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Avoid tracelog about not found uniforms #3003

Ray 2 年 前
コミット
9aa71f04f2
1 ファイル変更2 行追加2 行削除
  1. 2 2
      src/rlgl.h

+ 2 - 2
src/rlgl.h

@@ -3923,8 +3923,8 @@ int rlGetLocationUniform(unsigned int shaderId, const char *uniformName)
 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
     location = glGetUniformLocation(shaderId, uniformName);
     location = glGetUniformLocation(shaderId, uniformName);
 
 
-    if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader uniform: %s", shaderId, uniformName);
-    else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader uniform (%s) set at location: %i", shaderId, uniformName, location);
+    //if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader uniform: %s", shaderId, uniformName);
+    //else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader uniform (%s) set at location: %i", shaderId, uniformName, location);
 #endif
 #endif
     return location;
     return location;
 }
 }