瀏覽代碼

Added GLFW sources to raylib

Compiling GLFW library with raylib avoids external dependencies, this
way we solve version problems in some platforms
Ray San 7 年之前
父節點
當前提交
9c65caea8c
共有 86 個文件被更改,包括 75142 次插入0 次删除
  1. 22 0
      src/external/glfw/LICENSE.md
  2. 435 0
      src/external/glfw/README.md
  3. 282 0
      src/external/glfw/deps/KHR/khrplatform.h
  4. 230 0
      src/external/glfw/deps/getopt.c
  5. 57 0
      src/external/glfw/deps/getopt.h
  6. 1678 0
      src/external/glfw/deps/glad.c
  7. 3680 0
      src/external/glfw/deps/glad/glad.h
  8. 574 0
      src/external/glfw/deps/linmath.h
  9. 117 0
      src/external/glfw/deps/mingw/_mingw_dxhelper.h
  10. 2467 0
      src/external/glfw/deps/mingw/dinput.h
  11. 239 0
      src/external/glfw/deps/mingw/xinput.h
  12. 23590 0
      src/external/glfw/deps/nuklear.h
  13. 372 0
      src/external/glfw/deps/nuklear_glfw_gl2.h
  14. 1048 0
      src/external/glfw/deps/stb_image_write.h
  15. 594 0
      src/external/glfw/deps/tinycthread.c
  16. 443 0
      src/external/glfw/deps/tinycthread.h
  17. 247 0
      src/external/glfw/deps/vs2008/stdint.h
  18. 120 0
      src/external/glfw/deps/vulkan/vk_platform.h
  19. 4763 0
      src/external/glfw/deps/vulkan/vulkan.h
  20. 5270 0
      src/external/glfw/include/GLFW/glfw3.h
  21. 572 0
      src/external/glfw/include/GLFW/glfw3native.h
  22. 152 0
      src/external/glfw/src/CMakeLists.txt
  23. 374 0
      src/external/glfw/src/cocoa_init.m
  24. 50 0
      src/external/glfw/src/cocoa_joystick.h
  25. 462 0
      src/external/glfw/src/cocoa_joystick.m
  26. 531 0
      src/external/glfw/src/cocoa_monitor.m
  27. 164 0
      src/external/glfw/src/cocoa_platform.h
  28. 60 0
      src/external/glfw/src/cocoa_time.c
  29. 1863 0
      src/external/glfw/src/cocoa_window.m
  30. 723 0
      src/external/glfw/src/context.c
  31. 786 0
      src/external/glfw/src/egl_context.c
  32. 219 0
      src/external/glfw/src/egl_context.h
  33. 13 0
      src/external/glfw/src/glfw3.pc.in
  34. 1 0
      src/external/glfw/src/glfw3Config.cmake.in
  35. 57 0
      src/external/glfw/src/glfw_config.h.in
  36. 698 0
      src/external/glfw/src/glx_context.c
  37. 181 0
      src/external/glfw/src/glx_context.h
  38. 317 0
      src/external/glfw/src/init.c
  39. 1151 0
      src/external/glfw/src/input.c
  40. 1016 0
      src/external/glfw/src/internal.h
  41. 429 0
      src/external/glfw/src/linux_joystick.c
  42. 62 0
      src/external/glfw/src/linux_joystick.h
  43. 241 0
      src/external/glfw/src/mappings.h
  44. 70 0
      src/external/glfw/src/mappings.h.in
  45. 240 0
      src/external/glfw/src/mir_init.c
  46. 214 0
      src/external/glfw/src/mir_monitor.c
  47. 133 0
      src/external/glfw/src/mir_platform.h
  48. 955 0
      src/external/glfw/src/mir_window.c
  49. 467 0
      src/external/glfw/src/monitor.c
  50. 56 0
      src/external/glfw/src/nsgl_context.h
  51. 335 0
      src/external/glfw/src/nsgl_context.m
  52. 50 0
      src/external/glfw/src/null_init.c
  53. 42 0
      src/external/glfw/src/null_joystick.c
  54. 31 0
      src/external/glfw/src/null_joystick.h
  55. 64 0
      src/external/glfw/src/null_monitor.c
  56. 62 0
      src/external/glfw/src/null_platform.h
  57. 307 0
      src/external/glfw/src/null_window.c
  58. 370 0
      src/external/glfw/src/osmesa_context.c
  59. 94 0
      src/external/glfw/src/osmesa_context.h
  60. 103 0
      src/external/glfw/src/posix_thread.c
  61. 51 0
      src/external/glfw/src/posix_thread.h
  62. 85 0
      src/external/glfw/src/posix_time.c
  63. 44 0
      src/external/glfw/src/posix_time.h
  64. 322 0
      src/external/glfw/src/vulkan.c
  65. 731 0
      src/external/glfw/src/wgl_context.c
  66. 158 0
      src/external/glfw/src/wgl_context.h
  67. 583 0
      src/external/glfw/src/win32_init.c
  68. 751 0
      src/external/glfw/src/win32_joystick.c
  69. 56 0
      src/external/glfw/src/win32_joystick.h
  70. 512 0
      src/external/glfw/src/win32_monitor.c
  71. 409 0
      src/external/glfw/src/win32_platform.h
  72. 97 0
      src/external/glfw/src/win32_thread.c
  73. 74 0
      src/external/glfw/src/win32_time.c
  74. 1953 0
      src/external/glfw/src/win32_window.c
  75. 1021 0
      src/external/glfw/src/window.c
  76. 792 0
      src/external/glfw/src/wl_init.c
  77. 201 0
      src/external/glfw/src/wl_monitor.c
  78. 223 0
      src/external/glfw/src/wl_platform.h
  79. 1106 0
      src/external/glfw/src/wl_window.c
  80. 1045 0
      src/external/glfw/src/x11_init.c
  81. 510 0
      src/external/glfw/src/x11_monitor.c
  82. 442 0
      src/external/glfw/src/x11_platform.h
  83. 2991 0
      src/external/glfw/src/x11_window.c
  84. 940 0
      src/external/glfw/src/xkb_unicode.c
  85. 28 0
      src/external/glfw/src/xkb_unicode.h
  86. 74 0
      src/rglfw.c

+ 22 - 0
src/external/glfw/LICENSE.md

@@ -0,0 +1,22 @@
+Copyright (c) 2002-2006 Marcus Geelnard  
+Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+   claim that you wrote the original software. If you use this software
+   in a product, an acknowledgment in the product documentation would
+   be appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not
+   be misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+   distribution.
+

+ 435 - 0
src/external/glfw/README.md

@@ -0,0 +1,435 @@
+# GLFW
+
+[![Build status](https://travis-ci.org/glfw/glfw.svg?branch=master)](https://travis-ci.org/glfw/glfw)
+[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
+[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw)
+
+## Introduction
+
+GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
+application development.  It provides a simple, platform-independent API for
+creating windows, contexts and surfaces, reading input, handling events, etc.
+
+GLFW natively supports Windows, macOS and Linux and other Unix-like systems.
+Experimental implementations for the Wayland protocol and the Mir display server
+are available but not yet officially supported.                             
+
+GLFW is licensed under the [zlib/libpng
+license](http://www.glfw.org/license.html).
+
+The latest stable release is version 3.2.1.
+
+See the [downloads](http://www.glfw.org/download.html) page for details and
+files, or fetch the `latest` branch, which always points to the latest stable
+release.  Each release starting with 3.0 also has a corresponding [annotated
+tag](https://github.com/glfw/glfw/releases) with source and binary archives.
+The [version history](http://www.glfw.org/changelog.html) lists all user-visible
+changes for every release.
+
+This is a development branch for version 3.3, which is _not yet described_.
+Pre-release documentation is available [here](http://www.glfw.org/docs/3.3/).
+
+The `master` branch is the stable integration branch and _should_ always compile
+and run on all supported platforms, although details of newly added features may
+change until they have been included in a release.  New features and many bug
+fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
+they are stable enough to merge.
+
+If you are new to GLFW, you may find the
+[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful.  If
+you have used GLFW 2 in the past, there is a [transition
+guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
+3 API.
+
+
+## Compiling GLFW
+
+GLFW itself requires only the headers and libraries for your window system.  It
+does not need the headers for any context creation API (WGL, GLX, EGL, NSGL,
+OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
+
+GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
+MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
+and Clang.  It will likely compile in other environments as well, but this is
+not regularly tested.
+
+There are [pre-compiled Windows binaries](http://www.glfw.org/download.html)
+available for all supported compilers.
+
+See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) for
+more information about how to compile GLFW yourself.
+
+
+## Using GLFW
+
+See the [documentation](http://www.glfw.org/docs/latest/) for tutorials, guides
+and the API reference.
+
+
+## Contributing to GLFW
+
+See the [contribution
+guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for
+more information.
+
+
+## System requirements
+
+GLFW supports Windows XP and later and macOS 10.7 and later.  Linux and other
+Unix-like systems running the X Window System are supported even without
+a desktop environment or modern extensions, although some features require
+a running window or clipboard manager.  The OSMesa backend requires Mesa 6.3.
+
+See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html)
+in the documentation for more information.
+
+
+## Dependencies
+
+GLFW itself depends only on the headers and libraries for your window system.
+
+The (experimental) Wayland backend also depends on the `extra-cmake-modules`
+package, which is used to generated Wayland protocol headers.
+
+The examples and test programs depend on a number of tiny libraries.  These are
+located in the `deps/` directory.
+
+ - [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
+   with command-line options
+ - [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
+   examples
+ - An OpenGL 3.2 core loader generated by
+   [glad](https://github.com/Dav1dde/glad) for examples using modern OpenGL
+ - [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
+   examples
+ - [Nuklear](https://github.com/vurtun/nuklear) for test and example UI
+ - [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
+ - [Vulkan headers](https://www.khronos.org/registry/vulkan/) for Vulkan tests
+
+The Vulkan example additionally requires the Vulkan SDK to be installed, or it
+will not be included in the build.  On macOS you need to provide the path to the
+MoltenVK SDK manually as it has no standard installation location.
+
+The documentation is generated with [Doxygen](http://doxygen.org/) if CMake can
+find that tool.
+
+
+## Reporting bugs
+
+Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
+Please check the [contribution
+guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for
+information on what to include when reporting a bug.
+
+
+## Changelog
+
+- Added `glfwGetError` function for querying the last error code and its
+  description (#970)
+- Added `glfwUpdateGamepadMappings` function for importing gamepad mappings in
+  SDL\_GameControllerDB format (#900)
+- Added `glfwJoystickIsGamepad` function for querying whether a joystick has
+  a gamepad mapping (#900)
+- Added `glfwGetJoystickGUID` function for querying the SDL compatible GUID of
+  a joystick (#900)
+- Added `glfwGetGamepadName` function for querying the name provided by the
+  gamepad mapping (#900)
+- Added `glfwGetGamepadState` function, `GLFW_GAMEPAD_*` and `GLFWgamepadstate`
+  for retrieving gamepad input state (#900)
+- Added `glfwGetWindowContentScale` and `glfwGetMonitorContentScale` for
+  DPI-aware rendering (#235,#439,#677,#845,#898)
+- Added `glfwRequestWindowAttention` function for requesting attention from the
+  user (#732,#988)
+- Added `glfwGetKeyScancode` function that allows retrieving platform dependent
+  scancodes for keys (#830)
+- Added `glfwSetWindowMaximizeCallback` and `GLFWwindowmaximizefun` for
+  receiving window maximization events (#778)
+- Added `glfwSetWindowAttrib` function for changing window attributes (#537)
+- Added `glfwGetJoystickHats` function for querying joystick hats
+  (#889,#906,#934)
+- Added `glfwInitHint` and `glfwInitHintString` for setting initialization hints
+- Added `glfwGetX11SelectionString` and `glfwSetX11SelectionString`
+  functions for accessing X11 primary selection (#894,#1056)
+- Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#850)
+- Added definition of `GLAPIENTRY` to public header
+- Added `GLFW_TRANSPARENT` window hint for enabling window framebuffer
+  transparency (#197,#663,#715,#723,#1078)
+- Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering
+  (#749,#842)
+- Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889)
+- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
+- Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195)
+- Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935)
+- Added macOS specific `GLFW_COCOA_CHDIR_RESOURCES` init hint
+- Added macOS specific `GLFW_COCOA_MENUBAR` init hint
+- Added X11 specific `GLFW_X11_WM_CLASS_NAME` and `GLFW_X11_WM_CLASS_CLASS` init
+  hints (#893)
+- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header
+- Added `GLFW_OSMESA_CONTEXT_API` for creating OpenGL contexts with
+  [OSMesa](https://www.mesa3d.org/osmesa.html) (#281)
+- Added `GenerateMappings.cmake` script for updating gamepad mappings
+- Removed `GLFW_USE_RETINA` compile-time option
+- Removed `GLFW_USE_CHDIR` compile-time option
+- Removed `GLFW_USE_MENUBAR` compile-time option
+- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
+- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding
+          OpenGL and OpenGL ES header macros
+- Bugfix: `glfwGetInstanceProcAddress` returned `NULL` for
+          `vkGetInstanceProcAddr` when `_GLFW_VULKAN_STATIC` was enabled
+- Bugfix: Invalid library paths were used in test and example CMake files (#930)
+- Bugfix: The scancode for synthetic key release events was always zero
+- Bugfix: The generated Doxyfile did not handle paths with spaces (#1081)
+- [Win32] Added system error strings to relevant GLFW error descriptions (#733)
+- [Win32] Moved to `WM_INPUT` for disabled cursor mode motion input (#125)
+- [Win32] Removed XInput circular deadzone from joystick axis data (#1045)
+- [Win32] Bugfix: Undecorated windows could not be iconified by the user (#861)
+- [Win32] Bugfix: Deadzone logic could underflow with some controllers (#910)
+- [Win32] Bugfix: Bitness test in `FindVulkan.cmake` was VS specific (#928)
+- [Win32] Bugfix: `glfwVulkanSupported` emitted an error on systems with
+                  a loader but no ICD (#916)
+- [Win32] Bugfix: Non-iconified full sreeen windows did not prevent screen
+                  blanking or password enabled screensavers (#851)
+- [Win32] Bugfix: Mouse capture logic lost secondary release messages (#954)
+- [Win32] Bugfix: The 32-bit Vulkan loader library static was not searched for
+- [Win32] Bugfix: Vulkan libraries have a new path as of SDK 1.0.42.0 (#956)
+- [Win32] Bugfix: Monitors with no display devices were not enumerated (#960)
+- [Win32] Bugfix: Monitor events were not emitted (#784)
+- [Win32] Bugfix: The Cygwin DLL was installed to the wrong directory (#1035)
+- [Win32] Bugfix: Normalization of axis data via XInput was incorrect (#1045)
+- [Win32] Bugfix: `glfw3native.h` would undefine a foreign `APIENTRY` (#1062)
+- [Win32] Bugfix: Disabled cursor mode prevented use of caption buttons
+                  (#650,#1071)
+- [Win32] Bugfix: Returned key names did not match other platforms (#943)
+- [Win32] Bugfix: Undecorated windows did not maximize to workarea (#899)
+- [X11] Moved to XI2 `XI_RawMotion` for disable cursor mode motion input (#125)
+- [X11] Replaced `_GLFW_HAS_XF86VM` compile-time option with dynamic loading
+- [X11] Bugfix: `glfwGetVideoMode` would segfault on Cygwin/X
+- [X11] Bugfix: Dynamic X11 library loading did not use full sonames (#941)
+- [X11] Bugfix: Window creation on 64-bit would read past top of stack (#951)
+- [X11] Bugfix: XDND support had multiple non-conformance issues (#968)
+- [X11] Bugfix: The RandR monitor path was disabled despite working RandR (#972)
+- [X11] Bugfix: IM-duplicated key events would leak at low polling rates (#747)
+- [X11] Bugfix: Gamma ramp setting via RandR did not validate ramp size
+- [X11] Bugfix: Key name string encoding depended on current locale (#981,#983)
+- [X11] Bugfix: Incremental reading of selections was not supported (#275)
+- [X11] Bugfix: Selection I/O reported but did not support `COMPOUND_TEXT`
+- [X11] Bugfix: Latin-1 text read from selections was not converted to UTF-8
+- [Linux] Moved to evdev for joystick input (#906,#1005)
+- [Linux] Bugfix: Event processing did not detect joystick disconnection (#932)
+- [Linux] Bugfix: The joystick device path could be truncated (#1025)
+- [Linux] Bugfix: `glfwInit` would fail if inotify creation failed (#833)
+- [Linux] Bugfix: `strdup` was used without any required feature macro (#1055)
+- [Cocoa] Added support for Vulkan window surface creation via
+          [MoltenVK](https://moltengl.com/moltenvk/) (#870)
+- [Cocoa] Added support for loading a `MainMenu.nib` when available
+- [Cocoa] Bugfix: Disabling window aspect ratio would assert (#852)
+- [Cocoa] Bugfix: Window creation failed to set first responder (#876,#883)
+- [Cocoa] Bugfix: Removed use of deprecated `CGDisplayIOServicePort` function
+                  (#165,#192,#508,#511)
+- [Cocoa] Bugfix: Disabled use of deprecated `CGDisplayModeCopyPixelEncoding`
+                  function on macOS 10.12+
+- [Cocoa] Bugfix: Running in AppSandbox would emit warnings (#816,#882)
+- [Cocoa] Bugfix: Windows created after the first were not cascaded (#195)
+- [Cocoa] Bugfix: Leaving video mode with `glfwSetWindowMonitor` would set
+                  incorrect position and size (#748)
+- [Cocoa] Bugfix: Iconified full screen windows could not be restored (#848)
+- [Cocoa] Bugfix: Value range was ignored for joystick hats and buttons (#888)
+- [Cocoa] Bugfix: Full screen framebuffer was incorrectly sized for some video
+                  modes (#682)
+- [Cocoa] Bugfix: A string object for IME was updated non-idiomatically (#1050)
+- [Cocoa] Bugfix: A hidden or disabled cursor would become visible when a user
+                  notification was shown (#971,#1028)
+- [Cocoa] Bugfix: Some characters did not repeat due to Press and Hold (#1010)
+- [Cocoa] Bugfix: Window title was lost when full screen or undecorated (#1082)
+- [WGL] Added support for `WGL_EXT_colorspace` for OpenGL ES contexts
+- [WGL] Added support for `WGL_ARB_create_context_no_error`
+- [GLX] Added support for `GLX_ARB_create_context_no_error`
+- [GLX] Bugfix: Context creation could segfault if no GLXFBConfigs were
+                available (#1040)
+- [EGL] Added support for `EGL_KHR_get_all_proc_addresses` (#871)
+- [EGL] Added support for `EGL_KHR_context_flush_control`
+- [EGL] Bugfix: The test for `EGL_RGB_BUFFER` was invalid
+
+
+## Contact
+
+On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as
+well as news, documentation and other information about the project.
+
+If you have questions related to the use of GLFW, we have a
+[forum](http://discourse.glfw.org/), and the `#glfw` IRC channel on
+[Freenode](http://freenode.net/).
+
+If you have a bug to report, a patch to submit or a feature you'd like to
+request, please file it in the
+[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
+
+Finally, if you're interested in helping out with the development of GLFW or
+porting it to your favorite platform, join us on the forum, GitHub or IRC.
+
+
+## Acknowledgements
+
+GLFW exists because people around the world donated their time and lent their
+skills.
+
+ - Bobyshev Alexander
+ - Matt Arsenault
+ - David Avedissian
+ - Keith Bauer
+ - John Bartholomew
+ - Niklas Behrens
+ - Niklas Bergström
+ - Denis Bernard
+ - Doug Binks
+ - blanco
+ - Kyle Brenneman
+ - Rok Breulj
+ - Martin Capitanio
+ - David Carlier
+ - Arturo Castro
+ - Chi-kwan Chan
+ - Ian Clarkson
+ - Michał Cichoń
+ - Lambert Clara
+ - Yaron Cohen-Tal
+ - Omar Cornut
+ - Andrew Corrigan
+ - Bailey Cosier
+ - Noel Cower
+ - Jason Daly
+ - Jarrod Davis
+ - Olivier Delannoy
+ - Paul R. Deppe
+ - Michael Dickens
+ - Роман Донченко
+ - Mario Dorn
+ - Wolfgang Draxinger
+ - Jonathan Dummer
+ - Ralph Eastwood
+ - Fredrik Ehnbom
+ - Robin Eklind
+ - Siavash Eliasi
+ - Felipe Ferreira
+ - Michael Fogleman
+ - Gerald Franz
+ - Mário Freitas
+ - GeO4d
+ - Marcus Geelnard
+ - Eloi Marín Gratacós
+ - Stefan Gustavson
+ - Jonathan Hale
+ - Sylvain Hellegouarch
+ - Matthew Henry
+ - heromyth
+ - Lucas Hinderberger
+ - Paul Holden
+ - Warren Hu
+ - IntellectualKitty
+ - Aaron Jacobs
+ - Erik S. V. Jansson
+ - Toni Jovanoski
+ - Arseny Kapoulkine
+ - Cem Karan
+ - Osman Keskin
+ - Josh Kilmer
+ - Cameron King
+ - Peter Knut
+ - Christoph Kubisch
+ - Yuri Kunde Schlesner
+ - Konstantin Käfer
+ - Eric Larson
+ - Robin Leffmann
+ - Glenn Lewis
+ - Shane Liesegang
+ - Eyal Lotem
+ - Tristam MacDonald
+ - Hans Mackowiak
+ - Дмитри Малышев
+ - Zbigniew Mandziejewicz
+ - Célestin Marot
+ - Kyle McDonald
+ - David Medlock
+ - Bryce Mehring
+ - Jonathan Mercier
+ - Marcel Metz
+ - Liam Middlebrook
+ - Jonathan Miller
+ - Kenneth Miller
+ - Bruce Mitchener
+ - Jack Moffitt
+ - Jeff Molofee
+ - Pierre Morel
+ - Jon Morton
+ - Pierre Moulon
+ - Martins Mozeiko
+ - Julian Møller
+ - ndogxj
+ - Kristian Nielsen
+ - Kamil Nowakowski
+ - Denis Ovod
+ - Ozzy
+ - Andri Pálsson
+ - Peoro
+ - Braden Pellett
+ - Christopher Pelloux
+ - Arturo J. Pérez
+ - Anthony Pesch
+ - Orson Peters
+ - Emmanuel Gil Peyrot
+ - Cyril Pichard
+ - Keith Pitt
+ - Stanislav Podgorskiy
+ - Alexandre Pretyman
+ - Philip Rideout
+ - Eddie Ringle
+ - Jorge Rodriguez
+ - Ed Ropple
+ - Aleksey Rybalkin
+ - Riku Salminen
+ - Brandon Schaefer
+ - Sebastian Schuberth
+ - Christian Sdunek
+ - Matt Sealey
+ - Steve Sexton
+ - Arkady Shapkin
+ - Yoshiki Shibukawa
+ - Dmitri Shuralyov
+ - Daniel Skorupski
+ - Bradley Smith
+ - Patrick Snape
+ - Erlend Sogge Heggen
+ - Julian Squires
+ - Johannes Stein
+ - Pontus Stenetorp
+ - Michael Stocker
+ - Justin Stoecker
+ - Elviss Strazdins
+ - Paul Sultana
+ - Nathan Sweet
+ - TTK-Bandit
+ - Sergey Tikhomirov
+ - Arthur Tombs
+ - Ioannis Tsakpinis
+ - Samuli Tuomola
+ - Matthew Turner
+ - urraka
+ - Elias Vanderstuyft
+ - Stef Velzel
+ - Jari Vetoniemi
+ - Ricardo Vieira
+ - Nicholas Vitovitch
+ - Simon Voordouw
+ - Torsten Walluhn
+ - Patrick Walton
+ - Xo Wang
+ - Jay Weisskopf
+ - Frank Wille
+ - Ryogo Yoshimura
+ - Andrey Zholos
+ - Santi Zupancic
+ - Jonas Ådahl
+ - Lasse Öörni
+ - All the unmentioned and anonymous contributors in the GLFW community, for bug
+   reports, patches, feedback, testing and encouragement
+

+ 282 - 0
src/external/glfw/deps/KHR/khrplatform.h

@@ -0,0 +1,282 @@
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+ *
+ * $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
+ *
+ * Adopters may modify this file to suit their platform. Adopters are
+ * encouraged to submit platform specific modifications to the Khronos
+ * group so that they can be included in future versions of this file.
+ * Please submit changes by sending them to the public Khronos Bugzilla
+ * (http://khronos.org/bugzilla) by filing a bug against product
+ * "Khronos (general)" component "Registry".
+ *
+ * A predefined template which fills in some of the bug fields can be
+ * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
+ * must create a Bugzilla login first.
+ *
+ *
+ * See the Implementer's Guidelines for information about where this file
+ * should be located on your system and for more details of its use:
+ *    http://www.khronos.org/registry/implementers_guide.pdf
+ *
+ * This file should be included as
+ *        #include <KHR/khrplatform.h>
+ * by Khronos client API header files that use its types and defines.
+ *
+ * The types in khrplatform.h should only be used to define API-specific types.
+ *
+ * Types defined in khrplatform.h:
+ *    khronos_int8_t              signed   8  bit
+ *    khronos_uint8_t             unsigned 8  bit
+ *    khronos_int16_t             signed   16 bit
+ *    khronos_uint16_t            unsigned 16 bit
+ *    khronos_int32_t             signed   32 bit
+ *    khronos_uint32_t            unsigned 32 bit
+ *    khronos_int64_t             signed   64 bit
+ *    khronos_uint64_t            unsigned 64 bit
+ *    khronos_intptr_t            signed   same number of bits as a pointer
+ *    khronos_uintptr_t           unsigned same number of bits as a pointer
+ *    khronos_ssize_t             signed   size
+ *    khronos_usize_t             unsigned size
+ *    khronos_float_t             signed   32 bit floating point
+ *    khronos_time_ns_t           unsigned 64 bit time in nanoseconds
+ *    khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+ *                                         nanoseconds
+ *    khronos_stime_nanoseconds_t signed time interval in nanoseconds
+ *    khronos_boolean_enum_t      enumerated boolean type. This should
+ *      only be used as a base type when a client API's boolean type is
+ *      an enum. Client APIs which use an integer or other type for
+ *      booleans cannot use this as the base type for their boolean.
+ *
+ * Tokens defined in khrplatform.h:
+ *
+ *    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+ *
+ *    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+ *    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+ *
+ * Calling convention macros defined in this file:
+ *    KHRONOS_APICALL
+ *    KHRONOS_APIENTRY
+ *    KHRONOS_APIATTRIBUTES
+ *
+ * These may be used in function prototypes as:
+ *
+ *      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
+ *                                  int arg1,
+ *                                  int arg2) KHRONOS_APIATTRIBUTES;
+ */
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APICALL
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
+#   define KHRONOS_APICALL __declspec(dllimport)
+#elif defined (__SYMBIAN32__)
+#   define KHRONOS_APICALL IMPORT_C
+#else
+#   define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIENTRY
+ *-------------------------------------------------------------------------
+ * This follows the return type of the function  and precedes the function
+ * name in the function prototype.
+ */
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+    /* Win32 but not WinCE */
+#   define KHRONOS_APIENTRY __stdcall
+#else
+#   define KHRONOS_APIENTRY
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIATTRIBUTES
+ *-------------------------------------------------------------------------
+ * This follows the closing parenthesis of the function prototype arguments.
+ */
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+ * basic type definitions
+ *-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+ * Using <stdint.h>
+ */
+#include <stdint.h>
+typedef int32_t                 khronos_int32_t;
+typedef uint32_t                khronos_uint32_t;
+typedef int64_t                 khronos_int64_t;
+typedef uint64_t                khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+ * Using <inttypes.h>
+ */
+#include <inttypes.h>
+typedef int32_t                 khronos_int32_t;
+typedef uint32_t                khronos_uint32_t;
+typedef int64_t                 khronos_int64_t;
+typedef uint64_t                khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+ * Win32
+ */
+typedef __int32                 khronos_int32_t;
+typedef unsigned __int32        khronos_uint32_t;
+typedef __int64                 khronos_int64_t;
+typedef unsigned __int64        khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+ * Sun or Digital
+ */
+typedef int                     khronos_int32_t;
+typedef unsigned int            khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int                khronos_int64_t;
+typedef unsigned long int       khronos_uint64_t;
+#else
+typedef long long int           khronos_int64_t;
+typedef unsigned long long int  khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif 0
+
+/*
+ * Hypothetical platform with no float or int64 support
+ */
+typedef int                     khronos_int32_t;
+typedef unsigned int            khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64   0
+#define KHRONOS_SUPPORT_FLOAT   0
+
+#else
+
+/*
+ * Generic fallback
+ */
+#include <stdint.h>
+typedef int32_t                 khronos_int32_t;
+typedef uint32_t                khronos_uint32_t;
+typedef int64_t                 khronos_int64_t;
+typedef uint64_t                khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#endif
+
+
+/*
+ * Types that are (so far) the same on all platforms
+ */
+typedef signed   char          khronos_int8_t;
+typedef unsigned char          khronos_uint8_t;
+typedef signed   short int     khronos_int16_t;
+typedef unsigned short int     khronos_uint16_t;
+
+/*
+ * Types that differ between LLP64 and LP64 architectures - in LLP64, 
+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+ * to be the only LLP64 architecture in current use.
+ */
+#ifdef _WIN64
+typedef signed   long long int khronos_intptr_t;
+typedef unsigned long long int khronos_uintptr_t;
+typedef signed   long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
+typedef signed   long  int     khronos_intptr_t;
+typedef unsigned long  int     khronos_uintptr_t;
+typedef signed   long  int     khronos_ssize_t;
+typedef unsigned long  int     khronos_usize_t;
+#endif
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+ * Float type
+ */
+typedef          float         khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+ *
+ * These types can be used to represent a time interval in nanoseconds or
+ * an absolute Unadjusted System Time.  Unadjusted System Time is the number
+ * of nanoseconds since some arbitrary system event (e.g. since the last
+ * time the system booted).  The Unadjusted System Time is an unsigned
+ * 64 bit value that wraps back to 0 every 584 years.  Time intervals
+ * may be either signed or unsigned.
+ */
+typedef khronos_uint64_t       khronos_utime_nanoseconds_t;
+typedef khronos_int64_t        khronos_stime_nanoseconds_t;
+#endif
+
+/*
+ * Dummy value used to pad enum types to 32 bits.
+ */
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+ * Enumerated boolean type
+ *
+ * Values other than zero should be considered to be true.  Therefore
+ * comparisons should not be made against KHRONOS_TRUE.
+ */
+typedef enum {
+    KHRONOS_FALSE = 0,
+    KHRONOS_TRUE  = 1,
+    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */

+ 230 - 0
src/external/glfw/deps/getopt.c

@@ -0,0 +1,230 @@
+/* Copyright (c) 2012, Kim Gräsman
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *  * Redistributions of source code must retain the above copyright notice,
+ *    this list of conditions and the following disclaimer.
+ *  * Redistributions in binary form must reproduce the above copyright notice,
+ *    this list of conditions and the following disclaimer in the documentation
+ *    and/or other materials provided with the distribution.
+ *  * Neither the name of Kim Gräsman nor the names of contributors may be used
+ *    to endorse or promote products derived from this software without specific
+ *    prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT,
+ * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "getopt.h"
+
+#include <stddef.h>
+#include <string.h>
+
+const int no_argument = 0;
+const int required_argument = 1;
+const int optional_argument = 2;
+
+char* optarg;
+int optopt;
+/* The variable optind [...] shall be initialized to 1 by the system. */
+int optind = 1;
+int opterr;
+
+static char* optcursor = NULL;
+
+/* Implemented based on [1] and [2] for optional arguments.
+   optopt is handled FreeBSD-style, per [3].
+   Other GNU and FreeBSD extensions are purely accidental.
+
+[1] http://pubs.opengroup.org/onlinepubs/000095399/functions/getopt.html
+[2] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html
+[3] http://www.freebsd.org/cgi/man.cgi?query=getopt&sektion=3&manpath=FreeBSD+9.0-RELEASE
+*/
+int getopt(int argc, char* const argv[], const char* optstring) {
+  int optchar = -1;
+  const char* optdecl = NULL;
+
+  optarg = NULL;
+  opterr = 0;
+  optopt = 0;
+
+  /* Unspecified, but we need it to avoid overrunning the argv bounds. */
+  if (optind >= argc)
+    goto no_more_optchars;
+
+  /* If, when getopt() is called argv[optind] is a null pointer, getopt()
+     shall return -1 without changing optind. */
+  if (argv[optind] == NULL)
+    goto no_more_optchars;
+
+  /* If, when getopt() is called *argv[optind]  is not the character '-',
+     getopt() shall return -1 without changing optind. */
+  if (*argv[optind] != '-')
+    goto no_more_optchars;
+
+  /* If, when getopt() is called argv[optind] points to the string "-",
+     getopt() shall return -1 without changing optind. */
+  if (strcmp(argv[optind], "-") == 0)
+    goto no_more_optchars;
+
+  /* If, when getopt() is called argv[optind] points to the string "--",
+     getopt() shall return -1 after incrementing optind. */
+  if (strcmp(argv[optind], "--") == 0) {
+    ++optind;
+    goto no_more_optchars;
+  }
+
+  if (optcursor == NULL || *optcursor == '\0')
+    optcursor = argv[optind] + 1;
+
+  optchar = *optcursor;
+
+  /* FreeBSD: The variable optopt saves the last known option character
+     returned by getopt(). */
+  optopt = optchar;
+
+  /* The getopt() function shall return the next option character (if one is
+     found) from argv that matches a character in optstring, if there is
+     one that matches. */
+  optdecl = strchr(optstring, optchar);
+  if (optdecl) {
+    /* [I]f a character is followed by a colon, the option takes an
+       argument. */
+    if (optdecl[1] == ':') {
+      optarg = ++optcursor;
+      if (*optarg == '\0') {
+        /* GNU extension: Two colons mean an option takes an
+           optional arg; if there is text in the current argv-element
+           (i.e., in the same word as the option name itself, for example,
+           "-oarg"), then it is returned in optarg, otherwise optarg is set
+           to zero. */
+        if (optdecl[2] != ':') {
+          /* If the option was the last character in the string pointed to by
+             an element of argv, then optarg shall contain the next element
+             of argv, and optind shall be incremented by 2. If the resulting
+             value of optind is greater than argc, this indicates a missing
+             option-argument, and getopt() shall return an error indication.
+
+             Otherwise, optarg shall point to the string following the
+             option character in that element of argv, and optind shall be
+             incremented by 1.
+          */
+          if (++optind < argc) {
+            optarg = argv[optind];
+          } else {
+            /* If it detects a missing option-argument, it shall return the
+               colon character ( ':' ) if the first character of optstring
+               was a colon, or a question-mark character ( '?' ) otherwise.
+            */
+            optarg = NULL;
+            optchar = (optstring[0] == ':') ? ':' : '?';
+          }
+        } else {
+          optarg = NULL;
+        }
+      }
+
+      optcursor = NULL;
+    }
+  } else {
+    /* If getopt() encounters an option character that is not contained in
+       optstring, it shall return the question-mark ( '?' ) character. */
+    optchar = '?';
+  }
+
+  if (optcursor == NULL || *++optcursor == '\0')
+    ++optind;
+
+  return optchar;
+
+no_more_optchars:
+  optcursor = NULL;
+  return -1;
+}
+
+/* Implementation based on [1].
+
+[1] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html
+*/
+int getopt_long(int argc, char* const argv[], const char* optstring,
+  const struct option* longopts, int* longindex) {
+  const struct option* o = longopts;
+  const struct option* match = NULL;
+  int num_matches = 0;
+  size_t argument_name_length = 0;
+  const char* current_argument = NULL;
+  int retval = -1;
+
+  optarg = NULL;
+  optopt = 0;
+
+  if (optind >= argc)
+    return -1;
+
+  if (strlen(argv[optind]) < 3 || strncmp(argv[optind], "--", 2) != 0)
+    return getopt(argc, argv, optstring);
+
+  /* It's an option; starts with -- and is longer than two chars. */
+  current_argument = argv[optind] + 2;
+  argument_name_length = strcspn(current_argument, "=");
+  for (; o->name; ++o) {
+    if (strncmp(o->name, current_argument, argument_name_length) == 0) {
+      match = o;
+      ++num_matches;
+    }
+  }
+
+  if (num_matches == 1) {
+    /* If longindex is not NULL, it points to a variable which is set to the
+       index of the long option relative to longopts. */
+    if (longindex)
+      *longindex = (int) (match - longopts);
+
+    /* If flag is NULL, then getopt_long() shall return val.
+       Otherwise, getopt_long() returns 0, and flag shall point to a variable
+       which shall be set to val if the option is found, but left unchanged if
+       the option is not found. */
+    if (match->flag)
+      *(match->flag) = match->val;
+
+    retval = match->flag ? 0 : match->val;
+
+    if (match->has_arg != no_argument) {
+      optarg = strchr(argv[optind], '=');
+      if (optarg != NULL)
+        ++optarg;
+
+      if (match->has_arg == required_argument) {
+        /* Only scan the next argv for required arguments. Behavior is not
+           specified, but has been observed with Ubuntu and Mac OSX. */
+        if (optarg == NULL && ++optind < argc) {
+          optarg = argv[optind];
+        }
+
+        if (optarg == NULL)
+          retval = ':';
+      }
+    } else if (strchr(argv[optind], '=')) {
+      /* An argument was provided to a non-argument option.
+         I haven't seen this specified explicitly, but both GNU and BSD-based
+         implementations show this behavior.
+      */
+      retval = '?';
+    }
+  } else {
+    /* Unknown option or ambiguous match. */
+    retval = '?';
+  }
+
+  ++optind;
+  return retval;
+}

+ 57 - 0
src/external/glfw/deps/getopt.h

@@ -0,0 +1,57 @@
+/* Copyright (c) 2012, Kim Gräsman
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *  * Redistributions of source code must retain the above copyright notice,
+ *    this list of conditions and the following disclaimer.
+ *  * Redistributions in binary form must reproduce the above copyright notice,
+ *    this list of conditions and the following disclaimer in the documentation
+ *    and/or other materials provided with the distribution.
+ *  * Neither the name of Kim Gräsman nor the names of contributors may be used
+ *    to endorse or promote products derived from this software without specific
+ *    prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT,
+ * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef INCLUDED_GETOPT_PORT_H
+#define INCLUDED_GETOPT_PORT_H
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+extern const int no_argument;
+extern const int required_argument;
+extern const int optional_argument;
+
+extern char* optarg;
+extern int optind, opterr, optopt;
+
+struct option {
+  const char* name;
+  int has_arg;
+  int* flag;
+  int val;
+};
+
+int getopt(int argc, char* const argv[], const char* optstring);
+
+int getopt_long(int argc, char* const argv[],
+  const char* optstring, const struct option* longopts, int* longindex);
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif // INCLUDED_GETOPT_PORT_H

+ 1678 - 0
src/external/glfw/deps/glad.c

@@ -0,0 +1,1678 @@
+/*
+
+    OpenGL loader generated by glad 0.1.12a0 on Fri Sep 23 13:36:15 2016.
+
+    Language/Generator: C/C++
+    Specification: gl
+    APIs: gl=3.2
+    Profile: compatibility
+    Extensions:
+        GL_ARB_multisample,
+        GL_ARB_robustness,
+        GL_KHR_debug
+    Loader: False
+    Local files: False
+    Omit khrplatform: False
+
+    Commandline:
+        --profile="compatibility" --api="gl=3.2" --generator="c" --spec="gl" --no-loader --extensions="GL_ARB_multisample,GL_ARB_robustness,GL_KHR_debug"
+    Online:
+        http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&api=gl%3D3.2&extensions=GL_ARB_multisample&extensions=GL_ARB_robustness&extensions=GL_KHR_debug
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <glad/glad.h>
+
+struct gladGLversionStruct GLVersion;
+
+#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
+#define _GLAD_IS_SOME_NEW_VERSION 1
+#endif
+
+static int max_loaded_major;
+static int max_loaded_minor;
+
+static const char *exts = NULL;
+static int num_exts_i = 0;
+static const char **exts_i = NULL;
+
+static int get_exts(void) {
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+    if(max_loaded_major < 3) {
+#endif
+        exts = (const char *)glGetString(GL_EXTENSIONS);
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+    } else {
+        int index;
+
+        num_exts_i = 0;
+        glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
+        if (num_exts_i > 0) {
+            exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i);
+        }
+
+        if (exts_i == NULL) {
+            return 0;
+        }
+
+        for(index = 0; index < num_exts_i; index++) {
+            exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index);
+        }
+    }
+#endif
+    return 1;
+}
+
+static void free_exts(void) {
+    if (exts_i != NULL) {
+        free((char **)exts_i);
+        exts_i = NULL;
+    }
+}
+
+static int has_ext(const char *ext) {
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+    if(max_loaded_major < 3) {
+#endif
+        const char *extensions;
+        const char *loc;
+        const char *terminator;
+        extensions = exts;
+        if(extensions == NULL || ext == NULL) {
+            return 0;
+        }
+
+        while(1) {
+            loc = strstr(extensions, ext);
+            if(loc == NULL) {
+                return 0;
+            }
+
+            terminator = loc + strlen(ext);
+            if((loc == extensions || *(loc - 1) == ' ') &&
+                (*terminator == ' ' || *terminator == '\0')) {
+                return 1;
+            }
+            extensions = terminator;
+        }
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+    } else {
+        int index;
+
+        for(index = 0; index < num_exts_i; index++) {
+            const char *e = exts_i[index];
+
+            if(strcmp(e, ext) == 0) {
+                return 1;
+            }
+        }
+    }
+#endif
+
+    return 0;
+}
+int GLAD_GL_VERSION_1_0;
+int GLAD_GL_VERSION_1_1;
+int GLAD_GL_VERSION_1_2;
+int GLAD_GL_VERSION_1_3;
+int GLAD_GL_VERSION_1_4;
+int GLAD_GL_VERSION_1_5;
+int GLAD_GL_VERSION_2_0;
+int GLAD_GL_VERSION_2_1;
+int GLAD_GL_VERSION_3_0;
+int GLAD_GL_VERSION_3_1;
+int GLAD_GL_VERSION_3_2;
+PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
+PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
+PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
+PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
+PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
+PFNGLVERTEX2FVPROC glad_glVertex2fv;
+PFNGLINDEXIPROC glad_glIndexi;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+PFNGLRECTDVPROC glad_glRectdv;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
+PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
+PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
+PFNGLINDEXDPROC glad_glIndexd;
+PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+PFNGLINDEXFPROC glad_glIndexf;
+PFNGLLINEWIDTHPROC glad_glLineWidth;
+PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
+PFNGLGETMAPFVPROC glad_glGetMapfv;
+PFNGLINDEXSPROC glad_glIndexs;
+PFNGLCOMPILESHADERPROC glad_glCompileShader;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
+PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
+PFNGLINDEXFVPROC glad_glIndexfv;
+PFNGLFOGIVPROC glad_glFogiv;
+PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
+PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
+PFNGLCOLOR4UIPROC glad_glColor4ui;
+PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
+PFNGLFOGFVPROC glad_glFogfv;
+PFNGLENABLEIPROC glad_glEnablei;
+PFNGLVERTEX4IVPROC glad_glVertex4iv;
+PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
+PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
+PFNGLCREATESHADERPROC glad_glCreateShader;
+PFNGLISBUFFERPROC glad_glIsBuffer;
+PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
+PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+PFNGLVERTEX4FVPROC glad_glVertex4fv;
+PFNGLBINDTEXTUREPROC glad_glBindTexture;
+PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
+PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
+PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
+PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
+PFNGLPOINTSIZEPROC glad_glPointSize;
+PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+PFNGLCOLOR4BVPROC glad_glColor4bv;
+PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
+PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
+PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
+PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
+PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
+PFNGLCOLOR3BPROC glad_glColor3b;
+PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
+PFNGLEDGEFLAGPROC glad_glEdgeFlag;
+PFNGLVERTEX3DPROC glad_glVertex3d;
+PFNGLVERTEX3FPROC glad_glVertex3f;
+PFNGLVERTEX3IPROC glad_glVertex3i;
+PFNGLCOLOR3IPROC glad_glColor3i;
+PFNGLUNIFORM3FPROC glad_glUniform3f;
+PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+PFNGLCOLOR3SPROC glad_glColor3s;
+PFNGLVERTEX3SPROC glad_glVertex3s;
+PFNGLCOLORMASKIPROC glad_glColorMaski;
+PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
+PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
+PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+PFNGLVERTEX2IVPROC glad_glVertex2iv;
+PFNGLCOLOR3SVPROC glad_glColor3sv;
+PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
+PFNGLNORMALPOINTERPROC glad_glNormalPointer;
+PFNGLVERTEX4SVPROC glad_glVertex4sv;
+PFNGLPASSTHROUGHPROC glad_glPassThrough;
+PFNGLFOGIPROC glad_glFogi;
+PFNGLBEGINPROC glad_glBegin;
+PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
+PFNGLCOLOR3UBVPROC glad_glColor3ubv;
+PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
+PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
+PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+PFNGLUNIFORM1UIPROC glad_glUniform1ui;
+PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
+PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
+PFNGLLIGHTFVPROC glad_glLightfv;
+PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+PFNGLCLEARPROC glad_glClear;
+PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
+PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
+PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
+PFNGLISENABLEDPROC glad_glIsEnabled;
+PFNGLSTENCILOPPROC glad_glStencilOp;
+PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+PFNGLTRANSLATEFPROC glad_glTranslatef;
+PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+PFNGLTRANSLATEDPROC glad_glTranslated;
+PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
+PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
+PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
+PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
+PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
+PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
+PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+PFNGLINDEXSVPROC glad_glIndexsv;
+PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+PFNGLVERTEX3IVPROC glad_glVertex3iv;
+PFNGLBITMAPPROC glad_glBitmap;
+PFNGLMATERIALIPROC glad_glMateriali;
+PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+PFNGLGETQUERYIVPROC glad_glGetQueryiv;
+PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
+PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
+PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
+PFNGLMATERIALFPROC glad_glMaterialf;
+PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
+PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
+PFNGLISSHADERPROC glad_glIsShader;
+PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
+PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
+PFNGLVERTEX3DVPROC glad_glVertex3dv;
+PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
+PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
+PFNGLENABLEPROC glad_glEnable;
+PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
+PFNGLCOLOR4FVPROC glad_glColor4fv;
+PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
+PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
+PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
+PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
+PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
+PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
+PFNGLTEXGENFPROC glad_glTexGenf;
+PFNGLGETPOINTERVPROC glad_glGetPointerv;
+PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
+PFNGLNORMAL3FVPROC glad_glNormal3fv;
+PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
+PFNGLDEPTHRANGEPROC glad_glDepthRange;
+PFNGLFRUSTUMPROC glad_glFrustum;
+PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
+PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+PFNGLPUSHMATRIXPROC glad_glPushMatrix;
+PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
+PFNGLORTHOPROC glad_glOrtho;
+PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
+PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
+PFNGLCLEARINDEXPROC glad_glClearIndex;
+PFNGLMAP1DPROC glad_glMap1d;
+PFNGLMAP1FPROC glad_glMap1f;
+PFNGLFLUSHPROC glad_glFlush;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+PFNGLINDEXIVPROC glad_glIndexiv;
+PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
+PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+PFNGLPIXELZOOMPROC glad_glPixelZoom;
+PFNGLFENCESYNCPROC glad_glFenceSync;
+PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
+PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
+PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
+PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+PFNGLLIGHTIPROC glad_glLighti;
+PFNGLLIGHTFPROC glad_glLightf;
+PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+PFNGLCLAMPCOLORPROC glad_glClampColor;
+PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+PFNGLCLEARSTENCILPROC glad_glClearStencil;
+PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
+PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
+PFNGLGENTEXTURESPROC glad_glGenTextures;
+PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
+PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
+PFNGLINDEXPOINTERPROC glad_glIndexPointer;
+PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+PFNGLISSYNCPROC glad_glIsSync;
+PFNGLVERTEX2FPROC glad_glVertex2f;
+PFNGLVERTEX2DPROC glad_glVertex2d;
+PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+PFNGLUNIFORM2IPROC glad_glUniform2i;
+PFNGLMAPGRID2DPROC glad_glMapGrid2d;
+PFNGLMAPGRID2FPROC glad_glMapGrid2f;
+PFNGLVERTEX2IPROC glad_glVertex2i;
+PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+PFNGLVERTEX2SPROC glad_glVertex2s;
+PFNGLNORMAL3BVPROC glad_glNormal3bv;
+PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
+PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
+PFNGLVERTEX3SVPROC glad_glVertex3sv;
+PFNGLGENQUERIESPROC glad_glGenQueries;
+PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
+PFNGLTEXENVFPROC glad_glTexEnvf;
+PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
+PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
+PFNGLFOGCOORDDPROC glad_glFogCoordd;
+PFNGLFOGCOORDFPROC glad_glFogCoordf;
+PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+PFNGLTEXENVIPROC glad_glTexEnvi;
+PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
+PFNGLISENABLEDIPROC glad_glIsEnabledi;
+PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
+PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
+PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
+PFNGLMATRIXMODEPROC glad_glMatrixMode;
+PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
+PFNGLGETMAPIVPROC glad_glGetMapiv;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
+PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
+PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
+PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
+PFNGLCALLLISTPROC glad_glCallList;
+PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
+PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
+PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+PFNGLLIGHTMODELFPROC glad_glLightModelf;
+PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+PFNGLVERTEX2SVPROC glad_glVertex2sv;
+PFNGLLIGHTMODELIPROC glad_glLightModeli;
+PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
+PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+PFNGLCALLLISTSPROC glad_glCallLists;
+PFNGLMAPBUFFERPROC glad_glMapBuffer;
+PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
+PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
+PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
+PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
+PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
+PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
+PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
+PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
+PFNGLDELETESYNCPROC glad_glDeleteSync;
+PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
+PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
+PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
+PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
+PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
+PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
+PFNGLISLISTPROC glad_glIsList;
+PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
+PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
+PFNGLCOLOR4SPROC glad_glColor4s;
+PFNGLUSEPROGRAMPROC glad_glUseProgram;
+PFNGLLINESTIPPLEPROC glad_glLineStipple;
+PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
+PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
+PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
+PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
+PFNGLCOLOR4BPROC glad_glColor4b;
+PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
+PFNGLCOLOR4FPROC glad_glColor4f;
+PFNGLCOLOR4DPROC glad_glColor4d;
+PFNGLCOLOR4IPROC glad_glColor4i;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
+PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
+PFNGLVERTEX2DVPROC glad_glVertex2dv;
+PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
+PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
+PFNGLFINISHPROC glad_glFinish;
+PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+PFNGLDELETESHADERPROC glad_glDeleteShader;
+PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
+PFNGLGETMAPDVPROC glad_glGetMapdv;
+PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+PFNGLMATERIALFVPROC glad_glMaterialfv;
+PFNGLVIEWPORTPROC glad_glViewport;
+PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
+PFNGLINDEXDVPROC glad_glIndexdv;
+PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
+PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
+PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
+PFNGLCLEARDEPTHPROC glad_glClearDepth;
+PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
+PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+PFNGLTEXBUFFERPROC glad_glTexBuffer;
+PFNGLPOPNAMEPROC glad_glPopName;
+PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
+PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
+PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
+PFNGLRECTIPROC glad_glRecti;
+PFNGLCOLOR4UBPROC glad_glColor4ub;
+PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
+PFNGLRECTFPROC glad_glRectf;
+PFNGLRECTDPROC glad_glRectd;
+PFNGLNORMAL3SVPROC glad_glNormal3sv;
+PFNGLNEWLISTPROC glad_glNewList;
+PFNGLCOLOR4USPROC glad_glColor4us;
+PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+PFNGLHINTPROC glad_glHint;
+PFNGLRECTSPROC glad_glRects;
+PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
+PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
+PFNGLGETSTRINGPROC glad_glGetString;
+PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
+PFNGLDETACHSHADERPROC glad_glDetachShader;
+PFNGLSCALEFPROC glad_glScalef;
+PFNGLENDQUERYPROC glad_glEndQuery;
+PFNGLSCALEDPROC glad_glScaled;
+PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
+PFNGLCOPYPIXELSPROC glad_glCopyPixels;
+PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
+PFNGLPOPATTRIBPROC glad_glPopAttrib;
+PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
+PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+PFNGLINITNAMESPROC glad_glInitNames;
+PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
+PFNGLCOLOR3DVPROC glad_glColor3dv;
+PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
+PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+PFNGLWAITSYNCPROC glad_glWaitSync;
+PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+PFNGLCOLORMATERIALPROC glad_glColorMaterial;
+PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+PFNGLUNIFORM1FPROC glad_glUniform1f;
+PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+PFNGLRENDERMODEPROC glad_glRenderMode;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
+PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
+PFNGLUNIFORM1IPROC glad_glUniform1i;
+PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+PFNGLUNIFORM3IPROC glad_glUniform3i;
+PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
+PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+PFNGLDISABLEPROC glad_glDisable;
+PFNGLLOGICOPPROC glad_glLogicOp;
+PFNGLEVALPOINT2PROC glad_glEvalPoint2;
+PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
+PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
+PFNGLUNIFORM4UIPROC glad_glUniform4ui;
+PFNGLCOLOR3FPROC glad_glColor3f;
+PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
+PFNGLRECTFVPROC glad_glRectfv;
+PFNGLCULLFACEPROC glad_glCullFace;
+PFNGLGETLIGHTFVPROC glad_glGetLightfv;
+PFNGLCOLOR3DPROC glad_glColor3d;
+PFNGLTEXGENDPROC glad_glTexGend;
+PFNGLTEXGENIPROC glad_glTexGeni;
+PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
+PFNGLGETSTRINGIPROC glad_glGetStringi;
+PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
+PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
+PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
+PFNGLATTACHSHADERPROC glad_glAttachShader;
+PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
+PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
+PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
+PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
+PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+PFNGLTEXGENIVPROC glad_glTexGeniv;
+PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
+PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
+PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
+PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
+PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
+PFNGLTEXENVFVPROC glad_glTexEnvfv;
+PFNGLREADBUFFERPROC glad_glReadBuffer;
+PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
+PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
+PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
+PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
+PFNGLDELETELISTSPROC glad_glDeleteLists;
+PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
+PFNGLVERTEX4DVPROC glad_glVertex4dv;
+PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
+PFNGLPOPMATRIXPROC glad_glPopMatrix;
+PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
+PFNGLCOLOR4IVPROC glad_glColor4iv;
+PFNGLINDEXUBVPROC glad_glIndexubv;
+PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
+PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
+PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
+PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
+PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+PFNGLVERTEX3FVPROC glad_glVertex3fv;
+PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
+PFNGLMATERIALIVPROC glad_glMaterialiv;
+PFNGLISPROGRAMPROC glad_glIsProgram;
+PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+PFNGLVERTEX4SPROC glad_glVertex4s;
+PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+PFNGLNORMAL3DVPROC glad_glNormal3dv;
+PFNGLUNIFORM4IPROC glad_glUniform4i;
+PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+PFNGLROTATEDPROC glad_glRotated;
+PFNGLROTATEFPROC glad_glRotatef;
+PFNGLVERTEX4IPROC glad_glVertex4i;
+PFNGLREADPIXELSPROC glad_glReadPixels;
+PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
+PFNGLLOADNAMEPROC glad_glLoadName;
+PFNGLUNIFORM4FPROC glad_glUniform4f;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
+PFNGLSHADEMODELPROC glad_glShadeModel;
+PFNGLMAPGRID1DPROC glad_glMapGrid1d;
+PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+PFNGLMAPGRID1FPROC glad_glMapGrid1f;
+PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
+PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
+PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
+PFNGLALPHAFUNCPROC glad_glAlphaFunc;
+PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
+PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
+PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
+PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
+PFNGLCOLOR4UIVPROC glad_glColor4uiv;
+PFNGLRECTIVPROC glad_glRectiv;
+PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
+PFNGLEVALMESH2PROC glad_glEvalMesh2;
+PFNGLEVALMESH1PROC glad_glEvalMesh1;
+PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
+PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
+PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
+PFNGLCOLOR4UBVPROC glad_glColor4ubv;
+PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
+PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
+PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
+PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
+PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+PFNGLTEXENVIVPROC glad_glTexEnviv;
+PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
+PFNGLGENBUFFERSPROC glad_glGenBuffers;
+PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
+PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+PFNGLPUSHATTRIBPROC glad_glPushAttrib;
+PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
+PFNGLBLENDFUNCPROC glad_glBlendFunc;
+PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
+PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+PFNGLLIGHTIVPROC glad_glLightiv;
+PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
+PFNGLTEXGENFVPROC glad_glTexGenfv;
+PFNGLENDPROC glad_glEnd;
+PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+PFNGLSCISSORPROC glad_glScissor;
+PFNGLCLIPPLANEPROC glad_glClipPlane;
+PFNGLPUSHNAMEPROC glad_glPushName;
+PFNGLTEXGENDVPROC glad_glTexGendv;
+PFNGLINDEXUBPROC glad_glIndexub;
+PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
+PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
+PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
+PFNGLCLEARCOLORPROC glad_glClearColor;
+PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+PFNGLNORMAL3SPROC glad_glNormal3s;
+PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
+PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
+PFNGLBLENDCOLORPROC glad_glBlendColor;
+PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
+PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
+PFNGLUNIFORM3UIPROC glad_glUniform3ui;
+PFNGLCOLOR4DVPROC glad_glColor4dv;
+PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
+PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
+PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
+PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
+PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
+PFNGLNORMAL3IVPROC glad_glNormal3iv;
+PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
+PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
+PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
+PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
+PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
+PFNGLCOLOR3USPROC glad_glColor3us;
+PFNGLCOLOR3UIVPROC glad_glColor3uiv;
+PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+PFNGLGETLIGHTIVPROC glad_glGetLightiv;
+PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+PFNGLLISTBASEPROC glad_glListBase;
+PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
+PFNGLCOLOR3UBPROC glad_glColor3ub;
+PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
+PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
+PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+PFNGLCOLOR3UIPROC glad_glColor3ui;
+PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
+PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
+PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
+PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
+PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
+PFNGLCOLORMASKPROC glad_glColorMask;
+PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
+PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
+PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
+PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
+PFNGLCOLOR4SVPROC glad_glColor4sv;
+PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
+PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
+PFNGLFOGFPROC glad_glFogf;
+PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
+PFNGLCOLOR3IVPROC glad_glColor3iv;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
+PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
+PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
+PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
+PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
+PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
+PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
+PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
+PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
+PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+PFNGLGENLISTSPROC glad_glGenLists;
+PFNGLCOLOR3BVPROC glad_glColor3bv;
+PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
+PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
+PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
+PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
+PFNGLENDLISTPROC glad_glEndList;
+PFNGLUNIFORM2UIPROC glad_glUniform2ui;
+PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
+PFNGLCOLOR3USVPROC glad_glColor3usv;
+PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
+PFNGLDISABLEIPROC glad_glDisablei;
+PFNGLINDEXMASKPROC glad_glIndexMask;
+PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
+PFNGLSHADERSOURCEPROC glad_glShaderSource;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
+PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
+PFNGLCLEARACCUMPROC glad_glClearAccum;
+PFNGLGETSYNCIVPROC glad_glGetSynciv;
+PFNGLUNIFORM2FPROC glad_glUniform2f;
+PFNGLBEGINQUERYPROC glad_glBeginQuery;
+PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
+PFNGLBINDBUFFERPROC glad_glBindBuffer;
+PFNGLMAP2DPROC glad_glMap2d;
+PFNGLMAP2FPROC glad_glMap2f;
+PFNGLVERTEX4DPROC glad_glVertex4d;
+PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
+PFNGLBUFFERDATAPROC glad_glBufferData;
+PFNGLEVALPOINT1PROC glad_glEvalPoint1;
+PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
+PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
+PFNGLGETERRORPROC glad_glGetError;
+PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
+PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+PFNGLGETFLOATVPROC glad_glGetFloatv;
+PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
+PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
+PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
+PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
+PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+PFNGLACCUMPROC glad_glAccum;
+PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
+PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
+PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
+PFNGLISQUERYPROC glad_glIsQuery;
+PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
+PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+PFNGLSTENCILMASKPROC glad_glStencilMask;
+PFNGLDRAWPIXELSPROC glad_glDrawPixels;
+PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
+PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
+PFNGLISTEXTUREPROC glad_glIsTexture;
+PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
+PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
+PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
+PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+PFNGLVERTEX4FPROC glad_glVertex4f;
+PFNGLRECTSVPROC glad_glRectsv;
+PFNGLCOLOR4USVPROC glad_glColor4usv;
+PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
+PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
+PFNGLNORMAL3IPROC glad_glNormal3i;
+PFNGLNORMAL3FPROC glad_glNormal3f;
+PFNGLNORMAL3DPROC glad_glNormal3d;
+PFNGLNORMAL3BPROC glad_glNormal3b;
+PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
+PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
+PFNGLARRAYELEMENTPROC glad_glArrayElement;
+PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
+PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
+PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+PFNGLDEPTHMASKPROC glad_glDepthMask;
+PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+PFNGLCOLOR3FVPROC glad_glColor3fv;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
+PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+PFNGLCOLORPOINTERPROC glad_glColorPointer;
+PFNGLFRONTFACEPROC glad_glFrontFace;
+PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
+PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+int GLAD_GL_KHR_debug;
+int GLAD_GL_ARB_robustness;
+int GLAD_GL_ARB_multisample;
+PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
+PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
+PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
+PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
+PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
+PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
+PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
+PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
+PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
+PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
+PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
+PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
+PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
+PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
+PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
+PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
+PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
+PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
+PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
+PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
+PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
+PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
+PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
+PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
+PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
+PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
+PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
+PFNGLOBJECTLABELPROC glad_glObjectLabel;
+PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
+PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
+PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
+PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;
+PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;
+PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;
+PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;
+PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;
+PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;
+PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;
+PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;
+PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;
+PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;
+PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;
+static void load_GL_VERSION_1_0(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_1_0) return;
+	glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
+	glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
+	glad_glHint = (PFNGLHINTPROC)load("glHint");
+	glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
+	glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
+	glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
+	glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
+	glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
+	glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
+	glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
+	glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
+	glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
+	glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
+	glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
+	glad_glClear = (PFNGLCLEARPROC)load("glClear");
+	glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
+	glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
+	glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
+	glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
+	glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
+	glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
+	glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
+	glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
+	glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
+	glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
+	glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
+	glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
+	glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
+	glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
+	glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
+	glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
+	glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
+	glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
+	glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
+	glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
+	glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
+	glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
+	glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
+	glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
+	glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
+	glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
+	glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
+	glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
+	glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
+	glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
+	glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
+	glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
+	glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
+	glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList");
+	glad_glEndList = (PFNGLENDLISTPROC)load("glEndList");
+	glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList");
+	glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists");
+	glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists");
+	glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists");
+	glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase");
+	glad_glBegin = (PFNGLBEGINPROC)load("glBegin");
+	glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap");
+	glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b");
+	glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv");
+	glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d");
+	glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv");
+	glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f");
+	glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv");
+	glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i");
+	glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv");
+	glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s");
+	glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv");
+	glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub");
+	glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv");
+	glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui");
+	glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv");
+	glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us");
+	glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv");
+	glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b");
+	glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv");
+	glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d");
+	glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv");
+	glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
+	glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv");
+	glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i");
+	glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv");
+	glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s");
+	glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv");
+	glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
+	glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv");
+	glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui");
+	glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv");
+	glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us");
+	glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv");
+	glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag");
+	glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv");
+	glad_glEnd = (PFNGLENDPROC)load("glEnd");
+	glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd");
+	glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv");
+	glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf");
+	glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv");
+	glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi");
+	glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv");
+	glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs");
+	glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv");
+	glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b");
+	glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv");
+	glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d");
+	glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv");
+	glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
+	glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv");
+	glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i");
+	glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv");
+	glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s");
+	glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv");
+	glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d");
+	glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv");
+	glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f");
+	glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv");
+	glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i");
+	glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv");
+	glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s");
+	glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv");
+	glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d");
+	glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv");
+	glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f");
+	glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv");
+	glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i");
+	glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv");
+	glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s");
+	glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv");
+	glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d");
+	glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv");
+	glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f");
+	glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv");
+	glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i");
+	glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv");
+	glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s");
+	glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv");
+	glad_glRectd = (PFNGLRECTDPROC)load("glRectd");
+	glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv");
+	glad_glRectf = (PFNGLRECTFPROC)load("glRectf");
+	glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv");
+	glad_glRecti = (PFNGLRECTIPROC)load("glRecti");
+	glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv");
+	glad_glRects = (PFNGLRECTSPROC)load("glRects");
+	glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv");
+	glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d");
+	glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv");
+	glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f");
+	glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv");
+	glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i");
+	glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv");
+	glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s");
+	glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv");
+	glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d");
+	glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv");
+	glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f");
+	glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv");
+	glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i");
+	glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv");
+	glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s");
+	glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv");
+	glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d");
+	glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv");
+	glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f");
+	glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv");
+	glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i");
+	glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv");
+	glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s");
+	glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv");
+	glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d");
+	glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv");
+	glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f");
+	glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv");
+	glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i");
+	glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv");
+	glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s");
+	glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv");
+	glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d");
+	glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv");
+	glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f");
+	glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv");
+	glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i");
+	glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv");
+	glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s");
+	glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv");
+	glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d");
+	glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv");
+	glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f");
+	glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv");
+	glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i");
+	glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv");
+	glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s");
+	glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv");
+	glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d");
+	glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv");
+	glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f");
+	glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv");
+	glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i");
+	glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv");
+	glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s");
+	glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv");
+	glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane");
+	glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial");
+	glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
+	glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
+	glad_glFogi = (PFNGLFOGIPROC)load("glFogi");
+	glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv");
+	glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
+	glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
+	glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti");
+	glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv");
+	glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
+	glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
+	glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli");
+	glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv");
+	glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple");
+	glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
+	glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
+	glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali");
+	glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv");
+	glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple");
+	glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
+	glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
+	glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
+	glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
+	glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
+	glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend");
+	glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv");
+	glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf");
+	glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv");
+	glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni");
+	glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv");
+	glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer");
+	glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer");
+	glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode");
+	glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames");
+	glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName");
+	glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough");
+	glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName");
+	glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName");
+	glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum");
+	glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex");
+	glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask");
+	glad_glAccum = (PFNGLACCUMPROC)load("glAccum");
+	glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib");
+	glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib");
+	glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d");
+	glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f");
+	glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d");
+	glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f");
+	glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d");
+	glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f");
+	glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d");
+	glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f");
+	glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d");
+	glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv");
+	glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f");
+	glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv");
+	glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d");
+	glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv");
+	glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f");
+	glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv");
+	glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1");
+	glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1");
+	glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2");
+	glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2");
+	glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
+	glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom");
+	glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf");
+	glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi");
+	glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv");
+	glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv");
+	glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv");
+	glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels");
+	glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels");
+	glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane");
+	glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
+	glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv");
+	glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv");
+	glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv");
+	glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv");
+	glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
+	glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv");
+	glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv");
+	glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv");
+	glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv");
+	glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple");
+	glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
+	glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
+	glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv");
+	glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv");
+	glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv");
+	glad_glIsList = (PFNGLISLISTPROC)load("glIsList");
+	glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum");
+	glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
+	glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
+	glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd");
+	glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
+	glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
+	glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd");
+	glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho");
+	glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
+	glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
+	glad_glRotated = (PFNGLROTATEDPROC)load("glRotated");
+	glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
+	glad_glScaled = (PFNGLSCALEDPROC)load("glScaled");
+	glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
+	glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated");
+	glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
+}
+static void load_GL_VERSION_1_1(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_1_1) return;
+	glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
+	glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
+	glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
+	glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
+	glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
+	glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
+	glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
+	glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
+	glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
+	glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
+	glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
+	glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
+	glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
+	glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
+	glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement");
+	glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
+	glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
+	glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer");
+	glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
+	glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer");
+	glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays");
+	glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
+	glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
+	glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
+	glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident");
+	glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures");
+	glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub");
+	glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv");
+	glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib");
+	glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib");
+}
+static void load_GL_VERSION_1_2(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_1_2) return;
+	glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
+	glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
+	glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
+	glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
+}
+static void load_GL_VERSION_1_3(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_1_3) return;
+	glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
+	glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
+	glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
+	glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
+	glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
+	glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
+	glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
+	glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
+	glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
+	glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
+	glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d");
+	glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv");
+	glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f");
+	glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv");
+	glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i");
+	glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv");
+	glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s");
+	glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv");
+	glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d");
+	glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv");
+	glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f");
+	glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv");
+	glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i");
+	glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv");
+	glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s");
+	glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv");
+	glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d");
+	glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv");
+	glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f");
+	glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv");
+	glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i");
+	glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv");
+	glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s");
+	glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv");
+	glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d");
+	glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv");
+	glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
+	glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv");
+	glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i");
+	glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv");
+	glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s");
+	glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv");
+	glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf");
+	glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd");
+	glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf");
+	glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd");
+}
+static void load_GL_VERSION_1_4(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_1_4) return;
+	glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
+	glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
+	glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
+	glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
+	glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
+	glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
+	glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
+	glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf");
+	glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv");
+	glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd");
+	glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv");
+	glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer");
+	glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b");
+	glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv");
+	glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d");
+	glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv");
+	glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f");
+	glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv");
+	glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i");
+	glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv");
+	glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s");
+	glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv");
+	glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub");
+	glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv");
+	glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui");
+	glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv");
+	glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us");
+	glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv");
+	glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer");
+	glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d");
+	glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv");
+	glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f");
+	glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv");
+	glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i");
+	glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv");
+	glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s");
+	glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv");
+	glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d");
+	glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv");
+	glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f");
+	glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv");
+	glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i");
+	glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv");
+	glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s");
+	glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv");
+	glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
+	glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
+}
+static void load_GL_VERSION_1_5(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_1_5) return;
+	glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
+	glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
+	glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
+	glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
+	glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
+	glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
+	glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
+	glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
+	glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
+	glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
+	glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
+	glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
+	glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
+	glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
+	glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
+	glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
+	glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
+	glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
+	glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
+}
+static void load_GL_VERSION_2_0(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_2_0) return;
+	glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
+	glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
+	glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
+	glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
+	glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
+	glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
+	glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
+	glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
+	glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
+	glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
+	glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
+	glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
+	glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
+	glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
+	glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
+	glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
+	glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
+	glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
+	glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
+	glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
+	glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
+	glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
+	glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
+	glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
+	glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
+	glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
+	glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
+	glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
+	glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
+	glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
+	glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
+	glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
+	glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
+	glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
+	glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
+	glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
+	glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
+	glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
+	glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
+	glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
+	glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
+	glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
+	glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
+	glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
+	glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
+	glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
+	glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
+	glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
+	glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
+	glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
+	glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
+	glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
+	glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
+	glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
+	glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
+	glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
+	glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
+	glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
+	glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
+	glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
+	glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
+	glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
+	glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
+	glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
+	glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
+	glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
+	glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
+	glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
+	glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
+	glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
+	glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
+	glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
+	glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
+	glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
+	glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
+	glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
+	glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
+	glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
+	glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
+	glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
+	glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
+	glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
+	glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
+	glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
+	glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
+	glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
+	glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
+	glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
+	glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
+	glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
+	glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
+	glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
+	glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
+}
+static void load_GL_VERSION_2_1(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_2_1) return;
+	glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
+	glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
+	glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
+	glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
+	glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
+	glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
+}
+static void load_GL_VERSION_3_0(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_3_0) return;
+	glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
+	glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
+	glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
+	glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
+	glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
+	glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
+	glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
+	glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
+	glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
+	glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
+	glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
+	glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
+	glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
+	glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
+	glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
+	glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
+	glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
+	glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
+	glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
+	glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
+	glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
+	glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
+	glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
+	glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
+	glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
+	glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
+	glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
+	glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
+	glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
+	glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
+	glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
+	glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
+	glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
+	glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
+	glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
+	glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
+	glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
+	glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
+	glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
+	glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
+	glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
+	glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
+	glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
+	glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
+	glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
+	glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
+	glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
+	glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
+	glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
+	glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
+	glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
+	glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
+	glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
+	glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
+	glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
+	glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
+	glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
+	glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
+	glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
+	glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
+	glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
+	glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
+	glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
+	glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
+	glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
+	glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
+	glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
+	glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
+	glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
+	glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
+	glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
+	glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
+	glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
+	glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
+	glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
+	glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
+	glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
+	glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
+	glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
+	glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
+	glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
+	glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
+	glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
+	glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
+}
+static void load_GL_VERSION_3_1(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_3_1) return;
+	glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
+	glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
+	glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
+	glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
+	glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
+	glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
+	glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
+	glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
+	glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
+	glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
+	glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
+	glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
+	glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
+	glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
+	glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
+}
+static void load_GL_VERSION_3_2(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_3_2) return;
+	glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
+	glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
+	glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
+	glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
+	glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
+	glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
+	glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
+	glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
+	glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
+	glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
+	glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
+	glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
+	glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
+	glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
+	glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
+	glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
+	glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
+	glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
+	glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
+}
+static void load_GL_ARB_multisample(GLADloadproc load) {
+	if(!GLAD_GL_ARB_multisample) return;
+	glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB");
+}
+static void load_GL_ARB_robustness(GLADloadproc load) {
+	if(!GLAD_GL_ARB_robustness) return;
+	glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB");
+	glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB");
+	glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB");
+	glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB");
+	glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB");
+	glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB");
+	glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB");
+	glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB");
+	glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB");
+	glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB");
+	glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB");
+	glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB");
+	glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB");
+	glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB");
+	glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB");
+	glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB");
+	glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB");
+	glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB");
+	glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB");
+	glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB");
+}
+static void load_GL_KHR_debug(GLADloadproc load) {
+	if(!GLAD_GL_KHR_debug) return;
+	glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
+	glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
+	glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
+	glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
+	glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
+	glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
+	glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
+	glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
+	glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
+	glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
+	glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
+	glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR");
+	glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR");
+	glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR");
+	glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR");
+	glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR");
+	glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR");
+	glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR");
+	glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR");
+	glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR");
+	glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR");
+	glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR");
+}
+static int find_extensionsGL(void) {
+	if (!get_exts()) return 0;
+	GLAD_GL_ARB_multisample = has_ext("GL_ARB_multisample");
+	GLAD_GL_ARB_robustness = has_ext("GL_ARB_robustness");
+	GLAD_GL_KHR_debug = has_ext("GL_KHR_debug");
+	free_exts();
+	return 1;
+}
+
+static void find_coreGL(void) {
+
+    /* Thank you @elmindreda
+     * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
+     * https://github.com/glfw/glfw/blob/master/src/context.c#L36
+     */
+    int i, major, minor;
+
+    const char* version;
+    const char* prefixes[] = {
+        "OpenGL ES-CM ",
+        "OpenGL ES-CL ",
+        "OpenGL ES ",
+        NULL
+    };
+
+    version = (const char*) glGetString(GL_VERSION);
+    if (!version) return;
+
+    for (i = 0;  prefixes[i];  i++) {
+        const size_t length = strlen(prefixes[i]);
+        if (strncmp(version, prefixes[i], length) == 0) {
+            version += length;
+            break;
+        }
+    }
+
+/* PR #18 */
+#ifdef _MSC_VER
+    sscanf_s(version, "%d.%d", &major, &minor);
+#else
+    sscanf(version, "%d.%d", &major, &minor);
+#endif
+
+    GLVersion.major = major; GLVersion.minor = minor;
+    max_loaded_major = major; max_loaded_minor = minor;
+	GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
+	GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
+	GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
+	GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
+	GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
+	GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
+	GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
+	GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
+	GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
+	GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
+	GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
+	if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 2)) {
+		max_loaded_major = 3;
+		max_loaded_minor = 2;
+	}
+}
+
+int gladLoadGLLoader(GLADloadproc load) {
+	GLVersion.major = 0; GLVersion.minor = 0;
+	glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
+	if(glGetString == NULL) return 0;
+	if(glGetString(GL_VERSION) == NULL) return 0;
+	find_coreGL();
+	load_GL_VERSION_1_0(load);
+	load_GL_VERSION_1_1(load);
+	load_GL_VERSION_1_2(load);
+	load_GL_VERSION_1_3(load);
+	load_GL_VERSION_1_4(load);
+	load_GL_VERSION_1_5(load);
+	load_GL_VERSION_2_0(load);
+	load_GL_VERSION_2_1(load);
+	load_GL_VERSION_3_0(load);
+	load_GL_VERSION_3_1(load);
+	load_GL_VERSION_3_2(load);
+
+	if (!find_extensionsGL()) return 0;
+	load_GL_ARB_multisample(load);
+	load_GL_ARB_robustness(load);
+	load_GL_KHR_debug(load);
+	return GLVersion.major != 0 || GLVersion.minor != 0;
+}
+

+ 3680 - 0
src/external/glfw/deps/glad/glad.h

@@ -0,0 +1,3680 @@
+/*
+
+    OpenGL loader generated by glad 0.1.12a0 on Fri Sep 23 13:36:15 2016.
+
+    Language/Generator: C/C++
+    Specification: gl
+    APIs: gl=3.2
+    Profile: compatibility
+    Extensions:
+        GL_ARB_multisample,
+        GL_ARB_robustness,
+        GL_KHR_debug
+    Loader: False
+    Local files: False
+    Omit khrplatform: False
+
+    Commandline:
+        --profile="compatibility" --api="gl=3.2" --generator="c" --spec="gl" --no-loader --extensions="GL_ARB_multisample,GL_ARB_robustness,GL_KHR_debug"
+    Online:
+        http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&api=gl%3D3.2&extensions=GL_ARB_multisample&extensions=GL_ARB_robustness&extensions=GL_KHR_debug
+*/
+
+
+#ifndef __glad_h_
+#define __glad_h_
+
+#ifdef __gl_h_
+#error OpenGL header already included, remove this include, glad already provides it
+#endif
+#define __gl_h_
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN 1
+#endif
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct gladGLversionStruct {
+    int major;
+    int minor;
+};
+
+typedef void* (* GLADloadproc)(const char *name);
+
+#ifndef GLAPI
+# if defined(GLAD_GLAPI_EXPORT)
+#  if defined(WIN32) || defined(__CYGWIN__)
+#   if defined(GLAD_GLAPI_EXPORT_BUILD)
+#    if defined(__GNUC__)
+#     define GLAPI __attribute__ ((dllexport)) extern
+#    else
+#     define GLAPI __declspec(dllexport) extern
+#    endif
+#   else
+#    if defined(__GNUC__)
+#     define GLAPI __attribute__ ((dllimport)) extern
+#    else
+#     define GLAPI __declspec(dllimport) extern
+#    endif
+#   endif
+#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
+#   define GLAPI __attribute__ ((visibility ("default"))) extern
+#  else
+#   define GLAPI extern
+#  endif
+# else
+#  define GLAPI extern
+# endif
+#endif
+
+GLAPI struct gladGLversionStruct GLVersion;
+GLAPI int gladLoadGLLoader(GLADloadproc);
+
+#include <stddef.h>
+#include <KHR/khrplatform.h>
+#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glxext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GL_EXT_timer_query extension). */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined(__sun__) || defined(__digital__)
+#include <inttypes.h>
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include <inttypes.h>
+#elif defined(__SCO__) || defined(__USLC__)
+#include <stdint.h>
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) && defined(__GNUC__)
+#include <stdint.h>
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+/* Fallback if nothing above works */
+#include <inttypes.h>
+#endif
+#endif
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLclampx;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef int GLsizei;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void *GLeglImageOES;
+typedef char GLchar;
+typedef char GLcharARB;
+#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+typedef unsigned short GLhalfARB;
+typedef unsigned short GLhalf;
+typedef GLint GLfixed;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+typedef struct __GLsync *GLsync;
+struct _cl_context;
+struct _cl_event;
+typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+typedef unsigned short GLhalfNV;
+typedef GLintptr GLvdpauSurfaceNV;
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_FALSE 0
+#define GL_TRUE 1
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_NONE 0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_VIEWPORT 0x0BA2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_DOUBLE 0x140A
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+#define GL_TEXTURE 0x1702
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_REPEAT 0x2901
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_LOGIC_OP 0x0BF1
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_COLOR_INDEX 0x1900
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_BITMAP 0x1A00
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV 0x2300
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+#define GL_CLAMP 0x2900
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_SUBTRACT 0x84E7
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_SRC1_ALPHA 0x8589
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_FOG_COORD_SRC 0x8450
+#define GL_FOG_COORD 0x8451
+#define GL_CURRENT_FOG_COORD 0x8453
+#define GL_FOG_COORD_ARRAY_TYPE 0x8454
+#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORD_ARRAY_POINTER 0x8456
+#define GL_FOG_COORD_ARRAY 0x8457
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
+#define GL_SRC0_RGB 0x8580
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_RGB 0x8582
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC2_ALPHA 0x858A
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_CLIP_DISTANCE0 0x3000
+#define GL_CLIP_DISTANCE1 0x3001
+#define GL_CLIP_DISTANCE2 0x3002
+#define GL_CLIP_DISTANCE3 0x3003
+#define GL_CLIP_DISTANCE4 0x3004
+#define GL_CLIP_DISTANCE5 0x3005
+#define GL_CLIP_DISTANCE6 0x3006
+#define GL_CLIP_DISTANCE7 0x3007
+#define GL_MAX_CLIP_DISTANCES 0x0D32
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_FIXED_ONLY 0x891D
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_COLOR_ATTACHMENT16 0x8CF0
+#define GL_COLOR_ATTACHMENT17 0x8CF1
+#define GL_COLOR_ATTACHMENT18 0x8CF2
+#define GL_COLOR_ATTACHMENT19 0x8CF3
+#define GL_COLOR_ATTACHMENT20 0x8CF4
+#define GL_COLOR_ATTACHMENT21 0x8CF5
+#define GL_COLOR_ATTACHMENT22 0x8CF6
+#define GL_COLOR_ATTACHMENT23 0x8CF7
+#define GL_COLOR_ATTACHMENT24 0x8CF8
+#define GL_COLOR_ATTACHMENT25 0x8CF9
+#define GL_COLOR_ATTACHMENT26 0x8CFA
+#define GL_COLOR_ATTACHMENT27 0x8CFB
+#define GL_COLOR_ATTACHMENT28 0x8CFC
+#define GL_COLOR_ATTACHMENT29 0x8CFD
+#define GL_COLOR_ATTACHMENT30 0x8CFE
+#define GL_COLOR_ATTACHMENT31 0x8CFF
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_INDEX 0x8222
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#define GL_HALF_FLOAT 0x140B
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822A
+#define GL_RG8 0x822B
+#define GL_RG16 0x822C
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM 0x8F98
+#define GL_RG16_SNORM 0x8F99
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFF
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_DEPTH_CLAMP 0x864F
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_PROVOKING_VERTEX 0x8E4F
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#ifndef GL_VERSION_1_0
+#define GL_VERSION_1_0 1
+GLAPI int GLAD_GL_VERSION_1_0;
+typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
+GLAPI PFNGLCULLFACEPROC glad_glCullFace;
+#define glCullFace glad_glCullFace
+typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
+GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
+#define glFrontFace glad_glFrontFace
+typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
+GLAPI PFNGLHINTPROC glad_glHint;
+#define glHint glad_glHint
+typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
+GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
+#define glLineWidth glad_glLineWidth
+typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
+GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
+#define glPointSize glad_glPointSize
+typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
+GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+#define glPolygonMode glad_glPolygonMode
+typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLSCISSORPROC glad_glScissor;
+#define glScissor glad_glScissor
+typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
+GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+#define glTexParameterf glad_glTexParameterf
+typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+#define glTexParameterfv glad_glTexParameterfv
+typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+#define glTexParameteri glad_glTexParameteri
+typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+#define glTexParameteriv glad_glTexParameteriv
+typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+#define glTexImage1D glad_glTexImage1D
+typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+#define glTexImage2D glad_glTexImage2D
+typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
+GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+#define glDrawBuffer glad_glDrawBuffer
+typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
+GLAPI PFNGLCLEARPROC glad_glClear;
+#define glClear glad_glClear
+typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
+#define glClearColor glad_glClearColor
+typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
+GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
+#define glClearStencil glad_glClearStencil
+typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
+GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
+#define glClearDepth glad_glClearDepth
+typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
+GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
+#define glStencilMask glad_glStencilMask
+typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
+#define glColorMask glad_glColorMask
+typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
+GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
+#define glDepthMask glad_glDepthMask
+typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
+GLAPI PFNGLDISABLEPROC glad_glDisable;
+#define glDisable glad_glDisable
+typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
+GLAPI PFNGLENABLEPROC glad_glEnable;
+#define glEnable glad_glEnable
+typedef void (APIENTRYP PFNGLFINISHPROC)();
+GLAPI PFNGLFINISHPROC glad_glFinish;
+#define glFinish glad_glFinish
+typedef void (APIENTRYP PFNGLFLUSHPROC)();
+GLAPI PFNGLFLUSHPROC glad_glFlush;
+#define glFlush glad_glFlush
+typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
+GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
+#define glBlendFunc glad_glBlendFunc
+typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
+GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
+#define glLogicOp glad_glLogicOp
+typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
+GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+#define glStencilFunc glad_glStencilFunc
+typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
+#define glStencilOp glad_glStencilOp
+typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
+GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+#define glDepthFunc glad_glDepthFunc
+typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+#define glPixelStoref glad_glPixelStoref
+typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+#define glPixelStorei glad_glPixelStorei
+typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
+GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
+#define glReadBuffer glad_glReadBuffer
+typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
+#define glReadPixels glad_glReadPixels
+typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
+GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+#define glGetBooleanv glad_glGetBooleanv
+typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
+GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+#define glGetDoublev glad_glGetDoublev
+typedef GLenum (APIENTRYP PFNGLGETERRORPROC)();
+GLAPI PFNGLGETERRORPROC glad_glGetError;
+#define glGetError glad_glGetError
+typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
+GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
+#define glGetFloatv glad_glGetFloatv
+typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
+GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+#define glGetIntegerv glad_glGetIntegerv
+typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
+GLAPI PFNGLGETSTRINGPROC glad_glGetString;
+#define glGetString glad_glGetString
+typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+#define glGetTexImage glad_glGetTexImage
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+#define glGetTexParameterfv glad_glGetTexParameterfv
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+#define glGetTexParameteriv glad_glGetTexParameteriv
+typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
+typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
+typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
+GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
+#define glIsEnabled glad_glIsEnabled
+typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far);
+GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
+#define glDepthRange glad_glDepthRange
+typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLVIEWPORTPROC glad_glViewport;
+#define glViewport glad_glViewport
+typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
+GLAPI PFNGLNEWLISTPROC glad_glNewList;
+#define glNewList glad_glNewList
+typedef void (APIENTRYP PFNGLENDLISTPROC)();
+GLAPI PFNGLENDLISTPROC glad_glEndList;
+#define glEndList glad_glEndList
+typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);
+GLAPI PFNGLCALLLISTPROC glad_glCallList;
+#define glCallList glad_glCallList
+typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists);
+GLAPI PFNGLCALLLISTSPROC glad_glCallLists;
+#define glCallLists glad_glCallLists
+typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
+GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists;
+#define glDeleteLists glad_glDeleteLists
+typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);
+GLAPI PFNGLGENLISTSPROC glad_glGenLists;
+#define glGenLists glad_glGenLists
+typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);
+GLAPI PFNGLLISTBASEPROC glad_glListBase;
+#define glListBase glad_glListBase
+typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);
+GLAPI PFNGLBEGINPROC glad_glBegin;
+#define glBegin glad_glBegin
+typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+GLAPI PFNGLBITMAPPROC glad_glBitmap;
+#define glBitmap glad_glBitmap
+typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+GLAPI PFNGLCOLOR3BPROC glad_glColor3b;
+#define glColor3b glad_glColor3b
+typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v);
+GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv;
+#define glColor3bv glad_glColor3bv
+typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+GLAPI PFNGLCOLOR3DPROC glad_glColor3d;
+#define glColor3d glad_glColor3d
+typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v);
+GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv;
+#define glColor3dv glad_glColor3dv
+typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+GLAPI PFNGLCOLOR3FPROC glad_glColor3f;
+#define glColor3f glad_glColor3f
+typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v);
+GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv;
+#define glColor3fv glad_glColor3fv
+typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+GLAPI PFNGLCOLOR3IPROC glad_glColor3i;
+#define glColor3i glad_glColor3i
+typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v);
+GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv;
+#define glColor3iv glad_glColor3iv
+typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+GLAPI PFNGLCOLOR3SPROC glad_glColor3s;
+#define glColor3s glad_glColor3s
+typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v);
+GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv;
+#define glColor3sv glad_glColor3sv
+typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub;
+#define glColor3ub glad_glColor3ub
+typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v);
+GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv;
+#define glColor3ubv glad_glColor3ubv
+typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui;
+#define glColor3ui glad_glColor3ui
+typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v);
+GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv;
+#define glColor3uiv glad_glColor3uiv
+typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+GLAPI PFNGLCOLOR3USPROC glad_glColor3us;
+#define glColor3us glad_glColor3us
+typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v);
+GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv;
+#define glColor3usv glad_glColor3usv
+typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+GLAPI PFNGLCOLOR4BPROC glad_glColor4b;
+#define glColor4b glad_glColor4b
+typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v);
+GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv;
+#define glColor4bv glad_glColor4bv
+typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+GLAPI PFNGLCOLOR4DPROC glad_glColor4d;
+#define glColor4d glad_glColor4d
+typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v);
+GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv;
+#define glColor4dv glad_glColor4dv
+typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLCOLOR4FPROC glad_glColor4f;
+#define glColor4f glad_glColor4f
+typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v);
+GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv;
+#define glColor4fv glad_glColor4fv
+typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
+GLAPI PFNGLCOLOR4IPROC glad_glColor4i;
+#define glColor4i glad_glColor4i
+typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v);
+GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv;
+#define glColor4iv glad_glColor4iv
+typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+GLAPI PFNGLCOLOR4SPROC glad_glColor4s;
+#define glColor4s glad_glColor4s
+typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v);
+GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv;
+#define glColor4sv glad_glColor4sv
+typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub;
+#define glColor4ub glad_glColor4ub
+typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v);
+GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv;
+#define glColor4ubv glad_glColor4ubv
+typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui;
+#define glColor4ui glad_glColor4ui
+typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v);
+GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv;
+#define glColor4uiv glad_glColor4uiv
+typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+GLAPI PFNGLCOLOR4USPROC glad_glColor4us;
+#define glColor4us glad_glColor4us
+typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v);
+GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv;
+#define glColor4usv glad_glColor4usv
+typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag);
+GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag;
+#define glEdgeFlag glad_glEdgeFlag
+typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag);
+GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
+#define glEdgeFlagv glad_glEdgeFlagv
+typedef void (APIENTRYP PFNGLENDPROC)();
+GLAPI PFNGLENDPROC glad_glEnd;
+#define glEnd glad_glEnd
+typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);
+GLAPI PFNGLINDEXDPROC glad_glIndexd;
+#define glIndexd glad_glIndexd
+typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c);
+GLAPI PFNGLINDEXDVPROC glad_glIndexdv;
+#define glIndexdv glad_glIndexdv
+typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);
+GLAPI PFNGLINDEXFPROC glad_glIndexf;
+#define glIndexf glad_glIndexf
+typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c);
+GLAPI PFNGLINDEXFVPROC glad_glIndexfv;
+#define glIndexfv glad_glIndexfv
+typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);
+GLAPI PFNGLINDEXIPROC glad_glIndexi;
+#define glIndexi glad_glIndexi
+typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c);
+GLAPI PFNGLINDEXIVPROC glad_glIndexiv;
+#define glIndexiv glad_glIndexiv
+typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);
+GLAPI PFNGLINDEXSPROC glad_glIndexs;
+#define glIndexs glad_glIndexs
+typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c);
+GLAPI PFNGLINDEXSVPROC glad_glIndexsv;
+#define glIndexsv glad_glIndexsv
+typedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
+GLAPI PFNGLNORMAL3BPROC glad_glNormal3b;
+#define glNormal3b glad_glNormal3b
+typedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v);
+GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv;
+#define glNormal3bv glad_glNormal3bv
+typedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
+GLAPI PFNGLNORMAL3DPROC glad_glNormal3d;
+#define glNormal3d glad_glNormal3d
+typedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v);
+GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv;
+#define glNormal3dv glad_glNormal3dv
+typedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI PFNGLNORMAL3FPROC glad_glNormal3f;
+#define glNormal3f glad_glNormal3f
+typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v);
+GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv;
+#define glNormal3fv glad_glNormal3fv
+typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
+GLAPI PFNGLNORMAL3IPROC glad_glNormal3i;
+#define glNormal3i glad_glNormal3i
+typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v);
+GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv;
+#define glNormal3iv glad_glNormal3iv
+typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
+GLAPI PFNGLNORMAL3SPROC glad_glNormal3s;
+#define glNormal3s glad_glNormal3s
+typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v);
+GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv;
+#define glNormal3sv glad_glNormal3sv
+typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
+GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
+#define glRasterPos2d glad_glRasterPos2d
+typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v);
+GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
+#define glRasterPos2dv glad_glRasterPos2dv
+typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
+GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
+#define glRasterPos2f glad_glRasterPos2f
+typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v);
+GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
+#define glRasterPos2fv glad_glRasterPos2fv
+typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
+GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
+#define glRasterPos2i glad_glRasterPos2i
+typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v);
+GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
+#define glRasterPos2iv glad_glRasterPos2iv
+typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
+GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
+#define glRasterPos2s glad_glRasterPos2s
+typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v);
+GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
+#define glRasterPos2sv glad_glRasterPos2sv
+typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
+#define glRasterPos3d glad_glRasterPos3d
+typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v);
+GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
+#define glRasterPos3dv glad_glRasterPos3dv
+typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
+#define glRasterPos3f glad_glRasterPos3f
+typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v);
+GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
+#define glRasterPos3fv glad_glRasterPos3fv
+typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
+GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
+#define glRasterPos3i glad_glRasterPos3i
+typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v);
+GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
+#define glRasterPos3iv glad_glRasterPos3iv
+typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
+#define glRasterPos3s glad_glRasterPos3s
+typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v);
+GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
+#define glRasterPos3sv glad_glRasterPos3sv
+typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
+#define glRasterPos4d glad_glRasterPos4d
+typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v);
+GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
+#define glRasterPos4dv glad_glRasterPos4dv
+typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
+#define glRasterPos4f glad_glRasterPos4f
+typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v);
+GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
+#define glRasterPos4fv glad_glRasterPos4fv
+typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
+#define glRasterPos4i glad_glRasterPos4i
+typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v);
+GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
+#define glRasterPos4iv glad_glRasterPos4iv
+typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
+#define glRasterPos4s glad_glRasterPos4s
+typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v);
+GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
+#define glRasterPos4sv glad_glRasterPos4sv
+typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+GLAPI PFNGLRECTDPROC glad_glRectd;
+#define glRectd glad_glRectd
+typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2);
+GLAPI PFNGLRECTDVPROC glad_glRectdv;
+#define glRectdv glad_glRectdv
+typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+GLAPI PFNGLRECTFPROC glad_glRectf;
+#define glRectf glad_glRectf
+typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2);
+GLAPI PFNGLRECTFVPROC glad_glRectfv;
+#define glRectfv glad_glRectfv
+typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
+GLAPI PFNGLRECTIPROC glad_glRecti;
+#define glRecti glad_glRecti
+typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2);
+GLAPI PFNGLRECTIVPROC glad_glRectiv;
+#define glRectiv glad_glRectiv
+typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+GLAPI PFNGLRECTSPROC glad_glRects;
+#define glRects glad_glRects
+typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2);
+GLAPI PFNGLRECTSVPROC glad_glRectsv;
+#define glRectsv glad_glRectsv
+typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s);
+GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
+#define glTexCoord1d glad_glTexCoord1d
+typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v);
+GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
+#define glTexCoord1dv glad_glTexCoord1dv
+typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);
+GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
+#define glTexCoord1f glad_glTexCoord1f
+typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v);
+GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
+#define glTexCoord1fv glad_glTexCoord1fv
+typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);
+GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
+#define glTexCoord1i glad_glTexCoord1i
+typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v);
+GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
+#define glTexCoord1iv glad_glTexCoord1iv
+typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);
+GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
+#define glTexCoord1s glad_glTexCoord1s
+typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v);
+GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
+#define glTexCoord1sv glad_glTexCoord1sv
+typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
+GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
+#define glTexCoord2d glad_glTexCoord2d
+typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v);
+GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
+#define glTexCoord2dv glad_glTexCoord2dv
+typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
+GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
+#define glTexCoord2f glad_glTexCoord2f
+typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v);
+GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
+#define glTexCoord2fv glad_glTexCoord2fv
+typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
+GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
+#define glTexCoord2i glad_glTexCoord2i
+typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v);
+GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
+#define glTexCoord2iv glad_glTexCoord2iv
+typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
+GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
+#define glTexCoord2s glad_glTexCoord2s
+typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v);
+GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
+#define glTexCoord2sv glad_glTexCoord2sv
+typedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
+GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
+#define glTexCoord3d glad_glTexCoord3d
+typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v);
+GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
+#define glTexCoord3dv glad_glTexCoord3dv
+typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
+GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
+#define glTexCoord3f glad_glTexCoord3f
+typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v);
+GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
+#define glTexCoord3fv glad_glTexCoord3fv
+typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
+GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
+#define glTexCoord3i glad_glTexCoord3i
+typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v);
+GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
+#define glTexCoord3iv glad_glTexCoord3iv
+typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
+GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
+#define glTexCoord3s glad_glTexCoord3s
+typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v);
+GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
+#define glTexCoord3sv glad_glTexCoord3sv
+typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
+#define glTexCoord4d glad_glTexCoord4d
+typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v);
+GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
+#define glTexCoord4dv glad_glTexCoord4dv
+typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
+#define glTexCoord4f glad_glTexCoord4f
+typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v);
+GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
+#define glTexCoord4fv glad_glTexCoord4fv
+typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
+GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
+#define glTexCoord4i glad_glTexCoord4i
+typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v);
+GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
+#define glTexCoord4iv glad_glTexCoord4iv
+typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
+#define glTexCoord4s glad_glTexCoord4s
+typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v);
+GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
+#define glTexCoord4sv glad_glTexCoord4sv
+typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEX2DPROC glad_glVertex2d;
+#define glVertex2d glad_glVertex2d
+typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v);
+GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv;
+#define glVertex2dv glad_glVertex2dv
+typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
+GLAPI PFNGLVERTEX2FPROC glad_glVertex2f;
+#define glVertex2f glad_glVertex2f
+typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v);
+GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv;
+#define glVertex2fv glad_glVertex2fv
+typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);
+GLAPI PFNGLVERTEX2IPROC glad_glVertex2i;
+#define glVertex2i glad_glVertex2i
+typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v);
+GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv;
+#define glVertex2iv glad_glVertex2iv
+typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
+GLAPI PFNGLVERTEX2SPROC glad_glVertex2s;
+#define glVertex2s glad_glVertex2s
+typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v);
+GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv;
+#define glVertex2sv glad_glVertex2sv
+typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEX3DPROC glad_glVertex3d;
+#define glVertex3d glad_glVertex3d
+typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v);
+GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv;
+#define glVertex3dv glad_glVertex3dv
+typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLVERTEX3FPROC glad_glVertex3f;
+#define glVertex3f glad_glVertex3f
+typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v);
+GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv;
+#define glVertex3fv glad_glVertex3fv
+typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
+GLAPI PFNGLVERTEX3IPROC glad_glVertex3i;
+#define glVertex3i glad_glVertex3i
+typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v);
+GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv;
+#define glVertex3iv glad_glVertex3iv
+typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLVERTEX3SPROC glad_glVertex3s;
+#define glVertex3s glad_glVertex3s
+typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v);
+GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv;
+#define glVertex3sv glad_glVertex3sv
+typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEX4DPROC glad_glVertex4d;
+#define glVertex4d glad_glVertex4d
+typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v);
+GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv;
+#define glVertex4dv glad_glVertex4dv
+typedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLVERTEX4FPROC glad_glVertex4f;
+#define glVertex4f glad_glVertex4f
+typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v);
+GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv;
+#define glVertex4fv glad_glVertex4fv
+typedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLVERTEX4IPROC glad_glVertex4i;
+#define glVertex4i glad_glVertex4i
+typedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v);
+GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv;
+#define glVertex4iv glad_glVertex4iv
+typedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLVERTEX4SPROC glad_glVertex4s;
+#define glVertex4s glad_glVertex4s
+typedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v);
+GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv;
+#define glVertex4sv glad_glVertex4sv
+typedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation);
+GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane;
+#define glClipPlane glad_glClipPlane
+typedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
+GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial;
+#define glColorMaterial glad_glColorMaterial
+typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLFOGFPROC glad_glFogf;
+#define glFogf glad_glFogf
+typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLFOGFVPROC glad_glFogfv;
+#define glFogfv glad_glFogfv
+typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLFOGIPROC glad_glFogi;
+#define glFogi glad_glFogi
+typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLFOGIVPROC glad_glFogiv;
+#define glFogiv glad_glFogiv
+typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
+GLAPI PFNGLLIGHTFPROC glad_glLightf;
+#define glLightf glad_glLightf
+typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params);
+GLAPI PFNGLLIGHTFVPROC glad_glLightfv;
+#define glLightfv glad_glLightfv
+typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
+GLAPI PFNGLLIGHTIPROC glad_glLighti;
+#define glLighti glad_glLighti
+typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params);
+GLAPI PFNGLLIGHTIVPROC glad_glLightiv;
+#define glLightiv glad_glLightiv
+typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf;
+#define glLightModelf glad_glLightModelf
+typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
+#define glLightModelfv glad_glLightModelfv
+typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli;
+#define glLightModeli glad_glLightModeli
+typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
+#define glLightModeliv glad_glLightModeliv
+typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
+GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple;
+#define glLineStipple glad_glLineStipple
+typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
+GLAPI PFNGLMATERIALFPROC glad_glMaterialf;
+#define glMaterialf glad_glMaterialf
+typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params);
+GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv;
+#define glMaterialfv glad_glMaterialfv
+typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
+GLAPI PFNGLMATERIALIPROC glad_glMateriali;
+#define glMateriali glad_glMateriali
+typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params);
+GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv;
+#define glMaterialiv glad_glMaterialiv
+typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask);
+GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
+#define glPolygonStipple glad_glPolygonStipple
+typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);
+GLAPI PFNGLSHADEMODELPROC glad_glShadeModel;
+#define glShadeModel glad_glShadeModel
+typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
+GLAPI PFNGLTEXENVFPROC glad_glTexEnvf;
+#define glTexEnvf glad_glTexEnvf
+typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv;
+#define glTexEnvfv glad_glTexEnvfv
+typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLTEXENVIPROC glad_glTexEnvi;
+#define glTexEnvi glad_glTexEnvi
+typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv;
+#define glTexEnviv glad_glTexEnviv
+typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
+GLAPI PFNGLTEXGENDPROC glad_glTexGend;
+#define glTexGend glad_glTexGend
+typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params);
+GLAPI PFNGLTEXGENDVPROC glad_glTexGendv;
+#define glTexGendv glad_glTexGendv
+typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
+GLAPI PFNGLTEXGENFPROC glad_glTexGenf;
+#define glTexGenf glad_glTexGenf
+typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params);
+GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv;
+#define glTexGenfv glad_glTexGenfv
+typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
+GLAPI PFNGLTEXGENIPROC glad_glTexGeni;
+#define glTexGeni glad_glTexGeni
+typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv;
+#define glTexGeniv glad_glTexGeniv
+typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer);
+GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
+#define glFeedbackBuffer glad_glFeedbackBuffer
+typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer);
+GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
+#define glSelectBuffer glad_glSelectBuffer
+typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);
+GLAPI PFNGLRENDERMODEPROC glad_glRenderMode;
+#define glRenderMode glad_glRenderMode
+typedef void (APIENTRYP PFNGLINITNAMESPROC)();
+GLAPI PFNGLINITNAMESPROC glad_glInitNames;
+#define glInitNames glad_glInitNames
+typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);
+GLAPI PFNGLLOADNAMEPROC glad_glLoadName;
+#define glLoadName glad_glLoadName
+typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);
+GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough;
+#define glPassThrough glad_glPassThrough
+typedef void (APIENTRYP PFNGLPOPNAMEPROC)();
+GLAPI PFNGLPOPNAMEPROC glad_glPopName;
+#define glPopName glad_glPopName
+typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);
+GLAPI PFNGLPUSHNAMEPROC glad_glPushName;
+#define glPushName glad_glPushName
+typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum;
+#define glClearAccum glad_glClearAccum
+typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);
+GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex;
+#define glClearIndex glad_glClearIndex
+typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);
+GLAPI PFNGLINDEXMASKPROC glad_glIndexMask;
+#define glIndexMask glad_glIndexMask
+typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);
+GLAPI PFNGLACCUMPROC glad_glAccum;
+#define glAccum glad_glAccum
+typedef void (APIENTRYP PFNGLPOPATTRIBPROC)();
+GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib;
+#define glPopAttrib glad_glPopAttrib
+typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);
+GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib;
+#define glPushAttrib glad_glPushAttrib
+typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+GLAPI PFNGLMAP1DPROC glad_glMap1d;
+#define glMap1d glad_glMap1d
+typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+GLAPI PFNGLMAP1FPROC glad_glMap1f;
+#define glMap1f glad_glMap1f
+typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+GLAPI PFNGLMAP2DPROC glad_glMap2d;
+#define glMap2d glad_glMap2d
+typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+GLAPI PFNGLMAP2FPROC glad_glMap2f;
+#define glMap2f glad_glMap2f
+typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
+GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d;
+#define glMapGrid1d glad_glMapGrid1d
+typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
+GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f;
+#define glMapGrid1f glad_glMapGrid1f
+typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d;
+#define glMapGrid2d glad_glMapGrid2d
+typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f;
+#define glMapGrid2f glad_glMapGrid2f
+typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);
+GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
+#define glEvalCoord1d glad_glEvalCoord1d
+typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u);
+GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
+#define glEvalCoord1dv glad_glEvalCoord1dv
+typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);
+GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
+#define glEvalCoord1f glad_glEvalCoord1f
+typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u);
+GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
+#define glEvalCoord1fv glad_glEvalCoord1fv
+typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
+GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
+#define glEvalCoord2d glad_glEvalCoord2d
+typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u);
+GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
+#define glEvalCoord2dv glad_glEvalCoord2dv
+typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
+GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
+#define glEvalCoord2f glad_glEvalCoord2f
+typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u);
+GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
+#define glEvalCoord2fv glad_glEvalCoord2fv
+typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
+GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1;
+#define glEvalMesh1 glad_glEvalMesh1
+typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);
+GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1;
+#define glEvalPoint1 glad_glEvalPoint1
+typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2;
+#define glEvalMesh2 glad_glEvalMesh2
+typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);
+GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2;
+#define glEvalPoint2 glad_glEvalPoint2
+typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
+GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc;
+#define glAlphaFunc glad_glAlphaFunc
+typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
+GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom;
+#define glPixelZoom glad_glPixelZoom
+typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
+#define glPixelTransferf glad_glPixelTransferf
+typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
+#define glPixelTransferi glad_glPixelTransferi
+typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values);
+GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
+#define glPixelMapfv glad_glPixelMapfv
+typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values);
+GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
+#define glPixelMapuiv glad_glPixelMapuiv
+typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values);
+GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
+#define glPixelMapusv glad_glPixelMapusv
+typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels;
+#define glCopyPixels glad_glCopyPixels
+typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels;
+#define glDrawPixels glad_glDrawPixels
+typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation);
+GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
+#define glGetClipPlane glad_glGetClipPlane
+typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv;
+#define glGetLightfv glad_glGetLightfv
+typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params);
+GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv;
+#define glGetLightiv glad_glGetLightiv
+typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v);
+GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv;
+#define glGetMapdv glad_glGetMapdv
+typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v);
+GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv;
+#define glGetMapfv glad_glGetMapfv
+typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v);
+GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv;
+#define glGetMapiv glad_glGetMapiv
+typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
+#define glGetMaterialfv glad_glGetMaterialfv
+typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params);
+GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
+#define glGetMaterialiv glad_glGetMaterialiv
+typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values);
+GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
+#define glGetPixelMapfv glad_glGetPixelMapfv
+typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values);
+GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
+#define glGetPixelMapuiv glad_glGetPixelMapuiv
+typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values);
+GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
+#define glGetPixelMapusv glad_glGetPixelMapusv
+typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask);
+GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
+#define glGetPolygonStipple glad_glGetPolygonStipple
+typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
+#define glGetTexEnvfv glad_glGetTexEnvfv
+typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
+#define glGetTexEnviv glad_glGetTexEnviv
+typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
+#define glGetTexGendv glad_glGetTexGendv
+typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
+#define glGetTexGenfv glad_glGetTexGenfv
+typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
+#define glGetTexGeniv glad_glGetTexGeniv
+typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);
+GLAPI PFNGLISLISTPROC glad_glIsList;
+#define glIsList glad_glIsList
+typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI PFNGLFRUSTUMPROC glad_glFrustum;
+#define glFrustum glad_glFrustum
+typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)();
+GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
+#define glLoadIdentity glad_glLoadIdentity
+typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m);
+GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
+#define glLoadMatrixf glad_glLoadMatrixf
+typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m);
+GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
+#define glLoadMatrixd glad_glLoadMatrixd
+typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);
+GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode;
+#define glMatrixMode glad_glMatrixMode
+typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m);
+GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
+#define glMultMatrixf glad_glMultMatrixf
+typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m);
+GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
+#define glMultMatrixd glad_glMultMatrixd
+typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI PFNGLORTHOPROC glad_glOrtho;
+#define glOrtho glad_glOrtho
+typedef void (APIENTRYP PFNGLPOPMATRIXPROC)();
+GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix;
+#define glPopMatrix glad_glPopMatrix
+typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)();
+GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix;
+#define glPushMatrix glad_glPushMatrix
+typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLROTATEDPROC glad_glRotated;
+#define glRotated glad_glRotated
+typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLROTATEFPROC glad_glRotatef;
+#define glRotatef glad_glRotatef
+typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLSCALEDPROC glad_glScaled;
+#define glScaled glad_glScaled
+typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLSCALEFPROC glad_glScalef;
+#define glScalef glad_glScalef
+typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLTRANSLATEDPROC glad_glTranslated;
+#define glTranslated glad_glTranslated
+typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef;
+#define glTranslatef glad_glTranslatef
+#endif
+#ifndef GL_VERSION_1_1
+#define GL_VERSION_1_1 1
+GLAPI int GLAD_GL_VERSION_1_1;
+typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
+GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+#define glDrawArrays glad_glDrawArrays
+typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
+GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+#define glDrawElements glad_glDrawElements
+typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);
+GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;
+#define glGetPointerv glad_glGetPointerv
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
+GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+#define glPolygonOffset glad_glPolygonOffset
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+#define glCopyTexImage1D glad_glCopyTexImage1D
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+#define glCopyTexImage2D glad_glCopyTexImage2D
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+#define glTexSubImage1D glad_glTexSubImage1D
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+#define glTexSubImage2D glad_glTexSubImage2D
+typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
+GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
+#define glBindTexture glad_glBindTexture
+typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
+GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+#define glDeleteTextures glad_glDeleteTextures
+typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
+GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
+#define glGenTextures glad_glGenTextures
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
+GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
+#define glIsTexture glad_glIsTexture
+typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i);
+GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement;
+#define glArrayElement glad_glArrayElement
+typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer;
+#define glColorPointer glad_glColorPointer
+typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
+GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
+#define glDisableClientState glad_glDisableClientState
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer);
+GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
+#define glEdgeFlagPointer glad_glEdgeFlagPointer
+typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array);
+GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
+#define glEnableClientState glad_glEnableClientState
+typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer;
+#define glIndexPointer glad_glIndexPointer
+typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer);
+GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
+#define glInterleavedArrays glad_glInterleavedArrays
+typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer;
+#define glNormalPointer glad_glNormalPointer
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
+#define glTexCoordPointer glad_glTexCoordPointer
+typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
+#define glVertexPointer glad_glVertexPointer
+typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);
+GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
+#define glAreTexturesResident glad_glAreTexturesResident
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities);
+GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
+#define glPrioritizeTextures glad_glPrioritizeTextures
+typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);
+GLAPI PFNGLINDEXUBPROC glad_glIndexub;
+#define glIndexub glad_glIndexub
+typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c);
+GLAPI PFNGLINDEXUBVPROC glad_glIndexubv;
+#define glIndexubv glad_glIndexubv
+typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)();
+GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
+#define glPopClientAttrib glad_glPopClientAttrib
+typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
+GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
+#define glPushClientAttrib glad_glPushClientAttrib
+#endif
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+GLAPI int GLAD_GL_VERSION_1_2;
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
+#define glDrawRangeElements glad_glDrawRangeElements
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
+#define glTexImage3D glad_glTexImage3D
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
+#define glTexSubImage3D glad_glTexSubImage3D
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
+#endif
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+GLAPI int GLAD_GL_VERSION_1_3;
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
+GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+#define glActiveTexture glad_glActiveTexture
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
+GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+#define glSampleCoverage glad_glSampleCoverage
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
+#define glCompressedTexImage3D glad_glCompressedTexImage3D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+#define glCompressedTexImage2D glad_glCompressedTexImage2D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
+#define glCompressedTexImage1D glad_glCompressedTexImage1D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
+#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
+#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
+GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
+#define glGetCompressedTexImage glad_glGetCompressedTexImage
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
+GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
+#define glClientActiveTexture glad_glClientActiveTexture
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
+GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
+#define glMultiTexCoord1d glad_glMultiTexCoord1d
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
+#define glMultiTexCoord1dv glad_glMultiTexCoord1dv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
+GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
+#define glMultiTexCoord1f glad_glMultiTexCoord1f
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
+#define glMultiTexCoord1fv glad_glMultiTexCoord1fv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
+GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
+#define glMultiTexCoord1i glad_glMultiTexCoord1i
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
+#define glMultiTexCoord1iv glad_glMultiTexCoord1iv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
+GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
+#define glMultiTexCoord1s glad_glMultiTexCoord1s
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
+#define glMultiTexCoord1sv glad_glMultiTexCoord1sv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
+GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
+#define glMultiTexCoord2d glad_glMultiTexCoord2d
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
+#define glMultiTexCoord2dv glad_glMultiTexCoord2dv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
+GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
+#define glMultiTexCoord2f glad_glMultiTexCoord2f
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
+#define glMultiTexCoord2fv glad_glMultiTexCoord2fv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
+GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
+#define glMultiTexCoord2i glad_glMultiTexCoord2i
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
+#define glMultiTexCoord2iv glad_glMultiTexCoord2iv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
+GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
+#define glMultiTexCoord2s glad_glMultiTexCoord2s
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
+#define glMultiTexCoord2sv glad_glMultiTexCoord2sv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
+#define glMultiTexCoord3d glad_glMultiTexCoord3d
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
+#define glMultiTexCoord3dv glad_glMultiTexCoord3dv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
+#define glMultiTexCoord3f glad_glMultiTexCoord3f
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
+#define glMultiTexCoord3fv glad_glMultiTexCoord3fv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
+GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
+#define glMultiTexCoord3i glad_glMultiTexCoord3i
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
+#define glMultiTexCoord3iv glad_glMultiTexCoord3iv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
+#define glMultiTexCoord3s glad_glMultiTexCoord3s
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
+#define glMultiTexCoord3sv glad_glMultiTexCoord3sv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
+#define glMultiTexCoord4d glad_glMultiTexCoord4d
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
+#define glMultiTexCoord4dv glad_glMultiTexCoord4dv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
+#define glMultiTexCoord4f glad_glMultiTexCoord4f
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
+#define glMultiTexCoord4fv glad_glMultiTexCoord4fv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
+#define glMultiTexCoord4i glad_glMultiTexCoord4i
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
+#define glMultiTexCoord4iv glad_glMultiTexCoord4iv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
+#define glMultiTexCoord4s glad_glMultiTexCoord4s
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
+#define glMultiTexCoord4sv glad_glMultiTexCoord4sv
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m);
+GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
+#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m);
+GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
+#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m);
+GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
+#define glMultTransposeMatrixf glad_glMultTransposeMatrixf
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m);
+GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
+#define glMultTransposeMatrixd glad_glMultTransposeMatrixd
+#endif
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+GLAPI int GLAD_GL_VERSION_1_4;
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+#define glBlendFuncSeparate glad_glBlendFuncSeparate
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
+#define glMultiDrawArrays glad_glMultiDrawArrays
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
+GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
+#define glMultiDrawElements glad_glMultiDrawElements
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+#define glPointParameterf glad_glPointParameterf
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+#define glPointParameterfv glad_glPointParameterfv
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
+#define glPointParameteri glad_glPointParameteri
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
+#define glPointParameteriv glad_glPointParameteriv
+typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);
+GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf;
+#define glFogCoordf glad_glFogCoordf
+typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord);
+GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
+#define glFogCoordfv glad_glFogCoordfv
+typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);
+GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd;
+#define glFogCoordd glad_glFogCoordd
+typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord);
+GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
+#define glFogCoorddv glad_glFogCoorddv
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
+#define glFogCoordPointer glad_glFogCoordPointer
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
+#define glSecondaryColor3b glad_glSecondaryColor3b
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v);
+GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
+#define glSecondaryColor3bv glad_glSecondaryColor3bv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
+#define glSecondaryColor3d glad_glSecondaryColor3d
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v);
+GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
+#define glSecondaryColor3dv glad_glSecondaryColor3dv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
+#define glSecondaryColor3f glad_glSecondaryColor3f
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v);
+GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
+#define glSecondaryColor3fv glad_glSecondaryColor3fv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
+#define glSecondaryColor3i glad_glSecondaryColor3i
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v);
+GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
+#define glSecondaryColor3iv glad_glSecondaryColor3iv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
+#define glSecondaryColor3s glad_glSecondaryColor3s
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v);
+GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
+#define glSecondaryColor3sv glad_glSecondaryColor3sv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
+#define glSecondaryColor3ub glad_glSecondaryColor3ub
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v);
+GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
+#define glSecondaryColor3ubv glad_glSecondaryColor3ubv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
+#define glSecondaryColor3ui glad_glSecondaryColor3ui
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v);
+GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
+#define glSecondaryColor3uiv glad_glSecondaryColor3uiv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
+#define glSecondaryColor3us glad_glSecondaryColor3us
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v);
+GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
+#define glSecondaryColor3usv glad_glSecondaryColor3usv
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
+#define glSecondaryColorPointer glad_glSecondaryColorPointer
+typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
+GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
+#define glWindowPos2d glad_glWindowPos2d
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v);
+GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
+#define glWindowPos2dv glad_glWindowPos2dv
+typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
+GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
+#define glWindowPos2f glad_glWindowPos2f
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v);
+GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
+#define glWindowPos2fv glad_glWindowPos2fv
+typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
+GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
+#define glWindowPos2i glad_glWindowPos2i
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v);
+GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
+#define glWindowPos2iv glad_glWindowPos2iv
+typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
+GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
+#define glWindowPos2s glad_glWindowPos2s
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v);
+GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
+#define glWindowPos2sv glad_glWindowPos2sv
+typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
+#define glWindowPos3d glad_glWindowPos3d
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v);
+GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
+#define glWindowPos3dv glad_glWindowPos3dv
+typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
+#define glWindowPos3f glad_glWindowPos3f
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v);
+GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
+#define glWindowPos3fv glad_glWindowPos3fv
+typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
+GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
+#define glWindowPos3i glad_glWindowPos3i
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v);
+GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
+#define glWindowPos3iv glad_glWindowPos3iv
+typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
+#define glWindowPos3s glad_glWindowPos3s
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v);
+GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
+#define glWindowPos3sv glad_glWindowPos3sv
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
+#define glBlendColor glad_glBlendColor
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
+GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+#define glBlendEquation glad_glBlendEquation
+#endif
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+GLAPI int GLAD_GL_VERSION_1_5;
+typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);
+GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
+#define glGenQueries glad_glGenQueries
+typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);
+GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
+#define glDeleteQueries glad_glDeleteQueries
+typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
+GLAPI PFNGLISQUERYPROC glad_glIsQuery;
+#define glIsQuery glad_glIsQuery
+typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
+GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
+#define glBeginQuery glad_glBeginQuery
+typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
+GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
+#define glEndQuery glad_glEndQuery
+typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
+#define glGetQueryiv glad_glGetQueryiv
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);
+GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
+#define glGetQueryObjectiv glad_glGetQueryObjectiv
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);
+GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
+#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
+GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
+#define glBindBuffer glad_glBindBuffer
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
+GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+#define glDeleteBuffers glad_glDeleteBuffers
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
+GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
+#define glGenBuffers glad_glGenBuffers
+typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
+GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
+#define glIsBuffer glad_glIsBuffer
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
+#define glBufferData glad_glBufferData
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+#define glBufferSubData glad_glBufferSubData
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
+GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+#define glGetBufferSubData glad_glGetBufferSubData
+typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
+GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
+#define glMapBuffer glad_glMapBuffer
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
+GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+#define glUnmapBuffer glad_glUnmapBuffer
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+#define glGetBufferParameteriv glad_glGetBufferParameteriv
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);
+GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+#define glGetBufferPointerv glad_glGetBufferPointerv
+#endif
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+GLAPI int GLAD_GL_VERSION_2_0;
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
+GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+#define glBlendEquationSeparate glad_glBlendEquationSeparate
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
+GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
+#define glDrawBuffers glad_glDrawBuffers
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+#define glStencilOpSeparate glad_glStencilOpSeparate
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
+GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+#define glStencilFuncSeparate glad_glStencilFuncSeparate
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
+GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+#define glStencilMaskSeparate glad_glStencilMaskSeparate
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
+GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
+#define glAttachShader glad_glAttachShader
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
+GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+#define glBindAttribLocation glad_glBindAttribLocation
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
+GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
+#define glCompileShader glad_glCompileShader
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)();
+GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+#define glCreateProgram glad_glCreateProgram
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
+GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
+#define glCreateShader glad_glCreateShader
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
+GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+#define glDeleteProgram glad_glDeleteProgram
+typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
+GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
+#define glDeleteShader glad_glDeleteShader
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
+GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
+#define glDetachShader glad_glDetachShader
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+#define glGetActiveAttrib glad_glGetActiveAttrib
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+#define glGetActiveUniform glad_glGetActiveUniform
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+#define glGetAttachedShaders glad_glGetAttachedShaders
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+#define glGetAttribLocation glad_glGetAttribLocation
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
+GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+#define glGetProgramiv glad_glGetProgramiv
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+#define glGetProgramInfoLog glad_glGetProgramInfoLog
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
+GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+#define glGetShaderiv glad_glGetShaderiv
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+#define glGetShaderInfoLog glad_glGetShaderInfoLog
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+#define glGetShaderSource glad_glGetShaderSource
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+#define glGetUniformLocation glad_glGetUniformLocation
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
+GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+#define glGetUniformfv glad_glGetUniformfv
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
+GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+#define glGetUniformiv glad_glGetUniformiv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+#define glGetVertexAttribdv glad_glGetVertexAttribdv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+#define glGetVertexAttribfv glad_glGetVertexAttribfv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+#define glGetVertexAttribiv glad_glGetVertexAttribiv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);
+GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
+GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
+#define glIsProgram glad_glIsProgram
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
+GLAPI PFNGLISSHADERPROC glad_glIsShader;
+#define glIsShader glad_glIsShader
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
+GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+#define glLinkProgram glad_glLinkProgram
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
+#define glShaderSource glad_glShaderSource
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
+GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
+#define glUseProgram glad_glUseProgram
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
+GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
+#define glUniform1f glad_glUniform1f
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
+GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
+#define glUniform2f glad_glUniform2f
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
+#define glUniform3f glad_glUniform3f
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
+#define glUniform4f glad_glUniform4f
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
+GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
+#define glUniform1i glad_glUniform1i
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
+GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
+#define glUniform2i glad_glUniform2i
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
+#define glUniform3i glad_glUniform3i
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
+#define glUniform4i glad_glUniform4i
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+#define glUniform1fv glad_glUniform1fv
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+#define glUniform2fv glad_glUniform2fv
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+#define glUniform3fv glad_glUniform3fv
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+#define glUniform4fv glad_glUniform4fv
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+#define glUniform1iv glad_glUniform1iv
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+#define glUniform2iv glad_glUniform2iv
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+#define glUniform3iv glad_glUniform3iv
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+#define glUniform4iv glad_glUniform4iv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+#define glUniformMatrix2fv glad_glUniformMatrix2fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+#define glUniformMatrix3fv glad_glUniformMatrix3fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+#define glUniformMatrix4fv glad_glUniformMatrix4fv
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
+GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+#define glValidateProgram glad_glValidateProgram
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
+GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+#define glVertexAttrib1d glad_glVertexAttrib1d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+#define glVertexAttrib1dv glad_glVertexAttrib1dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
+GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+#define glVertexAttrib1f glad_glVertexAttrib1f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+#define glVertexAttrib1fv glad_glVertexAttrib1fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
+GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+#define glVertexAttrib1s glad_glVertexAttrib1s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+#define glVertexAttrib1sv glad_glVertexAttrib1sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+#define glVertexAttrib2d glad_glVertexAttrib2d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+#define glVertexAttrib2dv glad_glVertexAttrib2dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
+GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+#define glVertexAttrib2f glad_glVertexAttrib2f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+#define glVertexAttrib2fv glad_glVertexAttrib2fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
+GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+#define glVertexAttrib2s glad_glVertexAttrib2s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+#define glVertexAttrib2sv glad_glVertexAttrib2sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+#define glVertexAttrib3d glad_glVertexAttrib3d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+#define glVertexAttrib3dv glad_glVertexAttrib3dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+#define glVertexAttrib3f glad_glVertexAttrib3f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+#define glVertexAttrib3fv glad_glVertexAttrib3fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+#define glVertexAttrib3s glad_glVertexAttrib3s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+#define glVertexAttrib3sv glad_glVertexAttrib3sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
+GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
+GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
+GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+#define glVertexAttrib4bv glad_glVertexAttrib4bv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+#define glVertexAttrib4d glad_glVertexAttrib4d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+#define glVertexAttrib4dv glad_glVertexAttrib4dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+#define glVertexAttrib4f glad_glVertexAttrib4f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+#define glVertexAttrib4fv glad_glVertexAttrib4fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+#define glVertexAttrib4iv glad_glVertexAttrib4iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+#define glVertexAttrib4s glad_glVertexAttrib4s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+#define glVertexAttrib4sv glad_glVertexAttrib4sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
+GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+#define glVertexAttrib4usv glad_glVertexAttrib4usv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+#define glVertexAttribPointer glad_glVertexAttribPointer
+#endif
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+GLAPI int GLAD_GL_VERSION_2_1;
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
+#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
+#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
+#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
+#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
+#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
+#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
+#endif
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+GLAPI int GLAD_GL_VERSION_3_0;
+typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
+#define glColorMaski glad_glColorMaski
+typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);
+GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
+#define glGetBooleani_v glad_glGetBooleani_v
+typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);
+GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
+#define glGetIntegeri_v glad_glGetIntegeri_v
+typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
+GLAPI PFNGLENABLEIPROC glad_glEnablei;
+#define glEnablei glad_glEnablei
+typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
+GLAPI PFNGLDISABLEIPROC glad_glDisablei;
+#define glDisablei glad_glDisablei
+typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
+GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
+#define glIsEnabledi glad_glIsEnabledi
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
+GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
+#define glBeginTransformFeedback glad_glBeginTransformFeedback
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)();
+GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
+#define glEndTransformFeedback glad_glEndTransformFeedback
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
+#define glBindBufferRange glad_glBindBufferRange
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
+GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
+#define glBindBufferBase glad_glBindBufferBase
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
+#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
+#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
+typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
+GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
+#define glClampColor glad_glClampColor
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
+GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
+#define glBeginConditionalRender glad_glBeginConditionalRender
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)();
+GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
+#define glEndConditionalRender glad_glEndConditionalRender
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
+#define glVertexAttribIPointer glad_glVertexAttribIPointer
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
+#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);
+GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
+#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
+GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
+#define glVertexAttribI1i glad_glVertexAttribI1i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
+GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
+#define glVertexAttribI2i glad_glVertexAttribI2i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
+GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
+#define glVertexAttribI3i glad_glVertexAttribI3i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
+#define glVertexAttribI4i glad_glVertexAttribI4i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
+GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
+#define glVertexAttribI1ui glad_glVertexAttribI1ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
+GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
+#define glVertexAttribI2ui glad_glVertexAttribI2ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
+#define glVertexAttribI3ui glad_glVertexAttribI3ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
+#define glVertexAttribI4ui glad_glVertexAttribI4ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
+#define glVertexAttribI1iv glad_glVertexAttribI1iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
+#define glVertexAttribI2iv glad_glVertexAttribI2iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
+#define glVertexAttribI3iv glad_glVertexAttribI3iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
+#define glVertexAttribI4iv glad_glVertexAttribI4iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
+#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
+#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
+#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
+#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);
+GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
+#define glVertexAttribI4bv glad_glVertexAttribI4bv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
+#define glVertexAttribI4sv glad_glVertexAttribI4sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
+#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);
+GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
+#define glVertexAttribI4usv glad_glVertexAttribI4usv
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);
+GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
+#define glGetUniformuiv glad_glGetUniformuiv
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);
+GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
+#define glBindFragDataLocation glad_glBindFragDataLocation
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
+#define glGetFragDataLocation glad_glGetFragDataLocation
+typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
+GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
+#define glUniform1ui glad_glUniform1ui
+typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
+GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
+#define glUniform2ui glad_glUniform2ui
+typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
+#define glUniform3ui glad_glUniform3ui
+typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
+#define glUniform4ui glad_glUniform4ui
+typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
+#define glUniform1uiv glad_glUniform1uiv
+typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
+#define glUniform2uiv glad_glUniform2uiv
+typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
+#define glUniform3uiv glad_glUniform3uiv
+typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
+#define glUniform4uiv glad_glUniform4uiv
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
+#define glTexParameterIiv glad_glTexParameterIiv
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);
+GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
+#define glTexParameterIuiv glad_glTexParameterIuiv
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
+#define glGetTexParameterIiv glad_glGetTexParameterIiv
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);
+GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
+#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
+typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);
+GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
+#define glClearBufferiv glad_glClearBufferiv
+typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);
+GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+#define glClearBufferuiv glad_glClearBufferuiv
+typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
+#define glClearBufferfv glad_glClearBufferfv
+typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
+#define glClearBufferfi glad_glClearBufferfi
+typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
+GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
+#define glGetStringi glad_glGetStringi
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
+GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+#define glIsRenderbuffer glad_glIsRenderbuffer
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
+GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+#define glBindRenderbuffer glad_glBindRenderbuffer
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
+GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
+GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+#define glGenRenderbuffers glad_glGenRenderbuffers
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+#define glRenderbufferStorage glad_glRenderbufferStorage
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
+GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+#define glIsFramebuffer glad_glIsFramebuffer
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
+GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+#define glBindFramebuffer glad_glBindFramebuffer
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
+GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+#define glDeleteFramebuffers glad_glDeleteFramebuffers
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
+GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+#define glGenFramebuffers glad_glGenFramebuffers
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
+GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+#define glFramebufferTexture1D glad_glFramebufferTexture1D
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+#define glFramebufferTexture2D glad_glFramebufferTexture2D
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+#define glFramebufferTexture3D glad_glFramebufferTexture3D
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
+GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+#define glGenerateMipmap glad_glGenerateMipmap
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+#define glBlitFramebuffer glad_glBlitFramebuffer
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
+typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
+#define glMapBufferRange glad_glMapBufferRange
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
+GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
+#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
+GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
+#define glBindVertexArray glad_glBindVertexArray
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);
+GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
+#define glDeleteVertexArrays glad_glDeleteVertexArrays
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
+GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
+#define glGenVertexArrays glad_glGenVertexArrays
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
+GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
+#define glIsVertexArray glad_glIsVertexArray
+#endif
+#ifndef GL_VERSION_3_1
+#define GL_VERSION_3_1 1
+GLAPI int GLAD_GL_VERSION_3_1;
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
+#define glDrawArraysInstanced glad_glDrawArraysInstanced
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
+#define glDrawElementsInstanced glad_glDrawElementsInstanced
+typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
+#define glTexBuffer glad_glTexBuffer
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
+GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
+#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
+typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
+#define glCopyBufferSubData glad_glCopyBufferSubData
+typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
+#define glGetUniformIndices glad_glGetUniformIndices
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
+#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
+#define glGetActiveUniformName glad_glGetActiveUniformName
+typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);
+GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
+#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
+#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
+#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
+typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
+#define glUniformBlockBinding glad_glUniformBlockBinding
+#endif
+#ifndef GL_VERSION_3_2
+#define GL_VERSION_3_2 1
+GLAPI int GLAD_GL_VERSION_3_2;
+typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
+#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
+#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
+#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
+GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
+#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
+typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
+GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
+#define glProvokingVertex glad_glProvokingVertex
+typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
+GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
+#define glFenceSync glad_glFenceSync
+typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
+GLAPI PFNGLISSYNCPROC glad_glIsSync;
+#define glIsSync glad_glIsSync
+typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
+GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
+#define glDeleteSync glad_glDeleteSync
+typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
+#define glClientWaitSync glad_glClientWaitSync
+typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
+#define glWaitSync glad_glWaitSync
+typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);
+GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
+#define glGetInteger64v glad_glGetInteger64v
+typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
+#define glGetSynciv glad_glGetSynciv
+typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);
+GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
+#define glGetInteger64i_v glad_glGetInteger64i_v
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);
+GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
+#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
+#define glFramebufferTexture glad_glFramebufferTexture
+typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
+#define glTexImage2DMultisample glad_glTexImage2DMultisample
+typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
+#define glTexImage3DMultisample glad_glTexImage3DMultisample
+typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);
+GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
+#define glGetMultisamplefv glad_glGetMultisamplefv
+typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
+GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
+#define glSampleMaski glad_glSampleMaski
+#endif
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
+#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_BUFFER 0x82E0
+#define GL_SHADER 0x82E1
+#define GL_PROGRAM 0x82E2
+#define GL_QUERY 0x82E3
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_SAMPLER 0x82E6
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
+#define GL_DEBUG_SOURCE_API_KHR 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
+#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
+#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
+#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
+#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
+#define GL_BUFFER_KHR 0x82E0
+#define GL_SHADER_KHR 0x82E1
+#define GL_PROGRAM_KHR 0x82E2
+#define GL_VERTEX_ARRAY_KHR 0x8074
+#define GL_QUERY_KHR 0x82E3
+#define GL_PROGRAM_PIPELINE_KHR 0x82E4
+#define GL_SAMPLER_KHR 0x82E6
+#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
+#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
+#define GL_DEBUG_OUTPUT_KHR 0x92E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
+#define GL_STACK_OVERFLOW_KHR 0x0503
+#define GL_STACK_UNDERFLOW_KHR 0x0504
+#define GL_DISPLAY_LIST 0x82E7
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+GLAPI int GLAD_GL_ARB_multisample;
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);
+GLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
+#define glSampleCoverageARB glad_glSampleCoverageARB
+#endif
+#ifndef GL_ARB_robustness
+#define GL_ARB_robustness 1
+GLAPI int GLAD_GL_ARB_robustness;
+typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)();
+GLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
+#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB
+typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img);
+GLAPI PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
+#define glGetnTexImageARB glad_glGetnTexImageARB
+typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+GLAPI PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
+#define glReadnPixelsARB glad_glReadnPixelsARB
+typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void *img);
+GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
+#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB
+typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+GLAPI PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
+#define glGetnUniformfvARB glad_glGetnUniformfvARB
+typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);
+GLAPI PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
+#define glGetnUniformivARB glad_glGetnUniformivARB
+typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+GLAPI PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
+#define glGetnUniformuivARB glad_glGetnUniformuivARB
+typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
+GLAPI PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
+#define glGetnUniformdvARB glad_glGetnUniformdvARB
+typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
+GLAPI PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
+#define glGetnMapdvARB glad_glGetnMapdvARB
+typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
+GLAPI PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
+#define glGetnMapfvARB glad_glGetnMapfvARB
+typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v);
+GLAPI PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
+#define glGetnMapivARB glad_glGetnMapivARB
+typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat *values);
+GLAPI PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
+#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB
+typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint *values);
+GLAPI PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
+#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB
+typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort *values);
+GLAPI PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
+#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB
+typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte *pattern);
+GLAPI PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
+#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB
+typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);
+GLAPI PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
+#define glGetnColorTableARB glad_glGetnColorTableARB
+typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);
+GLAPI PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
+#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB
+typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);
+GLAPI PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
+#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB
+typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
+GLAPI PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
+#define glGetnHistogramARB glad_glGetnHistogramARB
+typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
+GLAPI PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
+#define glGetnMinmaxARB glad_glGetnMinmaxARB
+#endif
+#ifndef GL_KHR_debug
+#define GL_KHR_debug 1
+GLAPI int GLAD_GL_KHR_debug;
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
+#define glDebugMessageControl glad_glDebugMessageControl
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
+#define glDebugMessageInsert glad_glDebugMessageInsert
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam);
+GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
+#define glDebugMessageCallback glad_glDebugMessageCallback
+typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
+#define glGetDebugMessageLog glad_glGetDebugMessageLog
+typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);
+GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
+#define glPushDebugGroup glad_glPushDebugGroup
+typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)();
+GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
+#define glPopDebugGroup glad_glPopDebugGroup
+typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel;
+#define glObjectLabel glad_glObjectLabel
+typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
+#define glGetObjectLabel glad_glGetObjectLabel
+typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label);
+GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
+#define glObjectPtrLabel glad_glObjectPtrLabel
+typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
+#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;
+#define glDebugMessageControlKHR glad_glDebugMessageControlKHR
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;
+#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void *userParam);
+GLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;
+#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR
+typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+GLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;
+#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR
+typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);
+GLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;
+#define glPushDebugGroupKHR glad_glPushDebugGroupKHR
+typedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)();
+GLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;
+#define glPopDebugGroupKHR glad_glPopDebugGroupKHR
+typedef void (APIENTRYP PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+GLAPI PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;
+#define glObjectLabelKHR glad_glObjectLabelKHR
+typedef void (APIENTRYP PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+GLAPI PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;
+#define glGetObjectLabelKHR glad_glGetObjectLabelKHR
+typedef void (APIENTRYP PFNGLOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei length, const GLchar *label);
+GLAPI PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;
+#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR
+typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+GLAPI PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;
+#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR
+typedef void (APIENTRYP PFNGLGETPOINTERVKHRPROC)(GLenum pname, void **params);
+GLAPI PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;
+#define glGetPointervKHR glad_glGetPointervKHR
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif

+ 574 - 0
src/external/glfw/deps/linmath.h

@@ -0,0 +1,574 @@
+#ifndef LINMATH_H
+#define LINMATH_H
+
+#include <math.h>
+
+#ifdef _MSC_VER
+#define inline __inline
+#endif
+
+#define LINMATH_H_DEFINE_VEC(n) \
+typedef float vec##n[n]; \
+static inline void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
+{ \
+	int i; \
+	for(i=0; i<n; ++i) \
+		r[i] = a[i] + b[i]; \
+} \
+static inline void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \
+{ \
+	int i; \
+	for(i=0; i<n; ++i) \
+		r[i] = a[i] - b[i]; \
+} \
+static inline void vec##n##_scale(vec##n r, vec##n const v, float const s) \
+{ \
+	int i; \
+	for(i=0; i<n; ++i) \
+		r[i] = v[i] * s; \
+} \
+static inline float vec##n##_mul_inner(vec##n const a, vec##n const b) \
+{ \
+	float p = 0.; \
+	int i; \
+	for(i=0; i<n; ++i) \
+		p += b[i]*a[i]; \
+	return p; \
+} \
+static inline float vec##n##_len(vec##n const v) \
+{ \
+	return (float) sqrt(vec##n##_mul_inner(v,v)); \
+} \
+static inline void vec##n##_norm(vec##n r, vec##n const v) \
+{ \
+	float k = 1.f / vec##n##_len(v); \
+	vec##n##_scale(r, v, k); \
+}
+
+LINMATH_H_DEFINE_VEC(2)
+LINMATH_H_DEFINE_VEC(3)
+LINMATH_H_DEFINE_VEC(4)
+
+static inline void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
+{
+	r[0] = a[1]*b[2] - a[2]*b[1];
+	r[1] = a[2]*b[0] - a[0]*b[2];
+	r[2] = a[0]*b[1] - a[1]*b[0];
+}
+
+static inline void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
+{
+	float p  = 2.f*vec3_mul_inner(v, n);
+	int i;
+	for(i=0;i<3;++i)
+		r[i] = v[i] - p*n[i];
+}
+
+static inline void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
+{
+	r[0] = a[1]*b[2] - a[2]*b[1];
+	r[1] = a[2]*b[0] - a[0]*b[2];
+	r[2] = a[0]*b[1] - a[1]*b[0];
+	r[3] = 1.f;
+}
+
+static inline void vec4_reflect(vec4 r, vec4 v, vec4 n)
+{
+	float p  = 2.f*vec4_mul_inner(v, n);
+	int i;
+	for(i=0;i<4;++i)
+		r[i] = v[i] - p*n[i];
+}
+
+typedef vec4 mat4x4[4];
+static inline void mat4x4_identity(mat4x4 M)
+{
+	int i, j;
+	for(i=0; i<4; ++i)
+		for(j=0; j<4; ++j)
+			M[i][j] = i==j ? 1.f : 0.f;
+}
+static inline void mat4x4_dup(mat4x4 M, mat4x4 N)
+{
+	int i, j;
+	for(i=0; i<4; ++i)
+		for(j=0; j<4; ++j)
+			M[i][j] = N[i][j];
+}
+static inline void mat4x4_row(vec4 r, mat4x4 M, int i)
+{
+	int k;
+	for(k=0; k<4; ++k)
+		r[k] = M[k][i];
+}
+static inline void mat4x4_col(vec4 r, mat4x4 M, int i)
+{
+	int k;
+	for(k=0; k<4; ++k)
+		r[k] = M[i][k];
+}
+static inline void mat4x4_transpose(mat4x4 M, mat4x4 N)
+{
+	int i, j;
+	for(j=0; j<4; ++j)
+		for(i=0; i<4; ++i)
+			M[i][j] = N[j][i];
+}
+static inline void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b)
+{
+	int i;
+	for(i=0; i<4; ++i)
+		vec4_add(M[i], a[i], b[i]);
+}
+static inline void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b)
+{
+	int i;
+	for(i=0; i<4; ++i)
+		vec4_sub(M[i], a[i], b[i]);
+}
+static inline void mat4x4_scale(mat4x4 M, mat4x4 a, float k)
+{
+	int i;
+	for(i=0; i<4; ++i)
+		vec4_scale(M[i], a[i], k);
+}
+static inline void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z)
+{
+	int i;
+	vec4_scale(M[0], a[0], x);
+	vec4_scale(M[1], a[1], y);
+	vec4_scale(M[2], a[2], z);
+	for(i = 0; i < 4; ++i) {
+		M[3][i] = a[3][i];
+	}
+}
+static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
+{
+	mat4x4 temp;
+	int k, r, c;
+	for(c=0; c<4; ++c) for(r=0; r<4; ++r) {
+		temp[c][r] = 0.f;
+		for(k=0; k<4; ++k)
+			temp[c][r] += a[k][r] * b[c][k];
+	}
+	mat4x4_dup(M, temp);
+}
+static inline void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
+{
+	int i, j;
+	for(j=0; j<4; ++j) {
+		r[j] = 0.f;
+		for(i=0; i<4; ++i)
+			r[j] += M[i][j] * v[i];
+	}
+}
+static inline void mat4x4_translate(mat4x4 T, float x, float y, float z)
+{
+	mat4x4_identity(T);
+	T[3][0] = x;
+	T[3][1] = y;
+	T[3][2] = z;
+}
+static inline void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z)
+{
+	vec4 t = {x, y, z, 0};
+	vec4 r;
+	int i;
+	for (i = 0; i < 4; ++i) {
+		mat4x4_row(r, M, i);
+		M[3][i] += vec4_mul_inner(r, t);
+	}
+}
+static inline void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b)
+{
+	int i, j;
+	for(i=0; i<4; ++i) for(j=0; j<4; ++j)
+		M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f;
+}
+static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle)
+{
+	float s = sinf(angle);
+	float c = cosf(angle);
+	vec3 u = {x, y, z};
+
+	if(vec3_len(u) > 1e-4) {
+		mat4x4 T, C, S = {{0}};
+
+		vec3_norm(u, u);
+		mat4x4_from_vec3_mul_outer(T, u, u);
+
+		S[1][2] =  u[0];
+		S[2][1] = -u[0];
+		S[2][0] =  u[1];
+		S[0][2] = -u[1];
+		S[0][1] =  u[2];
+		S[1][0] = -u[2];
+
+		mat4x4_scale(S, S, s);
+
+		mat4x4_identity(C);
+		mat4x4_sub(C, C, T);
+
+		mat4x4_scale(C, C, c);
+
+		mat4x4_add(T, T, C);
+		mat4x4_add(T, T, S);
+
+		T[3][3] = 1.;
+		mat4x4_mul(R, M, T);
+	} else {
+		mat4x4_dup(R, M);
+	}
+}
+static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
+{
+	float s = sinf(angle);
+	float c = cosf(angle);
+	mat4x4 R = {
+		{1.f, 0.f, 0.f, 0.f},
+		{0.f,   c,   s, 0.f},
+		{0.f,  -s,   c, 0.f},
+		{0.f, 0.f, 0.f, 1.f}
+	};
+	mat4x4_mul(Q, M, R);
+}
+static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
+{
+	float s = sinf(angle);
+	float c = cosf(angle);
+	mat4x4 R = {
+		{   c, 0.f,   s, 0.f},
+		{ 0.f, 1.f, 0.f, 0.f},
+		{  -s, 0.f,   c, 0.f},
+		{ 0.f, 0.f, 0.f, 1.f}
+	};
+	mat4x4_mul(Q, M, R);
+}
+static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
+{
+	float s = sinf(angle);
+	float c = cosf(angle);
+	mat4x4 R = {
+		{   c,   s, 0.f, 0.f},
+		{  -s,   c, 0.f, 0.f},
+		{ 0.f, 0.f, 1.f, 0.f},
+		{ 0.f, 0.f, 0.f, 1.f}
+	};
+	mat4x4_mul(Q, M, R);
+}
+static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
+{
+	float idet;
+	float s[6];
+	float c[6];
+	s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1];
+	s[1] = M[0][0]*M[1][2] - M[1][0]*M[0][2];
+	s[2] = M[0][0]*M[1][3] - M[1][0]*M[0][3];
+	s[3] = M[0][1]*M[1][2] - M[1][1]*M[0][2];
+	s[4] = M[0][1]*M[1][3] - M[1][1]*M[0][3];
+	s[5] = M[0][2]*M[1][3] - M[1][2]*M[0][3];
+
+	c[0] = M[2][0]*M[3][1] - M[3][0]*M[2][1];
+	c[1] = M[2][0]*M[3][2] - M[3][0]*M[2][2];
+	c[2] = M[2][0]*M[3][3] - M[3][0]*M[2][3];
+	c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2];
+	c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3];
+	c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3];
+
+	/* Assumes it is invertible */
+	idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );
+
+	T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet;
+	T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet;
+	T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet;
+	T[0][3] = (-M[2][1] * s[5] + M[2][2] * s[4] - M[2][3] * s[3]) * idet;
+
+	T[1][0] = (-M[1][0] * c[5] + M[1][2] * c[2] - M[1][3] * c[1]) * idet;
+	T[1][1] = ( M[0][0] * c[5] - M[0][2] * c[2] + M[0][3] * c[1]) * idet;
+	T[1][2] = (-M[3][0] * s[5] + M[3][2] * s[2] - M[3][3] * s[1]) * idet;
+	T[1][3] = ( M[2][0] * s[5] - M[2][2] * s[2] + M[2][3] * s[1]) * idet;
+
+	T[2][0] = ( M[1][0] * c[4] - M[1][1] * c[2] + M[1][3] * c[0]) * idet;
+	T[2][1] = (-M[0][0] * c[4] + M[0][1] * c[2] - M[0][3] * c[0]) * idet;
+	T[2][2] = ( M[3][0] * s[4] - M[3][1] * s[2] + M[3][3] * s[0]) * idet;
+	T[2][3] = (-M[2][0] * s[4] + M[2][1] * s[2] - M[2][3] * s[0]) * idet;
+
+	T[3][0] = (-M[1][0] * c[3] + M[1][1] * c[1] - M[1][2] * c[0]) * idet;
+	T[3][1] = ( M[0][0] * c[3] - M[0][1] * c[1] + M[0][2] * c[0]) * idet;
+	T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet;
+	T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet;
+}
+static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
+{
+	float s = 1.;
+	vec3 h;
+
+	mat4x4_dup(R, M);
+	vec3_norm(R[2], R[2]);
+
+	s = vec3_mul_inner(R[1], R[2]);
+	vec3_scale(h, R[2], s);
+	vec3_sub(R[1], R[1], h);
+	vec3_norm(R[2], R[2]);
+
+	s = vec3_mul_inner(R[1], R[2]);
+	vec3_scale(h, R[2], s);
+	vec3_sub(R[1], R[1], h);
+	vec3_norm(R[1], R[1]);
+
+	s = vec3_mul_inner(R[0], R[1]);
+	vec3_scale(h, R[1], s);
+	vec3_sub(R[0], R[0], h);
+	vec3_norm(R[0], R[0]);
+}
+
+static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
+{
+	M[0][0] = 2.f*n/(r-l);
+	M[0][1] = M[0][2] = M[0][3] = 0.f;
+
+	M[1][1] = 2.f*n/(t-b);
+	M[1][0] = M[1][2] = M[1][3] = 0.f;
+
+	M[2][0] = (r+l)/(r-l);
+	M[2][1] = (t+b)/(t-b);
+	M[2][2] = -(f+n)/(f-n);
+	M[2][3] = -1.f;
+
+	M[3][2] = -2.f*(f*n)/(f-n);
+	M[3][0] = M[3][1] = M[3][3] = 0.f;
+}
+static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
+{
+	M[0][0] = 2.f/(r-l);
+	M[0][1] = M[0][2] = M[0][3] = 0.f;
+
+	M[1][1] = 2.f/(t-b);
+	M[1][0] = M[1][2] = M[1][3] = 0.f;
+
+	M[2][2] = -2.f/(f-n);
+	M[2][0] = M[2][1] = M[2][3] = 0.f;
+
+	M[3][0] = -(r+l)/(r-l);
+	M[3][1] = -(t+b)/(t-b);
+	M[3][2] = -(f+n)/(f-n);
+	M[3][3] = 1.f;
+}
+static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
+{
+	/* NOTE: Degrees are an unhandy unit to work with.
+	 * linmath.h uses radians for everything! */
+	float const a = 1.f / (float) tan(y_fov / 2.f);
+
+	m[0][0] = a / aspect;
+	m[0][1] = 0.f;
+	m[0][2] = 0.f;
+	m[0][3] = 0.f;
+
+	m[1][0] = 0.f;
+	m[1][1] = a;
+	m[1][2] = 0.f;
+	m[1][3] = 0.f;
+
+	m[2][0] = 0.f;
+	m[2][1] = 0.f;
+	m[2][2] = -((f + n) / (f - n));
+	m[2][3] = -1.f;
+
+	m[3][0] = 0.f;
+	m[3][1] = 0.f;
+	m[3][2] = -((2.f * f * n) / (f - n));
+	m[3][3] = 0.f;
+}
+static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
+{
+	/* Adapted from Android's OpenGL Matrix.java.                        */
+	/* See the OpenGL GLUT documentation for gluLookAt for a description */
+	/* of the algorithm. We implement it in a straightforward way:       */
+
+	/* TODO: The negation of of can be spared by swapping the order of
+	 *       operands in the following cross products in the right way. */
+	vec3 f;
+	vec3 s;
+	vec3 t;
+
+	vec3_sub(f, center, eye);
+	vec3_norm(f, f);
+
+	vec3_mul_cross(s, f, up);
+	vec3_norm(s, s);
+
+	vec3_mul_cross(t, s, f);
+
+	m[0][0] =  s[0];
+	m[0][1] =  t[0];
+	m[0][2] = -f[0];
+	m[0][3] =   0.f;
+
+	m[1][0] =  s[1];
+	m[1][1] =  t[1];
+	m[1][2] = -f[1];
+	m[1][3] =   0.f;
+
+	m[2][0] =  s[2];
+	m[2][1] =  t[2];
+	m[2][2] = -f[2];
+	m[2][3] =   0.f;
+
+	m[3][0] =  0.f;
+	m[3][1] =  0.f;
+	m[3][2] =  0.f;
+	m[3][3] =  1.f;
+
+	mat4x4_translate_in_place(m, -eye[0], -eye[1], -eye[2]);
+}
+
+typedef float quat[4];
+static inline void quat_identity(quat q)
+{
+	q[0] = q[1] = q[2] = 0.f;
+	q[3] = 1.f;
+}
+static inline void quat_add(quat r, quat a, quat b)
+{
+	int i;
+	for(i=0; i<4; ++i)
+		r[i] = a[i] + b[i];
+}
+static inline void quat_sub(quat r, quat a, quat b)
+{
+	int i;
+	for(i=0; i<4; ++i)
+		r[i] = a[i] - b[i];
+}
+static inline void quat_mul(quat r, quat p, quat q)
+{
+	vec3 w;
+	vec3_mul_cross(r, p, q);
+	vec3_scale(w, p, q[3]);
+	vec3_add(r, r, w);
+	vec3_scale(w, q, p[3]);
+	vec3_add(r, r, w);
+	r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
+}
+static inline void quat_scale(quat r, quat v, float s)
+{
+	int i;
+	for(i=0; i<4; ++i)
+		r[i] = v[i] * s;
+}
+static inline float quat_inner_product(quat a, quat b)
+{
+	float p = 0.f;
+	int i;
+	for(i=0; i<4; ++i)
+		p += b[i]*a[i];
+	return p;
+}
+static inline void quat_conj(quat r, quat q)
+{
+	int i;
+	for(i=0; i<3; ++i)
+		r[i] = -q[i];
+	r[3] = q[3];
+}
+static inline void quat_rotate(quat r, float angle, vec3 axis) {
+	int i;
+	vec3 v;
+	vec3_scale(v, axis, sinf(angle / 2));
+	for(i=0; i<3; ++i)
+		r[i] = v[i];
+	r[3] = cosf(angle / 2);
+}
+#define quat_norm vec4_norm
+static inline void quat_mul_vec3(vec3 r, quat q, vec3 v)
+{
+/*
+ * Method by Fabian 'ryg' Giessen (of Farbrausch)
+t = 2 * cross(q.xyz, v)
+v' = v + q.w * t + cross(q.xyz, t)
+ */
+	vec3 t = {q[0], q[1], q[2]};
+	vec3 u = {q[0], q[1], q[2]};
+
+	vec3_mul_cross(t, t, v);
+	vec3_scale(t, t, 2);
+
+	vec3_mul_cross(u, u, t);
+	vec3_scale(t, t, q[3]);
+
+	vec3_add(r, v, t);
+	vec3_add(r, r, u);
+}
+static inline void mat4x4_from_quat(mat4x4 M, quat q)
+{
+	float a = q[3];
+	float b = q[0];
+	float c = q[1];
+	float d = q[2];
+	float a2 = a*a;
+	float b2 = b*b;
+	float c2 = c*c;
+	float d2 = d*d;
+
+	M[0][0] = a2 + b2 - c2 - d2;
+	M[0][1] = 2.f*(b*c + a*d);
+	M[0][2] = 2.f*(b*d - a*c);
+	M[0][3] = 0.f;
+
+	M[1][0] = 2*(b*c - a*d);
+	M[1][1] = a2 - b2 + c2 - d2;
+	M[1][2] = 2.f*(c*d + a*b);
+	M[1][3] = 0.f;
+
+	M[2][0] = 2.f*(b*d + a*c);
+	M[2][1] = 2.f*(c*d - a*b);
+	M[2][2] = a2 - b2 - c2 + d2;
+	M[2][3] = 0.f;
+
+	M[3][0] = M[3][1] = M[3][2] = 0.f;
+	M[3][3] = 1.f;
+}
+
+static inline void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
+{
+/*  XXX: The way this is written only works for othogonal matrices. */
+/* TODO: Take care of non-orthogonal case. */
+	quat_mul_vec3(R[0], q, M[0]);
+	quat_mul_vec3(R[1], q, M[1]);
+	quat_mul_vec3(R[2], q, M[2]);
+
+	R[3][0] = R[3][1] = R[3][2] = 0.f;
+	R[3][3] = 1.f;
+}
+static inline void quat_from_mat4x4(quat q, mat4x4 M)
+{
+	float r=0.f;
+	int i;
+
+	int perm[] = { 0, 1, 2, 0, 1 };
+	int *p = perm;
+
+	for(i = 0; i<3; i++) {
+		float m = M[i][i];
+		if( m < r )
+			continue;
+		m = r;
+		p = &perm[i];
+	}
+
+	r = (float) sqrt(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
+
+	if(r < 1e-6) {
+		q[0] = 1.f;
+		q[1] = q[2] = q[3] = 0.f;
+		return;
+	}
+
+	q[0] = r/2.f;
+	q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.f*r);
+	q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.f*r);
+	q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r);
+}
+
+#endif

+ 117 - 0
src/external/glfw/deps/mingw/_mingw_dxhelper.h

@@ -0,0 +1,117 @@
+/**
+ * This file has no copyright assigned and is placed in the Public Domain.
+ * This file is part of the mingw-w64 runtime package.
+ * No warranty is given; refer to the file DISCLAIMER within this package.
+ */
+
+#if defined(_MSC_VER) && !defined(_MSC_EXTENSIONS)
+#define NONAMELESSUNION		1
+#endif
+#if defined(NONAMELESSSTRUCT) && \
+   !defined(NONAMELESSUNION)
+#define NONAMELESSUNION		1
+#endif
+#if defined(NONAMELESSUNION)  && \
+   !defined(NONAMELESSSTRUCT)
+#define NONAMELESSSTRUCT	1
+#endif
+#if !defined(__GNU_EXTENSION)
+#if defined(__GNUC__) || defined(__GNUG__)
+#define __GNU_EXTENSION		__extension__
+#else
+#define __GNU_EXTENSION
+#endif
+#endif /* __extension__ */
+
+#ifndef __ANONYMOUS_DEFINED
+#define __ANONYMOUS_DEFINED
+#if defined(__GNUC__) || defined(__GNUG__)
+#define _ANONYMOUS_UNION	__extension__
+#define _ANONYMOUS_STRUCT	__extension__
+#else
+#define _ANONYMOUS_UNION
+#define _ANONYMOUS_STRUCT
+#endif
+#ifndef NONAMELESSUNION
+#define _UNION_NAME(x)
+#define _STRUCT_NAME(x)
+#else /* NONAMELESSUNION */
+#define _UNION_NAME(x)  x
+#define _STRUCT_NAME(x) x
+#endif
+#endif	/* __ANONYMOUS_DEFINED */
+
+#ifndef DUMMYUNIONNAME
+# ifdef NONAMELESSUNION
+#  define DUMMYUNIONNAME  u
+#  define DUMMYUNIONNAME1 u1	/* Wine uses this variant */
+#  define DUMMYUNIONNAME2 u2
+#  define DUMMYUNIONNAME3 u3
+#  define DUMMYUNIONNAME4 u4
+#  define DUMMYUNIONNAME5 u5
+#  define DUMMYUNIONNAME6 u6
+#  define DUMMYUNIONNAME7 u7
+#  define DUMMYUNIONNAME8 u8
+#  define DUMMYUNIONNAME9 u9
+# else /* NONAMELESSUNION */
+#  define DUMMYUNIONNAME
+#  define DUMMYUNIONNAME1	/* Wine uses this variant */
+#  define DUMMYUNIONNAME2
+#  define DUMMYUNIONNAME3
+#  define DUMMYUNIONNAME4
+#  define DUMMYUNIONNAME5
+#  define DUMMYUNIONNAME6
+#  define DUMMYUNIONNAME7
+#  define DUMMYUNIONNAME8
+#  define DUMMYUNIONNAME9
+# endif
+#endif	/* DUMMYUNIONNAME */
+
+#if !defined(DUMMYUNIONNAME1)	/* MinGW does not define this one */
+# ifdef NONAMELESSUNION
+#  define DUMMYUNIONNAME1 u1	/* Wine uses this variant */
+# else
+#  define DUMMYUNIONNAME1	/* Wine uses this variant */
+# endif
+#endif	/* DUMMYUNIONNAME1 */
+
+#ifndef DUMMYSTRUCTNAME
+# ifdef NONAMELESSUNION
+#  define DUMMYSTRUCTNAME  s
+#  define DUMMYSTRUCTNAME1 s1	/* Wine uses this variant */
+#  define DUMMYSTRUCTNAME2 s2
+#  define DUMMYSTRUCTNAME3 s3
+#  define DUMMYSTRUCTNAME4 s4
+#  define DUMMYSTRUCTNAME5 s5
+# else
+#  define DUMMYSTRUCTNAME
+#  define DUMMYSTRUCTNAME1	/* Wine uses this variant */
+#  define DUMMYSTRUCTNAME2
+#  define DUMMYSTRUCTNAME3
+#  define DUMMYSTRUCTNAME4
+#  define DUMMYSTRUCTNAME5
+# endif
+#endif /* DUMMYSTRUCTNAME */
+
+/* These are for compatibility with the Wine source tree */
+
+#ifndef WINELIB_NAME_AW
+# ifdef __MINGW_NAME_AW
+#   define WINELIB_NAME_AW  __MINGW_NAME_AW
+# else
+#  ifdef UNICODE
+#   define WINELIB_NAME_AW(func) func##W
+#  else
+#   define WINELIB_NAME_AW(func) func##A
+#  endif
+# endif
+#endif	/* WINELIB_NAME_AW */
+
+#ifndef DECL_WINELIB_TYPE_AW
+# ifdef __MINGW_TYPEDEF_AW
+#  define DECL_WINELIB_TYPE_AW  __MINGW_TYPEDEF_AW
+# else
+#  define DECL_WINELIB_TYPE_AW(type)  typedef WINELIB_NAME_AW(type) type;
+# endif
+#endif	/* DECL_WINELIB_TYPE_AW */
+

