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REMOVED: DrawGizmo()

This is a very simple and specific implementation that should be better addressed by the users
Ray 4 years ago
parent
commit
9bea64b5e4
2 changed files with 0 additions and 24 deletions
  1. 0 23
      src/models.c
  2. 0 1
      src/raylib.h

+ 0 - 23
src/models.c

@@ -693,29 +693,6 @@ void DrawGrid(int slices, float spacing)
     rlEnd();
     rlEnd();
 }
 }
 
 
-// Draw gizmo
-void DrawGizmo(Vector3 position)
-{
-    // NOTE: RGB = XYZ
-    float length = 1.0f;
-
-    rlPushMatrix();
-        rlTranslatef(position.x, position.y, position.z);
-        rlScalef(length, length, length);
-
-        rlBegin(RL_LINES);
-            rlColor3f(1.0f, 0.0f, 0.0f); rlVertex3f(0.0f, 0.0f, 0.0f);
-            rlColor3f(1.0f, 0.0f, 0.0f); rlVertex3f(1.0f, 0.0f, 0.0f);
-
-            rlColor3f(0.0f, 1.0f, 0.0f); rlVertex3f(0.0f, 0.0f, 0.0f);
-            rlColor3f(0.0f, 1.0f, 0.0f); rlVertex3f(0.0f, 1.0f, 0.0f);
-
-            rlColor3f(0.0f, 0.0f, 1.0f); rlVertex3f(0.0f, 0.0f, 0.0f);
-            rlColor3f(0.0f, 0.0f, 1.0f); rlVertex3f(0.0f, 0.0f, 1.0f);
-        rlEnd();
-    rlPopMatrix();
-}
-
 // Load model from files (mesh and material)
 // Load model from files (mesh and material)
 Model LoadModel(const char *fileName)
 Model LoadModel(const char *fileName)
 {
 {

+ 0 - 1
src/raylib.h

@@ -1352,7 +1352,6 @@ RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBott
 RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color);                                      // Draw a plane XZ
 RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color);                                      // Draw a plane XZ
 RLAPI void DrawRay(Ray ray, Color color);                                                                // Draw a ray line
 RLAPI void DrawRay(Ray ray, Color color);                                                                // Draw a ray line
 RLAPI void DrawGrid(int slices, float spacing);                                                          // Draw a grid (centered at (0, 0, 0))
 RLAPI void DrawGrid(int slices, float spacing);                                                          // Draw a grid (centered at (0, 0, 0))
-RLAPI void DrawGizmo(Vector3 position);                                                                  // Draw simple gizmo
 
 
 //------------------------------------------------------------------------------------
 //------------------------------------------------------------------------------------
 // Model 3d Loading and Drawing Functions (Module: models)
 // Model 3d Loading and Drawing Functions (Module: models)