+ 2467 - 0
src/external/glfw/deps/mingw/dinput.h

@@ -0,0 +1,2467 @@
+/*
+ * Copyright (C) the Wine project
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __DINPUT_INCLUDED__
+#define __DINPUT_INCLUDED__
+
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+#include <_mingw_dxhelper.h>
+
+#ifndef DIRECTINPUT_VERSION
+#define DIRECTINPUT_VERSION	0x0800
+#endif
+
+/* Classes */
+DEFINE_GUID(CLSID_DirectInput,		0x25E609E0,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(CLSID_DirectInputDevice,	0x25E609E1,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+DEFINE_GUID(CLSID_DirectInput8,		0x25E609E4,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(CLSID_DirectInputDevice8,	0x25E609E5,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+/* Interfaces */
+DEFINE_GUID(IID_IDirectInputA,		0x89521360,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputW,		0x89521361,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInput2A,		0x5944E662,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInput2W,		0x5944E663,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInput7A,		0x9A4CB684,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
+DEFINE_GUID(IID_IDirectInput7W,		0x9A4CB685,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
+DEFINE_GUID(IID_IDirectInput8A,		0xBF798030,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
+DEFINE_GUID(IID_IDirectInput8W,		0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
+DEFINE_GUID(IID_IDirectInputDeviceA,	0x5944E680,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputDeviceW,	0x5944E681,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputDevice2A,	0x5944E682,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputDevice2W,	0x5944E683,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputDevice7A,	0x57D7C6BC,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
+DEFINE_GUID(IID_IDirectInputDevice7W,	0x57D7C6BD,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
+DEFINE_GUID(IID_IDirectInputDevice8A,	0x54D41080,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
+DEFINE_GUID(IID_IDirectInputDevice8W,	0x54D41081,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
+DEFINE_GUID(IID_IDirectInputEffect,	0xE7E1F7C0,0x88D2,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+
+/* Predefined object types */
+DEFINE_GUID(GUID_XAxis,	0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_YAxis,	0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_ZAxis,	0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_RxAxis,0xA36D02F4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_RyAxis,0xA36D02F5,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_RzAxis,0xA36D02E3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_Slider,0xA36D02E4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_Button,0xA36D02F0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_Key,	0x55728220,0xD33C,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_POV,	0xA36D02F2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_Unknown,0xA36D02F3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+/* Predefined product GUIDs */
+DEFINE_GUID(GUID_SysMouse,	0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysKeyboard,	0x6F1D2B61,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_Joystick,	0x6F1D2B70,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysMouseEm,	0x6F1D2B80,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysMouseEm2,	0x6F1D2B81,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysKeyboardEm,	0x6F1D2B82,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysKeyboardEm2,0x6F1D2B83,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+/* predefined forcefeedback effects */
+DEFINE_GUID(GUID_ConstantForce,	0x13541C20,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_RampForce,	0x13541C21,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Square,	0x13541C22,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Sine,		0x13541C23,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Triangle,	0x13541C24,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_SawtoothUp,	0x13541C25,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_SawtoothDown,	0x13541C26,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Spring,	0x13541C27,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Damper,	0x13541C28,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Inertia,	0x13541C29,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Friction,	0x13541C2A,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_CustomForce,	0x13541C2B,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+
+typedef struct IDirectInputA *LPDIRECTINPUTA;
+typedef struct IDirectInputW *LPDIRECTINPUTW;
+typedef struct IDirectInput2A *LPDIRECTINPUT2A;
+typedef struct IDirectInput2W *LPDIRECTINPUT2W;
+typedef struct IDirectInput7A *LPDIRECTINPUT7A;
+typedef struct IDirectInput7W *LPDIRECTINPUT7W;
+#if DIRECTINPUT_VERSION >= 0x0800
+typedef struct IDirectInput8A *LPDIRECTINPUT8A;
+typedef struct IDirectInput8W *LPDIRECTINPUT8W;
+#endif /* DI8 */
+typedef struct IDirectInputDeviceA *LPDIRECTINPUTDEVICEA;
+typedef struct IDirectInputDeviceW *LPDIRECTINPUTDEVICEW;
+#if DIRECTINPUT_VERSION >= 0x0500
+typedef struct IDirectInputDevice2A *LPDIRECTINPUTDEVICE2A;
+typedef struct IDirectInputDevice2W *LPDIRECTINPUTDEVICE2W;
+#endif /* DI5 */
+#if DIRECTINPUT_VERSION >= 0x0700
+typedef struct IDirectInputDevice7A *LPDIRECTINPUTDEVICE7A;
+typedef struct IDirectInputDevice7W *LPDIRECTINPUTDEVICE7W;
+#endif /* DI7 */
+#if DIRECTINPUT_VERSION >= 0x0800
+typedef struct IDirectInputDevice8A *LPDIRECTINPUTDEVICE8A;
+typedef struct IDirectInputDevice8W *LPDIRECTINPUTDEVICE8W;
+#endif /* DI8 */
+#if DIRECTINPUT_VERSION >= 0x0500
+typedef struct IDirectInputEffect *LPDIRECTINPUTEFFECT;
+#endif /* DI5 */
+typedef struct SysKeyboardA *LPSYSKEYBOARDA;
+typedef struct SysMouseA *LPSYSMOUSEA;
+
+#define IID_IDirectInput WINELIB_NAME_AW(IID_IDirectInput)
+#define IDirectInput WINELIB_NAME_AW(IDirectInput)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUT)
+#define IID_IDirectInput2 WINELIB_NAME_AW(IID_IDirectInput2)
+#define IDirectInput2 WINELIB_NAME_AW(IDirectInput2)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUT2)
+#define IID_IDirectInput7 WINELIB_NAME_AW(IID_IDirectInput7)
+#define IDirectInput7 WINELIB_NAME_AW(IDirectInput7)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUT7)
+#if DIRECTINPUT_VERSION >= 0x0800
+#define IID_IDirectInput8 WINELIB_NAME_AW(IID_IDirectInput8)
+#define IDirectInput8 WINELIB_NAME_AW(IDirectInput8)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUT8)
+#endif /* DI8 */
+#define IID_IDirectInputDevice WINELIB_NAME_AW(IID_IDirectInputDevice)
+#define IDirectInputDevice WINELIB_NAME_AW(IDirectInputDevice)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE)
+#if DIRECTINPUT_VERSION >= 0x0500
+#define IID_IDirectInputDevice2 WINELIB_NAME_AW(IID_IDirectInputDevice2)
+#define IDirectInputDevice2 WINELIB_NAME_AW(IDirectInputDevice2)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE2)
+#endif /* DI5 */
+#if DIRECTINPUT_VERSION >= 0x0700
+#define IID_IDirectInputDevice7 WINELIB_NAME_AW(IID_IDirectInputDevice7)
+#define IDirectInputDevice7 WINELIB_NAME_AW(IDirectInputDevice7)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE7)
+#endif /* DI7 */
+#if DIRECTINPUT_VERSION >= 0x0800
+#define IID_IDirectInputDevice8 WINELIB_NAME_AW(IID_IDirectInputDevice8)
+#define IDirectInputDevice8 WINELIB_NAME_AW(IDirectInputDevice8)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE8)
+#endif /* DI8 */
+
+#define DI_OK                           S_OK
+#define DI_NOTATTACHED                  S_FALSE
+#define DI_BUFFEROVERFLOW               S_FALSE
+#define DI_PROPNOEFFECT                 S_FALSE
+#define DI_NOEFFECT                     S_FALSE
+#define DI_POLLEDDEVICE                 ((HRESULT)0x00000002L)
+#define DI_DOWNLOADSKIPPED              ((HRESULT)0x00000003L)
+#define DI_EFFECTRESTARTED              ((HRESULT)0x00000004L)
+#define DI_TRUNCATED                    ((HRESULT)0x00000008L)
+#define DI_SETTINGSNOTSAVED             ((HRESULT)0x0000000BL)
+#define DI_TRUNCATEDANDRESTARTED        ((HRESULT)0x0000000CL)
+#define DI_WRITEPROTECT                 ((HRESULT)0x00000013L)
+
+#define DIERR_OLDDIRECTINPUTVERSION     \
+    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_OLD_WIN_VERSION)
+#define DIERR_BETADIRECTINPUTVERSION    \
+    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_RMODE_APP)
+#define DIERR_BADDRIVERVER              \
+    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BAD_DRIVER_LEVEL)
+#define DIERR_DEVICENOTREG              REGDB_E_CLASSNOTREG
+#define DIERR_NOTFOUND                  \
+    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
+#define DIERR_OBJECTNOTFOUND            \
+    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
+#define DIERR_INVALIDPARAM              E_INVALIDARG
+#define DIERR_NOINTERFACE               E_NOINTERFACE
+#define DIERR_GENERIC                   E_FAIL
+#define DIERR_OUTOFMEMORY               E_OUTOFMEMORY
+#define DIERR_UNSUPPORTED               E_NOTIMPL
+#define DIERR_NOTINITIALIZED            \
+    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_NOT_READY)
+#define DIERR_ALREADYINITIALIZED        \
+    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_ALREADY_INITIALIZED)
+#define DIERR_NOAGGREGATION             CLASS_E_NOAGGREGATION
+#define DIERR_OTHERAPPHASPRIO           E_ACCESSDENIED
+#define DIERR_INPUTLOST                 \
+    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_READ_FAULT)
+#define DIERR_ACQUIRED                  \
+    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BUSY)
+#define DIERR_NOTACQUIRED               \
+    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_INVALID_ACCESS)
+#define DIERR_READONLY                  E_ACCESSDENIED
+#define DIERR_HANDLEEXISTS              E_ACCESSDENIED
+#ifndef E_PENDING
+#define E_PENDING                       0x8000000AL
+#endif
+#define DIERR_INSUFFICIENTPRIVS         0x80040200L
+#define DIERR_DEVICEFULL                0x80040201L
+#define DIERR_MOREDATA                  0x80040202L
+#define DIERR_NOTDOWNLOADED             0x80040203L
+#define DIERR_HASEFFECTS                0x80040204L
+#define DIERR_NOTEXCLUSIVEACQUIRED      0x80040205L
+#define DIERR_INCOMPLETEEFFECT          0x80040206L
+#define DIERR_NOTBUFFERED               0x80040207L
+#define DIERR_EFFECTPLAYING             0x80040208L
+#define DIERR_UNPLUGGED                 0x80040209L
+#define DIERR_REPORTFULL                0x8004020AL
+#define DIERR_MAPFILEFAIL               0x8004020BL
+
+#define DIENUM_STOP                     0
+#define DIENUM_CONTINUE                 1
+
+#define DIEDFL_ALLDEVICES               0x00000000
+#define DIEDFL_ATTACHEDONLY             0x00000001
+#define DIEDFL_FORCEFEEDBACK            0x00000100
+#define DIEDFL_INCLUDEALIASES           0x00010000
+#define DIEDFL_INCLUDEPHANTOMS          0x00020000
+#define DIEDFL_INCLUDEHIDDEN		0x00040000
+
+#define DIDEVTYPE_DEVICE                1
+#define DIDEVTYPE_MOUSE                 2
+#define DIDEVTYPE_KEYBOARD              3
+#define DIDEVTYPE_JOYSTICK              4
+#define DIDEVTYPE_HID                   0x00010000
+
+#define DI8DEVCLASS_ALL             0
+#define DI8DEVCLASS_DEVICE          1
+#define DI8DEVCLASS_POINTER         2
+#define DI8DEVCLASS_KEYBOARD        3
+#define DI8DEVCLASS_GAMECTRL        4
+
+#define DI8DEVTYPE_DEVICE           0x11
+#define DI8DEVTYPE_MOUSE            0x12
+#define DI8DEVTYPE_KEYBOARD         0x13
+#define DI8DEVTYPE_JOYSTICK         0x14
+#define DI8DEVTYPE_GAMEPAD          0x15
+#define DI8DEVTYPE_DRIVING          0x16
+#define DI8DEVTYPE_FLIGHT           0x17
+#define DI8DEVTYPE_1STPERSON        0x18
+#define DI8DEVTYPE_DEVICECTRL       0x19
+#define DI8DEVTYPE_SCREENPOINTER    0x1A
+#define DI8DEVTYPE_REMOTE           0x1B
+#define DI8DEVTYPE_SUPPLEMENTAL     0x1C
+	
+#define DIDEVTYPEMOUSE_UNKNOWN          1
+#define DIDEVTYPEMOUSE_TRADITIONAL      2
+#define DIDEVTYPEMOUSE_FINGERSTICK      3
+#define DIDEVTYPEMOUSE_TOUCHPAD         4
+#define DIDEVTYPEMOUSE_TRACKBALL        5
+
+#define DIDEVTYPEKEYBOARD_UNKNOWN       0
+#define DIDEVTYPEKEYBOARD_PCXT          1
+#define DIDEVTYPEKEYBOARD_OLIVETTI      2
+#define DIDEVTYPEKEYBOARD_PCAT          3
+#define DIDEVTYPEKEYBOARD_PCENH         4
+#define DIDEVTYPEKEYBOARD_NOKIA1050     5
+#define DIDEVTYPEKEYBOARD_NOKIA9140     6
+#define DIDEVTYPEKEYBOARD_NEC98         7
+#define DIDEVTYPEKEYBOARD_NEC98LAPTOP   8
+#define DIDEVTYPEKEYBOARD_NEC98106      9
+#define DIDEVTYPEKEYBOARD_JAPAN106     10
+#define DIDEVTYPEKEYBOARD_JAPANAX      11
+#define DIDEVTYPEKEYBOARD_J3100        12
+
+#define DIDEVTYPEJOYSTICK_UNKNOWN       1
+#define DIDEVTYPEJOYSTICK_TRADITIONAL   2
+#define DIDEVTYPEJOYSTICK_FLIGHTSTICK   3
+#define DIDEVTYPEJOYSTICK_GAMEPAD       4
+#define DIDEVTYPEJOYSTICK_RUDDER        5
+#define DIDEVTYPEJOYSTICK_WHEEL         6
+#define DIDEVTYPEJOYSTICK_HEADTRACKER   7
+
+#define DI8DEVTYPEMOUSE_UNKNOWN                     1
+#define DI8DEVTYPEMOUSE_TRADITIONAL                 2
+#define DI8DEVTYPEMOUSE_FINGERSTICK                 3
+#define DI8DEVTYPEMOUSE_TOUCHPAD                    4
+#define DI8DEVTYPEMOUSE_TRACKBALL                   5
+#define DI8DEVTYPEMOUSE_ABSOLUTE                    6
+
+#define DI8DEVTYPEKEYBOARD_UNKNOWN                  0
+#define DI8DEVTYPEKEYBOARD_PCXT                     1
+#define DI8DEVTYPEKEYBOARD_OLIVETTI                 2
+#define DI8DEVTYPEKEYBOARD_PCAT                     3
+#define DI8DEVTYPEKEYBOARD_PCENH                    4
+#define DI8DEVTYPEKEYBOARD_NOKIA1050                5
+#define DI8DEVTYPEKEYBOARD_NOKIA9140                6
+#define DI8DEVTYPEKEYBOARD_NEC98                    7
+#define DI8DEVTYPEKEYBOARD_NEC98LAPTOP              8
+#define DI8DEVTYPEKEYBOARD_NEC98106                 9
+#define DI8DEVTYPEKEYBOARD_JAPAN106                10
+#define DI8DEVTYPEKEYBOARD_JAPANAX                 11
+#define DI8DEVTYPEKEYBOARD_J3100                   12
+
+#define DI8DEVTYPE_LIMITEDGAMESUBTYPE               1
+
+#define DI8DEVTYPEJOYSTICK_LIMITED                  DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEJOYSTICK_STANDARD                 2
+
+#define DI8DEVTYPEGAMEPAD_LIMITED                   DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEGAMEPAD_STANDARD                  2
+#define DI8DEVTYPEGAMEPAD_TILT                      3
+
+#define DI8DEVTYPEDRIVING_LIMITED                   DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEDRIVING_COMBINEDPEDALS            2
+#define DI8DEVTYPEDRIVING_DUALPEDALS                3
+#define DI8DEVTYPEDRIVING_THREEPEDALS               4
+#define DI8DEVTYPEDRIVING_HANDHELD                  5
+
+#define DI8DEVTYPEFLIGHT_LIMITED                    DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEFLIGHT_STICK                      2
+#define DI8DEVTYPEFLIGHT_YOKE                       3
+#define DI8DEVTYPEFLIGHT_RC                         4
+
+#define DI8DEVTYPE1STPERSON_LIMITED                 DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPE1STPERSON_UNKNOWN                 2
+#define DI8DEVTYPE1STPERSON_SIXDOF                  3
+#define DI8DEVTYPE1STPERSON_SHOOTER                 4
+
+#define DI8DEVTYPESCREENPTR_UNKNOWN                 2
+#define DI8DEVTYPESCREENPTR_LIGHTGUN                3
+#define DI8DEVTYPESCREENPTR_LIGHTPEN                4
+#define DI8DEVTYPESCREENPTR_TOUCH                   5
+
+#define DI8DEVTYPEREMOTE_UNKNOWN                    2
+
+#define DI8DEVTYPEDEVICECTRL_UNKNOWN                2
+#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION         3
+#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4
+
+#define DI8DEVTYPESUPPLEMENTAL_UNKNOWN              2
+#define DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER    3
+#define DI8DEVTYPESUPPLEMENTAL_HEADTRACKER          4
+#define DI8DEVTYPESUPPLEMENTAL_HANDTRACKER          5
+#define DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE       6
+#define DI8DEVTYPESUPPLEMENTAL_SHIFTER              7
+#define DI8DEVTYPESUPPLEMENTAL_THROTTLE             8
+#define DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE        9
+#define DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS      10
+#define DI8DEVTYPESUPPLEMENTAL_DUALPEDALS          11
+#define DI8DEVTYPESUPPLEMENTAL_THREEPEDALS         12
+#define DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS        13
+	
+#define GET_DIDEVICE_TYPE(dwDevType)     LOBYTE(dwDevType)
+#define GET_DIDEVICE_SUBTYPE(dwDevType)  HIBYTE(dwDevType)
+
+typedef struct DIDEVICEOBJECTINSTANCE_DX3A {
+    DWORD   dwSize;
+    GUID    guidType;
+    DWORD   dwOfs;
+    DWORD   dwType;
+    DWORD   dwFlags;
+    CHAR    tszName[MAX_PATH];
+} DIDEVICEOBJECTINSTANCE_DX3A, *LPDIDEVICEOBJECTINSTANCE_DX3A;
+typedef const DIDEVICEOBJECTINSTANCE_DX3A *LPCDIDEVICEOBJECTINSTANCE_DX3A;
+typedef struct DIDEVICEOBJECTINSTANCE_DX3W {
+    DWORD   dwSize;
+    GUID    guidType;
+    DWORD   dwOfs;
+    DWORD   dwType;
+    DWORD   dwFlags;
+    WCHAR   tszName[MAX_PATH];
+} DIDEVICEOBJECTINSTANCE_DX3W, *LPDIDEVICEOBJECTINSTANCE_DX3W;
+typedef const DIDEVICEOBJECTINSTANCE_DX3W *LPCDIDEVICEOBJECTINSTANCE_DX3W;
+
+DECL_WINELIB_TYPE_AW(DIDEVICEOBJECTINSTANCE_DX3)
+DECL_WINELIB_TYPE_AW(LPDIDEVICEOBJECTINSTANCE_DX3)
+DECL_WINELIB_TYPE_AW(LPCDIDEVICEOBJECTINSTANCE_DX3)
+
+typedef struct DIDEVICEOBJECTINSTANCEA {
+    DWORD	dwSize;
+    GUID	guidType;
+    DWORD	dwOfs;
+    DWORD	dwType;
+    DWORD	dwFlags;
+    CHAR	tszName[MAX_PATH];
+#if(DIRECTINPUT_VERSION >= 0x0500)
+    DWORD	dwFFMaxForce;
+    DWORD	dwFFForceResolution;
+    WORD	wCollectionNumber;
+    WORD	wDesignatorIndex;
+    WORD	wUsagePage;
+    WORD	wUsage;
+    DWORD	dwDimension;
+    WORD	wExponent;
+    WORD	wReserved;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVICEOBJECTINSTANCEA, *LPDIDEVICEOBJECTINSTANCEA;
+typedef const DIDEVICEOBJECTINSTANCEA *LPCDIDEVICEOBJECTINSTANCEA;
+
+typedef struct DIDEVICEOBJECTINSTANCEW {
+    DWORD	dwSize;
+    GUID	guidType;
+    DWORD	dwOfs;
+    DWORD	dwType;
+    DWORD	dwFlags;
+    WCHAR	tszName[MAX_PATH];
+#if(DIRECTINPUT_VERSION >= 0x0500)
+    DWORD	dwFFMaxForce;
+    DWORD	dwFFForceResolution;
+    WORD	wCollectionNumber;
+    WORD	wDesignatorIndex;
+    WORD	wUsagePage;
+    WORD	wUsage;
+    DWORD	dwDimension;
+    WORD	wExponent;
+    WORD	wReserved;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVICEOBJECTINSTANCEW, *LPDIDEVICEOBJECTINSTANCEW;
+typedef const DIDEVICEOBJECTINSTANCEW *LPCDIDEVICEOBJECTINSTANCEW;
+
+DECL_WINELIB_TYPE_AW(DIDEVICEOBJECTINSTANCE)
+DECL_WINELIB_TYPE_AW(LPDIDEVICEOBJECTINSTANCE)
+DECL_WINELIB_TYPE_AW(LPCDIDEVICEOBJECTINSTANCE)
+
+typedef struct DIDEVICEINSTANCE_DX3A {
+    DWORD   dwSize;
+    GUID    guidInstance;
+    GUID    guidProduct;
+    DWORD   dwDevType;
+    CHAR    tszInstanceName[MAX_PATH];
+    CHAR    tszProductName[MAX_PATH];
+} DIDEVICEINSTANCE_DX3A, *LPDIDEVICEINSTANCE_DX3A;
+typedef const DIDEVICEINSTANCE_DX3A *LPCDIDEVICEINSTANCE_DX3A;
+typedef struct DIDEVICEINSTANCE_DX3W {
+    DWORD   dwSize;
+    GUID    guidInstance;
+    GUID    guidProduct;
+    DWORD   dwDevType;
+    WCHAR   tszInstanceName[MAX_PATH];
+    WCHAR   tszProductName[MAX_PATH];
+} DIDEVICEINSTANCE_DX3W, *LPDIDEVICEINSTANCE_DX3W;
+typedef const DIDEVICEINSTANCE_DX3W *LPCDIDEVICEINSTANCE_DX3W;
+
+DECL_WINELIB_TYPE_AW(DIDEVICEINSTANCE_DX3)
+DECL_WINELIB_TYPE_AW(LPDIDEVICEINSTANCE_DX3)
+DECL_WINELIB_TYPE_AW(LPCDIDEVICEINSTANCE_DX3)
+
+typedef struct DIDEVICEINSTANCEA {
+    DWORD	dwSize;
+    GUID	guidInstance;
+    GUID	guidProduct;
+    DWORD	dwDevType;
+    CHAR	tszInstanceName[MAX_PATH];
+    CHAR	tszProductName[MAX_PATH];
+#if(DIRECTINPUT_VERSION >= 0x0500)
+    GUID	guidFFDriver;
+    WORD	wUsagePage;
+    WORD	wUsage;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVICEINSTANCEA, *LPDIDEVICEINSTANCEA;
+typedef const DIDEVICEINSTANCEA *LPCDIDEVICEINSTANCEA;
+
+typedef struct DIDEVICEINSTANCEW {
+    DWORD	dwSize;
+    GUID	guidInstance;
+    GUID	guidProduct;
+    DWORD	dwDevType;
+    WCHAR	tszInstanceName[MAX_PATH];
+    WCHAR	tszProductName[MAX_PATH];
+#if(DIRECTINPUT_VERSION >= 0x0500)
+    GUID	guidFFDriver;
+    WORD	wUsagePage;
+    WORD	wUsage;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVICEINSTANCEW, *LPDIDEVICEINSTANCEW;
+typedef const DIDEVICEINSTANCEW *LPCDIDEVICEINSTANCEW;
+
+DECL_WINELIB_TYPE_AW(DIDEVICEINSTANCE)
+DECL_WINELIB_TYPE_AW(LPDIDEVICEINSTANCE)
+DECL_WINELIB_TYPE_AW(LPCDIDEVICEINSTANCE)
+
+typedef BOOL (CALLBACK *LPDIENUMDEVICESCALLBACKA)(LPCDIDEVICEINSTANCEA,LPVOID);
+typedef BOOL (CALLBACK *LPDIENUMDEVICESCALLBACKW)(LPCDIDEVICEINSTANCEW,LPVOID);
+DECL_WINELIB_TYPE_AW(LPDIENUMDEVICESCALLBACK)
+
+#define DIEDBS_MAPPEDPRI1		0x00000001
+#define DIEDBS_MAPPEDPRI2		0x00000002
+#define DIEDBS_RECENTDEVICE		0x00000010
+#define DIEDBS_NEWDEVICE		0x00000020
+
+#define DIEDBSFL_ATTACHEDONLY		0x00000000
+#define DIEDBSFL_THISUSER		0x00000010
+#define DIEDBSFL_FORCEFEEDBACK		DIEDFL_FORCEFEEDBACK
+#define DIEDBSFL_AVAILABLEDEVICES	0x00001000
+#define DIEDBSFL_MULTIMICEKEYBOARDS	0x00002000
+#define DIEDBSFL_NONGAMINGDEVICES	0x00004000
+#define DIEDBSFL_VALID			0x00007110
+
+#if DIRECTINPUT_VERSION >= 0x0800
+typedef BOOL (CALLBACK *LPDIENUMDEVICESBYSEMANTICSCBA)(LPCDIDEVICEINSTANCEA,LPDIRECTINPUTDEVICE8A,DWORD,DWORD,LPVOID);
+typedef BOOL (CALLBACK *LPDIENUMDEVICESBYSEMANTICSCBW)(LPCDIDEVICEINSTANCEW,LPDIRECTINPUTDEVICE8W,DWORD,DWORD,LPVOID);
+DECL_WINELIB_TYPE_AW(LPDIENUMDEVICESBYSEMANTICSCB)
+#endif
+
+typedef BOOL (CALLBACK *LPDICONFIGUREDEVICESCALLBACK)(LPUNKNOWN,LPVOID);
+
+typedef BOOL (CALLBACK *LPDIENUMDEVICEOBJECTSCALLBACKA)(LPCDIDEVICEOBJECTINSTANCEA,LPVOID);
+typedef BOOL (CALLBACK *LPDIENUMDEVICEOBJECTSCALLBACKW)(LPCDIDEVICEOBJECTINSTANCEW,LPVOID);
+DECL_WINELIB_TYPE_AW(LPDIENUMDEVICEOBJECTSCALLBACK)
+
+#if DIRECTINPUT_VERSION >= 0x0500
+typedef BOOL (CALLBACK *LPDIENUMCREATEDEFFECTOBJECTSCALLBACK)(LPDIRECTINPUTEFFECT, LPVOID);
+#endif
+
+#define DIK_ESCAPE          0x01
+#define DIK_1               0x02
+#define DIK_2               0x03
+#define DIK_3               0x04
+#define DIK_4               0x05
+#define DIK_5               0x06
+#define DIK_6               0x07
+#define DIK_7               0x08
+#define DIK_8               0x09
+#define DIK_9               0x0A
+#define DIK_0               0x0B
+#define DIK_MINUS           0x0C    /* - on main keyboard */
+#define DIK_EQUALS          0x0D
+#define DIK_BACK            0x0E    /* backspace */
+#define DIK_TAB             0x0F
+#define DIK_Q               0x10
+#define DIK_W               0x11
+#define DIK_E               0x12
+#define DIK_R               0x13
+#define DIK_T               0x14
+#define DIK_Y               0x15
+#define DIK_U               0x16
+#define DIK_I               0x17
+#define DIK_O               0x18
+#define DIK_P               0x19
+#define DIK_LBRACKET        0x1A
+#define DIK_RBRACKET        0x1B
+#define DIK_RETURN          0x1C    /* Enter on main keyboard */
+#define DIK_LCONTROL        0x1D
+#define DIK_A               0x1E
+#define DIK_S               0x1F
+#define DIK_D               0x20
+#define DIK_F               0x21
+#define DIK_G               0x22
+#define DIK_H               0x23
+#define DIK_J               0x24
+#define DIK_K               0x25
+#define DIK_L               0x26
+#define DIK_SEMICOLON       0x27
+#define DIK_APOSTROPHE      0x28
+#define DIK_GRAVE           0x29    /* accent grave */
+#define DIK_LSHIFT          0x2A
+#define DIK_BACKSLASH       0x2B
+#define DIK_Z               0x2C
+#define DIK_X               0x2D
+#define DIK_C               0x2E
+#define DIK_V               0x2F
+#define DIK_B               0x30
+#define DIK_N               0x31
+#define DIK_M               0x32
+#define DIK_COMMA           0x33
+#define DIK_PERIOD          0x34    /* . on main keyboard */
+#define DIK_SLASH           0x35    /* / on main keyboard */
+#define DIK_RSHIFT          0x36
+#define DIK_MULTIPLY        0x37    /* * on numeric keypad */
+#define DIK_LMENU           0x38    /* left Alt */
+#define DIK_SPACE           0x39
+#define DIK_CAPITAL         0x3A
+#define DIK_F1              0x3B
+#define DIK_F2              0x3C
+#define DIK_F3              0x3D
+#define DIK_F4              0x3E
+#define DIK_F5              0x3F
+#define DIK_F6              0x40
+#define DIK_F7              0x41
+#define DIK_F8              0x42
+#define DIK_F9              0x43
+#define DIK_F10             0x44
+#define DIK_NUMLOCK         0x45
+#define DIK_SCROLL          0x46    /* Scroll Lock */
+#define DIK_NUMPAD7         0x47
+#define DIK_NUMPAD8         0x48
+#define DIK_NUMPAD9         0x49
+#define DIK_SUBTRACT        0x4A    /* - on numeric keypad */
+#define DIK_NUMPAD4         0x4B
+#define DIK_NUMPAD5         0x4C
+#define DIK_NUMPAD6         0x4D
+#define DIK_ADD             0x4E    /* + on numeric keypad */
+#define DIK_NUMPAD1         0x4F
+#define DIK_NUMPAD2         0x50
+#define DIK_NUMPAD3         0x51
+#define DIK_NUMPAD0         0x52
+#define DIK_DECIMAL         0x53    /* . on numeric keypad */
+#define DIK_OEM_102         0x56    /* < > | on UK/Germany keyboards */
+#define DIK_F11             0x57
+#define DIK_F12             0x58
+#define DIK_F13             0x64    /*                     (NEC PC98) */
+#define DIK_F14             0x65    /*                     (NEC PC98) */
+#define DIK_F15             0x66    /*                     (NEC PC98) */
+#define DIK_KANA            0x70    /* (Japanese keyboard)            */
+#define DIK_ABNT_C1         0x73    /* / ? on Portugese (Brazilian) keyboards */
+#define DIK_CONVERT         0x79    /* (Japanese keyboard)            */
+#define DIK_NOCONVERT       0x7B    /* (Japanese keyboard)            */
+#define DIK_YEN             0x7D    /* (Japanese keyboard)            */
+#define DIK_ABNT_C2         0x7E    /* Numpad . on Portugese (Brazilian) keyboards */
+#define DIK_NUMPADEQUALS    0x8D    /* = on numeric keypad (NEC PC98) */
+#define DIK_CIRCUMFLEX      0x90    /* (Japanese keyboard)            */
+#define DIK_AT              0x91    /*                     (NEC PC98) */
+#define DIK_COLON           0x92    /*                     (NEC PC98) */
+#define DIK_UNDERLINE       0x93    /*                     (NEC PC98) */
+#define DIK_KANJI           0x94    /* (Japanese keyboard)            */
+#define DIK_STOP            0x95    /*                     (NEC PC98) */
+#define DIK_AX              0x96    /*                     (Japan AX) */
+#define DIK_UNLABELED       0x97    /*                        (J3100) */
+#define DIK_NEXTTRACK       0x99    /* Next Track */
+#define DIK_NUMPADENTER     0x9C    /* Enter on numeric keypad */
+#define DIK_RCONTROL        0x9D
+#define DIK_MUTE	    0xA0    /* Mute */
+#define DIK_CALCULATOR      0xA1    /* Calculator */
+#define DIK_PLAYPAUSE       0xA2    /* Play / Pause */
+#define DIK_MEDIASTOP       0xA4    /* Media Stop */
+#define DIK_VOLUMEDOWN      0xAE    /* Volume - */
+#define DIK_VOLUMEUP        0xB0    /* Volume + */
+#define DIK_WEBHOME         0xB2    /* Web home */
+#define DIK_NUMPADCOMMA     0xB3    /* , on numeric keypad (NEC PC98) */
+#define DIK_DIVIDE          0xB5    /* / on numeric keypad */
+#define DIK_SYSRQ           0xB7
+#define DIK_RMENU           0xB8    /* right Alt */
+#define DIK_PAUSE           0xC5    /* Pause */
+#define DIK_HOME            0xC7    /* Home on arrow keypad */
+#define DIK_UP              0xC8    /* UpArrow on arrow keypad */
+#define DIK_PRIOR           0xC9    /* PgUp on arrow keypad */
+#define DIK_LEFT            0xCB    /* LeftArrow on arrow keypad */
+#define DIK_RIGHT           0xCD    /* RightArrow on arrow keypad */
+#define DIK_END             0xCF    /* End on arrow keypad */
+#define DIK_DOWN            0xD0    /* DownArrow on arrow keypad */
+#define DIK_NEXT            0xD1    /* PgDn on arrow keypad */
+#define DIK_INSERT          0xD2    /* Insert on arrow keypad */
+#define DIK_DELETE          0xD3    /* Delete on arrow keypad */
+#define DIK_LWIN            0xDB    /* Left Windows key */
+#define DIK_RWIN            0xDC    /* Right Windows key */
+#define DIK_APPS            0xDD    /* AppMenu key */
+#define DIK_POWER           0xDE
+#define DIK_SLEEP           0xDF
+#define DIK_WAKE            0xE3    /* System Wake */
+#define DIK_WEBSEARCH       0xE5    /* Web Search */
+#define DIK_WEBFAVORITES    0xE6    /* Web Favorites */
+#define DIK_WEBREFRESH      0xE7    /* Web Refresh */
+#define DIK_WEBSTOP         0xE8    /* Web Stop */
+#define DIK_WEBFORWARD      0xE9    /* Web Forward */
+#define DIK_WEBBACK         0xEA    /* Web Back */
+#define DIK_MYCOMPUTER      0xEB    /* My Computer */
+#define DIK_MAIL            0xEC    /* Mail */
+#define DIK_MEDIASELECT     0xED    /* Media Select */
+
+#define DIK_BACKSPACE       DIK_BACK            /* backspace */
+#define DIK_NUMPADSTAR      DIK_MULTIPLY        /* * on numeric keypad */
+#define DIK_LALT            DIK_LMENU           /* left Alt */
+#define DIK_CAPSLOCK        DIK_CAPITAL         /* CapsLock */
+#define DIK_NUMPADMINUS     DIK_SUBTRACT        /* - on numeric keypad */
+#define DIK_NUMPADPLUS      DIK_ADD             /* + on numeric keypad */
+#define DIK_NUMPADPERIOD    DIK_DECIMAL         /* . on numeric keypad */
+#define DIK_NUMPADSLASH     DIK_DIVIDE          /* / on numeric keypad */
+#define DIK_RALT            DIK_RMENU           /* right Alt */
+#define DIK_UPARROW         DIK_UP              /* UpArrow on arrow keypad */
+#define DIK_PGUP            DIK_PRIOR           /* PgUp on arrow keypad */
+#define DIK_LEFTARROW       DIK_LEFT            /* LeftArrow on arrow keypad */
+#define DIK_RIGHTARROW      DIK_RIGHT           /* RightArrow on arrow keypad */
+#define DIK_DOWNARROW       DIK_DOWN            /* DownArrow on arrow keypad */
+#define DIK_PGDN            DIK_NEXT            /* PgDn on arrow keypad */
+
+#define DIDFT_ALL		0x00000000
+#define DIDFT_RELAXIS		0x00000001
+#define DIDFT_ABSAXIS		0x00000002
+#define DIDFT_AXIS		0x00000003
+#define DIDFT_PSHBUTTON		0x00000004
+#define DIDFT_TGLBUTTON		0x00000008
+#define DIDFT_BUTTON		0x0000000C
+#define DIDFT_POV		0x00000010
+#define DIDFT_COLLECTION	0x00000040
+#define DIDFT_NODATA		0x00000080
+#define DIDFT_ANYINSTANCE	0x00FFFF00
+#define DIDFT_INSTANCEMASK	DIDFT_ANYINSTANCE
+#define DIDFT_MAKEINSTANCE(n)	((WORD)(n) << 8)
+#define DIDFT_GETTYPE(n)	LOBYTE(n)
+#define DIDFT_GETINSTANCE(n)	LOWORD((n) >> 8)
+#define DIDFT_FFACTUATOR	0x01000000
+#define DIDFT_FFEFFECTTRIGGER	0x02000000
+#if DIRECTINPUT_VERSION >= 0x050a
+#define DIDFT_OUTPUT		0x10000000
+#define DIDFT_VENDORDEFINED	0x04000000
+#define DIDFT_ALIAS		0x08000000
+#endif /* DI5a */
+#ifndef DIDFT_OPTIONAL
+#define DIDFT_OPTIONAL		0x80000000
+#endif
+#define DIDFT_ENUMCOLLECTION(n)	((WORD)(n) << 8)
+#define DIDFT_NOCOLLECTION	0x00FFFF00
+
+#define DIDF_ABSAXIS		0x00000001
+#define DIDF_RELAXIS		0x00000002
+
+#define DIGDD_PEEK		0x00000001
+
+#define DISEQUENCE_COMPARE(dwSq1,cmp,dwSq2) ((int)((dwSq1) - (dwSq2)) cmp 0)
+
+typedef struct DIDEVICEOBJECTDATA_DX3 {
+    DWORD	dwOfs;
+    DWORD	dwData;
+    DWORD	dwTimeStamp;
+    DWORD	dwSequence;
+} DIDEVICEOBJECTDATA_DX3,*LPDIDEVICEOBJECTDATA_DX3;
+typedef const DIDEVICEOBJECTDATA_DX3 *LPCDIDEVICEOBJECTDATA_DX3;
+
+typedef struct DIDEVICEOBJECTDATA {
+    DWORD	dwOfs;
+    DWORD	dwData;
+    DWORD	dwTimeStamp;
+    DWORD	dwSequence;
+#if(DIRECTINPUT_VERSION >= 0x0800)
+    UINT_PTR	uAppData;
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+} DIDEVICEOBJECTDATA, *LPDIDEVICEOBJECTDATA;
+typedef const DIDEVICEOBJECTDATA *LPCDIDEVICEOBJECTDATA;
+
+typedef struct _DIOBJECTDATAFORMAT {
+    const GUID *pguid;
+    DWORD	dwOfs;
+    DWORD	dwType;
+    DWORD	dwFlags;
+} DIOBJECTDATAFORMAT, *LPDIOBJECTDATAFORMAT;
+typedef const DIOBJECTDATAFORMAT *LPCDIOBJECTDATAFORMAT;
+
+typedef struct _DIDATAFORMAT {
+    DWORD			dwSize;
+    DWORD			dwObjSize;
+    DWORD			dwFlags;
+    DWORD			dwDataSize;
+    DWORD			dwNumObjs;
+    LPDIOBJECTDATAFORMAT	rgodf;
+} DIDATAFORMAT, *LPDIDATAFORMAT;
+typedef const DIDATAFORMAT *LPCDIDATAFORMAT;
+
+#if DIRECTINPUT_VERSION >= 0x0500
+#define DIDOI_FFACTUATOR	0x00000001
+#define DIDOI_FFEFFECTTRIGGER	0x00000002
+#define DIDOI_POLLED		0x00008000
+#define DIDOI_ASPECTPOSITION	0x00000100
+#define DIDOI_ASPECTVELOCITY	0x00000200
+#define DIDOI_ASPECTACCEL	0x00000300
+#define DIDOI_ASPECTFORCE	0x00000400
+#define DIDOI_ASPECTMASK	0x00000F00
+#endif /* DI5 */
+#if DIRECTINPUT_VERSION >= 0x050a
+#define DIDOI_GUIDISUSAGE	0x00010000
+#endif /* DI5a */
+
+typedef struct DIPROPHEADER {
+    DWORD	dwSize;
+    DWORD	dwHeaderSize;
+    DWORD	dwObj;
+    DWORD	dwHow;
+} DIPROPHEADER,*LPDIPROPHEADER;
+typedef const DIPROPHEADER *LPCDIPROPHEADER;
+
+#define DIPH_DEVICE	0
+#define DIPH_BYOFFSET	1
+#define DIPH_BYID	2
+#if DIRECTINPUT_VERSION >= 0x050a
+#define DIPH_BYUSAGE	3
+
+#define DIMAKEUSAGEDWORD(UsagePage, Usage) (DWORD)MAKELONG(Usage, UsagePage)
+#endif /* DI5a */
+
+typedef struct DIPROPDWORD {
+	DIPROPHEADER	diph;
+	DWORD		dwData;
+} DIPROPDWORD, *LPDIPROPDWORD;
+typedef const DIPROPDWORD *LPCDIPROPDWORD;
+
+typedef struct DIPROPRANGE {
+	DIPROPHEADER	diph;
+	LONG		lMin;
+	LONG		lMax;
+} DIPROPRANGE, *LPDIPROPRANGE;
+typedef const DIPROPRANGE *LPCDIPROPRANGE;
+
+#define DIPROPRANGE_NOMIN	((LONG)0x80000000)
+#define DIPROPRANGE_NOMAX	((LONG)0x7FFFFFFF)
+
+#if DIRECTINPUT_VERSION >= 0x050a
+typedef struct DIPROPCAL {
+	DIPROPHEADER diph;
+	LONG	lMin;
+	LONG	lCenter;
+	LONG	lMax;
+} DIPROPCAL, *LPDIPROPCAL;
+typedef const DIPROPCAL *LPCDIPROPCAL;
+
+typedef struct DIPROPCALPOV {
+	DIPROPHEADER	diph;
+	LONG		lMin[5];
+	LONG		lMax[5];
+} DIPROPCALPOV, *LPDIPROPCALPOV;
+typedef const DIPROPCALPOV *LPCDIPROPCALPOV;
+
+typedef struct DIPROPGUIDANDPATH {
+	DIPROPHEADER diph;
+	GUID    guidClass;
+	WCHAR   wszPath[MAX_PATH];
+} DIPROPGUIDANDPATH, *LPDIPROPGUIDANDPATH;
+typedef const DIPROPGUIDANDPATH *LPCDIPROPGUIDANDPATH;
+
+typedef struct DIPROPSTRING {
+        DIPROPHEADER diph;
+        WCHAR        wsz[MAX_PATH];
+} DIPROPSTRING, *LPDIPROPSTRING;
+typedef const DIPROPSTRING *LPCDIPROPSTRING;
+#endif /* DI5a */
+
+#if DIRECTINPUT_VERSION >= 0x0800
+typedef struct DIPROPPOINTER {
+	DIPROPHEADER diph;
+	UINT_PTR     uData;
+} DIPROPPOINTER, *LPDIPROPPOINTER;
+typedef const DIPROPPOINTER *LPCDIPROPPOINTER;
+#endif /* DI8 */
+
+/* special property GUIDs */
+#ifdef __cplusplus
+#define MAKEDIPROP(prop)	(*(const GUID *)(prop))
+#else
+#define MAKEDIPROP(prop)	((REFGUID)(prop))
+#endif
+#define DIPROP_BUFFERSIZE	MAKEDIPROP(1)
+#define DIPROP_AXISMODE		MAKEDIPROP(2)
+
+#define DIPROPAXISMODE_ABS	0
+#define DIPROPAXISMODE_REL	1
+
+#define DIPROP_GRANULARITY	MAKEDIPROP(3)
+#define DIPROP_RANGE		MAKEDIPROP(4)
+#define DIPROP_DEADZONE		MAKEDIPROP(5)
+#define DIPROP_SATURATION	MAKEDIPROP(6)
+#define DIPROP_FFGAIN		MAKEDIPROP(7)
+#define DIPROP_FFLOAD		MAKEDIPROP(8)
+#define DIPROP_AUTOCENTER	MAKEDIPROP(9)
+
+#define DIPROPAUTOCENTER_OFF	0
+#define DIPROPAUTOCENTER_ON	1
+
+#define DIPROP_CALIBRATIONMODE	MAKEDIPROP(10)
+
+#define DIPROPCALIBRATIONMODE_COOKED	0
+#define DIPROPCALIBRATIONMODE_RAW	1
+
+#if DIRECTINPUT_VERSION >= 0x050a
+#define DIPROP_CALIBRATION	MAKEDIPROP(11)
+#define DIPROP_GUIDANDPATH	MAKEDIPROP(12)
+#define DIPROP_INSTANCENAME	MAKEDIPROP(13)
+#define DIPROP_PRODUCTNAME	MAKEDIPROP(14)
+#endif
+
+#if DIRECTINPUT_VERSION >= 0x5B2
+#define DIPROP_JOYSTICKID	MAKEDIPROP(15)
+#define DIPROP_GETPORTDISPLAYNAME	MAKEDIPROP(16)
+#endif
+
+#if DIRECTINPUT_VERSION >= 0x0700
+#define DIPROP_PHYSICALRANGE	MAKEDIPROP(18)
+#define DIPROP_LOGICALRANGE	MAKEDIPROP(19)
+#endif
+
+#if(DIRECTINPUT_VERSION >= 0x0800)
+#define DIPROP_KEYNAME		MAKEDIPROP(20)
+#define DIPROP_CPOINTS		MAKEDIPROP(21)
+#define DIPROP_APPDATA		MAKEDIPROP(22)
+#define DIPROP_SCANCODE		MAKEDIPROP(23)
+#define DIPROP_VIDPID		MAKEDIPROP(24)
+#define DIPROP_USERNAME		MAKEDIPROP(25)
+#define DIPROP_TYPENAME		MAKEDIPROP(26)
+
+#define MAXCPOINTSNUM		8
+
+typedef struct _CPOINT {
+    LONG	lP;
+    DWORD	dwLog;
+} CPOINT, *PCPOINT;
+
+typedef struct DIPROPCPOINTS {
+    DIPROPHEADER diph;
+    DWORD	dwCPointsNum;
+    CPOINT	cp[MAXCPOINTSNUM];
+} DIPROPCPOINTS, *LPDIPROPCPOINTS;
+typedef const DIPROPCPOINTS *LPCDIPROPCPOINTS;
+#endif /* DI8 */
+
+
+typedef struct DIDEVCAPS_DX3 {
+    DWORD	dwSize;
+    DWORD	dwFlags;
+    DWORD	dwDevType;
+    DWORD	dwAxes;
+    DWORD	dwButtons;
+    DWORD	dwPOVs;
+} DIDEVCAPS_DX3, *LPDIDEVCAPS_DX3;
+
+typedef struct DIDEVCAPS {
+    DWORD	dwSize;
+    DWORD	dwFlags;
+    DWORD	dwDevType;
+    DWORD	dwAxes;
+    DWORD	dwButtons;
+    DWORD	dwPOVs;
+#if(DIRECTINPUT_VERSION >= 0x0500)
+    DWORD	dwFFSamplePeriod;
+    DWORD	dwFFMinTimeResolution;
+    DWORD	dwFirmwareRevision;
+    DWORD	dwHardwareRevision;
+    DWORD	dwFFDriverVersion;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVCAPS,*LPDIDEVCAPS;
+
+#define DIDC_ATTACHED		0x00000001
+#define DIDC_POLLEDDEVICE	0x00000002
+#define DIDC_EMULATED		0x00000004
+#define DIDC_POLLEDDATAFORMAT	0x00000008
+#define DIDC_FORCEFEEDBACK	0x00000100
+#define DIDC_FFATTACK		0x00000200
+#define DIDC_FFFADE		0x00000400
+#define DIDC_SATURATION		0x00000800
+#define DIDC_POSNEGCOEFFICIENTS	0x00001000
+#define DIDC_POSNEGSATURATION	0x00002000
+#define DIDC_DEADBAND		0x00004000
+#define DIDC_STARTDELAY		0x00008000
+#define DIDC_ALIAS		0x00010000
+#define DIDC_PHANTOM		0x00020000
+#define DIDC_HIDDEN		0x00040000
+
+
+/* SetCooperativeLevel dwFlags */
+#define DISCL_EXCLUSIVE		0x00000001
+#define DISCL_NONEXCLUSIVE	0x00000002
+#define DISCL_FOREGROUND	0x00000004
+#define DISCL_BACKGROUND	0x00000008
+#define DISCL_NOWINKEY          0x00000010
+
+#if (DIRECTINPUT_VERSION >= 0x0500)
+/* Device FF flags */
+#define DISFFC_RESET            0x00000001
+#define DISFFC_STOPALL          0x00000002
+#define DISFFC_PAUSE            0x00000004
+#define DISFFC_CONTINUE         0x00000008
+#define DISFFC_SETACTUATORSON   0x00000010
+#define DISFFC_SETACTUATORSOFF  0x00000020
+
+#define DIGFFS_EMPTY            0x00000001
+#define DIGFFS_STOPPED          0x00000002
+#define DIGFFS_PAUSED           0x00000004
+#define DIGFFS_ACTUATORSON      0x00000010
+#define DIGFFS_ACTUATORSOFF     0x00000020
+#define DIGFFS_POWERON          0x00000040
+#define DIGFFS_POWEROFF         0x00000080
+#define DIGFFS_SAFETYSWITCHON   0x00000100
+#define DIGFFS_SAFETYSWITCHOFF  0x00000200
+#define DIGFFS_USERFFSWITCHON   0x00000400
+#define DIGFFS_USERFFSWITCHOFF  0x00000800
+#define DIGFFS_DEVICELOST       0x80000000
+
+/* Effect flags */
+#define DIEFT_ALL		0x00000000
+
+#define DIEFT_CONSTANTFORCE	0x00000001
+#define DIEFT_RAMPFORCE		0x00000002
+#define DIEFT_PERIODIC		0x00000003
+#define DIEFT_CONDITION		0x00000004
+#define DIEFT_CUSTOMFORCE	0x00000005
+#define DIEFT_HARDWARE		0x000000FF
+#define DIEFT_FFATTACK		0x00000200
+#define DIEFT_FFFADE		0x00000400
+#define DIEFT_SATURATION	0x00000800
+#define DIEFT_POSNEGCOEFFICIENTS 0x00001000
+#define DIEFT_POSNEGSATURATION	0x00002000
+#define DIEFT_DEADBAND		0x00004000
+#define DIEFT_STARTDELAY	0x00008000
+#define DIEFT_GETTYPE(n)	LOBYTE(n)
+
+#define DIEFF_OBJECTIDS         0x00000001
+#define DIEFF_OBJECTOFFSETS     0x00000002
+#define DIEFF_CARTESIAN         0x00000010
+#define DIEFF_POLAR             0x00000020
+#define DIEFF_SPHERICAL         0x00000040
+
+#define DIEP_DURATION           0x00000001
+#define DIEP_SAMPLEPERIOD       0x00000002
+#define DIEP_GAIN               0x00000004
+#define DIEP_TRIGGERBUTTON      0x00000008
+#define DIEP_TRIGGERREPEATINTERVAL 0x00000010
+#define DIEP_AXES               0x00000020
+#define DIEP_DIRECTION          0x00000040
+#define DIEP_ENVELOPE           0x00000080
+#define DIEP_TYPESPECIFICPARAMS 0x00000100
+#if(DIRECTINPUT_VERSION >= 0x0600)
+#define DIEP_STARTDELAY         0x00000200
+#define DIEP_ALLPARAMS_DX5      0x000001FF
+#define DIEP_ALLPARAMS          0x000003FF
+#else
+#define DIEP_ALLPARAMS          0x000001FF
+#endif /* DIRECTINPUT_VERSION >= 0x0600 */
+#define DIEP_START              0x20000000
+#define DIEP_NORESTART          0x40000000
+#define DIEP_NODOWNLOAD         0x80000000
+#define DIEB_NOTRIGGER          0xFFFFFFFF
+
+#define DIES_SOLO               0x00000001
+#define DIES_NODOWNLOAD         0x80000000
+
+#define DIEGES_PLAYING          0x00000001
+#define DIEGES_EMULATED         0x00000002
+
+#define DI_DEGREES		100
+#define DI_FFNOMINALMAX		10000
+#define DI_SECONDS		1000000
+
+typedef struct DICONSTANTFORCE {
+	LONG			lMagnitude;
+} DICONSTANTFORCE, *LPDICONSTANTFORCE;
+typedef const DICONSTANTFORCE *LPCDICONSTANTFORCE;
+
+typedef struct DIRAMPFORCE {
+	LONG			lStart;
+	LONG			lEnd;
+} DIRAMPFORCE, *LPDIRAMPFORCE;
+typedef const DIRAMPFORCE *LPCDIRAMPFORCE;
+
+typedef struct DIPERIODIC {
+	DWORD			dwMagnitude;
+	LONG			lOffset;
+	DWORD			dwPhase;
+	DWORD			dwPeriod;
+} DIPERIODIC, *LPDIPERIODIC;
+typedef const DIPERIODIC *LPCDIPERIODIC;
+
+typedef struct DICONDITION {
+	LONG			lOffset;
+	LONG			lPositiveCoefficient;
+	LONG			lNegativeCoefficient;
+	DWORD			dwPositiveSaturation;
+	DWORD			dwNegativeSaturation;
+	LONG			lDeadBand;
+} DICONDITION, *LPDICONDITION;
+typedef const DICONDITION *LPCDICONDITION;
+
+typedef struct DICUSTOMFORCE {
+	DWORD			cChannels;
+	DWORD			dwSamplePeriod;
+	DWORD			cSamples;
+	LPLONG			rglForceData;
+} DICUSTOMFORCE, *LPDICUSTOMFORCE;
+typedef const DICUSTOMFORCE *LPCDICUSTOMFORCE;
+
+typedef struct DIENVELOPE {
+	DWORD			dwSize;
+	DWORD			dwAttackLevel;
+	DWORD			dwAttackTime;
+	DWORD			dwFadeLevel;
+	DWORD			dwFadeTime;
+} DIENVELOPE, *LPDIENVELOPE;
+typedef const DIENVELOPE *LPCDIENVELOPE;
+
+typedef struct DIEFFECT_DX5 {
+	DWORD			dwSize;
+	DWORD			dwFlags;
+	DWORD			dwDuration;
+	DWORD			dwSamplePeriod;
+	DWORD			dwGain;
+	DWORD			dwTriggerButton;
+	DWORD			dwTriggerRepeatInterval;
+	DWORD			cAxes;
+	LPDWORD			rgdwAxes;
+	LPLONG			rglDirection;
+	LPDIENVELOPE		lpEnvelope;
+	DWORD			cbTypeSpecificParams;
+	LPVOID			lpvTypeSpecificParams;
+} DIEFFECT_DX5, *LPDIEFFECT_DX5;
+typedef const DIEFFECT_DX5 *LPCDIEFFECT_DX5;
+
+typedef struct DIEFFECT {
+	DWORD			dwSize;
+	DWORD			dwFlags;
+	DWORD			dwDuration;
+	DWORD			dwSamplePeriod;
+	DWORD			dwGain;
+	DWORD			dwTriggerButton;
+	DWORD			dwTriggerRepeatInterval;
+	DWORD			cAxes;
+	LPDWORD			rgdwAxes;
+	LPLONG			rglDirection;
+	LPDIENVELOPE		lpEnvelope;
+	DWORD			cbTypeSpecificParams;
+	LPVOID			lpvTypeSpecificParams;
+#if(DIRECTINPUT_VERSION >= 0x0600)
+	DWORD			dwStartDelay;
+#endif /* DIRECTINPUT_VERSION >= 0x0600 */
+} DIEFFECT, *LPDIEFFECT;
+typedef const DIEFFECT *LPCDIEFFECT;
+typedef DIEFFECT DIEFFECT_DX6;
+typedef LPDIEFFECT LPDIEFFECT_DX6;
+
+typedef struct DIEFFECTINFOA {
+	DWORD			dwSize;
+	GUID			guid;
+	DWORD			dwEffType;
+	DWORD			dwStaticParams;
+	DWORD			dwDynamicParams;
+	CHAR			tszName[MAX_PATH];
+} DIEFFECTINFOA, *LPDIEFFECTINFOA;
+typedef const DIEFFECTINFOA *LPCDIEFFECTINFOA;
+
+typedef struct DIEFFECTINFOW {
+	DWORD			dwSize;
+	GUID			guid;
+	DWORD			dwEffType;
+	DWORD			dwStaticParams;
+	DWORD			dwDynamicParams;
+	WCHAR			tszName[MAX_PATH];
+} DIEFFECTINFOW, *LPDIEFFECTINFOW;
+typedef const DIEFFECTINFOW *LPCDIEFFECTINFOW;
+
+DECL_WINELIB_TYPE_AW(DIEFFECTINFO)
+DECL_WINELIB_TYPE_AW(LPDIEFFECTINFO)
+DECL_WINELIB_TYPE_AW(LPCDIEFFECTINFO)
+
+typedef BOOL (CALLBACK *LPDIENUMEFFECTSCALLBACKA)(LPCDIEFFECTINFOA, LPVOID);
+typedef BOOL (CALLBACK *LPDIENUMEFFECTSCALLBACKW)(LPCDIEFFECTINFOW, LPVOID);
+
+typedef struct DIEFFESCAPE {
+	DWORD	dwSize;
+	DWORD	dwCommand;
+	LPVOID	lpvInBuffer;
+	DWORD	cbInBuffer;
+	LPVOID	lpvOutBuffer;
+	DWORD	cbOutBuffer;
+} DIEFFESCAPE, *LPDIEFFESCAPE;
+
+typedef struct DIJOYSTATE {
+	LONG	lX;
+	LONG	lY;
+	LONG	lZ;
+	LONG	lRx;
+	LONG	lRy;
+	LONG	lRz;
+	LONG	rglSlider[2];
+	DWORD	rgdwPOV[4];
+	BYTE	rgbButtons[32];
+} DIJOYSTATE, *LPDIJOYSTATE;
+
+typedef struct DIJOYSTATE2 {
+	LONG	lX;
+	LONG	lY;
+	LONG	lZ;
+	LONG	lRx;
+	LONG	lRy;
+	LONG	lRz;
+	LONG	rglSlider[2];
+	DWORD	rgdwPOV[4];
+	BYTE	rgbButtons[128];
+	LONG	lVX;		/* 'v' as in velocity */
+	LONG	lVY;
+	LONG	lVZ;
+	LONG	lVRx;
+	LONG	lVRy;
+	LONG	lVRz;
+	LONG	rglVSlider[2];
+	LONG	lAX;		/* 'a' as in acceleration */
+	LONG	lAY;
+	LONG	lAZ;
+	LONG	lARx;
+	LONG	lARy;
+	LONG	lARz;
+	LONG	rglASlider[2];
+	LONG	lFX;		/* 'f' as in force */
+	LONG	lFY;
+	LONG	lFZ;
+	LONG	lFRx;		/* 'fr' as in rotational force aka torque */
+	LONG	lFRy;
+	LONG	lFRz;
+	LONG	rglFSlider[2];
+} DIJOYSTATE2, *LPDIJOYSTATE2;
+
+#define DIJOFS_X		FIELD_OFFSET(DIJOYSTATE, lX)
+#define DIJOFS_Y		FIELD_OFFSET(DIJOYSTATE, lY)
+#define DIJOFS_Z		FIELD_OFFSET(DIJOYSTATE, lZ)
+#define DIJOFS_RX		FIELD_OFFSET(DIJOYSTATE, lRx)
+#define DIJOFS_RY		FIELD_OFFSET(DIJOYSTATE, lRy)
+#define DIJOFS_RZ		FIELD_OFFSET(DIJOYSTATE, lRz)
+#define DIJOFS_SLIDER(n)	(FIELD_OFFSET(DIJOYSTATE, rglSlider) + \
+                                                        (n) * sizeof(LONG))
+#define DIJOFS_POV(n)		(FIELD_OFFSET(DIJOYSTATE, rgdwPOV) + \
+                                                        (n) * sizeof(DWORD))
+#define DIJOFS_BUTTON(n)	(FIELD_OFFSET(DIJOYSTATE, rgbButtons) + (n))
+#define DIJOFS_BUTTON0		DIJOFS_BUTTON(0)
+#define DIJOFS_BUTTON1		DIJOFS_BUTTON(1)
+#define DIJOFS_BUTTON2		DIJOFS_BUTTON(2)
+#define DIJOFS_BUTTON3		DIJOFS_BUTTON(3)
+#define DIJOFS_BUTTON4		DIJOFS_BUTTON(4)
+#define DIJOFS_BUTTON5		DIJOFS_BUTTON(5)
+#define DIJOFS_BUTTON6		DIJOFS_BUTTON(6)
+#define DIJOFS_BUTTON7		DIJOFS_BUTTON(7)
+#define DIJOFS_BUTTON8		DIJOFS_BUTTON(8)
+#define DIJOFS_BUTTON9		DIJOFS_BUTTON(9)
+#define DIJOFS_BUTTON10		DIJOFS_BUTTON(10)
+#define DIJOFS_BUTTON11		DIJOFS_BUTTON(11)
+#define DIJOFS_BUTTON12		DIJOFS_BUTTON(12)
+#define DIJOFS_BUTTON13		DIJOFS_BUTTON(13)
+#define DIJOFS_BUTTON14		DIJOFS_BUTTON(14)
+#define DIJOFS_BUTTON15		DIJOFS_BUTTON(15)
+#define DIJOFS_BUTTON16		DIJOFS_BUTTON(16)
+#define DIJOFS_BUTTON17		DIJOFS_BUTTON(17)
+#define DIJOFS_BUTTON18		DIJOFS_BUTTON(18)
+#define DIJOFS_BUTTON19		DIJOFS_BUTTON(19)
+#define DIJOFS_BUTTON20		DIJOFS_BUTTON(20)
+#define DIJOFS_BUTTON21		DIJOFS_BUTTON(21)
+#define DIJOFS_BUTTON22		DIJOFS_BUTTON(22)
+#define DIJOFS_BUTTON23		DIJOFS_BUTTON(23)
+#define DIJOFS_BUTTON24		DIJOFS_BUTTON(24)
+#define DIJOFS_BUTTON25		DIJOFS_BUTTON(25)
+#define DIJOFS_BUTTON26		DIJOFS_BUTTON(26)
+#define DIJOFS_BUTTON27		DIJOFS_BUTTON(27)
+#define DIJOFS_BUTTON28		DIJOFS_BUTTON(28)
+#define DIJOFS_BUTTON29		DIJOFS_BUTTON(29)
+#define DIJOFS_BUTTON30		DIJOFS_BUTTON(30)
+#define DIJOFS_BUTTON31		DIJOFS_BUTTON(31)
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+
+/* DInput 7 structures, types */
+#if(DIRECTINPUT_VERSION >= 0x0700)
+typedef struct DIFILEEFFECT {
+  DWORD       dwSize;
+  GUID        GuidEffect;
+  LPCDIEFFECT lpDiEffect;
+  CHAR        szFriendlyName[MAX_PATH];
+} DIFILEEFFECT, *LPDIFILEEFFECT;
+
+typedef const DIFILEEFFECT *LPCDIFILEEFFECT;
+typedef BOOL (CALLBACK *LPDIENUMEFFECTSINFILECALLBACK)(LPCDIFILEEFFECT , LPVOID);
+#endif /* DIRECTINPUT_VERSION >= 0x0700 */
+
+/* DInput 8 structures and types */
+#if DIRECTINPUT_VERSION >= 0x0800
+typedef struct _DIACTIONA {
+	UINT_PTR	uAppData;
+	DWORD		dwSemantic;
+	DWORD		dwFlags;
+	__GNU_EXTENSION union {
+		LPCSTR	lptszActionName;
+		UINT	uResIdString;
+	} DUMMYUNIONNAME;
+	GUID		guidInstance;
+	DWORD		dwObjID;
+	DWORD		dwHow;
+} DIACTIONA, *LPDIACTIONA;
+typedef const DIACTIONA *LPCDIACTIONA;
+
+typedef struct _DIACTIONW {
+	UINT_PTR	uAppData;
+	DWORD		dwSemantic;
+	DWORD		dwFlags;
+	__GNU_EXTENSION union {
+		LPCWSTR	lptszActionName;
+		UINT	uResIdString;
+	} DUMMYUNIONNAME;
+	GUID		guidInstance;
+	DWORD		dwObjID;
+	DWORD		dwHow;
+} DIACTIONW, *LPDIACTIONW;
+typedef const DIACTIONW *LPCDIACTIONW;
+
+DECL_WINELIB_TYPE_AW(DIACTION)
+DECL_WINELIB_TYPE_AW(LPDIACTION)
+DECL_WINELIB_TYPE_AW(LPCDIACTION)
+
+#define DIA_FORCEFEEDBACK	0x00000001
+#define DIA_APPMAPPED		0x00000002
+#define DIA_APPNOMAP		0x00000004
+#define DIA_NORANGE		0x00000008
+#define DIA_APPFIXED		0x00000010
+
+#define DIAH_UNMAPPED		0x00000000
+#define DIAH_USERCONFIG		0x00000001
+#define DIAH_APPREQUESTED	0x00000002
+#define DIAH_HWAPP		0x00000004
+#define DIAH_HWDEFAULT		0x00000008
+#define DIAH_DEFAULT		0x00000020
+#define DIAH_ERROR		0x80000000
+
+typedef struct _DIACTIONFORMATA {
+	DWORD		dwSize;
+	DWORD		dwActionSize;
+	DWORD		dwDataSize;
+	DWORD		dwNumActions;
+	LPDIACTIONA	rgoAction;
+	GUID		guidActionMap;
+	DWORD		dwGenre;
+	DWORD		dwBufferSize;
+	LONG		lAxisMin;
+	LONG		lAxisMax;
+	HINSTANCE	hInstString;
+	FILETIME	ftTimeStamp;
+	DWORD		dwCRC;
+	CHAR		tszActionMap[MAX_PATH];
+} DIACTIONFORMATA, *LPDIACTIONFORMATA;
+typedef const DIACTIONFORMATA *LPCDIACTIONFORMATA;
+
+typedef struct _DIACTIONFORMATW {
+	DWORD		dwSize;
+	DWORD		dwActionSize;
+	DWORD		dwDataSize;
+	DWORD		dwNumActions;
+	LPDIACTIONW	rgoAction;
+	GUID		guidActionMap;
+	DWORD		dwGenre;
+	DWORD		dwBufferSize;
+	LONG		lAxisMin;
+	LONG		lAxisMax;
+	HINSTANCE	hInstString;
+	FILETIME	ftTimeStamp;
+	DWORD		dwCRC;
+	WCHAR		tszActionMap[MAX_PATH];
+} DIACTIONFORMATW, *LPDIACTIONFORMATW;
+typedef const DIACTIONFORMATW *LPCDIACTIONFORMATW;
+
+DECL_WINELIB_TYPE_AW(DIACTIONFORMAT)
+DECL_WINELIB_TYPE_AW(LPDIACTIONFORMAT)
+DECL_WINELIB_TYPE_AW(LPCDIACTIONFORMAT)
+
+#define DIAFTS_NEWDEVICELOW	0xFFFFFFFF
+#define DIAFTS_NEWDEVICEHIGH	0xFFFFFFFF
+#define DIAFTS_UNUSEDDEVICELOW	0x00000000
+#define DIAFTS_UNUSEDDEVICEHIGH	0x00000000
+
+#define DIDBAM_DEFAULT		0x00000000
+#define DIDBAM_PRESERVE		0x00000001
+#define DIDBAM_INITIALIZE	0x00000002
+#define DIDBAM_HWDEFAULTS	0x00000004
+
+#define DIDSAM_DEFAULT		0x00000000
+#define DIDSAM_NOUSER		0x00000001
+#define DIDSAM_FORCESAVE	0x00000002
+
+#define DICD_DEFAULT		0x00000000
+#define DICD_EDIT		0x00000001
+
+#ifndef D3DCOLOR_DEFINED
+typedef DWORD D3DCOLOR;
+#define D3DCOLOR_DEFINED
+#endif
+
+typedef struct _DICOLORSET {
+	DWORD		dwSize;
+	D3DCOLOR	cTextFore;
+	D3DCOLOR	cTextHighlight;
+	D3DCOLOR	cCalloutLine;
+	D3DCOLOR	cCalloutHighlight;
+	D3DCOLOR	cBorder;
+	D3DCOLOR	cControlFill;
+	D3DCOLOR	cHighlightFill;
+	D3DCOLOR	cAreaFill;
+} DICOLORSET, *LPDICOLORSET;
+typedef const DICOLORSET *LPCDICOLORSET;
+
+typedef struct _DICONFIGUREDEVICESPARAMSA {
+	DWORD			dwSize;
+	DWORD			dwcUsers;
+	LPSTR			lptszUserNames;
+	DWORD			dwcFormats;
+	LPDIACTIONFORMATA	lprgFormats;
+	HWND			hwnd;
+	DICOLORSET		dics;
+	LPUNKNOWN		lpUnkDDSTarget;
+} DICONFIGUREDEVICESPARAMSA, *LPDICONFIGUREDEVICESPARAMSA;
+typedef const DICONFIGUREDEVICESPARAMSA *LPCDICONFIGUREDEVICESPARAMSA;
+
+typedef struct _DICONFIGUREDEVICESPARAMSW {
+	DWORD			dwSize;
+	DWORD			dwcUsers;
+	LPWSTR			lptszUserNames;
+	DWORD			dwcFormats;
+	LPDIACTIONFORMATW	lprgFormats;
+	HWND			hwnd;
+	DICOLORSET		dics;
+	LPUNKNOWN		lpUnkDDSTarget;
+} DICONFIGUREDEVICESPARAMSW, *LPDICONFIGUREDEVICESPARAMSW;
+typedef const DICONFIGUREDEVICESPARAMSW *LPCDICONFIGUREDEVICESPARAMSW;
+
+DECL_WINELIB_TYPE_AW(DICONFIGUREDEVICESPARAMS)
+DECL_WINELIB_TYPE_AW(LPDICONFIGUREDEVICESPARAMS)
+DECL_WINELIB_TYPE_AW(LPCDICONFIGUREDEVICESPARAMS)
+
+#define DIDIFT_CONFIGURATION	0x00000001
+#define DIDIFT_OVERLAY		0x00000002
+
+#define DIDAL_CENTERED		0x00000000
+#define DIDAL_LEFTALIGNED	0x00000001
+#define DIDAL_RIGHTALIGNED	0x00000002
+#define DIDAL_MIDDLE		0x00000000
+#define DIDAL_TOPALIGNED	0x00000004
+#define DIDAL_BOTTOMALIGNED	0x00000008
+
+typedef struct _DIDEVICEIMAGEINFOA {
+	CHAR	tszImagePath[MAX_PATH];
+	DWORD	dwFlags;
+	DWORD	dwViewID;
+	RECT	rcOverlay;
+	DWORD	dwObjID;
+	DWORD	dwcValidPts;
+	POINT	rgptCalloutLine[5];
+	RECT	rcCalloutRect;
+	DWORD	dwTextAlign;
+} DIDEVICEIMAGEINFOA, *LPDIDEVICEIMAGEINFOA;
+typedef const DIDEVICEIMAGEINFOA *LPCDIDEVICEIMAGEINFOA;
+
+typedef struct _DIDEVICEIMAGEINFOW {
+	WCHAR	tszImagePath[MAX_PATH];
+	DWORD	dwFlags;
+	DWORD	dwViewID;
+	RECT	rcOverlay;
+	DWORD	dwObjID;
+	DWORD	dwcValidPts;
+	POINT	rgptCalloutLine[5];
+	RECT	rcCalloutRect;
+	DWORD	dwTextAlign;
+} DIDEVICEIMAGEINFOW, *LPDIDEVICEIMAGEINFOW;
+typedef const DIDEVICEIMAGEINFOW *LPCDIDEVICEIMAGEINFOW;
+
+DECL_WINELIB_TYPE_AW(DIDEVICEIMAGEINFO)
+DECL_WINELIB_TYPE_AW(LPDIDEVICEIMAGEINFO)
+DECL_WINELIB_TYPE_AW(LPCDIDEVICEIMAGEINFO)
+
+typedef struct _DIDEVICEIMAGEINFOHEADERA {
+	DWORD	dwSize;
+	DWORD	dwSizeImageInfo;
+	DWORD	dwcViews;
+	DWORD	dwcButtons;
+	DWORD	dwcAxes;
+	DWORD	dwcPOVs;
+	DWORD	dwBufferSize;
+	DWORD	dwBufferUsed;
+	LPDIDEVICEIMAGEINFOA	lprgImageInfoArray;
+} DIDEVICEIMAGEINFOHEADERA, *LPDIDEVICEIMAGEINFOHEADERA;
+typedef const DIDEVICEIMAGEINFOHEADERA *LPCDIDEVICEIMAGEINFOHEADERA;
+
+typedef struct _DIDEVICEIMAGEINFOHEADERW {
+	DWORD	dwSize;
+	DWORD	dwSizeImageInfo;
+	DWORD	dwcViews;
+	DWORD	dwcButtons;
+	DWORD	dwcAxes;
+	DWORD	dwcPOVs;
+	DWORD	dwBufferSize;
+	DWORD	dwBufferUsed;
+	LPDIDEVICEIMAGEINFOW	lprgImageInfoArray;
+} DIDEVICEIMAGEINFOHEADERW, *LPDIDEVICEIMAGEINFOHEADERW;
+typedef const DIDEVICEIMAGEINFOHEADERW *LPCDIDEVICEIMAGEINFOHEADERW;
+
+DECL_WINELIB_TYPE_AW(DIDEVICEIMAGEINFOHEADER)
+DECL_WINELIB_TYPE_AW(LPDIDEVICEIMAGEINFOHEADER)
+DECL_WINELIB_TYPE_AW(LPCDIDEVICEIMAGEINFOHEADER)
+
+#endif /* DI8 */
+
+
+/*****************************************************************************
+ * IDirectInputEffect interface
+ */
+#if (DIRECTINPUT_VERSION >= 0x0500)
+#undef INTERFACE
+#define INTERFACE IDirectInputEffect
+DECLARE_INTERFACE_(IDirectInputEffect,IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+    /*** IDirectInputEffect methods ***/
+    STDMETHOD(Initialize)(THIS_ HINSTANCE, DWORD, REFGUID) PURE;
+    STDMETHOD(GetEffectGuid)(THIS_ LPGUID) PURE;
+    STDMETHOD(GetParameters)(THIS_ LPDIEFFECT, DWORD) PURE;
+    STDMETHOD(SetParameters)(THIS_ LPCDIEFFECT, DWORD) PURE;
+    STDMETHOD(Start)(THIS_ DWORD, DWORD) PURE;
+    STDMETHOD(Stop)(THIS) PURE;
+    STDMETHOD(GetEffectStatus)(THIS_ LPDWORD) PURE;
+    STDMETHOD(Download)(THIS) PURE;
+    STDMETHOD(Unload)(THIS) PURE;
+    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInputEffect_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputEffect_AddRef(p)             (p)->lpVtbl->AddRef(p)
+#define IDirectInputEffect_Release(p)            (p)->lpVtbl->Release(p)
+/*** IDirectInputEffect methods ***/
+#define IDirectInputEffect_Initialize(p,a,b,c)    (p)->lpVtbl->Initialize(p,a,b,c)
+#define IDirectInputEffect_GetEffectGuid(p,a)     (p)->lpVtbl->GetEffectGuid(p,a)
+#define IDirectInputEffect_GetParameters(p,a,b)   (p)->lpVtbl->GetParameters(p,a,b)
+#define IDirectInputEffect_SetParameters(p,a,b)   (p)->lpVtbl->SetParameters(p,a,b)
+#define IDirectInputEffect_Start(p,a,b)           (p)->lpVtbl->Start(p,a,b)
+#define IDirectInputEffect_Stop(p)                (p)->lpVtbl->Stop(p)
+#define IDirectInputEffect_GetEffectStatus(p,a)   (p)->lpVtbl->GetEffectStatus(p,a)
+#define IDirectInputEffect_Download(p)            (p)->lpVtbl->Download(p)
+#define IDirectInputEffect_Unload(p)              (p)->lpVtbl->Unload(p)
+#define IDirectInputEffect_Escape(p,a)            (p)->lpVtbl->Escape(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirectInputEffect_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputEffect_AddRef(p)             (p)->AddRef()
+#define IDirectInputEffect_Release(p)            (p)->Release()
+/*** IDirectInputEffect methods ***/
+#define IDirectInputEffect_Initialize(p,a,b,c)    (p)->Initialize(a,b,c)
+#define IDirectInputEffect_GetEffectGuid(p,a)     (p)->GetEffectGuid(a)
+#define IDirectInputEffect_GetParameters(p,a,b)   (p)->GetParameters(a,b)
+#define IDirectInputEffect_SetParameters(p,a,b)   (p)->SetParameters(a,b)
+#define IDirectInputEffect_Start(p,a,b)           (p)->Start(a,b)
+#define IDirectInputEffect_Stop(p)                (p)->Stop()
+#define IDirectInputEffect_GetEffectStatus(p,a)   (p)->GetEffectStatus(a)
+#define IDirectInputEffect_Download(p)            (p)->Download()
+#define IDirectInputEffect_Unload(p)              (p)->Unload()
+#define IDirectInputEffect_Escape(p,a)            (p)->Escape(a)
+#endif
+
+#endif /* DI5 */
+
+
+/*****************************************************************************
+ * IDirectInputDeviceA interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDeviceA
+DECLARE_INTERFACE_(IDirectInputDeviceA,IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+    /*** IDirectInputDeviceA methods ***/
+    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+    STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+    STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+    STDMETHOD(Acquire)(THIS) PURE;
+    STDMETHOD(Unacquire)(THIS) PURE;
+    STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+    STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+    STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+    STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInputDeviceW interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDeviceW
+DECLARE_INTERFACE_(IDirectInputDeviceW,IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+    /*** IDirectInputDeviceW methods ***/
+    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+    STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+    STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+    STDMETHOD(Acquire)(THIS) PURE;
+    STDMETHOD(Unacquire)(THIS) PURE;
+    STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+    STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+    STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+    STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInputDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputDevice_AddRef(p)             (p)->lpVtbl->AddRef(p)
+#define IDirectInputDevice_Release(p)            (p)->lpVtbl->Release(p)
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice_GetCapabilities(p,a)       (p)->lpVtbl->GetCapabilities(p,a)
+#define IDirectInputDevice_EnumObjects(p,a,b,c)       (p)->lpVtbl->EnumObjects(p,a,b,c)
+#define IDirectInputDevice_GetProperty(p,a,b)         (p)->lpVtbl->GetProperty(p,a,b)
+#define IDirectInputDevice_SetProperty(p,a,b)         (p)->lpVtbl->SetProperty(p,a,b)
+#define IDirectInputDevice_Acquire(p)                 (p)->lpVtbl->Acquire(p)
+#define IDirectInputDevice_Unacquire(p)               (p)->lpVtbl->Unacquire(p)
+#define IDirectInputDevice_GetDeviceState(p,a,b)      (p)->lpVtbl->GetDeviceState(p,a,b)
+#define IDirectInputDevice_GetDeviceData(p,a,b,c,d)   (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
+#define IDirectInputDevice_SetDataFormat(p,a)         (p)->lpVtbl->SetDataFormat(p,a)
+#define IDirectInputDevice_SetEventNotification(p,a)  (p)->lpVtbl->SetEventNotification(p,a)
+#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
+#define IDirectInputDevice_GetObjectInfo(p,a,b,c)     (p)->lpVtbl->GetObjectInfo(p,a,b,c)
+#define IDirectInputDevice_GetDeviceInfo(p,a)         (p)->lpVtbl->GetDeviceInfo(p,a)
+#define IDirectInputDevice_RunControlPanel(p,a,b)     (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInputDevice_Initialize(p,a,b,c)        (p)->lpVtbl->Initialize(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirectInputDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputDevice_AddRef(p)             (p)->AddRef()
+#define IDirectInputDevice_Release(p)            (p)->Release()
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice_GetCapabilities(p,a)       (p)->GetCapabilities(a)
+#define IDirectInputDevice_EnumObjects(p,a,b,c)       (p)->EnumObjects(a,b,c)
+#define IDirectInputDevice_GetProperty(p,a,b)         (p)->GetProperty(a,b)
+#define IDirectInputDevice_SetProperty(p,a,b)         (p)->SetProperty(a,b)
+#define IDirectInputDevice_Acquire(p)                 (p)->Acquire()
+#define IDirectInputDevice_Unacquire(p)               (p)->Unacquire()
+#define IDirectInputDevice_GetDeviceState(p,a,b)      (p)->GetDeviceState(a,b)
+#define IDirectInputDevice_GetDeviceData(p,a,b,c,d)   (p)->GetDeviceData(a,b,c,d)
+#define IDirectInputDevice_SetDataFormat(p,a)         (p)->SetDataFormat(a)
+#define IDirectInputDevice_SetEventNotification(p,a)  (p)->SetEventNotification(a)
+#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
+#define IDirectInputDevice_GetObjectInfo(p,a,b,c)     (p)->GetObjectInfo(a,b,c)
+#define IDirectInputDevice_GetDeviceInfo(p,a)         (p)->GetDeviceInfo(a)
+#define IDirectInputDevice_RunControlPanel(p,a,b)     (p)->RunControlPanel(a,b)
+#define IDirectInputDevice_Initialize(p,a,b,c)        (p)->Initialize(a,b,c)
+#endif
+
+
+#if (DIRECTINPUT_VERSION >= 0x0500)
+/*****************************************************************************
+ * IDirectInputDevice2A interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice2A
+DECLARE_INTERFACE_(IDirectInputDevice2A,IDirectInputDeviceA)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+    /*** IDirectInputDeviceA methods ***/
+    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+    STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+    STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+    STDMETHOD(Acquire)(THIS) PURE;
+    STDMETHOD(Unacquire)(THIS) PURE;
+    STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+    STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+    STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+    STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+    /*** IDirectInputDevice2A methods ***/
+    STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
+    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
+    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE;
+    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
+    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
+    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
+    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
+    STDMETHOD(Poll)(THIS) PURE;
+    STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInputDevice2W interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice2W
+DECLARE_INTERFACE_(IDirectInputDevice2W,IDirectInputDeviceW)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+    /*** IDirectInputDeviceW methods ***/
+    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+    STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+    STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+    STDMETHOD(Acquire)(THIS) PURE;
+    STDMETHOD(Unacquire)(THIS) PURE;
+    STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+    STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+    STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+    STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+    /*** IDirectInputDevice2W methods ***/
+    STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
+    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
+    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE;
+    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
+    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
+    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
+    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
+    STDMETHOD(Poll)(THIS) PURE;
+    STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputDevice2_AddRef(p)             (p)->lpVtbl->AddRef(p)
+#define IDirectInputDevice2_Release(p)            (p)->lpVtbl->Release(p)
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice2_GetCapabilities(p,a)       (p)->lpVtbl->GetCapabilities(p,a)
+#define IDirectInputDevice2_EnumObjects(p,a,b,c)       (p)->lpVtbl->EnumObjects(p,a,b,c)
+#define IDirectInputDevice2_GetProperty(p,a,b)         (p)->lpVtbl->GetProperty(p,a,b)
+#define IDirectInputDevice2_SetProperty(p,a,b)         (p)->lpVtbl->SetProperty(p,a,b)
+#define IDirectInputDevice2_Acquire(p)                 (p)->lpVtbl->Acquire(p)
+#define IDirectInputDevice2_Unacquire(p)               (p)->lpVtbl->Unacquire(p)
+#define IDirectInputDevice2_GetDeviceState(p,a,b)      (p)->lpVtbl->GetDeviceState(p,a,b)
+#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d)   (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
+#define IDirectInputDevice2_SetDataFormat(p,a)         (p)->lpVtbl->SetDataFormat(p,a)
+#define IDirectInputDevice2_SetEventNotification(p,a)  (p)->lpVtbl->SetEventNotification(p,a)
+#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
+#define IDirectInputDevice2_GetObjectInfo(p,a,b,c)     (p)->lpVtbl->GetObjectInfo(p,a,b,c)
+#define IDirectInputDevice2_GetDeviceInfo(p,a)         (p)->lpVtbl->GetDeviceInfo(p,a)
+#define IDirectInputDevice2_RunControlPanel(p,a,b)     (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInputDevice2_Initialize(p,a,b,c)        (p)->lpVtbl->Initialize(p,a,b,c)
+/*** IDirectInputDevice2 methods ***/
+#define IDirectInputDevice2_CreateEffect(p,a,b,c,d)           (p)->lpVtbl->CreateEffect(p,a,b,c,d)
+#define IDirectInputDevice2_EnumEffects(p,a,b,c)              (p)->lpVtbl->EnumEffects(p,a,b,c)
+#define IDirectInputDevice2_GetEffectInfo(p,a,b)              (p)->lpVtbl->GetEffectInfo(p,a,b)
+#define IDirectInputDevice2_GetForceFeedbackState(p,a)        (p)->lpVtbl->GetForceFeedbackState(p,a)
+#define IDirectInputDevice2_SendForceFeedbackCommand(p,a)     (p)->lpVtbl->SendForceFeedbackCommand(p,a)
+#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
+#define IDirectInputDevice2_Escape(p,a)                       (p)->lpVtbl->Escape(p,a)
+#define IDirectInputDevice2_Poll(p)                           (p)->lpVtbl->Poll(p)
+#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d)         (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
+#else
+/*** IUnknown methods ***/
+#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputDevice2_AddRef(p)             (p)->AddRef()
+#define IDirectInputDevice2_Release(p)            (p)->Release()
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice2_GetCapabilities(p,a)       (p)->GetCapabilities(a)
+#define IDirectInputDevice2_EnumObjects(p,a,b,c)       (p)->EnumObjects(a,b,c)
+#define IDirectInputDevice2_GetProperty(p,a,b)         (p)->GetProperty(a,b)
+#define IDirectInputDevice2_SetProperty(p,a,b)         (p)->SetProperty(a,b)
+#define IDirectInputDevice2_Acquire(p)                 (p)->Acquire()
+#define IDirectInputDevice2_Unacquire(p)               (p)->Unacquire()
+#define IDirectInputDevice2_GetDeviceState(p,a,b)      (p)->GetDeviceState(a,b)
+#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d)   (p)->GetDeviceData(a,b,c,d)
+#define IDirectInputDevice2_SetDataFormat(p,a)         (p)->SetDataFormat(a)
+#define IDirectInputDevice2_SetEventNotification(p,a)  (p)->SetEventNotification(a)
+#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
+#define IDirectInputDevice2_GetObjectInfo(p,a,b,c)     (p)->GetObjectInfo(a,b,c)
+#define IDirectInputDevice2_GetDeviceInfo(p,a)         (p)->GetDeviceInfo(a)
+#define IDirectInputDevice2_RunControlPanel(p,a,b)     (p)->RunControlPanel(a,b)
+#define IDirectInputDevice2_Initialize(p,a,b,c)        (p)->Initialize(a,b,c)
+/*** IDirectInputDevice2 methods ***/
+#define IDirectInputDevice2_CreateEffect(p,a,b,c,d)           (p)->CreateEffect(a,b,c,d)
+#define IDirectInputDevice2_EnumEffects(p,a,b,c)              (p)->EnumEffects(a,b,c)
+#define IDirectInputDevice2_GetEffectInfo(p,a,b)              (p)->GetEffectInfo(a,b)
+#define IDirectInputDevice2_GetForceFeedbackState(p,a)        (p)->GetForceFeedbackState(a)
+#define IDirectInputDevice2_SendForceFeedbackCommand(p,a)     (p)->SendForceFeedbackCommand(a)
+#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
+#define IDirectInputDevice2_Escape(p,a)                       (p)->Escape(a)
+#define IDirectInputDevice2_Poll(p)                           (p)->Poll()
+#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d)         (p)->SendDeviceData(a,b,c,d)
+#endif
+#endif /* DI5 */
+
+#if DIRECTINPUT_VERSION >= 0x0700
+/*****************************************************************************
+ * IDirectInputDevice7A interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice7A
+DECLARE_INTERFACE_(IDirectInputDevice7A,IDirectInputDevice2A)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+    /*** IDirectInputDeviceA methods ***/
+    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+    STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+    STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+    STDMETHOD(Acquire)(THIS) PURE;
+    STDMETHOD(Unacquire)(THIS) PURE;
+    STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+    STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+    STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+    STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+    /*** IDirectInputDevice2A methods ***/
+    STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
+    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
+    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE;
+    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
+    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
+    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
+    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
+    STDMETHOD(Poll)(THIS) PURE;
+    STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
+    /*** IDirectInputDevice7A methods ***/
+    STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE;
+    STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInputDevice7W interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice7W
+DECLARE_INTERFACE_(IDirectInputDevice7W,IDirectInputDevice2W)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+    /*** IDirectInputDeviceW methods ***/
+    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+    STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+    STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+    STDMETHOD(Acquire)(THIS) PURE;
+    STDMETHOD(Unacquire)(THIS) PURE;
+    STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+    STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+    STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+    STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+    /*** IDirectInputDevice2W methods ***/
+    STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
+    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
+    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE;
+    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
+    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
+    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
+    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
+    STDMETHOD(Poll)(THIS) PURE;
+    STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
+    /*** IDirectInputDevice7W methods ***/
+    STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE;
+    STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputDevice7_AddRef(p)             (p)->lpVtbl->AddRef(p)
+#define IDirectInputDevice7_Release(p)            (p)->lpVtbl->Release(p)
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice7_GetCapabilities(p,a)       (p)->lpVtbl->GetCapabilities(p,a)
+#define IDirectInputDevice7_EnumObjects(p,a,b,c)       (p)->lpVtbl->EnumObjects(p,a,b,c)
+#define IDirectInputDevice7_GetProperty(p,a,b)         (p)->lpVtbl->GetProperty(p,a,b)
+#define IDirectInputDevice7_SetProperty(p,a,b)         (p)->lpVtbl->SetProperty(p,a,b)
+#define IDirectInputDevice7_Acquire(p)                 (p)->lpVtbl->Acquire(p)
+#define IDirectInputDevice7_Unacquire(p)               (p)->lpVtbl->Unacquire(p)
+#define IDirectInputDevice7_GetDeviceState(p,a,b)      (p)->lpVtbl->GetDeviceState(p,a,b)
+#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d)   (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
+#define IDirectInputDevice7_SetDataFormat(p,a)         (p)->lpVtbl->SetDataFormat(p,a)
+#define IDirectInputDevice7_SetEventNotification(p,a)  (p)->lpVtbl->SetEventNotification(p,a)
+#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
+#define IDirectInputDevice7_GetObjectInfo(p,a,b,c)     (p)->lpVtbl->GetObjectInfo(p,a,b,c)
+#define IDirectInputDevice7_GetDeviceInfo(p,a)         (p)->lpVtbl->GetDeviceInfo(p,a)
+#define IDirectInputDevice7_RunControlPanel(p,a,b)     (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInputDevice7_Initialize(p,a,b,c)        (p)->lpVtbl->Initialize(p,a,b,c)
+/*** IDirectInputDevice2 methods ***/
+#define IDirectInputDevice7_CreateEffect(p,a,b,c,d)           (p)->lpVtbl->CreateEffect(p,a,b,c,d)
+#define IDirectInputDevice7_EnumEffects(p,a,b,c)              (p)->lpVtbl->EnumEffects(p,a,b,c)
+#define IDirectInputDevice7_GetEffectInfo(p,a,b)              (p)->lpVtbl->GetEffectInfo(p,a,b)
+#define IDirectInputDevice7_GetForceFeedbackState(p,a)        (p)->lpVtbl->GetForceFeedbackState(p,a)
+#define IDirectInputDevice7_SendForceFeedbackCommand(p,a)     (p)->lpVtbl->SendForceFeedbackCommand(p,a)
+#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
+#define IDirectInputDevice7_Escape(p,a)                       (p)->lpVtbl->Escape(p,a)
+#define IDirectInputDevice7_Poll(p)                           (p)->lpVtbl->Poll(p)
+#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d)         (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
+/*** IDirectInputDevice7 methods ***/
+#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
+#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
+#else
+/*** IUnknown methods ***/
+#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputDevice7_AddRef(p)             (p)->AddRef()
+#define IDirectInputDevice7_Release(p)            (p)->Release()
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice7_GetCapabilities(p,a)       (p)->GetCapabilities(a)
+#define IDirectInputDevice7_EnumObjects(p,a,b,c)       (p)->EnumObjects(a,b,c)
+#define IDirectInputDevice7_GetProperty(p,a,b)         (p)->GetProperty(a,b)
+#define IDirectInputDevice7_SetProperty(p,a,b)         (p)->SetProperty(a,b)
+#define IDirectInputDevice7_Acquire(p)                 (p)->Acquire()
+#define IDirectInputDevice7_Unacquire(p)               (p)->Unacquire()
+#define IDirectInputDevice7_GetDeviceState(p,a,b)      (p)->GetDeviceState(a,b)
+#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d)   (p)->GetDeviceData(a,b,c,d)
+#define IDirectInputDevice7_SetDataFormat(p,a)         (p)->SetDataFormat(a)
+#define IDirectInputDevice7_SetEventNotification(p,a)  (p)->SetEventNotification(a)
+#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
+#define IDirectInputDevice7_GetObjectInfo(p,a,b,c)     (p)->GetObjectInfo(a,b,c)
+#define IDirectInputDevice7_GetDeviceInfo(p,a)         (p)->GetDeviceInfo(a)
+#define IDirectInputDevice7_RunControlPanel(p,a,b)     (p)->RunControlPanel(a,b)
+#define IDirectInputDevice7_Initialize(p,a,b,c)        (p)->Initialize(a,b,c)
+/*** IDirectInputDevice2 methods ***/
+#define IDirectInputDevice7_CreateEffect(p,a,b,c,d)           (p)->CreateEffect(a,b,c,d)
+#define IDirectInputDevice7_EnumEffects(p,a,b,c)              (p)->EnumEffects(a,b,c)
+#define IDirectInputDevice7_GetEffectInfo(p,a,b)              (p)->GetEffectInfo(a,b)
+#define IDirectInputDevice7_GetForceFeedbackState(p,a)        (p)->GetForceFeedbackState(a)
+#define IDirectInputDevice7_SendForceFeedbackCommand(p,a)     (p)->SendForceFeedbackCommand(a)
+#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
+#define IDirectInputDevice7_Escape(p,a)                       (p)->Escape(a)
+#define IDirectInputDevice7_Poll(p)                           (p)->Poll()
+#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d)         (p)->SendDeviceData(a,b,c,d)
+/*** IDirectInputDevice7 methods ***/
+#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
+#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
+#endif
+
+#endif /* DI7 */
+
+#if DIRECTINPUT_VERSION >= 0x0800
+/*****************************************************************************
+ * IDirectInputDevice8A interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice8A
+DECLARE_INTERFACE_(IDirectInputDevice8A,IDirectInputDevice7A)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+    /*** IDirectInputDeviceA methods ***/
+    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+    STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+    STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+    STDMETHOD(Acquire)(THIS) PURE;
+    STDMETHOD(Unacquire)(THIS) PURE;
+    STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+    STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+    STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+    STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+    /*** IDirectInputDevice2A methods ***/
+    STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
+    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
+    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE;
+    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
+    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
+    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
+    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
+    STDMETHOD(Poll)(THIS) PURE;
+    STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
+    /*** IDirectInputDevice7A methods ***/
+    STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE;
+    STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE;
+    /*** IDirectInputDevice8A methods ***/
+    STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATA lpdiaf, LPCSTR lpszUserName, DWORD dwFlags) PURE;
+    STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATA lpdiaf, LPCSTR lpszUserName, DWORD dwFlags) PURE;
+    STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERA lpdiDevImageInfoHeader) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInputDevice8W interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice8W
+DECLARE_INTERFACE_(IDirectInputDevice8W,IDirectInputDevice7W)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+    /*** IDirectInputDeviceW methods ***/
+    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+    STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+    STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+    STDMETHOD(Acquire)(THIS) PURE;
+    STDMETHOD(Unacquire)(THIS) PURE;
+    STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+    STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+    STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+    STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+    /*** IDirectInputDevice2W methods ***/
+    STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
+    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
+    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE;
+    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
+    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
+    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
+    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
+    STDMETHOD(Poll)(THIS) PURE;
+    STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
+    /*** IDirectInputDevice7W methods ***/
+    STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE;
+    STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE;
+    /*** IDirectInputDevice8W methods ***/
+    STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATW lpdiaf, LPCWSTR lpszUserName, DWORD dwFlags) PURE;
+    STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATW lpdiaf, LPCWSTR lpszUserName, DWORD dwFlags) PURE;
+    STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERW lpdiDevImageInfoHeader) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputDevice8_AddRef(p)             (p)->lpVtbl->AddRef(p)
+#define IDirectInputDevice8_Release(p)            (p)->lpVtbl->Release(p)
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice8_GetCapabilities(p,a)       (p)->lpVtbl->GetCapabilities(p,a)
+#define IDirectInputDevice8_EnumObjects(p,a,b,c)       (p)->lpVtbl->EnumObjects(p,a,b,c)
+#define IDirectInputDevice8_GetProperty(p,a,b)         (p)->lpVtbl->GetProperty(p,a,b)
+#define IDirectInputDevice8_SetProperty(p,a,b)         (p)->lpVtbl->SetProperty(p,a,b)
+#define IDirectInputDevice8_Acquire(p)                 (p)->lpVtbl->Acquire(p)
+#define IDirectInputDevice8_Unacquire(p)               (p)->lpVtbl->Unacquire(p)
+#define IDirectInputDevice8_GetDeviceState(p,a,b)      (p)->lpVtbl->GetDeviceState(p,a,b)
+#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d)   (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
+#define IDirectInputDevice8_SetDataFormat(p,a)         (p)->lpVtbl->SetDataFormat(p,a)
+#define IDirectInputDevice8_SetEventNotification(p,a)  (p)->lpVtbl->SetEventNotification(p,a)
+#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
+#define IDirectInputDevice8_GetObjectInfo(p,a,b,c)     (p)->lpVtbl->GetObjectInfo(p,a,b,c)
+#define IDirectInputDevice8_GetDeviceInfo(p,a)         (p)->lpVtbl->GetDeviceInfo(p,a)
+#define IDirectInputDevice8_RunControlPanel(p,a,b)     (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInputDevice8_Initialize(p,a,b,c)        (p)->lpVtbl->Initialize(p,a,b,c)
+/*** IDirectInputDevice2 methods ***/
+#define IDirectInputDevice8_CreateEffect(p,a,b,c,d)           (p)->lpVtbl->CreateEffect(p,a,b,c,d)
+#define IDirectInputDevice8_EnumEffects(p,a,b,c)              (p)->lpVtbl->EnumEffects(p,a,b,c)
+#define IDirectInputDevice8_GetEffectInfo(p,a,b)              (p)->lpVtbl->GetEffectInfo(p,a,b)
+#define IDirectInputDevice8_GetForceFeedbackState(p,a)        (p)->lpVtbl->GetForceFeedbackState(p,a)
+#define IDirectInputDevice8_SendForceFeedbackCommand(p,a)     (p)->lpVtbl->SendForceFeedbackCommand(p,a)
+#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
+#define IDirectInputDevice8_Escape(p,a)                       (p)->lpVtbl->Escape(p,a)
+#define IDirectInputDevice8_Poll(p)                           (p)->lpVtbl->Poll(p)
+#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d)         (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
+/*** IDirectInputDevice7 methods ***/
+#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
+#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
+/*** IDirectInputDevice8 methods ***/
+#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->lpVtbl->BuildActionMap(p,a,b,c)
+#define IDirectInputDevice8_SetActionMap(p,a,b,c)   (p)->lpVtbl->SetActionMap(p,a,b,c)
+#define IDirectInputDevice8_GetImageInfo(p,a)       (p)->lpVtbl->GetImageInfo(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputDevice8_AddRef(p)             (p)->AddRef()
+#define IDirectInputDevice8_Release(p)            (p)->Release()
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice8_GetCapabilities(p,a)       (p)->GetCapabilities(a)
+#define IDirectInputDevice8_EnumObjects(p,a,b,c)       (p)->EnumObjects(a,b,c)
+#define IDirectInputDevice8_GetProperty(p,a,b)         (p)->GetProperty(a,b)
+#define IDirectInputDevice8_SetProperty(p,a,b)         (p)->SetProperty(a,b)
+#define IDirectInputDevice8_Acquire(p)                 (p)->Acquire()
+#define IDirectInputDevice8_Unacquire(p)               (p)->Unacquire()
+#define IDirectInputDevice8_GetDeviceState(p,a,b)      (p)->GetDeviceState(a,b)
+#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d)   (p)->GetDeviceData(a,b,c,d)
+#define IDirectInputDevice8_SetDataFormat(p,a)         (p)->SetDataFormat(a)
+#define IDirectInputDevice8_SetEventNotification(p,a)  (p)->SetEventNotification(a)
+#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
+#define IDirectInputDevice8_GetObjectInfo(p,a,b,c)     (p)->GetObjectInfo(a,b,c)
+#define IDirectInputDevice8_GetDeviceInfo(p,a)         (p)->GetDeviceInfo(a)
+#define IDirectInputDevice8_RunControlPanel(p,a,b)     (p)->RunControlPanel(a,b)
+#define IDirectInputDevice8_Initialize(p,a,b,c)        (p)->Initialize(a,b,c)
+/*** IDirectInputDevice2 methods ***/
+#define IDirectInputDevice8_CreateEffect(p,a,b,c,d)           (p)->CreateEffect(a,b,c,d)
+#define IDirectInputDevice8_EnumEffects(p,a,b,c)              (p)->EnumEffects(a,b,c)
+#define IDirectInputDevice8_GetEffectInfo(p,a,b)              (p)->GetEffectInfo(a,b)
+#define IDirectInputDevice8_GetForceFeedbackState(p,a)        (p)->GetForceFeedbackState(a)
+#define IDirectInputDevice8_SendForceFeedbackCommand(p,a)     (p)->SendForceFeedbackCommand(a)
+#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
+#define IDirectInputDevice8_Escape(p,a)                       (p)->Escape(a)
+#define IDirectInputDevice8_Poll(p)                           (p)->Poll()
+#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d)         (p)->SendDeviceData(a,b,c,d)
+/*** IDirectInputDevice7 methods ***/
+#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
+#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
+/*** IDirectInputDevice8 methods ***/
+#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->BuildActionMap(a,b,c)
+#define IDirectInputDevice8_SetActionMap(p,a,b,c)   (p)->SetActionMap(a,b,c)
+#define IDirectInputDevice8_GetImageInfo(p,a)       (p)->GetImageInfo(a)
+#endif
+
+#endif /* DI8 */
+
+/* "Standard" Mouse report... */
+typedef struct DIMOUSESTATE {
+  LONG lX;
+  LONG lY;
+  LONG lZ;
+  BYTE rgbButtons[4];
+} DIMOUSESTATE;
+
+#if DIRECTINPUT_VERSION >= 0x0700
+/* "Standard" Mouse report for DInput 7... */
+typedef struct DIMOUSESTATE2 {
+  LONG lX;
+  LONG lY;
+  LONG lZ;
+  BYTE rgbButtons[8];
+} DIMOUSESTATE2;
+#endif /* DI7 */
+
+#define DIMOFS_X        FIELD_OFFSET(DIMOUSESTATE, lX)
+#define DIMOFS_Y        FIELD_OFFSET(DIMOUSESTATE, lY)
+#define DIMOFS_Z        FIELD_OFFSET(DIMOUSESTATE, lZ)
+#define DIMOFS_BUTTON0 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 0)
+#define DIMOFS_BUTTON1 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 1)
+#define DIMOFS_BUTTON2 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 2)
+#define DIMOFS_BUTTON3 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 3)
+#if DIRECTINPUT_VERSION >= 0x0700
+#define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4)
+#define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5)
+#define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6)
+#define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7)
+#endif /* DI7 */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+extern const DIDATAFORMAT c_dfDIMouse;
+#if DIRECTINPUT_VERSION >= 0x0700
+extern const DIDATAFORMAT c_dfDIMouse2; /* DX 7 */
+#endif /* DI7 */
+extern const DIDATAFORMAT c_dfDIKeyboard;
+#if DIRECTINPUT_VERSION >= 0x0500
+extern const DIDATAFORMAT c_dfDIJoystick;
+extern const DIDATAFORMAT c_dfDIJoystick2;
+#endif /* DI5 */
+#ifdef __cplusplus
+};
+#endif
+
+/*****************************************************************************
+ * IDirectInputA interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputA
+DECLARE_INTERFACE_(IDirectInputA,IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+    /*** IDirectInputA methods ***/
+    STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+    STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInputW interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputW
+DECLARE_INTERFACE_(IDirectInputW,IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+    /*** IDirectInputW methods ***/
+    STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+    STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInput_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInput_AddRef(p)             (p)->lpVtbl->AddRef(p)
+#define IDirectInput_Release(p)            (p)->lpVtbl->Release(p)
+/*** IDirectInput methods ***/
+#define IDirectInput_CreateDevice(p,a,b,c)  (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
+#define IDirectInput_GetDeviceStatus(p,a)   (p)->lpVtbl->GetDeviceStatus(p,a)
+#define IDirectInput_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInput_Initialize(p,a,b)      (p)->lpVtbl->Initialize(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirectInput_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInput_AddRef(p)             (p)->AddRef()
+#define IDirectInput_Release(p)            (p)->Release()
+/*** IDirectInput methods ***/
+#define IDirectInput_CreateDevice(p,a,b,c)  (p)->CreateDevice(a,b,c)
+#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
+#define IDirectInput_GetDeviceStatus(p,a)   (p)->GetDeviceStatus(a)
+#define IDirectInput_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInput_Initialize(p,a,b)      (p)->Initialize(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirectInput2A interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInput2A
+DECLARE_INTERFACE_(IDirectInput2A,IDirectInputA)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+    /*** IDirectInputA methods ***/
+    STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+    STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+    /*** IDirectInput2A methods ***/
+    STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInput2W interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInput2W
+DECLARE_INTERFACE_(IDirectInput2W,IDirectInputW)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+    /*** IDirectInputW methods ***/
+    STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+    STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+    /*** IDirectInput2W methods ***/
+    STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInput2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInput2_AddRef(p)             (p)->lpVtbl->AddRef(p)
+#define IDirectInput2_Release(p)            (p)->lpVtbl->Release(p)
+/*** IDirectInput methods ***/
+#define IDirectInput2_CreateDevice(p,a,b,c)  (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
+#define IDirectInput2_GetDeviceStatus(p,a)   (p)->lpVtbl->GetDeviceStatus(p,a)
+#define IDirectInput2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInput2_Initialize(p,a,b)      (p)->lpVtbl->Initialize(p,a,b)
+/*** IDirectInput2 methods ***/
+#define IDirectInput2_FindDevice(p,a,b,c)    (p)->lpVtbl->FindDevice(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirectInput2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInput2_AddRef(p)             (p)->AddRef()
+#define IDirectInput2_Release(p)            (p)->Release()
+/*** IDirectInput methods ***/
+#define IDirectInput2_CreateDevice(p,a,b,c)  (p)->CreateDevice(a,b,c)
+#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
+#define IDirectInput2_GetDeviceStatus(p,a)   (p)->GetDeviceStatus(a)
+#define IDirectInput2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInput2_Initialize(p,a,b)      (p)->Initialize(a,b)
+/*** IDirectInput2 methods ***/
+#define IDirectInput2_FindDevice(p,a,b,c)    (p)->FindDevice(a,b,c)
+#endif
+
+/*****************************************************************************
+ * IDirectInput7A interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInput7A
+DECLARE_INTERFACE_(IDirectInput7A,IDirectInput2A)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+    /*** IDirectInputA methods ***/
+    STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+    STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+    /*** IDirectInput2A methods ***/
+    STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE;
+    /*** IDirectInput7A methods ***/
+    STDMETHOD(CreateDeviceEx)(THIS_ REFGUID rguid, REFIID riid, LPVOID *pvOut, LPUNKNOWN lpUnknownOuter) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInput7W interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInput7W
+DECLARE_INTERFACE_(IDirectInput7W,IDirectInput2W)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+    /*** IDirectInputW methods ***/
+    STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+    STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+    /*** IDirectInput2W methods ***/
+    STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE;
+    /*** IDirectInput7W methods ***/
+    STDMETHOD(CreateDeviceEx)(THIS_ REFGUID rguid, REFIID riid, LPVOID *pvOut, LPUNKNOWN lpUnknownOuter) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInput7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInput7_AddRef(p)             (p)->lpVtbl->AddRef(p)
+#define IDirectInput7_Release(p)            (p)->lpVtbl->Release(p)
+/*** IDirectInput methods ***/
+#define IDirectInput7_CreateDevice(p,a,b,c)  (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
+#define IDirectInput7_GetDeviceStatus(p,a)   (p)->lpVtbl->GetDeviceStatus(p,a)
+#define IDirectInput7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInput7_Initialize(p,a,b)      (p)->lpVtbl->Initialize(p,a,b)
+/*** IDirectInput2 methods ***/
+#define IDirectInput7_FindDevice(p,a,b,c)    (p)->lpVtbl->FindDevice(p,a,b,c)
+/*** IDirectInput7 methods ***/
+#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d)
+#else
+/*** IUnknown methods ***/
+#define IDirectInput7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInput7_AddRef(p)             (p)->AddRef()
+#define IDirectInput7_Release(p)            (p)->Release()
+/*** IDirectInput methods ***/
+#define IDirectInput7_CreateDevice(p,a,b,c)  (p)->CreateDevice(a,b,c)
+#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
+#define IDirectInput7_GetDeviceStatus(p,a)   (p)->GetDeviceStatus(a)
+#define IDirectInput7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInput7_Initialize(p,a,b)      (p)->Initialize(a,b)
+/*** IDirectInput2 methods ***/
+#define IDirectInput7_FindDevice(p,a,b,c)    (p)->FindDevice(a,b,c)
+/*** IDirectInput7 methods ***/
+#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->CreateDeviceEx(a,b,c,d)
+#endif
+
+
+#if DIRECTINPUT_VERSION >= 0x0800
+/*****************************************************************************
+ * IDirectInput8A interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInput8A
+DECLARE_INTERFACE_(IDirectInput8A,IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+    /*** IDirectInput8A methods ***/
+    STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICE8A *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+    STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+    STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE;
+    STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCSTR ptszUserName, LPDIACTIONFORMATA lpdiActionFormat, LPDIENUMDEVICESBYSEMANTICSCBA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+    STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK lpdiCallback, LPDICONFIGUREDEVICESPARAMSA lpdiCDParams, DWORD dwFlags, LPVOID pvRefData) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInput8W interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInput8W
+DECLARE_INTERFACE_(IDirectInput8W,IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+    /*** IDirectInput8W methods ***/
+    STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICE8W *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+    STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+    STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE;
+    STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCWSTR ptszUserName, LPDIACTIONFORMATW lpdiActionFormat, LPDIENUMDEVICESBYSEMANTICSCBW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+    STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK lpdiCallback, LPDICONFIGUREDEVICESPARAMSW lpdiCDParams, DWORD dwFlags, LPVOID pvRefData) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInput8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInput8_AddRef(p)             (p)->lpVtbl->AddRef(p)
+#define IDirectInput8_Release(p)            (p)->lpVtbl->Release(p)
+/*** IDirectInput8 methods ***/
+#define IDirectInput8_CreateDevice(p,a,b,c)       (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirectInput8_EnumDevices(p,a,b,c,d)      (p)->lpVtbl->EnumDevices(p,a,b,c,d)
+#define IDirectInput8_GetDeviceStatus(p,a)        (p)->lpVtbl->GetDeviceStatus(p,a)
+#define IDirectInput8_RunControlPanel(p,a,b)      (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInput8_Initialize(p,a,b)           (p)->lpVtbl->Initialize(p,a,b)
+#define IDirectInput8_FindDevice(p,a,b,c)         (p)->lpVtbl->FindDevice(p,a,b,c)
+#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->lpVtbl->EnumDevicesBySemantics(p,a,b,c,d,e)
+#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->lpVtbl->ConfigureDevices(p,a,b,c,d)
+#else
+/*** IUnknown methods ***/
+#define IDirectInput8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInput8_AddRef(p)             (p)->AddRef()
+#define IDirectInput8_Release(p)            (p)->Release()
+/*** IDirectInput8 methods ***/
+#define IDirectInput8_CreateDevice(p,a,b,c)       (p)->CreateDevice(a,b,c)
+#define IDirectInput8_EnumDevices(p,a,b,c,d)      (p)->EnumDevices(a,b,c,d)
+#define IDirectInput8_GetDeviceStatus(p,a)        (p)->GetDeviceStatus(a)
+#define IDirectInput8_RunControlPanel(p,a,b)      (p)->RunControlPanel(a,b)
+#define IDirectInput8_Initialize(p,a,b)           (p)->Initialize(a,b)
+#define IDirectInput8_FindDevice(p,a,b,c)         (p)->FindDevice(a,b,c)
+#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->EnumDevicesBySemantics(a,b,c,d,e)
+#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->ConfigureDevices(a,b,c,d)
+#endif
+
+#endif /* DI8 */
+
+/* Export functions */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#if DIRECTINPUT_VERSION >= 0x0800
+HRESULT WINAPI DirectInput8Create(HINSTANCE,DWORD,REFIID,LPVOID *,LPUNKNOWN);
+#else /* DI < 8 */
+HRESULT WINAPI DirectInputCreateA(HINSTANCE,DWORD,LPDIRECTINPUTA *,LPUNKNOWN);
+HRESULT WINAPI DirectInputCreateW(HINSTANCE,DWORD,LPDIRECTINPUTW *,LPUNKNOWN);
+#define DirectInputCreate WINELIB_NAME_AW(DirectInputCreate)
+
+HRESULT WINAPI DirectInputCreateEx(HINSTANCE,DWORD,REFIID,LPVOID *,LPUNKNOWN);
+#endif /* DI8 */
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif /* __DINPUT_INCLUDED__ */

+ 239 - 0
src/external/glfw/deps/mingw/xinput.h

@@ -0,0 +1,239 @@
+/*
+ * The Wine project - Xinput Joystick Library
+ * Copyright 2008 Andrew Fenn
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_XINPUT_H
+#define __WINE_XINPUT_H
+
+#include <windef.h>
+
+/*
+ * Bitmasks for the joysticks buttons, determines what has
+ * been pressed on the joystick, these need to be mapped
+ * to whatever device you're using instead of an xbox 360
+ * joystick
+ */
+
+#define XINPUT_GAMEPAD_DPAD_UP          0x0001
+#define XINPUT_GAMEPAD_DPAD_DOWN        0x0002
+#define XINPUT_GAMEPAD_DPAD_LEFT        0x0004
+#define XINPUT_GAMEPAD_DPAD_RIGHT       0x0008
+#define XINPUT_GAMEPAD_START            0x0010
+#define XINPUT_GAMEPAD_BACK             0x0020
+#define XINPUT_GAMEPAD_LEFT_THUMB       0x0040
+#define XINPUT_GAMEPAD_RIGHT_THUMB      0x0080
+#define XINPUT_GAMEPAD_LEFT_SHOULDER    0x0100
+#define XINPUT_GAMEPAD_RIGHT_SHOULDER   0x0200
+#define XINPUT_GAMEPAD_A                0x1000
+#define XINPUT_GAMEPAD_B                0x2000
+#define XINPUT_GAMEPAD_X                0x4000
+#define XINPUT_GAMEPAD_Y                0x8000
+
+/*
+ * Defines the flags used to determine if the user is pushing
+ * down on a button, not holding a button, etc
+ */
+
+#define XINPUT_KEYSTROKE_KEYDOWN        0x0001
+#define XINPUT_KEYSTROKE_KEYUP          0x0002
+#define XINPUT_KEYSTROKE_REPEAT         0x0004
+
+/*
+ * Defines the codes which are returned by XInputGetKeystroke
+ */
+
+#define VK_PAD_A                        0x5800
+#define VK_PAD_B                        0x5801
+#define VK_PAD_X                        0x5802
+#define VK_PAD_Y                        0x5803
+#define VK_PAD_RSHOULDER                0x5804
+#define VK_PAD_LSHOULDER                0x5805
+#define VK_PAD_LTRIGGER                 0x5806
+#define VK_PAD_RTRIGGER                 0x5807
+#define VK_PAD_DPAD_UP                  0x5810
+#define VK_PAD_DPAD_DOWN                0x5811
+#define VK_PAD_DPAD_LEFT                0x5812
+#define VK_PAD_DPAD_RIGHT               0x5813
+#define VK_PAD_START                    0x5814
+#define VK_PAD_BACK                     0x5815
+#define VK_PAD_LTHUMB_PRESS             0x5816
+#define VK_PAD_RTHUMB_PRESS             0x5817
+#define VK_PAD_LTHUMB_UP                0x5820
+#define VK_PAD_LTHUMB_DOWN              0x5821
+#define VK_PAD_LTHUMB_RIGHT             0x5822
+#define VK_PAD_LTHUMB_LEFT              0x5823
+#define VK_PAD_LTHUMB_UPLEFT            0x5824
+#define VK_PAD_LTHUMB_UPRIGHT           0x5825
+#define VK_PAD_LTHUMB_DOWNRIGHT         0x5826
+#define VK_PAD_LTHUMB_DOWNLEFT          0x5827
+#define VK_PAD_RTHUMB_UP                0x5830
+#define VK_PAD_RTHUMB_DOWN              0x5831
+#define VK_PAD_RTHUMB_RIGHT             0x5832
+#define VK_PAD_RTHUMB_LEFT              0x5833
+#define VK_PAD_RTHUMB_UPLEFT            0x5834
+#define VK_PAD_RTHUMB_UPRIGHT           0x5835
+#define VK_PAD_RTHUMB_DOWNRIGHT         0x5836
+#define VK_PAD_RTHUMB_DOWNLEFT          0x5837
+
+/*
+ * Deadzones are for analogue joystick controls on the joypad
+ * which determine when input should be assumed to be in the
+ * middle of the pad. This is a threshold to stop a joypad
+ * controlling the game when the player isn't touching the
+ * controls.
+ */
+
+#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE  7849
+#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
+#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD    30
+
+
+/*
+ * Defines what type of abilities the type of joystick has
+ * DEVTYPE_GAMEPAD is available for all joysticks, however
+ * there may be more specific identifiers for other joysticks
+ * which are being used.
+ */
+
+#define XINPUT_DEVTYPE_GAMEPAD          0x01
+#define XINPUT_DEVSUBTYPE_GAMEPAD       0x01
+#define XINPUT_DEVSUBTYPE_WHEEL         0x02
+#define XINPUT_DEVSUBTYPE_ARCADE_STICK  0x03
+#define XINPUT_DEVSUBTYPE_FLIGHT_SICK   0x04
+#define XINPUT_DEVSUBTYPE_DANCE_PAD     0x05
+#define XINPUT_DEVSUBTYPE_GUITAR        0x06
+#define XINPUT_DEVSUBTYPE_DRUM_KIT      0x08
+
+/*
+ * These are used with the XInputGetCapabilities function to
+ * determine the abilities to the joystick which has been
+ * plugged in.
+ */
+
+#define XINPUT_CAPS_VOICE_SUPPORTED     0x0004
+#define XINPUT_FLAG_GAMEPAD             0x00000001
+
+/*
+ * Defines the status of the battery if one is used in the
+ * attached joystick. The first two define if the joystick
+ * supports a battery. Disconnected means that the joystick
+ * isn't connected. Wired shows that the joystick is a wired
+ * joystick.
+ */
+
+#define BATTERY_DEVTYPE_GAMEPAD         0x00
+#define BATTERY_DEVTYPE_HEADSET         0x01
+#define BATTERY_TYPE_DISCONNECTED       0x00
+#define BATTERY_TYPE_WIRED              0x01
+#define BATTERY_TYPE_ALKALINE           0x02
+#define BATTERY_TYPE_NIMH               0x03
+#define BATTERY_TYPE_UNKNOWN            0xFF
+#define BATTERY_LEVEL_EMPTY             0x00
+#define BATTERY_LEVEL_LOW               0x01
+#define BATTERY_LEVEL_MEDIUM            0x02
+#define BATTERY_LEVEL_FULL              0x03
+
+/*
+ * How many joysticks can be used with this library. Games that
+ * use the xinput library will not go over this number.
+ */
+
+#define XUSER_MAX_COUNT                 4
+#define XUSER_INDEX_ANY                 0x000000FF
+
+/*
+ * Defines the structure of an xbox 360 joystick.
+ */
+
+typedef struct _XINPUT_GAMEPAD {
+    WORD wButtons;
+    BYTE bLeftTrigger;
+    BYTE bRightTrigger;
+    SHORT sThumbLX;
+    SHORT sThumbLY;
+    SHORT sThumbRX;
+    SHORT sThumbRY;
+} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
+
+typedef struct _XINPUT_STATE {
+    DWORD dwPacketNumber;
+    XINPUT_GAMEPAD Gamepad;
+} XINPUT_STATE, *PXINPUT_STATE;
+
+/*
+ * Defines the structure of how much vibration is set on both the
+ * right and left motors in a joystick. If you're not using a 360
+ * joystick you will have to map these to your device.
+ */
+
+typedef struct _XINPUT_VIBRATION {
+    WORD wLeftMotorSpeed;
+    WORD wRightMotorSpeed;
+} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
+
+/*
+ * Defines the structure for what kind of abilities the joystick has
+ * such abilities are things such as if the joystick has the ability
+ * to send and receive audio, if the joystick is in fact a driving
+ * wheel or perhaps if the joystick is some kind of dance pad or
+ * guitar.
+ */
+
+typedef struct _XINPUT_CAPABILITIES {
+    BYTE Type;
+    BYTE SubType;
+    WORD Flags;
+    XINPUT_GAMEPAD Gamepad;
+    XINPUT_VIBRATION Vibration;
+} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
+
+/*
+ * Defines the structure for a joystick input event which is
+ * retrieved using the function XInputGetKeystroke
+ */
+typedef struct _XINPUT_KEYSTROKE {
+    WORD VirtualKey;
+    WCHAR Unicode;
+    WORD Flags;
+    BYTE UserIndex;
+    BYTE HidCode;
+} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
+
+typedef struct _XINPUT_BATTERY_INFORMATION
+{
+    BYTE BatteryType;
+    BYTE BatteryLevel;
+} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void WINAPI XInputEnable(WINBOOL);
+DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*);
+DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);
+DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE);
+DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
+DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
+DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __WINE_XINPUT_H */

+ 23590 - 0
src/external/glfw/deps/nuklear.h

@@ -0,0 +1,23590 @@
+/*
+ Nuklear - 1.40.0 - public domain
+ no warrenty implied; use at your own risk.
+ authored from 2015-2017 by Micha Mettke
+
+ABOUT:
+    This is a minimal state graphical user interface single header toolkit
+    written in ANSI C and licensed under public domain.
+    It was designed as a simple embeddable user interface for application and does
+    not have any dependencies, a default renderbackend or OS window and input handling
+    but instead provides a very modular library approach by using simple input state
+    for input and draw commands describing primitive shapes as output.
+    So instead of providing a layered library that tries to abstract over a number
+    of platform and render backends it only focuses on the actual UI.
+
+VALUES:
+    - Graphical user interface toolkit
+    - Single header library
+    - Written in C89 (a.k.a. ANSI C or ISO C90)
+    - Small codebase (~17kLOC)
+    - Focus on portability, efficiency and simplicity
+    - No dependencies (not even the standard library if not wanted)
+    - Fully skinnable and customizable
+    - Low memory footprint with total memory control if needed or wanted
+    - UTF-8 support
+    - No global or hidden state
+    - Customizable library modules (you can compile and use only what you need)
+    - Optional font baker and vertex buffer output
+
+USAGE:
+    This library is self contained in one single header file and can be used either
+    in header only mode or in implementation mode. The header only mode is used
+    by default when included and allows including this header in other headers
+    and does not contain the actual implementation.
+
+    The implementation mode requires to define  the preprocessor macro
+    NK_IMPLEMENTATION in *one* .c/.cpp file before #includeing this file, e.g.:
+
+        #define NK_IMPLEMENTATION
+        #include "nuklear.h"
+
+    Also optionally define the symbols listed in the section "OPTIONAL DEFINES"
+    below in header and implementation mode if you want to use additional functionality
+    or need more control over the library.
+    IMPORTANT:  Every time you include "nuklear.h" you have to define the same flags.
+                This is very important not doing it either leads to compiler errors
+                or even worse stack corruptions.
+
+FEATURES:
+    - Absolutely no platform dependend code
+    - Memory management control ranging from/to
+        - Ease of use by allocating everything from standard library
+        - Control every byte of memory inside the library
+    - Font handling control ranging from/to
+        - Use your own font implementation for everything
+        - Use this libraries internal font baking and handling API
+    - Drawing output control ranging from/to
+        - Simple shapes for more high level APIs which already have drawing capabilities
+        - Hardware accessible anti-aliased vertex buffer output
+    - Customizable colors and properties ranging from/to
+        - Simple changes to color by filling a simple color table
+        - Complete control with ability to use skinning to decorate widgets
+    - Bendable UI library with widget ranging from/to
+        - Basic widgets like buttons, checkboxes, slider, ...
+        - Advanced widget like abstract comboboxes, contextual menus,...
+    - Compile time configuration to only compile what you need
+        - Subset which can be used if you do not want to link or use the standard library
+    - Can be easily modified to only update on user input instead of frame updates
+
+OPTIONAL DEFINES:
+    NK_PRIVATE
+        If defined declares all functions as static, so they can only be accessed
+        inside the file that contains the implementation
+
+    NK_INCLUDE_FIXED_TYPES
+        If defined it will include header <stdint.h> for fixed sized types
+        otherwise nuklear tries to select the correct type. If that fails it will
+        throw a compiler error and you have to select the correct types yourself.
+        <!> If used needs to be defined for implementation and header <!>
+
+    NK_INCLUDE_DEFAULT_ALLOCATOR
+        if defined it will include header <stdlib.h> and provide additional functions
+        to use this library without caring for memory allocation control and therefore
+        ease memory management.
+        <!> Adds the standard library with malloc and free so don't define if you
+            don't want to link to the standard library <!>
+        <!> If used needs to be defined for implementation and header <!>
+
+    NK_INCLUDE_STANDARD_IO
+        if defined it will include header <stdio.h> and provide
+        additional functions depending on file loading.
+        <!> Adds the standard library with fopen, fclose,... so don't define this
+            if you don't want to link to the standard library <!>
+        <!> If used needs to be defined for implementation and header <!>
+
+    NK_INCLUDE_STANDARD_VARARGS
+        if defined it will include header <stdarg.h> and provide
+        additional functions depending on variable arguments
+        <!> Adds the standard library with va_list and  so don't define this if
+            you don't want to link to the standard library<!>
+        <!> If used needs to be defined for implementation and header <!>
+
+    NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+        Defining this adds a vertex draw command list backend to this
+        library, which allows you to convert queue commands into vertex draw commands.
+        This is mainly if you need a hardware accessible format for OpenGL, DirectX,
+        Vulkan, Metal,...
+        <!> If used needs to be defined for implementation and header <!>
+
+    NK_INCLUDE_FONT_BAKING
+        Defining this adds `stb_truetype` and `stb_rect_pack` implementation
+        to this library and provides font baking and rendering.
+        If you already have font handling or do not want to use this font handler
+        you don't have to define it.
+        <!> If used needs to be defined for implementation and header <!>
+
+    NK_INCLUDE_DEFAULT_FONT
+        Defining this adds the default font: ProggyClean.ttf into this library
+        which can be loaded into a font atlas and allows using this library without
+        having a truetype font
+        <!> Enabling this adds ~12kb to global stack memory <!>
+        <!> If used needs to be defined for implementation and header <!>
+
+    NK_INCLUDE_COMMAND_USERDATA
+        Defining this adds a userdata pointer into each command. Can be useful for
+        example if you want to provide custom shaders depending on the used widget.
+        Can be combined with the style structures.
+        <!> If used needs to be defined for implementation and header <!>
+
+    NK_BUTTON_TRIGGER_ON_RELEASE
+        Different platforms require button clicks occuring either on buttons being
+        pressed (up to down) or released (down to up).
+        By default this library will react on buttons being pressed, but if you
+        define this it will only trigger if a button is released.
+        <!> If used it is only required to be defined for the implementation part <!>
+
+    NK_ZERO_COMMAND_MEMORY
+        Defining this will zero out memory for each drawing command added to a
+        drawing queue (inside nk_command_buffer_push). Zeroing command memory
+        is very useful for fast checking (using memcmp) if command buffers are
+        equal and avoid drawing frames when nothing on screen has changed since
+        previous frame.
+
+    NK_ASSERT
+        If you don't define this, nuklear will use <assert.h> with assert().
+        <!> Adds the standard library so define to nothing of not wanted <!>
+        <!> If used needs to be defined for implementation and header <!>
+
+    NK_BUFFER_DEFAULT_INITIAL_SIZE
+        Initial buffer size allocated by all buffers while using the default allocator
+        functions included by defining NK_INCLUDE_DEFAULT_ALLOCATOR. If you don't
+        want to allocate the default 4k memory then redefine it.
+        <!> If used needs to be defined for implementation and header <!>
+
+    NK_MAX_NUMBER_BUFFER
+        Maximum buffer size for the conversion buffer between float and string
+        Under normal circumstances this should be more than sufficient.
+        <!> If used needs to be defined for implementation and header <!>
+
+    NK_INPUT_MAX
+        Defines the max number of bytes which can be added as text input in one frame.
+        Under normal circumstances this should be more than sufficient.
+        <!> If used it is only required to be defined for the implementation part <!>
+
+    NK_MEMSET
+        You can define this to 'memset' or your own memset implementation
+        replacement. If not nuklear will use its own version.
+        <!> If used it is only required to be defined for the implementation part <!>
+
+    NK_MEMCPY
+        You can define this to 'memcpy' or your own memcpy implementation
+        replacement. If not nuklear will use its own version.
+        <!> If used it is only required to be defined for the implementation part <!>
+
+    NK_SQRT
+        You can define this to 'sqrt' or your own sqrt implementation
+        replacement. If not nuklear will use its own slow and not highly
+        accurate version.
+        <!> If used it is only required to be defined for the implementation part <!>
+
+    NK_SIN
+        You can define this to 'sinf' or your own sine implementation
+        replacement. If not nuklear will use its own approximation implementation.
+        <!> If used it is only required to be defined for the implementation part <!>
+
+    NK_COS
+        You can define this to 'cosf' or your own cosine implementation
+        replacement. If not nuklear will use its own approximation implementation.
+        <!> If used it is only required to be defined for the implementation part <!>
+
+    NK_STRTOD
+        You can define this to `strtod` or your own string to double conversion
+        implementation replacement. If not defined nuklear will use its own
+        imprecise and possibly unsafe version (does not handle nan or infinity!).
+        <!> If used it is only required to be defined for the implementation part <!>
+
+    NK_DTOA
+        You can define this to `dtoa` or your own double to string conversion
+        implementation replacement. If not defined nuklear will use its own
+        imprecise and possibly unsafe version (does not handle nan or infinity!).
+        <!> If used it is only required to be defined for the implementation part <!>
+
+    NK_VSNPRINTF
+        If you define `NK_INCLUDE_STANDARD_VARARGS` as well as `NK_INCLUDE_STANDARD_IO`
+        and want to be safe define this to `vsnprintf` on compilers supporting
+        later versions of C or C++. By default nuklear will check for your stdlib version
+        in C as well as compiler version in C++. if `vsnprintf` is available
+        it will define it to `vsnprintf` directly. If not defined and if you have
+        older versions of C or C++ it will be defined to `vsprintf` which is unsafe.
+        <!> If used it is only required to be defined for the implementation part <!>
+
+    NK_BYTE
+    NK_INT16
+    NK_UINT16
+    NK_INT32
+    NK_UINT32
+    NK_SIZE_TYPE
+    NK_POINTER_TYPE
+        If you compile without NK_USE_FIXED_TYPE then a number of standard types
+        will be selected and compile time validated. If they are incorrect you can
+        define the correct types by overloading these type defines.
+
+CREDITS:
+    Developed by Micha Mettke and every direct or indirect contributor.
+
+    Embeds stb_texedit, stb_truetype and stb_rectpack by Sean Barret (public domain)
+    Embeds ProggyClean.ttf font by Tristan Grimmer (MIT license).
+
+    Big thank you to Omar Cornut (ocornut@github) for his imgui library and
+    giving me the inspiration for this library, Casey Muratori for handmade hero
+    and his original immediate mode graphical user interface idea and Sean
+    Barret for his amazing single header libraries which restored my faith
+    in libraries and brought me to create some of my own.
+
+LICENSE:
+    This software is dual-licensed to the public domain and under the following
+    license: you are granted a perpetual, irrevocable license to copy, modify,
+    publish and distribute this file as you see fit.
+*/
+#ifndef NK_NUKLEAR_H_
+#define NK_NUKLEAR_H_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+/*
+ * ==============================================================
+ *
+ *                          CONSTANTS
+ *
+ * ===============================================================
+ */
+#define NK_UNDEFINED (-1.0f)
+#define NK_UTF_INVALID 0xFFFD /* internal invalid utf8 rune */
+#define NK_UTF_SIZE 4 /* describes the number of bytes a glyph consists of*/
+#ifndef NK_INPUT_MAX
+#define NK_INPUT_MAX 16
+#endif
+#ifndef NK_MAX_NUMBER_BUFFER
+#define NK_MAX_NUMBER_BUFFER 64
+#endif
+#ifndef NK_SCROLLBAR_HIDING_TIMEOUT
+#define NK_SCROLLBAR_HIDING_TIMEOUT 4.0f
+#endif
+/*
+ * ==============================================================
+ *
+ *                          HELPER
+ *
+ * ===============================================================
+ */
+#ifndef NK_API
+  #ifdef NK_PRIVATE
+    #if (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199409L))
+      #define NK_API static inline
+    #elif defined(__cplusplus)
+      #define NK_API static inline
+    #else
+      #define NK_API static
+    #endif
+  #else
+    #define NK_API extern
+  #endif
+#endif
+
+#define NK_INTERN static
+#define NK_STORAGE static
+#define NK_GLOBAL static
+
+#define NK_FLAG(x) (1 << (x))
+#define NK_STRINGIFY(x) #x
+#define NK_MACRO_STRINGIFY(x) NK_STRINGIFY(x)
+#define NK_STRING_JOIN_IMMEDIATE(arg1, arg2) arg1 ## arg2
+#define NK_STRING_JOIN_DELAY(arg1, arg2) NK_STRING_JOIN_IMMEDIATE(arg1, arg2)
+#define NK_STRING_JOIN(arg1, arg2) NK_STRING_JOIN_DELAY(arg1, arg2)
+
+#ifdef _MSC_VER
+#define NK_UNIQUE_NAME(name) NK_STRING_JOIN(name,__COUNTER__)
+#else
+#define NK_UNIQUE_NAME(name) NK_STRING_JOIN(name,__LINE__)
+#endif
+
+#ifndef NK_STATIC_ASSERT
+#define NK_STATIC_ASSERT(exp) typedef char NK_UNIQUE_NAME(_dummy_array)[(exp)?1:-1]
+#endif
+
+#ifndef NK_FILE_LINE
+#ifdef _MSC_VER
+#define NK_FILE_LINE __FILE__ ":" NK_MACRO_STRINGIFY(__COUNTER__)
+#else
+#define NK_FILE_LINE __FILE__ ":" NK_MACRO_STRINGIFY(__LINE__)
+#endif
+#endif
+
+#define NK_MIN(a,b) ((a) < (b) ? (a) : (b))
+#define NK_MAX(a,b) ((a) < (b) ? (b) : (a))
+#define NK_CLAMP(i,v,x) (NK_MAX(NK_MIN(v,x), i))
+/*
+ * ===============================================================
+ *
+ *                          BASIC
+ *
+ * ===============================================================
+ */
+#ifdef NK_INCLUDE_FIXED_TYPES
+ #include <stdint.h>
+ #define NK_INT8 int8_t
+ #define NK_UINT8 uint8_t
+ #define NK_INT16 int16_t
+ #define NK_UINT16 uint16_t
+ #define NK_INT32 int32_t
+ #define NK_UINT32 uint32_t
+ #define NK_SIZE_TYPE uintptr_t
+ #define NK_POINTER_TYPE uintptr_t
+#else
+  #ifndef NK_INT8
+    #define NK_INT8 char
+  #endif
+  #ifndef NK_UINT8
+    #define NK_UINT8 unsigned char
+  #endif
+  #ifndef NK_INT16
+    #define NK_INT16 signed short
+  #endif
+  #ifndef NK_UINT16
+    #define NK_UINT16 unsigned short
+  #endif
+  #ifndef NK_INT32
+    #if defined(_MSC_VER)
+      #define NK_INT32 __int32
+    #else
+      #define NK_INT32 signed int
+    #endif
+  #endif
+  #ifndef NK_UINT32
+    #if defined(_MSC_VER)
+      #define NK_UINT32 unsigned __int32
+    #else
+      #define NK_UINT32 unsigned int
+    #endif
+  #endif
+  #ifndef NK_SIZE_TYPE
+    #if defined(_WIN64) && defined(_MSC_VER)
+      #define NK_SIZE_TYPE unsigned __int64
+    #elif (defined(_WIN32) || defined(WIN32)) && defined(_MSC_VER)
+      #define NK_SIZE_TYPE unsigned __int32
+    #elif defined(__GNUC__) || defined(__clang__)
+      #if defined(__x86_64__) || defined(__ppc64__)
+        #define NK_SIZE_TYPE unsigned long
+      #else
+        #define NK_SIZE_TYPE unsigned int
+      #endif
+    #else
+      #define NK_SIZE_TYPE unsigned long
+    #endif
+  #endif
+  #ifndef NK_POINTER_TYPE
+    #if defined(_WIN64) && defined(_MSC_VER)
+      #define NK_POINTER_TYPE unsigned __int64
+    #elif (defined(_WIN32) || defined(WIN32)) && defined(_MSC_VER)
+      #define NK_POINTER_TYPE unsigned __int32
+    #elif defined(__GNUC__) || defined(__clang__)
+      #if defined(__x86_64__) || defined(__ppc64__)
+        #define NK_POINTER_TYPE unsigned long
+      #else
+        #define NK_POINTER_TYPE unsigned int
+      #endif
+    #else
+      #define NK_POINTER_TYPE unsigned long
+    #endif
+  #endif
+#endif
+
+typedef NK_INT8 nk_char;
+typedef NK_UINT8 nk_uchar;
+typedef NK_UINT8 nk_byte;
+typedef NK_INT16 nk_short;
+typedef NK_UINT16 nk_ushort;
+typedef NK_INT32 nk_int;
+typedef NK_UINT32 nk_uint;
+typedef NK_SIZE_TYPE nk_size;
+typedef NK_POINTER_TYPE nk_ptr;
+
+typedef nk_uint nk_hash;
+typedef nk_uint nk_flags;
+typedef nk_uint nk_rune;
+
+/* Make sure correct type size:
+ * This will fire with a negative subscript error if the type sizes
+ * are set incorrectly by the compiler, and compile out if not */
+NK_STATIC_ASSERT(sizeof(nk_short) == 2);
+NK_STATIC_ASSERT(sizeof(nk_ushort) == 2);
+NK_STATIC_ASSERT(sizeof(nk_uint) == 4);
+NK_STATIC_ASSERT(sizeof(nk_int) == 4);
+NK_STATIC_ASSERT(sizeof(nk_byte) == 1);
+NK_STATIC_ASSERT(sizeof(nk_flags) >= 4);
+NK_STATIC_ASSERT(sizeof(nk_rune) >= 4);
+NK_STATIC_ASSERT(sizeof(nk_size) >= sizeof(void*));
+NK_STATIC_ASSERT(sizeof(nk_ptr) >= sizeof(void*));
+
+/* ============================================================================
+ *
+ *                                  API
+ *
+ * =========================================================================== */
+struct nk_buffer;
+struct nk_allocator;
+struct nk_command_buffer;
+struct nk_draw_command;
+struct nk_convert_config;
+struct nk_style_item;
+struct nk_text_edit;
+struct nk_draw_list;
+struct nk_user_font;
+struct nk_panel;
+struct nk_context;
+struct nk_draw_vertex_layout_element;
+struct nk_style_button;
+struct nk_style_toggle;
+struct nk_style_selectable;
+struct nk_style_slide;
+struct nk_style_progress;
+struct nk_style_scrollbar;
+struct nk_style_edit;
+struct nk_style_property;
+struct nk_style_chart;
+struct nk_style_combo;
+struct nk_style_tab;
+struct nk_style_window_header;
+struct nk_style_window;
+
+enum {nk_false, nk_true};
+struct nk_color {nk_byte r,g,b,a;};
+struct nk_colorf {float r,g,b,a;};
+struct nk_vec2 {float x,y;};
+struct nk_vec2i {short x, y;};
+struct nk_rect {float x,y,w,h;};
+struct nk_recti {short x,y,w,h;};
+typedef char nk_glyph[NK_UTF_SIZE];
+typedef union {void *ptr; int id;} nk_handle;
+struct nk_image {nk_handle handle;unsigned short w,h;unsigned short region[4];};
+struct nk_cursor {struct nk_image img; struct nk_vec2 size, offset;};
+struct nk_scroll {nk_uint x, y;};
+
+enum nk_heading         {NK_UP, NK_RIGHT, NK_DOWN, NK_LEFT};
+enum nk_button_behavior {NK_BUTTON_DEFAULT, NK_BUTTON_REPEATER};
+enum nk_modify          {NK_FIXED = nk_false, NK_MODIFIABLE = nk_true};
+enum nk_orientation     {NK_VERTICAL, NK_HORIZONTAL};
+enum nk_collapse_states {NK_MINIMIZED = nk_false, NK_MAXIMIZED = nk_true};
+enum nk_show_states     {NK_HIDDEN = nk_false, NK_SHOWN = nk_true};
+enum nk_chart_type      {NK_CHART_LINES, NK_CHART_COLUMN, NK_CHART_MAX};
+enum nk_chart_event     {NK_CHART_HOVERING = 0x01, NK_CHART_CLICKED = 0x02};
+enum nk_color_format    {NK_RGB, NK_RGBA};
+enum nk_popup_type      {NK_POPUP_STATIC, NK_POPUP_DYNAMIC};
+enum nk_layout_format   {NK_DYNAMIC, NK_STATIC};
+enum nk_tree_type       {NK_TREE_NODE, NK_TREE_TAB};
+
+typedef void*(*nk_plugin_alloc)(nk_handle, void *old, nk_size);
+typedef void (*nk_plugin_free)(nk_handle, void *old);
+typedef int(*nk_plugin_filter)(const struct nk_text_edit*, nk_rune unicode);
+typedef void(*nk_plugin_paste)(nk_handle, struct nk_text_edit*);
+typedef void(*nk_plugin_copy)(nk_handle, const char*, int len);
+
+struct nk_allocator {
+    nk_handle userdata;
+    nk_plugin_alloc alloc;
+    nk_plugin_free free;
+};
+enum nk_symbol_type {
+    NK_SYMBOL_NONE,
+    NK_SYMBOL_X,
+    NK_SYMBOL_UNDERSCORE,
+    NK_SYMBOL_CIRCLE_SOLID,
+    NK_SYMBOL_CIRCLE_OUTLINE,
+    NK_SYMBOL_RECT_SOLID,
+    NK_SYMBOL_RECT_OUTLINE,
+    NK_SYMBOL_TRIANGLE_UP,
+    NK_SYMBOL_TRIANGLE_DOWN,
+    NK_SYMBOL_TRIANGLE_LEFT,
+    NK_SYMBOL_TRIANGLE_RIGHT,
+    NK_SYMBOL_PLUS,
+    NK_SYMBOL_MINUS,
+    NK_SYMBOL_MAX
+};
+/* =============================================================================
+ *
+ *                                  CONTEXT
+ *
+ * =============================================================================*/
+/*  Contexts are the main entry point and the majestro of nuklear and contain all required state.
+ *  They are used for window, memory, input, style, stack, commands and time management and need
+ *  to be passed into all nuklear GUI specific functions.
+ *
+ *  Usage
+ *  -------------------
+ *  To use a context it first has to be initialized which can be achieved by calling
+ *  one of either `nk_init_default`, `nk_init_fixed`, `nk_init`, `nk_init_custom`.
+ *  Each takes in a font handle and a specific way of handling memory. Memory control
+ *  hereby ranges from standard library to just specifing a fixed sized block of memory
+ *  which nuklear has to manage itself from.
+ *
+ *      struct nk_context ctx;
+ *      nk_init_xxx(&ctx, ...);
+ *      while (1) {
+ *          [...]
+ *          nk_clear(&ctx);
+ *      }
+ *      nk_free(&ctx);
+ *
+ *  Reference
+ *  -------------------
+ *  nk_init_default     - Initializes context with standard library memory alloction (malloc,free)
+ *  nk_init_fixed       - Initializes context from single fixed size memory block
+ *  nk_init             - Initializes context with memory allocator callbacks for alloc and free
+ *  nk_init_custom      - Initializes context from two buffers. One for draw commands the other for window/panel/table allocations
+ *  nk_clear            - Called at the end of the frame to reset and prepare the context for the next frame
+ *  nk_free             - Shutdown and free all memory allocated inside the context
+ *  nk_set_user_data    - Utility function to pass user data to draw command
+ */
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+/*  nk_init_default - Initializes a `nk_context` struct with a default standard library allocator.
+ *  Should be used if you don't want to be bothered with memory management in nuklear.
+ *  Parameters:
+ *      @ctx must point to an either stack or heap allocated `nk_context` struct
+ *      @font must point to a previously initialized font handle for more info look at font documentation
+ *  Return values:
+ *      true(1) on success
+ *      false(0) on failure */
+NK_API int nk_init_default(struct nk_context*, const struct nk_user_font*);
+#endif
+/*  nk_init_fixed - Initializes a `nk_context` struct from a single fixed size memory block
+ *  Should be used if you want complete control over nuklears memory management.
+ *  Especially recommended for system with little memory or systems with virtual memory.
+ *  For the later case you can just allocate for example 16MB of virtual memory
+ *  and only the required amount of memory will actually be commited.
+ *  IMPORTANT: make sure the passed memory block is aligned correctly for `nk_draw_commands`
+ *  Parameters:
+ *      @ctx must point to an either stack or heap allocated `nk_context` struct
+ *      @memory must point to a previously allocated memory block
+ *      @size must contain the total size of @memory
+ *      @font must point to a previously initialized font handle for more info look at font documentation
+ *  Return values:
+ *      true(1) on success
+ *      false(0) on failure */
+NK_API int nk_init_fixed(struct nk_context*, void *memory, nk_size size, const struct nk_user_font*);
+/*  nk_init - Initializes a `nk_context` struct with memory allocation callbacks for nuklear to allocate
+ *  memory from. Used internally for `nk_init_default` and provides a kitchen sink allocation
+ *  interface to nuklear. Can be useful for cases like monitoring memory consumption.
+ *  Parameters:
+ *      @ctx must point to an either stack or heap allocated `nk_context` struct
+ *      @alloc must point to a previously allocated memory allocator
+ *      @font must point to a previously initialized font handle for more info look at font documentation
+ *  Return values:
+ *      true(1) on success
+ *      false(0) on failure */
+NK_API int nk_init(struct nk_context*, struct nk_allocator*, const struct nk_user_font*);
+/*  nk_init_custom - Initializes a `nk_context` struct from two different either fixed or growing
+ *  buffers. The first buffer is for allocating draw commands while the second buffer is
+ *  used for allocating windows, panels and state tables.
+ *  Parameters:
+ *      @ctx must point to an either stack or heap allocated `nk_context` struct
+ *      @cmds must point to a previously initialized memory buffer either fixed or dynamic to store draw commands into
+ *      @pool must point to a previously initialized memory buffer either fixed or dynamic to store windows, panels and tables
+ *      @font must point to a previously initialized font handle for more info look at font documentation
+ *  Return values:
+ *      true(1) on success
+ *      false(0) on failure */
+NK_API int nk_init_custom(struct nk_context*, struct nk_buffer *cmds, struct nk_buffer *pool, const struct nk_user_font*);
+/*  nk_clear - Resets the context state at the end of the frame. This includes mostly
+ *  garbage collector tasks like removing windows or table not called and therefore
+ *  used anymore.
+ *  Parameters:
+ *      @ctx must point to a previously initialized `nk_context` struct */
+NK_API void nk_clear(struct nk_context*);
+/*  nk_free - Frees all memory allocated by nuklear. Not needed if context was
+ *  initialized with `nk_init_fixed`.
+ *  Parameters:
+ *      @ctx must point to a previously initialized `nk_context` struct */
+NK_API void nk_free(struct nk_context*);
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+/*  nk_set_user_data - Sets the currently passed userdata passed down into each draw command.
+ *  Parameters:
+ *      @ctx must point to a previously initialized `nk_context` struct
+ *      @data handle with either pointer or index to be passed into every draw commands */
+NK_API void nk_set_user_data(struct nk_context*, nk_handle handle);
+#endif
+/* =============================================================================
+ *
+ *                                  INPUT
+ *
+ * =============================================================================*/
+/*  The input API is responsible for holding the current input state composed of
+ *  mouse, key and text input states.
+ *  It is worth noting that no direct os or window handling is done in nuklear.
+ *  Instead all input state has to be provided by platform specific code. This in one hand
+ *  expects more work from the user and complicates usage but on the other hand
+ *  provides simple abstraction over a big number of platforms, libraries and other
+ *  already provided functionality.
+ *
+ *  Usage
+ *  -------------------
+ *  Input state needs to be provided to nuklear by first calling `nk_input_begin`
+ *  which resets internal state like delta mouse position and button transistions.
+ *  After `nk_input_begin` all current input state needs to be provided. This includes
+ *  mouse motion, button and key pressed and released, text input and scrolling.
+ *  Both event- or state-based input handling are supported by this API
+ *  and should work without problems. Finally after all input state has been
+ *  mirrored `nk_input_end` needs to be called to finish input process.
+ *
+ *      struct nk_context ctx;
+ *      nk_init_xxx(&ctx, ...);
+ *      while (1) {
+ *          Event evt;
+ *          nk_input_begin(&ctx);
+ *          while (GetEvent(&evt)) {
+ *              if (evt.type == MOUSE_MOVE)
+ *                  nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
+ *              else if (evt.type == ...) {
+ *                  ...
+ *              }
+ *          }
+ *          nk_input_end(&ctx);
+ *          [...]
+ *          nk_clear(&ctx);
+ *      }
+ *      nk_free(&ctx);
+ *
+ *  Reference
+ *  -------------------
+ *  nk_input_begin      - Begins the input mirroring process. Needs to be called before all other `nk_input_xxx` calls
+ *  nk_input_motion     - Mirrors mouse cursor position
+ *  nk_input_key        - Mirrors key state with either pressed or released
+ *  nk_input_button     - Mirrors mouse button state with either pressed or released
+ *  nk_input_scroll     - Mirrors mouse scroll values
+ *  nk_input_char       - Adds a single ASCII text character into an internal text buffer
+ *  nk_input_glyph      - Adds a single multi-byte UTF-8 character into an internal text buffer
+ *  nk_input_unicode    - Adds a single unicode rune into an internal text buffer
+ *  nk_input_end        - Ends the input mirroring process by calculating state changes. Don't call any `nk_input_xxx` function referenced above after this call
+ */
+enum nk_keys {
+    NK_KEY_NONE,
+    NK_KEY_SHIFT,
+    NK_KEY_CTRL,
+    NK_KEY_DEL,
+    NK_KEY_ENTER,
+    NK_KEY_TAB,
+    NK_KEY_BACKSPACE,
+    NK_KEY_COPY,
+    NK_KEY_CUT,
+    NK_KEY_PASTE,
+    NK_KEY_UP,
+    NK_KEY_DOWN,
+    NK_KEY_LEFT,
+    NK_KEY_RIGHT,
+    /* Shortcuts: text field */
+    NK_KEY_TEXT_INSERT_MODE,
+    NK_KEY_TEXT_REPLACE_MODE,
+    NK_KEY_TEXT_RESET_MODE,
+    NK_KEY_TEXT_LINE_START,
+    NK_KEY_TEXT_LINE_END,
+    NK_KEY_TEXT_START,
+    NK_KEY_TEXT_END,
+    NK_KEY_TEXT_UNDO,
+    NK_KEY_TEXT_REDO,
+    NK_KEY_TEXT_SELECT_ALL,
+    NK_KEY_TEXT_WORD_LEFT,
+    NK_KEY_TEXT_WORD_RIGHT,
+    /* Shortcuts: scrollbar */
+    NK_KEY_SCROLL_START,
+    NK_KEY_SCROLL_END,
+    NK_KEY_SCROLL_DOWN,
+    NK_KEY_SCROLL_UP,
+    NK_KEY_MAX
+};
+enum nk_buttons {
+    NK_BUTTON_LEFT,
+    NK_BUTTON_MIDDLE,
+    NK_BUTTON_RIGHT,
+    NK_BUTTON_DOUBLE,
+    NK_BUTTON_MAX
+};
+/*  nk_input_begin - Begins the input mirroring process by resetting text, scroll
+ *  mouse previous mouse position and movement as well as key state transistions,
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct */
+NK_API void nk_input_begin(struct nk_context*);
+/*  nk_input_motion - Mirros current mouse position to nuklear
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @x must constain an integer describing the current mouse cursor x-position
+ *      @y must constain an integer describing the current mouse cursor y-position */
+NK_API void nk_input_motion(struct nk_context*, int x, int y);
+/*  nk_input_key - Mirros state of a specific key to nuklear
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @key must be any value specified in enum `nk_keys` that needs to be mirrored
+ *      @down must be 0 for key is up and 1 for key is down */
+NK_API void nk_input_key(struct nk_context*, enum nk_keys, int down);
+/*  nk_input_button - Mirros the state of a specific mouse button to nuklear
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @nk_buttons must be any value specified in enum `nk_buttons` that needs to be mirrored
+ *      @x must constain an integer describing mouse cursor x-position on click up/down
+ *      @y must constain an integer describing mouse cursor y-position on click up/down
+ *      @down must be 0 for key is up and 1 for key is down */
+NK_API void nk_input_button(struct nk_context*, enum nk_buttons, int x, int y, int down);
+/*  nk_input_char - Copies a single ASCII character into an internal text buffer
+ *  This is basically a helper function to quickly push ASCII characters into
+ *  nuklear. Note that you can only push up to NK_INPUT_MAX bytes into
+ *  struct `nk_input` between `nk_input_begin` and `nk_input_end`.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @c must be a single ASCII character preferable one that can be printed */
+NK_API void nk_input_scroll(struct nk_context*, struct nk_vec2 val);
+/*  nk_input_char - Copies a single ASCII character into an internal text buffer
+ *  This is basically a helper function to quickly push ASCII characters into
+ *  nuklear. Note that you can only push up to NK_INPUT_MAX bytes into
+ *  struct `nk_input` between `nk_input_begin` and `nk_input_end`.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @c must be a single ASCII character preferable one that can be printed */
+NK_API void nk_input_char(struct nk_context*, char);
+/*  nk_input_unicode - Converts a encoded unicode rune into UTF-8 and copies the result
+ *  into an internal text buffer.
+ *  Note that you can only push up to NK_INPUT_MAX bytes into
+ *  struct `nk_input` between `nk_input_begin` and `nk_input_end`.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @glyph UTF-32 uncode codepoint */
+NK_API void nk_input_glyph(struct nk_context*, const nk_glyph);
+/*  nk_input_unicode - Converts a unicode rune into UTF-8 and copies the result
+ *  into an internal text buffer.
+ *  Note that you can only push up to NK_INPUT_MAX bytes into
+ *  struct `nk_input` between `nk_input_begin` and `nk_input_end`.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @glyph UTF-32 uncode codepoint */
+NK_API void nk_input_unicode(struct nk_context*, nk_rune);
+/*  nk_input_end - End the input mirroring process by resetting mouse grabbing
+ *  state to ensure the mouse cursor is not grabbed indefinitely.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct */
+NK_API void nk_input_end(struct nk_context*);
+/* =============================================================================
+ *
+ *                                  DRAWING
+ *
+ * =============================================================================*/
+/*  This library was designed to be render backend agnostic so it does
+ *  not draw anything to screen directly. Instead all drawn shapes, widgets
+ *  are made of, are buffered into memory and make up a command queue.
+ *  Each frame therefore fills the command buffer with draw commands
+ *  that then need to be executed by the user and his own render backend.
+ *  After that the command buffer needs to be cleared and a new frame can be
+ *  started. It is probably important to note that the command buffer is the main
+ *  drawing API and the optional vertex buffer API only takes this format and
+ *  converts it into a hardware accessible format.
+ *
+ *  Usage
+ *  -------------------
+ *  To draw all draw commands accumulated over a frame you need your own render
+ *  backend able to draw a number of 2D primitives. This includes at least
+ *  filled and stroked rectangles, circles, text, lines, triangles and scissors.
+ *  As soon as this criterion is met you can iterate over each draw command
+ *  and execute each draw command in a interpreter like fashion:
+ *
+ *      const struct nk_command *cmd = 0;
+ *      nk_foreach(cmd, &ctx) {
+ *      switch (cmd->type) {
+ *      case NK_COMMAND_LINE:
+ *          your_draw_line_function(...)
+ *          break;
+ *      case NK_COMMAND_RECT
+ *          your_draw_rect_function(...)
+ *          break;
+ *      case ...:
+ *          [...]
+ *      }
+ *
+ *  In program flow context draw commands need to be executed after input has been
+ *  gathered and the complete UI with windows and their contained widgets have
+ *  been executed and before calling `nk_clear` which frees all previously
+ *  allocated draw commands.
+ *
+ *      struct nk_context ctx;
+ *      nk_init_xxx(&ctx, ...);
+ *      while (1) {
+ *          Event evt;
+ *          nk_input_begin(&ctx);
+ *          while (GetEvent(&evt)) {
+ *              if (evt.type == MOUSE_MOVE)
+ *                  nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
+ *              else if (evt.type == [...]) {
+ *                  [...]
+ *              }
+ *          }
+ *          nk_input_end(&ctx);
+ *
+ *          [...]
+ *
+ *          const struct nk_command *cmd = 0;
+ *          nk_foreach(cmd, &ctx) {
+ *          switch (cmd->type) {
+ *          case NK_COMMAND_LINE:
+ *              your_draw_line_function(...)
+ *              break;
+ *          case NK_COMMAND_RECT
+ *              your_draw_rect_function(...)
+ *              break;
+ *          case ...:
+ *              [...]
+ *          }
+ *          nk_clear(&ctx);
+ *      }
+ *      nk_free(&ctx);
+ *
+ *  You probably noticed that you have to draw all of the UI each frame which is
+ *  quite wasteful. While the actual UI updating loop is quite fast rendering
+ *  without actually needing it is not. So there are multiple things you could do.
+ *
+ *  First is only update on input. This of course is only an option if your
+ *  application only depends on the UI and does not require any outside calculations.
+ *  If you actually only update on input make sure to update the UI two times each
+ *  frame and call `nk_clear` directly after the first pass and only draw in
+ *  the second pass. In addition it is recommended to also add additional timers
+ *  to make sure the UI is not drawn more than a fixed number of frames per second.
+ *
+ *      struct nk_context ctx;
+ *      nk_init_xxx(&ctx, ...);
+ *      while (1) {
+ *          [...wait for input ]
+ *
+ *          [...do two UI passes ...]
+ *          do_ui(...)
+ *          nk_clear(&ctx);
+ *          do_ui(...)
+ *
+ *          const struct nk_command *cmd = 0;
+ *          nk_foreach(cmd, &ctx) {
+ *          switch (cmd->type) {
+ *          case NK_COMMAND_LINE:
+ *              your_draw_line_function(...)
+ *              break;
+ *          case NK_COMMAND_RECT
+ *              your_draw_rect_function(...)
+ *              break;
+ *          case ...:
+ *              [...]
+ *          }
+ *          nk_clear(&ctx);
+ *      }
+ *      nk_free(&ctx);
+ *
+ *  The second probably more applicable trick is to only draw if anything changed.
+ *  It is not really useful for applications with continous draw loop but
+ *  quite useful for desktop applications. To actually get nuklear to only
+ *  draw on changes you first have to define `NK_ZERO_COMMAND_MEMORY` and
+ *  allocate a memory buffer that will store each unique drawing output.
+ *  After each frame you compare the draw command memory inside the library
+ *  with your allocated buffer by memcmp. If memcmp detects differences
+ *  you have to copy the command buffer into the allocated buffer
+ *  and then draw like usual (this example uses fixed memory but you could
+ *  use dynamically allocated memory).
+ *
+ *      [... other defines ...]
+ *      #define NK_ZERO_COMMAND_MEMORY
+ *      #include "nuklear.h"
+ *
+ *      struct nk_context ctx;
+ *      void *last = calloc(1,64*1024);
+ *      void *buf = calloc(1,64*1024);
+ *      nk_init_fixed(&ctx, buf, 64*1024);
+ *      while (1) {
+ *          [...input...]
+ *          [...ui...]
+ *
+ *          void *cmds = nk_buffer_memory(&ctx.memory);
+ *          if (memcmp(cmds, last, ctx.memory.allocated)) {
+ *              memcpy(last,cmds,ctx.memory.allocated);
+ *              const struct nk_command *cmd = 0;
+ *              nk_foreach(cmd, &ctx) {
+ *                  switch (cmd->type) {
+ *                  case NK_COMMAND_LINE:
+ *                      your_draw_line_function(...)
+ *                      break;
+ *                  case NK_COMMAND_RECT
+ *                      your_draw_rect_function(...)
+ *                      break;
+ *                  case ...:
+ *                      [...]
+ *                  }
+ *              }
+ *          }
+ *          nk_clear(&ctx);
+ *      }
+ *      nk_free(&ctx);
+ *
+ *  Finally while using draw commands makes sense for higher abstracted platforms like
+ *  X11 and Win32 or drawing libraries it is often desirable to use graphics
+ *  hardware directly. Therefore it is possible to just define
+ *  `NK_INCLUDE_VERTEX_BUFFER_OUTPUT` which includes optional vertex output.
+ *  To access the vertex output you first have to convert all draw commands into
+ *  vertexes by calling `nk_convert` which takes in your prefered vertex format.
+ *  After successfully converting all draw commands just iterate over and execute all
+ *  vertex draw commands:
+ *
+ *      struct nk_convert_config cfg = {};
+ *      static const struct nk_draw_vertex_layout_element vertex_layout[] = {
+ *          {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct your_vertex, pos)},
+ *          {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct your_vertex, uv)},
+ *          {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct your_vertex, col)},
+ *          {NK_VERTEX_LAYOUT_END}
+ *      };
+ *      cfg.shape_AA = NK_ANTI_ALIASING_ON;
+ *      cfg.line_AA = NK_ANTI_ALIASING_ON;
+ *      cfg.vertex_layout = vertex_layout;
+ *      cfg.vertex_size = sizeof(struct your_vertex);
+ *      cfg.vertex_alignment = NK_ALIGNOF(struct your_vertex);
+ *      cfg.circle_segment_count = 22;
+ *      cfg.curve_segment_count = 22;
+ *      cfg.arc_segment_count = 22;
+ *      cfg.global_alpha = 1.0f;
+ *      cfg.null = dev->null;
+ *
+ *      struct nk_buffer cmds, verts, idx;
+ *      nk_buffer_init_default(&cmds);
+ *      nk_buffer_init_default(&verts);
+ *      nk_buffer_init_default(&idx);
+ *      nk_convert(&ctx, &cmds, &verts, &idx, &cfg);
+ *      nk_draw_foreach(cmd, &ctx, &cmds) {
+ *          if (!cmd->elem_count) continue;
+ *          [...]
+ *      }
+ *      nk_buffer_free(&cms);
+ *      nk_buffer_free(&verts);
+ *      nk_buffer_free(&idx);
+ *
+ *  Reference
+ *  -------------------
+ *  nk__begin           - Returns the first draw command in the context draw command list to be drawn
+ *  nk__next            - Increments the draw command iterator to the next command inside the context draw command list
+ *  nk_foreach          - Iteratates over each draw command inside the context draw command list
+ *
+ *  nk_convert          - Converts from the abstract draw commands list into a hardware accessable vertex format
+ *  nk__draw_begin      - Returns the first vertex command in the context vertex draw list to be executed
+ *  nk__draw_next       - Increments the vertex command iterator to the next command inside the context vertex command list
+ *  nk__draw_end        - Returns the end of the vertex draw list
+ *  nk_draw_foreach     - Iterates over each vertex draw command inside the vertex draw list
+ */
+enum nk_anti_aliasing {NK_ANTI_ALIASING_OFF, NK_ANTI_ALIASING_ON};
+enum nk_convert_result {
+    NK_CONVERT_SUCCESS = 0,
+    NK_CONVERT_INVALID_PARAM = 1,
+    NK_CONVERT_COMMAND_BUFFER_FULL = NK_FLAG(1),
+    NK_CONVERT_VERTEX_BUFFER_FULL = NK_FLAG(2),
+    NK_CONVERT_ELEMENT_BUFFER_FULL = NK_FLAG(3)
+};
+struct nk_draw_null_texture {
+    nk_handle texture; /* texture handle to a texture with a white pixel */
+    struct nk_vec2 uv; /* coordinates to a white pixel in the texture  */
+};
+struct nk_convert_config {
+    float global_alpha; /* global alpha value */
+    enum nk_anti_aliasing line_AA; /* line anti-aliasing flag can be turned off if you are tight on memory */
+    enum nk_anti_aliasing shape_AA; /* shape anti-aliasing flag can be turned off if you are tight on memory */
+    unsigned circle_segment_count; /* number of segments used for circles: default to 22 */
+    unsigned arc_segment_count; /* number of segments used for arcs: default to 22 */
+    unsigned curve_segment_count; /* number of segments used for curves: default to 22 */
+    struct nk_draw_null_texture null; /* handle to texture with a white pixel for shape drawing */
+    const struct nk_draw_vertex_layout_element *vertex_layout; /* describes the vertex output format and packing */
+    nk_size vertex_size; /* sizeof one vertex for vertex packing */
+    nk_size vertex_alignment; /* vertex alignment: Can be optained by NK_ALIGNOF */
+};
+/*  nk__begin - Returns a draw command list iterator to iterate all draw
+ *  commands accumulated over one frame.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct at the end of a frame
+ *  Return values:
+ *      draw command pointer pointing to the first command inside the draw command list  */
+NK_API const struct nk_command* nk__begin(struct nk_context*);
+/*  nk__next - Returns a draw command list iterator to iterate all draw
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct at the end of a frame
+ *      @cmd must point to an previously a draw command either returned by `nk__begin` or `nk__next`
+ *  Return values:
+ *      draw command pointer pointing to the next command inside the draw command list  */
+NK_API const struct nk_command* nk__next(struct nk_context*, const struct nk_command*);
+/*  nk_foreach - Iterates over each draw command inside the context draw command list
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct at the end of a frame
+ *      @cmd pointer initialized to NULL */
+#define nk_foreach(c, ctx) for((c) = nk__begin(ctx); (c) != 0; (c) = nk__next(ctx,c))
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+/*  nk_convert - converts all internal draw command into vertex draw commands and fills
+ *  three buffers with vertexes, vertex draw commands and vertex indicies. The vertex format
+ *  as well as some other configuration values have to be configurated by filling out a
+ *  `nk_convert_config` struct.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct at the end of a frame
+ *      @cmds must point to a previously initialized buffer to hold converted vertex draw commands
+ *      @vertices must point to a previously initialized buffer to hold all produced verticies
+ *      @elements must point to a previously initialized buffer to hold all procudes vertex indicies
+ *      @config must point to a filled out `nk_config` struct to configure the conversion process
+ *  Returns:
+ *      returns NK_CONVERT_SUCCESS on success and a enum nk_convert_result error values if not */
+NK_API nk_flags nk_convert(struct nk_context*, struct nk_buffer *cmds, struct nk_buffer *vertices, struct nk_buffer *elements, const struct nk_convert_config*);
+/*  nk__draw_begin - Returns a draw vertex command buffer iterator to iterate each the vertex draw command buffer
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct at the end of a frame
+ *      @buf must point to an previously by `nk_convert` filled out vertex draw command buffer
+ *  Return values:
+ *      vertex draw command pointer pointing to the first command inside the vertex draw command buffer  */
+NK_API const struct nk_draw_command* nk__draw_begin(const struct nk_context*, const struct nk_buffer*);
+/*  nk__draw_end - Returns the vertex draw command  at the end of the vertex draw command buffer
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct at the end of a frame
+ *      @buf must point to an previously by `nk_convert` filled out vertex draw command buffer
+ *  Return values:
+ *      vertex draw command pointer pointing to the end of the last vertex draw command inside the vertex draw command buffer  */
+NK_API const struct nk_draw_command* nk__draw_end(const struct nk_context*, const struct nk_buffer*);
+/*  nk__draw_next - Increments the the vertex draw command buffer iterator
+ *  Parameters:
+ *      @cmd must point to an previously either by `nk__draw_begin` or `nk__draw_next` returned vertex draw command
+ *      @buf must point to an previously by `nk_convert` filled out vertex draw command buffer
+ *      @ctx must point to an previously initialized `nk_context` struct at the end of a frame
+ *  Return values:
+ *      vertex draw command pointer pointing to the end of the last vertex draw command inside the vertex draw command buffer  */
+NK_API const struct nk_draw_command* nk__draw_next(const struct nk_draw_command*, const struct nk_buffer*, const struct nk_context*);
+/*  nk_draw_foreach - Iterates over each vertex draw command inside a vertex draw command buffer
+ *  Parameters:
+ *      @cmd nk_draw_command pointer set to NULL
+ *      @buf must point to an previously by `nk_convert` filled out vertex draw command buffer
+ *      @ctx must point to an previously initialized `nk_context` struct at the end of a frame */
+#define nk_draw_foreach(cmd,ctx, b) for((cmd)=nk__draw_begin(ctx, b); (cmd)!=0; (cmd)=nk__draw_next(cmd, b, ctx))
+#endif
+/* =============================================================================
+ *
+ *                                  WINDOW
+ *
+ * =============================================================================
+ * Windows are the main persistent state used inside nuklear and are life time
+ * controlled by simply "retouching" (i.e. calling) each window each frame.
+ * All widgets inside nuklear can only be added inside function pair `nk_begin_xxx`
+ * and `nk_end`. Calling any widgets outside these two functions will result in an
+ * assert in debug or no state change in release mode.
+ *
+ * Each window holds frame persistent state like position, size, flags, state tables,
+ * and some garbage collected internal persistent widget state. Each window
+ * is linked into a window stack list which determines the drawing and overlapping
+ * order. The topmost window thereby is the currently active window.
+ *
+ * To change window position inside the stack occurs either automatically by
+ * user input by being clicked on or programatically by calling `nk_window_focus`.
+ * Windows by default are visible unless explicitly being defined with flag
+ * `NK_WINDOW_HIDDEN`, the user clicked the close button on windows with flag
+ * `NK_WINDOW_CLOSABLE` or if a window was explicitly hidden by calling
+ * `nk_window_show`. To explicitly close and destroy a window call `nk_window_close`.
+ *
+ * Usage
+ * -------------------
+ * To create and keep a window you have to call one of the two `nk_begin_xxx`
+ * functions to start window declarations and `nk_end` at the end. Furthermore it
+ * is recommended to check the return value of `nk_begin_xxx` and only process
+ * widgets inside the window if the value is not 0. Either way you have to call
+ * `nk_end` at the end of window declarations. Furthmore do not attempt to
+ * nest `nk_begin_xxx` calls which will hopefully result in an assert or if not
+ * in a segmation fault.
+ *
+ *      if (nk_begin_xxx(...) {
+ *          [... widgets ...]
+ *      }
+ *      nk_end(ctx);
+ *
+ * In the grand concept window and widget declarations need to occur after input
+ * handling and before drawing to screen. Not doing so can result in higher
+ * latency or at worst invalid behavior. Furthermore make sure that `nk_clear`
+ * is called at the end of the frame. While nuklears default platform backends
+ * already call `nk_clear` for you if you write your own backend not calling
+ * `nk_clear` can cause asserts or even worse undefined behavior.
+ *
+ *      struct nk_context ctx;
+ *      nk_init_xxx(&ctx, ...);
+ *      while (1) {
+ *          Event evt;
+ *          nk_input_begin(&ctx);
+ *          while (GetEvent(&evt)) {
+ *              if (evt.type == MOUSE_MOVE)
+ *                  nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
+ *              else if (evt.type == [...]) {
+ *                  nk_input_xxx(...);
+ *              }
+ *          }
+ *          nk_input_end(&ctx);
+ *
+ *          if (nk_begin_xxx(...) {
+ *              [...]
+ *          }
+ *          nk_end(ctx);
+ *
+ *          const struct nk_command *cmd = 0;
+ *          nk_foreach(cmd, &ctx) {
+ *          case NK_COMMAND_LINE:
+ *              your_draw_line_function(...)
+ *              break;
+ *          case NK_COMMAND_RECT
+ *              your_draw_rect_function(...)
+ *              break;
+ *          case ...:
+ *              [...]
+ *          }
+ *          nk_clear(&ctx);
+ *      }
+ *      nk_free(&ctx);
+ *
+ *  Reference
+ *  -------------------
+ *  nk_begin                            - starts a new window; needs to be called every frame for every window (unless hidden) or otherwise the window gets removed
+ *  nk_begin_titled                     - extended window start with seperated title and identifier to allow multiple windows with same name but not title
+ *  nk_end                              - needs to be called at the end of the window building process to process scaling, scrollbars and general cleanup
+ *
+ *  nk_window_find                      - finds and returns the window with give name
+ *  nk_window_get_bounds                - returns a rectangle with screen position and size of the currently processed window.
+ *  nk_window_get_position              - returns the position of the currently processed window
+ *  nk_window_get_size                  - returns the size with width and height of the currently processed window
+ *  nk_window_get_width                 - returns the width of the currently processed window
+ *  nk_window_get_height                - returns the height of the currently processed window
+ *  nk_window_get_panel                 - returns the underlying panel which contains all processing state of the currnet window
+ *  nk_window_get_content_region        - returns the position and size of the currently visible and non-clipped space inside the currently processed window
+ *  nk_window_get_content_region_min    - returns the upper rectangle position of the currently visible and non-clipped space inside the currently processed window
+ *  nk_window_get_content_region_max    - returns the upper rectangle position of the currently visible and non-clipped space inside the currently processed window
+ *  nk_window_get_content_region_size   - returns the size of the currently visible and non-clipped space inside the currently processed window
+ *  nk_window_get_canvas                - returns the draw command buffer. Can be used to draw custom widgets
+ *
+ *  nk_window_has_focus                 - returns if the currently processed window is currently active
+ *  nk_window_is_collapsed              - returns if the window with given name is currently minimized/collapsed
+ *  nk_window_is_closed                 - returns if the currently processed window was closed
+ *  nk_window_is_hidden                 - returns if the currently processed window was hidden
+ *  nk_window_is_active                 - same as nk_window_has_focus for some reason
+ *  nk_window_is_hovered                - returns if the currently processed window is currently being hovered by mouse
+ *  nk_window_is_any_hovered            - return if any wndow currently hovered
+ *  nk_item_is_any_active               - returns if any window or widgets is currently hovered or active
+ *
+ *  nk_window_set_bounds                - updates position and size of the currently processed window
+ *  nk_window_set_position              - updates position of the currently process window
+ *  nk_window_set_size                  - updates the size of the currently processed window
+ *  nk_window_set_focus                 - set the currently processed window as active window
+ *
+ *  nk_window_close                     - closes the window with given window name which deletes the window at the end of the frame
+ *  nk_window_collapse                  - collapses the window with given window name
+ *  nk_window_collapse_if               - collapses the window with given window name if the given condition was met
+ *  nk_window_show                      - hides a visible or reshows a hidden window
+ *  nk_window_show_if                   - hides/shows a window depending on condition
+ */
+enum nk_panel_flags {
+    NK_WINDOW_BORDER            = NK_FLAG(0), /* Draws a border around the window to visually separate window from the background */
+    NK_WINDOW_MOVABLE           = NK_FLAG(1), /* The movable flag indicates that a window can be moved by user input or by dragging the window header */
+    NK_WINDOW_SCALABLE          = NK_FLAG(2), /* The scalable flag indicates that a window can be scaled by user input by dragging a scaler icon at the button of the window */
+    NK_WINDOW_CLOSABLE          = NK_FLAG(3), /* adds a closable icon into the header */
+    NK_WINDOW_MINIMIZABLE       = NK_FLAG(4), /* adds a minimize icon into the header */
+    NK_WINDOW_NO_SCROLLBAR      = NK_FLAG(5), /* Removes the scrollbar from the window */
+    NK_WINDOW_TITLE             = NK_FLAG(6), /* Forces a header at the top at the window showing the title */
+    NK_WINDOW_SCROLL_AUTO_HIDE  = NK_FLAG(7), /* Automatically hides the window scrollbar if no user interaction: also requires delta time in `nk_context` to be set each frame */
+    NK_WINDOW_BACKGROUND        = NK_FLAG(8), /* Always keep window in the background */
+    NK_WINDOW_SCALE_LEFT        = NK_FLAG(9), /* Puts window scaler in the left-ottom corner instead right-bottom*/
+    NK_WINDOW_NO_INPUT          = NK_FLAG(10) /* Prevents window of scaling, moving or getting focus */
+};
+/*  nk_begin - starts a new window; needs to be called every frame for every window (unless hidden) or otherwise the window gets removed
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @title window title and identifier. Needs to be persitent over frames to identify the window
+ *      @bounds initial position and window size. However if you do not define `NK_WINDOW_SCALABLE` or `NK_WINDOW_MOVABLE` you can set window position and size every frame
+ *      @flags window flags defined in `enum nk_panel_flags` with a number of different window behaviors
+ *  Return values:
+ *      returns 1 if the window can be filled up with widgets from this point until `nk_end or 0 otherwise for example if minimized `*/
+NK_API int nk_begin(struct nk_context *ctx, const char *title, struct nk_rect bounds, nk_flags flags);
+/*  nk_begin_titled - extended window start with seperated title and identifier to allow multiple windows with same name but not title
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name window identifier. Needs to be persitent over frames to identify the window
+ *      @title window title displayed inside header if flag `NK_WINDOW_TITLE` or either `NK_WINDOW_CLOSABLE` or `NK_WINDOW_MINIMIZED` was set
+ *      @bounds initial position and window size. However if you do not define `NK_WINDOW_SCALABLE` or `NK_WINDOW_MOVABLE` you can set window position and size every frame
+ *      @flags window flags defined in `enum nk_panel_flags` with a number of different window behaviors
+ *  Return values:
+ *      returns 1 if the window can be filled up with widgets from this point until `nk_end or 0 otherwise `*/
+NK_API int nk_begin_titled(struct nk_context *ctx, const char *name, const char *title, struct nk_rect bounds, nk_flags flags);
+/*  nk_end - needs to be called at the end of the window building process to process scaling, scrollbars and general cleanup.
+ *  All widget calls after this functions will result in asserts or no state changes
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct */
+NK_API void nk_end(struct nk_context *ctx);
+/*  nk_window_find - finds and returns the window with give name
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name window identifier
+ *  Return values:
+ *      returns a `nk_window` struct pointing to the idified window or 0 if no window with given name was found */
+NK_API struct nk_window *nk_window_find(struct nk_context *ctx, const char *name);
+/*  nk_window_get_bounds - returns a rectangle with screen position and size of the currently processed window.
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns a `nk_rect` struct with window upper left position and size */
+NK_API struct nk_rect nk_window_get_bounds(const struct nk_context *ctx);
+/*  nk_window_get_position - returns the position of the currently processed window.
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns a `nk_vec2` struct with window upper left position */
+NK_API struct nk_vec2 nk_window_get_position(const struct nk_context *ctx);
+/*  nk_window_get_size - returns the size with width and height of the currently processed window.
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns a `nk_vec2` struct with window size */
+NK_API struct nk_vec2 nk_window_get_size(const struct nk_context*);
+/*  nk_window_get_width - returns the width of the currently processed window.
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns the window width */
+NK_API float nk_window_get_width(const struct nk_context*);
+/*  nk_window_get_height - returns the height of the currently processed window.
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns the window height */
+NK_API float nk_window_get_height(const struct nk_context*);
+/*  nk_window_get_panel - returns the underlying panel which contains all processing state of the currnet window.
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns a pointer to window internal `nk_panel` state. DO NOT keep this pointer around it is only valid until `nk_end` */
+NK_API struct nk_panel* nk_window_get_panel(struct nk_context*);
+/*  nk_window_get_content_region - returns the position and size of the currently visible and non-clipped space inside the currently processed window.
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns `nk_rect` struct with screen position and size (no scrollbar offset) of the visible space inside the current window */
+NK_API struct nk_rect nk_window_get_content_region(struct nk_context*);
+/*  nk_window_get_content_region_min - returns the upper left position of the currently visible and non-clipped space inside the currently processed window.
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns `nk_vec2` struct with  upper left screen position (no scrollbar offset) of the visible space inside the current window */
+NK_API struct nk_vec2 nk_window_get_content_region_min(struct nk_context*);
+/*  nk_window_get_content_region_max - returns the lower right screen position of the currently visible and non-clipped space inside the currently processed window.
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns `nk_vec2` struct with lower right screen position (no scrollbar offset) of the visible space inside the current window */
+NK_API struct nk_vec2 nk_window_get_content_region_max(struct nk_context*);
+/*  nk_window_get_content_region_size - returns the size of the currently visible and non-clipped space inside the currently processed window
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns `nk_vec2` struct with size the visible space inside the current window */
+NK_API struct nk_vec2 nk_window_get_content_region_size(struct nk_context*);
+/*  nk_window_get_canvas - returns the draw command buffer. Can be used to draw custom widgets
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns a pointer to window internal `nk_command_buffer` struct used as drawing canvas. Can be used to do custom drawing */
+NK_API struct nk_command_buffer* nk_window_get_canvas(struct nk_context*);
+/*  nk_window_has_focus - returns if the currently processed window is currently active
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns 0 if current window is not active or 1 if it is */
+NK_API int nk_window_has_focus(const struct nk_context*);
+/*  nk_window_is_collapsed - returns if the window with given name is currently minimized/collapsed
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name of window you want to check is collapsed
+ *  Return values:
+ *      returns 1 if current window is minimized and 0 if window not found or is not minimized */
+NK_API int nk_window_is_collapsed(struct nk_context *ctx, const char *name);
+/*  nk_window_is_closed - returns if the window with given name was closed by calling `nk_close`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name of window you want to check is closed
+ *  Return values:
+ *      returns 1 if current window was closed or 0 window not found or not closed */
+NK_API int nk_window_is_closed(struct nk_context*, const char*);
+/*  nk_window_is_hidden - returns if the window with given name is hidden
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name of window you want to check is hidden
+ *  Return values:
+ *      returns 1 if current window is hidden or 0 window not found or visible */
+NK_API int nk_window_is_hidden(struct nk_context*, const char*);
+/*  nk_window_is_active - same as nk_window_has_focus for some reason
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name of window you want to check is hidden
+ *  Return values:
+ *      returns 1 if current window is active or 0 window not found or not active */
+NK_API int nk_window_is_active(struct nk_context*, const char*);
+/*  nk_window_is_hovered - return if the current window is being hovered
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns 1 if current window is hovered or 0 otherwise */
+NK_API int nk_window_is_hovered(struct nk_context*);
+/*  nk_window_is_any_hovered - returns if the any window is being hovered
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns 1 if any window is hovered or 0 otherwise */
+NK_API int nk_window_is_any_hovered(struct nk_context*);
+/*  nk_item_is_any_active - returns if the any window is being hovered or any widget is currently active.
+ *  Can be used to decide if input should be processed by UI or your specific input handling.
+ *  Example could be UI and 3D camera to move inside a 3D space.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns 1 if any window is hovered or any item is active or 0 otherwise */
+NK_API int nk_item_is_any_active(struct nk_context*);
+/*  nk_window_set_bounds - updates position and size of the currently processed window
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @bounds points to a `nk_rect` struct with the new position and size of currently active window */
+NK_API void nk_window_set_bounds(struct nk_context*, struct nk_rect bounds);
+/*  nk_window_set_position - updates position of the currently processed window
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @pos points to a `nk_vec2` struct with the new position of currently active window */
+NK_API void nk_window_set_position(struct nk_context*, struct nk_vec2 pos);
+/*  nk_window_set_size - updates size of the currently processed window
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @bounds points to a `nk_vec2` struct with the new size of currently active window */
+NK_API void nk_window_set_size(struct nk_context*, struct nk_vec2);
+/*  nk_window_set_focus - sets the window with given name as active
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name of the window to be set active */
+NK_API void nk_window_set_focus(struct nk_context*, const char *name);
+/*  nk_window_close - closed a window and marks it for being freed at the end of the frame
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name of the window to be closed */
+NK_API void nk_window_close(struct nk_context *ctx, const char *name);
+/*  nk_window_collapse - updates collapse state of a window with given name
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name of the window to be either collapse or maximize */
+NK_API void nk_window_collapse(struct nk_context*, const char *name, enum nk_collapse_states state);
+/*  nk_window_collapse - updates collapse state of a window with given name if given condition is met
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name of the window to be either collapse or maximize
+ *      @state the window should be put into
+ *      @condition that has to be true to actually commit the collsage state change */
+NK_API void nk_window_collapse_if(struct nk_context*, const char *name, enum nk_collapse_states, int cond);
+/*  nk_window_show - updates visibility state of a window with given name
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name of the window to be either collapse or maximize
+ *      @state with either visible or hidden to modify the window with */
+NK_API void nk_window_show(struct nk_context*, const char *name, enum nk_show_states);
+/*  nk_window_show_if - updates visibility state of a window with given name if a given condition is met
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name of the window to be either collapse or maximize
+ *      @state with either visible or hidden to modify the window with
+ *      @condition that has to be true to actually commit the visible state change */
+NK_API void nk_window_show_if(struct nk_context*, const char *name, enum nk_show_states, int cond);
+/* =============================================================================
+ *
+ *                                  LAYOUT
+ *
+ * ============================================================================= */
+/*  Layouting in general describes placing widget inside a window with position and size.
+ *  While in this particular implementation there are five different APIs for layouting
+ *  each with different trade offs between control and ease of use.
+ *
+ *  All layouting methodes in this library are based around the concept of a row.
+ *  A row has a height the window content grows by and a number of columns and each
+ *  layouting method specifies how each widget is placed inside the row.
+ *  After a row has been allocated by calling a layouting functions and then
+ *  filled with widgets will advance an internal pointer over the allocated row.
+ *
+ *  To acually define a layout you just call the appropriate layouting function
+ *  and each subsequnetial widget call will place the widget as specified. Important
+ *  here is that if you define more widgets then columns defined inside the layout
+ *  functions it will allocate the next row without you having to make another layouting
+ *  call.
+ *
+ *  Biggest limitation with using all these APIs outside the `nk_layout_space_xxx` API
+ *  is that you have to define the row height for each. However the row height
+ *  often depends on the height of the font.
+ *
+ *  To fix that internally nuklear uses a minimum row height that is set to the
+ *  height plus padding of currently active font and overwrites the row height
+ *  value if zero.
+ *
+ *  If you manually want to change the minimum row height then
+ *  use nk_layout_set_min_row_height, and use nk_layout_reset_min_row_height to
+ *  reset it back to be derived from font height.
+ *
+ *  Also if you change the font in nuklear it will automatically change the minimum
+ *  row height for you and. This means if you change the font but still want
+ *  a minimum row height smaller than the font you have to repush your value.
+ *
+ *  For actually more advanced UI I would even recommend using the `nk_layout_space_xxx`
+ *  layouting method in combination with a cassowary constraint solver (there are
+ *  some versions on github with permissive license model) to take over all control over widget
+ *  layouting yourself. However for quick and dirty layouting using all the other layouting
+ *  functions should be fine.
+ *
+ *  Usage
+ *  -------------------
+ *  1.) nk_layout_row_dynamic
+ *  The easiest layouting function is `nk_layout_row_dynamic`. It provides each
+ *  widgets with same horizontal space inside the row and dynamically grows
+ *  if the owning window grows in width. So the number of columns dictates
+ *  the size of each widget dynamically by formula:
+ *
+ *      widget_width = (window_width - padding - spacing) * (1/colum_count)
+ *
+ *  Just like all other layouting APIs if you define more widget than columns this
+ *  library will allocate a new row and keep all layouting parameters previously
+ *  defined.
+ *
+ *      if (nk_begin_xxx(...) {
+ *          // first row with height: 30 composed of two widgets
+ *          nk_layout_row_dynamic(&ctx, 30, 2);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *
+ *          // second row with same parameter as defined above
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *
+ *          // third row uses 0 for height which will use auto layouting
+ *          nk_layout_row_dynamic(&ctx, 0, 2);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *      }
+ *      nk_end(...);
+ *
+ *  2.) nk_layout_row_static
+ *  Another easy layouting function is `nk_layout_row_static`. It provides each
+ *  widget with same horizontal pixel width inside the row and does not grow
+ *  if the owning window scales smaller or bigger.
+ *
+ *      if (nk_begin_xxx(...) {
+ *          // first row with height: 30 composed of two widgets with width: 80
+ *          nk_layout_row_static(&ctx, 30, 80, 2);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *
+ *          // second row with same parameter as defined above
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *
+ *          // third row uses 0 for height which will use auto layouting
+ *          nk_layout_row_static(&ctx, 0, 80, 2);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *      }
+ *      nk_end(...);
+ *
+ *  3.) nk_layout_row_xxx
+ *  A little bit more advanced layouting API are functions `nk_layout_row_begin`,
+ *  `nk_layout_row_push` and `nk_layout_row_end`. They allow to directly
+ *  specify each column pixel or window ratio in a row. It supports either
+ *  directly setting per column pixel width or widget window ratio but not
+ *  both. Furthermore it is a immediate mode API so each value is directly
+ *  pushed before calling a widget. Therefore the layout is not automatically
+ *  repeating like the last two layouting functions.
+ *
+ *      if (nk_begin_xxx(...) {
+ *          // first row with height: 25 composed of two widgets with width 60 and 40
+ *          nk_layout_row_begin(ctx, NK_STATIC, 25, 2);
+ *          nk_layout_row_push(ctx, 60);
+ *          nk_widget(...);
+ *          nk_layout_row_push(ctx, 40);
+ *          nk_widget(...);
+ *          nk_layout_row_end(ctx);
+ *
+ *          // second row with height: 25 composed of two widgets with window ratio 0.25 and 0.75
+ *          nk_layout_row_begin(ctx, NK_DYNAMIC, 25, 2);
+ *          nk_layout_row_push(ctx, 0.25f);
+ *          nk_widget(...);
+ *          nk_layout_row_push(ctx, 0.75f);
+ *          nk_widget(...);
+ *          nk_layout_row_end(ctx);
+ *
+ *          // third row with auto generated height: composed of two widgets with window ratio 0.25 and 0.75
+ *          nk_layout_row_begin(ctx, NK_DYNAMIC, 0, 2);
+ *          nk_layout_row_push(ctx, 0.25f);
+ *          nk_widget(...);
+ *          nk_layout_row_push(ctx, 0.75f);
+ *          nk_widget(...);
+ *          nk_layout_row_end(ctx);
+ *      }
+ *      nk_end(...);
+ *
+ *  4.) nk_layout_row
+ *  The array counterpart to API nk_layout_row_xxx is the single nk_layout_row
+ *  functions. Instead of pushing either pixel or window ratio for every widget
+ *  it allows to define it by array. The trade of for less control is that
+ *  `nk_layout_row` is automatically repeating. Otherwise the behavior is the
+ *  same.
+ *
+ *      if (nk_begin_xxx(...) {
+ *          // two rows with height: 30 composed of two widgets with width 60 and 40
+ *          const float size[] = {60,40};
+ *          nk_layout_row(ctx, NK_STATIC, 30, 2, ratio);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *
+ *          // two rows with height: 30 composed of two widgets with window ratio 0.25 and 0.75
+ *          const float ratio[] = {0.25, 0.75};
+ *          nk_layout_row(ctx, NK_DYNAMIC, 30, 2, ratio);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *
+ *          // two rows with auto generated height composed of two widgets with window ratio 0.25 and 0.75
+ *          const float ratio[] = {0.25, 0.75};
+ *          nk_layout_row(ctx, NK_DYNAMIC, 30, 2, ratio);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *      }
+ *      nk_end(...);
+ *
+ *  5.) nk_layout_row_template_xxx
+ *  The most complex and second most flexible API is a simplified flexbox version without
+ *  line wrapping and weights for dynamic widgets. It is an immediate mode API but
+ *  unlike `nk_layout_row_xxx` it has auto repeat behavior and needs to be called
+ *  before calling the templated widgets.
+ *  The row template layout has three different per widget size specifier. The first
+ *  one is the static widget size specifier with fixed widget pixel width. They do
+ *  not grow if the row grows and will always stay the same. The second size
+ *  specifier is nk_layout_row_template_push_variable which defines a
+ *  minumum widget size but it also can grow if more space is available not taken
+ *  by other widgets. Finally there are dynamic widgets which are completly flexible
+ *  and unlike variable widgets can even shrink to zero if not enough space
+ *  is provided.
+ *
+ *      if (nk_begin_xxx(...) {
+ *          // two rows with height: 30 composed of three widgets
+ *          nk_layout_row_template_begin(ctx, 30);
+ *          nk_layout_row_template_push_dynamic(ctx);
+ *          nk_layout_row_template_push_variable(ctx, 80);
+ *          nk_layout_row_template_push_static(ctx, 80);
+ *          nk_layout_row_template_end(ctx);
+ *
+ *          nk_widget(...); // dynamic widget can go to zero if not enough space
+ *          nk_widget(...); // variable widget with min 80 pixel but can grow bigger if enough space
+ *          nk_widget(...); // static widget with fixed 80 pixel width
+ *
+ *          // second row same layout
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *      }
+ *      nk_end(...);
+ *
+ *  6.) nk_layout_space_xxx
+ *  Finally the most flexible API directly allows you to place widgets inside the
+ *  window. The space layout API is an immediate mode API which does not support
+ *  row auto repeat and directly sets position and size of a widget. Position
+ *  and size hereby can be either specified as ratio of alloated space or
+ *  allocated space local position and pixel size. Since this API is quite
+ *  powerfull there are a number of utility functions to get the available space
+ *  and convert between local allocated space and screen space.
+ *
+ *      if (nk_begin_xxx(...) {
+ *          // static row with height: 500 (you can set column count to INT_MAX if you don't want to be bothered)
+ *          nk_layout_space_begin(ctx, NK_STATIC, 500, INT_MAX);
+ *          nk_layout_space_push(ctx, nk_rect(0,0,150,200));
+ *          nk_widget(...);
+ *          nk_layout_space_push(ctx, nk_rect(200,200,100,200));
+ *          nk_widget(...);
+ *          nk_layout_space_end(ctx);
+ *
+ *          // dynamic row with height: 500 (you can set column count to INT_MAX if you don't want to be bothered)
+ *          nk_layout_space_begin(ctx, NK_DYNAMIC, 500, INT_MAX);
+ *          nk_layout_space_push(ctx, nk_rect(0.5,0.5,0.1,0.1));
+ *          nk_widget(...);
+ *          nk_layout_space_push(ctx, nk_rect(0.7,0.6,0.1,0.1));
+ *          nk_widget(...);
+ *      }
+ *      nk_end(...);
+ *
+ *  Reference
+ *  -------------------
+ *  nk_layout_set_min_row_height            - set the currently used minimum row height to a specified value
+ *  nk_layout_reset_min_row_height          - resets the currently used minimum row height to font height
+ *
+ *  nk_layout_widget_bounds                 - calculates current width a static layout row can fit inside a window
+ *  nk_layout_ratio_from_pixel              - utility functions to calculate window ratio from pixel size
+ *
+ *  nk_layout_row_dynamic                   - current layout is divided into n same sized gowing columns
+ *  nk_layout_row_static                    - current layout is divided into n same fixed sized columns
+ *  nk_layout_row_begin                     - starts a new row with given height and number of columns
+ *  nk_layout_row_push                      - pushes another column with given size or window ratio
+ *  nk_layout_row_end                       - finished previously started row
+ *  nk_layout_row                           - specifies row columns in array as either window ratio or size
+ *
+ *  nk_layout_row_template_begin            - begins the row template declaration
+ *  nk_layout_row_template_push_dynamic     - adds a dynamic column that dynamically grows and can go to zero if not enough space
+ *  nk_layout_row_template_push_variable    - adds a variable column that dynamically grows but does not shrink below specified pixel width
+ *  nk_layout_row_template_push_static      - adds a static column that does not grow and will always have the same size
+ *  nk_layout_row_template_end              - marks the end of the row template
+ *
+ *  nk_layout_space_begin                   - begins a new layouting space that allows to specify each widgets position and size
+ *  nk_layout_space_push                    - pushes position and size of the next widget in own coordiante space either as pixel or ratio
+ *  nk_layout_space_end                     - marks the end of the layouting space
+ *
+ *  nk_layout_space_bounds                  - callable after nk_layout_space_begin and returns total space allocated
+ *  nk_layout_space_to_screen               - convertes vector from nk_layout_space coordiant space into screen space
+ *  nk_layout_space_to_local                - convertes vector from screem space into nk_layout_space coordinates
+ *  nk_layout_space_rect_to_screen          - convertes rectangle from nk_layout_space coordiant space into screen space
+ *  nk_layout_space_rect_to_local           - convertes rectangle from screem space into nk_layout_space coordinates
+ */
+/*  nk_layout_set_min_row_height - sets the currently used minimum row height.
+ *  IMPORTANT: The passed height needs to include both your prefered row height
+ *  as well as padding. No internal padding is added.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+ *      @height new minimum row height to be used for auto generating the row height */
+NK_API void nk_layout_set_min_row_height(struct nk_context*, float height);
+/*  nk_layout_reset_min_row_height - Reset the currently used minimum row height
+ *  back to font height + text padding + additional padding (style_window.min_row_height_padding)
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_begin_xxx` */
+NK_API void nk_layout_reset_min_row_height(struct nk_context*);
+/*  nk_layout_widget_bounds - returns the width of the next row allocate by one of the layouting functions
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` */
+NK_API struct nk_rect nk_layout_widget_bounds(struct nk_context*);
+/*  nk_layout_ratio_from_pixel - utility functions to calculate window ratio from pixel size
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context`
+ *      @pixel_width to convert to window ratio */
+NK_API float nk_layout_ratio_from_pixel(struct nk_context*, float pixel_width);
+/*  nk_layout_row_dynamic - Sets current row layout to share horizontal space
+ *  between @cols number of widgets evenly. Once called all subsequent widget
+ *  calls greater than @cols will allocate a new row with same layout.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+ *      @row_height holds height of each widget in row or zero for auto layouting
+ *      @cols number of widget inside row */
+NK_API void nk_layout_row_dynamic(struct nk_context *ctx, float height, int cols);
+/*  nk_layout_row_static - Sets current row layout to fill @cols number of widgets
+ *  in row with same @item_width horizontal size. Once called all subsequent widget
+ *  calls greater than @cols will allocate a new row with same layout.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+ *      @height holds row height to allocate from panel for widget height
+ *      @item_width holds width of each widget in row
+ *      @cols number of widget inside row */
+NK_API void nk_layout_row_static(struct nk_context *ctx, float height, int item_width, int cols);
+/*  nk_layout_row_begin - Starts a new dynamic or fixed row with given height and columns.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+ *      @fmt either `NK_DYNAMIC` for window ratio or `NK_STATIC` for fixed size columns
+ *      @row_height holds height of each widget in row or zero for auto layouting
+ *      @cols number of widget inside row */
+NK_API void nk_layout_row_begin(struct nk_context *ctx, enum nk_layout_format fmt, float row_height, int cols);
+/*  nk_layout_row_push - Specifies either window ratio or width of a single column
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_begin`
+ *      @value either a window ratio or fixed width depending on @fmt in previous `nk_layout_row_begin` call */
+NK_API void nk_layout_row_push(struct nk_context*, float value);
+/*  nk_layout_row_end - finished previously started row
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_begin` */
+NK_API void nk_layout_row_end(struct nk_context*);
+/*  nk_layout_row - specifies row columns in array as either window ratio or size
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context`
+ *      @fmt either `NK_DYNAMIC` for window ratio or `NK_STATIC` for fixed size columns
+ *      @row_height holds height of each widget in row or zero for auto layouting
+ *      @cols number of widget inside row */
+NK_API void nk_layout_row(struct nk_context*, enum nk_layout_format, float height, int cols, const float *ratio);
+/*  nk_layout_row_template_begin - Begins the row template declaration
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @row_height holds height of each widget in row or zero for auto layouting */
+NK_API void nk_layout_row_template_begin(struct nk_context*, float row_height);
+/*  nk_layout_row_template_push_dynamic - adds a dynamic column that dynamically grows and can go to zero if not enough space
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_template_begin` */
+NK_API void nk_layout_row_template_push_dynamic(struct nk_context*);
+/*  nk_layout_row_template_push_variable - adds a variable column that dynamically grows but does not shrink below specified pixel width
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_template_begin`
+ *      @min_width holds the minimum pixel width the next column must be */
+NK_API void nk_layout_row_template_push_variable(struct nk_context*, float min_width);
+/*  nk_layout_row_template_push_static - adds a static column that does not grow and will always have the same size
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_template_begin`
+ *      @width holds the absolulte pixel width value the next column must be */
+NK_API void nk_layout_row_template_push_static(struct nk_context*, float width);
+/*  nk_layout_row_template_end - marks the end of the row template
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_template_begin` */
+NK_API void nk_layout_row_template_end(struct nk_context*);
+/*  nk_layout_space_begin - begins a new layouting space that allows to specify each widgets position and size.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @fmt either `NK_DYNAMIC` for window ratio or `NK_STATIC` for fixed size columns
+ *      @row_height holds height of each widget in row or zero for auto layouting
+ *      @widget_count number of widgets inside row */
+NK_API void nk_layout_space_begin(struct nk_context*, enum nk_layout_format, float height, int widget_count);
+/*  nk_layout_space_push - pushes position and size of the next widget in own coordiante space either as pixel or ratio
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+ *      @bounds position and size in laoyut space local coordinates */
+NK_API void nk_layout_space_push(struct nk_context*, struct nk_rect);
+/*  nk_layout_space_end - marks the end of the layout space
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin` */
+NK_API void nk_layout_space_end(struct nk_context*);
+/*  nk_layout_space_bounds - returns total space allocated for `nk_layout_space`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin` */
+NK_API struct nk_rect nk_layout_space_bounds(struct nk_context*);
+/*  nk_layout_space_to_screen - convertes vector from nk_layout_space coordiant space into screen space
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+ *      @vec position to convert from layout space into screen coordinate space */
+NK_API struct nk_vec2 nk_layout_space_to_screen(struct nk_context*, struct nk_vec2);
+/*  nk_layout_space_to_screen - convertes vector from layout space into screen space
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+ *      @vec position to convert from screen space into layout coordinate space */
+NK_API struct nk_vec2 nk_layout_space_to_local(struct nk_context*, struct nk_vec2);
+/*  nk_layout_space_rect_to_screen - convertes rectangle from screen space into layout space
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+ *      @bounds rectangle to convert from layout space into screen space */
+NK_API struct nk_rect nk_layout_space_rect_to_screen(struct nk_context*, struct nk_rect);
+/*  nk_layout_space_rect_to_local - convertes rectangle from layout space into screen space
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+ *      @bounds rectangle to convert from screen space into layout space */
+NK_API struct nk_rect nk_layout_space_rect_to_local(struct nk_context*, struct nk_rect);
+/* =============================================================================
+ *
+ *                                  GROUP
+ *
+ * ============================================================================= */
+NK_API int nk_group_begin(struct nk_context*, const char *title, nk_flags);
+NK_API int nk_group_scrolled_offset_begin(struct nk_context*, nk_uint *x_offset, nk_uint *y_offset, const char*, nk_flags);
+NK_API int nk_group_scrolled_begin(struct nk_context*, struct nk_scroll*, const char *title, nk_flags);
+NK_API void nk_group_scrolled_end(struct nk_context*);
+NK_API void nk_group_end(struct nk_context*);
+/* =============================================================================
+ *
+ *                                  LIST VIEW
+ *
+ * ============================================================================= */
+struct nk_list_view {
+/* public: */
+    int begin, end, count;
+/* private: */
+    int total_height;
+    struct nk_context *ctx;
+    nk_uint *scroll_pointer;
+    nk_uint scroll_value;
+};
+NK_API int nk_list_view_begin(struct nk_context*, struct nk_list_view *out, const char *id, nk_flags, int row_height, int row_count);
+NK_API void nk_list_view_end(struct nk_list_view*);
+/* =============================================================================
+ *
+ *                                  TREE
+ *
+ * ============================================================================= */
+#define nk_tree_push(ctx, type, title, state) nk_tree_push_hashed(ctx, type, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),__LINE__)
+#define nk_tree_push_id(ctx, type, title, state, id) nk_tree_push_hashed(ctx, type, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),id)
+NK_API int nk_tree_push_hashed(struct nk_context*, enum nk_tree_type, const char *title, enum nk_collapse_states initial_state, const char *hash, int len,int seed);
+#define nk_tree_image_push(ctx, type, img, title, state) nk_tree_image_push_hashed(ctx, type, img, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),__LINE__)
+#define nk_tree_image_push_id(ctx, type, img, title, state, id) nk_tree_image_push_hashed(ctx, type, img, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),id)
+NK_API int nk_tree_image_push_hashed(struct nk_context*, enum nk_tree_type, struct nk_image, const char *title, enum nk_collapse_states initial_state, const char *hash, int len,int seed);
+NK_API void nk_tree_pop(struct nk_context*);
+NK_API int nk_tree_state_push(struct nk_context*, enum nk_tree_type, const char *title, enum nk_collapse_states *state);
+NK_API int nk_tree_state_image_push(struct nk_context*, enum nk_tree_type, struct nk_image, const char *title, enum nk_collapse_states *state);
+NK_API void nk_tree_state_pop(struct nk_context*);
+/* =============================================================================
+ *
+ *                                  WIDGET
+ *
+ * ============================================================================= */
+enum nk_widget_layout_states {
+    NK_WIDGET_INVALID, /* The widget cannot be seen and is completely out of view */
+    NK_WIDGET_VALID, /* The widget is completely inside the window and can be updated and drawn */
+    NK_WIDGET_ROM /* The widget is partially visible and cannot be updated */
+};
+enum nk_widget_states {
+    NK_WIDGET_STATE_MODIFIED    = NK_FLAG(1),
+    NK_WIDGET_STATE_INACTIVE    = NK_FLAG(2), /* widget is neither active nor hovered */
+    NK_WIDGET_STATE_ENTERED     = NK_FLAG(3), /* widget has been hovered on the current frame */
+    NK_WIDGET_STATE_HOVER       = NK_FLAG(4), /* widget is being hovered */
+    NK_WIDGET_STATE_ACTIVED     = NK_FLAG(5),/* widget is currently activated */
+    NK_WIDGET_STATE_LEFT        = NK_FLAG(6), /* widget is from this frame on not hovered anymore */
+    NK_WIDGET_STATE_HOVERED     = NK_WIDGET_STATE_HOVER|NK_WIDGET_STATE_MODIFIED, /* widget is being hovered */
+    NK_WIDGET_STATE_ACTIVE      = NK_WIDGET_STATE_ACTIVED|NK_WIDGET_STATE_MODIFIED /* widget is currently activated */
+};
+NK_API enum nk_widget_layout_states nk_widget(struct nk_rect*, const struct nk_context*);
+NK_API enum nk_widget_layout_states nk_widget_fitting(struct nk_rect*, struct nk_context*, struct nk_vec2);
+NK_API struct nk_rect nk_widget_bounds(struct nk_context*);
+NK_API struct nk_vec2 nk_widget_position(struct nk_context*);
+NK_API struct nk_vec2 nk_widget_size(struct nk_context*);
+NK_API float nk_widget_width(struct nk_context*);
+NK_API float nk_widget_height(struct nk_context*);
+NK_API int nk_widget_is_hovered(struct nk_context*);
+NK_API int nk_widget_is_mouse_clicked(struct nk_context*, enum nk_buttons);
+NK_API int nk_widget_has_mouse_click_down(struct nk_context*, enum nk_buttons, int down);
+NK_API void nk_spacing(struct nk_context*, int cols);
+/* =============================================================================
+ *
+ *                                  TEXT
+ *
+ * ============================================================================= */
+enum nk_text_align {
+    NK_TEXT_ALIGN_LEFT        = 0x01,
+    NK_TEXT_ALIGN_CENTERED    = 0x02,
+    NK_TEXT_ALIGN_RIGHT       = 0x04,
+    NK_TEXT_ALIGN_TOP         = 0x08,
+    NK_TEXT_ALIGN_MIDDLE      = 0x10,
+    NK_TEXT_ALIGN_BOTTOM      = 0x20
+};
+enum nk_text_alignment {
+    NK_TEXT_LEFT        = NK_TEXT_ALIGN_MIDDLE|NK_TEXT_ALIGN_LEFT,
+    NK_TEXT_CENTERED    = NK_TEXT_ALIGN_MIDDLE|NK_TEXT_ALIGN_CENTERED,
+    NK_TEXT_RIGHT       = NK_TEXT_ALIGN_MIDDLE|NK_TEXT_ALIGN_RIGHT
+};
+NK_API void nk_text(struct nk_context*, const char*, int, nk_flags);
+NK_API void nk_text_colored(struct nk_context*, const char*, int, nk_flags, struct nk_color);
+NK_API void nk_text_wrap(struct nk_context*, const char*, int);
+NK_API void nk_text_wrap_colored(struct nk_context*, const char*, int, struct nk_color);
+NK_API void nk_label(struct nk_context*, const char*, nk_flags align);
+NK_API void nk_label_colored(struct nk_context*, const char*, nk_flags align, struct nk_color);
+NK_API void nk_label_wrap(struct nk_context*, const char*);
+NK_API void nk_label_colored_wrap(struct nk_context*, const char*, struct nk_color);
+NK_API void nk_image(struct nk_context*, struct nk_image);
+#ifdef NK_INCLUDE_STANDARD_VARARGS
+NK_API void nk_labelf(struct nk_context*, nk_flags, const char*, ...);
+NK_API void nk_labelf_colored(struct nk_context*, nk_flags align, struct nk_color, const char*,...);
+NK_API void nk_labelf_wrap(struct nk_context*, const char*,...);
+NK_API void nk_labelf_colored_wrap(struct nk_context*, struct nk_color, const char*,...);
+NK_API void nk_value_bool(struct nk_context*, const char *prefix, int);
+NK_API void nk_value_int(struct nk_context*, const char *prefix, int);
+NK_API void nk_value_uint(struct nk_context*, const char *prefix, unsigned int);
+NK_API void nk_value_float(struct nk_context*, const char *prefix, float);
+NK_API void nk_value_color_byte(struct nk_context*, const char *prefix, struct nk_color);
+NK_API void nk_value_color_float(struct nk_context*, const char *prefix, struct nk_color);
+NK_API void nk_value_color_hex(struct nk_context*, const char *prefix, struct nk_color);
+#endif
+/* =============================================================================
+ *
+ *                                  BUTTON
+ *
+ * ============================================================================= */
+NK_API int nk_button_text(struct nk_context*, const char *title, int len);
+NK_API int nk_button_label(struct nk_context*, const char *title);
+NK_API int nk_button_color(struct nk_context*, struct nk_color);
+NK_API int nk_button_symbol(struct nk_context*, enum nk_symbol_type);
+NK_API int nk_button_image(struct nk_context*, struct nk_image img);
+NK_API int nk_button_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags text_alignment);
+NK_API int nk_button_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment);
+NK_API int nk_button_image_label(struct nk_context*, struct nk_image img, const char*, nk_flags text_alignment);
+NK_API int nk_button_image_text(struct nk_context*, struct nk_image img, const char*, int, nk_flags alignment);
+NK_API int nk_button_text_styled(struct nk_context*, const struct nk_style_button*, const char *title, int len);
+NK_API int nk_button_label_styled(struct nk_context*, const struct nk_style_button*, const char *title);
+NK_API int nk_button_symbol_styled(struct nk_context*, const struct nk_style_button*, enum nk_symbol_type);
+NK_API int nk_button_image_styled(struct nk_context*, const struct nk_style_button*, struct nk_image img);
+NK_API int nk_button_symbol_text_styled(struct nk_context*,const struct nk_style_button*, enum nk_symbol_type, const char*, int, nk_flags alignment);
+NK_API int nk_button_symbol_label_styled(struct nk_context *ctx, const struct nk_style_button *style, enum nk_symbol_type symbol, const char *title, nk_flags align);
+NK_API int nk_button_image_label_styled(struct nk_context*,const struct nk_style_button*, struct nk_image img, const char*, nk_flags text_alignment);
+NK_API int nk_button_image_text_styled(struct nk_context*,const struct nk_style_button*, struct nk_image img, const char*, int, nk_flags alignment);
+NK_API void nk_button_set_behavior(struct nk_context*, enum nk_button_behavior);
+NK_API int nk_button_push_behavior(struct nk_context*, enum nk_button_behavior);
+NK_API int nk_button_pop_behavior(struct nk_context*);
+/* =============================================================================
+ *
+ *                                  CHECKBOX
+ *
+ * ============================================================================= */
+NK_API int nk_check_label(struct nk_context*, const char*, int active);
+NK_API int nk_check_text(struct nk_context*, const char*, int,int active);
+NK_API unsigned nk_check_flags_label(struct nk_context*, const char*, unsigned int flags, unsigned int value);
+NK_API unsigned nk_check_flags_text(struct nk_context*, const char*, int, unsigned int flags, unsigned int value);
+NK_API int nk_checkbox_label(struct nk_context*, const char*, int *active);
+NK_API int nk_checkbox_text(struct nk_context*, const char*, int, int *active);
+NK_API int nk_checkbox_flags_label(struct nk_context*, const char*, unsigned int *flags, unsigned int value);
+NK_API int nk_checkbox_flags_text(struct nk_context*, const char*, int, unsigned int *flags, unsigned int value);
+/* =============================================================================
+ *
+ *                                  RADIO BUTTON
+ *
+ * ============================================================================= */
+NK_API int nk_radio_label(struct nk_context*, const char*, int *active);
+NK_API int nk_radio_text(struct nk_context*, const char*, int, int *active);
+NK_API int nk_option_label(struct nk_context*, const char*, int active);
+NK_API int nk_option_text(struct nk_context*, const char*, int, int active);
+/* =============================================================================
+ *
+ *                                  SELECTABLE
+ *
+ * ============================================================================= */
+NK_API int nk_selectable_label(struct nk_context*, const char*, nk_flags align, int *value);
+NK_API int nk_selectable_text(struct nk_context*, const char*, int, nk_flags align, int *value);
+NK_API int nk_selectable_image_label(struct nk_context*,struct nk_image,  const char*, nk_flags align, int *value);
+NK_API int nk_selectable_image_text(struct nk_context*,struct nk_image, const char*, int, nk_flags align, int *value);
+NK_API int nk_select_label(struct nk_context*, const char*, nk_flags align, int value);
+NK_API int nk_select_text(struct nk_context*, const char*, int, nk_flags align, int value);
+NK_API int nk_select_image_label(struct nk_context*, struct nk_image,const char*, nk_flags align, int value);
+NK_API int nk_select_image_text(struct nk_context*, struct nk_image,const char*, int, nk_flags align, int value);
+/* =============================================================================
+ *
+ *                                  SLIDER
+ *
+ * ============================================================================= */
+NK_API float nk_slide_float(struct nk_context*, float min, float val, float max, float step);
+NK_API int nk_slide_int(struct nk_context*, int min, int val, int max, int step);
+NK_API int nk_slider_float(struct nk_context*, float min, float *val, float max, float step);
+NK_API int nk_slider_int(struct nk_context*, int min, int *val, int max, int step);
+/* =============================================================================
+ *
+ *                                  PROGRESSBAR
+ *
+ * ============================================================================= */
+NK_API int nk_progress(struct nk_context*, nk_size *cur, nk_size max, int modifyable);
+NK_API nk_size nk_prog(struct nk_context*, nk_size cur, nk_size max, int modifyable);
+
+/* =============================================================================
+ *
+ *                                  COLOR PICKER
+ *
+ * ============================================================================= */
+NK_API struct nk_color nk_color_picker(struct nk_context*, struct nk_color, enum nk_color_format);
+NK_API int nk_color_pick(struct nk_context*, struct nk_color*, enum nk_color_format);
+/* =============================================================================
+ *
+ *                                  PROPERTIES
+ *
+ * ============================================================================= */
+NK_API void nk_property_int(struct nk_context*, const char *name, int min, int *val, int max, int step, float inc_per_pixel);
+NK_API void nk_property_float(struct nk_context*, const char *name, float min, float *val, float max, float step, float inc_per_pixel);
+NK_API void nk_property_double(struct nk_context*, const char *name, double min, double *val, double max, double step, float inc_per_pixel);
+NK_API int nk_propertyi(struct nk_context*, const char *name, int min, int val, int max, int step, float inc_per_pixel);
+NK_API float nk_propertyf(struct nk_context*, const char *name, float min, float val, float max, float step, float inc_per_pixel);
+NK_API double nk_propertyd(struct nk_context*, const char *name, double min, double val, double max, double step, float inc_per_pixel);
+/* =============================================================================
+ *
+ *                                  TEXT EDIT
+ *
+ * ============================================================================= */
+enum nk_edit_flags {
+    NK_EDIT_DEFAULT                 = 0,
+    NK_EDIT_READ_ONLY               = NK_FLAG(0),
+    NK_EDIT_AUTO_SELECT             = NK_FLAG(1),
+    NK_EDIT_SIG_ENTER               = NK_FLAG(2),
+    NK_EDIT_ALLOW_TAB               = NK_FLAG(3),
+    NK_EDIT_NO_CURSOR               = NK_FLAG(4),
+    NK_EDIT_SELECTABLE              = NK_FLAG(5),
+    NK_EDIT_CLIPBOARD               = NK_FLAG(6),
+    NK_EDIT_CTRL_ENTER_NEWLINE      = NK_FLAG(7),
+    NK_EDIT_NO_HORIZONTAL_SCROLL    = NK_FLAG(8),
+    NK_EDIT_ALWAYS_INSERT_MODE      = NK_FLAG(9),
+    NK_EDIT_MULTILINE               = NK_FLAG(10),
+    NK_EDIT_GOTO_END_ON_ACTIVATE    = NK_FLAG(11)
+};
+enum nk_edit_types {
+    NK_EDIT_SIMPLE  = NK_EDIT_ALWAYS_INSERT_MODE,
+    NK_EDIT_FIELD   = NK_EDIT_SIMPLE|NK_EDIT_SELECTABLE|NK_EDIT_CLIPBOARD,
+    NK_EDIT_BOX     = NK_EDIT_ALWAYS_INSERT_MODE| NK_EDIT_SELECTABLE| NK_EDIT_MULTILINE|NK_EDIT_ALLOW_TAB|NK_EDIT_CLIPBOARD,
+    NK_EDIT_EDITOR  = NK_EDIT_SELECTABLE|NK_EDIT_MULTILINE|NK_EDIT_ALLOW_TAB| NK_EDIT_CLIPBOARD
+};
+enum nk_edit_events {
+    NK_EDIT_ACTIVE      = NK_FLAG(0), /* edit widget is currently being modified */
+    NK_EDIT_INACTIVE    = NK_FLAG(1), /* edit widget is not active and is not being modified */
+    NK_EDIT_ACTIVATED   = NK_FLAG(2), /* edit widget went from state inactive to state active */
+    NK_EDIT_DEACTIVATED = NK_FLAG(3), /* edit widget went from state active to state inactive */
+    NK_EDIT_COMMITED    = NK_FLAG(4) /* edit widget has received an enter and lost focus */
+};
+NK_API nk_flags nk_edit_string(struct nk_context*, nk_flags, char *buffer, int *len, int max, nk_plugin_filter);
+NK_API nk_flags nk_edit_string_zero_terminated(struct nk_context*, nk_flags, char *buffer, int max, nk_plugin_filter);
+NK_API nk_flags nk_edit_buffer(struct nk_context*, nk_flags, struct nk_text_edit*, nk_plugin_filter);
+NK_API void nk_edit_focus(struct nk_context*, nk_flags flags);
+NK_API void nk_edit_unfocus(struct nk_context*);
+/* =============================================================================
+ *
+ *                                  CHART
+ *
+ * ============================================================================= */
+NK_API int nk_chart_begin(struct nk_context*, enum nk_chart_type, int num, float min, float max);
+NK_API int nk_chart_begin_colored(struct nk_context*, enum nk_chart_type, struct nk_color, struct nk_color active, int num, float min, float max);
+NK_API void nk_chart_add_slot(struct nk_context *ctx, const enum nk_chart_type, int count, float min_value, float max_value);
+NK_API void nk_chart_add_slot_colored(struct nk_context *ctx, const enum nk_chart_type, struct nk_color, struct nk_color active, int count, float min_value, float max_value);
+NK_API nk_flags nk_chart_push(struct nk_context*, float);
+NK_API nk_flags nk_chart_push_slot(struct nk_context*, float, int);
+NK_API void nk_chart_end(struct nk_context*);
+NK_API void nk_plot(struct nk_context*, enum nk_chart_type, const float *values, int count, int offset);
+NK_API void nk_plot_function(struct nk_context*, enum nk_chart_type, void *userdata, float(*value_getter)(void* user, int index), int count, int offset);
+/* =============================================================================
+ *
+ *                                  POPUP
+ *
+ * ============================================================================= */
+NK_API int nk_popup_begin(struct nk_context*, enum nk_popup_type, const char*, nk_flags, struct nk_rect bounds);
+NK_API void nk_popup_close(struct nk_context*);
+NK_API void nk_popup_end(struct nk_context*);
+/* =============================================================================
+ *
+ *                                  COMBOBOX
+ *
+ * ============================================================================= */
+NK_API int nk_combo(struct nk_context*, const char **items, int count, int selected, int item_height, struct nk_vec2 size);
+NK_API int nk_combo_separator(struct nk_context*, const char *items_separated_by_separator, int separator, int selected, int count, int item_height, struct nk_vec2 size);
+NK_API int nk_combo_string(struct nk_context*, const char *items_separated_by_zeros, int selected, int count, int item_height, struct nk_vec2 size);
+NK_API int nk_combo_callback(struct nk_context*, void(*item_getter)(void*, int, const char**), void *userdata, int selected, int count, int item_height, struct nk_vec2 size);
+NK_API void nk_combobox(struct nk_context*, const char **items, int count, int *selected, int item_height, struct nk_vec2 size);
+NK_API void nk_combobox_string(struct nk_context*, const char *items_separated_by_zeros, int *selected, int count, int item_height, struct nk_vec2 size);
+NK_API void nk_combobox_separator(struct nk_context*, const char *items_separated_by_separator, int separator,int *selected, int count, int item_height, struct nk_vec2 size);
+NK_API void nk_combobox_callback(struct nk_context*, void(*item_getter)(void*, int, const char**), void*, int *selected, int count, int item_height, struct nk_vec2 size);
+/* =============================================================================
+ *
+ *                                  ABSTRACT COMBOBOX
+ *
+ * ============================================================================= */
+NK_API int nk_combo_begin_text(struct nk_context*, const char *selected, int, struct nk_vec2 size);
+NK_API int nk_combo_begin_label(struct nk_context*, const char *selected, struct nk_vec2 size);
+NK_API int nk_combo_begin_color(struct nk_context*, struct nk_color color, struct nk_vec2 size);
+NK_API int nk_combo_begin_symbol(struct nk_context*,  enum nk_symbol_type,  struct nk_vec2 size);
+NK_API int nk_combo_begin_symbol_label(struct nk_context*, const char *selected, enum nk_symbol_type, struct nk_vec2 size);
+NK_API int nk_combo_begin_symbol_text(struct nk_context*, const char *selected, int, enum nk_symbol_type, struct nk_vec2 size);
+NK_API int nk_combo_begin_image(struct nk_context*, struct nk_image img,  struct nk_vec2 size);
+NK_API int nk_combo_begin_image_label(struct nk_context*, const char *selected, struct nk_image, struct nk_vec2 size);
+NK_API int nk_combo_begin_image_text(struct nk_context*,  const char *selected, int, struct nk_image, struct nk_vec2 size);
+NK_API int nk_combo_item_label(struct nk_context*, const char*, nk_flags alignment);
+NK_API int nk_combo_item_text(struct nk_context*, const char*,int, nk_flags alignment);
+NK_API int nk_combo_item_image_label(struct nk_context*, struct nk_image, const char*, nk_flags alignment);
+NK_API int nk_combo_item_image_text(struct nk_context*, struct nk_image, const char*, int,nk_flags alignment);
+NK_API int nk_combo_item_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags alignment);
+NK_API int nk_combo_item_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment);
+NK_API void nk_combo_close(struct nk_context*);
+NK_API void nk_combo_end(struct nk_context*);
+/* =============================================================================
+ *
+ *                                  CONTEXTUAL
+ *
+ * ============================================================================= */
+NK_API int nk_contextual_begin(struct nk_context*, nk_flags, struct nk_vec2, struct nk_rect trigger_bounds);
+NK_API int nk_contextual_item_text(struct nk_context*, const char*, int,nk_flags align);
+NK_API int nk_contextual_item_label(struct nk_context*, const char*, nk_flags align);
+NK_API int nk_contextual_item_image_label(struct nk_context*, struct nk_image, const char*, nk_flags alignment);
+NK_API int nk_contextual_item_image_text(struct nk_context*, struct nk_image, const char*, int len, nk_flags alignment);
+NK_API int nk_contextual_item_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags alignment);
+NK_API int nk_contextual_item_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment);
+NK_API void nk_contextual_close(struct nk_context*);
+NK_API void nk_contextual_end(struct nk_context*);
+/* =============================================================================
+ *
+ *                                  TOOLTIP
+ *
+ * ============================================================================= */
+NK_API void nk_tooltip(struct nk_context*, const char*);
+NK_API int nk_tooltip_begin(struct nk_context*, float width);
+NK_API void nk_tooltip_end(struct nk_context*);
+/* =============================================================================
+ *
+ *                                  MENU
+ *
+ * ============================================================================= */
+NK_API void nk_menubar_begin(struct nk_context*);
+NK_API void nk_menubar_end(struct nk_context*);
+NK_API int nk_menu_begin_text(struct nk_context*, const char* title, int title_len, nk_flags align, struct nk_vec2 size);
+NK_API int nk_menu_begin_label(struct nk_context*, const char*, nk_flags align, struct nk_vec2 size);
+NK_API int nk_menu_begin_image(struct nk_context*, const char*, struct nk_image, struct nk_vec2 size);
+NK_API int nk_menu_begin_image_text(struct nk_context*, const char*, int,nk_flags align,struct nk_image, struct nk_vec2 size);
+NK_API int nk_menu_begin_image_label(struct nk_context*, const char*, nk_flags align,struct nk_image, struct nk_vec2 size);
+NK_API int nk_menu_begin_symbol(struct nk_context*, const char*, enum nk_symbol_type, struct nk_vec2 size);
+NK_API int nk_menu_begin_symbol_text(struct nk_context*, const char*, int,nk_flags align,enum nk_symbol_type, struct nk_vec2 size);
+NK_API int nk_menu_begin_symbol_label(struct nk_context*, const char*, nk_flags align,enum nk_symbol_type, struct nk_vec2 size);
+NK_API int nk_menu_item_text(struct nk_context*, const char*, int,nk_flags align);
+NK_API int nk_menu_item_label(struct nk_context*, const char*, nk_flags alignment);
+NK_API int nk_menu_item_image_label(struct nk_context*, struct nk_image, const char*, nk_flags alignment);
+NK_API int nk_menu_item_image_text(struct nk_context*, struct nk_image, const char*, int len, nk_flags alignment);
+NK_API int nk_menu_item_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment);
+NK_API int nk_menu_item_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags alignment);
+NK_API void nk_menu_close(struct nk_context*);
+NK_API void nk_menu_end(struct nk_context*);
+/* =============================================================================
+ *
+ *                                  STYLE
+ *
+ * ============================================================================= */
+enum nk_style_colors {
+    NK_COLOR_TEXT,
+    NK_COLOR_WINDOW,
+    NK_COLOR_HEADER,
+    NK_COLOR_BORDER,
+    NK_COLOR_BUTTON,
+    NK_COLOR_BUTTON_HOVER,
+    NK_COLOR_BUTTON_ACTIVE,
+    NK_COLOR_TOGGLE,
+    NK_COLOR_TOGGLE_HOVER,
+    NK_COLOR_TOGGLE_CURSOR,
+    NK_COLOR_SELECT,
+    NK_COLOR_SELECT_ACTIVE,
+    NK_COLOR_SLIDER,
+    NK_COLOR_SLIDER_CURSOR,
+    NK_COLOR_SLIDER_CURSOR_HOVER,
+    NK_COLOR_SLIDER_CURSOR_ACTIVE,
+    NK_COLOR_PROPERTY,
+    NK_COLOR_EDIT,
+    NK_COLOR_EDIT_CURSOR,
+    NK_COLOR_COMBO,
+    NK_COLOR_CHART,
+    NK_COLOR_CHART_COLOR,
+    NK_COLOR_CHART_COLOR_HIGHLIGHT,
+    NK_COLOR_SCROLLBAR,
+    NK_COLOR_SCROLLBAR_CURSOR,
+    NK_COLOR_SCROLLBAR_CURSOR_HOVER,
+    NK_COLOR_SCROLLBAR_CURSOR_ACTIVE,
+    NK_COLOR_TAB_HEADER,
+    NK_COLOR_COUNT
+};
+enum nk_style_cursor {
+    NK_CURSOR_ARROW,
+    NK_CURSOR_TEXT,
+    NK_CURSOR_MOVE,
+    NK_CURSOR_RESIZE_VERTICAL,
+    NK_CURSOR_RESIZE_HORIZONTAL,
+    NK_CURSOR_RESIZE_TOP_LEFT_DOWN_RIGHT,
+    NK_CURSOR_RESIZE_TOP_RIGHT_DOWN_LEFT,
+    NK_CURSOR_COUNT
+};
+NK_API void nk_style_default(struct nk_context*);
+NK_API void nk_style_from_table(struct nk_context*, const struct nk_color*);
+NK_API void nk_style_load_cursor(struct nk_context*, enum nk_style_cursor, const struct nk_cursor*);
+NK_API void nk_style_load_all_cursors(struct nk_context*, struct nk_cursor*);
+NK_API const char* nk_style_get_color_by_name(enum nk_style_colors);
+NK_API void nk_style_set_font(struct nk_context*, const struct nk_user_font*);
+NK_API int nk_style_set_cursor(struct nk_context*, enum nk_style_cursor);
+NK_API void nk_style_show_cursor(struct nk_context*);
+NK_API void nk_style_hide_cursor(struct nk_context*);
+
+NK_API int nk_style_push_font(struct nk_context*, const struct nk_user_font*);
+NK_API int nk_style_push_float(struct nk_context*, float*, float);
+NK_API int nk_style_push_vec2(struct nk_context*, struct nk_vec2*, struct nk_vec2);
+NK_API int nk_style_push_style_item(struct nk_context*, struct nk_style_item*, struct nk_style_item);
+NK_API int nk_style_push_flags(struct nk_context*, nk_flags*, nk_flags);
+NK_API int nk_style_push_color(struct nk_context*, struct nk_color*, struct nk_color);
+
+NK_API int nk_style_pop_font(struct nk_context*);
+NK_API int nk_style_pop_float(struct nk_context*);
+NK_API int nk_style_pop_vec2(struct nk_context*);
+NK_API int nk_style_pop_style_item(struct nk_context*);
+NK_API int nk_style_pop_flags(struct nk_context*);
+NK_API int nk_style_pop_color(struct nk_context*);
+/* =============================================================================
+ *
+ *                                  COLOR
+ *
+ * ============================================================================= */
+NK_API struct nk_color nk_rgb(int r, int g, int b);
+NK_API struct nk_color nk_rgb_iv(const int *rgb);
+NK_API struct nk_color nk_rgb_bv(const nk_byte* rgb);
+NK_API struct nk_color nk_rgb_f(float r, float g, float b);
+NK_API struct nk_color nk_rgb_fv(const float *rgb);
+NK_API struct nk_color nk_rgb_hex(const char *rgb);
+
+NK_API struct nk_color nk_rgba(int r, int g, int b, int a);
+NK_API struct nk_color nk_rgba_u32(nk_uint);
+NK_API struct nk_color nk_rgba_iv(const int *rgba);
+NK_API struct nk_color nk_rgba_bv(const nk_byte *rgba);
+NK_API struct nk_color nk_rgba_f(float r, float g, float b, float a);
+NK_API struct nk_color nk_rgba_fv(const float *rgba);
+NK_API struct nk_color nk_rgba_hex(const char *rgb);
+
+NK_API struct nk_color nk_hsv(int h, int s, int v);
+NK_API struct nk_color nk_hsv_iv(const int *hsv);
+NK_API struct nk_color nk_hsv_bv(const nk_byte *hsv);
+NK_API struct nk_color nk_hsv_f(float h, float s, float v);
+NK_API struct nk_color nk_hsv_fv(const float *hsv);
+
+NK_API struct nk_color nk_hsva(int h, int s, int v, int a);
+NK_API struct nk_color nk_hsva_iv(const int *hsva);
+NK_API struct nk_color nk_hsva_bv(const nk_byte *hsva);
+NK_API struct nk_color nk_hsva_f(float h, float s, float v, float a);
+NK_API struct nk_color nk_hsva_fv(const float *hsva);
+
+/* color (conversion nuklear --> user) */
+NK_API void nk_color_f(float *r, float *g, float *b, float *a, struct nk_color);
+NK_API void nk_color_fv(float *rgba_out, struct nk_color);
+NK_API void nk_color_d(double *r, double *g, double *b, double *a, struct nk_color);
+NK_API void nk_color_dv(double *rgba_out, struct nk_color);
+
+NK_API nk_uint nk_color_u32(struct nk_color);
+NK_API void nk_color_hex_rgba(char *output, struct nk_color);
+NK_API void nk_color_hex_rgb(char *output, struct nk_color);
+
+NK_API void nk_color_hsv_i(int *out_h, int *out_s, int *out_v, struct nk_color);
+NK_API void nk_color_hsv_b(nk_byte *out_h, nk_byte *out_s, nk_byte *out_v, struct nk_color);
+NK_API void nk_color_hsv_iv(int *hsv_out, struct nk_color);
+NK_API void nk_color_hsv_bv(nk_byte *hsv_out, struct nk_color);
+NK_API void nk_color_hsv_f(float *out_h, float *out_s, float *out_v, struct nk_color);
+NK_API void nk_color_hsv_fv(float *hsv_out, struct nk_color);
+
+NK_API void nk_color_hsva_i(int *h, int *s, int *v, int *a, struct nk_color);
+NK_API void nk_color_hsva_b(nk_byte *h, nk_byte *s, nk_byte *v, nk_byte *a, struct nk_color);
+NK_API void nk_color_hsva_iv(int *hsva_out, struct nk_color);
+NK_API void nk_color_hsva_bv(nk_byte *hsva_out, struct nk_color);
+NK_API void nk_color_hsva_f(float *out_h, float *out_s, float *out_v, float *out_a, struct nk_color);
+NK_API void nk_color_hsva_fv(float *hsva_out, struct nk_color);
+/* =============================================================================
+ *
+ *                                  IMAGE
+ *
+ * ============================================================================= */
+NK_API nk_handle nk_handle_ptr(void*);
+NK_API nk_handle nk_handle_id(int);
+NK_API struct nk_image nk_image_handle(nk_handle);
+NK_API struct nk_image nk_image_ptr(void*);
+NK_API struct nk_image nk_image_id(int);
+NK_API int nk_image_is_subimage(const struct nk_image* img);
+NK_API struct nk_image nk_subimage_ptr(void*, unsigned short w, unsigned short h, struct nk_rect sub_region);
+NK_API struct nk_image nk_subimage_id(int, unsigned short w, unsigned short h, struct nk_rect sub_region);
+NK_API struct nk_image nk_subimage_handle(nk_handle, unsigned short w, unsigned short h, struct nk_rect sub_region);
+/* =============================================================================
+ *
+ *                                  MATH
+ *
+ * ============================================================================= */
+NK_API nk_hash nk_murmur_hash(const void *key, int len, nk_hash seed);
+NK_API void nk_triangle_from_direction(struct nk_vec2 *result, struct nk_rect r, float pad_x, float pad_y, enum nk_heading);
+
+NK_API struct nk_vec2 nk_vec2(float x, float y);
+NK_API struct nk_vec2 nk_vec2i(int x, int y);
+NK_API struct nk_vec2 nk_vec2v(const float *xy);
+NK_API struct nk_vec2 nk_vec2iv(const int *xy);
+
+NK_API struct nk_rect nk_get_null_rect(void);
+NK_API struct nk_rect nk_rect(float x, float y, float w, float h);
+NK_API struct nk_rect nk_recti(int x, int y, int w, int h);
+NK_API struct nk_rect nk_recta(struct nk_vec2 pos, struct nk_vec2 size);
+NK_API struct nk_rect nk_rectv(const float *xywh);
+NK_API struct nk_rect nk_rectiv(const int *xywh);
+NK_API struct nk_vec2 nk_rect_pos(struct nk_rect);
+NK_API struct nk_vec2 nk_rect_size(struct nk_rect);
+/* =============================================================================
+ *
+ *                                  STRING
+ *
+ * ============================================================================= */
+NK_API int nk_strlen(const char *str);
+NK_API int nk_stricmp(const char *s1, const char *s2);
+NK_API int nk_stricmpn(const char *s1, const char *s2, int n);
+NK_API int nk_strtoi(const char *str, const char **endptr);
+NK_API float nk_strtof(const char *str, const char **endptr);
+NK_API double nk_strtod(const char *str, const char **endptr);
+NK_API int nk_strfilter(const char *text, const char *regexp);
+NK_API int nk_strmatch_fuzzy_string(char const *str, char const *pattern, int *out_score);
+NK_API int nk_strmatch_fuzzy_text(const char *txt, int txt_len, const char *pattern, int *out_score);
+/* =============================================================================
+ *
+ *                                  UTF-8
+ *
+ * ============================================================================= */
+NK_API int nk_utf_decode(const char*, nk_rune*, int);
+NK_API int nk_utf_encode(nk_rune, char*, int);
+NK_API int nk_utf_len(const char*, int byte_len);
+NK_API const char* nk_utf_at(const char *buffer, int length, int index, nk_rune *unicode, int *len);
+/* ===============================================================
+ *
+ *                          FONT
+ *
+ * ===============================================================*/
+/*  Font handling in this library was designed to be quite customizable and lets
+    you decide what you want to use and what you want to provide. There are three
+    different ways to use the font atlas. The first two will use your font
+    handling scheme and only requires essential data to run nuklear. The next
+    slightly more advanced features is font handling with vertex buffer output.
+    Finally the most complex API wise is using nuklears font baking API.
+
+    1.) Using your own implementation without vertex buffer output
+    --------------------------------------------------------------
+    So first up the easiest way to do font handling is by just providing a
+    `nk_user_font` struct which only requires the height in pixel of the used
+    font and a callback to calculate the width of a string. This way of handling
+    fonts is best fitted for using the normal draw shape command API where you
+    do all the text drawing yourself and the library does not require any kind
+    of deeper knowledge about which font handling mechanism you use.
+    IMPORTANT: the `nk_user_font` pointer provided to nuklear has to persist
+    over the complete life time! I know this sucks but it is currently the only
+    way to switch between fonts.
+
+        float your_text_width_calculation(nk_handle handle, float height, const char *text, int len)
+        {
+            your_font_type *type = handle.ptr;
+            float text_width = ...;
+            return text_width;
+        }
+
+        struct nk_user_font font;
+        font.userdata.ptr = &your_font_class_or_struct;
+        font.height = your_font_height;
+        font.width = your_text_width_calculation;
+
+        struct nk_context ctx;
+        nk_init_default(&ctx, &font);
+
+    2.) Using your own implementation with vertex buffer output
+    --------------------------------------------------------------
+    While the first approach works fine if you don't want to use the optional
+    vertex buffer output it is not enough if you do. To get font handling working
+    for these cases you have to provide two additional parameters inside the
+    `nk_user_font`. First a texture atlas handle used to draw text as subimages
+    of a bigger font atlas texture and a callback to query a character's glyph
+    information (offset, size, ...). So it is still possible to provide your own
+    font and use the vertex buffer output.
+
+        float your_text_width_calculation(nk_handle handle, float height, const char *text, int len)
+        {
+            your_font_type *type = handle.ptr;
+            float text_width = ...;
+            return text_width;
+        }
+        void query_your_font_glyph(nk_handle handle, float font_height, struct nk_user_font_glyph *glyph, nk_rune codepoint, nk_rune next_codepoint)
+        {
+            your_font_type *type = handle.ptr;
+            glyph.width = ...;
+            glyph.height = ...;
+            glyph.xadvance = ...;
+            glyph.uv[0].x = ...;
+            glyph.uv[0].y = ...;
+            glyph.uv[1].x = ...;
+            glyph.uv[1].y = ...;
+            glyph.offset.x = ...;
+            glyph.offset.y = ...;
+        }
+
+        struct nk_user_font font;
+        font.userdata.ptr = &your_font_class_or_struct;
+        font.height = your_font_height;
+        font.width = your_text_width_calculation;
+        font.query = query_your_font_glyph;
+        font.texture.id = your_font_texture;
+
+        struct nk_context ctx;
+        nk_init_default(&ctx, &font);
+
+    3.) Nuklear font baker
+    ------------------------------------
+    The final approach if you do not have a font handling functionality or don't
+    want to use it in this library is by using the optional font baker.
+    The font baker API's can be used to create a font plus font atlas texture
+    and can be used with or without the vertex buffer output.
+
+    It still uses the `nk_user_font` struct and the two different approaches
+    previously stated still work. The font baker is not located inside
+    `nk_context` like all other systems since it can be understood as more of
+    an extension to nuklear and does not really depend on any `nk_context` state.
+
+    Font baker need to be initialized first by one of the nk_font_atlas_init_xxx
+    functions. If you don't care about memory just call the default version
+    `nk_font_atlas_init_default` which will allocate all memory from the standard library.
+    If you want to control memory allocation but you don't care if the allocated
+    memory is temporary and therefore can be freed directly after the baking process
+    is over or permanent you can call `nk_font_atlas_init`.
+
+    After successfull intializing the font baker you can add Truetype(.ttf) fonts from
+    different sources like memory or from file by calling one of the `nk_font_atlas_add_xxx`.
+    functions. Adding font will permanently store each font, font config and ttf memory block(!)
+    inside the font atlas and allows to reuse the font atlas. If you don't want to reuse
+    the font baker by for example adding additional fonts you can call
+    `nk_font_atlas_cleanup` after the baking process is over (after calling nk_font_atlas_end).
+
+    As soon as you added all fonts you wanted you can now start the baking process
+    for every selected glyphes to image by calling `nk_font_atlas_bake`.
+    The baking process returns image memory, width and height which can be used to
+    either create your own image object or upload it to any graphics library.
+    No matter which case you finally have to call `nk_font_atlas_end` which
+    will free all temporary memory including the font atlas image so make sure
+    you created our texture beforehand. `nk_font_atlas_end` requires a handle
+    to your font texture or object and optionally fills a `struct nk_draw_null_texture`
+    which can be used for the optional vertex output. If you don't want it just
+    set the argument to `NULL`.
+
+    At this point you are done and if you don't want to reuse the font atlas you
+    can call `nk_font_atlas_cleanup` to free all truetype blobs and configuration
+    memory. Finally if you don't use the font atlas and any of it's fonts anymore
+    you need to call `nk_font_atlas_clear` to free all memory still being used.
+
+        struct nk_font_atlas atlas;
+        nk_font_atlas_init_default(&atlas);
+        nk_font_atlas_begin(&atlas);
+        nk_font *font = nk_font_atlas_add_from_file(&atlas, "Path/To/Your/TTF_Font.ttf", 13, 0);
+        nk_font *font2 = nk_font_atlas_add_from_file(&atlas, "Path/To/Your/TTF_Font2.ttf", 16, 0);
+        const void* img = nk_font_atlas_bake(&atlas, &img_width, &img_height, NK_FONT_ATLAS_RGBA32);
+        nk_font_atlas_end(&atlas, nk_handle_id(texture), 0);
+
+        struct nk_context ctx;
+        nk_init_default(&ctx, &font->handle);
+        while (1) {
+
+        }
+        nk_font_atlas_clear(&atlas);
+
+    The font baker API is probably the most complex API inside this library and
+    I would suggest reading some of my examples `example/` to get a grip on how
+    to use the font atlas. There are a number of details I left out. For example
+    how to merge fonts, configure a font with `nk_font_config` to use other languages,
+    use another texture coodinate format and a lot more:
+
+        struct nk_font_config cfg = nk_font_config(font_pixel_height);
+        cfg.merge_mode = nk_false or nk_true;
+        cfg.range = nk_font_korean_glyph_ranges();
+        cfg.coord_type = NK_COORD_PIXEL;
+        nk_font *font = nk_font_atlas_add_from_file(&atlas, "Path/To/Your/TTF_Font.ttf", 13, &cfg);
+
+*/
+struct nk_user_font_glyph;
+typedef float(*nk_text_width_f)(nk_handle, float h, const char*, int len);
+typedef void(*nk_query_font_glyph_f)(nk_handle handle, float font_height,
+                                    struct nk_user_font_glyph *glyph,
+                                    nk_rune codepoint, nk_rune next_codepoint);
+
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+struct nk_user_font_glyph {
+    struct nk_vec2 uv[2];
+    /* texture coordinates */
+    struct nk_vec2 offset;
+    /* offset between top left and glyph */
+    float width, height;
+    /* size of the glyph  */
+    float xadvance;
+    /* offset to the next glyph */
+};
+#endif
+
+struct nk_user_font {
+    nk_handle userdata;
+    /* user provided font handle */
+    float height;
+    /* max height of the font */
+    nk_text_width_f width;
+    /* font string width in pixel callback */
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+    nk_query_font_glyph_f query;
+    /* font glyph callback to query drawing info */
+    nk_handle texture;
+    /* texture handle to the used font atlas or texture */
+#endif
+};
+
+#ifdef NK_INCLUDE_FONT_BAKING
+enum nk_font_coord_type {
+    NK_COORD_UV, /* texture coordinates inside font glyphs are clamped between 0-1 */
+    NK_COORD_PIXEL /* texture coordinates inside font glyphs are in absolute pixel */
+};
+
+struct nk_baked_font {
+    float height;
+    /* height of the font  */
+    float ascent, descent;
+    /* font glyphs ascent and descent  */
+    nk_rune glyph_offset;
+    /* glyph array offset inside the font glyph baking output array  */
+    nk_rune glyph_count;
+    /* number of glyphs of this font inside the glyph baking array output */
+    const nk_rune *ranges;
+    /* font codepoint ranges as pairs of (from/to) and 0 as last element */
+};
+
+struct nk_font_config {
+    struct nk_font_config *next;
+    /* NOTE: only used internally */
+    void *ttf_blob;
+    /* pointer to loaded TTF file memory block.
+     * NOTE: not needed for nk_font_atlas_add_from_memory and nk_font_atlas_add_from_file. */
+    nk_size ttf_size;
+    /* size of the loaded TTF file memory block
+     * NOTE: not needed for nk_font_atlas_add_from_memory and nk_font_atlas_add_from_file. */
+
+    unsigned char ttf_data_owned_by_atlas;
+    /* used inside font atlas: default to: 0*/
+    unsigned char merge_mode;
+    /* merges this font into the last font */
+    unsigned char pixel_snap;
+    /* align every character to pixel boundary (if true set oversample (1,1)) */
+    unsigned char oversample_v, oversample_h;
+    /* rasterize at hight quality for sub-pixel position */
+    unsigned char padding[3];
+
+    float size;
+    /* baked pixel height of the font */
+    enum nk_font_coord_type coord_type;
+    /* texture coordinate format with either pixel or UV coordinates */
+    struct nk_vec2 spacing;
+    /* extra pixel spacing between glyphs  */
+    const nk_rune *range;
+    /* list of unicode ranges (2 values per range, zero terminated) */
+    struct nk_baked_font *font;
+    /* font to setup in the baking process: NOTE: not needed for font atlas */
+    nk_rune fallback_glyph;
+    /* fallback glyph to use if a given rune is not found */
+};
+
+struct nk_font_glyph {
+    nk_rune codepoint;
+    float xadvance;
+    float x0, y0, x1, y1, w, h;
+    float u0, v0, u1, v1;
+};
+
+struct nk_font {
+    struct nk_font *next;
+    struct nk_user_font handle;
+    struct nk_baked_font info;
+    float scale;
+    struct nk_font_glyph *glyphs;
+    const struct nk_font_glyph *fallback;
+    nk_rune fallback_codepoint;
+    nk_handle texture;
+    struct nk_font_config *config;
+};
+
+enum nk_font_atlas_format {
+    NK_FONT_ATLAS_ALPHA8,
+    NK_FONT_ATLAS_RGBA32
+};
+
+struct nk_font_atlas {
+    void *pixel;
+    int tex_width;
+    int tex_height;
+
+    struct nk_allocator permanent;
+    struct nk_allocator temporary;
+
+    struct nk_recti custom;
+    struct nk_cursor cursors[NK_CURSOR_COUNT];
+
+    int glyph_count;
+    struct nk_font_glyph *glyphs;
+    struct nk_font *default_font;
+    struct nk_font *fonts;
+    struct nk_font_config *config;
+    int font_num;
+};
+
+/* some language glyph codepoint ranges */
+NK_API const nk_rune *nk_font_default_glyph_ranges(void);
+NK_API const nk_rune *nk_font_chinese_glyph_ranges(void);
+NK_API const nk_rune *nk_font_cyrillic_glyph_ranges(void);
+NK_API const nk_rune *nk_font_korean_glyph_ranges(void);
+
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void nk_font_atlas_init_default(struct nk_font_atlas*);
+#endif
+NK_API void nk_font_atlas_init(struct nk_font_atlas*, struct nk_allocator*);
+NK_API void nk_font_atlas_init_custom(struct nk_font_atlas*, struct nk_allocator *persistent, struct nk_allocator *transient);
+NK_API void nk_font_atlas_begin(struct nk_font_atlas*);
+NK_API struct nk_font_config nk_font_config(float pixel_height);
+NK_API struct nk_font *nk_font_atlas_add(struct nk_font_atlas*, const struct nk_font_config*);
+#ifdef NK_INCLUDE_DEFAULT_FONT
+NK_API struct nk_font* nk_font_atlas_add_default(struct nk_font_atlas*, float height, const struct nk_font_config*);
+#endif
+NK_API struct nk_font* nk_font_atlas_add_from_memory(struct nk_font_atlas *atlas, void *memory, nk_size size, float height, const struct nk_font_config *config);
+#ifdef NK_INCLUDE_STANDARD_IO
+NK_API struct nk_font* nk_font_atlas_add_from_file(struct nk_font_atlas *atlas, const char *file_path, float height, const struct nk_font_config*);
+#endif
+NK_API struct nk_font *nk_font_atlas_add_compressed(struct nk_font_atlas*, void *memory, nk_size size, float height, const struct nk_font_config*);
+NK_API struct nk_font* nk_font_atlas_add_compressed_base85(struct nk_font_atlas*, const char *data, float height, const struct nk_font_config *config);
+NK_API const void* nk_font_atlas_bake(struct nk_font_atlas*, int *width, int *height, enum nk_font_atlas_format);
+NK_API void nk_font_atlas_end(struct nk_font_atlas*, nk_handle tex, struct nk_draw_null_texture*);
+NK_API const struct nk_font_glyph* nk_font_find_glyph(struct nk_font*, nk_rune unicode);
+NK_API void nk_font_atlas_cleanup(struct nk_font_atlas *atlas);
+NK_API void nk_font_atlas_clear(struct nk_font_atlas*);
+
+#endif
+
+/* ==============================================================
+ *
+ *                          MEMORY BUFFER
+ *
+ * ===============================================================*/
+/*  A basic (double)-buffer with linear allocation and resetting as only
+    freeing policy. The buffer's main purpose is to control all memory management
+    inside the GUI toolkit and still leave memory control as much as possible in
+    the hand of the user while also making sure the library is easy to use if
+    not as much control is needed.
+    In general all memory inside this library can be provided from the user in
+    three different ways.
+
+    The first way and the one providing most control is by just passing a fixed
+    size memory block. In this case all control lies in the hand of the user
+    since he can exactly control where the memory comes from and how much memory
+    the library should consume. Of course using the fixed size API removes the
+    ability to automatically resize a buffer if not enough memory is provided so
+    you have to take over the resizing. While being a fixed sized buffer sounds
+    quite limiting, it is very effective in this library since the actual memory
+    consumption is quite stable and has a fixed upper bound for a lot of cases.
+
+    If you don't want to think about how much memory the library should allocate
+    at all time or have a very dynamic UI with unpredictable memory consumption
+    habits but still want control over memory allocation you can use the dynamic
+    allocator based API. The allocator consists of two callbacks for allocating
+    and freeing memory and optional userdata so you can plugin your own allocator.
+
+    The final and easiest way can be used by defining
+    NK_INCLUDE_DEFAULT_ALLOCATOR which uses the standard library memory
+    allocation functions malloc and free and takes over complete control over
+    memory in this library.
+*/
+struct nk_memory_status {
+    void *memory;
+    unsigned int type;
+    nk_size size;
+    nk_size allocated;
+    nk_size needed;
+    nk_size calls;
+};
+
+enum nk_allocation_type {
+    NK_BUFFER_FIXED,
+    NK_BUFFER_DYNAMIC
+};
+
+enum nk_buffer_allocation_type {
+    NK_BUFFER_FRONT,
+    NK_BUFFER_BACK,
+    NK_BUFFER_MAX
+};
+
+struct nk_buffer_marker {
+    int active;
+    nk_size offset;
+};
+
+struct nk_memory {void *ptr;nk_size size;};
+struct nk_buffer {
+    struct nk_buffer_marker marker[NK_BUFFER_MAX];
+    /* buffer marker to free a buffer to a certain offset */
+    struct nk_allocator pool;
+    /* allocator callback for dynamic buffers */
+    enum nk_allocation_type type;
+    /* memory management type */
+    struct nk_memory memory;
+    /* memory and size of the current memory block */
+    float grow_factor;
+    /* growing factor for dynamic memory management */
+    nk_size allocated;
+    /* total amount of memory allocated */
+    nk_size needed;
+    /* totally consumed memory given that enough memory is present */
+    nk_size calls;
+    /* number of allocation calls */
+    nk_size size;
+    /* current size of the buffer */
+};
+
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void nk_buffer_init_default(struct nk_buffer*);
+#endif
+NK_API void nk_buffer_init(struct nk_buffer*, const struct nk_allocator*, nk_size size);
+NK_API void nk_buffer_init_fixed(struct nk_buffer*, void *memory, nk_size size);
+NK_API void nk_buffer_info(struct nk_memory_status*, struct nk_buffer*);
+NK_API void nk_buffer_push(struct nk_buffer*, enum nk_buffer_allocation_type type, const void *memory, nk_size size, nk_size align);
+NK_API void nk_buffer_mark(struct nk_buffer*, enum nk_buffer_allocation_type type);
+NK_API void nk_buffer_reset(struct nk_buffer*, enum nk_buffer_allocation_type type);
+NK_API void nk_buffer_clear(struct nk_buffer*);
+NK_API void nk_buffer_free(struct nk_buffer*);
+NK_API void *nk_buffer_memory(struct nk_buffer*);
+NK_API const void *nk_buffer_memory_const(const struct nk_buffer*);
+NK_API nk_size nk_buffer_total(struct nk_buffer*);
+
+/* ==============================================================
+ *
+ *                          STRING
+ *
+ * ===============================================================*/
+/*  Basic string buffer which is only used in context with the text editor
+ *  to manage and manipulate dynamic or fixed size string content. This is _NOT_
+ *  the default string handling method. The only instance you should have any contact
+ *  with this API is if you interact with an `nk_text_edit` object inside one of the
+ *  copy and paste functions and even there only for more advanced cases. */
+struct nk_str {
+    struct nk_buffer buffer;
+    int len; /* in codepoints/runes/glyphs */
+};
+
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void nk_str_init_default(struct nk_str*);
+#endif
+NK_API void nk_str_init(struct nk_str*, const struct nk_allocator*, nk_size size);
+NK_API void nk_str_init_fixed(struct nk_str*, void *memory, nk_size size);
+NK_API void nk_str_clear(struct nk_str*);
+NK_API void nk_str_free(struct nk_str*);
+
+NK_API int nk_str_append_text_char(struct nk_str*, const char*, int);
+NK_API int nk_str_append_str_char(struct nk_str*, const char*);
+NK_API int nk_str_append_text_utf8(struct nk_str*, const char*, int);
+NK_API int nk_str_append_str_utf8(struct nk_str*, const char*);
+NK_API int nk_str_append_text_runes(struct nk_str*, const nk_rune*, int);
+NK_API int nk_str_append_str_runes(struct nk_str*, const nk_rune*);
+
+NK_API int nk_str_insert_at_char(struct nk_str*, int pos, const char*, int);
+NK_API int nk_str_insert_at_rune(struct nk_str*, int pos, const char*, int);
+
+NK_API int nk_str_insert_text_char(struct nk_str*, int pos, const char*, int);
+NK_API int nk_str_insert_str_char(struct nk_str*, int pos, const char*);
+NK_API int nk_str_insert_text_utf8(struct nk_str*, int pos, const char*, int);
+NK_API int nk_str_insert_str_utf8(struct nk_str*, int pos, const char*);
+NK_API int nk_str_insert_text_runes(struct nk_str*, int pos, const nk_rune*, int);
+NK_API int nk_str_insert_str_runes(struct nk_str*, int pos, const nk_rune*);
+
+NK_API void nk_str_remove_chars(struct nk_str*, int len);
+NK_API void nk_str_remove_runes(struct nk_str *str, int len);
+NK_API void nk_str_delete_chars(struct nk_str*, int pos, int len);
+NK_API void nk_str_delete_runes(struct nk_str*, int pos, int len);
+
+NK_API char *nk_str_at_char(struct nk_str*, int pos);
+NK_API char *nk_str_at_rune(struct nk_str*, int pos, nk_rune *unicode, int *len);
+NK_API nk_rune nk_str_rune_at(const struct nk_str*, int pos);
+NK_API const char *nk_str_at_char_const(const struct nk_str*, int pos);
+NK_API const char *nk_str_at_const(const struct nk_str*, int pos, nk_rune *unicode, int *len);
+
+NK_API char *nk_str_get(struct nk_str*);
+NK_API const char *nk_str_get_const(const struct nk_str*);
+NK_API int nk_str_len(struct nk_str*);
+NK_API int nk_str_len_char(struct nk_str*);
+
+/*===============================================================
+ *
+ *                      TEXT EDITOR
+ *
+ * ===============================================================*/
+/* Editing text in this library is handled by either `nk_edit_string` or
+ * `nk_edit_buffer`. But like almost everything in this library there are multiple
+ * ways of doing it and a balance between control and ease of use with memory
+ * as well as functionality controlled by flags.
+ *
+ * This library generally allows three different levels of memory control:
+ * First of is the most basic way of just providing a simple char array with
+ * string length. This method is probably the easiest way of handling simple
+ * user text input. Main upside is complete control over memory while the biggest
+ * downside in comparsion with the other two approaches is missing undo/redo.
+ *
+ * For UIs that require undo/redo the second way was created. It is based on
+ * a fixed size nk_text_edit struct, which has an internal undo/redo stack.
+ * This is mainly useful if you want something more like a text editor but don't want
+ * to have a dynamically growing buffer.
+ *
+ * The final way is using a dynamically growing nk_text_edit struct, which
+ * has both a default version if you don't care where memory comes from and an
+ * allocator version if you do. While the text editor is quite powerful for its
+ * complexity I would not recommend editing gigabytes of data with it.
+ * It is rather designed for uses cases which make sense for a GUI library not for
+ * an full blown text editor.
+ */
+#ifndef NK_TEXTEDIT_UNDOSTATECOUNT
+#define NK_TEXTEDIT_UNDOSTATECOUNT     99
+#endif
+
+#ifndef NK_TEXTEDIT_UNDOCHARCOUNT
+#define NK_TEXTEDIT_UNDOCHARCOUNT      999
+#endif
+
+struct nk_text_edit;
+struct nk_clipboard {
+    nk_handle userdata;
+    nk_plugin_paste paste;
+    nk_plugin_copy copy;
+};
+
+struct nk_text_undo_record {
+   int where;
+   short insert_length;
+   short delete_length;
+   short char_storage;
+};
+
+struct nk_text_undo_state {
+   struct nk_text_undo_record undo_rec[NK_TEXTEDIT_UNDOSTATECOUNT];
+   nk_rune undo_char[NK_TEXTEDIT_UNDOCHARCOUNT];
+   short undo_point;
+   short redo_point;
+   short undo_char_point;
+   short redo_char_point;
+};
+
+enum nk_text_edit_type {
+    NK_TEXT_EDIT_SINGLE_LINE,
+    NK_TEXT_EDIT_MULTI_LINE
+};
+
+enum nk_text_edit_mode {
+    NK_TEXT_EDIT_MODE_VIEW,
+    NK_TEXT_EDIT_MODE_INSERT,
+    NK_TEXT_EDIT_MODE_REPLACE
+};
+
+struct nk_text_edit {
+    struct nk_clipboard clip;
+    struct nk_str string;
+    nk_plugin_filter filter;
+    struct nk_vec2 scrollbar;
+
+    int cursor;
+    int select_start;
+    int select_end;
+    unsigned char mode;
+    unsigned char cursor_at_end_of_line;
+    unsigned char initialized;
+    unsigned char has_preferred_x;
+    unsigned char single_line;
+    unsigned char active;
+    unsigned char padding1;
+    float preferred_x;
+    struct nk_text_undo_state undo;
+};
+
+/* filter function */
+NK_API int nk_filter_default(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_ascii(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_float(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_decimal(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_hex(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_oct(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_binary(const struct nk_text_edit*, nk_rune unicode);
+
+/* text editor */
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void nk_textedit_init_default(struct nk_text_edit*);
+#endif
+NK_API void nk_textedit_init(struct nk_text_edit*, struct nk_allocator*, nk_size size);
+NK_API void nk_textedit_init_fixed(struct nk_text_edit*, void *memory, nk_size size);
+NK_API void nk_textedit_free(struct nk_text_edit*);
+NK_API void nk_textedit_text(struct nk_text_edit*, const char*, int total_len);
+NK_API void nk_textedit_delete(struct nk_text_edit*, int where, int len);
+NK_API void nk_textedit_delete_selection(struct nk_text_edit*);
+NK_API void nk_textedit_select_all(struct nk_text_edit*);
+NK_API int nk_textedit_cut(struct nk_text_edit*);
+NK_API int nk_textedit_paste(struct nk_text_edit*, char const*, int len);
+NK_API void nk_textedit_undo(struct nk_text_edit*);
+NK_API void nk_textedit_redo(struct nk_text_edit*);
+
+/* ===============================================================
+ *
+ *                          DRAWING
+ *
+ * ===============================================================*/
+/*  This library was designed to be render backend agnostic so it does
+    not draw anything to screen. Instead all drawn shapes, widgets
+    are made of, are buffered into memory and make up a command queue.
+    Each frame therefore fills the command buffer with draw commands
+    that then need to be executed by the user and his own render backend.
+    After that the command buffer needs to be cleared and a new frame can be
+    started. It is probably important to note that the command buffer is the main
+    drawing API and the optional vertex buffer API only takes this format and
+    converts it into a hardware accessible format.
+
+    To use the command queue to draw your own widgets you can access the
+    command buffer of each window by calling `nk_window_get_canvas` after
+    previously having called `nk_begin`:
+
+        void draw_red_rectangle_widget(struct nk_context *ctx)
+        {
+            struct nk_command_buffer *canvas;
+            struct nk_input *input = &ctx->input;
+            canvas = nk_window_get_canvas(ctx);
+
+            struct nk_rect space;
+            enum nk_widget_layout_states state;
+            state = nk_widget(&space, ctx);
+            if (!state) return;
+
+            if (state != NK_WIDGET_ROM)
+                update_your_widget_by_user_input(...);
+            nk_fill_rect(canvas, space, 0, nk_rgb(255,0,0));
+        }
+
+        if (nk_begin(...)) {
+            nk_layout_row_dynamic(ctx, 25, 1);
+            draw_red_rectangle_widget(ctx);
+        }
+        nk_end(..)
+
+    Important to know if you want to create your own widgets is the `nk_widget`
+    call. It allocates space on the panel reserved for this widget to be used,
+    but also returns the state of the widget space. If your widget is not seen and does
+    not have to be updated it is '0' and you can just return. If it only has
+    to be drawn the state will be `NK_WIDGET_ROM` otherwise you can do both
+    update and draw your widget. The reason for seperating is to only draw and
+    update what is actually neccessary which is crucial for performance.
+*/
+enum nk_command_type {
+    NK_COMMAND_NOP,
+    NK_COMMAND_SCISSOR,
+    NK_COMMAND_LINE,
+    NK_COMMAND_CURVE,
+    NK_COMMAND_RECT,
+    NK_COMMAND_RECT_FILLED,
+    NK_COMMAND_RECT_MULTI_COLOR,
+    NK_COMMAND_CIRCLE,
+    NK_COMMAND_CIRCLE_FILLED,
+    NK_COMMAND_ARC,
+    NK_COMMAND_ARC_FILLED,
+    NK_COMMAND_TRIANGLE,
+    NK_COMMAND_TRIANGLE_FILLED,
+    NK_COMMAND_POLYGON,
+    NK_COMMAND_POLYGON_FILLED,
+    NK_COMMAND_POLYLINE,
+    NK_COMMAND_TEXT,
+    NK_COMMAND_IMAGE,
+    NK_COMMAND_CUSTOM
+};
+
+/* command base and header of every command inside the buffer */
+struct nk_command {
+    enum nk_command_type type;
+    nk_size next;
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+    nk_handle userdata;
+#endif
+};
+
+struct nk_command_scissor {
+    struct nk_command header;
+    short x, y;
+    unsigned short w, h;
+};
+
+struct nk_command_line {
+    struct nk_command header;
+    unsigned short line_thickness;
+    struct nk_vec2i begin;
+    struct nk_vec2i end;
+    struct nk_color color;
+};
+
+struct nk_command_curve {
+    struct nk_command header;
+    unsigned short line_thickness;
+    struct nk_vec2i begin;
+    struct nk_vec2i end;
+    struct nk_vec2i ctrl[2];
+    struct nk_color color;
+};
+
+struct nk_command_rect {
+    struct nk_command header;
+    unsigned short rounding;
+    unsigned short line_thickness;
+    short x, y;
+    unsigned short w, h;
+    struct nk_color color;
+};
+
+struct nk_command_rect_filled {
+    struct nk_command header;
+    unsigned short rounding;
+    short x, y;
+    unsigned short w, h;
+    struct nk_color color;
+};
+
+struct nk_command_rect_multi_color {
+    struct nk_command header;
+    short x, y;
+    unsigned short w, h;
+    struct nk_color left;
+    struct nk_color top;
+    struct nk_color bottom;
+    struct nk_color right;
+};
+
+struct nk_command_triangle {
+    struct nk_command header;
+    unsigned short line_thickness;
+    struct nk_vec2i a;
+    struct nk_vec2i b;
+    struct nk_vec2i c;
+    struct nk_color color;
+};
+
+struct nk_command_triangle_filled {
+    struct nk_command header;
+    struct nk_vec2i a;
+    struct nk_vec2i b;
+    struct nk_vec2i c;
+    struct nk_color color;
+};
+
+struct nk_command_circle {
+    struct nk_command header;
+    short x, y;
+    unsigned short line_thickness;
+    unsigned short w, h;
+    struct nk_color color;
+};
+
+struct nk_command_circle_filled {
+    struct nk_command header;
+    short x, y;
+    unsigned short w, h;
+    struct nk_color color;
+};
+
+struct nk_command_arc {
+    struct nk_command header;
+    short cx, cy;
+    unsigned short r;
+    unsigned short line_thickness;
+    float a[2];
+    struct nk_color color;
+};
+
+struct nk_command_arc_filled {
+    struct nk_command header;
+    short cx, cy;
+    unsigned short r;
+    float a[2];
+    struct nk_color color;
+};
+
+struct nk_command_polygon {
+    struct nk_command header;
+    struct nk_color color;
+    unsigned short line_thickness;
+    unsigned short point_count;
+    struct nk_vec2i points[1];
+};
+
+struct nk_command_polygon_filled {
+    struct nk_command header;
+    struct nk_color color;
+    unsigned short point_count;
+    struct nk_vec2i points[1];
+};
+
+struct nk_command_polyline {
+    struct nk_command header;
+    struct nk_color color;
+    unsigned short line_thickness;
+    unsigned short point_count;
+    struct nk_vec2i points[1];
+};
+
+struct nk_command_image {
+    struct nk_command header;
+    short x, y;
+    unsigned short w, h;
+    struct nk_image img;
+    struct nk_color col;
+};
+
+typedef void (*nk_command_custom_callback)(void *canvas, short x,short y,
+    unsigned short w, unsigned short h, nk_handle callback_data);
+struct nk_command_custom {
+    struct nk_command header;
+    short x, y;
+    unsigned short w, h;
+    nk_handle callback_data;
+    nk_command_custom_callback callback;
+};
+
+struct nk_command_text {
+    struct nk_command header;
+    const struct nk_user_font *font;
+    struct nk_color background;
+    struct nk_color foreground;
+    short x, y;
+    unsigned short w, h;
+    float height;
+    int length;
+    char string[1];
+};
+
+enum nk_command_clipping {
+    NK_CLIPPING_OFF = nk_false,
+    NK_CLIPPING_ON = nk_true
+};
+
+struct nk_command_buffer {
+    struct nk_buffer *base;
+    struct nk_rect clip;
+    int use_clipping;
+    nk_handle userdata;
+    nk_size begin, end, last;
+};
+
+/* shape outlines */
+NK_API void nk_stroke_line(struct nk_command_buffer *b, float x0, float y0, float x1, float y1, float line_thickness, struct nk_color);
+NK_API void nk_stroke_curve(struct nk_command_buffer*, float, float, float, float, float, float, float, float, float line_thickness, struct nk_color);
+NK_API void nk_stroke_rect(struct nk_command_buffer*, struct nk_rect, float rounding, float line_thickness, struct nk_color);
+NK_API void nk_stroke_circle(struct nk_command_buffer*, struct nk_rect, float line_thickness, struct nk_color);
+NK_API void nk_stroke_arc(struct nk_command_buffer*, float cx, float cy, float radius, float a_min, float a_max, float line_thickness, struct nk_color);
+NK_API void nk_stroke_triangle(struct nk_command_buffer*, float, float, float, float, float, float, float line_thichness, struct nk_color);
+NK_API void nk_stroke_polyline(struct nk_command_buffer*, float *points, int point_count, float line_thickness, struct nk_color col);
+NK_API void nk_stroke_polygon(struct nk_command_buffer*, float*, int point_count, float line_thickness, struct nk_color);
+
+/* filled shades */
+NK_API void nk_fill_rect(struct nk_command_buffer*, struct nk_rect, float rounding, struct nk_color);
+NK_API void nk_fill_rect_multi_color(struct nk_command_buffer*, struct nk_rect, struct nk_color left, struct nk_color top, struct nk_color right, struct nk_color bottom);
+NK_API void nk_fill_circle(struct nk_command_buffer*, struct nk_rect, struct nk_color);
+NK_API void nk_fill_arc(struct nk_command_buffer*, float cx, float cy, float radius, float a_min, float a_max, struct nk_color);
+NK_API void nk_fill_triangle(struct nk_command_buffer*, float x0, float y0, float x1, float y1, float x2, float y2, struct nk_color);
+NK_API void nk_fill_polygon(struct nk_command_buffer*, float*, int point_count, struct nk_color);
+
+/* misc */
+NK_API void nk_draw_image(struct nk_command_buffer*, struct nk_rect, const struct nk_image*, struct nk_color);
+NK_API void nk_draw_text(struct nk_command_buffer*, struct nk_rect, const char *text, int len, const struct nk_user_font*, struct nk_color, struct nk_color);
+NK_API void nk_push_scissor(struct nk_command_buffer*, struct nk_rect);
+NK_API void nk_push_custom(struct nk_command_buffer*, struct nk_rect, nk_command_custom_callback, nk_handle usr);
+
+/* ===============================================================
+ *
+ *                          INPUT
+ *
+ * ===============================================================*/
+struct nk_mouse_button {
+    int down;
+    unsigned int clicked;
+    struct nk_vec2 clicked_pos;
+};
+struct nk_mouse {
+    struct nk_mouse_button buttons[NK_BUTTON_MAX];
+    struct nk_vec2 pos;
+    struct nk_vec2 prev;
+    struct nk_vec2 delta;
+    struct nk_vec2 scroll_delta;
+    unsigned char grab;
+    unsigned char grabbed;
+    unsigned char ungrab;
+};
+
+struct nk_key {
+    int down;
+    unsigned int clicked;
+};
+struct nk_keyboard {
+    struct nk_key keys[NK_KEY_MAX];
+    char text[NK_INPUT_MAX];
+    int text_len;
+};
+
+struct nk_input {
+    struct nk_keyboard keyboard;
+    struct nk_mouse mouse;
+};
+
+NK_API int nk_input_has_mouse_click(const struct nk_input*, enum nk_buttons);
+NK_API int nk_input_has_mouse_click_in_rect(const struct nk_input*, enum nk_buttons, struct nk_rect);
+NK_API int nk_input_has_mouse_click_down_in_rect(const struct nk_input*, enum nk_buttons, struct nk_rect, int down);
+NK_API int nk_input_is_mouse_click_in_rect(const struct nk_input*, enum nk_buttons, struct nk_rect);
+NK_API int nk_input_is_mouse_click_down_in_rect(const struct nk_input *i, enum nk_buttons id, struct nk_rect b, int down);
+NK_API int nk_input_any_mouse_click_in_rect(const struct nk_input*, struct nk_rect);
+NK_API int nk_input_is_mouse_prev_hovering_rect(const struct nk_input*, struct nk_rect);
+NK_API int nk_input_is_mouse_hovering_rect(const struct nk_input*, struct nk_rect);
+NK_API int nk_input_mouse_clicked(const struct nk_input*, enum nk_buttons, struct nk_rect);
+NK_API int nk_input_is_mouse_down(const struct nk_input*, enum nk_buttons);
+NK_API int nk_input_is_mouse_pressed(const struct nk_input*, enum nk_buttons);
+NK_API int nk_input_is_mouse_released(const struct nk_input*, enum nk_buttons);
+NK_API int nk_input_is_key_pressed(const struct nk_input*, enum nk_keys);
+NK_API int nk_input_is_key_released(const struct nk_input*, enum nk_keys);
+NK_API int nk_input_is_key_down(const struct nk_input*, enum nk_keys);
+
+/* ===============================================================
+ *
+ *                          DRAW LIST
+ *
+ * ===============================================================*/
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+/*  The optional vertex buffer draw list provides a 2D drawing context
+    with antialiasing functionality which takes basic filled or outlined shapes
+    or a path and outputs vertexes, elements and draw commands.
+    The actual draw list API is not required to be used directly while using this
+    library since converting the default library draw command output is done by
+    just calling `nk_convert` but I decided to still make this library accessible
+    since it can be useful.
+
+    The draw list is based on a path buffering and polygon and polyline
+    rendering API which allows a lot of ways to draw 2D content to screen.
+    In fact it is probably more powerful than needed but allows even more crazy
+    things than this library provides by default.
+*/
+typedef nk_ushort nk_draw_index;
+enum nk_draw_list_stroke {
+    NK_STROKE_OPEN = nk_false,
+    /* build up path has no connection back to the beginning */
+    NK_STROKE_CLOSED = nk_true
+    /* build up path has a connection back to the beginning */
+};
+
+enum nk_draw_vertex_layout_attribute {
+    NK_VERTEX_POSITION,
+    NK_VERTEX_COLOR,
+    NK_VERTEX_TEXCOORD,
+    NK_VERTEX_ATTRIBUTE_COUNT
+};
+
+enum nk_draw_vertex_layout_format {
+    NK_FORMAT_SCHAR,
+    NK_FORMAT_SSHORT,
+    NK_FORMAT_SINT,
+    NK_FORMAT_UCHAR,
+    NK_FORMAT_USHORT,
+    NK_FORMAT_UINT,
+    NK_FORMAT_FLOAT,
+    NK_FORMAT_DOUBLE,
+
+NK_FORMAT_COLOR_BEGIN,
+    NK_FORMAT_R8G8B8 = NK_FORMAT_COLOR_BEGIN,
+    NK_FORMAT_R16G15B16,
+    NK_FORMAT_R32G32B32,
+
+    NK_FORMAT_R8G8B8A8,
+    NK_FORMAT_B8G8R8A8,
+    NK_FORMAT_R16G15B16A16,
+    NK_FORMAT_R32G32B32A32,
+    NK_FORMAT_R32G32B32A32_FLOAT,
+    NK_FORMAT_R32G32B32A32_DOUBLE,
+
+    NK_FORMAT_RGB32,
+    NK_FORMAT_RGBA32,
+NK_FORMAT_COLOR_END = NK_FORMAT_RGBA32,
+    NK_FORMAT_COUNT
+};
+
+#define NK_VERTEX_LAYOUT_END NK_VERTEX_ATTRIBUTE_COUNT,NK_FORMAT_COUNT,0
+struct nk_draw_vertex_layout_element {
+    enum nk_draw_vertex_layout_attribute attribute;
+    enum nk_draw_vertex_layout_format format;
+    nk_size offset;
+};
+
+struct nk_draw_command {
+    unsigned int elem_count;
+    /* number of elements in the current draw batch */
+    struct nk_rect clip_rect;
+    /* current screen clipping rectangle */
+    nk_handle texture;
+    /* current texture to set */
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+    nk_handle userdata;
+#endif
+};
+
+struct nk_draw_list {
+    struct nk_rect clip_rect;
+    struct nk_vec2 circle_vtx[12];
+    struct nk_convert_config config;
+
+    struct nk_buffer *buffer;
+    struct nk_buffer *vertices;
+    struct nk_buffer *elements;
+
+    unsigned int element_count;
+    unsigned int vertex_count;
+    unsigned int cmd_count;
+    nk_size cmd_offset;
+
+    unsigned int path_count;
+    unsigned int path_offset;
+
+    enum nk_anti_aliasing line_AA;
+    enum nk_anti_aliasing shape_AA;
+
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+    nk_handle userdata;
+#endif
+};
+
+/* draw list */
+NK_API void nk_draw_list_init(struct nk_draw_list*);
+NK_API void nk_draw_list_setup(struct nk_draw_list*, const struct nk_convert_config*, struct nk_buffer *cmds, struct nk_buffer *vertices, struct nk_buffer *elements, enum nk_anti_aliasing line_aa,enum nk_anti_aliasing shape_aa);
+NK_API void nk_draw_list_clear(struct nk_draw_list*);
+
+/* drawing */
+#define nk_draw_list_foreach(cmd, can, b) for((cmd)=nk__draw_list_begin(can, b); (cmd)!=0; (cmd)=nk__draw_list_next(cmd, b, can))
+NK_API const struct nk_draw_command* nk__draw_list_begin(const struct nk_draw_list*, const struct nk_buffer*);
+NK_API const struct nk_draw_command* nk__draw_list_next(const struct nk_draw_command*, const struct nk_buffer*, const struct nk_draw_list*);
+NK_API const struct nk_draw_command* nk__draw_list_end(const struct nk_draw_list*, const struct nk_buffer*);
+NK_API void nk_draw_list_clear(struct nk_draw_list *list);
+
+/* path */
+NK_API void nk_draw_list_path_clear(struct nk_draw_list*);
+NK_API void nk_draw_list_path_line_to(struct nk_draw_list*, struct nk_vec2 pos);
+NK_API void nk_draw_list_path_arc_to_fast(struct nk_draw_list*, struct nk_vec2 center, float radius, int a_min, int a_max);
+NK_API void nk_draw_list_path_arc_to(struct nk_draw_list*, struct nk_vec2 center, float radius, float a_min, float a_max, unsigned int segments);
+NK_API void nk_draw_list_path_rect_to(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, float rounding);
+NK_API void nk_draw_list_path_curve_to(struct nk_draw_list*, struct nk_vec2 p2, struct nk_vec2 p3, struct nk_vec2 p4, unsigned int num_segments);
+NK_API void nk_draw_list_path_fill(struct nk_draw_list*, struct nk_color);
+NK_API void nk_draw_list_path_stroke(struct nk_draw_list*, struct nk_color, enum nk_draw_list_stroke closed, float thickness);
+
+/* stroke */
+NK_API void nk_draw_list_stroke_line(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, struct nk_color, float thickness);
+NK_API void nk_draw_list_stroke_rect(struct nk_draw_list*, struct nk_rect rect, struct nk_color, float rounding, float thickness);
+NK_API void nk_draw_list_stroke_triangle(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, struct nk_vec2 c, struct nk_color, float thickness);
+NK_API void nk_draw_list_stroke_circle(struct nk_draw_list*, struct nk_vec2 center, float radius, struct nk_color, unsigned int segs, float thickness);
+NK_API void nk_draw_list_stroke_curve(struct nk_draw_list*, struct nk_vec2 p0, struct nk_vec2 cp0, struct nk_vec2 cp1, struct nk_vec2 p1, struct nk_color, unsigned int segments, float thickness);
+NK_API void nk_draw_list_stroke_poly_line(struct nk_draw_list*, const struct nk_vec2 *pnts, const unsigned int cnt, struct nk_color, enum nk_draw_list_stroke, float thickness, enum nk_anti_aliasing);
+
+/* fill */
+NK_API void nk_draw_list_fill_rect(struct nk_draw_list*, struct nk_rect rect, struct nk_color, float rounding);
+NK_API void nk_draw_list_fill_rect_multi_color(struct nk_draw_list*, struct nk_rect rect, struct nk_color left, struct nk_color top, struct nk_color right, struct nk_color bottom);
+NK_API void nk_draw_list_fill_triangle(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, struct nk_vec2 c, struct nk_color);
+NK_API void nk_draw_list_fill_circle(struct nk_draw_list*, struct nk_vec2 center, float radius, struct nk_color col, unsigned int segs);
+NK_API void nk_draw_list_fill_poly_convex(struct nk_draw_list*, const struct nk_vec2 *points, const unsigned int count, struct nk_color, enum nk_anti_aliasing);
+
+/* misc */
+NK_API void nk_draw_list_add_image(struct nk_draw_list*, struct nk_image texture, struct nk_rect rect, struct nk_color);
+NK_API void nk_draw_list_add_text(struct nk_draw_list*, const struct nk_user_font*, struct nk_rect, const char *text, int len, float font_height, struct nk_color);
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+NK_API void nk_draw_list_push_userdata(struct nk_draw_list*, nk_handle userdata);
+#endif
+
+#endif
+
+/* ===============================================================
+ *
+ *                          GUI
+ *
+ * ===============================================================*/
+enum nk_style_item_type {
+    NK_STYLE_ITEM_COLOR,
+    NK_STYLE_ITEM_IMAGE
+};
+
+union nk_style_item_data {
+    struct nk_image image;
+    struct nk_color color;
+};
+
+struct nk_style_item {
+    enum nk_style_item_type type;
+    union nk_style_item_data data;
+};
+
+struct nk_style_text {
+    struct nk_color color;
+    struct nk_vec2 padding;
+};
+
+struct nk_style_button {
+    /* background */
+    struct nk_style_item normal;
+    struct nk_style_item hover;
+    struct nk_style_item active;
+    struct nk_color border_color;
+
+    /* text */
+    struct nk_color text_background;
+    struct nk_color text_normal;
+    struct nk_color text_hover;
+    struct nk_color text_active;
+    nk_flags text_alignment;
+
+    /* properties */
+    float border;
+    float rounding;
+    struct nk_vec2 padding;
+    struct nk_vec2 image_padding;
+    struct nk_vec2 touch_padding;
+
+    /* optional user callbacks */
+    nk_handle userdata;
+    void(*draw_begin)(struct nk_command_buffer*, nk_handle userdata);
+    void(*draw_end)(struct nk_command_buffer*, nk_handle userdata);
+};
+
+struct nk_style_toggle {
+    /* background */
+    struct nk_style_item normal;
+    struct nk_style_item hover;
+    struct nk_style_item active;
+    struct nk_color border_color;
+
+    /* cursor */
+    struct nk_style_item cursor_normal;
+    struct nk_style_item cursor_hover;
+
+    /* text */
+    struct nk_color text_normal;
+    struct nk_color text_hover;
+    struct nk_color text_active;
+    struct nk_color text_background;
+    nk_flags text_alignment;
+
+    /* properties */
+    struct nk_vec2 padding;
+    struct nk_vec2 touch_padding;
+    float spacing;
+    float border;
+
+    /* optional user callbacks */
+    nk_handle userdata;
+    void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+    void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_selectable {
+    /* background (inactive) */
+    struct nk_style_item normal;
+    struct nk_style_item hover;
+    struct nk_style_item pressed;
+
+    /* background (active) */
+    struct nk_style_item normal_active;
+    struct nk_style_item hover_active;
+    struct nk_style_item pressed_active;
+
+    /* text color (inactive) */
+    struct nk_color text_normal;
+    struct nk_color text_hover;
+    struct nk_color text_pressed;
+
+    /* text color (active) */
+    struct nk_color text_normal_active;
+    struct nk_color text_hover_active;
+    struct nk_color text_pressed_active;
+    struct nk_color text_background;
+    nk_flags text_alignment;
+
+    /* properties */
+    float rounding;
+    struct nk_vec2 padding;
+    struct nk_vec2 touch_padding;
+    struct nk_vec2 image_padding;
+
+    /* optional user callbacks */
+    nk_handle userdata;
+    void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+    void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_slider {
+    /* background */
+    struct nk_style_item normal;
+    struct nk_style_item hover;
+    struct nk_style_item active;
+    struct nk_color border_color;
+
+    /* background bar */
+    struct nk_color bar_normal;
+    struct nk_color bar_hover;
+    struct nk_color bar_active;
+    struct nk_color bar_filled;
+
+    /* cursor */
+    struct nk_style_item cursor_normal;
+    struct nk_style_item cursor_hover;
+    struct nk_style_item cursor_active;
+
+    /* properties */
+    float border;
+    float rounding;
+    float bar_height;
+    struct nk_vec2 padding;
+    struct nk_vec2 spacing;
+    struct nk_vec2 cursor_size;
+
+    /* optional buttons */
+    int show_buttons;
+    struct nk_style_button inc_button;
+    struct nk_style_button dec_button;
+    enum nk_symbol_type inc_symbol;
+    enum nk_symbol_type dec_symbol;
+
+    /* optional user callbacks */
+    nk_handle userdata;
+    void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+    void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_progress {
+    /* background */
+    struct nk_style_item normal;
+    struct nk_style_item hover;
+    struct nk_style_item active;
+    struct nk_color border_color;
+
+    /* cursor */
+    struct nk_style_item cursor_normal;
+    struct nk_style_item cursor_hover;
+    struct nk_style_item cursor_active;
+    struct nk_color cursor_border_color;
+
+    /* properties */
+    float rounding;
+    float border;
+    float cursor_border;
+    float cursor_rounding;
+    struct nk_vec2 padding;
+
+    /* optional user callbacks */
+    nk_handle userdata;
+    void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+    void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_scrollbar {
+    /* background */
+    struct nk_style_item normal;
+    struct nk_style_item hover;
+    struct nk_style_item active;
+    struct nk_color border_color;
+
+    /* cursor */
+    struct nk_style_item cursor_normal;
+    struct nk_style_item cursor_hover;
+    struct nk_style_item cursor_active;
+    struct nk_color cursor_border_color;
+
+    /* properties */
+    float border;
+    float rounding;
+    float border_cursor;
+    float rounding_cursor;
+    struct nk_vec2 padding;
+
+    /* optional buttons */
+    int show_buttons;
+    struct nk_style_button inc_button;
+    struct nk_style_button dec_button;
+    enum nk_symbol_type inc_symbol;
+    enum nk_symbol_type dec_symbol;
+
+    /* optional user callbacks */
+    nk_handle userdata;
+    void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+    void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_edit {
+    /* background */
+    struct nk_style_item normal;
+    struct nk_style_item hover;
+    struct nk_style_item active;
+    struct nk_color border_color;
+    struct nk_style_scrollbar scrollbar;
+
+    /* cursor  */
+    struct nk_color cursor_normal;
+    struct nk_color cursor_hover;
+    struct nk_color cursor_text_normal;
+    struct nk_color cursor_text_hover;
+
+    /* text (unselected) */
+    struct nk_color text_normal;
+    struct nk_color text_hover;
+    struct nk_color text_active;
+
+    /* text (selected) */
+    struct nk_color selected_normal;
+    struct nk_color selected_hover;
+    struct nk_color selected_text_normal;
+    struct nk_color selected_text_hover;
+
+    /* properties */
+    float border;
+    float rounding;
+    float cursor_size;
+    struct nk_vec2 scrollbar_size;
+    struct nk_vec2 padding;
+    float row_padding;
+};
+
+struct nk_style_property {
+    /* background */
+    struct nk_style_item normal;
+    struct nk_style_item hover;
+    struct nk_style_item active;
+    struct nk_color border_color;
+
+    /* text */
+    struct nk_color label_normal;
+    struct nk_color label_hover;
+    struct nk_color label_active;
+
+    /* symbols */
+    enum nk_symbol_type sym_left;
+    enum nk_symbol_type sym_right;
+
+    /* properties */
+    float border;
+    float rounding;
+    struct nk_vec2 padding;
+
+    struct nk_style_edit edit;
+    struct nk_style_button inc_button;
+    struct nk_style_button dec_button;
+
+    /* optional user callbacks */
+    nk_handle userdata;
+    void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+    void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_chart {
+    /* colors */
+    struct nk_style_item background;
+    struct nk_color border_color;
+    struct nk_color selected_color;
+    struct nk_color color;
+
+    /* properties */
+    float border;
+    float rounding;
+    struct nk_vec2 padding;
+};
+
+struct nk_style_combo {
+    /* background */
+    struct nk_style_item normal;
+    struct nk_style_item hover;
+    struct nk_style_item active;
+    struct nk_color border_color;
+
+    /* label */
+    struct nk_color label_normal;
+    struct nk_color label_hover;
+    struct nk_color label_active;
+
+    /* symbol */
+    struct nk_color symbol_normal;
+    struct nk_color symbol_hover;
+    struct nk_color symbol_active;
+
+    /* button */
+    struct nk_style_button button;
+    enum nk_symbol_type sym_normal;
+    enum nk_symbol_type sym_hover;
+    enum nk_symbol_type sym_active;
+
+    /* properties */
+    float border;
+    float rounding;
+    struct nk_vec2 content_padding;
+    struct nk_vec2 button_padding;
+    struct nk_vec2 spacing;
+};
+
+struct nk_style_tab {
+    /* background */
+    struct nk_style_item background;
+    struct nk_color border_color;
+    struct nk_color text;
+
+    /* button */
+    struct nk_style_button tab_maximize_button;
+    struct nk_style_button tab_minimize_button;
+    struct nk_style_button node_maximize_button;
+    struct nk_style_button node_minimize_button;
+    enum nk_symbol_type sym_minimize;
+    enum nk_symbol_type sym_maximize;
+
+    /* properties */
+    float border;
+    float rounding;
+    float indent;
+    struct nk_vec2 padding;
+    struct nk_vec2 spacing;
+};
+
+enum nk_style_header_align {
+    NK_HEADER_LEFT,
+    NK_HEADER_RIGHT
+};
+struct nk_style_window_header {
+    /* background */
+    struct nk_style_item normal;
+    struct nk_style_item hover;
+    struct nk_style_item active;
+
+    /* button */
+    struct nk_style_button close_button;
+    struct nk_style_button minimize_button;
+    enum nk_symbol_type close_symbol;
+    enum nk_symbol_type minimize_symbol;
+    enum nk_symbol_type maximize_symbol;
+
+    /* title */
+    struct nk_color label_normal;
+    struct nk_color label_hover;
+    struct nk_color label_active;
+
+    /* properties */
+    enum nk_style_header_align align;
+    struct nk_vec2 padding;
+    struct nk_vec2 label_padding;
+    struct nk_vec2 spacing;
+};
+
+struct nk_style_window {
+    struct nk_style_window_header header;
+    struct nk_style_item fixed_background;
+    struct nk_color background;
+
+    struct nk_color border_color;
+    struct nk_color popup_border_color;
+    struct nk_color combo_border_color;
+    struct nk_color contextual_border_color;
+    struct nk_color menu_border_color;
+    struct nk_color group_border_color;
+    struct nk_color tooltip_border_color;
+    struct nk_style_item scaler;
+
+    float border;
+    float combo_border;
+    float contextual_border;
+    float menu_border;
+    float group_border;
+    float tooltip_border;
+    float popup_border;
+    float min_row_height_padding;
+
+    float rounding;
+    struct nk_vec2 spacing;
+    struct nk_vec2 scrollbar_size;
+    struct nk_vec2 min_size;
+
+    struct nk_vec2 padding;
+    struct nk_vec2 group_padding;
+    struct nk_vec2 popup_padding;
+    struct nk_vec2 combo_padding;
+    struct nk_vec2 contextual_padding;
+    struct nk_vec2 menu_padding;
+    struct nk_vec2 tooltip_padding;
+};
+
+struct nk_style {
+    const struct nk_user_font *font;
+    const struct nk_cursor *cursors[NK_CURSOR_COUNT];
+    const struct nk_cursor *cursor_active;
+    struct nk_cursor *cursor_last;
+    int cursor_visible;
+
+    struct nk_style_text text;
+    struct nk_style_button button;
+    struct nk_style_button contextual_button;
+    struct nk_style_button menu_button;
+    struct nk_style_toggle option;
+    struct nk_style_toggle checkbox;
+    struct nk_style_selectable selectable;
+    struct nk_style_slider slider;
+    struct nk_style_progress progress;
+    struct nk_style_property property;
+    struct nk_style_edit edit;
+    struct nk_style_chart chart;
+    struct nk_style_scrollbar scrollh;
+    struct nk_style_scrollbar scrollv;
+    struct nk_style_tab tab;
+    struct nk_style_combo combo;
+    struct nk_style_window window;
+};
+
+NK_API struct nk_style_item nk_style_item_image(struct nk_image img);
+NK_API struct nk_style_item nk_style_item_color(struct nk_color);
+NK_API struct nk_style_item nk_style_item_hide(void);
+
+/*==============================================================
+ *                          PANEL
+ * =============================================================*/
+#ifndef NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS
+#define NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS 16
+#endif
+#ifndef NK_CHART_MAX_SLOT
+#define NK_CHART_MAX_SLOT 4
+#endif
+
+enum nk_panel_type {
+    NK_PANEL_WINDOW     = NK_FLAG(0),
+    NK_PANEL_GROUP      = NK_FLAG(1),
+    NK_PANEL_POPUP      = NK_FLAG(2),
+    NK_PANEL_CONTEXTUAL = NK_FLAG(4),
+    NK_PANEL_COMBO      = NK_FLAG(5),
+    NK_PANEL_MENU       = NK_FLAG(6),
+    NK_PANEL_TOOLTIP    = NK_FLAG(7)
+};
+enum nk_panel_set {
+    NK_PANEL_SET_NONBLOCK = NK_PANEL_CONTEXTUAL|NK_PANEL_COMBO|NK_PANEL_MENU|NK_PANEL_TOOLTIP,
+    NK_PANEL_SET_POPUP = NK_PANEL_SET_NONBLOCK|NK_PANEL_POPUP,
+    NK_PANEL_SET_SUB = NK_PANEL_SET_POPUP|NK_PANEL_GROUP
+};
+
+struct nk_chart_slot {
+    enum nk_chart_type type;
+    struct nk_color color;
+    struct nk_color highlight;
+    float min, max, range;
+    int count;
+    struct nk_vec2 last;
+    int index;
+};
+
+struct nk_chart {
+    int slot;
+    float x, y, w, h;
+    struct nk_chart_slot slots[NK_CHART_MAX_SLOT];
+};
+
+enum nk_panel_row_layout_type {
+    NK_LAYOUT_DYNAMIC_FIXED = 0,
+    NK_LAYOUT_DYNAMIC_ROW,
+    NK_LAYOUT_DYNAMIC_FREE,
+    NK_LAYOUT_DYNAMIC,
+    NK_LAYOUT_STATIC_FIXED,
+    NK_LAYOUT_STATIC_ROW,
+    NK_LAYOUT_STATIC_FREE,
+    NK_LAYOUT_STATIC,
+    NK_LAYOUT_TEMPLATE,
+    NK_LAYOUT_COUNT
+};
+struct nk_row_layout {
+    enum nk_panel_row_layout_type type;
+    int index;
+    float height;
+    float min_height;
+    int columns;
+    const float *ratio;
+    float item_width;
+    float item_height;
+    float item_offset;
+    float filled;
+    struct nk_rect item;
+    int tree_depth;
+    float templates[NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS];
+};
+
+struct nk_popup_buffer {
+    nk_size begin;
+    nk_size parent;
+    nk_size last;
+    nk_size end;
+    int active;
+};
+
+struct nk_menu_state {
+    float x, y, w, h;
+    struct nk_scroll offset;
+};
+
+struct nk_panel {
+    enum nk_panel_type type;
+    nk_flags flags;
+    struct nk_rect bounds;
+    nk_uint *offset_x;
+    nk_uint *offset_y;
+    float at_x, at_y, max_x;
+    float footer_height;
+    float header_height;
+    float border;
+    unsigned int has_scrolling;
+    struct nk_rect clip;
+    struct nk_menu_state menu;
+    struct nk_row_layout row;
+    struct nk_chart chart;
+    struct nk_command_buffer *buffer;
+    struct nk_panel *parent;
+};
+
+/*==============================================================
+ *                          WINDOW
+ * =============================================================*/
+#ifndef NK_WINDOW_MAX_NAME
+#define NK_WINDOW_MAX_NAME 64
+#endif
+
+struct nk_table;
+enum nk_window_flags {
+    NK_WINDOW_PRIVATE       = NK_FLAG(11),
+    NK_WINDOW_DYNAMIC       = NK_WINDOW_PRIVATE,
+    /* special window type growing up in height while being filled to a certain maximum height */
+    NK_WINDOW_ROM           = NK_FLAG(12),
+    /* sets window widgets into a read only mode and does not allow input changes */
+    NK_WINDOW_NOT_INTERACTIVE = NK_WINDOW_ROM|NK_WINDOW_NO_INPUT,
+    /* prevents all interaction caused by input to either window or widgets inside */
+    NK_WINDOW_HIDDEN        = NK_FLAG(13),
+    /* Hides window and stops any window interaction and drawing */
+    NK_WINDOW_CLOSED        = NK_FLAG(14),
+    /* Directly closes and frees the window at the end of the frame */
+    NK_WINDOW_MINIMIZED     = NK_FLAG(15),
+    /* marks the window as minimized */
+    NK_WINDOW_REMOVE_ROM    = NK_FLAG(16)
+    /* Removes read only mode at the end of the window */
+};
+
+struct nk_popup_state {
+    struct nk_window *win;
+    enum nk_panel_type type;
+    struct nk_popup_buffer buf;
+    nk_hash name;
+    int active;
+    unsigned combo_count;
+    unsigned con_count, con_old;
+    unsigned active_con;
+    struct nk_rect header;
+};
+
+struct nk_edit_state {
+    nk_hash name;
+    unsigned int seq;
+    unsigned int old;
+    int active, prev;
+    int cursor;
+    int sel_start;
+    int sel_end;
+    struct nk_scroll scrollbar;
+    unsigned char mode;
+    unsigned char single_line;
+};
+
+struct nk_property_state {
+    int active, prev;
+    char buffer[NK_MAX_NUMBER_BUFFER];
+    int length;
+    int cursor;
+    int select_start;
+    int select_end;
+    nk_hash name;
+    unsigned int seq;
+    unsigned int old;
+    int state;
+};
+
+struct nk_window {
+    unsigned int seq;
+    nk_hash name;
+    char name_string[NK_WINDOW_MAX_NAME];
+    nk_flags flags;
+
+    struct nk_rect bounds;
+    struct nk_scroll scrollbar;
+    struct nk_command_buffer buffer;
+    struct nk_panel *layout;
+    float scrollbar_hiding_timer;
+
+    /* persistent widget state */
+    struct nk_property_state property;
+    struct nk_popup_state popup;
+    struct nk_edit_state edit;
+    unsigned int scrolled;
+
+    struct nk_table *tables;
+    unsigned int table_count;
+
+    /* window list hooks */
+    struct nk_window *next;
+    struct nk_window *prev;
+    struct nk_window *parent;
+};
+
+/*==============================================================
+ *                          STACK
+ * =============================================================*/
+/* The style modifier stack can be used to temporarily change a
+ * property inside `nk_style`. For example if you want a special
+ * red button you can temporarily push the old button color onto a stack
+ * draw the button with a red color and then you just pop the old color
+ * back from the stack:
+ *
+ *      nk_style_push_style_item(ctx, &ctx->style.button.normal, nk_style_item_color(nk_rgb(255,0,0)));
+ *      nk_style_push_style_item(ctx, &ctx->style.button.hover, nk_style_item_color(nk_rgb(255,0,0)));
+ *      nk_style_push_style_item(ctx, &ctx->style.button.active, nk_style_item_color(nk_rgb(255,0,0)));
+ *      nk_style_push_vec2(ctx, &cx->style.button.padding, nk_vec2(2,2));
+ *
+ *      nk_button(...);
+ *
+ *      nk_style_pop_style_item(ctx);
+ *      nk_style_pop_style_item(ctx);
+ *      nk_style_pop_style_item(ctx);
+ *      nk_style_pop_vec2(ctx);
+ *
+ * Nuklear has a stack for style_items, float properties, vector properties,
+ * flags, colors, fonts and for button_behavior. Each has it's own fixed size stack
+ * which can be changed at compile time.
+ */
+#ifndef NK_BUTTON_BEHAVIOR_STACK_SIZE
+#define NK_BUTTON_BEHAVIOR_STACK_SIZE 8
+#endif
+
+#ifndef NK_FONT_STACK_SIZE
+#define NK_FONT_STACK_SIZE 8
+#endif
+
+#ifndef NK_STYLE_ITEM_STACK_SIZE
+#define NK_STYLE_ITEM_STACK_SIZE 16
+#endif
+
+#ifndef NK_FLOAT_STACK_SIZE
+#define NK_FLOAT_STACK_SIZE 32
+#endif
+
+#ifndef NK_VECTOR_STACK_SIZE
+#define NK_VECTOR_STACK_SIZE 16
+#endif
+
+#ifndef NK_FLAGS_STACK_SIZE
+#define NK_FLAGS_STACK_SIZE 32
+#endif
+
+#ifndef NK_COLOR_STACK_SIZE
+#define NK_COLOR_STACK_SIZE 32
+#endif
+
+#define NK_CONFIGURATION_STACK_TYPE(prefix, name, type)\
+    struct nk_config_stack_##name##_element {\
+        prefix##_##type *address;\
+        prefix##_##type old_value;\
+    }
+#define NK_CONFIG_STACK(type,size)\
+    struct nk_config_stack_##type {\
+        int head;\
+        struct nk_config_stack_##type##_element elements[size];\
+    }
+
+#define nk_float float
+NK_CONFIGURATION_STACK_TYPE(struct nk, style_item, style_item);
+NK_CONFIGURATION_STACK_TYPE(nk ,float, float);
+NK_CONFIGURATION_STACK_TYPE(struct nk, vec2, vec2);
+NK_CONFIGURATION_STACK_TYPE(nk ,flags, flags);
+NK_CONFIGURATION_STACK_TYPE(struct nk, color, color);
+NK_CONFIGURATION_STACK_TYPE(const struct nk, user_font, user_font*);
+NK_CONFIGURATION_STACK_TYPE(enum nk, button_behavior, button_behavior);
+
+NK_CONFIG_STACK(style_item, NK_STYLE_ITEM_STACK_SIZE);
+NK_CONFIG_STACK(float, NK_FLOAT_STACK_SIZE);
+NK_CONFIG_STACK(vec2, NK_VECTOR_STACK_SIZE);
+NK_CONFIG_STACK(flags, NK_FLAGS_STACK_SIZE);
+NK_CONFIG_STACK(color, NK_COLOR_STACK_SIZE);
+NK_CONFIG_STACK(user_font, NK_FONT_STACK_SIZE);
+NK_CONFIG_STACK(button_behavior, NK_BUTTON_BEHAVIOR_STACK_SIZE);
+
+struct nk_configuration_stacks {
+    struct nk_config_stack_style_item style_items;
+    struct nk_config_stack_float floats;
+    struct nk_config_stack_vec2 vectors;
+    struct nk_config_stack_flags flags;
+    struct nk_config_stack_color colors;
+    struct nk_config_stack_user_font fonts;
+    struct nk_config_stack_button_behavior button_behaviors;
+};
+
+/*==============================================================
+ *                          CONTEXT
+ * =============================================================*/
+#define NK_VALUE_PAGE_CAPACITY \
+    (((NK_MAX(sizeof(struct nk_window),sizeof(struct nk_panel)) / sizeof(nk_uint))) / 2)
+
+struct nk_table {
+    unsigned int seq;
+    unsigned int size;
+    nk_hash keys[NK_VALUE_PAGE_CAPACITY];
+    nk_uint values[NK_VALUE_PAGE_CAPACITY];
+    struct nk_table *next, *prev;
+};
+
+union nk_page_data {
+    struct nk_table tbl;
+    struct nk_panel pan;
+    struct nk_window win;
+};
+
+struct nk_page_element {
+    union nk_page_data data;
+    struct nk_page_element *next;
+    struct nk_page_element *prev;
+};
+
+struct nk_page {
+    unsigned int size;
+    struct nk_page *next;
+    struct nk_page_element win[1];
+};
+
+struct nk_pool {
+    struct nk_allocator alloc;
+    enum nk_allocation_type type;
+    unsigned int page_count;
+    struct nk_page *pages;
+    struct nk_page_element *freelist;
+    unsigned capacity;
+    nk_size size;
+    nk_size cap;
+};
+
+struct nk_context {
+/* public: can be accessed freely */
+    struct nk_input input;
+    struct nk_style style;
+    struct nk_buffer memory;
+    struct nk_clipboard clip;
+    nk_flags last_widget_state;
+    enum nk_button_behavior button_behavior;
+    struct nk_configuration_stacks stacks;
+    float delta_time_seconds;
+
+/* private:
+    should only be accessed if you
+    know what you are doing */
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+    struct nk_draw_list draw_list;
+#endif
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+    nk_handle userdata;
+#endif
+    /* text editor objects are quite big because of an internal
+     * undo/redo stack. Therefore it does not make sense to have one for
+     * each window for temporary use cases, so I only provide *one* instance
+     * for all windows. This works because the content is cleared anyway */
+    struct nk_text_edit text_edit;
+    /* draw buffer used for overlay drawing operation like cursor */
+    struct nk_command_buffer overlay;
+
+    /* windows */
+    int build;
+    int use_pool;
+    struct nk_pool pool;
+    struct nk_window *begin;
+    struct nk_window *end;
+    struct nk_window *active;
+    struct nk_window *current;
+    struct nk_page_element *freelist;
+    unsigned int count;
+    unsigned int seq;
+};
+
+/* ==============================================================
+ *                          MATH
+ * =============================================================== */
+#define NK_PI 3.141592654f
+#define NK_UTF_INVALID 0xFFFD
+#define NK_MAX_FLOAT_PRECISION 2
+
+#define NK_UNUSED(x) ((void)(x))
+#define NK_SATURATE(x) (NK_MAX(0, NK_MIN(1.0f, x)))
+#define NK_LEN(a) (sizeof(a)/sizeof(a)[0])
+#define NK_ABS(a) (((a) < 0) ? -(a) : (a))
+#define NK_BETWEEN(x, a, b) ((a) <= (x) && (x) < (b))
+#define NK_INBOX(px, py, x, y, w, h)\
+    (NK_BETWEEN(px,x,x+w) && NK_BETWEEN(py,y,y+h))
+#define NK_INTERSECT(x0, y0, w0, h0, x1, y1, w1, h1) \
+    (!(((x1 > (x0 + w0)) || ((x1 + w1) < x0) || (y1 > (y0 + h0)) || (y1 + h1) < y0)))
+#define NK_CONTAINS(x, y, w, h, bx, by, bw, bh)\
+    (NK_INBOX(x,y, bx, by, bw, bh) && NK_INBOX(x+w,y+h, bx, by, bw, bh))
+
+#define nk_vec2_sub(a, b) nk_vec2((a).x - (b).x, (a).y - (b).y)
+#define nk_vec2_add(a, b) nk_vec2((a).x + (b).x, (a).y + (b).y)
+#define nk_vec2_len_sqr(a) ((a).x*(a).x+(a).y*(a).y)
+#define nk_vec2_muls(a, t) nk_vec2((a).x * (t), (a).y * (t))
+
+#define nk_ptr_add(t, p, i) ((t*)((void*)((nk_byte*)(p) + (i))))
+#define nk_ptr_add_const(t, p, i) ((const t*)((const void*)((const nk_byte*)(p) + (i))))
+#define nk_zero_struct(s) nk_zero(&s, sizeof(s))
+
+/* ==============================================================
+ *                          ALIGNMENT
+ * =============================================================== */
+/* Pointer to Integer type conversion for pointer alignment */
+#if defined(__PTRDIFF_TYPE__) /* This case should work for GCC*/
+# define NK_UINT_TO_PTR(x) ((void*)(__PTRDIFF_TYPE__)(x))
+# define NK_PTR_TO_UINT(x) ((nk_size)(__PTRDIFF_TYPE__)(x))
+#elif !defined(__GNUC__) /* works for compilers other than LLVM */
+# define NK_UINT_TO_PTR(x) ((void*)&((char*)0)[x])
+# define NK_PTR_TO_UINT(x) ((nk_size)(((char*)x)-(char*)0))
+#elif defined(NK_USE_FIXED_TYPES) /* used if we have <stdint.h> */
+# define NK_UINT_TO_PTR(x) ((void*)(uintptr_t)(x))
+# define NK_PTR_TO_UINT(x) ((uintptr_t)(x))
+#else /* generates warning but works */
+# define NK_UINT_TO_PTR(x) ((void*)(x))
+# define NK_PTR_TO_UINT(x) ((nk_size)(x))
+#endif
+
+#define NK_ALIGN_PTR(x, mask)\
+    (NK_UINT_TO_PTR((NK_PTR_TO_UINT((nk_byte*)(x) + (mask-1)) & ~(mask-1))))
+#define NK_ALIGN_PTR_BACK(x, mask)\
+    (NK_UINT_TO_PTR((NK_PTR_TO_UINT((nk_byte*)(x)) & ~(mask-1))))
+
+#define NK_OFFSETOF(st,m) ((nk_ptr)&(((st*)0)->m))
+#define NK_CONTAINER_OF(ptr,type,member)\
+    (type*)((void*)((char*)(1 ? (ptr): &((type*)0)->member) - NK_OFFSETOF(type, member)))
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef __cplusplus
+template<typename T> struct nk_alignof;
+template<typename T, int size_diff> struct nk_helper{enum {value = size_diff};};
+template<typename T> struct nk_helper<T,0>{enum {value = nk_alignof<T>::value};};
+template<typename T> struct nk_alignof{struct Big {T x; char c;}; enum {
+    diff = sizeof(Big) - sizeof(T), value = nk_helper<Big, diff>::value};};
+#define NK_ALIGNOF(t) (nk_alignof<t>::value)
+#elif defined(_MSC_VER)
+#define NK_ALIGNOF(t) (__alignof(t))
+#else
+#define NK_ALIGNOF(t) ((char*)(&((struct {char c; t _h;}*)0)->_h) - (char*)0)
+#endif
+
+#endif /* NK_H_ */
+/*
+ * ==============================================================
+ *
+ *                          IMPLEMENTATION
+ *
+ * ===============================================================
+ */
+#ifdef NK_IMPLEMENTATION
+
+#ifndef NK_POOL_DEFAULT_CAPACITY
+#define NK_POOL_DEFAULT_CAPACITY 16
+#endif
+
+#ifndef NK_DEFAULT_COMMAND_BUFFER_SIZE
+#define NK_DEFAULT_COMMAND_BUFFER_SIZE (4*1024)
+#endif
+
+#ifndef NK_BUFFER_DEFAULT_INITIAL_SIZE
+#define NK_BUFFER_DEFAULT_INITIAL_SIZE (4*1024)
+#endif
+
+/* standard library headers */
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+#include <stdlib.h> /* malloc, free */
+#endif
+#ifdef NK_INCLUDE_STANDARD_IO
+#include <stdio.h> /* fopen, fclose,... */
+#endif
+#ifdef NK_INCLUDE_STANDARD_VARARGS
+#include <stdarg.h> /* valist, va_start, va_end, ... */
+#endif
+#ifndef NK_ASSERT
+#include <assert.h>
+#define NK_ASSERT(expr) assert(expr)
+#endif
+
+#ifndef NK_MEMSET
+#define NK_MEMSET nk_memset
+#endif
+#ifndef NK_MEMCPY
+#define NK_MEMCPY nk_memcopy
+#endif
+#ifndef NK_SQRT
+#define NK_SQRT nk_sqrt
+#endif
+#ifndef NK_SIN
+#define NK_SIN nk_sin
+#endif
+#ifndef NK_COS
+#define NK_COS nk_cos
+#endif
+#ifndef NK_STRTOD
+#define NK_STRTOD nk_strtod
+#endif
+#ifndef NK_DTOA
+#define NK_DTOA nk_dtoa
+#endif
+
+#define NK_DEFAULT (-1)
+
+#ifndef NK_VSNPRINTF
+/* If your compiler does support `vsnprintf` I would highly recommend
+ * defining this to vsnprintf instead since `vsprintf` is basically
+ * unbelievable unsafe and should *NEVER* be used. But I have to support
+ * it since C89 only provides this unsafe version. */
+  #if (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) ||\
+      (defined(__cplusplus) && (__cplusplus >= 201103L)) || \
+      (defined(_POSIX_C_SOURCE) && (_POSIX_C_SOURCE >= 200112L)) ||\
+      (defined(_XOPEN_SOURCE) && (_XOPEN_SOURCE >= 500)) ||\
+       defined(_ISOC99_SOURCE) || defined(_BSD_SOURCE)
+      #define NK_VSNPRINTF(s,n,f,a) vsnprintf(s,n,f,a)
+  #else
+    #define NK_VSNPRINTF(s,n,f,a) vsprintf(s,f,a)
+  #endif
+#endif
+
+#define NK_SCHAR_MIN (-127)
+#define NK_SCHAR_MAX 127
+#define NK_UCHAR_MIN 0
+#define NK_UCHAR_MAX 256
+#define NK_SSHORT_MIN (-32767)
+#define NK_SSHORT_MAX 32767
+#define NK_USHORT_MIN 0
+#define NK_USHORT_MAX 65535
+#define NK_SINT_MIN (-2147483647)
+#define NK_SINT_MAX 2147483647
+#define NK_UINT_MIN 0
+#define NK_UINT_MAX 4294967295u
+
+/* Make sure correct type size:
+ * This will fire with a negative subscript error if the type sizes
+ * are set incorrectly by the compiler, and compile out if not */
+NK_STATIC_ASSERT(sizeof(nk_size) >= sizeof(void*));
+NK_STATIC_ASSERT(sizeof(nk_ptr) == sizeof(void*));
+NK_STATIC_ASSERT(sizeof(nk_flags) >= 4);
+NK_STATIC_ASSERT(sizeof(nk_rune) >= 4);
+NK_STATIC_ASSERT(sizeof(nk_ushort) == 2);
+NK_STATIC_ASSERT(sizeof(nk_short) == 2);
+NK_STATIC_ASSERT(sizeof(nk_uint) == 4);
+NK_STATIC_ASSERT(sizeof(nk_int) == 4);
+NK_STATIC_ASSERT(sizeof(nk_byte) == 1);
+
+NK_GLOBAL const struct nk_rect nk_null_rect = {-8192.0f, -8192.0f, 16384, 16384};
+#define NK_FLOAT_PRECISION 0.00000000000001
+
+NK_GLOBAL const struct nk_color nk_red = {255,0,0,255};
+NK_GLOBAL const struct nk_color nk_green = {0,255,0,255};
+NK_GLOBAL const struct nk_color nk_blue = {0,0,255,255};
+NK_GLOBAL const struct nk_color nk_white = {255,255,255,255};
+NK_GLOBAL const struct nk_color nk_black = {0,0,0,255};
+NK_GLOBAL const struct nk_color nk_yellow = {255,255,0,255};
+
+/*
+ * ==============================================================
+ *
+ *                          MATH
+ *
+ * ===============================================================
+ */
+/*  Since nuklear is supposed to work on all systems providing floating point
+    math without any dependencies I also had to implement my own math functions
+    for sqrt, sin and cos. Since the actual highly accurate implementations for
+    the standard library functions are quite complex and I do not need high
+    precision for my use cases I use approximations.
+
+    Sqrt
+    ----
+    For square root nuklear uses the famous fast inverse square root:
+    https://en.wikipedia.org/wiki/Fast_inverse_square_root with
+    slightly tweaked magic constant. While on todays hardware it is
+    probably not faster it is still fast and accurate enough for
+    nuklear's use cases. IMPORTANT: this requires float format IEEE 754
+
+    Sine/Cosine
+    -----------
+    All constants inside both function are generated Remez's minimax
+    approximations for value range 0...2*PI. The reason why I decided to
+    approximate exactly that range is that nuklear only needs sine and
+    cosine to generate circles which only requires that exact range.
+    In addition I used Remez instead of Taylor for additional precision:
+    www.lolengine.net/blog/2011/12/21/better-function-approximatations.
+
+    The tool I used to generate constants for both sine and cosine
+    (it can actually approximate a lot more functions) can be
+    found here: www.lolengine.net/wiki/oss/lolremez
+*/
+NK_INTERN float
+nk_inv_sqrt(float number)
+{
+    float x2;
+    const float threehalfs = 1.5f;
+    union {nk_uint i; float f;} conv = {0};
+    conv.f = number;
+    x2 = number * 0.5f;
+    conv.i = 0x5f375A84 - (conv.i >> 1);
+    conv.f = conv.f * (threehalfs - (x2 * conv.f * conv.f));
+    return conv.f;
+}
+
+NK_INTERN float
+nk_sqrt(float x)
+{
+    return x * nk_inv_sqrt(x);
+}
+
+NK_INTERN float
+nk_sin(float x)
+{
+    NK_STORAGE const float a0 = +1.91059300966915117e-31f;
+    NK_STORAGE const float a1 = +1.00086760103908896f;
+    NK_STORAGE const float a2 = -1.21276126894734565e-2f;
+    NK_STORAGE const float a3 = -1.38078780785773762e-1f;
+    NK_STORAGE const float a4 = -2.67353392911981221e-2f;
+    NK_STORAGE const float a5 = +2.08026600266304389e-2f;
+    NK_STORAGE const float a6 = -3.03996055049204407e-3f;
+    NK_STORAGE const float a7 = +1.38235642404333740e-4f;
+    return a0 + x*(a1 + x*(a2 + x*(a3 + x*(a4 + x*(a5 + x*(a6 + x*a7))))));
+}
+
+NK_INTERN float
+nk_cos(float x)
+{
+    NK_STORAGE const float a0 = +1.00238601909309722f;
+    NK_STORAGE const float a1 = -3.81919947353040024e-2f;
+    NK_STORAGE const float a2 = -3.94382342128062756e-1f;
+    NK_STORAGE const float a3 = -1.18134036025221444e-1f;
+    NK_STORAGE const float a4 = +1.07123798512170878e-1f;
+    NK_STORAGE const float a5 = -1.86637164165180873e-2f;
+    NK_STORAGE const float a6 = +9.90140908664079833e-4f;
+    NK_STORAGE const float a7 = -5.23022132118824778e-14f;
+    return a0 + x*(a1 + x*(a2 + x*(a3 + x*(a4 + x*(a5 + x*(a6 + x*a7))))));
+}
+
+NK_INTERN nk_uint
+nk_round_up_pow2(nk_uint v)
+{
+    v--;
+    v |= v >> 1;
+    v |= v >> 2;
+    v |= v >> 4;
+    v |= v >> 8;
+    v |= v >> 16;
+    v++;
+    return v;
+}
+
+NK_API struct nk_rect
+nk_get_null_rect(void)
+{
+    return nk_null_rect;
+}
+
+NK_API struct nk_rect
+nk_rect(float x, float y, float w, float h)
+{
+    struct nk_rect r;
+    r.x = x; r.y = y;
+    r.w = w; r.h = h;
+    return r;
+}
+
+NK_API struct nk_rect
+nk_recti(int x, int y, int w, int h)
+{
+    struct nk_rect r;
+    r.x = (float)x;
+    r.y = (float)y;
+    r.w = (float)w;
+    r.h = (float)h;
+    return r;
+}
+
+NK_API struct nk_rect
+nk_recta(struct nk_vec2 pos, struct nk_vec2 size)
+{
+    return nk_rect(pos.x, pos.y, size.x, size.y);
+}
+
+NK_API struct nk_rect
+nk_rectv(const float *r)
+{
+    return nk_rect(r[0], r[1], r[2], r[3]);
+}
+
+NK_API struct nk_rect
+nk_rectiv(const int *r)
+{
+    return nk_recti(r[0], r[1], r[2], r[3]);
+}
+
+NK_API struct nk_vec2
+nk_rect_pos(struct nk_rect r)
+{
+    struct nk_vec2 ret;
+    ret.x = r.x; ret.y = r.y;
+    return ret;
+}
+
+NK_API struct nk_vec2
+nk_rect_size(struct nk_rect r)
+{
+    struct nk_vec2 ret;
+    ret.x = r.w; ret.y = r.h;
+    return ret;
+}
+
+NK_INTERN struct nk_rect
+nk_shrink_rect(struct nk_rect r, float amount)
+{
+    struct nk_rect res;
+    r.w = NK_MAX(r.w, 2 * amount);
+    r.h = NK_MAX(r.h, 2 * amount);
+    res.x = r.x + amount;
+    res.y = r.y + amount;
+    res.w = r.w - 2 * amount;
+    res.h = r.h - 2 * amount;
+    return res;
+}
+
+NK_INTERN struct nk_rect
+nk_pad_rect(struct nk_rect r, struct nk_vec2 pad)
+{
+    r.w = NK_MAX(r.w, 2 * pad.x);
+    r.h = NK_MAX(r.h, 2 * pad.y);
+    r.x += pad.x; r.y += pad.y;
+    r.w -= 2 * pad.x;
+    r.h -= 2 * pad.y;
+    return r;
+}
+
+NK_API struct nk_vec2
+nk_vec2(float x, float y)
+{
+    struct nk_vec2 ret;
+    ret.x = x; ret.y = y;
+    return ret;
+}
+
+NK_API struct nk_vec2
+nk_vec2i(int x, int y)
+{
+    struct nk_vec2 ret;
+    ret.x = (float)x;
+    ret.y = (float)y;
+    return ret;
+}
+
+NK_API struct nk_vec2
+nk_vec2v(const float *v)
+{
+    return nk_vec2(v[0], v[1]);
+}
+
+NK_API struct nk_vec2
+nk_vec2iv(const int *v)
+{
+    return nk_vec2i(v[0], v[1]);
+}
+
+/*
+ * ==============================================================
+ *
+ *                          UTIL
+ *
+ * ===============================================================
+ */
+NK_INTERN int nk_str_match_here(const char *regexp, const char *text);
+NK_INTERN int nk_str_match_star(int c, const char *regexp, const char *text);
+NK_INTERN int nk_is_lower(int c) {return (c >= 'a' && c <= 'z') || (c >= 0xE0 && c <= 0xFF);}
+NK_INTERN int nk_is_upper(int c){return (c >= 'A' && c <= 'Z') || (c >= 0xC0 && c <= 0xDF);}
+NK_INTERN int nk_to_upper(int c) {return (c >= 'a' && c <= 'z') ? (c - ('a' - 'A')) : c;}
+NK_INTERN int nk_to_lower(int c) {return (c >= 'A' && c <= 'Z') ? (c - ('a' + 'A')) : c;}
+
+NK_INTERN void*
+nk_memcopy(void *dst0, const void *src0, nk_size length)
+{
+    nk_ptr t;
+    char *dst = (char*)dst0;
+    const char *src = (const char*)src0;
+    if (length == 0 || dst == src)
+        goto done;
+
+    #define nk_word int
+    #define nk_wsize sizeof(nk_word)
+    #define nk_wmask (nk_wsize-1)
+    #define NK_TLOOP(s) if (t) NK_TLOOP1(s)
+    #define NK_TLOOP1(s) do { s; } while (--t)
+
+    if (dst < src) {
+        t = (nk_ptr)src; /* only need low bits */
+        if ((t | (nk_ptr)dst) & nk_wmask) {
+            if ((t ^ (nk_ptr)dst) & nk_wmask || length < nk_wsize)
+                t = length;
+            else
+                t = nk_wsize - (t & nk_wmask);
+            length -= t;
+            NK_TLOOP1(*dst++ = *src++);
+        }
+        t = length / nk_wsize;
+        NK_TLOOP(*(nk_word*)(void*)dst = *(const nk_word*)(const void*)src;
+            src += nk_wsize; dst += nk_wsize);
+        t = length & nk_wmask;
+        NK_TLOOP(*dst++ = *src++);
+    } else {
+        src += length;
+        dst += length;
+        t = (nk_ptr)src;
+        if ((t | (nk_ptr)dst) & nk_wmask) {
+            if ((t ^ (nk_ptr)dst) & nk_wmask || length <= nk_wsize)
+                t = length;
+            else
+                t &= nk_wmask;
+            length -= t;
+            NK_TLOOP1(*--dst = *--src);
+        }
+        t = length / nk_wsize;
+        NK_TLOOP(src -= nk_wsize; dst -= nk_wsize;
+            *(nk_word*)(void*)dst = *(const nk_word*)(const void*)src);
+        t = length & nk_wmask;
+        NK_TLOOP(*--dst = *--src);
+    }
+    #undef nk_word
+    #undef nk_wsize
+    #undef nk_wmask
+    #undef NK_TLOOP
+    #undef NK_TLOOP1
+done:
+    return (dst0);
+}
+
+NK_INTERN void
+nk_memset(void *ptr, int c0, nk_size size)
+{
+    #define nk_word unsigned
+    #define nk_wsize sizeof(nk_word)
+    #define nk_wmask (nk_wsize - 1)
+    nk_byte *dst = (nk_byte*)ptr;
+    unsigned c = 0;
+    nk_size t = 0;
+
+    if ((c = (nk_byte)c0) != 0) {
+        c = (c << 8) | c; /* at least 16-bits  */
+        if (sizeof(unsigned int) > 2)
+            c = (c << 16) | c; /* at least 32-bits*/
+    }
+
+    /* too small of a word count */
+    dst = (nk_byte*)ptr;
+    if (size < 3 * nk_wsize) {
+        while (size--) *dst++ = (nk_byte)c0;
+        return;
+    }
+
+    /* align destination */
+    if ((t = NK_PTR_TO_UINT(dst) & nk_wmask) != 0) {
+        t = nk_wsize -t;
+        size -= t;
+        do {
+            *dst++ = (nk_byte)c0;
+        } while (--t != 0);
+    }
+
+    /* fill word */
+    t = size / nk_wsize;
+    do {
+        *(nk_word*)((void*)dst) = c;
+        dst += nk_wsize;
+    } while (--t != 0);
+
+    /* fill trailing bytes */
+    t = (size & nk_wmask);
+    if (t != 0) {
+        do {
+            *dst++ = (nk_byte)c0;
+        } while (--t != 0);
+    }
+
+    #undef nk_word
+    #undef nk_wsize
+    #undef nk_wmask
+}
+
+NK_INTERN void
+nk_zero(void *ptr, nk_size size)
+{
+    NK_ASSERT(ptr);
+    NK_MEMSET(ptr, 0, size);
+}
+
+NK_API int
+nk_strlen(const char *str)
+{
+    int siz = 0;
+    NK_ASSERT(str);
+    while (str && *str++ != '\0') siz++;
+    return siz;
+}
+
+NK_API int
+nk_strtoi(const char *str, const char **endptr)
+{
+    int neg = 1;
+    const char *p = str;
+    int value = 0;
+
+    NK_ASSERT(str);
+    if (!str) return 0;
+
+    /* skip whitespace */
+    while (*p == ' ') p++;
+    if (*p == '-') {
+        neg = -1;
+        p++;
+    }
+    while (*p && *p >= '0' && *p <= '9') {
+        value = value * 10 + (int) (*p - '0');
+        p++;
+    }
+    if (endptr)
+        *endptr = p;
+    return neg*value;
+}
+
+NK_API double
+nk_strtod(const char *str, const char **endptr)
+{
+    double m;
+    double neg = 1.0;
+    const char *p = str;
+    double value = 0;
+    double number = 0;
+
+    NK_ASSERT(str);
+    if (!str) return 0;
+
+    /* skip whitespace */
+    while (*p == ' ') p++;
+    if (*p == '-') {
+        neg = -1.0;
+        p++;
+    }
+
+    while (*p && *p != '.' && *p != 'e') {
+        value = value * 10.0 + (double) (*p - '0');
+        p++;
+    }
+
+    if (*p == '.') {
+        p++;
+        for(m = 0.1; *p && *p != 'e'; p++ ) {
+            value = value + (double) (*p - '0') * m;
+            m *= 0.1;
+        }
+    }
+    if (*p == 'e') {
+        int i, pow, div;
+        p++;
+        if (*p == '-') {
+            div = nk_true;
+            p++;
+        } else if (*p == '+') {
+            div = nk_false;
+            p++;
+        } else div = nk_false;
+
+        for (pow = 0; *p; p++)
+            pow = pow * 10 + (int) (*p - '0');
+
+        for (m = 1.0, i = 0; i < pow; i++)
+            m *= 10.0;
+
+        if (div)
+            value /= m;
+        else value *= m;
+    }
+    number = value * neg;
+    if (endptr)
+        *endptr = p;
+    return number;
+}
+
+NK_API float
+nk_strtof(const char *str, const char **endptr)
+{
+    float float_value;
+    double double_value;
+    double_value = NK_STRTOD(str, endptr);
+    float_value = (float)double_value;
+    return float_value;
+}
+
+NK_API int
+nk_stricmp(const char *s1, const char *s2)
+{
+    nk_int c1,c2,d;
+    do {
+        c1 = *s1++;
+        c2 = *s2++;
+        d = c1 - c2;
+        while (d) {
+            if (c1 <= 'Z' && c1 >= 'A') {
+                d += ('a' - 'A');
+                if (!d) break;
+            }
+            if (c2 <= 'Z' && c2 >= 'A') {
+                d -= ('a' - 'A');
+                if (!d) break;
+            }
+            return ((d >= 0) << 1) - 1;
+        }
+    } while (c1);
+    return 0;
+}
+
+NK_API int
+nk_stricmpn(const char *s1, const char *s2, int n)
+{
+    int c1,c2,d;
+    NK_ASSERT(n >= 0);
+    do {
+        c1 = *s1++;
+        c2 = *s2++;
+        if (!n--) return 0;
+
+        d = c1 - c2;
+        while (d) {
+            if (c1 <= 'Z' && c1 >= 'A') {
+                d += ('a' - 'A');
+                if (!d) break;
+            }
+            if (c2 <= 'Z' && c2 >= 'A') {
+                d -= ('a' - 'A');
+                if (!d) break;
+            }
+            return ((d >= 0) << 1) - 1;
+        }
+    } while (c1);
+    return 0;
+}
+
+NK_INTERN int
+nk_str_match_here(const char *regexp, const char *text)
+{
+    if (regexp[0] == '\0')
+        return 1;
+    if (regexp[1] == '*')
+        return nk_str_match_star(regexp[0], regexp+2, text);
+    if (regexp[0] == '$' && regexp[1] == '\0')
+        return *text == '\0';
+    if (*text!='\0' && (regexp[0]=='.' || regexp[0]==*text))
+        return nk_str_match_here(regexp+1, text+1);
+    return 0;
+}
+
+NK_INTERN int
+nk_str_match_star(int c, const char *regexp, const char *text)
+{
+    do {/* a '* matches zero or more instances */
+        if (nk_str_match_here(regexp, text))
+            return 1;
+    } while (*text != '\0' && (*text++ == c || c == '.'));
+    return 0;
+}
+
+NK_API int
+nk_strfilter(const char *text, const char *regexp)
+{
+    /*
+    c    matches any literal character c
+    .    matches any single character
+    ^    matches the beginning of the input string
+    $    matches the end of the input string
+    *    matches zero or more occurrences of the previous character*/
+    if (regexp[0] == '^')
+        return nk_str_match_here(regexp+1, text);
+    do {    /* must look even if string is empty */
+        if (nk_str_match_here(regexp, text))
+            return 1;
+    } while (*text++ != '\0');
+    return 0;
+}
+
+NK_API int
+nk_strmatch_fuzzy_text(const char *str, int str_len,
+    const char *pattern, int *out_score)
+{
+    /* Returns true if each character in pattern is found sequentially within str
+     * if found then outScore is also set. Score value has no intrinsic meaning.
+     * Range varies with pattern. Can only compare scores with same search pattern. */
+
+    /* ------- scores --------- */
+    /* bonus for adjacent matches */
+    #define NK_ADJACENCY_BONUS 5
+    /* bonus if match occurs after a separator */
+    #define NK_SEPARATOR_BONUS 10
+    /* bonus if match is uppercase and prev is lower */
+    #define NK_CAMEL_BONUS 10
+    /* penalty applied for every letter in str before the first match */
+    #define NK_LEADING_LETTER_PENALTY (-3)
+    /* maximum penalty for leading letters */
+    #define NK_MAX_LEADING_LETTER_PENALTY (-9)
+    /* penalty for every letter that doesn't matter */
+    #define NK_UNMATCHED_LETTER_PENALTY (-1)
+
+    /* loop variables */
+    int score = 0;
+    char const * pattern_iter = pattern;
+    int str_iter = 0;
+    int prev_matched = nk_false;
+    int prev_lower = nk_false;
+    /* true so if first letter match gets separator bonus*/
+    int prev_separator = nk_true;
+
+    /* use "best" matched letter if multiple string letters match the pattern */
+    char const * best_letter = 0;
+    int best_letter_score = 0;
+
+    /* loop over strings */
+    NK_ASSERT(str);
+    NK_ASSERT(pattern);
+    if (!str || !str_len || !pattern) return 0;
+    while (str_iter < str_len)
+    {
+        const char pattern_letter = *pattern_iter;
+        const char str_letter = str[str_iter];
+
+        int next_match = *pattern_iter != '\0' &&
+            nk_to_lower(pattern_letter) == nk_to_lower(str_letter);
+        int rematch = best_letter && nk_to_upper(*best_letter) == nk_to_upper(str_letter);
+
+        int advanced = next_match && best_letter;
+        int pattern_repeat = best_letter && *pattern_iter != '\0';
+        pattern_repeat = pattern_repeat &&
+            nk_to_lower(*best_letter) == nk_to_lower(pattern_letter);
+
+        if (advanced || pattern_repeat) {
+            score += best_letter_score;
+            best_letter = 0;
+            best_letter_score = 0;
+        }
+
+        if (next_match || rematch)
+        {
+            int new_score = 0;
+            /* Apply penalty for each letter before the first pattern match */
+            if (pattern_iter == pattern) {
+                int count = (int)(&str[str_iter] - str);
+                int penalty = NK_LEADING_LETTER_PENALTY * count;
+                if (penalty < NK_MAX_LEADING_LETTER_PENALTY)
+                    penalty = NK_MAX_LEADING_LETTER_PENALTY;
+
+                score += penalty;
+            }
+
+            /* apply bonus for consecutive bonuses */
+            if (prev_matched)
+                new_score += NK_ADJACENCY_BONUS;
+
+            /* apply bonus for matches after a separator */
+            if (prev_separator)
+                new_score += NK_SEPARATOR_BONUS;
+
+            /* apply bonus across camel case boundaries */
+            if (prev_lower && nk_is_upper(str_letter))
+                new_score += NK_CAMEL_BONUS;
+
+            /* update pattern iter IFF the next pattern letter was matched */
+            if (next_match)
+                ++pattern_iter;
+
+            /* update best letter in str which may be for a "next" letter or a rematch */
+            if (new_score >= best_letter_score) {
+                /* apply penalty for now skipped letter */
+                if (best_letter != 0)
+                    score += NK_UNMATCHED_LETTER_PENALTY;
+
+                best_letter = &str[str_iter];
+                best_letter_score = new_score;
+            }
+            prev_matched = nk_true;
+        } else {
+            score += NK_UNMATCHED_LETTER_PENALTY;
+            prev_matched = nk_false;
+        }
+
+        /* separators should be more easily defined */
+        prev_lower = nk_is_lower(str_letter) != 0;
+        prev_separator = str_letter == '_' || str_letter == ' ';
+
+        ++str_iter;
+    }
+
+    /* apply score for last match */
+    if (best_letter)
+        score += best_letter_score;
+
+    /* did not match full pattern */
+    if (*pattern_iter != '\0')
+        return nk_false;
+
+    if (out_score)
+        *out_score = score;
+    return nk_true;
+}
+
+NK_API int
+nk_strmatch_fuzzy_string(char const *str, char const *pattern, int *out_score)
+{return nk_strmatch_fuzzy_text(str, nk_strlen(str), pattern, out_score);}
+
+NK_INTERN int
+nk_string_float_limit(char *string, int prec)
+{
+    int dot = 0;
+    char *c = string;
+    while (*c) {
+        if (*c == '.') {
+            dot = 1;
+            c++;
+            continue;
+        }
+        if (dot == (prec+1)) {
+            *c = 0;
+            break;
+        }
+        if (dot > 0) dot++;
+        c++;
+    }
+    return (int)(c - string);
+}
+
+NK_INTERN double
+nk_pow(double x, int n)
+{
+    /*  check the sign of n */
+    double r = 1;
+    int plus = n >= 0;
+    n = (plus) ? n : -n;
+    while (n > 0) {
+        if ((n & 1) == 1)
+            r *= x;
+        n /= 2;
+        x *= x;
+    }
+    return plus ? r : 1.0 / r;
+}
+
+NK_INTERN int
+nk_ifloord(double x)
+{
+    x = (double)((int)x - ((x < 0.0) ? 1 : 0));
+    return (int)x;
+}
+
+NK_INTERN int
+nk_ifloorf(float x)
+{
+    x = (float)((int)x - ((x < 0.0f) ? 1 : 0));
+    return (int)x;
+}
+
+NK_INTERN int
+nk_iceilf(float x)
+{
+    if (x >= 0) {
+        int i = (int)x;
+        return i;
+    } else {
+        int t = (int)x;
+        float r = x - (float)t;
+        return (r > 0.0f) ? t+1: t;
+    }
+}
+
+NK_INTERN int
+nk_log10(double n)
+{
+    int neg;
+    int ret;
+    int exp = 0;
+
+    neg = (n < 0) ? 1 : 0;
+    ret = (neg) ? (int)-n : (int)n;
+    while ((ret / 10) > 0) {
+        ret /= 10;
+        exp++;
+    }
+    if (neg) exp = -exp;
+    return exp;
+}
+
+NK_INTERN void
+nk_strrev_ascii(char *s)
+{
+    int len = nk_strlen(s);
+    int end = len / 2;
+    int i = 0;
+    char t;
+    for (; i < end; ++i) {
+        t = s[i];
+        s[i] = s[len - 1 - i];
+        s[len -1 - i] = t;
+    }
+}
+
+NK_INTERN char*
+nk_itoa(char *s, long n)
+{
+    long i = 0;
+    if (n == 0) {
+        s[i++] = '0';
+        s[i] = 0;
+        return s;
+    }
+    if (n < 0) {
+        s[i++] = '-';
+        n = -n;
+    }
+    while (n > 0) {
+        s[i++] = (char)('0' + (n % 10));
+        n /= 10;
+    }
+    s[i] = 0;
+    if (s[0] == '-')
+        ++s;
+
+    nk_strrev_ascii(s);
+    return s;
+}
+
+NK_INTERN char*
+nk_dtoa(char *s, double n)
+{
+    int useExp = 0;
+    int digit = 0, m = 0, m1 = 0;
+    char *c = s;
+    int neg = 0;
+
+    NK_ASSERT(s);
+    if (!s) return 0;
+
+    if (n == 0.0) {
+        s[0] = '0'; s[1] = '\0';
+        return s;
+    }
+
+    neg = (n < 0);
+    if (neg) n = -n;
+
+    /* calculate magnitude */
+    m = nk_log10(n);
+    useExp = (m >= 14 || (neg && m >= 9) || m <= -9);
+    if (neg) *(c++) = '-';
+
+    /* set up for scientific notation */
+    if (useExp) {
+        if (m < 0)
+           m -= 1;
+        n = n / (double)nk_pow(10.0, m);
+        m1 = m;
+        m = 0;
+    }
+    if (m < 1.0) {
+        m = 0;
+    }
+
+    /* convert the number */
+    while (n > NK_FLOAT_PRECISION || m >= 0) {
+        double weight = nk_pow(10.0, m);
+        if (weight > 0) {
+            double t = (double)n / weight;
+            digit = nk_ifloord(t);
+            n -= ((double)digit * weight);
+            *(c++) = (char)('0' + (char)digit);
+        }
+        if (m == 0 && n > 0)
+            *(c++) = '.';
+        m--;
+    }
+
+    if (useExp) {
+        /* convert the exponent */
+        int i, j;
+        *(c++) = 'e';
+        if (m1 > 0) {
+            *(c++) = '+';
+        } else {
+            *(c++) = '-';
+            m1 = -m1;
+        }
+        m = 0;
+        while (m1 > 0) {
+            *(c++) = (char)('0' + (char)(m1 % 10));
+            m1 /= 10;
+            m++;
+        }
+        c -= m;
+        for (i = 0, j = m-1; i<j; i++, j--) {
+            /* swap without temporary */
+            c[i] ^= c[j];
+            c[j] ^= c[i];
+            c[i] ^= c[j];
+        }
+        c += m;
+    }
+    *(c) = '\0';
+    return s;
+}
+
+#ifdef NK_INCLUDE_STANDARD_VARARGS
+#ifndef NK_INCLUDE_STANDARD_IO
+static int
+nk_vsnprintf(char *buf, int buf_size, const char *fmt, va_list args)
+{
+    enum nk_arg_type {
+        NK_ARG_TYPE_CHAR,
+        NK_ARG_TYPE_SHORT,
+        NK_ARG_TYPE_DEFAULT,
+        NK_ARG_TYPE_LONG
+    };
+    enum nk_arg_flags {
+        NK_ARG_FLAG_LEFT = 0x01,
+        NK_ARG_FLAG_PLUS = 0x02,
+        NK_ARG_FLAG_SPACE = 0x04,
+        NK_ARG_FLAG_NUM = 0x10,
+        NK_ARG_FLAG_ZERO = 0x20
+    };
+
+    char number_buffer[NK_MAX_NUMBER_BUFFER];
+    enum nk_arg_type arg_type = NK_ARG_TYPE_DEFAULT;
+    int precision = NK_DEFAULT;
+    int width = NK_DEFAULT;
+    nk_flags flag = 0;
+
+    int len = 0;
+    int result = -1;
+    const char *iter = fmt;
+
+    NK_ASSERT(buf);
+    NK_ASSERT(buf_size);
+    if (!buf || !buf_size || !fmt) return 0;
+    for (iter = fmt; *iter && len < buf_size; iter++) {
+        /* copy all non-format characters */
+        while (*iter && (*iter != '%') && (len < buf_size))
+            buf[len++] = *iter++;
+        if (!(*iter) || len >= buf_size) break;
+        iter++;
+
+        /* flag arguments */
+        while (*iter) {
+            if (*iter == '-') flag |= NK_ARG_FLAG_LEFT;
+            else if (*iter == '+') flag |= NK_ARG_FLAG_PLUS;
+            else if (*iter == ' ') flag |= NK_ARG_FLAG_SPACE;
+            else if (*iter == '#') flag |= NK_ARG_FLAG_NUM;
+            else if (*iter == '0') flag |= NK_ARG_FLAG_ZERO;
+            else break;
+            iter++;
+        }
+
+        /* width argument */
+        width = NK_DEFAULT;
+        if (*iter >= '1' && *iter <= '9') {
+            const char *end;
+            width = nk_strtoi(iter, &end);
+            if (end == iter)
+                width = -1;
+            else iter = end;
+        } else if (*iter == '*') {
+            width = va_arg(args, int);
+            iter++;
+        }
+
+        /* precision argument */
+        precision = NK_DEFAULT;
+        if (*iter == '.') {
+            iter++;
+            if (*iter == '*') {
+                precision = va_arg(args, int);
+                iter++;
+            } else {
+                const char *end;
+                precision = nk_strtoi(iter, &end);
+                if (end == iter)
+                    precision = -1;
+                else iter = end;
+            }
+        }
+
+        /* length modifier */
+        if (*iter == 'h') {
+            if (*(iter+1) == 'h') {
+                arg_type = NK_ARG_TYPE_CHAR;
+                iter++;
+            } else arg_type = NK_ARG_TYPE_SHORT;
+            iter++;
+        } else if (*iter == 'l') {
+            arg_type = NK_ARG_TYPE_LONG;
+            iter++;
+        } else arg_type = NK_ARG_TYPE_DEFAULT;
+
+        /* specifier */
+        if (*iter == '%') {
+            NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT);
+            NK_ASSERT(precision == NK_DEFAULT);
+            NK_ASSERT(width == NK_DEFAULT);
+            if (len < buf_size)
+                buf[len++] = '%';
+        } else if (*iter == 's') {
+            /* string  */
+            const char *str = va_arg(args, const char*);
+            NK_ASSERT(str != buf && "buffer and argument are not allowed to overlap!");
+            NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT);
+            NK_ASSERT(precision == NK_DEFAULT);
+            NK_ASSERT(width == NK_DEFAULT);
+            if (str == buf) return -1;
+            while (str && *str && len < buf_size)
+                buf[len++] = *str++;
+        } else if (*iter == 'n') {
+            /* current length callback */
+            signed int *n = va_arg(args, int*);
+            NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT);
+            NK_ASSERT(precision == NK_DEFAULT);
+            NK_ASSERT(width == NK_DEFAULT);
+            if (n) *n = len;
+        } else if (*iter == 'c' || *iter == 'i' || *iter == 'd') {
+            /* signed integer */
+            long value = 0;
+            const char *num_iter;
+            int num_len, num_print, padding;
+            int cur_precision = NK_MAX(precision, 1);
+            int cur_width = NK_MAX(width, 0);
+
+            /* retrieve correct value type */
+            if (arg_type == NK_ARG_TYPE_CHAR)
+                value = (signed char)va_arg(args, int);
+            else if (arg_type == NK_ARG_TYPE_SHORT)
+                value = (signed short)va_arg(args, int);
+            else if (arg_type == NK_ARG_TYPE_LONG)
+                value = va_arg(args, signed long);
+            else if (*iter == 'c')
+                value = (unsigned char)va_arg(args, int);
+            else value = va_arg(args, signed int);
+
+            /* convert number to string */
+            nk_itoa(number_buffer, value);
+            num_len = nk_strlen(number_buffer);
+            padding = NK_MAX(cur_width - NK_MAX(cur_precision, num_len), 0);
+            if ((flag & NK_ARG_FLAG_PLUS) || (flag & NK_ARG_FLAG_SPACE))
+                padding = NK_MAX(padding-1, 0);
+
+            /* fill left padding up to a total of `width` characters */
+            if (!(flag & NK_ARG_FLAG_LEFT)) {
+                while (padding-- > 0 && (len < buf_size)) {
+                    if ((flag & NK_ARG_FLAG_ZERO) && (precision == NK_DEFAULT))
+                        buf[len++] = '0';
+                    else buf[len++] = ' ';
+                }
+            }
+
+            /* copy string value representation into buffer */
+            if ((flag & NK_ARG_FLAG_PLUS) && value >= 0 && len < buf_size)
+                buf[len++] = '+';
+            else if ((flag & NK_ARG_FLAG_SPACE) && value >= 0 && len < buf_size)
+                buf[len++] = ' ';
+
+            /* fill up to precision number of digits with '0' */
+            num_print = NK_MAX(cur_precision, num_len);
+            while (precision && (num_print > num_len) && (len < buf_size)) {
+                buf[len++] = '0';
+                num_print--;
+            }
+
+            /* copy string value representation into buffer */
+            num_iter = number_buffer;
+            while (precision && *num_iter && len < buf_size)
+                buf[len++] = *num_iter++;
+
+            /* fill right padding up to width characters */
+            if (flag & NK_ARG_FLAG_LEFT) {
+                while ((padding-- > 0) && (len < buf_size))
+                    buf[len++] = ' ';
+            }
+        } else if (*iter == 'o' || *iter == 'x' || *iter == 'X' || *iter == 'u') {
+            /* unsigned integer */
+            unsigned long value = 0;
+            int num_len = 0, num_print, padding = 0;
+            int cur_precision = NK_MAX(precision, 1);
+            int cur_width = NK_MAX(width, 0);
+            unsigned int base = (*iter == 'o') ? 8: (*iter == 'u')? 10: 16;
+
+            /* print oct/hex/dec value */
+            const char *upper_output_format = "0123456789ABCDEF";
+            const char *lower_output_format = "0123456789abcdef";
+            const char *output_format = (*iter == 'x') ?
+                lower_output_format: upper_output_format;
+
+            /* retrieve correct value type */
+            if (arg_type == NK_ARG_TYPE_CHAR)
+                value = (unsigned char)va_arg(args, int);
+            else if (arg_type == NK_ARG_TYPE_SHORT)
+                value = (unsigned short)va_arg(args, int);
+            else if (arg_type == NK_ARG_TYPE_LONG)
+                value = va_arg(args, unsigned long);
+            else value = va_arg(args, unsigned int);
+
+            do {
+                /* convert decimal number into hex/oct number */
+                int digit = output_format[value % base];
+                if (num_len < NK_MAX_NUMBER_BUFFER)
+                    number_buffer[num_len++] = (char)digit;
+                value /= base;
+            } while (value > 0);
+
+            num_print = NK_MAX(cur_precision, num_len);
+            padding = NK_MAX(cur_width - NK_MAX(cur_precision, num_len), 0);
+            if (flag & NK_ARG_FLAG_NUM)
+                padding = NK_MAX(padding-1, 0);
+
+            /* fill left padding up to a total of `width` characters */
+            if (!(flag & NK_ARG_FLAG_LEFT)) {
+                while ((padding-- > 0) && (len < buf_size)) {
+                    if ((flag & NK_ARG_FLAG_ZERO) && (precision == NK_DEFAULT))
+                        buf[len++] = '0';
+                    else buf[len++] = ' ';
+                }
+            }
+
+            /* fill up to precision number of digits */
+            if (num_print && (flag & NK_ARG_FLAG_NUM)) {
+                if ((*iter == 'o') && (len < buf_size)) {
+                    buf[len++] = '0';
+                } else if ((*iter == 'x') && ((len+1) < buf_size)) {
+                    buf[len++] = '0';
+                    buf[len++] = 'x';
+                } else if ((*iter == 'X') && ((len+1) < buf_size)) {
+                    buf[len++] = '0';
+                    buf[len++] = 'X';
+                }
+            }
+            while (precision && (num_print > num_len) && (len < buf_size)) {
+                buf[len++] = '0';
+                num_print--;
+            }
+
+            /* reverse number direction */
+            while (num_len > 0) {
+                if (precision && (len < buf_size))
+                    buf[len++] = number_buffer[num_len-1];
+                num_len--;
+            }
+
+            /* fill right padding up to width characters */
+            if (flag & NK_ARG_FLAG_LEFT) {
+                while ((padding-- > 0) && (len < buf_size))
+                    buf[len++] = ' ';
+            }
+        } else if (*iter == 'f') {
+            /* floating point */
+            const char *num_iter;
+            int cur_precision = (precision < 0) ? 6: precision;
+            int prefix, cur_width = NK_MAX(width, 0);
+            double value = va_arg(args, double);
+            int num_len = 0, frac_len = 0, dot = 0;
+            int padding = 0;
+
+            NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT);
+            NK_DTOA(number_buffer, value);
+            num_len = nk_strlen(number_buffer);
+
+            /* calculate padding */
+            num_iter = number_buffer;
+            while (*num_iter && *num_iter != '.')
+                num_iter++;
+
+            prefix = (*num_iter == '.')?(int)(num_iter - number_buffer)+1:0;
+            padding = NK_MAX(cur_width - (prefix + NK_MIN(cur_precision, num_len - prefix)) , 0);
+            if ((flag & NK_ARG_FLAG_PLUS) || (flag & NK_ARG_FLAG_SPACE))
+                padding = NK_MAX(padding-1, 0);
+
+            /* fill left padding up to a total of `width` characters */
+            if (!(flag & NK_ARG_FLAG_LEFT)) {
+                while (padding-- > 0 && (len < buf_size)) {
+                    if (flag & NK_ARG_FLAG_ZERO)
+                        buf[len++] = '0';
+                    else buf[len++] = ' ';
+                }
+            }
+
+            /* copy string value representation into buffer */
+            num_iter = number_buffer;
+            if ((flag & NK_ARG_FLAG_PLUS) && (value >= 0) && (len < buf_size))
+                buf[len++] = '+';
+            else if ((flag & NK_ARG_FLAG_SPACE) && (value >= 0) && (len < buf_size))
+                buf[len++] = ' ';
+            while (*num_iter) {
+                if (dot) frac_len++;
+                if (len < buf_size)
+                    buf[len++] = *num_iter;
+                if (*num_iter == '.') dot = 1;
+                if (frac_len >= cur_precision) break;
+                num_iter++;
+            }
+
+            /* fill number up to precision */
+            while (frac_len < cur_precision) {
+                if (!dot && len < buf_size) {
+                    buf[len++] = '.';
+                    dot = 1;
+                }
+                if (len < buf_size)
+                    buf[len++] = '0';
+                frac_len++;
+            }
+
+            /* fill right padding up to width characters */
+            if (flag & NK_ARG_FLAG_LEFT) {
+                while ((padding-- > 0) && (len < buf_size))
+                    buf[len++] = ' ';
+            }
+        } else {
+            /* Specifier not supported: g,G,e,E,p,z */
+            NK_ASSERT(0 && "specifier is not supported!");
+            return result;
+        }
+    }
+    buf[(len >= buf_size)?(buf_size-1):len] = 0;
+    result = (len >= buf_size)?-1:len;
+    return result;
+}
+#endif
+
+NK_INTERN int
+nk_strfmt(char *buf, int buf_size, const char *fmt, va_list args)
+{
+    int result = -1;
+    NK_ASSERT(buf);
+    NK_ASSERT(buf_size);
+    if (!buf || !buf_size || !fmt) return 0;
+#ifdef NK_INCLUDE_STANDARD_IO
+    result = NK_VSNPRINTF(buf, (nk_size)buf_size, fmt, args);
+    result = (result >= buf_size) ? -1: result;
+    buf[buf_size-1] = 0;
+#else
+    result = nk_vsnprintf(buf, buf_size, fmt, args);
+#endif
+    return result;
+}
+#endif
+
+NK_API nk_hash
+nk_murmur_hash(const void * key, int len, nk_hash seed)
+{
+    /* 32-Bit MurmurHash3: https://code.google.com/p/smhasher/wiki/MurmurHash3*/
+    #define NK_ROTL(x,r) ((x) << (r) | ((x) >> (32 - r)))
+    union {const nk_uint *i; const nk_byte *b;} conv = {0};
+    const nk_byte *data = (const nk_byte*)key;
+    const int nblocks = len/4;
+    nk_uint h1 = seed;
+    const nk_uint c1 = 0xcc9e2d51;
+    const nk_uint c2 = 0x1b873593;
+    const nk_byte *tail;
+    const nk_uint *blocks;
+    nk_uint k1;
+    int i;
+
+    /* body */
+    if (!key) return 0;
+    conv.b = (data + nblocks*4);
+    blocks = (const nk_uint*)conv.i;
+    for (i = -nblocks; i; ++i) {
+        k1 = blocks[i];
+        k1 *= c1;
+        k1 = NK_ROTL(k1,15);
+        k1 *= c2;
+
+        h1 ^= k1;
+        h1 = NK_ROTL(h1,13);
+        h1 = h1*5+0xe6546b64;
+    }
+
+    /* tail */
+    tail = (const nk_byte*)(data + nblocks*4);
+    k1 = 0;
+    switch (len & 3) {
+    case 3: k1 ^= (nk_uint)(tail[2] << 16);
+    case 2: k1 ^= (nk_uint)(tail[1] << 8u);
+    case 1: k1 ^= tail[0];
+            k1 *= c1;
+            k1 = NK_ROTL(k1,15);
+            k1 *= c2;
+            h1 ^= k1;
+    default: break;
+    }
+
+    /* finalization */
+    h1 ^= (nk_uint)len;
+    /* fmix32 */
+    h1 ^= h1 >> 16;
+    h1 *= 0x85ebca6b;
+    h1 ^= h1 >> 13;
+    h1 *= 0xc2b2ae35;
+    h1 ^= h1 >> 16;
+
+    #undef NK_ROTL
+    return h1;
+}
+
+#ifdef NK_INCLUDE_STANDARD_IO
+NK_INTERN char*
+nk_file_load(const char* path, nk_size* siz, struct nk_allocator *alloc)
+{
+    char *buf;
+    FILE *fd;
+    long ret;
+
+    NK_ASSERT(path);
+    NK_ASSERT(siz);
+    NK_ASSERT(alloc);
+    if (!path || !siz || !alloc)
+        return 0;
+
+    fd = fopen(path, "rb");
+    if (!fd) return 0;
+    fseek(fd, 0, SEEK_END);
+    ret = ftell(fd);
+    if (ret < 0) {
+        fclose(fd);
+        return 0;
+    }
+    *siz = (nk_size)ret;
+    fseek(fd, 0, SEEK_SET);
+    buf = (char*)alloc->alloc(alloc->userdata,0, *siz);
+    NK_ASSERT(buf);
+    if (!buf) {
+        fclose(fd);
+        return 0;
+    }
+    *siz = (nk_size)fread(buf, *siz, 1, fd);
+    fclose(fd);
+    return buf;
+}
+#endif
+
+/*
+ * ==============================================================
+ *
+ *                          COLOR
+ *
+ * ===============================================================
+ */
+NK_INTERN int
+nk_parse_hex(const char *p, int length)
+{
+    int i = 0;
+    int len = 0;
+    while (len < length) {
+        i <<= 4;
+        if (p[len] >= 'a' && p[len] <= 'f')
+            i += ((p[len] - 'a') + 10);
+        else if (p[len] >= 'A' && p[len] <= 'F')
+            i += ((p[len] - 'A') + 10);
+        else i += (p[len] - '0');
+        len++;
+    }
+    return i;
+}
+
+NK_API struct nk_color
+nk_rgba(int r, int g, int b, int a)
+{
+    struct nk_color ret;
+    ret.r = (nk_byte)NK_CLAMP(0, r, 255);
+    ret.g = (nk_byte)NK_CLAMP(0, g, 255);
+    ret.b = (nk_byte)NK_CLAMP(0, b, 255);
+    ret.a = (nk_byte)NK_CLAMP(0, a, 255);
+    return ret;
+}
+
+NK_API struct nk_color
+nk_rgb_hex(const char *rgb)
+{
+    struct nk_color col;
+    const char *c = rgb;
+    if (*c == '#') c++;
+    col.r = (nk_byte)nk_parse_hex(c, 2);
+    col.g = (nk_byte)nk_parse_hex(c+2, 2);
+    col.b = (nk_byte)nk_parse_hex(c+4, 2);
+    col.a = 255;
+    return col;
+}
+
+NK_API struct nk_color
+nk_rgba_hex(const char *rgb)
+{
+    struct nk_color col;
+    const char *c = rgb;
+    if (*c == '#') c++;
+    col.r = (nk_byte)nk_parse_hex(c, 2);
+    col.g = (nk_byte)nk_parse_hex(c+2, 2);
+    col.b = (nk_byte)nk_parse_hex(c+4, 2);
+    col.a = (nk_byte)nk_parse_hex(c+6, 2);
+    return col;
+}
+
+NK_API void
+nk_color_hex_rgba(char *output, struct nk_color col)
+{
+    #define NK_TO_HEX(i) ((i) <= 9 ? '0' + (i): 'A' - 10 + (i))
+    output[0] = (char)NK_TO_HEX((col.r & 0xF0) >> 4);
+    output[1] = (char)NK_TO_HEX((col.r & 0x0F));
+    output[2] = (char)NK_TO_HEX((col.g & 0xF0) >> 4);
+    output[3] = (char)NK_TO_HEX((col.g & 0x0F));
+    output[4] = (char)NK_TO_HEX((col.b & 0xF0) >> 4);
+    output[5] = (char)NK_TO_HEX((col.b & 0x0F));
+    output[6] = (char)NK_TO_HEX((col.a & 0xF0) >> 4);
+    output[7] = (char)NK_TO_HEX((col.a & 0x0F));
+    output[8] = '\0';
+    #undef NK_TO_HEX
+}
+
+NK_API void
+nk_color_hex_rgb(char *output, struct nk_color col)
+{
+    #define NK_TO_HEX(i) ((i) <= 9 ? '0' + (i): 'A' - 10 + (i))
+    output[0] = (char)NK_TO_HEX((col.r & 0xF0) >> 4);
+    output[1] = (char)NK_TO_HEX((col.r & 0x0F));
+    output[2] = (char)NK_TO_HEX((col.g & 0xF0) >> 4);
+    output[3] = (char)NK_TO_HEX((col.g & 0x0F));
+    output[4] = (char)NK_TO_HEX((col.b & 0xF0) >> 4);
+    output[5] = (char)NK_TO_HEX((col.b & 0x0F));
+    output[6] = '\0';
+    #undef NK_TO_HEX
+}
+
+NK_API struct nk_color
+nk_rgba_iv(const int *c)
+{
+    return nk_rgba(c[0], c[1], c[2], c[3]);
+}
+
+NK_API struct nk_color
+nk_rgba_bv(const nk_byte *c)
+{
+    return nk_rgba(c[0], c[1], c[2], c[3]);
+}
+
+NK_API struct nk_color
+nk_rgb(int r, int g, int b)
+{
+    struct nk_color ret;
+    ret.r = (nk_byte)NK_CLAMP(0, r, 255);
+    ret.g = (nk_byte)NK_CLAMP(0, g, 255);
+    ret.b = (nk_byte)NK_CLAMP(0, b, 255);
+    ret.a = (nk_byte)255;
+    return ret;
+}
+
+NK_API struct nk_color
+nk_rgb_iv(const int *c)
+{
+    return nk_rgb(c[0], c[1], c[2]);
+}
+
+NK_API struct nk_color
+nk_rgb_bv(const nk_byte* c)
+{
+    return nk_rgb(c[0], c[1], c[2]);
+}
+
+NK_API struct nk_color
+nk_rgba_u32(nk_uint in)
+{
+    struct nk_color ret;
+    ret.r = (in & 0xFF);
+    ret.g = ((in >> 8) & 0xFF);
+    ret.b = ((in >> 16) & 0xFF);
+    ret.a = (nk_byte)((in >> 24) & 0xFF);
+    return ret;
+}
+
+NK_API struct nk_color
+nk_rgba_f(float r, float g, float b, float a)
+{
+    struct nk_color ret;
+    ret.r = (nk_byte)(NK_SATURATE(r) * 255.0f);
+    ret.g = (nk_byte)(NK_SATURATE(g) * 255.0f);
+    ret.b = (nk_byte)(NK_SATURATE(b) * 255.0f);
+    ret.a = (nk_byte)(NK_SATURATE(a) * 255.0f);
+    return ret;
+}
+
+NK_API struct nk_color
+nk_rgba_fv(const float *c)
+{
+    return nk_rgba_f(c[0], c[1], c[2], c[3]);
+}
+
+NK_API struct nk_color
+nk_rgb_f(float r, float g, float b)
+{
+    struct nk_color ret;
+    ret.r = (nk_byte)(NK_SATURATE(r) * 255.0f);
+    ret.g = (nk_byte)(NK_SATURATE(g) * 255.0f);
+    ret.b = (nk_byte)(NK_SATURATE(b) * 255.0f);
+    ret.a = 255;
+    return ret;
+}
+
+NK_API struct nk_color
+nk_rgb_fv(const float *c)
+{
+    return nk_rgb_f(c[0], c[1], c[2]);
+}
+
+NK_API struct nk_color
+nk_hsv(int h, int s, int v)
+{
+    return nk_hsva(h, s, v, 255);
+}
+
+NK_API struct nk_color
+nk_hsv_iv(const int *c)
+{
+    return nk_hsv(c[0], c[1], c[2]);
+}
+
+NK_API struct nk_color
+nk_hsv_bv(const nk_byte *c)
+{
+    return nk_hsv(c[0], c[1], c[2]);
+}
+
+NK_API struct nk_color
+nk_hsv_f(float h, float s, float v)
+{
+    return nk_hsva_f(h, s, v, 1.0f);
+}
+
+NK_API struct nk_color
+nk_hsv_fv(const float *c)
+{
+    return nk_hsv_f(c[0], c[1], c[2]);
+}
+
+NK_API struct nk_color
+nk_hsva(int h, int s, int v, int a)
+{
+    float hf = ((float)NK_CLAMP(0, h, 255)) / 255.0f;
+    float sf = ((float)NK_CLAMP(0, s, 255)) / 255.0f;
+    float vf = ((float)NK_CLAMP(0, v, 255)) / 255.0f;
+    float af = ((float)NK_CLAMP(0, a, 255)) / 255.0f;
+    return nk_hsva_f(hf, sf, vf, af);
+}
+
+NK_API struct nk_color
+nk_hsva_iv(const int *c)
+{
+    return nk_hsva(c[0], c[1], c[2], c[3]);
+}
+
+NK_API struct nk_color
+nk_hsva_bv(const nk_byte *c)
+{
+    return nk_hsva(c[0], c[1], c[2], c[3]);
+}
+
+NK_API struct nk_color
+nk_hsva_f(float h, float s, float v, float a)
+{
+    struct nk_colorf out = {0,0,0,0};
+    float p, q, t, f;
+    int i;
+
+    if (s <= 0.0f) {
+        out.r = v; out.g = v; out.b = v;
+        return nk_rgb_f(out.r, out.g, out.b);
+    }
+
+    h = h / (60.0f/360.0f);
+    i = (int)h;
+    f = h - (float)i;
+    p = v * (1.0f - s);
+    q = v * (1.0f - (s * f));
+    t = v * (1.0f - s * (1.0f - f));
+
+    switch (i) {
+    case 0: default: out.r = v; out.g = t; out.b = p; break;
+    case 1: out.r = q; out.g = v; out.b = p; break;
+    case 2: out.r = p; out.g = v; out.b = t; break;
+    case 3: out.r = p; out.g = q; out.b = v; break;
+    case 4: out.r = t; out.g = p; out.b = v; break;
+    case 5: out.r = v; out.g = p; out.b = q; break;
+    }
+    return nk_rgba_f(out.r, out.g, out.b, a);
+}
+
+NK_API struct nk_color
+nk_hsva_fv(const float *c)
+{
+    return nk_hsva_f(c[0], c[1], c[2], c[3]);
+}
+
+NK_API nk_uint
+nk_color_u32(struct nk_color in)
+{
+    nk_uint out = (nk_uint)in.r;
+    out |= ((nk_uint)in.g << 8);
+    out |= ((nk_uint)in.b << 16);
+    out |= ((nk_uint)in.a << 24);
+    return out;
+}
+
+NK_API void
+nk_color_f(float *r, float *g, float *b, float *a, struct nk_color in)
+{
+    NK_STORAGE const float s = 1.0f/255.0f;
+    *r = (float)in.r * s;
+    *g = (float)in.g * s;
+    *b = (float)in.b * s;
+    *a = (float)in.a * s;
+}
+
+NK_API void
+nk_color_fv(float *c, struct nk_color in)
+{
+    nk_color_f(&c[0], &c[1], &c[2], &c[3], in);
+}
+
+NK_API void
+nk_color_d(double *r, double *g, double *b, double *a, struct nk_color in)
+{
+    NK_STORAGE const double s = 1.0/255.0;
+    *r = (double)in.r * s;
+    *g = (double)in.g * s;
+    *b = (double)in.b * s;
+    *a = (double)in.a * s;
+}
+
+NK_API void
+nk_color_dv(double *c, struct nk_color in)
+{
+    nk_color_d(&c[0], &c[1], &c[2], &c[3], in);
+}
+
+NK_API void
+nk_color_hsv_f(float *out_h, float *out_s, float *out_v, struct nk_color in)
+{
+    float a;
+    nk_color_hsva_f(out_h, out_s, out_v, &a, in);
+}
+
+NK_API void
+nk_color_hsv_fv(float *out, struct nk_color in)
+{
+    float a;
+    nk_color_hsva_f(&out[0], &out[1], &out[2], &a, in);
+}
+
+NK_API void
+nk_color_hsva_f(float *out_h, float *out_s,
+    float *out_v, float *out_a, struct nk_color in)
+{
+    float chroma;
+    float K = 0.0f;
+    float r,g,b,a;
+
+    nk_color_f(&r,&g,&b,&a, in);
+    if (g < b) {
+        const float t = g; g = b; b = t;
+        K = -1.f;
+    }
+    if (r < g) {
+        const float t = r; r = g; g = t;
+        K = -2.f/6.0f - K;
+    }
+    chroma = r - ((g < b) ? g: b);
+    *out_h = NK_ABS(K + (g - b)/(6.0f * chroma + 1e-20f));
+    *out_s = chroma / (r + 1e-20f);
+    *out_v = r;
+    *out_a = (float)in.a / 255.0f;
+}
+
+NK_API void
+nk_color_hsva_fv(float *out, struct nk_color in)
+{
+    nk_color_hsva_f(&out[0], &out[1], &out[2], &out[3], in);
+}
+
+NK_API void
+nk_color_hsva_i(int *out_h, int *out_s, int *out_v,
+                int *out_a, struct nk_color in)
+{
+    float h,s,v,a;
+    nk_color_hsva_f(&h, &s, &v, &a, in);
+    *out_h = (nk_byte)(h * 255.0f);
+    *out_s = (nk_byte)(s * 255.0f);
+    *out_v = (nk_byte)(v * 255.0f);
+    *out_a = (nk_byte)(a * 255.0f);
+}
+
+NK_API void
+nk_color_hsva_iv(int *out, struct nk_color in)
+{
+    nk_color_hsva_i(&out[0], &out[1], &out[2], &out[3], in);
+}
+
+NK_API void
+nk_color_hsva_bv(nk_byte *out, struct nk_color in)
+{
+    int tmp[4];
+    nk_color_hsva_i(&tmp[0], &tmp[1], &tmp[2], &tmp[3], in);
+    out[0] = (nk_byte)tmp[0];
+    out[1] = (nk_byte)tmp[1];
+    out[2] = (nk_byte)tmp[2];
+    out[3] = (nk_byte)tmp[3];
+}
+
+NK_API void
+nk_color_hsva_b(nk_byte *h, nk_byte *s, nk_byte *v, nk_byte *a, struct nk_color in)
+{
+    int tmp[4];
+    nk_color_hsva_i(&tmp[0], &tmp[1], &tmp[2], &tmp[3], in);
+    *h = (nk_byte)tmp[0];
+    *s = (nk_byte)tmp[1];
+    *v = (nk_byte)tmp[2];
+    *a = (nk_byte)tmp[3];
+}
+
+NK_API void
+nk_color_hsv_i(int *out_h, int *out_s, int *out_v, struct nk_color in)
+{
+    int a;
+    nk_color_hsva_i(out_h, out_s, out_v, &a, in);
+}
+
+NK_API void
+nk_color_hsv_b(nk_byte *out_h, nk_byte *out_s, nk_byte *out_v, struct nk_color in)
+{
+    int tmp[4];
+    nk_color_hsva_i(&tmp[0], &tmp[1], &tmp[2], &tmp[3], in);
+    *out_h = (nk_byte)tmp[0];
+    *out_s = (nk_byte)tmp[1];
+    *out_v = (nk_byte)tmp[2];
+}
+
+NK_API void
+nk_color_hsv_iv(int *out, struct nk_color in)
+{
+    nk_color_hsv_i(&out[0], &out[1], &out[2], in);
+}
+
+NK_API void
+nk_color_hsv_bv(nk_byte *out, struct nk_color in)
+{
+    int tmp[4];
+    nk_color_hsv_i(&tmp[0], &tmp[1], &tmp[2], in);
+    out[0] = (nk_byte)tmp[0];
+    out[1] = (nk_byte)tmp[1];
+    out[2] = (nk_byte)tmp[2];
+}
+/*
+ * ==============================================================
+ *
+ *                          IMAGE
+ *
+ * ===============================================================
+ */
+NK_API nk_handle
+nk_handle_ptr(void *ptr)
+{
+    nk_handle handle = {0};
+    handle.ptr = ptr;
+    return handle;
+}
+
+NK_API nk_handle
+nk_handle_id(int id)
+{
+    nk_handle handle;
+    nk_zero_struct(handle);
+    handle.id = id;
+    return handle;
+}
+
+NK_API struct nk_image
+nk_subimage_ptr(void *ptr, unsigned short w, unsigned short h, struct nk_rect r)
+{
+    struct nk_image s;
+    nk_zero(&s, sizeof(s));
+    s.handle.ptr = ptr;
+    s.w = w; s.h = h;
+    s.region[0] = (unsigned short)r.x;
+    s.region[1] = (unsigned short)r.y;
+    s.region[2] = (unsigned short)r.w;
+    s.region[3] = (unsigned short)r.h;
+    return s;
+}
+
+NK_API struct nk_image
+nk_subimage_id(int id, unsigned short w, unsigned short h, struct nk_rect r)
+{
+    struct nk_image s;
+    nk_zero(&s, sizeof(s));
+    s.handle.id = id;
+    s.w = w; s.h = h;
+    s.region[0] = (unsigned short)r.x;
+    s.region[1] = (unsigned short)r.y;
+    s.region[2] = (unsigned short)r.w;
+    s.region[3] = (unsigned short)r.h;
+    return s;
+}
+
+NK_API struct nk_image
+nk_subimage_handle(nk_handle handle, unsigned short w, unsigned short h,
+    struct nk_rect r)
+{
+    struct nk_image s;
+    nk_zero(&s, sizeof(s));
+    s.handle = handle;
+    s.w = w; s.h = h;
+    s.region[0] = (unsigned short)r.x;
+    s.region[1] = (unsigned short)r.y;
+    s.region[2] = (unsigned short)r.w;
+    s.region[3] = (unsigned short)r.h;
+    return s;
+}
+
+NK_API struct nk_image
+nk_image_handle(nk_handle handle)
+{
+    struct nk_image s;
+    nk_zero(&s, sizeof(s));
+    s.handle = handle;
+    s.w = 0; s.h = 0;
+    s.region[0] = 0;
+    s.region[1] = 0;
+    s.region[2] = 0;
+    s.region[3] = 0;
+    return s;
+}
+
+NK_API struct nk_image
+nk_image_ptr(void *ptr)
+{
+    struct nk_image s;
+    nk_zero(&s, sizeof(s));
+    NK_ASSERT(ptr);
+    s.handle.ptr = ptr;
+    s.w = 0; s.h = 0;
+    s.region[0] = 0;
+    s.region[1] = 0;
+    s.region[2] = 0;
+    s.region[3] = 0;
+    return s;
+}
+
+NK_API struct nk_image
+nk_image_id(int id)
+{
+    struct nk_image s;
+    nk_zero(&s, sizeof(s));
+    s.handle.id = id;
+    s.w = 0; s.h = 0;
+    s.region[0] = 0;
+    s.region[1] = 0;
+    s.region[2] = 0;
+    s.region[3] = 0;
+    return s;
+}
+
+NK_API int
+nk_image_is_subimage(const struct nk_image* img)
+{
+    NK_ASSERT(img);
+    return !(img->w == 0 && img->h == 0);
+}
+
+NK_INTERN void
+nk_unify(struct nk_rect *clip, const struct nk_rect *a, float x0, float y0,
+    float x1, float y1)
+{
+    NK_ASSERT(a);
+    NK_ASSERT(clip);
+    clip->x = NK_MAX(a->x, x0);
+    clip->y = NK_MAX(a->y, y0);
+    clip->w = NK_MIN(a->x + a->w, x1) - clip->x;
+    clip->h = NK_MIN(a->y + a->h, y1) - clip->y;
+    clip->w = NK_MAX(0, clip->w);
+    clip->h = NK_MAX(0, clip->h);
+}
+
+NK_API void
+nk_triangle_from_direction(struct nk_vec2 *result, struct nk_rect r,
+    float pad_x, float pad_y, enum nk_heading direction)
+{
+    float w_half, h_half;
+    NK_ASSERT(result);
+
+    r.w = NK_MAX(2 * pad_x, r.w);
+    r.h = NK_MAX(2 * pad_y, r.h);
+    r.w = r.w - 2 * pad_x;
+    r.h = r.h - 2 * pad_y;
+
+    r.x = r.x + pad_x;
+    r.y = r.y + pad_y;
+
+    w_half = r.w / 2.0f;
+    h_half = r.h / 2.0f;
+
+    if (direction == NK_UP) {
+        result[0] = nk_vec2(r.x + w_half, r.y);
+        result[1] = nk_vec2(r.x + r.w, r.y + r.h);
+        result[2] = nk_vec2(r.x, r.y + r.h);
+    } else if (direction == NK_RIGHT) {
+        result[0] = nk_vec2(r.x, r.y);
+        result[1] = nk_vec2(r.x + r.w, r.y + h_half);
+        result[2] = nk_vec2(r.x, r.y + r.h);
+    } else if (direction == NK_DOWN) {
+        result[0] = nk_vec2(r.x, r.y);
+        result[1] = nk_vec2(r.x + r.w, r.y);
+        result[2] = nk_vec2(r.x + w_half, r.y + r.h);
+    } else {
+        result[0] = nk_vec2(r.x, r.y + h_half);
+        result[1] = nk_vec2(r.x + r.w, r.y);
+        result[2] = nk_vec2(r.x + r.w, r.y + r.h);
+    }
+}
+
+NK_INTERN int
+nk_text_clamp(const struct nk_user_font *font, const char *text,
+    int text_len, float space, int *glyphs, float *text_width,
+    nk_rune *sep_list, int sep_count)
+{
+    int i = 0;
+    int glyph_len = 0;
+    float last_width = 0;
+    nk_rune unicode = 0;
+    float width = 0;
+    int len = 0;
+    int g = 0;
+    float s;
+
+    int sep_len = 0;
+    int sep_g = 0;
+    float sep_width = 0;
+    sep_count = NK_MAX(sep_count,0);
+
+    glyph_len = nk_utf_decode(text, &unicode, text_len);
+    while (glyph_len && (width < space) && (len < text_len)) {
+        len += glyph_len;
+        s = font->width(font->userdata, font->height, text, len);
+        for (i = 0; i < sep_count; ++i) {
+            if (unicode != sep_list[i]) continue;
+            sep_width = last_width = width;
+            sep_g = g+1;
+            sep_len = len;
+            break;
+        }
+        if (i == sep_count){
+            last_width = sep_width = width;
+            sep_g = g+1;
+        }
+        width = s;
+        glyph_len = nk_utf_decode(&text[len], &unicode, text_len - len);
+        g++;
+    }
+    if (len >= text_len) {
+        *glyphs = g;
+        *text_width = last_width;
+        return len;
+    } else {
+        *glyphs = sep_g;
+        *text_width = sep_width;
+        return (!sep_len) ? len: sep_len;
+    }
+}
+
+enum {NK_DO_NOT_STOP_ON_NEW_LINE, NK_STOP_ON_NEW_LINE};
+NK_INTERN struct nk_vec2
+nk_text_calculate_text_bounds(const struct nk_user_font *font,
+    const char *begin, int byte_len, float row_height, const char **remaining,
+    struct nk_vec2 *out_offset, int *glyphs, int op)
+{
+    float line_height = row_height;
+    struct nk_vec2 text_size = nk_vec2(0,0);
+    float line_width = 0.0f;
+
+    float glyph_width;
+    int glyph_len = 0;
+    nk_rune unicode = 0;
+    int text_len = 0;
+    if (!begin || byte_len <= 0 || !font)
+        return nk_vec2(0,row_height);
+
+    glyph_len = nk_utf_decode(begin, &unicode, byte_len);
+    if (!glyph_len) return text_size;
+    glyph_width = font->width(font->userdata, font->height, begin, glyph_len);
+
+    *glyphs = 0;
+    while ((text_len < byte_len) && glyph_len) {
+        if (unicode == '\n') {
+            text_size.x = NK_MAX(text_size.x, line_width);
+            text_size.y += line_height;
+            line_width = 0;
+            *glyphs+=1;
+            if (op == NK_STOP_ON_NEW_LINE)
+                break;
+
+            text_len++;
+            glyph_len = nk_utf_decode(begin + text_len, &unicode, byte_len-text_len);
+            continue;
+        }
+
+        if (unicode == '\r') {
+            text_len++;
+            *glyphs+=1;
+            glyph_len = nk_utf_decode(begin + text_len, &unicode, byte_len-text_len);
+            continue;
+        }
+
+        *glyphs = *glyphs + 1;
+        text_len += glyph_len;
+        line_width += (float)glyph_width;
+        glyph_len = nk_utf_decode(begin + text_len, &unicode, byte_len-text_len);
+        glyph_width = font->width(font->userdata, font->height, begin+text_len, glyph_len);
+        continue;
+    }
+
+    if (text_size.x < line_width)
+        text_size.x = line_width;
+    if (out_offset)
+        *out_offset = nk_vec2(line_width, text_size.y + line_height);
+    if (line_width > 0 || text_size.y == 0.0f)
+        text_size.y += line_height;
+    if (remaining)
+        *remaining = begin+text_len;
+    return text_size;
+}
+
+/* ==============================================================
+ *
+ *                          UTF-8
+ *
+ * ===============================================================*/
+NK_GLOBAL const nk_byte nk_utfbyte[NK_UTF_SIZE+1] = {0x80, 0, 0xC0, 0xE0, 0xF0};
+NK_GLOBAL const nk_byte nk_utfmask[NK_UTF_SIZE+1] = {0xC0, 0x80, 0xE0, 0xF0, 0xF8};
+NK_GLOBAL const nk_uint nk_utfmin[NK_UTF_SIZE+1] = {0, 0, 0x80, 0x800, 0x10000};
+NK_GLOBAL const nk_uint nk_utfmax[NK_UTF_SIZE+1] = {0x10FFFF, 0x7F, 0x7FF, 0xFFFF, 0x10FFFF};
+
+NK_INTERN int
+nk_utf_validate(nk_rune *u, int i)
+{
+    NK_ASSERT(u);
+    if (!u) return 0;
+    if (!NK_BETWEEN(*u, nk_utfmin[i], nk_utfmax[i]) ||
+         NK_BETWEEN(*u, 0xD800, 0xDFFF))
+            *u = NK_UTF_INVALID;
+    for (i = 1; *u > nk_utfmax[i]; ++i);
+    return i;
+}
+
+NK_INTERN nk_rune
+nk_utf_decode_byte(char c, int *i)
+{
+    NK_ASSERT(i);
+    if (!i) return 0;
+    for(*i = 0; *i < (int)NK_LEN(nk_utfmask); ++(*i)) {
+        if (((nk_byte)c & nk_utfmask[*i]) == nk_utfbyte[*i])
+            return (nk_byte)(c & ~nk_utfmask[*i]);
+    }
+    return 0;
+}
+
+NK_API int
+nk_utf_decode(const char *c, nk_rune *u, int clen)
+{
+    int i, j, len, type=0;
+    nk_rune udecoded;
+
+    NK_ASSERT(c);
+    NK_ASSERT(u);
+
+    if (!c || !u) return 0;
+    if (!clen) return 0;
+    *u = NK_UTF_INVALID;
+
+    udecoded = nk_utf_decode_byte(c[0], &len);
+    if (!NK_BETWEEN(len, 1, NK_UTF_SIZE))
+        return 1;
+
+    for (i = 1, j = 1; i < clen && j < len; ++i, ++j) {
+        udecoded = (udecoded << 6) | nk_utf_decode_byte(c[i], &type);
+        if (type != 0)
+            return j;
+    }
+    if (j < len)
+        return 0;
+    *u = udecoded;
+    nk_utf_validate(u, len);
+    return len;
+}
+
+NK_INTERN char
+nk_utf_encode_byte(nk_rune u, int i)
+{
+    return (char)((nk_utfbyte[i]) | ((nk_byte)u & ~nk_utfmask[i]));
+}
+
+NK_API int
+nk_utf_encode(nk_rune u, char *c, int clen)
+{
+    int len, i;
+    len = nk_utf_validate(&u, 0);
+    if (clen < len || !len || len > NK_UTF_SIZE)
+        return 0;
+
+    for (i = len - 1; i != 0; --i) {
+        c[i] = nk_utf_encode_byte(u, 0);
+        u >>= 6;
+    }
+    c[0] = nk_utf_encode_byte(u, len);
+    return len;
+}
+
+NK_API int
+nk_utf_len(const char *str, int len)
+{
+    const char *text;
+    int glyphs = 0;
+    int text_len;
+    int glyph_len;
+    int src_len = 0;
+    nk_rune unicode;
+
+    NK_ASSERT(str);
+    if (!str || !len) return 0;
+
+    text = str;
+    text_len = len;
+    glyph_len = nk_utf_decode(text, &unicode, text_len);
+    while (glyph_len && src_len < len) {
+        glyphs++;
+        src_len = src_len + glyph_len;
+        glyph_len = nk_utf_decode(text + src_len, &unicode, text_len - src_len);
+    }
+    return glyphs;
+}
+
+NK_API const char*
+nk_utf_at(const char *buffer, int length, int index,
+    nk_rune *unicode, int *len)
+{
+    int i = 0;
+    int src_len = 0;
+    int glyph_len = 0;
+    const char *text;
+    int text_len;
+
+    NK_ASSERT(buffer);
+    NK_ASSERT(unicode);
+    NK_ASSERT(len);
+
+    if (!buffer || !unicode || !len) return 0;
+    if (index < 0) {
+        *unicode = NK_UTF_INVALID;
+        *len = 0;
+        return 0;
+    }
+
+    text = buffer;
+    text_len = length;
+    glyph_len = nk_utf_decode(text, unicode, text_len);
+    while (glyph_len) {
+        if (i == index) {
+            *len = glyph_len;
+            break;
+        }
+
+        i++;
+        src_len = src_len + glyph_len;
+        glyph_len = nk_utf_decode(text + src_len, unicode, text_len - src_len);
+    }
+    if (i != index) return 0;
+    return buffer + src_len;
+}
+
+/* ==============================================================
+ *
+ *                          BUFFER
+ *
+ * ===============================================================*/
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_INTERN void* nk_malloc(nk_handle unused, void *old,nk_size size)
+{NK_UNUSED(unused); NK_UNUSED(old); return malloc(size);}
+NK_INTERN void nk_mfree(nk_handle unused, void *ptr)
+{NK_UNUSED(unused); free(ptr);}
+
+NK_API void
+nk_buffer_init_default(struct nk_buffer *buffer)
+{
+    struct nk_allocator alloc;
+    alloc.userdata.ptr = 0;
+    alloc.alloc = nk_malloc;
+    alloc.free = nk_mfree;
+    nk_buffer_init(buffer, &alloc, NK_BUFFER_DEFAULT_INITIAL_SIZE);
+}
+#endif
+
+NK_API void
+nk_buffer_init(struct nk_buffer *b, const struct nk_allocator *a,
+    nk_size initial_size)
+{
+    NK_ASSERT(b);
+    NK_ASSERT(a);
+    NK_ASSERT(initial_size);
+    if (!b || !a || !initial_size) return;
+
+    nk_zero(b, sizeof(*b));
+    b->type = NK_BUFFER_DYNAMIC;
+    b->memory.ptr = a->alloc(a->userdata,0, initial_size);
+    b->memory.size = initial_size;
+    b->size = initial_size;
+    b->grow_factor = 2.0f;
+    b->pool = *a;
+}
+
+NK_API void
+nk_buffer_init_fixed(struct nk_buffer *b, void *m, nk_size size)
+{
+    NK_ASSERT(b);
+    NK_ASSERT(m);
+    NK_ASSERT(size);
+    if (!b || !m || !size) return;
+
+    nk_zero(b, sizeof(*b));
+    b->type = NK_BUFFER_FIXED;
+    b->memory.ptr = m;
+    b->memory.size = size;
+    b->size = size;
+}
+
+NK_INTERN void*
+nk_buffer_align(void *unaligned, nk_size align, nk_size *alignment,
+    enum nk_buffer_allocation_type type)
+{
+    void *memory = 0;
+    switch (type) {
+    default:
+    case NK_BUFFER_MAX:
+    case NK_BUFFER_FRONT:
+        if (align) {
+            memory = NK_ALIGN_PTR(unaligned, align);
+            *alignment = (nk_size)((nk_byte*)memory - (nk_byte*)unaligned);
+        } else {
+            memory = unaligned;
+            *alignment = 0;
+        }
+        break;
+    case NK_BUFFER_BACK:
+        if (align) {
+            memory = NK_ALIGN_PTR_BACK(unaligned, align);
+            *alignment = (nk_size)((nk_byte*)unaligned - (nk_byte*)memory);
+        } else {
+            memory = unaligned;
+            *alignment = 0;
+        }
+        break;
+    }
+    return memory;
+}
+
+NK_INTERN void*
+nk_buffer_realloc(struct nk_buffer *b, nk_size capacity, nk_size *size)
+{
+    void *temp;
+    nk_size buffer_size;
+
+    NK_ASSERT(b);
+    NK_ASSERT(size);
+    if (!b || !size || !b->pool.alloc || !b->pool.free)
+        return 0;
+
+    buffer_size = b->memory.size;
+    temp = b->pool.alloc(b->pool.userdata, b->memory.ptr, capacity);
+    NK_ASSERT(temp);
+    if (!temp) return 0;
+
+    *size = capacity;
+    if (temp != b->memory.ptr) {
+        NK_MEMCPY(temp, b->memory.ptr, buffer_size);
+        b->pool.free(b->pool.userdata, b->memory.ptr);
+    }
+
+    if (b->size == buffer_size) {
+        /* no back buffer so just set correct size */
+        b->size = capacity;
+        return temp;
+    } else {
+        /* copy back buffer to the end of the new buffer */
+        void *dst, *src;
+        nk_size back_size;
+        back_size = buffer_size - b->size;
+        dst = nk_ptr_add(void, temp, capacity - back_size);
+        src = nk_ptr_add(void, temp, b->size);
+        NK_MEMCPY(dst, src, back_size);
+        b->size = capacity - back_size;
+    }
+    return temp;
+}
+
+NK_INTERN void*
+nk_buffer_alloc(struct nk_buffer *b, enum nk_buffer_allocation_type type,
+    nk_size size, nk_size align)
+{
+    int full;
+    nk_size alignment;
+    void *unaligned;
+    void *memory;
+
+    NK_ASSERT(b);
+    NK_ASSERT(size);
+    if (!b || !size) return 0;
+    b->needed += size;
+
+    /* calculate total size with needed alignment + size */
+    if (type == NK_BUFFER_FRONT)
+        unaligned = nk_ptr_add(void, b->memory.ptr, b->allocated);
+    else unaligned = nk_ptr_add(void, b->memory.ptr, b->size - size);
+    memory = nk_buffer_align(unaligned, align, &alignment, type);
+
+    /* check if buffer has enough memory*/
+    if (type == NK_BUFFER_FRONT)
+        full = ((b->allocated + size + alignment) > b->size);
+    else full = ((b->size - NK_MIN(b->size,(size + alignment))) <= b->allocated);
+
+    if (full) {
+        nk_size capacity;
+        if (b->type != NK_BUFFER_DYNAMIC)
+            return 0;
+        NK_ASSERT(b->pool.alloc && b->pool.free);
+        if (b->type != NK_BUFFER_DYNAMIC || !b->pool.alloc || !b->pool.free)
+            return 0;
+
+        /* buffer is full so allocate bigger buffer if dynamic */
+        capacity = (nk_size)((float)b->memory.size * b->grow_factor);
+        capacity = NK_MAX(capacity, nk_round_up_pow2((nk_uint)(b->allocated + size)));
+        b->memory.ptr = nk_buffer_realloc(b, capacity, &b->memory.size);
+        if (!b->memory.ptr) return 0;
+
+        /* align newly allocated pointer */
+        if (type == NK_BUFFER_FRONT)
+            unaligned = nk_ptr_add(void, b->memory.ptr, b->allocated);
+        else unaligned = nk_ptr_add(void, b->memory.ptr, b->size - size);
+        memory = nk_buffer_align(unaligned, align, &alignment, type);
+    }
+    if (type == NK_BUFFER_FRONT)
+        b->allocated += size + alignment;
+    else b->size -= (size + alignment);
+    b->needed += alignment;
+    b->calls++;
+    return memory;
+}
+
+NK_API void
+nk_buffer_push(struct nk_buffer *b, enum nk_buffer_allocation_type type,
+    const void *memory, nk_size size, nk_size align)
+{
+    void *mem = nk_buffer_alloc(b, type, size, align);
+    if (!mem) return;
+    NK_MEMCPY(mem, memory, size);
+}
+
+NK_API void
+nk_buffer_mark(struct nk_buffer *buffer, enum nk_buffer_allocation_type type)
+{
+    NK_ASSERT(buffer);
+    if (!buffer) return;
+    buffer->marker[type].active = nk_true;
+    if (type == NK_BUFFER_BACK)
+        buffer->marker[type].offset = buffer->size;
+    else buffer->marker[type].offset = buffer->allocated;
+}
+
+NK_API void
+nk_buffer_reset(struct nk_buffer *buffer, enum nk_buffer_allocation_type type)
+{
+    NK_ASSERT(buffer);
+    if (!buffer) return;
+    if (type == NK_BUFFER_BACK) {
+        /* reset back buffer either back to marker or empty */
+        buffer->needed -= (buffer->memory.size - buffer->marker[type].offset);
+        if (buffer->marker[type].active)
+            buffer->size = buffer->marker[type].offset;
+        else buffer->size = buffer->memory.size;
+        buffer->marker[type].active = nk_false;
+    } else {
+        /* reset front buffer either back to back marker or empty */
+        buffer->needed -= (buffer->allocated - buffer->marker[type].offset);
+        if (buffer->marker[type].active)
+            buffer->allocated = buffer->marker[type].offset;
+        else buffer->allocated = 0;
+        buffer->marker[type].active = nk_false;
+    }
+}
+
+NK_API void
+nk_buffer_clear(struct nk_buffer *b)
+{
+    NK_ASSERT(b);
+    if (!b) return;
+    b->allocated = 0;
+    b->size = b->memory.size;
+    b->calls = 0;
+    b->needed = 0;
+}
+
+NK_API void
+nk_buffer_free(struct nk_buffer *b)
+{
+    NK_ASSERT(b);
+    if (!b || !b->memory.ptr) return;
+    if (b->type == NK_BUFFER_FIXED) return;
+    if (!b->pool.free) return;
+    NK_ASSERT(b->pool.free);
+    b->pool.free(b->pool.userdata, b->memory.ptr);
+}
+
+NK_API void
+nk_buffer_info(struct nk_memory_status *s, struct nk_buffer *b)
+{
+    NK_ASSERT(b);
+    NK_ASSERT(s);
+    if (!s || !b) return;
+    s->allocated = b->allocated;
+    s->size =  b->memory.size;
+    s->needed = b->needed;
+    s->memory = b->memory.ptr;
+    s->calls = b->calls;
+}
+
+NK_API void*
+nk_buffer_memory(struct nk_buffer *buffer)
+{
+    NK_ASSERT(buffer);
+    if (!buffer) return 0;
+    return buffer->memory.ptr;
+}
+
+NK_API const void*
+nk_buffer_memory_const(const struct nk_buffer *buffer)
+{
+    NK_ASSERT(buffer);
+    if (!buffer) return 0;
+    return buffer->memory.ptr;
+}
+
+NK_API nk_size
+nk_buffer_total(struct nk_buffer *buffer)
+{
+    NK_ASSERT(buffer);
+    if (!buffer) return 0;
+    return buffer->memory.size;
+}
+
+/*
+ * ==============================================================
+ *
+ *                          STRING
+ *
+ * ===============================================================
+ */
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void
+nk_str_init_default(struct nk_str *str)
+{
+    struct nk_allocator alloc;
+    alloc.userdata.ptr = 0;
+    alloc.alloc = nk_malloc;
+    alloc.free = nk_mfree;
+    nk_buffer_init(&str->buffer, &alloc, 32);
+    str->len = 0;
+}
+#endif
+
+NK_API void
+nk_str_init(struct nk_str *str, const struct nk_allocator *alloc, nk_size size)
+{
+    nk_buffer_init(&str->buffer, alloc, size);
+    str->len = 0;
+}
+
+NK_API void
+nk_str_init_fixed(struct nk_str *str, void *memory, nk_size size)
+{
+    nk_buffer_init_fixed(&str->buffer, memory, size);
+    str->len = 0;
+}
+
+NK_API int
+nk_str_append_text_char(struct nk_str *s, const char *str, int len)
+{
+    char *mem;
+    NK_ASSERT(s);
+    NK_ASSERT(str);
+    if (!s || !str || !len) return 0;
+    mem = (char*)nk_buffer_alloc(&s->buffer, NK_BUFFER_FRONT, (nk_size)len * sizeof(char), 0);
+    if (!mem) return 0;
+    NK_MEMCPY(mem, str, (nk_size)len * sizeof(char));
+    s->len += nk_utf_len(str, len);
+    return len;
+}
+
+NK_API int
+nk_str_append_str_char(struct nk_str *s, const char *str)
+{
+    return nk_str_append_text_char(s, str, nk_strlen(str));
+}
+
+NK_API int
+nk_str_append_text_utf8(struct nk_str *str, const char *text, int len)
+{
+    int i = 0;
+    int byte_len = 0;
+    nk_rune unicode;
+    if (!str || !text || !len) return 0;
+    for (i = 0; i < len; ++i)
+        byte_len += nk_utf_decode(text+byte_len, &unicode, 4);
+    nk_str_append_text_char(str, text, byte_len);
+    return len;
+}
+
+NK_API int
+nk_str_append_str_utf8(struct nk_str *str, const char *text)
+{
+    int runes = 0;
+    int byte_len = 0;
+    int num_runes = 0;
+    int glyph_len = 0;
+    nk_rune unicode;
+    if (!str || !text) return 0;
+
+    glyph_len = byte_len = nk_utf_decode(text+byte_len, &unicode, 4);
+    while (unicode != '\0' && glyph_len) {
+        glyph_len = nk_utf_decode(text+byte_len, &unicode, 4);
+        byte_len += glyph_len;
+        num_runes++;
+    }
+    nk_str_append_text_char(str, text, byte_len);
+    return runes;
+}
+
+NK_API int
+nk_str_append_text_runes(struct nk_str *str, const nk_rune *text, int len)
+{
+    int i = 0;
+    int byte_len = 0;
+    nk_glyph glyph;
+
+    NK_ASSERT(str);
+    if (!str || !text || !len) return 0;
+    for (i = 0; i < len; ++i) {
+        byte_len = nk_utf_encode(text[i], glyph, NK_UTF_SIZE);
+        if (!byte_len) break;
+        nk_str_append_text_char(str, glyph, byte_len);
+    }
+    return len;
+}
+
+NK_API int
+nk_str_append_str_runes(struct nk_str *str, const nk_rune *runes)
+{
+    int i = 0;
+    nk_glyph glyph;
+    int byte_len;
+    NK_ASSERT(str);
+    if (!str || !runes) return 0;
+    while (runes[i] != '\0') {
+        byte_len = nk_utf_encode(runes[i], glyph, NK_UTF_SIZE);
+        nk_str_append_text_char(str, glyph, byte_len);
+        i++;
+    }
+    return i;
+}
+
+NK_API int
+nk_str_insert_at_char(struct nk_str *s, int pos, const char *str, int len)
+{
+    int i;
+    void *mem;
+    char *src;
+    char *dst;
+
+    int copylen;
+    NK_ASSERT(s);
+    NK_ASSERT(str);
+    NK_ASSERT(len >= 0);
+    if (!s || !str || !len || (nk_size)pos > s->buffer.allocated) return 0;
+    if ((s->buffer.allocated + (nk_size)len >= s->buffer.memory.size) &&
+        (s->buffer.type == NK_BUFFER_FIXED)) return 0;
+
+    copylen = (int)s->buffer.allocated - pos;
+    if (!copylen) {
+        nk_str_append_text_char(s, str, len);
+        return 1;
+    }
+    mem = nk_buffer_alloc(&s->buffer, NK_BUFFER_FRONT, (nk_size)len * sizeof(char), 0);
+    if (!mem) return 0;
+
+    /* memmove */
+    NK_ASSERT(((int)pos + (int)len + ((int)copylen - 1)) >= 0);
+    NK_ASSERT(((int)pos + ((int)copylen - 1)) >= 0);
+    dst = nk_ptr_add(char, s->buffer.memory.ptr, pos + len + (copylen - 1));
+    src = nk_ptr_add(char, s->buffer.memory.ptr, pos + (copylen-1));
+    for (i = 0; i < copylen; ++i) *dst-- = *src--;
+    mem = nk_ptr_add(void, s->buffer.memory.ptr, pos);
+    NK_MEMCPY(mem, str, (nk_size)len * sizeof(char));
+    s->len = nk_utf_len((char *)s->buffer.memory.ptr, (int)s->buffer.allocated);
+    return 1;
+}
+
+NK_API int
+nk_str_insert_at_rune(struct nk_str *str, int pos, const char *cstr, int len)
+{
+    int glyph_len;
+    nk_rune unicode;
+    const char *begin;
+    const char *buffer;
+
+    NK_ASSERT(str);
+    NK_ASSERT(cstr);
+    NK_ASSERT(len);
+    if (!str || !cstr || !len) return 0;
+    begin = nk_str_at_rune(str, pos, &unicode, &glyph_len);
+    if (!str->len)
+        return nk_str_append_text_char(str, cstr, len);
+    buffer = nk_str_get_const(str);
+    if (!begin) return 0;
+    return nk_str_insert_at_char(str, (int)(begin - buffer), cstr, len);
+}
+
+NK_API int
+nk_str_insert_text_char(struct nk_str *str, int pos, const char *text, int len)
+{
+    return nk_str_insert_text_utf8(str, pos, text, len);
+}
+
+NK_API int
+nk_str_insert_str_char(struct nk_str *str, int pos, const char *text)
+{
+    return nk_str_insert_text_utf8(str, pos, text, nk_strlen(text));
+}
+
+NK_API int
+nk_str_insert_text_utf8(struct nk_str *str, int pos, const char *text, int len)
+{
+    int i = 0;
+    int byte_len = 0;
+    nk_rune unicode;
+
+    NK_ASSERT(str);
+    NK_ASSERT(text);
+    if (!str || !text || !len) return 0;
+    for (i = 0; i < len; ++i)
+        byte_len += nk_utf_decode(text+byte_len, &unicode, 4);
+    nk_str_insert_at_rune(str, pos, text, byte_len);
+    return len;
+}
+
+NK_API int
+nk_str_insert_str_utf8(struct nk_str *str, int pos, const char *text)
+{
+    int runes = 0;
+    int byte_len = 0;
+    int num_runes = 0;
+    int glyph_len = 0;
+    nk_rune unicode;
+    if (!str || !text) return 0;
+
+    glyph_len = byte_len = nk_utf_decode(text+byte_len, &unicode, 4);
+    while (unicode != '\0' && glyph_len) {
+        glyph_len = nk_utf_decode(text+byte_len, &unicode, 4);
+        byte_len += glyph_len;
+        num_runes++;
+    }
+    nk_str_insert_at_rune(str, pos, text, byte_len);
+    return runes;
+}
+
+NK_API int
+nk_str_insert_text_runes(struct nk_str *str, int pos, const nk_rune *runes, int len)
+{
+    int i = 0;
+    int byte_len = 0;
+    nk_glyph glyph;
+
+    NK_ASSERT(str);
+    if (!str || !runes || !len) return 0;
+    for (i = 0; i < len; ++i) {
+        byte_len = nk_utf_encode(runes[i], glyph, NK_UTF_SIZE);
+        if (!byte_len) break;
+        nk_str_insert_at_rune(str, pos+i, glyph, byte_len);
+    }
+    return len;
+}
+
+NK_API int
+nk_str_insert_str_runes(struct nk_str *str, int pos, const nk_rune *runes)
+{
+    int i = 0;
+    nk_glyph glyph;
+    int byte_len;
+    NK_ASSERT(str);
+    if (!str || !runes) return 0;
+    while (runes[i] != '\0') {
+        byte_len = nk_utf_encode(runes[i], glyph, NK_UTF_SIZE);
+        nk_str_insert_at_rune(str, pos+i, glyph, byte_len);
+        i++;
+    }
+    return i;
+}
+
+NK_API void
+nk_str_remove_chars(struct nk_str *s, int len)
+{
+    NK_ASSERT(s);
+    NK_ASSERT(len >= 0);
+    if (!s || len < 0 || (nk_size)len > s->buffer.allocated) return;
+    NK_ASSERT(((int)s->buffer.allocated - (int)len) >= 0);
+    s->buffer.allocated -= (nk_size)len;
+    s->len = nk_utf_len((char *)s->buffer.memory.ptr, (int)s->buffer.allocated);
+}
+
+NK_API void
+nk_str_remove_runes(struct nk_str *str, int len)
+{
+    int index;
+    const char *begin;
+    const char *end;
+    nk_rune unicode;
+
+    NK_ASSERT(str);
+    NK_ASSERT(len >= 0);
+    if (!str || len < 0) return;
+    if (len >= str->len) {
+        str->len = 0;
+        return;
+    }
+
+    index = str->len - len;
+    begin = nk_str_at_rune(str, index, &unicode, &len);
+    end = (const char*)str->buffer.memory.ptr + str->buffer.allocated;
+    nk_str_remove_chars(str, (int)(end-begin)+1);
+}
+
+NK_API void
+nk_str_delete_chars(struct nk_str *s, int pos, int len)
+{
+    NK_ASSERT(s);
+    if (!s || !len || (nk_size)pos > s->buffer.allocated ||
+        (nk_size)(pos + len) > s->buffer.allocated) return;
+
+    if ((nk_size)(pos + len) < s->buffer.allocated) {
+        /* memmove */
+        char *dst = nk_ptr_add(char, s->buffer.memory.ptr, pos);
+        char *src = nk_ptr_add(char, s->buffer.memory.ptr, pos + len);
+        NK_MEMCPY(dst, src, s->buffer.allocated - (nk_size)(pos + len));
+        NK_ASSERT(((int)s->buffer.allocated - (int)len) >= 0);
+        s->buffer.allocated -= (nk_size)len;
+    } else nk_str_remove_chars(s, len);
+    s->len = nk_utf_len((char *)s->buffer.memory.ptr, (int)s->buffer.allocated);
+}
+
+NK_API void
+nk_str_delete_runes(struct nk_str *s, int pos, int len)
+{
+    char *temp;
+    nk_rune unicode;
+    char *begin;
+    char *end;
+    int unused;
+
+    NK_ASSERT(s);
+    NK_ASSERT(s->len >= pos + len);
+    if (s->len < pos + len)
+        len = NK_CLAMP(0, (s->len - pos), s->len);
+    if (!len) return;
+
+    temp = (char *)s->buffer.memory.ptr;
+    begin = nk_str_at_rune(s, pos, &unicode, &unused);
+    if (!begin) return;
+    s->buffer.memory.ptr = begin;
+    end = nk_str_at_rune(s, len, &unicode, &unused);
+    s->buffer.memory.ptr = temp;
+    if (!end) return;
+    nk_str_delete_chars(s, (int)(begin - temp), (int)(end - begin));
+}
+
+NK_API char*
+nk_str_at_char(struct nk_str *s, int pos)
+{
+    NK_ASSERT(s);
+    if (!s || pos > (int)s->buffer.allocated) return 0;
+    return nk_ptr_add(char, s->buffer.memory.ptr, pos);
+}
+
+NK_API char*
+nk_str_at_rune(struct nk_str *str, int pos, nk_rune *unicode, int *len)
+{
+    int i = 0;
+    int src_len = 0;
+    int glyph_len = 0;
+    char *text;
+    int text_len;
+
+    NK_ASSERT(str);
+    NK_ASSERT(unicode);
+    NK_ASSERT(len);
+
+    if (!str || !unicode || !len) return 0;
+    if (pos < 0) {
+        *unicode = 0;
+        *len = 0;
+        return 0;
+    }
+
+    text = (char*)str->buffer.memory.ptr;
+    text_len = (int)str->buffer.allocated;
+    glyph_len = nk_utf_decode(text, unicode, text_len);
+    while (glyph_len) {
+        if (i == pos) {
+            *len = glyph_len;
+            break;
+        }
+
+        i++;
+        src_len = src_len + glyph_len;
+        glyph_len = nk_utf_decode(text + src_len, unicode, text_len - src_len);
+    }
+    if (i != pos) return 0;
+    return text + src_len;
+}
+
+NK_API const char*
+nk_str_at_char_const(const struct nk_str *s, int pos)
+{
+    NK_ASSERT(s);
+    if (!s || pos > (int)s->buffer.allocated) return 0;
+    return nk_ptr_add(char, s->buffer.memory.ptr, pos);
+}
+
+NK_API const char*
+nk_str_at_const(const struct nk_str *str, int pos, nk_rune *unicode, int *len)
+{
+    int i = 0;
+    int src_len = 0;
+    int glyph_len = 0;
+    char *text;
+    int text_len;
+
+    NK_ASSERT(str);
+    NK_ASSERT(unicode);
+    NK_ASSERT(len);
+
+    if (!str || !unicode || !len) return 0;
+    if (pos < 0) {
+        *unicode = 0;
+        *len = 0;
+        return 0;
+    }
+
+    text = (char*)str->buffer.memory.ptr;
+    text_len = (int)str->buffer.allocated;
+    glyph_len = nk_utf_decode(text, unicode, text_len);
+    while (glyph_len) {
+        if (i == pos) {
+            *len = glyph_len;
+            break;
+        }
+
+        i++;
+        src_len = src_len + glyph_len;
+        glyph_len = nk_utf_decode(text + src_len, unicode, text_len - src_len);
+    }
+    if (i != pos) return 0;
+    return text + src_len;
+}
+
+NK_API nk_rune
+nk_str_rune_at(const struct nk_str *str, int pos)
+{
+    int len;
+    nk_rune unicode = 0;
+    nk_str_at_const(str, pos, &unicode, &len);
+    return unicode;
+}
+
+NK_API char*
+nk_str_get(struct nk_str *s)
+{
+    NK_ASSERT(s);
+    if (!s || !s->len || !s->buffer.allocated) return 0;
+    return (char*)s->buffer.memory.ptr;
+}
+
+NK_API const char*
+nk_str_get_const(const struct nk_str *s)
+{
+    NK_ASSERT(s);
+    if (!s || !s->len || !s->buffer.allocated) return 0;
+    return (const char*)s->buffer.memory.ptr;
+}
+
+NK_API int
+nk_str_len(struct nk_str *s)
+{
+    NK_ASSERT(s);
+    if (!s || !s->len || !s->buffer.allocated) return 0;
+    return s->len;
+}
+
+NK_API int
+nk_str_len_char(struct nk_str *s)
+{
+    NK_ASSERT(s);
+    if (!s || !s->len || !s->buffer.allocated) return 0;
+    return (int)s->buffer.allocated;
+}
+
+NK_API void
+nk_str_clear(struct nk_str *str)
+{
+    NK_ASSERT(str);
+    nk_buffer_clear(&str->buffer);
+    str->len = 0;
+}
+
+NK_API void
+nk_str_free(struct nk_str *str)
+{
+    NK_ASSERT(str);
+    nk_buffer_free(&str->buffer);
+    str->len = 0;
+}
+
+/*
+ * ==============================================================
+ *
+ *                      Command buffer
+ *
+ * ===============================================================
+*/
+NK_INTERN void
+nk_command_buffer_init(struct nk_command_buffer *cmdbuf,
+    struct nk_buffer *buffer, enum nk_command_clipping clip)
+{
+    NK_ASSERT(cmdbuf);
+    NK_ASSERT(buffer);
+    if (!cmdbuf || !buffer) return;
+    cmdbuf->base = buffer;
+    cmdbuf->use_clipping = clip;
+    cmdbuf->begin = buffer->allocated;
+    cmdbuf->end = buffer->allocated;
+    cmdbuf->last = buffer->allocated;
+}
+
+NK_INTERN void
+nk_command_buffer_reset(struct nk_command_buffer *buffer)
+{
+    NK_ASSERT(buffer);
+    if (!buffer) return;
+    buffer->begin = 0;
+    buffer->end = 0;
+    buffer->last = 0;
+    buffer->clip = nk_null_rect;
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+    buffer->userdata.ptr = 0;
+#endif
+}
+
+NK_INTERN void*
+nk_command_buffer_push(struct nk_command_buffer* b,
+    enum nk_command_type t, nk_size size)
+{
+    NK_STORAGE const nk_size align = NK_ALIGNOF(struct nk_command);
+    struct nk_command *cmd;
+    nk_size alignment;
+    void *unaligned;
+    void *memory;
+
+    NK_ASSERT(b);
+    NK_ASSERT(b->base);
+    if (!b) return 0;
+    cmd = (struct nk_command*)nk_buffer_alloc(b->base,NK_BUFFER_FRONT,size,align);
+    if (!cmd) return 0;
+
+    /* make sure the offset to the next command is aligned */
+    b->last = (nk_size)((nk_byte*)cmd - (nk_byte*)b->base->memory.ptr);
+    unaligned = (nk_byte*)cmd + size;
+    memory = NK_ALIGN_PTR(unaligned, align);
+    alignment = (nk_size)((nk_byte*)memory - (nk_byte*)unaligned);
+#ifdef NK_ZERO_COMMAND_MEMORY
+    NK_MEMSET(cmd, 0, size + alignment);
+#endif
+
+    cmd->type = t;
+    cmd->next = b->base->allocated + alignment;
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+    cmd->userdata = b->userdata;
+#endif
+    b->end = cmd->next;
+    return cmd;
+}
+
+NK_API void
+nk_push_scissor(struct nk_command_buffer *b, struct nk_rect r)
+{
+    struct nk_command_scissor *cmd;
+    NK_ASSERT(b);
+    if (!b) return;
+
+    b->clip.x = r.x;
+    b->clip.y = r.y;
+    b->clip.w = r.w;
+    b->clip.h = r.h;
+    cmd = (struct nk_command_scissor*)
+        nk_command_buffer_push(b, NK_COMMAND_SCISSOR, sizeof(*cmd));
+
+    if (!cmd) return;
+    cmd->x = (short)r.x;
+    cmd->y = (short)r.y;
+    cmd->w = (unsigned short)NK_MAX(0, r.w);
+    cmd->h = (unsigned short)NK_MAX(0, r.h);
+}
+
+NK_API void
+nk_stroke_line(struct nk_command_buffer *b, float x0, float y0,
+    float x1, float y1, float line_thickness, struct nk_color c)
+{
+    struct nk_command_line *cmd;
+    NK_ASSERT(b);
+    if (!b || line_thickness <= 0) return;
+    cmd = (struct nk_command_line*)
+        nk_command_buffer_push(b, NK_COMMAND_LINE, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->line_thickness = (unsigned short)line_thickness;
+    cmd->begin.x = (short)x0;
+    cmd->begin.y = (short)y0;
+    cmd->end.x = (short)x1;
+    cmd->end.y = (short)y1;
+    cmd->color = c;
+}
+
+NK_API void
+nk_stroke_curve(struct nk_command_buffer *b, float ax, float ay,
+    float ctrl0x, float ctrl0y, float ctrl1x, float ctrl1y,
+    float bx, float by, float line_thickness, struct nk_color col)
+{
+    struct nk_command_curve *cmd;
+    NK_ASSERT(b);
+    if (!b || col.a == 0 || line_thickness <= 0) return;
+
+    cmd = (struct nk_command_curve*)
+        nk_command_buffer_push(b, NK_COMMAND_CURVE, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->line_thickness = (unsigned short)line_thickness;
+    cmd->begin.x = (short)ax;
+    cmd->begin.y = (short)ay;
+    cmd->ctrl[0].x = (short)ctrl0x;
+    cmd->ctrl[0].y = (short)ctrl0y;
+    cmd->ctrl[1].x = (short)ctrl1x;
+    cmd->ctrl[1].y = (short)ctrl1y;
+    cmd->end.x = (short)bx;
+    cmd->end.y = (short)by;
+    cmd->color = col;
+}
+
+NK_API void
+nk_stroke_rect(struct nk_command_buffer *b, struct nk_rect rect,
+    float rounding, float line_thickness, struct nk_color c)
+{
+    struct nk_command_rect *cmd;
+    NK_ASSERT(b);
+    if (!b || c.a == 0 || rect.w == 0 || rect.h == 0 || line_thickness <= 0) return;
+    if (b->use_clipping) {
+        const struct nk_rect *clip = &b->clip;
+        if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h,
+            clip->x, clip->y, clip->w, clip->h)) return;
+    }
+    cmd = (struct nk_command_rect*)
+        nk_command_buffer_push(b, NK_COMMAND_RECT, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->rounding = (unsigned short)rounding;
+    cmd->line_thickness = (unsigned short)line_thickness;
+    cmd->x = (short)rect.x;
+    cmd->y = (short)rect.y;
+    cmd->w = (unsigned short)NK_MAX(0, rect.w);
+    cmd->h = (unsigned short)NK_MAX(0, rect.h);
+    cmd->color = c;
+}
+
+NK_API void
+nk_fill_rect(struct nk_command_buffer *b, struct nk_rect rect,
+    float rounding, struct nk_color c)
+{
+    struct nk_command_rect_filled *cmd;
+    NK_ASSERT(b);
+    if (!b || c.a == 0 || rect.w == 0 || rect.h == 0) return;
+    if (b->use_clipping) {
+        const struct nk_rect *clip = &b->clip;
+        if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h,
+            clip->x, clip->y, clip->w, clip->h)) return;
+    }
+
+    cmd = (struct nk_command_rect_filled*)
+        nk_command_buffer_push(b, NK_COMMAND_RECT_FILLED, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->rounding = (unsigned short)rounding;
+    cmd->x = (short)rect.x;
+    cmd->y = (short)rect.y;
+    cmd->w = (unsigned short)NK_MAX(0, rect.w);
+    cmd->h = (unsigned short)NK_MAX(0, rect.h);
+    cmd->color = c;
+}
+
+NK_API void
+nk_fill_rect_multi_color(struct nk_command_buffer *b, struct nk_rect rect,
+    struct nk_color left, struct nk_color top, struct nk_color right,
+    struct nk_color bottom)
+{
+    struct nk_command_rect_multi_color *cmd;
+    NK_ASSERT(b);
+    if (!b || rect.w == 0 || rect.h == 0) return;
+    if (b->use_clipping) {
+        const struct nk_rect *clip = &b->clip;
+        if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h,
+            clip->x, clip->y, clip->w, clip->h)) return;
+    }
+
+    cmd = (struct nk_command_rect_multi_color*)
+        nk_command_buffer_push(b, NK_COMMAND_RECT_MULTI_COLOR, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->x = (short)rect.x;
+    cmd->y = (short)rect.y;
+    cmd->w = (unsigned short)NK_MAX(0, rect.w);
+    cmd->h = (unsigned short)NK_MAX(0, rect.h);
+    cmd->left = left;
+    cmd->top = top;
+    cmd->right = right;
+    cmd->bottom = bottom;
+}
+
+NK_API void
+nk_stroke_circle(struct nk_command_buffer *b, struct nk_rect r,
+    float line_thickness, struct nk_color c)
+{
+    struct nk_command_circle *cmd;
+    if (!b || r.w == 0 || r.h == 0 || line_thickness <= 0) return;
+    if (b->use_clipping) {
+        const struct nk_rect *clip = &b->clip;
+        if (!NK_INTERSECT(r.x, r.y, r.w, r.h, clip->x, clip->y, clip->w, clip->h))
+            return;
+    }
+
+    cmd = (struct nk_command_circle*)
+        nk_command_buffer_push(b, NK_COMMAND_CIRCLE, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->line_thickness = (unsigned short)line_thickness;
+    cmd->x = (short)r.x;
+    cmd->y = (short)r.y;
+    cmd->w = (unsigned short)NK_MAX(r.w, 0);
+    cmd->h = (unsigned short)NK_MAX(r.h, 0);
+    cmd->color = c;
+}
+
+NK_API void
+nk_fill_circle(struct nk_command_buffer *b, struct nk_rect r, struct nk_color c)
+{
+    struct nk_command_circle_filled *cmd;
+    NK_ASSERT(b);
+    if (!b || c.a == 0 || r.w == 0 || r.h == 0) return;
+    if (b->use_clipping) {
+        const struct nk_rect *clip = &b->clip;
+        if (!NK_INTERSECT(r.x, r.y, r.w, r.h, clip->x, clip->y, clip->w, clip->h))
+            return;
+    }
+
+    cmd = (struct nk_command_circle_filled*)
+        nk_command_buffer_push(b, NK_COMMAND_CIRCLE_FILLED, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->x = (short)r.x;
+    cmd->y = (short)r.y;
+    cmd->w = (unsigned short)NK_MAX(r.w, 0);
+    cmd->h = (unsigned short)NK_MAX(r.h, 0);
+    cmd->color = c;
+}
+
+NK_API void
+nk_stroke_arc(struct nk_command_buffer *b, float cx, float cy, float radius,
+    float a_min, float a_max, float line_thickness, struct nk_color c)
+{
+    struct nk_command_arc *cmd;
+    if (!b || c.a == 0 || line_thickness <= 0) return;
+    cmd = (struct nk_command_arc*)
+        nk_command_buffer_push(b, NK_COMMAND_ARC, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->line_thickness = (unsigned short)line_thickness;
+    cmd->cx = (short)cx;
+    cmd->cy = (short)cy;
+    cmd->r = (unsigned short)radius;
+    cmd->a[0] = a_min;
+    cmd->a[1] = a_max;
+    cmd->color = c;
+}
+
+NK_API void
+nk_fill_arc(struct nk_command_buffer *b, float cx, float cy, float radius,
+    float a_min, float a_max, struct nk_color c)
+{
+    struct nk_command_arc_filled *cmd;
+    NK_ASSERT(b);
+    if (!b || c.a == 0) return;
+    cmd = (struct nk_command_arc_filled*)
+        nk_command_buffer_push(b, NK_COMMAND_ARC_FILLED, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->cx = (short)cx;
+    cmd->cy = (short)cy;
+    cmd->r = (unsigned short)radius;
+    cmd->a[0] = a_min;
+    cmd->a[1] = a_max;
+    cmd->color = c;
+}
+
+NK_API void
+nk_stroke_triangle(struct nk_command_buffer *b, float x0, float y0, float x1,
+    float y1, float x2, float y2, float line_thickness, struct nk_color c)
+{
+    struct nk_command_triangle *cmd;
+    NK_ASSERT(b);
+    if (!b || c.a == 0 || line_thickness <= 0) return;
+    if (b->use_clipping) {
+        const struct nk_rect *clip = &b->clip;
+        if (!NK_INBOX(x0, y0, clip->x, clip->y, clip->w, clip->h) &&
+            !NK_INBOX(x1, y1, clip->x, clip->y, clip->w, clip->h) &&
+            !NK_INBOX(x2, y2, clip->x, clip->y, clip->w, clip->h))
+            return;
+    }
+
+    cmd = (struct nk_command_triangle*)
+        nk_command_buffer_push(b, NK_COMMAND_TRIANGLE, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->line_thickness = (unsigned short)line_thickness;
+    cmd->a.x = (short)x0;
+    cmd->a.y = (short)y0;
+    cmd->b.x = (short)x1;
+    cmd->b.y = (short)y1;
+    cmd->c.x = (short)x2;
+    cmd->c.y = (short)y2;
+    cmd->color = c;
+}
+
+NK_API void
+nk_fill_triangle(struct nk_command_buffer *b, float x0, float y0, float x1,
+    float y1, float x2, float y2, struct nk_color c)
+{
+    struct nk_command_triangle_filled *cmd;
+    NK_ASSERT(b);
+    if (!b || c.a == 0) return;
+    if (!b) return;
+    if (b->use_clipping) {
+        const struct nk_rect *clip = &b->clip;
+        if (!NK_INBOX(x0, y0, clip->x, clip->y, clip->w, clip->h) &&
+            !NK_INBOX(x1, y1, clip->x, clip->y, clip->w, clip->h) &&
+            !NK_INBOX(x2, y2, clip->x, clip->y, clip->w, clip->h))
+            return;
+    }
+
+    cmd = (struct nk_command_triangle_filled*)
+        nk_command_buffer_push(b, NK_COMMAND_TRIANGLE_FILLED, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->a.x = (short)x0;
+    cmd->a.y = (short)y0;
+    cmd->b.x = (short)x1;
+    cmd->b.y = (short)y1;
+    cmd->c.x = (short)x2;
+    cmd->c.y = (short)y2;
+    cmd->color = c;
+}
+
+NK_API void
+nk_stroke_polygon(struct nk_command_buffer *b,  float *points, int point_count,
+    float line_thickness, struct nk_color col)
+{
+    int i;
+    nk_size size = 0;
+    struct nk_command_polygon *cmd;
+
+    NK_ASSERT(b);
+    if (!b || col.a == 0 || line_thickness <= 0) return;
+    size = sizeof(*cmd) + sizeof(short) * 2 * (nk_size)point_count;
+    cmd = (struct nk_command_polygon*) nk_command_buffer_push(b, NK_COMMAND_POLYGON, size);
+    if (!cmd) return;
+    cmd->color = col;
+    cmd->line_thickness = (unsigned short)line_thickness;
+    cmd->point_count = (unsigned short)point_count;
+    for (i = 0; i < point_count; ++i) {
+        cmd->points[i].x = (short)points[i*2];
+        cmd->points[i].y = (short)points[i*2+1];
+    }
+}
+
+NK_API void
+nk_fill_polygon(struct nk_command_buffer *b, float *points, int point_count,
+    struct nk_color col)
+{
+    int i;
+    nk_size size = 0;
+    struct nk_command_polygon_filled *cmd;
+
+    NK_ASSERT(b);
+    if (!b || col.a == 0) return;
+    size = sizeof(*cmd) + sizeof(short) * 2 * (nk_size)point_count;
+    cmd = (struct nk_command_polygon_filled*)
+        nk_command_buffer_push(b, NK_COMMAND_POLYGON_FILLED, size);
+    if (!cmd) return;
+    cmd->color = col;
+    cmd->point_count = (unsigned short)point_count;
+    for (i = 0; i < point_count; ++i) {
+        cmd->points[i].x = (short)points[i*2+0];
+        cmd->points[i].y = (short)points[i*2+1];
+    }
+}
+
+NK_API void
+nk_stroke_polyline(struct nk_command_buffer *b, float *points, int point_count,
+    float line_thickness, struct nk_color col)
+{
+    int i;
+    nk_size size = 0;
+    struct nk_command_polyline *cmd;
+
+    NK_ASSERT(b);
+    if (!b || col.a == 0 || line_thickness <= 0) return;
+    size = sizeof(*cmd) + sizeof(short) * 2 * (nk_size)point_count;
+    cmd = (struct nk_command_polyline*) nk_command_buffer_push(b, NK_COMMAND_POLYLINE, size);
+    if (!cmd) return;
+    cmd->color = col;
+    cmd->point_count = (unsigned short)point_count;
+    cmd->line_thickness = (unsigned short)line_thickness;
+    for (i = 0; i < point_count; ++i) {
+        cmd->points[i].x = (short)points[i*2];
+        cmd->points[i].y = (short)points[i*2+1];
+    }
+}
+
+NK_API void
+nk_draw_image(struct nk_command_buffer *b, struct nk_rect r,
+    const struct nk_image *img, struct nk_color col)
+{
+    struct nk_command_image *cmd;
+    NK_ASSERT(b);
+    if (!b) return;
+    if (b->use_clipping) {
+        const struct nk_rect *c = &b->clip;
+        if (c->w == 0 || c->h == 0 || !NK_INTERSECT(r.x, r.y, r.w, r.h, c->x, c->y, c->w, c->h))
+            return;
+    }
+
+    cmd = (struct nk_command_image*)
+        nk_command_buffer_push(b, NK_COMMAND_IMAGE, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->x = (short)r.x;
+    cmd->y = (short)r.y;
+    cmd->w = (unsigned short)NK_MAX(0, r.w);
+    cmd->h = (unsigned short)NK_MAX(0, r.h);
+    cmd->img = *img;
+    cmd->col = col;
+}
+
+NK_API void
+nk_push_custom(struct nk_command_buffer *b, struct nk_rect r,
+    nk_command_custom_callback cb, nk_handle usr)
+{
+    struct nk_command_custom *cmd;
+    NK_ASSERT(b);
+    if (!b) return;
+    if (b->use_clipping) {
+        const struct nk_rect *c = &b->clip;
+        if (c->w == 0 || c->h == 0 || !NK_INTERSECT(r.x, r.y, r.w, r.h, c->x, c->y, c->w, c->h))
+            return;
+    }
+
+    cmd = (struct nk_command_custom*)
+        nk_command_buffer_push(b, NK_COMMAND_CUSTOM, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->x = (short)r.x;
+    cmd->y = (short)r.y;
+    cmd->w = (unsigned short)NK_MAX(0, r.w);
+    cmd->h = (unsigned short)NK_MAX(0, r.h);
+    cmd->callback_data = usr;
+    cmd->callback = cb;
+}
+
+NK_API void
+nk_draw_text(struct nk_command_buffer *b, struct nk_rect r,
+    const char *string, int length, const struct nk_user_font *font,
+    struct nk_color bg, struct nk_color fg)
+{
+    float text_width = 0;
+    struct nk_command_text *cmd;
+
+    NK_ASSERT(b);
+    NK_ASSERT(font);
+    if (!b || !string || !length || (bg.a == 0 && fg.a == 0)) return;
+    if (b->use_clipping) {
+        const struct nk_rect *c = &b->clip;
+        if (c->w == 0 || c->h == 0 || !NK_INTERSECT(r.x, r.y, r.w, r.h, c->x, c->y, c->w, c->h))
+            return;
+    }
+
+    /* make sure text fits inside bounds */
+    text_width = font->width(font->userdata, font->height, string, length);
+    if (text_width > r.w){
+        int glyphs = 0;
+        float txt_width = (float)text_width;
+        length = nk_text_clamp(font, string, length, r.w, &glyphs, &txt_width, 0,0);
+    }
+
+    if (!length) return;
+    cmd = (struct nk_command_text*)
+        nk_command_buffer_push(b, NK_COMMAND_TEXT, sizeof(*cmd) + (nk_size)(length + 1));
+    if (!cmd) return;
+    cmd->x = (short)r.x;
+    cmd->y = (short)r.y;
+    cmd->w = (unsigned short)r.w;
+    cmd->h = (unsigned short)r.h;
+    cmd->background = bg;
+    cmd->foreground = fg;
+    cmd->font = font;
+    cmd->length = length;
+    cmd->height = font->height;
+    NK_MEMCPY(cmd->string, string, (nk_size)length);
+    cmd->string[length] = '\0';
+}
+
+/* ==============================================================
+ *
+ *                          DRAW LIST
+ *
+ * ===============================================================*/
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+NK_API void
+nk_draw_list_init(struct nk_draw_list *list)
+{
+    nk_size i = 0;
+    NK_ASSERT(list);
+    if (!list) return;
+    nk_zero(list, sizeof(*list));
+    for (i = 0; i < NK_LEN(list->circle_vtx); ++i) {
+        const float a = ((float)i / (float)NK_LEN(list->circle_vtx)) * 2 * NK_PI;
+        list->circle_vtx[i].x = (float)NK_COS(a);
+        list->circle_vtx[i].y = (float)NK_SIN(a);
+    }
+}
+
+NK_API void
+nk_draw_list_setup(struct nk_draw_list *canvas, const struct nk_convert_config *config,
+    struct nk_buffer *cmds, struct nk_buffer *vertices, struct nk_buffer *elements,
+    enum nk_anti_aliasing line_aa, enum nk_anti_aliasing shape_aa)
+{
+    NK_ASSERT(canvas);
+    NK_ASSERT(config);
+    NK_ASSERT(cmds);
+    NK_ASSERT(vertices);
+    NK_ASSERT(elements);
+    if (!canvas || !config || !cmds || !vertices || !elements)
+        return;
+
+    canvas->buffer = cmds;
+    canvas->config = *config;
+    canvas->elements = elements;
+    canvas->vertices = vertices;
+    canvas->line_AA = line_aa;
+    canvas->shape_AA = shape_aa;
+    canvas->clip_rect = nk_null_rect;
+}
+
+NK_API const struct nk_draw_command*
+nk__draw_list_begin(const struct nk_draw_list *canvas, const struct nk_buffer *buffer)
+{
+    nk_byte *memory;
+    nk_size offset;
+    const struct nk_draw_command *cmd;
+
+    NK_ASSERT(buffer);
+    if (!buffer || !buffer->size || !canvas->cmd_count)
+        return 0;
+
+    memory = (nk_byte*)buffer->memory.ptr;
+    offset = buffer->memory.size - canvas->cmd_offset;
+    cmd = nk_ptr_add(const struct nk_draw_command, memory, offset);
+    return cmd;
+}
+
+NK_API const struct nk_draw_command*
+nk__draw_list_end(const struct nk_draw_list *canvas, const struct nk_buffer *buffer)
+{
+    nk_size size;
+    nk_size offset;
+    nk_byte *memory;
+    const struct nk_draw_command *end;
+
+    NK_ASSERT(buffer);
+    NK_ASSERT(canvas);
+    if (!buffer || !canvas)
+        return 0;
+
+    memory = (nk_byte*)buffer->memory.ptr;
+    size = buffer->memory.size;
+    offset = size - canvas->cmd_offset;
+    end = nk_ptr_add(const struct nk_draw_command, memory, offset);
+    end -= (canvas->cmd_count-1);
+    return end;
+}
+
+NK_API const struct nk_draw_command*
+nk__draw_list_next(const struct nk_draw_command *cmd,
+    const struct nk_buffer *buffer, const struct nk_draw_list *canvas)
+{
+    const struct nk_draw_command *end;
+    NK_ASSERT(buffer);
+    NK_ASSERT(canvas);
+    if (!cmd || !buffer || !canvas)
+        return 0;
+
+    end = nk__draw_list_end(canvas, buffer);
+    if (cmd <= end) return 0;
+    return (cmd-1);
+}
+
+NK_API void
+nk_draw_list_clear(struct nk_draw_list *list)
+{
+    NK_ASSERT(list);
+    if (!list) return;
+    if (list->buffer)
+        nk_buffer_clear(list->buffer);
+    if (list->vertices)
+        nk_buffer_clear(list->vertices);
+    if (list->elements)
+        nk_buffer_clear(list->elements);
+
+    list->element_count = 0;
+    list->vertex_count = 0;
+    list->cmd_offset = 0;
+    list->cmd_count = 0;
+    list->path_count = 0;
+    list->vertices = 0;
+    list->elements = 0;
+    list->clip_rect = nk_null_rect;
+}
+
+NK_INTERN struct nk_vec2*
+nk_draw_list_alloc_path(struct nk_draw_list *list, int count)
+{
+    struct nk_vec2 *points;
+    NK_STORAGE const nk_size point_align = NK_ALIGNOF(struct nk_vec2);
+    NK_STORAGE const nk_size point_size = sizeof(struct nk_vec2);
+    points = (struct nk_vec2*)
+        nk_buffer_alloc(list->buffer, NK_BUFFER_FRONT,
+                        point_size * (nk_size)count, point_align);
+
+    if (!points) return 0;
+    if (!list->path_offset) {
+        void *memory = nk_buffer_memory(list->buffer);
+        list->path_offset = (unsigned int)((nk_byte*)points - (nk_byte*)memory);
+    }
+    list->path_count += (unsigned int)count;
+    return points;
+}
+
+NK_INTERN struct nk_vec2
+nk_draw_list_path_last(struct nk_draw_list *list)
+{
+    void *memory;
+    struct nk_vec2 *point;
+    NK_ASSERT(list->path_count);
+    memory = nk_buffer_memory(list->buffer);
+    point = nk_ptr_add(struct nk_vec2, memory, list->path_offset);
+    point += (list->path_count-1);
+    return *point;
+}
+
+NK_INTERN struct nk_draw_command*
+nk_draw_list_push_command(struct nk_draw_list *list, struct nk_rect clip,
+    nk_handle texture)
+{
+    NK_STORAGE const nk_size cmd_align = NK_ALIGNOF(struct nk_draw_command);
+    NK_STORAGE const nk_size cmd_size = sizeof(struct nk_draw_command);
+    struct nk_draw_command *cmd;
+
+    NK_ASSERT(list);
+    cmd = (struct nk_draw_command*)
+        nk_buffer_alloc(list->buffer, NK_BUFFER_BACK, cmd_size, cmd_align);
+
+    if (!cmd) return 0;
+    if (!list->cmd_count) {
+        nk_byte *memory = (nk_byte*)nk_buffer_memory(list->buffer);
+        nk_size total = nk_buffer_total(list->buffer);
+        memory = nk_ptr_add(nk_byte, memory, total);
+        list->cmd_offset = (nk_size)(memory - (nk_byte*)cmd);
+    }
+
+    cmd->elem_count = 0;
+    cmd->clip_rect = clip;
+    cmd->texture = texture;
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+    cmd->userdata = list->userdata;
+#endif
+
+    list->cmd_count++;
+    list->clip_rect = clip;
+    return cmd;
+}
+
+NK_INTERN struct nk_draw_command*
+nk_draw_list_command_last(struct nk_draw_list *list)
+{
+    void *memory;
+    nk_size size;
+    struct nk_draw_command *cmd;
+    NK_ASSERT(list->cmd_count);
+
+    memory = nk_buffer_memory(list->buffer);
+    size = nk_buffer_total(list->buffer);
+    cmd = nk_ptr_add(struct nk_draw_command, memory, size - list->cmd_offset);
+    return (cmd - (list->cmd_count-1));
+}
+
+NK_INTERN void
+nk_draw_list_add_clip(struct nk_draw_list *list, struct nk_rect rect)
+{
+    NK_ASSERT(list);
+    if (!list) return;
+    if (!list->cmd_count) {
+        nk_draw_list_push_command(list, rect, list->config.null.texture);
+    } else {
+        struct nk_draw_command *prev = nk_draw_list_command_last(list);
+        if (prev->elem_count == 0)
+            prev->clip_rect = rect;
+        nk_draw_list_push_command(list, rect, prev->texture);
+    }
+}
+
+NK_INTERN void
+nk_draw_list_push_image(struct nk_draw_list *list, nk_handle texture)
+{
+    NK_ASSERT(list);
+    if (!list) return;
+    if (!list->cmd_count) {
+        nk_draw_list_push_command(list, nk_null_rect, texture);
+    } else {
+        struct nk_draw_command *prev = nk_draw_list_command_last(list);
+        if (prev->elem_count == 0)
+            prev->texture = texture;
+        else if (prev->texture.id != texture.id)
+            nk_draw_list_push_command(list, prev->clip_rect, texture);
+    }
+}
+
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+NK_API void
+nk_draw_list_push_userdata(struct nk_draw_list *list, nk_handle userdata)
+{
+    list->userdata = userdata;
+}
+#endif
+
+NK_INTERN void*
+nk_draw_list_alloc_vertices(struct nk_draw_list *list, nk_size count)
+{
+    void *vtx;
+    NK_ASSERT(list);
+    if (!list) return 0;
+    vtx = nk_buffer_alloc(list->vertices, NK_BUFFER_FRONT,
+        list->config.vertex_size*count, list->config.vertex_alignment);
+    if (!vtx) return 0;
+    list->vertex_count += (unsigned int)count;
+    return vtx;
+}
+
+NK_INTERN nk_draw_index*
+nk_draw_list_alloc_elements(struct nk_draw_list *list, nk_size count)
+{
+    nk_draw_index *ids;
+    struct nk_draw_command *cmd;
+    NK_STORAGE const nk_size elem_align = NK_ALIGNOF(nk_draw_index);
+    NK_STORAGE const nk_size elem_size = sizeof(nk_draw_index);
+    NK_ASSERT(list);
+    if (!list) return 0;
+
+    ids = (nk_draw_index*)
+        nk_buffer_alloc(list->elements, NK_BUFFER_FRONT, elem_size*count, elem_align);
+    if (!ids) return 0;
+    cmd = nk_draw_list_command_last(list);
+    list->element_count += (unsigned int)count;
+    cmd->elem_count += (unsigned int)count;
+    return ids;
+}
+
+NK_INTERN int
+nk_draw_vertex_layout_element_is_end_of_layout(
+    const struct nk_draw_vertex_layout_element *element)
+{
+    return (element->attribute == NK_VERTEX_ATTRIBUTE_COUNT ||
+            element->format == NK_FORMAT_COUNT);
+}
+
+NK_INTERN void
+nk_draw_vertex_color(void *attribute, const float *values,
+    enum nk_draw_vertex_layout_format format)
+{
+    /* if this triggers you tried to provide a value format for a color */
+    NK_ASSERT(format >= NK_FORMAT_COLOR_BEGIN);
+    NK_ASSERT(format <= NK_FORMAT_COLOR_END);
+    if (format < NK_FORMAT_COLOR_BEGIN || format > NK_FORMAT_COLOR_END) return;
+
+    switch (format) {
+    default: NK_ASSERT(0 && "Invalid vertex layout color format"); break;
+    case NK_FORMAT_R8G8B8A8:
+    case NK_FORMAT_R8G8B8: {
+        struct nk_color col = nk_rgba_fv(values);
+        NK_MEMCPY(attribute, &col.r, sizeof(col));
+    } break;
+    case NK_FORMAT_B8G8R8A8: {
+        struct nk_color col = nk_rgba_fv(values);
+        struct nk_color bgra = nk_rgba(col.b, col.g, col.r, col.a);
+        NK_MEMCPY(attribute, &bgra, sizeof(bgra));
+    } break;
+    case NK_FORMAT_R16G15B16: {
+        nk_ushort col[3];
+        col[0] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[0] * NK_USHORT_MAX, NK_USHORT_MAX);
+        col[1] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[1] * NK_USHORT_MAX, NK_USHORT_MAX);
+        col[2] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[2] * NK_USHORT_MAX, NK_USHORT_MAX);
+        NK_MEMCPY(attribute, col, sizeof(col));
+    } break;
+    case NK_FORMAT_R16G15B16A16: {
+        nk_ushort col[4];
+        col[0] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[0] * NK_USHORT_MAX, NK_USHORT_MAX);
+        col[1] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[1] * NK_USHORT_MAX, NK_USHORT_MAX);
+        col[2] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[2] * NK_USHORT_MAX, NK_USHORT_MAX);
+        col[3] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[3] * NK_USHORT_MAX, NK_USHORT_MAX);
+        NK_MEMCPY(attribute, col, sizeof(col));
+    } break;
+    case NK_FORMAT_R32G32B32: {
+        nk_uint col[3];
+        col[0] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[0] * NK_UINT_MAX, NK_UINT_MAX);
+        col[1] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[1] * NK_UINT_MAX, NK_UINT_MAX);
+        col[2] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[2] * NK_UINT_MAX, NK_UINT_MAX);
+        NK_MEMCPY(attribute, col, sizeof(col));
+    } break;
+    case NK_FORMAT_R32G32B32A32: {
+        nk_uint col[4];
+        col[0] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[0] * NK_UINT_MAX, NK_UINT_MAX);
+        col[1] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[1] * NK_UINT_MAX, NK_UINT_MAX);
+        col[2] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[2] * NK_UINT_MAX, NK_UINT_MAX);
+        col[3] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[3] * NK_UINT_MAX, NK_UINT_MAX);
+        NK_MEMCPY(attribute, col, sizeof(col));
+    } break;
+    case NK_FORMAT_R32G32B32A32_FLOAT:
+        NK_MEMCPY(attribute, values, sizeof(float)*4);
+        break;
+    case NK_FORMAT_R32G32B32A32_DOUBLE: {
+        double col[4];
+        col[0] = (double)NK_SATURATE(values[0]);
+        col[1] = (double)NK_SATURATE(values[1]);
+        col[2] = (double)NK_SATURATE(values[2]);
+        col[3] = (double)NK_SATURATE(values[3]);
+        NK_MEMCPY(attribute, col, sizeof(col));
+    } break;
+    case NK_FORMAT_RGB32:
+    case NK_FORMAT_RGBA32: {
+        struct nk_color col = nk_rgba_fv(values);
+        nk_uint color = nk_color_u32(col);
+        NK_MEMCPY(attribute, &color, sizeof(color));
+    } break;
+    }
+}
+
+NK_INTERN void
+nk_draw_vertex_element(void *dst, const float *values, int value_count,
+    enum nk_draw_vertex_layout_format format)
+{
+    int value_index;
+    void *attribute = dst;
+    /* if this triggers you tried to provide a color format for a value */
+    NK_ASSERT(format < NK_FORMAT_COLOR_BEGIN);
+    if (format >= NK_FORMAT_COLOR_BEGIN && format <= NK_FORMAT_COLOR_END) return;
+    for (value_index = 0; value_index < value_count; ++value_index) {
+        switch (format) {
+        default: NK_ASSERT(0 && "invalid vertex layout format"); break;
+        case NK_FORMAT_SCHAR: {
+            char value = (char)NK_CLAMP(NK_SCHAR_MIN, values[value_index], NK_SCHAR_MAX);
+            NK_MEMCPY(attribute, &value, sizeof(value));
+            attribute = (void*)((char*)attribute + sizeof(char));
+        } break;
+        case NK_FORMAT_SSHORT: {
+            nk_short value = (nk_short)NK_CLAMP(NK_SSHORT_MIN, values[value_index], NK_SSHORT_MAX);
+            NK_MEMCPY(attribute, &value, sizeof(value));
+            attribute = (void*)((char*)attribute + sizeof(value));
+        } break;
+        case NK_FORMAT_SINT: {
+            nk_int value = (nk_int)NK_CLAMP(NK_SINT_MIN, values[value_index], NK_SINT_MAX);
+            NK_MEMCPY(attribute, &value, sizeof(value));
+            attribute = (void*)((char*)attribute + sizeof(nk_int));
+        } break;
+        case NK_FORMAT_UCHAR: {
+            unsigned char value = (unsigned char)NK_CLAMP(NK_UCHAR_MIN, values[value_index], NK_UCHAR_MAX);
+            NK_MEMCPY(attribute, &value, sizeof(value));
+            attribute = (void*)((char*)attribute + sizeof(unsigned char));
+        } break;
+        case NK_FORMAT_USHORT: {
+            nk_ushort value = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[value_index], NK_USHORT_MAX);
+            NK_MEMCPY(attribute, &value, sizeof(value));
+            attribute = (void*)((char*)attribute + sizeof(value));
+            } break;
+        case NK_FORMAT_UINT: {
+            nk_uint value = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[value_index], NK_UINT_MAX);
+            NK_MEMCPY(attribute, &value, sizeof(value));
+            attribute = (void*)((char*)attribute + sizeof(nk_uint));
+        } break;
+        case NK_FORMAT_FLOAT:
+            NK_MEMCPY(attribute, &values[value_index], sizeof(values[value_index]));
+            attribute = (void*)((char*)attribute + sizeof(float));
+            break;
+        case NK_FORMAT_DOUBLE: {
+            double value = (double)values[value_index];
+            NK_MEMCPY(attribute, &value, sizeof(value));
+            attribute = (void*)((char*)attribute + sizeof(double));
+            } break;
+        }
+    }
+}
+
+NK_INTERN void*
+nk_draw_vertex(void *dst, const struct nk_convert_config *config,
+    struct nk_vec2 pos, struct nk_vec2 uv, struct nk_colorf color)
+{
+    void *result = (void*)((char*)dst + config->vertex_size);
+    const struct nk_draw_vertex_layout_element *elem_iter = config->vertex_layout;
+    while (!nk_draw_vertex_layout_element_is_end_of_layout(elem_iter)) {
+        void *address = (void*)((char*)dst + elem_iter->offset);
+        switch (elem_iter->attribute) {
+        case NK_VERTEX_ATTRIBUTE_COUNT:
+        default: NK_ASSERT(0 && "wrong element attribute");
+        case NK_VERTEX_POSITION: nk_draw_vertex_element(address, &pos.x, 2, elem_iter->format); break;
+        case NK_VERTEX_TEXCOORD: nk_draw_vertex_element(address, &uv.x, 2, elem_iter->format); break;
+        case NK_VERTEX_COLOR: nk_draw_vertex_color(address, &color.r, elem_iter->format); break;
+        }
+        elem_iter++;
+    }
+    return result;
+}
+
+NK_API void
+nk_draw_list_stroke_poly_line(struct nk_draw_list *list, const struct nk_vec2 *points,
+    const unsigned int points_count, struct nk_color color, enum nk_draw_list_stroke closed,
+    float thickness, enum nk_anti_aliasing aliasing)
+{
+    nk_size count;
+    int thick_line;
+    struct nk_colorf col;
+    struct nk_colorf col_trans;
+    NK_ASSERT(list);
+    if (!list || points_count < 2) return;
+
+    color.a = (nk_byte)((float)color.a * list->config.global_alpha);
+    count = points_count;
+    if (!closed) count = points_count-1;
+    thick_line = thickness > 1.0f;
+
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+    nk_draw_list_push_userdata(list, list->userdata);
+#endif
+
+    color.a = (nk_byte)((float)color.a * list->config.global_alpha);
+    nk_color_fv(&col.r, color);
+    col_trans = col;
+    col_trans.a = 0;
+
+    if (aliasing == NK_ANTI_ALIASING_ON) {
+        /* ANTI-ALIASED STROKE */
+        const float AA_SIZE = 1.0f;
+        NK_STORAGE const nk_size pnt_align = NK_ALIGNOF(struct nk_vec2);
+        NK_STORAGE const nk_size pnt_size = sizeof(struct nk_vec2);
+
+        /* allocate vertices and elements  */
+        nk_size i1 = 0;
+        nk_size vertex_offset;
+        nk_size index = list->vertex_count;
+
+        const nk_size idx_count = (thick_line) ?  (count * 18) : (count * 12);
+        const nk_size vtx_count = (thick_line) ? (points_count * 4): (points_count *3);
+
+        void *vtx = nk_draw_list_alloc_vertices(list, vtx_count);
+        nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count);
+
+        nk_size size;
+        struct nk_vec2 *normals, *temp;
+        if (!vtx || !ids) return;
+
+        /* temporary allocate normals + points */
+        vertex_offset = (nk_size)((nk_byte*)vtx - (nk_byte*)list->vertices->memory.ptr);
+        nk_buffer_mark(list->vertices, NK_BUFFER_FRONT);
+        size = pnt_size * ((thick_line) ? 5 : 3) * points_count;
+        normals = (struct nk_vec2*) nk_buffer_alloc(list->vertices, NK_BUFFER_FRONT, size, pnt_align);
+        NK_ASSERT(normals);
+        if (!normals) return;
+        temp = normals + points_count;
+
+        /* make sure vertex pointer is still correct */
+        vtx = (void*)((nk_byte*)list->vertices->memory.ptr + vertex_offset);
+
+        /* calculate normals */
+        for (i1 = 0; i1 < count; ++i1) {
+            const nk_size i2 = ((i1 + 1) == points_count) ? 0 : (i1 + 1);
+            struct nk_vec2 diff = nk_vec2_sub(points[i2], points[i1]);
+            float len;
+
+            /* vec2 inverted length  */
+            len = nk_vec2_len_sqr(diff);
+            if (len != 0.0f)
+                len = nk_inv_sqrt(len);
+            else len = 1.0f;
+
+            diff = nk_vec2_muls(diff, len);
+            normals[i1].x = diff.y;
+            normals[i1].y = -diff.x;
+        }
+
+        if (!closed)
+            normals[points_count-1] = normals[points_count-2];
+
+        if (!thick_line) {
+            nk_size idx1, i;
+            if (!closed) {
+                struct nk_vec2 d;
+                temp[0] = nk_vec2_add(points[0], nk_vec2_muls(normals[0], AA_SIZE));
+                temp[1] = nk_vec2_sub(points[0], nk_vec2_muls(normals[0], AA_SIZE));
+                d = nk_vec2_muls(normals[points_count-1], AA_SIZE);
+                temp[(points_count-1) * 2 + 0] = nk_vec2_add(points[points_count-1], d);
+                temp[(points_count-1) * 2 + 1] = nk_vec2_sub(points[points_count-1], d);
+            }
+
+            /* fill elements */
+            idx1 = index;
+            for (i1 = 0; i1 < count; i1++) {
+                struct nk_vec2 dm;
+                float dmr2;
+                nk_size i2 = ((i1 + 1) == points_count) ? 0 : (i1 + 1);
+                nk_size idx2 = ((i1+1) == points_count) ? index: (idx1 + 3);
+
+                /* average normals */
+                dm = nk_vec2_muls(nk_vec2_add(normals[i1], normals[i2]), 0.5f);
+                dmr2 = dm.x * dm.x + dm.y* dm.y;
+                if (dmr2 > 0.000001f) {
+                    float scale = 1.0f/dmr2;
+                    scale = NK_MIN(100.0f, scale);
+                    dm = nk_vec2_muls(dm, scale);
+                }
+
+                dm = nk_vec2_muls(dm, AA_SIZE);
+                temp[i2*2+0] = nk_vec2_add(points[i2], dm);
+                temp[i2*2+1] = nk_vec2_sub(points[i2], dm);
+
+                ids[0] = (nk_draw_index)(idx2 + 0); ids[1] = (nk_draw_index)(idx1+0);
+                ids[2] = (nk_draw_index)(idx1 + 2); ids[3] = (nk_draw_index)(idx1+2);
+                ids[4] = (nk_draw_index)(idx2 + 2); ids[5] = (nk_draw_index)(idx2+0);
+                ids[6] = (nk_draw_index)(idx2 + 1); ids[7] = (nk_draw_index)(idx1+1);
+                ids[8] = (nk_draw_index)(idx1 + 0); ids[9] = (nk_draw_index)(idx1+0);
+                ids[10]= (nk_draw_index)(idx2 + 0); ids[11]= (nk_draw_index)(idx2+1);
+                ids += 12;
+                idx1 = idx2;
+            }
+
+            /* fill vertices */
+            for (i = 0; i < points_count; ++i) {
+                const struct nk_vec2 uv = list->config.null.uv;
+                vtx = nk_draw_vertex(vtx, &list->config, points[i], uv, col);
+                vtx = nk_draw_vertex(vtx, &list->config, temp[i*2+0], uv, col_trans);
+                vtx = nk_draw_vertex(vtx, &list->config, temp[i*2+1], uv, col_trans);
+            }
+        } else {
+            nk_size idx1, i;
+            const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
+            if (!closed) {
+                struct nk_vec2 d1 = nk_vec2_muls(normals[0], half_inner_thickness + AA_SIZE);
+                struct nk_vec2 d2 = nk_vec2_muls(normals[0], half_inner_thickness);
+
+                temp[0] = nk_vec2_add(points[0], d1);
+                temp[1] = nk_vec2_add(points[0], d2);
+                temp[2] = nk_vec2_sub(points[0], d2);
+                temp[3] = nk_vec2_sub(points[0], d1);
+
+                d1 = nk_vec2_muls(normals[points_count-1], half_inner_thickness + AA_SIZE);
+                d2 = nk_vec2_muls(normals[points_count-1], half_inner_thickness);
+
+                temp[(points_count-1)*4+0] = nk_vec2_add(points[points_count-1], d1);
+                temp[(points_count-1)*4+1] = nk_vec2_add(points[points_count-1], d2);
+                temp[(points_count-1)*4+2] = nk_vec2_sub(points[points_count-1], d2);
+                temp[(points_count-1)*4+3] = nk_vec2_sub(points[points_count-1], d1);
+            }
+
+            /* add all elements */
+            idx1 = index;
+            for (i1 = 0; i1 < count; ++i1) {
+                struct nk_vec2 dm_out, dm_in;
+                const nk_size i2 = ((i1+1) == points_count) ? 0: (i1 + 1);
+                nk_size idx2 = ((i1+1) == points_count) ? index: (idx1 + 4);
+
+                /* average normals */
+                struct nk_vec2 dm = nk_vec2_muls(nk_vec2_add(normals[i1], normals[i2]), 0.5f);
+                float dmr2 = dm.x * dm.x + dm.y* dm.y;
+                if (dmr2 > 0.000001f) {
+                    float scale = 1.0f/dmr2;
+                    scale = NK_MIN(100.0f, scale);
+                    dm = nk_vec2_muls(dm, scale);
+                }
+
+                dm_out = nk_vec2_muls(dm, ((half_inner_thickness) + AA_SIZE));
+                dm_in = nk_vec2_muls(dm, half_inner_thickness);
+                temp[i2*4+0] = nk_vec2_add(points[i2], dm_out);
+                temp[i2*4+1] = nk_vec2_add(points[i2], dm_in);
+                temp[i2*4+2] = nk_vec2_sub(points[i2], dm_in);
+                temp[i2*4+3] = nk_vec2_sub(points[i2], dm_out);
+
+                /* add indexes */
+                ids[0] = (nk_draw_index)(idx2 + 1); ids[1] = (nk_draw_index)(idx1+1);
+                ids[2] = (nk_draw_index)(idx1 + 2); ids[3] = (nk_draw_index)(idx1+2);
+                ids[4] = (nk_draw_index)(idx2 + 2); ids[5] = (nk_draw_index)(idx2+1);
+                ids[6] = (nk_draw_index)(idx2 + 1); ids[7] = (nk_draw_index)(idx1+1);
+                ids[8] = (nk_draw_index)(idx1 + 0); ids[9] = (nk_draw_index)(idx1+0);
+                ids[10]= (nk_draw_index)(idx2 + 0); ids[11] = (nk_draw_index)(idx2+1);
+                ids[12]= (nk_draw_index)(idx2 + 2); ids[13] = (nk_draw_index)(idx1+2);
+                ids[14]= (nk_draw_index)(idx1 + 3); ids[15] = (nk_draw_index)(idx1+3);
+                ids[16]= (nk_draw_index)(idx2 + 3); ids[17] = (nk_draw_index)(idx2+2);
+                ids += 18;
+                idx1 = idx2;
+            }
+
+            /* add vertices */
+            for (i = 0; i < points_count; ++i) {
+                const struct nk_vec2 uv = list->config.null.uv;
+                vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+0], uv, col_trans);
+                vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+1], uv, col);
+                vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+2], uv, col);
+                vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+3], uv, col_trans);
+            }
+        }
+        /* free temporary normals + points */
+        nk_buffer_reset(list->vertices, NK_BUFFER_FRONT);
+    } else {
+        /* NON ANTI-ALIASED STROKE */
+        nk_size i1 = 0;
+        nk_size idx = list->vertex_count;
+        const nk_size idx_count = count * 6;
+        const nk_size vtx_count = count * 4;
+        void *vtx = nk_draw_list_alloc_vertices(list, vtx_count);
+        nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count);
+        if (!vtx || !ids) return;
+
+        for (i1 = 0; i1 < count; ++i1) {
+            float dx, dy;
+            const struct nk_vec2 uv = list->config.null.uv;
+            const nk_size i2 = ((i1+1) == points_count) ? 0 : i1 + 1;
+            const struct nk_vec2 p1 = points[i1];
+            const struct nk_vec2 p2 = points[i2];
+            struct nk_vec2 diff = nk_vec2_sub(p2, p1);
+            float len;
+
+            /* vec2 inverted length  */
+            len = nk_vec2_len_sqr(diff);
+            if (len != 0.0f)
+                len = nk_inv_sqrt(len);
+            else len = 1.0f;
+            diff = nk_vec2_muls(diff, len);
+
+            /* add vertices */
+            dx = diff.x * (thickness * 0.5f);
+            dy = diff.y * (thickness * 0.5f);
+
+            vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p1.x + dy, p1.y - dx), uv, col);
+            vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p2.x + dy, p2.y - dx), uv, col);
+            vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p2.x - dy, p2.y + dx), uv, col);
+            vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p1.x - dy, p1.y + dx), uv, col);
+
+            ids[0] = (nk_draw_index)(idx+0); ids[1] = (nk_draw_index)(idx+1);
+            ids[2] = (nk_draw_index)(idx+2); ids[3] = (nk_draw_index)(idx+0);
+            ids[4] = (nk_draw_index)(idx+2); ids[5] = (nk_draw_index)(idx+3);
+
+            ids += 6;
+            idx += 4;
+        }
+    }
+}
+
+NK_API void
+nk_draw_list_fill_poly_convex(struct nk_draw_list *list,
+    const struct nk_vec2 *points, const unsigned int points_count,
+    struct nk_color color, enum nk_anti_aliasing aliasing)
+{
+    struct nk_colorf col;
+    struct nk_colorf col_trans;
+
+    NK_STORAGE const nk_size pnt_align = NK_ALIGNOF(struct nk_vec2);
+    NK_STORAGE const nk_size pnt_size = sizeof(struct nk_vec2);
+    NK_ASSERT(list);
+    if (!list || points_count < 3) return;
+
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+    nk_draw_list_push_userdata(list, list->userdata);
+#endif
+
+    color.a = (nk_byte)((float)color.a * list->config.global_alpha);
+    nk_color_fv(&col.r, color);
+    col_trans = col;
+    col_trans.a = 0;
+
+    if (aliasing == NK_ANTI_ALIASING_ON) {
+        nk_size i = 0;
+        nk_size i0 = 0;
+        nk_size i1 = 0;
+
+        const float AA_SIZE = 1.0f;
+        nk_size vertex_offset = 0;
+        nk_size index = list->vertex_count;
+
+        const nk_size idx_count = (points_count-2)*3 + points_count*6;
+        const nk_size vtx_count = (points_count*2);
+
+        void *vtx = nk_draw_list_alloc_vertices(list, vtx_count);
+        nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count);
+
+        nk_size size = 0;
+        struct nk_vec2 *normals = 0;
+        unsigned int vtx_inner_idx = (unsigned int)(index + 0);
+        unsigned int vtx_outer_idx = (unsigned int)(index + 1);
+        if (!vtx || !ids) return;
+
+        /* temporary allocate normals */
+        vertex_offset = (nk_size)((nk_byte*)vtx - (nk_byte*)list->vertices->memory.ptr);
+        nk_buffer_mark(list->vertices, NK_BUFFER_FRONT);
+        size = pnt_size * points_count;
+        normals = (struct nk_vec2*) nk_buffer_alloc(list->vertices, NK_BUFFER_FRONT, size, pnt_align);
+        NK_ASSERT(normals);
+        if (!normals) return;
+        vtx = (void*)((nk_byte*)list->vertices->memory.ptr + vertex_offset);
+
+        /* add elements */
+        for (i = 2; i < points_count; i++) {
+            ids[0] = (nk_draw_index)(vtx_inner_idx);
+            ids[1] = (nk_draw_index)(vtx_inner_idx + ((i-1) << 1));
+            ids[2] = (nk_draw_index)(vtx_inner_idx + (i << 1));
+            ids += 3;
+        }
+
+        /* compute normals */
+        for (i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) {
+            struct nk_vec2 p0 = points[i0];
+            struct nk_vec2 p1 = points[i1];
+            struct nk_vec2 diff = nk_vec2_sub(p1, p0);
+
+            /* vec2 inverted length  */
+            float len = nk_vec2_len_sqr(diff);
+            if (len != 0.0f)
+                len = nk_inv_sqrt(len);
+            else len = 1.0f;
+            diff = nk_vec2_muls(diff, len);
+
+            normals[i0].x = diff.y;
+            normals[i0].y = -diff.x;
+        }
+
+        /* add vertices + indexes */
+        for (i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) {
+            const struct nk_vec2 uv = list->config.null.uv;
+            struct nk_vec2 n0 = normals[i0];
+            struct nk_vec2 n1 = normals[i1];
+            struct nk_vec2 dm = nk_vec2_muls(nk_vec2_add(n0, n1), 0.5f);
+            float dmr2 = dm.x*dm.x + dm.y*dm.y;
+            if (dmr2 > 0.000001f) {
+                float scale = 1.0f / dmr2;
+                scale = NK_MIN(scale, 100.0f);
+                dm = nk_vec2_muls(dm, scale);
+            }
+            dm = nk_vec2_muls(dm, AA_SIZE * 0.5f);
+
+            /* add vertices */
+            vtx = nk_draw_vertex(vtx, &list->config, nk_vec2_sub(points[i1], dm), uv, col);
+            vtx = nk_draw_vertex(vtx, &list->config, nk_vec2_add(points[i1], dm), uv, col_trans);
+
+            /* add indexes */
+            ids[0] = (nk_draw_index)(vtx_inner_idx+(i1<<1));
+            ids[1] = (nk_draw_index)(vtx_inner_idx+(i0<<1));
+            ids[2] = (nk_draw_index)(vtx_outer_idx+(i0<<1));
+            ids[3] = (nk_draw_index)(vtx_outer_idx+(i0<<1));
+            ids[4] = (nk_draw_index)(vtx_outer_idx+(i1<<1));
+            ids[5] = (nk_draw_index)(vtx_inner_idx+(i1<<1));
+            ids += 6;
+        }
+        /* free temporary normals + points */
+        nk_buffer_reset(list->vertices, NK_BUFFER_FRONT);
+    } else {
+        nk_size i = 0;
+        nk_size index = list->vertex_count;
+        const nk_size idx_count = (points_count-2)*3;
+        const nk_size vtx_count = points_count;
+        void *vtx = nk_draw_list_alloc_vertices(list, vtx_count);
+        nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count);
+
+        if (!vtx || !ids) return;
+        for (i = 0; i < vtx_count; ++i)
+            vtx = nk_draw_vertex(vtx, &list->config, points[i], list->config.null.uv, col);
+        for (i = 2; i < points_count; ++i) {
+            ids[0] = (nk_draw_index)index;
+            ids[1] = (nk_draw_index)(index+ i - 1);
+            ids[2] = (nk_draw_index)(index+i);
+            ids += 3;
+        }
+    }
+}
+
+NK_API void
+nk_draw_list_path_clear(struct nk_draw_list *list)
+{
+    NK_ASSERT(list);
+    if (!list) return;
+    nk_buffer_reset(list->buffer, NK_BUFFER_FRONT);
+    list->path_count = 0;
+    list->path_offset = 0;
+}
+
+NK_API void
+nk_draw_list_path_line_to(struct nk_draw_list *list, struct nk_vec2 pos)
+{
+    struct nk_vec2 *points = 0;
+    struct nk_draw_command *cmd = 0;
+    NK_ASSERT(list);
+    if (!list) return;
+    if (!list->cmd_count)
+        nk_draw_list_add_clip(list, nk_null_rect);
+
+    cmd = nk_draw_list_command_last(list);
+    if (cmd && cmd->texture.ptr != list->config.null.texture.ptr)
+        nk_draw_list_push_image(list, list->config.null.texture);
+
+    points = nk_draw_list_alloc_path(list, 1);
+    if (!points) return;
+    points[0] = pos;
+}
+
+NK_API void
+nk_draw_list_path_arc_to_fast(struct nk_draw_list *list, struct nk_vec2 center,
+    float radius, int a_min, int a_max)
+{
+    int a = 0;
+    NK_ASSERT(list);
+    if (!list) return;
+    if (a_min <= a_max) {
+        for (a = a_min; a <= a_max; a++) {
+            const struct nk_vec2 c = list->circle_vtx[(nk_size)a % NK_LEN(list->circle_vtx)];
+            const float x = center.x + c.x * radius;
+            const float y = center.y + c.y * radius;
+            nk_draw_list_path_line_to(list, nk_vec2(x, y));
+        }
+    }
+}
+
+NK_API void
+nk_draw_list_path_arc_to(struct nk_draw_list *list, struct nk_vec2 center,
+    float radius, float a_min, float a_max, unsigned int segments)
+{
+    unsigned int i = 0;
+    NK_ASSERT(list);
+    if (!list) return;
+    if (radius == 0.0f) return;
+    for (i = 0; i <= segments; ++i) {
+        const float a = a_min + ((float)i / ((float)segments) * (a_max - a_min));
+        const float x = center.x + (float)NK_COS(a) * radius;
+        const float y = center.y + (float)NK_SIN(a) * radius;
+        nk_draw_list_path_line_to(list, nk_vec2(x, y));
+    }
+}
+
+NK_API void
+nk_draw_list_path_rect_to(struct nk_draw_list *list, struct nk_vec2 a,
+    struct nk_vec2 b, float rounding)
+{
+    float r;
+    NK_ASSERT(list);
+    if (!list) return;
+    r = rounding;
+    r = NK_MIN(r, ((b.x-a.x) < 0) ? -(b.x-a.x): (b.x-a.x));
+    r = NK_MIN(r, ((b.y-a.y) < 0) ? -(b.y-a.y): (b.y-a.y));
+
+    if (r == 0.0f) {
+        nk_draw_list_path_line_to(list, a);
+        nk_draw_list_path_line_to(list, nk_vec2(b.x,a.y));
+        nk_draw_list_path_line_to(list, b);
+        nk_draw_list_path_line_to(list, nk_vec2(a.x,b.y));
+    } else {
+        nk_draw_list_path_arc_to_fast(list, nk_vec2(a.x + r, a.y + r), r, 6, 9);
+        nk_draw_list_path_arc_to_fast(list, nk_vec2(b.x - r, a.y + r), r, 9, 12);
+        nk_draw_list_path_arc_to_fast(list, nk_vec2(b.x - r, b.y - r), r, 0, 3);
+        nk_draw_list_path_arc_to_fast(list, nk_vec2(a.x + r, b.y - r), r, 3, 6);
+    }
+}
+
+NK_API void
+nk_draw_list_path_curve_to(struct nk_draw_list *list, struct nk_vec2 p2,
+    struct nk_vec2 p3, struct nk_vec2 p4, unsigned int num_segments)
+{
+    float t_step;
+    unsigned int i_step;
+    struct nk_vec2 p1;
+
+    NK_ASSERT(list);
+    NK_ASSERT(list->path_count);
+    if (!list || !list->path_count) return;
+    num_segments = NK_MAX(num_segments, 1);
+
+    p1 = nk_draw_list_path_last(list);
+    t_step = 1.0f/(float)num_segments;
+    for (i_step = 1; i_step <= num_segments; ++i_step) {
+        float t = t_step * (float)i_step;
+        float u = 1.0f - t;
+        float w1 = u*u*u;
+        float w2 = 3*u*u*t;
+        float w3 = 3*u*t*t;
+        float w4 = t * t *t;
+        float x = w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x;
+        float y = w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y;
+        nk_draw_list_path_line_to(list, nk_vec2(x,y));
+    }
+}
+
+NK_API void
+nk_draw_list_path_fill(struct nk_draw_list *list, struct nk_color color)
+{
+    struct nk_vec2 *points;
+    NK_ASSERT(list);
+    if (!list) return;
+    points = (struct nk_vec2*)nk_buffer_memory(list->buffer);
+    nk_draw_list_fill_poly_convex(list, points, list->path_count, color, list->config.shape_AA);
+    nk_draw_list_path_clear(list);
+}
+
+NK_API void
+nk_draw_list_path_stroke(struct nk_draw_list *list, struct nk_color color,
+    enum nk_draw_list_stroke closed, float thickness)
+{
+    struct nk_vec2 *points;
+    NK_ASSERT(list);
+    if (!list) return;
+    points = (struct nk_vec2*)nk_buffer_memory(list->buffer);
+    nk_draw_list_stroke_poly_line(list, points, list->path_count, color,
+        closed, thickness, list->config.line_AA);
+    nk_draw_list_path_clear(list);
+}
+
+NK_API void
+nk_draw_list_stroke_line(struct nk_draw_list *list, struct nk_vec2 a,
+    struct nk_vec2 b, struct nk_color col, float thickness)
+{
+    NK_ASSERT(list);
+    if (!list || !col.a) return;
+    if (list->line_AA == NK_ANTI_ALIASING_ON) {
+        nk_draw_list_path_line_to(list, a);
+        nk_draw_list_path_line_to(list, b);
+    } else {
+        nk_draw_list_path_line_to(list, nk_vec2_sub(a,nk_vec2(0.5f,0.5f)));
+        nk_draw_list_path_line_to(list, nk_vec2_sub(b,nk_vec2(0.5f,0.5f)));
+    }
+    nk_draw_list_path_stroke(list,  col, NK_STROKE_OPEN, thickness);
+}
+
+NK_API void
+nk_draw_list_fill_rect(struct nk_draw_list *list, struct nk_rect rect,
+    struct nk_color col, float rounding)
+{
+    NK_ASSERT(list);
+    if (!list || !col.a) return;
+
+    if (list->line_AA == NK_ANTI_ALIASING_ON) {
+        nk_draw_list_path_rect_to(list, nk_vec2(rect.x, rect.y),
+            nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding);
+    } else {
+        nk_draw_list_path_rect_to(list, nk_vec2(rect.x-0.5f, rect.y-0.5f),
+            nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding);
+    } nk_draw_list_path_fill(list,  col);
+}
+
+NK_API void
+nk_draw_list_stroke_rect(struct nk_draw_list *list, struct nk_rect rect,
+    struct nk_color col, float rounding, float thickness)
+{
+    NK_ASSERT(list);
+    if (!list || !col.a) return;
+    if (list->line_AA == NK_ANTI_ALIASING_ON) {
+        nk_draw_list_path_rect_to(list, nk_vec2(rect.x, rect.y),
+            nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding);
+    } else {
+        nk_draw_list_path_rect_to(list, nk_vec2(rect.x-0.5f, rect.y-0.5f),
+            nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding);
+    } nk_draw_list_path_stroke(list,  col, NK_STROKE_CLOSED, thickness);
+}
+
+NK_API void
+nk_draw_list_fill_rect_multi_color(struct nk_draw_list *list, struct nk_rect rect,
+    struct nk_color left, struct nk_color top, struct nk_color right,
+    struct nk_color bottom)
+{
+    void *vtx;
+    struct nk_colorf col_left, col_top;
+    struct nk_colorf col_right, col_bottom;
+    nk_draw_index *idx;
+    nk_draw_index index;
+
+    nk_color_fv(&col_left.r, left);
+    nk_color_fv(&col_right.r, right);
+    nk_color_fv(&col_top.r, top);
+    nk_color_fv(&col_bottom.r, bottom);
+
+    NK_ASSERT(list);
+    if (!list) return;
+
+    nk_draw_list_push_image(list, list->config.null.texture);
+    index = (nk_draw_index)list->vertex_count;
+    vtx = nk_draw_list_alloc_vertices(list, 4);
+    idx = nk_draw_list_alloc_elements(list, 6);
+    if (!vtx || !idx) return;
+
+    idx[0] = (nk_draw_index)(index+0); idx[1] = (nk_draw_index)(index+1);
+    idx[2] = (nk_draw_index)(index+2); idx[3] = (nk_draw_index)(index+0);
+    idx[4] = (nk_draw_index)(index+2); idx[5] = (nk_draw_index)(index+3);
+
+    vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x, rect.y), list->config.null.uv, col_left);
+    vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x + rect.w, rect.y), list->config.null.uv, col_top);
+    vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x + rect.w, rect.y + rect.h), list->config.null.uv, col_right);
+    vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x, rect.y + rect.h), list->config.null.uv, col_bottom);
+}
+
+NK_API void
+nk_draw_list_fill_triangle(struct nk_draw_list *list, struct nk_vec2 a,
+    struct nk_vec2 b, struct nk_vec2 c, struct nk_color col)
+{
+    NK_ASSERT(list);
+    if (!list || !col.a) return;
+    nk_draw_list_path_line_to(list, a);
+    nk_draw_list_path_line_to(list, b);
+    nk_draw_list_path_line_to(list, c);
+    nk_draw_list_path_fill(list, col);
+}
+
+NK_API void
+nk_draw_list_stroke_triangle(struct nk_draw_list *list, struct nk_vec2 a,
+    struct nk_vec2 b, struct nk_vec2 c, struct nk_color col, float thickness)
+{
+    NK_ASSERT(list);
+    if (!list || !col.a) return;
+    nk_draw_list_path_line_to(list, a);
+    nk_draw_list_path_line_to(list, b);
+    nk_draw_list_path_line_to(list, c);
+    nk_draw_list_path_stroke(list, col, NK_STROKE_CLOSED, thickness);
+}
+
+NK_API void
+nk_draw_list_fill_circle(struct nk_draw_list *list, struct nk_vec2 center,
+    float radius, struct nk_color col, unsigned int segs)
+{
+    float a_max;
+    NK_ASSERT(list);
+    if (!list || !col.a) return;
+    a_max = NK_PI * 2.0f * ((float)segs - 1.0f) / (float)segs;
+    nk_draw_list_path_arc_to(list, center, radius, 0.0f, a_max, segs);
+    nk_draw_list_path_fill(list, col);
+}
+
+NK_API void
+nk_draw_list_stroke_circle(struct nk_draw_list *list, struct nk_vec2 center,
+    float radius, struct nk_color col, unsigned int segs, float thickness)
+{
+    float a_max;
+    NK_ASSERT(list);
+    if (!list || !col.a) return;
+    a_max = NK_PI * 2.0f * ((float)segs - 1.0f) / (float)segs;
+    nk_draw_list_path_arc_to(list, center, radius, 0.0f, a_max, segs);
+    nk_draw_list_path_stroke(list, col, NK_STROKE_CLOSED, thickness);
+}
+
+NK_API void
+nk_draw_list_stroke_curve(struct nk_draw_list *list, struct nk_vec2 p0,
+    struct nk_vec2 cp0, struct nk_vec2 cp1, struct nk_vec2 p1,
+    struct nk_color col, unsigned int segments, float thickness)
+{
+    NK_ASSERT(list);
+    if (!list || !col.a) return;
+    nk_draw_list_path_line_to(list, p0);
+    nk_draw_list_path_curve_to(list, cp0, cp1, p1, segments);
+    nk_draw_list_path_stroke(list, col, NK_STROKE_OPEN, thickness);
+}
+
+NK_INTERN void
+nk_draw_list_push_rect_uv(struct nk_draw_list *list, struct nk_vec2 a,
+    struct nk_vec2 c, struct nk_vec2 uva, struct nk_vec2 uvc,
+    struct nk_color color)
+{
+    void *vtx;
+    struct nk_vec2 uvb;
+    struct nk_vec2 uvd;
+    struct nk_vec2 b;
+    struct nk_vec2 d;
+
+    struct nk_colorf col;
+    nk_draw_index *idx;
+    nk_draw_index index;
+    NK_ASSERT(list);
+    if (!list) return;
+
+    nk_color_fv(&col.r, color);
+    uvb = nk_vec2(uvc.x, uva.y);
+    uvd = nk_vec2(uva.x, uvc.y);
+    b = nk_vec2(c.x, a.y);
+    d = nk_vec2(a.x, c.y);
+
+    index = (nk_draw_index)list->vertex_count;
+    vtx = nk_draw_list_alloc_vertices(list, 4);
+    idx = nk_draw_list_alloc_elements(list, 6);
+    if (!vtx || !idx) return;
+
+    idx[0] = (nk_draw_index)(index+0); idx[1] = (nk_draw_index)(index+1);
+    idx[2] = (nk_draw_index)(index+2); idx[3] = (nk_draw_index)(index+0);
+    idx[4] = (nk_draw_index)(index+2); idx[5] = (nk_draw_index)(index+3);
+
+    vtx = nk_draw_vertex(vtx, &list->config, a, uva, col);
+    vtx = nk_draw_vertex(vtx, &list->config, b, uvb, col);
+    vtx = nk_draw_vertex(vtx, &list->config, c, uvc, col);
+    vtx = nk_draw_vertex(vtx, &list->config, d, uvd, col);
+}
+
+NK_API void
+nk_draw_list_add_image(struct nk_draw_list *list, struct nk_image texture,
+    struct nk_rect rect, struct nk_color color)
+{
+    NK_ASSERT(list);
+    if (!list) return;
+    /* push new command with given texture */
+    nk_draw_list_push_image(list, texture.handle);
+    if (nk_image_is_subimage(&texture)) {
+        /* add region inside of the texture  */
+        struct nk_vec2 uv[2];
+        uv[0].x = (float)texture.region[0]/(float)texture.w;
+        uv[0].y = (float)texture.region[1]/(float)texture.h;
+        uv[1].x = (float)(texture.region[0] + texture.region[2])/(float)texture.w;
+        uv[1].y = (float)(texture.region[1] + texture.region[3])/(float)texture.h;
+        nk_draw_list_push_rect_uv(list, nk_vec2(rect.x, rect.y),
+            nk_vec2(rect.x + rect.w, rect.y + rect.h),  uv[0], uv[1], color);
+    } else nk_draw_list_push_rect_uv(list, nk_vec2(rect.x, rect.y),
+            nk_vec2(rect.x + rect.w, rect.y + rect.h),
+            nk_vec2(0.0f, 0.0f), nk_vec2(1.0f, 1.0f),color);
+}
+
+NK_API void
+nk_draw_list_add_text(struct nk_draw_list *list, const struct nk_user_font *font,
+    struct nk_rect rect, const char *text, int len, float font_height,
+    struct nk_color fg)
+{
+    float x = 0;
+    int text_len = 0;
+    nk_rune unicode = 0;
+    nk_rune next = 0;
+    int glyph_len = 0;
+    int next_glyph_len = 0;
+    struct nk_user_font_glyph g;
+
+    NK_ASSERT(list);
+    if (!list || !len || !text) return;
+    if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h,
+        list->clip_rect.x, list->clip_rect.y, list->clip_rect.w, list->clip_rect.h)) return;
+
+    nk_draw_list_push_image(list, font->texture);
+    x = rect.x;
+    glyph_len = nk_utf_decode(text, &unicode, len);
+    if (!glyph_len) return;
+
+    /* draw every glyph image */
+    fg.a = (nk_byte)((float)fg.a * list->config.global_alpha);
+    while (text_len < len && glyph_len) {
+        float gx, gy, gh, gw;
+        float char_width = 0;
+        if (unicode == NK_UTF_INVALID) break;
+
+        /* query currently drawn glyph information */
+        next_glyph_len = nk_utf_decode(text + text_len + glyph_len, &next, (int)len - text_len);
+        font->query(font->userdata, font_height, &g, unicode,
+                    (next == NK_UTF_INVALID) ? '\0' : next);
+
+        /* calculate and draw glyph drawing rectangle and image */
+        gx = x + g.offset.x;
+        gy = rect.y + g.offset.y;
+        gw = g.width; gh = g.height;
+        char_width = g.xadvance;
+        nk_draw_list_push_rect_uv(list, nk_vec2(gx,gy), nk_vec2(gx + gw, gy+ gh),
+            g.uv[0], g.uv[1], fg);
+
+        /* offset next glyph */
+        text_len += glyph_len;
+        x += char_width;
+        glyph_len = next_glyph_len;
+        unicode = next;
+    }
+}
+
+NK_API nk_flags
+nk_convert(struct nk_context *ctx, struct nk_buffer *cmds,
+    struct nk_buffer *vertices, struct nk_buffer *elements,
+    const struct nk_convert_config *config)
+{
+    nk_flags res = NK_CONVERT_SUCCESS;
+    const struct nk_command *cmd;
+    NK_ASSERT(ctx);
+    NK_ASSERT(cmds);
+    NK_ASSERT(vertices);
+    NK_ASSERT(elements);
+    NK_ASSERT(config);
+    NK_ASSERT(config->vertex_layout);
+    NK_ASSERT(config->vertex_size);
+    if (!ctx || !cmds || !vertices || !elements || !config || !config->vertex_layout)
+        return NK_CONVERT_INVALID_PARAM;
+
+    nk_draw_list_setup(&ctx->draw_list, config, cmds, vertices, elements,
+        config->line_AA, config->shape_AA);
+    nk_foreach(cmd, ctx)
+    {
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+        ctx->draw_list.userdata = cmd->userdata;
+#endif
+        switch (cmd->type) {
+        case NK_COMMAND_NOP: break;
+        case NK_COMMAND_SCISSOR: {
+            const struct nk_command_scissor *s = (const struct nk_command_scissor*)cmd;
+            nk_draw_list_add_clip(&ctx->draw_list, nk_rect(s->x, s->y, s->w, s->h));
+        } break;
+        case NK_COMMAND_LINE: {
+            const struct nk_command_line *l = (const struct nk_command_line*)cmd;
+            nk_draw_list_stroke_line(&ctx->draw_list, nk_vec2(l->begin.x, l->begin.y),
+                nk_vec2(l->end.x, l->end.y), l->color, l->line_thickness);
+        } break;
+        case NK_COMMAND_CURVE: {
+            const struct nk_command_curve *q = (const struct nk_command_curve*)cmd;
+            nk_draw_list_stroke_curve(&ctx->draw_list, nk_vec2(q->begin.x, q->begin.y),
+                nk_vec2(q->ctrl[0].x, q->ctrl[0].y), nk_vec2(q->ctrl[1].x,
+                q->ctrl[1].y), nk_vec2(q->end.x, q->end.y), q->color,
+                config->curve_segment_count, q->line_thickness);
+        } break;
+        case NK_COMMAND_RECT: {
+            const struct nk_command_rect *r = (const struct nk_command_rect*)cmd;
+            nk_draw_list_stroke_rect(&ctx->draw_list, nk_rect(r->x, r->y, r->w, r->h),
+                r->color, (float)r->rounding, r->line_thickness);
+        } break;
+        case NK_COMMAND_RECT_FILLED: {
+            const struct nk_command_rect_filled *r = (const struct nk_command_rect_filled*)cmd;
+            nk_draw_list_fill_rect(&ctx->draw_list, nk_rect(r->x, r->y, r->w, r->h),
+                r->color, (float)r->rounding);
+        } break;
+        case NK_COMMAND_RECT_MULTI_COLOR: {
+            const struct nk_command_rect_multi_color *r = (const struct nk_command_rect_multi_color*)cmd;
+            nk_draw_list_fill_rect_multi_color(&ctx->draw_list, nk_rect(r->x, r->y, r->w, r->h),
+                r->left, r->top, r->right, r->bottom);
+        } break;
+        case NK_COMMAND_CIRCLE: {
+            const struct nk_command_circle *c = (const struct nk_command_circle*)cmd;
+            nk_draw_list_stroke_circle(&ctx->draw_list, nk_vec2((float)c->x + (float)c->w/2,
+                (float)c->y + (float)c->h/2), (float)c->w/2, c->color,
+                config->circle_segment_count, c->line_thickness);
+        } break;
+        case NK_COMMAND_CIRCLE_FILLED: {
+            const struct nk_command_circle_filled *c = (const struct nk_command_circle_filled *)cmd;
+            nk_draw_list_fill_circle(&ctx->draw_list, nk_vec2((float)c->x + (float)c->w/2,
+                (float)c->y + (float)c->h/2), (float)c->w/2, c->color,
+                config->circle_segment_count);
+        } break;
+        case NK_COMMAND_ARC: {
+            const struct nk_command_arc *c = (const struct nk_command_arc*)cmd;
+            nk_draw_list_path_line_to(&ctx->draw_list, nk_vec2(c->cx, c->cy));
+            nk_draw_list_path_arc_to(&ctx->draw_list, nk_vec2(c->cx, c->cy), c->r,
+                c->a[0], c->a[1], config->arc_segment_count);
+            nk_draw_list_path_stroke(&ctx->draw_list, c->color, NK_STROKE_CLOSED, c->line_thickness);
+        } break;
+        case NK_COMMAND_ARC_FILLED: {
+            const struct nk_command_arc_filled *c = (const struct nk_command_arc_filled*)cmd;
+            nk_draw_list_path_line_to(&ctx->draw_list, nk_vec2(c->cx, c->cy));
+            nk_draw_list_path_arc_to(&ctx->draw_list, nk_vec2(c->cx, c->cy), c->r,
+                c->a[0], c->a[1], config->arc_segment_count);
+            nk_draw_list_path_fill(&ctx->draw_list, c->color);
+        } break;
+        case NK_COMMAND_TRIANGLE: {
+            const struct nk_command_triangle *t = (const struct nk_command_triangle*)cmd;
+            nk_draw_list_stroke_triangle(&ctx->draw_list, nk_vec2(t->a.x, t->a.y),
+                nk_vec2(t->b.x, t->b.y), nk_vec2(t->c.x, t->c.y), t->color,
+                t->line_thickness);
+        } break;
+        case NK_COMMAND_TRIANGLE_FILLED: {
+            const struct nk_command_triangle_filled *t = (const struct nk_command_triangle_filled*)cmd;
+            nk_draw_list_fill_triangle(&ctx->draw_list, nk_vec2(t->a.x, t->a.y),
+                nk_vec2(t->b.x, t->b.y), nk_vec2(t->c.x, t->c.y), t->color);
+        } break;
+        case NK_COMMAND_POLYGON: {
+            int i;
+            const struct nk_command_polygon*p = (const struct nk_command_polygon*)cmd;
+            for (i = 0; i < p->point_count; ++i) {
+                struct nk_vec2 pnt = nk_vec2((float)p->points[i].x, (float)p->points[i].y);
+                nk_draw_list_path_line_to(&ctx->draw_list, pnt);
+            }
+            nk_draw_list_path_stroke(&ctx->draw_list, p->color, NK_STROKE_CLOSED, p->line_thickness);
+        } break;
+        case NK_COMMAND_POLYGON_FILLED: {
+            int i;
+            const struct nk_command_polygon_filled *p = (const struct nk_command_polygon_filled*)cmd;
+            for (i = 0; i < p->point_count; ++i) {
+                struct nk_vec2 pnt = nk_vec2((float)p->points[i].x, (float)p->points[i].y);
+                nk_draw_list_path_line_to(&ctx->draw_list, pnt);
+            }
+            nk_draw_list_path_fill(&ctx->draw_list, p->color);
+        } break;
+        case NK_COMMAND_POLYLINE: {
+            int i;
+            const struct nk_command_polyline *p = (const struct nk_command_polyline*)cmd;
+            for (i = 0; i < p->point_count; ++i) {
+                struct nk_vec2 pnt = nk_vec2((float)p->points[i].x, (float)p->points[i].y);
+                nk_draw_list_path_line_to(&ctx->draw_list, pnt);
+            }
+            nk_draw_list_path_stroke(&ctx->draw_list, p->color, NK_STROKE_OPEN, p->line_thickness);
+        } break;
+        case NK_COMMAND_TEXT: {
+            const struct nk_command_text *t = (const struct nk_command_text*)cmd;
+            nk_draw_list_add_text(&ctx->draw_list, t->font, nk_rect(t->x, t->y, t->w, t->h),
+                t->string, t->length, t->height, t->foreground);
+        } break;
+        case NK_COMMAND_IMAGE: {
+            const struct nk_command_image *i = (const struct nk_command_image*)cmd;
+            nk_draw_list_add_image(&ctx->draw_list, i->img, nk_rect(i->x, i->y, i->w, i->h), i->col);
+        } break;
+        case NK_COMMAND_CUSTOM: {
+            const struct nk_command_custom *c = (const struct nk_command_custom*)cmd;
+            c->callback(&ctx->draw_list, c->x, c->y, c->w, c->h, c->callback_data);
+        } break;
+        default: break;
+        }
+    }
+    res |= (cmds->needed > cmds->allocated + (cmds->memory.size - cmds->size)) ? NK_CONVERT_COMMAND_BUFFER_FULL: 0;
+    res |= (vertices->needed > vertices->allocated) ? NK_CONVERT_VERTEX_BUFFER_FULL: 0;
+    res |= (elements->needed > elements->allocated) ? NK_CONVERT_ELEMENT_BUFFER_FULL: 0;
+    return res;
+}
+NK_API const struct nk_draw_command*
+nk__draw_begin(const struct nk_context *ctx,
+    const struct nk_buffer *buffer)
+{return nk__draw_list_begin(&ctx->draw_list, buffer);}
+
+NK_API const struct nk_draw_command*
+nk__draw_end(const struct nk_context *ctx, const struct nk_buffer *buffer)
+{return nk__draw_list_end(&ctx->draw_list, buffer);}
+
+NK_API const struct nk_draw_command*
+nk__draw_next(const struct nk_draw_command *cmd,
+    const struct nk_buffer *buffer, const struct nk_context *ctx)
+{return nk__draw_list_next(cmd, buffer, &ctx->draw_list);}
+
+#endif
+
+/*
+ * ==============================================================
+ *
+ *                          FONT HANDLING
+ *
+ * ===============================================================
+ */
+#ifdef NK_INCLUDE_FONT_BAKING
+/* -------------------------------------------------------------
+ *
+ *                          RECT PACK
+ *
+ * --------------------------------------------------------------*/
+/* stb_rect_pack.h - v0.05 - public domain - rectangle packing */
+/* Sean Barrett 2014 */
+#define NK_RP__MAXVAL  0xffff
+typedef unsigned short nk_rp_coord;
+
+struct nk_rp_rect {
+    /* reserved for your use: */
+    int id;
+    /* input: */
+    nk_rp_coord w, h;
+    /* output: */
+    nk_rp_coord x, y;
+    int was_packed;
+    /* non-zero if valid packing */
+}; /* 16 bytes, nominally */
+
+struct nk_rp_node {
+    nk_rp_coord  x,y;
+    struct nk_rp_node  *next;
+};
+
+struct nk_rp_context {
+    int width;
+    int height;
+    int align;
+    int init_mode;
+    int heuristic;
+    int num_nodes;
+    struct nk_rp_node *active_head;
+    struct nk_rp_node *free_head;
+    struct nk_rp_node extra[2];
+    /* we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' */
+};
+
+struct nk_rp__findresult {
+    int x,y;
+    struct nk_rp_node **prev_link;
+};
+
+enum NK_RP_HEURISTIC {
+    NK_RP_HEURISTIC_Skyline_default=0,
+    NK_RP_HEURISTIC_Skyline_BL_sortHeight = NK_RP_HEURISTIC_Skyline_default,
+    NK_RP_HEURISTIC_Skyline_BF_sortHeight
+};
+enum NK_RP_INIT_STATE{NK_RP__INIT_skyline = 1};
+
+NK_INTERN void
+nk_rp_setup_allow_out_of_mem(struct nk_rp_context *context, int allow_out_of_mem)
+{
+    if (allow_out_of_mem)
+        /* if it's ok to run out of memory, then don't bother aligning them; */
+        /* this gives better packing, but may fail due to OOM (even though */
+        /* the rectangles easily fit). @TODO a smarter approach would be to only */
+        /* quantize once we've hit OOM, then we could get rid of this parameter. */
+        context->align = 1;
+    else {
+        /* if it's not ok to run out of memory, then quantize the widths */
+        /* so that num_nodes is always enough nodes. */
+        /* */
+        /* I.e. num_nodes * align >= width */
+        /*                  align >= width / num_nodes */
+        /*                  align = ceil(width/num_nodes) */
+        context->align = (context->width + context->num_nodes-1) / context->num_nodes;
+    }
+}
+
+NK_INTERN void
+nk_rp_init_target(struct nk_rp_context *context, int width, int height,
+    struct nk_rp_node *nodes, int num_nodes)
+{
+    int i;
+#ifndef STBRP_LARGE_RECTS
+    NK_ASSERT(width <= 0xffff && height <= 0xffff);
+#endif
+
+    for (i=0; i < num_nodes-1; ++i)
+        nodes[i].next = &nodes[i+1];
+    nodes[i].next = 0;
+    context->init_mode = NK_RP__INIT_skyline;
+    context->heuristic = NK_RP_HEURISTIC_Skyline_default;
+    context->free_head = &nodes[0];
+    context->active_head = &context->extra[0];
+    context->width = width;
+    context->height = height;
+    context->num_nodes = num_nodes;
+    nk_rp_setup_allow_out_of_mem(context, 0);
+
+    /* node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) */
+    context->extra[0].x = 0;
+    context->extra[0].y = 0;
+    context->extra[0].next = &context->extra[1];
+    context->extra[1].x = (nk_rp_coord) width;
+    context->extra[1].y = 65535;
+    context->extra[1].next = 0;
+}
+
+/* find minimum y position if it starts at x1 */
+NK_INTERN int
+nk_rp__skyline_find_min_y(struct nk_rp_context *c, struct nk_rp_node *first,
+    int x0, int width, int *pwaste)
+{
+    struct nk_rp_node *node = first;
+    int x1 = x0 + width;
+    int min_y, visited_width, waste_area;
+    NK_ASSERT(first->x <= x0);
+    NK_UNUSED(c);
+
+    NK_ASSERT(node->next->x > x0);
+    /* we ended up handling this in the caller for efficiency */
+    NK_ASSERT(node->x <= x0);
+
+    min_y = 0;
+    waste_area = 0;
+    visited_width = 0;
+    while (node->x < x1)
+    {
+        if (node->y > min_y) {
+            /* raise min_y higher. */
+            /* we've accounted for all waste up to min_y, */
+            /* but we'll now add more waste for everything we've visited */
+            waste_area += visited_width * (node->y - min_y);
+            min_y = node->y;
+            /* the first time through, visited_width might be reduced */
+            if (node->x < x0)
+            visited_width += node->next->x - x0;
+            else
+            visited_width += node->next->x - node->x;
+        } else {
+            /* add waste area */
+            int under_width = node->next->x - node->x;
+            if (under_width + visited_width > width)
+            under_width = width - visited_width;
+            waste_area += under_width * (min_y - node->y);
+            visited_width += under_width;
+        }
+        node = node->next;
+    }
+    *pwaste = waste_area;
+    return min_y;
+}
+
+NK_INTERN struct nk_rp__findresult
+nk_rp__skyline_find_best_pos(struct nk_rp_context *c, int width, int height)
+{
+    int best_waste = (1<<30), best_x, best_y = (1 << 30);
+    struct nk_rp__findresult fr;
+    struct nk_rp_node **prev, *node, *tail, **best = 0;
+
+    /* align to multiple of c->align */
+    width = (width + c->align - 1);
+    width -= width % c->align;
+    NK_ASSERT(width % c->align == 0);
+
+    node = c->active_head;
+    prev = &c->active_head;
+    while (node->x + width <= c->width) {
+        int y,waste;
+        y = nk_rp__skyline_find_min_y(c, node, node->x, width, &waste);
+        /* actually just want to test BL */
+        if (c->heuristic == NK_RP_HEURISTIC_Skyline_BL_sortHeight) {
+            /* bottom left */
+            if (y < best_y) {
+            best_y = y;
+            best = prev;
+            }
+        } else {
+            /* best-fit */
+            if (y + height <= c->height) {
+                /* can only use it if it first vertically */
+                if (y < best_y || (y == best_y && waste < best_waste)) {
+                    best_y = y;
+                    best_waste = waste;
+                    best = prev;
+                }
+            }
+        }
+        prev = &node->next;
+        node = node->next;
+    }
+    best_x = (best == 0) ? 0 : (*best)->x;
+
+    /* if doing best-fit (BF), we also have to try aligning right edge to each node position */
+    /* */
+    /* e.g, if fitting */
+    /* */
+    /*     ____________________ */
+    /*    |____________________| */
+    /* */
+    /*            into */
+    /* */
+    /*   |                         | */
+    /*   |             ____________| */
+    /*   |____________| */
+    /* */
+    /* then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned */
+    /* */
+    /* This makes BF take about 2x the time */
+    if (c->heuristic == NK_RP_HEURISTIC_Skyline_BF_sortHeight)
+    {
+        tail = c->active_head;
+        node = c->active_head;
+        prev = &c->active_head;
+        /* find first node that's admissible */
+        while (tail->x < width)
+            tail = tail->next;
+        while (tail)
+        {
+            int xpos = tail->x - width;
+            int y,waste;
+            NK_ASSERT(xpos >= 0);
+            /* find the left position that matches this */
+            while (node->next->x <= xpos) {
+                prev = &node->next;
+                node = node->next;
+            }
+            NK_ASSERT(node->next->x > xpos && node->x <= xpos);
+            y = nk_rp__skyline_find_min_y(c, node, xpos, width, &waste);
+            if (y + height < c->height) {
+                if (y <= best_y) {
+                    if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
+                        best_x = xpos;
+                        NK_ASSERT(y <= best_y);
+                        best_y = y;
+                        best_waste = waste;
+                        best = prev;
+                    }
+                }
+            }
+            tail = tail->next;
+        }
+    }
+    fr.prev_link = best;
+    fr.x = best_x;
+    fr.y = best_y;
+    return fr;
+}
+
+NK_INTERN struct nk_rp__findresult
+nk_rp__skyline_pack_rectangle(struct nk_rp_context *context, int width, int height)
+{
+    /* find best position according to heuristic */
+    struct nk_rp__findresult res = nk_rp__skyline_find_best_pos(context, width, height);
+    struct nk_rp_node *node, *cur;
+
+    /* bail if: */
+    /*    1. it failed */
+    /*    2. the best node doesn't fit (we don't always check this) */
+    /*    3. we're out of memory */
+    if (res.prev_link == 0 || res.y + height > context->height || context->free_head == 0) {
+        res.prev_link = 0;
+        return res;
+    }
+
+    /* on success, create new node */
+    node = context->free_head;
+    node->x = (nk_rp_coord) res.x;
+    node->y = (nk_rp_coord) (res.y + height);
+
+    context->free_head = node->next;
+
+    /* insert the new node into the right starting point, and */
+    /* let 'cur' point to the remaining nodes needing to be */
+    /* stitched back in */
+    cur = *res.prev_link;
+    if (cur->x < res.x) {
+        /* preserve the existing one, so start testing with the next one */
+        struct nk_rp_node *next = cur->next;
+        cur->next = node;
+        cur = next;
+    } else {
+        *res.prev_link = node;
+    }
+
+    /* from here, traverse cur and free the nodes, until we get to one */
+    /* that shouldn't be freed */
+    while (cur->next && cur->next->x <= res.x + width) {
+        struct nk_rp_node *next = cur->next;
+        /* move the current node to the free list */
+        cur->next = context->free_head;
+        context->free_head = cur;
+        cur = next;
+    }
+    /* stitch the list back in */
+    node->next = cur;
+
+    if (cur->x < res.x + width)
+        cur->x = (nk_rp_coord) (res.x + width);
+    return res;
+}
+
+NK_INTERN int
+nk_rect_height_compare(const void *a, const void *b)
+{
+    const struct nk_rp_rect *p = (const struct nk_rp_rect *) a;
+    const struct nk_rp_rect *q = (const struct nk_rp_rect *) b;
+    if (p->h > q->h)
+        return -1;
+    if (p->h < q->h)
+        return  1;
+    return (p->w > q->w) ? -1 : (p->w < q->w);
+}
+
+NK_INTERN int
+nk_rect_original_order(const void *a, const void *b)
+{
+    const struct nk_rp_rect *p = (const struct nk_rp_rect *) a;
+    const struct nk_rp_rect *q = (const struct nk_rp_rect *) b;
+    return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
+}
+
+NK_INTERN void
+nk_rp_qsort(struct nk_rp_rect *array, unsigned int len, int(*cmp)(const void*,const void*))
+{
+    /* iterative quick sort */
+    #define NK_MAX_SORT_STACK 64
+    unsigned right, left = 0, stack[NK_MAX_SORT_STACK], pos = 0;
+    unsigned seed = len/2 * 69069+1;
+    for (;;) {
+        for (; left+1 < len; len++) {
+            struct nk_rp_rect pivot, tmp;
+            if (pos == NK_MAX_SORT_STACK) len = stack[pos = 0];
+            pivot = array[left+seed%(len-left)];
+            seed = seed * 69069 + 1;
+            stack[pos++] = len;
+            for (right = left-1;;) {
+                while (cmp(&array[++right], &pivot) < 0);
+                while (cmp(&pivot, &array[--len]) < 0);
+                if (right >= len) break;
+                tmp = array[right];
+                array[right] = array[len];
+                array[len] = tmp;
+            }
+        }
+        if (pos == 0) break;
+        left = len;
+        len = stack[--pos];
+    }
+    #undef NK_MAX_SORT_STACK
+}
+
+NK_INTERN void
+nk_rp_pack_rects(struct nk_rp_context *context, struct nk_rp_rect *rects, int num_rects)
+{
+    int i;
+    /* we use the 'was_packed' field internally to allow sorting/unsorting */
+    for (i=0; i < num_rects; ++i) {
+        rects[i].was_packed = i;
+    }
+
+    /* sort according to heuristic */
+    nk_rp_qsort(rects, (unsigned)num_rects, nk_rect_height_compare);
+
+    for (i=0; i < num_rects; ++i) {
+        struct nk_rp__findresult fr = nk_rp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
+        if (fr.prev_link) {
+            rects[i].x = (nk_rp_coord) fr.x;
+            rects[i].y = (nk_rp_coord) fr.y;
+        } else {
+            rects[i].x = rects[i].y = NK_RP__MAXVAL;
+        }
+    }
+
+    /* unsort */
+    nk_rp_qsort(rects, (unsigned)num_rects, nk_rect_original_order);
+
+    /* set was_packed flags */
+    for (i=0; i < num_rects; ++i)
+        rects[i].was_packed = !(rects[i].x == NK_RP__MAXVAL && rects[i].y == NK_RP__MAXVAL);
+}
+
+/*
+ * ==============================================================
+ *
+ *                          TRUETYPE
+ *
+ * ===============================================================
+ */
+/* stb_truetype.h - v1.07 - public domain */
+#define NK_TT_MAX_OVERSAMPLE   8
+#define NK_TT__OVER_MASK  (NK_TT_MAX_OVERSAMPLE-1)
+
+struct nk_tt_bakedchar {
+    unsigned short x0,y0,x1,y1;
+    /* coordinates of bbox in bitmap */
+    float xoff,yoff,xadvance;
+};
+
+struct nk_tt_aligned_quad{
+    float x0,y0,s0,t0; /* top-left */
+    float x1,y1,s1,t1; /* bottom-right */
+};
+
+struct nk_tt_packedchar {
+    unsigned short x0,y0,x1,y1;
+    /* coordinates of bbox in bitmap */
+    float xoff,yoff,xadvance;
+    float xoff2,yoff2;
+};
+
+struct nk_tt_pack_range {
+    float font_size;
+    int first_unicode_codepoint_in_range;
+    /* if non-zero, then the chars are continuous, and this is the first codepoint */
+    int *array_of_unicode_codepoints;
+    /* if non-zero, then this is an array of unicode codepoints */
+    int num_chars;
+    struct nk_tt_packedchar *chardata_for_range; /* output */
+    unsigned char h_oversample, v_oversample;
+    /* don't set these, they're used internally */
+};
+
+struct nk_tt_pack_context {
+    void *pack_info;
+    int   width;
+    int   height;
+    int   stride_in_bytes;
+    int   padding;
+    unsigned int   h_oversample, v_oversample;
+    unsigned char *pixels;
+    void  *nodes;
+};
+
+struct nk_tt_fontinfo {
+    const unsigned char* data; /* pointer to .ttf file */
+    int fontstart;/* offset of start of font */
+    int numGlyphs;/* number of glyphs, needed for range checking */
+    int loca,head,glyf,hhea,hmtx,kern; /* table locations as offset from start of .ttf */
+    int index_map; /* a cmap mapping for our chosen character encoding */
+    int indexToLocFormat; /* format needed to map from glyph index to glyph */
+};
+
+enum {
+  NK_TT_vmove=1,
+  NK_TT_vline,
+  NK_TT_vcurve
+};
+
+struct nk_tt_vertex {
+    short x,y,cx,cy;
+    unsigned char type,padding;
+};
+
+struct nk_tt__bitmap{
+   int w,h,stride;
+   unsigned char *pixels;
+};
+
+struct nk_tt__hheap_chunk {
+    struct nk_tt__hheap_chunk *next;
+};
+struct nk_tt__hheap {
+    struct nk_allocator alloc;
+    struct nk_tt__hheap_chunk *head;
+    void   *first_free;
+    int    num_remaining_in_head_chunk;
+};
+
+struct nk_tt__edge {
+    float x0,y0, x1,y1;
+    int invert;
+};
+
+struct nk_tt__active_edge {
+    struct nk_tt__active_edge *next;
+    float fx,fdx,fdy;
+    float direction;
+    float sy;
+    float ey;
+};
+struct nk_tt__point {float x,y;};
+
+#define NK_TT_MACSTYLE_DONTCARE     0
+#define NK_TT_MACSTYLE_BOLD         1
+#define NK_TT_MACSTYLE_ITALIC       2
+#define NK_TT_MACSTYLE_UNDERSCORE   4
+#define NK_TT_MACSTYLE_NONE         8
+/* <= not same as 0, this makes us check the bitfield is 0 */
+
+enum { /* platformID */
+   NK_TT_PLATFORM_ID_UNICODE   =0,
+   NK_TT_PLATFORM_ID_MAC       =1,
+   NK_TT_PLATFORM_ID_ISO       =2,
+   NK_TT_PLATFORM_ID_MICROSOFT =3
+};
+
+enum { /* encodingID for NK_TT_PLATFORM_ID_UNICODE */
+   NK_TT_UNICODE_EID_UNICODE_1_0    =0,
+   NK_TT_UNICODE_EID_UNICODE_1_1    =1,
+   NK_TT_UNICODE_EID_ISO_10646      =2,
+   NK_TT_UNICODE_EID_UNICODE_2_0_BMP=3,
+   NK_TT_UNICODE_EID_UNICODE_2_0_FULL=4
+};
+
+enum { /* encodingID for NK_TT_PLATFORM_ID_MICROSOFT */
+   NK_TT_MS_EID_SYMBOL        =0,
+   NK_TT_MS_EID_UNICODE_BMP   =1,
+   NK_TT_MS_EID_SHIFTJIS      =2,
+   NK_TT_MS_EID_UNICODE_FULL  =10
+};
+
+enum { /* encodingID for NK_TT_PLATFORM_ID_MAC; same as Script Manager codes */
+   NK_TT_MAC_EID_ROMAN        =0,   NK_TT_MAC_EID_ARABIC       =4,
+   NK_TT_MAC_EID_JAPANESE     =1,   NK_TT_MAC_EID_HEBREW       =5,
+   NK_TT_MAC_EID_CHINESE_TRAD =2,   NK_TT_MAC_EID_GREEK        =6,
+   NK_TT_MAC_EID_KOREAN       =3,   NK_TT_MAC_EID_RUSSIAN      =7
+};
+
+enum { /* languageID for NK_TT_PLATFORM_ID_MICROSOFT; same as LCID... */
+       /* problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs */
+   NK_TT_MS_LANG_ENGLISH     =0x0409,   NK_TT_MS_LANG_ITALIAN     =0x0410,
+   NK_TT_MS_LANG_CHINESE     =0x0804,   NK_TT_MS_LANG_JAPANESE    =0x0411,
+   NK_TT_MS_LANG_DUTCH       =0x0413,   NK_TT_MS_LANG_KOREAN      =0x0412,
+   NK_TT_MS_LANG_FRENCH      =0x040c,   NK_TT_MS_LANG_RUSSIAN     =0x0419,
+   NK_TT_MS_LANG_GERMAN      =0x0407,   NK_TT_MS_LANG_SPANISH     =0x0409,
+   NK_TT_MS_LANG_HEBREW      =0x040d,   NK_TT_MS_LANG_SWEDISH     =0x041D
+};
+
+enum { /* languageID for NK_TT_PLATFORM_ID_MAC */
+   NK_TT_MAC_LANG_ENGLISH      =0 ,   NK_TT_MAC_LANG_JAPANESE     =11,
+   NK_TT_MAC_LANG_ARABIC       =12,   NK_TT_MAC_LANG_KOREAN       =23,
+   NK_TT_MAC_LANG_DUTCH        =4 ,   NK_TT_MAC_LANG_RUSSIAN      =32,
+   NK_TT_MAC_LANG_FRENCH       =1 ,   NK_TT_MAC_LANG_SPANISH      =6 ,
+   NK_TT_MAC_LANG_GERMAN       =2 ,   NK_TT_MAC_LANG_SWEDISH      =5 ,
+   NK_TT_MAC_LANG_HEBREW       =10,   NK_TT_MAC_LANG_CHINESE_SIMPLIFIED =33,
+   NK_TT_MAC_LANG_ITALIAN      =3 ,   NK_TT_MAC_LANG_CHINESE_TRAD =19
+};
+
+#define nk_ttBYTE(p)     (* (const nk_byte *) (p))
+#define nk_ttCHAR(p)     (* (const char *) (p))
+
+#if defined(NK_BIGENDIAN) && !defined(NK_ALLOW_UNALIGNED_TRUETYPE)
+   #define nk_ttUSHORT(p)   (* (nk_ushort *) (p))
+   #define nk_ttSHORT(p)    (* (nk_short *) (p))
+   #define nk_ttULONG(p)    (* (nk_uint *) (p))
+   #define nk_ttLONG(p)     (* (nk_int *) (p))
+#else
+    static nk_ushort nk_ttUSHORT(const nk_byte *p) { return (nk_ushort)(p[0]*256 + p[1]); }
+    static nk_short nk_ttSHORT(const nk_byte *p)   { return (nk_short)(p[0]*256 + p[1]); }
+    static nk_uint nk_ttULONG(const nk_byte *p)  { return (nk_uint)((p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]); }
+#endif
+
+#define nk_tt_tag4(p,c0,c1,c2,c3)\
+    ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3))
+#define nk_tt_tag(p,str) nk_tt_tag4(p,str[0],str[1],str[2],str[3])
+
+NK_INTERN int nk_tt_GetGlyphShape(const struct nk_tt_fontinfo *info, struct nk_allocator *alloc,
+                                int glyph_index, struct nk_tt_vertex **pvertices);
+
+NK_INTERN nk_uint
+nk_tt__find_table(const nk_byte *data, nk_uint fontstart, const char *tag)
+{
+    /* @OPTIMIZE: binary search */
+    nk_int num_tables = nk_ttUSHORT(data+fontstart+4);
+    nk_uint tabledir = fontstart + 12;
+    nk_int i;
+    for (i = 0; i < num_tables; ++i) {
+        nk_uint loc = tabledir + (nk_uint)(16*i);
+        if (nk_tt_tag(data+loc+0, tag))
+            return nk_ttULONG(data+loc+8);
+    }
+    return 0;
+}
+
+NK_INTERN int
+nk_tt_InitFont(struct nk_tt_fontinfo *info, const unsigned char *data2, int fontstart)
+{
+    nk_uint cmap, t;
+    nk_int i,numTables;
+    const nk_byte *data = (const nk_byte *) data2;
+
+    info->data = data;
+    info->fontstart = fontstart;
+
+    cmap = nk_tt__find_table(data, (nk_uint)fontstart, "cmap");       /* required */
+    info->loca = (int)nk_tt__find_table(data, (nk_uint)fontstart, "loca"); /* required */
+    info->head = (int)nk_tt__find_table(data, (nk_uint)fontstart, "head"); /* required */
+    info->glyf = (int)nk_tt__find_table(data, (nk_uint)fontstart, "glyf"); /* required */
+    info->hhea = (int)nk_tt__find_table(data, (nk_uint)fontstart, "hhea"); /* required */
+    info->hmtx = (int)nk_tt__find_table(data, (nk_uint)fontstart, "hmtx"); /* required */
+    info->kern = (int)nk_tt__find_table(data, (nk_uint)fontstart, "kern"); /* not required */
+    if (!cmap || !info->loca || !info->head || !info->glyf || !info->hhea || !info->hmtx)
+        return 0;
+
+    t = nk_tt__find_table(data, (nk_uint)fontstart, "maxp");
+    if (t) info->numGlyphs = nk_ttUSHORT(data+t+4);
+    else info->numGlyphs = 0xffff;
+
+    /* find a cmap encoding table we understand *now* to avoid searching */
+    /* later. (todo: could make this installable) */
+    /* the same regardless of glyph. */
+    numTables = nk_ttUSHORT(data + cmap + 2);
+    info->index_map = 0;
+    for (i=0; i < numTables; ++i)
+    {
+        nk_uint encoding_record = cmap + 4 + 8 * (nk_uint)i;
+        /* find an encoding we understand: */
+        switch(nk_ttUSHORT(data+encoding_record)) {
+        case NK_TT_PLATFORM_ID_MICROSOFT:
+            switch (nk_ttUSHORT(data+encoding_record+2)) {
+            case NK_TT_MS_EID_UNICODE_BMP:
+            case NK_TT_MS_EID_UNICODE_FULL:
+                /* MS/Unicode */
+                info->index_map = (int)(cmap + nk_ttULONG(data+encoding_record+4));
+                break;
+            default: break;
+            } break;
+        case NK_TT_PLATFORM_ID_UNICODE:
+            /* Mac/iOS has these */
+            /* all the encodingIDs are unicode, so we don't bother to check it */
+            info->index_map = (int)(cmap + nk_ttULONG(data+encoding_record+4));
+            break;
+        default: break;
+        }
+    }
+    if (info->index_map == 0)
+        return 0;
+    info->indexToLocFormat = nk_ttUSHORT(data+info->head + 50);
+    return 1;
+}
+
+NK_INTERN int
+nk_tt_FindGlyphIndex(const struct nk_tt_fontinfo *info, int unicode_codepoint)
+{
+    const nk_byte *data = info->data;
+    nk_uint index_map = (nk_uint)info->index_map;
+
+    nk_ushort format = nk_ttUSHORT(data + index_map + 0);
+    if (format == 0) { /* apple byte encoding */
+        nk_int bytes = nk_ttUSHORT(data + index_map + 2);
+        if (unicode_codepoint < bytes-6)
+            return nk_ttBYTE(data + index_map + 6 + unicode_codepoint);
+        return 0;
+    } else if (format == 6) {
+        nk_uint first = nk_ttUSHORT(data + index_map + 6);
+        nk_uint count = nk_ttUSHORT(data + index_map + 8);
+        if ((nk_uint) unicode_codepoint >= first && (nk_uint) unicode_codepoint < first+count)
+            return nk_ttUSHORT(data + index_map + 10 + (unicode_codepoint - (int)first)*2);
+        return 0;
+    } else if (format == 2) {
+        NK_ASSERT(0); /* @TODO: high-byte mapping for japanese/chinese/korean */
+        return 0;
+    } else if (format == 4) { /* standard mapping for windows fonts: binary search collection of ranges */
+        nk_ushort segcount = nk_ttUSHORT(data+index_map+6) >> 1;
+        nk_ushort searchRange = nk_ttUSHORT(data+index_map+8) >> 1;
+        nk_ushort entrySelector = nk_ttUSHORT(data+index_map+10);
+        nk_ushort rangeShift = nk_ttUSHORT(data+index_map+12) >> 1;
+
+        /* do a binary search of the segments */
+        nk_uint endCount = index_map + 14;
+        nk_uint search = endCount;
+
+        if (unicode_codepoint > 0xffff)
+            return 0;
+
+        /* they lie from endCount .. endCount + segCount */
+        /* but searchRange is the nearest power of two, so... */
+        if (unicode_codepoint >= nk_ttUSHORT(data + search + rangeShift*2))
+            search += (nk_uint)(rangeShift*2);
+
+        /* now decrement to bias correctly to find smallest */
+        search -= 2;
+        while (entrySelector) {
+            nk_ushort end;
+            searchRange >>= 1;
+            end = nk_ttUSHORT(data + search + searchRange*2);
+            if (unicode_codepoint > end)
+                search += (nk_uint)(searchRange*2);
+            --entrySelector;
+        }
+        search += 2;
+
+      {
+         nk_ushort offset, start;
+         nk_ushort item = (nk_ushort) ((search - endCount) >> 1);
+
+         NK_ASSERT(unicode_codepoint <= nk_ttUSHORT(data + endCount + 2*item));
+         start = nk_ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item);
+         if (unicode_codepoint < start)
+            return 0;
+
+         offset = nk_ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item);
+         if (offset == 0)
+            return (nk_ushort) (unicode_codepoint + nk_ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item));
+
+         return nk_ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item);
+      }
+   } else if (format == 12 || format == 13) {
+        nk_uint ngroups = nk_ttULONG(data+index_map+12);
+        nk_int low,high;
+        low = 0; high = (nk_int)ngroups;
+        /* Binary search the right group. */
+        while (low < high) {
+            nk_int mid = low + ((high-low) >> 1); /* rounds down, so low <= mid < high */
+            nk_uint start_char = nk_ttULONG(data+index_map+16+mid*12);
+            nk_uint end_char = nk_ttULONG(data+index_map+16+mid*12+4);
+            if ((nk_uint) unicode_codepoint < start_char)
+                high = mid;
+            else if ((nk_uint) unicode_codepoint > end_char)
+                low = mid+1;
+            else {
+                nk_uint start_glyph = nk_ttULONG(data+index_map+16+mid*12+8);
+                if (format == 12)
+                    return (int)start_glyph + (int)unicode_codepoint - (int)start_char;
+                else /* format == 13 */
+                    return (int)start_glyph;
+            }
+        }
+        return 0; /* not found */
+    }
+    /* @TODO */
+    NK_ASSERT(0);
+    return 0;
+}
+
+NK_INTERN void
+nk_tt_setvertex(struct nk_tt_vertex *v, nk_byte type, nk_int x, nk_int y, nk_int cx, nk_int cy)
+{
+    v->type = type;
+    v->x = (nk_short) x;
+    v->y = (nk_short) y;
+    v->cx = (nk_short) cx;
+    v->cy = (nk_short) cy;
+}
+
+NK_INTERN int
+nk_tt__GetGlyfOffset(const struct nk_tt_fontinfo *info, int glyph_index)
+{
+    int g1,g2;
+    if (glyph_index >= info->numGlyphs) return -1; /* glyph index out of range */
+    if (info->indexToLocFormat >= 2)    return -1; /* unknown index->glyph map format */
+
+    if (info->indexToLocFormat == 0) {
+        g1 = info->glyf + nk_ttUSHORT(info->data + info->loca + glyph_index * 2) * 2;
+        g2 = info->glyf + nk_ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2;
+    } else {
+        g1 = info->glyf + (int)nk_ttULONG (info->data + info->loca + glyph_index * 4);
+        g2 = info->glyf + (int)nk_ttULONG (info->data + info->loca + glyph_index * 4 + 4);
+    }
+    return g1==g2 ? -1 : g1; /* if length is 0, return -1 */
+}
+
+NK_INTERN int
+nk_tt_GetGlyphBox(const struct nk_tt_fontinfo *info, int glyph_index,
+    int *x0, int *y0, int *x1, int *y1)
+{
+    int g = nk_tt__GetGlyfOffset(info, glyph_index);
+    if (g < 0) return 0;
+
+    if (x0) *x0 = nk_ttSHORT(info->data + g + 2);
+    if (y0) *y0 = nk_ttSHORT(info->data + g + 4);
+    if (x1) *x1 = nk_ttSHORT(info->data + g + 6);
+    if (y1) *y1 = nk_ttSHORT(info->data + g + 8);
+    return 1;
+}
+
+NK_INTERN int
+stbtt__close_shape(struct nk_tt_vertex *vertices, int num_vertices, int was_off,
+    int start_off, nk_int sx, nk_int sy, nk_int scx, nk_int scy, nk_int cx, nk_int cy)
+{
+   if (start_off) {
+      if (was_off)
+         nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, (cx+scx)>>1, (cy+scy)>>1, cx,cy);
+      nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, sx,sy,scx,scy);
+   } else {
+      if (was_off)
+         nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve,sx,sy,cx,cy);
+      else
+         nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vline,sx,sy,0,0);
+   }
+   return num_vertices;
+}
+
+NK_INTERN int
+nk_tt_GetGlyphShape(const struct nk_tt_fontinfo *info, struct nk_allocator *alloc,
+    int glyph_index, struct nk_tt_vertex **pvertices)
+{
+    nk_short numberOfContours;
+    const nk_byte *endPtsOfContours;
+    const nk_byte *data = info->data;
+    struct nk_tt_vertex *vertices=0;
+    int num_vertices=0;
+    int g = nk_tt__GetGlyfOffset(info, glyph_index);
+    *pvertices = 0;
+
+    if (g < 0) return 0;
+    numberOfContours = nk_ttSHORT(data + g);
+    if (numberOfContours > 0) {
+        nk_byte flags=0,flagcount;
+        nk_int ins, i,j=0,m,n, next_move, was_off=0, off, start_off=0;
+        nk_int x,y,cx,cy,sx,sy, scx,scy;
+        const nk_byte *points;
+        endPtsOfContours = (data + g + 10);
+        ins = nk_ttUSHORT(data + g + 10 + numberOfContours * 2);
+        points = data + g + 10 + numberOfContours * 2 + 2 + ins;
+
+        n = 1+nk_ttUSHORT(endPtsOfContours + numberOfContours*2-2);
+        m = n + 2*numberOfContours;  /* a loose bound on how many vertices we might need */
+        vertices = (struct nk_tt_vertex *)alloc->alloc(alloc->userdata, 0, (nk_size)m * sizeof(vertices[0]));
+        if (vertices == 0)
+            return 0;
+
+        next_move = 0;
+        flagcount=0;
+
+        /* in first pass, we load uninterpreted data into the allocated array */
+        /* above, shifted to the end of the array so we won't overwrite it when */
+        /* we create our final data starting from the front */
+        off = m - n; /* starting offset for uninterpreted data, regardless of how m ends up being calculated */
+
+        /* first load flags */
+        for (i=0; i < n; ++i) {
+            if (flagcount == 0) {
+                flags = *points++;
+                if (flags & 8)
+                    flagcount = *points++;
+            } else --flagcount;
+            vertices[off+i].type = flags;
+        }
+
+        /* now load x coordinates */
+        x=0;
+        for (i=0; i < n; ++i) {
+            flags = vertices[off+i].type;
+            if (flags & 2) {
+                nk_short dx = *points++;
+                x += (flags & 16) ? dx : -dx; /* ??? */
+            } else {
+                if (!(flags & 16)) {
+                    x = x + (nk_short) (points[0]*256 + points[1]);
+                    points += 2;
+                }
+            }
+            vertices[off+i].x = (nk_short) x;
+        }
+
+        /* now load y coordinates */
+        y=0;
+        for (i=0; i < n; ++i) {
+            flags = vertices[off+i].type;
+            if (flags & 4) {
+                nk_short dy = *points++;
+                y += (flags & 32) ? dy : -dy; /* ??? */
+            } else {
+                if (!(flags & 32)) {
+                    y = y + (nk_short) (points[0]*256 + points[1]);
+                    points += 2;
+                }
+            }
+            vertices[off+i].y = (nk_short) y;
+        }
+
+        /* now convert them to our format */
+        num_vertices=0;
+        sx = sy = cx = cy = scx = scy = 0;
+        for (i=0; i < n; ++i)
+        {
+            flags = vertices[off+i].type;
+            x     = (nk_short) vertices[off+i].x;
+            y     = (nk_short) vertices[off+i].y;
+
+            if (next_move == i) {
+                if (i != 0)
+                    num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy);
+
+                /* now start the new one                */
+                start_off = !(flags & 1);
+                if (start_off) {
+                    /* if we start off with an off-curve point, then when we need to find a point on the curve */
+                    /* where we can start, and we need to save some state for when we wraparound. */
+                    scx = x;
+                    scy = y;
+                    if (!(vertices[off+i+1].type & 1)) {
+                        /* next point is also a curve point, so interpolate an on-point curve */
+                        sx = (x + (nk_int) vertices[off+i+1].x) >> 1;
+                        sy = (y + (nk_int) vertices[off+i+1].y) >> 1;
+                    } else {
+                        /* otherwise just use the next point as our start point */
+                        sx = (nk_int) vertices[off+i+1].x;
+                        sy = (nk_int) vertices[off+i+1].y;
+                        ++i; /* we're using point i+1 as the starting point, so skip it */
+                    }
+                } else {
+                    sx = x;
+                    sy = y;
+                }
+                nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vmove,sx,sy,0,0);
+                was_off = 0;
+                next_move = 1 + nk_ttUSHORT(endPtsOfContours+j*2);
+                ++j;
+            } else {
+                if (!(flags & 1))
+                { /* if it's a curve */
+                    if (was_off) /* two off-curve control points in a row means interpolate an on-curve midpoint */
+                        nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy);
+                    cx = x;
+                    cy = y;
+                    was_off = 1;
+                } else {
+                    if (was_off)
+                        nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, x,y, cx, cy);
+                    else nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vline, x,y,0,0);
+                    was_off = 0;
+                }
+            }
+        }
+        num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy);
+    } else if (numberOfContours == -1) {
+        /* Compound shapes. */
+        int more = 1;
+        const nk_byte *comp = data + g + 10;
+        num_vertices = 0;
+        vertices = 0;
+
+        while (more)
+        {
+            nk_ushort flags, gidx;
+            int comp_num_verts = 0, i;
+            struct nk_tt_vertex *comp_verts = 0, *tmp = 0;
+            float mtx[6] = {1,0,0,1,0,0}, m, n;
+
+            flags = (nk_ushort)nk_ttSHORT(comp); comp+=2;
+            gidx = (nk_ushort)nk_ttSHORT(comp); comp+=2;
+
+            if (flags & 2) { /* XY values */
+                if (flags & 1) { /* shorts */
+                    mtx[4] = nk_ttSHORT(comp); comp+=2;
+                    mtx[5] = nk_ttSHORT(comp); comp+=2;
+                } else {
+                    mtx[4] = nk_ttCHAR(comp); comp+=1;
+                    mtx[5] = nk_ttCHAR(comp); comp+=1;
+                }
+            } else {
+                /* @TODO handle matching point */
+                NK_ASSERT(0);
+            }
+            if (flags & (1<<3)) { /* WE_HAVE_A_SCALE */
+                mtx[0] = mtx[3] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+                mtx[1] = mtx[2] = 0;
+            } else if (flags & (1<<6)) { /* WE_HAVE_AN_X_AND_YSCALE */
+                mtx[0] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+                mtx[1] = mtx[2] = 0;
+                mtx[3] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+            } else if (flags & (1<<7)) { /* WE_HAVE_A_TWO_BY_TWO */
+                mtx[0] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+                mtx[1] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+                mtx[2] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+                mtx[3] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+            }
+
+             /* Find transformation scales. */
+            m = (float) NK_SQRT(mtx[0]*mtx[0] + mtx[1]*mtx[1]);
+            n = (float) NK_SQRT(mtx[2]*mtx[2] + mtx[3]*mtx[3]);
+
+             /* Get indexed glyph. */
+            comp_num_verts = nk_tt_GetGlyphShape(info, alloc, gidx, &comp_verts);
+            if (comp_num_verts > 0)
+            {
+                /* Transform vertices. */
+                for (i = 0; i < comp_num_verts; ++i) {
+                    struct nk_tt_vertex* v = &comp_verts[i];
+                    short x,y;
+                    x=v->x; y=v->y;
+                    v->x = (short)(m * (mtx[0]*x + mtx[2]*y + mtx[4]));
+                    v->y = (short)(n * (mtx[1]*x + mtx[3]*y + mtx[5]));
+                    x=v->cx; y=v->cy;
+                    v->cx = (short)(m * (mtx[0]*x + mtx[2]*y + mtx[4]));
+                    v->cy = (short)(n * (mtx[1]*x + mtx[3]*y + mtx[5]));
+                }
+                /* Append vertices. */
+                tmp = (struct nk_tt_vertex*)alloc->alloc(alloc->userdata, 0,
+                    (nk_size)(num_vertices+comp_num_verts)*sizeof(struct nk_tt_vertex));
+                if (!tmp) {
+                    if (vertices) alloc->free(alloc->userdata, vertices);
+                    if (comp_verts) alloc->free(alloc->userdata, comp_verts);
+                    return 0;
+                }
+                if (num_vertices > 0) NK_MEMCPY(tmp, vertices, (nk_size)num_vertices*sizeof(struct nk_tt_vertex));
+                NK_MEMCPY(tmp+num_vertices, comp_verts, (nk_size)comp_num_verts*sizeof(struct nk_tt_vertex));
+                if (vertices) alloc->free(alloc->userdata,vertices);
+                vertices = tmp;
+                alloc->free(alloc->userdata,comp_verts);
+                num_vertices += comp_num_verts;
+            }
+            /* More components ? */
+            more = flags & (1<<5);
+        }
+    } else if (numberOfContours < 0) {
+        /* @TODO other compound variations? */
+        NK_ASSERT(0);
+    } else {
+        /* numberOfCounters == 0, do nothing */
+    }
+    *pvertices = vertices;
+    return num_vertices;
+}
+
+NK_INTERN void
+nk_tt_GetGlyphHMetrics(const struct nk_tt_fontinfo *info, int glyph_index,
+    int *advanceWidth, int *leftSideBearing)
+{
+    nk_ushort numOfLongHorMetrics = nk_ttUSHORT(info->data+info->hhea + 34);
+    if (glyph_index < numOfLongHorMetrics) {
+        if (advanceWidth)
+            *advanceWidth    = nk_ttSHORT(info->data + info->hmtx + 4*glyph_index);
+        if (leftSideBearing)
+            *leftSideBearing = nk_ttSHORT(info->data + info->hmtx + 4*glyph_index + 2);
+    } else {
+        if (advanceWidth)
+            *advanceWidth    = nk_ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1));
+        if (leftSideBearing)
+            *leftSideBearing = nk_ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics));
+    }
+}
+
+NK_INTERN void
+nk_tt_GetFontVMetrics(const struct nk_tt_fontinfo *info,
+    int *ascent, int *descent, int *lineGap)
+{
+   if (ascent ) *ascent  = nk_ttSHORT(info->data+info->hhea + 4);
+   if (descent) *descent = nk_ttSHORT(info->data+info->hhea + 6);
+   if (lineGap) *lineGap = nk_ttSHORT(info->data+info->hhea + 8);
+}
+
+NK_INTERN float
+nk_tt_ScaleForPixelHeight(const struct nk_tt_fontinfo *info, float height)
+{
+   int fheight = nk_ttSHORT(info->data + info->hhea + 4) - nk_ttSHORT(info->data + info->hhea + 6);
+   return (float) height / (float)fheight;
+}
+
+NK_INTERN float
+nk_tt_ScaleForMappingEmToPixels(const struct nk_tt_fontinfo *info, float pixels)
+{
+   int unitsPerEm = nk_ttUSHORT(info->data + info->head + 18);
+   return pixels / (float)unitsPerEm;
+}
+
+/*-------------------------------------------------------------
+ *            antialiasing software rasterizer
+ * --------------------------------------------------------------*/
+NK_INTERN void
+nk_tt_GetGlyphBitmapBoxSubpixel(const struct nk_tt_fontinfo *font,
+    int glyph, float scale_x, float scale_y,float shift_x, float shift_y,
+    int *ix0, int *iy0, int *ix1, int *iy1)
+{
+    int x0,y0,x1,y1;
+    if (!nk_tt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) {
+        /* e.g. space character */
+        if (ix0) *ix0 = 0;
+        if (iy0) *iy0 = 0;
+        if (ix1) *ix1 = 0;
+        if (iy1) *iy1 = 0;
+    } else {
+        /* move to integral bboxes (treating pixels as little squares, what pixels get touched)? */
+        if (ix0) *ix0 = nk_ifloorf((float)x0 * scale_x + shift_x);
+        if (iy0) *iy0 = nk_ifloorf((float)-y1 * scale_y + shift_y);
+        if (ix1) *ix1 = nk_iceilf ((float)x1 * scale_x + shift_x);
+        if (iy1) *iy1 = nk_iceilf ((float)-y0 * scale_y + shift_y);
+    }
+}
+
+NK_INTERN void
+nk_tt_GetGlyphBitmapBox(const struct nk_tt_fontinfo *font, int glyph,
+    float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1)
+{
+   nk_tt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y,0.0f,0.0f, ix0, iy0, ix1, iy1);
+}
+
+/*-------------------------------------------------------------
+ *                          Rasterizer
+ * --------------------------------------------------------------*/
+NK_INTERN void*
+nk_tt__hheap_alloc(struct nk_tt__hheap *hh, nk_size size)
+{
+    if (hh->first_free) {
+        void *p = hh->first_free;
+        hh->first_free = * (void **) p;
+        return p;
+    } else {
+        if (hh->num_remaining_in_head_chunk == 0) {
+            int count = (size < 32 ? 2000 : size < 128 ? 800 : 100);
+            struct nk_tt__hheap_chunk *c = (struct nk_tt__hheap_chunk *)
+                hh->alloc.alloc(hh->alloc.userdata, 0,
+                sizeof(struct nk_tt__hheap_chunk) + size * (nk_size)count);
+            if (c == 0) return 0;
+            c->next = hh->head;
+            hh->head = c;
+            hh->num_remaining_in_head_chunk = count;
+        }
+        --hh->num_remaining_in_head_chunk;
+        return (char *) (hh->head) + size * (nk_size)hh->num_remaining_in_head_chunk;
+    }
+}
+
+NK_INTERN void
+nk_tt__hheap_free(struct nk_tt__hheap *hh, void *p)
+{
+    *(void **) p = hh->first_free;
+    hh->first_free = p;
+}
+
+NK_INTERN void
+nk_tt__hheap_cleanup(struct nk_tt__hheap *hh)
+{
+    struct nk_tt__hheap_chunk *c = hh->head;
+    while (c) {
+        struct nk_tt__hheap_chunk *n = c->next;
+        hh->alloc.free(hh->alloc.userdata, c);
+        c = n;
+    }
+}
+
+NK_INTERN struct nk_tt__active_edge*
+nk_tt__new_active(struct nk_tt__hheap *hh, struct nk_tt__edge *e,
+    int off_x, float start_point)
+{
+    struct nk_tt__active_edge *z = (struct nk_tt__active_edge *)
+        nk_tt__hheap_alloc(hh, sizeof(*z));
+    float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
+    /*STBTT_assert(e->y0 <= start_point); */
+    if (!z) return z;
+    z->fdx = dxdy;
+    z->fdy = (dxdy != 0) ? (1/dxdy): 0;
+    z->fx = e->x0 + dxdy * (start_point - e->y0);
+    z->fx -= (float)off_x;
+    z->direction = e->invert ? 1.0f : -1.0f;
+    z->sy = e->y0;
+    z->ey = e->y1;
+    z->next = 0;
+    return z;
+}
+
+NK_INTERN void
+nk_tt__handle_clipped_edge(float *scanline, int x, struct nk_tt__active_edge *e,
+    float x0, float y0, float x1, float y1)
+{
+    if (y0 == y1) return;
+    NK_ASSERT(y0 < y1);
+    NK_ASSERT(e->sy <= e->ey);
+    if (y0 > e->ey) return;
+    if (y1 < e->sy) return;
+    if (y0 < e->sy) {
+        x0 += (x1-x0) * (e->sy - y0) / (y1-y0);
+        y0 = e->sy;
+    }
+    if (y1 > e->ey) {
+        x1 += (x1-x0) * (e->ey - y1) / (y1-y0);
+        y1 = e->ey;
+    }
+
+    if (x0 == x) NK_ASSERT(x1 <= x+1);
+    else if (x0 == x+1) NK_ASSERT(x1 >= x);
+    else if (x0 <= x) NK_ASSERT(x1 <= x);
+    else if (x0 >= x+1) NK_ASSERT(x1 >= x+1);
+    else NK_ASSERT(x1 >= x && x1 <= x+1);
+
+    if (x0 <= x && x1 <= x)
+        scanline[x] += e->direction * (y1-y0);
+    else if (x0 >= x+1 && x1 >= x+1);
+    else {
+        NK_ASSERT(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1);
+        /* coverage = 1 - average x position */
+        scanline[x] += (float)e->direction * (float)(y1-y0) * (1.0f-((x0-(float)x)+(x1-(float)x))/2.0f);
+    }
+}
+
+NK_INTERN void
+nk_tt__fill_active_edges_new(float *scanline, float *scanline_fill, int len,
+    struct nk_tt__active_edge *e, float y_top)
+{
+    float y_bottom = y_top+1;
+    while (e)
+    {
+        /* brute force every pixel */
+        /* compute intersection points with top & bottom */
+        NK_ASSERT(e->ey >= y_top);
+        if (e->fdx == 0) {
+            float x0 = e->fx;
+            if (x0 < len) {
+                if (x0 >= 0) {
+                    nk_tt__handle_clipped_edge(scanline,(int) x0,e, x0,y_top, x0,y_bottom);
+                    nk_tt__handle_clipped_edge(scanline_fill-1,(int) x0+1,e, x0,y_top, x0,y_bottom);
+                } else {
+                    nk_tt__handle_clipped_edge(scanline_fill-1,0,e, x0,y_top, x0,y_bottom);
+                }
+            }
+        } else {
+            float x0 = e->fx;
+            float dx = e->fdx;
+            float xb = x0 + dx;
+            float x_top, x_bottom;
+            float y0,y1;
+            float dy = e->fdy;
+            NK_ASSERT(e->sy <= y_bottom && e->ey >= y_top);
+
+            /* compute endpoints of line segment clipped to this scanline (if the */
+            /* line segment starts on this scanline. x0 is the intersection of the */
+            /* line with y_top, but that may be off the line segment. */
+            if (e->sy > y_top) {
+                x_top = x0 + dx * (e->sy - y_top);
+                y0 = e->sy;
+            } else {
+                x_top = x0;
+                y0 = y_top;
+            }
+
+            if (e->ey < y_bottom) {
+                x_bottom = x0 + dx * (e->ey - y_top);
+                y1 = e->ey;
+            } else {
+                x_bottom = xb;
+                y1 = y_bottom;
+            }
+
+            if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len)
+            {
+                /* from here on, we don't have to range check x values */
+                if ((int) x_top == (int) x_bottom) {
+                    float height;
+                    /* simple case, only spans one pixel */
+                    int x = (int) x_top;
+                    height = y1 - y0;
+                    NK_ASSERT(x >= 0 && x < len);
+                    scanline[x] += e->direction * (1.0f-(((float)x_top - (float)x) + ((float)x_bottom-(float)x))/2.0f)  * (float)height;
+                    scanline_fill[x] += e->direction * (float)height; /* everything right of this pixel is filled */
+                } else {
+                    int x,x1,x2;
+                    float y_crossing, step, sign, area;
+                    /* covers 2+ pixels */
+                    if (x_top > x_bottom)
+                    {
+                        /* flip scanline vertically; signed area is the same */
+                        float t;
+                        y0 = y_bottom - (y0 - y_top);
+                        y1 = y_bottom - (y1 - y_top);
+                        t = y0; y0 = y1; y1 = t;
+                        t = x_bottom; x_bottom = x_top; x_top = t;
+                        dx = -dx;
+                        dy = -dy;
+                        t = x0; x0 = xb; xb = t;
+                    }
+
+                    x1 = (int) x_top;
+                    x2 = (int) x_bottom;
+                    /* compute intersection with y axis at x1+1 */
+                    y_crossing = ((float)x1+1 - (float)x0) * (float)dy + (float)y_top;
+
+                    sign = e->direction;
+                    /* area of the rectangle covered from y0..y_crossing */
+                    area = sign * (y_crossing-y0);
+                    /* area of the triangle (x_top,y0), (x+1,y0), (x+1,y_crossing) */
+                    scanline[x1] += area * (1.0f-((float)((float)x_top - (float)x1)+(float)(x1+1-x1))/2.0f);
+
+                    step = sign * dy;
+                    for (x = x1+1; x < x2; ++x) {
+                        scanline[x] += area + step/2;
+                        area += step;
+                    }
+                    y_crossing += (float)dy * (float)(x2 - (x1+1));
+
+                    scanline[x2] += area + sign * (1.0f-((float)(x2-x2)+((float)x_bottom-(float)x2))/2.0f) * (y1-y_crossing);
+                    scanline_fill[x2] += sign * (y1-y0);
+                }
+            }
+            else
+            {
+                /* if edge goes outside of box we're drawing, we require */
+                /* clipping logic. since this does not match the intended use */
+                /* of this library, we use a different, very slow brute */
+                /* force implementation */
+                int x;
+                for (x=0; x < len; ++x)
+                {
+                    /* cases: */
+                    /* */
+                    /* there can be up to two intersections with the pixel. any intersection */
+                    /* with left or right edges can be handled by splitting into two (or three) */
+                    /* regions. intersections with top & bottom do not necessitate case-wise logic. */
+                    /* */
+                    /* the old way of doing this found the intersections with the left & right edges, */
+                    /* then used some simple logic to produce up to three segments in sorted order */
+                    /* from top-to-bottom. however, this had a problem: if an x edge was epsilon */
+                    /* across the x border, then the corresponding y position might not be distinct */
+                    /* from the other y segment, and it might ignored as an empty segment. to avoid */
+                    /* that, we need to explicitly produce segments based on x positions. */
+
+                    /* rename variables to clear pairs */
+                    float ya = y_top;
+                    float x1 = (float) (x);
+                    float x2 = (float) (x+1);
+                    float x3 = xb;
+                    float y3 = y_bottom;
+                    float yb,y2;
+
+                    yb = ((float)x - x0) / dx + y_top;
+                    y2 = ((float)x+1 - x0) / dx + y_top;
+
+                    if (x0 < x1 && x3 > x2) {         /* three segments descending down-right */
+                        nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x1,yb);
+                        nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x2,y2);
+                        nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
+                    } else if (x3 < x1 && x0 > x2) {  /* three segments descending down-left */
+                        nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x2,y2);
+                        nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x1,yb);
+                        nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x3,y3);
+                    } else if (x0 < x1 && x3 > x1) {  /* two segments across x, down-right */
+                        nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x1,yb);
+                        nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x3,y3);
+                    } else if (x3 < x1 && x0 > x1) {  /* two segments across x, down-left */
+                        nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x1,yb);
+                        nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x3,y3);
+                    } else if (x0 < x2 && x3 > x2) {  /* two segments across x+1, down-right */
+                        nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x2,y2);
+                        nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
+                    } else if (x3 < x2 && x0 > x2) {  /* two segments across x+1, down-left */
+                        nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x2,y2);
+                        nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
+                    } else {  /* one segment */
+                        nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x3,y3);
+                    }
+                }
+            }
+        }
+        e = e->next;
+    }
+}
+
+/* directly AA rasterize edges w/o supersampling */
+NK_INTERN void
+nk_tt__rasterize_sorted_edges(struct nk_tt__bitmap *result, struct nk_tt__edge *e,
+    int n, int vsubsample, int off_x, int off_y, struct nk_allocator *alloc)
+{
+    struct nk_tt__hheap hh;
+    struct nk_tt__active_edge *active = 0;
+    int y,j=0, i;
+    float scanline_data[129], *scanline, *scanline2;
+
+    NK_UNUSED(vsubsample);
+    nk_zero_struct(hh);
+    hh.alloc = *alloc;
+
+    if (result->w > 64)
+        scanline = (float *) alloc->alloc(alloc->userdata,0, (nk_size)(result->w*2+1) * sizeof(float));
+    else scanline = scanline_data;
+
+    scanline2 = scanline + result->w;
+    y = off_y;
+    e[n].y0 = (float) (off_y + result->h) + 1;
+
+    while (j < result->h)
+    {
+        /* find center of pixel for this scanline */
+        float scan_y_top    = (float)y + 0.0f;
+        float scan_y_bottom = (float)y + 1.0f;
+        struct nk_tt__active_edge **step = &active;
+
+        NK_MEMSET(scanline , 0, (nk_size)result->w*sizeof(scanline[0]));
+        NK_MEMSET(scanline2, 0, (nk_size)(result->w+1)*sizeof(scanline[0]));
+
+        /* update all active edges; */
+        /* remove all active edges that terminate before the top of this scanline */
+        while (*step) {
+            struct nk_tt__active_edge * z = *step;
+            if (z->ey <= scan_y_top) {
+                *step = z->next; /* delete from list */
+                NK_ASSERT(z->direction);
+                z->direction = 0;
+                nk_tt__hheap_free(&hh, z);
+            } else {
+                step = &((*step)->next); /* advance through list */
+            }
+        }
+
+        /* insert all edges that start before the bottom of this scanline */
+        while (e->y0 <= scan_y_bottom) {
+            if (e->y0 != e->y1) {
+                struct nk_tt__active_edge *z = nk_tt__new_active(&hh, e, off_x, scan_y_top);
+                if (z != 0) {
+                    NK_ASSERT(z->ey >= scan_y_top);
+                    /* insert at front */
+                    z->next = active;
+                    active = z;
+                }
+            }
+            ++e;
+        }
+
+        /* now process all active edges */
+        if (active)
+            nk_tt__fill_active_edges_new(scanline, scanline2+1, result->w, active, scan_y_top);
+
+        {
+            float sum = 0;
+            for (i=0; i < result->w; ++i) {
+                float k;
+                int m;
+                sum += scanline2[i];
+                k = scanline[i] + sum;
+                k = (float) NK_ABS(k) * 255.0f + 0.5f;
+                m = (int) k;
+                if (m > 255) m = 255;
+                result->pixels[j*result->stride + i] = (unsigned char) m;
+            }
+        }
+        /* advance all the edges */
+        step = &active;
+        while (*step) {
+            struct nk_tt__active_edge *z = *step;
+            z->fx += z->fdx; /* advance to position for current scanline */
+            step = &((*step)->next); /* advance through list */
+        }
+        ++y;
+        ++j;
+    }
+    nk_tt__hheap_cleanup(&hh);
+    if (scanline != scanline_data)
+        alloc->free(alloc->userdata, scanline);
+}
+
+#define NK_TT__COMPARE(a,b)  ((a)->y0 < (b)->y0)
+NK_INTERN void
+nk_tt__sort_edges_ins_sort(struct nk_tt__edge *p, int n)
+{
+    int i,j;
+    for (i=1; i < n; ++i) {
+        struct nk_tt__edge t = p[i], *a = &t;
+        j = i;
+        while (j > 0) {
+            struct nk_tt__edge *b = &p[j-1];
+            int c = NK_TT__COMPARE(a,b);
+            if (!c) break;
+            p[j] = p[j-1];
+            --j;
+        }
+        if (i != j)
+            p[j] = t;
+    }
+}
+
+NK_INTERN void
+nk_tt__sort_edges_quicksort(struct nk_tt__edge *p, int n)
+{
+    /* threshold for transitioning to insertion sort */
+    while (n > 12) {
+        struct nk_tt__edge t;
+        int c01,c12,c,m,i,j;
+
+        /* compute median of three */
+        m = n >> 1;
+        c01 = NK_TT__COMPARE(&p[0],&p[m]);
+        c12 = NK_TT__COMPARE(&p[m],&p[n-1]);
+
+        /* if 0 >= mid >= end, or 0 < mid < end, then use mid */
+        if (c01 != c12) {
+            /* otherwise, we'll need to swap something else to middle */
+            int z;
+            c = NK_TT__COMPARE(&p[0],&p[n-1]);
+            /* 0>mid && mid<n:  0>n => n; 0<n => 0 */
+            /* 0<mid && mid>n:  0>n => 0; 0<n => n */
+            z = (c == c12) ? 0 : n-1;
+            t = p[z];
+            p[z] = p[m];
+            p[m] = t;
+        }
+
+        /* now p[m] is the median-of-three */
+        /* swap it to the beginning so it won't move around */
+        t = p[0];
+        p[0] = p[m];
+        p[m] = t;
+
+        /* partition loop */
+        i=1;
+        j=n-1;
+        for(;;) {
+            /* handling of equality is crucial here */
+            /* for sentinels & efficiency with duplicates */
+            for (;;++i) {
+                if (!NK_TT__COMPARE(&p[i], &p[0])) break;
+            }
+            for (;;--j) {
+                if (!NK_TT__COMPARE(&p[0], &p[j])) break;
+            }
+
+            /* make sure we haven't crossed */
+             if (i >= j) break;
+             t = p[i];
+             p[i] = p[j];
+             p[j] = t;
+
+            ++i;
+            --j;
+
+        }
+
+        /* recurse on smaller side, iterate on larger */
+        if (j < (n-i)) {
+            nk_tt__sort_edges_quicksort(p,j);
+            p = p+i;
+            n = n-i;
+        } else {
+            nk_tt__sort_edges_quicksort(p+i, n-i);
+            n = j;
+        }
+    }
+}
+
+NK_INTERN void
+nk_tt__sort_edges(struct nk_tt__edge *p, int n)
+{
+   nk_tt__sort_edges_quicksort(p, n);
+   nk_tt__sort_edges_ins_sort(p, n);
+}
+
+NK_INTERN void
+nk_tt__rasterize(struct nk_tt__bitmap *result, struct nk_tt__point *pts,
+    int *wcount, int windings, float scale_x, float scale_y,
+    float shift_x, float shift_y, int off_x, int off_y, int invert,
+    struct nk_allocator *alloc)
+{
+    float y_scale_inv = invert ? -scale_y : scale_y;
+    struct nk_tt__edge *e;
+    int n,i,j,k,m;
+    int vsubsample = 1;
+    /* vsubsample should divide 255 evenly; otherwise we won't reach full opacity */
+
+    /* now we have to blow out the windings into explicit edge lists */
+    n = 0;
+    for (i=0; i < windings; ++i)
+        n += wcount[i];
+
+    e = (struct nk_tt__edge*)
+       alloc->alloc(alloc->userdata, 0,(sizeof(*e) * (nk_size)(n+1)));
+    if (e == 0) return;
+    n = 0;
+
+    m=0;
+    for (i=0; i < windings; ++i)
+    {
+        struct nk_tt__point *p = pts + m;
+        m += wcount[i];
+        j = wcount[i]-1;
+        for (k=0; k < wcount[i]; j=k++) {
+            int a=k,b=j;
+            /* skip the edge if horizontal */
+            if (p[j].y == p[k].y)
+                continue;
+
+            /* add edge from j to k to the list */
+            e[n].invert = 0;
+            if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) {
+                e[n].invert = 1;
+                a=j,b=k;
+            }
+            e[n].x0 = p[a].x * scale_x + shift_x;
+            e[n].y0 = (p[a].y * y_scale_inv + shift_y) * (float)vsubsample;
+            e[n].x1 = p[b].x * scale_x + shift_x;
+            e[n].y1 = (p[b].y * y_scale_inv + shift_y) * (float)vsubsample;
+            ++n;
+        }
+    }
+
+    /* now sort the edges by their highest point (should snap to integer, and then by x) */
+    /*STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare); */
+    nk_tt__sort_edges(e, n);
+    /* now, traverse the scanlines and find the intersections on each scanline, use xor winding rule */
+    nk_tt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, alloc);
+    alloc->free(alloc->userdata, e);
+}
+
+NK_INTERN void
+nk_tt__add_point(struct nk_tt__point *points, int n, float x, float y)
+{
+    if (!points) return; /* during first pass, it's unallocated */
+    points[n].x = x;
+    points[n].y = y;
+}
+
+NK_INTERN int
+nk_tt__tesselate_curve(struct nk_tt__point *points, int *num_points,
+    float x0, float y0, float x1, float y1, float x2, float y2,
+    float objspace_flatness_squared, int n)
+{
+    /* tesselate until threshold p is happy...
+     * @TODO warped to compensate for non-linear stretching */
+    /* midpoint */
+    float mx = (x0 + 2*x1 + x2)/4;
+    float my = (y0 + 2*y1 + y2)/4;
+    /* versus directly drawn line */
+    float dx = (x0+x2)/2 - mx;
+    float dy = (y0+y2)/2 - my;
+    if (n > 16) /* 65536 segments on one curve better be enough! */
+        return 1;
+
+    /* half-pixel error allowed... need to be smaller if AA */
+    if (dx*dx+dy*dy > objspace_flatness_squared) {
+        nk_tt__tesselate_curve(points, num_points, x0,y0,
+            (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1);
+        nk_tt__tesselate_curve(points, num_points, mx,my,
+            (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1);
+    } else {
+        nk_tt__add_point(points, *num_points,x2,y2);
+        *num_points = *num_points+1;
+    }
+    return 1;
+}
+
+/* returns number of contours */
+NK_INTERN struct nk_tt__point*
+nk_tt_FlattenCurves(struct nk_tt_vertex *vertices, int num_verts,
+    float objspace_flatness, int **contour_lengths, int *num_contours,
+    struct nk_allocator *alloc)
+{
+    struct nk_tt__point *points=0;
+    int num_points=0;
+    float objspace_flatness_squared = objspace_flatness * objspace_flatness;
+    int i;
+    int n=0;
+    int start=0;
+    int pass;
+
+    /* count how many "moves" there are to get the contour count */
+    for (i=0; i < num_verts; ++i)
+        if (vertices[i].type == NK_TT_vmove) ++n;
+
+    *num_contours = n;
+    if (n == 0) return 0;
+
+    *contour_lengths = (int *)
+        alloc->alloc(alloc->userdata,0, (sizeof(**contour_lengths) * (nk_size)n));
+    if (*contour_lengths == 0) {
+        *num_contours = 0;
+        return 0;
+    }
+
+    /* make two passes through the points so we don't need to realloc */
+    for (pass=0; pass < 2; ++pass)
+    {
+        float x=0,y=0;
+        if (pass == 1) {
+            points = (struct nk_tt__point *)
+                alloc->alloc(alloc->userdata,0, (nk_size)num_points * sizeof(points[0]));
+            if (points == 0) goto error;
+        }
+        num_points = 0;
+        n= -1;
+
+        for (i=0; i < num_verts; ++i)
+        {
+            switch (vertices[i].type) {
+            case NK_TT_vmove:
+                /* start the next contour */
+                if (n >= 0)
+                (*contour_lengths)[n] = num_points - start;
+                ++n;
+                start = num_points;
+
+                x = vertices[i].x, y = vertices[i].y;
+                nk_tt__add_point(points, num_points++, x,y);
+                break;
+            case NK_TT_vline:
+               x = vertices[i].x, y = vertices[i].y;
+               nk_tt__add_point(points, num_points++, x, y);
+               break;
+            case NK_TT_vcurve:
+               nk_tt__tesselate_curve(points, &num_points, x,y,
+                                        vertices[i].cx, vertices[i].cy,
+                                        vertices[i].x,  vertices[i].y,
+                                        objspace_flatness_squared, 0);
+               x = vertices[i].x, y = vertices[i].y;
+               break;
+            default: break;
+         }
+      }
+      (*contour_lengths)[n] = num_points - start;
+   }
+   return points;
+
+error:
+   alloc->free(alloc->userdata, points);
+   alloc->free(alloc->userdata, *contour_lengths);
+   *contour_lengths = 0;
+   *num_contours = 0;
+   return 0;
+}
+
+NK_INTERN void
+nk_tt_Rasterize(struct nk_tt__bitmap *result, float flatness_in_pixels,
+    struct nk_tt_vertex *vertices, int num_verts,
+    float scale_x, float scale_y, float shift_x, float shift_y,
+    int x_off, int y_off, int invert, struct nk_allocator *alloc)
+{
+    float scale = scale_x > scale_y ? scale_y : scale_x;
+    int winding_count, *winding_lengths;
+    struct nk_tt__point *windings = nk_tt_FlattenCurves(vertices, num_verts,
+        flatness_in_pixels / scale, &winding_lengths, &winding_count, alloc);
+
+    NK_ASSERT(alloc);
+    if (windings) {
+        nk_tt__rasterize(result, windings, winding_lengths, winding_count,
+            scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, alloc);
+        alloc->free(alloc->userdata, winding_lengths);
+        alloc->free(alloc->userdata, windings);
+    }
+}
+
+NK_INTERN void
+nk_tt_MakeGlyphBitmapSubpixel(const struct nk_tt_fontinfo *info, unsigned char *output,
+    int out_w, int out_h, int out_stride, float scale_x, float scale_y,
+    float shift_x, float shift_y, int glyph, struct nk_allocator *alloc)
+{
+    int ix0,iy0;
+    struct nk_tt_vertex *vertices;
+    int num_verts = nk_tt_GetGlyphShape(info, alloc, glyph, &vertices);
+    struct nk_tt__bitmap gbm;
+
+    nk_tt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x,
+        shift_y, &ix0,&iy0,0,0);
+    gbm.pixels = output;
+    gbm.w = out_w;
+    gbm.h = out_h;
+    gbm.stride = out_stride;
+
+    if (gbm.w && gbm.h)
+        nk_tt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y,
+            shift_x, shift_y, ix0,iy0, 1, alloc);
+    alloc->free(alloc->userdata, vertices);
+}
+
+/*-------------------------------------------------------------
+ *                          Bitmap baking
+ * --------------------------------------------------------------*/
+NK_INTERN int
+nk_tt_PackBegin(struct nk_tt_pack_context *spc, unsigned char *pixels,
+    int pw, int ph, int stride_in_bytes, int padding, struct nk_allocator *alloc)
+{
+    int num_nodes = pw - padding;
+    struct nk_rp_context *context = (struct nk_rp_context *)
+        alloc->alloc(alloc->userdata,0, sizeof(*context));
+    struct nk_rp_node *nodes = (struct nk_rp_node*)
+        alloc->alloc(alloc->userdata,0, (sizeof(*nodes  ) * (nk_size)num_nodes));
+
+    if (context == 0 || nodes == 0) {
+        if (context != 0) alloc->free(alloc->userdata, context);
+        if (nodes   != 0) alloc->free(alloc->userdata, nodes);
+        return 0;
+    }
+
+    spc->width = pw;
+    spc->height = ph;
+    spc->pixels = pixels;
+    spc->pack_info = context;
+    spc->nodes = nodes;
+    spc->padding = padding;
+    spc->stride_in_bytes = (stride_in_bytes != 0) ? stride_in_bytes : pw;
+    spc->h_oversample = 1;
+    spc->v_oversample = 1;
+
+    nk_rp_init_target(context, pw-padding, ph-padding, nodes, num_nodes);
+    if (pixels)
+        NK_MEMSET(pixels, 0, (nk_size)(pw*ph)); /* background of 0 around pixels */
+    return 1;
+}
+
+NK_INTERN void
+nk_tt_PackEnd(struct nk_tt_pack_context *spc, struct nk_allocator *alloc)
+{
+    alloc->free(alloc->userdata, spc->nodes);
+    alloc->free(alloc->userdata, spc->pack_info);
+}
+
+NK_INTERN void
+nk_tt_PackSetOversampling(struct nk_tt_pack_context *spc,
+    unsigned int h_oversample, unsigned int v_oversample)
+{
+   NK_ASSERT(h_oversample <= NK_TT_MAX_OVERSAMPLE);
+   NK_ASSERT(v_oversample <= NK_TT_MAX_OVERSAMPLE);
+   if (h_oversample <= NK_TT_MAX_OVERSAMPLE)
+      spc->h_oversample = h_oversample;
+   if (v_oversample <= NK_TT_MAX_OVERSAMPLE)
+      spc->v_oversample = v_oversample;
+}
+
+NK_INTERN void
+nk_tt__h_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes,
+    int kernel_width)
+{
+    unsigned char buffer[NK_TT_MAX_OVERSAMPLE];
+    int safe_w = w - kernel_width;
+    int j;
+
+    for (j=0; j < h; ++j)
+    {
+        int i;
+        unsigned int total;
+        NK_MEMSET(buffer, 0, (nk_size)kernel_width);
+
+        total = 0;
+
+        /* make kernel_width a constant in common cases so compiler can optimize out the divide */
+        switch (kernel_width) {
+        case 2:
+            for (i=0; i <= safe_w; ++i) {
+                total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]);
+                buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i];
+                pixels[i] = (unsigned char) (total / 2);
+            }
+            break;
+        case 3:
+            for (i=0; i <= safe_w; ++i) {
+                total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]);
+                buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i];
+                pixels[i] = (unsigned char) (total / 3);
+            }
+            break;
+        case 4:
+            for (i=0; i <= safe_w; ++i) {
+                total += (unsigned int)pixels[i] - buffer[i & NK_TT__OVER_MASK];
+                buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i];
+                pixels[i] = (unsigned char) (total / 4);
+            }
+            break;
+        case 5:
+            for (i=0; i <= safe_w; ++i) {
+                total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]);
+                buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i];
+                pixels[i] = (unsigned char) (total / 5);
+            }
+            break;
+        default:
+            for (i=0; i <= safe_w; ++i) {
+                total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]);
+                buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i];
+                pixels[i] = (unsigned char) (total / (unsigned int)kernel_width);
+            }
+            break;
+        }
+
+        for (; i < w; ++i) {
+            NK_ASSERT(pixels[i] == 0);
+            total -= (unsigned int)(buffer[i & NK_TT__OVER_MASK]);
+            pixels[i] = (unsigned char) (total / (unsigned int)kernel_width);
+        }
+        pixels += stride_in_bytes;
+    }
+}
+
+NK_INTERN void
+nk_tt__v_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes,
+    int kernel_width)
+{
+    unsigned char buffer[NK_TT_MAX_OVERSAMPLE];
+    int safe_h = h - kernel_width;
+    int j;
+
+    for (j=0; j < w; ++j)
+    {
+        int i;
+        unsigned int total;
+        NK_MEMSET(buffer, 0, (nk_size)kernel_width);
+
+        total = 0;
+
+        /* make kernel_width a constant in common cases so compiler can optimize out the divide */
+        switch (kernel_width) {
+        case 2:
+            for (i=0; i <= safe_h; ++i) {
+                total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]);
+                buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes];
+                pixels[i*stride_in_bytes] = (unsigned char) (total / 2);
+            }
+            break;
+         case 3:
+            for (i=0; i <= safe_h; ++i) {
+                total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]);
+                buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes];
+                pixels[i*stride_in_bytes] = (unsigned char) (total / 3);
+            }
+            break;
+         case 4:
+            for (i=0; i <= safe_h; ++i) {
+                total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]);
+                buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes];
+                pixels[i*stride_in_bytes] = (unsigned char) (total / 4);
+            }
+            break;
+         case 5:
+            for (i=0; i <= safe_h; ++i) {
+                total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]);
+                buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes];
+                pixels[i*stride_in_bytes] = (unsigned char) (total / 5);
+            }
+            break;
+         default:
+            for (i=0; i <= safe_h; ++i) {
+                total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]);
+                buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes];
+                pixels[i*stride_in_bytes] = (unsigned char) (total / (unsigned int)kernel_width);
+            }
+            break;
+        }
+
+        for (; i < h; ++i) {
+            NK_ASSERT(pixels[i*stride_in_bytes] == 0);
+            total -= (unsigned int)(buffer[i & NK_TT__OVER_MASK]);
+            pixels[i*stride_in_bytes] = (unsigned char) (total / (unsigned int)kernel_width);
+        }
+        pixels += 1;
+    }
+}
+
+NK_INTERN float
+nk_tt__oversample_shift(int oversample)
+{
+    if (!oversample)
+        return 0.0f;
+
+    /* The prefilter is a box filter of width "oversample", */
+    /* which shifts phase by (oversample - 1)/2 pixels in */
+    /* oversampled space. We want to shift in the opposite */
+    /* direction to counter this. */
+    return (float)-(oversample - 1) / (2.0f * (float)oversample);
+}
+
+/* rects array must be big enough to accommodate all characters in the given ranges */
+NK_INTERN int
+nk_tt_PackFontRangesGatherRects(struct nk_tt_pack_context *spc,
+    struct nk_tt_fontinfo *info, struct nk_tt_pack_range *ranges,
+    int num_ranges, struct nk_rp_rect *rects)
+{
+    int i,j,k;
+    k = 0;
+
+    for (i=0; i < num_ranges; ++i) {
+        float fh = ranges[i].font_size;
+        float scale = (fh > 0) ? nk_tt_ScaleForPixelHeight(info, fh):
+            nk_tt_ScaleForMappingEmToPixels(info, -fh);
+        ranges[i].h_oversample = (unsigned char) spc->h_oversample;
+        ranges[i].v_oversample = (unsigned char) spc->v_oversample;
+        for (j=0; j < ranges[i].num_chars; ++j) {
+            int x0,y0,x1,y1;
+            int codepoint = ranges[i].first_unicode_codepoint_in_range ?
+                ranges[i].first_unicode_codepoint_in_range + j :
+                ranges[i].array_of_unicode_codepoints[j];
+
+            int glyph = nk_tt_FindGlyphIndex(info, codepoint);
+            nk_tt_GetGlyphBitmapBoxSubpixel(info,glyph, scale * (float)spc->h_oversample,
+                scale * (float)spc->v_oversample, 0,0, &x0,&y0,&x1,&y1);
+            rects[k].w = (nk_rp_coord) (x1-x0 + spc->padding + (int)spc->h_oversample-1);
+            rects[k].h = (nk_rp_coord) (y1-y0 + spc->padding + (int)spc->v_oversample-1);
+            ++k;
+        }
+    }
+    return k;
+}
+
+NK_INTERN int
+nk_tt_PackFontRangesRenderIntoRects(struct nk_tt_pack_context *spc,
+    struct nk_tt_fontinfo *info, struct nk_tt_pack_range *ranges,
+    int num_ranges, struct nk_rp_rect *rects, struct nk_allocator *alloc)
+{
+    int i,j,k, return_value = 1;
+    /* save current values */
+    int old_h_over = (int)spc->h_oversample;
+    int old_v_over = (int)spc->v_oversample;
+    /* rects array must be big enough to accommodate all characters in the given ranges */
+
+    k = 0;
+    for (i=0; i < num_ranges; ++i)
+    {
+        float fh = ranges[i].font_size;
+        float recip_h,recip_v,sub_x,sub_y;
+        float scale = fh > 0 ? nk_tt_ScaleForPixelHeight(info, fh):
+            nk_tt_ScaleForMappingEmToPixels(info, -fh);
+
+        spc->h_oversample = ranges[i].h_oversample;
+        spc->v_oversample = ranges[i].v_oversample;
+
+        recip_h = 1.0f / (float)spc->h_oversample;
+        recip_v = 1.0f / (float)spc->v_oversample;
+
+        sub_x = nk_tt__oversample_shift((int)spc->h_oversample);
+        sub_y = nk_tt__oversample_shift((int)spc->v_oversample);
+
+        for (j=0; j < ranges[i].num_chars; ++j)
+        {
+            struct nk_rp_rect *r = &rects[k];
+            if (r->was_packed)
+            {
+                struct nk_tt_packedchar *bc = &ranges[i].chardata_for_range[j];
+                int advance, lsb, x0,y0,x1,y1;
+                int codepoint = ranges[i].first_unicode_codepoint_in_range ?
+                    ranges[i].first_unicode_codepoint_in_range + j :
+                    ranges[i].array_of_unicode_codepoints[j];
+                int glyph = nk_tt_FindGlyphIndex(info, codepoint);
+                nk_rp_coord pad = (nk_rp_coord) spc->padding;
+
+                /* pad on left and top */
+                r->x = (nk_rp_coord)((int)r->x + (int)pad);
+                r->y = (nk_rp_coord)((int)r->y + (int)pad);
+                r->w = (nk_rp_coord)((int)r->w - (int)pad);
+                r->h = (nk_rp_coord)((int)r->h - (int)pad);
+
+                nk_tt_GetGlyphHMetrics(info, glyph, &advance, &lsb);
+                nk_tt_GetGlyphBitmapBox(info, glyph, scale * (float)spc->h_oversample,
+                        (scale * (float)spc->v_oversample), &x0,&y0,&x1,&y1);
+                nk_tt_MakeGlyphBitmapSubpixel(info, spc->pixels + r->x + r->y*spc->stride_in_bytes,
+                    (int)(r->w - spc->h_oversample+1), (int)(r->h - spc->v_oversample+1),
+                    spc->stride_in_bytes, scale * (float)spc->h_oversample,
+                    scale * (float)spc->v_oversample, 0,0, glyph, alloc);
+
+                if (spc->h_oversample > 1)
+                   nk_tt__h_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,
+                        r->w, r->h, spc->stride_in_bytes, (int)spc->h_oversample);
+
+                if (spc->v_oversample > 1)
+                   nk_tt__v_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,
+                        r->w, r->h, spc->stride_in_bytes, (int)spc->v_oversample);
+
+                bc->x0       = (nk_ushort)  r->x;
+                bc->y0       = (nk_ushort)  r->y;
+                bc->x1       = (nk_ushort) (r->x + r->w);
+                bc->y1       = (nk_ushort) (r->y + r->h);
+                bc->xadvance = scale * (float)advance;
+                bc->xoff     = (float)  x0 * recip_h + sub_x;
+                bc->yoff     = (float)  y0 * recip_v + sub_y;
+                bc->xoff2    = ((float)x0 + r->w) * recip_h + sub_x;
+                bc->yoff2    = ((float)y0 + r->h) * recip_v + sub_y;
+            } else {
+                return_value = 0; /* if any fail, report failure */
+            }
+            ++k;
+        }
+    }
+    /* restore original values */
+    spc->h_oversample = (unsigned int)old_h_over;
+    spc->v_oversample = (unsigned int)old_v_over;
+    return return_value;
+}
+
+NK_INTERN void
+nk_tt_GetPackedQuad(struct nk_tt_packedchar *chardata, int pw, int ph,
+    int char_index, float *xpos, float *ypos, struct nk_tt_aligned_quad *q,
+    int align_to_integer)
+{
+    float ipw = 1.0f / (float)pw, iph = 1.0f / (float)ph;
+    struct nk_tt_packedchar *b = (struct nk_tt_packedchar*)(chardata + char_index);
+    if (align_to_integer) {
+        int tx = nk_ifloorf((*xpos + b->xoff) + 0.5f);
+        int ty = nk_ifloorf((*ypos + b->yoff) + 0.5f);
+
+        float x = (float)tx;
+        float y = (float)ty;
+
+        q->x0 = x;
+        q->y0 = y;
+        q->x1 = x + b->xoff2 - b->xoff;
+        q->y1 = y + b->yoff2 - b->yoff;
+    } else {
+        q->x0 = *xpos + b->xoff;
+        q->y0 = *ypos + b->yoff;
+        q->x1 = *xpos + b->xoff2;
+        q->y1 = *ypos + b->yoff2;
+    }
+    q->s0 = b->x0 * ipw;
+    q->t0 = b->y0 * iph;
+    q->s1 = b->x1 * ipw;
+    q->t1 = b->y1 * iph;
+    *xpos += b->xadvance;
+}
+
+/* -------------------------------------------------------------
+ *
+ *                          FONT BAKING
+ *
+ * --------------------------------------------------------------*/
+struct nk_font_bake_data {
+    struct nk_tt_fontinfo info;
+    struct nk_rp_rect *rects;
+    struct nk_tt_pack_range *ranges;
+    nk_rune range_count;
+};
+
+struct nk_font_baker {
+    struct nk_allocator alloc;
+    struct nk_tt_pack_context spc;
+    struct nk_font_bake_data *build;
+    struct nk_tt_packedchar *packed_chars;
+    struct nk_rp_rect *rects;
+    struct nk_tt_pack_range *ranges;
+};
+
+NK_GLOBAL const nk_size nk_rect_align = NK_ALIGNOF(struct nk_rp_rect);
+NK_GLOBAL const nk_size nk_range_align = NK_ALIGNOF(struct nk_tt_pack_range);
+NK_GLOBAL const nk_size nk_char_align = NK_ALIGNOF(struct nk_tt_packedchar);
+NK_GLOBAL const nk_size nk_build_align = NK_ALIGNOF(struct nk_font_bake_data);
+NK_GLOBAL const nk_size nk_baker_align = NK_ALIGNOF(struct nk_font_baker);
+
+NK_INTERN int
+nk_range_count(const nk_rune *range)
+{
+    const nk_rune *iter = range;
+    NK_ASSERT(range);
+    if (!range) return 0;
+    while (*(iter++) != 0);
+    return (iter == range) ? 0 : (int)((iter - range)/2);
+}
+
+NK_INTERN int
+nk_range_glyph_count(const nk_rune *range, int count)
+{
+    int i = 0;
+    int total_glyphs = 0;
+    for (i = 0; i < count; ++i) {
+        int diff;
+        nk_rune f = range[(i*2)+0];
+        nk_rune t = range[(i*2)+1];
+        NK_ASSERT(t >= f);
+        diff = (int)((t - f) + 1);
+        total_glyphs += diff;
+    }
+    return total_glyphs;
+}
+
+NK_API const nk_rune*
+nk_font_default_glyph_ranges(void)
+{
+    NK_STORAGE const nk_rune ranges[] = {0x0020, 0x00FF, 0};
+    return ranges;
+}
+
+NK_API const nk_rune*
+nk_font_chinese_glyph_ranges(void)
+{
+    NK_STORAGE const nk_rune ranges[] = {
+        0x0020, 0x00FF,
+        0x3000, 0x30FF,
+        0x31F0, 0x31FF,
+        0xFF00, 0xFFEF,
+        0x4e00, 0x9FAF,
+        0
+    };
+    return ranges;
+}
+
+NK_API const nk_rune*
+nk_font_cyrillic_glyph_ranges(void)
+{
+    NK_STORAGE const nk_rune ranges[] = {
+        0x0020, 0x00FF,
+        0x0400, 0x052F,
+        0x2DE0, 0x2DFF,
+        0xA640, 0xA69F,
+        0
+    };
+    return ranges;
+}
+
+NK_API const nk_rune*
+nk_font_korean_glyph_ranges(void)
+{
+    NK_STORAGE const nk_rune ranges[] = {
+        0x0020, 0x00FF,
+        0x3131, 0x3163,
+        0xAC00, 0xD79D,
+        0
+    };
+    return ranges;
+}
+
+NK_INTERN void
+nk_font_baker_memory(nk_size *temp, int *glyph_count,
+    struct nk_font_config *config_list, int count)
+{
+    int range_count = 0;
+    int total_range_count = 0;
+    struct nk_font_config *iter;
+
+    NK_ASSERT(config_list);
+    NK_ASSERT(glyph_count);
+    if (!config_list) {
+        *temp = 0;
+        *glyph_count = 0;
+        return;
+    }
+
+    *glyph_count = 0;
+    if (!config_list->range)
+        config_list->range = nk_font_default_glyph_ranges();
+    for (iter = config_list; iter; iter = iter->next) {
+        range_count = nk_range_count(iter->range);
+        total_range_count += range_count;
+        *glyph_count += nk_range_glyph_count(iter->range, range_count);
+    }
+
+    *temp = (nk_size)*glyph_count * sizeof(struct nk_rp_rect);
+    *temp += (nk_size)total_range_count * sizeof(struct nk_tt_pack_range);
+    *temp += (nk_size)*glyph_count * sizeof(struct nk_tt_packedchar);
+    *temp += (nk_size)count * sizeof(struct nk_font_bake_data);
+    *temp += sizeof(struct nk_font_baker);
+    *temp += nk_rect_align + nk_range_align + nk_char_align;
+    *temp += nk_build_align + nk_baker_align;
+}
+
+NK_INTERN struct nk_font_baker*
+nk_font_baker(void *memory, int glyph_count, int count, struct nk_allocator *alloc)
+{
+    struct nk_font_baker *baker;
+    if (!memory) return 0;
+    /* setup baker inside a memory block  */
+    baker = (struct nk_font_baker*)NK_ALIGN_PTR(memory, nk_baker_align);
+    baker->build = (struct nk_font_bake_data*)NK_ALIGN_PTR((baker + 1), nk_build_align);
+    baker->packed_chars = (struct nk_tt_packedchar*)NK_ALIGN_PTR((baker->build + count), nk_char_align);
+    baker->rects = (struct nk_rp_rect*)NK_ALIGN_PTR((baker->packed_chars + glyph_count), nk_rect_align);
+    baker->ranges = (struct nk_tt_pack_range*)NK_ALIGN_PTR((baker->rects + glyph_count), nk_range_align);
+    baker->alloc = *alloc;
+    return baker;
+}
+
+NK_INTERN int
+nk_font_bake_pack(struct nk_font_baker *baker,
+    nk_size *image_memory, int *width, int *height, struct nk_recti *custom,
+    const struct nk_font_config *config_list, int count,
+    struct nk_allocator *alloc)
+{
+    NK_STORAGE const nk_size max_height = 1024 * 32;
+    const struct nk_font_config *config_iter;
+    int total_glyph_count = 0;
+    int total_range_count = 0;
+    int range_count = 0;
+    int i = 0;
+
+    NK_ASSERT(image_memory);
+    NK_ASSERT(width);
+    NK_ASSERT(height);
+    NK_ASSERT(config_list);
+    NK_ASSERT(count);
+    NK_ASSERT(alloc);
+
+    if (!image_memory || !width || !height || !config_list || !count) return nk_false;
+    for (config_iter = config_list; config_iter; config_iter = config_iter->next) {
+        range_count = nk_range_count(config_iter->range);
+        total_range_count += range_count;
+        total_glyph_count += nk_range_glyph_count(config_iter->range, range_count);
+    }
+
+    /* setup font baker from temporary memory */
+    for (config_iter = config_list; config_iter; config_iter = config_iter->next) {
+        const struct nk_font_config *cfg = config_iter;
+        if (!nk_tt_InitFont(&baker->build[i++].info, (const unsigned char*)cfg->ttf_blob, 0))
+            return nk_false;
+    }
+
+    *height = 0;
+    *width = (total_glyph_count > 1000) ? 1024 : 512;
+    nk_tt_PackBegin(&baker->spc, 0, (int)*width, (int)max_height, 0, 1, alloc);
+    {
+        int input_i = 0;
+        int range_n = 0;
+        int rect_n = 0;
+        int char_n = 0;
+
+        if (custom) {
+            /* pack custom user data first so it will be in the upper left corner*/
+            struct nk_rp_rect custom_space;
+            nk_zero(&custom_space, sizeof(custom_space));
+            custom_space.w = (nk_rp_coord)((custom->w * 2) + 1);
+            custom_space.h = (nk_rp_coord)(custom->h + 1);
+
+            nk_tt_PackSetOversampling(&baker->spc, 1, 1);
+            nk_rp_pack_rects((struct nk_rp_context*)baker->spc.pack_info, &custom_space, 1);
+            *height = NK_MAX(*height, (int)(custom_space.y + custom_space.h));
+
+            custom->x = (short)custom_space.x;
+            custom->y = (short)custom_space.y;
+            custom->w = (short)custom_space.w;
+            custom->h = (short)custom_space.h;
+        }
+
+        /* first font pass: pack all glyphs */
+        for (input_i = 0, config_iter = config_list; input_i < count && config_iter;
+            input_i++, config_iter = config_iter->next)
+        {
+            int n = 0;
+            int glyph_count;
+            const nk_rune *in_range;
+            const struct nk_font_config *cfg = config_iter;
+            struct nk_font_bake_data *tmp = &baker->build[input_i];
+
+            /* count glyphs + ranges in current font */
+            glyph_count = 0; range_count = 0;
+            for (in_range = cfg->range; in_range[0] && in_range[1]; in_range += 2) {
+                glyph_count += (int)(in_range[1] - in_range[0]) + 1;
+                range_count++;
+            }
+
+            /* setup ranges  */
+            tmp->ranges = baker->ranges + range_n;
+            tmp->range_count = (nk_rune)range_count;
+            range_n += range_count;
+            for (i = 0; i < range_count; ++i) {
+                in_range = &cfg->range[i * 2];
+                tmp->ranges[i].font_size = cfg->size;
+                tmp->ranges[i].first_unicode_codepoint_in_range = (int)in_range[0];
+                tmp->ranges[i].num_chars = (int)(in_range[1]- in_range[0]) + 1;
+                tmp->ranges[i].chardata_for_range = baker->packed_chars + char_n;
+                char_n += tmp->ranges[i].num_chars;
+            }
+
+            /* pack */
+            tmp->rects = baker->rects + rect_n;
+            rect_n += glyph_count;
+            nk_tt_PackSetOversampling(&baker->spc, cfg->oversample_h, cfg->oversample_v);
+            n = nk_tt_PackFontRangesGatherRects(&baker->spc, &tmp->info,
+                tmp->ranges, (int)tmp->range_count, tmp->rects);
+            nk_rp_pack_rects((struct nk_rp_context*)baker->spc.pack_info, tmp->rects, (int)n);
+
+            /* texture height */
+            for (i = 0; i < n; ++i) {
+                if (tmp->rects[i].was_packed)
+                    *height = NK_MAX(*height, tmp->rects[i].y + tmp->rects[i].h);
+            }
+        }
+        NK_ASSERT(rect_n == total_glyph_count);
+        NK_ASSERT(char_n == total_glyph_count);
+        NK_ASSERT(range_n == total_range_count);
+    }
+    *height = (int)nk_round_up_pow2((nk_uint)*height);
+    *image_memory = (nk_size)(*width) * (nk_size)(*height);
+    return nk_true;
+}
+
+NK_INTERN void
+nk_font_bake(struct nk_font_baker *baker, void *image_memory, int width, int height,
+    struct nk_font_glyph *glyphs, int glyphs_count,
+    const struct nk_font_config *config_list, int font_count)
+{
+    int input_i = 0;
+    nk_rune glyph_n = 0;
+    const struct nk_font_config *config_iter;
+
+    NK_ASSERT(image_memory);
+    NK_ASSERT(width);
+    NK_ASSERT(height);
+    NK_ASSERT(config_list);
+    NK_ASSERT(baker);
+    NK_ASSERT(font_count);
+    NK_ASSERT(glyphs_count);
+    if (!image_memory || !width || !height || !config_list ||
+        !font_count || !glyphs || !glyphs_count)
+        return;
+
+    /* second font pass: render glyphs */
+    nk_zero(image_memory, (nk_size)((nk_size)width * (nk_size)height));
+    baker->spc.pixels = (unsigned char*)image_memory;
+    baker->spc.height = (int)height;
+    for (input_i = 0, config_iter = config_list; input_i < font_count && config_iter;
+        ++input_i, config_iter = config_iter->next)
+    {
+        const struct nk_font_config *cfg = config_iter;
+        struct nk_font_bake_data *tmp = &baker->build[input_i];
+        nk_tt_PackSetOversampling(&baker->spc, cfg->oversample_h, cfg->oversample_v);
+        nk_tt_PackFontRangesRenderIntoRects(&baker->spc, &tmp->info, tmp->ranges,
+            (int)tmp->range_count, tmp->rects, &baker->alloc);
+    }
+    nk_tt_PackEnd(&baker->spc, &baker->alloc);
+
+    /* third pass: setup font and glyphs */
+    for (input_i = 0, config_iter = config_list; input_i < font_count && config_iter;
+        ++input_i, config_iter = config_iter->next)
+    {
+        nk_size i = 0;
+        int char_idx = 0;
+        nk_rune glyph_count = 0;
+        const struct nk_font_config *cfg = config_iter;
+        struct nk_font_bake_data *tmp = &baker->build[input_i];
+        struct nk_baked_font *dst_font = cfg->font;
+
+        float font_scale = nk_tt_ScaleForPixelHeight(&tmp->info, cfg->size);
+        int unscaled_ascent, unscaled_descent, unscaled_line_gap;
+        nk_tt_GetFontVMetrics(&tmp->info, &unscaled_ascent, &unscaled_descent,
+                                &unscaled_line_gap);
+
+        /* fill baked font */
+        if (!cfg->merge_mode) {
+            dst_font->ranges = cfg->range;
+            dst_font->height = cfg->size;
+            dst_font->ascent = ((float)unscaled_ascent * font_scale);
+            dst_font->descent = ((float)unscaled_descent * font_scale);
+            dst_font->glyph_offset = glyph_n;
+        }
+
+        /* fill own baked font glyph array */
+        for (i = 0; i < tmp->range_count; ++i)
+        {
+            struct nk_tt_pack_range *range = &tmp->ranges[i];
+            for (char_idx = 0; char_idx < range->num_chars; char_idx++)
+            {
+                nk_rune codepoint = 0;
+                float dummy_x = 0, dummy_y = 0;
+                struct nk_tt_aligned_quad q;
+                struct nk_font_glyph *glyph;
+
+                /* query glyph bounds from stb_truetype */
+                const struct nk_tt_packedchar *pc = &range->chardata_for_range[char_idx];
+                if (!pc->x0 && !pc->x1 && !pc->y0 && !pc->y1) continue;
+                codepoint = (nk_rune)(range->first_unicode_codepoint_in_range + char_idx);
+                nk_tt_GetPackedQuad(range->chardata_for_range, (int)width,
+                    (int)height, char_idx, &dummy_x, &dummy_y, &q, 0);
+
+                /* fill own glyph type with data */
+                glyph = &glyphs[dst_font->glyph_offset + (unsigned int)glyph_count];
+                glyph->codepoint = codepoint;
+                glyph->x0 = q.x0; glyph->y0 = q.y0;
+                glyph->x1 = q.x1; glyph->y1 = q.y1;
+                glyph->y0 += (dst_font->ascent + 0.5f);
+                glyph->y1 += (dst_font->ascent + 0.5f);
+                glyph->w = glyph->x1 - glyph->x0 + 0.5f;
+                glyph->h = glyph->y1 - glyph->y0;
+
+                if (cfg->coord_type == NK_COORD_PIXEL) {
+                    glyph->u0 = q.s0 * (float)width;
+                    glyph->v0 = q.t0 * (float)height;
+                    glyph->u1 = q.s1 * (float)width;
+                    glyph->v1 = q.t1 * (float)height;
+                } else {
+                    glyph->u0 = q.s0;
+                    glyph->v0 = q.t0;
+                    glyph->u1 = q.s1;
+                    glyph->v1 = q.t1;
+                }
+                glyph->xadvance = (pc->xadvance + cfg->spacing.x);
+                if (cfg->pixel_snap)
+                    glyph->xadvance = (float)(int)(glyph->xadvance + 0.5f);
+                glyph_count++;
+            }
+        }
+        dst_font->glyph_count = glyph_count;
+        glyph_n += dst_font->glyph_count;
+    }
+}
+
+NK_INTERN void
+nk_font_bake_custom_data(void *img_memory, int img_width, int img_height,
+    struct nk_recti img_dst, const char *texture_data_mask, int tex_width,
+    int tex_height, char white, char black)
+{
+    nk_byte *pixels;
+    int y = 0;
+    int x = 0;
+    int n = 0;
+
+    NK_ASSERT(img_memory);
+    NK_ASSERT(img_width);
+    NK_ASSERT(img_height);
+    NK_ASSERT(texture_data_mask);
+    NK_UNUSED(tex_height);
+    if (!img_memory || !img_width || !img_height || !texture_data_mask)
+        return;
+
+    pixels = (nk_byte*)img_memory;
+    for (y = 0, n = 0; y < tex_height; ++y) {
+        for (x = 0; x < tex_width; ++x, ++n) {
+            const int off0 = ((img_dst.x + x) + (img_dst.y + y) * img_width);
+            const int off1 = off0 + 1 + tex_width;
+            pixels[off0] = (texture_data_mask[n] == white) ? 0xFF : 0x00;
+            pixels[off1] = (texture_data_mask[n] == black) ? 0xFF : 0x00;
+        }
+    }
+}
+
+NK_INTERN void
+nk_font_bake_convert(void *out_memory, int img_width, int img_height,
+    const void *in_memory)
+{
+    int n = 0;
+    nk_rune *dst;
+    const nk_byte *src;
+
+    NK_ASSERT(out_memory);
+    NK_ASSERT(in_memory);
+    NK_ASSERT(img_width);
+    NK_ASSERT(img_height);
+    if (!out_memory || !in_memory || !img_height || !img_width) return;
+
+    dst = (nk_rune*)out_memory;
+    src = (const nk_byte*)in_memory;
+    for (n = (int)(img_width * img_height); n > 0; n--)
+        *dst++ = ((nk_rune)(*src++) << 24) | 0x00FFFFFF;
+}
+
+/* -------------------------------------------------------------
+ *
+ *                          FONT
+ *
+ * --------------------------------------------------------------*/
+NK_INTERN float
+nk_font_text_width(nk_handle handle, float height, const char *text, int len)
+{
+    nk_rune unicode;
+    int text_len  = 0;
+    float text_width = 0;
+    int glyph_len = 0;
+    float scale = 0;
+
+    struct nk_font *font = (struct nk_font*)handle.ptr;
+    NK_ASSERT(font);
+    NK_ASSERT(font->glyphs);
+    if (!font || !text || !len)
+        return 0;
+
+    scale = height/font->info.height;
+    glyph_len = text_len = nk_utf_decode(text, &unicode, (int)len);
+    if (!glyph_len) return 0;
+    while (text_len <= (int)len && glyph_len) {
+        const struct nk_font_glyph *g;
+        if (unicode == NK_UTF_INVALID) break;
+
+        /* query currently drawn glyph information */
+        g = nk_font_find_glyph(font, unicode);
+        text_width += g->xadvance * scale;
+
+        /* offset next glyph */
+        glyph_len = nk_utf_decode(text + text_len, &unicode, (int)len - text_len);
+        text_len += glyph_len;
+    }
+    return text_width;
+}
+
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+NK_INTERN void
+nk_font_query_font_glyph(nk_handle handle, float height,
+    struct nk_user_font_glyph *glyph, nk_rune codepoint, nk_rune next_codepoint)
+{
+    float scale;
+    const struct nk_font_glyph *g;
+    struct nk_font *font;
+
+    NK_ASSERT(glyph);
+    NK_UNUSED(next_codepoint);
+
+    font = (struct nk_font*)handle.ptr;
+    NK_ASSERT(font);
+    NK_ASSERT(font->glyphs);
+    if (!font || !glyph)
+        return;
+
+    scale = height/font->info.height;
+    g = nk_font_find_glyph(font, codepoint);
+    glyph->width = (g->x1 - g->x0) * scale;
+    glyph->height = (g->y1 - g->y0) * scale;
+    glyph->offset = nk_vec2(g->x0 * scale, g->y0 * scale);
+    glyph->xadvance = (g->xadvance * scale);
+    glyph->uv[0] = nk_vec2(g->u0, g->v0);
+    glyph->uv[1] = nk_vec2(g->u1, g->v1);
+}
+#endif
+
+NK_API const struct nk_font_glyph*
+nk_font_find_glyph(struct nk_font *font, nk_rune unicode)
+{
+    int i = 0;
+    int count;
+    int total_glyphs = 0;
+    const struct nk_font_glyph *glyph = 0;
+
+    NK_ASSERT(font);
+    NK_ASSERT(font->glyphs);
+    NK_ASSERT(font->info.ranges);
+    if (!font || !font->glyphs) return 0;
+
+    glyph = font->fallback;
+    count = nk_range_count(font->info.ranges);
+    for (i = 0; i < count; ++i) {
+        nk_rune f = font->info.ranges[(i*2)+0];
+        nk_rune t = font->info.ranges[(i*2)+1];
+        int diff = (int)((t - f) + 1);
+        if (unicode >= f && unicode <= t)
+            return &font->glyphs[((nk_rune)total_glyphs + (unicode - f))];
+        total_glyphs += diff;
+    }
+    return glyph;
+}
+
+NK_INTERN void
+nk_font_init(struct nk_font *font, float pixel_height,
+    nk_rune fallback_codepoint, struct nk_font_glyph *glyphs,
+    const struct nk_baked_font *baked_font, nk_handle atlas)
+{
+    struct nk_baked_font baked;
+    NK_ASSERT(font);
+    NK_ASSERT(glyphs);
+    NK_ASSERT(baked_font);
+    if (!font || !glyphs || !baked_font)
+        return;
+
+    baked = *baked_font;
+    font->fallback = 0;
+    font->info = baked;
+    font->scale = (float)pixel_height / (float)font->info.height;
+    font->glyphs = &glyphs[baked_font->glyph_offset];
+    font->texture = atlas;
+    font->fallback_codepoint = fallback_codepoint;
+    font->fallback = nk_font_find_glyph(font, fallback_codepoint);
+
+    font->handle.height = font->info.height * font->scale;
+    font->handle.width = nk_font_text_width;
+    font->handle.userdata.ptr = font;
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+    font->handle.query = nk_font_query_font_glyph;
+    font->handle.texture = font->texture;
+#endif
+}
+
+/* ---------------------------------------------------------------------------
+ *
+ *                          DEFAULT FONT
+ *
+ * ProggyClean.ttf
+ * Copyright (c) 2004, 2005 Tristan Grimmer
+ * MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
+ * Download and more information at http://upperbounds.net
+ *-----------------------------------------------------------------------------*/
+#ifdef NK_INCLUDE_DEFAULT_FONT
+
+ #ifdef __clang__
+#pragma clang diagnostic push
+
+#pragma clang diagnostic ignored "-Woverlength-strings"
+#elif defined(__GNUC__) || defined(__GNUG__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Woverlength-strings"
+#endif
+
+NK_GLOBAL const char nk_proggy_clean_ttf_compressed_data_base85[11980+1] =
+    "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
+    "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
+    "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#[email protected]<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
+    "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#[email protected]'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
+    "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
+    "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
+    "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
+    "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
+    "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
+    "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
+    "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
+    "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
+    "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
+    "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
+    "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
+    "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
+    "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
+    "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
+    "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
+    "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
+    "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
+    "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
+    "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
+    "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
+    "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
+    "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
+    "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
+    "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<[email protected];x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
+    "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
+    "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
+    ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
+    "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
+    "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
+    "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
+    "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
+    "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;[email protected]$m%#QvQS8U@)2Z+3K:AKM5i"
+    "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
+    ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
+    "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
+    "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
+    "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
+    "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
+    "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
+    "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
+    "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
+    "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
+    ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
+    "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
+    "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
+    ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
+    "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
+    "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
+    "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
+    ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
+    "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
+    "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
+    "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
+    "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
+    "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
+    "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
+    "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
+    "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
+    "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
+    "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
+    "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
+    "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
+    "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
+    "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
+    ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
+    "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
+    "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
+    "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
+    "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
+    "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
+    "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
+    "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
+    "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
+    ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
+    "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
+    "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
+    "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
+    "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
+    "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
+    "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
+    "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
+    "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
+#endif /* NK_INCLUDE_DEFAULT_FONT */
+
+#define NK_CURSOR_DATA_W 90
+#define NK_CURSOR_DATA_H 27
+NK_GLOBAL const char nk_custom_cursor_data[NK_CURSOR_DATA_W * NK_CURSOR_DATA_H + 1] =
+{
+    "..-         -XXXXXXX-    X    -           X           -XXXXXXX          -          XXXXXXX"
+    "..-         -X.....X-   X.X   -          X.X          -X.....X          -          X.....X"
+    "---         -XXX.XXX-  X...X  -         X...X         -X....X           -           X....X"
+    "X           -  X.X  - X.....X -        X.....X        -X...X            -            X...X"
+    "XX          -  X.X  -X.......X-       X.......X       -X..X.X           -           X.X..X"
+    "X.X         -  X.X  -XXXX.XXXX-       XXXX.XXXX       -X.X X.X          -          X.X X.X"
+    "X..X        -  X.X  -   X.X   -          X.X          -XX   X.X         -         X.X   XX"
+    "X...X       -  X.X  -   X.X   -    XX    X.X    XX    -      X.X        -        X.X      "
+    "X....X      -  X.X  -   X.X   -   X.X    X.X    X.X   -       X.X       -       X.X       "
+    "X.....X     -  X.X  -   X.X   -  X..X    X.X    X..X  -        X.X      -      X.X        "
+    "X......X    -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -         X.X   XX-XX   X.X         "
+    "X.......X   -  X.X  -   X.X   -X.....................X-          X.X X.X-X.X X.X          "
+    "X........X  -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -           X.X..X-X..X.X           "
+    "X.........X -XXX.XXX-   X.X   -  X..X    X.X    X..X  -            X...X-X...X            "
+    "X..........X-X.....X-   X.X   -   X.X    X.X    X.X   -           X....X-X....X           "
+    "X......XXXXX-XXXXXXX-   X.X   -    XX    X.X    XX    -          X.....X-X.....X          "
+    "X...X..X    ---------   X.X   -          X.X          -          XXXXXXX-XXXXXXX          "
+    "X..X X..X   -       -XXXX.XXXX-       XXXX.XXXX       ------------------------------------"
+    "X.X  X..X   -       -X.......X-       X.......X       -    XX           XX    -           "
+    "XX    X..X  -       - X.....X -        X.....X        -   X.X           X.X   -           "
+    "      X..X          -  X...X  -         X...X         -  X..X           X..X  -           "
+    "       XX           -   X.X   -          X.X          - X...XXXXXXXXXXXXX...X -           "
+    "------------        -    X    -           X           -X.....................X-           "
+    "                    ----------------------------------- X...XXXXXXXXXXXXX...X -           "
+    "                                                      -  X..X           X..X  -           "
+    "                                                      -   X.X           X.X   -           "
+    "                                                      -    XX           XX    -           "
+};
+
+#ifdef __clang__
+#pragma clang diagnostic pop
+#elif defined(__GNUC__) || defined(__GNUG__)
+#pragma GCC diagnostic pop
+#endif
+
+NK_INTERN unsigned int
+nk_decompress_length(unsigned char *input)
+{
+    return (unsigned int)((input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]);
+}
+
+NK_GLOBAL unsigned char *nk__barrier;
+NK_GLOBAL unsigned char *nk__barrier2;
+NK_GLOBAL unsigned char *nk__barrier3;
+NK_GLOBAL unsigned char *nk__barrier4;
+NK_GLOBAL unsigned char *nk__dout;
+
+NK_INTERN void
+nk__match(unsigned char *data, unsigned int length)
+{
+    /* INVERSE of memmove... write each byte before copying the next...*/
+    NK_ASSERT (nk__dout + length <= nk__barrier);
+    if (nk__dout + length > nk__barrier) { nk__dout += length; return; }
+    if (data < nk__barrier4) { nk__dout = nk__barrier+1; return; }
+    while (length--) *nk__dout++ = *data++;
+}
+
+NK_INTERN void
+nk__lit(unsigned char *data, unsigned int length)
+{
+    NK_ASSERT (nk__dout + length <= nk__barrier);
+    if (nk__dout + length > nk__barrier) { nk__dout += length; return; }
+    if (data < nk__barrier2) { nk__dout = nk__barrier+1; return; }
+    NK_MEMCPY(nk__dout, data, length);
+    nk__dout += length;
+}
+
+#define nk__in2(x)   ((i[x] << 8) + i[(x)+1])
+#define nk__in3(x)   ((i[x] << 16) + nk__in2((x)+1))
+#define nk__in4(x)   ((i[x] << 24) + nk__in3((x)+1))
+
+NK_INTERN unsigned char*
+nk_decompress_token(unsigned char *i)
+{
+    if (*i >= 0x20) { /* use fewer if's for cases that expand small */
+        if (*i >= 0x80)       nk__match(nk__dout-i[1]-1, (unsigned int)i[0] - 0x80 + 1), i += 2;
+        else if (*i >= 0x40)  nk__match(nk__dout-(nk__in2(0) - 0x4000 + 1), (unsigned int)i[2]+1), i += 3;
+        else /* *i >= 0x20 */ nk__lit(i+1, (unsigned int)i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
+    } else { /* more ifs for cases that expand large, since overhead is amortized */
+        if (*i >= 0x18)       nk__match(nk__dout-(unsigned int)(nk__in3(0) - 0x180000 + 1), (unsigned int)i[3]+1), i += 4;
+        else if (*i >= 0x10)  nk__match(nk__dout-(unsigned int)(nk__in3(0) - 0x100000 + 1), (unsigned int)nk__in2(3)+1), i += 5;
+        else if (*i >= 0x08)  nk__lit(i+2, (unsigned int)nk__in2(0) - 0x0800 + 1), i += 2 + (nk__in2(0) - 0x0800 + 1);
+        else if (*i == 0x07)  nk__lit(i+3, (unsigned int)nk__in2(1) + 1), i += 3 + (nk__in2(1) + 1);
+        else if (*i == 0x06)  nk__match(nk__dout-(unsigned int)(nk__in3(1)+1), i[4]+1u), i += 5;
+        else if (*i == 0x04)  nk__match(nk__dout-(unsigned int)(nk__in3(1)+1), (unsigned int)nk__in2(4)+1u), i += 6;
+    }
+    return i;
+}
+
+NK_INTERN unsigned int
+nk_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
+{
+    const unsigned long ADLER_MOD = 65521;
+    unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
+    unsigned long blocklen, i;
+
+    blocklen = buflen % 5552;
+    while (buflen) {
+        for (i=0; i + 7 < blocklen; i += 8) {
+            s1 += buffer[0]; s2 += s1;
+            s1 += buffer[1]; s2 += s1;
+            s1 += buffer[2]; s2 += s1;
+            s1 += buffer[3]; s2 += s1;
+            s1 += buffer[4]; s2 += s1;
+            s1 += buffer[5]; s2 += s1;
+            s1 += buffer[6]; s2 += s1;
+            s1 += buffer[7]; s2 += s1;
+            buffer += 8;
+        }
+        for (; i < blocklen; ++i) {
+            s1 += *buffer++; s2 += s1;
+        }
+
+        s1 %= ADLER_MOD; s2 %= ADLER_MOD;
+        buflen -= (unsigned int)blocklen;
+        blocklen = 5552;
+    }
+    return (unsigned int)(s2 << 16) + (unsigned int)s1;
+}
+
+NK_INTERN unsigned int
+nk_decompress(unsigned char *output, unsigned char *i, unsigned int length)
+{
+    unsigned int olen;
+    if (nk__in4(0) != 0x57bC0000) return 0;
+    if (nk__in4(4) != 0)          return 0; /* error! stream is > 4GB */
+    olen = nk_decompress_length(i);
+    nk__barrier2 = i;
+    nk__barrier3 = i+length;
+    nk__barrier = output + olen;
+    nk__barrier4 = output;
+    i += 16;
+
+    nk__dout = output;
+    for (;;) {
+        unsigned char *old_i = i;
+        i = nk_decompress_token(i);
+        if (i == old_i) {
+            if (*i == 0x05 && i[1] == 0xfa) {
+                NK_ASSERT(nk__dout == output + olen);
+                if (nk__dout != output + olen) return 0;
+                if (nk_adler32(1, output, olen) != (unsigned int) nk__in4(2))
+                    return 0;
+                return olen;
+            } else {
+                NK_ASSERT(0); /* NOTREACHED */
+                return 0;
+            }
+        }
+        NK_ASSERT(nk__dout <= output + olen);
+        if (nk__dout > output + olen)
+            return 0;
+    }
+}
+
+NK_INTERN unsigned int
+nk_decode_85_byte(char c)
+{ return (unsigned int)((c >= '\\') ? c-36 : c-35); }
+
+NK_INTERN void
+nk_decode_85(unsigned char* dst, const unsigned char* src)
+{
+    while (*src)
+    {
+        unsigned int tmp =
+            nk_decode_85_byte((char)src[0]) +
+            85 * (nk_decode_85_byte((char)src[1]) +
+            85 * (nk_decode_85_byte((char)src[2]) +
+            85 * (nk_decode_85_byte((char)src[3]) +
+            85 * nk_decode_85_byte((char)src[4]))));
+
+        /* we can't assume little-endianess. */
+        dst[0] = (unsigned char)((tmp >> 0) & 0xFF);
+        dst[1] = (unsigned char)((tmp >> 8) & 0xFF);
+        dst[2] = (unsigned char)((tmp >> 16) & 0xFF);
+        dst[3] = (unsigned char)((tmp >> 24) & 0xFF);
+
+        src += 5;
+        dst += 4;
+    }
+}
+
+/* -------------------------------------------------------------
+ *
+ *                          FONT ATLAS
+ *
+ * --------------------------------------------------------------*/
+NK_API struct nk_font_config
+nk_font_config(float pixel_height)
+{
+    struct nk_font_config cfg;
+    nk_zero_struct(cfg);
+    cfg.ttf_blob = 0;
+    cfg.ttf_size = 0;
+    cfg.ttf_data_owned_by_atlas = 0;
+    cfg.size = pixel_height;
+    cfg.oversample_h = 3;
+    cfg.oversample_v = 1;
+    cfg.pixel_snap = 0;
+    cfg.coord_type = NK_COORD_UV;
+    cfg.spacing = nk_vec2(0,0);
+    cfg.range = nk_font_default_glyph_ranges();
+    cfg.merge_mode = 0;
+    cfg.fallback_glyph = '?';
+    cfg.font = 0;
+    return cfg;
+}
+
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void
+nk_font_atlas_init_default(struct nk_font_atlas *atlas)
+{
+    NK_ASSERT(atlas);
+    if (!atlas) return;
+    nk_zero_struct(*atlas);
+    atlas->temporary.userdata.ptr = 0;
+    atlas->temporary.alloc = nk_malloc;
+    atlas->temporary.free = nk_mfree;
+    atlas->permanent.userdata.ptr = 0;
+    atlas->permanent.alloc = nk_malloc;
+    atlas->permanent.free = nk_mfree;
+}
+#endif
+
+NK_API void
+nk_font_atlas_init(struct nk_font_atlas *atlas, struct nk_allocator *alloc)
+{
+    NK_ASSERT(atlas);
+    NK_ASSERT(alloc);
+    if (!atlas || !alloc) return;
+    nk_zero_struct(*atlas);
+    atlas->permanent = *alloc;
+    atlas->temporary = *alloc;
+}
+
+NK_API void
+nk_font_atlas_init_custom(struct nk_font_atlas *atlas,
+    struct nk_allocator *permanent, struct nk_allocator *temporary)
+{
+    NK_ASSERT(atlas);
+    NK_ASSERT(permanent);
+    NK_ASSERT(temporary);
+    if (!atlas || !permanent || !temporary) return;
+    nk_zero_struct(*atlas);
+    atlas->permanent = *permanent;
+    atlas->temporary = *temporary;
+}
+
+NK_API void
+nk_font_atlas_begin(struct nk_font_atlas *atlas)
+{
+    NK_ASSERT(atlas);
+    NK_ASSERT(atlas->temporary.alloc && atlas->temporary.free);
+    NK_ASSERT(atlas->permanent.alloc && atlas->permanent.free);
+    if (!atlas || !atlas->permanent.alloc || !atlas->permanent.free ||
+        !atlas->temporary.alloc || !atlas->temporary.free) return;
+    if (atlas->glyphs) {
+        atlas->permanent.free(atlas->permanent.userdata, atlas->glyphs);
+        atlas->glyphs = 0;
+    }
+    if (atlas->pixel) {
+        atlas->permanent.free(atlas->permanent.userdata, atlas->pixel);
+        atlas->pixel = 0;
+    }
+}
+
+NK_API struct nk_font*
+nk_font_atlas_add(struct nk_font_atlas *atlas, const struct nk_font_config *config)
+{
+    struct nk_font *font = 0;
+    struct nk_font_config *cfg;
+
+    NK_ASSERT(atlas);
+    NK_ASSERT(atlas->permanent.alloc);
+    NK_ASSERT(atlas->permanent.free);
+    NK_ASSERT(atlas->temporary.alloc);
+    NK_ASSERT(atlas->temporary.free);
+
+    NK_ASSERT(config);
+    NK_ASSERT(config->ttf_blob);
+    NK_ASSERT(config->ttf_size);
+    NK_ASSERT(config->size > 0.0f);
+
+    if (!atlas || !config || !config->ttf_blob || !config->ttf_size || config->size <= 0.0f||
+        !atlas->permanent.alloc || !atlas->permanent.free ||
+        !atlas->temporary.alloc || !atlas->temporary.free)
+        return 0;
+
+    /* allocate and insert font config into list */
+    cfg = (struct nk_font_config*)
+        atlas->permanent.alloc(atlas->permanent.userdata,0, sizeof(struct nk_font_config));
+    NK_MEMCPY(cfg, config, sizeof(*config));
+    if (!atlas->config) {
+        atlas->config = cfg;
+        cfg->next = 0;
+    } else {
+        cfg->next = atlas->config;
+        atlas->config = cfg;
+    }
+
+    /* allocate new font */
+    if (!config->merge_mode) {
+        font = (struct nk_font*)
+            atlas->permanent.alloc(atlas->permanent.userdata,0, sizeof(struct nk_font));
+        NK_ASSERT(font);
+        if (!font) return 0;
+        font->config = cfg;
+    } else {
+        NK_ASSERT(atlas->font_num);
+        font = atlas->fonts;
+        font->config = cfg;
+    }
+
+    /* insert font into list */
+    if (!config->merge_mode) {
+        if (!atlas->fonts) {
+            atlas->fonts = font;
+            font->next = 0;
+        } else {
+            font->next = atlas->fonts;
+            atlas->fonts = font;
+        }
+        cfg->font = &font->info;
+    }
+
+    /* create own copy of .TTF font blob */
+    if (!config->ttf_data_owned_by_atlas) {
+        cfg->ttf_blob = atlas->permanent.alloc(atlas->permanent.userdata,0, cfg->ttf_size);
+        NK_ASSERT(cfg->ttf_blob);
+        if (!cfg->ttf_blob) {
+            atlas->font_num++;
+            return 0;
+        }
+        NK_MEMCPY(cfg->ttf_blob, config->ttf_blob, cfg->ttf_size);
+        cfg->ttf_data_owned_by_atlas = 1;
+    }
+    atlas->font_num++;
+    return font;
+}
+
+NK_API struct nk_font*
+nk_font_atlas_add_from_memory(struct nk_font_atlas *atlas, void *memory,
+    nk_size size, float height, const struct nk_font_config *config)
+{
+    struct nk_font_config cfg;
+    NK_ASSERT(memory);
+    NK_ASSERT(size);
+
+    NK_ASSERT(atlas);
+    NK_ASSERT(atlas->temporary.alloc);
+    NK_ASSERT(atlas->temporary.free);
+    NK_ASSERT(atlas->permanent.alloc);
+    NK_ASSERT(atlas->permanent.free);
+    if (!atlas || !atlas->temporary.alloc || !atlas->temporary.free || !memory || !size ||
+        !atlas->permanent.alloc || !atlas->permanent.free)
+        return 0;
+
+    cfg = (config) ? *config: nk_font_config(height);
+    cfg.ttf_blob = memory;
+    cfg.ttf_size = size;
+    cfg.size = height;
+    cfg.ttf_data_owned_by_atlas = 0;
+    return nk_font_atlas_add(atlas, &cfg);
+}
+
+#ifdef NK_INCLUDE_STANDARD_IO
+NK_API struct nk_font*
+nk_font_atlas_add_from_file(struct nk_font_atlas *atlas, const char *file_path,
+    float height, const struct nk_font_config *config)
+{
+    nk_size size;
+    char *memory;
+    struct nk_font_config cfg;
+
+    NK_ASSERT(atlas);
+    NK_ASSERT(atlas->temporary.alloc);
+    NK_ASSERT(atlas->temporary.free);
+    NK_ASSERT(atlas->permanent.alloc);
+    NK_ASSERT(atlas->permanent.free);
+
+    if (!atlas || !file_path) return 0;
+    memory = nk_file_load(file_path, &size, &atlas->permanent);
+    if (!memory) return 0;
+
+    cfg = (config) ? *config: nk_font_config(height);
+    cfg.ttf_blob = memory;
+    cfg.ttf_size = size;
+    cfg.size = height;
+    cfg.ttf_data_owned_by_atlas = 1;
+    return nk_font_atlas_add(atlas, &cfg);
+}
+#endif
+
+NK_API struct nk_font*
+nk_font_atlas_add_compressed(struct nk_font_atlas *atlas,
+    void *compressed_data, nk_size compressed_size, float height,
+    const struct nk_font_config *config)
+{
+    unsigned int decompressed_size;
+    void *decompressed_data;
+    struct nk_font_config cfg;
+
+    NK_ASSERT(atlas);
+    NK_ASSERT(atlas->temporary.alloc);
+    NK_ASSERT(atlas->temporary.free);
+    NK_ASSERT(atlas->permanent.alloc);
+    NK_ASSERT(atlas->permanent.free);
+
+    NK_ASSERT(compressed_data);
+    NK_ASSERT(compressed_size);
+    if (!atlas || !compressed_data || !atlas->temporary.alloc || !atlas->temporary.free ||
+        !atlas->permanent.alloc || !atlas->permanent.free)
+        return 0;
+
+    decompressed_size = nk_decompress_length((unsigned char*)compressed_data);
+    decompressed_data = atlas->permanent.alloc(atlas->permanent.userdata,0,decompressed_size);
+    NK_ASSERT(decompressed_data);
+    if (!decompressed_data) return 0;
+    nk_decompress((unsigned char*)decompressed_data, (unsigned char*)compressed_data,
+        (unsigned int)compressed_size);
+
+    cfg = (config) ? *config: nk_font_config(height);
+    cfg.ttf_blob = decompressed_data;
+    cfg.ttf_size = decompressed_size;
+    cfg.size = height;
+    cfg.ttf_data_owned_by_atlas = 1;
+    return nk_font_atlas_add(atlas, &cfg);
+}
+
+NK_API struct nk_font*
+nk_font_atlas_add_compressed_base85(struct nk_font_atlas *atlas,
+    const char *data_base85, float height, const struct nk_font_config *config)
+{
+    int compressed_size;
+    void *compressed_data;
+    struct nk_font *font;
+
+    NK_ASSERT(atlas);
+    NK_ASSERT(atlas->temporary.alloc);
+    NK_ASSERT(atlas->temporary.free);
+    NK_ASSERT(atlas->permanent.alloc);
+    NK_ASSERT(atlas->permanent.free);
+
+    NK_ASSERT(data_base85);
+    if (!atlas || !data_base85 || !atlas->temporary.alloc || !atlas->temporary.free ||
+        !atlas->permanent.alloc || !atlas->permanent.free)
+        return 0;
+
+    compressed_size = (((int)nk_strlen(data_base85) + 4) / 5) * 4;
+    compressed_data = atlas->temporary.alloc(atlas->temporary.userdata,0, (nk_size)compressed_size);
+    NK_ASSERT(compressed_data);
+    if (!compressed_data) return 0;
+    nk_decode_85((unsigned char*)compressed_data, (const unsigned char*)data_base85);
+    font = nk_font_atlas_add_compressed(atlas, compressed_data,
+                    (nk_size)compressed_size, height, config);
+    atlas->temporary.free(atlas->temporary.userdata, compressed_data);
+    return font;
+}
+
+#ifdef NK_INCLUDE_DEFAULT_FONT
+NK_API struct nk_font*
+nk_font_atlas_add_default(struct nk_font_atlas *atlas,
+    float pixel_height, const struct nk_font_config *config)
+{
+    NK_ASSERT(atlas);
+    NK_ASSERT(atlas->temporary.alloc);
+    NK_ASSERT(atlas->temporary.free);
+    NK_ASSERT(atlas->permanent.alloc);
+    NK_ASSERT(atlas->permanent.free);
+    return nk_font_atlas_add_compressed_base85(atlas,
+        nk_proggy_clean_ttf_compressed_data_base85, pixel_height, config);
+}
+#endif
+
+NK_API const void*
+nk_font_atlas_bake(struct nk_font_atlas *atlas, int *width, int *height,
+    enum nk_font_atlas_format fmt)
+{
+    int i = 0;
+    void *tmp = 0;
+    nk_size tmp_size, img_size;
+    struct nk_font *font_iter;
+    struct nk_font_baker *baker;
+
+    NK_ASSERT(atlas);
+    NK_ASSERT(atlas->temporary.alloc);
+    NK_ASSERT(atlas->temporary.free);
+    NK_ASSERT(atlas->permanent.alloc);
+    NK_ASSERT(atlas->permanent.free);
+
+    NK_ASSERT(width);
+    NK_ASSERT(height);
+    if (!atlas || !width || !height ||
+        !atlas->temporary.alloc || !atlas->temporary.free ||
+        !atlas->permanent.alloc || !atlas->permanent.free)
+        return 0;
+
+#ifdef NK_INCLUDE_DEFAULT_FONT
+    /* no font added so just use default font */
+    if (!atlas->font_num)
+        atlas->default_font = nk_font_atlas_add_default(atlas, 13.0f, 0);
+#endif
+    NK_ASSERT(atlas->font_num);
+    if (!atlas->font_num) return 0;
+
+    /* allocate temporary baker memory required for the baking process */
+    nk_font_baker_memory(&tmp_size, &atlas->glyph_count, atlas->config, atlas->font_num);
+    tmp = atlas->temporary.alloc(atlas->temporary.userdata,0, tmp_size);
+    NK_ASSERT(tmp);
+    if (!tmp) goto failed;
+
+    /* allocate glyph memory for all fonts */
+    baker = nk_font_baker(tmp, atlas->glyph_count, atlas->font_num, &atlas->temporary);
+    atlas->glyphs = (struct nk_font_glyph*)atlas->permanent.alloc(
+        atlas->permanent.userdata,0, sizeof(struct nk_font_glyph)*(nk_size)atlas->glyph_count);
+    NK_ASSERT(atlas->glyphs);
+    if (!atlas->glyphs)
+        goto failed;
+
+    /* pack all glyphs into a tight fit space */
+    atlas->custom.w = (NK_CURSOR_DATA_W*2)+1;
+    atlas->custom.h = NK_CURSOR_DATA_H + 1;
+    if (!nk_font_bake_pack(baker, &img_size, width, height, &atlas->custom,
+        atlas->config, atlas->font_num, &atlas->temporary))
+        goto failed;
+
+    /* allocate memory for the baked image font atlas */
+    atlas->pixel = atlas->temporary.alloc(atlas->temporary.userdata,0, img_size);
+    NK_ASSERT(atlas->pixel);
+    if (!atlas->pixel)
+        goto failed;
+
+    /* bake glyphs and custom white pixel into image */
+    nk_font_bake(baker, atlas->pixel, *width, *height,
+        atlas->glyphs, atlas->glyph_count, atlas->config, atlas->font_num);
+    nk_font_bake_custom_data(atlas->pixel, *width, *height, atlas->custom,
+            nk_custom_cursor_data, NK_CURSOR_DATA_W, NK_CURSOR_DATA_H, '.', 'X');
+
+    if (fmt == NK_FONT_ATLAS_RGBA32) {
+        /* convert alpha8 image into rgba32 image */
+        void *img_rgba = atlas->temporary.alloc(atlas->temporary.userdata,0,
+                            (nk_size)(*width * *height * 4));
+        NK_ASSERT(img_rgba);
+        if (!img_rgba) goto failed;
+        nk_font_bake_convert(img_rgba, *width, *height, atlas->pixel);
+        atlas->temporary.free(atlas->temporary.userdata, atlas->pixel);
+        atlas->pixel = img_rgba;
+    }
+    atlas->tex_width = *width;
+    atlas->tex_height = *height;
+
+    /* initialize each font */
+    for (font_iter = atlas->fonts; font_iter; font_iter = font_iter->next) {
+        struct nk_font *font = font_iter;
+        struct nk_font_config *config = font->config;
+        nk_font_init(font, config->size, config->fallback_glyph, atlas->glyphs,
+            config->font, nk_handle_ptr(0));
+    }
+
+    /* initialize each cursor */
+    {NK_STORAGE const struct nk_vec2 nk_cursor_data[NK_CURSOR_COUNT][3] = {
+        /* Pos ----- Size ------- Offset --*/
+        {{ 0, 3},   {12,19},    { 0, 0}},
+        {{13, 0},   { 7,16},    { 4, 8}},
+        {{31, 0},   {23,23},    {11,11}},
+        {{21, 0},   { 9, 23},   { 5,11}},
+        {{55,18},   {23, 9},    {11, 5}},
+        {{73, 0},   {17,17},    { 9, 9}},
+        {{55, 0},   {17,17},    { 9, 9}}
+    };
+    for (i = 0; i < NK_CURSOR_COUNT; ++i) {
+        struct nk_cursor *cursor = &atlas->cursors[i];
+        cursor->img.w = (unsigned short)*width;
+        cursor->img.h = (unsigned short)*height;
+        cursor->img.region[0] = (unsigned short)(atlas->custom.x + nk_cursor_data[i][0].x);
+        cursor->img.region[1] = (unsigned short)(atlas->custom.y + nk_cursor_data[i][0].y);
+        cursor->img.region[2] = (unsigned short)nk_cursor_data[i][1].x;
+        cursor->img.region[3] = (unsigned short)nk_cursor_data[i][1].y;
+        cursor->size = nk_cursor_data[i][1];
+        cursor->offset = nk_cursor_data[i][2];
+    }}
+    /* free temporary memory */
+    atlas->temporary.free(atlas->temporary.userdata, tmp);
+    return atlas->pixel;
+
+failed:
+    /* error so cleanup all memory */
+    if (tmp) atlas->temporary.free(atlas->temporary.userdata, tmp);
+    if (atlas->glyphs) {
+        atlas->permanent.free(atlas->permanent.userdata, atlas->glyphs);
+        atlas->glyphs = 0;
+    }
+    if (atlas->pixel) {
+        atlas->temporary.free(atlas->temporary.userdata, atlas->pixel);
+        atlas->pixel = 0;
+    }
+    return 0;
+}
+
+NK_API void
+nk_font_atlas_end(struct nk_font_atlas *atlas, nk_handle texture,
+    struct nk_draw_null_texture *null)
+{
+    int i = 0;
+    struct nk_font *font_iter;
+    NK_ASSERT(atlas);
+    if (!atlas) {
+        if (!null) return;
+        null->texture = texture;
+        null->uv = nk_vec2(0.5f,0.5f);
+    }
+    if (null) {
+        null->texture = texture;
+        null->uv.x = (atlas->custom.x + 0.5f)/(float)atlas->tex_width;
+        null->uv.y = (atlas->custom.y + 0.5f)/(float)atlas->tex_height;
+    }
+    for (font_iter = atlas->fonts; font_iter; font_iter = font_iter->next) {
+        font_iter->texture = texture;
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+        font_iter->handle.texture = texture;
+#endif
+    }
+    for (i = 0; i < NK_CURSOR_COUNT; ++i)
+        atlas->cursors[i].img.handle = texture;
+
+    atlas->temporary.free(atlas->temporary.userdata, atlas->pixel);
+    atlas->pixel = 0;
+    atlas->tex_width = 0;
+    atlas->tex_height = 0;
+    atlas->custom.x = 0;
+    atlas->custom.y = 0;
+    atlas->custom.w = 0;
+    atlas->custom.h = 0;
+}
+
+NK_API void
+nk_font_atlas_cleanup(struct nk_font_atlas *atlas)
+{
+    NK_ASSERT(atlas);
+    NK_ASSERT(atlas->temporary.alloc);
+    NK_ASSERT(atlas->temporary.free);
+    NK_ASSERT(atlas->permanent.alloc);
+    NK_ASSERT(atlas->permanent.free);
+
+    if (!atlas || !atlas->permanent.alloc || !atlas->permanent.free) return;
+    if (atlas->config) {
+        struct nk_font_config *iter, *next;
+        for (iter = atlas->config; iter; iter = next) {
+            next = iter->next;
+            atlas->permanent.free(atlas->permanent.userdata, iter->ttf_blob);
+            atlas->permanent.free(atlas->permanent.userdata, iter);
+        }
+        atlas->config = 0;
+    }
+}
+
+NK_API void
+nk_font_atlas_clear(struct nk_font_atlas *atlas)
+{
+    NK_ASSERT(atlas);
+    NK_ASSERT(atlas->temporary.alloc);
+    NK_ASSERT(atlas->temporary.free);
+    NK_ASSERT(atlas->permanent.alloc);
+    NK_ASSERT(atlas->permanent.free);
+    if (!atlas || !atlas->permanent.alloc || !atlas->permanent.free) return;
+
+    nk_font_atlas_cleanup(atlas);
+    if (atlas->fonts) {
+        struct nk_font *iter, *next;
+        for (iter = atlas->fonts; iter; iter = next) {
+            next = iter->next;
+            atlas->permanent.free(atlas->permanent.userdata, iter);
+        }
+        atlas->fonts = 0;
+    }
+    if (atlas->glyphs)
+        atlas->permanent.free(atlas->permanent.userdata, atlas->glyphs);
+    nk_zero_struct(*atlas);
+}
+#endif
+/* ==============================================================
+ *
+ *                          INPUT
+ *
+ * ===============================================================*/
+NK_API void
+nk_input_begin(struct nk_context *ctx)
+{
+    int i;
+    struct nk_input *in;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    in = &ctx->input;
+    for (i = 0; i < NK_BUTTON_MAX; ++i)
+        in->mouse.buttons[i].clicked = 0;
+
+    in->keyboard.text_len = 0;
+    in->mouse.scroll_delta = nk_vec2(0,0);
+    in->mouse.prev.x = in->mouse.pos.x;
+    in->mouse.prev.y = in->mouse.pos.y;
+    in->mouse.delta.x = 0;
+    in->mouse.delta.y = 0;
+    for (i = 0; i < NK_KEY_MAX; i++)
+        in->keyboard.keys[i].clicked = 0;
+}
+
+NK_API void
+nk_input_end(struct nk_context *ctx)
+{
+    struct nk_input *in;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    in = &ctx->input;
+    if (in->mouse.grab)
+        in->mouse.grab = 0;
+    if (in->mouse.ungrab) {
+        in->mouse.grabbed = 0;
+        in->mouse.ungrab = 0;
+        in->mouse.grab = 0;
+    }
+}
+
+NK_API void
+nk_input_motion(struct nk_context *ctx, int x, int y)
+{
+    struct nk_input *in;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    in = &ctx->input;
+    in->mouse.pos.x = (float)x;
+    in->mouse.pos.y = (float)y;
+    in->mouse.delta.x = in->mouse.pos.x - in->mouse.prev.x;
+    in->mouse.delta.y = in->mouse.pos.y - in->mouse.prev.y;
+}
+
+NK_API void
+nk_input_key(struct nk_context *ctx, enum nk_keys key, int down)
+{
+    struct nk_input *in;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    in = &ctx->input;
+    if (in->keyboard.keys[key].down != down)
+        in->keyboard.keys[key].clicked++;
+    in->keyboard.keys[key].down = down;
+}
+
+NK_API void
+nk_input_button(struct nk_context *ctx, enum nk_buttons id, int x, int y, int down)
+{
+    struct nk_mouse_button *btn;
+    struct nk_input *in;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    in = &ctx->input;
+    if (in->mouse.buttons[id].down == down) return;
+
+    btn = &in->mouse.buttons[id];
+    btn->clicked_pos.x = (float)x;
+    btn->clicked_pos.y = (float)y;
+    btn->down = down;
+    btn->clicked++;
+}
+
+NK_API void
+nk_input_scroll(struct nk_context *ctx, struct nk_vec2 val)
+{
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    ctx->input.mouse.scroll_delta.x += val.x;
+    ctx->input.mouse.scroll_delta.y += val.y;
+}
+
+NK_API void
+nk_input_glyph(struct nk_context *ctx, const nk_glyph glyph)
+{
+    int len = 0;
+    nk_rune unicode;
+    struct nk_input *in;
+
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    in = &ctx->input;
+
+    len = nk_utf_decode(glyph, &unicode, NK_UTF_SIZE);
+    if (len && ((in->keyboard.text_len + len) < NK_INPUT_MAX)) {
+        nk_utf_encode(unicode, &in->keyboard.text[in->keyboard.text_len],
+            NK_INPUT_MAX - in->keyboard.text_len);
+        in->keyboard.text_len += len;
+    }
+}
+
+NK_API void
+nk_input_char(struct nk_context *ctx, char c)
+{
+    nk_glyph glyph;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    glyph[0] = c;
+    nk_input_glyph(ctx, glyph);
+}
+
+NK_API void
+nk_input_unicode(struct nk_context *ctx, nk_rune unicode)
+{
+    nk_glyph rune;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    nk_utf_encode(unicode, rune, NK_UTF_SIZE);
+    nk_input_glyph(ctx, rune);
+}
+
+NK_API int
+nk_input_has_mouse_click(const struct nk_input *i, enum nk_buttons id)
+{
+    const struct nk_mouse_button *btn;
+    if (!i) return nk_false;
+    btn = &i->mouse.buttons[id];
+    return (btn->clicked && btn->down == nk_false) ? nk_true : nk_false;
+}
+
+NK_API int
+nk_input_has_mouse_click_in_rect(const struct nk_input *i, enum nk_buttons id,
+    struct nk_rect b)
+{
+    const struct nk_mouse_button *btn;
+    if (!i) return nk_false;
+    btn = &i->mouse.buttons[id];
+    if (!NK_INBOX(btn->clicked_pos.x,btn->clicked_pos.y,b.x,b.y,b.w,b.h))
+        return nk_false;
+    return nk_true;
+}
+
+NK_API int
+nk_input_has_mouse_click_down_in_rect(const struct nk_input *i, enum nk_buttons id,
+    struct nk_rect b, int down)
+{
+    const struct nk_mouse_button *btn;
+    if (!i) return nk_false;
+    btn = &i->mouse.buttons[id];
+    return nk_input_has_mouse_click_in_rect(i, id, b) && (btn->down == down);
+}
+
+NK_API int
+nk_input_is_mouse_click_in_rect(const struct nk_input *i, enum nk_buttons id,
+    struct nk_rect b)
+{
+    const struct nk_mouse_button *btn;
+    if (!i) return nk_false;
+    btn = &i->mouse.buttons[id];
+    return (nk_input_has_mouse_click_down_in_rect(i, id, b, nk_false) &&
+            btn->clicked) ? nk_true : nk_false;
+}
+
+NK_API int
+nk_input_is_mouse_click_down_in_rect(const struct nk_input *i, enum nk_buttons id,
+    struct nk_rect b, int down)
+{
+    const struct nk_mouse_button *btn;
+    if (!i) return nk_false;
+    btn = &i->mouse.buttons[id];
+    return (nk_input_has_mouse_click_down_in_rect(i, id, b, down) &&
+            btn->clicked) ? nk_true : nk_false;
+}
+
+NK_API int
+nk_input_any_mouse_click_in_rect(const struct nk_input *in, struct nk_rect b)
+{
+    int i, down = 0;
+    for (i = 0; i < NK_BUTTON_MAX; ++i)
+        down = down || nk_input_is_mouse_click_in_rect(in, (enum nk_buttons)i, b);
+    return down;
+}
+
+NK_API int
+nk_input_is_mouse_hovering_rect(const struct nk_input *i, struct nk_rect rect)
+{
+    if (!i) return nk_false;
+    return NK_INBOX(i->mouse.pos.x, i->mouse.pos.y, rect.x, rect.y, rect.w, rect.h);
+}
+
+NK_API int
+nk_input_is_mouse_prev_hovering_rect(const struct nk_input *i, struct nk_rect rect)
+{
+    if (!i) return nk_false;
+    return NK_INBOX(i->mouse.prev.x, i->mouse.prev.y, rect.x, rect.y, rect.w, rect.h);
+}
+
+NK_API int
+nk_input_mouse_clicked(const struct nk_input *i, enum nk_buttons id, struct nk_rect rect)
+{
+    if (!i) return nk_false;
+    if (!nk_input_is_mouse_hovering_rect(i, rect)) return nk_false;
+    return nk_input_is_mouse_click_in_rect(i, id, rect);
+}
+
+NK_API int
+nk_input_is_mouse_down(const struct nk_input *i, enum nk_buttons id)
+{
+    if (!i) return nk_false;
+    return i->mouse.buttons[id].down;
+}
+
+NK_API int
+nk_input_is_mouse_pressed(const struct nk_input *i, enum nk_buttons id)
+{
+    const struct nk_mouse_button *b;
+    if (!i) return nk_false;
+    b = &i->mouse.buttons[id];
+    if (b->down && b->clicked)
+        return nk_true;
+    return nk_false;
+}
+
+NK_API int
+nk_input_is_mouse_released(const struct nk_input *i, enum nk_buttons id)
+{
+    if (!i) return nk_false;
+    return (!i->mouse.buttons[id].down && i->mouse.buttons[id].clicked);
+}
+
+NK_API int
+nk_input_is_key_pressed(const struct nk_input *i, enum nk_keys key)
+{
+    const struct nk_key *k;
+    if (!i) return nk_false;
+    k = &i->keyboard.keys[key];
+    if ((k->down && k->clicked) || (!k->down && k->clicked >= 2))
+        return nk_true;
+    return nk_false;
+}
+
+NK_API int
+nk_input_is_key_released(const struct nk_input *i, enum nk_keys key)
+{
+    const struct nk_key *k;
+    if (!i) return nk_false;
+    k = &i->keyboard.keys[key];
+    if ((!k->down && k->clicked) || (k->down && k->clicked >= 2))
+        return nk_true;
+    return nk_false;
+}
+
+NK_API int
+nk_input_is_key_down(const struct nk_input *i, enum nk_keys key)
+{
+    const struct nk_key *k;
+    if (!i) return nk_false;
+    k = &i->keyboard.keys[key];
+    if (k->down) return nk_true;
+    return nk_false;
+}
+
+/*
+ * ==============================================================
+ *
+ *                          TEXT EDITOR
+ *
+ * ===============================================================
+ */
+/* stb_textedit.h - v1.8  - public domain - Sean Barrett */
+struct nk_text_find {
+   float x,y;    /* position of n'th character */
+   float height; /* height of line */
+   int first_char, length; /* first char of row, and length */
+   int prev_first;  /*_ first char of previous row */
+};
+
+struct nk_text_edit_row {
+   float x0,x1;
+   /* starting x location, end x location (allows for align=right, etc) */
+   float baseline_y_delta;
+   /* position of baseline relative to previous row's baseline*/
+   float ymin,ymax;
+   /* height of row above and below baseline */
+   int num_chars;
+};
+
+/* forward declarations */
+NK_INTERN void nk_textedit_makeundo_delete(struct nk_text_edit*, int, int);
+NK_INTERN void nk_textedit_makeundo_insert(struct nk_text_edit*, int, int);
+NK_INTERN void nk_textedit_makeundo_replace(struct nk_text_edit*, int, int, int);
+#define NK_TEXT_HAS_SELECTION(s)   ((s)->select_start != (s)->select_end)
+
+NK_INTERN float
+nk_textedit_get_width(const struct nk_text_edit *edit, int line_start, int char_id,
+    const struct nk_user_font *font)
+{
+    int len = 0;
+    nk_rune unicode = 0;
+    const char *str = nk_str_at_const(&edit->string, line_start + char_id, &unicode, &len);
+    return font->width(font->userdata, font->height, str, len);
+}
+
+NK_INTERN void
+nk_textedit_layout_row(struct nk_text_edit_row *r, struct nk_text_edit *edit,
+    int line_start_id, float row_height, const struct nk_user_font *font)
+{
+    int l;
+    int glyphs = 0;
+    nk_rune unicode;
+    const char *remaining;
+    int len = nk_str_len_char(&edit->string);
+    const char *end = nk_str_get_const(&edit->string) + len;
+    const char *text = nk_str_at_const(&edit->string, line_start_id, &unicode, &l);
+    const struct nk_vec2 size = nk_text_calculate_text_bounds(font,
+        text, (int)(end - text), row_height, &remaining, 0, &glyphs, NK_STOP_ON_NEW_LINE);
+
+    r->x0 = 0.0f;
+    r->x1 = size.x;
+    r->baseline_y_delta = size.y;
+    r->ymin = 0.0f;
+    r->ymax = size.y;
+    r->num_chars = glyphs;
+}
+
+NK_INTERN int
+nk_textedit_locate_coord(struct nk_text_edit *edit, float x, float y,
+    const struct nk_user_font *font, float row_height)
+{
+    struct nk_text_edit_row r;
+    int n = edit->string.len;
+    float base_y = 0, prev_x;
+    int i=0, k;
+
+    r.x0 = r.x1 = 0;
+    r.ymin = r.ymax = 0;
+    r.num_chars = 0;
+
+    /* search rows to find one that straddles 'y' */
+    while (i < n) {
+        nk_textedit_layout_row(&r, edit, i, row_height, font);
+        if (r.num_chars <= 0)
+            return n;
+
+        if (i==0 && y < base_y + r.ymin)
+            return 0;
+
+        if (y < base_y + r.ymax)
+            break;
+
+        i += r.num_chars;
+        base_y += r.baseline_y_delta;
+    }
+
+    /* below all text, return 'after' last character */
+    if (i >= n)
+        return n;
+
+    /* check if it's before the beginning of the line */
+    if (x < r.x0)
+        return i;
+
+    /* check if it's before the end of the line */
+    if (x < r.x1) {
+        /* search characters in row for one that straddles 'x' */
+        k = i;
+        prev_x = r.x0;
+        for (i=0; i < r.num_chars; ++i) {
+            float w = nk_textedit_get_width(edit, k, i, font);
+            if (x < prev_x+w) {
+                if (x < prev_x+w/2)
+                    return k+i;
+                else return k+i+1;
+            }
+            prev_x += w;
+        }
+        /* shouldn't happen, but if it does, fall through to end-of-line case */
+    }
+
+    /* if the last character is a newline, return that.
+     * otherwise return 'after' the last character */
+    if (nk_str_rune_at(&edit->string, i+r.num_chars-1) == '\n')
+        return i+r.num_chars-1;
+    else return i+r.num_chars;
+}
+
+NK_INTERN void
+nk_textedit_click(struct nk_text_edit *state, float x, float y,
+    const struct nk_user_font *font, float row_height)
+{
+    /* API click: on mouse down, move the cursor to the clicked location,
+     * and reset the selection */
+    state->cursor = nk_textedit_locate_coord(state, x, y, font, row_height);
+    state->select_start = state->cursor;
+    state->select_end = state->cursor;
+    state->has_preferred_x = 0;
+}
+
+NK_INTERN void
+nk_textedit_drag(struct nk_text_edit *state, float x, float y,
+    const struct nk_user_font *font, float row_height)
+{
+    /* API drag: on mouse drag, move the cursor and selection endpoint
+     * to the clicked location */
+    int p = nk_textedit_locate_coord(state, x, y, font, row_height);
+    if (state->select_start == state->select_end)
+        state->select_start = state->cursor;
+    state->cursor = state->select_end = p;
+}
+
+NK_INTERN void
+nk_textedit_find_charpos(struct nk_text_find *find, struct nk_text_edit *state,
+    int n, int single_line, const struct nk_user_font *font, float row_height)
+{
+    /* find the x/y location of a character, and remember info about the previous
+     * row in case we get a move-up event (for page up, we'll have to rescan) */
+    struct nk_text_edit_row r;
+    int prev_start = 0;
+    int z = state->string.len;
+    int i=0, first;
+
+    nk_zero_struct(r);
+    if (n == z) {
+        /* if it's at the end, then find the last line -- simpler than trying to
+        explicitly handle this case in the regular code */
+        nk_textedit_layout_row(&r, state, 0, row_height, font);
+        if (single_line) {
+            find->first_char = 0;
+            find->length = z;
+        } else {
+            while (i < z) {
+                prev_start = i;
+                i += r.num_chars;
+                nk_textedit_layout_row(&r, state, i, row_height, font);
+            }
+
+            find->first_char = i;
+            find->length = r.num_chars;
+        }
+        find->x = r.x1;
+        find->y = r.ymin;
+        find->height = r.ymax - r.ymin;
+        find->prev_first = prev_start;
+        return;
+    }
+
+    /* search rows to find the one that straddles character n */
+    find->y = 0;
+
+    for(;;) {
+        nk_textedit_layout_row(&r, state, i, row_height, font);
+        if (n < i + r.num_chars) break;
+        prev_start = i;
+        i += r.num_chars;
+        find->y += r.baseline_y_delta;
+    }
+
+    find->first_char = first = i;
+    find->length = r.num_chars;
+    find->height = r.ymax - r.ymin;
+    find->prev_first = prev_start;
+
+    /* now scan to find xpos */
+    find->x = r.x0;
+    for (i=0; first+i < n; ++i)
+        find->x += nk_textedit_get_width(state, first, i, font);
+}
+
+NK_INTERN void
+nk_textedit_clamp(struct nk_text_edit *state)
+{
+    /* make the selection/cursor state valid if client altered the string */
+    int n = state->string.len;
+    if (NK_TEXT_HAS_SELECTION(state)) {
+        if (state->select_start > n) state->select_start = n;
+        if (state->select_end   > n) state->select_end = n;
+        /* if clamping forced them to be equal, move the cursor to match */
+        if (state->select_start == state->select_end)
+            state->cursor = state->select_start;
+    }
+    if (state->cursor > n) state->cursor = n;
+}
+
+NK_API void
+nk_textedit_delete(struct nk_text_edit *state, int where, int len)
+{
+    /* delete characters while updating undo */
+    nk_textedit_makeundo_delete(state, where, len);
+    nk_str_delete_runes(&state->string, where, len);
+    state->has_preferred_x = 0;
+}
+
+NK_API void
+nk_textedit_delete_selection(struct nk_text_edit *state)
+{
+    /* delete the section */
+    nk_textedit_clamp(state);
+    if (NK_TEXT_HAS_SELECTION(state)) {
+        if (state->select_start < state->select_end) {
+            nk_textedit_delete(state, state->select_start,
+                state->select_end - state->select_start);
+            state->select_end = state->cursor = state->select_start;
+        } else {
+            nk_textedit_delete(state, state->select_end,
+                state->select_start - state->select_end);
+            state->select_start = state->cursor = state->select_end;
+        }
+        state->has_preferred_x = 0;
+    }
+}
+
+NK_INTERN void
+nk_textedit_sortselection(struct nk_text_edit *state)
+{
+    /* canonicalize the selection so start <= end */
+    if (state->select_end < state->select_start) {
+        int temp = state->select_end;
+        state->select_end = state->select_start;
+        state->select_start = temp;
+    }
+}
+
+NK_INTERN void
+nk_textedit_move_to_first(struct nk_text_edit *state)
+{
+    /* move cursor to first character of selection */
+    if (NK_TEXT_HAS_SELECTION(state)) {
+        nk_textedit_sortselection(state);
+        state->cursor = state->select_start;
+        state->select_end = state->select_start;
+        state->has_preferred_x = 0;
+    }
+}
+
+NK_INTERN void
+nk_textedit_move_to_last(struct nk_text_edit *state)
+{
+    /* move cursor to last character of selection */
+    if (NK_TEXT_HAS_SELECTION(state)) {
+        nk_textedit_sortselection(state);
+        nk_textedit_clamp(state);
+        state->cursor = state->select_end;
+        state->select_start = state->select_end;
+        state->has_preferred_x = 0;
+    }
+}
+
+NK_INTERN int
+nk_is_word_boundary( struct nk_text_edit *state, int idx)
+{
+    int len;
+    nk_rune c;
+    if (idx <= 0) return 1;
+    if (!nk_str_at_rune(&state->string, idx, &c, &len)) return 1;
+    return (c == ' ' || c == '\t' ||c == 0x3000 || c == ',' || c == ';' ||
+            c == '(' || c == ')' || c == '{' || c == '}' || c == '[' || c == ']' ||
+            c == '|');
+}
+
+NK_INTERN int
+nk_textedit_move_to_word_previous(struct nk_text_edit *state)
+{
+   int c = state->cursor - 1;
+   while( c >= 0 && !nk_is_word_boundary(state, c))
+      --c;
+
+   if( c < 0 )
+      c = 0;
+
+   return c;
+}
+
+NK_INTERN int
+nk_textedit_move_to_word_next(struct nk_text_edit *state)
+{
+   const int len = state->string.len;
+   int c = state->cursor+1;
+   while( c < len && !nk_is_word_boundary(state, c))
+      ++c;
+
+   if( c > len )
+      c = len;
+
+   return c;
+}
+
+NK_INTERN void
+nk_textedit_prep_selection_at_cursor(struct nk_text_edit *state)
+{
+    /* update selection and cursor to match each other */
+    if (!NK_TEXT_HAS_SELECTION(state))
+        state->select_start = state->select_end = state->cursor;
+    else state->cursor = state->select_end;
+}
+
+NK_API int
+nk_textedit_cut(struct nk_text_edit *state)
+{
+    /* API cut: delete selection */
+    if (state->mode == NK_TEXT_EDIT_MODE_VIEW)
+        return 0;
+    if (NK_TEXT_HAS_SELECTION(state)) {
+        nk_textedit_delete_selection(state); /* implicitly clamps */
+        state->has_preferred_x = 0;
+        return 1;
+    }
+   return 0;
+}
+
+NK_API int
+nk_textedit_paste(struct nk_text_edit *state, char const *ctext, int len)
+{
+    /* API paste: replace existing selection with passed-in text */
+    int glyphs;
+    const char *text = (const char *) ctext;
+    if (state->mode == NK_TEXT_EDIT_MODE_VIEW) return 0;
+
+    /* if there's a selection, the paste should delete it */
+    nk_textedit_clamp(state);
+    nk_textedit_delete_selection(state);
+
+    /* try to insert the characters */
+    glyphs = nk_utf_len(ctext, len);
+    if (nk_str_insert_text_char(&state->string, state->cursor, text, len)) {
+        nk_textedit_makeundo_insert(state, state->cursor, glyphs);
+        state->cursor += len;
+        state->has_preferred_x = 0;
+        return 1;
+    }
+    /* remove the undo since we didn't actually insert the characters */
+    if (state->undo.undo_point)
+        --state->undo.undo_point;
+    return 0;
+}
+
+NK_API void
+nk_textedit_text(struct nk_text_edit *state, const char *text, int total_len)
+{
+    nk_rune unicode;
+    int glyph_len;
+    int text_len = 0;
+
+    NK_ASSERT(state);
+    NK_ASSERT(text);
+    if (!text || !total_len || state->mode == NK_TEXT_EDIT_MODE_VIEW) return;
+
+    glyph_len = nk_utf_decode(text, &unicode, total_len);
+    while ((text_len < total_len) && glyph_len)
+    {
+        /* don't insert a backward delete, just process the event */
+        if (unicode == 127) goto next;
+        /* can't add newline in single-line mode */
+        if (unicode == '\n' && state->single_line) goto next;
+        /* filter incoming text */
+        if (state->filter && !state->filter(state, unicode)) goto next;
+
+        if (!NK_TEXT_HAS_SELECTION(state) &&
+            state->cursor < state->string.len)
+        {
+            if (state->mode == NK_TEXT_EDIT_MODE_REPLACE) {
+                nk_textedit_makeundo_replace(state, state->cursor, 1, 1);
+                nk_str_delete_runes(&state->string, state->cursor, 1);
+            }
+            if (nk_str_insert_text_utf8(&state->string, state->cursor,
+                                        text+text_len, 1))
+            {
+                ++state->cursor;
+                state->has_preferred_x = 0;
+            }
+        } else {
+            nk_textedit_delete_selection(state); /* implicitly clamps */
+            if (nk_str_insert_text_utf8(&state->string, state->cursor,
+                                        text+text_len, 1))
+            {
+                nk_textedit_makeundo_insert(state, state->cursor, 1);
+                ++state->cursor;
+                state->has_preferred_x = 0;
+            }
+        }
+        next:
+        text_len += glyph_len;
+        glyph_len = nk_utf_decode(text + text_len, &unicode, total_len-text_len);
+    }
+}
+
+NK_INTERN void
+nk_textedit_key(struct nk_text_edit *state, enum nk_keys key, int shift_mod,
+    const struct nk_user_font *font, float row_height)
+{
+retry:
+    switch (key)
+    {
+    case NK_KEY_NONE:
+    case NK_KEY_CTRL:
+    case NK_KEY_ENTER:
+    case NK_KEY_SHIFT:
+    case NK_KEY_TAB:
+    case NK_KEY_COPY:
+    case NK_KEY_CUT:
+    case NK_KEY_PASTE:
+    case NK_KEY_MAX:
+    default: break;
+    case NK_KEY_TEXT_UNDO:
+         nk_textedit_undo(state);
+         state->has_preferred_x = 0;
+         break;
+
+    case NK_KEY_TEXT_REDO:
+        nk_textedit_redo(state);
+        state->has_preferred_x = 0;
+        break;
+
+    case NK_KEY_TEXT_SELECT_ALL:
+        nk_textedit_select_all(state);
+        state->has_preferred_x = 0;
+        break;
+
+    case NK_KEY_TEXT_INSERT_MODE:
+        if (state->mode == NK_TEXT_EDIT_MODE_VIEW)
+            state->mode = NK_TEXT_EDIT_MODE_INSERT;
+        break;
+    case NK_KEY_TEXT_REPLACE_MODE:
+        if (state->mode == NK_TEXT_EDIT_MODE_VIEW)
+            state->mode = NK_TEXT_EDIT_MODE_REPLACE;
+        break;
+    case NK_KEY_TEXT_RESET_MODE:
+        if (state->mode == NK_TEXT_EDIT_MODE_INSERT ||
+            state->mode == NK_TEXT_EDIT_MODE_REPLACE)
+            state->mode = NK_TEXT_EDIT_MODE_VIEW;
+        break;
+
+    case NK_KEY_LEFT:
+        if (shift_mod) {
+            nk_textedit_clamp(state);
+            nk_textedit_prep_selection_at_cursor(state);
+            /* move selection left */
+            if (state->select_end > 0)
+                --state->select_end;
+            state->cursor = state->select_end;
+            state->has_preferred_x = 0;
+        } else {
+            /* if currently there's a selection,
+             * move cursor to start of selection */
+            if (NK_TEXT_HAS_SELECTION(state))
+                nk_textedit_move_to_first(state);
+            else if (state->cursor > 0)
+               --state->cursor;
+            state->has_preferred_x = 0;
+        } break;
+
+    case NK_KEY_RIGHT:
+        if (shift_mod) {
+            nk_textedit_prep_selection_at_cursor(state);
+            /* move selection right */
+            ++state->select_end;
+            nk_textedit_clamp(state);
+            state->cursor = state->select_end;
+            state->has_preferred_x = 0;
+        } else {
+            /* if currently there's a selection,
+             * move cursor to end of selection */
+            if (NK_TEXT_HAS_SELECTION(state))
+                nk_textedit_move_to_last(state);
+            else ++state->cursor;
+            nk_textedit_clamp(state);
+            state->has_preferred_x = 0;
+        } break;
+
+    case NK_KEY_TEXT_WORD_LEFT:
+        if (shift_mod) {
+            if( !NK_TEXT_HAS_SELECTION( state ) )
+            nk_textedit_prep_selection_at_cursor(state);
+            state->cursor = nk_textedit_move_to_word_previous(state);
+            state->select_end = state->cursor;
+            nk_textedit_clamp(state );
+        } else {
+            if (NK_TEXT_HAS_SELECTION(state))
+                nk_textedit_move_to_first(state);
+            else {
+                state->cursor = nk_textedit_move_to_word_previous(state);
+                nk_textedit_clamp(state );
+            }
+        } break;
+
+    case NK_KEY_TEXT_WORD_RIGHT:
+        if (shift_mod) {
+            if( !NK_TEXT_HAS_SELECTION( state ) )
+                nk_textedit_prep_selection_at_cursor(state);
+            state->cursor = nk_textedit_move_to_word_next(state);
+            state->select_end = state->cursor;
+            nk_textedit_clamp(state);
+        } else {
+            if (NK_TEXT_HAS_SELECTION(state))
+                nk_textedit_move_to_last(state);
+            else {
+                state->cursor = nk_textedit_move_to_word_next(state);
+                nk_textedit_clamp(state );
+            }
+        } break;
+
+    case NK_KEY_DOWN: {
+        struct nk_text_find find;
+        struct nk_text_edit_row row;
+        int i, sel = shift_mod;
+
+        if (state->single_line) {
+            /* on windows, up&down in single-line behave like left&right */
+            key = NK_KEY_RIGHT;
+            goto retry;
+        }
+
+        if (sel)
+            nk_textedit_prep_selection_at_cursor(state);
+        else if (NK_TEXT_HAS_SELECTION(state))
+            nk_textedit_move_to_last(state);
+
+        /* compute current position of cursor point */
+        nk_textedit_clamp(state);
+        nk_textedit_find_charpos(&find, state, state->cursor, state->single_line,
+            font, row_height);
+
+        /* now find character position down a row */
+        if (find.length)
+        {
+            float x;
+            float goal_x = state->has_preferred_x ? state->preferred_x : find.x;
+            int start = find.first_char + find.length;
+
+            state->cursor = start;
+            nk_textedit_layout_row(&row, state, state->cursor, row_height, font);
+            x = row.x0;
+
+            for (i=0; i < row.num_chars && x < row.x1; ++i) {
+                float dx = nk_textedit_get_width(state, start, i, font);
+                x += dx;
+                if (x > goal_x)
+                    break;
+                ++state->cursor;
+            }
+            nk_textedit_clamp(state);
+
+            state->has_preferred_x = 1;
+            state->preferred_x = goal_x;
+            if (sel)
+                state->select_end = state->cursor;
+        }
+    } break;
+
+    case NK_KEY_UP: {
+        struct nk_text_find find;
+        struct nk_text_edit_row row;
+        int i, sel = shift_mod;
+
+        if (state->single_line) {
+            /* on windows, up&down become left&right */
+            key = NK_KEY_LEFT;
+            goto retry;
+        }
+
+        if (sel)
+            nk_textedit_prep_selection_at_cursor(state);
+        else if (NK_TEXT_HAS_SELECTION(state))
+            nk_textedit_move_to_first(state);
+
+         /* compute current position of cursor point */
+         nk_textedit_clamp(state);
+         nk_textedit_find_charpos(&find, state, state->cursor, state->single_line,
+                font, row_height);
+
+         /* can only go up if there's a previous row */
+         if (find.prev_first != find.first_char) {
+            /* now find character position up a row */
+            float x;
+            float goal_x = state->has_preferred_x ? state->preferred_x : find.x;
+
+            state->cursor = find.prev_first;
+            nk_textedit_layout_row(&row, state, state->cursor, row_height, font);
+            x = row.x0;
+
+            for (i=0; i < row.num_chars && x < row.x1; ++i) {
+                float dx = nk_textedit_get_width(state, find.prev_first, i, font);
+                x += dx;
+                if (x > goal_x)
+                    break;
+                ++state->cursor;
+            }
+            nk_textedit_clamp(state);
+
+            state->has_preferred_x = 1;
+            state->preferred_x = goal_x;
+            if (sel) state->select_end = state->cursor;
+         }
+      } break;
+
+    case NK_KEY_DEL:
+        if (state->mode == NK_TEXT_EDIT_MODE_VIEW)
+            break;
+        if (NK_TEXT_HAS_SELECTION(state))
+            nk_textedit_delete_selection(state);
+        else {
+            int n = state->string.len;
+            if (state->cursor < n)
+                nk_textedit_delete(state, state->cursor, 1);
+         }
+         state->has_preferred_x = 0;
+         break;
+
+    case NK_KEY_BACKSPACE:
+        if (state->mode == NK_TEXT_EDIT_MODE_VIEW)
+            break;
+        if (NK_TEXT_HAS_SELECTION(state))
+            nk_textedit_delete_selection(state);
+        else {
+            nk_textedit_clamp(state);
+            if (state->cursor > 0) {
+                nk_textedit_delete(state, state->cursor-1, 1);
+                --state->cursor;
+            }
+         }
+         state->has_preferred_x = 0;
+         break;
+
+    case NK_KEY_TEXT_START:
+         if (shift_mod) {
+            nk_textedit_prep_selection_at_cursor(state);
+            state->cursor = state->select_end = 0;
+            state->has_preferred_x = 0;
+         } else {
+            state->cursor = state->select_start = state->select_end = 0;
+            state->has_preferred_x = 0;
+         }
+         break;
+
+    case NK_KEY_TEXT_END:
+         if (shift_mod) {
+            nk_textedit_prep_selection_at_cursor(state);
+            state->cursor = state->select_end = state->string.len;
+            state->has_preferred_x = 0;
+         } else {
+            state->cursor = state->string.len;
+            state->select_start = state->select_end = 0;
+            state->has_preferred_x = 0;
+         }
+         break;
+
+    case NK_KEY_TEXT_LINE_START: {
+        if (shift_mod) {
+            struct nk_text_find find;
+           nk_textedit_clamp(state);
+            nk_textedit_prep_selection_at_cursor(state);
+            if (state->string.len && state->cursor == state->string.len)
+                --state->cursor;
+            nk_textedit_find_charpos(&find, state,state->cursor, state->single_line,
+                font, row_height);
+            state->cursor = state->select_end = find.first_char;
+            state->has_preferred_x = 0;
+        } else {
+            struct nk_text_find find;
+            if (state->string.len && state->cursor == state->string.len)
+                --state->cursor;
+            nk_textedit_clamp(state);
+            nk_textedit_move_to_first(state);
+            nk_textedit_find_charpos(&find, state, state->cursor, state->single_line,
+                font, row_height);
+            state->cursor = find.first_char;
+            state->has_preferred_x = 0;
+        }
+      } break;
+
+    case NK_KEY_TEXT_LINE_END: {
+        if (shift_mod) {
+            struct nk_text_find find;
+            nk_textedit_clamp(state);
+            nk_textedit_prep_selection_at_cursor(state);
+            nk_textedit_find_charpos(&find, state, state->cursor, state->single_line,
+                font, row_height);
+            state->has_preferred_x = 0;
+            state->cursor = find.first_char + find.length;
+            if (find.length > 0 && nk_str_rune_at(&state->string, state->cursor-1) == '\n')
+                --state->cursor;
+            state->select_end = state->cursor;
+        } else {
+            struct nk_text_find find;
+            nk_textedit_clamp(state);
+            nk_textedit_move_to_first(state);
+            nk_textedit_find_charpos(&find, state, state->cursor, state->single_line,
+                font, row_height);
+
+            state->has_preferred_x = 0;
+            state->cursor = find.first_char + find.length;
+            if (find.length > 0 && nk_str_rune_at(&state->string, state->cursor-1) == '\n')
+                --state->cursor;
+        }} break;
+    }
+}
+
+NK_INTERN void
+nk_textedit_flush_redo(struct nk_text_undo_state *state)
+{
+    state->redo_point = NK_TEXTEDIT_UNDOSTATECOUNT;
+    state->redo_char_point = NK_TEXTEDIT_UNDOCHARCOUNT;
+}
+
+NK_INTERN void
+nk_textedit_discard_undo(struct nk_text_undo_state *state)
+{
+    /* discard the oldest entry in the undo list */
+    if (state->undo_point > 0) {
+        /* if the 0th undo state has characters, clean those up */
+        if (state->undo_rec[0].char_storage >= 0) {
+            int n = state->undo_rec[0].insert_length, i;
+            /* delete n characters from all other records */
+            state->undo_char_point = (short)(state->undo_char_point - n);
+            NK_MEMCPY(state->undo_char, state->undo_char + n,
+                (nk_size)state->undo_char_point*sizeof(nk_rune));
+            for (i=0; i < state->undo_point; ++i) {
+                if (state->undo_rec[i].char_storage >= 0)
+                state->undo_rec[i].char_storage = (short)
+                    (state->undo_rec[i].char_storage - n);
+            }
+        }
+        --state->undo_point;
+        NK_MEMCPY(state->undo_rec, state->undo_rec+1,
+            (nk_size)((nk_size)state->undo_point * sizeof(state->undo_rec[0])));
+    }
+}
+
+NK_INTERN void
+nk_textedit_discard_redo(struct nk_text_undo_state *state)
+{
+/*  discard the oldest entry in the redo list--it's bad if this
+    ever happens, but because undo & redo have to store the actual
+    characters in different cases, the redo character buffer can
+    fill up even though the undo buffer didn't */
+    nk_size num;
+    int k = NK_TEXTEDIT_UNDOSTATECOUNT-1;
+    if (state->redo_point <= k) {
+        /* if the k'th undo state has characters, clean those up */
+        if (state->undo_rec[k].char_storage >= 0) {
+            int n = state->undo_rec[k].insert_length, i;
+            /* delete n characters from all other records */
+            state->redo_char_point = (short)(state->redo_char_point + n);
+            num = (nk_size)(NK_TEXTEDIT_UNDOCHARCOUNT - state->redo_char_point);
+            NK_MEMCPY(state->undo_char + state->redo_char_point,
+                state->undo_char + state->redo_char_point-n, num * sizeof(char));
+            for (i = state->redo_point; i < k; ++i) {
+                if (state->undo_rec[i].char_storage >= 0) {
+                    state->undo_rec[i].char_storage = (short)
+                        (state->undo_rec[i].char_storage + n);
+                }
+            }
+        }
+        ++state->redo_point;
+        num = (nk_size)(NK_TEXTEDIT_UNDOSTATECOUNT - state->redo_point);
+        if (num) NK_MEMCPY(state->undo_rec + state->redo_point-1,
+            state->undo_rec + state->redo_point, num * sizeof(state->undo_rec[0]));
+    }
+}
+
+NK_INTERN struct nk_text_undo_record*
+nk_textedit_create_undo_record(struct nk_text_undo_state *state, int numchars)
+{
+    /* any time we create a new undo record, we discard redo*/
+    nk_textedit_flush_redo(state);
+
+    /* if we have no free records, we have to make room,
+     * by sliding the existing records down */
+    if (state->undo_point == NK_TEXTEDIT_UNDOSTATECOUNT)
+        nk_textedit_discard_undo(state);
+
+    /* if the characters to store won't possibly fit in the buffer,
+     * we can't undo */
+    if (numchars > NK_TEXTEDIT_UNDOCHARCOUNT) {
+        state->undo_point = 0;
+        state->undo_char_point = 0;
+        return 0;
+    }
+
+    /* if we don't have enough free characters in the buffer,
+     * we have to make room */
+    while (state->undo_char_point + numchars > NK_TEXTEDIT_UNDOCHARCOUNT)
+        nk_textedit_discard_undo(state);
+    return &state->undo_rec[state->undo_point++];
+}
+
+NK_INTERN nk_rune*
+nk_textedit_createundo(struct nk_text_undo_state *state, int pos,
+    int insert_len, int delete_len)
+{
+    struct nk_text_undo_record *r = nk_textedit_create_undo_record(state, insert_len);
+    if (r == 0)
+        return 0;
+
+    r->where = pos;
+    r->insert_length = (short) insert_len;
+    r->delete_length = (short) delete_len;
+
+    if (insert_len == 0) {
+        r->char_storage = -1;
+        return 0;
+    } else {
+        r->char_storage = state->undo_char_point;
+        state->undo_char_point = (short)(state->undo_char_point +  insert_len);
+        return &state->undo_char[r->char_storage];
+    }
+}
+
+NK_API void
+nk_textedit_undo(struct nk_text_edit *state)
+{
+    struct nk_text_undo_state *s = &state->undo;
+    struct nk_text_undo_record u, *r;
+    if (s->undo_point == 0)
+        return;
+
+    /* we need to do two things: apply the undo record, and create a redo record */
+    u = s->undo_rec[s->undo_point-1];
+    r = &s->undo_rec[s->redo_point-1];
+    r->char_storage = -1;
+
+    r->insert_length = u.delete_length;
+    r->delete_length = u.insert_length;
+    r->where = u.where;
+
+    if (u.delete_length)
+    {
+       /*   if the undo record says to delete characters, then the redo record will
+            need to re-insert the characters that get deleted, so we need to store
+            them.
+            there are three cases:
+                - there's enough room to store the characters
+                - characters stored for *redoing* don't leave room for redo
+                - characters stored for *undoing* don't leave room for redo
+            if the last is true, we have to bail */
+        if (s->undo_char_point + u.delete_length >= NK_TEXTEDIT_UNDOCHARCOUNT) {
+            /* the undo records take up too much character space; there's no space
+            * to store the redo characters */
+            r->insert_length = 0;
+        } else {
+            int i;
+            /* there's definitely room to store the characters eventually */
+            while (s->undo_char_point + u.delete_length > s->redo_char_point) {
+                /* there's currently not enough room, so discard a redo record */
+                nk_textedit_discard_redo(s);
+                /* should never happen: */
+                if (s->redo_point == NK_TEXTEDIT_UNDOSTATECOUNT)
+                    return;
+            }
+
+            r = &s->undo_rec[s->redo_point-1];
+            r->char_storage = (short)(s->redo_char_point - u.delete_length);
+            s->redo_char_point = (short)(s->redo_char_point -  u.delete_length);
+
+            /* now save the characters */
+            for (i=0; i < u.delete_length; ++i)
+                s->undo_char[r->char_storage + i] =
+                    nk_str_rune_at(&state->string, u.where + i);
+        }
+        /* now we can carry out the deletion */
+        nk_str_delete_runes(&state->string, u.where, u.delete_length);
+    }
+
+    /* check type of recorded action: */
+    if (u.insert_length) {
+        /* easy case: was a deletion, so we need to insert n characters */
+        nk_str_insert_text_runes(&state->string, u.where,
+            &s->undo_char[u.char_storage], u.insert_length);
+        s->undo_char_point = (short)(s->undo_char_point - u.insert_length);
+    }
+    state->cursor = (short)(u.where + u.insert_length);
+
+    s->undo_point--;
+    s->redo_point--;
+}
+
+NK_API void
+nk_textedit_redo(struct nk_text_edit *state)
+{
+    struct nk_text_undo_state *s = &state->undo;
+    struct nk_text_undo_record *u, r;
+    if (s->redo_point == NK_TEXTEDIT_UNDOSTATECOUNT)
+        return;
+
+    /* we need to do two things: apply the redo record, and create an undo record */
+    u = &s->undo_rec[s->undo_point];
+    r = s->undo_rec[s->redo_point];
+
+    /* we KNOW there must be room for the undo record, because the redo record
+    was derived from an undo record */
+    u->delete_length = r.insert_length;
+    u->insert_length = r.delete_length;
+    u->where = r.where;
+    u->char_storage = -1;
+
+    if (r.delete_length) {
+        /* the redo record requires us to delete characters, so the undo record
+        needs to store the characters */
+        if (s->undo_char_point + u->insert_length > s->redo_char_point) {
+            u->insert_length = 0;
+            u->delete_length = 0;
+        } else {
+            int i;
+            u->char_storage = s->undo_char_point;
+            s->undo_char_point = (short)(s->undo_char_point + u->insert_length);
+
+            /* now save the characters */
+            for (i=0; i < u->insert_length; ++i) {
+                s->undo_char[u->char_storage + i] =
+                    nk_str_rune_at(&state->string, u->where + i);
+            }
+        }
+        nk_str_delete_runes(&state->string, r.where, r.delete_length);
+    }
+
+    if (r.insert_length) {
+        /* easy case: need to insert n characters */
+        nk_str_insert_text_runes(&state->string, r.where,
+            &s->undo_char[r.char_storage], r.insert_length);
+    }
+    state->cursor = r.where + r.insert_length;
+
+    s->undo_point++;
+    s->redo_point++;
+}
+
+NK_INTERN void
+nk_textedit_makeundo_insert(struct nk_text_edit *state, int where, int length)
+{
+    nk_textedit_createundo(&state->undo, where, 0, length);
+}
+
+NK_INTERN void
+nk_textedit_makeundo_delete(struct nk_text_edit *state, int where, int length)
+{
+    int i;
+    nk_rune *p = nk_textedit_createundo(&state->undo, where, length, 0);
+    if (p) {
+        for (i=0; i < length; ++i)
+            p[i] = nk_str_rune_at(&state->string, where+i);
+    }
+}
+
+NK_INTERN void
+nk_textedit_makeundo_replace(struct nk_text_edit *state, int where,
+    int old_length, int new_length)
+{
+    int i;
+    nk_rune *p = nk_textedit_createundo(&state->undo, where, old_length, new_length);
+    if (p) {
+        for (i=0; i < old_length; ++i)
+            p[i] = nk_str_rune_at(&state->string, where+i);
+    }
+}
+
+NK_INTERN void
+nk_textedit_clear_state(struct nk_text_edit *state, enum nk_text_edit_type type,
+    nk_plugin_filter filter)
+{
+    /* reset the state to default */
+   state->undo.undo_point = 0;
+   state->undo.undo_char_point = 0;
+   state->undo.redo_point = NK_TEXTEDIT_UNDOSTATECOUNT;
+   state->undo.redo_char_point = NK_TEXTEDIT_UNDOCHARCOUNT;
+   state->select_end = state->select_start = 0;
+   state->cursor = 0;
+   state->has_preferred_x = 0;
+   state->preferred_x = 0;
+   state->cursor_at_end_of_line = 0;
+   state->initialized = 1;
+   state->single_line = (unsigned char)(type == NK_TEXT_EDIT_SINGLE_LINE);
+   state->mode = NK_TEXT_EDIT_MODE_VIEW;
+   state->filter = filter;
+   state->scrollbar = nk_vec2(0,0);
+}
+
+NK_API void
+nk_textedit_init_fixed(struct nk_text_edit *state, void *memory, nk_size size)
+{
+    NK_ASSERT(state);
+    NK_ASSERT(memory);
+    if (!state || !memory || !size) return;
+    NK_MEMSET(state, 0, sizeof(struct nk_text_edit));
+    nk_textedit_clear_state(state, NK_TEXT_EDIT_SINGLE_LINE, 0);
+    nk_str_init_fixed(&state->string, memory, size);
+}
+
+NK_API void
+nk_textedit_init(struct nk_text_edit *state, struct nk_allocator *alloc, nk_size size)
+{
+    NK_ASSERT(state);
+    NK_ASSERT(alloc);
+    if (!state || !alloc) return;
+    NK_MEMSET(state, 0, sizeof(struct nk_text_edit));
+    nk_textedit_clear_state(state, NK_TEXT_EDIT_SINGLE_LINE, 0);
+    nk_str_init(&state->string, alloc, size);
+}
+
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void
+nk_textedit_init_default(struct nk_text_edit *state)
+{
+    NK_ASSERT(state);
+    if (!state) return;
+    NK_MEMSET(state, 0, sizeof(struct nk_text_edit));
+    nk_textedit_clear_state(state, NK_TEXT_EDIT_SINGLE_LINE, 0);
+    nk_str_init_default(&state->string);
+}
+#endif
+
+NK_API void
+nk_textedit_select_all(struct nk_text_edit *state)
+{
+    NK_ASSERT(state);
+    state->select_start = 0;
+    state->select_end = state->string.len;
+}
+
+NK_API void
+nk_textedit_free(struct nk_text_edit *state)
+{
+    NK_ASSERT(state);
+    if (!state) return;
+    nk_str_free(&state->string);
+}
+
+/* ===============================================================
+ *
+ *                          TEXT WIDGET
+ *
+ * ===============================================================*/
+#define nk_widget_state_reset(s)\
+    if ((*(s)) & NK_WIDGET_STATE_MODIFIED)\
+        (*(s)) = NK_WIDGET_STATE_INACTIVE|NK_WIDGET_STATE_MODIFIED;\
+    else (*(s)) = NK_WIDGET_STATE_INACTIVE;
+
+struct nk_text {
+    struct nk_vec2 padding;
+    struct nk_color background;
+    struct nk_color text;
+};
+
+NK_INTERN void
+nk_widget_text(struct nk_command_buffer *o, struct nk_rect b,
+    const char *string, int len, const struct nk_text *t,
+    nk_flags a, const struct nk_user_font *f)
+{
+    struct nk_rect label;
+    float text_width;
+
+    NK_ASSERT(o);
+    NK_ASSERT(t);
+    if (!o || !t) return;
+
+    b.h = NK_MAX(b.h, 2 * t->padding.y);
+    label.x = 0; label.w = 0;
+    label.y = b.y + t->padding.y;
+    label.h = NK_MIN(f->height, b.h - 2 * t->padding.y);
+
+    text_width = f->width(f->userdata, f->height, (const char*)string, len);
+    text_width += (2.0f * t->padding.x);
+
+    /* align in x-axis */
+    if (a & NK_TEXT_ALIGN_LEFT) {
+        label.x = b.x + t->padding.x;
+        label.w = NK_MAX(0, b.w - 2 * t->padding.x);
+    } else if (a & NK_TEXT_ALIGN_CENTERED) {
+        label.w = NK_MAX(1, 2 * t->padding.x + (float)text_width);
+        label.x = (b.x + t->padding.x + ((b.w - 2 * t->padding.x) - label.w) / 2);
+        label.x = NK_MAX(b.x + t->padding.x, label.x);
+        label.w = NK_MIN(b.x + b.w, label.x + label.w);
+        if (label.w >= label.x) label.w -= label.x;
+    } else if (a & NK_TEXT_ALIGN_RIGHT) {
+        label.x = NK_MAX(b.x + t->padding.x, (b.x + b.w) - (2 * t->padding.x + (float)text_width));
+        label.w = (float)text_width + 2 * t->padding.x;
+    } else return;
+
+    /* align in y-axis */
+    if (a & NK_TEXT_ALIGN_MIDDLE) {
+        label.y = b.y + b.h/2.0f - (float)f->height/2.0f;
+        label.h = NK_MAX(b.h/2.0f, b.h - (b.h/2.0f + f->height/2.0f));
+    } else if (a & NK_TEXT_ALIGN_BOTTOM) {
+        label.y = b.y + b.h - f->height;
+        label.h = f->height;
+    }
+    nk_draw_text(o, label, (const char*)string,
+        len, f, t->background, t->text);
+}
+
+NK_INTERN void
+nk_widget_text_wrap(struct nk_command_buffer *o, struct nk_rect b,
+    const char *string, int len, const struct nk_text *t,
+    const struct nk_user_font *f)
+{
+    float width;
+    int glyphs = 0;
+    int fitting = 0;
+    int done = 0;
+    struct nk_rect line;
+    struct nk_text text;
+    NK_INTERN nk_rune seperator[] = {' '};
+
+    NK_ASSERT(o);
+    NK_ASSERT(t);
+    if (!o || !t) return;
+
+    text.padding = nk_vec2(0,0);
+    text.background = t->background;
+    text.text = t->text;
+
+    b.w = NK_MAX(b.w, 2 * t->padding.x);
+    b.h = NK_MAX(b.h, 2 * t->padding.y);
+    b.h = b.h - 2 * t->padding.y;
+
+    line.x = b.x + t->padding.x;
+    line.y = b.y + t->padding.y;
+    line.w = b.w - 2 * t->padding.x;
+    line.h = 2 * t->padding.y + f->height;
+
+    fitting = nk_text_clamp(f, string, len, line.w, &glyphs, &width, seperator,NK_LEN(seperator));
+    while (done < len) {
+        if (!fitting || line.y + line.h >= (b.y + b.h)) break;
+        nk_widget_text(o, line, &string[done], fitting, &text, NK_TEXT_LEFT, f);
+        done += fitting;
+        line.y += f->height + 2 * t->padding.y;
+        fitting = nk_text_clamp(f, &string[done], len - done, line.w, &glyphs, &width, seperator,NK_LEN(seperator));
+    }
+}
+
+/* ===============================================================
+ *
+ *                          BUTTON
+ *
+ * ===============================================================*/
+NK_INTERN void
+nk_draw_symbol(struct nk_command_buffer *out, enum nk_symbol_type type,
+    struct nk_rect content, struct nk_color background, struct nk_color foreground,
+    float border_width, const struct nk_user_font *font)
+{
+    switch (type) {
+    case NK_SYMBOL_X:
+    case NK_SYMBOL_UNDERSCORE:
+    case NK_SYMBOL_PLUS:
+    case NK_SYMBOL_MINUS: {
+        /* single character text symbol */
+        const char *X = (type == NK_SYMBOL_X) ? "x":
+            (type == NK_SYMBOL_UNDERSCORE) ? "_":
+            (type == NK_SYMBOL_PLUS) ? "+": "-";
+        struct nk_text text;
+        text.padding = nk_vec2(0,0);
+        text.background = background;
+        text.text = foreground;
+        nk_widget_text(out, content, X, 1, &text, NK_TEXT_CENTERED, font);
+    } break;
+    case NK_SYMBOL_CIRCLE_SOLID:
+    case NK_SYMBOL_CIRCLE_OUTLINE:
+    case NK_SYMBOL_RECT_SOLID:
+    case NK_SYMBOL_RECT_OUTLINE: {
+        /* simple empty/filled shapes */
+        if (type == NK_SYMBOL_RECT_SOLID || type == NK_SYMBOL_RECT_OUTLINE) {
+            nk_fill_rect(out, content,  0, foreground);
+            if (type == NK_SYMBOL_RECT_OUTLINE)
+                nk_fill_rect(out, nk_shrink_rect(content, border_width), 0, background);
+        } else {
+            nk_fill_circle(out, content, foreground);
+            if (type == NK_SYMBOL_CIRCLE_OUTLINE)
+                nk_fill_circle(out, nk_shrink_rect(content, 1), background);
+        }
+    } break;
+    case NK_SYMBOL_TRIANGLE_UP:
+    case NK_SYMBOL_TRIANGLE_DOWN:
+    case NK_SYMBOL_TRIANGLE_LEFT:
+    case NK_SYMBOL_TRIANGLE_RIGHT: {
+        enum nk_heading heading;
+        struct nk_vec2 points[3];
+        heading = (type == NK_SYMBOL_TRIANGLE_RIGHT) ? NK_RIGHT :
+            (type == NK_SYMBOL_TRIANGLE_LEFT) ? NK_LEFT:
+            (type == NK_SYMBOL_TRIANGLE_UP) ? NK_UP: NK_DOWN;
+        nk_triangle_from_direction(points, content, 0, 0, heading);
+        nk_fill_triangle(out, points[0].x, points[0].y, points[1].x, points[1].y,
+            points[2].x, points[2].y, foreground);
+    } break;
+    default:
+    case NK_SYMBOL_NONE:
+    case NK_SYMBOL_MAX: break;
+    }
+}
+
+NK_INTERN int
+nk_button_behavior(nk_flags *state, struct nk_rect r,
+    const struct nk_input *i, enum nk_button_behavior behavior)
+{
+    int ret = 0;
+    nk_widget_state_reset(state);
+    if (!i) return 0;
+    if (nk_input_is_mouse_hovering_rect(i, r)) {
+        *state = NK_WIDGET_STATE_HOVERED;
+        if (nk_input_is_mouse_down(i, NK_BUTTON_LEFT))
+            *state = NK_WIDGET_STATE_ACTIVE;
+        if (nk_input_has_mouse_click_in_rect(i, NK_BUTTON_LEFT, r)) {
+            ret = (behavior != NK_BUTTON_DEFAULT) ?
+                nk_input_is_mouse_down(i, NK_BUTTON_LEFT):
+#ifdef NK_BUTTON_TRIGGER_ON_RELEASE
+                nk_input_is_mouse_released(i, NK_BUTTON_LEFT);
+#else
+                nk_input_is_mouse_pressed(i, NK_BUTTON_LEFT);
+#endif
+        }
+    }
+    if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(i, r))
+        *state |= NK_WIDGET_STATE_ENTERED;
+    else if (nk_input_is_mouse_prev_hovering_rect(i, r))
+        *state |= NK_WIDGET_STATE_LEFT;
+    return ret;
+}
+
+NK_INTERN const struct nk_style_item*
+nk_draw_button(struct nk_command_buffer *out,
+    const struct nk_rect *bounds, nk_flags state,
+    const struct nk_style_button *style)
+{
+    const struct nk_style_item *background;
+    if (state & NK_WIDGET_STATE_HOVER)
+        background = &style->hover;
+    else if (state & NK_WIDGET_STATE_ACTIVED)
+        background = &style->active;
+    else background = &style->normal;
+
+    if (background->type == NK_STYLE_ITEM_IMAGE) {
+        nk_draw_image(out, *bounds, &background->data.image, nk_white);
+    } else {
+        nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+        nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color);
+    }
+    return background;
+}
+
+NK_INTERN int
+nk_do_button(nk_flags *state, struct nk_command_buffer *out, struct nk_rect r,
+    const struct nk_style_button *style, const struct nk_input *in,
+    enum nk_button_behavior behavior, struct nk_rect *content)
+{
+    struct nk_rect bounds;
+    NK_ASSERT(style);
+    NK_ASSERT(state);
+    NK_ASSERT(out);
+    if (!out || !style)
+        return nk_false;
+
+    /* calculate button content space */
+    content->x = r.x + style->padding.x + style->border + style->rounding;
+    content->y = r.y + style->padding.y + style->border + style->rounding;
+    content->w = r.w - (2 * style->padding.x + style->border + style->rounding*2);
+    content->h = r.h - (2 * style->padding.y + style->border + style->rounding*2);
+
+    /* execute button behavior */
+    bounds.x = r.x - style->touch_padding.x;
+    bounds.y = r.y - style->touch_padding.y;
+    bounds.w = r.w + 2 * style->touch_padding.x;
+    bounds.h = r.h + 2 * style->touch_padding.y;
+    return nk_button_behavior(state, bounds, in, behavior);
+}
+
+NK_INTERN void
+nk_draw_button_text(struct nk_command_buffer *out,
+    const struct nk_rect *bounds, const struct nk_rect *content, nk_flags state,
+    const struct nk_style_button *style, const char *txt, int len,
+    nk_flags text_alignment, const struct nk_user_font *font)
+{
+    struct nk_text text;
+    const struct nk_style_item *background;
+    background = nk_draw_button(out, bounds, state, style);
+
+    /* select correct colors/images */
+    if (background->type == NK_STYLE_ITEM_COLOR)
+        text.background = background->data.color;
+    else text.background = style->text_background;
+    if (state & NK_WIDGET_STATE_HOVER)
+        text.text = style->text_hover;
+    else if (state & NK_WIDGET_STATE_ACTIVED)
+        text.text = style->text_active;
+    else text.text = style->text_normal;
+
+    text.padding = nk_vec2(0,0);
+    nk_widget_text(out, *content, txt, len, &text, text_alignment, font);
+}
+
+NK_INTERN int
+nk_do_button_text(nk_flags *state,
+    struct nk_command_buffer *out, struct nk_rect bounds,
+    const char *string, int len, nk_flags align, enum nk_button_behavior behavior,
+    const struct nk_style_button *style, const struct nk_input *in,
+    const struct nk_user_font *font)
+{
+    struct nk_rect content;
+    int ret = nk_false;
+
+    NK_ASSERT(state);
+    NK_ASSERT(style);
+    NK_ASSERT(out);
+    NK_ASSERT(string);
+    NK_ASSERT(font);
+    if (!out || !style || !font || !string)
+        return nk_false;
+
+    ret = nk_do_button(state, out, bounds, style, in, behavior, &content);
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_button_text(out, &bounds, &content, *state, style, string, len, align, font);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+    return ret;
+}
+
+NK_INTERN void
+nk_draw_button_symbol(struct nk_command_buffer *out,
+    const struct nk_rect *bounds, const struct nk_rect *content,
+    nk_flags state, const struct nk_style_button *style,
+    enum nk_symbol_type type, const struct nk_user_font *font)
+{
+    struct nk_color sym, bg;
+    const struct nk_style_item *background;
+
+    /* select correct colors/images */
+    background = nk_draw_button(out, bounds, state, style);
+    if (background->type == NK_STYLE_ITEM_COLOR)
+        bg = background->data.color;
+    else bg = style->text_background;
+
+    if (state & NK_WIDGET_STATE_HOVER)
+        sym = style->text_hover;
+    else if (state & NK_WIDGET_STATE_ACTIVED)
+        sym = style->text_active;
+    else sym = style->text_normal;
+    nk_draw_symbol(out, type, *content, bg, sym, 1, font);
+}
+
+NK_INTERN int
+nk_do_button_symbol(nk_flags *state,
+    struct nk_command_buffer *out, struct nk_rect bounds,
+    enum nk_symbol_type symbol, enum nk_button_behavior behavior,
+    const struct nk_style_button *style, const struct nk_input *in,
+    const struct nk_user_font *font)
+{
+    int ret;
+    struct nk_rect content;
+
+    NK_ASSERT(state);
+    NK_ASSERT(style);
+    NK_ASSERT(font);
+    NK_ASSERT(out);
+    if (!out || !style || !font || !state)
+        return nk_false;
+
+    ret = nk_do_button(state, out, bounds, style, in, behavior, &content);
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_button_symbol(out, &bounds, &content, *state, style, symbol, font);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+    return ret;
+}
+
+NK_INTERN void
+nk_draw_button_image(struct nk_command_buffer *out,
+    const struct nk_rect *bounds, const struct nk_rect *content,
+    nk_flags state, const struct nk_style_button *style, const struct nk_image *img)
+{
+    nk_draw_button(out, bounds, state, style);
+    nk_draw_image(out, *content, img, nk_white);
+}
+
+NK_INTERN int
+nk_do_button_image(nk_flags *state,
+    struct nk_command_buffer *out, struct nk_rect bounds,
+    struct nk_image img, enum nk_button_behavior b,
+    const struct nk_style_button *style, const struct nk_input *in)
+{
+    int ret;
+    struct nk_rect content;
+
+    NK_ASSERT(state);
+    NK_ASSERT(style);
+    NK_ASSERT(out);
+    if (!out || !style || !state)
+        return nk_false;
+
+    ret = nk_do_button(state, out, bounds, style, in, b, &content);
+    content.x += style->image_padding.x;
+    content.y += style->image_padding.y;
+    content.w -= 2 * style->image_padding.x;
+    content.h -= 2 * style->image_padding.y;
+
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_button_image(out, &bounds, &content, *state, style, &img);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+    return ret;
+}
+
+NK_INTERN void
+nk_draw_button_text_symbol(struct nk_command_buffer *out,
+    const struct nk_rect *bounds, const struct nk_rect *label,
+    const struct nk_rect *symbol, nk_flags state, const struct nk_style_button *style,
+    const char *str, int len, enum nk_symbol_type type,
+    const struct nk_user_font *font)
+{
+    struct nk_color sym;
+    struct nk_text text;
+    const struct nk_style_item *background;
+
+    /* select correct background colors/images */
+    background = nk_draw_button(out, bounds, state, style);
+    if (background->type == NK_STYLE_ITEM_COLOR)
+        text.background = background->data.color;
+    else text.background = style->text_background;
+
+    /* select correct text colors */
+    if (state & NK_WIDGET_STATE_HOVER) {
+        sym = style->text_hover;
+        text.text = style->text_hover;
+    } else if (state & NK_WIDGET_STATE_ACTIVED) {
+        sym = style->text_active;
+        text.text = style->text_active;
+    } else {
+        sym = style->text_normal;
+        text.text = style->text_normal;
+    }
+
+    text.padding = nk_vec2(0,0);
+    nk_draw_symbol(out, type, *symbol, style->text_background, sym, 0, font);
+    nk_widget_text(out, *label, str, len, &text, NK_TEXT_CENTERED, font);
+}
+
+NK_INTERN int
+nk_do_button_text_symbol(nk_flags *state,
+    struct nk_command_buffer *out, struct nk_rect bounds,
+    enum nk_symbol_type symbol, const char *str, int len, nk_flags align,
+    enum nk_button_behavior behavior, const struct nk_style_button *style,
+    const struct nk_user_font *font, const struct nk_input *in)
+{
+    int ret;
+    struct nk_rect tri = {0,0,0,0};
+    struct nk_rect content;
+
+    NK_ASSERT(style);
+    NK_ASSERT(out);
+    NK_ASSERT(font);
+    if (!out || !style || !font)
+        return nk_false;
+
+    ret = nk_do_button(state, out, bounds, style, in, behavior, &content);
+    tri.y = content.y + (content.h/2) - font->height/2;
+    tri.w = font->height; tri.h = font->height;
+    if (align & NK_TEXT_ALIGN_LEFT) {
+        tri.x = (content.x + content.w) - (2 * style->padding.x + tri.w);
+        tri.x = NK_MAX(tri.x, 0);
+    } else tri.x = content.x + 2 * style->padding.x;
+
+    /* draw button */
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_button_text_symbol(out, &bounds, &content, &tri,
+        *state, style, str, len, symbol, font);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+    return ret;
+}
+
+NK_INTERN void
+nk_draw_button_text_image(struct nk_command_buffer *out,
+    const struct nk_rect *bounds, const struct nk_rect *label,
+    const struct nk_rect *image, nk_flags state, const struct nk_style_button *style,
+    const char *str, int len, const struct nk_user_font *font,
+    const struct nk_image *img)
+{
+    struct nk_text text;
+    const struct nk_style_item *background;
+    background = nk_draw_button(out, bounds, state, style);
+
+    /* select correct colors */
+    if (background->type == NK_STYLE_ITEM_COLOR)
+        text.background = background->data.color;
+    else text.background = style->text_background;
+    if (state & NK_WIDGET_STATE_HOVER)
+        text.text = style->text_hover;
+    else if (state & NK_WIDGET_STATE_ACTIVED)
+        text.text = style->text_active;
+    else text.text = style->text_normal;
+
+    text.padding = nk_vec2(0,0);
+    nk_widget_text(out, *label, str, len, &text, NK_TEXT_CENTERED, font);
+    nk_draw_image(out, *image, img, nk_white);
+}
+
+NK_INTERN int
+nk_do_button_text_image(nk_flags *state,
+    struct nk_command_buffer *out, struct nk_rect bounds,
+    struct nk_image img, const char* str, int len, nk_flags align,
+    enum nk_button_behavior behavior, const struct nk_style_button *style,
+    const struct nk_user_font *font, const struct nk_input *in)
+{
+    int ret;
+    struct nk_rect icon;
+    struct nk_rect content;
+
+    NK_ASSERT(style);
+    NK_ASSERT(state);
+    NK_ASSERT(font);
+    NK_ASSERT(out);
+    if (!out || !font || !style || !str)
+        return nk_false;
+
+    ret = nk_do_button(state, out, bounds, style, in, behavior, &content);
+    icon.y = bounds.y + style->padding.y;
+    icon.w = icon.h = bounds.h - 2 * style->padding.y;
+    if (align & NK_TEXT_ALIGN_LEFT) {
+        icon.x = (bounds.x + bounds.w) - (2 * style->padding.x + icon.w);
+        icon.x = NK_MAX(icon.x, 0);
+    } else icon.x = bounds.x + 2 * style->padding.x;
+
+    icon.x += style->image_padding.x;
+    icon.y += style->image_padding.y;
+    icon.w -= 2 * style->image_padding.x;
+    icon.h -= 2 * style->image_padding.y;
+
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_button_text_image(out, &bounds, &content, &icon, *state, style, str, len, font, &img);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+    return ret;
+}
+
+/* ===============================================================
+ *
+ *                          TOGGLE
+ *
+ * ===============================================================*/
+enum nk_toggle_type {
+    NK_TOGGLE_CHECK,
+    NK_TOGGLE_OPTION
+};
+
+NK_INTERN int
+nk_toggle_behavior(const struct nk_input *in, struct nk_rect select,
+    nk_flags *state, int active)
+{
+    nk_widget_state_reset(state);
+    if (nk_button_behavior(state, select, in, NK_BUTTON_DEFAULT)) {
+        *state = NK_WIDGET_STATE_ACTIVE;
+        active = !active;
+    }
+    if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, select))
+        *state |= NK_WIDGET_STATE_ENTERED;
+    else if (nk_input_is_mouse_prev_hovering_rect(in, select))
+        *state |= NK_WIDGET_STATE_LEFT;
+    return active;
+}
+
+NK_INTERN void
+nk_draw_checkbox(struct nk_command_buffer *out,
+    nk_flags state, const struct nk_style_toggle *style, int active,
+    const struct nk_rect *label, const struct nk_rect *selector,
+    const struct nk_rect *cursors, const char *string, int len,
+    const struct nk_user_font *font)
+{
+    const struct nk_style_item *background;
+    const struct nk_style_item *cursor;
+    struct nk_text text;
+
+    /* select correct colors/images */
+    if (state & NK_WIDGET_STATE_HOVER) {
+        background = &style->hover;
+        cursor = &style->cursor_hover;
+        text.text = style->text_hover;
+    } else if (state & NK_WIDGET_STATE_ACTIVED) {
+        background = &style->hover;
+        cursor = &style->cursor_hover;
+        text.text = style->text_active;
+    } else {
+        background = &style->normal;
+        cursor = &style->cursor_normal;
+        text.text = style->text_normal;
+    }
+
+    /* draw background and cursor */
+    if (background->type == NK_STYLE_ITEM_COLOR) {
+        nk_fill_rect(out, *selector, 0, style->border_color);
+        nk_fill_rect(out, nk_shrink_rect(*selector, style->border), 0, background->data.color);
+    } else nk_draw_image(out, *selector, &background->data.image, nk_white);
+    if (active) {
+        if (cursor->type == NK_STYLE_ITEM_IMAGE)
+            nk_draw_image(out, *cursors, &cursor->data.image, nk_white);
+        else nk_fill_rect(out, *cursors, 0, cursor->data.color);
+    }
+
+    text.padding.x = 0;
+    text.padding.y = 0;
+    text.background = style->text_background;
+    nk_widget_text(out, *label, string, len, &text, NK_TEXT_LEFT, font);
+}
+
+NK_INTERN void
+nk_draw_option(struct nk_command_buffer *out,
+    nk_flags state, const struct nk_style_toggle *style, int active,
+    const struct nk_rect *label, const struct nk_rect *selector,
+    const struct nk_rect *cursors, const char *string, int len,
+    const struct nk_user_font *font)
+{
+    const struct nk_style_item *background;
+    const struct nk_style_item *cursor;
+    struct nk_text text;
+
+    /* select correct colors/images */
+    if (state & NK_WIDGET_STATE_HOVER) {
+        background = &style->hover;
+        cursor = &style->cursor_hover;
+        text.text = style->text_hover;
+    } else if (state & NK_WIDGET_STATE_ACTIVED) {
+        background = &style->hover;
+        cursor = &style->cursor_hover;
+        text.text = style->text_active;
+    } else {
+        background = &style->normal;
+        cursor = &style->cursor_normal;
+        text.text = style->text_normal;
+    }
+
+    /* draw background and cursor */
+    if (background->type == NK_STYLE_ITEM_COLOR) {
+        nk_fill_circle(out, *selector, style->border_color);
+        nk_fill_circle(out, nk_shrink_rect(*selector, style->border), background->data.color);
+    } else nk_draw_image(out, *selector, &background->data.image, nk_white);
+    if (active) {
+        if (cursor->type == NK_STYLE_ITEM_IMAGE)
+            nk_draw_image(out, *cursors, &cursor->data.image, nk_white);
+        else nk_fill_circle(out, *cursors, cursor->data.color);
+    }
+
+    text.padding.x = 0;
+    text.padding.y = 0;
+    text.background = style->text_background;
+    nk_widget_text(out, *label, string, len, &text, NK_TEXT_LEFT, font);
+}
+
+NK_INTERN int
+nk_do_toggle(nk_flags *state,
+    struct nk_command_buffer *out, struct nk_rect r,
+    int *active, const char *str, int len, enum nk_toggle_type type,
+    const struct nk_style_toggle *style, const struct nk_input *in,
+    const struct nk_user_font *font)
+{
+    int was_active;
+    struct nk_rect bounds;
+    struct nk_rect select;
+    struct nk_rect cursor;
+    struct nk_rect label;
+
+    NK_ASSERT(style);
+    NK_ASSERT(out);
+    NK_ASSERT(font);
+    if (!out || !style || !font || !active)
+        return 0;
+
+    r.w = NK_MAX(r.w, font->height + 2 * style->padding.x);
+    r.h = NK_MAX(r.h, font->height + 2 * style->padding.y);
+
+    /* add additional touch padding for touch screen devices */
+    bounds.x = r.x - style->touch_padding.x;
+    bounds.y = r.y - style->touch_padding.y;
+    bounds.w = r.w + 2 * style->touch_padding.x;
+    bounds.h = r.h + 2 * style->touch_padding.y;
+
+    /* calculate the selector space */
+    select.w = font->height;
+    select.h = select.w;
+    select.y = r.y + r.h/2.0f - select.h/2.0f;
+    select.x = r.x;
+
+    /* calculate the bounds of the cursor inside the selector */
+    cursor.x = select.x + style->padding.x + style->border;
+    cursor.y = select.y + style->padding.y + style->border;
+    cursor.w = select.w - (2 * style->padding.x + 2 * style->border);
+    cursor.h = select.h - (2 * style->padding.y + 2 * style->border);
+
+    /* label behind the selector */
+    label.x = select.x + select.w + style->spacing;
+    label.y = select.y;
+    label.w = NK_MAX(r.x + r.w, label.x) - label.x;
+    label.h = select.w;
+
+    /* update selector */
+    was_active = *active;
+    *active = nk_toggle_behavior(in, bounds, state, *active);
+
+    /* draw selector */
+    if (style->draw_begin)
+        style->draw_begin(out, style->userdata);
+    if (type == NK_TOGGLE_CHECK) {
+        nk_draw_checkbox(out, *state, style, *active, &label, &select, &cursor, str, len, font);
+    } else {
+        nk_draw_option(out, *state, style, *active, &label, &select, &cursor, str, len, font);
+    }
+    if (style->draw_end)
+        style->draw_end(out, style->userdata);
+    return (was_active != *active);
+}
+
+/* ===============================================================
+ *
+ *                          SELECTABLE
+ *
+ * ===============================================================*/
+NK_INTERN void
+nk_draw_selectable(struct nk_command_buffer *out,
+    nk_flags state, const struct nk_style_selectable *style, int active,
+    const struct nk_rect *bounds, const struct nk_rect *icon, const struct nk_image *img,
+    const char *string, int len, nk_flags align, const struct nk_user_font *font)
+{
+    const struct nk_style_item *background;
+    struct nk_text text;
+    text.padding = style->padding;
+
+    /* select correct colors/images */
+    if (!active) {
+        if (state & NK_WIDGET_STATE_ACTIVED) {
+            background = &style->pressed;
+            text.text = style->text_pressed;
+        } else if (state & NK_WIDGET_STATE_HOVER) {
+            background = &style->hover;
+            text.text = style->text_hover;
+        } else {
+            background = &style->normal;
+            text.text = style->text_normal;
+        }
+    } else {
+        if (state & NK_WIDGET_STATE_ACTIVED) {
+            background = &style->pressed_active;
+            text.text = style->text_pressed_active;
+        } else if (state & NK_WIDGET_STATE_HOVER) {
+            background = &style->hover_active;
+            text.text = style->text_hover_active;
+        } else {
+            background = &style->normal_active;
+            text.text = style->text_normal_active;
+        }
+    }
+
+
+    /* draw selectable background and text */
+    if (background->type == NK_STYLE_ITEM_IMAGE) {
+        nk_draw_image(out, *bounds, &background->data.image, nk_white);
+        text.background = nk_rgba(0,0,0,0);
+    } else {
+        nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+        text.background = background->data.color;
+    }
+    if (img && icon) nk_draw_image(out, *icon, img, nk_white);
+    nk_widget_text(out, *bounds, string, len, &text, align, font);
+}
+
+NK_INTERN int
+nk_do_selectable(nk_flags *state, struct nk_command_buffer *out,
+    struct nk_rect bounds, const char *str, int len, nk_flags align, int *value,
+    const struct nk_style_selectable *style, const struct nk_input *in,
+    const struct nk_user_font *font)
+{
+    int old_value;
+    struct nk_rect touch;
+
+    NK_ASSERT(state);
+    NK_ASSERT(out);
+    NK_ASSERT(str);
+    NK_ASSERT(len);
+    NK_ASSERT(value);
+    NK_ASSERT(style);
+    NK_ASSERT(font);
+
+    if (!state || !out || !str || !len || !value || !style || !font) return 0;
+    old_value = *value;
+
+    /* remove padding */
+    touch.x = bounds.x - style->touch_padding.x;
+    touch.y = bounds.y - style->touch_padding.y;
+    touch.w = bounds.w + style->touch_padding.x * 2;
+    touch.h = bounds.h + style->touch_padding.y * 2;
+
+    /* update button */
+    if (nk_button_behavior(state, touch, in, NK_BUTTON_DEFAULT))
+        *value = !(*value);
+
+    /* draw selectable */
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_selectable(out, *state, style, *value, &bounds, 0,0, str, len, align, font);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+    return old_value != *value;
+}
+
+NK_INTERN int
+nk_do_selectable_image(nk_flags *state, struct nk_command_buffer *out,
+    struct nk_rect bounds, const char *str, int len, nk_flags align, int *value,
+    const struct nk_image *img, const struct nk_style_selectable *style,
+    const struct nk_input *in, const struct nk_user_font *font)
+{
+    int old_value;
+    struct nk_rect touch;
+    struct nk_rect icon;
+
+    NK_ASSERT(state);
+    NK_ASSERT(out);
+    NK_ASSERT(str);
+    NK_ASSERT(len);
+    NK_ASSERT(value);
+    NK_ASSERT(style);
+    NK_ASSERT(font);
+
+    if (!state || !out || !str || !len || !value || !style || !font) return 0;
+    old_value = *value;
+
+    /* toggle behavior */
+    touch.x = bounds.x - style->touch_padding.x;
+    touch.y = bounds.y - style->touch_padding.y;
+    touch.w = bounds.w + style->touch_padding.x * 2;
+    touch.h = bounds.h + style->touch_padding.y * 2;
+    if (nk_button_behavior(state, touch, in, NK_BUTTON_DEFAULT))
+        *value = !(*value);
+
+    icon.y = bounds.y + style->padding.y;
+    icon.w = icon.h = bounds.h - 2 * style->padding.y;
+    if (align & NK_TEXT_ALIGN_LEFT) {
+        icon.x = (bounds.x + bounds.w) - (2 * style->padding.x + icon.w);
+        icon.x = NK_MAX(icon.x, 0);
+    } else icon.x = bounds.x + 2 * style->padding.x;
+
+    icon.x += style->image_padding.x;
+    icon.y += style->image_padding.y;
+    icon.w -= 2 * style->image_padding.x;
+    icon.h -= 2 * style->image_padding.y;
+
+    /* draw selectable */
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_selectable(out, *state, style, *value, &bounds, &icon, img, str, len, align, font);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+    return old_value != *value;
+}
+
+
+/* ===============================================================
+ *
+ *                          SLIDER
+ *
+ * ===============================================================*/
+NK_INTERN float
+nk_slider_behavior(nk_flags *state, struct nk_rect *logical_cursor,
+    struct nk_rect *visual_cursor, struct nk_input *in,
+    struct nk_rect bounds, float slider_min, float slider_max, float slider_value,
+    float slider_step, float slider_steps)
+{
+    int left_mouse_down;
+    int left_mouse_click_in_cursor;
+
+    /* check if visual cursor is being dragged */
+    nk_widget_state_reset(state);
+    left_mouse_down = in && in->mouse.buttons[NK_BUTTON_LEFT].down;
+    left_mouse_click_in_cursor = in && nk_input_has_mouse_click_down_in_rect(in,
+            NK_BUTTON_LEFT, *visual_cursor, nk_true);
+
+    if (left_mouse_down && left_mouse_click_in_cursor)
+    {
+        float ratio = 0;
+        const float d = in->mouse.pos.x - (visual_cursor->x+visual_cursor->w*0.5f);
+        const float pxstep = bounds.w / slider_steps;
+
+        /* only update value if the next slider step is reached */
+        *state = NK_WIDGET_STATE_ACTIVE;
+        if (NK_ABS(d) >= pxstep) {
+            const float steps = (float)((int)(NK_ABS(d) / pxstep));
+            slider_value += (d > 0) ? (slider_step*steps) : -(slider_step*steps);
+            slider_value = NK_CLAMP(slider_min, slider_value, slider_max);
+            ratio = (slider_value - slider_min)/slider_step;
+            logical_cursor->x = bounds.x + (logical_cursor->w * ratio);
+            in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x = logical_cursor->x;
+        }
+    }
+
+    /* slider widget state */
+    if (nk_input_is_mouse_hovering_rect(in, bounds))
+        *state = NK_WIDGET_STATE_HOVERED;
+    if (*state & NK_WIDGET_STATE_HOVER &&
+        !nk_input_is_mouse_prev_hovering_rect(in, bounds))
+        *state |= NK_WIDGET_STATE_ENTERED;
+    else if (nk_input_is_mouse_prev_hovering_rect(in, bounds))
+        *state |= NK_WIDGET_STATE_LEFT;
+    return slider_value;
+}
+
+NK_INTERN void
+nk_draw_slider(struct nk_command_buffer *out, nk_flags state,
+    const struct nk_style_slider *style, const struct nk_rect *bounds,
+    const struct nk_rect *visual_cursor, float min, float value, float max)
+{
+    struct nk_rect fill;
+    struct nk_rect bar;
+    const struct nk_style_item *background;
+
+    /* select correct slider images/colors */
+    struct nk_color bar_color;
+    const struct nk_style_item *cursor;
+
+    NK_UNUSED(min);
+    NK_UNUSED(max);
+    NK_UNUSED(value);
+
+    if (state & NK_WIDGET_STATE_ACTIVED) {
+        background = &style->active;
+        bar_color = style->bar_active;
+        cursor = &style->cursor_active;
+    } else if (state & NK_WIDGET_STATE_HOVER) {
+        background = &style->hover;
+        bar_color = style->bar_hover;
+        cursor = &style->cursor_hover;
+    } else {
+        background = &style->normal;
+        bar_color = style->bar_normal;
+        cursor = &style->cursor_normal;
+    }
+
+    /* calculate slider background bar */
+    bar.x = bounds->x;
+    bar.y = (visual_cursor->y + visual_cursor->h/2) - bounds->h/12;
+    bar.w = bounds->w;
+    bar.h = bounds->h/6;
+
+    /* filled background bar style */
+    fill.w = (visual_cursor->x + (visual_cursor->w/2.0f)) - bar.x;
+    fill.x = bar.x;
+    fill.y = bar.y;
+    fill.h = bar.h;
+
+    /* draw background */
+    if (background->type == NK_STYLE_ITEM_IMAGE) {
+        nk_draw_image(out, *bounds, &background->data.image, nk_white);
+    } else {
+        nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+        nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color);
+    }
+
+    /* draw slider bar */
+    nk_fill_rect(out, bar, style->rounding, bar_color);
+    nk_fill_rect(out, fill, style->rounding, style->bar_filled);
+
+    /* draw cursor */
+    if (cursor->type == NK_STYLE_ITEM_IMAGE)
+        nk_draw_image(out, *visual_cursor, &cursor->data.image, nk_white);
+    else nk_fill_circle(out, *visual_cursor, cursor->data.color);
+}
+
+NK_INTERN float
+nk_do_slider(nk_flags *state,
+    struct nk_command_buffer *out, struct nk_rect bounds,
+    float min, float val, float max, float step,
+    const struct nk_style_slider *style, struct nk_input *in,
+    const struct nk_user_font *font)
+{
+    float slider_range;
+    float slider_min;
+    float slider_max;
+    float slider_value;
+    float slider_steps;
+    float cursor_offset;
+
+    struct nk_rect visual_cursor;
+    struct nk_rect logical_cursor;
+
+    NK_ASSERT(style);
+    NK_ASSERT(out);
+    if (!out || !style)
+        return 0;
+
+    /* remove padding from slider bounds */
+    bounds.x = bounds.x + style->padding.x;
+    bounds.y = bounds.y + style->padding.y;
+    bounds.h = NK_MAX(bounds.h, 2*style->padding.y);
+    bounds.w = NK_MAX(bounds.w, 2*style->padding.x + style->cursor_size.x);
+    bounds.w -= 2 * style->padding.x;
+    bounds.h -= 2 * style->padding.y;
+
+    /* optional buttons */
+    if (style->show_buttons) {
+        nk_flags ws;
+        struct nk_rect button;
+        button.y = bounds.y;
+        button.w = bounds.h;
+        button.h = bounds.h;
+
+        /* decrement button */
+        button.x = bounds.x;
+        if (nk_do_button_symbol(&ws, out, button, style->dec_symbol, NK_BUTTON_DEFAULT,
+            &style->dec_button, in, font))
+            val -= step;
+
+        /* increment button */
+        button.x = (bounds.x + bounds.w) - button.w;
+        if (nk_do_button_symbol(&ws, out, button, style->inc_symbol, NK_BUTTON_DEFAULT,
+            &style->inc_button, in, font))
+            val += step;
+
+        bounds.x = bounds.x + button.w + style->spacing.x;
+        bounds.w = bounds.w - (2*button.w + 2*style->spacing.x);
+    }
+
+    /* remove one cursor size to support visual cursor */
+    bounds.x += style->cursor_size.x*0.5f;
+    bounds.w -= style->cursor_size.x;
+
+    /* make sure the provided values are correct */
+    slider_max = NK_MAX(min, max);
+    slider_min = NK_MIN(min, max);
+    slider_value = NK_CLAMP(slider_min, val, slider_max);
+    slider_range = slider_max - slider_min;
+    slider_steps = slider_range / step;
+    cursor_offset = (slider_value - slider_min) / step;
+
+    /* calculate cursor
+    Basically you have two cursors. One for visual representation and interaction
+    and one for updating the actual cursor value. */
+    logical_cursor.h = bounds.h;
+    logical_cursor.w = bounds.w / slider_steps;
+    logical_cursor.x = bounds.x + (logical_cursor.w * cursor_offset);
+    logical_cursor.y = bounds.y;
+
+    visual_cursor.h = style->cursor_size.y;
+    visual_cursor.w = style->cursor_size.x;
+    visual_cursor.y = (bounds.y + bounds.h*0.5f) - visual_cursor.h*0.5f;
+    visual_cursor.x = logical_cursor.x - visual_cursor.w*0.5f;
+
+    slider_value = nk_slider_behavior(state, &logical_cursor, &visual_cursor,
+        in, bounds, slider_min, slider_max, slider_value, step, slider_steps);
+    visual_cursor.x = logical_cursor.x - visual_cursor.w*0.5f;
+
+    /* draw slider */
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_slider(out, *state, style, &bounds, &visual_cursor, slider_min, slider_value, slider_max);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+    return slider_value;
+}
+
+/* ===============================================================
+ *
+ *                          PROGRESSBAR
+ *
+ * ===============================================================*/
+NK_INTERN nk_size
+nk_progress_behavior(nk_flags *state, const struct nk_input *in,
+    struct nk_rect r, nk_size max, nk_size value, int modifiable)
+{
+    nk_widget_state_reset(state);
+    if (in && modifiable && nk_input_is_mouse_hovering_rect(in, r)) {
+        int left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down;
+        int left_mouse_click_in_cursor = nk_input_has_mouse_click_down_in_rect(in,
+            NK_BUTTON_LEFT, r, nk_true);
+
+        if (left_mouse_down && left_mouse_click_in_cursor) {
+            float ratio = NK_MAX(0, (float)(in->mouse.pos.x - r.x)) / (float)r.w;
+            value = (nk_size)NK_MAX(0,((float)max * ratio));
+            *state = NK_WIDGET_STATE_ACTIVE;
+        } else *state = NK_WIDGET_STATE_HOVERED;
+    }
+
+    /* set progressbar widget state */
+    if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, r))
+        *state |= NK_WIDGET_STATE_ENTERED;
+    else if (nk_input_is_mouse_prev_hovering_rect(in, r))
+        *state |= NK_WIDGET_STATE_LEFT;
+
+    if (!max) return value;
+    value = NK_MIN(value, max);
+    return value;
+}
+
+NK_INTERN void
+nk_draw_progress(struct nk_command_buffer *out, nk_flags state,
+    const struct nk_style_progress *style, const struct nk_rect *bounds,
+    const struct nk_rect *scursor, nk_size value, nk_size max)
+{
+    const struct nk_style_item *background;
+    const struct nk_style_item *cursor;
+
+    NK_UNUSED(max);
+    NK_UNUSED(value);
+
+    /* select correct colors/images to draw */
+    if (state & NK_WIDGET_STATE_ACTIVED) {
+        background = &style->active;
+        cursor = &style->cursor_active;
+    } else if (state & NK_WIDGET_STATE_HOVER){
+        background = &style->hover;
+        cursor = &style->cursor_hover;
+    } else {
+        background = &style->normal;
+        cursor = &style->cursor_normal;
+    }
+
+    /* draw background */
+    if (background->type == NK_STYLE_ITEM_COLOR) {
+        nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+        nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color);
+    } else nk_draw_image(out, *bounds, &background->data.image, nk_white);
+
+    /* draw cursor */
+    if (background->type == NK_STYLE_ITEM_COLOR) {
+        nk_fill_rect(out, *scursor, style->rounding, cursor->data.color);
+        nk_stroke_rect(out, *scursor, style->rounding, style->border, style->border_color);
+    } else nk_draw_image(out, *scursor, &cursor->data.image, nk_white);
+}
+
+NK_INTERN nk_size
+nk_do_progress(nk_flags *state,
+    struct nk_command_buffer *out, struct nk_rect bounds,
+    nk_size value, nk_size max, int modifiable,
+    const struct nk_style_progress *style, const struct nk_input *in)
+{
+    float prog_scale;
+    nk_size prog_value;
+    struct nk_rect cursor;
+
+    NK_ASSERT(style);
+    NK_ASSERT(out);
+    if (!out || !style) return 0;
+
+    /* calculate progressbar cursor */
+    cursor.w = NK_MAX(bounds.w, 2 * style->padding.x + 2 * style->border);
+    cursor.h = NK_MAX(bounds.h, 2 * style->padding.y + 2 * style->border);
+    cursor = nk_pad_rect(bounds, nk_vec2(style->padding.x + style->border, style->padding.y + style->border));
+    prog_scale = (float)value / (float)max;
+    cursor.w = (bounds.w - 2) * prog_scale;
+
+    /* update progressbar */
+    prog_value = NK_MIN(value, max);
+    prog_value = nk_progress_behavior(state, in, bounds, max, prog_value, modifiable);
+
+    /* draw progressbar */
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_progress(out, *state, style, &bounds, &cursor, value, max);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+    return prog_value;
+}
+
+/* ===============================================================
+ *
+ *                          SCROLLBAR
+ *
+ * ===============================================================*/
+NK_INTERN float
+nk_scrollbar_behavior(nk_flags *state, struct nk_input *in,
+    int has_scrolling, const struct nk_rect *scroll,
+    const struct nk_rect *cursor, const struct nk_rect *empty0,
+    const struct nk_rect *empty1, float scroll_offset,
+    float target, float scroll_step, enum nk_orientation o)
+{
+    nk_flags ws = 0;
+    int left_mouse_down;
+    int left_mouse_click_in_cursor;
+    float scroll_delta;
+
+    nk_widget_state_reset(state);
+    if (!in) return scroll_offset;
+
+    left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down;
+    left_mouse_click_in_cursor = nk_input_has_mouse_click_down_in_rect(in,
+        NK_BUTTON_LEFT, *cursor, nk_true);
+    if (nk_input_is_mouse_hovering_rect(in, *scroll))
+        *state = NK_WIDGET_STATE_HOVERED;
+
+    scroll_delta = (o == NK_VERTICAL) ? in->mouse.scroll_delta.y: in->mouse.scroll_delta.x;
+    if (left_mouse_down && left_mouse_click_in_cursor) {
+        /* update cursor by mouse dragging */
+        float pixel, delta;
+        *state = NK_WIDGET_STATE_ACTIVE;
+        if (o == NK_VERTICAL) {
+            float cursor_y;
+            pixel = in->mouse.delta.y;
+            delta = (pixel / scroll->h) * target;
+            scroll_offset = NK_CLAMP(0, scroll_offset + delta, target - scroll->h);
+            cursor_y = scroll->y + ((scroll_offset/target) * scroll->h);
+            in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.y = cursor_y + cursor->h/2.0f;
+        } else {
+            float cursor_x;
+            pixel = in->mouse.delta.x;
+            delta = (pixel / scroll->w) * target;
+            scroll_offset = NK_CLAMP(0, scroll_offset + delta, target - scroll->w);
+            cursor_x = scroll->x + ((scroll_offset/target) * scroll->w);
+            in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x = cursor_x + cursor->w/2.0f;
+        }
+    } else if ((nk_input_is_key_pressed(in, NK_KEY_SCROLL_UP) && o == NK_VERTICAL && has_scrolling)||
+            nk_button_behavior(&ws, *empty0, in, NK_BUTTON_DEFAULT)) {
+        /* scroll page up by click on empty space or shortcut */
+        if (o == NK_VERTICAL)
+            scroll_offset = NK_MAX(0, scroll_offset - scroll->h);
+        else scroll_offset = NK_MAX(0, scroll_offset - scroll->w);
+    } else if ((nk_input_is_key_pressed(in, NK_KEY_SCROLL_DOWN) && o == NK_VERTICAL && has_scrolling) ||
+        nk_button_behavior(&ws, *empty1, in, NK_BUTTON_DEFAULT)) {
+        /* scroll page down by click on empty space or shortcut */
+        if (o == NK_VERTICAL)
+            scroll_offset = NK_MIN(scroll_offset + scroll->h, target - scroll->h);
+        else scroll_offset = NK_MIN(scroll_offset + scroll->w, target - scroll->w);
+    } else if (has_scrolling) {
+        if ((scroll_delta < 0 || (scroll_delta > 0))) {
+            /* update cursor by mouse scrolling */
+            scroll_offset = scroll_offset + scroll_step * (-scroll_delta);
+            if (o == NK_VERTICAL)
+                scroll_offset = NK_CLAMP(0, scroll_offset, target - scroll->h);
+            else scroll_offset = NK_CLAMP(0, scroll_offset, target - scroll->w);
+        } else if (nk_input_is_key_pressed(in, NK_KEY_SCROLL_START)) {
+            /* update cursor to the beginning  */
+            if (o == NK_VERTICAL) scroll_offset = 0;
+        } else if (nk_input_is_key_pressed(in, NK_KEY_SCROLL_END)) {
+            /* update cursor to the end */
+            if (o == NK_VERTICAL) scroll_offset = target - scroll->h;
+        }
+    }
+    if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, *scroll))
+        *state |= NK_WIDGET_STATE_ENTERED;
+    else if (nk_input_is_mouse_prev_hovering_rect(in, *scroll))
+        *state |= NK_WIDGET_STATE_LEFT;
+    return scroll_offset;
+}
+
+NK_INTERN void
+nk_draw_scrollbar(struct nk_command_buffer *out, nk_flags state,
+    const struct nk_style_scrollbar *style, const struct nk_rect *bounds,
+    const struct nk_rect *scroll)
+{
+    const struct nk_style_item *background;
+    const struct nk_style_item *cursor;
+
+    /* select correct colors/images to draw */
+    if (state & NK_WIDGET_STATE_ACTIVED) {
+        background = &style->active;
+        cursor = &style->cursor_active;
+    } else if (state & NK_WIDGET_STATE_HOVER) {
+        background = &style->hover;
+        cursor = &style->cursor_hover;
+    } else {
+        background = &style->normal;
+        cursor = &style->cursor_normal;
+    }
+
+    /* draw background */
+    if (background->type == NK_STYLE_ITEM_COLOR) {
+        nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+        nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color);
+    } else {
+        nk_draw_image(out, *bounds, &background->data.image, nk_white);
+    }
+
+    /* draw cursor */
+    if (background->type == NK_STYLE_ITEM_COLOR) {
+        nk_fill_rect(out, *scroll, style->rounding_cursor, cursor->data.color);
+        nk_stroke_rect(out, *scroll, style->rounding_cursor, style->border_cursor, style->cursor_border_color);
+    } else nk_draw_image(out, *scroll, &cursor->data.image, nk_white);
+}
+
+NK_INTERN float
+nk_do_scrollbarv(nk_flags *state,
+    struct nk_command_buffer *out, struct nk_rect scroll, int has_scrolling,
+    float offset, float target, float step, float button_pixel_inc,
+    const struct nk_style_scrollbar *style, struct nk_input *in,
+    const struct nk_user_font *font)
+{
+    struct nk_rect empty_north;
+    struct nk_rect empty_south;
+    struct nk_rect cursor;
+
+    float scroll_step;
+    float scroll_offset;
+    float scroll_off;
+    float scroll_ratio;
+
+    NK_ASSERT(out);
+    NK_ASSERT(style);
+    NK_ASSERT(state);
+    if (!out || !style) return 0;
+
+    scroll.w = NK_MAX(scroll.w, 1);
+    scroll.h = NK_MAX(scroll.h, 0);
+    if (target <= scroll.h) return 0;
+
+    /* optional scrollbar buttons */
+    if (style->show_buttons) {
+        nk_flags ws;
+        float scroll_h;
+        struct nk_rect button;
+
+        button.x = scroll.x;
+        button.w = scroll.w;
+        button.h = scroll.w;
+
+        scroll_h = NK_MAX(scroll.h - 2 * button.h,0);
+        scroll_step = NK_MIN(step, button_pixel_inc);
+
+        /* decrement button */
+        button.y = scroll.y;
+        if (nk_do_button_symbol(&ws, out, button, style->dec_symbol,
+            NK_BUTTON_REPEATER, &style->dec_button, in, font))
+            offset = offset - scroll_step;
+
+        /* increment button */
+        button.y = scroll.y + scroll.h - button.h;
+        if (nk_do_button_symbol(&ws, out, button, style->inc_symbol,
+            NK_BUTTON_REPEATER, &style->inc_button, in, font))
+            offset = offset + scroll_step;
+
+        scroll.y = scroll.y + button.h;
+        scroll.h = scroll_h;
+    }
+
+    /* calculate scrollbar constants */
+    scroll_step = NK_MIN(step, scroll.h);
+    scroll_offset = NK_CLAMP(0, offset, target - scroll.h);
+    scroll_ratio = scroll.h / target;
+    scroll_off = scroll_offset / target;
+
+    /* calculate scrollbar cursor bounds */
+    cursor.h = NK_MAX((scroll_ratio * scroll.h) - (2*style->border + 2*style->padding.y), 0);
+    cursor.y = scroll.y + (scroll_off * scroll.h) + style->border + style->padding.y;
+    cursor.w = scroll.w - (2 * style->border + 2 * style->padding.x);
+    cursor.x = scroll.x + style->border + style->padding.x;
+
+    /* calculate empty space around cursor */
+    empty_north.x = scroll.x;
+    empty_north.y = scroll.y;
+    empty_north.w = scroll.w;
+    empty_north.h = NK_MAX(cursor.y - scroll.y, 0);
+
+    empty_south.x = scroll.x;
+    empty_south.y = cursor.y + cursor.h;
+    empty_south.w = scroll.w;
+    empty_south.h = NK_MAX((scroll.y + scroll.h) - (cursor.y + cursor.h), 0);
+
+    /* update scrollbar */
+    scroll_offset = nk_scrollbar_behavior(state, in, has_scrolling, &scroll, &cursor,
+        &empty_north, &empty_south, scroll_offset, target, scroll_step, NK_VERTICAL);
+    scroll_off = scroll_offset / target;
+    cursor.y = scroll.y + (scroll_off * scroll.h) + style->border_cursor + style->padding.y;
+
+    /* draw scrollbar */
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_scrollbar(out, *state, style, &scroll, &cursor);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+    return scroll_offset;
+}
+
+NK_INTERN float
+nk_do_scrollbarh(nk_flags *state,
+    struct nk_command_buffer *out, struct nk_rect scroll, int has_scrolling,
+    float offset, float target, float step, float button_pixel_inc,
+    const struct nk_style_scrollbar *style, struct nk_input *in,
+    const struct nk_user_font *font)
+{
+    struct nk_rect cursor;
+    struct nk_rect empty_west;
+    struct nk_rect empty_east;
+
+    float scroll_step;
+    float scroll_offset;
+    float scroll_off;
+    float scroll_ratio;
+
+    NK_ASSERT(out);
+    NK_ASSERT(style);
+    if (!out || !style) return 0;
+
+    /* scrollbar background */
+    scroll.h = NK_MAX(scroll.h, 1);
+    scroll.w = NK_MAX(scroll.w, 2 * scroll.h);
+    if (target <= scroll.w) return 0;
+
+    /* optional scrollbar buttons */
+    if (style->show_buttons) {
+        nk_flags ws;
+        float scroll_w;
+        struct nk_rect button;
+        button.y = scroll.y;
+        button.w = scroll.h;
+        button.h = scroll.h;
+
+        scroll_w = scroll.w - 2 * button.w;
+        scroll_step = NK_MIN(step, button_pixel_inc);
+
+        /* decrement button */
+        button.x = scroll.x;
+        if (nk_do_button_symbol(&ws, out, button, style->dec_symbol,
+            NK_BUTTON_REPEATER, &style->dec_button, in, font))
+            offset = offset - scroll_step;
+
+        /* increment button */
+        button.x = scroll.x + scroll.w - button.w;
+        if (nk_do_button_symbol(&ws, out, button, style->inc_symbol,
+            NK_BUTTON_REPEATER, &style->inc_button, in, font))
+            offset = offset + scroll_step;
+
+        scroll.x = scroll.x + button.w;
+        scroll.w = scroll_w;
+    }
+
+    /* calculate scrollbar constants */
+    scroll_step = NK_MIN(step, scroll.w);
+    scroll_offset = NK_CLAMP(0, offset, target - scroll.w);
+    scroll_ratio = scroll.w / target;
+    scroll_off = scroll_offset / target;
+
+    /* calculate cursor bounds */
+    cursor.w = (scroll_ratio * scroll.w) - (2*style->border + 2*style->padding.x);
+    cursor.x = scroll.x + (scroll_off * scroll.w) + style->border + style->padding.x;
+    cursor.h = scroll.h - (2 * style->border + 2 * style->padding.y);
+    cursor.y = scroll.y + style->border + style->padding.y;
+
+    /* calculate empty space around cursor */
+    empty_west.x = scroll.x;
+    empty_west.y = scroll.y;
+    empty_west.w = cursor.x - scroll.x;
+    empty_west.h = scroll.h;
+
+    empty_east.x = cursor.x + cursor.w;
+    empty_east.y = scroll.y;
+    empty_east.w = (scroll.x + scroll.w) - (cursor.x + cursor.w);
+    empty_east.h = scroll.h;
+
+    /* update scrollbar */
+    scroll_offset = nk_scrollbar_behavior(state, in, has_scrolling, &scroll, &cursor,
+        &empty_west, &empty_east, scroll_offset, target, scroll_step, NK_HORIZONTAL);
+    scroll_off = scroll_offset / target;
+    cursor.x = scroll.x + (scroll_off * scroll.w);
+
+    /* draw scrollbar */
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_scrollbar(out, *state, style, &scroll, &cursor);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+    return scroll_offset;
+}
+
+/* ===============================================================
+ *
+ *                          FILTER
+ *
+ * ===============================================================*/
+NK_API int nk_filter_default(const struct nk_text_edit *box, nk_rune unicode)
+{(void)unicode;NK_UNUSED(box);return nk_true;}
+
+NK_API int
+nk_filter_ascii(const struct nk_text_edit *box, nk_rune unicode)
+{
+    NK_UNUSED(box);
+    if (unicode > 128) return nk_false;
+    else return nk_true;
+}
+
+NK_API int
+nk_filter_float(const struct nk_text_edit *box, nk_rune unicode)
+{
+    NK_UNUSED(box);
+    if ((unicode < '0' || unicode > '9') && unicode != '.' && unicode != '-')
+        return nk_false;
+    else return nk_true;
+}
+
+NK_API int
+nk_filter_decimal(const struct nk_text_edit *box, nk_rune unicode)
+{
+    NK_UNUSED(box);
+    if ((unicode < '0' || unicode > '9') && unicode != '-')
+        return nk_false;
+    else return nk_true;
+}
+
+NK_API int
+nk_filter_hex(const struct nk_text_edit *box, nk_rune unicode)
+{
+    NK_UNUSED(box);
+    if ((unicode < '0' || unicode > '9') &&
+        (unicode < 'a' || unicode > 'f') &&
+        (unicode < 'A' || unicode > 'F'))
+        return nk_false;
+    else return nk_true;
+}
+
+NK_API int
+nk_filter_oct(const struct nk_text_edit *box, nk_rune unicode)
+{
+    NK_UNUSED(box);
+    if (unicode < '0' || unicode > '7')
+        return nk_false;
+    else return nk_true;
+}
+
+NK_API int
+nk_filter_binary(const struct nk_text_edit *box, nk_rune unicode)
+{
+    NK_UNUSED(box);
+    if (unicode != '0' && unicode != '1')
+        return nk_false;
+    else return nk_true;
+}
+
+/* ===============================================================
+ *
+ *                          EDIT
+ *
+ * ===============================================================*/
+NK_INTERN void
+nk_edit_draw_text(struct nk_command_buffer *out,
+    const struct nk_style_edit *style, float pos_x, float pos_y,
+    float x_offset, const char *text, int byte_len, float row_height,
+    const struct nk_user_font *font, struct nk_color background,
+    struct nk_color foreground, int is_selected)
+{
+    NK_ASSERT(out);
+    NK_ASSERT(font);
+    NK_ASSERT(style);
+    if (!text || !byte_len || !out || !style) return;
+
+    {int glyph_len = 0;
+    nk_rune unicode = 0;
+    int text_len = 0;
+    float line_width = 0;
+    float glyph_width;
+    const char *line = text;
+    float line_offset = 0;
+    int line_count = 0;
+
+    struct nk_text txt;
+    txt.padding = nk_vec2(0,0);
+    txt.background = background;
+    txt.text = foreground;
+
+    glyph_len = nk_utf_decode(text+text_len, &unicode, byte_len-text_len);
+    if (!glyph_len) return;
+    while ((text_len < byte_len) && glyph_len)
+    {
+        if (unicode == '\n') {
+            /* new line sepeator so draw previous line */
+            struct nk_rect label;
+            label.y = pos_y + line_offset;
+            label.h = row_height;
+            label.w = line_width;
+            label.x = pos_x;
+            if (!line_count)
+                label.x += x_offset;
+
+            if (is_selected) /* selection needs to draw different background color */
+                nk_fill_rect(out, label, 0, background);
+            nk_widget_text(out, label, line, (int)((text + text_len) - line),
+                &txt, NK_TEXT_CENTERED, font);
+
+            text_len++;
+            line_count++;
+            line_width = 0;
+            line = text + text_len;
+            line_offset += row_height;
+            glyph_len = nk_utf_decode(text + text_len, &unicode, (int)(byte_len-text_len));
+            continue;
+        }
+        if (unicode == '\r') {
+            text_len++;
+            glyph_len = nk_utf_decode(text + text_len, &unicode, byte_len-text_len);
+            continue;
+        }
+        glyph_width = font->width(font->userdata, font->height, text+text_len, glyph_len);
+        line_width += (float)glyph_width;
+        text_len += glyph_len;
+        glyph_len = nk_utf_decode(text + text_len, &unicode, byte_len-text_len);
+        continue;
+    }
+    if (line_width > 0) {
+        /* draw last line */
+        struct nk_rect label;
+        label.y = pos_y + line_offset;
+        label.h = row_height;
+        label.w = line_width;
+        label.x = pos_x;
+        if (!line_count)
+            label.x += x_offset;
+
+        if (is_selected)
+            nk_fill_rect(out, label, 0, background);
+        nk_widget_text(out, label, line, (int)((text + text_len) - line),
+            &txt, NK_TEXT_LEFT, font);
+    }}
+}
+
+NK_INTERN nk_flags
+nk_do_edit(nk_flags *state, struct nk_command_buffer *out,
+    struct nk_rect bounds, nk_flags flags, nk_plugin_filter filter,
+    struct nk_text_edit *edit, const struct nk_style_edit *style,
+    struct nk_input *in, const struct nk_user_font *font)
+{
+    struct nk_rect area;
+    nk_flags ret = 0;
+    float row_height;
+    char prev_state = 0;
+    char is_hovered = 0;
+    char select_all = 0;
+    char cursor_follow = 0;
+    struct nk_rect old_clip;
+    struct nk_rect clip;
+
+    NK_ASSERT(state);
+    NK_ASSERT(out);
+    NK_ASSERT(style);
+    if (!state || !out || !style)
+        return ret;
+
+    /* visible text area calculation */
+    area.x = bounds.x + style->padding.x + style->border;
+    area.y = bounds.y + style->padding.y + style->border;
+    area.w = bounds.w - (2.0f * style->padding.x + 2 * style->border);
+    area.h = bounds.h - (2.0f * style->padding.y + 2 * style->border);
+    if (flags & NK_EDIT_MULTILINE)
+        area.w = NK_MAX(0, area.w - style->scrollbar_size.x);
+    row_height = (flags & NK_EDIT_MULTILINE)? font->height + style->row_padding: area.h;
+
+    /* calculate clipping rectangle */
+    old_clip = out->clip;
+    nk_unify(&clip, &old_clip, area.x, area.y, area.x + area.w, area.y + area.h);
+
+    /* update edit state */
+    prev_state = (char)edit->active;
+    is_hovered = (char)nk_input_is_mouse_hovering_rect(in, bounds);
+    if (in && in->mouse.buttons[NK_BUTTON_LEFT].clicked && in->mouse.buttons[NK_BUTTON_LEFT].down) {
+        edit->active = NK_INBOX(in->mouse.pos.x, in->mouse.pos.y,
+                                bounds.x, bounds.y, bounds.w, bounds.h);
+    }
+
+    /* (de)activate text editor */
+    if (!prev_state && edit->active) {
+        const enum nk_text_edit_type type = (flags & NK_EDIT_MULTILINE) ?
+            NK_TEXT_EDIT_MULTI_LINE: NK_TEXT_EDIT_SINGLE_LINE;
+        nk_textedit_clear_state(edit, type, filter);
+        if (flags & NK_EDIT_ALWAYS_INSERT_MODE)
+            edit->mode = NK_TEXT_EDIT_MODE_INSERT;
+        if (flags & NK_EDIT_AUTO_SELECT)
+            select_all = nk_true;
+        if (flags & NK_EDIT_GOTO_END_ON_ACTIVATE) {
+            edit->cursor = edit->string.len;
+            in = 0;
+        }
+    } else if (!edit->active) edit->mode = NK_TEXT_EDIT_MODE_VIEW;
+    if (flags & NK_EDIT_READ_ONLY)
+        edit->mode = NK_TEXT_EDIT_MODE_VIEW;
+
+    ret = (edit->active) ? NK_EDIT_ACTIVE: NK_EDIT_INACTIVE;
+    if (prev_state != edit->active)
+        ret |= (edit->active) ? NK_EDIT_ACTIVATED: NK_EDIT_DEACTIVATED;
+
+    /* handle user input */
+    if (edit->active && in)
+    {
+        int shift_mod = in->keyboard.keys[NK_KEY_SHIFT].down;
+        const float mouse_x = (in->mouse.pos.x - area.x) + edit->scrollbar.x;
+        const float mouse_y = (in->mouse.pos.y - area.y) + edit->scrollbar.y;
+
+        /* mouse click handler */
+        is_hovered = (char)nk_input_is_mouse_hovering_rect(in, area);
+        if (select_all) {
+            nk_textedit_select_all(edit);
+        } else if (is_hovered && in->mouse.buttons[NK_BUTTON_LEFT].down &&
+            in->mouse.buttons[NK_BUTTON_LEFT].clicked) {
+            nk_textedit_click(edit, mouse_x, mouse_y, font, row_height);
+        } else if (is_hovered && in->mouse.buttons[NK_BUTTON_LEFT].down &&
+            (in->mouse.delta.x != 0.0f || in->mouse.delta.y != 0.0f)) {
+            nk_textedit_drag(edit, mouse_x, mouse_y, font, row_height);
+            cursor_follow = nk_true;
+        } else if (is_hovered && in->mouse.buttons[NK_BUTTON_RIGHT].clicked &&
+            in->mouse.buttons[NK_BUTTON_RIGHT].down) {
+            nk_textedit_key(edit, NK_KEY_TEXT_WORD_LEFT, nk_false, font, row_height);
+            nk_textedit_key(edit, NK_KEY_TEXT_WORD_RIGHT, nk_true, font, row_height);
+            cursor_follow = nk_true;
+        }
+
+        {int i; /* keyboard input */
+        int old_mode = edit->mode;
+        for (i = 0; i < NK_KEY_MAX; ++i) {
+            if (i == NK_KEY_ENTER || i == NK_KEY_TAB) continue; /* special case */
+            if (nk_input_is_key_pressed(in, (enum nk_keys)i)) {
+                nk_textedit_key(edit, (enum nk_keys)i, shift_mod, font, row_height);
+                cursor_follow = nk_true;
+            }
+        }
+        if (old_mode != edit->mode) {
+            in->keyboard.text_len = 0;
+        }}
+
+        /* text input */
+        edit->filter = filter;
+        if (in->keyboard.text_len) {
+            nk_textedit_text(edit, in->keyboard.text, in->keyboard.text_len);
+            cursor_follow = nk_true;
+            in->keyboard.text_len = 0;
+        }
+
+        /* enter key handler */
+        if (nk_input_is_key_pressed(in, NK_KEY_ENTER)) {
+            cursor_follow = nk_true;
+            if (flags & NK_EDIT_CTRL_ENTER_NEWLINE && shift_mod)
+                nk_textedit_text(edit, "\n", 1);
+            else if (flags & NK_EDIT_SIG_ENTER)
+                ret |= NK_EDIT_COMMITED;
+            else nk_textedit_text(edit, "\n", 1);
+        }
+
+        /* cut & copy handler */
+        {int copy= nk_input_is_key_pressed(in, NK_KEY_COPY);
+        int cut = nk_input_is_key_pressed(in, NK_KEY_CUT);
+        if ((copy || cut) && (flags & NK_EDIT_CLIPBOARD))
+        {
+            int glyph_len;
+            nk_rune unicode;
+            const char *text;
+            int b = edit->select_start;
+            int e = edit->select_end;
+
+            int begin = NK_MIN(b, e);
+            int end = NK_MAX(b, e);
+            text = nk_str_at_const(&edit->string, begin, &unicode, &glyph_len);
+            if (edit->clip.copy)
+                edit->clip.copy(edit->clip.userdata, text, end - begin);
+            if (cut && !(flags & NK_EDIT_READ_ONLY)){
+                nk_textedit_cut(edit);
+                cursor_follow = nk_true;
+            }
+        }}
+
+        /* paste handler */
+        {int paste = nk_input_is_key_pressed(in, NK_KEY_PASTE);
+        if (paste && (flags & NK_EDIT_CLIPBOARD) && edit->clip.paste) {
+            edit->clip.paste(edit->clip.userdata, edit);
+            cursor_follow = nk_true;
+        }}
+
+        /* tab handler */
+        {int tab = nk_input_is_key_pressed(in, NK_KEY_TAB);
+        if (tab && (flags & NK_EDIT_ALLOW_TAB)) {
+            nk_textedit_text(edit, "    ", 4);
+            cursor_follow = nk_true;
+        }}
+    }
+
+    /* set widget state */
+    if (edit->active)
+        *state = NK_WIDGET_STATE_ACTIVE;
+    else nk_widget_state_reset(state);
+
+    if (is_hovered)
+        *state |= NK_WIDGET_STATE_HOVERED;
+
+    /* DRAW EDIT */
+    {const char *text = nk_str_get_const(&edit->string);
+    int len = nk_str_len_char(&edit->string);
+
+    {/* select background colors/images  */
+    const struct nk_style_item *background;
+    if (*state & NK_WIDGET_STATE_ACTIVED)
+        background = &style->active;
+    else if (*state & NK_WIDGET_STATE_HOVER)
+        background = &style->hover;
+    else background = &style->normal;
+
+    /* draw background frame */
+    if (background->type == NK_STYLE_ITEM_COLOR) {
+        nk_stroke_rect(out, bounds, style->rounding, style->border, style->border_color);
+        nk_fill_rect(out, bounds, style->rounding, background->data.color);
+    } else nk_draw_image(out, bounds, &background->data.image, nk_white);}
+
+    area.w = NK_MAX(0, area.w - style->cursor_size);
+    if (edit->active)
+    {
+        int total_lines = 1;
+        struct nk_vec2 text_size = nk_vec2(0,0);
+
+        /* text pointer positions */
+        const char *cursor_ptr = 0;
+        const char *select_begin_ptr = 0;
+        const char *select_end_ptr = 0;
+
+        /* 2D pixel positions */
+        struct nk_vec2 cursor_pos = nk_vec2(0,0);
+        struct nk_vec2 selection_offset_start = nk_vec2(0,0);
+        struct nk_vec2 selection_offset_end = nk_vec2(0,0);
+
+        int selection_begin = NK_MIN(edit->select_start, edit->select_end);
+        int selection_end = NK_MAX(edit->select_start, edit->select_end);
+
+        /* calculate total line count + total space + cursor/selection position */
+        float line_width = 0.0f;
+        if (text && len)
+        {
+            /* utf8 encoding */
+            float glyph_width;
+            int glyph_len = 0;
+            nk_rune unicode = 0;
+            int text_len = 0;
+            int glyphs = 0;
+            int row_begin = 0;
+
+            glyph_len = nk_utf_decode(text, &unicode, len);
+            glyph_width = font->width(font->userdata, font->height, text, glyph_len);
+            line_width = 0;
+
+            /* iterate all lines */
+            while ((text_len < len) && glyph_len)
+            {
+                /* set cursor 2D position and line */
+                if (!cursor_ptr && glyphs == edit->cursor)
+                {
+                    int glyph_offset;
+                    struct nk_vec2 out_offset;
+                    struct nk_vec2 row_size;
+                    const char *remaining;
+
+                    /* calculate 2d position */
+                    cursor_pos.y = (float)(total_lines-1) * row_height;
+                    row_size = nk_text_calculate_text_bounds(font, text+row_begin,
+                                text_len-row_begin, row_height, &remaining,
+                                &out_offset, &glyph_offset, NK_STOP_ON_NEW_LINE);
+                    cursor_pos.x = row_size.x;
+                    cursor_ptr = text + text_len;
+                }
+
+                /* set start selection 2D position and line */
+                if (!select_begin_ptr && edit->select_start != edit->select_end &&
+                    glyphs == selection_begin)
+                {
+                    int glyph_offset;
+                    struct nk_vec2 out_offset;
+                    struct nk_vec2 row_size;
+                    const char *remaining;
+
+                    /* calculate 2d position */
+                    selection_offset_start.y = (float)(NK_MAX(total_lines-1,0)) * row_height;
+                    row_size = nk_text_calculate_text_bounds(font, text+row_begin,
+                                text_len-row_begin, row_height, &remaining,
+                                &out_offset, &glyph_offset, NK_STOP_ON_NEW_LINE);
+                    selection_offset_start.x = row_size.x;
+                    select_begin_ptr = text + text_len;
+                }
+
+                /* set end selection 2D position and line */
+                if (!select_end_ptr && edit->select_start != edit->select_end &&
+                    glyphs == selection_end)
+                {
+                    int glyph_offset;
+                    struct nk_vec2 out_offset;
+                    struct nk_vec2 row_size;
+                    const char *remaining;
+
+                    /* calculate 2d position */
+                    selection_offset_end.y = (float)(total_lines-1) * row_height;
+                    row_size = nk_text_calculate_text_bounds(font, text+row_begin,
+                                text_len-row_begin, row_height, &remaining,
+                                &out_offset, &glyph_offset, NK_STOP_ON_NEW_LINE);
+                    selection_offset_end.x = row_size.x;
+                    select_end_ptr = text + text_len;
+                }
+                if (unicode == '\n') {
+                    text_size.x = NK_MAX(text_size.x, line_width);
+                    total_lines++;
+                    line_width = 0;
+                    text_len++;
+                    glyphs++;
+                    row_begin = text_len;
+                    glyph_len = nk_utf_decode(text + text_len, &unicode, len-text_len);
+                    glyph_width = font->width(font->userdata, font->height, text+text_len, glyph_len);
+                    continue;
+                }
+
+                glyphs++;
+                text_len += glyph_len;
+                line_width += (float)glyph_width;
+
+                glyph_len = nk_utf_decode(text + text_len, &unicode, len-text_len);
+                glyph_width = font->width(font->userdata, font->height,
+                    text+text_len, glyph_len);
+                continue;
+            }
+            text_size.y = (float)total_lines * row_height;
+
+            /* handle case when cursor is at end of text buffer */
+            if (!cursor_ptr && edit->cursor == edit->string.len) {
+                cursor_pos.x = line_width;
+                cursor_pos.y = text_size.y - row_height;
+            }
+        }
+        {
+            /* scrollbar */
+            if (cursor_follow)
+            {
+                /* update scrollbar to follow cursor */
+                if (!(flags & NK_EDIT_NO_HORIZONTAL_SCROLL)) {
+                    /* horizontal scroll */
+                    const float scroll_increment = area.w * 0.25f;
+                    if (cursor_pos.x < edit->scrollbar.x)
+                        edit->scrollbar.x = (float)(int)NK_MAX(0.0f, cursor_pos.x - scroll_increment);
+                    if (cursor_pos.x >= edit->scrollbar.x + area.w)
+                        edit->scrollbar.x = (float)(int)NK_MAX(0.0f, cursor_pos.x);
+                } else edit->scrollbar.x = 0;
+
+                if (flags & NK_EDIT_MULTILINE) {
+                    /* vertical scroll */
+                    if (cursor_pos.y < edit->scrollbar.y)
+                        edit->scrollbar.y = NK_MAX(0.0f, cursor_pos.y - row_height);
+                    if (cursor_pos.y >= edit->scrollbar.y + area.h)
+                        edit->scrollbar.y = edit->scrollbar.y + row_height;
+                } else edit->scrollbar.y = 0;
+            }
+
+            /* scrollbar widget */
+            if (flags & NK_EDIT_MULTILINE)
+            {
+                nk_flags ws;
+                struct nk_rect scroll;
+                float scroll_target;
+                float scroll_offset;
+                float scroll_step;
+                float scroll_inc;
+
+                scroll = area;
+                scroll.x = (bounds.x + bounds.w - style->border) - style->scrollbar_size.x;
+                scroll.w = style->scrollbar_size.x;
+
+                scroll_offset = edit->scrollbar.y;
+                scroll_step = scroll.h * 0.10f;
+                scroll_inc = scroll.h * 0.01f;
+                scroll_target = text_size.y;
+                edit->scrollbar.y = nk_do_scrollbarv(&ws, out, scroll, 0,
+                        scroll_offset, scroll_target, scroll_step, scroll_inc,
+                        &style->scrollbar, in, font);
+            }
+        }
+
+        /* draw text */
+        {struct nk_color background_color;
+        struct nk_color text_color;
+        struct nk_color sel_background_color;
+        struct nk_color sel_text_color;
+        struct nk_color cursor_color;
+        struct nk_color cursor_text_color;
+        const struct nk_style_item *background;
+        nk_push_scissor(out, clip);
+
+        /* select correct colors to draw */
+        if (*state & NK_WIDGET_STATE_ACTIVED) {
+            background = &style->active;
+            text_color = style->text_active;
+            sel_text_color = style->selected_text_hover;
+            sel_background_color = style->selected_hover;
+            cursor_color = style->cursor_hover;
+            cursor_text_color = style->cursor_text_hover;
+        } else if (*state & NK_WIDGET_STATE_HOVER) {
+            background = &style->hover;
+            text_color = style->text_hover;
+            sel_text_color = style->selected_text_hover;
+            sel_background_color = style->selected_hover;
+            cursor_text_color = style->cursor_text_hover;
+            cursor_color = style->cursor_hover;
+        } else {
+            background = &style->normal;
+            text_color = style->text_normal;
+            sel_text_color = style->selected_text_normal;
+            sel_background_color = style->selected_normal;
+            cursor_color = style->cursor_normal;
+            cursor_text_color = style->cursor_text_normal;
+        }
+        if (background->type == NK_STYLE_ITEM_IMAGE)
+            background_color = nk_rgba(0,0,0,0);
+        else background_color = background->data.color;
+
+
+        if (edit->select_start == edit->select_end) {
+            /* no selection so just draw the complete text */
+            const char *begin = nk_str_get_const(&edit->string);
+            int l = nk_str_len_char(&edit->string);
+            nk_edit_draw_text(out, style, area.x - edit->scrollbar.x,
+                area.y - edit->scrollbar.y, 0, begin, l, row_height, font,
+                background_color, text_color, nk_false);
+        } else {
+            /* edit has selection so draw 1-3 text chunks */
+            if (edit->select_start != edit->select_end && selection_begin > 0){
+                /* draw unselected text before selection */
+                const char *begin = nk_str_get_const(&edit->string);
+                NK_ASSERT(select_begin_ptr);
+                nk_edit_draw_text(out, style, area.x - edit->scrollbar.x,
+                    area.y - edit->scrollbar.y, 0, begin, (int)(select_begin_ptr - begin),
+                    row_height, font, background_color, text_color, nk_false);
+            }
+            if (edit->select_start != edit->select_end) {
+                /* draw selected text */
+                NK_ASSERT(select_begin_ptr);
+                if (!select_end_ptr) {
+                    const char *begin = nk_str_get_const(&edit->string);
+                    select_end_ptr = begin + nk_str_len_char(&edit->string);
+                }
+                nk_edit_draw_text(out, style,
+                    area.x - edit->scrollbar.x,
+                    area.y + selection_offset_start.y - edit->scrollbar.y,
+                    selection_offset_start.x,
+                    select_begin_ptr, (int)(select_end_ptr - select_begin_ptr),
+                    row_height, font, sel_background_color, sel_text_color, nk_true);
+            }
+            if ((edit->select_start != edit->select_end &&
+                selection_end < edit->string.len))
+            {
+                /* draw unselected text after selected text */
+                const char *begin = select_end_ptr;
+                const char *end = nk_str_get_const(&edit->string) +
+                                    nk_str_len_char(&edit->string);
+                NK_ASSERT(select_end_ptr);
+                nk_edit_draw_text(out, style,
+                    area.x - edit->scrollbar.x,
+                    area.y + selection_offset_end.y - edit->scrollbar.y,
+                    selection_offset_end.x,
+                    begin, (int)(end - begin), row_height, font,
+                    background_color, text_color, nk_true);
+            }
+        }
+
+        /* cursor */
+        if (edit->select_start == edit->select_end)
+        {
+            if (edit->cursor >= nk_str_len(&edit->string) ||
+                (cursor_ptr && *cursor_ptr == '\n')) {
+                /* draw cursor at end of line */
+                struct nk_rect cursor;
+                cursor.w = style->cursor_size;
+                cursor.h = font->height;
+                cursor.x = area.x + cursor_pos.x - edit->scrollbar.x;
+                cursor.y = area.y + cursor_pos.y + row_height/2.0f - cursor.h/2.0f;
+                cursor.y -= edit->scrollbar.y;
+                nk_fill_rect(out, cursor, 0, cursor_color);
+            } else {
+                /* draw cursor inside text */
+                int glyph_len;
+                struct nk_rect label;
+                struct nk_text txt;
+
+                nk_rune unicode;
+                NK_ASSERT(cursor_ptr);
+                glyph_len = nk_utf_decode(cursor_ptr, &unicode, 4);
+
+                label.x = area.x + cursor_pos.x - edit->scrollbar.x;
+                label.y = area.y + cursor_pos.y - edit->scrollbar.y;
+                label.w = font->width(font->userdata, font->height, cursor_ptr, glyph_len);
+                label.h = row_height;
+
+                txt.padding = nk_vec2(0,0);
+                txt.background = cursor_color;;
+                txt.text = cursor_text_color;
+                nk_fill_rect(out, label, 0, cursor_color);
+                nk_widget_text(out, label, cursor_ptr, glyph_len, &txt, NK_TEXT_LEFT, font);
+            }
+        }}
+    } else {
+        /* not active so just draw text */
+        int l = nk_str_len_char(&edit->string);
+        const char *begin = nk_str_get_const(&edit->string);
+
+        const struct nk_style_item *background;
+        struct nk_color background_color;
+        struct nk_color text_color;
+        nk_push_scissor(out, clip);
+        if (*state & NK_WIDGET_STATE_ACTIVED) {
+            background = &style->active;
+            text_color = style->text_active;
+        } else if (*state & NK_WIDGET_STATE_HOVER) {
+            background = &style->hover;
+            text_color = style->text_hover;
+        } else {
+            background = &style->normal;
+            text_color = style->text_normal;
+        }
+        if (background->type == NK_STYLE_ITEM_IMAGE)
+            background_color = nk_rgba(0,0,0,0);
+        else background_color = background->data.color;
+        nk_edit_draw_text(out, style, area.x - edit->scrollbar.x,
+            area.y - edit->scrollbar.y, 0, begin, l, row_height, font,
+            background_color, text_color, nk_false);
+    }
+    nk_push_scissor(out, old_clip);}
+    return ret;
+}
+
+/* ===============================================================
+ *
+ *                          PROPERTY
+ *
+ * ===============================================================*/
+enum nk_property_status {
+    NK_PROPERTY_DEFAULT,
+    NK_PROPERTY_EDIT,
+    NK_PROPERTY_DRAG
+};
+enum nk_property_filter {
+    NK_FILTER_INT,
+    NK_FILTER_FLOAT
+};
+enum nk_property_kind {
+    NK_PROPERTY_INT,
+    NK_PROPERTY_FLOAT,
+    NK_PROPERTY_DOUBLE
+};
+union nk_property {
+    int i;
+    float f;
+    double d;
+};
+struct nk_property_variant {
+    enum nk_property_kind kind;
+    union nk_property value;
+    union nk_property min_value;
+    union nk_property max_value;
+    union nk_property step;
+};
+
+NK_INTERN void
+nk_drag_behavior(nk_flags *state, const struct nk_input *in,
+    struct nk_rect drag, struct nk_property_variant *variant,
+    float inc_per_pixel)
+{
+    int left_mouse_down = in && in->mouse.buttons[NK_BUTTON_LEFT].down;
+    int left_mouse_click_in_cursor = in &&
+        nk_input_has_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, drag, nk_true);
+
+    nk_widget_state_reset(state);
+    if (nk_input_is_mouse_hovering_rect(in, drag))
+        *state = NK_WIDGET_STATE_HOVERED;
+
+    if (left_mouse_down && left_mouse_click_in_cursor) {
+        float delta, pixels;
+        pixels = in->mouse.delta.x;
+        delta = pixels * inc_per_pixel;
+        switch (variant->kind) {
+        default: break;
+        case NK_PROPERTY_INT:
+            variant->value.i = variant->value.i + (int)delta;
+            variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i, variant->max_value.i);
+            break;
+        case NK_PROPERTY_FLOAT:
+            variant->value.f = variant->value.f + (float)delta;
+            variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f, variant->max_value.f);
+            break;
+        case NK_PROPERTY_DOUBLE:
+            variant->value.d = variant->value.d + (double)delta;
+            variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d, variant->max_value.d);
+            break;
+        }
+        *state = NK_WIDGET_STATE_ACTIVE;
+    }
+    if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, drag))
+        *state |= NK_WIDGET_STATE_ENTERED;
+    else if (nk_input_is_mouse_prev_hovering_rect(in, drag))
+        *state |= NK_WIDGET_STATE_LEFT;
+}
+
+NK_INTERN void
+nk_property_behavior(nk_flags *ws, const struct nk_input *in,
+    struct nk_rect property,  struct nk_rect label, struct nk_rect edit,
+    struct nk_rect empty, int *state, struct nk_property_variant *variant,
+    float inc_per_pixel)
+{
+    if (in && *state == NK_PROPERTY_DEFAULT) {
+        if (nk_button_behavior(ws, edit, in, NK_BUTTON_DEFAULT))
+            *state = NK_PROPERTY_EDIT;
+        else if (nk_input_is_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, label, nk_true))
+            *state = NK_PROPERTY_DRAG;
+        else if (nk_input_is_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, empty, nk_true))
+            *state = NK_PROPERTY_DRAG;
+    }
+    if (*state == NK_PROPERTY_DRAG) {
+        nk_drag_behavior(ws, in, property, variant, inc_per_pixel);
+        if (!(*ws & NK_WIDGET_STATE_ACTIVED)) *state = NK_PROPERTY_DEFAULT;
+    }
+}
+
+NK_INTERN void
+nk_draw_property(struct nk_command_buffer *out, const struct nk_style_property *style,
+    const struct nk_rect *bounds, const struct nk_rect *label, nk_flags state,
+    const char *name, int len, const struct nk_user_font *font)
+{
+    struct nk_text text;
+    const struct nk_style_item *background;
+
+    /* select correct background and text color */
+    if (state & NK_WIDGET_STATE_ACTIVED) {
+        background = &style->active;
+        text.text = style->label_active;
+    } else if (state & NK_WIDGET_STATE_HOVER) {
+        background = &style->hover;
+        text.text = style->label_hover;
+    } else {
+        background = &style->normal;
+        text.text = style->label_normal;
+    }
+
+    /* draw background */
+    if (background->type == NK_STYLE_ITEM_IMAGE) {
+        nk_draw_image(out, *bounds, &background->data.image, nk_white);
+        text.background = nk_rgba(0,0,0,0);
+    } else {
+        text.background = background->data.color;
+        nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+        nk_stroke_rect(out, *bounds, style->rounding, style->border, background->data.color);
+    }
+
+    /* draw label */
+    text.padding = nk_vec2(0,0);
+    nk_widget_text(out, *label, name, len, &text, NK_TEXT_CENTERED, font);
+}
+
+NK_INTERN void
+nk_do_property(nk_flags *ws,
+    struct nk_command_buffer *out, struct nk_rect property,
+    const char *name, struct nk_property_variant *variant,
+    float inc_per_pixel, char *buffer, int *len,
+    int *state, int *cursor, int *select_begin, int *select_end,
+    const struct nk_style_property *style,
+    enum nk_property_filter filter, struct nk_input *in,
+    const struct nk_user_font *font, struct nk_text_edit *text_edit,
+    enum nk_button_behavior behavior)
+{
+    const nk_plugin_filter filters[] = {
+        nk_filter_decimal,
+        nk_filter_float
+    };
+    int active, old;
+    int num_len, name_len;
+    char string[NK_MAX_NUMBER_BUFFER];
+    float size;
+
+    char *dst = 0;
+    int *length;
+
+    struct nk_rect left;
+    struct nk_rect right;
+    struct nk_rect label;
+    struct nk_rect edit;
+    struct nk_rect empty;
+
+    /* left decrement button */
+    left.h = font->height/2;
+    left.w = left.h;
+    left.x = property.x + style->border + style->padding.x;
+    left.y = property.y + style->border + property.h/2.0f - left.h/2;
+
+    /* text label */
+    name_len = nk_strlen(name);
+    size = font->width(font->userdata, font->height, name, name_len);
+    label.x = left.x + left.w + style->padding.x;
+    label.w = (float)size + 2 * style->padding.x;
+    label.y = property.y + style->border + style->padding.y;
+    label.h = property.h - (2 * style->border + 2 * style->padding.y);
+
+    /* right increment button */
+    right.y = left.y;
+    right.w = left.w;
+    right.h = left.h;
+    right.x = property.x + property.w - (right.w + style->padding.x);
+
+    /* edit */
+    if (*state == NK_PROPERTY_EDIT) {
+        size = font->width(font->userdata, font->height, buffer, *len);
+        size += style->edit.cursor_size;
+        length = len;
+        dst = buffer;
+    } else {
+        switch (variant->kind) {
+        default: break;
+        case NK_PROPERTY_INT:
+            nk_itoa(string, variant->value.i);
+            num_len = nk_strlen(string);
+            break;
+        case NK_PROPERTY_FLOAT:
+            nk_dtoa(string, (double)variant->value.f);
+            num_len = nk_string_float_limit(string, NK_MAX_FLOAT_PRECISION);
+            break;
+        case NK_PROPERTY_DOUBLE:
+            nk_dtoa(string, variant->value.d);
+            num_len = nk_string_float_limit(string, NK_MAX_FLOAT_PRECISION);
+            break;
+        }
+        size = font->width(font->userdata, font->height, string, num_len);
+        dst = string;
+        length = &num_len;
+    }
+
+    edit.w =  (float)size + 2 * style->padding.x;
+    edit.w = NK_MIN(edit.w, right.x - (label.x + label.w));
+    edit.x = right.x - (edit.w + style->padding.x);
+    edit.y = property.y + style->border;
+    edit.h = property.h - (2 * style->border);
+
+    /* empty left space activator */
+    empty.w = edit.x - (label.x + label.w);
+    empty.x = label.x + label.w;
+    empty.y = property.y;
+    empty.h = property.h;
+
+    /* update property */
+    old = (*state == NK_PROPERTY_EDIT);
+    nk_property_behavior(ws, in, property, label, edit, empty, state, variant, inc_per_pixel);
+
+    /* draw property */
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_property(out, style, &property, &label, *ws, name, name_len, font);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+
+    /* execute right button  */
+    if (nk_do_button_symbol(ws, out, left, style->sym_left, behavior, &style->dec_button, in, font)) {
+        switch (variant->kind) {
+        default: break;
+        case NK_PROPERTY_INT:
+            variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i - variant->step.i, variant->max_value.i); break;
+        case NK_PROPERTY_FLOAT:
+            variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f - variant->step.f, variant->max_value.f); break;
+        case NK_PROPERTY_DOUBLE:
+            variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d - variant->step.d, variant->max_value.d); break;
+        }
+    }
+    /* execute left button  */
+    if (nk_do_button_symbol(ws, out, right, style->sym_right, behavior, &style->inc_button, in, font)) {
+        switch (variant->kind) {
+        default: break;
+        case NK_PROPERTY_INT:
+            variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i + variant->step.i, variant->max_value.i); break;
+        case NK_PROPERTY_FLOAT:
+            variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f + variant->step.f, variant->max_value.f); break;
+        case NK_PROPERTY_DOUBLE:
+            variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d + variant->step.d, variant->max_value.d); break;
+        }
+    }
+    if (old != NK_PROPERTY_EDIT && (*state == NK_PROPERTY_EDIT)) {
+        /* property has been activated so setup buffer */
+        NK_MEMCPY(buffer, dst, (nk_size)*length);
+        *cursor = nk_utf_len(buffer, *length);
+        *len = *length;
+        length = len;
+        dst = buffer;
+        active = 0;
+    } else active = (*state == NK_PROPERTY_EDIT);
+
+    /* execute and run text edit field */
+    nk_textedit_clear_state(text_edit, NK_TEXT_EDIT_SINGLE_LINE, filters[filter]);
+    text_edit->active = (unsigned char)active;
+    text_edit->string.len = *length;
+    text_edit->cursor = NK_CLAMP(0, *cursor, *length);
+    text_edit->select_start = NK_CLAMP(0,*select_begin, *length);
+    text_edit->select_end = NK_CLAMP(0,*select_end, *length);
+    text_edit->string.buffer.allocated = (nk_size)*length;
+    text_edit->string.buffer.memory.size = NK_MAX_NUMBER_BUFFER;
+    text_edit->string.buffer.memory.ptr = dst;
+    text_edit->string.buffer.size = NK_MAX_NUMBER_BUFFER;
+    text_edit->mode = NK_TEXT_EDIT_MODE_INSERT;
+    nk_do_edit(ws, out, edit, NK_EDIT_FIELD|NK_EDIT_AUTO_SELECT,
+        filters[filter], text_edit, &style->edit, (*state == NK_PROPERTY_EDIT) ? in: 0, font);
+
+    *length = text_edit->string.len;
+    *cursor = text_edit->cursor;
+    *select_begin = text_edit->select_start;
+    *select_end = text_edit->select_end;
+    if (text_edit->active && nk_input_is_key_pressed(in, NK_KEY_ENTER))
+        text_edit->active = nk_false;
+
+    if (active && !text_edit->active) {
+        /* property is now not active so convert edit text to value*/
+        *state = NK_PROPERTY_DEFAULT;
+        buffer[*len] = '\0';
+        switch (variant->kind) {
+        default: break;
+        case NK_PROPERTY_INT:
+            variant->value.i = nk_strtoi(buffer, 0);
+            variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i, variant->max_value.i);
+            break;
+        case NK_PROPERTY_FLOAT:
+            nk_string_float_limit(buffer, NK_MAX_FLOAT_PRECISION);
+            variant->value.f = nk_strtof(buffer, 0);
+            variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f, variant->max_value.f);
+            break;
+        case NK_PROPERTY_DOUBLE:
+            nk_string_float_limit(buffer, NK_MAX_FLOAT_PRECISION);
+            variant->value.d = nk_strtod(buffer, 0);
+            variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d, variant->max_value.d);
+            break;
+        }
+    }
+}
+/* ===============================================================
+ *
+ *                          COLOR PICKER
+ *
+ * ===============================================================*/
+NK_INTERN int
+nk_color_picker_behavior(nk_flags *state,
+    const struct nk_rect *bounds, const struct nk_rect *matrix,
+    const struct nk_rect *hue_bar, const struct nk_rect *alpha_bar,
+    struct nk_color *color, const struct nk_input *in)
+{
+    float hsva[4];
+    int value_changed = 0;
+    int hsv_changed = 0;
+
+    NK_ASSERT(state);
+    NK_ASSERT(matrix);
+    NK_ASSERT(hue_bar);
+    NK_ASSERT(color);
+
+    /* color matrix */
+    nk_color_hsva_fv(hsva, *color);
+    if (nk_button_behavior(state, *matrix, in, NK_BUTTON_REPEATER)) {
+        hsva[1] = NK_SATURATE((in->mouse.pos.x - matrix->x) / (matrix->w-1));
+        hsva[2] = 1.0f - NK_SATURATE((in->mouse.pos.y - matrix->y) / (matrix->h-1));
+        value_changed = hsv_changed = 1;
+    }
+
+    /* hue bar */
+    if (nk_button_behavior(state, *hue_bar, in, NK_BUTTON_REPEATER)) {
+        hsva[0] = NK_SATURATE((in->mouse.pos.y - hue_bar->y) / (hue_bar->h-1));
+        value_changed = hsv_changed = 1;
+    }
+
+    /* alpha bar */
+    if (alpha_bar) {
+        if (nk_button_behavior(state, *alpha_bar, in, NK_BUTTON_REPEATER)) {
+            hsva[3] = 1.0f - NK_SATURATE((in->mouse.pos.y - alpha_bar->y) / (alpha_bar->h-1));
+            value_changed = 1;
+        }
+    }
+    nk_widget_state_reset(state);
+    if (hsv_changed) {
+        *color = nk_hsva_fv(hsva);
+        *state = NK_WIDGET_STATE_ACTIVE;
+    }
+    if (value_changed) {
+        color->a = (nk_byte)(hsva[3] * 255.0f);
+        *state = NK_WIDGET_STATE_ACTIVE;
+    }
+
+    /* set color picker widget state */
+    if (nk_input_is_mouse_hovering_rect(in, *bounds))
+        *state = NK_WIDGET_STATE_HOVERED;
+    if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, *bounds))
+        *state |= NK_WIDGET_STATE_ENTERED;
+    else if (nk_input_is_mouse_prev_hovering_rect(in, *bounds))
+        *state |= NK_WIDGET_STATE_LEFT;
+    return value_changed;
+}
+
+NK_INTERN void
+nk_draw_color_picker(struct nk_command_buffer *o, const struct nk_rect *matrix,
+    const struct nk_rect *hue_bar, const struct nk_rect *alpha_bar,
+    struct nk_color color)
+{
+    NK_STORAGE const struct nk_color black = {0,0,0,255};
+    NK_STORAGE const struct nk_color white = {255, 255, 255, 255};
+    NK_STORAGE const struct nk_color black_trans = {0,0,0,0};
+
+    const float crosshair_size = 7.0f;
+    struct nk_color temp;
+    float hsva[4];
+    float line_y;
+    int i;
+
+    NK_ASSERT(o);
+    NK_ASSERT(matrix);
+    NK_ASSERT(hue_bar);
+
+    /* draw hue bar */
+    nk_color_hsv_fv(hsva, color);
+    for (i = 0; i < 6; ++i) {
+        NK_GLOBAL const struct nk_color hue_colors[] = {
+            {255, 0, 0, 255},
+            {255,255,0,255},
+            {0,255,0,255},
+            {0, 255,255,255},
+            {0,0,255,255},
+            {255, 0, 255, 255},
+            {255, 0, 0, 255}
+        };
+        nk_fill_rect_multi_color(o,
+            nk_rect(hue_bar->x, hue_bar->y + (float)i * (hue_bar->h/6.0f) + 0.5f,
+                hue_bar->w, (hue_bar->h/6.0f) + 0.5f), hue_colors[i], hue_colors[i],
+                hue_colors[i+1], hue_colors[i+1]);
+    }
+    line_y = (float)(int)(hue_bar->y + hsva[0] * matrix->h + 0.5f);
+    nk_stroke_line(o, hue_bar->x-1, line_y, hue_bar->x + hue_bar->w + 2,
+        line_y, 1, nk_rgb(255,255,255));
+
+    /* draw alpha bar */
+    if (alpha_bar) {
+        float alpha = NK_SATURATE((float)color.a/255.0f);
+        line_y = (float)(int)(alpha_bar->y +  (1.0f - alpha) * matrix->h + 0.5f);
+
+        nk_fill_rect_multi_color(o, *alpha_bar, white, white, black, black);
+        nk_stroke_line(o, alpha_bar->x-1, line_y, alpha_bar->x + alpha_bar->w + 2,
+            line_y, 1, nk_rgb(255,255,255));
+    }
+
+    /* draw color matrix */
+    temp = nk_hsv_f(hsva[0], 1.0f, 1.0f);
+    nk_fill_rect_multi_color(o, *matrix, white, temp, temp, white);
+    nk_fill_rect_multi_color(o, *matrix, black_trans, black_trans, black, black);
+
+    /* draw cross-hair */
+    {struct nk_vec2 p; float S = hsva[1]; float V = hsva[2];
+    p.x = (float)(int)(matrix->x + S * matrix->w);
+    p.y = (float)(int)(matrix->y + (1.0f - V) * matrix->h);
+    nk_stroke_line(o, p.x - crosshair_size, p.y, p.x-2, p.y, 1.0f, white);
+    nk_stroke_line(o, p.x + crosshair_size + 1, p.y, p.x+3, p.y, 1.0f, white);
+    nk_stroke_line(o, p.x, p.y + crosshair_size + 1, p.x, p.y+3, 1.0f, white);
+    nk_stroke_line(o, p.x, p.y - crosshair_size, p.x, p.y-2, 1.0f, white);}
+}
+
+NK_INTERN int
+nk_do_color_picker(nk_flags *state,
+    struct nk_command_buffer *out, struct nk_color *color,
+    enum nk_color_format fmt, struct nk_rect bounds,
+    struct nk_vec2 padding, const struct nk_input *in,
+    const struct nk_user_font *font)
+{
+    int ret = 0;
+    struct nk_rect matrix;
+    struct nk_rect hue_bar;
+    struct nk_rect alpha_bar;
+    float bar_w;
+
+    NK_ASSERT(out);
+    NK_ASSERT(color);
+    NK_ASSERT(state);
+    NK_ASSERT(font);
+    if (!out || !color || !state || !font)
+        return ret;
+
+    bar_w = font->height;
+    bounds.x += padding.x;
+    bounds.y += padding.x;
+    bounds.w -= 2 * padding.x;
+    bounds.h -= 2 * padding.y;
+
+    matrix.x = bounds.x;
+    matrix.y = bounds.y;
+    matrix.h = bounds.h;
+    matrix.w = bounds.w - (3 * padding.x + 2 * bar_w);
+
+    hue_bar.w = bar_w;
+    hue_bar.y = bounds.y;
+    hue_bar.h = matrix.h;
+    hue_bar.x = matrix.x + matrix.w + padding.x;
+
+    alpha_bar.x = hue_bar.x + hue_bar.w + padding.x;
+    alpha_bar.y = bounds.y;
+    alpha_bar.w = bar_w;
+    alpha_bar.h = matrix.h;
+
+    ret = nk_color_picker_behavior(state, &bounds, &matrix, &hue_bar,
+        (fmt == NK_RGBA) ? &alpha_bar:0, color, in);
+    nk_draw_color_picker(out, &matrix, &hue_bar, (fmt == NK_RGBA) ? &alpha_bar:0, *color);
+    return ret;
+}
+
+/* ==============================================================
+ *
+ *                          STYLE
+ *
+ * ===============================================================*/
+NK_API void nk_style_default(struct nk_context *ctx){nk_style_from_table(ctx, 0);}
+#define NK_COLOR_MAP(NK_COLOR)\
+    NK_COLOR(NK_COLOR_TEXT,                 175,175,175,255) \
+    NK_COLOR(NK_COLOR_WINDOW,               45, 45, 45, 255) \
+    NK_COLOR(NK_COLOR_HEADER,               40, 40, 40, 255) \
+    NK_COLOR(NK_COLOR_BORDER,               65, 65, 65, 255) \
+    NK_COLOR(NK_COLOR_BUTTON,               50, 50, 50, 255) \
+    NK_COLOR(NK_COLOR_BUTTON_HOVER,         40, 40, 40, 255) \
+    NK_COLOR(NK_COLOR_BUTTON_ACTIVE,        35, 35, 35, 255) \
+    NK_COLOR(NK_COLOR_TOGGLE,               100,100,100,255) \
+    NK_COLOR(NK_COLOR_TOGGLE_HOVER,         120,120,120,255) \
+    NK_COLOR(NK_COLOR_TOGGLE_CURSOR,        45, 45, 45, 255) \
+    NK_COLOR(NK_COLOR_SELECT,               45, 45, 45, 255) \
+    NK_COLOR(NK_COLOR_SELECT_ACTIVE,        35, 35, 35,255) \
+    NK_COLOR(NK_COLOR_SLIDER,               38, 38, 38, 255) \
+    NK_COLOR(NK_COLOR_SLIDER_CURSOR,        100,100,100,255) \
+    NK_COLOR(NK_COLOR_SLIDER_CURSOR_HOVER,  120,120,120,255) \
+    NK_COLOR(NK_COLOR_SLIDER_CURSOR_ACTIVE, 150,150,150,255) \
+    NK_COLOR(NK_COLOR_PROPERTY,             38, 38, 38, 255) \
+    NK_COLOR(NK_COLOR_EDIT,                 38, 38, 38, 255)  \
+    NK_COLOR(NK_COLOR_EDIT_CURSOR,          175,175,175,255) \
+    NK_COLOR(NK_COLOR_COMBO,                45, 45, 45, 255) \
+    NK_COLOR(NK_COLOR_CHART,                120,120,120,255) \
+    NK_COLOR(NK_COLOR_CHART_COLOR,          45, 45, 45, 255) \
+    NK_COLOR(NK_COLOR_CHART_COLOR_HIGHLIGHT,255, 0,  0, 255) \
+    NK_COLOR(NK_COLOR_SCROLLBAR,            40, 40, 40, 255) \
+    NK_COLOR(NK_COLOR_SCROLLBAR_CURSOR,     100,100,100,255) \
+    NK_COLOR(NK_COLOR_SCROLLBAR_CURSOR_HOVER,120,120,120,255) \
+    NK_COLOR(NK_COLOR_SCROLLBAR_CURSOR_ACTIVE,150,150,150,255) \
+    NK_COLOR(NK_COLOR_TAB_HEADER,           40, 40, 40,255)
+
+NK_GLOBAL const struct nk_color
+nk_default_color_style[NK_COLOR_COUNT] = {
+#define NK_COLOR(a,b,c,d,e) {b,c,d,e},
+    NK_COLOR_MAP(NK_COLOR)
+#undef NK_COLOR
+};
+
+NK_GLOBAL const char *nk_color_names[NK_COLOR_COUNT] = {
+#define NK_COLOR(a,b,c,d,e) #a,
+    NK_COLOR_MAP(NK_COLOR)
+#undef NK_COLOR
+};
+
+NK_API const char *nk_style_get_color_by_name(enum nk_style_colors c)
+{return nk_color_names[c];}
+
+NK_API struct nk_style_item nk_style_item_image(struct nk_image img)
+{struct nk_style_item i; i.type = NK_STYLE_ITEM_IMAGE; i.data.image = img; return i;}
+
+NK_API struct nk_style_item nk_style_item_color(struct nk_color col)
+{struct nk_style_item i; i.type = NK_STYLE_ITEM_COLOR; i.data.color = col; return i;}
+
+NK_API struct nk_style_item nk_style_item_hide(void)
+{struct nk_style_item i; i.type = NK_STYLE_ITEM_COLOR; i.data.color = nk_rgba(0,0,0,0); return i;}
+
+NK_API void
+nk_style_from_table(struct nk_context *ctx, const struct nk_color *table)
+{
+    struct nk_style *style;
+    struct nk_style_text *text;
+    struct nk_style_button *button;
+    struct nk_style_toggle *toggle;
+    struct nk_style_selectable *select;
+    struct nk_style_slider *slider;
+    struct nk_style_progress *prog;
+    struct nk_style_scrollbar *scroll;
+    struct nk_style_edit *edit;
+    struct nk_style_property *property;
+    struct nk_style_combo *combo;
+    struct nk_style_chart *chart;
+    struct nk_style_tab *tab;
+    struct nk_style_window *win;
+
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    style = &ctx->style;
+    table = (!table) ? nk_default_color_style: table;
+
+    /* default text */
+    text = &style->text;
+    text->color = table[NK_COLOR_TEXT];
+    text->padding = nk_vec2(0,0);
+
+    /* default button */
+    button = &style->button;
+    nk_zero_struct(*button);
+    button->normal          = nk_style_item_color(table[NK_COLOR_BUTTON]);
+    button->hover           = nk_style_item_color(table[NK_COLOR_BUTTON_HOVER]);
+    button->active          = nk_style_item_color(table[NK_COLOR_BUTTON_ACTIVE]);
+    button->border_color    = table[NK_COLOR_BORDER];
+    button->text_background = table[NK_COLOR_BUTTON];
+    button->text_normal     = table[NK_COLOR_TEXT];
+    button->text_hover      = table[NK_COLOR_TEXT];
+    button->text_active     = table[NK_COLOR_TEXT];
+    button->padding         = nk_vec2(2.0f,2.0f);
+    button->image_padding   = nk_vec2(0.0f,0.0f);
+    button->touch_padding   = nk_vec2(0.0f, 0.0f);
+    button->userdata        = nk_handle_ptr(0);
+    button->text_alignment  = NK_TEXT_CENTERED;
+    button->border          = 1.0f;
+    button->rounding        = 4.0f;
+    button->draw_begin      = 0;
+    button->draw_end        = 0;
+
+    /* contextual button */
+    button = &style->contextual_button;
+    nk_zero_struct(*button);
+    button->normal          = nk_style_item_color(table[NK_COLOR_WINDOW]);
+    button->hover           = nk_style_item_color(table[NK_COLOR_BUTTON_HOVER]);
+    button->active          = nk_style_item_color(table[NK_COLOR_BUTTON_ACTIVE]);
+    button->border_color    = table[NK_COLOR_WINDOW];
+    button->text_background = table[NK_COLOR_WINDOW];
+    button->text_normal     = table[NK_COLOR_TEXT];
+    button->text_hover      = table[NK_COLOR_TEXT];
+    button->text_active     = table[NK_COLOR_TEXT];
+    button->padding         = nk_vec2(2.0f,2.0f);
+    button->touch_padding   = nk_vec2(0.0f,0.0f);
+    button->userdata        = nk_handle_ptr(0);
+    button->text_alignment  = NK_TEXT_CENTERED;
+    button->border          = 0.0f;
+    button->rounding        = 0.0f;
+    button->draw_begin      = 0;
+    button->draw_end        = 0;
+
+    /* menu button */
+    button = &style->menu_button;
+    nk_zero_struct(*button);
+    button->normal          = nk_style_item_color(table[NK_COLOR_WINDOW]);
+    button->hover           = nk_style_item_color(table[NK_COLOR_WINDOW]);
+    button->active          = nk_style_item_color(table[NK_COLOR_WINDOW]);
+    button->border_color    = table[NK_COLOR_WINDOW];
+    button->text_background = table[NK_COLOR_WINDOW];
+    button->text_normal     = table[NK_COLOR_TEXT];
+    button->text_hover      = table[NK_COLOR_TEXT];
+    button->text_active     = table[NK_COLOR_TEXT];
+    button->padding         = nk_vec2(2.0f,2.0f);
+    button->touch_padding   = nk_vec2(0.0f,0.0f);
+    button->userdata        = nk_handle_ptr(0);
+    button->text_alignment  = NK_TEXT_CENTERED;
+    button->border          = 0.0f;
+    button->rounding        = 1.0f;
+    button->draw_begin      = 0;
+    button->draw_end        = 0;
+
+    /* checkbox toggle */
+    toggle = &style->checkbox;
+    nk_zero_struct(*toggle);
+    toggle->normal          = nk_style_item_color(table[NK_COLOR_TOGGLE]);
+    toggle->hover           = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]);
+    toggle->active          = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]);
+    toggle->cursor_normal   = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]);
+    toggle->cursor_hover    = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]);
+    toggle->userdata        = nk_handle_ptr(0);
+    toggle->text_background = table[NK_COLOR_WINDOW];
+    toggle->text_normal     = table[NK_COLOR_TEXT];
+    toggle->text_hover      = table[NK_COLOR_TEXT];
+    toggle->text_active     = table[NK_COLOR_TEXT];
+    toggle->padding         = nk_vec2(2.0f, 2.0f);
+    toggle->touch_padding   = nk_vec2(0,0);
+    toggle->border_color    = nk_rgba(0,0,0,0);
+    toggle->border          = 0.0f;
+    toggle->spacing         = 4;
+
+    /* option toggle */
+    toggle = &style->option;
+    nk_zero_struct(*toggle);
+    toggle->normal          = nk_style_item_color(table[NK_COLOR_TOGGLE]);
+    toggle->hover           = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]);
+    toggle->active          = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]);
+    toggle->cursor_normal   = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]);
+    toggle->cursor_hover    = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]);
+    toggle->userdata        = nk_handle_ptr(0);
+    toggle->text_background = table[NK_COLOR_WINDOW];
+    toggle->text_normal     = table[NK_COLOR_TEXT];
+    toggle->text_hover      = table[NK_COLOR_TEXT];
+    toggle->text_active     = table[NK_COLOR_TEXT];
+    toggle->padding         = nk_vec2(3.0f, 3.0f);
+    toggle->touch_padding   = nk_vec2(0,0);
+    toggle->border_color    = nk_rgba(0,0,0,0);
+    toggle->border          = 0.0f;
+    toggle->spacing         = 4;
+
+    /* selectable */
+    select = &style->selectable;
+    nk_zero_struct(*select);
+    select->normal          = nk_style_item_color(table[NK_COLOR_SELECT]);
+    select->hover           = nk_style_item_color(table[NK_COLOR_SELECT]);
+    select->pressed         = nk_style_item_color(table[NK_COLOR_SELECT]);
+    select->normal_active   = nk_style_item_color(table[NK_COLOR_SELECT_ACTIVE]);
+    select->hover_active    = nk_style_item_color(table[NK_COLOR_SELECT_ACTIVE]);
+    select->pressed_active  = nk_style_item_color(table[NK_COLOR_SELECT_ACTIVE]);
+    select->text_normal     = table[NK_COLOR_TEXT];
+    select->text_hover      = table[NK_COLOR_TEXT];
+    select->text_pressed    = table[NK_COLOR_TEXT];
+    select->text_normal_active  = table[NK_COLOR_TEXT];
+    select->text_hover_active   = table[NK_COLOR_TEXT];
+    select->text_pressed_active = table[NK_COLOR_TEXT];
+    select->padding         = nk_vec2(2.0f,2.0f);
+    select->touch_padding   = nk_vec2(0,0);
+    select->userdata        = nk_handle_ptr(0);
+    select->rounding        = 0.0f;
+    select->draw_begin      = 0;
+    select->draw_end        = 0;
+
+    /* slider */
+    slider = &style->slider;
+    nk_zero_struct(*slider);
+    slider->normal          = nk_style_item_hide();
+    slider->hover           = nk_style_item_hide();
+    slider->active          = nk_style_item_hide();
+    slider->bar_normal      = table[NK_COLOR_SLIDER];
+    slider->bar_hover       = table[NK_COLOR_SLIDER];
+    slider->bar_active      = table[NK_COLOR_SLIDER];
+    slider->bar_filled      = table[NK_COLOR_SLIDER_CURSOR];
+    slider->cursor_normal   = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR]);
+    slider->cursor_hover    = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_HOVER]);
+    slider->cursor_active   = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_ACTIVE]);
+    slider->inc_symbol      = NK_SYMBOL_TRIANGLE_RIGHT;
+    slider->dec_symbol      = NK_SYMBOL_TRIANGLE_LEFT;
+    slider->cursor_size     = nk_vec2(16,16);
+    slider->padding         = nk_vec2(2,2);
+    slider->spacing         = nk_vec2(2,2);
+    slider->userdata        = nk_handle_ptr(0);
+    slider->show_buttons    = nk_false;
+    slider->bar_height      = 8;
+    slider->rounding        = 0;
+    slider->draw_begin      = 0;
+    slider->draw_end        = 0;
+
+    /* slider buttons */
+    button = &style->slider.inc_button;
+    button->normal          = nk_style_item_color(nk_rgb(40,40,40));
+    button->hover           = nk_style_item_color(nk_rgb(42,42,42));
+    button->active          = nk_style_item_color(nk_rgb(44,44,44));
+    button->border_color    = nk_rgb(65,65,65);
+    button->text_background = nk_rgb(40,40,40);
+    button->text_normal     = nk_rgb(175,175,175);
+    button->text_hover      = nk_rgb(175,175,175);
+    button->text_active     = nk_rgb(175,175,175);
+    button->padding         = nk_vec2(8.0f,8.0f);
+    button->touch_padding   = nk_vec2(0.0f,0.0f);
+    button->userdata        = nk_handle_ptr(0);
+    button->text_alignment  = NK_TEXT_CENTERED;
+    button->border          = 1.0f;
+    button->rounding        = 0.0f;
+    button->draw_begin      = 0;
+    button->draw_end        = 0;
+    style->slider.dec_button = style->slider.inc_button;
+
+    /* progressbar */
+    prog = &style->progress;
+    nk_zero_struct(*prog);
+    prog->normal            = nk_style_item_color(table[NK_COLOR_SLIDER]);
+    prog->hover             = nk_style_item_color(table[NK_COLOR_SLIDER]);
+    prog->active            = nk_style_item_color(table[NK_COLOR_SLIDER]);
+    prog->cursor_normal     = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR]);
+    prog->cursor_hover      = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_HOVER]);
+    prog->cursor_active     = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_ACTIVE]);
+    prog->border_color      = nk_rgba(0,0,0,0);
+    prog->cursor_border_color = nk_rgba(0,0,0,0);
+    prog->userdata          = nk_handle_ptr(0);
+    prog->padding           = nk_vec2(4,4);
+    prog->rounding          = 0;
+    prog->border            = 0;
+    prog->cursor_rounding   = 0;
+    prog->cursor_border     = 0;
+    prog->draw_begin        = 0;
+    prog->draw_end          = 0;
+
+    /* scrollbars */
+    scroll = &style->scrollh;
+    nk_zero_struct(*scroll);
+    scroll->normal          = nk_style_item_color(table[NK_COLOR_SCROLLBAR]);
+    scroll->hover           = nk_style_item_color(table[NK_COLOR_SCROLLBAR]);
+    scroll->active          = nk_style_item_color(table[NK_COLOR_SCROLLBAR]);
+    scroll->cursor_normal   = nk_style_item_color(table[NK_COLOR_SCROLLBAR_CURSOR]);
+    scroll->cursor_hover    = nk_style_item_color(table[NK_COLOR_SCROLLBAR_CURSOR_HOVER]);
+    scroll->cursor_active   = nk_style_item_color(table[NK_COLOR_SCROLLBAR_CURSOR_ACTIVE]);
+    scroll->dec_symbol      = NK_SYMBOL_CIRCLE_SOLID;
+    scroll->inc_symbol      = NK_SYMBOL_CIRCLE_SOLID;
+    scroll->userdata        = nk_handle_ptr(0);
+    scroll->border_color    = table[NK_COLOR_SCROLLBAR];
+    scroll->cursor_border_color = table[NK_COLOR_SCROLLBAR];
+    scroll->padding         = nk_vec2(0,0);
+    scroll->show_buttons    = nk_false;
+    scroll->border          = 0;
+    scroll->rounding        = 0;
+    scroll->border_cursor   = 0;
+    scroll->rounding_cursor = 0;
+    scroll->draw_begin      = 0;
+    scroll->draw_end        = 0;
+    style->scrollv = style->scrollh;
+
+    /* scrollbars buttons */
+    button = &style->scrollh.inc_button;
+    button->normal          = nk_style_item_color(nk_rgb(40,40,40));
+    button->hover           = nk_style_item_color(nk_rgb(42,42,42));
+    button->active          = nk_style_item_color(nk_rgb(44,44,44));
+    button->border_color    = nk_rgb(65,65,65);
+    button->text_background = nk_rgb(40,40,40);
+    button->text_normal     = nk_rgb(175,175,175);
+    button->text_hover      = nk_rgb(175,175,175);
+    button->text_active     = nk_rgb(175,175,175);
+    button->padding         = nk_vec2(4.0f,4.0f);
+    button->touch_padding   = nk_vec2(0.0f,0.0f);
+    button->userdata        = nk_handle_ptr(0);
+    button->text_alignment  = NK_TEXT_CENTERED;
+    button->border          = 1.0f;
+    button->rounding        = 0.0f;
+    button->draw_begin      = 0;
+    button->draw_end        = 0;
+    style->scrollh.dec_button = style->scrollh.inc_button;
+    style->scrollv.inc_button = style->scrollh.inc_button;
+    style->scrollv.dec_button = style->scrollh.inc_button;
+
+    /* edit */
+    edit = &style->edit;
+    nk_zero_struct(*edit);
+    edit->normal            = nk_style_item_color(table[NK_COLOR_EDIT]);
+    edit->hover             = nk_style_item_color(table[NK_COLOR_EDIT]);
+    edit->active            = nk_style_item_color(table[NK_COLOR_EDIT]);
+    edit->cursor_normal     = table[NK_COLOR_TEXT];
+    edit->cursor_hover      = table[NK_COLOR_TEXT];
+    edit->cursor_text_normal= table[NK_COLOR_EDIT];
+    edit->cursor_text_hover = table[NK_COLOR_EDIT];
+    edit->border_color      = table[NK_COLOR_BORDER];
+    edit->text_normal       = table[NK_COLOR_TEXT];
+    edit->text_hover        = table[NK_COLOR_TEXT];
+    edit->text_active       = table[NK_COLOR_TEXT];
+    edit->selected_normal   = table[NK_COLOR_TEXT];
+    edit->selected_hover    = table[NK_COLOR_TEXT];
+    edit->selected_text_normal  = table[NK_COLOR_EDIT];
+    edit->selected_text_hover   = table[NK_COLOR_EDIT];
+    edit->scrollbar_size    = nk_vec2(10,10);
+    edit->scrollbar         = style->scrollv;
+    edit->padding           = nk_vec2(4,4);
+    edit->row_padding       = 2;
+    edit->cursor_size       = 4;
+    edit->border            = 1;
+    edit->rounding          = 0;
+
+    /* property */
+    property = &style->property;
+    nk_zero_struct(*property);
+    property->normal        = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+    property->hover         = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+    property->active        = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+    property->border_color  = table[NK_COLOR_BORDER];
+    property->label_normal  = table[NK_COLOR_TEXT];
+    property->label_hover   = table[NK_COLOR_TEXT];
+    property->label_active  = table[NK_COLOR_TEXT];
+    property->sym_left      = NK_SYMBOL_TRIANGLE_LEFT;
+    property->sym_right     = NK_SYMBOL_TRIANGLE_RIGHT;
+    property->userdata      = nk_handle_ptr(0);
+    property->padding       = nk_vec2(4,4);
+    property->border        = 1;
+    property->rounding      = 10;
+    property->draw_begin    = 0;
+    property->draw_end      = 0;
+
+    /* property buttons */
+    button = &style->property.dec_button;
+    nk_zero_struct(*button);
+    button->normal          = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+    button->hover           = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+    button->active          = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+    button->border_color    = nk_rgba(0,0,0,0);
+    button->text_background = table[NK_COLOR_PROPERTY];
+    button->text_normal     = table[NK_COLOR_TEXT];
+    button->text_hover      = table[NK_COLOR_TEXT];
+    button->text_active     = table[NK_COLOR_TEXT];
+    button->padding         = nk_vec2(0.0f,0.0f);
+    button->touch_padding   = nk_vec2(0.0f,0.0f);
+    button->userdata        = nk_handle_ptr(0);
+    button->text_alignment  = NK_TEXT_CENTERED;
+    button->border          = 0.0f;
+    button->rounding        = 0.0f;
+    button->draw_begin      = 0;
+    button->draw_end        = 0;
+    style->property.inc_button = style->property.dec_button;
+
+    /* property edit */
+    edit = &style->property.edit;
+    nk_zero_struct(*edit);
+    edit->normal            = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+    edit->hover             = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+    edit->active            = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+    edit->border_color      = nk_rgba(0,0,0,0);
+    edit->cursor_normal     = table[NK_COLOR_TEXT];
+    edit->cursor_hover      = table[NK_COLOR_TEXT];
+    edit->cursor_text_normal= table[NK_COLOR_EDIT];
+    edit->cursor_text_hover = table[NK_COLOR_EDIT];
+    edit->text_normal       = table[NK_COLOR_TEXT];
+    edit->text_hover        = table[NK_COLOR_TEXT];
+    edit->text_active       = table[NK_COLOR_TEXT];
+    edit->selected_normal   = table[NK_COLOR_TEXT];
+    edit->selected_hover    = table[NK_COLOR_TEXT];
+    edit->selected_text_normal  = table[NK_COLOR_EDIT];
+    edit->selected_text_hover   = table[NK_COLOR_EDIT];
+    edit->padding           = nk_vec2(0,0);
+    edit->cursor_size       = 8;
+    edit->border            = 0;
+    edit->rounding          = 0;
+
+    /* chart */
+    chart = &style->chart;
+    nk_zero_struct(*chart);
+    chart->background       = nk_style_item_color(table[NK_COLOR_CHART]);
+    chart->border_color     = table[NK_COLOR_BORDER];
+    chart->selected_color   = table[NK_COLOR_CHART_COLOR_HIGHLIGHT];
+    chart->color            = table[NK_COLOR_CHART_COLOR];
+    chart->padding          = nk_vec2(4,4);
+    chart->border           = 0;
+    chart->rounding         = 0;
+
+    /* combo */
+    combo = &style->combo;
+    combo->normal           = nk_style_item_color(table[NK_COLOR_COMBO]);
+    combo->hover            = nk_style_item_color(table[NK_COLOR_COMBO]);
+    combo->active           = nk_style_item_color(table[NK_COLOR_COMBO]);
+    combo->border_color     = table[NK_COLOR_BORDER];
+    combo->label_normal     = table[NK_COLOR_TEXT];
+    combo->label_hover      = table[NK_COLOR_TEXT];
+    combo->label_active     = table[NK_COLOR_TEXT];
+    combo->sym_normal       = NK_SYMBOL_TRIANGLE_DOWN;
+    combo->sym_hover        = NK_SYMBOL_TRIANGLE_DOWN;
+    combo->sym_active       = NK_SYMBOL_TRIANGLE_DOWN;
+    combo->content_padding  = nk_vec2(4,4);
+    combo->button_padding   = nk_vec2(0,4);
+    combo->spacing          = nk_vec2(4,0);
+    combo->border           = 1;
+    combo->rounding         = 0;
+
+    /* combo button */
+    button = &style->combo.button;
+    nk_zero_struct(*button);
+    button->normal          = nk_style_item_color(table[NK_COLOR_COMBO]);
+    button->hover           = nk_style_item_color(table[NK_COLOR_COMBO]);
+    button->active          = nk_style_item_color(table[NK_COLOR_COMBO]);
+    button->border_color    = nk_rgba(0,0,0,0);
+    button->text_background = table[NK_COLOR_COMBO];
+    button->text_normal     = table[NK_COLOR_TEXT];
+    button->text_hover      = table[NK_COLOR_TEXT];
+    button->text_active     = table[NK_COLOR_TEXT];
+    button->padding         = nk_vec2(2.0f,2.0f);
+    button->touch_padding   = nk_vec2(0.0f,0.0f);
+    button->userdata        = nk_handle_ptr(0);
+    button->text_alignment  = NK_TEXT_CENTERED;
+    button->border          = 0.0f;
+    button->rounding        = 0.0f;
+    button->draw_begin      = 0;
+    button->draw_end        = 0;
+
+    /* tab */
+    tab = &style->tab;
+    tab->background         = nk_style_item_color(table[NK_COLOR_TAB_HEADER]);
+    tab->border_color       = table[NK_COLOR_BORDER];
+    tab->text               = table[NK_COLOR_TEXT];
+    tab->sym_minimize       = NK_SYMBOL_TRIANGLE_RIGHT;
+    tab->sym_maximize       = NK_SYMBOL_TRIANGLE_DOWN;
+    tab->padding            = nk_vec2(4,4);
+    tab->spacing            = nk_vec2(4,4);
+    tab->indent             = 10.0f;
+    tab->border             = 1;
+    tab->rounding           = 0;
+
+    /* tab button */
+    button = &style->tab.tab_minimize_button;
+    nk_zero_struct(*button);
+    button->normal          = nk_style_item_color(table[NK_COLOR_TAB_HEADER]);
+    button->hover           = nk_style_item_color(table[NK_COLOR_TAB_HEADER]);
+    button->active          = nk_style_item_color(table[NK_COLOR_TAB_HEADER]);
+    button->border_color    = nk_rgba(0,0,0,0);
+    button->text_background = table[NK_COLOR_TAB_HEADER];
+    button->text_normal     = table[NK_COLOR_TEXT];
+    button->text_hover      = table[NK_COLOR_TEXT];
+    button->text_active     = table[NK_COLOR_TEXT];
+    button->padding         = nk_vec2(2.0f,2.0f);
+    button->touch_padding   = nk_vec2(0.0f,0.0f);
+    button->userdata        = nk_handle_ptr(0);
+    button->text_alignment  = NK_TEXT_CENTERED;
+    button->border          = 0.0f;
+    button->rounding        = 0.0f;
+    button->draw_begin      = 0;
+    button->draw_end        = 0;
+    style->tab.tab_maximize_button =*button;
+
+    /* node button */
+    button = &style->tab.node_minimize_button;
+    nk_zero_struct(*button);
+    button->normal          = nk_style_item_color(table[NK_COLOR_WINDOW]);
+    button->hover           = nk_style_item_color(table[NK_COLOR_WINDOW]);
+    button->active          = nk_style_item_color(table[NK_COLOR_WINDOW]);
+    button->border_color    = nk_rgba(0,0,0,0);
+    button->text_background = table[NK_COLOR_TAB_HEADER];
+    button->text_normal     = table[NK_COLOR_TEXT];
+    button->text_hover      = table[NK_COLOR_TEXT];
+    button->text_active     = table[NK_COLOR_TEXT];
+    button->padding         = nk_vec2(2.0f,2.0f);
+    button->touch_padding   = nk_vec2(0.0f,0.0f);
+    button->userdata        = nk_handle_ptr(0);
+    button->text_alignment  = NK_TEXT_CENTERED;
+    button->border          = 0.0f;
+    button->rounding        = 0.0f;
+    button->draw_begin      = 0;
+    button->draw_end        = 0;
+    style->tab.node_maximize_button =*button;
+
+    /* window header */
+    win = &style->window;
+    win->header.align = NK_HEADER_RIGHT;
+    win->header.close_symbol = NK_SYMBOL_X;
+    win->header.minimize_symbol = NK_SYMBOL_MINUS;
+    win->header.maximize_symbol = NK_SYMBOL_PLUS;
+    win->header.normal = nk_style_item_color(table[NK_COLOR_HEADER]);
+    win->header.hover = nk_style_item_color(table[NK_COLOR_HEADER]);
+    win->header.active = nk_style_item_color(table[NK_COLOR_HEADER]);
+    win->header.label_normal = table[NK_COLOR_TEXT];
+    win->header.label_hover = table[NK_COLOR_TEXT];
+    win->header.label_active = table[NK_COLOR_TEXT];
+    win->header.label_padding = nk_vec2(4,4);
+    win->header.padding = nk_vec2(4,4);
+    win->header.spacing = nk_vec2(0,0);
+
+    /* window header close button */
+    button = &style->window.header.close_button;
+    nk_zero_struct(*button);
+    button->normal          = nk_style_item_color(table[NK_COLOR_HEADER]);
+    button->hover           = nk_style_item_color(table[NK_COLOR_HEADER]);
+    button->active          = nk_style_item_color(table[NK_COLOR_HEADER]);
+    button->border_color    = nk_rgba(0,0,0,0);
+    button->text_background = table[NK_COLOR_HEADER];
+    button->text_normal     = table[NK_COLOR_TEXT];
+    button->text_hover      = table[NK_COLOR_TEXT];
+    button->text_active     = table[NK_COLOR_TEXT];
+    button->padding         = nk_vec2(0.0f,0.0f);
+    button->touch_padding   = nk_vec2(0.0f,0.0f);
+    button->userdata        = nk_handle_ptr(0);
+    button->text_alignment  = NK_TEXT_CENTERED;
+    button->border          = 0.0f;
+    button->rounding        = 0.0f;
+    button->draw_begin      = 0;
+    button->draw_end        = 0;
+
+    /* window header minimize button */
+    button = &style->window.header.minimize_button;
+    nk_zero_struct(*button);
+    button->normal          = nk_style_item_color(table[NK_COLOR_HEADER]);
+    button->hover           = nk_style_item_color(table[NK_COLOR_HEADER]);
+    button->active          = nk_style_item_color(table[NK_COLOR_HEADER]);
+    button->border_color    = nk_rgba(0,0,0,0);
+    button->text_background = table[NK_COLOR_HEADER];
+    button->text_normal     = table[NK_COLOR_TEXT];
+    button->text_hover      = table[NK_COLOR_TEXT];
+    button->text_active     = table[NK_COLOR_TEXT];
+    button->padding         = nk_vec2(0.0f,0.0f);
+    button->touch_padding   = nk_vec2(0.0f,0.0f);
+    button->userdata        = nk_handle_ptr(0);
+    button->text_alignment  = NK_TEXT_CENTERED;
+    button->border          = 0.0f;
+    button->rounding        = 0.0f;
+    button->draw_begin      = 0;
+    button->draw_end        = 0;
+
+    /* window */
+    win->background = table[NK_COLOR_WINDOW];
+    win->fixed_background = nk_style_item_color(table[NK_COLOR_WINDOW]);
+    win->border_color = table[NK_COLOR_BORDER];
+    win->popup_border_color = table[NK_COLOR_BORDER];
+    win->combo_border_color = table[NK_COLOR_BORDER];
+    win->contextual_border_color = table[NK_COLOR_BORDER];
+    win->menu_border_color = table[NK_COLOR_BORDER];
+    win->group_border_color = table[NK_COLOR_BORDER];
+    win->tooltip_border_color = table[NK_COLOR_BORDER];
+    win->scaler = nk_style_item_color(table[NK_COLOR_TEXT]);
+
+    win->rounding = 0.0f;
+    win->spacing = nk_vec2(4,4);
+    win->scrollbar_size = nk_vec2(10,10);
+    win->min_size = nk_vec2(64,64);
+
+    win->combo_border = 1.0f;
+    win->contextual_border = 1.0f;
+    win->menu_border = 1.0f;
+    win->group_border = 1.0f;
+    win->tooltip_border = 1.0f;
+    win->popup_border = 1.0f;
+    win->border = 2.0f;
+    win->min_row_height_padding = 8;
+
+    win->padding = nk_vec2(4,4);
+    win->group_padding = nk_vec2(4,4);
+    win->popup_padding = nk_vec2(4,4);
+    win->combo_padding = nk_vec2(4,4);
+    win->contextual_padding = nk_vec2(4,4);
+    win->menu_padding = nk_vec2(4,4);
+    win->tooltip_padding = nk_vec2(4,4);
+}
+
+NK_API void
+nk_style_set_font(struct nk_context *ctx, const struct nk_user_font *font)
+{
+    struct nk_style *style;
+    NK_ASSERT(ctx);
+
+    if (!ctx) return;
+    style = &ctx->style;
+    style->font = font;
+    ctx->stacks.fonts.head = 0;
+    if (ctx->current)
+        nk_layout_reset_min_row_height(ctx);
+}
+
+NK_API int
+nk_style_push_font(struct nk_context *ctx, const struct nk_user_font *font)
+{
+    struct nk_config_stack_user_font *font_stack;
+    struct nk_config_stack_user_font_element *element;
+
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+
+    font_stack = &ctx->stacks.fonts;
+    NK_ASSERT(font_stack->head < (int)NK_LEN(font_stack->elements));
+    if (font_stack->head >= (int)NK_LEN(font_stack->elements))
+        return 0;
+
+    element = &font_stack->elements[font_stack->head++];
+    element->address = &ctx->style.font;
+    element->old_value = ctx->style.font;
+    ctx->style.font = font;
+    return 1;
+}
+
+NK_API int
+nk_style_pop_font(struct nk_context *ctx)
+{
+    struct nk_config_stack_user_font *font_stack;
+    struct nk_config_stack_user_font_element *element;
+
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+
+    font_stack = &ctx->stacks.fonts;
+    NK_ASSERT(font_stack->head > 0);
+    if (font_stack->head < 1)
+        return 0;
+
+    element = &font_stack->elements[--font_stack->head];
+    *element->address = element->old_value;
+    return 1;
+}
+
+#define NK_STYLE_PUSH_IMPLEMENATION(prefix, type, stack) \
+nk_style_push_##type(struct nk_context *ctx, prefix##_##type *address, prefix##_##type value)\
+{\
+    struct nk_config_stack_##type * type_stack;\
+    struct nk_config_stack_##type##_element *element;\
+    NK_ASSERT(ctx);\
+    if (!ctx) return 0;\
+    type_stack = &ctx->stacks.stack;\
+    NK_ASSERT(type_stack->head < (int)NK_LEN(type_stack->elements));\
+    if (type_stack->head >= (int)NK_LEN(type_stack->elements))\
+        return 0;\
+    element = &type_stack->elements[type_stack->head++];\
+    element->address = address;\
+    element->old_value = *address;\
+    *address = value;\
+    return 1;\
+}
+
+#define NK_STYLE_POP_IMPLEMENATION(type, stack) \
+nk_style_pop_##type(struct nk_context *ctx)\
+{\
+    struct nk_config_stack_##type *type_stack;\
+    struct nk_config_stack_##type##_element *element;\
+    NK_ASSERT(ctx);\
+    if (!ctx) return 0;\
+    type_stack = &ctx->stacks.stack;\
+    NK_ASSERT(type_stack->head > 0);\
+    if (type_stack->head < 1)\
+        return 0;\
+    element = &type_stack->elements[--type_stack->head];\
+    *element->address = element->old_value;\
+    return 1;\
+}
+
+NK_API int NK_STYLE_PUSH_IMPLEMENATION(struct nk, style_item, style_items)
+NK_API int NK_STYLE_PUSH_IMPLEMENATION(nk,float, floats)
+NK_API int NK_STYLE_PUSH_IMPLEMENATION(struct nk, vec2, vectors)
+NK_API int NK_STYLE_PUSH_IMPLEMENATION(nk,flags, flags)
+NK_API int NK_STYLE_PUSH_IMPLEMENATION(struct nk,color, colors)
+
+NK_API int NK_STYLE_POP_IMPLEMENATION(style_item, style_items)
+NK_API int NK_STYLE_POP_IMPLEMENATION(float,floats)
+NK_API int NK_STYLE_POP_IMPLEMENATION(vec2, vectors)
+NK_API int NK_STYLE_POP_IMPLEMENATION(flags,flags)
+NK_API int NK_STYLE_POP_IMPLEMENATION(color,colors)
+
+NK_API int
+nk_style_set_cursor(struct nk_context *ctx, enum nk_style_cursor c)
+{
+    struct nk_style *style;
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+    style = &ctx->style;
+    if (style->cursors[c]) {
+        style->cursor_active = style->cursors[c];
+        return 1;
+    }
+    return 0;
+}
+
+NK_API void
+nk_style_show_cursor(struct nk_context *ctx)
+{
+    ctx->style.cursor_visible = nk_true;
+}
+
+NK_API void
+nk_style_hide_cursor(struct nk_context *ctx)
+{
+    ctx->style.cursor_visible = nk_false;
+}
+
+NK_API void
+nk_style_load_cursor(struct nk_context *ctx, enum nk_style_cursor cursor,
+    const struct nk_cursor *c)
+{
+    struct nk_style *style;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    style = &ctx->style;
+    style->cursors[cursor] = c;
+}
+
+NK_API void
+nk_style_load_all_cursors(struct nk_context *ctx, struct nk_cursor *cursors)
+{
+    int i = 0;
+    struct nk_style *style;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    style = &ctx->style;
+    for (i = 0; i < NK_CURSOR_COUNT; ++i)
+        style->cursors[i] = &cursors[i];
+    style->cursor_visible = nk_true;
+}
+
+/* ===============================================================
+ *
+ *                          POOL
+ *
+ * ===============================================================*/
+NK_INTERN void
+nk_pool_init(struct nk_pool *pool, struct nk_allocator *alloc,
+    unsigned int capacity)
+{
+    nk_zero(pool, sizeof(*pool));
+    pool->alloc = *alloc;
+    pool->capacity = capacity;
+    pool->type = NK_BUFFER_DYNAMIC;
+    pool->pages = 0;
+}
+
+NK_INTERN void
+nk_pool_free(struct nk_pool *pool)
+{
+    struct nk_page *iter = pool->pages;
+    if (!pool) return;
+    if (pool->type == NK_BUFFER_FIXED) return;
+    while (iter) {
+        struct nk_page *next = iter->next;
+        pool->alloc.free(pool->alloc.userdata, iter);
+        iter = next;
+    }
+}
+
+NK_INTERN void
+nk_pool_init_fixed(struct nk_pool *pool, void *memory, nk_size size)
+{
+    nk_zero(pool, sizeof(*pool));
+    NK_ASSERT(size >= sizeof(struct nk_page));
+    if (size < sizeof(struct nk_page)) return;
+    pool->capacity = (unsigned)(size - sizeof(struct nk_page)) / sizeof(struct nk_page_element);
+    pool->pages = (struct nk_page*)memory;
+    pool->type = NK_BUFFER_FIXED;
+    pool->size = size;
+}
+
+NK_INTERN struct nk_page_element*
+nk_pool_alloc(struct nk_pool *pool)
+{
+    if (!pool->pages || pool->pages->size >= pool->capacity) {
+        /* allocate new page */
+        struct nk_page *page;
+        if (pool->type == NK_BUFFER_FIXED) {
+            if (!pool->pages) {
+                NK_ASSERT(pool->pages);
+                return 0;
+            }
+            NK_ASSERT(pool->pages->size < pool->capacity);
+            return 0;
+        } else {
+            nk_size size = sizeof(struct nk_page);
+            size += NK_POOL_DEFAULT_CAPACITY * sizeof(union nk_page_data);
+            page = (struct nk_page*)pool->alloc.alloc(pool->alloc.userdata,0, size);
+            page->next = pool->pages;
+            pool->pages = page;
+            page->size = 0;
+        }
+    }
+    return &pool->pages->win[pool->pages->size++];
+}
+
+/* ===============================================================
+ *
+ *                          CONTEXT
+ *
+ * ===============================================================*/
+NK_INTERN void* nk_create_window(struct nk_context *ctx);
+NK_INTERN void nk_remove_window(struct nk_context*, struct nk_window*);
+NK_INTERN void nk_free_window(struct nk_context *ctx, struct nk_window *win);
+NK_INTERN void nk_free_table(struct nk_context *ctx, struct nk_table *tbl);
+NK_INTERN void nk_remove_table(struct nk_window *win, struct nk_table *tbl);
+NK_INTERN void* nk_create_panel(struct nk_context *ctx);
+NK_INTERN void nk_free_panel(struct nk_context*, struct nk_panel *pan);
+
+NK_INTERN void
+nk_setup(struct nk_context *ctx, const struct nk_user_font *font)
+{
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    nk_zero_struct(*ctx);
+    nk_style_default(ctx);
+    ctx->seq = 1;
+    if (font) ctx->style.font = font;
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+    nk_draw_list_init(&ctx->draw_list);
+#endif
+}
+
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API int
+nk_init_default(struct nk_context *ctx, const struct nk_user_font *font)
+{
+    struct nk_allocator alloc;
+    alloc.userdata.ptr = 0;
+    alloc.alloc = nk_malloc;
+    alloc.free = nk_mfree;
+    return nk_init(ctx, &alloc, font);
+}
+#endif
+
+NK_API int
+nk_init_fixed(struct nk_context *ctx, void *memory, nk_size size,
+    const struct nk_user_font *font)
+{
+    NK_ASSERT(memory);
+    if (!memory) return 0;
+    nk_setup(ctx, font);
+    nk_buffer_init_fixed(&ctx->memory, memory, size);
+    ctx->use_pool = nk_false;
+    return 1;
+}
+
+NK_API int
+nk_init_custom(struct nk_context *ctx, struct nk_buffer *cmds,
+    struct nk_buffer *pool, const struct nk_user_font *font)
+{
+    NK_ASSERT(cmds);
+    NK_ASSERT(pool);
+    if (!cmds || !pool) return 0;
+
+    nk_setup(ctx, font);
+    ctx->memory = *cmds;
+    if (pool->type == NK_BUFFER_FIXED) {
+        /* take memory from buffer and alloc fixed pool */
+        nk_pool_init_fixed(&ctx->pool, pool->memory.ptr, pool->memory.size);
+    } else {
+        /* create dynamic pool from buffer allocator */
+        struct nk_allocator *alloc = &pool->pool;
+        nk_pool_init(&ctx->pool, alloc, NK_POOL_DEFAULT_CAPACITY);
+    }
+    ctx->use_pool = nk_true;
+    return 1;
+}
+
+NK_API int
+nk_init(struct nk_context *ctx, struct nk_allocator *alloc,
+    const struct nk_user_font *font)
+{
+    NK_ASSERT(alloc);
+    if (!alloc) return 0;
+    nk_setup(ctx, font);
+    nk_buffer_init(&ctx->memory, alloc, NK_DEFAULT_COMMAND_BUFFER_SIZE);
+    nk_pool_init(&ctx->pool, alloc, NK_POOL_DEFAULT_CAPACITY);
+    ctx->use_pool = nk_true;
+    return 1;
+}
+
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+NK_API void
+nk_set_user_data(struct nk_context *ctx, nk_handle handle)
+{
+    if (!ctx) return;
+    ctx->userdata = handle;
+    if (ctx->current)
+        ctx->current->buffer.userdata = handle;
+}
+#endif
+
+NK_API void
+nk_free(struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    nk_buffer_free(&ctx->memory);
+    if (ctx->use_pool)
+        nk_pool_free(&ctx->pool);
+
+    nk_zero(&ctx->input, sizeof(ctx->input));
+    nk_zero(&ctx->style, sizeof(ctx->style));
+    nk_zero(&ctx->memory, sizeof(ctx->memory));
+
+    ctx->seq = 0;
+    ctx->build = 0;
+    ctx->begin = 0;
+    ctx->end = 0;
+    ctx->active = 0;
+    ctx->current = 0;
+    ctx->freelist = 0;
+    ctx->count = 0;
+}
+
+NK_API void
+nk_clear(struct nk_context *ctx)
+{
+    struct nk_window *iter;
+    struct nk_window *next;
+    NK_ASSERT(ctx);
+
+    if (!ctx) return;
+    if (ctx->use_pool)
+        nk_buffer_clear(&ctx->memory);
+    else nk_buffer_reset(&ctx->memory, NK_BUFFER_FRONT);
+
+    ctx->build = 0;
+    ctx->memory.calls = 0;
+    ctx->last_widget_state = 0;
+    ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_ARROW];
+    NK_MEMSET(&ctx->overlay, 0, sizeof(ctx->overlay));
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+    nk_draw_list_clear(&ctx->draw_list);
+#endif
+
+    /* garbage collector */
+    iter = ctx->begin;
+    while (iter) {
+        /* make sure minimized windows do not get removed */
+        if ((iter->flags & NK_WINDOW_MINIMIZED) &&
+            !(iter->flags & NK_WINDOW_CLOSED)) {
+            iter = iter->next;
+            continue;
+        }
+        /* remove hotness from hidden or closed windows*/
+        if (((iter->flags & NK_WINDOW_HIDDEN) ||
+            (iter->flags & NK_WINDOW_CLOSED)) &&
+            iter == ctx->active)
+            ctx->active = iter->next;
+
+        /* free unused popup windows */
+        if (iter->popup.win && iter->popup.win->seq != ctx->seq) {
+            nk_free_window(ctx, iter->popup.win);
+            iter->popup.win = 0;
+        }
+        /* remove unused window state tables */
+        {struct nk_table *n, *it = iter->tables;
+        while (it) {
+            n = it->next;
+            if (it->seq != ctx->seq) {
+                nk_remove_table(iter, it);
+                nk_zero(it, sizeof(union nk_page_data));
+                nk_free_table(ctx, it);
+                if (it == iter->tables)
+                    iter->tables = n;
+            }
+            it = n;
+        }}
+        /* window itself is not used anymore so free */
+        if (iter->seq != ctx->seq || iter->flags & NK_WINDOW_CLOSED) {
+            next = iter->next;
+            nk_remove_window(ctx, iter);
+            nk_free_window(ctx, iter);
+            iter = next;
+        } else iter = iter->next;
+    }
+    ctx->seq++;
+}
+
+/* ----------------------------------------------------------------
+ *
+ *                          BUFFERING
+ *
+ * ---------------------------------------------------------------*/
+NK_INTERN void
+nk_start_buffer(struct nk_context *ctx, struct nk_command_buffer *buffer)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(buffer);
+    if (!ctx || !buffer) return;
+    buffer->begin = ctx->memory.allocated;
+    buffer->end = buffer->begin;
+    buffer->last = buffer->begin;
+    buffer->clip = nk_null_rect;
+}
+
+NK_INTERN void
+nk_start(struct nk_context *ctx, struct nk_window *win)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(win);
+    nk_start_buffer(ctx, &win->buffer);
+}
+
+NK_INTERN void
+nk_start_popup(struct nk_context *ctx, struct nk_window *win)
+{
+    struct nk_popup_buffer *buf;
+    NK_ASSERT(ctx);
+    NK_ASSERT(win);
+    if (!ctx || !win) return;
+
+    /* save buffer fill state for popup */
+    buf = &win->popup.buf;
+    buf->begin = win->buffer.end;
+    buf->end = win->buffer.end;
+    buf->parent = win->buffer.last;
+    buf->last = buf->begin;
+    buf->active = nk_true;
+}
+
+NK_INTERN void
+nk_finish_popup(struct nk_context *ctx, struct nk_window *win)
+{
+    struct nk_popup_buffer *buf;
+    NK_ASSERT(ctx);
+    NK_ASSERT(win);
+    if (!ctx || !win) return;
+
+    buf = &win->popup.buf;
+    buf->last = win->buffer.last;
+    buf->end = win->buffer.end;
+}
+
+NK_INTERN void
+nk_finish_buffer(struct nk_context *ctx, struct nk_command_buffer *buffer)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(buffer);
+    if (!ctx || !buffer) return;
+    buffer->end = ctx->memory.allocated;
+}
+
+NK_INTERN void
+nk_finish(struct nk_context *ctx, struct nk_window *win)
+{
+    struct nk_popup_buffer *buf;
+    struct nk_command *parent_last;
+    void *memory;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(win);
+    if (!ctx || !win) return;
+    nk_finish_buffer(ctx, &win->buffer);
+    if (!win->popup.buf.active) return;
+
+    buf = &win->popup.buf;
+    memory = ctx->memory.memory.ptr;
+    parent_last = nk_ptr_add(struct nk_command, memory, buf->parent);
+    parent_last->next = buf->end;
+}
+
+NK_INTERN void
+nk_build(struct nk_context *ctx)
+{
+    struct nk_window *iter = 0;
+    struct nk_command *cmd = 0;
+    nk_byte *buffer = 0;
+
+    /* draw cursor overlay */
+    if (!ctx->style.cursor_active)
+        ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_ARROW];
+    if (ctx->style.cursor_active && !ctx->input.mouse.grabbed && ctx->style.cursor_visible) {
+        struct nk_rect mouse_bounds;
+        const struct nk_cursor *cursor = ctx->style.cursor_active;
+        nk_command_buffer_init(&ctx->overlay, &ctx->memory, NK_CLIPPING_OFF);
+        nk_start_buffer(ctx, &ctx->overlay);
+
+        mouse_bounds.x = ctx->input.mouse.pos.x - cursor->offset.x;
+        mouse_bounds.y = ctx->input.mouse.pos.y - cursor->offset.y;
+        mouse_bounds.w = cursor->size.x;
+        mouse_bounds.h = cursor->size.y;
+
+        nk_draw_image(&ctx->overlay, mouse_bounds, &cursor->img, nk_white);
+        nk_finish_buffer(ctx, &ctx->overlay);
+    }
+    /* build one big draw command list out of all window buffers */
+    iter = ctx->begin;
+    buffer = (nk_byte*)ctx->memory.memory.ptr;
+    while (iter != 0) {
+        struct nk_window *next = iter->next;
+        if (iter->buffer.last == iter->buffer.begin || (iter->flags & NK_WINDOW_HIDDEN)||
+            iter->seq != ctx->seq)
+            goto cont;
+
+        cmd = nk_ptr_add(struct nk_command, buffer, iter->buffer.last);
+        while (next && ((next->buffer.last == next->buffer.begin) ||
+            (next->flags & NK_WINDOW_HIDDEN)))
+            next = next->next; /* skip empty command buffers */
+
+        if (next) cmd->next = next->buffer.begin;
+        cont: iter = next;
+    }
+    /* append all popup draw commands into lists */
+    iter = ctx->begin;
+    while (iter != 0) {
+        struct nk_window *next = iter->next;
+        struct nk_popup_buffer *buf;
+        if (!iter->popup.buf.active)
+            goto skip;
+
+        buf = &iter->popup.buf;
+        cmd->next = buf->begin;
+        cmd = nk_ptr_add(struct nk_command, buffer, buf->last);
+        buf->active = nk_false;
+        skip: iter = next;
+    }
+    /* append overlay commands */
+    if (cmd) {
+        if (ctx->overlay.end != ctx->overlay.begin)
+            cmd->next = ctx->overlay.begin;
+        else cmd->next = ctx->memory.allocated;
+    }
+}
+
+NK_API const struct nk_command*
+nk__begin(struct nk_context *ctx)
+{
+    struct nk_window *iter;
+    nk_byte *buffer;
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+    if (!ctx->count) return 0;
+
+    buffer = (nk_byte*)ctx->memory.memory.ptr;
+    if (!ctx->build) {
+        nk_build(ctx);
+        ctx->build = nk_true;
+    }
+    iter = ctx->begin;
+    while (iter && ((iter->buffer.begin == iter->buffer.end) || (iter->flags & NK_WINDOW_HIDDEN)))
+        iter = iter->next;
+    if (!iter) return 0;
+    return nk_ptr_add_const(struct nk_command, buffer, iter->buffer.begin);
+}
+
+NK_API const struct nk_command*
+nk__next(struct nk_context *ctx, const struct nk_command *cmd)
+{
+    nk_byte *buffer;
+    const struct nk_command *next;
+    NK_ASSERT(ctx);
+    if (!ctx || !cmd || !ctx->count) return 0;
+    if (cmd->next >= ctx->memory.allocated) return 0;
+    buffer = (nk_byte*)ctx->memory.memory.ptr;
+    next = nk_ptr_add_const(struct nk_command, buffer, cmd->next);
+    return next;
+}
+
+/* ----------------------------------------------------------------
+ *
+ *                          PANEL
+ *
+ * ---------------------------------------------------------------*/
+static int
+nk_panel_has_header(nk_flags flags, const char *title)
+{
+    int active = 0;
+    active = (flags & (NK_WINDOW_CLOSABLE|NK_WINDOW_MINIMIZABLE));
+    active = active || (flags & NK_WINDOW_TITLE);
+    active = active && !(flags & NK_WINDOW_HIDDEN) && title;
+    return active;
+}
+
+NK_INTERN struct nk_vec2
+nk_panel_get_padding(const struct nk_style *style, enum nk_panel_type type)
+{
+    switch (type) {
+    default:
+    case NK_PANEL_WINDOW: return style->window.padding;
+    case NK_PANEL_GROUP: return style->window.group_padding;
+    case NK_PANEL_POPUP: return style->window.popup_padding;
+    case NK_PANEL_CONTEXTUAL: return style->window.contextual_padding;
+    case NK_PANEL_COMBO: return style->window.combo_padding;
+    case NK_PANEL_MENU: return style->window.menu_padding;
+    case NK_PANEL_TOOLTIP: return style->window.menu_padding;
+    }
+}
+
+NK_INTERN float
+nk_panel_get_border(const struct nk_style *style, nk_flags flags,
+    enum nk_panel_type type)
+{
+    if (flags & NK_WINDOW_BORDER) {
+        switch (type) {
+        default:
+        case NK_PANEL_WINDOW: return style->window.border;
+        case NK_PANEL_GROUP: return style->window.group_border;
+        case NK_PANEL_POPUP: return style->window.popup_border;
+        case NK_PANEL_CONTEXTUAL: return style->window.contextual_border;
+        case NK_PANEL_COMBO: return style->window.combo_border;
+        case NK_PANEL_MENU: return style->window.menu_border;
+        case NK_PANEL_TOOLTIP: return style->window.menu_border;
+    }} else return 0;
+}
+
+NK_INTERN struct nk_color
+nk_panel_get_border_color(const struct nk_style *style, enum nk_panel_type type)
+{
+    switch (type) {
+    default:
+    case NK_PANEL_WINDOW: return style->window.border_color;
+    case NK_PANEL_GROUP: return style->window.group_border_color;
+    case NK_PANEL_POPUP: return style->window.popup_border_color;
+    case NK_PANEL_CONTEXTUAL: return style->window.contextual_border_color;
+    case NK_PANEL_COMBO: return style->window.combo_border_color;
+    case NK_PANEL_MENU: return style->window.menu_border_color;
+    case NK_PANEL_TOOLTIP: return style->window.menu_border_color;
+    }
+}
+
+NK_INTERN int
+nk_panel_is_sub(enum nk_panel_type type)
+{
+    return (type & NK_PANEL_SET_SUB)?1:0;
+}
+
+NK_INTERN int
+nk_panel_is_nonblock(enum nk_panel_type type)
+{
+    return (type & NK_PANEL_SET_NONBLOCK)?1:0;
+}
+
+NK_INTERN int
+nk_panel_begin(struct nk_context *ctx, const char *title, enum nk_panel_type panel_type)
+{
+    struct nk_input *in;
+    struct nk_window *win;
+    struct nk_panel *layout;
+    struct nk_command_buffer *out;
+    const struct nk_style *style;
+    const struct nk_user_font *font;
+
+    struct nk_vec2 scrollbar_size;
+    struct nk_vec2 panel_padding;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout) return 0;
+    nk_zero(ctx->current->layout, sizeof(*ctx->current->layout));
+    if ((ctx->current->flags & NK_WINDOW_HIDDEN) || (ctx->current->flags & NK_WINDOW_CLOSED)) {
+        nk_zero(ctx->current->layout, sizeof(struct nk_panel));
+        ctx->current->layout->type = panel_type;
+        return 0;
+    }
+    /* pull state into local stack */
+    style = &ctx->style;
+    font = style->font;
+    win = ctx->current;
+    layout = win->layout;
+    out = &win->buffer;
+    in = (win->flags & NK_WINDOW_NO_INPUT) ? 0: &ctx->input;
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+    win->buffer.userdata = ctx->userdata;
+#endif
+    /* pull style configuration into local stack */
+    scrollbar_size = style->window.scrollbar_size;
+    panel_padding = nk_panel_get_padding(style, panel_type);
+
+    /* window movement */
+    if ((win->flags & NK_WINDOW_MOVABLE) && !(win->flags & NK_WINDOW_ROM)) {
+        int left_mouse_down;
+        int left_mouse_click_in_cursor;
+
+        /* calculate draggable window space */
+        struct nk_rect header;
+        header.x = win->bounds.x;
+        header.y = win->bounds.y;
+        header.w = win->bounds.w;
+        if (nk_panel_has_header(win->flags, title)) {
+            header.h = font->height + 2.0f * style->window.header.padding.y;
+            header.h += 2.0f * style->window.header.label_padding.y;
+        } else header.h = panel_padding.y;
+
+        /* window movement by dragging */
+        left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down;
+        left_mouse_click_in_cursor = nk_input_has_mouse_click_down_in_rect(in,
+            NK_BUTTON_LEFT, header, nk_true);
+        if (left_mouse_down && left_mouse_click_in_cursor) {
+            win->bounds.x = win->bounds.x + in->mouse.delta.x;
+            win->bounds.y = win->bounds.y + in->mouse.delta.y;
+            in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x += in->mouse.delta.x;
+            in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.y += in->mouse.delta.y;
+            ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_MOVE];
+        }
+    }
+
+    /* setup panel */
+    layout->type = panel_type;
+    layout->flags = win->flags;
+    layout->bounds = win->bounds;
+    layout->bounds.x += panel_padding.x;
+    layout->bounds.w -= 2*panel_padding.x;
+    if (win->flags & NK_WINDOW_BORDER) {
+        layout->border = nk_panel_get_border(style, win->flags, panel_type);
+        layout->bounds = nk_shrink_rect(layout->bounds, layout->border);
+    } else layout->border = 0;
+    layout->at_y = layout->bounds.y;
+    layout->at_x = layout->bounds.x;
+    layout->max_x = 0;
+    layout->header_height = 0;
+    layout->footer_height = 0;
+    nk_layout_reset_min_row_height(ctx);
+    layout->row.index = 0;
+    layout->row.columns = 0;
+    layout->row.ratio = 0;
+    layout->row.item_width = 0;
+    layout->row.tree_depth = 0;
+    layout->row.height = panel_padding.y;
+    layout->has_scrolling = nk_true;
+    if (!(win->flags & NK_WINDOW_NO_SCROLLBAR))
+        layout->bounds.w -= scrollbar_size.x;
+    if (!nk_panel_is_nonblock(panel_type)) {
+        layout->footer_height = 0;
+        if (!(win->flags & NK_WINDOW_NO_SCROLLBAR) || win->flags & NK_WINDOW_SCALABLE)
+            layout->footer_height = scrollbar_size.y;
+        layout->bounds.h -= layout->footer_height;
+    }
+
+    /* panel header */
+    if (nk_panel_has_header(win->flags, title))
+    {
+        struct nk_text text;
+        struct nk_rect header;
+        const struct nk_style_item *background = 0;
+
+        /* calculate header bounds */
+        header.x = win->bounds.x;
+        header.y = win->bounds.y;
+        header.w = win->bounds.w;
+        header.h = font->height + 2.0f * style->window.header.padding.y;
+        header.h += (2.0f * style->window.header.label_padding.y);
+
+        /* shrink panel by header */
+        layout->header_height = header.h;
+        layout->bounds.y += header.h;
+        layout->bounds.h -= header.h;
+        layout->at_y += header.h;
+
+        /* select correct header background and text color */
+        if (ctx->active == win) {
+            background = &style->window.header.active;
+            text.text = style->window.header.label_active;
+        } else if (nk_input_is_mouse_hovering_rect(&ctx->input, header)) {
+            background = &style->window.header.hover;
+            text.text = style->window.header.label_hover;
+        } else {
+            background = &style->window.header.normal;
+            text.text = style->window.header.label_normal;
+        }
+
+        /* draw header background */
+        header.h += 1.0f;
+        if (background->type == NK_STYLE_ITEM_IMAGE) {
+            text.background = nk_rgba(0,0,0,0);
+            nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+        } else {
+            text.background = background->data.color;
+            nk_fill_rect(out, header, 0, background->data.color);
+        }
+
+        /* window close button */
+        {struct nk_rect button;
+        button.y = header.y + style->window.header.padding.y;
+        button.h = header.h - 2 * style->window.header.padding.y;
+        button.w = button.h;
+        if (win->flags & NK_WINDOW_CLOSABLE) {
+            nk_flags ws = 0;
+            if (style->window.header.align == NK_HEADER_RIGHT) {
+                button.x = (header.w + header.x) - (button.w + style->window.header.padding.x);
+                header.w -= button.w + style->window.header.spacing.x + style->window.header.padding.x;
+            } else {
+                button.x = header.x + style->window.header.padding.x;
+                header.x += button.w + style->window.header.spacing.x + style->window.header.padding.x;
+            }
+
+            if (nk_do_button_symbol(&ws, &win->buffer, button,
+                style->window.header.close_symbol, NK_BUTTON_DEFAULT,
+                &style->window.header.close_button, in, style->font) && !(win->flags & NK_WINDOW_ROM))
+            {
+                layout->flags |= NK_WINDOW_HIDDEN;
+                layout->flags &= (nk_flags)~NK_WINDOW_MINIMIZED;
+            }
+        }
+
+        /* window minimize button */
+        if (win->flags & NK_WINDOW_MINIMIZABLE) {
+            nk_flags ws = 0;
+            if (style->window.header.align == NK_HEADER_RIGHT) {
+                button.x = (header.w + header.x) - button.w;
+                if (!(win->flags & NK_WINDOW_CLOSABLE)) {
+                    button.x -= style->window.header.padding.x;
+                    header.w -= style->window.header.padding.x;
+                }
+                header.w -= button.w + style->window.header.spacing.x;
+            } else {
+                button.x = header.x;
+                header.x += button.w + style->window.header.spacing.x + style->window.header.padding.x;
+            }
+            if (nk_do_button_symbol(&ws, &win->buffer, button, (layout->flags & NK_WINDOW_MINIMIZED)?
+                style->window.header.maximize_symbol: style->window.header.minimize_symbol,
+                NK_BUTTON_DEFAULT, &style->window.header.minimize_button, in, style->font) && !(win->flags & NK_WINDOW_ROM))
+                layout->flags = (layout->flags & NK_WINDOW_MINIMIZED) ?
+                    layout->flags & (nk_flags)~NK_WINDOW_MINIMIZED:
+                    layout->flags | NK_WINDOW_MINIMIZED;
+        }}
+
+        {/* window header title */
+        int text_len = nk_strlen(title);
+        struct nk_rect label = {0,0,0,0};
+        float t = font->width(font->userdata, font->height, title, text_len);
+        text.padding = nk_vec2(0,0);
+
+        label.x = header.x + style->window.header.padding.x;
+        label.x += style->window.header.label_padding.x;
+        label.y = header.y + style->window.header.label_padding.y;
+        label.h = font->height + 2 * style->window.header.label_padding.y;
+        label.w = t + 2 * style->window.header.spacing.x;
+        label.w = NK_CLAMP(0, label.w, header.x + header.w - label.x);
+        nk_widget_text(out, label,(const char*)title, text_len, &text, NK_TEXT_LEFT, font);}
+    }
+
+    /* draw window background */
+    if (!(layout->flags & NK_WINDOW_MINIMIZED) && !(layout->flags & NK_WINDOW_DYNAMIC)) {
+        struct nk_rect body;
+        body.x = win->bounds.x;
+        body.w = win->bounds.w;
+        body.y = (win->bounds.y + layout->header_height);
+        body.h = (win->bounds.h - layout->header_height);
+        if (style->window.fixed_background.type == NK_STYLE_ITEM_IMAGE)
+            nk_draw_image(out, body, &style->window.fixed_background.data.image, nk_white);
+        else nk_fill_rect(out, body, 0, style->window.fixed_background.data.color);
+    }
+
+    /* set clipping rectangle */
+    {struct nk_rect clip;
+    layout->clip = layout->bounds;
+    nk_unify(&clip, &win->buffer.clip, layout->clip.x, layout->clip.y,
+        layout->clip.x + layout->clip.w, layout->clip.y + layout->clip.h);
+    nk_push_scissor(out, clip);
+    layout->clip = clip;}
+    return !(layout->flags & NK_WINDOW_HIDDEN) && !(layout->flags & NK_WINDOW_MINIMIZED);
+}
+
+NK_INTERN void
+nk_panel_end(struct nk_context *ctx)
+{
+    struct nk_input *in;
+    struct nk_window *window;
+    struct nk_panel *layout;
+    const struct nk_style *style;
+    struct nk_command_buffer *out;
+
+    struct nk_vec2 scrollbar_size;
+    struct nk_vec2 panel_padding;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    window = ctx->current;
+    layout = window->layout;
+    style = &ctx->style;
+    out = &window->buffer;
+    in = (layout->flags & NK_WINDOW_ROM || layout->flags & NK_WINDOW_NO_INPUT) ? 0 :&ctx->input;
+    if (!nk_panel_is_sub(layout->type))
+        nk_push_scissor(out, nk_null_rect);
+
+    /* cache configuration data */
+    scrollbar_size = style->window.scrollbar_size;
+    panel_padding = nk_panel_get_padding(style, layout->type);
+
+    /* update the current cursor Y-position to point over the last added widget */
+    layout->at_y += layout->row.height;
+
+    /* dynamic panels */
+    if (layout->flags & NK_WINDOW_DYNAMIC && !(layout->flags & NK_WINDOW_MINIMIZED))
+    {
+        /* update panel height to fit dynamic growth */
+        struct nk_rect empty_space;
+        if (layout->at_y < (layout->bounds.y + layout->bounds.h))
+            layout->bounds.h = layout->at_y - layout->bounds.y;
+
+        /* fill top empty space */
+        empty_space.x = window->bounds.x;
+        empty_space.y = layout->bounds.y;
+        empty_space.h = panel_padding.y;
+        empty_space.w = window->bounds.w;
+        nk_fill_rect(out, empty_space, 0, style->window.background);
+
+        /* fill left empty space */
+        empty_space.x = window->bounds.x;
+        empty_space.y = layout->bounds.y;
+        empty_space.w = panel_padding.x + layout->border;
+        empty_space.h = layout->bounds.h;
+        nk_fill_rect(out, empty_space, 0, style->window.background);
+
+        /* fill right empty space */
+        empty_space.x = layout->bounds.x + layout->bounds.w - layout->border;
+        empty_space.y = layout->bounds.y;
+        empty_space.w = panel_padding.x + layout->border;
+        empty_space.h = layout->bounds.h;
+        if (*layout->offset_y == 0 && !(layout->flags & NK_WINDOW_NO_SCROLLBAR))
+            empty_space.w += scrollbar_size.x;
+        nk_fill_rect(out, empty_space, 0, style->window.background);
+
+        /* fill bottom empty space */
+        if (*layout->offset_x != 0 && !(layout->flags & NK_WINDOW_NO_SCROLLBAR)) {
+            empty_space.x = window->bounds.x;
+            empty_space.y = layout->bounds.y + layout->bounds.h;
+            empty_space.w = window->bounds.w;
+            empty_space.h = scrollbar_size.y;
+            nk_fill_rect(out, empty_space, 0, style->window.background);
+        }
+    }
+
+    /* scrollbars */
+    if (!(layout->flags & NK_WINDOW_NO_SCROLLBAR) &&
+        !(layout->flags & NK_WINDOW_MINIMIZED) &&
+        window->scrollbar_hiding_timer < NK_SCROLLBAR_HIDING_TIMEOUT)
+    {
+        struct nk_rect scroll;
+        int scroll_has_scrolling;
+        float scroll_target;
+        float scroll_offset;
+        float scroll_step;
+        float scroll_inc;
+
+        /* mouse wheel scrolling */
+        if (nk_panel_is_sub(layout->type))
+        {
+            /* sub-window mouse wheel scrolling */
+            struct nk_window *root_window = window;
+            struct nk_panel *root_panel = window->layout;
+            while (root_panel->parent)
+                root_panel = root_panel->parent;
+            while (root_window->parent)
+                root_window = root_window->parent;
+
+            /* only allow scrolling if parent window is active */
+            scroll_has_scrolling = 0;
+            if ((root_window == ctx->active) && layout->has_scrolling) {
+                /* and panel is being hovered and inside clip rect*/
+                if (nk_input_is_mouse_hovering_rect(in, layout->bounds) &&
+                    NK_INTERSECT(layout->bounds.x, layout->bounds.y, layout->bounds.w, layout->bounds.h,
+                        root_panel->clip.x, root_panel->clip.y, root_panel->clip.w, root_panel->clip.h))
+                {
+                    /* deactivate all parent scrolling */
+                    root_panel = window->layout;
+                    while (root_panel->parent) {
+                        root_panel->has_scrolling = nk_false;
+                        root_panel = root_panel->parent;
+                    }
+                    root_panel->has_scrolling = nk_false;
+                    scroll_has_scrolling = nk_true;
+                }
+            }
+        } else if (!nk_panel_is_sub(layout->type)) {
+            /* window mouse wheel scrolling */
+            scroll_has_scrolling = (window == ctx->active) && layout->has_scrolling;
+            if (in && (in->mouse.scroll_delta.y > 0 || in->mouse.scroll_delta.x > 0) && scroll_has_scrolling)
+                window->scrolled = nk_true;
+            else window->scrolled = nk_false;
+        } else scroll_has_scrolling = nk_false;
+
+        {
+            /* vertical scrollbar */
+            nk_flags state = 0;
+            scroll.x = layout->bounds.x + layout->bounds.w + panel_padding.x;
+            scroll.y = layout->bounds.y;
+            scroll.w = scrollbar_size.x;
+            scroll.h = layout->bounds.h;
+
+            scroll_offset = (float)*layout->offset_y;
+            scroll_step = scroll.h * 0.10f;
+            scroll_inc = scroll.h * 0.01f;
+            scroll_target = (float)(int)(layout->at_y - scroll.y);
+            scroll_offset = nk_do_scrollbarv(&state, out, scroll, scroll_has_scrolling,
+                scroll_offset, scroll_target, scroll_step, scroll_inc,
+                &ctx->style.scrollv, in, style->font);
+            *layout->offset_y = (nk_uint)scroll_offset;
+            if (in && scroll_has_scrolling)
+                in->mouse.scroll_delta.y = 0;
+        }
+        {
+            /* horizontal scrollbar */
+            nk_flags state = 0;
+            scroll.x = layout->bounds.x;
+            scroll.y = layout->bounds.y + layout->bounds.h;
+            scroll.w = layout->bounds.w;
+            scroll.h = scrollbar_size.y;
+
+            scroll_offset = (float)*layout->offset_x;
+            scroll_target = (float)(int)(layout->max_x - scroll.x);
+            scroll_step = layout->max_x * 0.05f;
+            scroll_inc = layout->max_x * 0.005f;
+            scroll_offset = nk_do_scrollbarh(&state, out, scroll, scroll_has_scrolling,
+                scroll_offset, scroll_target, scroll_step, scroll_inc,
+                &ctx->style.scrollh, in, style->font);
+            *layout->offset_x = (nk_uint)scroll_offset;
+        }
+    }
+
+    /* hide scroll if no user input */
+    if (window->flags & NK_WINDOW_SCROLL_AUTO_HIDE) {
+        int has_input = ctx->input.mouse.delta.x != 0 || ctx->input.mouse.delta.y != 0 || ctx->input.mouse.scroll_delta.y != 0;
+        int is_window_hovered = nk_window_is_hovered(ctx);
+        int any_item_active = (ctx->last_widget_state & NK_WIDGET_STATE_MODIFIED);
+        if ((!has_input && is_window_hovered) || (!is_window_hovered && !any_item_active))
+            window->scrollbar_hiding_timer += ctx->delta_time_seconds;
+        else window->scrollbar_hiding_timer = 0;
+    } else window->scrollbar_hiding_timer = 0;
+
+    /* window border */
+    if (layout->flags & NK_WINDOW_BORDER)
+    {
+        struct nk_color border_color = nk_panel_get_border_color(style, layout->type);
+        const float padding_y = (layout->flags & NK_WINDOW_MINIMIZED) ?
+            style->window.border + window->bounds.y + layout->header_height:
+            (layout->flags & NK_WINDOW_DYNAMIC)?
+            layout->bounds.y + layout->bounds.h + layout->footer_height:
+            window->bounds.y + window->bounds.h;
+
+        /* draw border top */
+        nk_stroke_line(out,window->bounds.x,window->bounds.y,
+            window->bounds.x + window->bounds.w, window->bounds.y,
+            layout->border, border_color);
+
+        /* draw bottom border */
+        nk_stroke_line(out, window->bounds.x, padding_y,
+            window->bounds.x + window->bounds.w, padding_y, layout->border, border_color);
+
+        /* draw left border */
+        nk_stroke_line(out, window->bounds.x + layout->border*0.5f,
+            window->bounds.y, window->bounds.x + layout->border*0.5f,
+            padding_y, layout->border, border_color);
+
+        /* draw right border */
+        nk_stroke_line(out, window->bounds.x + window->bounds.w - layout->border*0.5f,
+            window->bounds.y, window->bounds.x + window->bounds.w - layout->border*0.5f,
+            padding_y, layout->border, border_color);
+    }
+
+    /* scaler */
+    if ((layout->flags & NK_WINDOW_SCALABLE) && in && !(layout->flags & NK_WINDOW_MINIMIZED))
+    {
+        /* calculate scaler bounds */
+        struct nk_rect scaler;
+        scaler.w = scrollbar_size.x;
+        scaler.h = scrollbar_size.y;
+        scaler.y = layout->bounds.y + layout->bounds.h;
+        if (layout->flags & NK_WINDOW_SCALE_LEFT)
+            scaler.x = layout->bounds.x - panel_padding.x * 0.5f;
+        else scaler.x = layout->bounds.x + layout->bounds.w + panel_padding.x;
+        if (layout->flags & NK_WINDOW_NO_SCROLLBAR)
+            scaler.x -= scaler.w;
+
+        /* draw scaler */
+        {const struct nk_style_item *item = &style->window.scaler;
+        if (item->type == NK_STYLE_ITEM_IMAGE)
+            nk_draw_image(out, scaler, &item->data.image, nk_white);
+        else {
+            if (layout->flags & NK_WINDOW_SCALE_LEFT) {
+                nk_fill_triangle(out, scaler.x, scaler.y, scaler.x,
+                    scaler.y + scaler.h, scaler.x + scaler.w,
+                    scaler.y + scaler.h, item->data.color);
+            } else {
+                nk_fill_triangle(out, scaler.x + scaler.w, scaler.y, scaler.x + scaler.w,
+                    scaler.y + scaler.h, scaler.x, scaler.y + scaler.h, item->data.color);
+            }
+        }}
+
+        /* do window scaling */
+        if (!(window->flags & NK_WINDOW_ROM)) {
+            struct nk_vec2 window_size = style->window.min_size;
+            int left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down;
+            int left_mouse_click_in_scaler = nk_input_has_mouse_click_down_in_rect(in,
+                    NK_BUTTON_LEFT, scaler, nk_true);
+
+            if (left_mouse_down && left_mouse_click_in_scaler) {
+                float delta_x = in->mouse.delta.x;
+                if (layout->flags & NK_WINDOW_SCALE_LEFT) {
+                    delta_x = -delta_x;
+                    window->bounds.x += in->mouse.delta.x;
+                }
+                /* dragging in x-direction  */
+                if (window->bounds.w + delta_x >= window_size.x) {
+                    if ((delta_x < 0) || (delta_x > 0 && in->mouse.pos.x >= scaler.x)) {
+                        window->bounds.w = window->bounds.w + delta_x;
+                        scaler.x += in->mouse.delta.x;
+                    }
+                }
+                /* dragging in y-direction (only possible if static window) */
+                if (!(layout->flags & NK_WINDOW_DYNAMIC)) {
+                    if (window_size.y < window->bounds.h + in->mouse.delta.y) {
+                        if ((in->mouse.delta.y < 0) || (in->mouse.delta.y > 0 && in->mouse.pos.y >= scaler.y)) {
+                            window->bounds.h = window->bounds.h + in->mouse.delta.y;
+                            scaler.y += in->mouse.delta.y;
+                        }
+                    }
+                }
+                ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_RESIZE_TOP_RIGHT_DOWN_LEFT];
+                in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x = scaler.x + scaler.w/2.0f;
+                in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.y = scaler.y + scaler.h/2.0f;
+            }
+        }
+    }
+    if (!nk_panel_is_sub(layout->type)) {
+        /* window is hidden so clear command buffer  */
+        if (layout->flags & NK_WINDOW_HIDDEN)
+            nk_command_buffer_reset(&window->buffer);
+        /* window is visible and not tab */
+        else nk_finish(ctx, window);
+    }
+
+    /* NK_WINDOW_REMOVE_ROM flag was set so remove NK_WINDOW_ROM */
+    if (layout->flags & NK_WINDOW_REMOVE_ROM) {
+        layout->flags &= ~(nk_flags)NK_WINDOW_ROM;
+        layout->flags &= ~(nk_flags)NK_WINDOW_REMOVE_ROM;
+    }
+    window->flags = layout->flags;
+
+    /* property garbage collector */
+    if (window->property.active && window->property.old != window->property.seq &&
+        window->property.active == window->property.prev) {
+        nk_zero(&window->property, sizeof(window->property));
+    } else {
+        window->property.old = window->property.seq;
+        window->property.prev = window->property.active;
+        window->property.seq = 0;
+    }
+    /* edit garbage collector */
+    if (window->edit.active && window->edit.old != window->edit.seq &&
+       window->edit.active == window->edit.prev) {
+        nk_zero(&window->edit, sizeof(window->edit));
+    } else {
+        window->edit.old = window->edit.seq;
+        window->edit.prev = window->edit.active;
+        window->edit.seq = 0;
+    }
+    /* contextual garbage collector */
+    if (window->popup.active_con && window->popup.con_old != window->popup.con_count) {
+        window->popup.con_count = 0;
+        window->popup.con_old = 0;
+        window->popup.active_con = 0;
+    } else {
+        window->popup.con_old = window->popup.con_count;
+        window->popup.con_count = 0;
+    }
+    window->popup.combo_count = 0;
+    /* helper to make sure you have a 'nk_tree_push' for every 'nk_tree_pop' */
+    NK_ASSERT(!layout->row.tree_depth);
+}
+
+/* ----------------------------------------------------------------
+ *
+ *                          PAGE ELEMENT
+ *
+ * ---------------------------------------------------------------*/
+NK_INTERN struct nk_page_element*
+nk_create_page_element(struct nk_context *ctx)
+{
+    struct nk_page_element *elem;
+    if (ctx->freelist) {
+        /* unlink page element from free list */
+        elem = ctx->freelist;
+        ctx->freelist = elem->next;
+    } else if (ctx->use_pool) {
+        /* allocate page element from memory pool */
+        elem = nk_pool_alloc(&ctx->pool);
+        NK_ASSERT(elem);
+        if (!elem) return 0;
+    } else {
+        /* allocate new page element from back of fixed size memory buffer */
+        NK_STORAGE const nk_size size = sizeof(struct nk_page_element);
+        NK_STORAGE const nk_size align = NK_ALIGNOF(struct nk_page_element);
+        elem = (struct nk_page_element*)nk_buffer_alloc(&ctx->memory, NK_BUFFER_BACK, size, align);
+        NK_ASSERT(elem);
+        if (!elem) return 0;
+    }
+    nk_zero_struct(*elem);
+    elem->next = 0;
+    elem->prev = 0;
+    return elem;
+}
+
+NK_INTERN void
+nk_link_page_element_into_freelist(struct nk_context *ctx,
+    struct nk_page_element *elem)
+{
+    /* link table into freelist */
+    if (!ctx->freelist) {
+        ctx->freelist = elem;
+    } else {
+        elem->next = ctx->freelist;
+        ctx->freelist = elem;
+    }
+}
+
+NK_INTERN void
+nk_free_page_element(struct nk_context *ctx, struct nk_page_element *elem)
+{
+    /* we have a pool so just add to free list */
+    if (ctx->use_pool) {
+        nk_link_page_element_into_freelist(ctx, elem);
+        return;
+    }
+    /* if possible remove last element from back of fixed memory buffer */
+    {void *elem_end = (void*)(elem + 1);
+    void *buffer_end = (nk_byte*)ctx->memory.memory.ptr + ctx->memory.size;
+    if (elem_end == buffer_end)
+        ctx->memory.size -= sizeof(struct nk_page_element);
+    else nk_link_page_element_into_freelist(ctx, elem);}
+}
+
+/* ----------------------------------------------------------------
+ *
+ *                          PANEL
+ *
+ * ---------------------------------------------------------------*/
+NK_INTERN void*
+nk_create_panel(struct nk_context *ctx)
+{
+    struct nk_page_element *elem;
+    elem = nk_create_page_element(ctx);
+    if (!elem) return 0;
+    nk_zero_struct(*elem);
+    return &elem->data.pan;
+}
+
+NK_INTERN void
+nk_free_panel(struct nk_context *ctx, struct nk_panel *pan)
+{
+    union nk_page_data *pd = NK_CONTAINER_OF(pan, union nk_page_data, pan);
+    struct nk_page_element *pe = NK_CONTAINER_OF(pd, struct nk_page_element, data);
+    nk_free_page_element(ctx, pe);
+}
+
+/* ----------------------------------------------------------------
+ *
+ *                          TABLES
+ *
+ * ---------------------------------------------------------------*/
+NK_INTERN struct nk_table*
+nk_create_table(struct nk_context *ctx)
+{
+    struct nk_page_element *elem;
+    elem = nk_create_page_element(ctx);
+    if (!elem) return 0;
+    nk_zero_struct(*elem);
+    return &elem->data.tbl;
+}
+
+NK_INTERN void
+nk_free_table(struct nk_context *ctx, struct nk_table *tbl)
+{
+    union nk_page_data *pd = NK_CONTAINER_OF(tbl, union nk_page_data, tbl);
+    struct nk_page_element *pe = NK_CONTAINER_OF(pd, struct nk_page_element, data);
+    nk_free_page_element(ctx, pe);
+}
+
+NK_INTERN void
+nk_push_table(struct nk_window *win, struct nk_table *tbl)
+{
+    if (!win->tables) {
+        win->tables = tbl;
+        tbl->next = 0;
+        tbl->prev = 0;
+        tbl->size = 0;
+        win->table_count = 1;
+        return;
+    }
+    win->tables->prev = tbl;
+    tbl->next = win->tables;
+    tbl->prev = 0;
+    tbl->size = 0;
+    win->tables = tbl;
+    win->table_count++;
+}
+
+NK_INTERN void
+nk_remove_table(struct nk_window *win, struct nk_table *tbl)
+{
+    if (win->tables == tbl)
+        win->tables = tbl->next;
+    if (tbl->next)
+        tbl->next->prev = tbl->prev;
+    if (tbl->prev)
+        tbl->prev->next = tbl->next;
+    tbl->next = 0;
+    tbl->prev = 0;
+}
+
+NK_INTERN nk_uint*
+nk_add_value(struct nk_context *ctx, struct nk_window *win,
+            nk_hash name, nk_uint value)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(win);
+    if (!win || !ctx) return 0;
+    if (!win->tables || win->tables->size >= NK_VALUE_PAGE_CAPACITY) {
+        struct nk_table *tbl = nk_create_table(ctx);
+        NK_ASSERT(tbl);
+        if (!tbl) return 0;
+        nk_push_table(win, tbl);
+    }
+    win->tables->seq = win->seq;
+    win->tables->keys[win->tables->size] = name;
+    win->tables->values[win->tables->size] = value;
+    return &win->tables->values[win->tables->size++];
+}
+
+NK_INTERN nk_uint*
+nk_find_value(struct nk_window *win, nk_hash name)
+{
+    struct nk_table *iter = win->tables;
+    while (iter) {
+        unsigned int i = 0;
+        unsigned int size = iter->size;
+        for (i = 0; i < size; ++i) {
+            if (iter->keys[i] == name) {
+                iter->seq = win->seq;
+                return &iter->values[i];
+            }
+        } size = NK_VALUE_PAGE_CAPACITY;
+        iter = iter->next;
+    }
+    return 0;
+}
+
+/* ----------------------------------------------------------------
+ *
+ *                          WINDOW
+ *
+ * ---------------------------------------------------------------*/
+NK_INTERN void*
+nk_create_window(struct nk_context *ctx)
+{
+    struct nk_page_element *elem;
+    elem = nk_create_page_element(ctx);
+    if (!elem) return 0;
+    elem->data.win.seq = ctx->seq;
+    return &elem->data.win;
+}
+
+NK_INTERN void
+nk_free_window(struct nk_context *ctx, struct nk_window *win)
+{
+    /* unlink windows from list */
+    struct nk_table *it = win->tables;
+    if (win->popup.win) {
+        nk_free_window(ctx, win->popup.win);
+        win->popup.win = 0;
+    }
+    win->next = 0;
+    win->prev = 0;
+
+    while (it) {
+        /*free window state tables */
+        struct nk_table *n = it->next;
+        nk_remove_table(win, it);
+        nk_free_table(ctx, it);
+        if (it == win->tables)
+            win->tables = n;
+        it = n;
+    }
+
+    /* link windows into freelist */
+    {union nk_page_data *pd = NK_CONTAINER_OF(win, union nk_page_data, win);
+    struct nk_page_element *pe = NK_CONTAINER_OF(pd, struct nk_page_element, data);
+    nk_free_page_element(ctx, pe);}
+}
+
+NK_INTERN struct nk_window*
+nk_find_window(struct nk_context *ctx, nk_hash hash, const char *name)
+{
+    struct nk_window *iter;
+    iter = ctx->begin;
+    while (iter) {
+        NK_ASSERT(iter != iter->next);
+        if (iter->name == hash) {
+            int max_len = nk_strlen(iter->name_string);
+            if (!nk_stricmpn(iter->name_string, name, max_len))
+                return iter;
+        }
+        iter = iter->next;
+    }
+    return 0;
+}
+
+enum nk_window_insert_location {
+    NK_INSERT_BACK, /* inserts window into the back of list (front of screen) */
+    NK_INSERT_FRONT /* inserts window into the front of list (back of screen) */
+};
+NK_INTERN void
+nk_insert_window(struct nk_context *ctx, struct nk_window *win,
+    enum nk_window_insert_location loc)
+{
+    const struct nk_window *iter;
+    NK_ASSERT(ctx);
+    NK_ASSERT(win);
+    if (!win || !ctx) return;
+
+    iter = ctx->begin;
+    while (iter) {
+        NK_ASSERT(iter != iter->next);
+        NK_ASSERT(iter != win);
+        if (iter == win) return;
+        iter = iter->next;
+    }
+
+    if (!ctx->begin) {
+        win->next = 0;
+        win->prev = 0;
+        ctx->begin = win;
+        ctx->end = win;
+        ctx->count = 1;
+        return;
+    }
+    if (loc == NK_INSERT_BACK) {
+        struct nk_window *end;
+        end = ctx->end;
+        end->flags |= NK_WINDOW_ROM;
+        end->next = win;
+        win->prev = ctx->end;
+        win->next = 0;
+        ctx->end = win;
+        ctx->active = ctx->end;
+        ctx->end->flags &= ~(nk_flags)NK_WINDOW_ROM;
+    } else {
+        ctx->end->flags |= NK_WINDOW_ROM;
+        ctx->begin->prev = win;
+        win->next = ctx->begin;
+        win->prev = 0;
+        ctx->begin = win;
+        ctx->begin->flags &= ~(nk_flags)NK_WINDOW_ROM;
+    }
+    ctx->count++;
+}
+
+NK_INTERN void
+nk_remove_window(struct nk_context *ctx, struct nk_window *win)
+{
+    if (win == ctx->begin || win == ctx->end) {
+        if (win == ctx->begin) {
+            ctx->begin = win->next;
+            if (win->next)
+                win->next->prev = 0;
+        }
+        if (win == ctx->end) {
+            ctx->end = win->prev;
+            if (win->prev)
+                win->prev->next = 0;
+        }
+    } else {
+        if (win->next)
+            win->next->prev = win->prev;
+        if (win->prev)
+            win->prev->next = win->next;
+    }
+    if (win == ctx->active || !ctx->active) {
+        ctx->active = ctx->end;
+        if (ctx->end)
+            ctx->end->flags &= ~(nk_flags)NK_WINDOW_ROM;
+    }
+    win->next = 0;
+    win->prev = 0;
+    ctx->count--;
+}
+
+NK_API int
+nk_begin(struct nk_context *ctx, const char *title,
+    struct nk_rect bounds, nk_flags flags)
+{
+    return nk_begin_titled(ctx, title, title, bounds, flags);
+}
+
+NK_API int
+nk_begin_titled(struct nk_context *ctx, const char *name, const char *title,
+    struct nk_rect bounds, nk_flags flags)
+{
+    struct nk_window *win;
+    struct nk_style *style;
+    nk_hash title_hash;
+    int title_len;
+    int ret = 0;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(name);
+    NK_ASSERT(title);
+    NK_ASSERT(ctx->style.font && ctx->style.font->width && "if this triggers you forgot to add a font");
+    NK_ASSERT(!ctx->current && "if this triggers you missed a `nk_end` call");
+    if (!ctx || ctx->current || !title || !name)
+        return 0;
+
+    /* find or create window */
+    style = &ctx->style;
+    title_len = (int)nk_strlen(name);
+    title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+    win = nk_find_window(ctx, title_hash, name);
+    if (!win) {
+        /* create new window */
+        nk_size name_length = (nk_size)nk_strlen(name);
+        win = (struct nk_window*)nk_create_window(ctx);
+        NK_ASSERT(win);
+        if (!win) return 0;
+
+        if (flags & NK_WINDOW_BACKGROUND)
+            nk_insert_window(ctx, win, NK_INSERT_FRONT);
+        else nk_insert_window(ctx, win, NK_INSERT_BACK);
+        nk_command_buffer_init(&win->buffer, &ctx->memory, NK_CLIPPING_ON);
+
+        win->flags = flags;
+        win->bounds = bounds;
+        win->name = title_hash;
+        name_length = NK_MIN(name_length, NK_WINDOW_MAX_NAME-1);
+        NK_MEMCPY(win->name_string, name, name_length);
+        win->name_string[name_length] = 0;
+        win->popup.win = 0;
+        if (!ctx->active)
+            ctx->active = win;
+    } else {
+        /* update window */
+        win->flags &= ~(nk_flags)(NK_WINDOW_PRIVATE-1);
+        win->flags |= flags;
+        if (!(win->flags & (NK_WINDOW_MOVABLE | NK_WINDOW_SCALABLE)))
+            win->bounds = bounds;
+        /* If this assert triggers you either:
+         *
+         * I.) Have more than one window with the same name or
+         * II.) You forgot to actually draw the window.
+         *      More specific you did not call `nk_clear` (nk_clear will be
+         *      automatically called for you if you are using one of the
+         *      provided demo backends). */
+        NK_ASSERT(win->seq != ctx->seq);
+        win->seq = ctx->seq;
+        if (!ctx->active && !(win->flags & NK_WINDOW_HIDDEN))
+            ctx->active = win;
+    }
+    if (win->flags & NK_WINDOW_HIDDEN) {
+        ctx->current = win;
+        win->layout = 0;
+        return 0;
+    }
+
+    /* window overlapping */
+    if (!(win->flags & NK_WINDOW_HIDDEN) && !(win->flags & NK_WINDOW_NO_INPUT))
+    {
+        int inpanel, ishovered;
+        const struct nk_window *iter = win;
+        float h = ctx->style.font->height + 2.0f * style->window.header.padding.y +
+            (2.0f * style->window.header.label_padding.y);
+        struct nk_rect win_bounds = (!(win->flags & NK_WINDOW_MINIMIZED))?
+            win->bounds: nk_rect(win->bounds.x, win->bounds.y, win->bounds.w, h);
+
+        /* activate window if hovered and no other window is overlapping this window */
+        nk_start(ctx, win);
+        inpanel = nk_input_has_mouse_click_down_in_rect(&ctx->input, NK_BUTTON_LEFT, win_bounds, nk_true);
+        inpanel = inpanel && ctx->input.mouse.buttons[NK_BUTTON_LEFT].clicked;
+        ishovered = nk_input_is_mouse_hovering_rect(&ctx->input, win_bounds);
+        if ((win != ctx->active) && ishovered && !ctx->input.mouse.buttons[NK_BUTTON_LEFT].down) {
+            iter = win->next;
+            while (iter) {
+                struct nk_rect iter_bounds = (!(iter->flags & NK_WINDOW_MINIMIZED))?
+                    iter->bounds: nk_rect(iter->bounds.x, iter->bounds.y, iter->bounds.w, h);
+                if (NK_INTERSECT(win_bounds.x, win_bounds.y, win_bounds.w, win_bounds.h,
+                    iter_bounds.x, iter_bounds.y, iter_bounds.w, iter_bounds.h) &&
+                    (!(iter->flags & NK_WINDOW_HIDDEN) || !(iter->flags & NK_WINDOW_BACKGROUND)))
+                    break;
+
+                if (iter->popup.win && iter->popup.active && !(iter->flags & NK_WINDOW_HIDDEN) &&
+                    NK_INTERSECT(win->bounds.x, win_bounds.y, win_bounds.w, win_bounds.h,
+                    iter->popup.win->bounds.x, iter->popup.win->bounds.y,
+                    iter->popup.win->bounds.w, iter->popup.win->bounds.h))
+                    break;
+                iter = iter->next;
+            }
+        }
+
+        /* activate window if clicked */
+        if (iter && inpanel && (win != ctx->end) && !(iter->flags & NK_WINDOW_BACKGROUND)) {
+            iter = win->next;
+            while (iter) {
+                /* try to find a panel with higher priority in the same position */
+                struct nk_rect iter_bounds = (!(iter->flags & NK_WINDOW_MINIMIZED))?
+                iter->bounds: nk_rect(iter->bounds.x, iter->bounds.y, iter->bounds.w, h);
+                if (NK_INBOX(ctx->input.mouse.pos.x, ctx->input.mouse.pos.y,
+                    iter_bounds.x, iter_bounds.y, iter_bounds.w, iter_bounds.h) &&
+                    !(iter->flags & NK_WINDOW_HIDDEN))
+                    break;
+                if (iter->popup.win && iter->popup.active && !(iter->flags & NK_WINDOW_HIDDEN) &&
+                    NK_INTERSECT(win_bounds.x, win_bounds.y, win_bounds.w, win_bounds.h,
+                    iter->popup.win->bounds.x, iter->popup.win->bounds.y,
+                    iter->popup.win->bounds.w, iter->popup.win->bounds.h))
+                    break;
+                iter = iter->next;
+            }
+        }
+
+        if (!iter && ctx->end != win) {
+            if (!(win->flags & NK_WINDOW_BACKGROUND)) {
+                /* current window is active in that position so transfer to top
+                 * at the highest priority in stack */
+                nk_remove_window(ctx, win);
+                nk_insert_window(ctx, win, NK_INSERT_BACK);
+            }
+            win->flags &= ~(nk_flags)NK_WINDOW_ROM;
+            ctx->active = win;
+        }
+        if (ctx->end != win && !(win->flags & NK_WINDOW_BACKGROUND))
+            win->flags |= NK_WINDOW_ROM;
+    }
+
+    win->layout = (struct nk_panel*)nk_create_panel(ctx);
+    ctx->current = win;
+    ret = nk_panel_begin(ctx, title, NK_PANEL_WINDOW);
+    win->layout->offset_x = &win->scrollbar.x;
+    win->layout->offset_y = &win->scrollbar.y;
+    return ret;
+}
+
+NK_API void
+nk_end(struct nk_context *ctx)
+{
+    struct nk_panel *layout;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current && "if this triggers you forgot to call `nk_begin`");
+    if (!ctx || !ctx->current)
+        return;
+
+    layout = ctx->current->layout;
+    if (!layout || (layout->type == NK_PANEL_WINDOW && (ctx->current->flags & NK_WINDOW_HIDDEN))) {
+        ctx->current = 0;
+        return;
+    }
+    nk_panel_end(ctx);
+    nk_free_panel(ctx, ctx->current->layout);
+    ctx->current = 0;
+}
+
+NK_API struct nk_rect
+nk_window_get_bounds(const struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return nk_rect(0,0,0,0);
+    return ctx->current->bounds;
+}
+
+NK_API struct nk_vec2
+nk_window_get_position(const struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return nk_vec2(0,0);
+    return nk_vec2(ctx->current->bounds.x, ctx->current->bounds.y);
+}
+
+NK_API struct nk_vec2
+nk_window_get_size(const struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return nk_vec2(0,0);
+    return nk_vec2(ctx->current->bounds.w, ctx->current->bounds.h);
+}
+
+NK_API float
+nk_window_get_width(const struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return 0;
+    return ctx->current->bounds.w;
+}
+
+NK_API float
+nk_window_get_height(const struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return 0;
+    return ctx->current->bounds.h;
+}
+
+NK_API struct nk_rect
+nk_window_get_content_region(struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return nk_rect(0,0,0,0);
+    return ctx->current->layout->clip;
+}
+
+NK_API struct nk_vec2
+nk_window_get_content_region_min(struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current) return nk_vec2(0,0);
+    return nk_vec2(ctx->current->layout->clip.x, ctx->current->layout->clip.y);
+}
+
+NK_API struct nk_vec2
+nk_window_get_content_region_max(struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current) return nk_vec2(0,0);
+    return nk_vec2(ctx->current->layout->clip.x + ctx->current->layout->clip.w,
+        ctx->current->layout->clip.y + ctx->current->layout->clip.h);
+}
+
+NK_API struct nk_vec2
+nk_window_get_content_region_size(struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current) return nk_vec2(0,0);
+    return nk_vec2(ctx->current->layout->clip.w, ctx->current->layout->clip.h);
+}
+
+NK_API struct nk_command_buffer*
+nk_window_get_canvas(struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current) return 0;
+    return &ctx->current->buffer;
+}
+
+NK_API struct nk_panel*
+nk_window_get_panel(struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return 0;
+    return ctx->current->layout;
+}
+
+NK_API int
+nk_window_has_focus(const struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current) return 0;
+    return ctx->current == ctx->active;
+}
+
+NK_API int
+nk_window_is_hovered(struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return 0;
+    return nk_input_is_mouse_hovering_rect(&ctx->input, ctx->current->bounds);
+}
+
+NK_API int
+nk_window_is_any_hovered(struct nk_context *ctx)
+{
+    struct nk_window *iter;
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+    iter = ctx->begin;
+    while (iter) {
+        /* check if window is being hovered */
+        if (iter->flags & NK_WINDOW_MINIMIZED) {
+            struct nk_rect header = iter->bounds;
+            header.h = ctx->style.font->height + 2 * ctx->style.window.header.padding.y;
+            if (nk_input_is_mouse_hovering_rect(&ctx->input, header))
+                return 1;
+        } else if (nk_input_is_mouse_hovering_rect(&ctx->input, iter->bounds)) {
+            return 1;
+        }
+        /* check if window popup is being hovered */
+        if (iter->popup.active && iter->popup.win && nk_input_is_mouse_hovering_rect(&ctx->input, iter->popup.win->bounds))
+            return 1;
+        iter = iter->next;
+    }
+    return 0;
+}
+
+NK_API int
+nk_item_is_any_active(struct nk_context *ctx)
+{
+    int any_hovered = nk_window_is_any_hovered(ctx);
+    int any_active = (ctx->last_widget_state & NK_WIDGET_STATE_MODIFIED);
+    return any_hovered || any_active;
+}
+
+NK_API int
+nk_window_is_collapsed(struct nk_context *ctx, const char *name)
+{
+    int title_len;
+    nk_hash title_hash;
+    struct nk_window *win;
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+
+    title_len = (int)nk_strlen(name);
+    title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+    win = nk_find_window(ctx, title_hash, name);
+    if (!win) return 0;
+    return win->flags & NK_WINDOW_MINIMIZED;
+}
+
+NK_API int
+nk_window_is_closed(struct nk_context *ctx, const char *name)
+{
+    int title_len;
+    nk_hash title_hash;
+    struct nk_window *win;
+    NK_ASSERT(ctx);
+    if (!ctx) return 1;
+
+    title_len = (int)nk_strlen(name);
+    title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+    win = nk_find_window(ctx, title_hash, name);
+    if (!win) return 1;
+    return (win->flags & NK_WINDOW_CLOSED);
+}
+
+NK_API int
+nk_window_is_hidden(struct nk_context *ctx, const char *name)
+{
+    int title_len;
+    nk_hash title_hash;
+    struct nk_window *win;
+    NK_ASSERT(ctx);
+    if (!ctx) return 1;
+
+    title_len = (int)nk_strlen(name);
+    title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+    win = nk_find_window(ctx, title_hash, name);
+    if (!win) return 1;
+    return (win->flags & NK_WINDOW_HIDDEN);
+}
+
+NK_API int
+nk_window_is_active(struct nk_context *ctx, const char *name)
+{
+    int title_len;
+    nk_hash title_hash;
+    struct nk_window *win;
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+
+    title_len = (int)nk_strlen(name);
+    title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+    win = nk_find_window(ctx, title_hash, name);
+    if (!win) return 0;
+    return win == ctx->active;
+}
+
+NK_API struct nk_window*
+nk_window_find(struct nk_context *ctx, const char *name)
+{
+    int title_len;
+    nk_hash title_hash;
+    title_len = (int)nk_strlen(name);
+    title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+    return nk_find_window(ctx, title_hash, name);
+}
+
+NK_API void
+nk_window_close(struct nk_context *ctx, const char *name)
+{
+    struct nk_window *win;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    win = nk_window_find(ctx, name);
+    if (!win) return;
+    NK_ASSERT(ctx->current != win && "You cannot close a currently active window");
+    if (ctx->current == win) return;
+    win->flags |= NK_WINDOW_HIDDEN;
+    win->flags |= NK_WINDOW_CLOSED;
+}
+
+NK_API void
+nk_window_set_bounds(struct nk_context *ctx, struct nk_rect bounds)
+{
+    NK_ASSERT(ctx); NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return;
+    ctx->current->bounds = bounds;
+}
+
+NK_API void
+nk_window_set_position(struct nk_context *ctx, struct nk_vec2 pos)
+{
+    NK_ASSERT(ctx); NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return;
+    ctx->current->bounds.x = pos.x;
+    ctx->current->bounds.y = pos.y;
+}
+
+NK_API void
+nk_window_set_size(struct nk_context *ctx, struct nk_vec2 size)
+{
+    NK_ASSERT(ctx); NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return;
+    ctx->current->bounds.w = size.x;
+    ctx->current->bounds.h = size.y;
+}
+
+NK_API void
+nk_window_collapse(struct nk_context *ctx, const char *name,
+                    enum nk_collapse_states c)
+{
+    int title_len;
+    nk_hash title_hash;
+    struct nk_window *win;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+
+    title_len = (int)nk_strlen(name);
+    title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+    win = nk_find_window(ctx, title_hash, name);
+    if (!win) return;
+    if (c == NK_MINIMIZED)
+        win->flags |= NK_WINDOW_MINIMIZED;
+    else win->flags &= ~(nk_flags)NK_WINDOW_MINIMIZED;
+}
+
+NK_API void
+nk_window_collapse_if(struct nk_context *ctx, const char *name,
+    enum nk_collapse_states c, int cond)
+{
+    NK_ASSERT(ctx);
+    if (!ctx || !cond) return;
+    nk_window_collapse(ctx, name, c);
+}
+
+NK_API void
+nk_window_show(struct nk_context *ctx, const char *name, enum nk_show_states s)
+{
+    int title_len;
+    nk_hash title_hash;
+    struct nk_window *win;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+
+    title_len = (int)nk_strlen(name);
+    title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+    win = nk_find_window(ctx, title_hash, name);
+    if (!win) return;
+    if (s == NK_HIDDEN) {
+        win->flags |= NK_WINDOW_HIDDEN;
+    } else win->flags &= ~(nk_flags)NK_WINDOW_HIDDEN;
+}
+
+NK_API void
+nk_window_show_if(struct nk_context *ctx, const char *name,
+    enum nk_show_states s, int cond)
+{
+    NK_ASSERT(ctx);
+    if (!ctx || !cond) return;
+    nk_window_show(ctx, name, s);
+}
+
+NK_API void
+nk_window_set_focus(struct nk_context *ctx, const char *name)
+{
+    int title_len;
+    nk_hash title_hash;
+    struct nk_window *win;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+
+    title_len = (int)nk_strlen(name);
+    title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+    win = nk_find_window(ctx, title_hash, name);
+    if (win && ctx->end != win) {
+        nk_remove_window(ctx, win);
+        nk_insert_window(ctx, win, NK_INSERT_BACK);
+    }
+    ctx->active = win;
+}
+
+/*----------------------------------------------------------------
+ *
+ *                          MENUBAR
+ *
+ * --------------------------------------------------------------*/
+NK_API void
+nk_menubar_begin(struct nk_context *ctx)
+{
+    struct nk_panel *layout;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    layout = ctx->current->layout;
+    NK_ASSERT(layout->at_y == layout->bounds.y);
+    /* if this assert triggers you allocated space between nk_begin and nk_menubar_begin.
+    If you want a menubar the first nuklear function after `nk_begin` has to be a
+    `nk_menubar_begin` call. Inside the menubar you then have to allocate space for
+    widgets (also supports multiple rows).
+    Example:
+        if (nk_begin(...)) {
+            nk_menubar_begin(...);
+                nk_layout_xxxx(...);
+                nk_button(...);
+                nk_layout_xxxx(...);
+                nk_button(...);
+            nk_menubar_end(...);
+        }
+        nk_end(...);
+    */
+    if (layout->flags & NK_WINDOW_HIDDEN || layout->flags & NK_WINDOW_MINIMIZED)
+        return;
+
+    layout->menu.x = layout->at_x;
+    layout->menu.y = layout->at_y + layout->row.height;
+    layout->menu.w = layout->bounds.w;
+    layout->menu.offset.x = *layout->offset_x;
+    layout->menu.offset.y = *layout->offset_y;
+    *layout->offset_y = 0;
+}
+
+NK_API void
+nk_menubar_end(struct nk_context *ctx)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    struct nk_command_buffer *out;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    out = &win->buffer;
+    layout = win->layout;
+    if (layout->flags & NK_WINDOW_HIDDEN || layout->flags & NK_WINDOW_MINIMIZED)
+        return;
+
+    layout->menu.h = layout->at_y - layout->menu.y;
+    layout->bounds.y += layout->menu.h + ctx->style.window.spacing.y + layout->row.height;
+    layout->bounds.h -= layout->menu.h + ctx->style.window.spacing.y + layout->row.height;
+
+    *layout->offset_x = layout->menu.offset.x;
+    *layout->offset_y = layout->menu.offset.y;
+    layout->at_y = layout->bounds.y - layout->row.height;
+
+    layout->clip.y = layout->bounds.y;
+    layout->clip.h = layout->bounds.h;
+    nk_push_scissor(out, layout->clip);
+}
+/* -------------------------------------------------------------
+ *
+ *                          LAYOUT
+ *
+ * --------------------------------------------------------------*/
+NK_API void
+nk_layout_set_min_row_height(struct nk_context *ctx, float height)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    layout->row.min_height = height;
+}
+
+NK_API void
+nk_layout_reset_min_row_height(struct nk_context *ctx)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    layout->row.min_height = ctx->style.font->height;
+    layout->row.min_height += ctx->style.text.padding.y*2;
+    layout->row.min_height += ctx->style.window.min_row_height_padding*2;
+}
+
+NK_INTERN float
+nk_layout_row_calculate_usable_space(const struct nk_style *style, enum nk_panel_type type,
+    float total_space, int columns)
+{
+    float panel_padding;
+    float panel_spacing;
+    float panel_space;
+
+    struct nk_vec2 spacing;
+    struct nk_vec2 padding;
+
+    spacing = style->window.spacing;
+    padding = nk_panel_get_padding(style, type);
+
+    /* calculate the usable panel space */
+    panel_padding = 2 * padding.x;
+    panel_spacing = (float)NK_MAX(columns - 1, 0) * spacing.x;
+    panel_space  = total_space - panel_padding - panel_spacing;
+    return panel_space;
+}
+
+NK_INTERN void
+nk_panel_layout(const struct nk_context *ctx, struct nk_window *win,
+    float height, int cols)
+{
+    struct nk_panel *layout;
+    const struct nk_style *style;
+    struct nk_command_buffer *out;
+
+    struct nk_vec2 item_spacing;
+    struct nk_color color;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    /* prefetch some configuration data */
+    layout = win->layout;
+    style = &ctx->style;
+    out = &win->buffer;
+    color = style->window.background;
+    item_spacing = style->window.spacing;
+
+    /*  if one of these triggers you forgot to add an `if` condition around either
+        a window, group, popup, combobox or contextual menu `begin` and `end` block.
+        Example:
+            if (nk_begin(...) {...} nk_end(...); or
+            if (nk_group_begin(...) { nk_group_end(...);} */
+    NK_ASSERT(!(layout->flags & NK_WINDOW_MINIMIZED));
+    NK_ASSERT(!(layout->flags & NK_WINDOW_HIDDEN));
+    NK_ASSERT(!(layout->flags & NK_WINDOW_CLOSED));
+
+    /* update the current row and set the current row layout */
+    layout->row.index = 0;
+    layout->at_y += layout->row.height;
+    layout->row.columns = cols;
+    if (height == 0.0f)
+        layout->row.height = NK_MAX(height, layout->row.min_height) + item_spacing.y;
+    else layout->row.height = height + item_spacing.y;
+
+    layout->row.item_offset = 0;
+    if (layout->flags & NK_WINDOW_DYNAMIC) {
+        /* draw background for dynamic panels */
+        struct nk_rect background;
+        background.x = win->bounds.x;
+        background.w = win->bounds.w;
+        background.y = layout->at_y - 1.0f;
+        background.h = layout->row.height + 1.0f;
+        nk_fill_rect(out, background, 0, color);
+    }
+}
+
+NK_INTERN void
+nk_row_layout(struct nk_context *ctx, enum nk_layout_format fmt,
+    float height, int cols, int width)
+{
+    /* update the current row and set the current row layout */
+    struct nk_window *win;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    nk_panel_layout(ctx, win, height, cols);
+    if (fmt == NK_DYNAMIC)
+        win->layout->row.type = NK_LAYOUT_DYNAMIC_FIXED;
+    else win->layout->row.type = NK_LAYOUT_STATIC_FIXED;
+
+    win->layout->row.ratio = 0;
+    win->layout->row.filled = 0;
+    win->layout->row.item_offset = 0;
+    win->layout->row.item_width = (float)width;
+}
+
+NK_API float
+nk_layout_ratio_from_pixel(struct nk_context *ctx, float pixel_width)
+{
+    struct nk_window *win;
+    NK_ASSERT(ctx);
+    NK_ASSERT(pixel_width);
+    if (!ctx || !ctx->current || !ctx->current->layout) return 0;
+    win = ctx->current;
+    return NK_CLAMP(0.0f, pixel_width/win->bounds.x, 1.0f);
+}
+
+NK_API void
+nk_layout_row_dynamic(struct nk_context *ctx, float height, int cols)
+{
+    nk_row_layout(ctx, NK_DYNAMIC, height, cols, 0);
+}
+
+NK_API void
+nk_layout_row_static(struct nk_context *ctx, float height, int item_width, int cols)
+{
+    nk_row_layout(ctx, NK_STATIC, height, cols, item_width);
+}
+
+NK_API void
+nk_layout_row_begin(struct nk_context *ctx, enum nk_layout_format fmt,
+    float row_height, int cols)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    nk_panel_layout(ctx, win, row_height, cols);
+    if (fmt == NK_DYNAMIC)
+        layout->row.type = NK_LAYOUT_DYNAMIC_ROW;
+    else layout->row.type = NK_LAYOUT_STATIC_ROW;
+
+    layout->row.ratio = 0;
+    layout->row.filled = 0;
+    layout->row.item_width = 0;
+    layout->row.item_offset = 0;
+    layout->row.columns = cols;
+}
+
+NK_API void
+nk_layout_row_push(struct nk_context *ctx, float ratio_or_width)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    NK_ASSERT(layout->row.type == NK_LAYOUT_STATIC_ROW || layout->row.type == NK_LAYOUT_DYNAMIC_ROW);
+    if (layout->row.type != NK_LAYOUT_STATIC_ROW && layout->row.type != NK_LAYOUT_DYNAMIC_ROW)
+        return;
+
+    if (layout->row.type == NK_LAYOUT_DYNAMIC_ROW) {
+        float ratio = ratio_or_width;
+        if ((ratio + layout->row.filled) > 1.0f) return;
+        if (ratio > 0.0f)
+            layout->row.item_width = NK_SATURATE(ratio);
+        else layout->row.item_width = 1.0f - layout->row.filled;
+    } else layout->row.item_width = ratio_or_width;
+}
+
+NK_API void
+nk_layout_row_end(struct nk_context *ctx)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    NK_ASSERT(layout->row.type == NK_LAYOUT_STATIC_ROW || layout->row.type == NK_LAYOUT_DYNAMIC_ROW);
+    if (layout->row.type != NK_LAYOUT_STATIC_ROW && layout->row.type != NK_LAYOUT_DYNAMIC_ROW)
+        return;
+    layout->row.item_width = 0;
+    layout->row.item_offset = 0;
+}
+
+NK_API void
+nk_layout_row(struct nk_context *ctx, enum nk_layout_format fmt,
+    float height, int cols, const float *ratio)
+{
+    int i;
+    int n_undef = 0;
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    nk_panel_layout(ctx, win, height, cols);
+    if (fmt == NK_DYNAMIC) {
+        /* calculate width of undefined widget ratios */
+        float r = 0;
+        layout->row.ratio = ratio;
+        for (i = 0; i < cols; ++i) {
+            if (ratio[i] < 0.0f)
+                n_undef++;
+            else r += ratio[i];
+        }
+        r = NK_SATURATE(1.0f - r);
+        layout->row.type = NK_LAYOUT_DYNAMIC;
+        layout->row.item_width = (r > 0 && n_undef > 0) ? (r / (float)n_undef):0;
+    } else {
+        layout->row.ratio = ratio;
+        layout->row.type = NK_LAYOUT_STATIC;
+        layout->row.item_width = 0;
+        layout->row.item_offset = 0;
+    }
+    layout->row.item_offset = 0;
+    layout->row.filled = 0;
+}
+
+NK_API void
+nk_layout_row_template_begin(struct nk_context *ctx, float height)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    nk_panel_layout(ctx, win, height, 1);
+    layout->row.type = NK_LAYOUT_TEMPLATE;
+    layout->row.columns = 0;
+    layout->row.ratio = 0;
+    layout->row.item_width = 0;
+    layout->row.item_height = 0;
+    layout->row.item_offset = 0;
+    layout->row.filled = 0;
+    layout->row.item.x = 0;
+    layout->row.item.y = 0;
+    layout->row.item.w = 0;
+    layout->row.item.h = 0;
+}
+
+NK_API void
+nk_layout_row_template_push_dynamic(struct nk_context *ctx)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE);
+    NK_ASSERT(layout->row.columns < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS);
+    if (layout->row.type != NK_LAYOUT_TEMPLATE) return;
+    if (layout->row.columns >= NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS) return;
+    layout->row.templates[layout->row.columns++] = -1.0f;
+}
+
+NK_API void
+nk_layout_row_template_push_variable(struct nk_context *ctx, float min_width)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE);
+    NK_ASSERT(layout->row.columns < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS);
+    if (layout->row.type != NK_LAYOUT_TEMPLATE) return;
+    if (layout->row.columns >= NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS) return;
+    layout->row.templates[layout->row.columns++] = -min_width;
+}
+
+NK_API void
+nk_layout_row_template_push_static(struct nk_context *ctx, float width)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE);
+    NK_ASSERT(layout->row.columns < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS);
+    if (layout->row.type != NK_LAYOUT_TEMPLATE) return;
+    if (layout->row.columns >= NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS) return;
+    layout->row.templates[layout->row.columns++] = width;
+}
+
+NK_API void
+nk_layout_row_template_end(struct nk_context *ctx)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    int i = 0;
+    int variable_count = 0;
+    int min_variable_count = 0;
+    float min_fixed_width = 0.0f;
+    float total_fixed_width = 0.0f;
+    float max_variable_width = 0.0f;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE);
+    if (layout->row.type != NK_LAYOUT_TEMPLATE) return;
+    for (i = 0; i < layout->row.columns; ++i) {
+        float width = layout->row.templates[i];
+        if (width >= 0.0f) {
+            total_fixed_width += width;
+            min_fixed_width += width;
+        } else if (width < -1.0f) {
+            width = -width;
+            total_fixed_width += width;
+            max_variable_width = NK_MAX(max_variable_width, width);
+            variable_count++;
+        } else {
+            min_variable_count++;
+            variable_count++;
+        }
+    }
+    if (variable_count) {
+        float space = nk_layout_row_calculate_usable_space(&ctx->style, layout->type,
+                            layout->bounds.w, layout->row.columns);
+        float var_width = (NK_MAX(space-min_fixed_width,0.0f)) / (float)variable_count;
+        int enough_space = var_width >= max_variable_width;
+        if (!enough_space)
+            var_width = (NK_MAX(space-total_fixed_width,0)) / (float)min_variable_count;
+        for (i = 0; i < layout->row.columns; ++i) {
+            float *width = &layout->row.templates[i];
+            *width = (*width >= 0.0f)? *width: (*width < -1.0f && !enough_space)? -(*width): var_width;
+        }
+    }
+}
+
+NK_API void
+nk_layout_space_begin(struct nk_context *ctx, enum nk_layout_format fmt,
+    float height, int widget_count)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    nk_panel_layout(ctx, win, height, widget_count);
+    if (fmt == NK_STATIC)
+        layout->row.type = NK_LAYOUT_STATIC_FREE;
+    else layout->row.type = NK_LAYOUT_DYNAMIC_FREE;
+
+    layout->row.ratio = 0;
+    layout->row.filled = 0;
+    layout->row.item_width = 0;
+    layout->row.item_offset = 0;
+}
+
+NK_API void
+nk_layout_space_end(struct nk_context *ctx)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    layout->row.item_width = 0;
+    layout->row.item_height = 0;
+    layout->row.item_offset = 0;
+    nk_zero(&layout->row.item, sizeof(layout->row.item));
+}
+
+NK_API void
+nk_layout_space_push(struct nk_context *ctx, struct nk_rect rect)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    layout->row.item = rect;
+}
+
+NK_API struct nk_rect
+nk_layout_space_bounds(struct nk_context *ctx)
+{
+    struct nk_rect ret;
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    win = ctx->current;
+    layout = win->layout;
+
+    ret.x = layout->clip.x;
+    ret.y = layout->clip.y;
+    ret.w = layout->clip.w;
+    ret.h = layout->row.height;
+    return ret;
+}
+
+NK_API struct nk_rect
+nk_layout_widget_bounds(struct nk_context *ctx)
+{
+    struct nk_rect ret;
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    win = ctx->current;
+    layout = win->layout;
+
+    ret.x = layout->at_x;
+    ret.y = layout->at_y;
+    ret.w = layout->bounds.w - NK_MAX(layout->at_x - layout->bounds.x,0);
+    ret.h = layout->row.height;
+    return ret;
+}
+
+NK_API struct nk_vec2
+nk_layout_space_to_screen(struct nk_context *ctx, struct nk_vec2 ret)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    win = ctx->current;
+    layout = win->layout;
+
+    ret.x += layout->at_x - (float)*layout->offset_x;
+    ret.y += layout->at_y - (float)*layout->offset_y;
+    return ret;
+}
+
+NK_API struct nk_vec2
+nk_layout_space_to_local(struct nk_context *ctx, struct nk_vec2 ret)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    win = ctx->current;
+    layout = win->layout;
+
+    ret.x += -layout->at_x + (float)*layout->offset_x;
+    ret.y += -layout->at_y + (float)*layout->offset_y;
+    return ret;
+}
+
+NK_API struct nk_rect
+nk_layout_space_rect_to_screen(struct nk_context *ctx, struct nk_rect ret)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    win = ctx->current;
+    layout = win->layout;
+
+    ret.x += layout->at_x - (float)*layout->offset_x;
+    ret.y += layout->at_y - (float)*layout->offset_y;
+    return ret;
+}
+
+NK_API struct nk_rect
+nk_layout_space_rect_to_local(struct nk_context *ctx, struct nk_rect ret)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    win = ctx->current;
+    layout = win->layout;
+
+    ret.x += -layout->at_x + (float)*layout->offset_x;
+    ret.y += -layout->at_y + (float)*layout->offset_y;
+    return ret;
+}
+
+NK_INTERN void
+nk_panel_alloc_row(const struct nk_context *ctx, struct nk_window *win)
+{
+    struct nk_panel *layout = win->layout;
+    struct nk_vec2 spacing = ctx->style.window.spacing;
+    const float row_height = layout->row.height - spacing.y;
+    nk_panel_layout(ctx, win, row_height, layout->row.columns);
+}
+
+NK_INTERN void
+nk_layout_widget_space(struct nk_rect *bounds, const struct nk_context *ctx,
+    struct nk_window *win, int modify)
+{
+    struct nk_panel *layout;
+    const struct nk_style *style;
+
+    struct nk_vec2 spacing;
+    struct nk_vec2 padding;
+
+    float item_offset = 0;
+    float item_width = 0;
+    float item_spacing = 0;
+    float panel_space = 0;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    style = &ctx->style;
+    NK_ASSERT(bounds);
+
+    spacing = style->window.spacing;
+    padding = nk_panel_get_padding(style, layout->type);
+    panel_space = nk_layout_row_calculate_usable_space(&ctx->style, layout->type,
+                                            layout->bounds.w, layout->row.columns);
+
+    /* calculate the width of one item inside the current layout space */
+    switch (layout->row.type) {
+    case NK_LAYOUT_DYNAMIC_FIXED: {
+        /* scaling fixed size widgets item width */
+        item_width = NK_MAX(1.0f,panel_space-1.0f) / (float)layout->row.columns;
+        item_offset = (float)layout->row.index * item_width;
+        item_spacing = (float)layout->row.index * spacing.x;
+    } break;
+    case NK_LAYOUT_DYNAMIC_ROW: {
+        /* scaling single ratio widget width */
+        item_width = layout->row.item_width * panel_space;
+        item_offset = layout->row.item_offset;
+        item_spacing = 0;
+
+        if (modify) {
+            layout->row.item_offset += item_width + spacing.x;
+            layout->row.filled += layout->row.item_width;
+            layout->row.index = 0;
+        }
+    } break;
+    case NK_LAYOUT_DYNAMIC_FREE: {
+        /* panel width depended free widget placing */
+        bounds->x = layout->at_x + (layout->bounds.w * layout->row.item.x);
+        bounds->x -= (float)*layout->offset_x;
+        bounds->y = layout->at_y + (layout->row.height * layout->row.item.y);
+        bounds->y -= (float)*layout->offset_y;
+        bounds->w = layout->bounds.w  * layout->row.item.w;
+        bounds->h = layout->row.height * layout->row.item.h;
+        return;
+    } break;
+    case NK_LAYOUT_DYNAMIC: {
+        /* scaling arrays of panel width ratios for every widget */
+        float ratio;
+        NK_ASSERT(layout->row.ratio);
+        ratio = (layout->row.ratio[layout->row.index] < 0) ?
+            layout->row.item_width : layout->row.ratio[layout->row.index];
+
+        item_spacing = (float)layout->row.index * spacing.x;
+        item_width = (ratio * panel_space);
+        item_offset = layout->row.item_offset;
+
+        if (modify) {
+            layout->row.item_offset += item_width;
+            layout->row.filled += ratio;
+        }
+    } break;
+    case NK_LAYOUT_STATIC_FIXED: {
+        /* non-scaling fixed widgets item width */
+        item_width = layout->row.item_width;
+        item_offset = (float)layout->row.index * item_width;
+        item_spacing = (float)layout->row.index * spacing.x;
+    } break;
+    case NK_LAYOUT_STATIC_ROW: {
+        /* scaling single ratio widget width */
+        item_width = layout->row.item_width;
+        item_offset = layout->row.item_offset;
+        item_spacing = (float)layout->row.index * spacing.x;
+        if (modify) layout->row.item_offset += item_width;
+    } break;
+    case NK_LAYOUT_STATIC_FREE: {
+        /* free widget placing */
+        bounds->x = layout->at_x + layout->row.item.x;
+        bounds->w = layout->row.item.w;
+        if (((bounds->x + bounds->w) > layout->max_x) && modify)
+            layout->max_x = (bounds->x + bounds->w);
+        bounds->x -= (float)*layout->offset_x;
+        bounds->y = layout->at_y + layout->row.item.y;
+        bounds->y -= (float)*layout->offset_y;
+        bounds->h = layout->row.item.h;
+        return;
+    } break;
+    case NK_LAYOUT_STATIC: {
+        /* non-scaling array of panel pixel width for every widget */
+        item_spacing = (float)layout->row.index * spacing.x;
+        item_width = layout->row.ratio[layout->row.index];
+        item_offset = layout->row.item_offset;
+        if (modify) layout->row.item_offset += item_width;
+    } break;
+    case NK_LAYOUT_TEMPLATE: {
+        /* stretchy row layout with combined dynamic/static widget width*/
+        NK_ASSERT(layout->row.index < layout->row.columns);
+        NK_ASSERT(layout->row.index < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS);
+        item_width = layout->row.templates[layout->row.index];
+        item_offset = layout->row.item_offset;
+        item_spacing = (float)layout->row.index * spacing.x;
+        if (modify) layout->row.item_offset += item_width;
+    } break;
+    default: NK_ASSERT(0); break;
+    };
+
+    /* set the bounds of the newly allocated widget */
+    bounds->w = item_width;
+    bounds->h = layout->row.height - spacing.y;
+    bounds->y = layout->at_y - (float)*layout->offset_y;
+    bounds->x = layout->at_x + item_offset + item_spacing + padding.x;
+    if (((bounds->x + bounds->w) > layout->max_x) && modify)
+        layout->max_x = bounds->x + bounds->w;
+    bounds->x -= (float)*layout->offset_x;
+}
+
+NK_INTERN void
+nk_panel_alloc_space(struct nk_rect *bounds, const struct nk_context *ctx)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    /* check if the end of the row has been hit and begin new row if so */
+    win = ctx->current;
+    layout = win->layout;
+    if (layout->row.index >= layout->row.columns)
+        nk_panel_alloc_row(ctx, win);
+
+    /* calculate widget position and size */
+    nk_layout_widget_space(bounds, ctx, win, nk_true);
+    layout->row.index++;
+}
+
+NK_INTERN void
+nk_layout_peek(struct nk_rect *bounds, struct nk_context *ctx)
+{
+    float y;
+    int index;
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    y = layout->at_y;
+    index = layout->row.index;
+    if (layout->row.index >= layout->row.columns) {
+        layout->at_y += layout->row.height;
+        layout->row.index = 0;
+    }
+    nk_layout_widget_space(bounds, ctx, win, nk_false);
+    layout->at_y = y;
+    layout->row.index = index;
+}
+
+NK_INTERN int
+nk_tree_state_base(struct nk_context *ctx, enum nk_tree_type type,
+    struct nk_image *img, const char *title, enum nk_collapse_states *state)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_style *style;
+    struct nk_command_buffer *out;
+    const struct nk_input *in;
+    const struct nk_style_button *button;
+    enum nk_symbol_type symbol;
+    float row_height;
+
+    struct nk_vec2 item_spacing;
+    struct nk_rect header = {0,0,0,0};
+    struct nk_rect sym = {0,0,0,0};
+    struct nk_text text;
+
+    nk_flags ws = 0;
+    enum nk_widget_layout_states widget_state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    /* cache some data */
+    win = ctx->current;
+    layout = win->layout;
+    out = &win->buffer;
+    style = &ctx->style;
+    item_spacing = style->window.spacing;
+
+    /* calculate header bounds and draw background */
+    row_height = style->font->height + 2 * style->tab.padding.y;
+    nk_layout_set_min_row_height(ctx, row_height);
+    nk_layout_row_dynamic(ctx, row_height, 1);
+    nk_layout_reset_min_row_height(ctx);
+
+    widget_state = nk_widget(&header, ctx);
+    if (type == NK_TREE_TAB) {
+        const struct nk_style_item *background = &style->tab.background;
+        if (background->type == NK_STYLE_ITEM_IMAGE) {
+            nk_draw_image(out, header, &background->data.image, nk_white);
+            text.background = nk_rgba(0,0,0,0);
+        } else {
+            text.background = background->data.color;
+            nk_fill_rect(out, header, 0, style->tab.border_color);
+            nk_fill_rect(out, nk_shrink_rect(header, style->tab.border),
+                style->tab.rounding, background->data.color);
+        }
+    } else text.background = style->window.background;
+
+    /* update node state */
+    in = (!(layout->flags & NK_WINDOW_ROM)) ? &ctx->input: 0;
+    in = (in && widget_state == NK_WIDGET_VALID) ? &ctx->input : 0;
+    if (nk_button_behavior(&ws, header, in, NK_BUTTON_DEFAULT))
+        *state = (*state == NK_MAXIMIZED) ? NK_MINIMIZED : NK_MAXIMIZED;
+
+    /* select correct button style */
+    if (*state == NK_MAXIMIZED) {
+        symbol = style->tab.sym_maximize;
+        if (type == NK_TREE_TAB)
+            button = &style->tab.tab_maximize_button;
+        else button = &style->tab.node_maximize_button;
+    } else {
+        symbol = style->tab.sym_minimize;
+        if (type == NK_TREE_TAB)
+            button = &style->tab.tab_minimize_button;
+        else button = &style->tab.node_minimize_button;
+    }
+
+    {/* draw triangle button */
+    sym.w = sym.h = style->font->height;
+    sym.y = header.y + style->tab.padding.y;
+    sym.x = header.x + style->tab.padding.x;
+    nk_do_button_symbol(&ws, &win->buffer, sym, symbol, NK_BUTTON_DEFAULT,
+        button, 0, style->font);
+
+    if (img) {
+        /* draw optional image icon */
+        sym.x = sym.x + sym.w + 4 * item_spacing.x;
+        nk_draw_image(&win->buffer, sym, img, nk_white);
+        sym.w = style->font->height + style->tab.spacing.x;}
+    }
+
+    {/* draw label */
+    struct nk_rect label;
+    header.w = NK_MAX(header.w, sym.w + item_spacing.x);
+    label.x = sym.x + sym.w + item_spacing.x;
+    label.y = sym.y;
+    label.w = header.w - (sym.w + item_spacing.y + style->tab.indent);
+    label.h = style->font->height;
+    text.text = style->tab.text;
+    text.padding = nk_vec2(0,0);
+    nk_widget_text(out, label, title, nk_strlen(title), &text,
+        NK_TEXT_LEFT, style->font);}
+
+    /* increase x-axis cursor widget position pointer */
+    if (*state == NK_MAXIMIZED) {
+        layout->at_x = header.x + (float)*layout->offset_x + style->tab.indent;
+        layout->bounds.w = NK_MAX(layout->bounds.w, style->tab.indent);
+        layout->bounds.w -= (style->tab.indent + style->window.padding.x);
+        layout->row.tree_depth++;
+        return nk_true;
+    } else return nk_false;
+}
+
+NK_INTERN int
+nk_tree_base(struct nk_context *ctx, enum nk_tree_type type,
+    struct nk_image *img, const char *title, enum nk_collapse_states initial_state,
+    const char *hash, int len, int line)
+{
+    struct nk_window *win = ctx->current;
+    int title_len = 0;
+    nk_hash tree_hash = 0;
+    nk_uint *state = 0;
+
+    /* retrieve tree state from internal widget state tables */
+    if (!hash) {
+        title_len = (int)nk_strlen(title);
+        tree_hash = nk_murmur_hash(title, (int)title_len, (nk_hash)line);
+    } else tree_hash = nk_murmur_hash(hash, len, (nk_hash)line);
+    state = nk_find_value(win, tree_hash);
+    if (!state) {
+        state = nk_add_value(ctx, win, tree_hash, 0);
+        *state = initial_state;
+    }
+    return nk_tree_state_base(ctx, type, img, title, (enum nk_collapse_states*)state);
+}
+
+NK_API int
+nk_tree_state_push(struct nk_context *ctx, enum nk_tree_type type,
+    const char *title, enum nk_collapse_states *state)
+{return nk_tree_state_base(ctx, type, 0, title, state);}
+
+NK_API int
+nk_tree_state_image_push(struct nk_context *ctx, enum nk_tree_type type,
+    struct nk_image img, const char *title, enum nk_collapse_states *state)
+{return nk_tree_state_base(ctx, type, &img, title, state);}
+
+NK_API void
+nk_tree_state_pop(struct nk_context *ctx)
+{
+    struct nk_window *win = 0;
+    struct nk_panel *layout = 0;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    layout->at_x -= ctx->style.tab.indent + ctx->style.window.padding.x;
+    layout->bounds.w += ctx->style.tab.indent + ctx->style.window.padding.x;
+    NK_ASSERT(layout->row.tree_depth);
+    layout->row.tree_depth--;
+}
+
+NK_API int
+nk_tree_push_hashed(struct nk_context *ctx, enum nk_tree_type type,
+    const char *title, enum nk_collapse_states initial_state,
+    const char *hash, int len, int line)
+{return nk_tree_base(ctx, type, 0, title, initial_state, hash, len, line);}
+
+NK_API int
+nk_tree_image_push_hashed(struct nk_context *ctx, enum nk_tree_type type,
+    struct nk_image img, const char *title, enum nk_collapse_states initial_state,
+    const char *hash, int len,int seed)
+{return nk_tree_base(ctx, type, &img, title, initial_state, hash, len, seed);}
+
+NK_API void
+nk_tree_pop(struct nk_context *ctx)
+{nk_tree_state_pop(ctx);}
+
+/*----------------------------------------------------------------
+ *
+ *                          WIDGETS
+ *
+ * --------------------------------------------------------------*/
+NK_API struct nk_rect
+nk_widget_bounds(struct nk_context *ctx)
+{
+    struct nk_rect bounds;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current)
+        return nk_rect(0,0,0,0);
+    nk_layout_peek(&bounds, ctx);
+    return bounds;
+}
+
+NK_API struct nk_vec2
+nk_widget_position(struct nk_context *ctx)
+{
+    struct nk_rect bounds;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current)
+        return nk_vec2(0,0);
+
+    nk_layout_peek(&bounds, ctx);
+    return nk_vec2(bounds.x, bounds.y);
+}
+
+NK_API struct nk_vec2
+nk_widget_size(struct nk_context *ctx)
+{
+    struct nk_rect bounds;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current)
+        return nk_vec2(0,0);
+
+    nk_layout_peek(&bounds, ctx);
+    return nk_vec2(bounds.w, bounds.h);
+}
+
+NK_API float
+nk_widget_width(struct nk_context *ctx)
+{
+    struct nk_rect bounds;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current)
+        return 0;
+
+    nk_layout_peek(&bounds, ctx);
+    return bounds.w;
+}
+
+NK_API float
+nk_widget_height(struct nk_context *ctx)
+{
+    struct nk_rect bounds;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current)
+        return 0;
+
+    nk_layout_peek(&bounds, ctx);
+    return bounds.h;
+}
+
+NK_API int
+nk_widget_is_hovered(struct nk_context *ctx)
+{
+    struct nk_rect c, v;
+    struct nk_rect bounds;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current || ctx->active != ctx->current)
+        return 0;
+
+    c = ctx->current->layout->clip;
+    c.x = (float)((int)c.x);
+    c.y = (float)((int)c.y);
+    c.w = (float)((int)c.w);
+    c.h = (float)((int)c.h);
+
+    nk_layout_peek(&bounds, ctx);
+    nk_unify(&v, &c, bounds.x, bounds.y, bounds.x + bounds.w, bounds.y + bounds.h);
+    if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds.x, bounds.y, bounds.w, bounds.h))
+        return 0;
+    return nk_input_is_mouse_hovering_rect(&ctx->input, bounds);
+}
+
+NK_API int
+nk_widget_is_mouse_clicked(struct nk_context *ctx, enum nk_buttons btn)
+{
+    struct nk_rect c, v;
+    struct nk_rect bounds;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current || ctx->active != ctx->current)
+        return 0;
+
+    c = ctx->current->layout->clip;
+    c.x = (float)((int)c.x);
+    c.y = (float)((int)c.y);
+    c.w = (float)((int)c.w);
+    c.h = (float)((int)c.h);
+
+    nk_layout_peek(&bounds, ctx);
+    nk_unify(&v, &c, bounds.x, bounds.y, bounds.x + bounds.w, bounds.y + bounds.h);
+    if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds.x, bounds.y, bounds.w, bounds.h))
+        return 0;
+    return nk_input_mouse_clicked(&ctx->input, btn, bounds);
+}
+
+NK_API int
+nk_widget_has_mouse_click_down(struct nk_context *ctx, enum nk_buttons btn, int down)
+{
+    struct nk_rect c, v;
+    struct nk_rect bounds;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current || ctx->active != ctx->current)
+        return 0;
+
+    c = ctx->current->layout->clip;
+    c.x = (float)((int)c.x);
+    c.y = (float)((int)c.y);
+    c.w = (float)((int)c.w);
+    c.h = (float)((int)c.h);
+
+    nk_layout_peek(&bounds, ctx);
+    nk_unify(&v, &c, bounds.x, bounds.y, bounds.x + bounds.w, bounds.y + bounds.h);
+    if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds.x, bounds.y, bounds.w, bounds.h))
+        return 0;
+    return nk_input_has_mouse_click_down_in_rect(&ctx->input, btn, bounds, down);
+}
+
+NK_API enum nk_widget_layout_states
+nk_widget(struct nk_rect *bounds, const struct nk_context *ctx)
+{
+    struct nk_rect c, v;
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_input *in;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return NK_WIDGET_INVALID;
+
+    /* allocate space and check if the widget needs to be updated and drawn */
+    nk_panel_alloc_space(bounds, ctx);
+    win = ctx->current;
+    layout = win->layout;
+    in = &ctx->input;
+    c = layout->clip;
+
+    /*  if one of these triggers you forgot to add an `if` condition around either
+        a window, group, popup, combobox or contextual menu `begin` and `end` block.
+        Example:
+            if (nk_begin(...) {...} nk_end(...); or
+            if (nk_group_begin(...) { nk_group_end(...);} */
+    NK_ASSERT(!(layout->flags & NK_WINDOW_MINIMIZED));
+    NK_ASSERT(!(layout->flags & NK_WINDOW_HIDDEN));
+    NK_ASSERT(!(layout->flags & NK_WINDOW_CLOSED));
+
+    /* need to convert to int here to remove floating point errors */
+    bounds->x = (float)((int)bounds->x);
+    bounds->y = (float)((int)bounds->y);
+    bounds->w = (float)((int)bounds->w);
+    bounds->h = (float)((int)bounds->h);
+
+    c.x = (float)((int)c.x);
+    c.y = (float)((int)c.y);
+    c.w = (float)((int)c.w);
+    c.h = (float)((int)c.h);
+
+    nk_unify(&v, &c, bounds->x, bounds->y, bounds->x + bounds->w, bounds->y + bounds->h);
+    if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds->x, bounds->y, bounds->w, bounds->h))
+        return NK_WIDGET_INVALID;
+    if (!NK_INBOX(in->mouse.pos.x, in->mouse.pos.y, v.x, v.y, v.w, v.h))
+        return NK_WIDGET_ROM;
+    return NK_WIDGET_VALID;
+}
+
+NK_API enum nk_widget_layout_states
+nk_widget_fitting(struct nk_rect *bounds, struct nk_context *ctx,
+    struct nk_vec2 item_padding)
+{
+    /* update the bounds to stand without padding  */
+    struct nk_window *win;
+    struct nk_style *style;
+    struct nk_panel *layout;
+    enum nk_widget_layout_states state;
+    struct nk_vec2 panel_padding;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return NK_WIDGET_INVALID;
+
+    win = ctx->current;
+    style = &ctx->style;
+    layout = win->layout;
+    state = nk_widget(bounds, ctx);
+
+    panel_padding = nk_panel_get_padding(style, layout->type);
+    if (layout->row.index == 1) {
+        bounds->w += panel_padding.x;
+        bounds->x -= panel_padding.x;
+    } else bounds->x -= item_padding.x;
+
+    if (layout->row.index == layout->row.columns)
+        bounds->w += panel_padding.x;
+    else bounds->w += item_padding.x;
+    return state;
+}
+
+/*----------------------------------------------------------------
+ *
+ *                          MISC
+ *
+ * --------------------------------------------------------------*/
+NK_API void
+nk_spacing(struct nk_context *ctx, int cols)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    struct nk_rect none;
+    int i, index, rows;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    /* spacing over row boundaries */
+    win = ctx->current;
+    layout = win->layout;
+    index = (layout->row.index + cols) % layout->row.columns;
+    rows = (layout->row.index + cols) / layout->row.columns;
+    if (rows) {
+        for (i = 0; i < rows; ++i)
+            nk_panel_alloc_row(ctx, win);
+        cols = index;
+    }
+    /* non table layout need to allocate space */
+    if (layout->row.type != NK_LAYOUT_DYNAMIC_FIXED &&
+        layout->row.type != NK_LAYOUT_STATIC_FIXED) {
+        for (i = 0; i < cols; ++i)
+            nk_panel_alloc_space(&none, ctx);
+    }
+    layout->row.index = index;
+}
+
+/*----------------------------------------------------------------
+ *
+ *                          TEXT
+ *
+ * --------------------------------------------------------------*/
+NK_API void
+nk_text_colored(struct nk_context *ctx, const char *str, int len,
+    nk_flags alignment, struct nk_color color)
+{
+    struct nk_window *win;
+    const struct nk_style *style;
+
+    struct nk_vec2 item_padding;
+    struct nk_rect bounds;
+    struct nk_text text;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout) return;
+
+    win = ctx->current;
+    style = &ctx->style;
+    nk_panel_alloc_space(&bounds, ctx);
+    item_padding = style->text.padding;
+
+    text.padding.x = item_padding.x;
+    text.padding.y = item_padding.y;
+    text.background = style->window.background;
+    text.text = color;
+    nk_widget_text(&win->buffer, bounds, str, len, &text, alignment, style->font);
+}
+
+NK_API void
+nk_text_wrap_colored(struct nk_context *ctx, const char *str,
+    int len, struct nk_color color)
+{
+    struct nk_window *win;
+    const struct nk_style *style;
+
+    struct nk_vec2 item_padding;
+    struct nk_rect bounds;
+    struct nk_text text;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout) return;
+
+    win = ctx->current;
+    style = &ctx->style;
+    nk_panel_alloc_space(&bounds, ctx);
+    item_padding = style->text.padding;
+
+    text.padding.x = item_padding.x;
+    text.padding.y = item_padding.y;
+    text.background = style->window.background;
+    text.text = color;
+    nk_widget_text_wrap(&win->buffer, bounds, str, len, &text, style->font);
+}
+
+#ifdef NK_INCLUDE_STANDARD_VARARGS
+NK_API void
+nk_labelf_colored(struct nk_context *ctx, nk_flags flags,
+    struct nk_color color, const char *fmt, ...)
+{
+    char buf[256];
+    va_list args;
+    va_start(args, fmt);
+    nk_strfmt(buf, NK_LEN(buf), fmt, args);
+    nk_label_colored(ctx, buf, flags, color);
+    va_end(args);
+}
+
+NK_API void
+nk_labelf_colored_wrap(struct nk_context *ctx, struct nk_color color,
+    const char *fmt, ...)
+{
+    char buf[256];
+    va_list args;
+    va_start(args, fmt);
+    nk_strfmt(buf, NK_LEN(buf), fmt, args);
+    nk_label_colored_wrap(ctx, buf, color);
+    va_end(args);
+}
+
+NK_API void
+nk_labelf(struct nk_context *ctx, nk_flags flags, const char *fmt, ...)
+{
+    char buf[256];
+    va_list args;
+    va_start(args, fmt);
+    nk_strfmt(buf, NK_LEN(buf), fmt, args);
+    nk_label(ctx, buf, flags);
+    va_end(args);
+}
+
+NK_API void
+nk_labelf_wrap(struct nk_context *ctx, const char *fmt,...)
+{
+    char buf[256];
+    va_list args;
+    va_start(args, fmt);
+    nk_strfmt(buf, NK_LEN(buf), fmt, args);
+    nk_label_wrap(ctx, buf);
+    va_end(args);
+}
+
+NK_API void
+nk_value_bool(struct nk_context *ctx, const char *prefix, int value)
+{nk_labelf(ctx, NK_TEXT_LEFT, "%s: %s", prefix, ((value) ? "true": "false"));}
+
+NK_API void
+nk_value_int(struct nk_context *ctx, const char *prefix, int value)
+{nk_labelf(ctx, NK_TEXT_LEFT, "%s: %d", prefix, value);}
+
+NK_API void
+nk_value_uint(struct nk_context *ctx, const char *prefix, unsigned int value)
+{nk_labelf(ctx, NK_TEXT_LEFT, "%s: %u", prefix, value);}
+
+NK_API void
+nk_value_float(struct nk_context *ctx, const char *prefix, float value)
+{
+    double double_value = (double)value;
+    nk_labelf(ctx, NK_TEXT_LEFT, "%s: %.3f", prefix, double_value);
+}
+
+NK_API void
+nk_value_color_byte(struct nk_context *ctx, const char *p, struct nk_color c)
+{nk_labelf(ctx, NK_TEXT_LEFT, "%s: (%d, %d, %d, %d)", p, c.r, c.g, c.b, c.a);}
+
+NK_API void
+nk_value_color_float(struct nk_context *ctx, const char *p, struct nk_color color)
+{
+    double c[4]; nk_color_dv(c, color);
+    nk_labelf(ctx, NK_TEXT_LEFT, "%s: (%.2f, %.2f, %.2f, %.2f)",
+        p, c[0], c[1], c[2], c[3]);
+}
+
+NK_API void
+nk_value_color_hex(struct nk_context *ctx, const char *prefix, struct nk_color color)
+{
+    char hex[16];
+    nk_color_hex_rgba(hex, color);
+    nk_labelf(ctx, NK_TEXT_LEFT, "%s: %s", prefix, hex);
+}
+#endif
+
+NK_API void
+nk_text(struct nk_context *ctx, const char *str, int len, nk_flags alignment)
+{
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    nk_text_colored(ctx, str, len, alignment, ctx->style.text.color);
+}
+
+NK_API void
+nk_text_wrap(struct nk_context *ctx, const char *str, int len)
+{
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    nk_text_wrap_colored(ctx, str, len, ctx->style.text.color);
+}
+
+NK_API void
+nk_label(struct nk_context *ctx, const char *str, nk_flags alignment)
+{nk_text(ctx, str, nk_strlen(str), alignment);}
+
+NK_API void
+nk_label_colored(struct nk_context *ctx, const char *str, nk_flags align,
+    struct nk_color color)
+{nk_text_colored(ctx, str, nk_strlen(str), align, color);}
+
+NK_API void
+nk_label_wrap(struct nk_context *ctx, const char *str)
+{nk_text_wrap(ctx, str, nk_strlen(str));}
+
+NK_API void
+nk_label_colored_wrap(struct nk_context *ctx, const char *str, struct nk_color color)
+{nk_text_wrap_colored(ctx, str, nk_strlen(str), color);}
+
+NK_API void
+nk_image(struct nk_context *ctx, struct nk_image img)
+{
+    struct nk_window *win;
+    struct nk_rect bounds;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout) return;
+
+    win = ctx->current;
+    if (!nk_widget(&bounds, ctx)) return;
+    nk_draw_image(&win->buffer, bounds, &img, nk_white);
+}
+
+/*----------------------------------------------------------------
+ *
+ *                          BUTTON
+ *
+ * --------------------------------------------------------------*/
+NK_API void
+nk_button_set_behavior(struct nk_context *ctx, enum nk_button_behavior behavior)
+{
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    ctx->button_behavior = behavior;
+}
+
+NK_API int
+nk_button_push_behavior(struct nk_context *ctx, enum nk_button_behavior behavior)
+{
+    struct nk_config_stack_button_behavior *button_stack;
+    struct nk_config_stack_button_behavior_element *element;
+
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+
+    button_stack = &ctx->stacks.button_behaviors;
+    NK_ASSERT(button_stack->head < (int)NK_LEN(button_stack->elements));
+    if (button_stack->head >= (int)NK_LEN(button_stack->elements))
+        return 0;
+
+    element = &button_stack->elements[button_stack->head++];
+    element->address = &ctx->button_behavior;
+    element->old_value = ctx->button_behavior;
+    ctx->button_behavior = behavior;
+    return 1;
+}
+
+NK_API int
+nk_button_pop_behavior(struct nk_context *ctx)
+{
+    struct nk_config_stack_button_behavior *button_stack;
+    struct nk_config_stack_button_behavior_element *element;
+
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+
+    button_stack = &ctx->stacks.button_behaviors;
+    NK_ASSERT(button_stack->head > 0);
+    if (button_stack->head < 1)
+        return 0;
+
+    element = &button_stack->elements[--button_stack->head];
+    *element->address = element->old_value;
+    return 1;
+}
+
+NK_API int
+nk_button_text_styled(struct nk_context *ctx,
+    const struct nk_style_button *style, const char *title, int len)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_input *in;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(style);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!style || !ctx || !ctx->current || !ctx->current->layout) return 0;
+
+    win = ctx->current;
+    layout = win->layout;
+    state = nk_widget(&bounds, ctx);
+
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    return nk_do_button_text(&ctx->last_widget_state, &win->buffer, bounds,
+                    title, len, style->text_alignment, ctx->button_behavior,
+                    style, in, ctx->style.font);
+}
+
+NK_API int
+nk_button_text(struct nk_context *ctx, const char *title, int len)
+{
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+    return nk_button_text_styled(ctx, &ctx->style.button, title, len);
+}
+
+NK_API int nk_button_label_styled(struct nk_context *ctx,
+    const struct nk_style_button *style, const char *title)
+{return nk_button_text_styled(ctx, style, title, nk_strlen(title));}
+
+NK_API int nk_button_label(struct nk_context *ctx, const char *title)
+{return nk_button_text(ctx, title, nk_strlen(title));}
+
+NK_API int
+nk_button_color(struct nk_context *ctx, struct nk_color color)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_input *in;
+    struct nk_style_button button;
+
+    int ret = 0;
+    struct nk_rect bounds;
+    struct nk_rect content;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    layout = win->layout;
+
+    state = nk_widget(&bounds, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+
+    button = ctx->style.button;
+    button.normal = nk_style_item_color(color);
+    button.hover = nk_style_item_color(color);
+    button.active = nk_style_item_color(color);
+    ret = nk_do_button(&ctx->last_widget_state, &win->buffer, bounds,
+                &button, in, ctx->button_behavior, &content);
+    nk_draw_button(&win->buffer, &bounds, ctx->last_widget_state, &button);
+    return ret;
+}
+
+NK_API int
+nk_button_symbol_styled(struct nk_context *ctx,
+    const struct nk_style_button *style, enum nk_symbol_type symbol)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_input *in;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    layout = win->layout;
+    state = nk_widget(&bounds, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    return nk_do_button_symbol(&ctx->last_widget_state, &win->buffer, bounds,
+            symbol, ctx->button_behavior, style, in, ctx->style.font);
+}
+
+NK_API int
+nk_button_symbol(struct nk_context *ctx, enum nk_symbol_type symbol)
+{
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+    return nk_button_symbol_styled(ctx, &ctx->style.button, symbol);
+}
+
+NK_API int
+nk_button_image_styled(struct nk_context *ctx, const struct nk_style_button *style,
+    struct nk_image img)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_input *in;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    layout = win->layout;
+
+    state = nk_widget(&bounds, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    return nk_do_button_image(&ctx->last_widget_state, &win->buffer, bounds,
+                img, ctx->button_behavior, style, in);
+}
+
+NK_API int
+nk_button_image(struct nk_context *ctx, struct nk_image img)
+{
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+    return nk_button_image_styled(ctx, &ctx->style.button, img);
+}
+
+NK_API int
+nk_button_symbol_text_styled(struct nk_context *ctx,
+    const struct nk_style_button *style, enum nk_symbol_type symbol,
+    const char *text, int len, nk_flags align)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_input *in;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    layout = win->layout;
+
+    state = nk_widget(&bounds, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    return nk_do_button_text_symbol(&ctx->last_widget_state, &win->buffer, bounds,
+                symbol, text, len, align, ctx->button_behavior,
+                style, ctx->style.font, in);
+}
+
+NK_API int
+nk_button_symbol_text(struct nk_context *ctx, enum nk_symbol_type symbol,
+    const char* text, int len, nk_flags align)
+{
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+    return nk_button_symbol_text_styled(ctx, &ctx->style.button, symbol, text, len, align);
+}
+
+NK_API int nk_button_symbol_label(struct nk_context *ctx, enum nk_symbol_type symbol,
+    const char *label, nk_flags align)
+{return nk_button_symbol_text(ctx, symbol, label, nk_strlen(label), align);}
+
+NK_API int nk_button_symbol_label_styled(struct nk_context *ctx,
+    const struct nk_style_button *style, enum nk_symbol_type symbol,
+    const char *title, nk_flags align)
+{return nk_button_symbol_text_styled(ctx, style, symbol, title, nk_strlen(title), align);}
+
+NK_API int
+nk_button_image_text_styled(struct nk_context *ctx,
+    const struct nk_style_button *style, struct nk_image img, const char *text,
+    int len, nk_flags align)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_input *in;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    layout = win->layout;
+
+    state = nk_widget(&bounds, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    return nk_do_button_text_image(&ctx->last_widget_state, &win->buffer,
+            bounds, img, text, len, align, ctx->button_behavior,
+            style, ctx->style.font, in);
+}
+
+NK_API int
+nk_button_image_text(struct nk_context *ctx, struct nk_image img,
+    const char *text, int len, nk_flags align)
+{return nk_button_image_text_styled(ctx, &ctx->style.button,img, text, len, align);}
+
+
+NK_API int nk_button_image_label(struct nk_context *ctx, struct nk_image img,
+    const char *label, nk_flags align)
+{return nk_button_image_text(ctx, img, label, nk_strlen(label), align);}
+
+NK_API int nk_button_image_label_styled(struct nk_context *ctx,
+    const struct nk_style_button *style, struct nk_image img,
+    const char *label, nk_flags text_alignment)
+{return nk_button_image_text_styled(ctx, style, img, label, nk_strlen(label), text_alignment);}
+
+/*----------------------------------------------------------------
+ *
+ *                          SELECTABLE
+ *
+ * --------------------------------------------------------------*/
+NK_API int
+nk_selectable_text(struct nk_context *ctx, const char *str, int len,
+    nk_flags align, int *value)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_input *in;
+    const struct nk_style *style;
+
+    enum nk_widget_layout_states state;
+    struct nk_rect bounds;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(value);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout || !value)
+        return 0;
+
+    win = ctx->current;
+    layout = win->layout;
+    style = &ctx->style;
+
+    state = nk_widget(&bounds, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    return nk_do_selectable(&ctx->last_widget_state, &win->buffer, bounds,
+                str, len, align, value, &style->selectable, in, style->font);
+}
+
+NK_API int
+nk_selectable_image_text(struct nk_context *ctx, struct nk_image img,
+    const char *str, int len, nk_flags align, int *value)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_input *in;
+    const struct nk_style *style;
+
+    enum nk_widget_layout_states state;
+    struct nk_rect bounds;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(value);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout || !value)
+        return 0;
+
+    win = ctx->current;
+    layout = win->layout;
+    style = &ctx->style;
+
+    state = nk_widget(&bounds, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    return nk_do_selectable_image(&ctx->last_widget_state, &win->buffer, bounds,
+                str, len, align, value, &img, &style->selectable, in, style->font);
+}
+
+NK_API int nk_select_text(struct nk_context *ctx, const char *str, int len,
+    nk_flags align, int value)
+{nk_selectable_text(ctx, str, len, align, &value);return value;}
+
+NK_API int nk_selectable_label(struct nk_context *ctx, const char *str, nk_flags align, int *value)
+{return nk_selectable_text(ctx, str, nk_strlen(str), align, value);}
+
+NK_API int nk_selectable_image_label(struct nk_context *ctx,struct nk_image img,
+    const char *str, nk_flags align, int *value)
+{return nk_selectable_image_text(ctx, img, str, nk_strlen(str), align, value);}
+
+NK_API int nk_select_label(struct nk_context *ctx, const char *str, nk_flags align, int value)
+{nk_selectable_text(ctx, str, nk_strlen(str), align, &value);return value;}
+
+NK_API int nk_select_image_label(struct nk_context *ctx, struct nk_image img,
+    const char *str, nk_flags align, int value)
+{nk_selectable_image_text(ctx, img, str, nk_strlen(str), align, &value);return value;}
+
+NK_API int nk_select_image_text(struct nk_context *ctx, struct nk_image img,
+    const char *str, int len, nk_flags align, int value)
+{nk_selectable_image_text(ctx, img, str, len, align, &value);return value;}
+
+/*----------------------------------------------------------------
+ *
+ *                          CHECKBOX
+ *
+ * --------------------------------------------------------------*/
+NK_API int
+nk_check_text(struct nk_context *ctx, const char *text, int len, int active)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_input *in;
+    const struct nk_style *style;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return active;
+
+    win = ctx->current;
+    style = &ctx->style;
+    layout = win->layout;
+
+    state = nk_widget(&bounds, ctx);
+    if (!state) return active;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    nk_do_toggle(&ctx->last_widget_state, &win->buffer, bounds, &active,
+        text, len, NK_TOGGLE_CHECK, &style->checkbox, in, style->font);
+    return active;
+}
+
+NK_API unsigned int
+nk_check_flags_text(struct nk_context *ctx, const char *text, int len,
+    unsigned int flags, unsigned int value)
+{
+    int old_active;
+    NK_ASSERT(ctx);
+    NK_ASSERT(text);
+    if (!ctx || !text) return flags;
+    old_active = (int)((flags & value) & value);
+    if (nk_check_text(ctx, text, len, old_active))
+        flags |= value;
+    else flags &= ~value;
+    return flags;
+}
+
+NK_API int
+nk_checkbox_text(struct nk_context *ctx, const char *text, int len, int *active)
+{
+    int old_val;
+    NK_ASSERT(ctx);
+    NK_ASSERT(text);
+    NK_ASSERT(active);
+    if (!ctx || !text || !active) return 0;
+    old_val = *active;
+    *active = nk_check_text(ctx, text, len, *active);
+    return old_val != *active;
+}
+
+NK_API int
+nk_checkbox_flags_text(struct nk_context *ctx, const char *text, int len,
+    unsigned int *flags, unsigned int value)
+{
+    int active;
+    NK_ASSERT(ctx);
+    NK_ASSERT(text);
+    NK_ASSERT(flags);
+    if (!ctx || !text || !flags) return 0;
+
+    active = (int)((*flags & value) & value);
+    if (nk_checkbox_text(ctx, text, len, &active)) {
+        if (active) *flags |= value;
+        else *flags &= ~value;
+        return 1;
+    }
+    return 0;
+}
+
+NK_API int nk_check_label(struct nk_context *ctx, const char *label, int active)
+{return nk_check_text(ctx, label, nk_strlen(label), active);}
+
+NK_API unsigned int nk_check_flags_label(struct nk_context *ctx, const char *label,
+    unsigned int flags, unsigned int value)
+{return nk_check_flags_text(ctx, label, nk_strlen(label), flags, value);}
+
+NK_API int nk_checkbox_label(struct nk_context *ctx, const char *label, int *active)
+{return nk_checkbox_text(ctx, label, nk_strlen(label), active);}
+
+NK_API int nk_checkbox_flags_label(struct nk_context *ctx, const char *label,
+    unsigned int *flags, unsigned int value)
+{return nk_checkbox_flags_text(ctx, label, nk_strlen(label), flags, value);}
+
+/*----------------------------------------------------------------
+ *
+ *                          OPTION
+ *
+ * --------------------------------------------------------------*/
+NK_API int
+nk_option_text(struct nk_context *ctx, const char *text, int len, int is_active)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_input *in;
+    const struct nk_style *style;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return is_active;
+
+    win = ctx->current;
+    style = &ctx->style;
+    layout = win->layout;
+
+    state = nk_widget(&bounds, ctx);
+    if (!state) return state;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    nk_do_toggle(&ctx->last_widget_state, &win->buffer, bounds, &is_active,
+        text, len, NK_TOGGLE_OPTION, &style->option, in, style->font);
+    return is_active;
+}
+
+NK_API int
+nk_radio_text(struct nk_context *ctx, const char *text, int len, int *active)
+{
+    int old_value;
+    NK_ASSERT(ctx);
+    NK_ASSERT(text);
+    NK_ASSERT(active);
+    if (!ctx || !text || !active) return 0;
+    old_value = *active;
+    *active = nk_option_text(ctx, text, len, old_value);
+    return old_value != *active;
+}
+
+NK_API int
+nk_option_label(struct nk_context *ctx, const char *label, int active)
+{return nk_option_text(ctx, label, nk_strlen(label), active);}
+
+NK_API int
+nk_radio_label(struct nk_context *ctx, const char *label, int *active)
+{return nk_radio_text(ctx, label, nk_strlen(label), active);}
+
+/*----------------------------------------------------------------
+ *
+ *                          SLIDER
+ *
+ * --------------------------------------------------------------*/
+NK_API int
+nk_slider_float(struct nk_context *ctx, float min_value, float *value, float max_value,
+    float value_step)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    struct nk_input *in;
+    const struct nk_style *style;
+
+    int ret = 0;
+    float old_value;
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    NK_ASSERT(value);
+    if (!ctx || !ctx->current || !ctx->current->layout || !value)
+        return ret;
+
+    win = ctx->current;
+    style = &ctx->style;
+    layout = win->layout;
+
+    state = nk_widget(&bounds, ctx);
+    if (!state) return ret;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+
+    old_value = *value;
+    *value = nk_do_slider(&ctx->last_widget_state, &win->buffer, bounds, min_value,
+                old_value, max_value, value_step, &style->slider, in, style->font);
+    return (old_value > *value || old_value < *value);
+}
+
+NK_API float
+nk_slide_float(struct nk_context *ctx, float min, float val, float max, float step)
+{
+    nk_slider_float(ctx, min, &val, max, step); return val;
+}
+
+NK_API int
+nk_slide_int(struct nk_context *ctx, int min, int val, int max, int step)
+{
+    float value = (float)val;
+    nk_slider_float(ctx, (float)min, &value, (float)max, (float)step);
+    return (int)value;
+}
+
+NK_API int
+nk_slider_int(struct nk_context *ctx, int min, int *val, int max, int step)
+{
+    int ret;
+    float value = (float)*val;
+    ret = nk_slider_float(ctx, (float)min, &value, (float)max, (float)step);
+    *val =  (int)value;
+    return ret;
+}
+
+/*----------------------------------------------------------------
+ *
+ *                          PROGRESSBAR
+ *
+ * --------------------------------------------------------------*/
+NK_API int
+nk_progress(struct nk_context *ctx, nk_size *cur, nk_size max, int is_modifyable)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_style *style;
+    const struct nk_input *in;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+    nk_size old_value;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(cur);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout || !cur)
+        return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    layout = win->layout;
+    state = nk_widget(&bounds, ctx);
+    if (!state) return 0;
+
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    old_value = *cur;
+    *cur = nk_do_progress(&ctx->last_widget_state, &win->buffer, bounds,
+            *cur, max, is_modifyable, &style->progress, in);
+    return (*cur != old_value);
+}
+
+NK_API nk_size nk_prog(struct nk_context *ctx, nk_size cur, nk_size max, int modifyable)
+{nk_progress(ctx, &cur, max, modifyable);return cur;}
+
+/*----------------------------------------------------------------
+ *
+ *                          EDIT
+ *
+ * --------------------------------------------------------------*/
+NK_API void
+nk_edit_focus(struct nk_context *ctx, nk_flags flags)
+{
+    nk_hash hash;
+    struct nk_window *win;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return;
+
+    win = ctx->current;
+    hash = win->edit.seq;
+    win->edit.active = nk_true;
+    win->edit.name = hash;
+    if (flags & NK_EDIT_ALWAYS_INSERT_MODE)
+        win->edit.mode = NK_TEXT_EDIT_MODE_INSERT;
+}
+
+NK_API void
+nk_edit_unfocus(struct nk_context *ctx)
+{
+    struct nk_window *win;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return;
+
+    win = ctx->current;
+    win->edit.active = nk_false;
+    win->edit.name = 0;
+}
+
+NK_API nk_flags
+nk_edit_string(struct nk_context *ctx, nk_flags flags,
+    char *memory, int *len, int max, nk_plugin_filter filter)
+{
+    nk_hash hash;
+    nk_flags state;
+    struct nk_text_edit *edit;
+    struct nk_window *win;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(memory);
+    NK_ASSERT(len);
+    if (!ctx || !memory || !len)
+        return 0;
+
+    filter = (!filter) ? nk_filter_default: filter;
+    win = ctx->current;
+    hash = win->edit.seq;
+    edit = &ctx->text_edit;
+    nk_textedit_clear_state(&ctx->text_edit, (flags & NK_EDIT_MULTILINE)?
+        NK_TEXT_EDIT_MULTI_LINE: NK_TEXT_EDIT_SINGLE_LINE, filter);
+
+    if (win->edit.active && hash == win->edit.name) {
+        if (flags & NK_EDIT_NO_CURSOR)
+            edit->cursor = nk_utf_len(memory, *len);
+        else edit->cursor = win->edit.cursor;
+        if (!(flags & NK_EDIT_SELECTABLE)) {
+            edit->select_start = win->edit.cursor;
+            edit->select_end = win->edit.cursor;
+        } else {
+            edit->select_start = win->edit.sel_start;
+            edit->select_end = win->edit.sel_end;
+        }
+        edit->mode = win->edit.mode;
+        edit->scrollbar.x = (float)win->edit.scrollbar.x;
+        edit->scrollbar.y = (float)win->edit.scrollbar.y;
+        edit->active = nk_true;
+    } else edit->active = nk_false;
+
+    max = NK_MAX(1, max);
+    *len = NK_MIN(*len, max-1);
+    nk_str_init_fixed(&edit->string, memory, (nk_size)max);
+    edit->string.buffer.allocated = (nk_size)*len;
+    edit->string.len = nk_utf_len(memory, *len);
+    state = nk_edit_buffer(ctx, flags, edit, filter);
+    *len = (int)edit->string.buffer.allocated;
+
+    if (edit->active) {
+        win->edit.cursor = edit->cursor;
+        win->edit.sel_start = edit->select_start;
+        win->edit.sel_end = edit->select_end;
+        win->edit.mode = edit->mode;
+        win->edit.scrollbar.x = (nk_ushort)edit->scrollbar.x;
+        win->edit.scrollbar.y = (nk_ushort)edit->scrollbar.y;
+    }
+    return state;
+}
+
+NK_API nk_flags
+nk_edit_buffer(struct nk_context *ctx, nk_flags flags,
+    struct nk_text_edit *edit, nk_plugin_filter filter)
+{
+    struct nk_window *win;
+    struct nk_style *style;
+    struct nk_input *in;
+
+    enum nk_widget_layout_states state;
+    struct nk_rect bounds;
+
+    nk_flags ret_flags = 0;
+    unsigned char prev_state;
+    nk_hash hash;
+
+    /* make sure correct values */
+    NK_ASSERT(ctx);
+    NK_ASSERT(edit);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    state = nk_widget(&bounds, ctx);
+    if (!state) return state;
+    in = (win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+
+    /* check if edit is currently hot item */
+    hash = win->edit.seq++;
+    if (win->edit.active && hash == win->edit.name) {
+        if (flags & NK_EDIT_NO_CURSOR)
+            edit->cursor = edit->string.len;
+        if (!(flags & NK_EDIT_SELECTABLE)) {
+            edit->select_start = edit->cursor;
+            edit->select_end = edit->cursor;
+        }
+        if (flags & NK_EDIT_CLIPBOARD)
+            edit->clip = ctx->clip;
+    }
+
+    filter = (!filter) ? nk_filter_default: filter;
+    prev_state = (unsigned char)edit->active;
+    in = (flags & NK_EDIT_READ_ONLY) ? 0: in;
+    ret_flags = nk_do_edit(&ctx->last_widget_state, &win->buffer, bounds, flags,
+                    filter, edit, &style->edit, in, style->font);
+
+    if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+        ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_TEXT];
+    if (edit->active && prev_state != edit->active) {
+        /* current edit is now hot */
+        win->edit.active = nk_true;
+        win->edit.name = hash;
+    } else if (prev_state && !edit->active) {
+        /* current edit is now cold */
+        win->edit.active = nk_false;
+    }
+    return ret_flags;
+}
+
+NK_API nk_flags
+nk_edit_string_zero_terminated(struct nk_context *ctx, nk_flags flags,
+    char *buffer, int max, nk_plugin_filter filter)
+{
+    nk_flags result;
+    int len = nk_strlen(buffer);
+    result = nk_edit_string(ctx, flags, buffer, &len, max, filter);
+    buffer[NK_MIN(NK_MAX(max-1,0), len)] = '\0';
+    return result;
+}
+
+/*----------------------------------------------------------------
+ *
+ *                          PROPERTY
+ *
+ * --------------------------------------------------------------*/
+NK_INTERN struct nk_property_variant
+nk_property_variant_int(int value, int min_value, int max_value, int step)
+{
+    struct nk_property_variant result;
+    result.kind = NK_PROPERTY_INT;
+    result.value.i = value;
+    result.min_value.i = min_value;
+    result.max_value.i = max_value;
+    result.step.i = step;
+    return result;
+}
+
+NK_INTERN struct nk_property_variant
+nk_property_variant_float(float value, float min_value, float max_value, float step)
+{
+    struct nk_property_variant result;
+    result.kind = NK_PROPERTY_FLOAT;
+    result.value.f = value;
+    result.min_value.f = min_value;
+    result.max_value.f = max_value;
+    result.step.f = step;
+    return result;
+}
+
+NK_INTERN struct nk_property_variant
+nk_property_variant_double(double value, double min_value, double max_value,
+    double step)
+{
+    struct nk_property_variant result;
+    result.kind = NK_PROPERTY_DOUBLE;
+    result.value.d = value;
+    result.min_value.d = min_value;
+    result.max_value.d = max_value;
+    result.step.d = step;
+    return result;
+}
+
+NK_INTERN void
+nk_property(struct nk_context *ctx, const char *name, struct nk_property_variant *variant,
+    float inc_per_pixel, const enum nk_property_filter filter)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    struct nk_input *in;
+    const struct nk_style *style;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states s;
+
+    int *state = 0;
+    nk_hash hash = 0;
+    char *buffer = 0;
+    int *len = 0;
+    int *cursor = 0;
+    int *select_begin = 0;
+    int *select_end = 0;
+    int old_state;
+
+    char dummy_buffer[NK_MAX_NUMBER_BUFFER];
+    int dummy_state = NK_PROPERTY_DEFAULT;
+    int dummy_length = 0;
+    int dummy_cursor = 0;
+    int dummy_select_begin = 0;
+    int dummy_select_end = 0;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    style = &ctx->style;
+    s = nk_widget(&bounds, ctx);
+    if (!s) return;
+
+    /* calculate hash from name */
+    if (name[0] == '#') {
+        hash = nk_murmur_hash(name, (int)nk_strlen(name), win->property.seq++);
+        name++; /* special number hash */
+    } else hash = nk_murmur_hash(name, (int)nk_strlen(name), 42);
+
+    /* check if property is currently hot item */
+    if (win->property.active && hash == win->property.name) {
+        buffer = win->property.buffer;
+        len = &win->property.length;
+        cursor = &win->property.cursor;
+        state = &win->property.state;
+        select_begin = &win->property.select_start;
+        select_end = &win->property.select_end;
+    } else {
+        buffer = dummy_buffer;
+        len = &dummy_length;
+        cursor = &dummy_cursor;
+        state = &dummy_state;
+        select_begin =  &dummy_select_begin;
+        select_end = &dummy_select_end;
+    }
+
+    /* execute property widget */
+    old_state = *state;
+    ctx->text_edit.clip = ctx->clip;
+    in = ((s == NK_WIDGET_ROM && !win->property.active) ||
+        layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    nk_do_property(&ctx->last_widget_state, &win->buffer, bounds, name,
+        variant, inc_per_pixel, buffer, len, state, cursor, select_begin,
+        select_end, &style->property, filter, in, style->font, &ctx->text_edit,
+        ctx->button_behavior);
+
+    if (in && *state != NK_PROPERTY_DEFAULT && !win->property.active) {
+        /* current property is now hot */
+        win->property.active = 1;
+        NK_MEMCPY(win->property.buffer, buffer, (nk_size)*len);
+        win->property.length = *len;
+        win->property.cursor = *cursor;
+        win->property.state = *state;
+        win->property.name = hash;
+        win->property.select_start = *select_begin;
+        win->property.select_end = *select_end;
+        if (*state == NK_PROPERTY_DRAG) {
+            ctx->input.mouse.grab = nk_true;
+            ctx->input.mouse.grabbed = nk_true;
+        }
+    }
+    /* check if previously active property is now inactive */
+    if (*state == NK_PROPERTY_DEFAULT && old_state != NK_PROPERTY_DEFAULT) {
+        if (old_state == NK_PROPERTY_DRAG) {
+            ctx->input.mouse.grab = nk_false;
+            ctx->input.mouse.grabbed = nk_false;
+            ctx->input.mouse.ungrab = nk_true;
+        }
+        win->property.select_start = 0;
+        win->property.select_end = 0;
+        win->property.active = 0;
+    }
+}
+
+NK_API void
+nk_property_int(struct nk_context *ctx, const char *name,
+    int min, int *val, int max, int step, float inc_per_pixel)
+{
+    struct nk_property_variant variant;
+    NK_ASSERT(ctx);
+    NK_ASSERT(name);
+    NK_ASSERT(val);
+
+    if (!ctx || !ctx->current || !name || !val) return;
+    variant = nk_property_variant_int(*val, min, max, step);
+    nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_INT);
+    *val = variant.value.i;
+}
+
+NK_API void
+nk_property_float(struct nk_context *ctx, const char *name,
+    float min, float *val, float max, float step, float inc_per_pixel)
+{
+    struct nk_property_variant variant;
+    NK_ASSERT(ctx);
+    NK_ASSERT(name);
+    NK_ASSERT(val);
+
+    if (!ctx || !ctx->current || !name || !val) return;
+    variant = nk_property_variant_float(*val, min, max, step);
+    nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT);
+    *val = variant.value.f;
+}
+
+NK_API void
+nk_property_double(struct nk_context *ctx, const char *name,
+    double min, double *val, double max, double step, float inc_per_pixel)
+{
+    struct nk_property_variant variant;
+    NK_ASSERT(ctx);
+    NK_ASSERT(name);
+    NK_ASSERT(val);
+
+    if (!ctx || !ctx->current || !name || !val) return;
+    variant = nk_property_variant_double(*val, min, max, step);
+    nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT);
+    *val = variant.value.d;
+}
+
+NK_API int
+nk_propertyi(struct nk_context *ctx, const char *name, int min, int val,
+    int max, int step, float inc_per_pixel)
+{
+    struct nk_property_variant variant;
+    NK_ASSERT(ctx);
+    NK_ASSERT(name);
+
+    if (!ctx || !ctx->current || !name) return val;
+    variant = nk_property_variant_int(val, min, max, step);
+    nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_INT);
+    val = variant.value.i;
+    return val;
+}
+
+NK_API float
+nk_propertyf(struct nk_context *ctx, const char *name, float min,
+    float val, float max, float step, float inc_per_pixel)
+{
+    struct nk_property_variant variant;
+    NK_ASSERT(ctx);
+    NK_ASSERT(name);
+
+    if (!ctx || !ctx->current || !name) return val;
+    variant = nk_property_variant_float(val, min, max, step);
+    nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT);
+    val = variant.value.f;
+    return val;
+}
+
+NK_API double
+nk_propertyd(struct nk_context *ctx, const char *name, double min,
+    double val, double max, double step, float inc_per_pixel)
+{
+    struct nk_property_variant variant;
+    NK_ASSERT(ctx);
+    NK_ASSERT(name);
+
+    if (!ctx || !ctx->current || !name) return val;
+    variant = nk_property_variant_double(val, min, max, step);
+    nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT);
+    val = variant.value.d;
+    return val;
+}
+
+/*----------------------------------------------------------------
+ *
+ *                          COLOR PICKER
+ *
+ * --------------------------------------------------------------*/
+NK_API int
+nk_color_pick(struct nk_context * ctx, struct nk_color *color,
+    enum nk_color_format fmt)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_style *config;
+    const struct nk_input *in;
+
+    enum nk_widget_layout_states state;
+    struct nk_rect bounds;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(color);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout || !color)
+        return 0;
+
+    win = ctx->current;
+    config = &ctx->style;
+    layout = win->layout;
+    state = nk_widget(&bounds, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    return nk_do_color_picker(&ctx->last_widget_state, &win->buffer, color, fmt, bounds,
+                nk_vec2(0,0), in, config->font);
+}
+
+NK_API struct nk_color
+nk_color_picker(struct nk_context *ctx, struct nk_color color,
+    enum nk_color_format fmt)
+{
+    nk_color_pick(ctx, &color, fmt);
+    return color;
+}
+
+/* -------------------------------------------------------------
+ *
+ *                          CHART
+ *
+ * --------------------------------------------------------------*/
+NK_API int
+nk_chart_begin_colored(struct nk_context *ctx, enum nk_chart_type type,
+    struct nk_color color, struct nk_color highlight,
+    int count, float min_value, float max_value)
+{
+    struct nk_window *win;
+    struct nk_chart *chart;
+    const struct nk_style *config;
+    const struct nk_style_chart *style;
+
+    const struct nk_style_item *background;
+    struct nk_rect bounds = {0, 0, 0, 0};
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+
+    if (!ctx || !ctx->current || !ctx->current->layout) return 0;
+    if (!nk_widget(&bounds, ctx)) {
+        chart = &ctx->current->layout->chart;
+        nk_zero(chart, sizeof(*chart));
+        return 0;
+    }
+
+    win = ctx->current;
+    config = &ctx->style;
+    chart = &win->layout->chart;
+    style = &config->chart;
+
+    /* setup basic generic chart  */
+    nk_zero(chart, sizeof(*chart));
+    chart->x = bounds.x + style->padding.x;
+    chart->y = bounds.y + style->padding.y;
+    chart->w = bounds.w - 2 * style->padding.x;
+    chart->h = bounds.h - 2 * style->padding.y;
+    chart->w = NK_MAX(chart->w, 2 * style->padding.x);
+    chart->h = NK_MAX(chart->h, 2 * style->padding.y);
+
+    /* add first slot into chart */
+    {struct nk_chart_slot *slot = &chart->slots[chart->slot++];
+    slot->type = type;
+    slot->count = count;
+    slot->color = color;
+    slot->highlight = highlight;
+    slot->min = NK_MIN(min_value, max_value);
+    slot->max = NK_MAX(min_value, max_value);
+    slot->range = slot->max - slot->min;}
+
+    /* draw chart background */
+    background = &style->background;
+    if (background->type == NK_STYLE_ITEM_IMAGE) {
+        nk_draw_image(&win->buffer, bounds, &background->data.image, nk_white);
+    } else {
+        nk_fill_rect(&win->buffer, bounds, style->rounding, style->border_color);
+        nk_fill_rect(&win->buffer, nk_shrink_rect(bounds, style->border),
+            style->rounding, style->background.data.color);
+    }
+    return 1;
+}
+
+NK_API int
+nk_chart_begin(struct nk_context *ctx, const enum nk_chart_type type,
+    int count, float min_value, float max_value)
+{return nk_chart_begin_colored(ctx, type, ctx->style.chart.color, ctx->style.chart.selected_color, count, min_value, max_value);}
+
+NK_API void
+nk_chart_add_slot_colored(struct nk_context *ctx, const enum nk_chart_type type,
+    struct nk_color color, struct nk_color highlight,
+    int count, float min_value, float max_value)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    NK_ASSERT(ctx->current->layout->chart.slot < NK_CHART_MAX_SLOT);
+    if (!ctx || !ctx->current || !ctx->current->layout) return;
+    if (ctx->current->layout->chart.slot >= NK_CHART_MAX_SLOT) return;
+
+    /* add another slot into the graph */
+    {struct nk_chart *chart = &ctx->current->layout->chart;
+    struct nk_chart_slot *slot = &chart->slots[chart->slot++];
+    slot->type = type;
+    slot->count = count;
+    slot->color = color;
+    slot->highlight = highlight;
+    slot->min = NK_MIN(min_value, max_value);
+    slot->max = NK_MAX(min_value, max_value);
+    slot->range = slot->max - slot->min;}
+}
+
+NK_API void
+nk_chart_add_slot(struct nk_context *ctx, const enum nk_chart_type type,
+    int count, float min_value, float max_value)
+{nk_chart_add_slot_colored(ctx, type, ctx->style.chart.color, ctx->style.chart.selected_color, count, min_value, max_value);}
+
+NK_INTERN nk_flags
+nk_chart_push_line(struct nk_context *ctx, struct nk_window *win,
+    struct nk_chart *g, float value, int slot)
+{
+    struct nk_panel *layout = win->layout;
+    const struct nk_input *i = &ctx->input;
+    struct nk_command_buffer *out = &win->buffer;
+
+    nk_flags ret = 0;
+    struct nk_vec2 cur;
+    struct nk_rect bounds;
+    struct nk_color color;
+    float step;
+    float range;
+    float ratio;
+
+    NK_ASSERT(slot >= 0 && slot < NK_CHART_MAX_SLOT);
+    step = g->w / (float)g->slots[slot].count;
+    range = g->slots[slot].max - g->slots[slot].min;
+    ratio = (value - g->slots[slot].min) / range;
+
+    if (g->slots[slot].index == 0) {
+        /* first data point does not have a connection */
+        g->slots[slot].last.x = g->x;
+        g->slots[slot].last.y = (g->y + g->h) - ratio * (float)g->h;
+
+        bounds.x = g->slots[slot].last.x - 2;
+        bounds.y = g->slots[slot].last.y - 2;
+        bounds.w = bounds.h = 4;
+
+        color = g->slots[slot].color;
+        if (!(layout->flags & NK_WINDOW_ROM) &&
+            NK_INBOX(i->mouse.pos.x,i->mouse.pos.y, g->slots[slot].last.x-3, g->slots[slot].last.y-3, 6, 6)){
+            ret = nk_input_is_mouse_hovering_rect(i, bounds) ? NK_CHART_HOVERING : 0;
+            ret |= (i->mouse.buttons[NK_BUTTON_LEFT].down &&
+                i->mouse.buttons[NK_BUTTON_LEFT].clicked) ? NK_CHART_CLICKED: 0;
+            color = g->slots[slot].highlight;
+        }
+        nk_fill_rect(out, bounds, 0, color);
+        g->slots[slot].index += 1;
+        return ret;
+    }
+
+    /* draw a line between the last data point and the new one */
+    color = g->slots[slot].color;
+    cur.x = g->x + (float)(step * (float)g->slots[slot].index);
+    cur.y = (g->y + g->h) - (ratio * (float)g->h);
+    nk_stroke_line(out, g->slots[slot].last.x, g->slots[slot].last.y, cur.x, cur.y, 1.0f, color);
+
+    bounds.x = cur.x - 3;
+    bounds.y = cur.y - 3;
+    bounds.w = bounds.h = 6;
+
+    /* user selection of current data point */
+    if (!(layout->flags & NK_WINDOW_ROM)) {
+        if (nk_input_is_mouse_hovering_rect(i, bounds)) {
+            ret = NK_CHART_HOVERING;
+            ret |= (!i->mouse.buttons[NK_BUTTON_LEFT].down &&
+                i->mouse.buttons[NK_BUTTON_LEFT].clicked) ? NK_CHART_CLICKED: 0;
+            color = g->slots[slot].highlight;
+        }
+    }
+    nk_fill_rect(out, nk_rect(cur.x - 2, cur.y - 2, 4, 4), 0, color);
+
+    /* save current data point position */
+    g->slots[slot].last.x = cur.x;
+    g->slots[slot].last.y = cur.y;
+    g->slots[slot].index  += 1;
+    return ret;
+}
+
+NK_INTERN nk_flags
+nk_chart_push_column(const struct nk_context *ctx, struct nk_window *win,
+    struct nk_chart *chart, float value, int slot)
+{
+    struct nk_command_buffer *out = &win->buffer;
+    const struct nk_input *in = &ctx->input;
+    struct nk_panel *layout = win->layout;
+
+    float ratio;
+    nk_flags ret = 0;
+    struct nk_color color;
+    struct nk_rect item = {0,0,0,0};
+
+    NK_ASSERT(slot >= 0 && slot < NK_CHART_MAX_SLOT);
+    if (chart->slots[slot].index  >= chart->slots[slot].count)
+        return nk_false;
+    if (chart->slots[slot].count) {
+        float padding = (float)(chart->slots[slot].count-1);
+        item.w = (chart->w - padding) / (float)(chart->slots[slot].count);
+    }
+
+    /* calculate bounds of current bar chart entry */
+    color = chart->slots[slot].color;;
+    item.h = chart->h * NK_ABS((value/chart->slots[slot].range));
+    if (value >= 0) {
+        ratio = (value + NK_ABS(chart->slots[slot].min)) / NK_ABS(chart->slots[slot].range);
+        item.y = (chart->y + chart->h) - chart->h * ratio;
+    } else {
+        ratio = (value - chart->slots[slot].max) / chart->slots[slot].range;
+        item.y = chart->y + (chart->h * NK_ABS(ratio)) - item.h;
+    }
+    item.x = chart->x + ((float)chart->slots[slot].index * item.w);
+    item.x = item.x + ((float)chart->slots[slot].index);
+
+    /* user chart bar selection */
+    if (!(layout->flags & NK_WINDOW_ROM) &&
+        NK_INBOX(in->mouse.pos.x,in->mouse.pos.y,item.x,item.y,item.w,item.h)) {
+        ret = NK_CHART_HOVERING;
+        ret |= (!in->mouse.buttons[NK_BUTTON_LEFT].down &&
+                in->mouse.buttons[NK_BUTTON_LEFT].clicked) ? NK_CHART_CLICKED: 0;
+        color = chart->slots[slot].highlight;
+    }
+    nk_fill_rect(out, item, 0, color);
+    chart->slots[slot].index += 1;
+    return ret;
+}
+
+NK_API nk_flags
+nk_chart_push_slot(struct nk_context *ctx, float value, int slot)
+{
+    nk_flags flags;
+    struct nk_window *win;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(slot >= 0 && slot < NK_CHART_MAX_SLOT);
+    NK_ASSERT(slot < ctx->current->layout->chart.slot);
+    if (!ctx || !ctx->current || slot >= NK_CHART_MAX_SLOT) return nk_false;
+    if (slot >= ctx->current->layout->chart.slot) return nk_false;
+
+    win = ctx->current;
+    if (win->layout->chart.slot < slot) return nk_false;
+    switch (win->layout->chart.slots[slot].type) {
+    case NK_CHART_LINES:
+        flags = nk_chart_push_line(ctx, win, &win->layout->chart, value, slot); break;
+    case NK_CHART_COLUMN:
+        flags = nk_chart_push_column(ctx, win, &win->layout->chart, value, slot); break;
+    default:
+    case NK_CHART_MAX:
+        flags = 0;
+    }
+    return flags;
+}
+
+NK_API nk_flags
+nk_chart_push(struct nk_context *ctx, float value)
+{return nk_chart_push_slot(ctx, value, 0);}
+
+NK_API void
+nk_chart_end(struct nk_context *ctx)
+{
+    struct nk_window *win;
+    struct nk_chart *chart;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current)
+        return;
+
+    win = ctx->current;
+    chart = &win->layout->chart;
+    NK_MEMSET(chart, 0, sizeof(*chart));
+    return;
+}
+
+NK_API void
+nk_plot(struct nk_context *ctx, enum nk_chart_type type, const float *values,
+    int count, int offset)
+{
+    int i = 0;
+    float min_value;
+    float max_value;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(values);
+    if (!ctx || !values || !count) return;
+
+    min_value = values[offset];
+    max_value = values[offset];
+    for (i = 0; i < count; ++i) {
+        min_value = NK_MIN(values[i + offset], min_value);
+        max_value = NK_MAX(values[i + offset], max_value);
+    }
+
+    if (nk_chart_begin(ctx, type, count, min_value, max_value)) {
+        for (i = 0; i < count; ++i)
+            nk_chart_push(ctx, values[i + offset]);
+        nk_chart_end(ctx);
+    }
+}
+
+NK_API void
+nk_plot_function(struct nk_context *ctx, enum nk_chart_type type, void *userdata,
+    float(*value_getter)(void* user, int index), int count, int offset)
+{
+    int i = 0;
+    float min_value;
+    float max_value;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(value_getter);
+    if (!ctx || !value_getter || !count) return;
+
+    max_value = min_value = value_getter(userdata, offset);
+    for (i = 0; i < count; ++i) {
+        float value = value_getter(userdata, i + offset);
+        min_value = NK_MIN(value, min_value);
+        max_value = NK_MAX(value, max_value);
+    }
+
+    if (nk_chart_begin(ctx, type, count, min_value, max_value)) {
+        for (i = 0; i < count; ++i)
+            nk_chart_push(ctx, value_getter(userdata, i + offset));
+        nk_chart_end(ctx);
+    }
+}
+
+/* -------------------------------------------------------------
+ *
+ *                          GROUP
+ *
+ * --------------------------------------------------------------*/
+NK_API int
+nk_group_scrolled_offset_begin(struct nk_context *ctx,
+    nk_uint *x_offset, nk_uint *y_offset, const char *title, nk_flags flags)
+{
+    struct nk_rect bounds;
+    struct nk_window panel;
+    struct nk_window *win;
+
+    win = ctx->current;
+    nk_panel_alloc_space(&bounds, ctx);
+    {const struct nk_rect *c = &win->layout->clip;
+    if (!NK_INTERSECT(c->x, c->y, c->w, c->h, bounds.x, bounds.y, bounds.w, bounds.h) &&
+        !(flags & NK_WINDOW_MOVABLE)) {
+        return 0;
+    }}
+    if (win->flags & NK_WINDOW_ROM)
+        flags |= NK_WINDOW_ROM;
+
+    /* initialize a fake window to create the panel from */
+    nk_zero(&panel, sizeof(panel));
+    panel.bounds = bounds;
+    panel.flags = flags;
+    panel.scrollbar.x = *x_offset;
+    panel.scrollbar.y = *y_offset;
+    panel.buffer = win->buffer;
+    panel.layout = (struct nk_panel*)nk_create_panel(ctx);
+    ctx->current = &panel;
+    nk_panel_begin(ctx, (flags & NK_WINDOW_TITLE) ? title: 0, NK_PANEL_GROUP);
+
+    win->buffer = panel.buffer;
+    win->buffer.clip = panel.layout->clip;
+    panel.layout->offset_x = x_offset;
+    panel.layout->offset_y = y_offset;
+    panel.layout->parent = win->layout;
+    win->layout = panel.layout;
+
+    ctx->current = win;
+    if ((panel.layout->flags & NK_WINDOW_CLOSED) ||
+        (panel.layout->flags & NK_WINDOW_MINIMIZED))
+    {
+        nk_flags f = panel.layout->flags;
+        nk_group_scrolled_end(ctx);
+        if (f & NK_WINDOW_CLOSED)
+            return NK_WINDOW_CLOSED;
+        if (f & NK_WINDOW_MINIMIZED)
+            return NK_WINDOW_MINIMIZED;
+    }
+    return 1;
+}
+
+NK_API void
+nk_group_scrolled_end(struct nk_context *ctx)
+{
+    struct nk_window *win;
+    struct nk_panel *parent;
+    struct nk_panel *g;
+
+    struct nk_rect clip;
+    struct nk_window pan;
+    struct nk_vec2 panel_padding;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current)
+        return;
+
+    /* make sure nk_group_begin was called correctly */
+    NK_ASSERT(ctx->current);
+    win = ctx->current;
+    NK_ASSERT(win->layout);
+    g = win->layout;
+    NK_ASSERT(g->parent);
+    parent = g->parent;
+
+    /* dummy window */
+    nk_zero_struct(pan);
+    panel_padding = nk_panel_get_padding(&ctx->style, NK_PANEL_GROUP);
+    pan.bounds.y = g->bounds.y - (g->header_height + g->menu.h);
+    pan.bounds.x = g->bounds.x - panel_padding.x;
+    pan.bounds.w = g->bounds.w + 2 * panel_padding.x;
+    pan.bounds.h = g->bounds.h + g->header_height + g->menu.h;
+    if (g->flags & NK_WINDOW_BORDER) {
+        pan.bounds.x -= g->border;
+        pan.bounds.y -= g->border;
+        pan.bounds.w += 2*g->border;
+        pan.bounds.h += 2*g->border;
+    }
+    if (!(g->flags & NK_WINDOW_NO_SCROLLBAR)) {
+        pan.bounds.w += ctx->style.window.scrollbar_size.x;
+        pan.bounds.h += ctx->style.window.scrollbar_size.y;
+    }
+    pan.scrollbar.x = *g->offset_x;
+    pan.scrollbar.y = *g->offset_y;
+    pan.flags = g->flags;
+    pan.buffer = win->buffer;
+    pan.layout = g;
+    pan.parent = win;
+    ctx->current = &pan;
+
+    /* make sure group has correct clipping rectangle */
+    nk_unify(&clip, &parent->clip, pan.bounds.x, pan.bounds.y,
+        pan.bounds.x + pan.bounds.w, pan.bounds.y + pan.bounds.h + panel_padding.x);
+    nk_push_scissor(&pan.buffer, clip);
+    nk_end(ctx);
+
+    win->buffer = pan.buffer;
+    nk_push_scissor(&win->buffer, parent->clip);
+    ctx->current = win;
+    win->layout = parent;
+    g->bounds = pan.bounds;
+    return;
+}
+
+NK_API int
+nk_group_scrolled_begin(struct nk_context *ctx,
+    struct nk_scroll *scroll, const char *title, nk_flags flags)
+{return nk_group_scrolled_offset_begin(ctx, &scroll->x, &scroll->y, title, flags);}
+
+NK_API int
+nk_group_begin(struct nk_context *ctx, const char *title, nk_flags flags)
+{
+    int title_len;
+    nk_hash title_hash;
+    struct nk_window *win;
+    nk_uint *x_offset;
+    nk_uint *y_offset;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(title);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout || !title)
+        return 0;
+
+    /* find persistent group scrollbar value */
+    win = ctx->current;
+    title_len = (int)nk_strlen(title);
+    title_hash = nk_murmur_hash(title, (int)title_len, NK_PANEL_GROUP);
+    x_offset = nk_find_value(win, title_hash);
+    if (!x_offset) {
+        x_offset = nk_add_value(ctx, win, title_hash, 0);
+        y_offset = nk_add_value(ctx, win, title_hash+1, 0);
+
+        NK_ASSERT(x_offset);
+        NK_ASSERT(y_offset);
+        if (!x_offset || !y_offset) return 0;
+        *x_offset = *y_offset = 0;
+    } else y_offset = nk_find_value(win, title_hash+1);
+    return nk_group_scrolled_offset_begin(ctx, x_offset, y_offset, title, flags);
+}
+
+NK_API void
+nk_group_end(struct nk_context *ctx)
+{nk_group_scrolled_end(ctx);}
+
+NK_API int
+nk_list_view_begin(struct nk_context *ctx, struct nk_list_view *view,
+    const char *title, nk_flags flags, int row_height, int row_count)
+{
+    int title_len;
+    nk_hash title_hash;
+    nk_uint *x_offset;
+    nk_uint *y_offset;
+
+    int result;
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_style *style;
+    struct nk_vec2 item_spacing;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(view);
+    NK_ASSERT(title);
+    if (!ctx || !view || !title) return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    item_spacing = style->window.spacing;
+    row_height += NK_MAX(0, (int)item_spacing.y);
+
+    /* find persistent list view scrollbar offset */
+    title_len = (int)nk_strlen(title);
+    title_hash = nk_murmur_hash(title, (int)title_len, NK_PANEL_GROUP);
+    x_offset = nk_find_value(win, title_hash);
+    if (!x_offset) {
+        x_offset = nk_add_value(ctx, win, title_hash, 0);
+        y_offset = nk_add_value(ctx, win, title_hash+1, 0);
+
+        NK_ASSERT(x_offset);
+        NK_ASSERT(y_offset);
+        if (!x_offset || !y_offset) return 0;
+        *x_offset = *y_offset = 0;
+    } else y_offset = nk_find_value(win, title_hash+1);
+    view->scroll_value = *y_offset;
+    view->scroll_pointer = y_offset;
+
+    *y_offset = 0;
+    result = nk_group_scrolled_offset_begin(ctx, x_offset, y_offset, title, flags);
+    win = ctx->current;
+    layout = win->layout;
+
+    view->total_height = row_height * NK_MAX(row_count,1);
+    view->begin = (int)NK_MAX(((float)view->scroll_value / (float)row_height), 0.0f);
+    view->count = (int)NK_MAX(nk_iceilf((layout->clip.h)/(float)row_height), 0);
+    view->end = view->begin + view->count;
+    view->ctx = ctx;
+    return result;
+}
+
+NK_API void
+nk_list_view_end(struct nk_list_view *view)
+{
+    struct nk_context *ctx;
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(view);
+    NK_ASSERT(view->ctx);
+    NK_ASSERT(view->scroll_pointer);
+    if (!view || !view->ctx) return;
+
+    ctx = view->ctx;
+    win = ctx->current;
+    layout = win->layout;
+    layout->at_y = layout->bounds.y + (float)view->total_height;
+    *view->scroll_pointer = *view->scroll_pointer + view->scroll_value;
+    nk_group_end(view->ctx);
+}
+
+/* --------------------------------------------------------------
+ *
+ *                          POPUP
+ *
+ * --------------------------------------------------------------*/
+NK_API int
+nk_popup_begin(struct nk_context *ctx, enum nk_popup_type type,
+    const char *title, nk_flags flags, struct nk_rect rect)
+{
+    struct nk_window *popup;
+    struct nk_window *win;
+    struct nk_panel *panel;
+
+    int title_len;
+    nk_hash title_hash;
+    nk_size allocated;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(title);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    panel = win->layout;
+    NK_ASSERT(!(panel->type & NK_PANEL_SET_POPUP) && "popups are not allowed to have popups");
+    (void)panel;
+    title_len = (int)nk_strlen(title);
+    title_hash = nk_murmur_hash(title, (int)title_len, NK_PANEL_POPUP);
+
+    popup = win->popup.win;
+    if (!popup) {
+        popup = (struct nk_window*)nk_create_window(ctx);
+        popup->parent = win;
+        win->popup.win = popup;
+        win->popup.active = 0;
+        win->popup.type = NK_PANEL_POPUP;
+    }
+
+    /* make sure we have correct popup */
+    if (win->popup.name != title_hash) {
+        if (!win->popup.active) {
+            nk_zero(popup, sizeof(*popup));
+            win->popup.name = title_hash;
+            win->popup.active = 1;
+            win->popup.type = NK_PANEL_POPUP;
+        } else return 0;
+    }
+
+    /* popup position is local to window */
+    ctx->current = popup;
+    rect.x += win->layout->clip.x;
+    rect.y += win->layout->clip.y;
+
+    /* setup popup data */
+    popup->parent = win;
+    popup->bounds = rect;
+    popup->seq = ctx->seq;
+    popup->layout = (struct nk_panel*)nk_create_panel(ctx);
+    popup->flags = flags;
+    popup->flags |= NK_WINDOW_BORDER;
+    if (type == NK_POPUP_DYNAMIC)
+        popup->flags |= NK_WINDOW_DYNAMIC;
+
+    popup->buffer = win->buffer;
+    nk_start_popup(ctx, win);
+    allocated = ctx->memory.allocated;
+    nk_push_scissor(&popup->buffer, nk_null_rect);
+
+    if (nk_panel_begin(ctx, title, NK_PANEL_POPUP)) {
+        /* popup is running therefore invalidate parent panels */
+        struct nk_panel *root;
+        root = win->layout;
+        while (root) {
+            root->flags |= NK_WINDOW_ROM;
+            root->flags &= ~(nk_flags)NK_WINDOW_REMOVE_ROM;
+            root = root->parent;
+        }
+        win->popup.active = 1;
+        popup->layout->offset_x = &popup->scrollbar.x;
+        popup->layout->offset_y = &popup->scrollbar.y;
+        popup->layout->parent = win->layout;
+        return 1;
+    } else {
+        /* popup was closed/is invalid so cleanup */
+        struct nk_panel *root;
+        root = win->layout;
+        while (root) {
+            root->flags |= NK_WINDOW_REMOVE_ROM;
+            root = root->parent;
+        }
+        win->popup.buf.active = 0;
+        win->popup.active = 0;
+        ctx->memory.allocated = allocated;
+        ctx->current = win;
+        nk_free_panel(ctx, popup->layout);
+        popup->layout = 0;
+        return 0;
+    }
+}
+
+NK_INTERN int
+nk_nonblock_begin(struct nk_context *ctx,
+    nk_flags flags, struct nk_rect body, struct nk_rect header,
+    enum nk_panel_type panel_type)
+{
+    struct nk_window *popup;
+    struct nk_window *win;
+    struct nk_panel *panel;
+    int is_active = nk_true;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    /* popups cannot have popups */
+    win = ctx->current;
+    panel = win->layout;
+    NK_ASSERT(!(panel->type & NK_PANEL_SET_POPUP));
+    (void)panel;
+    popup = win->popup.win;
+    if (!popup) {
+        /* create window for nonblocking popup */
+        popup = (struct nk_window*)nk_create_window(ctx);
+        popup->parent = win;
+        win->popup.win = popup;
+        win->popup.type = panel_type;
+        nk_command_buffer_init(&popup->buffer, &ctx->memory, NK_CLIPPING_ON);
+    } else {
+        /* close the popup if user pressed outside or in the header */
+        int pressed, in_body, in_header;
+        pressed = nk_input_is_mouse_pressed(&ctx->input, NK_BUTTON_LEFT);
+        in_body = nk_input_is_mouse_hovering_rect(&ctx->input, body);
+        in_header = nk_input_is_mouse_hovering_rect(&ctx->input, header);
+        if (pressed && (!in_body || in_header))
+            is_active = nk_false;
+    }
+    win->popup.header = header;
+
+    if (!is_active) {
+        /* remove read only mode from all parent panels */
+        struct nk_panel *root = win->layout;
+        while (root) {
+            root->flags |= NK_WINDOW_REMOVE_ROM;
+            root = root->parent;
+        }
+        return is_active;
+    }
+
+    popup->bounds = body;
+    popup->parent = win;
+    popup->layout = (struct nk_panel*)nk_create_panel(ctx);
+    popup->flags = flags;
+    popup->flags |= NK_WINDOW_BORDER;
+    popup->flags |= NK_WINDOW_DYNAMIC;
+    popup->seq = ctx->seq;
+    win->popup.active = 1;
+    NK_ASSERT(popup->layout);
+
+    nk_start_popup(ctx, win);
+    popup->buffer = win->buffer;
+    nk_push_scissor(&popup->buffer, nk_null_rect);
+    ctx->current = popup;
+
+    nk_panel_begin(ctx, 0, panel_type);
+    win->buffer = popup->buffer;
+    popup->layout->parent = win->layout;
+    popup->layout->offset_x = &popup->scrollbar.x;
+    popup->layout->offset_y = &popup->scrollbar.y;
+
+    /* set read only mode to all parent panels */
+    {struct nk_panel *root;
+    root = win->layout;
+    while (root) {
+        root->flags |= NK_WINDOW_ROM;
+        root = root->parent;
+    }}
+    return is_active;
+}
+
+NK_API void
+nk_popup_close(struct nk_context *ctx)
+{
+    struct nk_window *popup;
+    NK_ASSERT(ctx);
+    if (!ctx || !ctx->current) return;
+
+    popup = ctx->current;
+    NK_ASSERT(popup->parent);
+    NK_ASSERT(popup->layout->type & NK_PANEL_SET_POPUP);
+    popup->flags |= NK_WINDOW_HIDDEN;
+}
+
+NK_API void
+nk_popup_end(struct nk_context *ctx)
+{
+    struct nk_window *win;
+    struct nk_window *popup;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    popup = ctx->current;
+    if (!popup->parent) return;
+    win = popup->parent;
+    if (popup->flags & NK_WINDOW_HIDDEN) {
+        struct nk_panel *root;
+        root = win->layout;
+        while (root) {
+            root->flags |= NK_WINDOW_REMOVE_ROM;
+            root = root->parent;
+        }
+        win->popup.active = 0;
+    }
+    nk_push_scissor(&popup->buffer, nk_null_rect);
+    nk_end(ctx);
+
+    win->buffer = popup->buffer;
+    nk_finish_popup(ctx, win);
+    ctx->current = win;
+    nk_push_scissor(&win->buffer, win->layout->clip);
+}
+/* -------------------------------------------------------------
+ *
+ *                          TOOLTIP
+ *
+ * -------------------------------------------------------------- */
+NK_API int
+nk_tooltip_begin(struct nk_context *ctx, float width)
+{
+    struct nk_window *win;
+    const struct nk_input *in;
+    struct nk_rect bounds;
+    int ret;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    /* make sure that no nonblocking popup is currently active */
+    win = ctx->current;
+    in = &ctx->input;
+    if (win->popup.win && (win->popup.type & NK_PANEL_SET_NONBLOCK))
+        return 0;
+
+    bounds.w = width;
+    bounds.h = nk_null_rect.h;
+    bounds.x = (in->mouse.pos.x + 1) - win->layout->clip.x;
+    bounds.y = (in->mouse.pos.y + 1) - win->layout->clip.y;
+
+    ret = nk_popup_begin(ctx, NK_POPUP_DYNAMIC,
+        "__##Tooltip##__", NK_WINDOW_NO_SCROLLBAR|NK_WINDOW_BORDER, bounds);
+    if (ret) win->layout->flags &= ~(nk_flags)NK_WINDOW_ROM;
+    win->popup.type = NK_PANEL_TOOLTIP;
+    ctx->current->layout->type = NK_PANEL_TOOLTIP;
+    return ret;
+}
+
+NK_API void
+nk_tooltip_end(struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return;
+    ctx->current->seq--;
+    nk_popup_close(ctx);
+    nk_popup_end(ctx);
+}
+
+NK_API void
+nk_tooltip(struct nk_context *ctx, const char *text)
+{
+    const struct nk_style *style;
+    struct nk_vec2 padding;
+
+    int text_len;
+    float text_width;
+    float text_height;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    NK_ASSERT(text);
+    if (!ctx || !ctx->current || !ctx->current->layout || !text)
+        return;
+
+    /* fetch configuration data */
+    style = &ctx->style;
+    padding = style->window.padding;
+
+    /* calculate size of the text and tooltip */
+    text_len = nk_strlen(text);
+    text_width = style->font->width(style->font->userdata,
+                    style->font->height, text, text_len);
+    text_width += (4 * padding.x);
+    text_height = (style->font->height + 2 * padding.y);
+
+    /* execute tooltip and fill with text */
+    if (nk_tooltip_begin(ctx, (float)text_width)) {
+        nk_layout_row_dynamic(ctx, (float)text_height, 1);
+        nk_text(ctx, text, text_len, NK_TEXT_LEFT);
+        nk_tooltip_end(ctx);
+    }
+}
+/* -------------------------------------------------------------
+ *
+ *                          CONTEXTUAL
+ *
+ * -------------------------------------------------------------- */
+NK_API int
+nk_contextual_begin(struct nk_context *ctx, nk_flags flags, struct nk_vec2 size,
+    struct nk_rect trigger_bounds)
+{
+    struct nk_window *win;
+    struct nk_window *popup;
+    struct nk_rect body;
+
+    NK_STORAGE const struct nk_rect null_rect = {0,0,0,0};
+    int is_clicked = 0;
+    int is_active = 0;
+    int is_open = 0;
+    int ret = 0;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    ++win->popup.con_count;
+
+    /* check if currently active contextual is active */
+    popup = win->popup.win;
+    is_open = (popup && win->popup.type == NK_PANEL_CONTEXTUAL);
+    is_clicked = nk_input_mouse_clicked(&ctx->input, NK_BUTTON_RIGHT, trigger_bounds);
+    if (win->popup.active_con && win->popup.con_count != win->popup.active_con)
+        return 0;
+    if ((is_clicked && is_open && !is_active) || (!is_open && !is_active && !is_clicked))
+        return 0;
+
+    /* calculate contextual position on click */
+    win->popup.active_con = win->popup.con_count;
+    if (is_clicked) {
+        body.x = ctx->input.mouse.pos.x;
+        body.y = ctx->input.mouse.pos.y;
+    } else {
+        body.x = popup->bounds.x;
+        body.y = popup->bounds.y;
+    }
+    body.w = size.x;
+    body.h = size.y;
+
+    /* start nonblocking contextual popup */
+    ret = nk_nonblock_begin(ctx, flags|NK_WINDOW_NO_SCROLLBAR, body,
+            null_rect, NK_PANEL_CONTEXTUAL);
+    if (ret) win->popup.type = NK_PANEL_CONTEXTUAL;
+    else {
+        win->popup.active_con = 0;
+        if (win->popup.win)
+            win->popup.win->flags = 0;
+    }
+    return ret;
+}
+
+NK_API int
+nk_contextual_item_text(struct nk_context *ctx, const char *text, int len,
+    nk_flags alignment)
+{
+    struct nk_window *win;
+    const struct nk_input *in;
+    const struct nk_style *style;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    state = nk_widget_fitting(&bounds, ctx, style->contextual_button.padding);
+    if (!state) return nk_false;
+
+    in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    if (nk_do_button_text(&ctx->last_widget_state, &win->buffer, bounds,
+        text, len, alignment, NK_BUTTON_DEFAULT, &style->contextual_button, in, style->font)) {
+        nk_contextual_close(ctx);
+        return nk_true;
+    }
+    return nk_false;
+}
+
+NK_API int nk_contextual_item_label(struct nk_context *ctx, const char *label, nk_flags align)
+{return nk_contextual_item_text(ctx, label, nk_strlen(label), align);}
+
+NK_API int
+nk_contextual_item_image_text(struct nk_context *ctx, struct nk_image img,
+    const char *text, int len, nk_flags align)
+{
+    struct nk_window *win;
+    const struct nk_input *in;
+    const struct nk_style *style;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    state = nk_widget_fitting(&bounds, ctx, style->contextual_button.padding);
+    if (!state) return nk_false;
+
+    in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    if (nk_do_button_text_image(&ctx->last_widget_state, &win->buffer, bounds,
+        img, text, len, align, NK_BUTTON_DEFAULT, &style->contextual_button, style->font, in)){
+        nk_contextual_close(ctx);
+        return nk_true;
+    }
+    return nk_false;
+}
+
+NK_API int nk_contextual_item_image_label(struct nk_context *ctx, struct nk_image img,
+    const char *label, nk_flags align)
+{return nk_contextual_item_image_text(ctx, img, label, nk_strlen(label), align);}
+
+NK_API int
+nk_contextual_item_symbol_text(struct nk_context *ctx, enum nk_symbol_type symbol,
+    const char *text, int len, nk_flags align)
+{
+    struct nk_window *win;
+    const struct nk_input *in;
+    const struct nk_style *style;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    state = nk_widget_fitting(&bounds, ctx, style->contextual_button.padding);
+    if (!state) return nk_false;
+
+    in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    if (nk_do_button_text_symbol(&ctx->last_widget_state, &win->buffer, bounds,
+        symbol, text, len, align, NK_BUTTON_DEFAULT, &style->contextual_button, style->font, in)) {
+        nk_contextual_close(ctx);
+        return nk_true;
+    }
+    return nk_false;
+}
+
+NK_API int nk_contextual_item_symbol_label(struct nk_context *ctx, enum nk_symbol_type symbol,
+    const char *text, nk_flags align)
+{return nk_contextual_item_symbol_text(ctx, symbol, text, nk_strlen(text), align);}
+
+NK_API void
+nk_contextual_close(struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout) return;
+    nk_popup_close(ctx);
+}
+
+NK_API void
+nk_contextual_end(struct nk_context *ctx)
+{
+    struct nk_window *popup;
+    struct nk_panel *panel;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return;
+
+    popup = ctx->current;
+    panel = popup->layout;
+    NK_ASSERT(popup->parent);
+    NK_ASSERT(panel->type & NK_PANEL_SET_POPUP);
+    if (panel->flags & NK_WINDOW_DYNAMIC) {
+        /* Close behavior
+        This is a bit of a hack solution since we do not know before we end our popup
+        how big it will be. We therefore do not directly know when a
+        click outside the non-blocking popup must close it at that direct frame.
+        Instead it will be closed in the next frame.*/
+        struct nk_rect body = {0,0,0,0};
+        if (panel->at_y < (panel->bounds.y + panel->bounds.h)) {
+            struct nk_vec2 padding = nk_panel_get_padding(&ctx->style, panel->type);
+            body = panel->bounds;
+            body.y = (panel->at_y + panel->footer_height + panel->border + padding.y + panel->row.height);
+            body.h = (panel->bounds.y + panel->bounds.h) - body.y;
+        }
+        {int pressed = nk_input_is_mouse_pressed(&ctx->input, NK_BUTTON_LEFT);
+        int in_body = nk_input_is_mouse_hovering_rect(&ctx->input, body);
+        if (pressed && in_body)
+            popup->flags |= NK_WINDOW_HIDDEN;
+        }
+    }
+    if (popup->flags & NK_WINDOW_HIDDEN)
+        popup->seq = 0;
+    nk_popup_end(ctx);
+    return;
+}
+/* -------------------------------------------------------------
+ *
+ *                          COMBO
+ *
+ * --------------------------------------------------------------*/
+NK_INTERN int
+nk_combo_begin(struct nk_context *ctx, struct nk_window *win,
+    struct nk_vec2 size, int is_clicked, struct nk_rect header)
+{
+    struct nk_window *popup;
+    int is_open = 0;
+    int is_active = 0;
+    struct nk_rect body;
+    nk_hash hash;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    popup = win->popup.win;
+    body.x = header.x;
+    body.w = size.x;
+    body.y = header.y + header.h-ctx->style.window.combo_border;
+    body.h = size.y;
+
+    hash = win->popup.combo_count++;
+    is_open = (popup) ? nk_true:nk_false;
+    is_active = (popup && (win->popup.name == hash) && win->popup.type == NK_PANEL_COMBO);
+    if ((is_clicked && is_open && !is_active) || (is_open && !is_active) ||
+        (!is_open && !is_active && !is_clicked)) return 0;
+    if (!nk_nonblock_begin(ctx, 0, body,
+        (is_clicked && is_open)?nk_rect(0,0,0,0):header, NK_PANEL_COMBO)) return 0;
+
+    win->popup.type = NK_PANEL_COMBO;
+    win->popup.name = hash;
+    return 1;
+}
+
+NK_API int
+nk_combo_begin_text(struct nk_context *ctx, const char *selected, int len,
+    struct nk_vec2 size)
+{
+    const struct nk_input *in;
+    struct nk_window *win;
+    struct nk_style *style;
+
+    enum nk_widget_layout_states s;
+    int is_clicked = nk_false;
+    struct nk_rect header;
+    const struct nk_style_item *background;
+    struct nk_text text;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(selected);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout || !selected)
+        return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    s = nk_widget(&header, ctx);
+    if (s == NK_WIDGET_INVALID)
+        return 0;
+
+    in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+    if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+        is_clicked = nk_true;
+
+    /* draw combo box header background and border */
+    if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) {
+        background = &style->combo.active;
+        text.text = style->combo.label_active;
+    } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) {
+        background = &style->combo.hover;
+        text.text = style->combo.label_hover;
+    } else {
+        background = &style->combo.normal;
+        text.text = style->combo.label_normal;
+    }
+    if (background->type == NK_STYLE_ITEM_IMAGE) {
+        text.background = nk_rgba(0,0,0,0);
+        nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+    } else {
+        text.background = background->data.color;
+        nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+        nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+    }
+    {
+        /* print currently selected text item */
+        struct nk_rect label;
+        struct nk_rect button;
+        struct nk_rect content;
+
+        enum nk_symbol_type sym;
+        if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+            sym = style->combo.sym_hover;
+        else if (is_clicked)
+            sym = style->combo.sym_active;
+        else sym = style->combo.sym_normal;
+
+        /* calculate button */
+        button.w = header.h - 2 * style->combo.button_padding.y;
+        button.x = (header.x + header.w - header.h) - style->combo.button_padding.x;
+        button.y = header.y + style->combo.button_padding.y;
+        button.h = button.w;
+
+        content.x = button.x + style->combo.button.padding.x;
+        content.y = button.y + style->combo.button.padding.y;
+        content.w = button.w - 2 * style->combo.button.padding.x;
+        content.h = button.h - 2 * style->combo.button.padding.y;
+
+        /* draw selected label */
+        text.padding = nk_vec2(0,0);
+        label.x = header.x + style->combo.content_padding.x;
+        label.y = header.y + style->combo.content_padding.y;
+        label.w = button.x - (style->combo.content_padding.x + style->combo.spacing.x) - label.x;;
+        label.h = header.h - 2 * style->combo.content_padding.y;
+        nk_widget_text(&win->buffer, label, selected, len, &text,
+            NK_TEXT_LEFT, ctx->style.font);
+
+        /* draw open/close button */
+        nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state,
+            &ctx->style.combo.button, sym, style->font);
+    }
+    return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+
+NK_API int nk_combo_begin_label(struct nk_context *ctx, const char *selected, struct nk_vec2 size)
+{return nk_combo_begin_text(ctx, selected, nk_strlen(selected), size);}
+
+NK_API int
+nk_combo_begin_color(struct nk_context *ctx, struct nk_color color, struct nk_vec2 size)
+{
+    struct nk_window *win;
+    struct nk_style *style;
+    const struct nk_input *in;
+
+    struct nk_rect header;
+    int is_clicked = nk_false;
+    enum nk_widget_layout_states s;
+    const struct nk_style_item *background;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    s = nk_widget(&header, ctx);
+    if (s == NK_WIDGET_INVALID)
+        return 0;
+
+    in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+    if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+        is_clicked = nk_true;
+
+    /* draw combo box header background and border */
+    if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED)
+        background = &style->combo.active;
+    else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+        background = &style->combo.hover;
+    else background = &style->combo.normal;
+
+    if (background->type == NK_STYLE_ITEM_IMAGE) {
+        nk_draw_image(&win->buffer, header, &background->data.image,nk_white);
+    } else {
+        nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+        nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+    }
+    {
+        struct nk_rect content;
+        struct nk_rect button;
+        struct nk_rect bounds;
+
+        enum nk_symbol_type sym;
+        if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+            sym = style->combo.sym_hover;
+        else if (is_clicked)
+            sym = style->combo.sym_active;
+        else sym = style->combo.sym_normal;
+
+        /* calculate button */
+        button.w = header.h - 2 * style->combo.button_padding.y;
+        button.x = (header.x + header.w - header.h) - style->combo.button_padding.x;
+        button.y = header.y + style->combo.button_padding.y;
+        button.h = button.w;
+
+        content.x = button.x + style->combo.button.padding.x;
+        content.y = button.y + style->combo.button.padding.y;
+        content.w = button.w - 2 * style->combo.button.padding.x;
+        content.h = button.h - 2 * style->combo.button.padding.y;
+
+        /* draw color */
+        bounds.h = header.h - 4 * style->combo.content_padding.y;
+        bounds.y = header.y + 2 * style->combo.content_padding.y;
+        bounds.x = header.x + 2 * style->combo.content_padding.x;
+        bounds.w = (button.x - (style->combo.content_padding.x + style->combo.spacing.x)) - bounds.x;
+        nk_fill_rect(&win->buffer, bounds, 0, color);
+
+        /* draw open/close button */
+        nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state,
+            &ctx->style.combo.button, sym, style->font);
+    }
+    return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+
+NK_API int
+nk_combo_begin_symbol(struct nk_context *ctx, enum nk_symbol_type symbol, struct nk_vec2 size)
+{
+    struct nk_window *win;
+    struct nk_style *style;
+    const struct nk_input *in;
+
+    struct nk_rect header;
+    int is_clicked = nk_false;
+    enum nk_widget_layout_states s;
+    const struct nk_style_item *background;
+    struct nk_color sym_background;
+    struct nk_color symbol_color;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    s = nk_widget(&header, ctx);
+    if (s == NK_WIDGET_INVALID)
+        return 0;
+
+    in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+    if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+        is_clicked = nk_true;
+
+    /* draw combo box header background and border */
+    if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) {
+        background = &style->combo.active;
+        symbol_color = style->combo.symbol_active;
+    } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) {
+        background = &style->combo.hover;
+        symbol_color = style->combo.symbol_hover;
+    } else {
+        background = &style->combo.normal;
+        symbol_color = style->combo.symbol_hover;
+    }
+
+    if (background->type == NK_STYLE_ITEM_IMAGE) {
+        sym_background = nk_rgba(0,0,0,0);
+        nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+    } else {
+        sym_background = background->data.color;
+        nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+        nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+    }
+    {
+        struct nk_rect bounds = {0,0,0,0};
+        struct nk_rect content;
+        struct nk_rect button;
+
+        enum nk_symbol_type sym;
+        if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+            sym = style->combo.sym_hover;
+        else if (is_clicked)
+            sym = style->combo.sym_active;
+        else sym = style->combo.sym_normal;
+
+        /* calculate button */
+        button.w = header.h - 2 * style->combo.button_padding.y;
+        button.x = (header.x + header.w - header.h) - style->combo.button_padding.y;
+        button.y = header.y + style->combo.button_padding.y;
+        button.h = button.w;
+
+        content.x = button.x + style->combo.button.padding.x;
+        content.y = button.y + style->combo.button.padding.y;
+        content.w = button.w - 2 * style->combo.button.padding.x;
+        content.h = button.h - 2 * style->combo.button.padding.y;
+
+        /* draw symbol */
+        bounds.h = header.h - 2 * style->combo.content_padding.y;
+        bounds.y = header.y + style->combo.content_padding.y;
+        bounds.x = header.x + style->combo.content_padding.x;
+        bounds.w = (button.x - style->combo.content_padding.y) - bounds.x;
+        nk_draw_symbol(&win->buffer, symbol, bounds, sym_background, symbol_color,
+            1.0f, style->font);
+
+        /* draw open/close button */
+        nk_draw_button_symbol(&win->buffer, &bounds, &content, ctx->last_widget_state,
+            &ctx->style.combo.button, sym, style->font);
+    }
+    return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+
+NK_API int
+nk_combo_begin_symbol_text(struct nk_context *ctx, const char *selected, int len,
+    enum nk_symbol_type symbol, struct nk_vec2 size)
+{
+    struct nk_window *win;
+    struct nk_style *style;
+    struct nk_input *in;
+
+    struct nk_rect header;
+    int is_clicked = nk_false;
+    enum nk_widget_layout_states s;
+    const struct nk_style_item *background;
+    struct nk_color symbol_color;
+    struct nk_text text;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    s = nk_widget(&header, ctx);
+    if (!s) return 0;
+
+    in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+    if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+        is_clicked = nk_true;
+
+    /* draw combo box header background and border */
+    if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) {
+        background = &style->combo.active;
+        symbol_color = style->combo.symbol_active;
+        text.text = style->combo.label_active;
+    } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) {
+        background = &style->combo.hover;
+        symbol_color = style->combo.symbol_hover;
+        text.text = style->combo.label_hover;
+    } else {
+        background = &style->combo.normal;
+        symbol_color = style->combo.symbol_normal;
+        text.text = style->combo.label_normal;
+    }
+    if (background->type == NK_STYLE_ITEM_IMAGE) {
+        text.background = nk_rgba(0,0,0,0);
+        nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+    } else {
+        text.background = background->data.color;
+        nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+        nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+    }
+    {
+        struct nk_rect content;
+        struct nk_rect button;
+        struct nk_rect label;
+        struct nk_rect image;
+
+        enum nk_symbol_type sym;
+        if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+            sym = style->combo.sym_hover;
+        else if (is_clicked)
+            sym = style->combo.sym_active;
+        else sym = style->combo.sym_normal;
+
+        /* calculate button */
+        button.w = header.h - 2 * style->combo.button_padding.y;
+        button.x = (header.x + header.w - header.h) - style->combo.button_padding.x;
+        button.y = header.y + style->combo.button_padding.y;
+        button.h = button.w;
+
+        content.x = button.x + style->combo.button.padding.x;
+        content.y = button.y + style->combo.button.padding.y;
+        content.w = button.w - 2 * style->combo.button.padding.x;
+        content.h = button.h - 2 * style->combo.button.padding.y;
+        nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state,
+            &ctx->style.combo.button, sym, style->font);
+
+        /* draw symbol */
+        image.x = header.x + style->combo.content_padding.x;
+        image.y = header.y + style->combo.content_padding.y;
+        image.h = header.h - 2 * style->combo.content_padding.y;
+        image.w = image.h;
+        nk_draw_symbol(&win->buffer, symbol, image, text.background, symbol_color,
+            1.0f, style->font);
+
+        /* draw label */
+        text.padding = nk_vec2(0,0);
+        label.x = image.x + image.w + style->combo.spacing.x + style->combo.content_padding.x;
+        label.y = header.y + style->combo.content_padding.y;
+        label.w = (button.x - style->combo.content_padding.x) - label.x;
+        label.h = header.h - 2 * style->combo.content_padding.y;
+        nk_widget_text(&win->buffer, label, selected, len, &text, NK_TEXT_LEFT, style->font);
+    }
+    return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+
+NK_API int
+nk_combo_begin_image(struct nk_context *ctx, struct nk_image img, struct nk_vec2 size)
+{
+    struct nk_window *win;
+    struct nk_style *style;
+    const struct nk_input *in;
+
+    struct nk_rect header;
+    int is_clicked = nk_false;
+    enum nk_widget_layout_states s;
+    const struct nk_style_item *background;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    s = nk_widget(&header, ctx);
+    if (s == NK_WIDGET_INVALID)
+        return 0;
+
+    in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+    if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+        is_clicked = nk_true;
+
+    /* draw combo box header background and border */
+    if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED)
+        background = &style->combo.active;
+    else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+        background = &style->combo.hover;
+    else background = &style->combo.normal;
+
+    if (background->type == NK_STYLE_ITEM_IMAGE) {
+        nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+    } else {
+        nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+        nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+    }
+    {
+        struct nk_rect bounds = {0,0,0,0};
+        struct nk_rect content;
+        struct nk_rect button;
+
+        enum nk_symbol_type sym;
+        if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+            sym = style->combo.sym_hover;
+        else if (is_clicked)
+            sym = style->combo.sym_active;
+        else sym = style->combo.sym_normal;
+
+        /* calculate button */
+        button.w = header.h - 2 * style->combo.button_padding.y;
+        button.x = (header.x + header.w - header.h) - style->combo.button_padding.y;
+        button.y = header.y + style->combo.button_padding.y;
+        button.h = button.w;
+
+        content.x = button.x + style->combo.button.padding.x;
+        content.y = button.y + style->combo.button.padding.y;
+        content.w = button.w - 2 * style->combo.button.padding.x;
+        content.h = button.h - 2 * style->combo.button.padding.y;
+
+        /* draw image */
+        bounds.h = header.h - 2 * style->combo.content_padding.y;
+        bounds.y = header.y + style->combo.content_padding.y;
+        bounds.x = header.x + style->combo.content_padding.x;
+        bounds.w = (button.x - style->combo.content_padding.y) - bounds.x;
+        nk_draw_image(&win->buffer, bounds, &img, nk_white);
+
+        /* draw open/close button */
+        nk_draw_button_symbol(&win->buffer, &bounds, &content, ctx->last_widget_state,
+            &ctx->style.combo.button, sym, style->font);
+    }
+    return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+
+NK_API int
+nk_combo_begin_image_text(struct nk_context *ctx, const char *selected, int len,
+    struct nk_image img, struct nk_vec2 size)
+{
+    struct nk_window *win;
+    struct nk_style *style;
+    struct nk_input *in;
+
+    struct nk_rect header;
+    int is_clicked = nk_false;
+    enum nk_widget_layout_states s;
+    const struct nk_style_item *background;
+    struct nk_text text;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    s = nk_widget(&header, ctx);
+    if (!s) return 0;
+
+    in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+    if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+        is_clicked = nk_true;
+
+    /* draw combo box header background and border */
+    if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) {
+        background = &style->combo.active;
+        text.text = style->combo.label_active;
+    } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) {
+        background = &style->combo.hover;
+        text.text = style->combo.label_hover;
+    } else {
+        background = &style->combo.normal;
+        text.text = style->combo.label_normal;
+    }
+    if (background->type == NK_STYLE_ITEM_IMAGE) {
+        text.background = nk_rgba(0,0,0,0);
+        nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+    } else {
+        text.background = background->data.color;
+        nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+        nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+    }
+    {
+        struct nk_rect content;
+        struct nk_rect button;
+        struct nk_rect label;
+        struct nk_rect image;
+
+        enum nk_symbol_type sym;
+        if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+            sym = style->combo.sym_hover;
+        else if (is_clicked)
+            sym = style->combo.sym_active;
+        else sym = style->combo.sym_normal;
+
+        /* calculate button */
+        button.w = header.h - 2 * style->combo.button_padding.y;
+        button.x = (header.x + header.w - header.h) - style->combo.button_padding.x;
+        button.y = header.y + style->combo.button_padding.y;
+        button.h = button.w;
+
+        content.x = button.x + style->combo.button.padding.x;
+        content.y = button.y + style->combo.button.padding.y;
+        content.w = button.w - 2 * style->combo.button.padding.x;
+        content.h = button.h - 2 * style->combo.button.padding.y;
+        nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state,
+            &ctx->style.combo.button, sym, style->font);
+
+        /* draw image */
+        image.x = header.x + style->combo.content_padding.x;
+        image.y = header.y + style->combo.content_padding.y;
+        image.h = header.h - 2 * style->combo.content_padding.y;
+        image.w = image.h;
+        nk_draw_image(&win->buffer, image, &img, nk_white);
+
+        /* draw label */
+        text.padding = nk_vec2(0,0);
+        label.x = image.x + image.w + style->combo.spacing.x + style->combo.content_padding.x;
+        label.y = header.y + style->combo.content_padding.y;
+        label.w = (button.x - style->combo.content_padding.x) - label.x;
+        label.h = header.h - 2 * style->combo.content_padding.y;
+        nk_widget_text(&win->buffer, label, selected, len, &text, NK_TEXT_LEFT, style->font);
+    }
+    return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+
+NK_API int nk_combo_begin_symbol_label(struct nk_context *ctx,
+    const char *selected, enum nk_symbol_type type, struct nk_vec2 size)
+{return nk_combo_begin_symbol_text(ctx, selected, nk_strlen(selected), type, size);}
+
+NK_API int nk_combo_begin_image_label(struct nk_context *ctx,
+    const char *selected, struct nk_image img, struct nk_vec2 size)
+{return nk_combo_begin_image_text(ctx, selected, nk_strlen(selected), img, size);}
+
+NK_API int nk_combo_item_text(struct nk_context *ctx, const char *text, int len,nk_flags align)
+{return nk_contextual_item_text(ctx, text, len, align);}
+
+NK_API int nk_combo_item_label(struct nk_context *ctx, const char *label, nk_flags align)
+{return nk_contextual_item_label(ctx, label, align);}
+
+NK_API int nk_combo_item_image_text(struct nk_context *ctx, struct nk_image img, const char *text,
+    int len, nk_flags alignment)
+{return nk_contextual_item_image_text(ctx, img, text, len, alignment);}
+
+NK_API int nk_combo_item_image_label(struct nk_context *ctx, struct nk_image img,
+    const char *text, nk_flags alignment)
+{return nk_contextual_item_image_label(ctx, img, text, alignment);}
+
+NK_API int nk_combo_item_symbol_text(struct nk_context *ctx, enum nk_symbol_type sym,
+    const char *text, int len, nk_flags alignment)
+{return nk_contextual_item_symbol_text(ctx, sym, text, len, alignment);}
+
+NK_API int nk_combo_item_symbol_label(struct nk_context *ctx, enum nk_symbol_type sym,
+    const char *label, nk_flags alignment)
+{return nk_contextual_item_symbol_label(ctx, sym, label, alignment);}
+
+NK_API void nk_combo_end(struct nk_context *ctx)
+{nk_contextual_end(ctx);}
+
+NK_API void nk_combo_close(struct nk_context *ctx)
+{nk_contextual_close(ctx);}
+
+NK_API int
+nk_combo(struct nk_context *ctx, const char **items, int count,
+    int selected, int item_height, struct nk_vec2 size)
+{
+    int i = 0;
+    int max_height;
+    struct nk_vec2 item_spacing;
+    struct nk_vec2 window_padding;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(items);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !items ||!count)
+        return selected;
+
+    item_spacing = ctx->style.window.spacing;
+    window_padding = nk_panel_get_padding(&ctx->style, ctx->current->layout->type);
+    max_height = count * item_height + count * (int)item_spacing.y;
+    max_height += (int)item_spacing.y * 2 + (int)window_padding.y * 2;
+    size.y = NK_MIN(size.y, (float)max_height);
+    if (nk_combo_begin_label(ctx, items[selected], size)) {
+        nk_layout_row_dynamic(ctx, (float)item_height, 1);
+        for (i = 0; i < count; ++i) {
+            if (nk_combo_item_label(ctx, items[i], NK_TEXT_LEFT))
+                selected = i;
+        }
+        nk_combo_end(ctx);
+    }
+    return selected;
+}
+
+NK_API int
+nk_combo_separator(struct nk_context *ctx, const char *items_separated_by_separator,
+    int separator, int selected, int count, int item_height, struct nk_vec2 size)
+{
+    int i;
+    int max_height;
+    struct nk_vec2 item_spacing;
+    struct nk_vec2 window_padding;
+    const char *current_item;
+    const char *iter;
+    int length = 0;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(items_separated_by_separator);
+    if (!ctx || !items_separated_by_separator)
+        return selected;
+
+    /* calculate popup window */
+    item_spacing = ctx->style.window.spacing;
+    window_padding = nk_panel_get_padding(&ctx->style, ctx->current->layout->type);
+    max_height = count * item_height + count * (int)item_spacing.y;
+    max_height += (int)item_spacing.y * 2 + (int)window_padding.y * 2;
+    size.y = NK_MIN(size.y, (float)max_height);
+
+    /* find selected item */
+    current_item = items_separated_by_separator;
+    for (i = 0; i < count; ++i) {
+        iter = current_item;
+        while (*iter && *iter != separator) iter++;
+        length = (int)(iter - current_item);
+        if (i == selected) break;
+        current_item = iter + 1;
+    }
+
+    if (nk_combo_begin_text(ctx, current_item, length, size)) {
+        current_item = items_separated_by_separator;
+        nk_layout_row_dynamic(ctx, (float)item_height, 1);
+        for (i = 0; i < count; ++i) {
+            iter = current_item;
+            while (*iter && *iter != separator) iter++;
+            length = (int)(iter - current_item);
+            if (nk_combo_item_text(ctx, current_item, length, NK_TEXT_LEFT))
+                selected = i;
+            current_item = current_item + length + 1;
+        }
+        nk_combo_end(ctx);
+    }
+    return selected;
+}
+
+NK_API int
+nk_combo_string(struct nk_context *ctx, const char *items_separated_by_zeros,
+    int selected, int count, int item_height, struct nk_vec2 size)
+{return nk_combo_separator(ctx, items_separated_by_zeros, '\0', selected, count, item_height, size);}
+
+NK_API int
+nk_combo_callback(struct nk_context *ctx, void(*item_getter)(void*, int, const char**),
+    void *userdata, int selected, int count, int item_height, struct nk_vec2 size)
+{
+    int i;
+    int max_height;
+    struct nk_vec2 item_spacing;
+    struct nk_vec2 window_padding;
+    const char *item;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(item_getter);
+    if (!ctx || !item_getter)
+        return selected;
+
+    /* calculate popup window */
+    item_spacing = ctx->style.window.spacing;
+    window_padding = nk_panel_get_padding(&ctx->style, ctx->current->layout->type);
+    max_height = count * item_height + count * (int)item_spacing.y;
+    max_height += (int)item_spacing.y * 2 + (int)window_padding.y * 2;
+    size.y = NK_MIN(size.y, (float)max_height);
+
+    item_getter(userdata, selected, &item);
+    if (nk_combo_begin_label(ctx, item, size)) {
+        nk_layout_row_dynamic(ctx, (float)item_height, 1);
+        for (i = 0; i < count; ++i) {
+            item_getter(userdata, i, &item);
+            if (nk_combo_item_label(ctx, item, NK_TEXT_LEFT))
+                selected = i;
+        }
+        nk_combo_end(ctx);
+    }
+    return selected;
+}
+
+NK_API void nk_combobox(struct nk_context *ctx, const char **items, int count,
+    int *selected, int item_height, struct nk_vec2 size)
+{*selected = nk_combo(ctx, items, count, *selected, item_height, size);}
+
+NK_API void nk_combobox_string(struct nk_context *ctx, const char *items_separated_by_zeros,
+    int *selected, int count, int item_height, struct nk_vec2 size)
+{*selected = nk_combo_string(ctx, items_separated_by_zeros, *selected, count, item_height, size);}
+
+NK_API void nk_combobox_separator(struct nk_context *ctx, const char *items_separated_by_separator,
+    int separator,int *selected, int count, int item_height, struct nk_vec2 size)
+{*selected = nk_combo_separator(ctx, items_separated_by_separator, separator,
+    *selected, count, item_height, size);}
+
+NK_API void nk_combobox_callback(struct nk_context *ctx,
+    void(*item_getter)(void* data, int id, const char **out_text),
+    void *userdata, int *selected, int count, int item_height, struct nk_vec2 size)
+{*selected = nk_combo_callback(ctx, item_getter, userdata,  *selected, count, item_height, size);}
+
+/*
+ * -------------------------------------------------------------
+ *
+ *                          MENU
+ *
+ * --------------------------------------------------------------
+ */
+NK_INTERN int
+nk_menu_begin(struct nk_context *ctx, struct nk_window *win,
+    const char *id, int is_clicked, struct nk_rect header, struct nk_vec2 size)
+{
+    int is_open = 0;
+    int is_active = 0;
+    struct nk_rect body;
+    struct nk_window *popup;
+    nk_hash hash = nk_murmur_hash(id, (int)nk_strlen(id), NK_PANEL_MENU);
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    body.x = header.x;
+    body.w = size.x;
+    body.y = header.y + header.h;
+    body.h = size.y;
+
+    popup = win->popup.win;
+    is_open = popup ? nk_true : nk_false;
+    is_active = (popup && (win->popup.name == hash) && win->popup.type == NK_PANEL_MENU);
+    if ((is_clicked && is_open && !is_active) || (is_open && !is_active) ||
+        (!is_open && !is_active && !is_clicked)) return 0;
+    if (!nk_nonblock_begin(ctx, NK_WINDOW_NO_SCROLLBAR, body, header, NK_PANEL_MENU))
+        return 0;
+
+    win->popup.type = NK_PANEL_MENU;
+    win->popup.name = hash;
+    return 1;
+}
+
+NK_API int
+nk_menu_begin_text(struct nk_context *ctx, const char *title, int len,
+    nk_flags align, struct nk_vec2 size)
+{
+    struct nk_window *win;
+    const struct nk_input *in;
+    struct nk_rect header;
+    int is_clicked = nk_false;
+    nk_flags state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    state = nk_widget(&header, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || win->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    if (nk_do_button_text(&ctx->last_widget_state, &win->buffer, header,
+        title, len, align, NK_BUTTON_DEFAULT, &ctx->style.menu_button, in, ctx->style.font))
+        is_clicked = nk_true;
+    return nk_menu_begin(ctx, win, title, is_clicked, header, size);
+}
+
+NK_API int nk_menu_begin_label(struct nk_context *ctx,
+    const char *text, nk_flags align, struct nk_vec2 size)
+{return nk_menu_begin_text(ctx, text, nk_strlen(text), align, size);}
+
+NK_API int
+nk_menu_begin_image(struct nk_context *ctx, const char *id, struct nk_image img,
+    struct nk_vec2 size)
+{
+    struct nk_window *win;
+    struct nk_rect header;
+    const struct nk_input *in;
+    int is_clicked = nk_false;
+    nk_flags state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    state = nk_widget(&header, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    if (nk_do_button_image(&ctx->last_widget_state, &win->buffer, header,
+        img, NK_BUTTON_DEFAULT, &ctx->style.menu_button, in))
+        is_clicked = nk_true;
+    return nk_menu_begin(ctx, win, id, is_clicked, header, size);
+}
+
+NK_API int
+nk_menu_begin_symbol(struct nk_context *ctx, const char *id,
+    enum nk_symbol_type sym, struct nk_vec2 size)
+{
+    struct nk_window *win;
+    const struct nk_input *in;
+    struct nk_rect header;
+    int is_clicked = nk_false;
+    nk_flags state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    state = nk_widget(&header, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    if (nk_do_button_symbol(&ctx->last_widget_state,  &win->buffer, header,
+        sym, NK_BUTTON_DEFAULT, &ctx->style.menu_button, in, ctx->style.font))
+        is_clicked = nk_true;
+    return nk_menu_begin(ctx, win, id, is_clicked, header, size);
+}
+
+NK_API int
+nk_menu_begin_image_text(struct nk_context *ctx, const char *title, int len,
+    nk_flags align, struct nk_image img, struct nk_vec2 size)
+{
+    struct nk_window *win;
+    struct nk_rect header;
+    const struct nk_input *in;
+    int is_clicked = nk_false;
+    nk_flags state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    state = nk_widget(&header, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    if (nk_do_button_text_image(&ctx->last_widget_state, &win->buffer,
+        header, img, title, len, align, NK_BUTTON_DEFAULT, &ctx->style.menu_button,
+        ctx->style.font, in))
+        is_clicked = nk_true;
+    return nk_menu_begin(ctx, win, title, is_clicked, header, size);
+}
+
+NK_API int nk_menu_begin_image_label(struct nk_context *ctx,
+    const char *title, nk_flags align, struct nk_image img, struct nk_vec2 size)
+{return nk_menu_begin_image_text(ctx, title, nk_strlen(title), align, img, size);}
+
+NK_API int
+nk_menu_begin_symbol_text(struct nk_context *ctx, const char *title, int len,
+    nk_flags align, enum nk_symbol_type sym, struct nk_vec2 size)
+{
+    struct nk_window *win;
+    struct nk_rect header;
+    const struct nk_input *in;
+    int is_clicked = nk_false;
+    nk_flags state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    state = nk_widget(&header, ctx);
+    if (!state) return 0;
+
+    in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    if (nk_do_button_text_symbol(&ctx->last_widget_state, &win->buffer,
+        header, sym, title, len, align, NK_BUTTON_DEFAULT, &ctx->style.menu_button,
+        ctx->style.font, in)) is_clicked = nk_true;
+    return nk_menu_begin(ctx, win, title, is_clicked, header, size);
+}
+
+NK_API int nk_menu_begin_symbol_label(struct nk_context *ctx,
+    const char *title, nk_flags align, enum nk_symbol_type sym, struct nk_vec2 size )
+{return nk_menu_begin_symbol_text(ctx, title, nk_strlen(title), align,sym,size);}
+
+NK_API int nk_menu_item_text(struct nk_context *ctx, const char *title, int len, nk_flags align)
+{return nk_contextual_item_text(ctx, title, len, align);}
+
+NK_API int nk_menu_item_label(struct nk_context *ctx, const char *label, nk_flags align)
+{return nk_contextual_item_label(ctx, label, align);}
+
+NK_API int nk_menu_item_image_label(struct nk_context *ctx, struct nk_image img,
+    const char *label, nk_flags align)
+{return nk_contextual_item_image_label(ctx, img, label, align);}
+
+NK_API int nk_menu_item_image_text(struct nk_context *ctx, struct nk_image img,
+    const char *text, int len, nk_flags align)
+{return nk_contextual_item_image_text(ctx, img, text, len, align);}
+
+NK_API int nk_menu_item_symbol_text(struct nk_context *ctx, enum nk_symbol_type sym,
+    const char *text, int len, nk_flags align)
+{return nk_contextual_item_symbol_text(ctx, sym, text, len, align);}
+
+NK_API int nk_menu_item_symbol_label(struct nk_context *ctx, enum nk_symbol_type sym,
+    const char *label, nk_flags align)
+{return nk_contextual_item_symbol_label(ctx, sym, label, align);}
+
+NK_API void nk_menu_close(struct nk_context *ctx)
+{nk_contextual_close(ctx);}
+
+NK_API void
+nk_menu_end(struct nk_context *ctx)
+{nk_contextual_end(ctx);}
+
+#endif

+ 372 - 0
src/external/glfw/deps/nuklear_glfw_gl2.h

@@ -0,0 +1,372 @@
+/*
+ * Nuklear - v1.32.0 - public domain
+ * no warrenty implied; use at your own risk.
+ * authored from 2015-2017 by Micha Mettke
+ */
+/*
+ * ==============================================================
+ *
+ *                              API
+ *
+ * ===============================================================
+ */
+#ifndef NK_GLFW_GL2_H_
+#define NK_GLFW_GL2_H_
+
+#include <GLFW/glfw3.h>
+
+enum nk_glfw_init_state{
+    NK_GLFW3_DEFAULT = 0,
+    NK_GLFW3_INSTALL_CALLBACKS
+};
+NK_API struct nk_context*   nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state);
+NK_API void                 nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas);
+NK_API void                 nk_glfw3_font_stash_end(void);
+
+NK_API void                 nk_glfw3_new_frame(void);
+NK_API void                 nk_glfw3_render(enum nk_anti_aliasing);
+NK_API void                 nk_glfw3_shutdown(void);
+
+NK_API void                 nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint);
+NK_API void                 nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff);
+
+#endif
+
+/*
+ * ==============================================================
+ *
+ *                          IMPLEMENTATION
+ *
+ * ===============================================================
+ */
+#ifdef NK_GLFW_GL2_IMPLEMENTATION
+
+#ifndef NK_GLFW_TEXT_MAX
+#define NK_GLFW_TEXT_MAX 256
+#endif
+#ifndef NK_GLFW_DOUBLE_CLICK_LO
+#define NK_GLFW_DOUBLE_CLICK_LO 0.02
+#endif
+#ifndef NK_GLFW_DOUBLE_CLICK_HI
+#define NK_GLFW_DOUBLE_CLICK_HI 0.2
+#endif
+
+struct nk_glfw_device {
+    struct nk_buffer cmds;
+    struct nk_draw_null_texture null;
+    GLuint font_tex;
+};
+
+struct nk_glfw_vertex {
+    float position[2];
+    float uv[2];
+    nk_byte col[4];
+};
+
+static struct nk_glfw {
+    GLFWwindow *win;
+    int width, height;
+    int display_width, display_height;
+    struct nk_glfw_device ogl;
+    struct nk_context ctx;
+    struct nk_font_atlas atlas;
+    struct nk_vec2 fb_scale;
+    unsigned int text[NK_GLFW_TEXT_MAX];
+    int text_len;
+    struct nk_vec2 scroll;
+    double last_button_click;
+} glfw;
+
+NK_INTERN void
+nk_glfw3_device_upload_atlas(const void *image, int width, int height)
+{
+    struct nk_glfw_device *dev = &glfw.ogl;
+    glGenTextures(1, &dev->font_tex);
+    glBindTexture(GL_TEXTURE_2D, dev->font_tex);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
+                GL_RGBA, GL_UNSIGNED_BYTE, image);
+}
+
+NK_API void
+nk_glfw3_render(enum nk_anti_aliasing AA)
+{
+    /* setup global state */
+    struct nk_glfw_device *dev = &glfw.ogl;
+    glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
+    glDisable(GL_CULL_FACE);
+    glDisable(GL_DEPTH_TEST);
+    glEnable(GL_SCISSOR_TEST);
+    glEnable(GL_BLEND);
+    glEnable(GL_TEXTURE_2D);
+    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+    /* setup viewport/project */
+    glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height);
+    glMatrixMode(GL_PROJECTION);
+    glPushMatrix();
+    glLoadIdentity();
+    glOrtho(0.0f, glfw.width, glfw.height, 0.0f, -1.0f, 1.0f);
+    glMatrixMode(GL_MODELVIEW);
+    glPushMatrix();
+    glLoadIdentity();
+
+    glEnableClientState(GL_VERTEX_ARRAY);
+    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+    glEnableClientState(GL_COLOR_ARRAY);
+    {
+        GLsizei vs = sizeof(struct nk_glfw_vertex);
+        size_t vp = offsetof(struct nk_glfw_vertex, position);
+        size_t vt = offsetof(struct nk_glfw_vertex, uv);
+        size_t vc = offsetof(struct nk_glfw_vertex, col);
+
+        /* convert from command queue into draw list and draw to screen */
+        const struct nk_draw_command *cmd;
+        const nk_draw_index *offset = NULL;
+        struct nk_buffer vbuf, ebuf;
+
+        /* fill convert configuration */
+        struct nk_convert_config config;
+        static const struct nk_draw_vertex_layout_element vertex_layout[] = {
+            {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
+            {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
+            {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
+            {NK_VERTEX_LAYOUT_END}
+        };
+        NK_MEMSET(&config, 0, sizeof(config));
+        config.vertex_layout = vertex_layout;
+        config.vertex_size = sizeof(struct nk_glfw_vertex);
+        config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
+        config.null = dev->null;
+        config.circle_segment_count = 22;
+        config.curve_segment_count = 22;
+        config.arc_segment_count = 22;
+        config.global_alpha = 1.0f;
+        config.shape_AA = AA;
+        config.line_AA = AA;
+
+        /* convert shapes into vertexes */
+        nk_buffer_init_default(&vbuf);
+        nk_buffer_init_default(&ebuf);
+        nk_convert(&glfw.ctx, &dev->cmds, &vbuf, &ebuf, &config);
+
+        /* setup vertex buffer pointer */
+        {const void *vertices = nk_buffer_memory_const(&vbuf);
+        glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
+        glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
+        glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));}
+
+        /* iterate over and execute each draw command */
+        offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
+        nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds)
+        {
+            if (!cmd->elem_count) continue;
+            glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
+            glScissor(
+                (GLint)(cmd->clip_rect.x * glfw.fb_scale.x),
+                (GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y),
+                (GLint)(cmd->clip_rect.w * glfw.fb_scale.x),
+                (GLint)(cmd->clip_rect.h * glfw.fb_scale.y));
+            glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
+            offset += cmd->elem_count;
+        }
+        nk_clear(&glfw.ctx);
+        nk_buffer_free(&vbuf);
+        nk_buffer_free(&ebuf);
+    }
+
+    /* default OpenGL state */
+    glDisableClientState(GL_VERTEX_ARRAY);
+    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+    glDisableClientState(GL_COLOR_ARRAY);
+
+    glDisable(GL_CULL_FACE);
+    glDisable(GL_DEPTH_TEST);
+    glDisable(GL_SCISSOR_TEST);
+    glDisable(GL_BLEND);
+    glDisable(GL_TEXTURE_2D);
+
+    glBindTexture(GL_TEXTURE_2D, 0);
+    glMatrixMode(GL_MODELVIEW);
+    glPopMatrix();
+    glMatrixMode(GL_PROJECTION);
+    glPopMatrix();
+    glPopAttrib();
+}
+
+NK_API void
+nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint)
+{
+    (void)win;
+    if (glfw.text_len < NK_GLFW_TEXT_MAX)
+        glfw.text[glfw.text_len++] = codepoint;
+}
+
+NK_API void
+nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff)
+{
+    (void)win; (void)xoff;
+    glfw.scroll.x += (float)xoff;
+    glfw.scroll.y += (float)yoff;
+}
+
+NK_API void
+nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
+{
+    double x, y;
+    if (button != GLFW_MOUSE_BUTTON_LEFT) return;
+    glfwGetCursorPos(window, &x, &y);
+    if (action == GLFW_PRESS)  {
+        double dt = glfwGetTime() - glfw.last_button_click;
+        if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI)
+            nk_input_button(&glfw.ctx, NK_BUTTON_DOUBLE, (int)x, (int)y, nk_true);
+        glfw.last_button_click = glfwGetTime();
+    } else nk_input_button(&glfw.ctx, NK_BUTTON_DOUBLE, (int)x, (int)y, nk_false);
+}
+
+NK_INTERN void
+nk_glfw3_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
+{
+    const char *text = glfwGetClipboardString(glfw.win);
+    if (text) nk_textedit_paste(edit, text, nk_strlen(text));
+    (void)usr;
+}
+
+NK_INTERN void
+nk_glfw3_clipbard_copy(nk_handle usr, const char *text, int len)
+{
+    char *str = 0;
+    (void)usr;
+    if (!len) return;
+    str = (char*)malloc((size_t)len+1);
+    if (!str) return;
+    NK_MEMCPY(str, text, (size_t)len);
+    str[len] = '\0';
+    glfwSetClipboardString(glfw.win, str);
+    free(str);
+}
+
+NK_API struct nk_context*
+nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
+{
+    glfw.win = win;
+    if (init_state == NK_GLFW3_INSTALL_CALLBACKS) {
+        glfwSetScrollCallback(win, nk_gflw3_scroll_callback);
+        glfwSetCharCallback(win, nk_glfw3_char_callback);
+        glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback);
+    }
+    nk_init_default(&glfw.ctx, 0);
+    glfw.ctx.clip.copy = nk_glfw3_clipbard_copy;
+    glfw.ctx.clip.paste = nk_glfw3_clipbard_paste;
+    glfw.ctx.clip.userdata = nk_handle_ptr(0);
+    nk_buffer_init_default(&glfw.ogl.cmds);
+    return &glfw.ctx;
+}
+
+NK_API void
+nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas)
+{
+    nk_font_atlas_init_default(&glfw.atlas);
+    nk_font_atlas_begin(&glfw.atlas);
+    *atlas = &glfw.atlas;
+}
+
+NK_API void
+nk_glfw3_font_stash_end(void)
+{
+    const void *image; int w, h;
+    image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
+    nk_glfw3_device_upload_atlas(image, w, h);
+    nk_font_atlas_end(&glfw.atlas, nk_handle_id((int)glfw.ogl.font_tex), &glfw.ogl.null);
+    if (glfw.atlas.default_font)
+        nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle);
+}
+
+NK_API void
+nk_glfw3_new_frame(void)
+{
+    int i;
+    double x, y;
+    struct nk_context *ctx = &glfw.ctx;
+    struct GLFWwindow *win = glfw.win;
+
+    glfwGetWindowSize(win, &glfw.width, &glfw.height);
+    glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height);
+    glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width;
+    glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height;
+
+    nk_input_begin(ctx);
+    for (i = 0; i < glfw.text_len; ++i)
+        nk_input_unicode(ctx, glfw.text[i]);
+
+    /* optional grabbing behavior */
+    if (ctx->input.mouse.grab)
+        glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
+    else if (ctx->input.mouse.ungrab)
+        glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
+
+    nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_SCROLL_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_SCROLL_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_SCROLL_DOWN, glfwGetKey(win, GLFW_KEY_PAGE_DOWN) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_SCROLL_UP, glfwGetKey(win, GLFW_KEY_PAGE_UP) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS||
+                                    glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS);
+
+    if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
+        glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
+        nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
+        nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS);
+        nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
+        nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
+        nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);
+        nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
+        nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
+        nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS);
+        nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
+    } else {
+        nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
+        nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
+        nk_input_key(ctx, NK_KEY_COPY, 0);
+        nk_input_key(ctx, NK_KEY_PASTE, 0);
+        nk_input_key(ctx, NK_KEY_CUT, 0);
+        nk_input_key(ctx, NK_KEY_SHIFT, 0);
+    }
+
+    glfwGetCursorPos(win, &x, &y);
+    nk_input_motion(ctx, (int)x, (int)y);
+    if (ctx->input.mouse.grabbed) {
+        glfwSetCursorPos(glfw.win, ctx->input.mouse.prev.x, ctx->input.mouse.prev.y);
+        ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
+        ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
+    }
+
+    nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
+    nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
+    nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
+    nk_input_scroll(ctx, glfw.scroll);
+    nk_input_end(&glfw.ctx);
+    glfw.text_len = 0;
+    glfw.scroll = nk_vec2(0,0);
+}
+
+NK_API
+void nk_glfw3_shutdown(void)
+{
+    struct nk_glfw_device *dev = &glfw.ogl;
+    nk_font_atlas_clear(&glfw.atlas);
+    nk_free(&glfw.ctx);
+    glDeleteTextures(1, &dev->font_tex);
+    nk_buffer_free(&dev->cmds);
+    NK_MEMSET(&glfw, 0, sizeof(glfw));
+}
+
+#endif

+ 1048 - 0
src/external/glfw/deps/stb_image_write.h

@@ -0,0 +1,1048 @@
+/* stb_image_write - v1.02 - public domain - http://nothings.org/stb/stb_image_write.h
+   writes out PNG/BMP/TGA images to C stdio - Sean Barrett 2010-2015
+                                     no warranty implied; use at your own risk
+
+   Before #including,
+
+       #define STB_IMAGE_WRITE_IMPLEMENTATION
+
+   in the file that you want to have the implementation.
+
+   Will probably not work correctly with strict-aliasing optimizations.
+
+ABOUT:
+
+   This header file is a library for writing images to C stdio. It could be
+   adapted to write to memory or a general streaming interface; let me know.
+
+   The PNG output is not optimal; it is 20-50% larger than the file
+   written by a decent optimizing implementation. This library is designed
+   for source code compactness and simplicity, not optimal image file size
+   or run-time performance.
+
+BUILDING:
+
+   You can #define STBIW_ASSERT(x) before the #include to avoid using assert.h.
+   You can #define STBIW_MALLOC(), STBIW_REALLOC(), and STBIW_FREE() to replace
+   malloc,realloc,free.
+   You can define STBIW_MEMMOVE() to replace memmove()
+
+USAGE:
+
+   There are four functions, one for each image file format:
+
+     int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
+     int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
+     int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
+     int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data);
+
+   There are also four equivalent functions that use an arbitrary write function. You are
+   expected to open/close your file-equivalent before and after calling these:
+
+     int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void  *data, int stride_in_bytes);
+     int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void  *data);
+     int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void  *data);
+     int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data);
+
+   where the callback is:
+      void stbi_write_func(void *context, void *data, int size);
+
+   You can define STBI_WRITE_NO_STDIO to disable the file variant of these
+   functions, so the library will not use stdio.h at all. However, this will
+   also disable HDR writing, because it requires stdio for formatted output.
+
+   Each function returns 0 on failure and non-0 on success.
+
+   The functions create an image file defined by the parameters. The image
+   is a rectangle of pixels stored from left-to-right, top-to-bottom.
+   Each pixel contains 'comp' channels of data stored interleaved with 8-bits
+   per channel, in the following order: 1=Y, 2=YA, 3=RGB, 4=RGBA. (Y is
+   monochrome color.) The rectangle is 'w' pixels wide and 'h' pixels tall.
+   The *data pointer points to the first byte of the top-left-most pixel.
+   For PNG, "stride_in_bytes" is the distance in bytes from the first byte of
+   a row of pixels to the first byte of the next row of pixels.
+
+   PNG creates output files with the same number of components as the input.
+   The BMP format expands Y to RGB in the file format and does not
+   output alpha.
+
+   PNG supports writing rectangles of data even when the bytes storing rows of
+   data are not consecutive in memory (e.g. sub-rectangles of a larger image),
+   by supplying the stride between the beginning of adjacent rows. The other
+   formats do not. (Thus you cannot write a native-format BMP through the BMP
+   writer, both because it is in BGR order and because it may have padding
+   at the end of the line.)
+
+   HDR expects linear float data. Since the format is always 32-bit rgb(e)
+   data, alpha (if provided) is discarded, and for monochrome data it is
+   replicated across all three channels.
+
+   TGA supports RLE or non-RLE compressed data. To use non-RLE-compressed
+   data, set the global variable 'stbi_write_tga_with_rle' to 0.
+
+CREDITS:
+
+   PNG/BMP/TGA
+      Sean Barrett
+   HDR
+      Baldur Karlsson
+   TGA monochrome:
+      Jean-Sebastien Guay
+   misc enhancements:
+      Tim Kelsey
+   TGA RLE
+      Alan Hickman
+   initial file IO callback implementation
+      Emmanuel Julien
+   bugfixes:
+      github:Chribba
+      Guillaume Chereau
+      github:jry2
+      github:romigrou
+      Sergio Gonzalez
+      Jonas Karlsson
+      Filip Wasil
+      Thatcher Ulrich
+      
+LICENSE
+
+This software is dual-licensed to the public domain and under the following
+license: you are granted a perpetual, irrevocable license to copy, modify,
+publish, and distribute this file as you see fit.
+
+*/
+
+#ifndef INCLUDE_STB_IMAGE_WRITE_H
+#define INCLUDE_STB_IMAGE_WRITE_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifdef STB_IMAGE_WRITE_STATIC
+#define STBIWDEF static
+#else
+#define STBIWDEF extern
+extern int stbi_write_tga_with_rle;
+#endif
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_png(char const *filename, int w, int h, int comp, const void  *data, int stride_in_bytes);
+STBIWDEF int stbi_write_bmp(char const *filename, int w, int h, int comp, const void  *data);
+STBIWDEF int stbi_write_tga(char const *filename, int w, int h, int comp, const void  *data);
+STBIWDEF int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data);
+#endif
+
+typedef void stbi_write_func(void *context, void *data, int size);
+
+STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void  *data, int stride_in_bytes);
+STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void  *data);
+STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void  *data);
+STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif//INCLUDE_STB_IMAGE_WRITE_H
+
+#ifdef STB_IMAGE_WRITE_IMPLEMENTATION
+
+#ifdef _WIN32
+   #ifndef _CRT_SECURE_NO_WARNINGS
+   #define _CRT_SECURE_NO_WARNINGS
+   #endif
+   #ifndef _CRT_NONSTDC_NO_DEPRECATE
+   #define _CRT_NONSTDC_NO_DEPRECATE
+   #endif
+#endif
+
+#ifndef STBI_WRITE_NO_STDIO
+#include <stdio.h>
+#endif // STBI_WRITE_NO_STDIO
+
+#include <stdarg.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#if defined(STBIW_MALLOC) && defined(STBIW_FREE) && (defined(STBIW_REALLOC) || defined(STBIW_REALLOC_SIZED))
+// ok
+#elif !defined(STBIW_MALLOC) && !defined(STBIW_FREE) && !defined(STBIW_REALLOC) && !defined(STBIW_REALLOC_SIZED)
+// ok
+#else
+#error "Must define all or none of STBIW_MALLOC, STBIW_FREE, and STBIW_REALLOC (or STBIW_REALLOC_SIZED)."
+#endif
+
+#ifndef STBIW_MALLOC
+#define STBIW_MALLOC(sz)        malloc(sz)
+#define STBIW_REALLOC(p,newsz)  realloc(p,newsz)
+#define STBIW_FREE(p)           free(p)
+#endif
+
+#ifndef STBIW_REALLOC_SIZED
+#define STBIW_REALLOC_SIZED(p,oldsz,newsz) STBIW_REALLOC(p,newsz)
+#endif
+
+
+#ifndef STBIW_MEMMOVE
+#define STBIW_MEMMOVE(a,b,sz) memmove(a,b,sz)
+#endif
+
+
+#ifndef STBIW_ASSERT
+#include <assert.h>
+#define STBIW_ASSERT(x) assert(x)
+#endif
+
+#define STBIW_UCHAR(x) (unsigned char) ((x) & 0xff)
+
+typedef struct
+{
+   stbi_write_func *func;
+   void *context;
+} stbi__write_context;
+
+// initialize a callback-based context
+static void stbi__start_write_callbacks(stbi__write_context *s, stbi_write_func *c, void *context)
+{
+   s->func    = c;
+   s->context = context;
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+
+static void stbi__stdio_write(void *context, void *data, int size)
+{
+   fwrite(data,1,size,(FILE*) context);
+}
+
+static int stbi__start_write_file(stbi__write_context *s, const char *filename)
+{
+   FILE *f = fopen(filename, "wb");
+   stbi__start_write_callbacks(s, stbi__stdio_write, (void *) f);
+   return f != NULL;
+}
+
+static void stbi__end_write_file(stbi__write_context *s)
+{
+   fclose((FILE *)s->context);
+}
+
+#endif // !STBI_WRITE_NO_STDIO
+
+typedef unsigned int stbiw_uint32;
+typedef int stb_image_write_test[sizeof(stbiw_uint32)==4 ? 1 : -1];
+
+#ifdef STB_IMAGE_WRITE_STATIC
+static int stbi_write_tga_with_rle = 1;
+#else
+int stbi_write_tga_with_rle = 1;
+#endif
+
+static void stbiw__writefv(stbi__write_context *s, const char *fmt, va_list v)
+{
+   while (*fmt) {
+      switch (*fmt++) {
+         case ' ': break;
+         case '1': { unsigned char x = STBIW_UCHAR(va_arg(v, int));
+                     s->func(s->context,&x,1);
+                     break; }
+         case '2': { int x = va_arg(v,int);
+                     unsigned char b[2];
+                     b[0] = STBIW_UCHAR(x);
+                     b[1] = STBIW_UCHAR(x>>8);
+                     s->func(s->context,b,2);
+                     break; }
+         case '4': { stbiw_uint32 x = va_arg(v,int);
+                     unsigned char b[4];
+                     b[0]=STBIW_UCHAR(x);
+                     b[1]=STBIW_UCHAR(x>>8);
+                     b[2]=STBIW_UCHAR(x>>16);
+                     b[3]=STBIW_UCHAR(x>>24);
+                     s->func(s->context,b,4);
+                     break; }
+         default:
+            STBIW_ASSERT(0);
+            return;
+      }
+   }
+}
+
+static void stbiw__writef(stbi__write_context *s, const char *fmt, ...)
+{
+   va_list v;
+   va_start(v, fmt);
+   stbiw__writefv(s, fmt, v);
+   va_end(v);
+}
+
+static void stbiw__write3(stbi__write_context *s, unsigned char a, unsigned char b, unsigned char c)
+{
+   unsigned char arr[3];
+   arr[0] = a, arr[1] = b, arr[2] = c;
+   s->func(s->context, arr, 3);
+}
+
+static void stbiw__write_pixel(stbi__write_context *s, int rgb_dir, int comp, int write_alpha, int expand_mono, unsigned char *d)
+{
+   unsigned char bg[3] = { 255, 0, 255}, px[3];
+   int k;
+
+   if (write_alpha < 0)
+      s->func(s->context, &d[comp - 1], 1);
+
+   switch (comp) {
+      case 1:
+         s->func(s->context,d,1);
+         break;
+      case 2:
+         if (expand_mono)
+            stbiw__write3(s, d[0], d[0], d[0]); // monochrome bmp
+         else
+            s->func(s->context, d, 1);  // monochrome TGA
+         break;
+      case 4:
+         if (!write_alpha) {
+            // composite against pink background
+            for (k = 0; k < 3; ++k)
+               px[k] = bg[k] + ((d[k] - bg[k]) * d[3]) / 255;
+            stbiw__write3(s, px[1 - rgb_dir], px[1], px[1 + rgb_dir]);
+            break;
+         }
+         /* FALLTHROUGH */
+      case 3:
+         stbiw__write3(s, d[1 - rgb_dir], d[1], d[1 + rgb_dir]);
+         break;
+   }
+   if (write_alpha > 0)
+      s->func(s->context, &d[comp - 1], 1);
+}
+
+static void stbiw__write_pixels(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad, int expand_mono)
+{
+   stbiw_uint32 zero = 0;
+   int i,j, j_end;
+
+   if (y <= 0)
+      return;
+
+   if (vdir < 0)
+      j_end = -1, j = y-1;
+   else
+      j_end =  y, j = 0;
+
+   for (; j != j_end; j += vdir) {
+      for (i=0; i < x; ++i) {
+         unsigned char *d = (unsigned char *) data + (j*x+i)*comp;
+         stbiw__write_pixel(s, rgb_dir, comp, write_alpha, expand_mono, d);
+      }
+      s->func(s->context, &zero, scanline_pad);
+   }
+}
+
+static int stbiw__outfile(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, int expand_mono, void *data, int alpha, int pad, const char *fmt, ...)
+{
+   if (y < 0 || x < 0) {
+      return 0;
+   } else {
+      va_list v;
+      va_start(v, fmt);
+      stbiw__writefv(s, fmt, v);
+      va_end(v);
+      stbiw__write_pixels(s,rgb_dir,vdir,x,y,comp,data,alpha,pad, expand_mono);
+      return 1;
+   }
+}
+
+static int stbi_write_bmp_core(stbi__write_context *s, int x, int y, int comp, const void *data)
+{
+   int pad = (-x*3) & 3;
+   return stbiw__outfile(s,-1,-1,x,y,comp,1,(void *) data,0,pad,
+           "11 4 22 4" "4 44 22 444444",
+           'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40,  // file header
+            40, x,y, 1,24, 0,0,0,0,0,0);             // bitmap header
+}
+
+STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data)
+{
+   stbi__write_context s;
+   stbi__start_write_callbacks(&s, func, context);
+   return stbi_write_bmp_core(&s, x, y, comp, data);
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data)
+{
+   stbi__write_context s;
+   if (stbi__start_write_file(&s,filename)) {
+      int r = stbi_write_bmp_core(&s, x, y, comp, data);
+      stbi__end_write_file(&s);
+      return r;
+   } else
+      return 0;
+}
+#endif //!STBI_WRITE_NO_STDIO
+
+static int stbi_write_tga_core(stbi__write_context *s, int x, int y, int comp, void *data)
+{
+   int has_alpha = (comp == 2 || comp == 4);
+   int colorbytes = has_alpha ? comp-1 : comp;
+   int format = colorbytes < 2 ? 3 : 2; // 3 color channels (RGB/RGBA) = 2, 1 color channel (Y/YA) = 3
+
+   if (y < 0 || x < 0)
+      return 0;
+
+   if (!stbi_write_tga_with_rle) {
+      return stbiw__outfile(s, -1, -1, x, y, comp, 0, (void *) data, has_alpha, 0,
+         "111 221 2222 11", 0, 0, format, 0, 0, 0, 0, 0, x, y, (colorbytes + has_alpha) * 8, has_alpha * 8);
+   } else {
+      int i,j,k;
+
+      stbiw__writef(s, "111 221 2222 11", 0,0,format+8, 0,0,0, 0,0,x,y, (colorbytes + has_alpha) * 8, has_alpha * 8);
+
+      for (j = y - 1; j >= 0; --j) {
+          unsigned char *row = (unsigned char *) data + j * x * comp;
+         int len;
+
+         for (i = 0; i < x; i += len) {
+            unsigned char *begin = row + i * comp;
+            int diff = 1;
+            len = 1;
+
+            if (i < x - 1) {
+               ++len;
+               diff = memcmp(begin, row + (i + 1) * comp, comp);
+               if (diff) {
+                  const unsigned char *prev = begin;
+                  for (k = i + 2; k < x && len < 128; ++k) {
+                     if (memcmp(prev, row + k * comp, comp)) {
+                        prev += comp;
+                        ++len;
+                     } else {
+                        --len;
+                        break;
+                     }
+                  }
+               } else {
+                  for (k = i + 2; k < x && len < 128; ++k) {
+                     if (!memcmp(begin, row + k * comp, comp)) {
+                        ++len;
+                     } else {
+                        break;
+                     }
+                  }
+               }
+            }
+
+            if (diff) {
+               unsigned char header = STBIW_UCHAR(len - 1);
+               s->func(s->context, &header, 1);
+               for (k = 0; k < len; ++k) {
+                  stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin + k * comp);
+               }
+            } else {
+               unsigned char header = STBIW_UCHAR(len - 129);
+               s->func(s->context, &header, 1);
+               stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin);
+            }
+         }
+      }
+   }
+   return 1;
+}
+
+int stbi_write_tga_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data)
+{
+   stbi__write_context s;
+   stbi__start_write_callbacks(&s, func, context);
+   return stbi_write_tga_core(&s, x, y, comp, (void *) data);
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data)
+{
+   stbi__write_context s;
+   if (stbi__start_write_file(&s,filename)) {
+      int r = stbi_write_tga_core(&s, x, y, comp, (void *) data);
+      stbi__end_write_file(&s);
+      return r;
+   } else
+      return 0;
+}
+#endif
+
+// *************************************************************************************************
+// Radiance RGBE HDR writer
+// by Baldur Karlsson
+#ifndef STBI_WRITE_NO_STDIO
+
+#define stbiw__max(a, b)  ((a) > (b) ? (a) : (b))
+
+void stbiw__linear_to_rgbe(unsigned char *rgbe, float *linear)
+{
+   int exponent;
+   float maxcomp = stbiw__max(linear[0], stbiw__max(linear[1], linear[2]));
+
+   if (maxcomp < 1e-32f) {
+      rgbe[0] = rgbe[1] = rgbe[2] = rgbe[3] = 0;
+   } else {
+      float normalize = (float) frexp(maxcomp, &exponent) * 256.0f/maxcomp;
+
+      rgbe[0] = (unsigned char)(linear[0] * normalize);
+      rgbe[1] = (unsigned char)(linear[1] * normalize);
+      rgbe[2] = (unsigned char)(linear[2] * normalize);
+      rgbe[3] = (unsigned char)(exponent + 128);
+   }
+}
+
+void stbiw__write_run_data(stbi__write_context *s, int length, unsigned char databyte)
+{
+   unsigned char lengthbyte = STBIW_UCHAR(length+128);
+   STBIW_ASSERT(length+128 <= 255);
+   s->func(s->context, &lengthbyte, 1);
+   s->func(s->context, &databyte, 1);
+}
+
+void stbiw__write_dump_data(stbi__write_context *s, int length, unsigned char *data)
+{
+   unsigned char lengthbyte = STBIW_UCHAR(length);
+   STBIW_ASSERT(length <= 128); // inconsistent with spec but consistent with official code
+   s->func(s->context, &lengthbyte, 1);
+   s->func(s->context, data, length);
+}
+
+void stbiw__write_hdr_scanline(stbi__write_context *s, int width, int ncomp, unsigned char *scratch, float *scanline)
+{
+   unsigned char scanlineheader[4] = { 2, 2, 0, 0 };
+   unsigned char rgbe[4];
+   float linear[3];
+   int x;
+
+   scanlineheader[2] = (width&0xff00)>>8;
+   scanlineheader[3] = (width&0x00ff);
+
+   /* skip RLE for images too small or large */
+   if (width < 8 || width >= 32768) {
+      for (x=0; x < width; x++) {
+         switch (ncomp) {
+            case 4: /* fallthrough */
+            case 3: linear[2] = scanline[x*ncomp + 2];
+                    linear[1] = scanline[x*ncomp + 1];
+                    linear[0] = scanline[x*ncomp + 0];
+                    break;
+            default:
+                    linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0];
+                    break;
+         }
+         stbiw__linear_to_rgbe(rgbe, linear);
+         s->func(s->context, rgbe, 4);
+      }
+   } else {
+      int c,r;
+      /* encode into scratch buffer */
+      for (x=0; x < width; x++) {
+         switch(ncomp) {
+            case 4: /* fallthrough */
+            case 3: linear[2] = scanline[x*ncomp + 2];
+                    linear[1] = scanline[x*ncomp + 1];
+                    linear[0] = scanline[x*ncomp + 0];
+                    break;
+            default:
+                    linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0];
+                    break;
+         }
+         stbiw__linear_to_rgbe(rgbe, linear);
+         scratch[x + width*0] = rgbe[0];
+         scratch[x + width*1] = rgbe[1];
+         scratch[x + width*2] = rgbe[2];
+         scratch[x + width*3] = rgbe[3];
+      }
+
+      s->func(s->context, scanlineheader, 4);
+
+      /* RLE each component separately */
+      for (c=0; c < 4; c++) {
+         unsigned char *comp = &scratch[width*c];
+
+         x = 0;
+         while (x < width) {
+            // find first run
+            r = x;
+            while (r+2 < width) {
+               if (comp[r] == comp[r+1] && comp[r] == comp[r+2])
+                  break;
+               ++r;
+            }
+            if (r+2 >= width)
+               r = width;
+            // dump up to first run
+            while (x < r) {
+               int len = r-x;
+               if (len > 128) len = 128;
+               stbiw__write_dump_data(s, len, &comp[x]);
+               x += len;
+            }
+            // if there's a run, output it
+            if (r+2 < width) { // same test as what we break out of in search loop, so only true if we break'd
+               // find next byte after run
+               while (r < width && comp[r] == comp[x])
+                  ++r;
+               // output run up to r
+               while (x < r) {
+                  int len = r-x;
+                  if (len > 127) len = 127;
+                  stbiw__write_run_data(s, len, comp[x]);
+                  x += len;
+               }
+            }
+         }
+      }
+   }
+}
+
+static int stbi_write_hdr_core(stbi__write_context *s, int x, int y, int comp, float *data)
+{
+   if (y <= 0 || x <= 0 || data == NULL)
+      return 0;
+   else {
+      // Each component is stored separately. Allocate scratch space for full output scanline.
+      unsigned char *scratch = (unsigned char *) STBIW_MALLOC(x*4);
+      int i, len;
+      char buffer[128];
+      char header[] = "#?RADIANCE\n# Written by stb_image_write.h\nFORMAT=32-bit_rle_rgbe\n";
+      s->func(s->context, header, sizeof(header)-1);
+
+      len = sprintf(buffer, "EXPOSURE=          1.0000000000000\n\n-Y %d +X %d\n", y, x);
+      s->func(s->context, buffer, len);
+
+      for(i=0; i < y; i++)
+         stbiw__write_hdr_scanline(s, x, comp, scratch, data + comp*i*x);
+      STBIW_FREE(scratch);
+      return 1;
+   }
+}
+
+int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const float *data)
+{
+   stbi__write_context s;
+   stbi__start_write_callbacks(&s, func, context);
+   return stbi_write_hdr_core(&s, x, y, comp, (float *) data);
+}
+
+int stbi_write_hdr(char const *filename, int x, int y, int comp, const float *data)
+{
+   stbi__write_context s;
+   if (stbi__start_write_file(&s,filename)) {
+      int r = stbi_write_hdr_core(&s, x, y, comp, (float *) data);
+      stbi__end_write_file(&s);
+      return r;
+   } else
+      return 0;
+}
+#endif // STBI_WRITE_NO_STDIO
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// PNG writer
+//
+
+// stretchy buffer; stbiw__sbpush() == vector<>::push_back() -- stbiw__sbcount() == vector<>::size()
+#define stbiw__sbraw(a) ((int *) (a) - 2)
+#define stbiw__sbm(a)   stbiw__sbraw(a)[0]
+#define stbiw__sbn(a)   stbiw__sbraw(a)[1]
+
+#define stbiw__sbneedgrow(a,n)  ((a)==0 || stbiw__sbn(a)+n >= stbiw__sbm(a))
+#define stbiw__sbmaybegrow(a,n) (stbiw__sbneedgrow(a,(n)) ? stbiw__sbgrow(a,n) : 0)
+#define stbiw__sbgrow(a,n)  stbiw__sbgrowf((void **) &(a), (n), sizeof(*(a)))
+
+#define stbiw__sbpush(a, v)      (stbiw__sbmaybegrow(a,1), (a)[stbiw__sbn(a)++] = (v))
+#define stbiw__sbcount(a)        ((a) ? stbiw__sbn(a) : 0)
+#define stbiw__sbfree(a)         ((a) ? STBIW_FREE(stbiw__sbraw(a)),0 : 0)
+
+static void *stbiw__sbgrowf(void **arr, int increment, int itemsize)
+{
+   int m = *arr ? 2*stbiw__sbm(*arr)+increment : increment+1;
+   void *p = STBIW_REALLOC_SIZED(*arr ? stbiw__sbraw(*arr) : 0, *arr ? (stbiw__sbm(*arr)*itemsize + sizeof(int)*2) : 0, itemsize * m + sizeof(int)*2);
+   STBIW_ASSERT(p);
+   if (p) {
+      if (!*arr) ((int *) p)[1] = 0;
+      *arr = (void *) ((int *) p + 2);
+      stbiw__sbm(*arr) = m;
+   }
+   return *arr;
+}
+
+static unsigned char *stbiw__zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount)
+{
+   while (*bitcount >= 8) {
+      stbiw__sbpush(data, STBIW_UCHAR(*bitbuffer));
+      *bitbuffer >>= 8;
+      *bitcount -= 8;
+   }
+   return data;
+}
+
+static int stbiw__zlib_bitrev(int code, int codebits)
+{
+   int res=0;
+   while (codebits--) {
+      res = (res << 1) | (code & 1);
+      code >>= 1;
+   }
+   return res;
+}
+
+static unsigned int stbiw__zlib_countm(unsigned char *a, unsigned char *b, int limit)
+{
+   int i;
+   for (i=0; i < limit && i < 258; ++i)
+      if (a[i] != b[i]) break;
+   return i;
+}
+
+static unsigned int stbiw__zhash(unsigned char *data)
+{
+   stbiw_uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16);
+   hash ^= hash << 3;
+   hash += hash >> 5;
+   hash ^= hash << 4;
+   hash += hash >> 17;
+   hash ^= hash << 25;
+   hash += hash >> 6;
+   return hash;
+}
+
+#define stbiw__zlib_flush() (out = stbiw__zlib_flushf(out, &bitbuf, &bitcount))
+#define stbiw__zlib_add(code,codebits) \
+      (bitbuf |= (code) << bitcount, bitcount += (codebits), stbiw__zlib_flush())
+#define stbiw__zlib_huffa(b,c)  stbiw__zlib_add(stbiw__zlib_bitrev(b,c),c)
+// default huffman tables
+#define stbiw__zlib_huff1(n)  stbiw__zlib_huffa(0x30 + (n), 8)
+#define stbiw__zlib_huff2(n)  stbiw__zlib_huffa(0x190 + (n)-144, 9)
+#define stbiw__zlib_huff3(n)  stbiw__zlib_huffa(0 + (n)-256,7)
+#define stbiw__zlib_huff4(n)  stbiw__zlib_huffa(0xc0 + (n)-280,8)
+#define stbiw__zlib_huff(n)  ((n) <= 143 ? stbiw__zlib_huff1(n) : (n) <= 255 ? stbiw__zlib_huff2(n) : (n) <= 279 ? stbiw__zlib_huff3(n) : stbiw__zlib_huff4(n))
+#define stbiw__zlib_huffb(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : stbiw__zlib_huff2(n))
+
+#define stbiw__ZHASH   16384
+
+unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality)
+{
+   static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 };
+   static unsigned char  lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4,  4,  5,  5,  5,  5,  0 };
+   static unsigned short distc[]   = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 };
+   static unsigned char  disteb[]  = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 };
+   unsigned int bitbuf=0;
+   int i,j, bitcount=0;
+   unsigned char *out = NULL;
+   unsigned char ***hash_table = (unsigned char***) STBIW_MALLOC(stbiw__ZHASH * sizeof(char**));
+   if (quality < 5) quality = 5;
+
+   stbiw__sbpush(out, 0x78);   // DEFLATE 32K window
+   stbiw__sbpush(out, 0x5e);   // FLEVEL = 1
+   stbiw__zlib_add(1,1);  // BFINAL = 1
+   stbiw__zlib_add(1,2);  // BTYPE = 1 -- fixed huffman
+
+   for (i=0; i < stbiw__ZHASH; ++i)
+      hash_table[i] = NULL;
+
+   i=0;
+   while (i < data_len-3) {
+      // hash next 3 bytes of data to be compressed
+      int h = stbiw__zhash(data+i)&(stbiw__ZHASH-1), best=3;
+      unsigned char *bestloc = 0;
+      unsigned char **hlist = hash_table[h];
+      int n = stbiw__sbcount(hlist);
+      for (j=0; j < n; ++j) {
+         if (hlist[j]-data > i-32768) { // if entry lies within window
+            int d = stbiw__zlib_countm(hlist[j], data+i, data_len-i);
+            if (d >= best) best=d,bestloc=hlist[j];
+         }
+      }
+      // when hash table entry is too long, delete half the entries
+      if (hash_table[h] && stbiw__sbn(hash_table[h]) == 2*quality) {
+         STBIW_MEMMOVE(hash_table[h], hash_table[h]+quality, sizeof(hash_table[h][0])*quality);
+         stbiw__sbn(hash_table[h]) = quality;
+      }
+      stbiw__sbpush(hash_table[h],data+i);
+
+      if (bestloc) {
+         // "lazy matching" - check match at *next* byte, and if it's better, do cur byte as literal
+         h = stbiw__zhash(data+i+1)&(stbiw__ZHASH-1);
+         hlist = hash_table[h];
+         n = stbiw__sbcount(hlist);
+         for (j=0; j < n; ++j) {
+            if (hlist[j]-data > i-32767) {
+               int e = stbiw__zlib_countm(hlist[j], data+i+1, data_len-i-1);
+               if (e > best) { // if next match is better, bail on current match
+                  bestloc = NULL;
+                  break;
+               }
+            }
+         }
+      }
+
+      if (bestloc) {
+         int d = (int) (data+i - bestloc); // distance back
+         STBIW_ASSERT(d <= 32767 && best <= 258);
+         for (j=0; best > lengthc[j+1]-1; ++j);
+         stbiw__zlib_huff(j+257);
+         if (lengtheb[j]) stbiw__zlib_add(best - lengthc[j], lengtheb[j]);
+         for (j=0; d > distc[j+1]-1; ++j);
+         stbiw__zlib_add(stbiw__zlib_bitrev(j,5),5);
+         if (disteb[j]) stbiw__zlib_add(d - distc[j], disteb[j]);
+         i += best;
+      } else {
+         stbiw__zlib_huffb(data[i]);
+         ++i;
+      }
+   }
+   // write out final bytes
+   for (;i < data_len; ++i)
+      stbiw__zlib_huffb(data[i]);
+   stbiw__zlib_huff(256); // end of block
+   // pad with 0 bits to byte boundary
+   while (bitcount)
+      stbiw__zlib_add(0,1);
+
+   for (i=0; i < stbiw__ZHASH; ++i)
+      (void) stbiw__sbfree(hash_table[i]);
+   STBIW_FREE(hash_table);
+
+   {
+      // compute adler32 on input
+      unsigned int s1=1, s2=0;
+      int blocklen = (int) (data_len % 5552);
+      j=0;
+      while (j < data_len) {
+         for (i=0; i < blocklen; ++i) s1 += data[j+i], s2 += s1;
+         s1 %= 65521, s2 %= 65521;
+         j += blocklen;
+         blocklen = 5552;
+      }
+      stbiw__sbpush(out, STBIW_UCHAR(s2 >> 8));
+      stbiw__sbpush(out, STBIW_UCHAR(s2));
+      stbiw__sbpush(out, STBIW_UCHAR(s1 >> 8));
+      stbiw__sbpush(out, STBIW_UCHAR(s1));
+   }
+   *out_len = stbiw__sbn(out);
+   // make returned pointer freeable
+   STBIW_MEMMOVE(stbiw__sbraw(out), out, *out_len);
+   return (unsigned char *) stbiw__sbraw(out);
+}
+
+static unsigned int stbiw__crc32(unsigned char *buffer, int len)
+{
+   static unsigned int crc_table[256] =
+   {
+      0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3,
+      0x0eDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91,
+      0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7,
+      0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5,
+      0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172, 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B,
+      0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59,
+      0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F,
+      0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D,
+      0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,
+      0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01,
+      0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457,
+      0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65,
+      0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB,
+      0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0, 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9,
+      0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,
+      0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD,
+      0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683,
+      0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
+      0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7,
+      0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5,
+      0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,
+      0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79,
+      0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F,
+      0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D,
+      0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713,
+      0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21,
+      0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,
+      0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45,
+      0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2, 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB,
+      0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,
+      0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF,
+      0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94, 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D
+   };
+
+   unsigned int crc = ~0u;
+   int i;
+   for (i=0; i < len; ++i)
+      crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)];
+   return ~crc;
+}
+
+#define stbiw__wpng4(o,a,b,c,d) ((o)[0]=STBIW_UCHAR(a),(o)[1]=STBIW_UCHAR(b),(o)[2]=STBIW_UCHAR(c),(o)[3]=STBIW_UCHAR(d),(o)+=4)
+#define stbiw__wp32(data,v) stbiw__wpng4(data, (v)>>24,(v)>>16,(v)>>8,(v));
+#define stbiw__wptag(data,s) stbiw__wpng4(data, s[0],s[1],s[2],s[3])
+
+static void stbiw__wpcrc(unsigned char **data, int len)
+{
+   unsigned int crc = stbiw__crc32(*data - len - 4, len+4);
+   stbiw__wp32(*data, crc);
+}
+
+static unsigned char stbiw__paeth(int a, int b, int c)
+{
+   int p = a + b - c, pa = abs(p-a), pb = abs(p-b), pc = abs(p-c);
+   if (pa <= pb && pa <= pc) return STBIW_UCHAR(a);
+   if (pb <= pc) return STBIW_UCHAR(b);
+   return STBIW_UCHAR(c);
+}
+
+unsigned char *stbi_write_png_to_mem(unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len)
+{
+   int ctype[5] = { -1, 0, 4, 2, 6 };
+   unsigned char sig[8] = { 137,80,78,71,13,10,26,10 };
+   unsigned char *out,*o, *filt, *zlib;
+   signed char *line_buffer;
+   int i,j,k,p,zlen;
+
+   if (stride_bytes == 0)
+      stride_bytes = x * n;
+
+   filt = (unsigned char *) STBIW_MALLOC((x*n+1) * y); if (!filt) return 0;
+   line_buffer = (signed char *) STBIW_MALLOC(x * n); if (!line_buffer) { STBIW_FREE(filt); return 0; }
+   for (j=0; j < y; ++j) {
+      static int mapping[] = { 0,1,2,3,4 };
+      static int firstmap[] = { 0,1,0,5,6 };
+      int *mymap = j ? mapping : firstmap;
+      int best = 0, bestval = 0x7fffffff;
+      for (p=0; p < 2; ++p) {
+         for (k= p?best:0; k < 5; ++k) {
+            int type = mymap[k],est=0;
+            unsigned char *z = pixels + stride_bytes*j;
+            for (i=0; i < n; ++i)
+               switch (type) {
+                  case 0: line_buffer[i] = z[i]; break;
+                  case 1: line_buffer[i] = z[i]; break;
+                  case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break;
+                  case 3: line_buffer[i] = z[i] - (z[i-stride_bytes]>>1); break;
+                  case 4: line_buffer[i] = (signed char) (z[i] - stbiw__paeth(0,z[i-stride_bytes],0)); break;
+                  case 5: line_buffer[i] = z[i]; break;
+                  case 6: line_buffer[i] = z[i]; break;
+               }
+            for (i=n; i < x*n; ++i) {
+               switch (type) {
+                  case 0: line_buffer[i] = z[i]; break;
+                  case 1: line_buffer[i] = z[i] - z[i-n]; break;
+                  case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break;
+                  case 3: line_buffer[i] = z[i] - ((z[i-n] + z[i-stride_bytes])>>1); break;
+                  case 4: line_buffer[i] = z[i] - stbiw__paeth(z[i-n], z[i-stride_bytes], z[i-stride_bytes-n]); break;
+                  case 5: line_buffer[i] = z[i] - (z[i-n]>>1); break;
+                  case 6: line_buffer[i] = z[i] - stbiw__paeth(z[i-n], 0,0); break;
+               }
+            }
+            if (p) break;
+            for (i=0; i < x*n; ++i)
+               est += abs((signed char) line_buffer[i]);
+            if (est < bestval) { bestval = est; best = k; }
+         }
+      }
+      // when we get here, best contains the filter type, and line_buffer contains the data
+      filt[j*(x*n+1)] = (unsigned char) best;
+      STBIW_MEMMOVE(filt+j*(x*n+1)+1, line_buffer, x*n);
+   }
+   STBIW_FREE(line_buffer);
+   zlib = stbi_zlib_compress(filt, y*( x*n+1), &zlen, 8); // increase 8 to get smaller but use more memory
+   STBIW_FREE(filt);
+   if (!zlib) return 0;
+
+   // each tag requires 12 bytes of overhead
+   out = (unsigned char *) STBIW_MALLOC(8 + 12+13 + 12+zlen + 12);
+   if (!out) return 0;
+   *out_len = 8 + 12+13 + 12+zlen + 12;
+
+   o=out;
+   STBIW_MEMMOVE(o,sig,8); o+= 8;
+   stbiw__wp32(o, 13); // header length
+   stbiw__wptag(o, "IHDR");
+   stbiw__wp32(o, x);
+   stbiw__wp32(o, y);
+   *o++ = 8;
+   *o++ = STBIW_UCHAR(ctype[n]);
+   *o++ = 0;
+   *o++ = 0;
+   *o++ = 0;
+   stbiw__wpcrc(&o,13);
+
+   stbiw__wp32(o, zlen);
+   stbiw__wptag(o, "IDAT");
+   STBIW_MEMMOVE(o, zlib, zlen);
+   o += zlen;
+   STBIW_FREE(zlib);
+   stbiw__wpcrc(&o, zlen);
+
+   stbiw__wp32(o,0);
+   stbiw__wptag(o, "IEND");
+   stbiw__wpcrc(&o,0);
+
+   STBIW_ASSERT(o == out + *out_len);
+
+   return out;
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes)
+{
+   FILE *f;
+   int len;
+   unsigned char *png = stbi_write_png_to_mem((unsigned char *) data, stride_bytes, x, y, comp, &len);
+   if (png == NULL) return 0;
+   f = fopen(filename, "wb");
+   if (!f) { STBIW_FREE(png); return 0; }
+   fwrite(png, 1, len, f);
+   fclose(f);
+   STBIW_FREE(png);
+   return 1;
+}
+#endif
+
+STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int stride_bytes)
+{
+   int len;
+   unsigned char *png = stbi_write_png_to_mem((unsigned char *) data, stride_bytes, x, y, comp, &len);
+   if (png == NULL) return 0;
+   func(context, png, len);
+   STBIW_FREE(png);
+   return 1;
+}
+
+#endif // STB_IMAGE_WRITE_IMPLEMENTATION
+
+/* Revision history
+      1.02 (2016-04-02)
+             avoid allocating large structures on the stack
+      1.01 (2016-01-16)
+             STBIW_REALLOC_SIZED: support allocators with no realloc support
+             avoid race-condition in crc initialization
+             minor compile issues
+      1.00 (2015-09-14)
+             installable file IO function
+      0.99 (2015-09-13)
+             warning fixes; TGA rle support
+      0.98 (2015-04-08)
+             added STBIW_MALLOC, STBIW_ASSERT etc
+      0.97 (2015-01-18)
+             fixed HDR asserts, rewrote HDR rle logic
+      0.96 (2015-01-17)
+             add HDR output
+             fix monochrome BMP
+      0.95 (2014-08-17)
+		       add monochrome TGA output
+      0.94 (2014-05-31)
+             rename private functions to avoid conflicts with stb_image.h
+      0.93 (2014-05-27)
+             warning fixes
+      0.92 (2010-08-01)
+             casts to unsigned char to fix warnings
+      0.91 (2010-07-17)
+             first public release
+      0.90   first internal release
+*/

+ 594 - 0
src/external/glfw/deps/tinycthread.c

@@ -0,0 +1,594 @@
+/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*-
+Copyright (c) 2012 Marcus Geelnard
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+    1. The origin of this software must not be misrepresented; you must not
+    claim that you wrote the original software. If you use this software
+    in a product, an acknowledgment in the product documentation would be
+    appreciated but is not required.
+
+    2. Altered source versions must be plainly marked as such, and must not be
+    misrepresented as being the original software.
+
+    3. This notice may not be removed or altered from any source
+    distribution.
+*/
+
+/* 2013-01-06 Camilla Löwy <[email protected]>
+ *
+ * Added casts from time_t to DWORD to avoid warnings on VC++.
+ * Fixed time retrieval on POSIX systems.
+ */
+
+#include "tinycthread.h"
+#include <stdlib.h>
+
+/* Platform specific includes */
+#if defined(_TTHREAD_POSIX_)
+  #include <signal.h>
+  #include <sched.h>
+  #include <unistd.h>
+  #include <sys/time.h>
+  #include <errno.h>
+#elif defined(_TTHREAD_WIN32_)
+  #include <process.h>
+  #include <sys/timeb.h>
+#endif
+
+/* Standard, good-to-have defines */
+#ifndef NULL
+  #define NULL (void*)0
+#endif
+#ifndef TRUE
+  #define TRUE 1
+#endif
+#ifndef FALSE
+  #define FALSE 0
+#endif
+
+int mtx_init(mtx_t *mtx, int type)
+{
+#if defined(_TTHREAD_WIN32_)
+  mtx->mAlreadyLocked = FALSE;
+  mtx->mRecursive = type & mtx_recursive;
+  InitializeCriticalSection(&mtx->mHandle);
+  return thrd_success;
+#else
+  int ret;
+  pthread_mutexattr_t attr;
+  pthread_mutexattr_init(&attr);
+  if (type & mtx_recursive)
+  {
+    pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
+  }
+  ret = pthread_mutex_init(mtx, &attr);
+  pthread_mutexattr_destroy(&attr);
+  return ret == 0 ? thrd_success : thrd_error;
+#endif
+}
+
+void mtx_destroy(mtx_t *mtx)
+{
+#if defined(_TTHREAD_WIN32_)
+  DeleteCriticalSection(&mtx->mHandle);
+#else
+  pthread_mutex_destroy(mtx);
+#endif
+}
+
+int mtx_lock(mtx_t *mtx)
+{
+#if defined(_TTHREAD_WIN32_)
+  EnterCriticalSection(&mtx->mHandle);
+  if (!mtx->mRecursive)
+  {
+    while(mtx->mAlreadyLocked) Sleep(1000); /* Simulate deadlock... */
+    mtx->mAlreadyLocked = TRUE;
+  }
+  return thrd_success;
+#else
+  return pthread_mutex_lock(mtx) == 0 ? thrd_success : thrd_error;
+#endif
+}
+
+int mtx_timedlock(mtx_t *mtx, const struct timespec *ts)
+{
+  /* FIXME! */
+  (void)mtx;
+  (void)ts;
+  return thrd_error;
+}
+
+int mtx_trylock(mtx_t *mtx)
+{
+#if defined(_TTHREAD_WIN32_)
+  int ret = TryEnterCriticalSection(&mtx->mHandle) ? thrd_success : thrd_busy;
+  if ((!mtx->mRecursive) && (ret == thrd_success) && mtx->mAlreadyLocked)
+  {
+    LeaveCriticalSection(&mtx->mHandle);
+    ret = thrd_busy;
+  }
+  return ret;
+#else
+  return (pthread_mutex_trylock(mtx) == 0) ? thrd_success : thrd_busy;
+#endif
+}
+
+int mtx_unlock(mtx_t *mtx)
+{
+#if defined(_TTHREAD_WIN32_)
+  mtx->mAlreadyLocked = FALSE;
+  LeaveCriticalSection(&mtx->mHandle);
+  return thrd_success;
+#else
+  return pthread_mutex_unlock(mtx) == 0 ? thrd_success : thrd_error;;
+#endif
+}
+
+#if defined(_TTHREAD_WIN32_)
+#define _CONDITION_EVENT_ONE 0
+#define _CONDITION_EVENT_ALL 1
+#endif
+
+int cnd_init(cnd_t *cond)
+{
+#if defined(_TTHREAD_WIN32_)
+  cond->mWaitersCount = 0;
+
+  /* Init critical section */
+  InitializeCriticalSection(&cond->mWaitersCountLock);
+
+  /* Init events */
+  cond->mEvents[_CONDITION_EVENT_ONE] = CreateEvent(NULL, FALSE, FALSE, NULL);
+  if (cond->mEvents[_CONDITION_EVENT_ONE] == NULL)
+  {
+    cond->mEvents[_CONDITION_EVENT_ALL] = NULL;
+    return thrd_error;
+  }
+  cond->mEvents[_CONDITION_EVENT_ALL] = CreateEvent(NULL, TRUE, FALSE, NULL);
+  if (cond->mEvents[_CONDITION_EVENT_ALL] == NULL)
+  {
+    CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]);
+    cond->mEvents[_CONDITION_EVENT_ONE] = NULL;
+    return thrd_error;
+  }
+
+  return thrd_success;
+#else
+  return pthread_cond_init(cond, NULL) == 0 ? thrd_success : thrd_error;
+#endif
+}
+
+void cnd_destroy(cnd_t *cond)
+{
+#if defined(_TTHREAD_WIN32_)
+  if (cond->mEvents[_CONDITION_EVENT_ONE] != NULL)
+  {
+    CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]);
+  }
+  if (cond->mEvents[_CONDITION_EVENT_ALL] != NULL)
+  {
+    CloseHandle(cond->mEvents[_CONDITION_EVENT_ALL]);
+  }
+  DeleteCriticalSection(&cond->mWaitersCountLock);
+#else
+  pthread_cond_destroy(cond);
+#endif
+}
+
+int cnd_signal(cnd_t *cond)
+{
+#if defined(_TTHREAD_WIN32_)
+  int haveWaiters;
+
+  /* Are there any waiters? */
+  EnterCriticalSection(&cond->mWaitersCountLock);
+  haveWaiters = (cond->mWaitersCount > 0);
+  LeaveCriticalSection(&cond->mWaitersCountLock);
+
+  /* If we have any waiting threads, send them a signal */
+  if(haveWaiters)
+  {
+    if (SetEvent(cond->mEvents[_CONDITION_EVENT_ONE]) == 0)
+    {
+      return thrd_error;
+    }
+  }
+
+  return thrd_success;
+#else
+  return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error;
+#endif
+}
+
+int cnd_broadcast(cnd_t *cond)
+{
+#if defined(_TTHREAD_WIN32_)
+  int haveWaiters;
+
+  /* Are there any waiters? */
+  EnterCriticalSection(&cond->mWaitersCountLock);
+  haveWaiters = (cond->mWaitersCount > 0);
+  LeaveCriticalSection(&cond->mWaitersCountLock);
+
+  /* If we have any waiting threads, send them a signal */
+  if(haveWaiters)
+  {
+    if (SetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0)
+    {
+      return thrd_error;
+    }
+  }
+
+  return thrd_success;
+#else
+  return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error;
+#endif
+}
+
+#if defined(_TTHREAD_WIN32_)
+static int _cnd_timedwait_win32(cnd_t *cond, mtx_t *mtx, DWORD timeout)
+{
+  int result, lastWaiter;
+
+  /* Increment number of waiters */
+  EnterCriticalSection(&cond->mWaitersCountLock);
+  ++ cond->mWaitersCount;
+  LeaveCriticalSection(&cond->mWaitersCountLock);
+
+  /* Release the mutex while waiting for the condition (will decrease
+     the number of waiters when done)... */
+  mtx_unlock(mtx);
+
+  /* Wait for either event to become signaled due to cnd_signal() or
+     cnd_broadcast() being called */
+  result = WaitForMultipleObjects(2, cond->mEvents, FALSE, timeout);
+  if (result == WAIT_TIMEOUT)
+  {
+    return thrd_timeout;
+  }
+  else if (result == (int)WAIT_FAILED)
+  {
+    return thrd_error;
+  }
+
+  /* Check if we are the last waiter */
+  EnterCriticalSection(&cond->mWaitersCountLock);
+  -- cond->mWaitersCount;
+  lastWaiter = (result == (WAIT_OBJECT_0 + _CONDITION_EVENT_ALL)) &&
+               (cond->mWaitersCount == 0);
+  LeaveCriticalSection(&cond->mWaitersCountLock);
+
+  /* If we are the last waiter to be notified to stop waiting, reset the event */
+  if (lastWaiter)
+  {
+    if (ResetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0)
+    {
+      return thrd_error;
+    }
+  }
+
+  /* Re-acquire the mutex */
+  mtx_lock(mtx);
+
+  return thrd_success;
+}
+#endif
+
+int cnd_wait(cnd_t *cond, mtx_t *mtx)
+{
+#if defined(_TTHREAD_WIN32_)
+  return _cnd_timedwait_win32(cond, mtx, INFINITE);
+#else
+  return pthread_cond_wait(cond, mtx) == 0 ? thrd_success : thrd_error;
+#endif
+}
+
+int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts)
+{
+#if defined(_TTHREAD_WIN32_)
+  struct timespec now;
+  if (clock_gettime(CLOCK_REALTIME, &now) == 0)
+  {
+    DWORD delta = (DWORD) ((ts->tv_sec - now.tv_sec) * 1000 +
+                           (ts->tv_nsec - now.tv_nsec + 500000) / 1000000);
+    return _cnd_timedwait_win32(cond, mtx, delta);
+  }
+  else
+    return thrd_error;
+#else
+  int ret;
+  ret = pthread_cond_timedwait(cond, mtx, ts);
+  if (ret == ETIMEDOUT)
+  {
+    return thrd_timeout;
+  }
+  return ret == 0 ? thrd_success : thrd_error;
+#endif
+}
+
+
+/** Information to pass to the new thread (what to run). */
+typedef struct {
+  thrd_start_t mFunction; /**< Pointer to the function to be executed. */
+  void * mArg;            /**< Function argument for the thread function. */
+} _thread_start_info;
+
+/* Thread wrapper function. */
+#if defined(_TTHREAD_WIN32_)
+static unsigned WINAPI _thrd_wrapper_function(void * aArg)
+#elif defined(_TTHREAD_POSIX_)
+static void * _thrd_wrapper_function(void * aArg)
+#endif
+{
+  thrd_start_t fun;
+  void *arg;
+  int  res;
+#if defined(_TTHREAD_POSIX_)
+  void *pres;
+#endif
+
+  /* Get thread startup information */
+  _thread_start_info *ti = (_thread_start_info *) aArg;
+  fun = ti->mFunction;
+  arg = ti->mArg;
+
+  /* The thread is responsible for freeing the startup information */
+  free((void *)ti);
+
+  /* Call the actual client thread function */
+  res = fun(arg);
+
+#if defined(_TTHREAD_WIN32_)
+  return res;
+#else
+  pres = malloc(sizeof(int));
+  if (pres != NULL)
+  {
+    *(int*)pres = res;
+  }
+  return pres;
+#endif
+}
+
+int thrd_create(thrd_t *thr, thrd_start_t func, void *arg)
+{
+  /* Fill out the thread startup information (passed to the thread wrapper,
+     which will eventually free it) */
+  _thread_start_info* ti = (_thread_start_info*)malloc(sizeof(_thread_start_info));
+  if (ti == NULL)
+  {
+    return thrd_nomem;
+  }
+  ti->mFunction = func;
+  ti->mArg = arg;
+
+  /* Create the thread */
+#if defined(_TTHREAD_WIN32_)
+  *thr = (HANDLE)_beginthreadex(NULL, 0, _thrd_wrapper_function, (void *)ti, 0, NULL);
+#elif defined(_TTHREAD_POSIX_)
+  if(pthread_create(thr, NULL, _thrd_wrapper_function, (void *)ti) != 0)
+  {
+    *thr = 0;
+  }
+#endif
+
+  /* Did we fail to create the thread? */
+  if(!*thr)
+  {
+    free(ti);
+    return thrd_error;
+  }
+
+  return thrd_success;
+}
+
+thrd_t thrd_current(void)
+{
+#if defined(_TTHREAD_WIN32_)
+  return GetCurrentThread();
+#else
+  return pthread_self();
+#endif
+}
+
+int thrd_detach(thrd_t thr)
+{
+  /* FIXME! */
+  (void)thr;
+  return thrd_error;
+}
+
+int thrd_equal(thrd_t thr0, thrd_t thr1)
+{
+#if defined(_TTHREAD_WIN32_)
+  return thr0 == thr1;
+#else
+  return pthread_equal(thr0, thr1);
+#endif
+}
+
+void thrd_exit(int res)
+{
+#if defined(_TTHREAD_WIN32_)
+  ExitThread(res);
+#else
+  void *pres = malloc(sizeof(int));
+  if (pres != NULL)
+  {
+    *(int*)pres = res;
+  }
+  pthread_exit(pres);
+#endif
+}
+
+int thrd_join(thrd_t thr, int *res)
+{
+#if defined(_TTHREAD_WIN32_)
+  if (WaitForSingleObject(thr, INFINITE) == WAIT_FAILED)
+  {
+    return thrd_error;
+  }
+  if (res != NULL)
+  {
+    DWORD dwRes;
+    GetExitCodeThread(thr, &dwRes);
+    *res = dwRes;
+  }
+#elif defined(_TTHREAD_POSIX_)
+  void *pres;
+  int ires = 0;
+  if (pthread_join(thr, &pres) != 0)
+  {
+    return thrd_error;
+  }
+  if (pres != NULL)
+  {
+    ires = *(int*)pres;
+    free(pres);
+  }
+  if (res != NULL)
+  {
+    *res = ires;
+  }
+#endif
+  return thrd_success;
+}
+
+int thrd_sleep(const struct timespec *time_point, struct timespec *remaining)
+{
+  struct timespec now;
+#if defined(_TTHREAD_WIN32_)
+  DWORD delta;
+#else
+  long delta;
+#endif
+
+  /* Get the current time */
+  if (clock_gettime(CLOCK_REALTIME, &now) != 0)
+    return -2;  // FIXME: Some specific error code?
+
+#if defined(_TTHREAD_WIN32_)
+  /* Delta in milliseconds */
+  delta = (DWORD) ((time_point->tv_sec - now.tv_sec) * 1000 +
+                   (time_point->tv_nsec - now.tv_nsec + 500000) / 1000000);
+  if (delta > 0)
+  {
+    Sleep(delta);
+  }
+#else
+  /* Delta in microseconds */
+  delta = (time_point->tv_sec - now.tv_sec) * 1000000L +
+          (time_point->tv_nsec - now.tv_nsec + 500L) / 1000L;
+
+  /* On some systems, the usleep argument must be < 1000000 */
+  while (delta > 999999L)
+  {
+    usleep(999999);
+    delta -= 999999L;
+  }
+  if (delta > 0L)
+  {
+    usleep((useconds_t)delta);
+  }
+#endif
+
+  /* We don't support waking up prematurely (yet) */
+  if (remaining)
+  {
+    remaining->tv_sec = 0;
+    remaining->tv_nsec = 0;
+  }
+  return 0;
+}
+
+void thrd_yield(void)
+{
+#if defined(_TTHREAD_WIN32_)
+  Sleep(0);
+#else
+  sched_yield();
+#endif
+}
+
+int tss_create(tss_t *key, tss_dtor_t dtor)
+{
+#if defined(_TTHREAD_WIN32_)
+  /* FIXME: The destructor function is not supported yet... */
+  if (dtor != NULL)
+  {
+    return thrd_error;
+  }
+  *key = TlsAlloc();
+  if (*key == TLS_OUT_OF_INDEXES)
+  {
+    return thrd_error;
+  }
+#else
+  if (pthread_key_create(key, dtor) != 0)
+  {
+    return thrd_error;
+  }
+#endif
+  return thrd_success;
+}
+
+void tss_delete(tss_t key)
+{
+#if defined(_TTHREAD_WIN32_)
+  TlsFree(key);
+#else
+  pthread_key_delete(key);
+#endif
+}
+
+void *tss_get(tss_t key)
+{
+#if defined(_TTHREAD_WIN32_)
+  return TlsGetValue(key);
+#else
+  return pthread_getspecific(key);
+#endif
+}
+
+int tss_set(tss_t key, void *val)
+{
+#if defined(_TTHREAD_WIN32_)
+  if (TlsSetValue(key, val) == 0)
+  {
+    return thrd_error;
+  }
+#else
+  if (pthread_setspecific(key, val) != 0)
+  {
+    return thrd_error;
+  }
+#endif
+  return thrd_success;
+}
+
+#if defined(_TTHREAD_EMULATE_CLOCK_GETTIME_)
+int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts)
+{
+#if defined(_TTHREAD_WIN32_)
+  struct _timeb tb;
+  _ftime(&tb);
+  ts->tv_sec = (time_t)tb.time;
+  ts->tv_nsec = 1000000L * (long)tb.millitm;
+#else
+  struct timeval tv;
+  gettimeofday(&tv, NULL);
+  ts->tv_sec = (time_t)tv.tv_sec;
+  ts->tv_nsec = 1000L * (long)tv.tv_usec;
+#endif
+  return 0;
+}
+#endif // _TTHREAD_EMULATE_CLOCK_GETTIME_
+

+ 443 - 0
src/external/glfw/deps/tinycthread.h

@@ -0,0 +1,443 @@
+/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*-
+Copyright (c) 2012 Marcus Geelnard
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+    1. The origin of this software must not be misrepresented; you must not
+    claim that you wrote the original software. If you use this software
+    in a product, an acknowledgment in the product documentation would be
+    appreciated but is not required.
+
+    2. Altered source versions must be plainly marked as such, and must not be
+    misrepresented as being the original software.
+
+    3. This notice may not be removed or altered from any source
+    distribution.
+*/
+
+#ifndef _TINYCTHREAD_H_
+#define _TINYCTHREAD_H_
+
+/**
+* @file
+* @mainpage TinyCThread API Reference
+*
+* @section intro_sec Introduction
+* TinyCThread is a minimal, portable implementation of basic threading
+* classes for C.
+*
+* They closely mimic the functionality and naming of the C11 standard, and
+* should be easily replaceable with the corresponding standard variants.
+*
+* @section port_sec Portability
+* The Win32 variant uses the native Win32 API for implementing the thread
+* classes, while for other systems, the POSIX threads API (pthread) is used.
+*
+* @section misc_sec Miscellaneous
+* The following special keywords are available: #_Thread_local.
+*
+* For more detailed information, browse the different sections of this
+* documentation. A good place to start is:
+* tinycthread.h.
+*/
+
+/* Which platform are we on? */
+#if !defined(_TTHREAD_PLATFORM_DEFINED_)
+  #if defined(_WIN32) || defined(__WIN32__) || defined(__WINDOWS__)
+    #define _TTHREAD_WIN32_
+  #else
+    #define _TTHREAD_POSIX_
+  #endif
+  #define _TTHREAD_PLATFORM_DEFINED_
+#endif
+
+/* Activate some POSIX functionality (e.g. clock_gettime and recursive mutexes) */
+#if defined(_TTHREAD_POSIX_)
+  #undef _FEATURES_H
+  #if !defined(_GNU_SOURCE)
+    #define _GNU_SOURCE
+  #endif
+  #if !defined(_POSIX_C_SOURCE) || ((_POSIX_C_SOURCE - 0) < 199309L)
+    #undef _POSIX_C_SOURCE
+    #define _POSIX_C_SOURCE 199309L
+  #endif
+  #if !defined(_XOPEN_SOURCE) || ((_XOPEN_SOURCE - 0) < 500)
+    #undef _XOPEN_SOURCE
+    #define _XOPEN_SOURCE 500
+  #endif
+#endif
+
+/* Generic includes */
+#include <time.h>
+
+/* Platform specific includes */
+#if defined(_TTHREAD_POSIX_)
+  #include <sys/time.h>
+  #include <pthread.h>
+#elif defined(_TTHREAD_WIN32_)
+  #ifndef WIN32_LEAN_AND_MEAN
+    #define WIN32_LEAN_AND_MEAN
+    #define __UNDEF_LEAN_AND_MEAN
+  #endif
+  #include <windows.h>
+  #ifdef __UNDEF_LEAN_AND_MEAN
+    #undef WIN32_LEAN_AND_MEAN
+    #undef __UNDEF_LEAN_AND_MEAN
+  #endif
+#endif
+
+/* Workaround for missing TIME_UTC: If time.h doesn't provide TIME_UTC,
+   it's quite likely that libc does not support it either. Hence, fall back to
+   the only other supported time specifier: CLOCK_REALTIME (and if that fails,
+   we're probably emulating clock_gettime anyway, so anything goes). */
+#ifndef TIME_UTC
+  #ifdef CLOCK_REALTIME
+    #define TIME_UTC CLOCK_REALTIME
+  #else
+    #define TIME_UTC 0
+  #endif
+#endif
+
+/* Workaround for missing clock_gettime (most Windows compilers, afaik) */
+#if defined(_TTHREAD_WIN32_) || defined(__APPLE_CC__)
+#define _TTHREAD_EMULATE_CLOCK_GETTIME_
+/* Emulate struct timespec */
+#if defined(_TTHREAD_WIN32_)
+struct _ttherad_timespec {
+  time_t tv_sec;
+  long   tv_nsec;
+};
+#define timespec _ttherad_timespec
+#endif
+
+/* Emulate clockid_t */
+typedef int _tthread_clockid_t;
+#define clockid_t _tthread_clockid_t
+
+/* Emulate clock_gettime */
+int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts);
+#define clock_gettime _tthread_clock_gettime
+#ifndef CLOCK_REALTIME
+  #define CLOCK_REALTIME 0
+#endif
+#endif
+
+
+/** TinyCThread version (major number). */
+#define TINYCTHREAD_VERSION_MAJOR 1
+/** TinyCThread version (minor number). */
+#define TINYCTHREAD_VERSION_MINOR 1
+/** TinyCThread version (full version). */
+#define TINYCTHREAD_VERSION (TINYCTHREAD_VERSION_MAJOR * 100 + TINYCTHREAD_VERSION_MINOR)
+
+/**
+* @def _Thread_local
+* Thread local storage keyword.
+* A variable that is declared with the @c _Thread_local keyword makes the
+* value of the variable local to each thread (known as thread-local storage,
+* or TLS). Example usage:
+* @code
+* // This variable is local to each thread.
+* _Thread_local int variable;
+* @endcode
+* @note The @c _Thread_local keyword is a macro that maps to the corresponding
+* compiler directive (e.g. @c __declspec(thread)).
+* @note This directive is currently not supported on Mac OS X (it will give
+* a compiler error), since compile-time TLS is not supported in the Mac OS X
+* executable format. Also, some older versions of MinGW (before GCC 4.x) do
+* not support this directive.
+* @hideinitializer
+*/
+
+/* FIXME: Check for a PROPER value of __STDC_VERSION__ to know if we have C11 */
+#if !(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201102L)) && !defined(_Thread_local)
+ #if defined(__GNUC__) || defined(__INTEL_COMPILER) || defined(__SUNPRO_CC) || defined(__IBMCPP__)
+  #define _Thread_local __thread
+ #else
+  #define _Thread_local __declspec(thread)
+ #endif
+#endif
+
+/* Macros */
+#define TSS_DTOR_ITERATIONS 0
+
+/* Function return values */
+#define thrd_error    0 /**< The requested operation failed */
+#define thrd_success  1 /**< The requested operation succeeded */
+#define thrd_timeout  2 /**< The time specified in the call was reached without acquiring the requested resource */
+#define thrd_busy     3 /**< The requested operation failed because a tesource requested by a test and return function is already in use */
+#define thrd_nomem    4 /**< The requested operation failed because it was unable to allocate memory */
+
+/* Mutex types */
+#define mtx_plain     1
+#define mtx_timed     2
+#define mtx_try       4
+#define mtx_recursive 8
+
+/* Mutex */
+#if defined(_TTHREAD_WIN32_)
+typedef struct {
+  CRITICAL_SECTION mHandle;   /* Critical section handle */
+  int mAlreadyLocked;         /* TRUE if the mutex is already locked */
+  int mRecursive;             /* TRUE if the mutex is recursive */
+} mtx_t;
+#else
+typedef pthread_mutex_t mtx_t;
+#endif
+
+/** Create a mutex object.
+* @param mtx A mutex object.
+* @param type Bit-mask that must have one of the following six values:
+*   @li @c mtx_plain for a simple non-recursive mutex
+*   @li @c mtx_timed for a non-recursive mutex that supports timeout
+*   @li @c mtx_try for a non-recursive mutex that supports test and return
+*   @li @c mtx_plain | @c mtx_recursive (same as @c mtx_plain, but recursive)
+*   @li @c mtx_timed | @c mtx_recursive (same as @c mtx_timed, but recursive)
+*   @li @c mtx_try | @c mtx_recursive (same as @c mtx_try, but recursive)
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int mtx_init(mtx_t *mtx, int type);
+
+/** Release any resources used by the given mutex.
+* @param mtx A mutex object.
+*/
+void mtx_destroy(mtx_t *mtx);
+
+/** Lock the given mutex.
+* Blocks until the given mutex can be locked. If the mutex is non-recursive, and
+* the calling thread already has a lock on the mutex, this call will block
+* forever.
+* @param mtx A mutex object.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int mtx_lock(mtx_t *mtx);
+
+/** NOT YET IMPLEMENTED.
+*/
+int mtx_timedlock(mtx_t *mtx, const struct timespec *ts);
+
+/** Try to lock the given mutex.
+* The specified mutex shall support either test and return or timeout. If the
+* mutex is already locked, the function returns without blocking.
+* @param mtx A mutex object.
+* @return @ref thrd_success on success, or @ref thrd_busy if the resource
+* requested is already in use, or @ref thrd_error if the request could not be
+* honored.
+*/
+int mtx_trylock(mtx_t *mtx);
+
+/** Unlock the given mutex.
+* @param mtx A mutex object.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int mtx_unlock(mtx_t *mtx);
+
+/* Condition variable */
+#if defined(_TTHREAD_WIN32_)
+typedef struct {
+  HANDLE mEvents[2];                  /* Signal and broadcast event HANDLEs. */
+  unsigned int mWaitersCount;         /* Count of the number of waiters. */
+  CRITICAL_SECTION mWaitersCountLock; /* Serialize access to mWaitersCount. */
+} cnd_t;
+#else
+typedef pthread_cond_t cnd_t;
+#endif
+
+/** Create a condition variable object.
+* @param cond A condition variable object.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int cnd_init(cnd_t *cond);
+
+/** Release any resources used by the given condition variable.
+* @param cond A condition variable object.
+*/
+void cnd_destroy(cnd_t *cond);
+
+/** Signal a condition variable.
+* Unblocks one of the threads that are blocked on the given condition variable
+* at the time of the call. If no threads are blocked on the condition variable
+* at the time of the call, the function does nothing and return success.
+* @param cond A condition variable object.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int cnd_signal(cnd_t *cond);
+
+/** Broadcast a condition variable.
+* Unblocks all of the threads that are blocked on the given condition variable
+* at the time of the call. If no threads are blocked on the condition variable
+* at the time of the call, the function does nothing and return success.
+* @param cond A condition variable object.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int cnd_broadcast(cnd_t *cond);
+
+/** Wait for a condition variable to become signaled.
+* The function atomically unlocks the given mutex and endeavors to block until
+* the given condition variable is signaled by a call to cnd_signal or to
+* cnd_broadcast. When the calling thread becomes unblocked it locks the mutex
+* before it returns.
+* @param cond A condition variable object.
+* @param mtx A mutex object.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int cnd_wait(cnd_t *cond, mtx_t *mtx);
+
+/** Wait for a condition variable to become signaled.
+* The function atomically unlocks the given mutex and endeavors to block until
+* the given condition variable is signaled by a call to cnd_signal or to
+* cnd_broadcast, or until after the specified time. When the calling thread
+* becomes unblocked it locks the mutex before it returns.
+* @param cond A condition variable object.
+* @param mtx A mutex object.
+* @param xt A point in time at which the request will time out (absolute time).
+* @return @ref thrd_success upon success, or @ref thrd_timeout if the time
+* specified in the call was reached without acquiring the requested resource, or
+* @ref thrd_error if the request could not be honored.
+*/
+int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts);
+
+/* Thread */
+#if defined(_TTHREAD_WIN32_)
+typedef HANDLE thrd_t;
+#else
+typedef pthread_t thrd_t;
+#endif
+
+/** Thread start function.
+* Any thread that is started with the @ref thrd_create() function must be
+* started through a function of this type.
+* @param arg The thread argument (the @c arg argument of the corresponding
+*        @ref thrd_create() call).
+* @return The thread return value, which can be obtained by another thread
+* by using the @ref thrd_join() function.
+*/
+typedef int (*thrd_start_t)(void *arg);
+
+/** Create a new thread.
+* @param thr Identifier of the newly created thread.
+* @param func A function pointer to the function that will be executed in
+*        the new thread.
+* @param arg An argument to the thread function.
+* @return @ref thrd_success on success, or @ref thrd_nomem if no memory could
+* be allocated for the thread requested, or @ref thrd_error if the request
+* could not be honored.
+* @note A thread’s identifier may be reused for a different thread once the
+* original thread has exited and either been detached or joined to another
+* thread.
+*/
+int thrd_create(thrd_t *thr, thrd_start_t func, void *arg);
+
+/** Identify the calling thread.
+* @return The identifier of the calling thread.
+*/
+thrd_t thrd_current(void);
+
+/** NOT YET IMPLEMENTED.
+*/
+int thrd_detach(thrd_t thr);
+
+/** Compare two thread identifiers.
+* The function determines if two thread identifiers refer to the same thread.
+* @return Zero if the two thread identifiers refer to different threads.
+* Otherwise a nonzero value is returned.
+*/
+int thrd_equal(thrd_t thr0, thrd_t thr1);
+
+/** Terminate execution of the calling thread.
+* @param res Result code of the calling thread.
+*/
+void thrd_exit(int res);
+
+/** Wait for a thread to terminate.
+* The function joins the given thread with the current thread by blocking
+* until the other thread has terminated.
+* @param thr The thread to join with.
+* @param res If this pointer is not NULL, the function will store the result
+*        code of the given thread in the integer pointed to by @c res.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int thrd_join(thrd_t thr, int *res);
+
+/** Put the calling thread to sleep.
+* Suspend execution of the calling thread.
+* @param time_point A point in time at which the thread will resume (absolute time).
+* @param remaining If non-NULL, this parameter will hold the remaining time until
+*                  time_point upon return. This will typically be zero, but if
+*                  the thread was woken up by a signal that is not ignored before
+*                  time_point was reached @c remaining will hold a positive
+*                  time.
+* @return 0 (zero) on successful sleep, or -1 if an interrupt occurred.
+*/
+int thrd_sleep(const struct timespec *time_point, struct timespec *remaining);
+
+/** Yield execution to another thread.
+* Permit other threads to run, even if the current thread would ordinarily
+* continue to run.
+*/
+void thrd_yield(void);
+
+/* Thread local storage */
+#if defined(_TTHREAD_WIN32_)
+typedef DWORD tss_t;
+#else
+typedef pthread_key_t tss_t;
+#endif
+
+/** Destructor function for a thread-specific storage.
+* @param val The value of the destructed thread-specific storage.
+*/
+typedef void (*tss_dtor_t)(void *val);
+
+/** Create a thread-specific storage.
+* @param key The unique key identifier that will be set if the function is
+*        successful.
+* @param dtor Destructor function. This can be NULL.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+* @note The destructor function is not supported under Windows. If @c dtor is
+* not NULL when calling this function under Windows, the function will fail
+* and return @ref thrd_error.
+*/
+int tss_create(tss_t *key, tss_dtor_t dtor);
+
+/** Delete a thread-specific storage.
+* The function releases any resources used by the given thread-specific
+* storage.
+* @param key The key that shall be deleted.
+*/
+void tss_delete(tss_t key);
+
+/** Get the value for a thread-specific storage.
+* @param key The thread-specific storage identifier.
+* @return The value for the current thread held in the given thread-specific
+* storage.
+*/
+void *tss_get(tss_t key);
+
+/** Set the value for a thread-specific storage.
+* @param key The thread-specific storage identifier.
+* @param val The value of the thread-specific storage to set for the current
+*        thread.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int tss_set(tss_t key, void *val);
+
+
+#endif /* _TINYTHREAD_H_ */
+

+ 247 - 0
src/external/glfw/deps/vs2008/stdint.h

@@ -0,0 +1,247 @@
+// ISO C9x  compliant stdint.h for Microsoft Visual Studio
+// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124 
+// 
+//  Copyright (c) 2006-2008 Alexander Chemeris
+// 
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are met:
+// 
+//   1. Redistributions of source code must retain the above copyright notice,
+//      this list of conditions and the following disclaimer.
+// 
+//   2. Redistributions in binary form must reproduce the above copyright
+//      notice, this list of conditions and the following disclaimer in the
+//      documentation and/or other materials provided with the distribution.
+// 
+//   3. The name of the author may be used to endorse or promote products
+//      derived from this software without specific prior written permission.
+// 
+// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+// 
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef _MSC_VER // [
+#error "Use this header only with Microsoft Visual C++ compilers!"
+#endif // _MSC_VER ]
+
+#ifndef _MSC_STDINT_H_ // [
+#define _MSC_STDINT_H_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif
+
+#include <limits.h>
+
+// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
+// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
+// or compiler give many errors like this:
+//   error C2733: second C linkage of overloaded function 'wmemchr' not allowed
+#ifdef __cplusplus
+extern "C" {
+#endif
+#  include <wchar.h>
+#ifdef __cplusplus
+}
+#endif
+
+// Define _W64 macros to mark types changing their size, like intptr_t.
+#ifndef _W64
+#  if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
+#     define _W64 __w64
+#  else
+#     define _W64
+#  endif
+#endif
+
+
+// 7.18.1 Integer types
+
+// 7.18.1.1 Exact-width integer types
+
+// Visual Studio 6 and Embedded Visual C++ 4 doesn't
+// realize that, e.g. char has the same size as __int8
+// so we give up on __intX for them.
+#if (_MSC_VER < 1300)
+   typedef signed char       int8_t;
+   typedef signed short      int16_t;
+   typedef signed int        int32_t;
+   typedef unsigned char     uint8_t;
+   typedef unsigned short    uint16_t;
+   typedef unsigned int      uint32_t;
+#else
+   typedef signed __int8     int8_t;
+   typedef signed __int16    int16_t;
+   typedef signed __int32    int32_t;
+   typedef unsigned __int8   uint8_t;
+   typedef unsigned __int16  uint16_t;
+   typedef unsigned __int32  uint32_t;
+#endif
+typedef signed __int64       int64_t;
+typedef unsigned __int64     uint64_t;
+
+
+// 7.18.1.2 Minimum-width integer types
+typedef int8_t    int_least8_t;
+typedef int16_t   int_least16_t;
+typedef int32_t   int_least32_t;
+typedef int64_t   int_least64_t;
+typedef uint8_t   uint_least8_t;
+typedef uint16_t  uint_least16_t;
+typedef uint32_t  uint_least32_t;
+typedef uint64_t  uint_least64_t;
+
+// 7.18.1.3 Fastest minimum-width integer types
+typedef int8_t    int_fast8_t;
+typedef int16_t   int_fast16_t;
+typedef int32_t   int_fast32_t;
+typedef int64_t   int_fast64_t;
+typedef uint8_t   uint_fast8_t;
+typedef uint16_t  uint_fast16_t;
+typedef uint32_t  uint_fast32_t;
+typedef uint64_t  uint_fast64_t;
+
+// 7.18.1.4 Integer types capable of holding object pointers
+#ifdef _WIN64 // [
+   typedef signed __int64    intptr_t;
+   typedef unsigned __int64  uintptr_t;
+#else // _WIN64 ][
+   typedef _W64 signed int   intptr_t;
+   typedef _W64 unsigned int uintptr_t;
+#endif // _WIN64 ]
+
+// 7.18.1.5 Greatest-width integer types
+typedef int64_t   intmax_t;
+typedef uint64_t  uintmax_t;
+
+
+// 7.18.2 Limits of specified-width integer types
+
+#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [   See footnote 220 at page 257 and footnote 221 at page 259
+
+// 7.18.2.1 Limits of exact-width integer types
+#define INT8_MIN     ((int8_t)_I8_MIN)
+#define INT8_MAX     _I8_MAX
+#define INT16_MIN    ((int16_t)_I16_MIN)
+#define INT16_MAX    _I16_MAX
+#define INT32_MIN    ((int32_t)_I32_MIN)
+#define INT32_MAX    _I32_MAX
+#define INT64_MIN    ((int64_t)_I64_MIN)
+#define INT64_MAX    _I64_MAX
+#define UINT8_MAX    _UI8_MAX
+#define UINT16_MAX   _UI16_MAX
+#define UINT32_MAX   _UI32_MAX
+#define UINT64_MAX   _UI64_MAX
+
+// 7.18.2.2 Limits of minimum-width integer types
+#define INT_LEAST8_MIN    INT8_MIN
+#define INT_LEAST8_MAX    INT8_MAX
+#define INT_LEAST16_MIN   INT16_MIN
+#define INT_LEAST16_MAX   INT16_MAX
+#define INT_LEAST32_MIN   INT32_MIN
+#define INT_LEAST32_MAX   INT32_MAX
+#define INT_LEAST64_MIN   INT64_MIN
+#define INT_LEAST64_MAX   INT64_MAX
+#define UINT_LEAST8_MAX   UINT8_MAX
+#define UINT_LEAST16_MAX  UINT16_MAX
+#define UINT_LEAST32_MAX  UINT32_MAX
+#define UINT_LEAST64_MAX  UINT64_MAX
+
+// 7.18.2.3 Limits of fastest minimum-width integer types
+#define INT_FAST8_MIN    INT8_MIN
+#define INT_FAST8_MAX    INT8_MAX
+#define INT_FAST16_MIN   INT16_MIN
+#define INT_FAST16_MAX   INT16_MAX
+#define INT_FAST32_MIN   INT32_MIN
+#define INT_FAST32_MAX   INT32_MAX
+#define INT_FAST64_MIN   INT64_MIN
+#define INT_FAST64_MAX   INT64_MAX
+#define UINT_FAST8_MAX   UINT8_MAX
+#define UINT_FAST16_MAX  UINT16_MAX
+#define UINT_FAST32_MAX  UINT32_MAX
+#define UINT_FAST64_MAX  UINT64_MAX
+
+// 7.18.2.4 Limits of integer types capable of holding object pointers
+#ifdef _WIN64 // [
+#  define INTPTR_MIN   INT64_MIN
+#  define INTPTR_MAX   INT64_MAX
+#  define UINTPTR_MAX  UINT64_MAX
+#else // _WIN64 ][
+#  define INTPTR_MIN   INT32_MIN
+#  define INTPTR_MAX   INT32_MAX
+#  define UINTPTR_MAX  UINT32_MAX
+#endif // _WIN64 ]
+
+// 7.18.2.5 Limits of greatest-width integer types
+#define INTMAX_MIN   INT64_MIN
+#define INTMAX_MAX   INT64_MAX
+#define UINTMAX_MAX  UINT64_MAX
+
+// 7.18.3 Limits of other integer types
+
+#ifdef _WIN64 // [
+#  define PTRDIFF_MIN  _I64_MIN
+#  define PTRDIFF_MAX  _I64_MAX
+#else  // _WIN64 ][
+#  define PTRDIFF_MIN  _I32_MIN
+#  define PTRDIFF_MAX  _I32_MAX
+#endif  // _WIN64 ]
+
+#define SIG_ATOMIC_MIN  INT_MIN
+#define SIG_ATOMIC_MAX  INT_MAX
+
+#ifndef SIZE_MAX // [
+#  ifdef _WIN64 // [
+#     define SIZE_MAX  _UI64_MAX
+#  else // _WIN64 ][
+#     define SIZE_MAX  _UI32_MAX
+#  endif // _WIN64 ]
+#endif // SIZE_MAX ]
+
+// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
+#ifndef WCHAR_MIN // [
+#  define WCHAR_MIN  0
+#endif  // WCHAR_MIN ]
+#ifndef WCHAR_MAX // [
+#  define WCHAR_MAX  _UI16_MAX
+#endif  // WCHAR_MAX ]
+
+#define WINT_MIN  0
+#define WINT_MAX  _UI16_MAX
+
+#endif // __STDC_LIMIT_MACROS ]
+
+
+// 7.18.4 Limits of other integer types
+
+#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [   See footnote 224 at page 260
+
+// 7.18.4.1 Macros for minimum-width integer constants
+
+#define INT8_C(val)  val##i8
+#define INT16_C(val) val##i16
+#define INT32_C(val) val##i32
+#define INT64_C(val) val##i64
+
+#define UINT8_C(val)  val##ui8
+#define UINT16_C(val) val##ui16
+#define UINT32_C(val) val##ui32
+#define UINT64_C(val) val##ui64
+
+// 7.18.4.2 Macros for greatest-width integer constants
+#define INTMAX_C   INT64_C
+#define UINTMAX_C  UINT64_C
+
+#endif // __STDC_CONSTANT_MACROS ]
+
+
+#endif // _MSC_STDINT_H_ ]

+ 120 - 0
src/external/glfw/deps/vulkan/vk_platform.h

@@ -0,0 +1,120 @@
+//
+// File: vk_platform.h
+//
+/*
+** Copyright (c) 2014-2015 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+
+#ifndef VK_PLATFORM_H_
+#define VK_PLATFORM_H_
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif // __cplusplus
+
+/*
+***************************************************************************************************
+*   Platform-specific directives and type declarations
+***************************************************************************************************
+*/
+
+/* Platform-specific calling convention macros.
+ *
+ * Platforms should define these so that Vulkan clients call Vulkan commands
+ * with the same calling conventions that the Vulkan implementation expects.
+ *
+ * VKAPI_ATTR - Placed before the return type in function declarations.
+ *              Useful for C++11 and GCC/Clang-style function attribute syntax.
+ * VKAPI_CALL - Placed after the return type in function declarations.
+ *              Useful for MSVC-style calling convention syntax.
+ * VKAPI_PTR  - Placed between the '(' and '*' in function pointer types.
+ *
+ * Function declaration:  VKAPI_ATTR void VKAPI_CALL vkCommand(void);
+ * Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
+ */
+#if defined(_WIN32)
+    // On Windows, Vulkan commands use the stdcall convention
+    #define VKAPI_ATTR
+    #define VKAPI_CALL __stdcall
+    #define VKAPI_PTR  VKAPI_CALL
+#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7
+    #error "Vulkan isn't supported for the 'armeabi' NDK ABI"
+#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE)
+    // On Android 32-bit ARM targets, Vulkan functions use the "hardfloat"
+    // calling convention, i.e. float parameters are passed in registers. This
+    // is true even if the rest of the application passes floats on the stack,
+    // as it does by default when compiling for the armeabi-v7a NDK ABI.
+    #define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
+    #define VKAPI_CALL
+    #define VKAPI_PTR  VKAPI_ATTR
+#else
+    // On other platforms, use the default calling convention
+    #define VKAPI_ATTR
+    #define VKAPI_CALL
+    #define VKAPI_PTR
+#endif
+
+#include <stddef.h>
+
+#if !defined(VK_NO_STDINT_H)
+    #if defined(_MSC_VER) && (_MSC_VER < 1600)
+        typedef signed   __int8  int8_t;
+        typedef unsigned __int8  uint8_t;
+        typedef signed   __int16 int16_t;
+        typedef unsigned __int16 uint16_t;
+        typedef signed   __int32 int32_t;
+        typedef unsigned __int32 uint32_t;
+        typedef signed   __int64 int64_t;
+        typedef unsigned __int64 uint64_t;
+    #else
+        #include <stdint.h>
+    #endif
+#endif // !defined(VK_NO_STDINT_H)
+
+#ifdef __cplusplus
+} // extern "C"
+#endif // __cplusplus
+
+// Platform-specific headers required by platform window system extensions.
+// These are enabled prior to #including "vulkan.h". The same enable then
+// controls inclusion of the extension interfaces in vulkan.h.
+
+#ifdef VK_USE_PLATFORM_ANDROID_KHR
+#include <android/native_window.h>
+#endif
+
+#ifdef VK_USE_PLATFORM_MIR_KHR
+#include <mir_toolkit/client_types.h>
+#endif
+
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+#include <wayland-client.h>
+#endif
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+#include <windows.h>
+#endif
+
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+#include <X11/Xlib.h>
+#endif
+
+#ifdef VK_USE_PLATFORM_XCB_KHR
+#include <xcb/xcb.h>
+#endif
+
+#endif

+ 4763 - 0
src/external/glfw/deps/vulkan/vulkan.h

@@ -0,0 +1,4763 @@
+#ifndef VULKAN_H_
+#define VULKAN_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2017 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_VERSION_1_0 1
+#include "vk_platform.h"
+
+#define VK_MAKE_VERSION(major, minor, patch) \
+    (((major) << 22) | ((minor) << 12) | (patch))
+
+// DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead.
+//#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0)
+
+// Vulkan 1.0 version number
+#define VK_API_VERSION_1_0 VK_MAKE_VERSION(1, 0, 0)
+
+#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22)
+#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3ff)
+#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xfff)
+// Version of this file
+#define VK_HEADER_VERSION 39
+
+
+#define VK_NULL_HANDLE 0
+        
+
+
+#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
+
+
+#if !defined(VK_DEFINE_NON_DISPATCHABLE_HANDLE)
+#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
+        #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
+#else
+        #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
+#endif
+#endif
+        
+
+
+typedef uint32_t VkFlags;
+typedef uint32_t VkBool32;
+typedef uint64_t VkDeviceSize;
+typedef uint32_t VkSampleMask;
+
+VK_DEFINE_HANDLE(VkInstance)
+VK_DEFINE_HANDLE(VkPhysicalDevice)
+VK_DEFINE_HANDLE(VkDevice)
+VK_DEFINE_HANDLE(VkQueue)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore)
+VK_DEFINE_HANDLE(VkCommandBuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool)
+
+#define VK_LOD_CLAMP_NONE                 1000.0f
+#define VK_REMAINING_MIP_LEVELS           (~0U)
+#define VK_REMAINING_ARRAY_LAYERS         (~0U)
+#define VK_WHOLE_SIZE                     (~0ULL)
+#define VK_ATTACHMENT_UNUSED              (~0U)
+#define VK_TRUE                           1
+#define VK_FALSE                          0
+#define VK_QUEUE_FAMILY_IGNORED           (~0U)
+#define VK_SUBPASS_EXTERNAL               (~0U)
+#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE  256
+#define VK_UUID_SIZE                      16
+#define VK_MAX_MEMORY_TYPES               32
+#define VK_MAX_MEMORY_HEAPS               16
+#define VK_MAX_EXTENSION_NAME_SIZE        256
+#define VK_MAX_DESCRIPTION_SIZE           256
+
+
+typedef enum VkPipelineCacheHeaderVersion {
+    VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1,
+    VK_PIPELINE_CACHE_HEADER_VERSION_BEGIN_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE,
+    VK_PIPELINE_CACHE_HEADER_VERSION_END_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE,
+    VK_PIPELINE_CACHE_HEADER_VERSION_RANGE_SIZE = (VK_PIPELINE_CACHE_HEADER_VERSION_ONE - VK_PIPELINE_CACHE_HEADER_VERSION_ONE + 1),
+    VK_PIPELINE_CACHE_HEADER_VERSION_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineCacheHeaderVersion;
+
+typedef enum VkResult {
+    VK_SUCCESS = 0,
+    VK_NOT_READY = 1,
+    VK_TIMEOUT = 2,
+    VK_EVENT_SET = 3,
+    VK_EVENT_RESET = 4,
+    VK_INCOMPLETE = 5,
+    VK_ERROR_OUT_OF_HOST_MEMORY = -1,
+    VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
+    VK_ERROR_INITIALIZATION_FAILED = -3,
+    VK_ERROR_DEVICE_LOST = -4,
+    VK_ERROR_MEMORY_MAP_FAILED = -5,
+    VK_ERROR_LAYER_NOT_PRESENT = -6,
+    VK_ERROR_EXTENSION_NOT_PRESENT = -7,
+    VK_ERROR_FEATURE_NOT_PRESENT = -8,
+    VK_ERROR_INCOMPATIBLE_DRIVER = -9,
+    VK_ERROR_TOO_MANY_OBJECTS = -10,
+    VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
+    VK_ERROR_FRAGMENTED_POOL = -12,
+    VK_ERROR_SURFACE_LOST_KHR = -1000000000,
+    VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
+    VK_SUBOPTIMAL_KHR = 1000001003,
+    VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
+    VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
+    VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
+    VK_ERROR_INVALID_SHADER_NV = -1000012000,
+    VK_ERROR_OUT_OF_POOL_MEMORY_KHR = -1000069000,
+    VK_RESULT_BEGIN_RANGE = VK_ERROR_FRAGMENTED_POOL,
+    VK_RESULT_END_RANGE = VK_INCOMPLETE,
+    VK_RESULT_RANGE_SIZE = (VK_INCOMPLETE - VK_ERROR_FRAGMENTED_POOL + 1),
+    VK_RESULT_MAX_ENUM = 0x7FFFFFFF
+} VkResult;
+
+typedef enum VkStructureType {
+    VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
+    VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
+    VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2,
+    VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3,
+    VK_STRUCTURE_TYPE_SUBMIT_INFO = 4,
+    VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5,
+    VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6,
+    VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7,
+    VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8,
+    VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9,
+    VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10,
+    VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11,
+    VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12,
+    VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13,
+    VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14,
+    VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15,
+    VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16,
+    VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17,
+    VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18,
+    VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19,
+    VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20,
+    VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21,
+    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22,
+    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23,
+    VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24,
+    VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25,
+    VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26,
+    VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27,
+    VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28,
+    VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29,
+    VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30,
+    VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34,
+    VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35,
+    VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36,
+    VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37,
+    VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38,
+    VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39,
+    VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40,
+    VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41,
+    VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42,
+    VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43,
+    VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44,
+    VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45,
+    VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46,
+    VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47,
+    VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48,
+    VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000,
+    VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001,
+    VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR = 1000002000,
+    VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR = 1000002001,
+    VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR = 1000003000,
+    VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
+    VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
+    VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
+    VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR = 1000007000,
+    VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR = 1000008000,
+    VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
+    VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000,
+    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD = 1000018000,
+    VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT = 1000022000,
+    VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT = 1000022001,
+    VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT = 1000022002,
+    VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV = 1000026000,
+    VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV = 1000026001,
+    VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV = 1000026002,
+    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV = 1000056000,
+    VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV = 1000056001,
+    VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057000,
+    VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057001,
+    VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV = 1000058000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR = 1000059000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR = 1000059001,
+    VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2_KHR = 1000059002,
+    VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2_KHR = 1000059003,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2_KHR = 1000059004,
+    VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2_KHR = 1000059005,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR = 1000059006,
+    VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2_KHR = 1000059007,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2_KHR = 1000059008,
+    VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT = 1000061000,
+    VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN = 1000062000,
+    VK_STRUCTURE_TYPE_OBJECT_TABLE_CREATE_INFO_NVX = 1000086000,
+    VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NVX = 1000086001,
+    VK_STRUCTURE_TYPE_CMD_PROCESS_COMMANDS_INFO_NVX = 1000086002,
+    VK_STRUCTURE_TYPE_CMD_RESERVE_SPACE_FOR_COMMANDS_INFO_NVX = 1000086003,
+    VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_LIMITS_NVX = 1000086004,
+    VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_FEATURES_NVX = 1000086005,
+    VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES2_EXT = 1000090000,
+    VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT = 1000091000,
+    VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT = 1000091001,
+    VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT = 1000091002,
+    VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT = 1000091003,
+    VK_STRUCTURE_TYPE_BEGIN_RANGE = VK_STRUCTURE_TYPE_APPLICATION_INFO,
+    VK_STRUCTURE_TYPE_END_RANGE = VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO,
+    VK_STRUCTURE_TYPE_RANGE_SIZE = (VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO - VK_STRUCTURE_TYPE_APPLICATION_INFO + 1),
+    VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkStructureType;
+
+typedef enum VkSystemAllocationScope {
+    VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0,
+    VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1,
+    VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2,
+    VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3,
+    VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4,
+    VK_SYSTEM_ALLOCATION_SCOPE_BEGIN_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_COMMAND,
+    VK_SYSTEM_ALLOCATION_SCOPE_END_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE,
+    VK_SYSTEM_ALLOCATION_SCOPE_RANGE_SIZE = (VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE - VK_SYSTEM_ALLOCATION_SCOPE_COMMAND + 1),
+    VK_SYSTEM_ALLOCATION_SCOPE_MAX_ENUM = 0x7FFFFFFF
+} VkSystemAllocationScope;
+
+typedef enum VkInternalAllocationType {
+    VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0,
+    VK_INTERNAL_ALLOCATION_TYPE_BEGIN_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE,
+    VK_INTERNAL_ALLOCATION_TYPE_END_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE,
+    VK_INTERNAL_ALLOCATION_TYPE_RANGE_SIZE = (VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE - VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE + 1),
+    VK_INTERNAL_ALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkInternalAllocationType;
+
+typedef enum VkFormat {
+    VK_FORMAT_UNDEFINED = 0,
+    VK_FORMAT_R4G4_UNORM_PACK8 = 1,
+    VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2,
+    VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3,
+    VK_FORMAT_R5G6B5_UNORM_PACK16 = 4,
+    VK_FORMAT_B5G6R5_UNORM_PACK16 = 5,
+    VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6,
+    VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7,
+    VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8,
+    VK_FORMAT_R8_UNORM = 9,
+    VK_FORMAT_R8_SNORM = 10,
+    VK_FORMAT_R8_USCALED = 11,
+    VK_FORMAT_R8_SSCALED = 12,
+    VK_FORMAT_R8_UINT = 13,
+    VK_FORMAT_R8_SINT = 14,
+    VK_FORMAT_R8_SRGB = 15,
+    VK_FORMAT_R8G8_UNORM = 16,
+    VK_FORMAT_R8G8_SNORM = 17,
+    VK_FORMAT_R8G8_USCALED = 18,
+    VK_FORMAT_R8G8_SSCALED = 19,
+    VK_FORMAT_R8G8_UINT = 20,
+    VK_FORMAT_R8G8_SINT = 21,
+    VK_FORMAT_R8G8_SRGB = 22,
+    VK_FORMAT_R8G8B8_UNORM = 23,
+    VK_FORMAT_R8G8B8_SNORM = 24,
+    VK_FORMAT_R8G8B8_USCALED = 25,
+    VK_FORMAT_R8G8B8_SSCALED = 26,
+    VK_FORMAT_R8G8B8_UINT = 27,
+    VK_FORMAT_R8G8B8_SINT = 28,
+    VK_FORMAT_R8G8B8_SRGB = 29,
+    VK_FORMAT_B8G8R8_UNORM = 30,
+    VK_FORMAT_B8G8R8_SNORM = 31,
+    VK_FORMAT_B8G8R8_USCALED = 32,
+    VK_FORMAT_B8G8R8_SSCALED = 33,
+    VK_FORMAT_B8G8R8_UINT = 34,
+    VK_FORMAT_B8G8R8_SINT = 35,
+    VK_FORMAT_B8G8R8_SRGB = 36,
+    VK_FORMAT_R8G8B8A8_UNORM = 37,
+    VK_FORMAT_R8G8B8A8_SNORM = 38,
+    VK_FORMAT_R8G8B8A8_USCALED = 39,
+    VK_FORMAT_R8G8B8A8_SSCALED = 40,
+    VK_FORMAT_R8G8B8A8_UINT = 41,
+    VK_FORMAT_R8G8B8A8_SINT = 42,
+    VK_FORMAT_R8G8B8A8_SRGB = 43,
+    VK_FORMAT_B8G8R8A8_UNORM = 44,
+    VK_FORMAT_B8G8R8A8_SNORM = 45,
+    VK_FORMAT_B8G8R8A8_USCALED = 46,
+    VK_FORMAT_B8G8R8A8_SSCALED = 47,
+    VK_FORMAT_B8G8R8A8_UINT = 48,
+    VK_FORMAT_B8G8R8A8_SINT = 49,
+    VK_FORMAT_B8G8R8A8_SRGB = 50,
+    VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51,
+    VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52,
+    VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53,
+    VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54,
+    VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55,
+    VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56,
+    VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57,
+    VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58,
+    VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59,
+    VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60,
+    VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61,
+    VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62,
+    VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63,
+    VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64,
+    VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65,
+    VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66,
+    VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67,
+    VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68,
+    VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69,
+    VK_FORMAT_R16_UNORM = 70,
+    VK_FORMAT_R16_SNORM = 71,
+    VK_FORMAT_R16_USCALED = 72,
+    VK_FORMAT_R16_SSCALED = 73,
+    VK_FORMAT_R16_UINT = 74,
+    VK_FORMAT_R16_SINT = 75,
+    VK_FORMAT_R16_SFLOAT = 76,
+    VK_FORMAT_R16G16_UNORM = 77,
+    VK_FORMAT_R16G16_SNORM = 78,
+    VK_FORMAT_R16G16_USCALED = 79,
+    VK_FORMAT_R16G16_SSCALED = 80,
+    VK_FORMAT_R16G16_UINT = 81,
+    VK_FORMAT_R16G16_SINT = 82,
+    VK_FORMAT_R16G16_SFLOAT = 83,
+    VK_FORMAT_R16G16B16_UNORM = 84,
+    VK_FORMAT_R16G16B16_SNORM = 85,
+    VK_FORMAT_R16G16B16_USCALED = 86,
+    VK_FORMAT_R16G16B16_SSCALED = 87,
+    VK_FORMAT_R16G16B16_UINT = 88,
+    VK_FORMAT_R16G16B16_SINT = 89,
+    VK_FORMAT_R16G16B16_SFLOAT = 90,
+    VK_FORMAT_R16G16B16A16_UNORM = 91,
+    VK_FORMAT_R16G16B16A16_SNORM = 92,
+    VK_FORMAT_R16G16B16A16_USCALED = 93,
+    VK_FORMAT_R16G16B16A16_SSCALED = 94,
+    VK_FORMAT_R16G16B16A16_UINT = 95,
+    VK_FORMAT_R16G16B16A16_SINT = 96,
+    VK_FORMAT_R16G16B16A16_SFLOAT = 97,
+    VK_FORMAT_R32_UINT = 98,
+    VK_FORMAT_R32_SINT = 99,
+    VK_FORMAT_R32_SFLOAT = 100,
+    VK_FORMAT_R32G32_UINT = 101,
+    VK_FORMAT_R32G32_SINT = 102,
+    VK_FORMAT_R32G32_SFLOAT = 103,
+    VK_FORMAT_R32G32B32_UINT = 104,
+    VK_FORMAT_R32G32B32_SINT = 105,
+    VK_FORMAT_R32G32B32_SFLOAT = 106,
+    VK_FORMAT_R32G32B32A32_UINT = 107,
+    VK_FORMAT_R32G32B32A32_SINT = 108,
+    VK_FORMAT_R32G32B32A32_SFLOAT = 109,
+    VK_FORMAT_R64_UINT = 110,
+    VK_FORMAT_R64_SINT = 111,
+    VK_FORMAT_R64_SFLOAT = 112,
+    VK_FORMAT_R64G64_UINT = 113,
+    VK_FORMAT_R64G64_SINT = 114,
+    VK_FORMAT_R64G64_SFLOAT = 115,
+    VK_FORMAT_R64G64B64_UINT = 116,
+    VK_FORMAT_R64G64B64_SINT = 117,
+    VK_FORMAT_R64G64B64_SFLOAT = 118,
+    VK_FORMAT_R64G64B64A64_UINT = 119,
+    VK_FORMAT_R64G64B64A64_SINT = 120,
+    VK_FORMAT_R64G64B64A64_SFLOAT = 121,
+    VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122,
+    VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123,
+    VK_FORMAT_D16_UNORM = 124,
+    VK_FORMAT_X8_D24_UNORM_PACK32 = 125,
+    VK_FORMAT_D32_SFLOAT = 126,
+    VK_FORMAT_S8_UINT = 127,
+    VK_FORMAT_D16_UNORM_S8_UINT = 128,
+    VK_FORMAT_D24_UNORM_S8_UINT = 129,
+    VK_FORMAT_D32_SFLOAT_S8_UINT = 130,
+    VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131,
+    VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132,
+    VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133,
+    VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134,
+    VK_FORMAT_BC2_UNORM_BLOCK = 135,
+    VK_FORMAT_BC2_SRGB_BLOCK = 136,
+    VK_FORMAT_BC3_UNORM_BLOCK = 137,
+    VK_FORMAT_BC3_SRGB_BLOCK = 138,
+    VK_FORMAT_BC4_UNORM_BLOCK = 139,
+    VK_FORMAT_BC4_SNORM_BLOCK = 140,
+    VK_FORMAT_BC5_UNORM_BLOCK = 141,
+    VK_FORMAT_BC5_SNORM_BLOCK = 142,
+    VK_FORMAT_BC6H_UFLOAT_BLOCK = 143,
+    VK_FORMAT_BC6H_SFLOAT_BLOCK = 144,
+    VK_FORMAT_BC7_UNORM_BLOCK = 145,
+    VK_FORMAT_BC7_SRGB_BLOCK = 146,
+    VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147,
+    VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148,
+    VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149,
+    VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150,
+    VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151,
+    VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152,
+    VK_FORMAT_EAC_R11_UNORM_BLOCK = 153,
+    VK_FORMAT_EAC_R11_SNORM_BLOCK = 154,
+    VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155,
+    VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156,
+    VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157,
+    VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158,
+    VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159,
+    VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160,
+    VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161,
+    VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162,
+    VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163,
+    VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164,
+    VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165,
+    VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166,
+    VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167,
+    VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168,
+    VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169,
+    VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170,
+    VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171,
+    VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172,
+    VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173,
+    VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174,
+    VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175,
+    VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176,
+    VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177,
+    VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178,
+    VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179,
+    VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180,
+    VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181,
+    VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182,
+    VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183,
+    VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184,
+    VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG = 1000054000,
+    VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG = 1000054001,
+    VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG = 1000054002,
+    VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG = 1000054003,
+    VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG = 1000054004,
+    VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG = 1000054005,
+    VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG = 1000054006,
+    VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG = 1000054007,
+    VK_FORMAT_BEGIN_RANGE = VK_FORMAT_UNDEFINED,
+    VK_FORMAT_END_RANGE = VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
+    VK_FORMAT_RANGE_SIZE = (VK_FORMAT_ASTC_12x12_SRGB_BLOCK - VK_FORMAT_UNDEFINED + 1),
+    VK_FORMAT_MAX_ENUM = 0x7FFFFFFF
+} VkFormat;
+
+typedef enum VkImageType {
+    VK_IMAGE_TYPE_1D = 0,
+    VK_IMAGE_TYPE_2D = 1,
+    VK_IMAGE_TYPE_3D = 2,
+    VK_IMAGE_TYPE_BEGIN_RANGE = VK_IMAGE_TYPE_1D,
+    VK_IMAGE_TYPE_END_RANGE = VK_IMAGE_TYPE_3D,
+    VK_IMAGE_TYPE_RANGE_SIZE = (VK_IMAGE_TYPE_3D - VK_IMAGE_TYPE_1D + 1),
+    VK_IMAGE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkImageType;
+
+typedef enum VkImageTiling {
+    VK_IMAGE_TILING_OPTIMAL = 0,
+    VK_IMAGE_TILING_LINEAR = 1,
+    VK_IMAGE_TILING_BEGIN_RANGE = VK_IMAGE_TILING_OPTIMAL,
+    VK_IMAGE_TILING_END_RANGE = VK_IMAGE_TILING_LINEAR,
+    VK_IMAGE_TILING_RANGE_SIZE = (VK_IMAGE_TILING_LINEAR - VK_IMAGE_TILING_OPTIMAL + 1),
+    VK_IMAGE_TILING_MAX_ENUM = 0x7FFFFFFF
+} VkImageTiling;
+
+typedef enum VkPhysicalDeviceType {
+    VK_PHYSICAL_DEVICE_TYPE_OTHER = 0,
+    VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1,
+    VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2,
+    VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3,
+    VK_PHYSICAL_DEVICE_TYPE_CPU = 4,
+    VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE = VK_PHYSICAL_DEVICE_TYPE_OTHER,
+    VK_PHYSICAL_DEVICE_TYPE_END_RANGE = VK_PHYSICAL_DEVICE_TYPE_CPU,
+    VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE = (VK_PHYSICAL_DEVICE_TYPE_CPU - VK_PHYSICAL_DEVICE_TYPE_OTHER + 1),
+    VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkPhysicalDeviceType;
+
+typedef enum VkQueryType {
+    VK_QUERY_TYPE_OCCLUSION = 0,
+    VK_QUERY_TYPE_PIPELINE_STATISTICS = 1,
+    VK_QUERY_TYPE_TIMESTAMP = 2,
+    VK_QUERY_TYPE_BEGIN_RANGE = VK_QUERY_TYPE_OCCLUSION,
+    VK_QUERY_TYPE_END_RANGE = VK_QUERY_TYPE_TIMESTAMP,
+    VK_QUERY_TYPE_RANGE_SIZE = (VK_QUERY_TYPE_TIMESTAMP - VK_QUERY_TYPE_OCCLUSION + 1),
+    VK_QUERY_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkQueryType;
+
+typedef enum VkSharingMode {
+    VK_SHARING_MODE_EXCLUSIVE = 0,
+    VK_SHARING_MODE_CONCURRENT = 1,
+    VK_SHARING_MODE_BEGIN_RANGE = VK_SHARING_MODE_EXCLUSIVE,
+    VK_SHARING_MODE_END_RANGE = VK_SHARING_MODE_CONCURRENT,
+    VK_SHARING_MODE_RANGE_SIZE = (VK_SHARING_MODE_CONCURRENT - VK_SHARING_MODE_EXCLUSIVE + 1),
+    VK_SHARING_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSharingMode;
+
+typedef enum VkImageLayout {
+    VK_IMAGE_LAYOUT_UNDEFINED = 0,
+    VK_IMAGE_LAYOUT_GENERAL = 1,
+    VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2,
+    VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3,
+    VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4,
+    VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5,
+    VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6,
+    VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7,
+    VK_IMAGE_LAYOUT_PREINITIALIZED = 8,
+    VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002,
+    VK_IMAGE_LAYOUT_BEGIN_RANGE = VK_IMAGE_LAYOUT_UNDEFINED,
+    VK_IMAGE_LAYOUT_END_RANGE = VK_IMAGE_LAYOUT_PREINITIALIZED,
+    VK_IMAGE_LAYOUT_RANGE_SIZE = (VK_IMAGE_LAYOUT_PREINITIALIZED - VK_IMAGE_LAYOUT_UNDEFINED + 1),
+    VK_IMAGE_LAYOUT_MAX_ENUM = 0x7FFFFFFF
+} VkImageLayout;
+
+typedef enum VkImageViewType {
+    VK_IMAGE_VIEW_TYPE_1D = 0,
+    VK_IMAGE_VIEW_TYPE_2D = 1,
+    VK_IMAGE_VIEW_TYPE_3D = 2,
+    VK_IMAGE_VIEW_TYPE_CUBE = 3,
+    VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4,
+    VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5,
+    VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6,
+    VK_IMAGE_VIEW_TYPE_BEGIN_RANGE = VK_IMAGE_VIEW_TYPE_1D,
+    VK_IMAGE_VIEW_TYPE_END_RANGE = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
+    VK_IMAGE_VIEW_TYPE_RANGE_SIZE = (VK_IMAGE_VIEW_TYPE_CUBE_ARRAY - VK_IMAGE_VIEW_TYPE_1D + 1),
+    VK_IMAGE_VIEW_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkImageViewType;
+
+typedef enum VkComponentSwizzle {
+    VK_COMPONENT_SWIZZLE_IDENTITY = 0,
+    VK_COMPONENT_SWIZZLE_ZERO = 1,
+    VK_COMPONENT_SWIZZLE_ONE = 2,
+    VK_COMPONENT_SWIZZLE_R = 3,
+    VK_COMPONENT_SWIZZLE_G = 4,
+    VK_COMPONENT_SWIZZLE_B = 5,
+    VK_COMPONENT_SWIZZLE_A = 6,
+    VK_COMPONENT_SWIZZLE_BEGIN_RANGE = VK_COMPONENT_SWIZZLE_IDENTITY,
+    VK_COMPONENT_SWIZZLE_END_RANGE = VK_COMPONENT_SWIZZLE_A,
+    VK_COMPONENT_SWIZZLE_RANGE_SIZE = (VK_COMPONENT_SWIZZLE_A - VK_COMPONENT_SWIZZLE_IDENTITY + 1),
+    VK_COMPONENT_SWIZZLE_MAX_ENUM = 0x7FFFFFFF
+} VkComponentSwizzle;
+
+typedef enum VkVertexInputRate {
+    VK_VERTEX_INPUT_RATE_VERTEX = 0,
+    VK_VERTEX_INPUT_RATE_INSTANCE = 1,
+    VK_VERTEX_INPUT_RATE_BEGIN_RANGE = VK_VERTEX_INPUT_RATE_VERTEX,
+    VK_VERTEX_INPUT_RATE_END_RANGE = VK_VERTEX_INPUT_RATE_INSTANCE,
+    VK_VERTEX_INPUT_RATE_RANGE_SIZE = (VK_VERTEX_INPUT_RATE_INSTANCE - VK_VERTEX_INPUT_RATE_VERTEX + 1),
+    VK_VERTEX_INPUT_RATE_MAX_ENUM = 0x7FFFFFFF
+} VkVertexInputRate;
+
+typedef enum VkPrimitiveTopology {
+    VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0,
+    VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1,
+    VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2,
+    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3,
+    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4,
+    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5,
+    VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6,
+    VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7,
+    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8,
+    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9,
+    VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10,
+    VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE = VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
+    VK_PRIMITIVE_TOPOLOGY_END_RANGE = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
+    VK_PRIMITIVE_TOPOLOGY_RANGE_SIZE = (VK_PRIMITIVE_TOPOLOGY_PATCH_LIST - VK_PRIMITIVE_TOPOLOGY_POINT_LIST + 1),
+    VK_PRIMITIVE_TOPOLOGY_MAX_ENUM = 0x7FFFFFFF
+} VkPrimitiveTopology;
+
+typedef enum VkPolygonMode {
+    VK_POLYGON_MODE_FILL = 0,
+    VK_POLYGON_MODE_LINE = 1,
+    VK_POLYGON_MODE_POINT = 2,
+    VK_POLYGON_MODE_BEGIN_RANGE = VK_POLYGON_MODE_FILL,
+    VK_POLYGON_MODE_END_RANGE = VK_POLYGON_MODE_POINT,
+    VK_POLYGON_MODE_RANGE_SIZE = (VK_POLYGON_MODE_POINT - VK_POLYGON_MODE_FILL + 1),
+    VK_POLYGON_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkPolygonMode;
+
+typedef enum VkFrontFace {
+    VK_FRONT_FACE_COUNTER_CLOCKWISE = 0,
+    VK_FRONT_FACE_CLOCKWISE = 1,
+    VK_FRONT_FACE_BEGIN_RANGE = VK_FRONT_FACE_COUNTER_CLOCKWISE,
+    VK_FRONT_FACE_END_RANGE = VK_FRONT_FACE_CLOCKWISE,
+    VK_FRONT_FACE_RANGE_SIZE = (VK_FRONT_FACE_CLOCKWISE - VK_FRONT_FACE_COUNTER_CLOCKWISE + 1),
+    VK_FRONT_FACE_MAX_ENUM = 0x7FFFFFFF
+} VkFrontFace;
+
+typedef enum VkCompareOp {
+    VK_COMPARE_OP_NEVER = 0,
+    VK_COMPARE_OP_LESS = 1,
+    VK_COMPARE_OP_EQUAL = 2,
+    VK_COMPARE_OP_LESS_OR_EQUAL = 3,
+    VK_COMPARE_OP_GREATER = 4,
+    VK_COMPARE_OP_NOT_EQUAL = 5,
+    VK_COMPARE_OP_GREATER_OR_EQUAL = 6,
+    VK_COMPARE_OP_ALWAYS = 7,
+    VK_COMPARE_OP_BEGIN_RANGE = VK_COMPARE_OP_NEVER,
+    VK_COMPARE_OP_END_RANGE = VK_COMPARE_OP_ALWAYS,
+    VK_COMPARE_OP_RANGE_SIZE = (VK_COMPARE_OP_ALWAYS - VK_COMPARE_OP_NEVER + 1),
+    VK_COMPARE_OP_MAX_ENUM = 0x7FFFFFFF
+} VkCompareOp;
+
+typedef enum VkStencilOp {
+    VK_STENCIL_OP_KEEP = 0,
+    VK_STENCIL_OP_ZERO = 1,
+    VK_STENCIL_OP_REPLACE = 2,
+    VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3,
+    VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4,
+    VK_STENCIL_OP_INVERT = 5,
+    VK_STENCIL_OP_INCREMENT_AND_WRAP = 6,
+    VK_STENCIL_OP_DECREMENT_AND_WRAP = 7,
+    VK_STENCIL_OP_BEGIN_RANGE = VK_STENCIL_OP_KEEP,
+    VK_STENCIL_OP_END_RANGE = VK_STENCIL_OP_DECREMENT_AND_WRAP,
+    VK_STENCIL_OP_RANGE_SIZE = (VK_STENCIL_OP_DECREMENT_AND_WRAP - VK_STENCIL_OP_KEEP + 1),
+    VK_STENCIL_OP_MAX_ENUM = 0x7FFFFFFF
+} VkStencilOp;
+
+typedef enum VkLogicOp {
+    VK_LOGIC_OP_CLEAR = 0,
+    VK_LOGIC_OP_AND = 1,
+    VK_LOGIC_OP_AND_REVERSE = 2,
+    VK_LOGIC_OP_COPY = 3,
+    VK_LOGIC_OP_AND_INVERTED = 4,
+    VK_LOGIC_OP_NO_OP = 5,
+    VK_LOGIC_OP_XOR = 6,
+    VK_LOGIC_OP_OR = 7,
+    VK_LOGIC_OP_NOR = 8,
+    VK_LOGIC_OP_EQUIVALENT = 9,
+    VK_LOGIC_OP_INVERT = 10,
+    VK_LOGIC_OP_OR_REVERSE = 11,
+    VK_LOGIC_OP_COPY_INVERTED = 12,
+    VK_LOGIC_OP_OR_INVERTED = 13,
+    VK_LOGIC_OP_NAND = 14,
+    VK_LOGIC_OP_SET = 15,
+    VK_LOGIC_OP_BEGIN_RANGE = VK_LOGIC_OP_CLEAR,
+    VK_LOGIC_OP_END_RANGE = VK_LOGIC_OP_SET,
+    VK_LOGIC_OP_RANGE_SIZE = (VK_LOGIC_OP_SET - VK_LOGIC_OP_CLEAR + 1),
+    VK_LOGIC_OP_MAX_ENUM = 0x7FFFFFFF
+} VkLogicOp;
+
+typedef enum VkBlendFactor {
+    VK_BLEND_FACTOR_ZERO = 0,
+    VK_BLEND_FACTOR_ONE = 1,
+    VK_BLEND_FACTOR_SRC_COLOR = 2,
+    VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3,
+    VK_BLEND_FACTOR_DST_COLOR = 4,
+    VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5,
+    VK_BLEND_FACTOR_SRC_ALPHA = 6,
+    VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7,
+    VK_BLEND_FACTOR_DST_ALPHA = 8,
+    VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9,
+    VK_BLEND_FACTOR_CONSTANT_COLOR = 10,
+    VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
+    VK_BLEND_FACTOR_CONSTANT_ALPHA = 12,
+    VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
+    VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14,
+    VK_BLEND_FACTOR_SRC1_COLOR = 15,
+    VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16,
+    VK_BLEND_FACTOR_SRC1_ALPHA = 17,
+    VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18,
+    VK_BLEND_FACTOR_BEGIN_RANGE = VK_BLEND_FACTOR_ZERO,
+    VK_BLEND_FACTOR_END_RANGE = VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA,
+    VK_BLEND_FACTOR_RANGE_SIZE = (VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA - VK_BLEND_FACTOR_ZERO + 1),
+    VK_BLEND_FACTOR_MAX_ENUM = 0x7FFFFFFF
+} VkBlendFactor;
+
+typedef enum VkBlendOp {
+    VK_BLEND_OP_ADD = 0,
+    VK_BLEND_OP_SUBTRACT = 1,
+    VK_BLEND_OP_REVERSE_SUBTRACT = 2,
+    VK_BLEND_OP_MIN = 3,
+    VK_BLEND_OP_MAX = 4,
+    VK_BLEND_OP_BEGIN_RANGE = VK_BLEND_OP_ADD,
+    VK_BLEND_OP_END_RANGE = VK_BLEND_OP_MAX,
+    VK_BLEND_OP_RANGE_SIZE = (VK_BLEND_OP_MAX - VK_BLEND_OP_ADD + 1),
+    VK_BLEND_OP_MAX_ENUM = 0x7FFFFFFF
+} VkBlendOp;
+
+typedef enum VkDynamicState {
+    VK_DYNAMIC_STATE_VIEWPORT = 0,
+    VK_DYNAMIC_STATE_SCISSOR = 1,
+    VK_DYNAMIC_STATE_LINE_WIDTH = 2,
+    VK_DYNAMIC_STATE_DEPTH_BIAS = 3,
+    VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
+    VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
+    VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
+    VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
+    VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
+    VK_DYNAMIC_STATE_BEGIN_RANGE = VK_DYNAMIC_STATE_VIEWPORT,
+    VK_DYNAMIC_STATE_END_RANGE = VK_DYNAMIC_STATE_STENCIL_REFERENCE,
+    VK_DYNAMIC_STATE_RANGE_SIZE = (VK_DYNAMIC_STATE_STENCIL_REFERENCE - VK_DYNAMIC_STATE_VIEWPORT + 1),
+    VK_DYNAMIC_STATE_MAX_ENUM = 0x7FFFFFFF
+} VkDynamicState;
+
+typedef enum VkFilter {
+    VK_FILTER_NEAREST = 0,
+    VK_FILTER_LINEAR = 1,
+    VK_FILTER_CUBIC_IMG = 1000015000,
+    VK_FILTER_BEGIN_RANGE = VK_FILTER_NEAREST,
+    VK_FILTER_END_RANGE = VK_FILTER_LINEAR,
+    VK_FILTER_RANGE_SIZE = (VK_FILTER_LINEAR - VK_FILTER_NEAREST + 1),
+    VK_FILTER_MAX_ENUM = 0x7FFFFFFF
+} VkFilter;
+
+typedef enum VkSamplerMipmapMode {
+    VK_SAMPLER_MIPMAP_MODE_NEAREST = 0,
+    VK_SAMPLER_MIPMAP_MODE_LINEAR = 1,
+    VK_SAMPLER_MIPMAP_MODE_BEGIN_RANGE = VK_SAMPLER_MIPMAP_MODE_NEAREST,
+    VK_SAMPLER_MIPMAP_MODE_END_RANGE = VK_SAMPLER_MIPMAP_MODE_LINEAR,
+    VK_SAMPLER_MIPMAP_MODE_RANGE_SIZE = (VK_SAMPLER_MIPMAP_MODE_LINEAR - VK_SAMPLER_MIPMAP_MODE_NEAREST + 1),
+    VK_SAMPLER_MIPMAP_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerMipmapMode;
+
+typedef enum VkSamplerAddressMode {
+    VK_SAMPLER_ADDRESS_MODE_REPEAT = 0,
+    VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1,
+    VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2,
+    VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3,
+    VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4,
+    VK_SAMPLER_ADDRESS_MODE_BEGIN_RANGE = VK_SAMPLER_ADDRESS_MODE_REPEAT,
+    VK_SAMPLER_ADDRESS_MODE_END_RANGE = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
+    VK_SAMPLER_ADDRESS_MODE_RANGE_SIZE = (VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER - VK_SAMPLER_ADDRESS_MODE_REPEAT + 1),
+    VK_SAMPLER_ADDRESS_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerAddressMode;
+
+typedef enum VkBorderColor {
+    VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0,
+    VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1,
+    VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2,
+    VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3,
+    VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4,
+    VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5,
+    VK_BORDER_COLOR_BEGIN_RANGE = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
+    VK_BORDER_COLOR_END_RANGE = VK_BORDER_COLOR_INT_OPAQUE_WHITE,
+    VK_BORDER_COLOR_RANGE_SIZE = (VK_BORDER_COLOR_INT_OPAQUE_WHITE - VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK + 1),
+    VK_BORDER_COLOR_MAX_ENUM = 0x7FFFFFFF
+} VkBorderColor;
+
+typedef enum VkDescriptorType {
+    VK_DESCRIPTOR_TYPE_SAMPLER = 0,
+    VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1,
+    VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2,
+    VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3,
+    VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4,
+    VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5,
+    VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6,
+    VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7,
+    VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
+    VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
+    VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
+    VK_DESCRIPTOR_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_TYPE_SAMPLER,
+    VK_DESCRIPTOR_TYPE_END_RANGE = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
+    VK_DESCRIPTOR_TYPE_RANGE_SIZE = (VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT - VK_DESCRIPTOR_TYPE_SAMPLER + 1),
+    VK_DESCRIPTOR_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorType;
+
+typedef enum VkAttachmentLoadOp {
+    VK_ATTACHMENT_LOAD_OP_LOAD = 0,
+    VK_ATTACHMENT_LOAD_OP_CLEAR = 1,
+    VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2,
+    VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE = VK_ATTACHMENT_LOAD_OP_LOAD,
+    VK_ATTACHMENT_LOAD_OP_END_RANGE = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+    VK_ATTACHMENT_LOAD_OP_RANGE_SIZE = (VK_ATTACHMENT_LOAD_OP_DONT_CARE - VK_ATTACHMENT_LOAD_OP_LOAD + 1),
+    VK_ATTACHMENT_LOAD_OP_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentLoadOp;
+
+typedef enum VkAttachmentStoreOp {
+    VK_ATTACHMENT_STORE_OP_STORE = 0,
+    VK_ATTACHMENT_STORE_OP_DONT_CARE = 1,
+    VK_ATTACHMENT_STORE_OP_BEGIN_RANGE = VK_ATTACHMENT_STORE_OP_STORE,
+    VK_ATTACHMENT_STORE_OP_END_RANGE = VK_ATTACHMENT_STORE_OP_DONT_CARE,
+    VK_ATTACHMENT_STORE_OP_RANGE_SIZE = (VK_ATTACHMENT_STORE_OP_DONT_CARE - VK_ATTACHMENT_STORE_OP_STORE + 1),
+    VK_ATTACHMENT_STORE_OP_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentStoreOp;
+
+typedef enum VkPipelineBindPoint {
+    VK_PIPELINE_BIND_POINT_GRAPHICS = 0,
+    VK_PIPELINE_BIND_POINT_COMPUTE = 1,
+    VK_PIPELINE_BIND_POINT_BEGIN_RANGE = VK_PIPELINE_BIND_POINT_GRAPHICS,
+    VK_PIPELINE_BIND_POINT_END_RANGE = VK_PIPELINE_BIND_POINT_COMPUTE,
+    VK_PIPELINE_BIND_POINT_RANGE_SIZE = (VK_PIPELINE_BIND_POINT_COMPUTE - VK_PIPELINE_BIND_POINT_GRAPHICS + 1),
+    VK_PIPELINE_BIND_POINT_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineBindPoint;
+
+typedef enum VkCommandBufferLevel {
+    VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0,
+    VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1,
+    VK_COMMAND_BUFFER_LEVEL_BEGIN_RANGE = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
+    VK_COMMAND_BUFFER_LEVEL_END_RANGE = VK_COMMAND_BUFFER_LEVEL_SECONDARY,
+    VK_COMMAND_BUFFER_LEVEL_RANGE_SIZE = (VK_COMMAND_BUFFER_LEVEL_SECONDARY - VK_COMMAND_BUFFER_LEVEL_PRIMARY + 1),
+    VK_COMMAND_BUFFER_LEVEL_MAX_ENUM = 0x7FFFFFFF
+} VkCommandBufferLevel;
+
+typedef enum VkIndexType {
+    VK_INDEX_TYPE_UINT16 = 0,
+    VK_INDEX_TYPE_UINT32 = 1,
+    VK_INDEX_TYPE_BEGIN_RANGE = VK_INDEX_TYPE_UINT16,
+    VK_INDEX_TYPE_END_RANGE = VK_INDEX_TYPE_UINT32,
+    VK_INDEX_TYPE_RANGE_SIZE = (VK_INDEX_TYPE_UINT32 - VK_INDEX_TYPE_UINT16 + 1),
+    VK_INDEX_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkIndexType;
+
+typedef enum VkSubpassContents {
+    VK_SUBPASS_CONTENTS_INLINE = 0,
+    VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1,
+    VK_SUBPASS_CONTENTS_BEGIN_RANGE = VK_SUBPASS_CONTENTS_INLINE,
+    VK_SUBPASS_CONTENTS_END_RANGE = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS,
+    VK_SUBPASS_CONTENTS_RANGE_SIZE = (VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS - VK_SUBPASS_CONTENTS_INLINE + 1),
+    VK_SUBPASS_CONTENTS_MAX_ENUM = 0x7FFFFFFF
+} VkSubpassContents;
+
+typedef VkFlags VkInstanceCreateFlags;
+
+typedef enum VkFormatFeatureFlagBits {
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 0x00000001,
+    VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 0x00000002,
+    VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004,
+    VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008,
+    VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 0x00000010,
+    VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020,
+    VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 0x00000040,
+    VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 0x00000080,
+    VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100,
+    VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200,
+    VK_FORMAT_FEATURE_BLIT_SRC_BIT = 0x00000400,
+    VK_FORMAT_FEATURE_BLIT_DST_BIT = 0x00000800,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG = 0x00002000,
+    VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR = 0x00004000,
+    VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR = 0x00008000,
+    VK_FORMAT_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkFormatFeatureFlagBits;
+typedef VkFlags VkFormatFeatureFlags;
+
+typedef enum VkImageUsageFlagBits {
+    VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001,
+    VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002,
+    VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004,
+    VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008,
+    VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010,
+    VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020,
+    VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040,
+    VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080,
+    VK_IMAGE_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageUsageFlagBits;
+typedef VkFlags VkImageUsageFlags;
+
+typedef enum VkImageCreateFlagBits {
+    VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 0x00000001,
+    VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
+    VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
+    VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000008,
+    VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000010,
+    VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR = 0x00000020,
+    VK_IMAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageCreateFlagBits;
+typedef VkFlags VkImageCreateFlags;
+
+typedef enum VkSampleCountFlagBits {
+    VK_SAMPLE_COUNT_1_BIT = 0x00000001,
+    VK_SAMPLE_COUNT_2_BIT = 0x00000002,
+    VK_SAMPLE_COUNT_4_BIT = 0x00000004,
+    VK_SAMPLE_COUNT_8_BIT = 0x00000008,
+    VK_SAMPLE_COUNT_16_BIT = 0x00000010,
+    VK_SAMPLE_COUNT_32_BIT = 0x00000020,
+    VK_SAMPLE_COUNT_64_BIT = 0x00000040,
+    VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSampleCountFlagBits;
+typedef VkFlags VkSampleCountFlags;
+
+typedef enum VkQueueFlagBits {
+    VK_QUEUE_GRAPHICS_BIT = 0x00000001,
+    VK_QUEUE_COMPUTE_BIT = 0x00000002,
+    VK_QUEUE_TRANSFER_BIT = 0x00000004,
+    VK_QUEUE_SPARSE_BINDING_BIT = 0x00000008,
+    VK_QUEUE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueueFlagBits;
+typedef VkFlags VkQueueFlags;
+
+typedef enum VkMemoryPropertyFlagBits {
+    VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 0x00000001,
+    VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000002,
+    VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 0x00000004,
+    VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 0x00000008,
+    VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010,
+    VK_MEMORY_PROPERTY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkMemoryPropertyFlagBits;
+typedef VkFlags VkMemoryPropertyFlags;
+
+typedef enum VkMemoryHeapFlagBits {
+    VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 0x00000001,
+    VK_MEMORY_HEAP_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkMemoryHeapFlagBits;
+typedef VkFlags VkMemoryHeapFlags;
+typedef VkFlags VkDeviceCreateFlags;
+typedef VkFlags VkDeviceQueueCreateFlags;
+
+typedef enum VkPipelineStageFlagBits {
+    VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001,
+    VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002,
+    VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004,
+    VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008,
+    VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010,
+    VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020,
+    VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040,
+    VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080,
+    VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100,
+    VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200,
+    VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400,
+    VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800,
+    VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000,
+    VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000,
+    VK_PIPELINE_STAGE_HOST_BIT = 0x00004000,
+    VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000,
+    VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000,
+    VK_PIPELINE_STAGE_COMMAND_PROCESS_BIT_NVX = 0x00020000,
+    VK_PIPELINE_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineStageFlagBits;
+typedef VkFlags VkPipelineStageFlags;
+typedef VkFlags VkMemoryMapFlags;
+
+typedef enum VkImageAspectFlagBits {
+    VK_IMAGE_ASPECT_COLOR_BIT = 0x00000001,
+    VK_IMAGE_ASPECT_DEPTH_BIT = 0x00000002,
+    VK_IMAGE_ASPECT_STENCIL_BIT = 0x00000004,
+    VK_IMAGE_ASPECT_METADATA_BIT = 0x00000008,
+    VK_IMAGE_ASPECT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageAspectFlagBits;
+typedef VkFlags VkImageAspectFlags;
+
+typedef enum VkSparseImageFormatFlagBits {
+    VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 0x00000001,
+    VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 0x00000002,
+    VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 0x00000004,
+    VK_SPARSE_IMAGE_FORMAT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSparseImageFormatFlagBits;
+typedef VkFlags VkSparseImageFormatFlags;
+
+typedef enum VkSparseMemoryBindFlagBits {
+    VK_SPARSE_MEMORY_BIND_METADATA_BIT = 0x00000001,
+    VK_SPARSE_MEMORY_BIND_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSparseMemoryBindFlagBits;
+typedef VkFlags VkSparseMemoryBindFlags;
+
+typedef enum VkFenceCreateFlagBits {
+    VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001,
+    VK_FENCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkFenceCreateFlagBits;
+typedef VkFlags VkFenceCreateFlags;
+typedef VkFlags VkSemaphoreCreateFlags;
+typedef VkFlags VkEventCreateFlags;
+typedef VkFlags VkQueryPoolCreateFlags;
+
+typedef enum VkQueryPipelineStatisticFlagBits {
+    VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 0x00000001,
+    VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 0x00000002,
+    VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 0x00000004,
+    VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 0x00000008,
+    VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 0x00000010,
+    VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 0x00000020,
+    VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 0x00000040,
+    VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 0x00000080,
+    VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 0x00000100,
+    VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 0x00000200,
+    VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 0x00000400,
+    VK_QUERY_PIPELINE_STATISTIC_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueryPipelineStatisticFlagBits;
+typedef VkFlags VkQueryPipelineStatisticFlags;
+
+typedef enum VkQueryResultFlagBits {
+    VK_QUERY_RESULT_64_BIT = 0x00000001,
+    VK_QUERY_RESULT_WAIT_BIT = 0x00000002,
+    VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004,
+    VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008,
+    VK_QUERY_RESULT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueryResultFlagBits;
+typedef VkFlags VkQueryResultFlags;
+
+typedef enum VkBufferCreateFlagBits {
+    VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 0x00000001,
+    VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
+    VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
+    VK_BUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkBufferCreateFlagBits;
+typedef VkFlags VkBufferCreateFlags;
+
+typedef enum VkBufferUsageFlagBits {
+    VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 0x00000001,
+    VK_BUFFER_USAGE_TRANSFER_DST_BIT = 0x00000002,
+    VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004,
+    VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008,
+    VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010,
+    VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020,
+    VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040,
+    VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080,
+    VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100,
+    VK_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkBufferUsageFlagBits;
+typedef VkFlags VkBufferUsageFlags;
+typedef VkFlags VkBufferViewCreateFlags;
+typedef VkFlags VkImageViewCreateFlags;
+typedef VkFlags VkShaderModuleCreateFlags;
+typedef VkFlags VkPipelineCacheCreateFlags;
+
+typedef enum VkPipelineCreateFlagBits {
+    VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
+    VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002,
+    VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004,
+    VK_PIPELINE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineCreateFlagBits;
+typedef VkFlags VkPipelineCreateFlags;
+typedef VkFlags VkPipelineShaderStageCreateFlags;
+
+typedef enum VkShaderStageFlagBits {
+    VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
+    VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
+    VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
+    VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
+    VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
+    VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
+    VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
+    VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
+    VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkShaderStageFlagBits;
+typedef VkFlags VkPipelineVertexInputStateCreateFlags;
+typedef VkFlags VkPipelineInputAssemblyStateCreateFlags;
+typedef VkFlags VkPipelineTessellationStateCreateFlags;
+typedef VkFlags VkPipelineViewportStateCreateFlags;
+typedef VkFlags VkPipelineRasterizationStateCreateFlags;
+
+typedef enum VkCullModeFlagBits {
+    VK_CULL_MODE_NONE = 0,
+    VK_CULL_MODE_FRONT_BIT = 0x00000001,
+    VK_CULL_MODE_BACK_BIT = 0x00000002,
+    VK_CULL_MODE_FRONT_AND_BACK = 0x00000003,
+    VK_CULL_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCullModeFlagBits;
+typedef VkFlags VkCullModeFlags;
+typedef VkFlags VkPipelineMultisampleStateCreateFlags;
+typedef VkFlags VkPipelineDepthStencilStateCreateFlags;
+typedef VkFlags VkPipelineColorBlendStateCreateFlags;
+
+typedef enum VkColorComponentFlagBits {
+    VK_COLOR_COMPONENT_R_BIT = 0x00000001,
+    VK_COLOR_COMPONENT_G_BIT = 0x00000002,
+    VK_COLOR_COMPONENT_B_BIT = 0x00000004,
+    VK_COLOR_COMPONENT_A_BIT = 0x00000008,
+    VK_COLOR_COMPONENT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkColorComponentFlagBits;
+typedef VkFlags VkColorComponentFlags;
+typedef VkFlags VkPipelineDynamicStateCreateFlags;
+typedef VkFlags VkPipelineLayoutCreateFlags;
+typedef VkFlags VkShaderStageFlags;
+typedef VkFlags VkSamplerCreateFlags;
+typedef VkFlags VkDescriptorSetLayoutCreateFlags;
+
+typedef enum VkDescriptorPoolCreateFlagBits {
+    VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 0x00000001,
+    VK_DESCRIPTOR_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorPoolCreateFlagBits;
+typedef VkFlags VkDescriptorPoolCreateFlags;
+typedef VkFlags VkDescriptorPoolResetFlags;
+typedef VkFlags VkFramebufferCreateFlags;
+typedef VkFlags VkRenderPassCreateFlags;
+
+typedef enum VkAttachmentDescriptionFlagBits {
+    VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 0x00000001,
+    VK_ATTACHMENT_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentDescriptionFlagBits;
+typedef VkFlags VkAttachmentDescriptionFlags;
+typedef VkFlags VkSubpassDescriptionFlags;
+
+typedef enum VkAccessFlagBits {
+    VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001,
+    VK_ACCESS_INDEX_READ_BIT = 0x00000002,
+    VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004,
+    VK_ACCESS_UNIFORM_READ_BIT = 0x00000008,
+    VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010,
+    VK_ACCESS_SHADER_READ_BIT = 0x00000020,
+    VK_ACCESS_SHADER_WRITE_BIT = 0x00000040,
+    VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080,
+    VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100,
+    VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200,
+    VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400,
+    VK_ACCESS_TRANSFER_READ_BIT = 0x00000800,
+    VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000,
+    VK_ACCESS_HOST_READ_BIT = 0x00002000,
+    VK_ACCESS_HOST_WRITE_BIT = 0x00004000,
+    VK_ACCESS_MEMORY_READ_BIT = 0x00008000,
+    VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000,
+    VK_ACCESS_COMMAND_PROCESS_READ_BIT_NVX = 0x00020000,
+    VK_ACCESS_COMMAND_PROCESS_WRITE_BIT_NVX = 0x00040000,
+    VK_ACCESS_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkAccessFlagBits;
+typedef VkFlags VkAccessFlags;
+
+typedef enum VkDependencyFlagBits {
+    VK_DEPENDENCY_BY_REGION_BIT = 0x00000001,
+    VK_DEPENDENCY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDependencyFlagBits;
+typedef VkFlags VkDependencyFlags;
+
+typedef enum VkCommandPoolCreateFlagBits {
+    VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001,
+    VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002,
+    VK_COMMAND_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandPoolCreateFlagBits;
+typedef VkFlags VkCommandPoolCreateFlags;
+
+typedef enum VkCommandPoolResetFlagBits {
+    VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
+    VK_COMMAND_POOL_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandPoolResetFlagBits;
+typedef VkFlags VkCommandPoolResetFlags;
+
+typedef enum VkCommandBufferUsageFlagBits {
+    VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 0x00000001,
+    VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 0x00000002,
+    VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 0x00000004,
+    VK_COMMAND_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandBufferUsageFlagBits;
+typedef VkFlags VkCommandBufferUsageFlags;
+
+typedef enum VkQueryControlFlagBits {
+    VK_QUERY_CONTROL_PRECISE_BIT = 0x00000001,
+    VK_QUERY_CONTROL_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueryControlFlagBits;
+typedef VkFlags VkQueryControlFlags;
+
+typedef enum VkCommandBufferResetFlagBits {
+    VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
+    VK_COMMAND_BUFFER_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandBufferResetFlagBits;
+typedef VkFlags VkCommandBufferResetFlags;
+
+typedef enum VkStencilFaceFlagBits {
+    VK_STENCIL_FACE_FRONT_BIT = 0x00000001,
+    VK_STENCIL_FACE_BACK_BIT = 0x00000002,
+    VK_STENCIL_FRONT_AND_BACK = 0x00000003,
+    VK_STENCIL_FACE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkStencilFaceFlagBits;
+typedef VkFlags VkStencilFaceFlags;
+
+typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)(
+    void*                                       pUserData,
+    size_t                                      size,
+    size_t                                      alignment,
+    VkSystemAllocationScope                     allocationScope);
+
+typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)(
+    void*                                       pUserData,
+    void*                                       pOriginal,
+    size_t                                      size,
+    size_t                                      alignment,
+    VkSystemAllocationScope                     allocationScope);
+
+typedef void (VKAPI_PTR *PFN_vkFreeFunction)(
+    void*                                       pUserData,
+    void*                                       pMemory);
+
+typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)(
+    void*                                       pUserData,
+    size_t                                      size,
+    VkInternalAllocationType                    allocationType,
+    VkSystemAllocationScope                     allocationScope);
+
+typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)(
+    void*                                       pUserData,
+    size_t                                      size,
+    VkInternalAllocationType                    allocationType,
+    VkSystemAllocationScope                     allocationScope);
+
+typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void);
+
+typedef struct VkApplicationInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    const char*        pApplicationName;
+    uint32_t           applicationVersion;
+    const char*        pEngineName;
+    uint32_t           engineVersion;
+    uint32_t           apiVersion;
+} VkApplicationInfo;
+
+typedef struct VkInstanceCreateInfo {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkInstanceCreateFlags       flags;
+    const VkApplicationInfo*    pApplicationInfo;
+    uint32_t                    enabledLayerCount;
+    const char* const*          ppEnabledLayerNames;
+    uint32_t                    enabledExtensionCount;
+    const char* const*          ppEnabledExtensionNames;
+} VkInstanceCreateInfo;
+
+typedef struct VkAllocationCallbacks {
+    void*                                   pUserData;
+    PFN_vkAllocationFunction                pfnAllocation;
+    PFN_vkReallocationFunction              pfnReallocation;
+    PFN_vkFreeFunction                      pfnFree;
+    PFN_vkInternalAllocationNotification    pfnInternalAllocation;
+    PFN_vkInternalFreeNotification          pfnInternalFree;
+} VkAllocationCallbacks;
+
+typedef struct VkPhysicalDeviceFeatures {
+    VkBool32    robustBufferAccess;
+    VkBool32    fullDrawIndexUint32;
+    VkBool32    imageCubeArray;
+    VkBool32    independentBlend;
+    VkBool32    geometryShader;
+    VkBool32    tessellationShader;
+    VkBool32    sampleRateShading;
+    VkBool32    dualSrcBlend;
+    VkBool32    logicOp;
+    VkBool32    multiDrawIndirect;
+    VkBool32    drawIndirectFirstInstance;
+    VkBool32    depthClamp;
+    VkBool32    depthBiasClamp;
+    VkBool32    fillModeNonSolid;
+    VkBool32    depthBounds;
+    VkBool32    wideLines;
+    VkBool32    largePoints;
+    VkBool32    alphaToOne;
+    VkBool32    multiViewport;
+    VkBool32    samplerAnisotropy;
+    VkBool32    textureCompressionETC2;
+    VkBool32    textureCompressionASTC_LDR;
+    VkBool32    textureCompressionBC;
+    VkBool32    occlusionQueryPrecise;
+    VkBool32    pipelineStatisticsQuery;
+    VkBool32    vertexPipelineStoresAndAtomics;
+    VkBool32    fragmentStoresAndAtomics;
+    VkBool32    shaderTessellationAndGeometryPointSize;
+    VkBool32    shaderImageGatherExtended;
+    VkBool32    shaderStorageImageExtendedFormats;
+    VkBool32    shaderStorageImageMultisample;
+    VkBool32    shaderStorageImageReadWithoutFormat;
+    VkBool32    shaderStorageImageWriteWithoutFormat;
+    VkBool32    shaderUniformBufferArrayDynamicIndexing;
+    VkBool32    shaderSampledImageArrayDynamicIndexing;
+    VkBool32    shaderStorageBufferArrayDynamicIndexing;
+    VkBool32    shaderStorageImageArrayDynamicIndexing;
+    VkBool32    shaderClipDistance;
+    VkBool32    shaderCullDistance;
+    VkBool32    shaderFloat64;
+    VkBool32    shaderInt64;
+    VkBool32    shaderInt16;
+    VkBool32    shaderResourceResidency;
+    VkBool32    shaderResourceMinLod;
+    VkBool32    sparseBinding;
+    VkBool32    sparseResidencyBuffer;
+    VkBool32    sparseResidencyImage2D;
+    VkBool32    sparseResidencyImage3D;
+    VkBool32    sparseResidency2Samples;
+    VkBool32    sparseResidency4Samples;
+    VkBool32    sparseResidency8Samples;
+    VkBool32    sparseResidency16Samples;
+    VkBool32    sparseResidencyAliased;
+    VkBool32    variableMultisampleRate;
+    VkBool32    inheritedQueries;
+} VkPhysicalDeviceFeatures;
+
+typedef struct VkFormatProperties {
+    VkFormatFeatureFlags    linearTilingFeatures;
+    VkFormatFeatureFlags    optimalTilingFeatures;
+    VkFormatFeatureFlags    bufferFeatures;
+} VkFormatProperties;
+
+typedef struct VkExtent3D {
+    uint32_t    width;
+    uint32_t    height;
+    uint32_t    depth;
+} VkExtent3D;
+
+typedef struct VkImageFormatProperties {
+    VkExtent3D            maxExtent;
+    uint32_t              maxMipLevels;
+    uint32_t              maxArrayLayers;
+    VkSampleCountFlags    sampleCounts;
+    VkDeviceSize          maxResourceSize;
+} VkImageFormatProperties;
+
+typedef struct VkPhysicalDeviceLimits {
+    uint32_t              maxImageDimension1D;
+    uint32_t              maxImageDimension2D;
+    uint32_t              maxImageDimension3D;
+    uint32_t              maxImageDimensionCube;
+    uint32_t              maxImageArrayLayers;
+    uint32_t              maxTexelBufferElements;
+    uint32_t              maxUniformBufferRange;
+    uint32_t              maxStorageBufferRange;
+    uint32_t              maxPushConstantsSize;
+    uint32_t              maxMemoryAllocationCount;
+    uint32_t              maxSamplerAllocationCount;
+    VkDeviceSize          bufferImageGranularity;
+    VkDeviceSize          sparseAddressSpaceSize;
+    uint32_t              maxBoundDescriptorSets;
+    uint32_t              maxPerStageDescriptorSamplers;
+    uint32_t              maxPerStageDescriptorUniformBuffers;
+    uint32_t              maxPerStageDescriptorStorageBuffers;
+    uint32_t              maxPerStageDescriptorSampledImages;
+    uint32_t              maxPerStageDescriptorStorageImages;
+    uint32_t              maxPerStageDescriptorInputAttachments;
+    uint32_t              maxPerStageResources;
+    uint32_t              maxDescriptorSetSamplers;
+    uint32_t              maxDescriptorSetUniformBuffers;
+    uint32_t              maxDescriptorSetUniformBuffersDynamic;
+    uint32_t              maxDescriptorSetStorageBuffers;
+    uint32_t              maxDescriptorSetStorageBuffersDynamic;
+    uint32_t              maxDescriptorSetSampledImages;
+    uint32_t              maxDescriptorSetStorageImages;
+    uint32_t              maxDescriptorSetInputAttachments;
+    uint32_t              maxVertexInputAttributes;
+    uint32_t              maxVertexInputBindings;
+    uint32_t              maxVertexInputAttributeOffset;
+    uint32_t              maxVertexInputBindingStride;
+    uint32_t              maxVertexOutputComponents;
+    uint32_t              maxTessellationGenerationLevel;
+    uint32_t              maxTessellationPatchSize;
+    uint32_t              maxTessellationControlPerVertexInputComponents;
+    uint32_t              maxTessellationControlPerVertexOutputComponents;
+    uint32_t              maxTessellationControlPerPatchOutputComponents;
+    uint32_t              maxTessellationControlTotalOutputComponents;
+    uint32_t              maxTessellationEvaluationInputComponents;
+    uint32_t              maxTessellationEvaluationOutputComponents;
+    uint32_t              maxGeometryShaderInvocations;
+    uint32_t              maxGeometryInputComponents;
+    uint32_t              maxGeometryOutputComponents;
+    uint32_t              maxGeometryOutputVertices;
+    uint32_t              maxGeometryTotalOutputComponents;
+    uint32_t              maxFragmentInputComponents;
+    uint32_t              maxFragmentOutputAttachments;
+    uint32_t              maxFragmentDualSrcAttachments;
+    uint32_t              maxFragmentCombinedOutputResources;
+    uint32_t              maxComputeSharedMemorySize;
+    uint32_t              maxComputeWorkGroupCount[3];
+    uint32_t              maxComputeWorkGroupInvocations;
+    uint32_t              maxComputeWorkGroupSize[3];
+    uint32_t              subPixelPrecisionBits;
+    uint32_t              subTexelPrecisionBits;
+    uint32_t              mipmapPrecisionBits;
+    uint32_t              maxDrawIndexedIndexValue;
+    uint32_t              maxDrawIndirectCount;
+    float                 maxSamplerLodBias;
+    float                 maxSamplerAnisotropy;
+    uint32_t              maxViewports;
+    uint32_t              maxViewportDimensions[2];
+    float                 viewportBoundsRange[2];
+    uint32_t              viewportSubPixelBits;
+    size_t                minMemoryMapAlignment;
+    VkDeviceSize          minTexelBufferOffsetAlignment;
+    VkDeviceSize          minUniformBufferOffsetAlignment;
+    VkDeviceSize          minStorageBufferOffsetAlignment;
+    int32_t               minTexelOffset;
+    uint32_t              maxTexelOffset;
+    int32_t               minTexelGatherOffset;
+    uint32_t              maxTexelGatherOffset;
+    float                 minInterpolationOffset;
+    float                 maxInterpolationOffset;
+    uint32_t              subPixelInterpolationOffsetBits;
+    uint32_t              maxFramebufferWidth;
+    uint32_t              maxFramebufferHeight;
+    uint32_t              maxFramebufferLayers;
+    VkSampleCountFlags    framebufferColorSampleCounts;
+    VkSampleCountFlags    framebufferDepthSampleCounts;
+    VkSampleCountFlags    framebufferStencilSampleCounts;
+    VkSampleCountFlags    framebufferNoAttachmentsSampleCounts;
+    uint32_t              maxColorAttachments;
+    VkSampleCountFlags    sampledImageColorSampleCounts;
+    VkSampleCountFlags    sampledImageIntegerSampleCounts;
+    VkSampleCountFlags    sampledImageDepthSampleCounts;
+    VkSampleCountFlags    sampledImageStencilSampleCounts;
+    VkSampleCountFlags    storageImageSampleCounts;
+    uint32_t              maxSampleMaskWords;
+    VkBool32              timestampComputeAndGraphics;
+    float                 timestampPeriod;
+    uint32_t              maxClipDistances;
+    uint32_t              maxCullDistances;
+    uint32_t              maxCombinedClipAndCullDistances;
+    uint32_t              discreteQueuePriorities;
+    float                 pointSizeRange[2];
+    float                 lineWidthRange[2];
+    float                 pointSizeGranularity;
+    float                 lineWidthGranularity;
+    VkBool32              strictLines;
+    VkBool32              standardSampleLocations;
+    VkDeviceSize          optimalBufferCopyOffsetAlignment;
+    VkDeviceSize          optimalBufferCopyRowPitchAlignment;
+    VkDeviceSize          nonCoherentAtomSize;
+} VkPhysicalDeviceLimits;
+
+typedef struct VkPhysicalDeviceSparseProperties {
+    VkBool32    residencyStandard2DBlockShape;
+    VkBool32    residencyStandard2DMultisampleBlockShape;
+    VkBool32    residencyStandard3DBlockShape;
+    VkBool32    residencyAlignedMipSize;
+    VkBool32    residencyNonResidentStrict;
+} VkPhysicalDeviceSparseProperties;
+
+typedef struct VkPhysicalDeviceProperties {
+    uint32_t                            apiVersion;
+    uint32_t                            driverVersion;
+    uint32_t                            vendorID;
+    uint32_t                            deviceID;
+    VkPhysicalDeviceType                deviceType;
+    char                                deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE];
+    uint8_t                             pipelineCacheUUID[VK_UUID_SIZE];
+    VkPhysicalDeviceLimits              limits;
+    VkPhysicalDeviceSparseProperties    sparseProperties;
+} VkPhysicalDeviceProperties;
+
+typedef struct VkQueueFamilyProperties {
+    VkQueueFlags    queueFlags;
+    uint32_t        queueCount;
+    uint32_t        timestampValidBits;
+    VkExtent3D      minImageTransferGranularity;
+} VkQueueFamilyProperties;
+
+typedef struct VkMemoryType {
+    VkMemoryPropertyFlags    propertyFlags;
+    uint32_t                 heapIndex;
+} VkMemoryType;
+
+typedef struct VkMemoryHeap {
+    VkDeviceSize         size;
+    VkMemoryHeapFlags    flags;
+} VkMemoryHeap;
+
+typedef struct VkPhysicalDeviceMemoryProperties {
+    uint32_t        memoryTypeCount;
+    VkMemoryType    memoryTypes[VK_MAX_MEMORY_TYPES];
+    uint32_t        memoryHeapCount;
+    VkMemoryHeap    memoryHeaps[VK_MAX_MEMORY_HEAPS];
+} VkPhysicalDeviceMemoryProperties;
+
+typedef struct VkDeviceQueueCreateInfo {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkDeviceQueueCreateFlags    flags;
+    uint32_t                    queueFamilyIndex;
+    uint32_t                    queueCount;
+    const float*                pQueuePriorities;
+} VkDeviceQueueCreateInfo;
+
+typedef struct VkDeviceCreateInfo {
+    VkStructureType                    sType;
+    const void*                        pNext;
+    VkDeviceCreateFlags                flags;
+    uint32_t                           queueCreateInfoCount;
+    const VkDeviceQueueCreateInfo*     pQueueCreateInfos;
+    uint32_t                           enabledLayerCount;
+    const char* const*                 ppEnabledLayerNames;
+    uint32_t                           enabledExtensionCount;
+    const char* const*                 ppEnabledExtensionNames;
+    const VkPhysicalDeviceFeatures*    pEnabledFeatures;
+} VkDeviceCreateInfo;
+
+typedef struct VkExtensionProperties {
+    char        extensionName[VK_MAX_EXTENSION_NAME_SIZE];
+    uint32_t    specVersion;
+} VkExtensionProperties;
+
+typedef struct VkLayerProperties {
+    char        layerName[VK_MAX_EXTENSION_NAME_SIZE];
+    uint32_t    specVersion;
+    uint32_t    implementationVersion;
+    char        description[VK_MAX_DESCRIPTION_SIZE];
+} VkLayerProperties;
+
+typedef struct VkSubmitInfo {
+    VkStructureType                sType;
+    const void*                    pNext;
+    uint32_t                       waitSemaphoreCount;
+    const VkSemaphore*             pWaitSemaphores;
+    const VkPipelineStageFlags*    pWaitDstStageMask;
+    uint32_t                       commandBufferCount;
+    const VkCommandBuffer*         pCommandBuffers;
+    uint32_t                       signalSemaphoreCount;
+    const VkSemaphore*             pSignalSemaphores;
+} VkSubmitInfo;
+
+typedef struct VkMemoryAllocateInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkDeviceSize       allocationSize;
+    uint32_t           memoryTypeIndex;
+} VkMemoryAllocateInfo;
+
+typedef struct VkMappedMemoryRange {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkDeviceMemory     memory;
+    VkDeviceSize       offset;
+    VkDeviceSize       size;
+} VkMappedMemoryRange;
+
+typedef struct VkMemoryRequirements {
+    VkDeviceSize    size;
+    VkDeviceSize    alignment;
+    uint32_t        memoryTypeBits;
+} VkMemoryRequirements;
+
+typedef struct VkSparseImageFormatProperties {
+    VkImageAspectFlags          aspectMask;
+    VkExtent3D                  imageGranularity;
+    VkSparseImageFormatFlags    flags;
+} VkSparseImageFormatProperties;
+
+typedef struct VkSparseImageMemoryRequirements {
+    VkSparseImageFormatProperties    formatProperties;
+    uint32_t                         imageMipTailFirstLod;
+    VkDeviceSize                     imageMipTailSize;
+    VkDeviceSize                     imageMipTailOffset;
+    VkDeviceSize                     imageMipTailStride;
+} VkSparseImageMemoryRequirements;
+
+typedef struct VkSparseMemoryBind {
+    VkDeviceSize               resourceOffset;
+    VkDeviceSize               size;
+    VkDeviceMemory             memory;
+    VkDeviceSize               memoryOffset;
+    VkSparseMemoryBindFlags    flags;
+} VkSparseMemoryBind;
+
+typedef struct VkSparseBufferMemoryBindInfo {
+    VkBuffer                     buffer;
+    uint32_t                     bindCount;
+    const VkSparseMemoryBind*    pBinds;
+} VkSparseBufferMemoryBindInfo;
+
+typedef struct VkSparseImageOpaqueMemoryBindInfo {
+    VkImage                      image;
+    uint32_t                     bindCount;
+    const VkSparseMemoryBind*    pBinds;
+} VkSparseImageOpaqueMemoryBindInfo;
+
+typedef struct VkImageSubresource {
+    VkImageAspectFlags    aspectMask;
+    uint32_t              mipLevel;
+    uint32_t              arrayLayer;
+} VkImageSubresource;
+
+typedef struct VkOffset3D {
+    int32_t    x;
+    int32_t    y;
+    int32_t    z;
+} VkOffset3D;
+
+typedef struct VkSparseImageMemoryBind {
+    VkImageSubresource         subresource;
+    VkOffset3D                 offset;
+    VkExtent3D                 extent;
+    VkDeviceMemory             memory;
+    VkDeviceSize               memoryOffset;
+    VkSparseMemoryBindFlags    flags;
+} VkSparseImageMemoryBind;
+
+typedef struct VkSparseImageMemoryBindInfo {
+    VkImage                           image;
+    uint32_t                          bindCount;
+    const VkSparseImageMemoryBind*    pBinds;
+} VkSparseImageMemoryBindInfo;
+
+typedef struct VkBindSparseInfo {
+    VkStructureType                             sType;
+    const void*                                 pNext;
+    uint32_t                                    waitSemaphoreCount;
+    const VkSemaphore*                          pWaitSemaphores;
+    uint32_t                                    bufferBindCount;
+    const VkSparseBufferMemoryBindInfo*         pBufferBinds;
+    uint32_t                                    imageOpaqueBindCount;
+    const VkSparseImageOpaqueMemoryBindInfo*    pImageOpaqueBinds;
+    uint32_t                                    imageBindCount;
+    const VkSparseImageMemoryBindInfo*          pImageBinds;
+    uint32_t                                    signalSemaphoreCount;
+    const VkSemaphore*                          pSignalSemaphores;
+} VkBindSparseInfo;
+
+typedef struct VkFenceCreateInfo {
+    VkStructureType       sType;
+    const void*           pNext;
+    VkFenceCreateFlags    flags;
+} VkFenceCreateInfo;
+
+typedef struct VkSemaphoreCreateInfo {
+    VkStructureType           sType;
+    const void*               pNext;
+    VkSemaphoreCreateFlags    flags;
+} VkSemaphoreCreateInfo;
+
+typedef struct VkEventCreateInfo {
+    VkStructureType       sType;
+    const void*           pNext;
+    VkEventCreateFlags    flags;
+} VkEventCreateInfo;
+
+typedef struct VkQueryPoolCreateInfo {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkQueryPoolCreateFlags           flags;
+    VkQueryType                      queryType;
+    uint32_t                         queryCount;
+    VkQueryPipelineStatisticFlags    pipelineStatistics;
+} VkQueryPoolCreateInfo;
+
+typedef struct VkBufferCreateInfo {
+    VkStructureType        sType;
+    const void*            pNext;
+    VkBufferCreateFlags    flags;
+    VkDeviceSize           size;
+    VkBufferUsageFlags     usage;
+    VkSharingMode          sharingMode;
+    uint32_t               queueFamilyIndexCount;
+    const uint32_t*        pQueueFamilyIndices;
+} VkBufferCreateInfo;
+
+typedef struct VkBufferViewCreateInfo {
+    VkStructureType            sType;
+    const void*                pNext;
+    VkBufferViewCreateFlags    flags;
+    VkBuffer                   buffer;
+    VkFormat                   format;
+    VkDeviceSize               offset;
+    VkDeviceSize               range;
+} VkBufferViewCreateInfo;
+
+typedef struct VkImageCreateInfo {
+    VkStructureType          sType;
+    const void*              pNext;
+    VkImageCreateFlags       flags;
+    VkImageType              imageType;
+    VkFormat                 format;
+    VkExtent3D               extent;
+    uint32_t                 mipLevels;
+    uint32_t                 arrayLayers;
+    VkSampleCountFlagBits    samples;
+    VkImageTiling            tiling;
+    VkImageUsageFlags        usage;
+    VkSharingMode            sharingMode;
+    uint32_t                 queueFamilyIndexCount;
+    const uint32_t*          pQueueFamilyIndices;
+    VkImageLayout            initialLayout;
+} VkImageCreateInfo;
+
+typedef struct VkSubresourceLayout {
+    VkDeviceSize    offset;
+    VkDeviceSize    size;
+    VkDeviceSize    rowPitch;
+    VkDeviceSize    arrayPitch;
+    VkDeviceSize    depthPitch;
+} VkSubresourceLayout;
+
+typedef struct VkComponentMapping {
+    VkComponentSwizzle    r;
+    VkComponentSwizzle    g;
+    VkComponentSwizzle    b;
+    VkComponentSwizzle    a;
+} VkComponentMapping;
+
+typedef struct VkImageSubresourceRange {
+    VkImageAspectFlags    aspectMask;
+    uint32_t              baseMipLevel;
+    uint32_t              levelCount;
+    uint32_t              baseArrayLayer;
+    uint32_t              layerCount;
+} VkImageSubresourceRange;
+
+typedef struct VkImageViewCreateInfo {
+    VkStructureType            sType;
+    const void*                pNext;
+    VkImageViewCreateFlags     flags;
+    VkImage                    image;
+    VkImageViewType            viewType;
+    VkFormat                   format;
+    VkComponentMapping         components;
+    VkImageSubresourceRange    subresourceRange;
+} VkImageViewCreateInfo;
+
+typedef struct VkShaderModuleCreateInfo {
+    VkStructureType              sType;
+    const void*                  pNext;
+    VkShaderModuleCreateFlags    flags;
+    size_t                       codeSize;
+    const uint32_t*              pCode;
+} VkShaderModuleCreateInfo;
+
+typedef struct VkPipelineCacheCreateInfo {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkPipelineCacheCreateFlags    flags;
+    size_t                        initialDataSize;
+    const void*                   pInitialData;
+} VkPipelineCacheCreateInfo;
+
+typedef struct VkSpecializationMapEntry {
+    uint32_t    constantID;
+    uint32_t    offset;
+    size_t      size;
+} VkSpecializationMapEntry;
+
+typedef struct VkSpecializationInfo {
+    uint32_t                           mapEntryCount;
+    const VkSpecializationMapEntry*    pMapEntries;
+    size_t                             dataSize;
+    const void*                        pData;
+} VkSpecializationInfo;
+
+typedef struct VkPipelineShaderStageCreateInfo {
+    VkStructureType                     sType;
+    const void*                         pNext;
+    VkPipelineShaderStageCreateFlags    flags;
+    VkShaderStageFlagBits               stage;
+    VkShaderModule                      module;
+    const char*                         pName;
+    const VkSpecializationInfo*         pSpecializationInfo;
+} VkPipelineShaderStageCreateInfo;
+
+typedef struct VkVertexInputBindingDescription {
+    uint32_t             binding;
+    uint32_t             stride;
+    VkVertexInputRate    inputRate;
+} VkVertexInputBindingDescription;
+
+typedef struct VkVertexInputAttributeDescription {
+    uint32_t    location;
+    uint32_t    binding;
+    VkFormat    format;
+    uint32_t    offset;
+} VkVertexInputAttributeDescription;
+
+typedef struct VkPipelineVertexInputStateCreateInfo {
+    VkStructureType                             sType;
+    const void*                                 pNext;
+    VkPipelineVertexInputStateCreateFlags       flags;
+    uint32_t                                    vertexBindingDescriptionCount;
+    const VkVertexInputBindingDescription*      pVertexBindingDescriptions;
+    uint32_t                                    vertexAttributeDescriptionCount;
+    const VkVertexInputAttributeDescription*    pVertexAttributeDescriptions;
+} VkPipelineVertexInputStateCreateInfo;
+
+typedef struct VkPipelineInputAssemblyStateCreateInfo {
+    VkStructureType                            sType;
+    const void*                                pNext;
+    VkPipelineInputAssemblyStateCreateFlags    flags;
+    VkPrimitiveTopology                        topology;
+    VkBool32                                   primitiveRestartEnable;
+} VkPipelineInputAssemblyStateCreateInfo;
+
+typedef struct VkPipelineTessellationStateCreateInfo {
+    VkStructureType                           sType;
+    const void*                               pNext;
+    VkPipelineTessellationStateCreateFlags    flags;
+    uint32_t                                  patchControlPoints;
+} VkPipelineTessellationStateCreateInfo;
+
+typedef struct VkViewport {
+    float    x;
+    float    y;
+    float    width;
+    float    height;
+    float    minDepth;
+    float    maxDepth;
+} VkViewport;
+
+typedef struct VkOffset2D {
+    int32_t    x;
+    int32_t    y;
+} VkOffset2D;
+
+typedef struct VkExtent2D {
+    uint32_t    width;
+    uint32_t    height;
+} VkExtent2D;
+
+typedef struct VkRect2D {
+    VkOffset2D    offset;
+    VkExtent2D    extent;
+} VkRect2D;
+
+typedef struct VkPipelineViewportStateCreateInfo {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkPipelineViewportStateCreateFlags    flags;
+    uint32_t                              viewportCount;
+    const VkViewport*                     pViewports;
+    uint32_t                              scissorCount;
+    const VkRect2D*                       pScissors;
+} VkPipelineViewportStateCreateInfo;
+
+typedef struct VkPipelineRasterizationStateCreateInfo {
+    VkStructureType                            sType;
+    const void*                                pNext;
+    VkPipelineRasterizationStateCreateFlags    flags;
+    VkBool32                                   depthClampEnable;
+    VkBool32                                   rasterizerDiscardEnable;
+    VkPolygonMode                              polygonMode;
+    VkCullModeFlags                            cullMode;
+    VkFrontFace                                frontFace;
+    VkBool32                                   depthBiasEnable;
+    float                                      depthBiasConstantFactor;
+    float                                      depthBiasClamp;
+    float                                      depthBiasSlopeFactor;
+    float                                      lineWidth;
+} VkPipelineRasterizationStateCreateInfo;
+
+typedef struct VkPipelineMultisampleStateCreateInfo {
+    VkStructureType                          sType;
+    const void*                              pNext;
+    VkPipelineMultisampleStateCreateFlags    flags;
+    VkSampleCountFlagBits                    rasterizationSamples;
+    VkBool32                                 sampleShadingEnable;
+    float                                    minSampleShading;
+    const VkSampleMask*                      pSampleMask;
+    VkBool32                                 alphaToCoverageEnable;
+    VkBool32                                 alphaToOneEnable;
+} VkPipelineMultisampleStateCreateInfo;
+
+typedef struct VkStencilOpState {
+    VkStencilOp    failOp;
+    VkStencilOp    passOp;
+    VkStencilOp    depthFailOp;
+    VkCompareOp    compareOp;
+    uint32_t       compareMask;
+    uint32_t       writeMask;
+    uint32_t       reference;
+} VkStencilOpState;
+
+typedef struct VkPipelineDepthStencilStateCreateInfo {
+    VkStructureType                           sType;
+    const void*                               pNext;
+    VkPipelineDepthStencilStateCreateFlags    flags;
+    VkBool32                                  depthTestEnable;
+    VkBool32                                  depthWriteEnable;
+    VkCompareOp                               depthCompareOp;
+    VkBool32                                  depthBoundsTestEnable;
+    VkBool32                                  stencilTestEnable;
+    VkStencilOpState                          front;
+    VkStencilOpState                          back;
+    float                                     minDepthBounds;
+    float                                     maxDepthBounds;
+} VkPipelineDepthStencilStateCreateInfo;
+
+typedef struct VkPipelineColorBlendAttachmentState {
+    VkBool32                 blendEnable;
+    VkBlendFactor            srcColorBlendFactor;
+    VkBlendFactor            dstColorBlendFactor;
+    VkBlendOp                colorBlendOp;
+    VkBlendFactor            srcAlphaBlendFactor;
+    VkBlendFactor            dstAlphaBlendFactor;
+    VkBlendOp                alphaBlendOp;
+    VkColorComponentFlags    colorWriteMask;
+} VkPipelineColorBlendAttachmentState;
+
+typedef struct VkPipelineColorBlendStateCreateInfo {
+    VkStructureType                               sType;
+    const void*                                   pNext;
+    VkPipelineColorBlendStateCreateFlags          flags;
+    VkBool32                                      logicOpEnable;
+    VkLogicOp                                     logicOp;
+    uint32_t                                      attachmentCount;
+    const VkPipelineColorBlendAttachmentState*    pAttachments;
+    float                                         blendConstants[4];
+} VkPipelineColorBlendStateCreateInfo;
+
+typedef struct VkPipelineDynamicStateCreateInfo {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkPipelineDynamicStateCreateFlags    flags;
+    uint32_t                             dynamicStateCount;
+    const VkDynamicState*                pDynamicStates;
+} VkPipelineDynamicStateCreateInfo;
+
+typedef struct VkGraphicsPipelineCreateInfo {
+    VkStructureType                                  sType;
+    const void*                                      pNext;
+    VkPipelineCreateFlags                            flags;
+    uint32_t                                         stageCount;
+    const VkPipelineShaderStageCreateInfo*           pStages;
+    const VkPipelineVertexInputStateCreateInfo*      pVertexInputState;
+    const VkPipelineInputAssemblyStateCreateInfo*    pInputAssemblyState;
+    const VkPipelineTessellationStateCreateInfo*     pTessellationState;
+    const VkPipelineViewportStateCreateInfo*         pViewportState;
+    const VkPipelineRasterizationStateCreateInfo*    pRasterizationState;
+    const VkPipelineMultisampleStateCreateInfo*      pMultisampleState;
+    const VkPipelineDepthStencilStateCreateInfo*     pDepthStencilState;
+    const VkPipelineColorBlendStateCreateInfo*       pColorBlendState;
+    const VkPipelineDynamicStateCreateInfo*          pDynamicState;
+    VkPipelineLayout                                 layout;
+    VkRenderPass                                     renderPass;
+    uint32_t                                         subpass;
+    VkPipeline                                       basePipelineHandle;
+    int32_t                                          basePipelineIndex;
+} VkGraphicsPipelineCreateInfo;
+
+typedef struct VkComputePipelineCreateInfo {
+    VkStructureType                    sType;
+    const void*                        pNext;
+    VkPipelineCreateFlags              flags;
+    VkPipelineShaderStageCreateInfo    stage;
+    VkPipelineLayout                   layout;
+    VkPipeline                         basePipelineHandle;
+    int32_t                            basePipelineIndex;
+} VkComputePipelineCreateInfo;
+
+typedef struct VkPushConstantRange {
+    VkShaderStageFlags    stageFlags;
+    uint32_t              offset;
+    uint32_t              size;
+} VkPushConstantRange;
+
+typedef struct VkPipelineLayoutCreateInfo {
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkPipelineLayoutCreateFlags     flags;
+    uint32_t                        setLayoutCount;
+    const VkDescriptorSetLayout*    pSetLayouts;
+    uint32_t                        pushConstantRangeCount;
+    const VkPushConstantRange*      pPushConstantRanges;
+} VkPipelineLayoutCreateInfo;
+
+typedef struct VkSamplerCreateInfo {
+    VkStructureType         sType;
+    const void*             pNext;
+    VkSamplerCreateFlags    flags;
+    VkFilter                magFilter;
+    VkFilter                minFilter;
+    VkSamplerMipmapMode     mipmapMode;
+    VkSamplerAddressMode    addressModeU;
+    VkSamplerAddressMode    addressModeV;
+    VkSamplerAddressMode    addressModeW;
+    float                   mipLodBias;
+    VkBool32                anisotropyEnable;
+    float                   maxAnisotropy;
+    VkBool32                compareEnable;
+    VkCompareOp             compareOp;
+    float                   minLod;
+    float                   maxLod;
+    VkBorderColor           borderColor;
+    VkBool32                unnormalizedCoordinates;
+} VkSamplerCreateInfo;
+
+typedef struct VkDescriptorSetLayoutBinding {
+    uint32_t              binding;
+    VkDescriptorType      descriptorType;
+    uint32_t              descriptorCount;
+    VkShaderStageFlags    stageFlags;
+    const VkSampler*      pImmutableSamplers;
+} VkDescriptorSetLayoutBinding;
+
+typedef struct VkDescriptorSetLayoutCreateInfo {
+    VkStructureType                        sType;
+    const void*                            pNext;
+    VkDescriptorSetLayoutCreateFlags       flags;
+    uint32_t                               bindingCount;
+    const VkDescriptorSetLayoutBinding*    pBindings;
+} VkDescriptorSetLayoutCreateInfo;
+
+typedef struct VkDescriptorPoolSize {
+    VkDescriptorType    type;
+    uint32_t            descriptorCount;
+} VkDescriptorPoolSize;
+
+typedef struct VkDescriptorPoolCreateInfo {
+    VkStructureType                sType;
+    const void*                    pNext;
+    VkDescriptorPoolCreateFlags    flags;
+    uint32_t                       maxSets;
+    uint32_t                       poolSizeCount;
+    const VkDescriptorPoolSize*    pPoolSizes;
+} VkDescriptorPoolCreateInfo;
+
+typedef struct VkDescriptorSetAllocateInfo {
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkDescriptorPool                descriptorPool;
+    uint32_t                        descriptorSetCount;
+    const VkDescriptorSetLayout*    pSetLayouts;
+} VkDescriptorSetAllocateInfo;
+
+typedef struct VkDescriptorImageInfo {
+    VkSampler        sampler;
+    VkImageView      imageView;
+    VkImageLayout    imageLayout;
+} VkDescriptorImageInfo;
+
+typedef struct VkDescriptorBufferInfo {
+    VkBuffer        buffer;
+    VkDeviceSize    offset;
+    VkDeviceSize    range;
+} VkDescriptorBufferInfo;
+
+typedef struct VkWriteDescriptorSet {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkDescriptorSet                  dstSet;
+    uint32_t                         dstBinding;
+    uint32_t                         dstArrayElement;
+    uint32_t                         descriptorCount;
+    VkDescriptorType                 descriptorType;
+    const VkDescriptorImageInfo*     pImageInfo;
+    const VkDescriptorBufferInfo*    pBufferInfo;
+    const VkBufferView*              pTexelBufferView;
+} VkWriteDescriptorSet;
+
+typedef struct VkCopyDescriptorSet {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkDescriptorSet    srcSet;
+    uint32_t           srcBinding;
+    uint32_t           srcArrayElement;
+    VkDescriptorSet    dstSet;
+    uint32_t           dstBinding;
+    uint32_t           dstArrayElement;
+    uint32_t           descriptorCount;
+} VkCopyDescriptorSet;
+
+typedef struct VkFramebufferCreateInfo {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkFramebufferCreateFlags    flags;
+    VkRenderPass                renderPass;
+    uint32_t                    attachmentCount;
+    const VkImageView*          pAttachments;
+    uint32_t                    width;
+    uint32_t                    height;
+    uint32_t                    layers;
+} VkFramebufferCreateInfo;
+
+typedef struct VkAttachmentDescription {
+    VkAttachmentDescriptionFlags    flags;
+    VkFormat                        format;
+    VkSampleCountFlagBits           samples;
+    VkAttachmentLoadOp              loadOp;
+    VkAttachmentStoreOp             storeOp;
+    VkAttachmentLoadOp              stencilLoadOp;
+    VkAttachmentStoreOp             stencilStoreOp;
+    VkImageLayout                   initialLayout;
+    VkImageLayout                   finalLayout;
+} VkAttachmentDescription;
+
+typedef struct VkAttachmentReference {
+    uint32_t         attachment;
+    VkImageLayout    layout;
+} VkAttachmentReference;
+
+typedef struct VkSubpassDescription {
+    VkSubpassDescriptionFlags       flags;
+    VkPipelineBindPoint             pipelineBindPoint;
+    uint32_t                        inputAttachmentCount;
+    const VkAttachmentReference*    pInputAttachments;
+    uint32_t                        colorAttachmentCount;
+    const VkAttachmentReference*    pColorAttachments;
+    const VkAttachmentReference*    pResolveAttachments;
+    const VkAttachmentReference*    pDepthStencilAttachment;
+    uint32_t                        preserveAttachmentCount;
+    const uint32_t*                 pPreserveAttachments;
+} VkSubpassDescription;
+
+typedef struct VkSubpassDependency {
+    uint32_t                srcSubpass;
+    uint32_t                dstSubpass;
+    VkPipelineStageFlags    srcStageMask;
+    VkPipelineStageFlags    dstStageMask;
+    VkAccessFlags           srcAccessMask;
+    VkAccessFlags           dstAccessMask;
+    VkDependencyFlags       dependencyFlags;
+} VkSubpassDependency;
+
+typedef struct VkRenderPassCreateInfo {
+    VkStructureType                   sType;
+    const void*                       pNext;
+    VkRenderPassCreateFlags           flags;
+    uint32_t                          attachmentCount;
+    const VkAttachmentDescription*    pAttachments;
+    uint32_t                          subpassCount;
+    const VkSubpassDescription*       pSubpasses;
+    uint32_t                          dependencyCount;
+    const VkSubpassDependency*        pDependencies;
+} VkRenderPassCreateInfo;
+
+typedef struct VkCommandPoolCreateInfo {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkCommandPoolCreateFlags    flags;
+    uint32_t                    queueFamilyIndex;
+} VkCommandPoolCreateInfo;
+
+typedef struct VkCommandBufferAllocateInfo {
+    VkStructureType         sType;
+    const void*             pNext;
+    VkCommandPool           commandPool;
+    VkCommandBufferLevel    level;
+    uint32_t                commandBufferCount;
+} VkCommandBufferAllocateInfo;
+
+typedef struct VkCommandBufferInheritanceInfo {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkRenderPass                     renderPass;
+    uint32_t                         subpass;
+    VkFramebuffer                    framebuffer;
+    VkBool32                         occlusionQueryEnable;
+    VkQueryControlFlags              queryFlags;
+    VkQueryPipelineStatisticFlags    pipelineStatistics;
+} VkCommandBufferInheritanceInfo;
+
+typedef struct VkCommandBufferBeginInfo {
+    VkStructureType                          sType;
+    const void*                              pNext;
+    VkCommandBufferUsageFlags                flags;
+    const VkCommandBufferInheritanceInfo*    pInheritanceInfo;
+} VkCommandBufferBeginInfo;
+
+typedef struct VkBufferCopy {
+    VkDeviceSize    srcOffset;
+    VkDeviceSize    dstOffset;
+    VkDeviceSize    size;
+} VkBufferCopy;
+
+typedef struct VkImageSubresourceLayers {
+    VkImageAspectFlags    aspectMask;
+    uint32_t              mipLevel;
+    uint32_t              baseArrayLayer;
+    uint32_t              layerCount;
+} VkImageSubresourceLayers;
+
+typedef struct VkImageCopy {
+    VkImageSubresourceLayers    srcSubresource;
+    VkOffset3D                  srcOffset;
+    VkImageSubresourceLayers    dstSubresource;
+    VkOffset3D                  dstOffset;
+    VkExtent3D                  extent;
+} VkImageCopy;
+
+typedef struct VkImageBlit {
+    VkImageSubresourceLayers    srcSubresource;
+    VkOffset3D                  srcOffsets[2];
+    VkImageSubresourceLayers    dstSubresource;
+    VkOffset3D                  dstOffsets[2];
+} VkImageBlit;
+
+typedef struct VkBufferImageCopy {
+    VkDeviceSize                bufferOffset;
+    uint32_t                    bufferRowLength;
+    uint32_t                    bufferImageHeight;
+    VkImageSubresourceLayers    imageSubresource;
+    VkOffset3D                  imageOffset;
+    VkExtent3D                  imageExtent;
+} VkBufferImageCopy;
+
+typedef union VkClearColorValue {
+    float       float32[4];
+    int32_t     int32[4];
+    uint32_t    uint32[4];
+} VkClearColorValue;
+
+typedef struct VkClearDepthStencilValue {
+    float       depth;
+    uint32_t    stencil;
+} VkClearDepthStencilValue;
+
+typedef union VkClearValue {
+    VkClearColorValue           color;
+    VkClearDepthStencilValue    depthStencil;
+} VkClearValue;
+
+typedef struct VkClearAttachment {
+    VkImageAspectFlags    aspectMask;
+    uint32_t              colorAttachment;
+    VkClearValue          clearValue;
+} VkClearAttachment;
+
+typedef struct VkClearRect {
+    VkRect2D    rect;
+    uint32_t    baseArrayLayer;
+    uint32_t    layerCount;
+} VkClearRect;
+
+typedef struct VkImageResolve {
+    VkImageSubresourceLayers    srcSubresource;
+    VkOffset3D                  srcOffset;
+    VkImageSubresourceLayers    dstSubresource;
+    VkOffset3D                  dstOffset;
+    VkExtent3D                  extent;
+} VkImageResolve;
+
+typedef struct VkMemoryBarrier {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkAccessFlags      srcAccessMask;
+    VkAccessFlags      dstAccessMask;
+} VkMemoryBarrier;
+
+typedef struct VkBufferMemoryBarrier {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkAccessFlags      srcAccessMask;
+    VkAccessFlags      dstAccessMask;
+    uint32_t           srcQueueFamilyIndex;
+    uint32_t           dstQueueFamilyIndex;
+    VkBuffer           buffer;
+    VkDeviceSize       offset;
+    VkDeviceSize       size;
+} VkBufferMemoryBarrier;
+
+typedef struct VkImageMemoryBarrier {
+    VkStructureType            sType;
+    const void*                pNext;
+    VkAccessFlags              srcAccessMask;
+    VkAccessFlags              dstAccessMask;
+    VkImageLayout              oldLayout;
+    VkImageLayout              newLayout;
+    uint32_t                   srcQueueFamilyIndex;
+    uint32_t                   dstQueueFamilyIndex;
+    VkImage                    image;
+    VkImageSubresourceRange    subresourceRange;
+} VkImageMemoryBarrier;
+
+typedef struct VkRenderPassBeginInfo {
+    VkStructureType        sType;
+    const void*            pNext;
+    VkRenderPass           renderPass;
+    VkFramebuffer          framebuffer;
+    VkRect2D               renderArea;
+    uint32_t               clearValueCount;
+    const VkClearValue*    pClearValues;
+} VkRenderPassBeginInfo;
+
+typedef struct VkDispatchIndirectCommand {
+    uint32_t    x;
+    uint32_t    y;
+    uint32_t    z;
+} VkDispatchIndirectCommand;
+
+typedef struct VkDrawIndexedIndirectCommand {
+    uint32_t    indexCount;
+    uint32_t    instanceCount;
+    uint32_t    firstIndex;
+    int32_t     vertexOffset;
+    uint32_t    firstInstance;
+} VkDrawIndexedIndirectCommand;
+
+typedef struct VkDrawIndirectCommand {
+    uint32_t    vertexCount;
+    uint32_t    instanceCount;
+    uint32_t    firstVertex;
+    uint32_t    firstInstance;
+} VkDrawIndirectCommand;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance);
+typedef void (VKAPI_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures* pFeatures);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties* pFormatProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties* pImageFormatProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties* pProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties* pQueueFamilyProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties* pMemoryProperties);
+typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char* pName);
+typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char* pName);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice);
+typedef void (VKAPI_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t* pPropertyCount, VkLayerProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkLayerProperties* pProperties);
+typedef void (VKAPI_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue* pQueue);
+typedef VkResult (VKAPI_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence);
+typedef VkResult (VKAPI_PTR *PFN_vkQueueWaitIdle)(VkQueue queue);
+typedef VkResult (VKAPI_PTR *PFN_vkDeviceWaitIdle)(VkDevice device);
+typedef VkResult (VKAPI_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory);
+typedef void (VKAPI_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void** ppData);
+typedef void (VKAPI_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory);
+typedef VkResult (VKAPI_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges);
+typedef VkResult (VKAPI_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges);
+typedef void (VKAPI_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize* pCommittedMemoryInBytes);
+typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset);
+typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset);
+typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements* pSparseMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t* pPropertyCount, VkSparseImageFormatProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo, VkFence fence);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence);
+typedef void (VKAPI_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences);
+typedef VkResult (VKAPI_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence);
+typedef VkResult (VKAPI_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSemaphore* pSemaphore);
+typedef void (VKAPI_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkEvent* pEvent);
+typedef void (VKAPI_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event);
+typedef VkResult (VKAPI_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event);
+typedef VkResult (VKAPI_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkQueryPool* pQueryPool);
+typedef void (VKAPI_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, VkDeviceSize stride, VkQueryResultFlags flags);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBuffer* pBuffer);
+typedef void (VKAPI_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferView* pView);
+typedef void (VKAPI_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImage* pImage);
+typedef void (VKAPI_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource* pSubresource, VkSubresourceLayout* pLayout);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView);
+typedef void (VKAPI_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule);
+typedef void (VKAPI_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineCache* pPipelineCache);
+typedef void (VKAPI_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t* pDataSize, void* pData);
+typedef VkResult (VKAPI_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache* pSrcCaches);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
+typedef void (VKAPI_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout);
+typedef void (VKAPI_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSampler* pSampler);
+typedef void (VKAPI_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout);
+typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorPool* pDescriptorPool);
+typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags);
+typedef VkResult (VKAPI_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets);
+typedef VkResult (VKAPI_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets);
+typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer);
+typedef void (VKAPI_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass);
+typedef void (VKAPI_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCommandPool* pCommandPool);
+typedef void (VKAPI_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags);
+typedef VkResult (VKAPI_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo* pAllocateInfo, VkCommandBuffer* pCommandBuffers);
+typedef void (VKAPI_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
+typedef VkResult (VKAPI_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer);
+typedef VkResult (VKAPI_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags);
+typedef void (VKAPI_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline);
+typedef void (VKAPI_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports);
+typedef void (VKAPI_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors);
+typedef void (VKAPI_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
+typedef void (VKAPI_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants[4]);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds);
+typedef void (VKAPI_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask);
+typedef void (VKAPI_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask);
+typedef void (VKAPI_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference);
+typedef void (VKAPI_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets);
+typedef void (VKAPI_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType);
+typedef void (VKAPI_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets);
+typedef void (VKAPI_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t x, uint32_t y, uint32_t z);
+typedef void (VKAPI_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData);
+typedef void (VKAPI_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data);
+typedef void (VKAPI_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
+typedef void (VKAPI_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
+typedef void (VKAPI_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects);
+typedef void (VKAPI_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
+typedef void (VKAPI_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
+typedef void (VKAPI_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
+typedef void (VKAPI_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags);
+typedef void (VKAPI_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query);
+typedef void (VKAPI_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
+typedef void (VKAPI_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags);
+typedef void (VKAPI_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents);
+typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents);
+typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer);
+typedef void (VKAPI_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance(
+    const VkInstanceCreateInfo*                 pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkInstance*                                 pInstance);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyInstance(
+    VkInstance                                  instance,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDevices(
+    VkInstance                                  instance,
+    uint32_t*                                   pPhysicalDeviceCount,
+    VkPhysicalDevice*                           pPhysicalDevices);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceFeatures*                   pFeatures);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties(
+    VkPhysicalDevice                            physicalDevice,
+    VkFormat                                    format,
+    VkFormatProperties*                         pFormatProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties(
+    VkPhysicalDevice                            physicalDevice,
+    VkFormat                                    format,
+    VkImageType                                 type,
+    VkImageTiling                               tiling,
+    VkImageUsageFlags                           usage,
+    VkImageCreateFlags                          flags,
+    VkImageFormatProperties*                    pImageFormatProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceProperties*                 pProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pQueueFamilyPropertyCount,
+    VkQueueFamilyProperties*                    pQueueFamilyProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceMemoryProperties*           pMemoryProperties);
+
+VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr(
+    VkInstance                                  instance,
+    const char*                                 pName);
+
+VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetDeviceProcAddr(
+    VkDevice                                    device,
+    const char*                                 pName);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDevice(
+    VkPhysicalDevice                            physicalDevice,
+    const VkDeviceCreateInfo*                   pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDevice*                                   pDevice);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDevice(
+    VkDevice                                    device,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceExtensionProperties(
+    const char*                                 pLayerName,
+    uint32_t*                                   pPropertyCount,
+    VkExtensionProperties*                      pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceExtensionProperties(
+    VkPhysicalDevice                            physicalDevice,
+    const char*                                 pLayerName,
+    uint32_t*                                   pPropertyCount,
+    VkExtensionProperties*                      pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceLayerProperties(
+    uint32_t*                                   pPropertyCount,
+    VkLayerProperties*                          pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceLayerProperties(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pPropertyCount,
+    VkLayerProperties*                          pProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue(
+    VkDevice                                    device,
+    uint32_t                                    queueFamilyIndex,
+    uint32_t                                    queueIndex,
+    VkQueue*                                    pQueue);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit(
+    VkQueue                                     queue,
+    uint32_t                                    submitCount,
+    const VkSubmitInfo*                         pSubmits,
+    VkFence                                     fence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueueWaitIdle(
+    VkQueue                                     queue);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkDeviceWaitIdle(
+    VkDevice                                    device);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAllocateMemory(
+    VkDevice                                    device,
+    const VkMemoryAllocateInfo*                 pAllocateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDeviceMemory*                             pMemory);
+
+VKAPI_ATTR void VKAPI_CALL vkFreeMemory(
+    VkDevice                                    device,
+    VkDeviceMemory                              memory,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkMapMemory(
+    VkDevice                                    device,
+    VkDeviceMemory                              memory,
+    VkDeviceSize                                offset,
+    VkDeviceSize                                size,
+    VkMemoryMapFlags                            flags,
+    void**                                      ppData);
+
+VKAPI_ATTR void VKAPI_CALL vkUnmapMemory(
+    VkDevice                                    device,
+    VkDeviceMemory                              memory);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkFlushMappedMemoryRanges(
+    VkDevice                                    device,
+    uint32_t                                    memoryRangeCount,
+    const VkMappedMemoryRange*                  pMemoryRanges);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkInvalidateMappedMemoryRanges(
+    VkDevice                                    device,
+    uint32_t                                    memoryRangeCount,
+    const VkMappedMemoryRange*                  pMemoryRanges);
+
+VKAPI_ATTR void VKAPI_CALL vkGetDeviceMemoryCommitment(
+    VkDevice                                    device,
+    VkDeviceMemory                              memory,
+    VkDeviceSize*                               pCommittedMemoryInBytes);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory(
+    VkDevice                                    device,
+    VkBuffer                                    buffer,
+    VkDeviceMemory                              memory,
+    VkDeviceSize                                memoryOffset);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory(
+    VkDevice                                    device,
+    VkImage                                     image,
+    VkDeviceMemory                              memory,
+    VkDeviceSize                                memoryOffset);
+
+VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements(
+    VkDevice                                    device,
+    VkBuffer                                    buffer,
+    VkMemoryRequirements*                       pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements(
+    VkDevice                                    device,
+    VkImage                                     image,
+    VkMemoryRequirements*                       pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements(
+    VkDevice                                    device,
+    VkImage                                     image,
+    uint32_t*                                   pSparseMemoryRequirementCount,
+    VkSparseImageMemoryRequirements*            pSparseMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties(
+    VkPhysicalDevice                            physicalDevice,
+    VkFormat                                    format,
+    VkImageType                                 type,
+    VkSampleCountFlagBits                       samples,
+    VkImageUsageFlags                           usage,
+    VkImageTiling                               tiling,
+    uint32_t*                                   pPropertyCount,
+    VkSparseImageFormatProperties*              pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueueBindSparse(
+    VkQueue                                     queue,
+    uint32_t                                    bindInfoCount,
+    const VkBindSparseInfo*                     pBindInfo,
+    VkFence                                     fence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateFence(
+    VkDevice                                    device,
+    const VkFenceCreateInfo*                    pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkFence*                                    pFence);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyFence(
+    VkDevice                                    device,
+    VkFence                                     fence,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetFences(
+    VkDevice                                    device,
+    uint32_t                                    fenceCount,
+    const VkFence*                              pFences);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceStatus(
+    VkDevice                                    device,
+    VkFence                                     fence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkWaitForFences(
+    VkDevice                                    device,
+    uint32_t                                    fenceCount,
+    const VkFence*                              pFences,
+    VkBool32                                    waitAll,
+    uint64_t                                    timeout);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSemaphore(
+    VkDevice                                    device,
+    const VkSemaphoreCreateInfo*                pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSemaphore*                                pSemaphore);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySemaphore(
+    VkDevice                                    device,
+    VkSemaphore                                 semaphore,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateEvent(
+    VkDevice                                    device,
+    const VkEventCreateInfo*                    pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkEvent*                                    pEvent);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyEvent(
+    VkDevice                                    device,
+    VkEvent                                     event,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetEventStatus(
+    VkDevice                                    device,
+    VkEvent                                     event);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkSetEvent(
+    VkDevice                                    device,
+    VkEvent                                     event);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetEvent(
+    VkDevice                                    device,
+    VkEvent                                     event);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateQueryPool(
+    VkDevice                                    device,
+    const VkQueryPoolCreateInfo*                pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkQueryPool*                                pQueryPool);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyQueryPool(
+    VkDevice                                    device,
+    VkQueryPool                                 queryPool,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetQueryPoolResults(
+    VkDevice                                    device,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    firstQuery,
+    uint32_t                                    queryCount,
+    size_t                                      dataSize,
+    void*                                       pData,
+    VkDeviceSize                                stride,
+    VkQueryResultFlags                          flags);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateBuffer(
+    VkDevice                                    device,
+    const VkBufferCreateInfo*                   pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkBuffer*                                   pBuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyBuffer(
+    VkDevice                                    device,
+    VkBuffer                                    buffer,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateBufferView(
+    VkDevice                                    device,
+    const VkBufferViewCreateInfo*               pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkBufferView*                               pView);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyBufferView(
+    VkDevice                                    device,
+    VkBufferView                                bufferView,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateImage(
+    VkDevice                                    device,
+    const VkImageCreateInfo*                    pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkImage*                                    pImage);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyImage(
+    VkDevice                                    device,
+    VkImage                                     image,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageSubresourceLayout(
+    VkDevice                                    device,
+    VkImage                                     image,
+    const VkImageSubresource*                   pSubresource,
+    VkSubresourceLayout*                        pLayout);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateImageView(
+    VkDevice                                    device,
+    const VkImageViewCreateInfo*                pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkImageView*                                pView);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyImageView(
+    VkDevice                                    device,
+    VkImageView                                 imageView,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateShaderModule(
+    VkDevice                                    device,
+    const VkShaderModuleCreateInfo*             pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkShaderModule*                             pShaderModule);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyShaderModule(
+    VkDevice                                    device,
+    VkShaderModule                              shaderModule,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineCache(
+    VkDevice                                    device,
+    const VkPipelineCacheCreateInfo*            pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkPipelineCache*                            pPipelineCache);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineCache(
+    VkDevice                                    device,
+    VkPipelineCache                             pipelineCache,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineCacheData(
+    VkDevice                                    device,
+    VkPipelineCache                             pipelineCache,
+    size_t*                                     pDataSize,
+    void*                                       pData);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkMergePipelineCaches(
+    VkDevice                                    device,
+    VkPipelineCache                             dstCache,
+    uint32_t                                    srcCacheCount,
+    const VkPipelineCache*                      pSrcCaches);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateGraphicsPipelines(
+    VkDevice                                    device,
+    VkPipelineCache                             pipelineCache,
+    uint32_t                                    createInfoCount,
+    const VkGraphicsPipelineCreateInfo*         pCreateInfos,
+    const VkAllocationCallbacks*                pAllocator,
+    VkPipeline*                                 pPipelines);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateComputePipelines(
+    VkDevice                                    device,
+    VkPipelineCache                             pipelineCache,
+    uint32_t                                    createInfoCount,
+    const VkComputePipelineCreateInfo*          pCreateInfos,
+    const VkAllocationCallbacks*                pAllocator,
+    VkPipeline*                                 pPipelines);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyPipeline(
+    VkDevice                                    device,
+    VkPipeline                                  pipeline,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineLayout(
+    VkDevice                                    device,
+    const VkPipelineLayoutCreateInfo*           pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkPipelineLayout*                           pPipelineLayout);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineLayout(
+    VkDevice                                    device,
+    VkPipelineLayout                            pipelineLayout,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSampler(
+    VkDevice                                    device,
+    const VkSamplerCreateInfo*                  pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSampler*                                  pSampler);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySampler(
+    VkDevice                                    device,
+    VkSampler                                   sampler,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorSetLayout(
+    VkDevice                                    device,
+    const VkDescriptorSetLayoutCreateInfo*      pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDescriptorSetLayout*                      pSetLayout);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorSetLayout(
+    VkDevice                                    device,
+    VkDescriptorSetLayout                       descriptorSetLayout,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorPool(
+    VkDevice                                    device,
+    const VkDescriptorPoolCreateInfo*           pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDescriptorPool*                           pDescriptorPool);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorPool(
+    VkDevice                                    device,
+    VkDescriptorPool                            descriptorPool,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetDescriptorPool(
+    VkDevice                                    device,
+    VkDescriptorPool                            descriptorPool,
+    VkDescriptorPoolResetFlags                  flags);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAllocateDescriptorSets(
+    VkDevice                                    device,
+    const VkDescriptorSetAllocateInfo*          pAllocateInfo,
+    VkDescriptorSet*                            pDescriptorSets);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkFreeDescriptorSets(
+    VkDevice                                    device,
+    VkDescriptorPool                            descriptorPool,
+    uint32_t                                    descriptorSetCount,
+    const VkDescriptorSet*                      pDescriptorSets);
+
+VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSets(
+    VkDevice                                    device,
+    uint32_t                                    descriptorWriteCount,
+    const VkWriteDescriptorSet*                 pDescriptorWrites,
+    uint32_t                                    descriptorCopyCount,
+    const VkCopyDescriptorSet*                  pDescriptorCopies);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateFramebuffer(
+    VkDevice                                    device,
+    const VkFramebufferCreateInfo*              pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkFramebuffer*                              pFramebuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyFramebuffer(
+    VkDevice                                    device,
+    VkFramebuffer                               framebuffer,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass(
+    VkDevice                                    device,
+    const VkRenderPassCreateInfo*               pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkRenderPass*                               pRenderPass);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyRenderPass(
+    VkDevice                                    device,
+    VkRenderPass                                renderPass,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkGetRenderAreaGranularity(
+    VkDevice                                    device,
+    VkRenderPass                                renderPass,
+    VkExtent2D*                                 pGranularity);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateCommandPool(
+    VkDevice                                    device,
+    const VkCommandPoolCreateInfo*              pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkCommandPool*                              pCommandPool);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyCommandPool(
+    VkDevice                                    device,
+    VkCommandPool                               commandPool,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandPool(
+    VkDevice                                    device,
+    VkCommandPool                               commandPool,
+    VkCommandPoolResetFlags                     flags);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAllocateCommandBuffers(
+    VkDevice                                    device,
+    const VkCommandBufferAllocateInfo*          pAllocateInfo,
+    VkCommandBuffer*                            pCommandBuffers);
+
+VKAPI_ATTR void VKAPI_CALL vkFreeCommandBuffers(
+    VkDevice                                    device,
+    VkCommandPool                               commandPool,
+    uint32_t                                    commandBufferCount,
+    const VkCommandBuffer*                      pCommandBuffers);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBeginCommandBuffer(
+    VkCommandBuffer                             commandBuffer,
+    const VkCommandBufferBeginInfo*             pBeginInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEndCommandBuffer(
+    VkCommandBuffer                             commandBuffer);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkCommandBufferResetFlags                   flags);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindPipeline(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineBindPoint                         pipelineBindPoint,
+    VkPipeline                                  pipeline);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetViewport(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstViewport,
+    uint32_t                                    viewportCount,
+    const VkViewport*                           pViewports);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetScissor(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstScissor,
+    uint32_t                                    scissorCount,
+    const VkRect2D*                             pScissors);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetLineWidth(
+    VkCommandBuffer                             commandBuffer,
+    float                                       lineWidth);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBias(
+    VkCommandBuffer                             commandBuffer,
+    float                                       depthBiasConstantFactor,
+    float                                       depthBiasClamp,
+    float                                       depthBiasSlopeFactor);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetBlendConstants(
+    VkCommandBuffer                             commandBuffer,
+    const float                                 blendConstants[4]);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBounds(
+    VkCommandBuffer                             commandBuffer,
+    float                                       minDepthBounds,
+    float                                       maxDepthBounds);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilCompareMask(
+    VkCommandBuffer                             commandBuffer,
+    VkStencilFaceFlags                          faceMask,
+    uint32_t                                    compareMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilWriteMask(
+    VkCommandBuffer                             commandBuffer,
+    VkStencilFaceFlags                          faceMask,
+    uint32_t                                    writeMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilReference(
+    VkCommandBuffer                             commandBuffer,
+    VkStencilFaceFlags                          faceMask,
+    uint32_t                                    reference);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindDescriptorSets(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineBindPoint                         pipelineBindPoint,
+    VkPipelineLayout                            layout,
+    uint32_t                                    firstSet,
+    uint32_t                                    descriptorSetCount,
+    const VkDescriptorSet*                      pDescriptorSets,
+    uint32_t                                    dynamicOffsetCount,
+    const uint32_t*                             pDynamicOffsets);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindIndexBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    VkIndexType                                 indexType);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindVertexBuffers(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstBinding,
+    uint32_t                                    bindingCount,
+    const VkBuffer*                             pBuffers,
+    const VkDeviceSize*                         pOffsets);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDraw(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    vertexCount,
+    uint32_t                                    instanceCount,
+    uint32_t                                    firstVertex,
+    uint32_t                                    firstInstance);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexed(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    indexCount,
+    uint32_t                                    instanceCount,
+    uint32_t                                    firstIndex,
+    int32_t                                     vertexOffset,
+    uint32_t                                    firstInstance);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirect(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    uint32_t                                    drawCount,
+    uint32_t                                    stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirect(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    uint32_t                                    drawCount,
+    uint32_t                                    stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDispatch(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    x,
+    uint32_t                                    y,
+    uint32_t                                    z);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDispatchIndirect(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    srcBuffer,
+    VkBuffer                                    dstBuffer,
+    uint32_t                                    regionCount,
+    const VkBufferCopy*                         pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     srcImage,
+    VkImageLayout                               srcImageLayout,
+    VkImage                                     dstImage,
+    VkImageLayout                               dstImageLayout,
+    uint32_t                                    regionCount,
+    const VkImageCopy*                          pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBlitImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     srcImage,
+    VkImageLayout                               srcImageLayout,
+    VkImage                                     dstImage,
+    VkImageLayout                               dstImageLayout,
+    uint32_t                                    regionCount,
+    const VkImageBlit*                          pRegions,
+    VkFilter                                    filter);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyBufferToImage(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    srcBuffer,
+    VkImage                                     dstImage,
+    VkImageLayout                               dstImageLayout,
+    uint32_t                                    regionCount,
+    const VkBufferImageCopy*                    pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyImageToBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     srcImage,
+    VkImageLayout                               srcImageLayout,
+    VkBuffer                                    dstBuffer,
+    uint32_t                                    regionCount,
+    const VkBufferImageCopy*                    pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdUpdateBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    dstBuffer,
+    VkDeviceSize                                dstOffset,
+    VkDeviceSize                                dataSize,
+    const void*                                 pData);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdFillBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    dstBuffer,
+    VkDeviceSize                                dstOffset,
+    VkDeviceSize                                size,
+    uint32_t                                    data);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdClearColorImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     image,
+    VkImageLayout                               imageLayout,
+    const VkClearColorValue*                    pColor,
+    uint32_t                                    rangeCount,
+    const VkImageSubresourceRange*              pRanges);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdClearDepthStencilImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     image,
+    VkImageLayout                               imageLayout,
+    const VkClearDepthStencilValue*             pDepthStencil,
+    uint32_t                                    rangeCount,
+    const VkImageSubresourceRange*              pRanges);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdClearAttachments(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    attachmentCount,
+    const VkClearAttachment*                    pAttachments,
+    uint32_t                                    rectCount,
+    const VkClearRect*                          pRects);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdResolveImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     srcImage,
+    VkImageLayout                               srcImageLayout,
+    VkImage                                     dstImage,
+    VkImageLayout                               dstImageLayout,
+    uint32_t                                    regionCount,
+    const VkImageResolve*                       pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetEvent(
+    VkCommandBuffer                             commandBuffer,
+    VkEvent                                     event,
+    VkPipelineStageFlags                        stageMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdResetEvent(
+    VkCommandBuffer                             commandBuffer,
+    VkEvent                                     event,
+    VkPipelineStageFlags                        stageMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdWaitEvents(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    eventCount,
+    const VkEvent*                              pEvents,
+    VkPipelineStageFlags                        srcStageMask,
+    VkPipelineStageFlags                        dstStageMask,
+    uint32_t                                    memoryBarrierCount,
+    const VkMemoryBarrier*                      pMemoryBarriers,
+    uint32_t                                    bufferMemoryBarrierCount,
+    const VkBufferMemoryBarrier*                pBufferMemoryBarriers,
+    uint32_t                                    imageMemoryBarrierCount,
+    const VkImageMemoryBarrier*                 pImageMemoryBarriers);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineStageFlags                        srcStageMask,
+    VkPipelineStageFlags                        dstStageMask,
+    VkDependencyFlags                           dependencyFlags,
+    uint32_t                                    memoryBarrierCount,
+    const VkMemoryBarrier*                      pMemoryBarriers,
+    uint32_t                                    bufferMemoryBarrierCount,
+    const VkBufferMemoryBarrier*                pBufferMemoryBarriers,
+    uint32_t                                    imageMemoryBarrierCount,
+    const VkImageMemoryBarrier*                 pImageMemoryBarriers);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginQuery(
+    VkCommandBuffer                             commandBuffer,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    query,
+    VkQueryControlFlags                         flags);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndQuery(
+    VkCommandBuffer                             commandBuffer,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    query);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdResetQueryPool(
+    VkCommandBuffer                             commandBuffer,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    firstQuery,
+    uint32_t                                    queryCount);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdWriteTimestamp(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineStageFlagBits                     pipelineStage,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    query);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyQueryPoolResults(
+    VkCommandBuffer                             commandBuffer,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    firstQuery,
+    uint32_t                                    queryCount,
+    VkBuffer                                    dstBuffer,
+    VkDeviceSize                                dstOffset,
+    VkDeviceSize                                stride,
+    VkQueryResultFlags                          flags);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdPushConstants(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineLayout                            layout,
+    VkShaderStageFlags                          stageFlags,
+    uint32_t                                    offset,
+    uint32_t                                    size,
+    const void*                                 pValues);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass(
+    VkCommandBuffer                             commandBuffer,
+    const VkRenderPassBeginInfo*                pRenderPassBegin,
+    VkSubpassContents                           contents);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass(
+    VkCommandBuffer                             commandBuffer,
+    VkSubpassContents                           contents);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass(
+    VkCommandBuffer                             commandBuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdExecuteCommands(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    commandBufferCount,
+    const VkCommandBuffer*                      pCommandBuffers);
+#endif
+
+#define VK_KHR_surface 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
+
+#define VK_KHR_SURFACE_SPEC_VERSION       25
+#define VK_KHR_SURFACE_EXTENSION_NAME     "VK_KHR_surface"
+#define VK_COLORSPACE_SRGB_NONLINEAR_KHR  VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
+
+
+typedef enum VkColorSpaceKHR {
+    VK_COLOR_SPACE_SRGB_NONLINEAR_KHR = 0,
+    VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT = 1000104001,
+    VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT = 1000104002,
+    VK_COLOR_SPACE_SCRGB_LINEAR_EXT = 1000104003,
+    VK_COLOR_SPACE_SCRGB_NONLINEAR_EXT = 1000104004,
+    VK_COLOR_SPACE_DCI_P3_LINEAR_EXT = 1000104005,
+    VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT = 1000104006,
+    VK_COLOR_SPACE_BT709_LINEAR_EXT = 1000104007,
+    VK_COLOR_SPACE_BT709_NONLINEAR_EXT = 1000104008,
+    VK_COLOR_SPACE_BT2020_LINEAR_EXT = 1000104009,
+    VK_COLOR_SPACE_BT2020_NONLINEAR_EXT = 1000104010,
+    VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT = 1000104011,
+    VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT = 1000104012,
+    VK_COLOR_SPACE_BEGIN_RANGE_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
+    VK_COLOR_SPACE_END_RANGE_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
+    VK_COLOR_SPACE_RANGE_SIZE_KHR = (VK_COLOR_SPACE_SRGB_NONLINEAR_KHR - VK_COLOR_SPACE_SRGB_NONLINEAR_KHR + 1),
+    VK_COLOR_SPACE_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkColorSpaceKHR;
+
+typedef enum VkPresentModeKHR {
+    VK_PRESENT_MODE_IMMEDIATE_KHR = 0,
+    VK_PRESENT_MODE_MAILBOX_KHR = 1,
+    VK_PRESENT_MODE_FIFO_KHR = 2,
+    VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3,
+    VK_PRESENT_MODE_BEGIN_RANGE_KHR = VK_PRESENT_MODE_IMMEDIATE_KHR,
+    VK_PRESENT_MODE_END_RANGE_KHR = VK_PRESENT_MODE_FIFO_RELAXED_KHR,
+    VK_PRESENT_MODE_RANGE_SIZE_KHR = (VK_PRESENT_MODE_FIFO_RELAXED_KHR - VK_PRESENT_MODE_IMMEDIATE_KHR + 1),
+    VK_PRESENT_MODE_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkPresentModeKHR;
+
+
+typedef enum VkSurfaceTransformFlagBitsKHR {
+    VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 0x00000001,
+    VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 0x00000002,
+    VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 0x00000004,
+    VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 0x00000008,
+    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 0x00000010,
+    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 0x00000020,
+    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 0x00000040,
+    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 0x00000080,
+    VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 0x00000100,
+    VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkSurfaceTransformFlagBitsKHR;
+typedef VkFlags VkSurfaceTransformFlagsKHR;
+
+typedef enum VkCompositeAlphaFlagBitsKHR {
+    VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
+    VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 0x00000002,
+    VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 0x00000004,
+    VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 0x00000008,
+    VK_COMPOSITE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkCompositeAlphaFlagBitsKHR;
+typedef VkFlags VkCompositeAlphaFlagsKHR;
+
+typedef struct VkSurfaceCapabilitiesKHR {
+    uint32_t                         minImageCount;
+    uint32_t                         maxImageCount;
+    VkExtent2D                       currentExtent;
+    VkExtent2D                       minImageExtent;
+    VkExtent2D                       maxImageExtent;
+    uint32_t                         maxImageArrayLayers;
+    VkSurfaceTransformFlagsKHR       supportedTransforms;
+    VkSurfaceTransformFlagBitsKHR    currentTransform;
+    VkCompositeAlphaFlagsKHR         supportedCompositeAlpha;
+    VkImageUsageFlags                supportedUsageFlags;
+} VkSurfaceCapabilitiesKHR;
+
+typedef struct VkSurfaceFormatKHR {
+    VkFormat           format;
+    VkColorSpaceKHR    colorSpace;
+} VkSurfaceFormatKHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32* pSupported);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR* pSurfaceCapabilities);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pSurfaceFormatCount, VkSurfaceFormatKHR* pSurfaceFormats);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkDestroySurfaceKHR(
+    VkInstance                                  instance,
+    VkSurfaceKHR                                surface,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex,
+    VkSurfaceKHR                                surface,
+    VkBool32*                                   pSupported);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkSurfaceKHR                                surface,
+    VkSurfaceCapabilitiesKHR*                   pSurfaceCapabilities);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormatsKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkSurfaceKHR                                surface,
+    uint32_t*                                   pSurfaceFormatCount,
+    VkSurfaceFormatKHR*                         pSurfaceFormats);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfacePresentModesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkSurfaceKHR                                surface,
+    uint32_t*                                   pPresentModeCount,
+    VkPresentModeKHR*                           pPresentModes);
+#endif
+
+#define VK_KHR_swapchain 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR)
+
+#define VK_KHR_SWAPCHAIN_SPEC_VERSION     68
+#define VK_KHR_SWAPCHAIN_EXTENSION_NAME   "VK_KHR_swapchain"
+
+typedef VkFlags VkSwapchainCreateFlagsKHR;
+
+typedef struct VkSwapchainCreateInfoKHR {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkSwapchainCreateFlagsKHR        flags;
+    VkSurfaceKHR                     surface;
+    uint32_t                         minImageCount;
+    VkFormat                         imageFormat;
+    VkColorSpaceKHR                  imageColorSpace;
+    VkExtent2D                       imageExtent;
+    uint32_t                         imageArrayLayers;
+    VkImageUsageFlags                imageUsage;
+    VkSharingMode                    imageSharingMode;
+    uint32_t                         queueFamilyIndexCount;
+    const uint32_t*                  pQueueFamilyIndices;
+    VkSurfaceTransformFlagBitsKHR    preTransform;
+    VkCompositeAlphaFlagBitsKHR      compositeAlpha;
+    VkPresentModeKHR                 presentMode;
+    VkBool32                         clipped;
+    VkSwapchainKHR                   oldSwapchain;
+} VkSwapchainCreateInfoKHR;
+
+typedef struct VkPresentInfoKHR {
+    VkStructureType          sType;
+    const void*              pNext;
+    uint32_t                 waitSemaphoreCount;
+    const VkSemaphore*       pWaitSemaphores;
+    uint32_t                 swapchainCount;
+    const VkSwapchainKHR*    pSwapchains;
+    const uint32_t*          pImageIndices;
+    VkResult*                pResults;
+} VkPresentInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain);
+typedef void (VKAPI_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pSwapchainImageCount, VkImage* pSwapchainImages);
+typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex);
+typedef VkResult (VKAPI_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR* pPresentInfo);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSwapchainKHR(
+    VkDevice                                    device,
+    const VkSwapchainCreateInfoKHR*             pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSwapchainKHR*                             pSwapchain);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySwapchainKHR(
+    VkDevice                                    device,
+    VkSwapchainKHR                              swapchain,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainImagesKHR(
+    VkDevice                                    device,
+    VkSwapchainKHR                              swapchain,
+    uint32_t*                                   pSwapchainImageCount,
+    VkImage*                                    pSwapchainImages);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImageKHR(
+    VkDevice                                    device,
+    VkSwapchainKHR                              swapchain,
+    uint64_t                                    timeout,
+    VkSemaphore                                 semaphore,
+    VkFence                                     fence,
+    uint32_t*                                   pImageIndex);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueuePresentKHR(
+    VkQueue                                     queue,
+    const VkPresentInfoKHR*                     pPresentInfo);
+#endif
+
+#define VK_KHR_display 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayKHR)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayModeKHR)
+
+#define VK_KHR_DISPLAY_SPEC_VERSION       21
+#define VK_KHR_DISPLAY_EXTENSION_NAME     "VK_KHR_display"
+
+
+typedef enum VkDisplayPlaneAlphaFlagBitsKHR {
+    VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
+    VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR = 0x00000002,
+    VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR = 0x00000004,
+    VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR = 0x00000008,
+    VK_DISPLAY_PLANE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkDisplayPlaneAlphaFlagBitsKHR;
+typedef VkFlags VkDisplayPlaneAlphaFlagsKHR;
+typedef VkFlags VkDisplayModeCreateFlagsKHR;
+typedef VkFlags VkDisplaySurfaceCreateFlagsKHR;
+
+typedef struct VkDisplayPropertiesKHR {
+    VkDisplayKHR                  display;
+    const char*                   displayName;
+    VkExtent2D                    physicalDimensions;
+    VkExtent2D                    physicalResolution;
+    VkSurfaceTransformFlagsKHR    supportedTransforms;
+    VkBool32                      planeReorderPossible;
+    VkBool32                      persistentContent;
+} VkDisplayPropertiesKHR;
+
+typedef struct VkDisplayModeParametersKHR {
+    VkExtent2D    visibleRegion;
+    uint32_t      refreshRate;
+} VkDisplayModeParametersKHR;
+
+typedef struct VkDisplayModePropertiesKHR {
+    VkDisplayModeKHR              displayMode;
+    VkDisplayModeParametersKHR    parameters;
+} VkDisplayModePropertiesKHR;
+
+typedef struct VkDisplayModeCreateInfoKHR {
+    VkStructureType                sType;
+    const void*                    pNext;
+    VkDisplayModeCreateFlagsKHR    flags;
+    VkDisplayModeParametersKHR     parameters;
+} VkDisplayModeCreateInfoKHR;
+
+typedef struct VkDisplayPlaneCapabilitiesKHR {
+    VkDisplayPlaneAlphaFlagsKHR    supportedAlpha;
+    VkOffset2D                     minSrcPosition;
+    VkOffset2D                     maxSrcPosition;
+    VkExtent2D                     minSrcExtent;
+    VkExtent2D                     maxSrcExtent;
+    VkOffset2D                     minDstPosition;
+    VkOffset2D                     maxDstPosition;
+    VkExtent2D                     minDstExtent;
+    VkExtent2D                     maxDstExtent;
+} VkDisplayPlaneCapabilitiesKHR;
+
+typedef struct VkDisplayPlanePropertiesKHR {
+    VkDisplayKHR    currentDisplay;
+    uint32_t        currentStackIndex;
+} VkDisplayPlanePropertiesKHR;
+
+typedef struct VkDisplaySurfaceCreateInfoKHR {
+    VkStructureType                   sType;
+    const void*                       pNext;
+    VkDisplaySurfaceCreateFlagsKHR    flags;
+    VkDisplayModeKHR                  displayMode;
+    uint32_t                          planeIndex;
+    uint32_t                          planeStackIndex;
+    VkSurfaceTransformFlagBitsKHR     transform;
+    float                             globalAlpha;
+    VkDisplayPlaneAlphaFlagBitsKHR    alphaMode;
+    VkExtent2D                        imageExtent;
+} VkDisplaySurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPropertiesKHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlanePropertiesKHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneSupportedDisplaysKHR)(VkPhysicalDevice physicalDevice, uint32_t planeIndex, uint32_t* pDisplayCount, VkDisplayKHR* pDisplays);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayModePropertiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModePropertiesKHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayModeKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, const VkDisplayModeCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDisplayModeKHR* pMode);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayModeKHR mode, uint32_t planeIndex, VkDisplayPlaneCapabilitiesKHR* pCapabilities);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayPlaneSurfaceKHR)(VkInstance instance, const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPropertiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pPropertyCount,
+    VkDisplayPropertiesKHR*                     pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPlanePropertiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pPropertyCount,
+    VkDisplayPlanePropertiesKHR*                pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneSupportedDisplaysKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    planeIndex,
+    uint32_t*                                   pDisplayCount,
+    VkDisplayKHR*                               pDisplays);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayModePropertiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkDisplayKHR                                display,
+    uint32_t*                                   pPropertyCount,
+    VkDisplayModePropertiesKHR*                 pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayModeKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkDisplayKHR                                display,
+    const VkDisplayModeCreateInfoKHR*           pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDisplayModeKHR*                           pMode);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneCapabilitiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkDisplayModeKHR                            mode,
+    uint32_t                                    planeIndex,
+    VkDisplayPlaneCapabilitiesKHR*              pCapabilities);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayPlaneSurfaceKHR(
+    VkInstance                                  instance,
+    const VkDisplaySurfaceCreateInfoKHR*        pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+#endif
+
+#define VK_KHR_display_swapchain 1
+#define VK_KHR_DISPLAY_SWAPCHAIN_SPEC_VERSION 9
+#define VK_KHR_DISPLAY_SWAPCHAIN_EXTENSION_NAME "VK_KHR_display_swapchain"
+
+typedef struct VkDisplayPresentInfoKHR {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkRect2D           srcRect;
+    VkRect2D           dstRect;
+    VkBool32           persistent;
+} VkDisplayPresentInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSharedSwapchainsKHR)(VkDevice device, uint32_t swapchainCount, const VkSwapchainCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchains);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSharedSwapchainsKHR(
+    VkDevice                                    device,
+    uint32_t                                    swapchainCount,
+    const VkSwapchainCreateInfoKHR*             pCreateInfos,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSwapchainKHR*                             pSwapchains);
+#endif
+
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+#define VK_KHR_xlib_surface 1
+#include <X11/Xlib.h>
+
+#define VK_KHR_XLIB_SURFACE_SPEC_VERSION  6
+#define VK_KHR_XLIB_SURFACE_EXTENSION_NAME "VK_KHR_xlib_surface"
+
+typedef VkFlags VkXlibSurfaceCreateFlagsKHR;
+
+typedef struct VkXlibSurfaceCreateInfoKHR {
+    VkStructureType                sType;
+    const void*                    pNext;
+    VkXlibSurfaceCreateFlagsKHR    flags;
+    Display*                       dpy;
+    Window                         window;
+} VkXlibSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateXlibSurfaceKHR)(VkInstance instance, const VkXlibSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, Display* dpy, VisualID visualID);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateXlibSurfaceKHR(
+    VkInstance                                  instance,
+    const VkXlibSurfaceCreateInfoKHR*           pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXlibPresentationSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex,
+    Display*                                    dpy,
+    VisualID                                    visualID);
+#endif
+#endif /* VK_USE_PLATFORM_XLIB_KHR */
+
+#ifdef VK_USE_PLATFORM_XCB_KHR
+#define VK_KHR_xcb_surface 1
+#include <xcb/xcb.h>
+
+#define VK_KHR_XCB_SURFACE_SPEC_VERSION   6
+#define VK_KHR_XCB_SURFACE_EXTENSION_NAME "VK_KHR_xcb_surface"
+
+typedef VkFlags VkXcbSurfaceCreateFlagsKHR;
+
+typedef struct VkXcbSurfaceCreateInfoKHR {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkXcbSurfaceCreateFlagsKHR    flags;
+    xcb_connection_t*             connection;
+    xcb_window_t                  window;
+} VkXcbSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateXcbSurfaceKHR)(VkInstance instance, const VkXcbSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateXcbSurfaceKHR(
+    VkInstance                                  instance,
+    const VkXcbSurfaceCreateInfoKHR*            pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXcbPresentationSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex,
+    xcb_connection_t*                           connection,
+    xcb_visualid_t                              visual_id);
+#endif
+#endif /* VK_USE_PLATFORM_XCB_KHR */
+
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+#define VK_KHR_wayland_surface 1
+#include <wayland-client.h>
+
+#define VK_KHR_WAYLAND_SURFACE_SPEC_VERSION 5
+#define VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME "VK_KHR_wayland_surface"
+
+typedef VkFlags VkWaylandSurfaceCreateFlagsKHR;
+
+typedef struct VkWaylandSurfaceCreateInfoKHR {
+    VkStructureType                   sType;
+    const void*                       pNext;
+    VkWaylandSurfaceCreateFlagsKHR    flags;
+    struct wl_display*                display;
+    struct wl_surface*                surface;
+} VkWaylandSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateWaylandSurfaceKHR)(VkInstance instance, const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, struct wl_display* display);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateWaylandSurfaceKHR(
+    VkInstance                                  instance,
+    const VkWaylandSurfaceCreateInfoKHR*        pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWaylandPresentationSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex,
+    struct wl_display*                          display);
+#endif
+#endif /* VK_USE_PLATFORM_WAYLAND_KHR */
+
+#ifdef VK_USE_PLATFORM_MIR_KHR
+#define VK_KHR_mir_surface 1
+#include <mir_toolkit/client_types.h>
+
+#define VK_KHR_MIR_SURFACE_SPEC_VERSION   4
+#define VK_KHR_MIR_SURFACE_EXTENSION_NAME "VK_KHR_mir_surface"
+
+typedef VkFlags VkMirSurfaceCreateFlagsKHR;
+
+typedef struct VkMirSurfaceCreateInfoKHR {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkMirSurfaceCreateFlagsKHR    flags;
+    MirConnection*                connection;
+    MirSurface*                   mirSurface;
+} VkMirSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateMirSurfaceKHR)(VkInstance instance, const VkMirSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, MirConnection* connection);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateMirSurfaceKHR(
+    VkInstance                                  instance,
+    const VkMirSurfaceCreateInfoKHR*            pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceMirPresentationSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex,
+    MirConnection*                              connection);
+#endif
+#endif /* VK_USE_PLATFORM_MIR_KHR */
+
+#ifdef VK_USE_PLATFORM_ANDROID_KHR
+#define VK_KHR_android_surface 1
+#include <android/native_window.h>
+
+#define VK_KHR_ANDROID_SURFACE_SPEC_VERSION 6
+#define VK_KHR_ANDROID_SURFACE_EXTENSION_NAME "VK_KHR_android_surface"
+
+typedef VkFlags VkAndroidSurfaceCreateFlagsKHR;
+
+typedef struct VkAndroidSurfaceCreateInfoKHR {
+    VkStructureType                   sType;
+    const void*                       pNext;
+    VkAndroidSurfaceCreateFlagsKHR    flags;
+    ANativeWindow*                    window;
+} VkAndroidSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateAndroidSurfaceKHR)(VkInstance instance, const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateAndroidSurfaceKHR(
+    VkInstance                                  instance,
+    const VkAndroidSurfaceCreateInfoKHR*        pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+#endif
+#endif /* VK_USE_PLATFORM_ANDROID_KHR */
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+#define VK_KHR_win32_surface 1
+#include <windows.h>
+
+#define VK_KHR_WIN32_SURFACE_SPEC_VERSION 5
+#define VK_KHR_WIN32_SURFACE_EXTENSION_NAME "VK_KHR_win32_surface"
+
+typedef VkFlags VkWin32SurfaceCreateFlagsKHR;
+
+typedef struct VkWin32SurfaceCreateInfoKHR {
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkWin32SurfaceCreateFlagsKHR    flags;
+    HINSTANCE                       hinstance;
+    HWND                            hwnd;
+} VkWin32SurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateWin32SurfaceKHR)(VkInstance instance, const VkWin32SurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateWin32SurfaceKHR(
+    VkInstance                                  instance,
+    const VkWin32SurfaceCreateInfoKHR*          pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWin32PresentationSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex);
+#endif
+#endif /* VK_USE_PLATFORM_WIN32_KHR */
+
+#define VK_KHR_sampler_mirror_clamp_to_edge 1
+#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_SPEC_VERSION 1
+#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME "VK_KHR_sampler_mirror_clamp_to_edge"
+
+
+#define VK_KHR_get_physical_device_properties2 1
+#define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_SPEC_VERSION 1
+#define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME "VK_KHR_get_physical_device_properties2"
+
+typedef struct VkPhysicalDeviceFeatures2KHR {
+    VkStructureType             sType;
+    void*                       pNext;
+    VkPhysicalDeviceFeatures    features;
+} VkPhysicalDeviceFeatures2KHR;
+
+typedef struct VkPhysicalDeviceProperties2KHR {
+    VkStructureType               sType;
+    void*                         pNext;
+    VkPhysicalDeviceProperties    properties;
+} VkPhysicalDeviceProperties2KHR;
+
+typedef struct VkFormatProperties2KHR {
+    VkStructureType       sType;
+    void*                 pNext;
+    VkFormatProperties    formatProperties;
+} VkFormatProperties2KHR;
+
+typedef struct VkImageFormatProperties2KHR {
+    VkStructureType            sType;
+    void*                      pNext;
+    VkImageFormatProperties    imageFormatProperties;
+} VkImageFormatProperties2KHR;
+
+typedef struct VkPhysicalDeviceImageFormatInfo2KHR {
+    VkStructureType       sType;
+    const void*           pNext;
+    VkFormat              format;
+    VkImageType           type;
+    VkImageTiling         tiling;
+    VkImageUsageFlags     usage;
+    VkImageCreateFlags    flags;
+} VkPhysicalDeviceImageFormatInfo2KHR;
+
+typedef struct VkQueueFamilyProperties2KHR {
+    VkStructureType            sType;
+    void*                      pNext;
+    VkQueueFamilyProperties    queueFamilyProperties;
+} VkQueueFamilyProperties2KHR;
+
+typedef struct VkPhysicalDeviceMemoryProperties2KHR {
+    VkStructureType                     sType;
+    void*                               pNext;
+    VkPhysicalDeviceMemoryProperties    memoryProperties;
+} VkPhysicalDeviceMemoryProperties2KHR;
+
+typedef struct VkSparseImageFormatProperties2KHR {
+    VkStructureType                  sType;
+    void*                            pNext;
+    VkSparseImageFormatProperties    properties;
+} VkSparseImageFormatProperties2KHR;
+
+typedef struct VkPhysicalDeviceSparseImageFormatInfo2KHR {
+    VkStructureType          sType;
+    const void*              pNext;
+    VkFormat                 format;
+    VkImageType              type;
+    VkSampleCountFlagBits    samples;
+    VkImageUsageFlags        usage;
+    VkImageTiling            tiling;
+} VkPhysicalDeviceSparseImageFormatInfo2KHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2KHR* pFeatures);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2KHR* pProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties2KHR)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2KHR* pFormatProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2KHR* pImageFormatInfo, VkImageFormatProperties2KHR* pImageFormatProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2KHR* pQueueFamilyProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2KHR* pMemoryProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2KHR* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2KHR* pProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceFeatures2KHR*               pFeatures);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceProperties2KHR*             pProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkFormat                                    format,
+    VkFormatProperties2KHR*                     pFormatProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceImageFormatInfo2KHR*  pImageFormatInfo,
+    VkImageFormatProperties2KHR*                pImageFormatProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pQueueFamilyPropertyCount,
+    VkQueueFamilyProperties2KHR*                pQueueFamilyProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceMemoryProperties2KHR*       pMemoryProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceSparseImageFormatInfo2KHR* pFormatInfo,
+    uint32_t*                                   pPropertyCount,
+    VkSparseImageFormatProperties2KHR*          pProperties);
+#endif
+
+#define VK_KHR_shader_draw_parameters 1
+#define VK_KHR_SHADER_DRAW_PARAMETERS_SPEC_VERSION 1
+#define VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME "VK_KHR_shader_draw_parameters"
+
+
+#define VK_KHR_maintenance1 1
+#define VK_KHR_MAINTENANCE1_SPEC_VERSION  1
+#define VK_KHR_MAINTENANCE1_EXTENSION_NAME "VK_KHR_maintenance1"
+
+typedef VkFlags VkCommandPoolTrimFlagsKHR;
+
+typedef void (VKAPI_PTR *PFN_vkTrimCommandPoolKHR)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlagsKHR flags);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkTrimCommandPoolKHR(
+    VkDevice                                    device,
+    VkCommandPool                               commandPool,
+    VkCommandPoolTrimFlagsKHR                   flags);
+#endif
+
+#define VK_EXT_debug_report 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT)
+
+#define VK_EXT_DEBUG_REPORT_SPEC_VERSION  4
+#define VK_EXT_DEBUG_REPORT_EXTENSION_NAME "VK_EXT_debug_report"
+#define VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT
+
+
+typedef enum VkDebugReportObjectTypeEXT {
+    VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0,
+    VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1,
+    VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3,
+    VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5,
+    VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6,
+    VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8,
+    VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9,
+    VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10,
+    VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11,
+    VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12,
+    VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13,
+    VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15,
+    VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16,
+    VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17,
+    VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18,
+    VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23,
+    VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24,
+    VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT = 28,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT = 29,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT = 30,
+    VK_DEBUG_REPORT_OBJECT_TYPE_OBJECT_TABLE_NVX_EXT = 31,
+    VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT = 32,
+    VK_DEBUG_REPORT_OBJECT_TYPE_BEGIN_RANGE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT,
+    VK_DEBUG_REPORT_OBJECT_TYPE_END_RANGE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT,
+    VK_DEBUG_REPORT_OBJECT_TYPE_RANGE_SIZE_EXT = (VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT - VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT + 1),
+    VK_DEBUG_REPORT_OBJECT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDebugReportObjectTypeEXT;
+
+typedef enum VkDebugReportErrorEXT {
+    VK_DEBUG_REPORT_ERROR_NONE_EXT = 0,
+    VK_DEBUG_REPORT_ERROR_CALLBACK_REF_EXT = 1,
+    VK_DEBUG_REPORT_ERROR_BEGIN_RANGE_EXT = VK_DEBUG_REPORT_ERROR_NONE_EXT,
+    VK_DEBUG_REPORT_ERROR_END_RANGE_EXT = VK_DEBUG_REPORT_ERROR_CALLBACK_REF_EXT,
+    VK_DEBUG_REPORT_ERROR_RANGE_SIZE_EXT = (VK_DEBUG_REPORT_ERROR_CALLBACK_REF_EXT - VK_DEBUG_REPORT_ERROR_NONE_EXT + 1),
+    VK_DEBUG_REPORT_ERROR_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDebugReportErrorEXT;
+
+
+typedef enum VkDebugReportFlagBitsEXT {
+    VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 0x00000001,
+    VK_DEBUG_REPORT_WARNING_BIT_EXT = 0x00000002,
+    VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 0x00000004,
+    VK_DEBUG_REPORT_ERROR_BIT_EXT = 0x00000008,
+    VK_DEBUG_REPORT_DEBUG_BIT_EXT = 0x00000010,
+    VK_DEBUG_REPORT_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDebugReportFlagBitsEXT;
+typedef VkFlags VkDebugReportFlagsEXT;
+
+typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)(
+    VkDebugReportFlagsEXT                       flags,
+    VkDebugReportObjectTypeEXT                  objectType,
+    uint64_t                                    object,
+    size_t                                      location,
+    int32_t                                     messageCode,
+    const char*                                 pLayerPrefix,
+    const char*                                 pMessage,
+    void*                                       pUserData);
+
+
+typedef struct VkDebugReportCallbackCreateInfoEXT {
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkDebugReportFlagsEXT           flags;
+    PFN_vkDebugReportCallbackEXT    pfnCallback;
+    void*                           pUserData;
+} VkDebugReportCallbackCreateInfoEXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback);
+typedef void (VKAPI_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugReportCallbackEXT(
+    VkInstance                                  instance,
+    const VkDebugReportCallbackCreateInfoEXT*   pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDebugReportCallbackEXT*                   pCallback);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDebugReportCallbackEXT(
+    VkInstance                                  instance,
+    VkDebugReportCallbackEXT                    callback,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkDebugReportMessageEXT(
+    VkInstance                                  instance,
+    VkDebugReportFlagsEXT                       flags,
+    VkDebugReportObjectTypeEXT                  objectType,
+    uint64_t                                    object,
+    size_t                                      location,
+    int32_t                                     messageCode,
+    const char*                                 pLayerPrefix,
+    const char*                                 pMessage);
+#endif
+
+#define VK_NV_glsl_shader 1
+#define VK_NV_GLSL_SHADER_SPEC_VERSION    1
+#define VK_NV_GLSL_SHADER_EXTENSION_NAME  "VK_NV_glsl_shader"
+
+
+#define VK_IMG_filter_cubic 1
+#define VK_IMG_FILTER_CUBIC_SPEC_VERSION  1
+#define VK_IMG_FILTER_CUBIC_EXTENSION_NAME "VK_IMG_filter_cubic"
+
+
+#define VK_AMD_rasterization_order 1
+#define VK_AMD_RASTERIZATION_ORDER_SPEC_VERSION 1
+#define VK_AMD_RASTERIZATION_ORDER_EXTENSION_NAME "VK_AMD_rasterization_order"
+
+
+typedef enum VkRasterizationOrderAMD {
+    VK_RASTERIZATION_ORDER_STRICT_AMD = 0,
+    VK_RASTERIZATION_ORDER_RELAXED_AMD = 1,
+    VK_RASTERIZATION_ORDER_BEGIN_RANGE_AMD = VK_RASTERIZATION_ORDER_STRICT_AMD,
+    VK_RASTERIZATION_ORDER_END_RANGE_AMD = VK_RASTERIZATION_ORDER_RELAXED_AMD,
+    VK_RASTERIZATION_ORDER_RANGE_SIZE_AMD = (VK_RASTERIZATION_ORDER_RELAXED_AMD - VK_RASTERIZATION_ORDER_STRICT_AMD + 1),
+    VK_RASTERIZATION_ORDER_MAX_ENUM_AMD = 0x7FFFFFFF
+} VkRasterizationOrderAMD;
+
+typedef struct VkPipelineRasterizationStateRasterizationOrderAMD {
+    VkStructureType            sType;
+    const void*                pNext;
+    VkRasterizationOrderAMD    rasterizationOrder;
+} VkPipelineRasterizationStateRasterizationOrderAMD;
+
+
+
+#define VK_AMD_shader_trinary_minmax 1
+#define VK_AMD_SHADER_TRINARY_MINMAX_SPEC_VERSION 1
+#define VK_AMD_SHADER_TRINARY_MINMAX_EXTENSION_NAME "VK_AMD_shader_trinary_minmax"
+
+
+#define VK_AMD_shader_explicit_vertex_parameter 1
+#define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_SPEC_VERSION 1
+#define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_EXTENSION_NAME "VK_AMD_shader_explicit_vertex_parameter"
+
+
+#define VK_EXT_debug_marker 1
+#define VK_EXT_DEBUG_MARKER_SPEC_VERSION  3
+#define VK_EXT_DEBUG_MARKER_EXTENSION_NAME "VK_EXT_debug_marker"
+
+typedef struct VkDebugMarkerObjectNameInfoEXT {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkDebugReportObjectTypeEXT    objectType;
+    uint64_t                      object;
+    const char*                   pObjectName;
+} VkDebugMarkerObjectNameInfoEXT;
+
+typedef struct VkDebugMarkerObjectTagInfoEXT {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkDebugReportObjectTypeEXT    objectType;
+    uint64_t                      object;
+    uint64_t                      tagName;
+    size_t                        tagSize;
+    const void*                   pTag;
+} VkDebugMarkerObjectTagInfoEXT;
+
+typedef struct VkDebugMarkerMarkerInfoEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    const char*        pMarkerName;
+    float              color[4];
+} VkDebugMarkerMarkerInfoEXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkDebugMarkerSetObjectTagEXT)(VkDevice device, VkDebugMarkerObjectTagInfoEXT* pTagInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkDebugMarkerSetObjectNameEXT)(VkDevice device, VkDebugMarkerObjectNameInfoEXT* pNameInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerBeginEXT)(VkCommandBuffer commandBuffer, VkDebugMarkerMarkerInfoEXT* pMarkerInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerEndEXT)(VkCommandBuffer commandBuffer);
+typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerInsertEXT)(VkCommandBuffer commandBuffer, VkDebugMarkerMarkerInfoEXT* pMarkerInfo);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkDebugMarkerSetObjectTagEXT(
+    VkDevice                                    device,
+    VkDebugMarkerObjectTagInfoEXT*              pTagInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkDebugMarkerSetObjectNameEXT(
+    VkDevice                                    device,
+    VkDebugMarkerObjectNameInfoEXT*             pNameInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerBeginEXT(
+    VkCommandBuffer                             commandBuffer,
+    VkDebugMarkerMarkerInfoEXT*                 pMarkerInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerEndEXT(
+    VkCommandBuffer                             commandBuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerInsertEXT(
+    VkCommandBuffer                             commandBuffer,
+    VkDebugMarkerMarkerInfoEXT*                 pMarkerInfo);
+#endif
+
+#define VK_AMD_gcn_shader 1
+#define VK_AMD_GCN_SHADER_SPEC_VERSION    1
+#define VK_AMD_GCN_SHADER_EXTENSION_NAME  "VK_AMD_gcn_shader"
+
+
+#define VK_NV_dedicated_allocation 1
+#define VK_NV_DEDICATED_ALLOCATION_SPEC_VERSION 1
+#define VK_NV_DEDICATED_ALLOCATION_EXTENSION_NAME "VK_NV_dedicated_allocation"
+
+typedef struct VkDedicatedAllocationImageCreateInfoNV {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBool32           dedicatedAllocation;
+} VkDedicatedAllocationImageCreateInfoNV;
+
+typedef struct VkDedicatedAllocationBufferCreateInfoNV {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBool32           dedicatedAllocation;
+} VkDedicatedAllocationBufferCreateInfoNV;
+
+typedef struct VkDedicatedAllocationMemoryAllocateInfoNV {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkImage            image;
+    VkBuffer           buffer;
+} VkDedicatedAllocationMemoryAllocateInfoNV;
+
+
+
+#define VK_AMD_draw_indirect_count 1
+#define VK_AMD_DRAW_INDIRECT_COUNT_SPEC_VERSION 1
+#define VK_AMD_DRAW_INDIRECT_COUNT_EXTENSION_NAME "VK_AMD_draw_indirect_count"
+
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectCountAMD)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirectCountAMD)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectCountAMD(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    VkBuffer                                    countBuffer,
+    VkDeviceSize                                countBufferOffset,
+    uint32_t                                    maxDrawCount,
+    uint32_t                                    stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirectCountAMD(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    VkBuffer                                    countBuffer,
+    VkDeviceSize                                countBufferOffset,
+    uint32_t                                    maxDrawCount,
+    uint32_t                                    stride);
+#endif
+
+#define VK_AMD_negative_viewport_height 1
+#define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_SPEC_VERSION 1
+#define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_EXTENSION_NAME "VK_AMD_negative_viewport_height"
+
+
+#define VK_AMD_gpu_shader_half_float 1
+#define VK_AMD_GPU_SHADER_HALF_FLOAT_SPEC_VERSION 1
+#define VK_AMD_GPU_SHADER_HALF_FLOAT_EXTENSION_NAME "VK_AMD_gpu_shader_half_float"
+
+
+#define VK_AMD_shader_ballot 1
+#define VK_AMD_SHADER_BALLOT_SPEC_VERSION 1
+#define VK_AMD_SHADER_BALLOT_EXTENSION_NAME "VK_AMD_shader_ballot"
+
+
+#define VK_IMG_format_pvrtc 1
+#define VK_IMG_FORMAT_PVRTC_SPEC_VERSION  1
+#define VK_IMG_FORMAT_PVRTC_EXTENSION_NAME "VK_IMG_format_pvrtc"
+
+
+#define VK_NV_external_memory_capabilities 1
+#define VK_NV_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION 1
+#define VK_NV_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME "VK_NV_external_memory_capabilities"
+
+
+typedef enum VkExternalMemoryHandleTypeFlagBitsNV {
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV = 0x00000001,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV = 0x00000002,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV = 0x00000004,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV = 0x00000008,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF
+} VkExternalMemoryHandleTypeFlagBitsNV;
+typedef VkFlags VkExternalMemoryHandleTypeFlagsNV;
+
+typedef enum VkExternalMemoryFeatureFlagBitsNV {
+    VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV = 0x00000001,
+    VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV = 0x00000002,
+    VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV = 0x00000004,
+    VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF
+} VkExternalMemoryFeatureFlagBitsNV;
+typedef VkFlags VkExternalMemoryFeatureFlagsNV;
+
+typedef struct VkExternalImageFormatPropertiesNV {
+    VkImageFormatProperties              imageFormatProperties;
+    VkExternalMemoryFeatureFlagsNV       externalMemoryFeatures;
+    VkExternalMemoryHandleTypeFlagsNV    exportFromImportedHandleTypes;
+    VkExternalMemoryHandleTypeFlagsNV    compatibleHandleTypes;
+} VkExternalImageFormatPropertiesNV;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalImageFormatPropertiesNV)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkExternalMemoryHandleTypeFlagsNV externalHandleType, VkExternalImageFormatPropertiesNV* pExternalImageFormatProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceExternalImageFormatPropertiesNV(
+    VkPhysicalDevice                            physicalDevice,
+    VkFormat                                    format,
+    VkImageType                                 type,
+    VkImageTiling                               tiling,
+    VkImageUsageFlags                           usage,
+    VkImageCreateFlags                          flags,
+    VkExternalMemoryHandleTypeFlagsNV           externalHandleType,
+    VkExternalImageFormatPropertiesNV*          pExternalImageFormatProperties);
+#endif
+
+#define VK_NV_external_memory 1
+#define VK_NV_EXTERNAL_MEMORY_SPEC_VERSION 1
+#define VK_NV_EXTERNAL_MEMORY_EXTENSION_NAME "VK_NV_external_memory"
+
+typedef struct VkExternalMemoryImageCreateInfoNV {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkExternalMemoryHandleTypeFlagsNV    handleTypes;
+} VkExternalMemoryImageCreateInfoNV;
+
+typedef struct VkExportMemoryAllocateInfoNV {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkExternalMemoryHandleTypeFlagsNV    handleTypes;
+} VkExportMemoryAllocateInfoNV;
+
+
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+#define VK_NV_external_memory_win32 1
+#define VK_NV_EXTERNAL_MEMORY_WIN32_SPEC_VERSION 1
+#define VK_NV_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME "VK_NV_external_memory_win32"
+
+typedef struct VkImportMemoryWin32HandleInfoNV {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkExternalMemoryHandleTypeFlagsNV    handleType;
+    HANDLE                               handle;
+} VkImportMemoryWin32HandleInfoNV;
+
+typedef struct VkExportMemoryWin32HandleInfoNV {
+    VkStructureType               sType;
+    const void*                   pNext;
+    const SECURITY_ATTRIBUTES*    pAttributes;
+    DWORD                         dwAccess;
+} VkExportMemoryWin32HandleInfoNV;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandleNV)(VkDevice device, VkDeviceMemory memory, VkExternalMemoryHandleTypeFlagsNV handleType, HANDLE* pHandle);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandleNV(
+    VkDevice                                    device,
+    VkDeviceMemory                              memory,
+    VkExternalMemoryHandleTypeFlagsNV           handleType,
+    HANDLE*                                     pHandle);
+#endif
+#endif /* VK_USE_PLATFORM_WIN32_KHR */
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+#define VK_NV_win32_keyed_mutex 1
+#define VK_NV_WIN32_KEYED_MUTEX_SPEC_VERSION 1
+#define VK_NV_WIN32_KEYED_MUTEX_EXTENSION_NAME "VK_NV_win32_keyed_mutex"
+
+typedef struct VkWin32KeyedMutexAcquireReleaseInfoNV {
+    VkStructureType          sType;
+    const void*              pNext;
+    uint32_t                 acquireCount;
+    const VkDeviceMemory*    pAcquireSyncs;
+    const uint64_t*          pAcquireKeys;
+    const uint32_t*          pAcquireTimeoutMilliseconds;
+    uint32_t                 releaseCount;
+    const VkDeviceMemory*    pReleaseSyncs;
+    const uint64_t*          pReleaseKeys;
+} VkWin32KeyedMutexAcquireReleaseInfoNV;
+
+
+#endif /* VK_USE_PLATFORM_WIN32_KHR */
+
+#define VK_EXT_validation_flags 1
+#define VK_EXT_VALIDATION_FLAGS_SPEC_VERSION 1
+#define VK_EXT_VALIDATION_FLAGS_EXTENSION_NAME "VK_EXT_validation_flags"
+
+
+typedef enum VkValidationCheckEXT {
+    VK_VALIDATION_CHECK_ALL_EXT = 0,
+    VK_VALIDATION_CHECK_BEGIN_RANGE_EXT = VK_VALIDATION_CHECK_ALL_EXT,
+    VK_VALIDATION_CHECK_END_RANGE_EXT = VK_VALIDATION_CHECK_ALL_EXT,
+    VK_VALIDATION_CHECK_RANGE_SIZE_EXT = (VK_VALIDATION_CHECK_ALL_EXT - VK_VALIDATION_CHECK_ALL_EXT + 1),
+    VK_VALIDATION_CHECK_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkValidationCheckEXT;
+
+typedef struct VkValidationFlagsEXT {
+    VkStructureType          sType;
+    const void*              pNext;
+    uint32_t                 disabledValidationCheckCount;
+    VkValidationCheckEXT*    pDisabledValidationChecks;
+} VkValidationFlagsEXT;
+
+
+
+#ifdef VK_USE_PLATFORM_VI_NN
+#define VK_NN_vi_surface 1
+#define VK_NN_VI_SURFACE_SPEC_VERSION     1
+#define VK_NN_VI_SURFACE_EXTENSION_NAME   "VK_NN_vi_surface"
+
+typedef VkFlags VkViSurfaceCreateFlagsNN;
+
+typedef struct VkViSurfaceCreateInfoNN {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkViSurfaceCreateFlagsNN    flags;
+    void*                       window;
+} VkViSurfaceCreateInfoNN;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateViSurfaceNN)(VkInstance instance, const VkViSurfaceCreateInfoNN* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateViSurfaceNN(
+    VkInstance                                  instance,
+    const VkViSurfaceCreateInfoNN*              pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+#endif
+#endif /* VK_USE_PLATFORM_VI_NN */
+
+#define VK_EXT_shader_subgroup_ballot 1
+#define VK_EXT_SHADER_SUBGROUP_BALLOT_SPEC_VERSION 1
+#define VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME "VK_EXT_shader_subgroup_ballot"
+
+
+#define VK_EXT_shader_subgroup_vote 1
+#define VK_EXT_SHADER_SUBGROUP_VOTE_SPEC_VERSION 1
+#define VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME "VK_EXT_shader_subgroup_vote"
+
+
+#define VK_NVX_device_generated_commands 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkObjectTableNVX)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkIndirectCommandsLayoutNVX)
+
+#define VK_NVX_DEVICE_GENERATED_COMMANDS_SPEC_VERSION 1
+#define VK_NVX_DEVICE_GENERATED_COMMANDS_EXTENSION_NAME "VK_NVX_device_generated_commands"
+
+
+typedef enum VkIndirectCommandsTokenTypeNVX {
+    VK_INDIRECT_COMMANDS_TOKEN_PIPELINE_NVX = 0,
+    VK_INDIRECT_COMMANDS_TOKEN_DESCRIPTOR_SET_NVX = 1,
+    VK_INDIRECT_COMMANDS_TOKEN_INDEX_BUFFER_NVX = 2,
+    VK_INDIRECT_COMMANDS_TOKEN_VERTEX_BUFFER_NVX = 3,
+    VK_INDIRECT_COMMANDS_TOKEN_PUSH_CONSTANT_NVX = 4,
+    VK_INDIRECT_COMMANDS_TOKEN_DRAW_INDEXED_NVX = 5,
+    VK_INDIRECT_COMMANDS_TOKEN_DRAW_NVX = 6,
+    VK_INDIRECT_COMMANDS_TOKEN_DISPATCH_NVX = 7,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_BEGIN_RANGE_NVX = VK_INDIRECT_COMMANDS_TOKEN_PIPELINE_NVX,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_END_RANGE_NVX = VK_INDIRECT_COMMANDS_TOKEN_DISPATCH_NVX,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_RANGE_SIZE_NVX = (VK_INDIRECT_COMMANDS_TOKEN_DISPATCH_NVX - VK_INDIRECT_COMMANDS_TOKEN_PIPELINE_NVX + 1),
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_MAX_ENUM_NVX = 0x7FFFFFFF
+} VkIndirectCommandsTokenTypeNVX;
+
+typedef enum VkObjectEntryTypeNVX {
+    VK_OBJECT_ENTRY_DESCRIPTOR_SET_NVX = 0,
+    VK_OBJECT_ENTRY_PIPELINE_NVX = 1,
+    VK_OBJECT_ENTRY_INDEX_BUFFER_NVX = 2,
+    VK_OBJECT_ENTRY_VERTEX_BUFFER_NVX = 3,
+    VK_OBJECT_ENTRY_PUSH_CONSTANT_NVX = 4,
+    VK_OBJECT_ENTRY_TYPE_BEGIN_RANGE_NVX = VK_OBJECT_ENTRY_DESCRIPTOR_SET_NVX,
+    VK_OBJECT_ENTRY_TYPE_END_RANGE_NVX = VK_OBJECT_ENTRY_PUSH_CONSTANT_NVX,
+    VK_OBJECT_ENTRY_TYPE_RANGE_SIZE_NVX = (VK_OBJECT_ENTRY_PUSH_CONSTANT_NVX - VK_OBJECT_ENTRY_DESCRIPTOR_SET_NVX + 1),
+    VK_OBJECT_ENTRY_TYPE_MAX_ENUM_NVX = 0x7FFFFFFF
+} VkObjectEntryTypeNVX;
+
+
+typedef enum VkIndirectCommandsLayoutUsageFlagBitsNVX {
+    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NVX = 0x00000001,
+    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_SPARSE_SEQUENCES_BIT_NVX = 0x00000002,
+    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EMPTY_EXECUTIONS_BIT_NVX = 0x00000004,
+    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NVX = 0x00000008,
+    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_FLAG_BITS_MAX_ENUM_NVX = 0x7FFFFFFF
+} VkIndirectCommandsLayoutUsageFlagBitsNVX;
+typedef VkFlags VkIndirectCommandsLayoutUsageFlagsNVX;
+
+typedef enum VkObjectEntryUsageFlagBitsNVX {
+    VK_OBJECT_ENTRY_USAGE_GRAPHICS_BIT_NVX = 0x00000001,
+    VK_OBJECT_ENTRY_USAGE_COMPUTE_BIT_NVX = 0x00000002,
+    VK_OBJECT_ENTRY_USAGE_FLAG_BITS_MAX_ENUM_NVX = 0x7FFFFFFF
+} VkObjectEntryUsageFlagBitsNVX;
+typedef VkFlags VkObjectEntryUsageFlagsNVX;
+
+typedef struct VkDeviceGeneratedCommandsFeaturesNVX {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBool32           computeBindingPointSupport;
+} VkDeviceGeneratedCommandsFeaturesNVX;
+
+typedef struct VkDeviceGeneratedCommandsLimitsNVX {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           maxIndirectCommandsLayoutTokenCount;
+    uint32_t           maxObjectEntryCounts;
+    uint32_t           minSequenceCountBufferOffsetAlignment;
+    uint32_t           minSequenceIndexBufferOffsetAlignment;
+    uint32_t           minCommandsTokenBufferOffsetAlignment;
+} VkDeviceGeneratedCommandsLimitsNVX;
+
+typedef struct VkIndirectCommandsTokenNVX {
+    VkIndirectCommandsTokenTypeNVX    tokenType;
+    VkBuffer                          buffer;
+    VkDeviceSize                      offset;
+} VkIndirectCommandsTokenNVX;
+
+typedef struct VkIndirectCommandsLayoutTokenNVX {
+    VkIndirectCommandsTokenTypeNVX    tokenType;
+    uint32_t                          bindingUnit;
+    uint32_t                          dynamicCount;
+    uint32_t                          divisor;
+} VkIndirectCommandsLayoutTokenNVX;
+
+typedef struct VkIndirectCommandsLayoutCreateInfoNVX {
+    VkStructureType                            sType;
+    const void*                                pNext;
+    VkPipelineBindPoint                        pipelineBindPoint;
+    VkIndirectCommandsLayoutUsageFlagsNVX      flags;
+    uint32_t                                   tokenCount;
+    const VkIndirectCommandsLayoutTokenNVX*    pTokens;
+} VkIndirectCommandsLayoutCreateInfoNVX;
+
+typedef struct VkCmdProcessCommandsInfoNVX {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkObjectTableNVX                     objectTable;
+    VkIndirectCommandsLayoutNVX          indirectCommandsLayout;
+    uint32_t                             indirectCommandsTokenCount;
+    const VkIndirectCommandsTokenNVX*    pIndirectCommandsTokens;
+    uint32_t                             maxSequencesCount;
+    VkCommandBuffer                      targetCommandBuffer;
+    VkBuffer                             sequencesCountBuffer;
+    VkDeviceSize                         sequencesCountOffset;
+    VkBuffer                             sequencesIndexBuffer;
+    VkDeviceSize                         sequencesIndexOffset;
+} VkCmdProcessCommandsInfoNVX;
+
+typedef struct VkCmdReserveSpaceForCommandsInfoNVX {
+    VkStructureType                sType;
+    const void*                    pNext;
+    VkObjectTableNVX               objectTable;
+    VkIndirectCommandsLayoutNVX    indirectCommandsLayout;
+    uint32_t                       maxSequencesCount;
+} VkCmdReserveSpaceForCommandsInfoNVX;
+
+typedef struct VkObjectTableCreateInfoNVX {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    uint32_t                             objectCount;
+    const VkObjectEntryTypeNVX*          pObjectEntryTypes;
+    const uint32_t*                      pObjectEntryCounts;
+    const VkObjectEntryUsageFlagsNVX*    pObjectEntryUsageFlags;
+    uint32_t                             maxUniformBuffersPerDescriptor;
+    uint32_t                             maxStorageBuffersPerDescriptor;
+    uint32_t                             maxStorageImagesPerDescriptor;
+    uint32_t                             maxSampledImagesPerDescriptor;
+    uint32_t                             maxPipelineLayouts;
+} VkObjectTableCreateInfoNVX;
+
+typedef struct VkObjectTableEntryNVX {
+    VkObjectEntryTypeNVX          type;
+    VkObjectEntryUsageFlagsNVX    flags;
+} VkObjectTableEntryNVX;
+
+typedef struct VkObjectTablePipelineEntryNVX {
+    VkObjectEntryTypeNVX          type;
+    VkObjectEntryUsageFlagsNVX    flags;
+    VkPipeline                    pipeline;
+} VkObjectTablePipelineEntryNVX;
+
+typedef struct VkObjectTableDescriptorSetEntryNVX {
+    VkObjectEntryTypeNVX          type;
+    VkObjectEntryUsageFlagsNVX    flags;
+    VkPipelineLayout              pipelineLayout;
+    VkDescriptorSet               descriptorSet;
+} VkObjectTableDescriptorSetEntryNVX;
+
+typedef struct VkObjectTableVertexBufferEntryNVX {
+    VkObjectEntryTypeNVX          type;
+    VkObjectEntryUsageFlagsNVX    flags;
+    VkBuffer                      buffer;
+} VkObjectTableVertexBufferEntryNVX;
+
+typedef struct VkObjectTableIndexBufferEntryNVX {
+    VkObjectEntryTypeNVX          type;
+    VkObjectEntryUsageFlagsNVX    flags;
+    VkBuffer                      buffer;
+    VkIndexType                   indexType;
+} VkObjectTableIndexBufferEntryNVX;
+
+typedef struct VkObjectTablePushConstantEntryNVX {
+    VkObjectEntryTypeNVX          type;
+    VkObjectEntryUsageFlagsNVX    flags;
+    VkPipelineLayout              pipelineLayout;
+    VkShaderStageFlags            stageFlags;
+} VkObjectTablePushConstantEntryNVX;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdProcessCommandsNVX)(VkCommandBuffer commandBuffer, const VkCmdProcessCommandsInfoNVX* pProcessCommandsInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdReserveSpaceForCommandsNVX)(VkCommandBuffer commandBuffer, const VkCmdReserveSpaceForCommandsInfoNVX* pReserveSpaceInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateIndirectCommandsLayoutNVX)(VkDevice device, const VkIndirectCommandsLayoutCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkIndirectCommandsLayoutNVX* pIndirectCommandsLayout);
+typedef void (VKAPI_PTR *PFN_vkDestroyIndirectCommandsLayoutNVX)(VkDevice device, VkIndirectCommandsLayoutNVX indirectCommandsLayout, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateObjectTableNVX)(VkDevice device, const VkObjectTableCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkObjectTableNVX* pObjectTable);
+typedef void (VKAPI_PTR *PFN_vkDestroyObjectTableNVX)(VkDevice device, VkObjectTableNVX objectTable, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkRegisterObjectsNVX)(VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectTableEntryNVX* const*    ppObjectTableEntries, const uint32_t* pObjectIndices);
+typedef VkResult (VKAPI_PTR *PFN_vkUnregisterObjectsNVX)(VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectEntryTypeNVX* pObjectEntryTypes, const uint32_t* pObjectIndices);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX)(VkPhysicalDevice physicalDevice, VkDeviceGeneratedCommandsFeaturesNVX* pFeatures, VkDeviceGeneratedCommandsLimitsNVX* pLimits);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdProcessCommandsNVX(
+    VkCommandBuffer                             commandBuffer,
+    const VkCmdProcessCommandsInfoNVX*          pProcessCommandsInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdReserveSpaceForCommandsNVX(
+    VkCommandBuffer                             commandBuffer,
+    const VkCmdReserveSpaceForCommandsInfoNVX*  pReserveSpaceInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateIndirectCommandsLayoutNVX(
+    VkDevice                                    device,
+    const VkIndirectCommandsLayoutCreateInfoNVX* pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkIndirectCommandsLayoutNVX*                pIndirectCommandsLayout);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyIndirectCommandsLayoutNVX(
+    VkDevice                                    device,
+    VkIndirectCommandsLayoutNVX                 indirectCommandsLayout,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateObjectTableNVX(
+    VkDevice                                    device,
+    const VkObjectTableCreateInfoNVX*           pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkObjectTableNVX*                           pObjectTable);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyObjectTableNVX(
+    VkDevice                                    device,
+    VkObjectTableNVX                            objectTable,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkRegisterObjectsNVX(
+    VkDevice                                    device,
+    VkObjectTableNVX                            objectTable,
+    uint32_t                                    objectCount,
+    const VkObjectTableEntryNVX* const*         ppObjectTableEntries,
+    const uint32_t*                             pObjectIndices);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkUnregisterObjectsNVX(
+    VkDevice                                    device,
+    VkObjectTableNVX                            objectTable,
+    uint32_t                                    objectCount,
+    const VkObjectEntryTypeNVX*                 pObjectEntryTypes,
+    const uint32_t*                             pObjectIndices);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX(
+    VkPhysicalDevice                            physicalDevice,
+    VkDeviceGeneratedCommandsFeaturesNVX*       pFeatures,
+    VkDeviceGeneratedCommandsLimitsNVX*         pLimits);
+#endif
+
+#define VK_EXT_direct_mode_display 1
+#define VK_EXT_DIRECT_MODE_DISPLAY_SPEC_VERSION 1
+#define VK_EXT_DIRECT_MODE_DISPLAY_EXTENSION_NAME "VK_EXT_direct_mode_display"
+
+typedef VkResult (VKAPI_PTR *PFN_vkReleaseDisplayEXT)(VkPhysicalDevice physicalDevice, VkDisplayKHR display);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkReleaseDisplayEXT(
+    VkPhysicalDevice                            physicalDevice,
+    VkDisplayKHR                                display);
+#endif
+
+#ifdef VK_USE_PLATFORM_XLIB_XRANDR_EXT
+#define VK_EXT_acquire_xlib_display 1
+#include <X11/extensions/Xrandr.h>
+
+#define VK_EXT_ACQUIRE_XLIB_DISPLAY_SPEC_VERSION 1
+#define VK_EXT_ACQUIRE_XLIB_DISPLAY_EXTENSION_NAME "VK_EXT_acquire_xlib_display"
+
+typedef VkResult (VKAPI_PTR *PFN_vkAcquireXlibDisplayEXT)(VkPhysicalDevice physicalDevice, Display* dpy, VkDisplayKHR display);
+typedef VkResult (VKAPI_PTR *PFN_vkGetRandROutputDisplayEXT)(VkPhysicalDevice physicalDevice, Display* dpy, RROutput rrOutput, VkDisplayKHR* pDisplay);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkAcquireXlibDisplayEXT(
+    VkPhysicalDevice                            physicalDevice,
+    Display*                                    dpy,
+    VkDisplayKHR                                display);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetRandROutputDisplayEXT(
+    VkPhysicalDevice                            physicalDevice,
+    Display*                                    dpy,
+    RROutput                                    rrOutput,
+    VkDisplayKHR*                               pDisplay);
+#endif
+#endif /* VK_USE_PLATFORM_XLIB_XRANDR_EXT */
+
+#define VK_EXT_display_surface_counter 1
+#define VK_EXT_DISPLAY_SURFACE_COUNTER_SPEC_VERSION 1
+#define VK_EXT_DISPLAY_SURFACE_COUNTER_EXTENSION_NAME "VK_EXT_display_surface_counter"
+
+
+typedef enum VkSurfaceCounterFlagBitsEXT {
+    VK_SURFACE_COUNTER_VBLANK_EXT = 0x00000001,
+    VK_SURFACE_COUNTER_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkSurfaceCounterFlagBitsEXT;
+typedef VkFlags VkSurfaceCounterFlagsEXT;
+
+typedef struct VkSurfaceCapabilities2EXT {
+    VkStructureType                  sType;
+    void*                            pNext;
+    uint32_t                         minImageCount;
+    uint32_t                         maxImageCount;
+    VkExtent2D                       currentExtent;
+    VkExtent2D                       minImageExtent;
+    VkExtent2D                       maxImageExtent;
+    uint32_t                         maxImageArrayLayers;
+    VkSurfaceTransformFlagsKHR       supportedTransforms;
+    VkSurfaceTransformFlagBitsKHR    currentTransform;
+    VkCompositeAlphaFlagsKHR         supportedCompositeAlpha;
+    VkImageUsageFlags                supportedUsageFlags;
+    VkSurfaceCounterFlagsEXT         supportedSurfaceCounters;
+} VkSurfaceCapabilities2EXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilities2EXT)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilities2EXT* pSurfaceCapabilities);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilities2EXT(
+    VkPhysicalDevice                            physicalDevice,
+    VkSurfaceKHR                                surface,
+    VkSurfaceCapabilities2EXT*                  pSurfaceCapabilities);
+#endif
+
+#define VK_EXT_display_control 1
+#define VK_EXT_DISPLAY_CONTROL_SPEC_VERSION 1
+#define VK_EXT_DISPLAY_CONTROL_EXTENSION_NAME "VK_EXT_display_control"
+
+
+typedef enum VkDisplayPowerStateEXT {
+    VK_DISPLAY_POWER_STATE_OFF_EXT = 0,
+    VK_DISPLAY_POWER_STATE_SUSPEND_EXT = 1,
+    VK_DISPLAY_POWER_STATE_ON_EXT = 2,
+    VK_DISPLAY_POWER_STATE_BEGIN_RANGE_EXT = VK_DISPLAY_POWER_STATE_OFF_EXT,
+    VK_DISPLAY_POWER_STATE_END_RANGE_EXT = VK_DISPLAY_POWER_STATE_ON_EXT,
+    VK_DISPLAY_POWER_STATE_RANGE_SIZE_EXT = (VK_DISPLAY_POWER_STATE_ON_EXT - VK_DISPLAY_POWER_STATE_OFF_EXT + 1),
+    VK_DISPLAY_POWER_STATE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDisplayPowerStateEXT;
+
+typedef enum VkDeviceEventTypeEXT {
+    VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT = 0,
+    VK_DEVICE_EVENT_TYPE_BEGIN_RANGE_EXT = VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT,
+    VK_DEVICE_EVENT_TYPE_END_RANGE_EXT = VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT,
+    VK_DEVICE_EVENT_TYPE_RANGE_SIZE_EXT = (VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT - VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT + 1),
+    VK_DEVICE_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDeviceEventTypeEXT;
+
+typedef enum VkDisplayEventTypeEXT {
+    VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT = 0,
+    VK_DISPLAY_EVENT_TYPE_BEGIN_RANGE_EXT = VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT,
+    VK_DISPLAY_EVENT_TYPE_END_RANGE_EXT = VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT,
+    VK_DISPLAY_EVENT_TYPE_RANGE_SIZE_EXT = (VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT - VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT + 1),
+    VK_DISPLAY_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDisplayEventTypeEXT;
+
+typedef struct VkDisplayPowerInfoEXT {
+    VkStructureType           sType;
+    const void*               pNext;
+    VkDisplayPowerStateEXT    powerState;
+} VkDisplayPowerInfoEXT;
+
+typedef struct VkDeviceEventInfoEXT {
+    VkStructureType         sType;
+    const void*             pNext;
+    VkDeviceEventTypeEXT    deviceEvent;
+} VkDeviceEventInfoEXT;
+
+typedef struct VkDisplayEventInfoEXT {
+    VkStructureType          sType;
+    const void*              pNext;
+    VkDisplayEventTypeEXT    displayEvent;
+} VkDisplayEventInfoEXT;
+
+typedef struct VkSwapchainCounterCreateInfoEXT {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkSurfaceCounterFlagsEXT    surfaceCounters;
+} VkSwapchainCounterCreateInfoEXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkDisplayPowerControlEXT)(VkDevice device, VkDisplayKHR display, const VkDisplayPowerInfoEXT* pDisplayPowerInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkRegisterDeviceEventEXT)(VkDevice device, const VkDeviceEventInfoEXT* pDeviceEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence);
+typedef VkResult (VKAPI_PTR *PFN_vkRegisterDisplayEventEXT)(VkDevice device, VkDisplayKHR display, const VkDisplayEventInfoEXT* pDisplayEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence);
+typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainCounterEXT)(VkDevice device, VkSwapchainKHR swapchain, VkSurfaceCounterFlagBitsEXT counter, uint64_t* pCounterValue);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkDisplayPowerControlEXT(
+    VkDevice                                    device,
+    VkDisplayKHR                                display,
+    const VkDisplayPowerInfoEXT*                pDisplayPowerInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkRegisterDeviceEventEXT(
+    VkDevice                                    device,
+    const VkDeviceEventInfoEXT*                 pDeviceEventInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkFence*                                    pFence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkRegisterDisplayEventEXT(
+    VkDevice                                    device,
+    VkDisplayKHR                                display,
+    const VkDisplayEventInfoEXT*                pDisplayEventInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkFence*                                    pFence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainCounterEXT(
+    VkDevice                                    device,
+    VkSwapchainKHR                              swapchain,
+    VkSurfaceCounterFlagBitsEXT                 counter,
+    uint64_t*                                   pCounterValue);
+#endif
+
+#define VK_EXT_swapchain_colorspace 1
+#define VK_SWAPCHAIN_COLOR_SPACE_SPEC_VERSION 1
+#define VK_SWAPCHAIN_COLOR_SPACE_EXTENSION_NAME "VK_EXT_swapchain_colorspace"
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif

+ 5270 - 0
src/external/glfw/include/GLFW/glfw3.h

@@ -0,0 +1,5270 @@
+/*************************************************************************
+ * GLFW 3.3 - www.glfw.org
+ * A library for OpenGL, window and input
+ *------------------------------------------------------------------------
+ * Copyright (c) 2002-2006 Marcus Geelnard
+ * Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would
+ *    be appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not
+ *    be misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ *    distribution.
+ *
+ *************************************************************************/
+
+#ifndef _glfw3_h_
+#define _glfw3_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/*************************************************************************
+ * Doxygen documentation
+ *************************************************************************/
+
+/*! @file glfw3.h
+ *  @brief The header of the GLFW 3 API.
+ *
+ *  This is the header file of the GLFW 3 API.  It defines all its types and
+ *  declares all its functions.
+ *
+ *  For more information about how to use this file, see @ref build_include.
+ */
+/*! @defgroup context Context reference
+ *  @brief Functions and types related to OpenGL and OpenGL ES contexts.
+ *
+ *  This is the reference documentation for OpenGL and OpenGL ES context related
+ *  functions.  For more task-oriented information, see the @ref context_guide.
+ */
+/*! @defgroup vulkan Vulkan reference
+ *  @brief Functions and types related to Vulkan.
+ *
+ *  This is the reference documentation for Vulkan related functions and types.
+ *  For more task-oriented information, see the @ref vulkan_guide.
+ */
+/*! @defgroup init Initialization, version and error reference
+ *  @brief Functions and types related to initialization and error handling.
+ *
+ *  This is the reference documentation for initialization and termination of
+ *  the library, version management and error handling.  For more task-oriented
+ *  information, see the @ref intro_guide.
+ */
+/*! @defgroup input Input reference
+ *  @brief Functions and types related to input handling.
+ *
+ *  This is the reference documentation for input related functions and types.
+ *  For more task-oriented information, see the @ref input_guide.
+ */
+/*! @defgroup monitor Monitor reference
+ *  @brief Functions and types related to monitors.
+ *
+ *  This is the reference documentation for monitor related functions and types.
+ *  For more task-oriented information, see the @ref monitor_guide.
+ */
+/*! @defgroup window Window reference
+ *  @brief Functions and types related to windows.
+ *
+ *  This is the reference documentation for window related functions and types,
+ *  including creation, deletion and event polling.  For more task-oriented
+ *  information, see the @ref window_guide.
+ */
+
+
+/*************************************************************************
+ * Compiler- and platform-specific preprocessor work
+ *************************************************************************/
+
+/* If we are we on Windows, we want a single define for it.
+ */
+#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
+ #define _WIN32
+#endif /* _WIN32 */
+
+/* It is customary to use APIENTRY for OpenGL function pointer declarations on
+ * all platforms.  Additionally, the Windows OpenGL header needs APIENTRY.
+ */
+#ifndef APIENTRY
+ #ifdef _WIN32
+  #define APIENTRY __stdcall
+ #else
+  #define APIENTRY
+ #endif
+ #define GLFW_APIENTRY_DEFINED
+#endif /* APIENTRY */
+
+/* Some Windows OpenGL headers need this.
+ */
+#if !defined(WINGDIAPI) && defined(_WIN32)
+ #define WINGDIAPI __declspec(dllimport)
+ #define GLFW_WINGDIAPI_DEFINED
+#endif /* WINGDIAPI */
+
+/* Some Windows GLU headers need this.
+ */
+#if !defined(CALLBACK) && defined(_WIN32)
+ #define CALLBACK __stdcall
+ #define GLFW_CALLBACK_DEFINED
+#endif /* CALLBACK */
+
+/* Include because most Windows GLU headers need wchar_t and
+ * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.
+ * Include it unconditionally to avoid surprising side-effects.
+ */
+#include <stddef.h>
+
+/* Include because it is needed by Vulkan and related functions.
+ * Include it unconditionally to avoid surprising side-effects.
+ */
+#include <stdint.h>
+
+/* Include the chosen OpenGL or OpenGL ES headers.
+ */
+#if defined(GLFW_INCLUDE_ES1)
+
+ #include <GLES/gl.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+  #include <GLES/glext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_ES2)
+
+ #include <GLES2/gl2.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+  #include <GLES2/gl2ext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_ES3)
+
+ #include <GLES3/gl3.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+  #include <GLES2/gl2ext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_ES31)
+
+ #include <GLES3/gl31.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+  #include <GLES2/gl2ext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_ES32)
+
+ #include <GLES3/gl32.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+  #include <GLES2/gl2ext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_GLCOREARB)
+
+ #if defined(__APPLE__)
+
+  #include <OpenGL/gl3.h>
+  #if defined(GLFW_INCLUDE_GLEXT)
+   #include <OpenGL/gl3ext.h>
+  #endif /*GLFW_INCLUDE_GLEXT*/
+
+ #else /*__APPLE__*/
+
+  #include <GL/glcorearb.h>
+
+ #endif /*__APPLE__*/
+
+#elif !defined(GLFW_INCLUDE_NONE)
+
+ #if defined(__APPLE__)
+
+  #if !defined(GLFW_INCLUDE_GLEXT)
+   #define GL_GLEXT_LEGACY
+  #endif
+  #include <OpenGL/gl.h>
+  #if defined(GLFW_INCLUDE_GLU)
+   #include <OpenGL/glu.h>
+  #endif
+
+ #else /*__APPLE__*/
+
+  #include <GL/gl.h>
+  #if defined(GLFW_INCLUDE_GLEXT)
+   #include <GL/glext.h>
+  #endif
+  #if defined(GLFW_INCLUDE_GLU)
+   #include <GL/glu.h>
+  #endif
+
+ #endif /*__APPLE__*/
+
+#endif /* OpenGL and OpenGL ES headers */
+
+#if defined(GLFW_INCLUDE_VULKAN)
+  #include <vulkan/vulkan.h>
+#endif /* Vulkan header */
+
+#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
+ /* GLFW_DLL must be defined by applications that are linking against the DLL
+  * version of the GLFW library.  _GLFW_BUILD_DLL is defined by the GLFW
+  * configuration header when compiling the DLL version of the library.
+  */
+ #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
+#endif
+
+/* GLFWAPI is used to declare public API functions for export
+ * from the DLL / shared library / dynamic library.
+ */
+#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
+ /* We are building GLFW as a Win32 DLL */
+ #define GLFWAPI __declspec(dllexport)
+#elif defined(_WIN32) && defined(GLFW_DLL)
+ /* We are calling GLFW as a Win32 DLL */
+ #define GLFWAPI __declspec(dllimport)
+#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
+ /* We are building GLFW as a shared / dynamic library */
+ #define GLFWAPI __attribute__((visibility("default")))
+#else
+ /* We are building or calling GLFW as a static library */
+ #define GLFWAPI
+#endif
+
+
+/*************************************************************************
+ * GLFW API tokens
+ *************************************************************************/
+
+/*! @name GLFW version macros
+ *  @{ */
+/*! @brief The major version number of the GLFW library.
+ *
+ *  This is incremented when the API is changed in non-compatible ways.
+ *  @ingroup init
+ */
+#define GLFW_VERSION_MAJOR          3
+/*! @brief The minor version number of the GLFW library.
+ *
+ *  This is incremented when features are added to the API but it remains
+ *  backward-compatible.
+ *  @ingroup init
+ */
+#define GLFW_VERSION_MINOR          3
+/*! @brief The revision number of the GLFW library.
+ *
+ *  This is incremented when a bug fix release is made that does not contain any
+ *  API changes.
+ *  @ingroup init
+ */
+#define GLFW_VERSION_REVISION       0
+/*! @} */
+
+/*! @name Boolean values
+ *  @{ */
+/*! @brief One.
+ *
+ *  One.  Seriously.  You don't _need_ to use this symbol in your code.  It's
+ *  semantic sugar for the number 1.  You can also use `1` or `true` or `_True`
+ *  or `GL_TRUE` or whatever you want.
+ */
+#define GLFW_TRUE                   1
+/*! @brief Zero.
+ *
+ *  Zero.  Seriously.  You don't _need_ to use this symbol in your code.  It's
+ *  semantic sugar for the number 0.  You can also use `0` or `false` or
+ *  `_False` or `GL_FALSE` or whatever you want.
+ */
+#define GLFW_FALSE                  0
+/*! @} */
+
+/*! @name Key and button actions
+ *  @{ */
+/*! @brief The key or mouse button was released.
+ *
+ *  The key or mouse button was released.
+ *
+ *  @ingroup input
+ */
+#define GLFW_RELEASE                0
+/*! @brief The key or mouse button was pressed.
+ *
+ *  The key or mouse button was pressed.
+ *
+ *  @ingroup input
+ */
+#define GLFW_PRESS                  1
+/*! @brief The key was held down until it repeated.
+ *
+ *  The key was held down until it repeated.
+ *
+ *  @ingroup input
+ */
+#define GLFW_REPEAT                 2
+/*! @} */
+
+/*! @defgroup hat_state Joystick hat states
+ *
+ *  See [joystick hat input](@ref joystick_hat) for how these are used.
+ *
+ *  @ingroup input
+ *  @{ */
+#define GLFW_HAT_CENTERED           0
+#define GLFW_HAT_UP                 1
+#define GLFW_HAT_RIGHT              2
+#define GLFW_HAT_DOWN               4
+#define GLFW_HAT_LEFT               8
+#define GLFW_HAT_RIGHT_UP           (GLFW_HAT_RIGHT | GLFW_HAT_UP)
+#define GLFW_HAT_RIGHT_DOWN         (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
+#define GLFW_HAT_LEFT_UP            (GLFW_HAT_LEFT  | GLFW_HAT_UP)
+#define GLFW_HAT_LEFT_DOWN          (GLFW_HAT_LEFT  | GLFW_HAT_DOWN)
+/*! @} */
+
+/*! @defgroup keys Keyboard keys
+ *  @brief Keyboard key IDs.
+ *
+ *  See [key input](@ref input_key) for how these are used.
+ *
+ *  These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
+ *  but re-arranged to map to 7-bit ASCII for printable keys (function keys are
+ *  put in the 256+ range).
+ *
+ *  The naming of the key codes follow these rules:
+ *   - The US keyboard layout is used
+ *   - Names of printable alpha-numeric characters are used (e.g. "A", "R",
+ *     "3", etc.)
+ *   - For non-alphanumeric characters, Unicode:ish names are used (e.g.
+ *     "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
+ *     correspond to the Unicode standard (usually for brevity)
+ *   - Keys that lack a clear US mapping are named "WORLD_x"
+ *   - For non-printable keys, custom names are used (e.g. "F4",
+ *     "BACKSPACE", etc.)
+ *
+ *  @ingroup input
+ *  @{
+ */
+
+/* The unknown key */
+#define GLFW_KEY_UNKNOWN            -1
+
+/* Printable keys */
+#define GLFW_KEY_SPACE              32
+#define GLFW_KEY_APOSTROPHE         39  /* ' */
+#define GLFW_KEY_COMMA              44  /* , */
+#define GLFW_KEY_MINUS              45  /* - */
+#define GLFW_KEY_PERIOD             46  /* . */
+#define GLFW_KEY_SLASH              47  /* / */
+#define GLFW_KEY_0                  48
+#define GLFW_KEY_1                  49
+#define GLFW_KEY_2                  50
+#define GLFW_KEY_3                  51
+#define GLFW_KEY_4                  52
+#define GLFW_KEY_5                  53
+#define GLFW_KEY_6                  54
+#define GLFW_KEY_7                  55
+#define GLFW_KEY_8                  56
+#define GLFW_KEY_9                  57
+#define GLFW_KEY_SEMICOLON          59  /* ; */
+#define GLFW_KEY_EQUAL              61  /* = */
+#define GLFW_KEY_A                  65
+#define GLFW_KEY_B                  66
+#define GLFW_KEY_C                  67
+#define GLFW_KEY_D                  68
+#define GLFW_KEY_E                  69
+#define GLFW_KEY_F                  70
+#define GLFW_KEY_G                  71
+#define GLFW_KEY_H                  72
+#define GLFW_KEY_I                  73
+#define GLFW_KEY_J                  74
+#define GLFW_KEY_K                  75
+#define GLFW_KEY_L                  76
+#define GLFW_KEY_M                  77
+#define GLFW_KEY_N                  78
+#define GLFW_KEY_O                  79
+#define GLFW_KEY_P                  80
+#define GLFW_KEY_Q                  81
+#define GLFW_KEY_R                  82
+#define GLFW_KEY_S                  83
+#define GLFW_KEY_T                  84
+#define GLFW_KEY_U                  85
+#define GLFW_KEY_V                  86
+#define GLFW_KEY_W                  87
+#define GLFW_KEY_X                  88
+#define GLFW_KEY_Y                  89
+#define GLFW_KEY_Z                  90
+#define GLFW_KEY_LEFT_BRACKET       91  /* [ */
+#define GLFW_KEY_BACKSLASH          92  /* \ */
+#define GLFW_KEY_RIGHT_BRACKET      93  /* ] */
+#define GLFW_KEY_GRAVE_ACCENT       96  /* ` */
+#define GLFW_KEY_WORLD_1            161 /* non-US #1 */
+#define GLFW_KEY_WORLD_2            162 /* non-US #2 */
+
+/* Function keys */
+#define GLFW_KEY_ESCAPE             256
+#define GLFW_KEY_ENTER              257
+#define GLFW_KEY_TAB                258
+#define GLFW_KEY_BACKSPACE          259
+#define GLFW_KEY_INSERT             260
+#define GLFW_KEY_DELETE             261
+#define GLFW_KEY_RIGHT              262
+#define GLFW_KEY_LEFT               263
+#define GLFW_KEY_DOWN               264
+#define GLFW_KEY_UP                 265
+#define GLFW_KEY_PAGE_UP            266
+#define GLFW_KEY_PAGE_DOWN          267
+#define GLFW_KEY_HOME               268
+#define GLFW_KEY_END                269
+#define GLFW_KEY_CAPS_LOCK          280
+#define GLFW_KEY_SCROLL_LOCK        281
+#define GLFW_KEY_NUM_LOCK           282
+#define GLFW_KEY_PRINT_SCREEN       283
+#define GLFW_KEY_PAUSE              284
+#define GLFW_KEY_F1                 290
+#define GLFW_KEY_F2                 291
+#define GLFW_KEY_F3                 292
+#define GLFW_KEY_F4                 293
+#define GLFW_KEY_F5                 294
+#define GLFW_KEY_F6                 295
+#define GLFW_KEY_F7                 296
+#define GLFW_KEY_F8                 297
+#define GLFW_KEY_F9                 298
+#define GLFW_KEY_F10                299
+#define GLFW_KEY_F11                300
+#define GLFW_KEY_F12                301
+#define GLFW_KEY_F13                302
+#define GLFW_KEY_F14                303
+#define GLFW_KEY_F15                304
+#define GLFW_KEY_F16                305
+#define GLFW_KEY_F17                306
+#define GLFW_KEY_F18                307
+#define GLFW_KEY_F19                308
+#define GLFW_KEY_F20                309
+#define GLFW_KEY_F21                310
+#define GLFW_KEY_F22                311
+#define GLFW_KEY_F23                312
+#define GLFW_KEY_F24                313
+#define GLFW_KEY_F25                314
+#define GLFW_KEY_KP_0               320
+#define GLFW_KEY_KP_1               321
+#define GLFW_KEY_KP_2               322
+#define GLFW_KEY_KP_3               323
+#define GLFW_KEY_KP_4               324
+#define GLFW_KEY_KP_5               325
+#define GLFW_KEY_KP_6               326
+#define GLFW_KEY_KP_7               327
+#define GLFW_KEY_KP_8               328
+#define GLFW_KEY_KP_9               329
+#define GLFW_KEY_KP_DECIMAL         330
+#define GLFW_KEY_KP_DIVIDE          331
+#define GLFW_KEY_KP_MULTIPLY        332
+#define GLFW_KEY_KP_SUBTRACT        333
+#define GLFW_KEY_KP_ADD             334
+#define GLFW_KEY_KP_ENTER           335
+#define GLFW_KEY_KP_EQUAL           336
+#define GLFW_KEY_LEFT_SHIFT         340
+#define GLFW_KEY_LEFT_CONTROL       341
+#define GLFW_KEY_LEFT_ALT           342
+#define GLFW_KEY_LEFT_SUPER         343
+#define GLFW_KEY_RIGHT_SHIFT        344
+#define GLFW_KEY_RIGHT_CONTROL      345
+#define GLFW_KEY_RIGHT_ALT          346
+#define GLFW_KEY_RIGHT_SUPER        347
+#define GLFW_KEY_MENU               348
+
+#define GLFW_KEY_LAST               GLFW_KEY_MENU
+
+/*! @} */
+
+/*! @defgroup mods Modifier key flags
+ *  @brief Modifier key flags.
+ *
+ *  See [key input](@ref input_key) for how these are used.
+ *
+ *  @ingroup input
+ *  @{ */
+
+/*! @brief If this bit is set one or more Shift keys were held down.
+ */
+#define GLFW_MOD_SHIFT           0x0001
+/*! @brief If this bit is set one or more Control keys were held down.
+ */
+#define GLFW_MOD_CONTROL         0x0002
+/*! @brief If this bit is set one or more Alt keys were held down.
+ */
+#define GLFW_MOD_ALT             0x0004
+/*! @brief If this bit is set one or more Super keys were held down.
+ */
+#define GLFW_MOD_SUPER           0x0008
+
+/*! @} */
+
+/*! @defgroup buttons Mouse buttons
+ *  @brief Mouse button IDs.
+ *
+ *  See [mouse button input](@ref input_mouse_button) for how these are used.
+ *
+ *  @ingroup input
+ *  @{ */
+#define GLFW_MOUSE_BUTTON_1         0
+#define GLFW_MOUSE_BUTTON_2         1
+#define GLFW_MOUSE_BUTTON_3         2
+#define GLFW_MOUSE_BUTTON_4         3
+#define GLFW_MOUSE_BUTTON_5         4
+#define GLFW_MOUSE_BUTTON_6         5
+#define GLFW_MOUSE_BUTTON_7         6
+#define GLFW_MOUSE_BUTTON_8         7
+#define GLFW_MOUSE_BUTTON_LAST      GLFW_MOUSE_BUTTON_8
+#define GLFW_MOUSE_BUTTON_LEFT      GLFW_MOUSE_BUTTON_1
+#define GLFW_MOUSE_BUTTON_RIGHT     GLFW_MOUSE_BUTTON_2
+#define GLFW_MOUSE_BUTTON_MIDDLE    GLFW_MOUSE_BUTTON_3
+/*! @} */
+
+/*! @defgroup joysticks Joysticks
+ *  @brief Joystick IDs.
+ *
+ *  See [joystick input](@ref joystick) for how these are used.
+ *
+ *  @ingroup input
+ *  @{ */
+#define GLFW_JOYSTICK_1             0
+#define GLFW_JOYSTICK_2             1
+#define GLFW_JOYSTICK_3             2
+#define GLFW_JOYSTICK_4             3
+#define GLFW_JOYSTICK_5             4
+#define GLFW_JOYSTICK_6             5
+#define GLFW_JOYSTICK_7             6
+#define GLFW_JOYSTICK_8             7
+#define GLFW_JOYSTICK_9             8
+#define GLFW_JOYSTICK_10            9
+#define GLFW_JOYSTICK_11            10
+#define GLFW_JOYSTICK_12            11
+#define GLFW_JOYSTICK_13            12
+#define GLFW_JOYSTICK_14            13
+#define GLFW_JOYSTICK_15            14
+#define GLFW_JOYSTICK_16            15
+#define GLFW_JOYSTICK_LAST          GLFW_JOYSTICK_16
+/*! @} */
+
+/*! @defgroup gamepad_buttons Gamepad buttons
+ *  @brief Gamepad buttons.
+ *
+ *  See @ref gamepad for how these are used.
+ *
+ *  @ingroup input
+ *  @{ */
+#define GLFW_GAMEPAD_BUTTON_A               0
+#define GLFW_GAMEPAD_BUTTON_B               1
+#define GLFW_GAMEPAD_BUTTON_X               2
+#define GLFW_GAMEPAD_BUTTON_Y               3
+#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER     4
+#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER    5
+#define GLFW_GAMEPAD_BUTTON_BACK            6
+#define GLFW_GAMEPAD_BUTTON_START           7
+#define GLFW_GAMEPAD_BUTTON_GUIDE           8
+#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB      9
+#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB     10
+#define GLFW_GAMEPAD_BUTTON_DPAD_UP         11
+#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT      12
+#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN       13
+#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT       14
+#define GLFW_GAMEPAD_BUTTON_LAST            GLFW_GAMEPAD_BUTTON_DPAD_LEFT
+
+#define GLFW_GAMEPAD_BUTTON_CROSS       GLFW_GAMEPAD_BUTTON_A
+#define GLFW_GAMEPAD_BUTTON_CIRCLE      GLFW_GAMEPAD_BUTTON_B
+#define GLFW_GAMEPAD_BUTTON_SQUARE      GLFW_GAMEPAD_BUTTON_X
+#define GLFW_GAMEPAD_BUTTON_TRIANGLE    GLFW_GAMEPAD_BUTTON_Y
+/*! @} */
+
+/*! @defgroup gamepad_axes Gamepad axes
+ *  @brief Gamepad axes.
+ *
+ *  See @ref gamepad for how these are used.
+ *
+ *  @ingroup input
+ *  @{ */
+#define GLFW_GAMEPAD_AXIS_LEFT_X        0
+#define GLFW_GAMEPAD_AXIS_LEFT_Y        1
+#define GLFW_GAMEPAD_AXIS_RIGHT_X       2
+#define GLFW_GAMEPAD_AXIS_RIGHT_Y       3
+#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER  4
+#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5
+#define GLFW_GAMEPAD_AXIS_LAST          GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
+/*! @} */
+
+/*! @defgroup errors Error codes
+ *  @brief Error codes.
+ *
+ *  See [error handling](@ref error_handling) for how these are used.
+ *
+ *  @ingroup init
+ *  @{ */
+/*! @brief No error has occurred.
+ *
+ *  No error has occurred.
+ *
+ *  @analysis Yay.
+ */
+#define GLFW_NO_ERROR               0
+/*! @brief GLFW has not been initialized.
+ *
+ *  This occurs if a GLFW function was called that must not be called unless the
+ *  library is [initialized](@ref intro_init).
+ *
+ *  @analysis Application programmer error.  Initialize GLFW before calling any
+ *  function that requires initialization.
+ */
+#define GLFW_NOT_INITIALIZED        0x00010001
+/*! @brief No context is current for this thread.
+ *
+ *  This occurs if a GLFW function was called that needs and operates on the
+ *  current OpenGL or OpenGL ES context but no context is current on the calling
+ *  thread.  One such function is @ref glfwSwapInterval.
+ *
+ *  @analysis Application programmer error.  Ensure a context is current before
+ *  calling functions that require a current context.
+ */
+#define GLFW_NO_CURRENT_CONTEXT     0x00010002
+/*! @brief One of the arguments to the function was an invalid enum value.
+ *
+ *  One of the arguments to the function was an invalid enum value, for example
+ *  requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib.
+ *
+ *  @analysis Application programmer error.  Fix the offending call.
+ */
+#define GLFW_INVALID_ENUM           0x00010003
+/*! @brief One of the arguments to the function was an invalid value.
+ *
+ *  One of the arguments to the function was an invalid value, for example
+ *  requesting a non-existent OpenGL or OpenGL ES version like 2.7.
+ *
+ *  Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
+ *  result in a @ref GLFW_VERSION_UNAVAILABLE error.
+ *
+ *  @analysis Application programmer error.  Fix the offending call.
+ */
+#define GLFW_INVALID_VALUE          0x00010004
+/*! @brief A memory allocation failed.
+ *
+ *  A memory allocation failed.
+ *
+ *  @analysis A bug in GLFW or the underlying operating system.  Report the bug
+ *  to our [issue tracker](https://github.com/glfw/glfw/issues).
+ */
+#define GLFW_OUT_OF_MEMORY          0x00010005
+/*! @brief GLFW could not find support for the requested API on the system.
+ *
+ *  GLFW could not find support for the requested API on the system.
+ *
+ *  @analysis The installed graphics driver does not support the requested
+ *  API, or does not support it via the chosen context creation backend.
+ *  Below are a few examples.
+ *
+ *  @par
+ *  Some pre-installed Windows graphics drivers do not support OpenGL.  AMD only
+ *  supports OpenGL ES via EGL, while Nvidia and Intel only support it via
+ *  a WGL or GLX extension.  macOS does not provide OpenGL ES at all.  The Mesa
+ *  EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
+ *  driver.  Older graphics drivers do not support Vulkan.
+ */
+#define GLFW_API_UNAVAILABLE        0x00010006
+/*! @brief The requested OpenGL or OpenGL ES version is not available.
+ *
+ *  The requested OpenGL or OpenGL ES version (including any requested context
+ *  or framebuffer hints) is not available on this machine.
+ *
+ *  @analysis The machine does not support your requirements.  If your
+ *  application is sufficiently flexible, downgrade your requirements and try
+ *  again.  Otherwise, inform the user that their machine does not match your
+ *  requirements.
+ *
+ *  @par
+ *  Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
+ *  comes out before the 4.x series gets that far, also fail with this error and
+ *  not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
+ *  will exist.
+ */
+#define GLFW_VERSION_UNAVAILABLE    0x00010007
+/*! @brief A platform-specific error occurred that does not match any of the
+ *  more specific categories.
+ *
+ *  A platform-specific error occurred that does not match any of the more
+ *  specific categories.
+ *
+ *  @analysis A bug or configuration error in GLFW, the underlying operating
+ *  system or its drivers, or a lack of required resources.  Report the issue to
+ *  our [issue tracker](https://github.com/glfw/glfw/issues).
+ */
+#define GLFW_PLATFORM_ERROR         0x00010008
+/*! @brief The requested format is not supported or available.
+ *
+ *  If emitted during window creation, the requested pixel format is not
+ *  supported.
+ *
+ *  If emitted when querying the clipboard, the contents of the clipboard could
+ *  not be converted to the requested format.
+ *
+ *  @analysis If emitted during window creation, one or more
+ *  [hard constraints](@ref window_hints_hard) did not match any of the
+ *  available pixel formats.  If your application is sufficiently flexible,
+ *  downgrade your requirements and try again.  Otherwise, inform the user that
+ *  their machine does not match your requirements.
+ *
+ *  @par
+ *  If emitted when querying the clipboard, ignore the error or report it to
+ *  the user, as appropriate.
+ */
+#define GLFW_FORMAT_UNAVAILABLE     0x00010009
+/*! @brief The specified window does not have an OpenGL or OpenGL ES context.
+ *
+ *  A window that does not have an OpenGL or OpenGL ES context was passed to
+ *  a function that requires it to have one.
+ *
+ *  @analysis Application programmer error.  Fix the offending call.
+ */
+#define GLFW_NO_WINDOW_CONTEXT      0x0001000A
+/*! @} */
+
+/*! @addtogroup window
+ *  @{ */
+/*! @brief Input focus window hint and attribute
+ *
+ *  Input focus [window hint](@ref GLFW_FOCUSED_hint) or
+ *  [window attribute](@ref GLFW_FOCUSED_attrib).
+ */
+#define GLFW_FOCUSED                0x00020001
+/*! @brief Window iconification window attribute
+ *
+ *  Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib).
+ */
+#define GLFW_ICONIFIED              0x00020002
+/*! @brief Window resize-ability window hint and attribute
+ *
+ *  Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and
+ *  [window attribute](@ref GLFW_RESIZABLE_attrib).
+ */
+#define GLFW_RESIZABLE              0x00020003
+/*! @brief Window visibility window hint and attribute
+ *
+ *  Window visibility [window hint](@ref GLFW_VISIBLE_hint) and
+ *  [window attribute](@ref GLFW_VISIBLE_attrib).
+ */
+#define GLFW_VISIBLE                0x00020004
+/*! @brief Window decoration window hint and attribute
+ *
+ *  Window decoration [window hint](@ref GLFW_DECORATED_hint) and
+ *  [window attribute](@ref GLFW_DECORATED_attrib).
+ */
+#define GLFW_DECORATED              0x00020005
+/*! @brief Window auto-iconification window hint and attribute
+ *
+ *  Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and
+ *  [window attribute](@ref GLFW_AUTO_ICONIFY_attrib).
+ */
+#define GLFW_AUTO_ICONIFY           0x00020006
+/*! @brief Window decoration window hint and attribute
+ *
+ *  Window decoration [window hint](@ref GLFW_FLOATING_hint) and
+ *  [window attribute](@ref GLFW_FLOATING_attrib).
+ */
+#define GLFW_FLOATING               0x00020007
+/*! @brief Window maximization window hint and attribute
+ *
+ *  Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and
+ *  [window attribute](@ref GLFW_MAXIMIZED_attrib).
+ */
+#define GLFW_MAXIMIZED              0x00020008
+/*! @brief Cursor centering window hint
+ *
+ *  Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint).
+ */
+#define GLFW_CENTER_CURSOR          0x00020009
+/*! @brief Window framebuffer transparency hint and attribute
+ *
+ *  Window framebuffer transparency [window hint](@ref GLFW_TRANSPARENT_hint)
+ *  and [window attribute](@ref GLFW_TRANSPARENT_attrib).
+ */
+#define GLFW_TRANSPARENT            0x0002000A
+
+/*! @brief Framebuffer bit depth hint.
+ *
+ *  Framebuffer bit depth [hint](@ref GLFW_RED_BITS).
+ */
+#define GLFW_RED_BITS               0x00021001
+/*! @brief Framebuffer bit depth hint.
+ *
+ *  Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS).
+ */
+#define GLFW_GREEN_BITS             0x00021002
+/*! @brief Framebuffer bit depth hint.
+ *
+ *  Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS).
+ */
+#define GLFW_BLUE_BITS              0x00021003
+/*! @brief Framebuffer bit depth hint.
+ *
+ *  Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS).
+ */
+#define GLFW_ALPHA_BITS             0x00021004
+/*! @brief Framebuffer bit depth hint.
+ *
+ *  Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS).
+ */
+#define GLFW_DEPTH_BITS             0x00021005
+/*! @brief Framebuffer bit depth hint.
+ *
+ *  Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS).
+ */
+#define GLFW_STENCIL_BITS           0x00021006
+/*! @brief Framebuffer bit depth hint.
+ *
+ *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS).
+ */
+#define GLFW_ACCUM_RED_BITS         0x00021007
+/*! @brief Framebuffer bit depth hint.
+ *
+ *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS).
+ */
+#define GLFW_ACCUM_GREEN_BITS       0x00021008
+/*! @brief Framebuffer bit depth hint.
+ *
+ *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS).
+ */
+#define GLFW_ACCUM_BLUE_BITS        0x00021009
+/*! @brief Framebuffer bit depth hint.
+ *
+ *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS).
+ */
+#define GLFW_ACCUM_ALPHA_BITS       0x0002100A
+/*! @brief Framebuffer auxiliary buffer hint.
+ *
+ *  Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS).
+ */
+#define GLFW_AUX_BUFFERS            0x0002100B
+/*! @brief OpenGL stereoscopic rendering hint.
+ *
+ *  OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO).
+ */
+#define GLFW_STEREO                 0x0002100C
+/*! @brief Framebuffer MSAA samples hint.
+ *
+ *  Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES).
+ */
+#define GLFW_SAMPLES                0x0002100D
+/*! @brief Framebuffer sRGB hint.
+ *
+ *  Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE).
+ */
+#define GLFW_SRGB_CAPABLE           0x0002100E
+/*! @brief Monitor refresh rate hint.
+ *
+ *  Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE).
+ */
+#define GLFW_REFRESH_RATE           0x0002100F
+/*! @brief Framebuffer double buffering hint.
+ *
+ *  Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER).
+ */
+#define GLFW_DOUBLEBUFFER           0x00021010
+
+/*! @brief Context client API hint and attribute.
+ *
+ *  Context client API [hint](@ref GLFW_CLIENT_API_hint) and
+ *  [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
+#define GLFW_CLIENT_API             0x00022001
+/*! @brief Context client API major version hint and attribute.
+ *
+ *  Context client API major version [hint](@ref GLFW_CLIENT_API_hint) and
+ *  [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
+#define GLFW_CONTEXT_VERSION_MAJOR  0x00022002
+/*! @brief Context client API minor version hint and attribute.
+ *
+ *  Context client API minor version [hint](@ref GLFW_CLIENT_API_hint) and
+ *  [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
+#define GLFW_CONTEXT_VERSION_MINOR  0x00022003
+/*! @brief Context client API revision number hint and attribute.
+ *
+ *  Context client API revision number [hint](@ref GLFW_CLIENT_API_hint) and
+ *  [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
+#define GLFW_CONTEXT_REVISION       0x00022004
+/*! @brief Context robustness hint and attribute.
+ *
+ *  Context client API revision number [hint](@ref GLFW_CLIENT_API_hint) and
+ *  [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
+#define GLFW_CONTEXT_ROBUSTNESS     0x00022005
+/*! @brief OpenGL forward-compatibility hint and attribute.
+ *
+ *  OpenGL forward-compatibility [hint](@ref GLFW_CLIENT_API_hint) and
+ *  [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
+#define GLFW_OPENGL_FORWARD_COMPAT  0x00022006
+/*! @brief OpenGL debug context hint and attribute.
+ *
+ *  OpenGL debug context [hint](@ref GLFW_CLIENT_API_hint) and
+ *  [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
+#define GLFW_OPENGL_DEBUG_CONTEXT   0x00022007
+/*! @brief OpenGL profile hint and attribute.
+ *
+ *  OpenGL profile [hint](@ref GLFW_CLIENT_API_hint) and
+ *  [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
+#define GLFW_OPENGL_PROFILE         0x00022008
+/*! @brief Context flush-on-release hint and attribute.
+ *
+ *  Context flush-on-release [hint](@ref GLFW_CLIENT_API_hint) and
+ *  [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
+#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
+/*! @brief Context error suppression hint and attribute.
+ *
+ *  Context error suppression [hint](@ref GLFW_CLIENT_API_hint) and
+ *  [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
+#define GLFW_CONTEXT_NO_ERROR       0x0002200A
+/*! @brief Context creation API hint and attribute.
+ *
+ *  Context creation API [hint](@ref GLFW_CLIENT_API_hint) and
+ *  [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
+#define GLFW_CONTEXT_CREATION_API   0x0002200B
+
+#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
+#define GLFW_COCOA_FRAME_AUTOSAVE     0x00023002
+#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
+/*! @} */
+
+#define GLFW_NO_API                          0
+#define GLFW_OPENGL_API             0x00030001
+#define GLFW_OPENGL_ES_API          0x00030002
+
+#define GLFW_NO_ROBUSTNESS                   0
+#define GLFW_NO_RESET_NOTIFICATION  0x00031001
+#define GLFW_LOSE_CONTEXT_ON_RESET  0x00031002
+
+#define GLFW_OPENGL_ANY_PROFILE              0
+#define GLFW_OPENGL_CORE_PROFILE    0x00032001
+#define GLFW_OPENGL_COMPAT_PROFILE  0x00032002
+
+#define GLFW_CURSOR                 0x00033001
+#define GLFW_STICKY_KEYS            0x00033002
+#define GLFW_STICKY_MOUSE_BUTTONS   0x00033003
+
+#define GLFW_CURSOR_NORMAL          0x00034001
+#define GLFW_CURSOR_HIDDEN          0x00034002
+#define GLFW_CURSOR_DISABLED        0x00034003
+
+#define GLFW_ANY_RELEASE_BEHAVIOR            0
+#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
+#define GLFW_RELEASE_BEHAVIOR_NONE  0x00035002
+
+#define GLFW_NATIVE_CONTEXT_API     0x00036001
+#define GLFW_EGL_CONTEXT_API        0x00036002
+#define GLFW_OSMESA_CONTEXT_API     0x00036003
+
+/*! @defgroup shapes Standard cursor shapes
+ *  @brief Standard system cursor shapes.
+ *
+ *  See [standard cursor creation](@ref cursor_standard) for how these are used.
+ *
+ *  @ingroup input
+ *  @{ */
+
+/*! @brief The regular arrow cursor shape.
+ *
+ *  The regular arrow cursor.
+ */
+#define GLFW_ARROW_CURSOR           0x00036001
+/*! @brief The text input I-beam cursor shape.
+ *
+ *  The text input I-beam cursor shape.
+ */
+#define GLFW_IBEAM_CURSOR           0x00036002
+/*! @brief The crosshair shape.
+ *
+ *  The crosshair shape.
+ */
+#define GLFW_CROSSHAIR_CURSOR       0x00036003
+/*! @brief The hand shape.
+ *
+ *  The hand shape.
+ */
+#define GLFW_HAND_CURSOR            0x00036004
+/*! @brief The horizontal resize arrow shape.
+ *
+ *  The horizontal resize arrow shape.
+ */
+#define GLFW_HRESIZE_CURSOR         0x00036005
+/*! @brief The vertical resize arrow shape.
+ *
+ *  The vertical resize arrow shape.
+ */
+#define GLFW_VRESIZE_CURSOR         0x00036006
+/*! @} */
+
+#define GLFW_CONNECTED              0x00040001
+#define GLFW_DISCONNECTED           0x00040002
+
+/*! @addtogroup init
+ *  @{ */
+#define GLFW_JOYSTICK_HAT_BUTTONS   0x00050001
+
+#define GLFW_COCOA_CHDIR_RESOURCES  0x00051001
+#define GLFW_COCOA_MENUBAR          0x00051002
+
+#define GLFW_X11_WM_CLASS_NAME      0x00052001
+#define GLFW_X11_WM_CLASS_CLASS     0x00052002
+/*! @} */
+
+#define GLFW_DONT_CARE              -1
+
+
+/*************************************************************************
+ * GLFW API types
+ *************************************************************************/
+
+/*! @brief Client API function pointer type.
+ *
+ *  Generic function pointer used for returning client API function pointers
+ *  without forcing a cast from a regular pointer.
+ *
+ *  @sa @ref context_glext
+ *  @sa @ref glfwGetProcAddress
+ *
+ *  @since Added in version 3.0.
+ 
+ *  @ingroup context
+ */
+typedef void (*GLFWglproc)(void);
+
+/*! @brief Vulkan API function pointer type.
+ *
+ *  Generic function pointer used for returning Vulkan API function pointers
+ *  without forcing a cast from a regular pointer.
+ *
+ *  @sa @ref vulkan_proc
+ *  @sa @ref glfwGetInstanceProcAddress
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup vulkan
+ */
+typedef void (*GLFWvkproc)(void);
+
+/*! @brief Opaque monitor object.
+ *
+ *  Opaque monitor object.
+ *
+ *  @see @ref monitor_object
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+typedef struct GLFWmonitor GLFWmonitor;
+
+/*! @brief Opaque window object.
+ *
+ *  Opaque window object.
+ *
+ *  @see @ref window_object
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+typedef struct GLFWwindow GLFWwindow;
+
+/*! @brief Opaque cursor object.
+ *
+ *  Opaque cursor object.
+ *
+ *  @see @ref cursor_object
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup cursor
+ */
+typedef struct GLFWcursor GLFWcursor;
+
+/*! @brief The function signature for error callbacks.
+ *
+ *  This is the function signature for error callback functions.
+ *
+ *  @param[in] error An [error code](@ref errors).
+ *  @param[in] description A UTF-8 encoded string describing the error.
+ *
+ *  @sa @ref error_handling
+ *  @sa @ref glfwSetErrorCallback
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup init
+ */
+typedef void (* GLFWerrorfun)(int,const char*);
+
+/*! @brief The function signature for window position callbacks.
+ *
+ *  This is the function signature for window position callback functions.
+ *
+ *  @param[in] window The window that was moved.
+ *  @param[in] xpos The new x-coordinate, in screen coordinates, of the
+ *  upper-left corner of the client area of the window.
+ *  @param[in] ypos The new y-coordinate, in screen coordinates, of the
+ *  upper-left corner of the client area of the window.
+ *
+ *  @sa @ref window_pos
+ *  @sa @ref glfwSetWindowPosCallback
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
+
+/*! @brief The function signature for window resize callbacks.
+ *
+ *  This is the function signature for window size callback functions.
+ *
+ *  @param[in] window The window that was resized.
+ *  @param[in] width The new width, in screen coordinates, of the window.
+ *  @param[in] height The new height, in screen coordinates, of the window.
+ *
+ *  @sa @ref window_size
+ *  @sa @ref glfwSetWindowSizeCallback
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup window
+ */
+typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
+
+/*! @brief The function signature for window close callbacks.
+ *
+ *  This is the function signature for window close callback functions.
+ *
+ *  @param[in] window The window that the user attempted to close.
+ *
+ *  @sa @ref window_close
+ *  @sa @ref glfwSetWindowCloseCallback
+ *
+ *  @since Added in version 2.5.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup window
+ */
+typedef void (* GLFWwindowclosefun)(GLFWwindow*);
+
+/*! @brief The function signature for window content refresh callbacks.
+ *
+ *  This is the function signature for window refresh callback functions.
+ *
+ *  @param[in] window The window whose content needs to be refreshed.
+ *
+ *  @sa @ref window_refresh
+ *  @sa @ref glfwSetWindowRefreshCallback
+ *
+ *  @since Added in version 2.5.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup window
+ */
+typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
+
+/*! @brief The function signature for window focus/defocus callbacks.
+ *
+ *  This is the function signature for window focus callback functions.
+ *
+ *  @param[in] window The window that gained or lost input focus.
+ *  @param[in] focused `GLFW_TRUE` if the window was given input focus, or
+ *  `GLFW_FALSE` if it lost it.
+ *
+ *  @sa @ref window_focus
+ *  @sa @ref glfwSetWindowFocusCallback
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
+
+/*! @brief The function signature for window iconify/restore callbacks.
+ *
+ *  This is the function signature for window iconify/restore callback
+ *  functions.
+ *
+ *  @param[in] window The window that was iconified or restored.
+ *  @param[in] iconified `GLFW_TRUE` if the window was iconified, or
+ *  `GLFW_FALSE` if it was restored.
+ *
+ *  @sa @ref window_iconify
+ *  @sa @ref glfwSetWindowIconifyCallback
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
+
+/*! @brief The function signature for window maximize/restore callbacks.
+ *
+ *  This is the function signature for window maximize/restore callback
+ *  functions.
+ *
+ *  @param[in] window The window that was maximized or restored.
+ *  @param[in] iconified `GLFW_TRUE` if the window was maximized, or
+ *  `GLFW_FALSE` if it was restored.
+ *
+ *  @sa @ref window_maximize
+ *  @sa glfwSetWindowMaximizeCallback
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup window
+ */
+typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int);
+
+/*! @brief The function signature for framebuffer resize callbacks.
+ *
+ *  This is the function signature for framebuffer resize callback
+ *  functions.
+ *
+ *  @param[in] window The window whose framebuffer was resized.
+ *  @param[in] width The new width, in pixels, of the framebuffer.
+ *  @param[in] height The new height, in pixels, of the framebuffer.
+ *
+ *  @sa @ref window_fbsize
+ *  @sa @ref glfwSetFramebufferSizeCallback
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
+
+/*! @brief The function signature for mouse button callbacks.
+ *
+ *  This is the function signature for mouse button callback functions.
+ *
+ *  @param[in] window The window that received the event.
+ *  @param[in] button The [mouse button](@ref buttons) that was pressed or
+ *  released.
+ *  @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.
+ *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
+ *  held down.
+ *
+ *  @sa @ref input_mouse_button
+ *  @sa @ref glfwSetMouseButtonCallback
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle and modifier mask parameters.
+ *
+ *  @ingroup input
+ */
+typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
+
+/*! @brief The function signature for cursor position callbacks.
+ *
+ *  This is the function signature for cursor position callback functions.
+ *
+ *  @param[in] window The window that received the event.
+ *  @param[in] xpos The new cursor x-coordinate, relative to the left edge of
+ *  the client area.
+ *  @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
+ *  client area.
+ *
+ *  @sa @ref cursor_pos
+ *  @sa @ref glfwSetCursorPosCallback
+ *
+ *  @since Added in version 3.0.  Replaces `GLFWmouseposfun`.
+ *
+ *  @ingroup input
+ */
+typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
+
+/*! @brief The function signature for cursor enter/leave callbacks.
+ *
+ *  This is the function signature for cursor enter/leave callback functions.
+ *
+ *  @param[in] window The window that received the event.
+ *  @param[in] entered `GLFW_TRUE` if the cursor entered the window's client
+ *  area, or `GLFW_FALSE` if it left it.
+ *
+ *  @sa @ref cursor_enter
+ *  @sa @ref glfwSetCursorEnterCallback
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup input
+ */
+typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
+
+/*! @brief The function signature for scroll callbacks.
+ *
+ *  This is the function signature for scroll callback functions.
+ *
+ *  @param[in] window The window that received the event.
+ *  @param[in] xoffset The scroll offset along the x-axis.
+ *  @param[in] yoffset The scroll offset along the y-axis.
+ *
+ *  @sa @ref scrolling
+ *  @sa @ref glfwSetScrollCallback
+ *
+ *  @since Added in version 3.0.  Replaces `GLFWmousewheelfun`.
+ *
+ *  @ingroup input
+ */
+typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
+
+/*! @brief The function signature for keyboard key callbacks.
+ *
+ *  This is the function signature for keyboard key callback functions.
+ *
+ *  @param[in] window The window that received the event.
+ *  @param[in] key The [keyboard key](@ref keys) that was pressed or released.
+ *  @param[in] scancode The system-specific scancode of the key.
+ *  @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`.
+ *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
+ *  held down.
+ *
+ *  @sa @ref input_key
+ *  @sa @ref glfwSetKeyCallback
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle, scancode and modifier mask parameters.
+ *
+ *  @ingroup input
+ */
+typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
+
+/*! @brief The function signature for Unicode character callbacks.
+ *
+ *  This is the function signature for Unicode character callback functions.
+ *
+ *  @param[in] window The window that received the event.
+ *  @param[in] codepoint The Unicode code point of the character.
+ *
+ *  @sa @ref input_char
+ *  @sa @ref glfwSetCharCallback
+ *
+ *  @since Added in version 2.4.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup input
+ */
+typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
+
+/*! @brief The function signature for Unicode character with modifiers
+ *  callbacks.
+ *
+ *  This is the function signature for Unicode character with modifiers callback
+ *  functions.  It is called for each input character, regardless of what
+ *  modifier keys are held down.
+ *
+ *  @param[in] window The window that received the event.
+ *  @param[in] codepoint The Unicode code point of the character.
+ *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
+ *  held down.
+ *
+ *  @sa @ref input_char
+ *  @sa @ref glfwSetCharModsCallback
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup input
+ */
+typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);
+
+/*! @brief The function signature for file drop callbacks.
+ *
+ *  This is the function signature for file drop callbacks.
+ *
+ *  @param[in] window The window that received the event.
+ *  @param[in] count The number of dropped files.
+ *  @param[in] paths The UTF-8 encoded file and/or directory path names.
+ *
+ *  @sa @ref path_drop
+ *  @sa @ref glfwSetDropCallback
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup input
+ */
+typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**);
+
+/*! @brief The function signature for monitor configuration callbacks.
+ *
+ *  This is the function signature for monitor configuration callback functions.
+ *
+ *  @param[in] monitor The monitor that was connected or disconnected.
+ *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
+ *
+ *  @sa @ref monitor_event
+ *  @sa @ref glfwSetMonitorCallback
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
+
+/*! @brief The function signature for joystick configuration callbacks.
+ *
+ *  This is the function signature for joystick configuration callback
+ *  functions.
+ *
+ *  @param[in] jid The joystick that was connected or disconnected.
+ *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
+ *
+ *  @sa @ref joystick_event
+ *  @sa @ref glfwSetJoystickCallback
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup input
+ */
+typedef void (* GLFWjoystickfun)(int,int);
+
+/*! @brief Video mode type.
+ *
+ *  This describes a single video mode.
+ *
+ *  @sa @ref monitor_modes
+ *  @sa @ref glfwGetVideoMode
+ *  @sa @ref glfwGetVideoModes
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added refresh rate member.
+ *
+ *  @ingroup monitor
+ */
+typedef struct GLFWvidmode
+{
+    /*! The width, in screen coordinates, of the video mode.
+     */
+    int width;
+    /*! The height, in screen coordinates, of the video mode.
+     */
+    int height;
+    /*! The bit depth of the red channel of the video mode.
+     */
+    int redBits;
+    /*! The bit depth of the green channel of the video mode.
+     */
+    int greenBits;
+    /*! The bit depth of the blue channel of the video mode.
+     */
+    int blueBits;
+    /*! The refresh rate, in Hz, of the video mode.
+     */
+    int refreshRate;
+} GLFWvidmode;
+
+/*! @brief Gamma ramp.
+ *
+ *  This describes the gamma ramp for a monitor.
+ *
+ *  @sa @ref monitor_gamma
+ *  @sa @ref glfwGetGammaRamp
+ *  @sa @ref glfwSetGammaRamp
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+typedef struct GLFWgammaramp
+{
+    /*! An array of value describing the response of the red channel.
+     */
+    unsigned short* red;
+    /*! An array of value describing the response of the green channel.
+     */
+    unsigned short* green;
+    /*! An array of value describing the response of the blue channel.
+     */
+    unsigned short* blue;
+    /*! The number of elements in each array.
+     */
+    unsigned int size;
+} GLFWgammaramp;
+
+/*! @brief Image data.
+ *
+ *  This describes a single 2D image.  See the documentation for each related
+ *  function what the expected pixel format is.
+ *
+ *  @sa @ref cursor_custom
+ *  @sa @ref window_icon
+ *
+ *  @since Added in version 2.1.
+ *  @glfw3 Removed format and bytes-per-pixel members.
+ */
+typedef struct GLFWimage
+{
+    /*! The width, in pixels, of this image.
+     */
+    int width;
+    /*! The height, in pixels, of this image.
+     */
+    int height;
+    /*! The pixel data of this image, arranged left-to-right, top-to-bottom.
+     */
+    unsigned char* pixels;
+} GLFWimage;
+
+/*! @brief Gamepad input state
+ *
+ *  This describes the input state of a gamepad.
+ *
+ *  @sa @ref gamepad
+ *  @sa @ref glfwGetGamepadState
+ *
+ *  @since Added in version 3.3.
+ */
+typedef struct GLFWgamepadstate
+{
+    /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
+     *  or `GLFW_RELEASE`.
+     */
+    unsigned char buttons[15];
+    /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
+     *  to 1.0 inclusive.
+     */
+    float axes[6];
+} GLFWgamepadstate;
+
+
+/*************************************************************************
+ * GLFW API functions
+ *************************************************************************/
+
+/*! @brief Initializes the GLFW library.
+ *
+ *  This function initializes the GLFW library.  Before most GLFW functions can
+ *  be used, GLFW must be initialized, and before an application terminates GLFW
+ *  should be terminated in order to free any resources allocated during or
+ *  after initialization.
+ *
+ *  If this function fails, it calls @ref glfwTerminate before returning.  If it
+ *  succeeds, you should call @ref glfwTerminate before the application exits.
+ *
+ *  Additional calls to this function after successful initialization but before
+ *  termination will return `GLFW_TRUE` immediately.
+ *
+ *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remark @macos This function will change the current directory of the
+ *  application to the `Contents/Resources` subdirectory of the application's
+ *  bundle, if present.  This can be disabled with the @ref
+ *  GLFW_COCOA_CHDIR_RESOURCES init hint.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref intro_init
+ *  @sa @ref glfwTerminate
+ *
+ *  @since Added in version 1.0.
+ *
+ *  @ingroup init
+ */
+GLFWAPI int glfwInit(void);
+
+/*! @brief Terminates the GLFW library.
+ *
+ *  This function destroys all remaining windows and cursors, restores any
+ *  modified gamma ramps and frees any other allocated resources.  Once this
+ *  function is called, you must again call @ref glfwInit successfully before
+ *  you will be able to use most GLFW functions.
+ *
+ *  If GLFW has been successfully initialized, this function should be called
+ *  before the application exits.  If initialization fails, there is no need to
+ *  call this function, as it is called by @ref glfwInit before it returns
+ *  failure.
+ *
+ *  @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remark This function may be called before @ref glfwInit.
+ *
+ *  @warning The contexts of any remaining windows must not be current on any
+ *  other thread when this function is called.
+ *
+ *  @reentrancy This function must not be called from a callback.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref intro_init
+ *  @sa @ref glfwInit
+ *
+ *  @since Added in version 1.0.
+ *
+ *  @ingroup init
+ */
+GLFWAPI void glfwTerminate(void);
+
+/*! @brief Sets the specified init hint to the desired value.
+ *
+ *  This function sets hints for the next initialization of GLFW.  Only integer
+ *  type hints can be set with this function.
+ *
+ *  The values you set hints to are never reset by GLFW, but they only take
+ *  effect during initialization.  Once GLFW has been initialized, any values
+ *  you set will be ignored until the library is terminated and initialized
+ *  again.
+ *
+ *  Some hints are platform specific.  These may be set on any platform but they
+ *  will only affect their specific platform.  Other platforms will ignore them.
+ *  Setting these hints requires no platform specific headers or functions. 
+ *
+ *  @param[in] hint The [init hint](@ref init_hints) to set.
+ *  @param[in] value The new value of the init hint.
+ *
+ *  @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref
+ *  GLFW_INVALID_VALUE.
+ *
+ *  @remarks This function may be called before @ref glfwInit.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa init_hints
+ *  @sa glfwInit
+ *  @sa glfwInitHintString
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup init
+ */
+GLFWAPI void glfwInitHint(int hint, int value);
+
+/*! @brief Sets the specified init hint to the desired value.
+ *
+ *  This function sets hints for the next initialization of GLFW.  Only string
+ *  type hints can be set with this function.
+ *
+ *  The values you set hints to are never reset by GLFW, but they only take
+ *  effect during initialization.  Once GLFW has been initialized, any values
+ *  you set will be ignored until the library is terminated and initialized
+ *  again.
+ *
+ *  Some hints are platform specific.  These may be set on any platform but they
+ *  will only affect their specific platform.  Other platforms will ignore them.
+ *  Setting these hints requires no platform specific headers or functions. 
+ *
+ *  @param[in] hint The [init hint](@ref init_hints) to set.
+ *  @param[in] value The new value of the init hint.
+ *
+ *  @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref
+ *  GLFW_INVALID_VALUE.
+ *
+ *  @remarks This function may be called before @ref glfwInit.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa init_hints
+ *  @sa glfwInit
+ *  @sa glfwInitHint
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup init
+ */
+GLFWAPI void glfwInitHintString(int hint, const char* value);
+
+/*! @brief Retrieves the version of the GLFW library.
+ *
+ *  This function retrieves the major, minor and revision numbers of the GLFW
+ *  library.  It is intended for when you are using GLFW as a shared library and
+ *  want to ensure that you are using the minimum required version.
+ *
+ *  Any or all of the version arguments may be `NULL`.
+ *
+ *  @param[out] major Where to store the major version number, or `NULL`.
+ *  @param[out] minor Where to store the minor version number, or `NULL`.
+ *  @param[out] rev Where to store the revision number, or `NULL`.
+ *
+ *  @errors None.
+ *
+ *  @remark This function may be called before @ref glfwInit.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref intro_version
+ *  @sa @ref glfwGetVersionString
+ *
+ *  @since Added in version 1.0.
+ *
+ *  @ingroup init
+ */
+GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
+
+/*! @brief Returns a string describing the compile-time configuration.
+ *
+ *  This function returns the compile-time generated
+ *  [version string](@ref intro_version_string) of the GLFW library binary.  It
+ *  describes the version, platform, compiler and any platform-specific
+ *  compile-time options.  It should not be confused with the OpenGL or OpenGL
+ *  ES version string, queried with `glGetString`.
+ *
+ *  __Do not use the version string__ to parse the GLFW library version.  The
+ *  @ref glfwGetVersion function provides the version of the running library
+ *  binary in numerical format.
+ *
+ *  @return The ASCII encoded GLFW version string.
+ *
+ *  @errors None.
+ *
+ *  @remark This function may be called before @ref glfwInit.
+ *
+ *  @pointer_lifetime The returned string is static and compile-time generated.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref intro_version
+ *  @sa @ref glfwGetVersion
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup init
+ */
+GLFWAPI const char* glfwGetVersionString(void);
+
+/*! @brief Returns and clears the last error for the calling thread.
+ *
+ *  This function returns and clears the [error code](@ref errors) of the last
+ *  error that occurred on the calling thread, and optionally a UTF-8 encoded
+ *  human-readable description of it.  If no error has occurred since the last
+ *  call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is
+ *  set to `NULL`.
+ *
+ *  @param[in] description Where to store the error description pointer, or `NULL`.
+ *  @return The last error code for the calling thread, or @ref GLFW_NO_ERROR
+ *  (zero).
+ *
+ *  @errors None.
+ *
+ *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is guaranteed to be valid only until the
+ *  next error occurs or the library is terminated.
+ *
+ *  @remark This function may be called before @ref glfwInit.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref error_handling
+ *  @sa @ref glfwSetErrorCallback
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup init
+ */
+GLFWAPI int glfwGetError(const char** description);
+
+/*! @brief Sets the error callback.
+ *
+ *  This function sets the error callback, which is called with an error code
+ *  and a human-readable description each time a GLFW error occurs.
+ *
+ *  The error code is set before the callback is called.  Calling @ref
+ *  glfwGetError from the error callback will return the same value as the error
+ *  code argument.
+ *
+ *  The error callback is called on the thread where the error occurred.  If you
+ *  are using GLFW from multiple threads, your error callback needs to be
+ *  written accordingly.
+ *
+ *  Because the description string may have been generated specifically for that
+ *  error, it is not guaranteed to be valid after the callback has returned.  If
+ *  you wish to use it after the callback returns, you need to make a copy.
+ *
+ *  Once set, the error callback remains set even after the library has been
+ *  terminated.
+ *
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set.
+ *
+ *  @errors None.
+ *
+ *  @remark This function may be called before @ref glfwInit.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref error_handling
+ *  @sa @ref glfwGetError
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup init
+ */
+GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun);
+
+/*! @brief Returns the currently connected monitors.
+ *
+ *  This function returns an array of handles for all currently connected
+ *  monitors.  The primary monitor is always first in the returned array.  If no
+ *  monitors were found, this function returns `NULL`.
+ *
+ *  @param[out] count Where to store the number of monitors in the returned
+ *  array.  This is set to zero if an error occurred.
+ *  @return An array of monitor handles, or `NULL` if no monitors were found or
+ *  if an [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is guaranteed to be valid only until the
+ *  monitor configuration changes or the library is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_monitors
+ *  @sa @ref monitor_event
+ *  @sa @ref glfwGetPrimaryMonitor
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
+
+/*! @brief Returns the primary monitor.
+ *
+ *  This function returns the primary monitor.  This is usually the monitor
+ *  where elements like the task bar or global menu bar are located.
+ *
+ *  @return The primary monitor, or `NULL` if no monitors were found or if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @remark The primary monitor is always first in the array returned by @ref
+ *  glfwGetMonitors.
+ *
+ *  @sa @ref monitor_monitors
+ *  @sa @ref glfwGetMonitors
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
+
+/*! @brief Returns the position of the monitor's viewport on the virtual screen.
+ *
+ *  This function returns the position, in screen coordinates, of the upper-left
+ *  corner of the specified monitor.
+ *
+ *  Any or all of the position arguments may be `NULL`.  If an error occurs, all
+ *  non-`NULL` position arguments will be set to zero.
+ *
+ *  @param[in] monitor The monitor to query.
+ *  @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
+ *  @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_properties
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
+
+/*! @brief Returns the physical size of the monitor.
+ *
+ *  This function returns the size, in millimetres, of the display area of the
+ *  specified monitor.
+ *
+ *  Some systems do not provide accurate monitor size information, either
+ *  because the monitor
+ *  [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
+ *  data is incorrect or because the driver does not report it accurately.
+ *
+ *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
+ *  non-`NULL` size arguments will be set to zero.
+ *
+ *  @param[in] monitor The monitor to query.
+ *  @param[out] widthMM Where to store the width, in millimetres, of the
+ *  monitor's display area, or `NULL`.
+ *  @param[out] heightMM Where to store the height, in millimetres, of the
+ *  monitor's display area, or `NULL`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @remark @win32 calculates the returned physical size from the
+ *  current resolution and system DPI instead of querying the monitor EDID data.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_properties
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
+
+/*! @brief Retrieves the content scale for the specified monitor.
+ *
+ *  This function retrieves the content scale for the specified monitor.  The
+ *  content scale is the ratio between the current DPI and the platform's
+ *  default DPI.  If you scale all pixel dimensions by this scale then your
+ *  content should appear at an appropriate size.  This is especially important
+ *  for text and any UI elements.
+ *
+ *  The content scale may depend on both the monitor resolution and pixel
+ *  density and on user settings.  It may be very different from the raw DPI
+ *  calculated from the physical size and current resolution.
+ *
+ *  @param[in] monitor The monitor to query.
+ *  @param[out] xscale Where to store the x-axis content scale, or `NULL`.
+ *  @param[out] yscale Where to store the y-axis content scale, or `NULL`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_scale
+ *  @sa @ref glfwGetWindowContentScale
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
+
+/*! @brief Returns the name of the specified monitor.
+ *
+ *  This function returns a human-readable name, encoded as UTF-8, of the
+ *  specified monitor.  The name typically reflects the make and model of the
+ *  monitor and is not guaranteed to be unique among the connected monitors.
+ *
+ *  @param[in] monitor The monitor to query.
+ *  @return The UTF-8 encoded name of the monitor, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the specified monitor is
+ *  disconnected or the library is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_properties
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
+
+/*! @brief Sets the monitor configuration callback.
+ *
+ *  This function sets the monitor configuration callback, or removes the
+ *  currently set callback.  This is called when a monitor is connected to or
+ *  disconnected from the system.
+ *
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_event
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun);
+
+/*! @brief Returns the available video modes for the specified monitor.
+ *
+ *  This function returns an array of all video modes supported by the specified
+ *  monitor.  The returned array is sorted in ascending order, first by color
+ *  bit depth (the sum of all channel depths) and then by resolution area (the
+ *  product of width and height).
+ *
+ *  @param[in] monitor The monitor to query.
+ *  @param[out] count Where to store the number of video modes in the returned
+ *  array.  This is set to zero if an error occurred.
+ *  @return An array of video modes, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the specified monitor is
+ *  disconnected, this function is called again for that monitor or the library
+ *  is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_modes
+ *  @sa @ref glfwGetVideoMode
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Changed to return an array of modes for a specific monitor.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
+
+/*! @brief Returns the current mode of the specified monitor.
+ *
+ *  This function returns the current video mode of the specified monitor.  If
+ *  you have created a full screen window for that monitor, the return value
+ *  will depend on whether that window is iconified.
+ *
+ *  @param[in] monitor The monitor to query.
+ *  @return The current mode of the monitor, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the specified monitor is
+ *  disconnected or the library is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_modes
+ *  @sa @ref glfwGetVideoModes
+ *
+ *  @since Added in version 3.0.  Replaces `glfwGetDesktopMode`.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
+
+/*! @brief Generates a gamma ramp and sets it for the specified monitor.
+ *
+ *  This function generates a 256-element gamma ramp from the specified exponent
+ *  and then calls @ref glfwSetGammaRamp with it.  The value must be a finite
+ *  number greater than zero.
+ *
+ *  The software controlled gamma ramp is applied _in addition_ to the hardware
+ *  gamma correction, which today is usually an approximation of sRGB gamma.
+ *  This means that setting a perfectly linear ramp, or gamma 1.0, will produce
+ *  the default (usually sRGB-like) behavior.
+ *
+ *  For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
+ *  GLFW_SRGB_CAPABLE hint.
+ *
+ *  @param[in] monitor The monitor whose gamma ramp to set.
+ *  @param[in] gamma The desired exponent.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remark @wayland Gamma handling is currently unavailable, this function will
+ *  always emit @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_gamma
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
+
+/*! @brief Returns the current gamma ramp for the specified monitor.
+ *
+ *  This function returns the current gamma ramp of the specified monitor.
+ *
+ *  @param[in] monitor The monitor to query.
+ *  @return The current gamma ramp, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @remark @wayland Gamma handling is currently unavailable, this function will
+ *  always return `NULL` and emit @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned structure and its arrays are allocated and
+ *  freed by GLFW.  You should not free them yourself.  They are valid until the
+ *  specified monitor is disconnected, this function is called again for that
+ *  monitor or the library is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_gamma
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
+
+/*! @brief Sets the current gamma ramp for the specified monitor.
+ *
+ *  This function sets the current gamma ramp for the specified monitor.  The
+ *  original gamma ramp for that monitor is saved by GLFW the first time this
+ *  function is called and is restored by @ref glfwTerminate.
+ *
+ *  The software controlled gamma ramp is applied _in addition_ to the hardware
+ *  gamma correction, which today is usually an approximation of sRGB gamma.
+ *  This means that setting a perfectly linear ramp, or gamma 1.0, will produce
+ *  the default (usually sRGB-like) behavior.
+ *
+ *  For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
+ *  GLFW_SRGB_CAPABLE hint.
+ *
+ *  @param[in] monitor The monitor whose gamma ramp to set.
+ *  @param[in] ramp The gamma ramp to use.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @remark Gamma ramp sizes other than 256 are not supported by all platforms
+ *  or graphics hardware.
+ *
+ *  @remark @win32 The gamma ramp size must be 256.
+ *
+ *  @remark @wayland Gamma handling is currently unavailable, this function will
+ *  always emit @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The specified gamma ramp is copied before this function
+ *  returns.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_gamma
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
+
+/*! @brief Resets all window hints to their default values.
+ *
+ *  This function resets all window hints to their
+ *  [default values](@ref window_hints_values).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_hints
+ *  @sa @ref glfwWindowHint
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwDefaultWindowHints(void);
+
+/*! @brief Sets the specified window hint to the desired value.
+ *
+ *  This function sets hints for the next call to @ref glfwCreateWindow.  The
+ *  hints, once set, retain their values until changed by a call to @ref
+ *  glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is
+ *  terminated.
+ *
+ *  This function does not check whether the specified hint values are valid.
+ *  If you set hints to invalid values this will instead be reported by the next
+ *  call to @ref glfwCreateWindow.
+ *
+ *  @param[in] hint The [window hint](@ref window_hints) to set.
+ *  @param[in] value The new value of the window hint.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_INVALID_ENUM.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_hints
+ *  @sa @ref glfwDefaultWindowHints
+ *
+ *  @since Added in version 3.0.  Replaces `glfwOpenWindowHint`.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwWindowHint(int hint, int value);
+
+/*! @brief Creates a window and its associated context.
+ *
+ *  This function creates a window and its associated OpenGL or OpenGL ES
+ *  context.  Most of the options controlling how the window and its context
+ *  should be created are specified with [window hints](@ref window_hints).
+ *
+ *  Successful creation does not change which context is current.  Before you
+ *  can use the newly created context, you need to
+ *  [make it current](@ref context_current).  For information about the `share`
+ *  parameter, see @ref context_sharing.
+ *
+ *  The created window, framebuffer and context may differ from what you
+ *  requested, as not all parameters and hints are
+ *  [hard constraints](@ref window_hints_hard).  This includes the size of the
+ *  window, especially for full screen windows.  To query the actual attributes
+ *  of the created window, framebuffer and context, see @ref
+ *  glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
+ *
+ *  To create a full screen window, you need to specify the monitor the window
+ *  will cover.  If no monitor is specified, the window will be windowed mode.
+ *  Unless you have a way for the user to choose a specific monitor, it is
+ *  recommended that you pick the primary monitor.  For more information on how
+ *  to query connected monitors, see @ref monitor_monitors.
+ *
+ *  For full screen windows, the specified size becomes the resolution of the
+ *  window's _desired video mode_.  As long as a full screen window is not
+ *  iconified, the supported video mode most closely matching the desired video
+ *  mode is set for the specified monitor.  For more information about full
+ *  screen windows, including the creation of so called _windowed full screen_
+ *  or _borderless full screen_ windows, see @ref window_windowed_full_screen.
+ *
+ *  Once you have created the window, you can switch it between windowed and
+ *  full screen mode with @ref glfwSetWindowMonitor.  This will not affect its
+ *  OpenGL or OpenGL ES context.
+ *
+ *  By default, newly created windows use the placement recommended by the
+ *  window system.  To create the window at a specific position, make it
+ *  initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window
+ *  hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
+ *  it.
+ *
+ *  As long as at least one full screen window is not iconified, the screensaver
+ *  is prohibited from starting.
+ *
+ *  Window systems put limits on window sizes.  Very large or very small window
+ *  dimensions may be overridden by the window system on creation.  Check the
+ *  actual [size](@ref window_size) after creation.
+ *
+ *  The [swap interval](@ref buffer_swap) is not set during window creation and
+ *  the initial value may vary depending on driver settings and defaults.
+ *
+ *  @param[in] width The desired width, in screen coordinates, of the window.
+ *  This must be greater than zero.
+ *  @param[in] height The desired height, in screen coordinates, of the window.
+ *  This must be greater than zero.
+ *  @param[in] title The initial, UTF-8 encoded window title.
+ *  @param[in] monitor The monitor to use for full screen mode, or `NULL` for
+ *  windowed mode.
+ *  @param[in] share The window whose context to share resources with, or `NULL`
+ *  to not share resources.
+ *  @return The handle of the created window, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
+ *  GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @remark @win32 Window creation will fail if the Microsoft GDI software
+ *  OpenGL implementation is the only one available.
+ *
+ *  @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
+ *  will be set as the initial icon for the window.  If no such icon is present,
+ *  the `IDI_WINLOGO` icon will be used instead.  To set a different icon, see
+ *  @ref glfwSetWindowIcon.
+ *
+ *  @remark @win32 The context to share resources with must not be current on
+ *  any other thread.
+ *
+ *  @remark @macos The OS only supports forward-compatible core profile contexts
+ *  for OpenGL versions 3.2 and later.  Before creating an OpenGL context of
+ *  version 3.2 or later you must set the
+ *  [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
+ *  [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly.
+ *  OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
+ *
+ *  @remark @macos The GLFW window has no icon, as it is not a document
+ *  window, but the dock icon will be the same as the application bundle's icon.
+ *  For more information on bundles, see the
+ *  [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
+ *  in the Mac Developer Library.
+ *
+ *  @remark @macos The first time a window is created the menu bar is created.
+ *  If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu
+ *  bar.  Otherwise a minimal menu bar is created manually with common commands
+ *  like Hide, Quit and About.  The About entry opens a minimal about dialog
+ *  with information from the application's bundle.  Menu bar creation can be
+ *  disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint.
+ *
+ *  @remark @macos On OS X 10.10 and later the window frame will not be rendered
+ *  at full resolution on Retina displays unless the
+ *  [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
+ *  hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
+ *  application bundle's `Info.plist`.  For more information, see
+ *  [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
+ *  in the Mac Developer Library.  The GLFW test and example programs use
+ *  a custom `Info.plist` template for this, which can be found as
+ *  `CMake/MacOSXBundleInfo.plist.in` in the source tree.
+ *
+ *  @remark @macos When activating frame autosaving with
+ *  [GLFW_COCOA_FRAME_AUTOSAVE](@ref GLFW_COCOA_FRAME_AUTOSAVE_hint), the
+ *  specified window size may be overriden by a previously saved size and
+ *  position.
+ *
+ *  @remark @x11 Some window managers will not respect the placement of
+ *  initially hidden windows.
+ *
+ *  @remark @x11 Due to the asynchronous nature of X11, it may take a moment for
+ *  a window to reach its requested state.  This means you may not be able to
+ *  query the final size, position or other attributes directly after window
+ *  creation.
+ *
+ *  @remark @x11 The name and class of the `WM_CLASS` window property will by
+ *  default be set to the window title passed to this function.  Set the @ref
+ *  GLFW_X11_WM_CLASS_NAME and @ref GLFW_X11_WM_CLASS_CLASS init hints before
+ *  initialization to override this.
+ *
+ *  @remark @wayland The window frame is currently unimplemented, as if
+ *  [GLFW_DECORATED](@ref GLFW_DECORATED_hint) was always set to `GLFW_FALSE`.
+ *  A compositor can still emit close, resize or maximize events, using for
+ *  example a keybind mechanism.
+ *
+ *  @remark @wayland A full screen window will not attempt to change the mode,
+ *  no matter what the requested size or refresh rate.
+ *
+ *  @remark @wayland The wl_shell protocol does not support window
+ *  icons, the window will inherit the one defined in the application's
+ *  desktop file, so this function emits @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remark @wayland Screensaver inhibition is currently unimplemented.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_creation
+ *  @sa @ref glfwDestroyWindow
+ *
+ *  @since Added in version 3.0.  Replaces `glfwOpenWindow`.
+ *
+ *  @ingroup window
+ */
+GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
+
+/*! @brief Destroys the specified window and its context.
+ *
+ *  This function destroys the specified window and its context.  On calling
+ *  this function, no further callbacks will be called for that window.
+ *
+ *  If the context of the specified window is current on the main thread, it is
+ *  detached before being destroyed.
+ *
+ *  @param[in] window The window to destroy.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @note The context of the specified window must not be current on any other
+ *  thread when this function is called.
+ *
+ *  @reentrancy This function must not be called from a callback.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_creation
+ *  @sa @ref glfwCreateWindow
+ *
+ *  @since Added in version 3.0.  Replaces `glfwCloseWindow`.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
+
+/*! @brief Checks the close flag of the specified window.
+ *
+ *  This function returns the value of the close flag of the specified window.
+ *
+ *  @param[in] window The window to query.
+ *  @return The value of the close flag.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @sa @ref window_close
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
+
+/*! @brief Sets the close flag of the specified window.
+ *
+ *  This function sets the value of the close flag of the specified window.
+ *  This can be used to override the user's attempt to close the window, or
+ *  to signal that it should be closed.
+ *
+ *  @param[in] window The window whose flag to change.
+ *  @param[in] value The new value.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @sa @ref window_close
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
+
+/*! @brief Sets the title of the specified window.
+ *
+ *  This function sets the window title, encoded as UTF-8, of the specified
+ *  window.
+ *
+ *  @param[in] window The window whose title to change.
+ *  @param[in] title The UTF-8 encoded window title.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @remark @macos The window title will not be updated until the next time you
+ *  process events.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_title
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
+
+/*! @brief Sets the icon for the specified window.
+ *
+ *  This function sets the icon of the specified window.  If passed an array of
+ *  candidate images, those of or closest to the sizes desired by the system are
+ *  selected.  If no images are specified, the window reverts to its default
+ *  icon.
+ *
+ *  The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
+ *  bits per channel with the red channel first.  They are arranged canonically
+ *  as packed sequential rows, starting from the top-left corner.
+ *
+ *  The desired image sizes varies depending on platform and system settings.
+ *  The selected images will be rescaled as needed.  Good sizes include 16x16,
+ *  32x32 and 48x48.
+ *
+ *  @param[in] window The window whose icon to set.
+ *  @param[in] count The number of images in the specified array, or zero to
+ *  revert to the default window icon.
+ *  @param[in] images The images to create the icon from.  This is ignored if
+ *  count is zero.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The specified image data is copied before this function
+ *  returns.
+ *
+ *  @remark @macos The GLFW window has no icon, as it is not a document
+ *  window, so this function does nothing.  The dock icon will be the same as
+ *  the application bundle's icon.  For more information on bundles, see the
+ *  [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
+ *  in the Mac Developer Library.
+ *
+ *  @remark @wayland The wl_shell protocol does not support icons, the window
+ *  will inherit the one defined in the application's desktop file, so this
+ *  function emits @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_icon
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
+
+/*! @brief Retrieves the position of the client area of the specified window.
+ *
+ *  This function retrieves the position, in screen coordinates, of the
+ *  upper-left corner of the client area of the specified window.
+ *
+ *  Any or all of the position arguments may be `NULL`.  If an error occurs, all
+ *  non-`NULL` position arguments will be set to zero.
+ *
+ *  @param[in] window The window to query.
+ *  @param[out] xpos Where to store the x-coordinate of the upper-left corner of
+ *  the client area, or `NULL`.
+ *  @param[out] ypos Where to store the y-coordinate of the upper-left corner of
+ *  the client area, or `NULL`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @remark @wayland There is no way for an application to retrieve the global
+ *  position of its windows, this function will always emit @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_pos
+ *  @sa @ref glfwSetWindowPos
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
+
+/*! @brief Sets the position of the client area of the specified window.
+ *
+ *  This function sets the position, in screen coordinates, of the upper-left
+ *  corner of the client area of the specified windowed mode window.  If the
+ *  window is a full screen window, this function does nothing.
+ *
+ *  __Do not use this function__ to move an already visible window unless you
+ *  have very good reasons for doing so, as it will confuse and annoy the user.
+ *
+ *  The window manager may put limits on what positions are allowed.  GLFW
+ *  cannot and should not override these limits.
+ *
+ *  @param[in] window The window to query.
+ *  @param[in] xpos The x-coordinate of the upper-left corner of the client area.
+ *  @param[in] ypos The y-coordinate of the upper-left corner of the client area.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @remark @wayland There is no way for an application to set the global
+ *  position of its windows, this function will always emit @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_pos
+ *  @sa @ref glfwGetWindowPos
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
+
+/*! @brief Retrieves the size of the client area of the specified window.
+ *
+ *  This function retrieves the size, in screen coordinates, of the client area
+ *  of the specified window.  If you wish to retrieve the size of the
+ *  framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
+ *
+ *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
+ *  non-`NULL` size arguments will be set to zero.
+ *
+ *  @param[in] window The window whose size to retrieve.
+ *  @param[out] width Where to store the width, in screen coordinates, of the
+ *  client area, or `NULL`.
+ *  @param[out] height Where to store the height, in screen coordinates, of the
+ *  client area, or `NULL`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_size
+ *  @sa @ref glfwSetWindowSize
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
+
+/*! @brief Sets the size limits of the specified window.
+ *
+ *  This function sets the size limits of the client area of the specified
+ *  window.  If the window is full screen, the size limits only take effect
+ *  once it is made windowed.  If the window is not resizable, this function
+ *  does nothing.
+ *
+ *  The size limits are applied immediately to a windowed mode window and may
+ *  cause it to be resized.
+ *
+ *  The maximum dimensions must be greater than or equal to the minimum
+ *  dimensions and all must be greater than or equal to zero.
+ *
+ *  @param[in] window The window to set limits for.
+ *  @param[in] minwidth The minimum width, in screen coordinates, of the client
+ *  area, or `GLFW_DONT_CARE`.
+ *  @param[in] minheight The minimum height, in screen coordinates, of the
+ *  client area, or `GLFW_DONT_CARE`.
+ *  @param[in] maxwidth The maximum width, in screen coordinates, of the client
+ *  area, or `GLFW_DONT_CARE`.
+ *  @param[in] maxheight The maximum height, in screen coordinates, of the
+ *  client area, or `GLFW_DONT_CARE`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remark If you set size limits and an aspect ratio that conflict, the
+ *  results are undefined.
+ *
+ *  @remark @wayland The size limits will not be applied until the window is
+ *  actually resized, either by the user or by the compositor.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_sizelimits
+ *  @sa @ref glfwSetWindowAspectRatio
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
+
+/*! @brief Sets the aspect ratio of the specified window.
+ *
+ *  This function sets the required aspect ratio of the client area of the
+ *  specified window.  If the window is full screen, the aspect ratio only takes
+ *  effect once it is made windowed.  If the window is not resizable, this
+ *  function does nothing.
+ *
+ *  The aspect ratio is specified as a numerator and a denominator and both
+ *  values must be greater than zero.  For example, the common 16:9 aspect ratio
+ *  is specified as 16 and 9, respectively.
+ *
+ *  If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect
+ *  ratio limit is disabled.
+ *
+ *  The aspect ratio is applied immediately to a windowed mode window and may
+ *  cause it to be resized.
+ *
+ *  @param[in] window The window to set limits for.
+ *  @param[in] numer The numerator of the desired aspect ratio, or
+ *  `GLFW_DONT_CARE`.
+ *  @param[in] denom The denominator of the desired aspect ratio, or
+ *  `GLFW_DONT_CARE`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remark If you set size limits and an aspect ratio that conflict, the
+ *  results are undefined.
+ *
+ *  @remark @wayland The aspect ratio will not be applied until the window is
+ *  actually resized, either by the user or by the compositor.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_sizelimits
+ *  @sa @ref glfwSetWindowSizeLimits
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
+
+/*! @brief Sets the size of the client area of the specified window.
+ *
+ *  This function sets the size, in screen coordinates, of the client area of
+ *  the specified window.
+ *
+ *  For full screen windows, this function updates the resolution of its desired
+ *  video mode and switches to the video mode closest to it, without affecting
+ *  the window's context.  As the context is unaffected, the bit depths of the
+ *  framebuffer remain unchanged.
+ *
+ *  If you wish to update the refresh rate of the desired video mode in addition
+ *  to its resolution, see @ref glfwSetWindowMonitor.
+ *
+ *  The window manager may put limits on what sizes are allowed.  GLFW cannot
+ *  and should not override these limits.
+ *
+ *  @param[in] window The window to resize.
+ *  @param[in] width The desired width, in screen coordinates, of the window
+ *  client area.
+ *  @param[in] height The desired height, in screen coordinates, of the window
+ *  client area.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @remark @wayland A full screen window will not attempt to change the mode,
+ *  no matter what the requested size.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_size
+ *  @sa @ref glfwGetWindowSize
+ *  @sa @ref glfwSetWindowMonitor
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
+
+/*! @brief Retrieves the size of the framebuffer of the specified window.
+ *
+ *  This function retrieves the size, in pixels, of the framebuffer of the
+ *  specified window.  If you wish to retrieve the size of the window in screen
+ *  coordinates, see @ref glfwGetWindowSize.
+ *
+ *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
+ *  non-`NULL` size arguments will be set to zero.
+ *
+ *  @param[in] window The window whose framebuffer to query.
+ *  @param[out] width Where to store the width, in pixels, of the framebuffer,
+ *  or `NULL`.
+ *  @param[out] height Where to store the height, in pixels, of the framebuffer,
+ *  or `NULL`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_fbsize
+ *  @sa @ref glfwSetFramebufferSizeCallback
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
+
+/*! @brief Retrieves the size of the frame of the window.
+ *
+ *  This function retrieves the size, in screen coordinates, of each edge of the
+ *  frame of the specified window.  This size includes the title bar, if the
+ *  window has one.  The size of the frame may vary depending on the
+ *  [window-related hints](@ref window_hints_wnd) used to create it.
+ *
+ *  Because this function retrieves the size of each window frame edge and not
+ *  the offset along a particular coordinate axis, the retrieved values will
+ *  always be zero or positive.
+ *
+ *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
+ *  non-`NULL` size arguments will be set to zero.
+ *
+ *  @param[in] window The window whose frame size to query.
+ *  @param[out] left Where to store the size, in screen coordinates, of the left
+ *  edge of the window frame, or `NULL`.
+ *  @param[out] top Where to store the size, in screen coordinates, of the top
+ *  edge of the window frame, or `NULL`.
+ *  @param[out] right Where to store the size, in screen coordinates, of the
+ *  right edge of the window frame, or `NULL`.
+ *  @param[out] bottom Where to store the size, in screen coordinates, of the
+ *  bottom edge of the window frame, or `NULL`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @remark @wayland The window frame is currently unimplemented, as if
+ *  [GLFW_DECORATED](@ref GLFW_DECORATED_hint) was always set to `GLFW_FALSE`,
+ *  so the returned values will always be zero.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_size
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
+
+/*! @brief Retrieves the content scale for the specified window.
+ *
+ *  This function retrieves the content scale for the specified window.  The
+ *  content scale is the ratio between the current DPI and the platform's
+ *  default DPI.  If you scale all pixel dimensions by this scale then your
+ *  content should appear at an appropriate size.  This is especially important
+ *  for text and any UI elements.
+ *
+ *  On systems where each monitors can have its own content scale, the window
+ *  content scale will depend on which monitor the system considers the window
+ *  to be on.
+ *
+ *  @param[in] window The window to query.
+ *  @param[out] xscale Where to store the x-axis content scale, or `NULL`.
+ *  @param[out] yscale Where to store the y-axis content scale, or `NULL`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_scale
+ *  @sa @ref glfwGetMonitorContentScale
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
+
+/*! @brief Iconifies the specified window.
+ *
+ *  This function iconifies (minimizes) the specified window if it was
+ *  previously restored.  If the window is already iconified, this function does
+ *  nothing.
+ *
+ *  If the specified window is a full screen window, the original monitor
+ *  resolution is restored until the window is restored.
+ *
+ *  @param[in] window The window to iconify.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @remark @wayland There is no concept of iconification in wl_shell, this
+ *  function will always emit @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_iconify
+ *  @sa @ref glfwRestoreWindow
+ *  @sa @ref glfwMaximizeWindow
+ *
+ *  @since Added in version 2.1.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
+
+/*! @brief Restores the specified window.
+ *
+ *  This function restores the specified window if it was previously iconified
+ *  (minimized) or maximized.  If the window is already restored, this function
+ *  does nothing.
+ *
+ *  If the specified window is a full screen window, the resolution chosen for
+ *  the window is restored on the selected monitor.
+ *
+ *  @param[in] window The window to restore.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_iconify
+ *  @sa @ref glfwIconifyWindow
+ *  @sa @ref glfwMaximizeWindow
+ *
+ *  @since Added in version 2.1.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
+
+/*! @brief Maximizes the specified window.
+ *
+ *  This function maximizes the specified window if it was previously not
+ *  maximized.  If the window is already maximized, this function does nothing.
+ *
+ *  If the specified window is a full screen window, this function does nothing.
+ *
+ *  @param[in] window The window to maximize.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @par Thread Safety
+ *  This function may only be called from the main thread.
+ *
+ *  @sa @ref window_iconify
+ *  @sa @ref glfwIconifyWindow
+ *  @sa @ref glfwRestoreWindow
+ *
+ *  @since Added in GLFW 3.2.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
+
+/*! @brief Makes the specified window visible.
+ *
+ *  This function makes the specified window visible if it was previously
+ *  hidden.  If the window is already visible or is in full screen mode, this
+ *  function does nothing.
+ *
+ *  @param[in] window The window to make visible.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_hide
+ *  @sa @ref glfwHideWindow
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwShowWindow(GLFWwindow* window);
+
+/*! @brief Hides the specified window.
+ *
+ *  This function hides the specified window if it was previously visible.  If
+ *  the window is already hidden or is in full screen mode, this function does
+ *  nothing.
+ *
+ *  @param[in] window The window to hide.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_hide
+ *  @sa @ref glfwShowWindow
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwHideWindow(GLFWwindow* window);
+
+/*! @brief Brings the specified window to front and sets input focus.
+ *
+ *  This function brings the specified window to front and sets input focus.
+ *  The window should already be visible and not iconified.
+ *
+ *  By default, both windowed and full screen mode windows are focused when
+ *  initially created.  Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
+ *  disable this behavior.
+ *
+ *  __Do not use this function__ to steal focus from other applications unless
+ *  you are certain that is what the user wants.  Focus stealing can be
+ *  extremely disruptive.
+ *
+ *  For a less disruptive way of getting the user's attention, see
+ *  [attention requests](@ref window_attention).
+ *
+ *  @param[in] window The window to give input focus.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @remark @wayland It is not possible for an application to bring its windows
+ *  to front, this function will always emit @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_focus
+ *  @sa @ref window_attention
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwFocusWindow(GLFWwindow* window);
+
+/*! @brief Requests user attention to the specified window.
+ *
+ *  This function requests user attention to the specified window.  On
+ *  platforms where this is not supported, attention is requested to the
+ *  application as a whole.
+ *
+ *  Once the user has given attention, usually by focusing the window or
+ *  application, the system will end the request automatically.
+ *
+ *  @param[in] window The window to request attention to.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @remark @macos Attention is requested to the application as a whole, not the
+ *  specific window.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_attention
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window);
+
+/*! @brief Returns the monitor that the window uses for full screen mode.
+ *
+ *  This function returns the handle of the monitor that the specified window is
+ *  in full screen on.
+ *
+ *  @param[in] window The window to query.
+ *  @return The monitor, or `NULL` if the window is in windowed mode or an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_monitor
+ *  @sa @ref glfwSetWindowMonitor
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
+
+/*! @brief Sets the mode, monitor, video mode and placement of a window.
+ *
+ *  This function sets the monitor that the window uses for full screen mode or,
+ *  if the monitor is `NULL`, makes it windowed mode.
+ *
+ *  When setting a monitor, this function updates the width, height and refresh
+ *  rate of the desired video mode and switches to the video mode closest to it.
+ *  The window position is ignored when setting a monitor.
+ *
+ *  When the monitor is `NULL`, the position, width and height are used to
+ *  place the window client area.  The refresh rate is ignored when no monitor
+ *  is specified.
+ *
+ *  If you only wish to update the resolution of a full screen window or the
+ *  size of a windowed mode window, see @ref glfwSetWindowSize.
+ *
+ *  When a window transitions from full screen to windowed mode, this function
+ *  restores any previous window settings such as whether it is decorated,
+ *  floating, resizable, has size or aspect ratio limits, etc.
+ *
+ *  @param[in] window The window whose monitor, size or video mode to set.
+ *  @param[in] monitor The desired monitor, or `NULL` to set windowed mode.
+ *  @param[in] xpos The desired x-coordinate of the upper-left corner of the
+ *  client area.
+ *  @param[in] ypos The desired y-coordinate of the upper-left corner of the
+ *  client area.
+ *  @param[in] width The desired with, in screen coordinates, of the client area
+ *  or video mode.
+ *  @param[in] height The desired height, in screen coordinates, of the client
+ *  area or video mode.
+ *  @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
+ *  or `GLFW_DONT_CARE`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise
+ *  affected by any resizing or mode switching, although you may need to update
+ *  your viewport if the framebuffer size has changed.
+ *
+ *  @remark @wayland The desired window position is ignored, as there is no way
+ *  for an application to set this property.
+ *
+ *  @remark @wayland Setting the window to full screen will not attempt to
+ *  change the mode, no matter what the requested size or refresh rate.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_monitor
+ *  @sa @ref window_full_screen
+ *  @sa @ref glfwGetWindowMonitor
+ *  @sa @ref glfwSetWindowSize
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
+
+/*! @brief Returns an attribute of the specified window.
+ *
+ *  This function returns the value of an attribute of the specified window or
+ *  its OpenGL or OpenGL ES context.
+ *
+ *  @param[in] window The window to query.
+ *  @param[in] attrib The [window attribute](@ref window_attribs) whose value to
+ *  return.
+ *  @return The value of the attribute, or zero if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remark Framebuffer related hints are not window attributes.  See @ref
+ *  window_attribs_fb for more information.
+ *
+ *  @remark Zero is a valid value for many window and context related
+ *  attributes so you cannot use a return value of zero as an indication of
+ *  errors.  However, this function should not fail as long as it is passed
+ *  valid arguments and the library has been [initialized](@ref intro_init).
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_attribs
+ *  @sa @ref glfwSetWindowAttrib
+ *
+ *  @since Added in version 3.0.  Replaces `glfwGetWindowParam` and
+ *  `glfwGetGLVersion`.
+ *
+ *  @ingroup window
+ */
+GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
+
+/*! @brief Sets an attribute of the specified window.
+ *
+ *  This function sets the value of an attribute of the specified window.
+ *
+ *  The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
+ *  [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
+ *  [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and
+ *  [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib).   
+ *
+ *  Some of these attributes are ignored for full screen windows.  The new
+ *  value will take effect if the window is later made windowed.
+ *
+ *  Some of these attributes are ignored for windowed mode windows.  The new
+ *  value will take effect if the window is later made full screen.
+ *
+ *  @param[in] window The window to set the attribute for.
+ *  @param[in] attrib A supported window attribute.
+ *  @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remark Calling @ref glfwGetWindowAttrib will always return the latest
+ *  value, even if that value is ignored by the current mode of the window.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_attribs
+ *  @sa @ref glfwGetWindowAttrib
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value);
+
+/*! @brief Sets the user pointer of the specified window.
+ *
+ *  This function sets the user-defined pointer of the specified window.  The
+ *  current value is retained until the window is destroyed.  The initial value
+ *  is `NULL`.
+ *
+ *  @param[in] window The window whose pointer to set.
+ *  @param[in] pointer The new value.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @sa @ref window_userptr
+ *  @sa @ref glfwGetWindowUserPointer
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
+
+/*! @brief Returns the user pointer of the specified window.
+ *
+ *  This function returns the current value of the user-defined pointer of the
+ *  specified window.  The initial value is `NULL`.
+ *
+ *  @param[in] window The window whose pointer to return.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @sa @ref window_userptr
+ *  @sa @ref glfwSetWindowUserPointer
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
+
+/*! @brief Sets the position callback for the specified window.
+ *
+ *  This function sets the position callback of the specified window, which is
+ *  called when the window is moved.  The callback is provided with the
+ *  position, in screen coordinates, of the upper-left corner of the client area
+ *  of the window.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @remark @wayland This callback will never be called, as there is no way for
+ *  an application to know its global position.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_pos
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun);
+
+/*! @brief Sets the size callback for the specified window.
+ *
+ *  This function sets the size callback of the specified window, which is
+ *  called when the window is resized.  The callback is provided with the size,
+ *  in screen coordinates, of the client area of the window.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_size
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter and return value.
+ *
+ *  @ingroup window
+ */
+GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun);
+
+/*! @brief Sets the close callback for the specified window.
+ *
+ *  This function sets the close callback of the specified window, which is
+ *  called when the user attempts to close the window, for example by clicking
+ *  the close widget in the title bar.
+ *
+ *  The close flag is set before this callback is called, but you can modify it
+ *  at any time with @ref glfwSetWindowShouldClose.
+ *
+ *  The close callback is not triggered by @ref glfwDestroyWindow.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @remark @macos Selecting Quit from the application menu will trigger the
+ *  close callback for all windows.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_close
+ *
+ *  @since Added in version 2.5.
+ *  @glfw3 Added window handle parameter and return value.
+ *
+ *  @ingroup window
+ */
+GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun);
+
+/*! @brief Sets the refresh callback for the specified window.
+ *
+ *  This function sets the refresh callback of the specified window, which is
+ *  called when the client area of the window needs to be redrawn, for example
+ *  if the window has been exposed after having been covered by another window.
+ *
+ *  On compositing window systems such as Aero, Compiz, Aqua or Wayland, where
+ *  the window contents are saved off-screen, this callback may be called only
+ *  very infrequently or never at all.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_refresh
+ *
+ *  @since Added in version 2.5.
+ *  @glfw3 Added window handle parameter and return value.
+ *
+ *  @ingroup window
+ */
+GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun);
+
+/*! @brief Sets the focus callback for the specified window.
+ *
+ *  This function sets the focus callback of the specified window, which is
+ *  called when the window gains or loses input focus.
+ *
+ *  After the focus callback is called for a window that lost input focus,
+ *  synthetic key and mouse button release events will be generated for all such
+ *  that had been pressed.  For more information, see @ref glfwSetKeyCallback
+ *  and @ref glfwSetMouseButtonCallback.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_focus
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun);
+
+/*! @brief Sets the iconify callback for the specified window.
+ *
+ *  This function sets the iconification callback of the specified window, which
+ *  is called when the window is iconified or restored.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @remark @wayland The wl_shell protocol has no concept of iconification,
+ *  this callback will never be called.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_iconify
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun);
+
+/*! @brief Sets the maximize callback for the specified window.
+ *
+ *  This function sets the maximization callback of the specified window, which
+ *  is called when the window is maximized or restored.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_maximize
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup window
+ */
+GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun cbfun);
+
+/*! @brief Sets the framebuffer resize callback for the specified window.
+ *
+ *  This function sets the framebuffer resize callback of the specified window,
+ *  which is called when the framebuffer of the specified window is resized.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_fbsize
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun);
+
+/*! @brief Processes all pending events.
+ *
+ *  This function processes only those events that are already in the event
+ *  queue and then returns immediately.  Processing events will cause the window
+ *  and input callbacks associated with those events to be called.
+ *
+ *  On some platforms, a window move, resize or menu operation will cause event
+ *  processing to block.  This is due to how event processing is designed on
+ *  those platforms.  You can use the
+ *  [window refresh callback](@ref window_refresh) to redraw the contents of
+ *  your window when necessary during such operations.
+ *
+ *  Do not assume that callbacks you set will _only_ be called in response to
+ *  event processing functions like this one.  While it is necessary to poll for
+ *  events, window systems that require GLFW to register callbacks of its own
+ *  can pass events to GLFW in response to many window system function calls.
+ *  GLFW will pass those events on to the application callbacks before
+ *  returning.
+ *
+ *  Event processing is not required for joystick input to work.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @reentrancy This function must not be called from a callback.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref events
+ *  @sa @ref glfwWaitEvents
+ *  @sa @ref glfwWaitEventsTimeout
+ *
+ *  @since Added in version 1.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwPollEvents(void);
+
+/*! @brief Waits until events are queued and processes them.
+ *
+ *  This function puts the calling thread to sleep until at least one event is
+ *  available in the event queue.  Once one or more events are available,
+ *  it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
+ *  are processed and the function then returns immediately.  Processing events
+ *  will cause the window and input callbacks associated with those events to be
+ *  called.
+ *
+ *  Since not all events are associated with callbacks, this function may return
+ *  without a callback having been called even if you are monitoring all
+ *  callbacks.
+ *
+ *  On some platforms, a window move, resize or menu operation will cause event
+ *  processing to block.  This is due to how event processing is designed on
+ *  those platforms.  You can use the
+ *  [window refresh callback](@ref window_refresh) to redraw the contents of
+ *  your window when necessary during such operations.
+ *
+ *  Do not assume that callbacks you set will _only_ be called in response to
+ *  event processing functions like this one.  While it is necessary to poll for
+ *  events, window systems that require GLFW to register callbacks of its own
+ *  can pass events to GLFW in response to many window system function calls.
+ *  GLFW will pass those events on to the application callbacks before
+ *  returning.
+ *
+ *  If no windows exist, this function returns immediately.  For synchronization
+ *  of threads in applications that do not create windows, use your threading
+ *  library of choice.
+ *
+ *  Event processing is not required for joystick input to work.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @reentrancy This function must not be called from a callback.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref events
+ *  @sa @ref glfwPollEvents
+ *  @sa @ref glfwWaitEventsTimeout
+ *
+ *  @since Added in version 2.5.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwWaitEvents(void);
+
+/*! @brief Waits with timeout until events are queued and processes them.
+ *
+ *  This function puts the calling thread to sleep until at least one event is
+ *  available in the event queue, or until the specified timeout is reached.  If
+ *  one or more events are available, it behaves exactly like @ref
+ *  glfwPollEvents, i.e. the events in the queue are processed and the function
+ *  then returns immediately.  Processing events will cause the window and input
+ *  callbacks associated with those events to be called.
+ *
+ *  The timeout value must be a positive finite number.
+ *
+ *  Since not all events are associated with callbacks, this function may return
+ *  without a callback having been called even if you are monitoring all
+ *  callbacks.
+ *
+ *  On some platforms, a window move, resize or menu operation will cause event
+ *  processing to block.  This is due to how event processing is designed on
+ *  those platforms.  You can use the
+ *  [window refresh callback](@ref window_refresh) to redraw the contents of
+ *  your window when necessary during such operations.
+ *
+ *  Do not assume that callbacks you set will _only_ be called in response to
+ *  event processing functions like this one.  While it is necessary to poll for
+ *  events, window systems that require GLFW to register callbacks of its own
+ *  can pass events to GLFW in response to many window system function calls.
+ *  GLFW will pass those events on to the application callbacks before
+ *  returning.
+ *
+ *  If no windows exist, this function returns immediately.  For synchronization
+ *  of threads in applications that do not create windows, use your threading
+ *  library of choice.
+ *
+ *  Event processing is not required for joystick input to work.
+ *
+ *  @param[in] timeout The maximum amount of time, in seconds, to wait.
+ *
+ *  @reentrancy This function must not be called from a callback.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref events
+ *  @sa @ref glfwPollEvents
+ *  @sa @ref glfwWaitEvents
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwWaitEventsTimeout(double timeout);
+
+/*! @brief Posts an empty event to the event queue.
+ *
+ *  This function posts an empty event from the current thread to the event
+ *  queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
+ *
+ *  If no windows exist, this function returns immediately.  For synchronization
+ *  of threads in applications that do not create windows, use your threading
+ *  library of choice.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref events
+ *  @sa @ref glfwWaitEvents
+ *  @sa @ref glfwWaitEventsTimeout
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwPostEmptyEvent(void);
+
+/*! @brief Returns the value of an input option for the specified window.
+ *
+ *  This function returns the value of an input option for the specified window.
+ *  The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS or
+ *  @ref GLFW_STICKY_MOUSE_BUTTONS.
+ *
+ *  @param[in] window The window to query.
+ *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
+ *  `GLFW_STICKY_MOUSE_BUTTONS`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_INVALID_ENUM.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref glfwSetInputMode
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup input
+ */
+GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
+
+/*! @brief Sets an input option for the specified window.
+ *
+ *  This function sets an input mode option for the specified window.  The mode
+ *  must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS or
+ *  @ref GLFW_STICKY_MOUSE_BUTTONS.
+ *
+ *  If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
+ *  modes:
+ *  - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
+ *  - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
+ *    area of the window but does not restrict the cursor from leaving.
+ *  - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
+ *    and unlimited cursor movement.  This is useful for implementing for
+ *    example 3D camera controls.
+ *
+ *  If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
+ *  enable sticky keys, or `GLFW_FALSE` to disable it.  If sticky keys are
+ *  enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
+ *  the next time it is called even if the key had been released before the
+ *  call.  This is useful when you are only interested in whether keys have been
+ *  pressed but not when or in which order.
+ *
+ *  If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
+ *  `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
+ *  If sticky mouse buttons are enabled, a mouse button press will ensure that
+ *  @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
+ *  if the mouse button had been released before the call.  This is useful when
+ *  you are only interested in whether mouse buttons have been pressed but not
+ *  when or in which order.
+ *
+ *  @param[in] window The window whose input mode to set.
+ *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
+ *  `GLFW_STICKY_MOUSE_BUTTONS`.
+ *  @param[in] value The new value of the specified input mode.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref glfwGetInputMode
+ *
+ *  @since Added in version 3.0.  Replaces `glfwEnable` and `glfwDisable`.
+ *
+ *  @ingroup input
+ */
+GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
+
+/*! @brief Returns the layout-specific name of the specified printable key.
+ *
+ *  This function returns the name of the specified printable key, encoded as
+ *  UTF-8.  This is typically the character that key would produce without any
+ *  modifier keys, intended for displaying key bindings to the user.  For dead
+ *  keys, it is typically the diacritic it would add to a character.
+ *
+ *  __Do not use this function__ for [text input](@ref input_char).  You will
+ *  break text input for many languages even if it happens to work for yours.
+ *
+ *  If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key,
+ *  otherwise the scancode is ignored.  If you specify a non-printable key, or
+ *  `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this
+ *  function returns `NULL` but does not emit an error.
+ *
+ *  This behavior allows you to always pass in the arguments in the
+ *  [key callback](@ref input_key) without modification.
+ *
+ *  The printable keys are:
+ *  - `GLFW_KEY_APOSTROPHE`
+ *  - `GLFW_KEY_COMMA`
+ *  - `GLFW_KEY_MINUS`
+ *  - `GLFW_KEY_PERIOD`
+ *  - `GLFW_KEY_SLASH`
+ *  - `GLFW_KEY_SEMICOLON`
+ *  - `GLFW_KEY_EQUAL`
+ *  - `GLFW_KEY_LEFT_BRACKET`
+ *  - `GLFW_KEY_RIGHT_BRACKET`
+ *  - `GLFW_KEY_BACKSLASH`
+ *  - `GLFW_KEY_WORLD_1`
+ *  - `GLFW_KEY_WORLD_2`
+ *  - `GLFW_KEY_0` to `GLFW_KEY_9`
+ *  - `GLFW_KEY_A` to `GLFW_KEY_Z`
+ *  - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`
+ *  - `GLFW_KEY_KP_DECIMAL`
+ *  - `GLFW_KEY_KP_DIVIDE`
+ *  - `GLFW_KEY_KP_MULTIPLY`
+ *  - `GLFW_KEY_KP_SUBTRACT`
+ *  - `GLFW_KEY_KP_ADD`
+ *  - `GLFW_KEY_KP_EQUAL`
+ *
+ *  Names for printable keys depend on keyboard layout, while names for
+ *  non-printable keys are the same across layouts but depend on the application
+ *  language and should be localized along with other user interface text.
+ *
+ *  @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
+ *  @param[in] scancode The scancode of the key to query.
+ *  @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the next call to @ref
+ *  glfwGetKeyName, or until the library is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref input_key_name
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup input
+ */
+GLFWAPI const char* glfwGetKeyName(int key, int scancode);
+
+/*! @brief Returns the platform-specific scancode of the specified key.
+ *
+ *  This function returns the platform-specific scancode of the specified key.
+ *
+ *  If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this
+ *  method will return `-1`.
+ *
+ *  @param[in] key Any [named key](@ref keys).
+ *  @return The platform-specific scancode for the key, or `-1` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref input_key
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup input
+ */
+GLFWAPI int glfwGetKeyScancode(int key);
+
+/*! @brief Returns the last reported state of a keyboard key for the specified
+ *  window.
+ *
+ *  This function returns the last state reported for the specified key to the
+ *  specified window.  The returned state is one of `GLFW_PRESS` or
+ *  `GLFW_RELEASE`.  The higher-level action `GLFW_REPEAT` is only reported to
+ *  the key callback.
+ *
+ *  If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns
+ *  `GLFW_PRESS` the first time you call it for a key that was pressed, even if
+ *  that key has already been released.
+ *
+ *  The key functions deal with physical keys, with [key tokens](@ref keys)
+ *  named after their use on the standard US keyboard layout.  If you want to
+ *  input text, use the Unicode character callback instead.
+ *
+ *  The [modifier key bit masks](@ref mods) are not key tokens and cannot be
+ *  used with this function.
+ *
+ *  __Do not use this function__ to implement [text input](@ref input_char).
+ *
+ *  @param[in] window The desired window.
+ *  @param[in] key The desired [keyboard key](@ref keys).  `GLFW_KEY_UNKNOWN` is
+ *  not a valid key for this function.
+ *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_INVALID_ENUM.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref input_key
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup input
+ */
+GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
+
+/*! @brief Returns the last reported state of a mouse button for the specified
+ *  window.
+ *
+ *  This function returns the last state reported for the specified mouse button
+ *  to the specified window.  The returned state is one of `GLFW_PRESS` or
+ *  `GLFW_RELEASE`.
+ *
+ *  If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function
+ *  `GLFW_PRESS` the first time you call it for a mouse button that was pressed,
+ *  even if that mouse button has already been released.
+ *
+ *  @param[in] window The desired window.
+ *  @param[in] button The desired [mouse button](@ref buttons).
+ *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_INVALID_ENUM.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref input_mouse_button
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup input
+ */
+GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
+
+/*! @brief Retrieves the position of the cursor relative to the client area of
+ *  the window.
+ *
+ *  This function returns the position of the cursor, in screen coordinates,
+ *  relative to the upper-left corner of the client area of the specified
+ *  window.
+ *
+ *  If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
+ *  position is unbounded and limited only by the minimum and maximum values of
+ *  a `double`.
+ *
+ *  The coordinate can be converted to their integer equivalents with the
+ *  `floor` function.  Casting directly to an integer type works for positive
+ *  coordinates, but fails for negative ones.
+ *
+ *  Any or all of the position arguments may be `NULL`.  If an error occurs, all
+ *  non-`NULL` position arguments will be set to zero.
+ *
+ *  @param[in] window The desired window.
+ *  @param[out] xpos Where to store the cursor x-coordinate, relative to the
+ *  left edge of the client area, or `NULL`.
+ *  @param[out] ypos Where to store the cursor y-coordinate, relative to the to
+ *  top edge of the client area, or `NULL`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref cursor_pos
+ *  @sa @ref glfwSetCursorPos
+ *
+ *  @since Added in version 3.0.  Replaces `glfwGetMousePos`.
+ *
+ *  @ingroup input
+ */
+GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
+
+/*! @brief Sets the position of the cursor, relative to the client area of the
+ *  window.
+ *
+ *  This function sets the position, in screen coordinates, of the cursor
+ *  relative to the upper-left corner of the client area of the specified
+ *  window.  The window must have input focus.  If the window does not have
+ *  input focus when this function is called, it fails silently.
+ *
+ *  __Do not use this function__ to implement things like camera controls.  GLFW
+ *  already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
+ *  cursor, transparently re-centers it and provides unconstrained cursor
+ *  motion.  See @ref glfwSetInputMode for more information.
+ *
+ *  If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
+ *  unconstrained and limited only by the minimum and maximum values of
+ *  a `double`.
+ *
+ *  @param[in] window The desired window.
+ *  @param[in] xpos The desired x-coordinate, relative to the left edge of the
+ *  client area.
+ *  @param[in] ypos The desired y-coordinate, relative to the top edge of the
+ *  client area.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @remark @wayland This function will only work when the cursor mode is
+ *  `GLFW_CURSOR_DISABLED`, otherwise it will do nothing.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref cursor_pos
+ *  @sa @ref glfwGetCursorPos
+ *
+ *  @since Added in version 3.0.  Replaces `glfwSetMousePos`.
+ *
+ *  @ingroup input
+ */
+GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
+
+/*! @brief Creates a custom cursor.
+ *
+ *  Creates a new custom cursor image that can be set for a window with @ref
+ *  glfwSetCursor.  The cursor can be destroyed with @ref glfwDestroyCursor.
+ *  Any remaining cursors are destroyed by @ref glfwTerminate.
+ *
+ *  The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
+ *  bits per channel with the red channel first.  They are arranged canonically
+ *  as packed sequential rows, starting from the top-left corner.
+ *
+ *  The cursor hotspot is specified in pixels, relative to the upper-left corner
+ *  of the cursor image.  Like all other coordinate systems in GLFW, the X-axis
+ *  points to the right and the Y-axis points down.
+ *
+ *  @param[in] image The desired cursor image.
+ *  @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
+ *  @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
+ *  @return The handle of the created cursor, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The specified image data is copied before this function
+ *  returns.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref cursor_object
+ *  @sa @ref glfwDestroyCursor
+ *  @sa @ref glfwCreateStandardCursor
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup input
+ */
+GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
+
+/*! @brief Creates a cursor with a standard shape.
+ *
+ *  Returns a cursor with a [standard shape](@ref shapes), that can be set for
+ *  a window with @ref glfwSetCursor.
+ *
+ *  @param[in] shape One of the [standard shapes](@ref shapes).
+ *  @return A new cursor ready to use or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref cursor_object
+ *  @sa @ref glfwCreateCursor
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup input
+ */
+GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
+
+/*! @brief Destroys a cursor.
+ *
+ *  This function destroys a cursor previously created with @ref
+ *  glfwCreateCursor.  Any remaining cursors will be destroyed by @ref
+ *  glfwTerminate.
+ *
+ *  If the specified cursor is current for any window, that window will be
+ *  reverted to the default cursor.  This does not affect the cursor mode.
+ *
+ *  @param[in] cursor The cursor object to destroy.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @reentrancy This function must not be called from a callback.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref cursor_object
+ *  @sa @ref glfwCreateCursor
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup input
+ */
+GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
+
+/*! @brief Sets the cursor for the window.
+ *
+ *  This function sets the cursor image to be used when the cursor is over the
+ *  client area of the specified window.  The set cursor will only be visible
+ *  when the [cursor mode](@ref cursor_mode) of the window is
+ *  `GLFW_CURSOR_NORMAL`.
+ *
+ *  On some platforms, the set cursor may not be visible unless the window also
+ *  has input focus.
+ *
+ *  @param[in] window The window to set the cursor for.
+ *  @param[in] cursor The cursor to set, or `NULL` to switch back to the default
+ *  arrow cursor.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref cursor_object
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup input
+ */
+GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
+
+/*! @brief Sets the key callback.
+ *
+ *  This function sets the key callback of the specified window, which is called
+ *  when a key is pressed, repeated or released.
+ *
+ *  The key functions deal with physical keys, with layout independent
+ *  [key tokens](@ref keys) named after their values in the standard US keyboard
+ *  layout.  If you want to input text, use the
+ *  [character callback](@ref glfwSetCharCallback) instead.
+ *
+ *  When a window loses input focus, it will generate synthetic key release
+ *  events for all pressed keys.  You can tell these events from user-generated
+ *  events by the fact that the synthetic ones are generated after the focus
+ *  loss event has been processed, i.e. after the
+ *  [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
+ *
+ *  The scancode of a key is specific to that platform or sometimes even to that
+ *  machine.  Scancodes are intended to allow users to bind keys that don't have
+ *  a GLFW key token.  Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
+ *  state is not saved and so it cannot be queried with @ref glfwGetKey.
+ *
+ *  Sometimes GLFW needs to generate synthetic key events, in which case the
+ *  scancode may be zero.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new key callback, or `NULL` to remove the currently
+ *  set callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref input_key
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter and return value.
+ *
+ *  @ingroup input
+ */
+GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
+
+/*! @brief Sets the Unicode character callback.
+ *
+ *  This function sets the character callback of the specified window, which is
+ *  called when a Unicode character is input.
+ *
+ *  The character callback is intended for Unicode text input.  As it deals with
+ *  characters, it is keyboard layout dependent, whereas the
+ *  [key callback](@ref glfwSetKeyCallback) is not.  Characters do not map 1:1
+ *  to physical keys, as a key may produce zero, one or more characters.  If you
+ *  want to know whether a specific physical key was pressed or released, see
+ *  the key callback instead.
+ *
+ *  The character callback behaves as system text input normally does and will
+ *  not be called if modifier keys are held down that would prevent normal text
+ *  input on that platform, for example a Super (Command) key on macOS or Alt key
+ *  on Windows.  There is a
+ *  [character with modifiers callback](@ref glfwSetCharModsCallback) that
+ *  receives these events.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref input_char
+ *
+ *  @since Added in version 2.4.
+ *  @glfw3 Added window handle parameter and return value.
+ *
+ *  @ingroup input
+ */
+GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
+
+/*! @brief Sets the Unicode character with modifiers callback.
+ *
+ *  This function sets the character with modifiers callback of the specified
+ *  window, which is called when a Unicode character is input regardless of what
+ *  modifier keys are used.
+ *
+ *  The character with modifiers callback is intended for implementing custom
+ *  Unicode character input.  For regular Unicode text input, see the
+ *  [character callback](@ref glfwSetCharCallback).  Like the character
+ *  callback, the character with modifiers callback deals with characters and is
+ *  keyboard layout dependent.  Characters do not map 1:1 to physical keys, as
+ *  a key may produce zero, one or more characters.  If you want to know whether
+ *  a specific physical key was pressed or released, see the
+ *  [key callback](@ref glfwSetKeyCallback) instead.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref input_char
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup input
+ */
+GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun);
+
+/*! @brief Sets the mouse button callback.
+ *
+ *  This function sets the mouse button callback of the specified window, which
+ *  is called when a mouse button is pressed or released.
+ *
+ *  When a window loses input focus, it will generate synthetic mouse button
+ *  release events for all pressed mouse buttons.  You can tell these events
+ *  from user-generated events by the fact that the synthetic ones are generated
+ *  after the focus loss event has been processed, i.e. after the
+ *  [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref input_mouse_button
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter and return value.
+ *
+ *  @ingroup input
+ */
+GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun);
+
+/*! @brief Sets the cursor position callback.
+ *
+ *  This function sets the cursor position callback of the specified window,
+ *  which is called when the cursor is moved.  The callback is provided with the
+ *  position, in screen coordinates, relative to the upper-left corner of the
+ *  client area of the window.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref cursor_pos
+ *
+ *  @since Added in version 3.0.  Replaces `glfwSetMousePosCallback`.
+ *
+ *  @ingroup input
+ */
+GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun);
+
+/*! @brief Sets the cursor enter/exit callback.
+ *
+ *  This function sets the cursor boundary crossing callback of the specified
+ *  window, which is called when the cursor enters or leaves the client area of
+ *  the window.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref cursor_enter
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup input
+ */
+GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun);
+
+/*! @brief Sets the scroll callback.
+ *
+ *  This function sets the scroll callback of the specified window, which is
+ *  called when a scrolling device is used, such as a mouse wheel or scrolling
+ *  area of a touchpad.
+ *
+ *  The scroll callback receives all scrolling input, like that from a mouse
+ *  wheel or a touchpad scrolling area.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new scroll callback, or `NULL` to remove the currently
+ *  set callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref scrolling
+ *
+ *  @since Added in version 3.0.  Replaces `glfwSetMouseWheelCallback`.
+ *
+ *  @ingroup input
+ */
+GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun);
+
+/*! @brief Sets the file drop callback.
+ *
+ *  This function sets the file drop callback of the specified window, which is
+ *  called when one or more dragged files are dropped on the window.
+ *
+ *  Because the path array and its strings may have been generated specifically
+ *  for that event, they are not guaranteed to be valid after the callback has
+ *  returned.  If you wish to use them after the callback returns, you need to
+ *  make a deep copy.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new file drop callback, or `NULL` to remove the
+ *  currently set callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @remark @wayland File drop is currently unimplemented.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref path_drop
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup input
+ */
+GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun);
+
+/*! @brief Returns whether the specified joystick is present.
+ *
+ *  This function returns whether the specified joystick is present.
+ *
+ *  There is no need to call this function before other functions that accept
+ *  a joystick ID, as they all check for presence before performing any other
+ *  work.
+ *
+ *  @param[in] jid The [joystick](@ref joysticks) to query.
+ *  @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref joystick
+ *
+ *  @since Added in version 3.0.  Replaces `glfwGetJoystickParam`.
+ *
+ *  @ingroup input
+ */
+GLFWAPI int glfwJoystickPresent(int jid);
+
+/*! @brief Returns the values of all axes of the specified joystick.
+ *
+ *  This function returns the values of all axes of the specified joystick.
+ *  Each element in the array is a value between -1.0 and 1.0.
+ *
+ *  If the specified joystick is not present this function will return `NULL`
+ *  but will not generate an error.  This can be used instead of first calling
+ *  @ref glfwJoystickPresent.
+ *
+ *  @param[in] jid The [joystick](@ref joysticks) to query.
+ *  @param[out] count Where to store the number of axis values in the returned
+ *  array.  This is set to zero if the joystick is not present or an error
+ *  occurred.
+ *  @return An array of axis values, or `NULL` if the joystick is not present or
+ *  an [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the specified joystick is
+ *  disconnected or the library is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref joystick_axis
+ *
+ *  @since Added in version 3.0.  Replaces `glfwGetJoystickPos`.
+ *
+ *  @ingroup input
+ */
+GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
+
+/*! @brief Returns the state of all buttons of the specified joystick.
+ *
+ *  This function returns the state of all buttons of the specified joystick.
+ *  Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
+ *
+ *  For backward compatibility with earlier versions that did not have @ref
+ *  glfwGetJoystickHats, the button array also includes all hats, each
+ *  represented as four buttons.  The hats are in the same order as returned by
+ *  __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and
+ *  _left_.  To disable these extra buttons, set the @ref
+ *  GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.
+ *
+ *  If the specified joystick is not present this function will return `NULL`
+ *  but will not generate an error.  This can be used instead of first calling
+ *  @ref glfwJoystickPresent.
+ *
+ *  @param[in] jid The [joystick](@ref joysticks) to query.
+ *  @param[out] count Where to store the number of button states in the returned
+ *  array.  This is set to zero if the joystick is not present or an error
+ *  occurred.
+ *  @return An array of button states, or `NULL` if the joystick is not present
+ *  or an [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the specified joystick is
+ *  disconnected or the library is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref joystick_button
+ *
+ *  @since Added in version 2.2.
+ *  @glfw3 Changed to return a dynamic array.
+ *
+ *  @ingroup input
+ */
+GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
+
+/*! @brief Returns the state of all hats of the specified joystick.
+ *
+ *  This function returns the state of all hats of the specified joystick.
+ *  Each element in the array is one of the following values:
+ *
+ *  Name                  | Value
+ *  --------------------- | --------------------------------
+ *  `GLFW_HAT_CENTERED`   | 0
+ *  `GLFW_HAT_UP`         | 1
+ *  `GLFW_HAT_RIGHT`      | 2
+ *  `GLFW_HAT_DOWN`       | 4
+ *  `GLFW_HAT_LEFT`       | 8
+ *  `GLFW_HAT_RIGHT_UP`   | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
+ *  `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
+ *  `GLFW_HAT_LEFT_UP`    | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
+ *  `GLFW_HAT_LEFT_DOWN`  | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
+ *
+ *  The diagonal directions are bitwise combinations of the primary (up, right,
+ *  down and left) directions and you can test for these individually by ANDing
+ *  it with the corresponding direction.
+ *
+ *  @code
+ *  if (hats[2] & GLFW_HAT_RIGHT)                                
+ *  {                                                            
+ *      // State of hat 2 could be right-up, right or right-down 
+ *  }                                                            
+ *  @endcode
+ *
+ *  If the specified joystick is not present this function will return `NULL`
+ *  but will not generate an error.  This can be used instead of first calling
+ *  @ref glfwJoystickPresent.
+ *
+ *  @param[in] jid The [joystick](@ref joysticks) to query.
+ *  @param[out] count Where to store the number of hat states in the returned
+ *  array.  This is set to zero if the joystick is not present or an error
+ *  occurred.
+ *  @return An array of hat states, or `NULL` if the joystick is not present
+ *  or an [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the specified joystick is
+ *  disconnected, this function is called again for that joystick or the library
+ *  is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref joystick_hat
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup input
+ */
+GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
+
+/*! @brief Returns the name of the specified joystick.
+ *
+ *  This function returns the name, encoded as UTF-8, of the specified joystick.
+ *  The returned string is allocated and freed by GLFW.  You should not free it
+ *  yourself.
+ *
+ *  If the specified joystick is not present this function will return `NULL`
+ *  but will not generate an error.  This can be used instead of first calling
+ *  @ref glfwJoystickPresent.
+ *
+ *  @param[in] jid The [joystick](@ref joysticks) to query.
+ *  @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
+ *  is not present or an [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the specified joystick is
+ *  disconnected or the library is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref joystick_name
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup input
+ */
+GLFWAPI const char* glfwGetJoystickName(int jid);
+
+/*! @brief Returns the SDL comaptible GUID of the specified joystick.
+ *
+ *  This function returns the SDL compatible GUID, as a UTF-8 encoded
+ *  hexadecimal string, of the specified joystick.  The returned string is
+ *  allocated and freed by GLFW.  You should not free it yourself.
+ *
+ *  The GUID is what connects a joystick to a gamepad mapping.  A connected
+ *  joystick will always have a GUID even if there is no gamepad mapping
+ *  assigned to it.
+ *
+ *  If the specified joystick is not present this function will return `NULL`
+ *  but will not generate an error.  This can be used instead of first calling
+ *  @ref glfwJoystickPresent.
+ *
+ *  The GUID uses the format introduced in SDL 2.0.5.  This GUID tries to
+ *  uniquely identify the make and model of a joystick but does not identify
+ *  a specific unit, e.g. all wired Xbox 360 controllers will have the same
+ *  GUID on that platform.  The GUID for a unit may vary between platforms
+ *  depending on what hardware information the platform specific APIs provide.
+ *
+ *  @param[in] jid The [joystick](@ref joysticks) to query.
+ *  @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick
+ *  is not present or an [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the specified joystick is
+ *  disconnected or the library is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref gamepad
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup input
+ */
+GLFWAPI const char* glfwGetJoystickGUID(int jid);
+
+/*! @brief Returns whether the specified joystick has a gamepad mapping.
+ *
+ *  This function returns whether the specified joystick is both present and has
+ *  a gamepad mapping.
+ *
+ *  If the specified joystick is present but does not have a gamepad mapping
+ *  this function will return `GLFW_FALSE` but will not generate an error.  Call
+ *  @ref glfwJoystickPresent to check if a joystick is present regardless of
+ *  whether it has a mapping.
+ *
+ *  @param[in] jid The [joystick](@ref joysticks) to query.
+ *  @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping,
+ *  or `GLFW_FALSE` otherwise.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_INVALID_ENUM.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref gamepad
+ *  @sa @ref glfwGetGamepadState
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup input
+ */
+GLFWAPI int glfwJoystickIsGamepad(int jid);
+
+/*! @brief Sets the joystick configuration callback.
+ *
+ *  This function sets the joystick configuration callback, or removes the
+ *  currently set callback.  This is called when a joystick is connected to or
+ *  disconnected from the system.
+ *
+ *  For joystick connection and disconnection events to be delivered on all
+ *  platforms, you need to call one of the [event processing](@ref events)
+ *  functions.  Joystick disconnection may also be detected and the callback
+ *  called by joystick functions.  The function will then return whatever it
+ *  returns if the joystick is not present.
+ *
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref joystick_event
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup input
+ */
+GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun);
+
+/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings.
+ *
+ *  This function parses the specified ASCII encoded string and updates the
+ *  internal list with any gamepad mappings it finds.  This string may
+ *  contain either a single gamepad mapping or many mappings separated by
+ *  newlines.  The parser supports the full format of the `gamecontrollerdb.txt`
+ *  source file including empty lines and comments.
+ *
+ *  See @ref gamepad_mapping for a description of the format.
+ *
+ *  If there is already a gamepad mapping for a given GUID in the internal list,
+ *  it will be replaced by the one passed to this function.  If the library is
+ *  terminated and re-initialized the internal list will revert to the built-in
+ *  default.
+ *
+ *  @param[in] string The string containing the gamepad mappings.
+ *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_INVALID_VALUE.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref gamepad
+ *  @sa @ref glfwJoystickIsGamepad
+ *  @sa @ref glfwGetGamepadName
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup input
+ */
+GLFWAPI int glfwUpdateGamepadMappings(const char* string);
+
+/*! @brief Returns the human-readable gamepad name for the specified joystick.
+ *
+ *  This function returns the human-readable name of the gamepad from the
+ *  gamepad mapping assigned to the specified joystick.
+ *
+ *  If the specified joystick is not present or does not have a gamepad mapping
+ *  this function will return `NULL` but will not generate an error.  Call
+ *  @ref glfwJoystickPresent to check whether it is present regardless of
+ *  whether it has a mapping.
+ *
+ *  @param[in] jid The [joystick](@ref joysticks) to query.
+ *  @return The UTF-8 encoded name of the gamepad, or `NULL` if the
+ *  joystick is not present, does not have a mapping or an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the specified joystick is
+ *  disconnected, the gamepad mappings are updated or the library is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref gamepad
+ *  @sa @ref glfwJoystickIsGamepad
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup input
+ */
+GLFWAPI const char* glfwGetGamepadName(int jid);
+
+/*! @brief Retrieves the state of the specified joystick remapped as a gamepad.
+ *
+ *  This function retrives the state of the specified joystick remapped to
+ *  an Xbox-like gamepad.
+ *
+ *  If the specified joystick is not present or does not have a gamepad mapping
+ *  this function will return `GLFW_FALSE` but will not generate an error.  Call
+ *  @ref glfwJoystickPresent to check whether it is present regardless of
+ *  whether it has a mapping.
+ *
+ *  The Guide button may not be available for input as it is often hooked by the
+ *  system or the Steam client.
+ *
+ *  Not all devices have all the buttons or axes provided by @ref
+ *  GLFWgamepadstate.  Unavailable buttons and axes will always report
+ *  `GLFW_RELEASE` and 1.0 respectively.
+ *
+ *  @param[in] jid The [joystick](@ref joysticks) to query.
+ *  @param[out] state The gamepad input state of the joystick.
+ *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is
+ *  connected, it has no gamepad mapping or an [error](@ref error_handling)
+ *  occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_INVALID_ENUM.
+ *
+ *  @sa @ref gamepad
+ *  @sa @ref glfwUpdateGamepadMappings
+ *  @sa @ref glfwJoystickIsGamepad
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup input
+ */
+GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
+
+/*! @brief Sets the clipboard to the specified string.
+ *
+ *  This function sets the system clipboard to the specified, UTF-8 encoded
+ *  string.
+ *
+ *  @param[in] window The window that will own the clipboard contents.
+ *  @param[in] string A UTF-8 encoded string.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @remark @wayland Clipboard is currently unimplemented.
+ *
+ *  @pointer_lifetime The specified string is copied before this function
+ *  returns.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref clipboard
+ *  @sa @ref glfwGetClipboardString
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup input
+ */
+GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
+
+/*! @brief Returns the contents of the clipboard as a string.
+ *
+ *  This function returns the contents of the system clipboard, if it contains
+ *  or is convertible to a UTF-8 encoded string.  If the clipboard is empty or
+ *  if its contents cannot be converted, `NULL` is returned and a @ref
+ *  GLFW_FORMAT_UNAVAILABLE error is generated.
+ *
+ *  @param[in] window The window that will request the clipboard contents.
+ *  @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
+ *  if an [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @remark @wayland Clipboard is currently unimplemented.
+ *
+ *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the next call to @ref
+ *  glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
+ *  is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref clipboard
+ *  @sa @ref glfwSetClipboardString
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup input
+ */
+GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
+
+/*! @brief Returns the value of the GLFW timer.
+ *
+ *  This function returns the value of the GLFW timer.  Unless the timer has
+ *  been set using @ref glfwSetTime, the timer measures time elapsed since GLFW
+ *  was initialized.
+ *
+ *  The resolution of the timer is system dependent, but is usually on the order
+ *  of a few micro- or nanoseconds.  It uses the highest-resolution monotonic
+ *  time source on each supported platform.
+ *
+ *  @return The current value, in seconds, or zero if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.  Reading and
+ *  writing of the internal timer offset is not atomic, so it needs to be
+ *  externally synchronized with calls to @ref glfwSetTime.
+ *
+ *  @sa @ref time
+ *
+ *  @since Added in version 1.0.
+ *
+ *  @ingroup input
+ */
+GLFWAPI double glfwGetTime(void);
+
+/*! @brief Sets the GLFW timer.
+ *
+ *  This function sets the value of the GLFW timer.  It then continues to count
+ *  up from that value.  The value must be a positive finite number less than
+ *  or equal to 18446744073.0, which is approximately 584.5 years.
+ *
+ *  @param[in] time The new value, in seconds.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_INVALID_VALUE.
+ *
+ *  @remark The upper limit of the timer is calculated as
+ *  floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
+ *  storing nanoseconds in 64 bits.  The limit may be increased in the future.
+ *
+ *  @thread_safety This function may be called from any thread.  Reading and
+ *  writing of the internal timer offset is not atomic, so it needs to be
+ *  externally synchronized with calls to @ref glfwGetTime.
+ *
+ *  @sa @ref time
+ *
+ *  @since Added in version 2.2.
+ *
+ *  @ingroup input
+ */
+GLFWAPI void glfwSetTime(double time);
+
+/*! @brief Returns the current value of the raw timer.
+ *
+ *  This function returns the current value of the raw timer, measured in
+ *  1&nbsp;/&nbsp;frequency seconds.  To get the frequency, call @ref
+ *  glfwGetTimerFrequency.
+ *
+ *  @return The value of the timer, or zero if an 
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref time
+ *  @sa @ref glfwGetTimerFrequency
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup input
+ */
+GLFWAPI uint64_t glfwGetTimerValue(void);
+
+/*! @brief Returns the frequency, in Hz, of the raw timer.
+ *
+ *  This function returns the frequency, in Hz, of the raw timer.
+ *
+ *  @return The frequency of the timer, in Hz, or zero if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref time
+ *  @sa @ref glfwGetTimerValue
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup input
+ */
+GLFWAPI uint64_t glfwGetTimerFrequency(void);
+
+/*! @brief Makes the context of the specified window current for the calling
+ *  thread.
+ *
+ *  This function makes the OpenGL or OpenGL ES context of the specified window
+ *  current on the calling thread.  A context can only be made current on
+ *  a single thread at a time and each thread can have only a single current
+ *  context at a time.
+ *
+ *  By default, making a context non-current implicitly forces a pipeline flush.
+ *  On machines that support `GL_KHR_context_flush_control`, you can control
+ *  whether a context performs this flush by setting the
+ *  [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
+ *  hint.
+ *
+ *  The specified window must have an OpenGL or OpenGL ES context.  Specifying
+ *  a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
+ *  error.
+ *
+ *  @param[in] window The window whose context to make current, or `NULL` to
+ *  detach the current context.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref context_current
+ *  @sa @ref glfwGetCurrentContext
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup context
+ */
+GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
+
+/*! @brief Returns the window whose context is current on the calling thread.
+ *
+ *  This function returns the window whose OpenGL or OpenGL ES context is
+ *  current on the calling thread.
+ *
+ *  @return The window whose context is current, or `NULL` if no window's
+ *  context is current.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref context_current
+ *  @sa @ref glfwMakeContextCurrent
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup context
+ */
+GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
+
+/*! @brief Swaps the front and back buffers of the specified window.
+ *
+ *  This function swaps the front and back buffers of the specified window when
+ *  rendering with OpenGL or OpenGL ES.  If the swap interval is greater than
+ *  zero, the GPU driver waits the specified number of screen updates before
+ *  swapping the buffers.
+ *
+ *  The specified window must have an OpenGL or OpenGL ES context.  Specifying
+ *  a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
+ *  error.
+ *
+ *  This function does not apply to Vulkan.  If you are rendering with Vulkan,
+ *  see `vkQueuePresentKHR` instead.
+ *
+ *  @param[in] window The window whose buffers to swap.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remark __EGL:__ The context of the specified window must be current on the
+ *  calling thread.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref buffer_swap
+ *  @sa @ref glfwSwapInterval
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
+
+/*! @brief Sets the swap interval for the current context.
+ *
+ *  This function sets the swap interval for the current OpenGL or OpenGL ES
+ *  context, i.e. the number of screen updates to wait from the time @ref
+ *  glfwSwapBuffers was called before swapping the buffers and returning.  This
+ *  is sometimes called _vertical synchronization_, _vertical retrace
+ *  synchronization_ or just _vsync_.
+ *
+ *  Contexts that support either of the `WGL_EXT_swap_control_tear` and
+ *  `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals,
+ *  which allow the driver to swap even if a frame arrives a little bit late.
+ *  You can check for the presence of these extensions using @ref
+ *  glfwExtensionSupported.  For more information about swap tearing, see the
+ *  extension specifications.
+ *
+ *  A context must be current on the calling thread.  Calling this function
+ *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
+ *
+ *  This function does not apply to Vulkan.  If you are rendering with Vulkan,
+ *  see the present mode of your swapchain instead.
+ *
+ *  @param[in] interval The minimum number of screen updates to wait for
+ *  until the buffers are swapped by @ref glfwSwapBuffers.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remark This function is not called during context creation, leaving the
+ *  swap interval set to whatever is the default on that platform.  This is done
+ *  because some swap interval extensions used by GLFW do not allow the swap
+ *  interval to be reset to zero once it has been set to a non-zero value.
+ *
+ *  @remark Some GPU drivers do not honor the requested swap interval, either
+ *  because of a user setting that overrides the application's request or due to
+ *  bugs in the driver.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref buffer_swap
+ *  @sa @ref glfwSwapBuffers
+ *
+ *  @since Added in version 1.0.
+ *
+ *  @ingroup context
+ */
+GLFWAPI void glfwSwapInterval(int interval);
+
+/*! @brief Returns whether the specified extension is available.
+ *
+ *  This function returns whether the specified
+ *  [API extension](@ref context_glext) is supported by the current OpenGL or
+ *  OpenGL ES context.  It searches both for client API extension and context
+ *  creation API extensions.
+ *
+ *  A context must be current on the calling thread.  Calling this function
+ *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
+ *
+ *  As this functions retrieves and searches one or more extension strings each
+ *  call, it is recommended that you cache its results if it is going to be used
+ *  frequently.  The extension strings will not change during the lifetime of
+ *  a context, so there is no danger in doing this.
+ *
+ *  This function does not apply to Vulkan.  If you are using Vulkan, see @ref
+ *  glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
+ *  and `vkEnumerateDeviceExtensionProperties` instead.
+ *
+ *  @param[in] extension The ASCII encoded name of the extension.
+ *  @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
+ *  otherwise.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref context_glext
+ *  @sa @ref glfwGetProcAddress
+ *
+ *  @since Added in version 1.0.
+ *
+ *  @ingroup context
+ */
+GLFWAPI int glfwExtensionSupported(const char* extension);
+
+/*! @brief Returns the address of the specified function for the current
+ *  context.
+ *
+ *  This function returns the address of the specified OpenGL or OpenGL ES
+ *  [core or extension function](@ref context_glext), if it is supported
+ *  by the current context.
+ *
+ *  A context must be current on the calling thread.  Calling this function
+ *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
+ *
+ *  This function does not apply to Vulkan.  If you are rendering with Vulkan,
+ *  see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
+ *  `vkGetDeviceProcAddr` instead.
+ *
+ *  @param[in] procname The ASCII encoded name of the function.
+ *  @return The address of the function, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remark The address of a given function is not guaranteed to be the same
+ *  between contexts.
+ *
+ *  @remark This function may return a non-`NULL` address despite the
+ *  associated version or extension not being available.  Always check the
+ *  context version or extension string first.
+ *
+ *  @pointer_lifetime The returned function pointer is valid until the context
+ *  is destroyed or the library is terminated.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref context_glext
+ *  @sa @ref glfwExtensionSupported
+ *
+ *  @since Added in version 1.0.
+ *
+ *  @ingroup context
+ */
+GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
+
+/*! @brief Returns whether the Vulkan loader and an ICD have been found.
+ *
+ *  This function returns whether the Vulkan loader and any minimally functional
+ *  ICD have been found.
+ *
+ *  The availability of a Vulkan loader and even an ICD does not by itself
+ *  guarantee that surface creation or even instance creation is possible.
+ *  For example, on Fermi systems Nvidia will install an ICD that provides no
+ *  actual Vulkan support.  Call @ref glfwGetRequiredInstanceExtensions to check
+ *  whether the extensions necessary for Vulkan surface creation are available
+ *  and @ref glfwGetPhysicalDevicePresentationSupport to check whether a queue
+ *  family of a physical device supports image presentation.
+ *
+ *  @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE`
+ *  otherwise.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref vulkan_support
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup vulkan
+ */
+GLFWAPI int glfwVulkanSupported(void);
+
+/*! @brief Returns the Vulkan instance extensions required by GLFW.
+ *
+ *  This function returns an array of names of Vulkan instance extensions required
+ *  by GLFW for creating Vulkan surfaces for GLFW windows.  If successful, the
+ *  list will always contains `VK_KHR_surface`, so if you don't require any
+ *  additional extensions you can pass this list directly to the
+ *  `VkInstanceCreateInfo` struct.
+ *
+ *  If Vulkan is not available on the machine, this function returns `NULL` and
+ *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
+ *  to check whether Vulkan is at least minimally available.
+ *
+ *  If Vulkan is available but no set of extensions allowing window surface
+ *  creation was found, this function returns `NULL`.  You may still use Vulkan
+ *  for off-screen rendering and compute work.
+ *
+ *  @param[out] count Where to store the number of extensions in the returned
+ *  array.  This is set to zero if an error occurred.
+ *  @return An array of ASCII encoded extension names, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_API_UNAVAILABLE.
+ *
+ *  @remark Additional extensions may be required by future versions of GLFW.
+ *  You should check if any extensions you wish to enable are already in the
+ *  returned array, as it is an error to specify an extension more than once in
+ *  the `VkInstanceCreateInfo` struct.
+ *
+ *  @remark @macos This function currently only supports the
+ *  `VK_MVK_macos_surface` extension from MoltenVK.
+ *
+ *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is guaranteed to be valid only until the
+ *  library is terminated.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref vulkan_ext
+ *  @sa @ref glfwCreateWindowSurface
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup vulkan
+ */
+GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
+
+#if defined(VK_VERSION_1_0)
+
+/*! @brief Returns the address of the specified Vulkan instance function.
+ *
+ *  This function returns the address of the specified Vulkan core or extension
+ *  function for the specified instance.  If instance is set to `NULL` it can
+ *  return any function exported from the Vulkan loader, including at least the
+ *  following functions:
+ *
+ *  - `vkEnumerateInstanceExtensionProperties`
+ *  - `vkEnumerateInstanceLayerProperties`
+ *  - `vkCreateInstance`
+ *  - `vkGetInstanceProcAddr`
+ *
+ *  If Vulkan is not available on the machine, this function returns `NULL` and
+ *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
+ *  to check whether Vulkan is at least minimally available.
+ *
+ *  This function is equivalent to calling `vkGetInstanceProcAddr` with
+ *  a platform-specific query of the Vulkan loader as a fallback.
+ *
+ *  @param[in] instance The Vulkan instance to query, or `NULL` to retrieve
+ *  functions related to instance creation.
+ *  @param[in] procname The ASCII encoded name of the function.
+ *  @return The address of the function, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_API_UNAVAILABLE.
+ *
+ *  @pointer_lifetime The returned function pointer is valid until the library
+ *  is terminated.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref vulkan_proc
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup vulkan
+ */
+GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
+
+/*! @brief Returns whether the specified queue family can present images.
+ *
+ *  This function returns whether the specified queue family of the specified
+ *  physical device supports presentation to the platform GLFW was built for.
+ *
+ *  If Vulkan or the required window surface creation instance extensions are
+ *  not available on the machine, or if the specified instance was not created
+ *  with the required extensions, this function returns `GLFW_FALSE` and
+ *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
+ *  to check whether Vulkan is at least minimally available and @ref
+ *  glfwGetRequiredInstanceExtensions to check what instance extensions are
+ *  required.
+ *
+ *  @param[in] instance The instance that the physical device belongs to.
+ *  @param[in] device The physical device that the queue family belongs to.
+ *  @param[in] queuefamily The index of the queue family to query.
+ *  @return `GLFW_TRUE` if the queue family supports presentation, or
+ *  `GLFW_FALSE` otherwise.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remark @macos This function currently always returns `GLFW_TRUE`, as the
+ *  `VK_MVK_macos_surface` extension does not provide
+ *  a `vkGetPhysicalDevice*PresentationSupport` type function.
+ *
+ *  @thread_safety This function may be called from any thread.  For
+ *  synchronization details of Vulkan objects, see the Vulkan specification.
+ *
+ *  @sa @ref vulkan_present
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup vulkan
+ */
+GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
+
+/*! @brief Creates a Vulkan surface for the specified window.
+ *
+ *  This function creates a Vulkan surface for the specified window.
+ *
+ *  If the Vulkan loader or at least one minimally functional ICD were not found,
+ *  this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref
+ *  GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported to check whether
+ *  Vulkan is at least minimally available.
+ *
+ *  If the required window surface creation instance extensions are not
+ *  available or if the specified instance was not created with these extensions
+ *  enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and
+ *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref
+ *  glfwGetRequiredInstanceExtensions to check what instance extensions are
+ *  required.
+ *
+ *  The window surface must be destroyed before the specified Vulkan instance.
+ *  It is the responsibility of the caller to destroy the window surface.  GLFW
+ *  does not destroy it for you.  Call `vkDestroySurfaceKHR` to destroy the
+ *  surface.
+ *
+ *  @param[in] instance The Vulkan instance to create the surface in.
+ *  @param[in] window The window to create the surface for.
+ *  @param[in] allocator The allocator to use, or `NULL` to use the default
+ *  allocator.
+ *  @param[out] surface Where to store the handle of the surface.  This is set
+ *  to `VK_NULL_HANDLE` if an error occurred.
+ *  @return `VK_SUCCESS` if successful, or a Vulkan error code if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remark If an error occurs before the creation call is made, GLFW returns
+ *  the Vulkan error code most appropriate for the error.  Appropriate use of
+ *  @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
+ *  eliminate almost all occurrences of these errors.
+ *
+ *  @remark @macos This function currently only supports the
+ *  `VK_MVK_macos_surface` extension from MoltenVK.
+ *
+ *  @remark @macos This function creates and sets a `CAMetalLayer` instance for
+ *  the window content view, which is required for MoltenVK to function.
+ *
+ *  @thread_safety This function may be called from any thread.  For
+ *  synchronization details of Vulkan objects, see the Vulkan specification.
+ *
+ *  @sa @ref vulkan_surface
+ *  @sa @ref glfwGetRequiredInstanceExtensions
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup vulkan
+ */
+GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
+
+#endif /*VK_VERSION_1_0*/
+
+
+/*************************************************************************
+ * Global definition cleanup
+ *************************************************************************/
+
+/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
+
+#ifdef GLFW_WINGDIAPI_DEFINED
+ #undef WINGDIAPI
+ #undef GLFW_WINGDIAPI_DEFINED
+#endif
+
+#ifdef GLFW_CALLBACK_DEFINED
+ #undef CALLBACK
+ #undef GLFW_CALLBACK_DEFINED
+#endif
+
+/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally
+ * defined by some gl.h variants (OpenBSD) so define it after if needed.
+ */
+#ifndef GLAPIENTRY
+ #define GLAPIENTRY APIENTRY
+#endif
+
+/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _glfw3_h_ */
+

+ 572 - 0
src/external/glfw/include/GLFW/glfw3native.h

@@ -0,0 +1,572 @@
+/*************************************************************************
+ * GLFW 3.3 - www.glfw.org
+ * A library for OpenGL, window and input
+ *------------------------------------------------------------------------
+ * Copyright (c) 2002-2006 Marcus Geelnard
+ * Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would
+ *    be appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not
+ *    be misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ *    distribution.
+ *
+ *************************************************************************/
+
+#ifndef _glfw3_native_h_
+#define _glfw3_native_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/*************************************************************************
+ * Doxygen documentation
+ *************************************************************************/
+
+/*! @file glfw3native.h
+ *  @brief The header of the native access functions.
+ *
+ *  This is the header file of the native access functions.  See @ref native for
+ *  more information.
+ */
+/*! @defgroup native Native access
+ *  @brief Functions related to accessing native handles.
+ *
+ *  **By using the native access functions you assert that you know what you're
+ *  doing and how to fix problems caused by using them.  If you don't, you
+ *  shouldn't be using them.**
+ *
+ *  Before the inclusion of @ref glfw3native.h, you may define zero or more
+ *  window system API macro and zero or more context creation API macros.
+ *
+ *  The chosen backends must match those the library was compiled for.  Failure
+ *  to do this will cause a link-time error.
+ *
+ *  The available window API macros are:
+ *  * `GLFW_EXPOSE_NATIVE_WIN32`
+ *  * `GLFW_EXPOSE_NATIVE_COCOA`
+ *  * `GLFW_EXPOSE_NATIVE_X11`
+ *  * `GLFW_EXPOSE_NATIVE_WAYLAND`
+ *  * `GLFW_EXPOSE_NATIVE_MIR`
+ *
+ *  The available context API macros are:
+ *  * `GLFW_EXPOSE_NATIVE_WGL`
+ *  * `GLFW_EXPOSE_NATIVE_NSGL`
+ *  * `GLFW_EXPOSE_NATIVE_GLX`
+ *  * `GLFW_EXPOSE_NATIVE_EGL`
+ *  * `GLFW_EXPOSE_NATIVE_OSMESA`
+ *
+ *  These macros select which of the native access functions that are declared
+ *  and which platform-specific headers to include.  It is then up your (by
+ *  definition platform-specific) code to handle which of these should be
+ *  defined.
+ */
+
+
+/*************************************************************************
+ * System headers and types
+ *************************************************************************/
+
+#if defined(GLFW_EXPOSE_NATIVE_WIN32)
+ // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
+ // example to allow applications to correctly declare a GL_ARB_debug_output
+ // callback) but windows.h assumes no one will define APIENTRY before it does
+ #if defined(GLFW_APIENTRY_DEFINED)
+  #undef APIENTRY
+  #undef GLFW_APIENTRY_DEFINED
+ #endif
+ #include <windows.h>
+#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
+ #include <ApplicationServices/ApplicationServices.h>
+ #if defined(__OBJC__)
+  #import <Cocoa/Cocoa.h>
+ #else
+  typedef void* id;
+ #endif
+#elif defined(GLFW_EXPOSE_NATIVE_X11)
+ #include <X11/Xlib.h>
+ #include <X11/extensions/Xrandr.h>
+#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
+ #include <wayland-client.h>
+#elif defined(GLFW_EXPOSE_NATIVE_MIR)
+ #include <mir_toolkit/mir_client_library.h>
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_WGL)
+ /* WGL is declared by windows.h */
+#endif
+#if defined(GLFW_EXPOSE_NATIVE_NSGL)
+ /* NSGL is declared by Cocoa.h */
+#endif
+#if defined(GLFW_EXPOSE_NATIVE_GLX)
+ #include <GL/glx.h>
+#endif
+#if defined(GLFW_EXPOSE_NATIVE_EGL)
+ #include <EGL/egl.h>
+#endif
+#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
+ #include <GL/osmesa.h>
+#endif
+
+
+/*************************************************************************
+ * Functions
+ *************************************************************************/
+
+#if defined(GLFW_EXPOSE_NATIVE_WIN32)
+/*! @brief Returns the adapter device name of the specified monitor.
+ *
+ *  @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
+ *  of the specified monitor, or `NULL` if an [error](@ref error_handling)
+ *  occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup native
+ */
+GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
+
+/*! @brief Returns the display device name of the specified monitor.
+ *
+ *  @return The UTF-8 encoded display device name (for example
+ *  `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup native
+ */
+GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
+
+/*! @brief Returns the `HWND` of the specified window.
+ *
+ *  @return The `HWND` of the specified window, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup native
+ */
+GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_WGL)
+/*! @brief Returns the `HGLRC` of the specified window.
+ *
+ *  @return The `HGLRC` of the specified window, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup native
+ */
+GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_COCOA)
+/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
+ *
+ *  @return The `CGDirectDisplayID` of the specified monitor, or
+ *  `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup native
+ */
+GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
+
+/*! @brief Returns the `NSWindow` of the specified window.
+ *
+ *  @return The `NSWindow` of the specified window, or `nil` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup native
+ */
+GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_NSGL)
+/*! @brief Returns the `NSOpenGLContext` of the specified window.
+ *
+ *  @return The `NSOpenGLContext` of the specified window, or `nil` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup native
+ */
+GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_X11)
+/*! @brief Returns the `Display` used by GLFW.
+ *
+ *  @return The `Display` used by GLFW, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup native
+ */
+GLFWAPI Display* glfwGetX11Display(void);
+
+/*! @brief Returns the `RRCrtc` of the specified monitor.
+ *
+ *  @return The `RRCrtc` of the specified monitor, or `None` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup native
+ */
+GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
+
+/*! @brief Returns the `RROutput` of the specified monitor.
+ *
+ *  @return The `RROutput` of the specified monitor, or `None` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup native
+ */
+GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
+
+/*! @brief Returns the `Window` of the specified window.
+ *
+ *  @return The `Window` of the specified window, or `None` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup native
+ */
+GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
+
+/*! @brief Sets the current primary selection to the specified string.
+ *
+ *  @param[in] string A UTF-8 encoded string.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The specified string is copied before this function
+ *  returns.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref clipboard
+ *  @sa glfwGetX11SelectionString
+ *  @sa glfwSetClipboardString
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup native
+ */
+GLFWAPI void glfwSetX11SelectionString(const char* string);
+
+/*! @brief Returns the contents of the current primary selection as a string.
+ *
+ *  If the selection is empty or if its contents cannot be converted, `NULL`
+ *  is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
+ *
+ *  @return The contents of the selection as a UTF-8 encoded string, or `NULL`
+ *  if an [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ *  should not free it yourself. It is valid until the next call to @ref
+ *  glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
+ *  library is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref clipboard
+ *  @sa glfwSetX11SelectionString
+ *  @sa glfwGetClipboardString
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup native
+ */
+GLFWAPI const char* glfwGetX11SelectionString(void);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_GLX)
+/*! @brief Returns the `GLXContext` of the specified window.
+ *
+ *  @return The `GLXContext` of the specified window, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup native
+ */
+GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
+
+/*! @brief Returns the `GLXWindow` of the specified window.
+ *
+ *  @return The `GLXWindow` of the specified window, or `None` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup native
+ */
+GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
+/*! @brief Returns the `struct wl_display*` used by GLFW.
+ *
+ *  @return The `struct wl_display*` used by GLFW, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup native
+ */
+GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
+
+/*! @brief Returns the `struct wl_output*` of the specified monitor.
+ *
+ *  @return The `struct wl_output*` of the specified monitor, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup native
+ */
+GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
+
+/*! @brief Returns the main `struct wl_surface*` of the specified window.
+ *
+ *  @return The main `struct wl_surface*` of the specified window, or `NULL` if
+ *  an [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup native
+ */
+GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_MIR)
+/*! @brief Returns the `MirConnection*` used by GLFW.
+ *
+ *  @return The `MirConnection*` used by GLFW, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup native
+ */
+GLFWAPI MirConnection* glfwGetMirDisplay(void);
+
+/*! @brief Returns the Mir output ID of the specified monitor.
+ *
+ *  @return The Mir output ID of the specified monitor, or zero if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup native
+ */
+GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor);
+
+/*! @brief Returns the `MirWindow*` of the specified window.
+ *
+ *  @return The `MirWindow*` of the specified window, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup native
+ */
+GLFWAPI MirWindow* glfwGetMirWindow(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_EGL)
+/*! @brief Returns the `EGLDisplay` used by GLFW.
+ *
+ *  @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup native
+ */
+GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
+
+/*! @brief Returns the `EGLContext` of the specified window.
+ *
+ *  @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup native
+ */
+GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
+
+/*! @brief Returns the `EGLSurface` of the specified window.
+ *
+ *  @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup native
+ */
+GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
+/*! @brief Retrieves the color buffer associated with the specified window.
+ *
+ *  @param[in] window The window whose color buffer to retrieve.
+ *  @param[out] width Where to store the width of the color buffer, or `NULL`.
+ *  @param[out] height Where to store the height of the color buffer, or `NULL`.
+ *  @param[out] format Where to store the OSMesa pixel format of the color
+ *  buffer, or `NULL`.
+ *  @param[out] buffer Where to store the address of the color buffer, or
+ *  `NULL`.
+ *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup native
+ */
+GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
+
+/*! @brief Retrieves the depth buffer associated with the specified window.
+ *
+ *  @param[in] window The window whose depth buffer to retrieve.
+ *  @param[out] width Where to store the width of the depth buffer, or `NULL`.
+ *  @param[out] height Where to store the height of the depth buffer, or `NULL`.
+ *  @param[out] bytesPerValue Where to store the number of bytes per depth
+ *  buffer element, or `NULL`.
+ *  @param[out] buffer Where to store the address of the depth buffer, or
+ *  `NULL`.
+ *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup native
+ */
+GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
+
+/*! @brief Returns the `OSMesaContext` of the specified window.
+ *
+ *  @return The `OSMesaContext` of the specified window, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup native
+ */
+GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _glfw3_native_h_ */
+

+ 152 - 0
src/external/glfw/src/CMakeLists.txt

@@ -0,0 +1,152 @@
+
+set(common_HEADERS internal.h mappings.h
+                   "${GLFW_BINARY_DIR}/src/glfw_config.h"
+                   "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
+                   "${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
+set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c)
+
+if (_GLFW_COCOA)
+    set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h
+                     posix_thread.h nsgl_context.h egl_context.h osmesa_context.h)
+    set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_joystick.m
+                     cocoa_monitor.m cocoa_window.m cocoa_time.c posix_thread.c
+                     nsgl_context.m egl_context.c osmesa_context.c)
+elseif (_GLFW_WIN32)
+    set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_joystick.h
+                     wgl_context.h egl_context.h osmesa_context.h)
+    set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_joystick.c
+                     win32_monitor.c win32_time.c win32_thread.c win32_window.c
+                     wgl_context.c egl_context.c osmesa_context.c)
+elseif (_GLFW_X11)
+    set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h posix_time.h
+                     posix_thread.h glx_context.h egl_context.h osmesa_context.h)
+    set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c
+                     xkb_unicode.c posix_time.c posix_thread.c glx_context.c
+                     egl_context.c osmesa_context.c)
+
+    if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
+        set(glfw_HEADERS ${glfw_HEADERS} linux_joystick.h)
+        set(glfw_SOURCES ${glfw_SOURCES} linux_joystick.c)
+    else()
+        set(glfw_HEADERS ${glfw_HEADERS} null_joystick.h)
+        set(glfw_SOURCES ${glfw_SOURCES} null_joystick.c)
+    endif()
+elseif (_GLFW_WAYLAND)
+    set(glfw_HEADERS ${common_HEADERS} wl_platform.h linux_joystick.h
+                     posix_time.h posix_thread.h xkb_unicode.h egl_context.h
+                     osmesa_context.h)
+    set(glfw_SOURCES ${common_SOURCES} wl_init.c wl_monitor.c wl_window.c
+                     linux_joystick.c posix_time.c posix_thread.c xkb_unicode.c
+                     egl_context.c osmesa_context.c)
+
+    ecm_add_wayland_client_protocol(glfw_SOURCES
+        PROTOCOL
+        "${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/relative-pointer/relative-pointer-unstable-v1.xml"
+        BASENAME relative-pointer-unstable-v1)
+    ecm_add_wayland_client_protocol(glfw_SOURCES
+        PROTOCOL
+        "${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml"
+        BASENAME pointer-constraints-unstable-v1)
+elseif (_GLFW_MIR)
+    set(glfw_HEADERS ${common_HEADERS} mir_platform.h linux_joystick.h
+                     posix_time.h posix_thread.h xkb_unicode.h egl_context.h
+                     osmesa_context.h)
+    set(glfw_SOURCES ${common_SOURCES} mir_init.c mir_monitor.c mir_window.c
+                     linux_joystick.c posix_time.c posix_thread.c xkb_unicode.c
+                     egl_context.c osmesa_context.c)
+elseif (_GLFW_OSMESA)
+    set(glfw_HEADERS ${common_HEADERS} null_platform.h null_joystick.h
+                     posix_time.h posix_thread.h osmesa_context.h)
+    set(glfw_SOURCES ${common_SOURCES} null_init.c null_monitor.c null_window.c
+                     null_joystick.c posix_time.c posix_thread.c osmesa_context.c)
+endif()
+
+if (APPLE)
+    # For some reason, CMake doesn't know about .m
+    set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
+endif()
+
+# Make GCC and Clang warn about declarations that VS 2010 and 2012 won't accept
+# for all source files that VS will build
+if (${CMAKE_C_COMPILER_ID} STREQUAL GNU OR ${CMAKE_C_COMPILER_ID} STREQUAL Clang)
+    if (WIN32)
+        set(windows_SOURCES ${glfw_SOURCES})
+    else()
+        set(windows_SOURCES ${common_SOURCES})
+    endif()
+    set_source_files_properties(${windows_SOURCES} PROPERTIES
+        COMPILE_FLAGS -Wdeclaration-after-statement)
+endif()
+
+add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
+set_target_properties(glfw PROPERTIES
+                      OUTPUT_NAME ${GLFW_LIB_NAME}
+                      VERSION ${GLFW_VERSION}
+                      SOVERSION ${GLFW_VERSION_MAJOR}
+                      POSITION_INDEPENDENT_CODE ON
+                      FOLDER "GLFW3")
+
+target_compile_definitions(glfw PRIVATE
+                           _GLFW_USE_CONFIG_H
+                           $<$<BOOL:${UNIX}>:_XOPEN_SOURCE=600>)
+target_include_directories(glfw PUBLIC
+                           "$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>"
+                           "$<INSTALL_INTERFACE:$<INSTALL_PREFIX>/include>")
+target_include_directories(glfw PRIVATE
+                           "${GLFW_SOURCE_DIR}/src"
+                           "${GLFW_BINARY_DIR}/src"
+                           ${glfw_INCLUDE_DIRS})
+
+# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
+# the inclusion of stddef.h (by glfw3.h), which is itself included before
+# win32_platform.h.  We define them here until a saner solution can be found
+# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
+target_compile_definitions(glfw PRIVATE
+                           "$<$<BOOL:${MINGW}>:UNICODE;WINVER=0x0501>")
+
+# Enable a reasonable set of warnings (no, -Wextra is not reasonable)
+target_compile_options(glfw PRIVATE
+                       "$<$<C_COMPILER_ID:Clang>:-Wall>"
+                       "$<$<C_COMPILER_ID:GNU>:-Wall>")
+
+if (BUILD_SHARED_LIBS)
+    if (WIN32)
+        if (MINGW)
+            # Remove the lib prefix on the DLL (but not the import library
+            set_target_properties(glfw PROPERTIES PREFIX "")
+
+            # Add a suffix to the import library to avoid naming conflicts
+            set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a")
+        else()
+            # Add a suffix to the import library to avoid naming conflicts
+            set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
+        endif()
+    elseif (APPLE)
+        # Add -fno-common to work around a bug in Apple's GCC
+        target_compile_options(glfw PRIVATE "-fno-common")
+
+        set_target_properties(glfw PROPERTIES
+                              INSTALL_NAME_DIR "lib${LIB_SUFFIX}")
+    elseif (UNIX)
+        # Hide symbols not explicitly tagged for export from the shared library
+        target_compile_options(glfw PRIVATE "-fvisibility=hidden")
+    endif()
+
+    target_compile_definitions(glfw INTERFACE GLFW_DLL)
+    target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES})
+else()
+    target_link_libraries(glfw INTERFACE ${glfw_LIBRARIES})
+endif()
+
+if (MSVC)
+    target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
+endif()
+
+if (GLFW_INSTALL)
+    install(TARGETS glfw
+            EXPORT glfwTargets
+            RUNTIME DESTINATION "bin"
+            ARCHIVE DESTINATION "lib${LIB_SUFFIX}"
+            LIBRARY DESTINATION "lib${LIB_SUFFIX}")
+endif()
+

+ 374 - 0
src/external/glfw/src/cocoa_init.m

@@ -0,0 +1,374 @@
+//========================================================================
+// GLFW 3.3 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+#include <sys/param.h> // For MAXPATHLEN
+
+
+// Change to our application bundle's resources directory, if present
+//
+static void changeToResourcesDirectory(void)
+{
+    char resourcesPath[MAXPATHLEN];
+
+    CFBundleRef bundle = CFBundleGetMainBundle();
+    if (!bundle)
+        return;
+
+    CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle);
+
+    CFStringRef last = CFURLCopyLastPathComponent(resourcesURL);
+    if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo)
+    {
+        CFRelease(last);
+        CFRelease(resourcesURL);
+        return;
+    }
+
+    CFRelease(last);
+
+    if (!CFURLGetFileSystemRepresentation(resourcesURL,
+                                          true,
+                                          (UInt8*) resourcesPath,
+                                          MAXPATHLEN))
+    {
+        CFRelease(resourcesURL);
+        return;
+    }
+
+    CFRelease(resourcesURL);
+
+    chdir(resourcesPath);
+}
+
+// Create key code translation tables
+//
+static void createKeyTables(void)
+{
+    int scancode;
+
+    memset(_glfw.ns.keycodes, -1, sizeof(_glfw.ns.keycodes));
+    memset(_glfw.ns.scancodes, -1, sizeof(_glfw.ns.scancodes));
+
+    _glfw.ns.keycodes[0x1D] = GLFW_KEY_0;
+    _glfw.ns.keycodes[0x12] = GLFW_KEY_1;
+    _glfw.ns.keycodes[0x13] = GLFW_KEY_2;
+    _glfw.ns.keycodes[0x14] = GLFW_KEY_3;
+    _glfw.ns.keycodes[0x15] = GLFW_KEY_4;
+    _glfw.ns.keycodes[0x17] = GLFW_KEY_5;
+    _glfw.ns.keycodes[0x16] = GLFW_KEY_6;
+    _glfw.ns.keycodes[0x1A] = GLFW_KEY_7;
+    _glfw.ns.keycodes[0x1C] = GLFW_KEY_8;
+    _glfw.ns.keycodes[0x19] = GLFW_KEY_9;
+    _glfw.ns.keycodes[0x00] = GLFW_KEY_A;
+    _glfw.ns.keycodes[0x0B] = GLFW_KEY_B;
+    _glfw.ns.keycodes[0x08] = GLFW_KEY_C;
+    _glfw.ns.keycodes[0x02] = GLFW_KEY_D;
+    _glfw.ns.keycodes[0x0E] = GLFW_KEY_E;
+    _glfw.ns.keycodes[0x03] = GLFW_KEY_F;
+    _glfw.ns.keycodes[0x05] = GLFW_KEY_G;
+    _glfw.ns.keycodes[0x04] = GLFW_KEY_H;
+    _glfw.ns.keycodes[0x22] = GLFW_KEY_I;
+    _glfw.ns.keycodes[0x26] = GLFW_KEY_J;
+    _glfw.ns.keycodes[0x28] = GLFW_KEY_K;
+    _glfw.ns.keycodes[0x25] = GLFW_KEY_L;
+    _glfw.ns.keycodes[0x2E] = GLFW_KEY_M;
+    _glfw.ns.keycodes[0x2D] = GLFW_KEY_N;
+    _glfw.ns.keycodes[0x1F] = GLFW_KEY_O;
+    _glfw.ns.keycodes[0x23] = GLFW_KEY_P;
+    _glfw.ns.keycodes[0x0C] = GLFW_KEY_Q;
+    _glfw.ns.keycodes[0x0F] = GLFW_KEY_R;
+    _glfw.ns.keycodes[0x01] = GLFW_KEY_S;
+    _glfw.ns.keycodes[0x11] = GLFW_KEY_T;
+    _glfw.ns.keycodes[0x20] = GLFW_KEY_U;
+    _glfw.ns.keycodes[0x09] = GLFW_KEY_V;
+    _glfw.ns.keycodes[0x0D] = GLFW_KEY_W;
+    _glfw.ns.keycodes[0x07] = GLFW_KEY_X;
+    _glfw.ns.keycodes[0x10] = GLFW_KEY_Y;
+    _glfw.ns.keycodes[0x06] = GLFW_KEY_Z;
+
+    _glfw.ns.keycodes[0x27] = GLFW_KEY_APOSTROPHE;
+    _glfw.ns.keycodes[0x2A] = GLFW_KEY_BACKSLASH;
+    _glfw.ns.keycodes[0x2B] = GLFW_KEY_COMMA;
+    _glfw.ns.keycodes[0x18] = GLFW_KEY_EQUAL;
+    _glfw.ns.keycodes[0x32] = GLFW_KEY_GRAVE_ACCENT;
+    _glfw.ns.keycodes[0x21] = GLFW_KEY_LEFT_BRACKET;
+    _glfw.ns.keycodes[0x1B] = GLFW_KEY_MINUS;
+    _glfw.ns.keycodes[0x2F] = GLFW_KEY_PERIOD;
+    _glfw.ns.keycodes[0x1E] = GLFW_KEY_RIGHT_BRACKET;
+    _glfw.ns.keycodes[0x29] = GLFW_KEY_SEMICOLON;
+    _glfw.ns.keycodes[0x2C] = GLFW_KEY_SLASH;
+    _glfw.ns.keycodes[0x0A] = GLFW_KEY_WORLD_1;
+
+    _glfw.ns.keycodes[0x33] = GLFW_KEY_BACKSPACE;
+    _glfw.ns.keycodes[0x39] = GLFW_KEY_CAPS_LOCK;
+    _glfw.ns.keycodes[0x75] = GLFW_KEY_DELETE;
+    _glfw.ns.keycodes[0x7D] = GLFW_KEY_DOWN;
+    _glfw.ns.keycodes[0x77] = GLFW_KEY_END;
+    _glfw.ns.keycodes[0x24] = GLFW_KEY_ENTER;
+    _glfw.ns.keycodes[0x35] = GLFW_KEY_ESCAPE;
+    _glfw.ns.keycodes[0x7A] = GLFW_KEY_F1;
+    _glfw.ns.keycodes[0x78] = GLFW_KEY_F2;
+    _glfw.ns.keycodes[0x63] = GLFW_KEY_F3;
+    _glfw.ns.keycodes[0x76] = GLFW_KEY_F4;
+    _glfw.ns.keycodes[0x60] = GLFW_KEY_F5;
+    _glfw.ns.keycodes[0x61] = GLFW_KEY_F6;
+    _glfw.ns.keycodes[0x62] = GLFW_KEY_F7;
+    _glfw.ns.keycodes[0x64] = GLFW_KEY_F8;
+    _glfw.ns.keycodes[0x65] = GLFW_KEY_F9;
+    _glfw.ns.keycodes[0x6D] = GLFW_KEY_F10;
+    _glfw.ns.keycodes[0x67] = GLFW_KEY_F11;
+    _glfw.ns.keycodes[0x6F] = GLFW_KEY_F12;
+    _glfw.ns.keycodes[0x69] = GLFW_KEY_F13;
+    _glfw.ns.keycodes[0x6B] = GLFW_KEY_F14;
+    _glfw.ns.keycodes[0x71] = GLFW_KEY_F15;
+    _glfw.ns.keycodes[0x6A] = GLFW_KEY_F16;
+    _glfw.ns.keycodes[0x40] = GLFW_KEY_F17;
+    _glfw.ns.keycodes[0x4F] = GLFW_KEY_F18;
+    _glfw.ns.keycodes[0x50] = GLFW_KEY_F19;
+    _glfw.ns.keycodes[0x5A] = GLFW_KEY_F20;
+    _glfw.ns.keycodes[0x73] = GLFW_KEY_HOME;
+    _glfw.ns.keycodes[0x72] = GLFW_KEY_INSERT;
+    _glfw.ns.keycodes[0x7B] = GLFW_KEY_LEFT;
+    _glfw.ns.keycodes[0x3A] = GLFW_KEY_LEFT_ALT;
+    _glfw.ns.keycodes[0x3B] = GLFW_KEY_LEFT_CONTROL;
+    _glfw.ns.keycodes[0x38] = GLFW_KEY_LEFT_SHIFT;
+    _glfw.ns.keycodes[0x37] = GLFW_KEY_LEFT_SUPER;
+    _glfw.ns.keycodes[0x6E] = GLFW_KEY_MENU;
+    _glfw.ns.keycodes[0x47] = GLFW_KEY_NUM_LOCK;
+    _glfw.ns.keycodes[0x79] = GLFW_KEY_PAGE_DOWN;
+    _glfw.ns.keycodes[0x74] = GLFW_KEY_PAGE_UP;
+    _glfw.ns.keycodes[0x7C] = GLFW_KEY_RIGHT;
+    _glfw.ns.keycodes[0x3D] = GLFW_KEY_RIGHT_ALT;
+    _glfw.ns.keycodes[0x3E] = GLFW_KEY_RIGHT_CONTROL;
+    _glfw.ns.keycodes[0x3C] = GLFW_KEY_RIGHT_SHIFT;
+    _glfw.ns.keycodes[0x36] = GLFW_KEY_RIGHT_SUPER;
+    _glfw.ns.keycodes[0x31] = GLFW_KEY_SPACE;
+    _glfw.ns.keycodes[0x30] = GLFW_KEY_TAB;
+    _glfw.ns.keycodes[0x7E] = GLFW_KEY_UP;
+
+    _glfw.ns.keycodes[0x52] = GLFW_KEY_KP_0;
+    _glfw.ns.keycodes[0x53] = GLFW_KEY_KP_1;
+    _glfw.ns.keycodes[0x54] = GLFW_KEY_KP_2;
+    _glfw.ns.keycodes[0x55] = GLFW_KEY_KP_3;
+    _glfw.ns.keycodes[0x56] = GLFW_KEY_KP_4;
+    _glfw.ns.keycodes[0x57] = GLFW_KEY_KP_5;
+    _glfw.ns.keycodes[0x58] = GLFW_KEY_KP_6;
+    _glfw.ns.keycodes[0x59] = GLFW_KEY_KP_7;
+    _glfw.ns.keycodes[0x5B] = GLFW_KEY_KP_8;
+    _glfw.ns.keycodes[0x5C] = GLFW_KEY_KP_9;
+    _glfw.ns.keycodes[0x45] = GLFW_KEY_KP_ADD;
+    _glfw.ns.keycodes[0x41] = GLFW_KEY_KP_DECIMAL;
+    _glfw.ns.keycodes[0x4B] = GLFW_KEY_KP_DIVIDE;
+    _glfw.ns.keycodes[0x4C] = GLFW_KEY_KP_ENTER;
+    _glfw.ns.keycodes[0x51] = GLFW_KEY_KP_EQUAL;
+    _glfw.ns.keycodes[0x43] = GLFW_KEY_KP_MULTIPLY;
+    _glfw.ns.keycodes[0x4E] = GLFW_KEY_KP_SUBTRACT;
+
+    for (scancode = 0;  scancode < 256;  scancode++)
+    {
+        // Store the reverse translation for faster key name lookup
+        if (_glfw.ns.keycodes[scancode] >= 0)
+            _glfw.ns.scancodes[_glfw.ns.keycodes[scancode]] = scancode;
+    }
+}
+
+// Retrieve Unicode data for the current keyboard layout
+//
+static GLFWbool updateUnicodeDataNS(void)
+{
+    if (_glfw.ns.inputSource)
+    {
+        CFRelease(_glfw.ns.inputSource);
+        _glfw.ns.inputSource = NULL;
+        _glfw.ns.unicodeData = nil;
+    }
+
+    _glfw.ns.inputSource = TISCopyCurrentKeyboardLayoutInputSource();
+    if (!_glfw.ns.inputSource)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Cocoa: Failed to retrieve keyboard layout input source");
+        return GLFW_FALSE;
+    }
+
+    _glfw.ns.unicodeData =
+        TISGetInputSourceProperty(_glfw.ns.inputSource,
+                                  kTISPropertyUnicodeKeyLayoutData);
+    if (!_glfw.ns.unicodeData)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Cocoa: Failed to retrieve keyboard layout Unicode data");
+        return GLFW_FALSE;
+    }
+
+    return GLFW_TRUE;
+}
+
+// Load HIToolbox.framework and the TIS symbols we need from it
+//
+static GLFWbool initializeTIS(void)
+{
+    // This works only because Cocoa has already loaded it properly
+    _glfw.ns.tis.bundle =
+        CFBundleGetBundleWithIdentifier(CFSTR("com.apple.HIToolbox"));
+    if (!_glfw.ns.tis.bundle)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Cocoa: Failed to load HIToolbox.framework");
+        return GLFW_FALSE;
+    }
+
+    CFStringRef* kPropertyUnicodeKeyLayoutData =
+        CFBundleGetDataPointerForName(_glfw.ns.tis.bundle,
+                                      CFSTR("kTISPropertyUnicodeKeyLayoutData"));
+    _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource =
+        CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
+                                          CFSTR("TISCopyCurrentKeyboardLayoutInputSource"));
+    _glfw.ns.tis.GetInputSourceProperty =
+        CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
+                                          CFSTR("TISGetInputSourceProperty"));
+    _glfw.ns.tis.GetKbdType =
+        CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
+                                          CFSTR("LMGetKbdType"));
+
+    if (!kPropertyUnicodeKeyLayoutData ||
+        !TISCopyCurrentKeyboardLayoutInputSource ||
+        !TISGetInputSourceProperty ||
+        !LMGetKbdType)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Cocoa: Failed to load TIS API symbols");
+        return GLFW_FALSE;
+    }
+
+    _glfw.ns.tis.kPropertyUnicodeKeyLayoutData =
+        *kPropertyUnicodeKeyLayoutData;
+
+    return updateUnicodeDataNS();
+}
+
+@interface GLFWLayoutListener : NSObject
+@end
+
+@implementation GLFWLayoutListener
+
+- (void)selectedKeyboardInputSourceChanged:(NSObject* )object
+{
+    updateUnicodeDataNS();
+}
+
+@end
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformInit(void)
+{
+    _glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];
+
+    if (_glfw.hints.init.ns.chdir)
+        changeToResourcesDirectory();
+
+    _glfw.ns.listener = [[GLFWLayoutListener alloc] init];
+    [[NSNotificationCenter defaultCenter]
+        addObserver:_glfw.ns.listener
+           selector:@selector(selectedKeyboardInputSourceChanged:)
+               name:NSTextInputContextKeyboardSelectionDidChangeNotification
+             object:nil];
+
+    createKeyTables();
+
+    _glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
+    if (!_glfw.ns.eventSource)
+        return GLFW_FALSE;
+
+    CGEventSourceSetLocalEventsSuppressionInterval(_glfw.ns.eventSource, 0.0);
+
+    if (!initializeTIS())
+        return GLFW_FALSE;
+
+    _glfwInitTimerNS();
+    _glfwInitJoysticksNS();
+
+    _glfwPollMonitorsNS();
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformTerminate(void)
+{
+    if (_glfw.ns.inputSource)
+    {
+        CFRelease(_glfw.ns.inputSource);
+        _glfw.ns.inputSource = NULL;
+        _glfw.ns.unicodeData = nil;
+    }
+
+    if (_glfw.ns.eventSource)
+    {
+        CFRelease(_glfw.ns.eventSource);
+        _glfw.ns.eventSource = NULL;
+    }
+
+    if (_glfw.ns.delegate)
+    {
+        [NSApp setDelegate:nil];
+        [_glfw.ns.delegate release];
+        _glfw.ns.delegate = nil;
+    }
+
+    if (_glfw.ns.listener)
+    {
+        [[NSNotificationCenter defaultCenter]
+            removeObserver:_glfw.ns.listener
+                      name:NSTextInputContextKeyboardSelectionDidChangeNotification
+                    object:nil];
+        [[NSNotificationCenter defaultCenter]
+            removeObserver:_glfw.ns.listener];
+        [_glfw.ns.listener release];
+        _glfw.ns.listener = nil;
+    }
+
+    free(_glfw.ns.clipboardString);
+
+    _glfwTerminateNSGL();
+    _glfwTerminateJoysticksNS();
+
+    [_glfw.ns.autoreleasePool release];
+    _glfw.ns.autoreleasePool = nil;
+}
+
+const char* _glfwPlatformGetVersionString(void)
+{
+    return _GLFW_VERSION_NUMBER " Cocoa NSGL"
+#if defined(_GLFW_BUILD_DLL)
+        " dynamic"
+#endif
+        ;
+}
+

+ 50 - 0
src/external/glfw/src/cocoa_joystick.h

@@ -0,0 +1,50 @@
+//========================================================================
+// GLFW 3.3 Cocoa - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include <IOKit/IOKitLib.h>
+#include <IOKit/IOCFPlugIn.h>
+#include <IOKit/hid/IOHIDLib.h>
+#include <IOKit/hid/IOHIDKeys.h>
+
+#define _GLFW_PLATFORM_JOYSTICK_STATE         _GLFWjoystickNS ns
+#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE
+
+#define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X"
+
+// Cocoa-specific per-joystick data
+//
+typedef struct _GLFWjoystickNS
+{
+    IOHIDDeviceRef      device;
+    CFMutableArrayRef   axes;
+    CFMutableArrayRef   buttons;
+    CFMutableArrayRef   hats;
+} _GLFWjoystickNS;
+
+
+void _glfwInitJoysticksNS(void);
+void _glfwTerminateJoysticksNS(void);
+

+ 462 - 0
src/external/glfw/src/cocoa_joystick.m

@@ -0,0 +1,462 @@
+//========================================================================
+// GLFW 3.3 Cocoa - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2016 Camilla Löwy <[email protected]>
+// Copyright (c) 2012 Torsten Walluhn <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <unistd.h>
+#include <ctype.h>
+#include <string.h>
+
+#include <mach/mach.h>
+#include <mach/mach_error.h>
+
+#include <CoreFoundation/CoreFoundation.h>
+#include <Kernel/IOKit/hidsystem/IOHIDUsageTables.h>
+
+
+// Joystick element information
+//
+typedef struct _GLFWjoyelementNS
+{
+    IOHIDElementRef native;
+    uint32_t        usage;
+    int             index;
+    long            minimum;
+    long            maximum;
+
+} _GLFWjoyelementNS;
+
+
+// Returns the value of the specified element of the specified joystick
+//
+static long getElementValue(_GLFWjoystick* js, _GLFWjoyelementNS* element)
+{
+    IOHIDValueRef valueRef;
+    long value = 0;
+
+    if (js->ns.device)
+    {
+        if (IOHIDDeviceGetValue(js->ns.device,
+                                element->native,
+                                &valueRef) == kIOReturnSuccess)
+        {
+            value = IOHIDValueGetIntegerValue(valueRef);
+        }
+    }
+
+    return value;
+}
+
+// Comparison function for matching the SDL element order
+//
+static CFComparisonResult compareElements(const void* fp,
+                                          const void* sp,
+                                          void* user)
+{
+    const _GLFWjoyelementNS* fe = fp;
+    const _GLFWjoyelementNS* se = sp;
+    if (fe->usage < se->usage)
+        return kCFCompareLessThan;
+    if (fe->usage > se->usage)
+        return kCFCompareGreaterThan;
+    if (fe->index < se->index)
+        return kCFCompareLessThan;
+    if (fe->index > se->index)
+        return kCFCompareGreaterThan;
+    return kCFCompareEqualTo;
+}
+
+// Removes the specified joystick
+//
+static void closeJoystick(_GLFWjoystick* js)
+{
+    int i;
+
+    if (!js->present)
+        return;
+
+    for (i = 0;  i < CFArrayGetCount(js->ns.axes);  i++)
+        free((void*) CFArrayGetValueAtIndex(js->ns.axes, i));
+    CFRelease(js->ns.axes);
+
+    for (i = 0;  i < CFArrayGetCount(js->ns.buttons);  i++)
+        free((void*) CFArrayGetValueAtIndex(js->ns.buttons, i));
+    CFRelease(js->ns.buttons);
+
+    for (i = 0;  i < CFArrayGetCount(js->ns.hats);  i++)
+        free((void*) CFArrayGetValueAtIndex(js->ns.hats, i));
+    CFRelease(js->ns.hats);
+
+    _glfwFreeJoystick(js);
+    _glfwInputJoystick(js, GLFW_DISCONNECTED);
+}
+
+// Callback for user-initiated joystick addition
+//
+static void matchCallback(void* context,
+                          IOReturn result,
+                          void* sender,
+                          IOHIDDeviceRef device)
+{
+    int jid;
+    char name[256];
+    char guid[33];
+    CFIndex i;
+    CFTypeRef property;
+    uint32_t vendor = 0, product = 0, version = 0;
+    _GLFWjoystick* js;
+    CFMutableArrayRef axes, buttons, hats;
+
+    for (jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
+    {
+        if (_glfw.joysticks[jid].ns.device == device)
+            return;
+    }
+
+    axes    = CFArrayCreateMutable(NULL, 0, NULL);
+    buttons = CFArrayCreateMutable(NULL, 0, NULL);
+    hats    = CFArrayCreateMutable(NULL, 0, NULL);
+
+    property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey));
+    if (property)
+    {
+        CFStringGetCString(property,
+                           name,
+                           sizeof(name),
+                           kCFStringEncodingUTF8);
+    }
+    else
+        strncpy(name, "Unknown", sizeof(name));
+
+    property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey));
+    if (property)
+        CFNumberGetValue(property, kCFNumberSInt32Type, &vendor);
+
+    property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey));
+    if (property)
+        CFNumberGetValue(property, kCFNumberSInt32Type, &product);
+
+    property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVersionNumberKey));
+    if (property)
+        CFNumberGetValue(property, kCFNumberSInt32Type, &version);
+
+    // Generate a joystick GUID that matches the SDL 2.0.5+ one
+    if (vendor && product)
+    {
+        sprintf(guid, "03000000%02x%02x0000%02x%02x0000%02x%02x0000",
+                (uint8_t) vendor, (uint8_t) (vendor >> 8),
+                (uint8_t) product, (uint8_t) (product >> 8),
+                (uint8_t) version, (uint8_t) (version >> 8));
+    }
+    else
+    {
+        sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
+                name[0], name[1], name[2], name[3],
+                name[4], name[5], name[6], name[7],
+                name[8], name[9], name[10]);
+    }
+
+    CFArrayRef elements =
+        IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone);
+
+    for (i = 0;  i < CFArrayGetCount(elements);  i++)
+    {
+        IOHIDElementRef native = (IOHIDElementRef)
+            CFArrayGetValueAtIndex(elements, i);
+        if (CFGetTypeID(native) != IOHIDElementGetTypeID())
+            continue;
+
+        const IOHIDElementType type = IOHIDElementGetType(native);
+        if ((type != kIOHIDElementTypeInput_Axis) &&
+            (type != kIOHIDElementTypeInput_Button) &&
+            (type != kIOHIDElementTypeInput_Misc))
+        {
+            continue;
+        }
+
+        CFMutableArrayRef target = NULL;
+
+        const uint32_t usage = IOHIDElementGetUsage(native);
+        const uint32_t page = IOHIDElementGetUsagePage(native);
+        if (page == kHIDPage_GenericDesktop)
+        {
+            switch (usage)
+            {
+                case kHIDUsage_GD_X:
+                case kHIDUsage_GD_Y:
+                case kHIDUsage_GD_Z:
+                case kHIDUsage_GD_Rx:
+                case kHIDUsage_GD_Ry:
+                case kHIDUsage_GD_Rz:
+                case kHIDUsage_GD_Slider:
+                case kHIDUsage_GD_Dial:
+                case kHIDUsage_GD_Wheel:
+                    target = axes;
+                    break;
+                case kHIDUsage_GD_Hatswitch:
+                    target = hats;
+                    break;
+            }
+        }
+        else if (page == kHIDPage_Button)
+            target = buttons;
+
+        if (target)
+        {
+            _GLFWjoyelementNS* element = calloc(1, sizeof(_GLFWjoyelementNS));
+            element->native  = native;
+            element->usage   = usage;
+            element->index   = (int) CFArrayGetCount(target);
+            element->minimum = IOHIDElementGetLogicalMin(native);
+            element->maximum = IOHIDElementGetLogicalMax(native);
+            CFArrayAppendValue(target, element);
+        }
+    }
+
+    CFRelease(elements);
+
+    CFArraySortValues(axes, CFRangeMake(0, CFArrayGetCount(axes)),
+                      compareElements, NULL);
+    CFArraySortValues(buttons, CFRangeMake(0, CFArrayGetCount(buttons)),
+                      compareElements, NULL);
+    CFArraySortValues(hats, CFRangeMake(0, CFArrayGetCount(hats)),
+                      compareElements, NULL);
+
+    js = _glfwAllocJoystick(name, guid,
+                            CFArrayGetCount(axes),
+                            CFArrayGetCount(buttons),
+                            CFArrayGetCount(hats));
+
+    js->ns.device  = device;
+    js->ns.axes    = axes;
+    js->ns.buttons = buttons;
+    js->ns.hats    = hats;
+
+    _glfwInputJoystick(js, GLFW_CONNECTED);
+}
+
+// Callback for user-initiated joystick removal
+//
+static void removeCallback(void* context,
+                           IOReturn result,
+                           void* sender,
+                           IOHIDDeviceRef device)
+{
+    int jid;
+
+    for (jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
+    {
+        if (_glfw.joysticks[jid].ns.device == device)
+        {
+            closeJoystick(_glfw.joysticks + jid);
+            break;
+        }
+    }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialize joystick interface
+//
+void _glfwInitJoysticksNS(void)
+{
+    CFMutableArrayRef matching;
+    const long usages[] =
+    {
+        kHIDUsage_GD_Joystick,
+        kHIDUsage_GD_GamePad,
+        kHIDUsage_GD_MultiAxisController
+    };
+
+    _glfw.ns.hidManager = IOHIDManagerCreate(kCFAllocatorDefault,
+                                             kIOHIDOptionsTypeNone);
+
+    matching = CFArrayCreateMutable(kCFAllocatorDefault,
+                                    0,
+                                    &kCFTypeArrayCallBacks);
+    if (!matching)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create array");
+        return;
+    }
+
+    for (int i = 0;  i < sizeof(usages) / sizeof(long);  i++)
+    {
+        const long page = kHIDPage_GenericDesktop;
+
+        CFMutableDictionaryRef dict =
+            CFDictionaryCreateMutable(kCFAllocatorDefault,
+                                      0,
+                                      &kCFTypeDictionaryKeyCallBacks,
+                                      &kCFTypeDictionaryValueCallBacks);
+        if (!dict)
+            continue;
+
+        CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault,
+                                             kCFNumberLongType,
+                                             &page);
+        CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault,
+                                              kCFNumberLongType,
+                                              &usages[i]);
+        if (pageRef && usageRef)
+        {
+            CFDictionarySetValue(dict,
+                                 CFSTR(kIOHIDDeviceUsagePageKey),
+                                 pageRef);
+            CFDictionarySetValue(dict,
+                                 CFSTR(kIOHIDDeviceUsageKey),
+                                 usageRef);
+            CFArrayAppendValue(matching, dict);
+        }
+
+        if (pageRef)
+            CFRelease(pageRef);
+        if (usageRef)
+            CFRelease(usageRef);
+
+        CFRelease(dict);
+    }
+
+    IOHIDManagerSetDeviceMatchingMultiple(_glfw.ns.hidManager, matching);
+    CFRelease(matching);
+
+    IOHIDManagerRegisterDeviceMatchingCallback(_glfw.ns.hidManager,
+                                               &matchCallback, NULL);
+    IOHIDManagerRegisterDeviceRemovalCallback(_glfw.ns.hidManager,
+                                              &removeCallback, NULL);
+    IOHIDManagerScheduleWithRunLoop(_glfw.ns.hidManager,
+                                    CFRunLoopGetMain(),
+                                    kCFRunLoopDefaultMode);
+    IOHIDManagerOpen(_glfw.ns.hidManager, kIOHIDOptionsTypeNone);
+
+    // Execute the run loop once in order to register any initially-attached
+    // joysticks
+    CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false);
+}
+
+// Close all opened joystick handles
+//
+void _glfwTerminateJoysticksNS(void)
+{
+    int jid;
+
+    for (jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
+        closeJoystick(_glfw.joysticks + jid);
+
+    CFRelease(_glfw.ns.hidManager);
+    _glfw.ns.hidManager = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
+{
+    if (mode & _GLFW_POLL_AXES)
+    {
+        CFIndex i;
+
+        for (i = 0;  i < CFArrayGetCount(js->ns.axes);  i++)
+        {
+            _GLFWjoyelementNS* axis = (_GLFWjoyelementNS*)
+                CFArrayGetValueAtIndex(js->ns.axes, i);
+
+            const long raw = getElementValue(js, axis);
+            // Perform auto calibration
+            if (raw < axis->minimum)
+                axis->minimum = raw;
+            if (raw > axis->maximum)
+                axis->maximum = raw;
+
+            const long delta = axis->maximum - axis->minimum;
+            if (delta == 0)
+                _glfwInputJoystickAxis(js, i, 0.f);
+            else
+            {
+                const float value = (2.f * (raw - axis->minimum) / delta) - 1.f;
+                _glfwInputJoystickAxis(js, i, value);
+            }
+        }
+    }
+
+    if (mode & _GLFW_POLL_BUTTONS)
+    {
+        CFIndex i;
+
+        for (i = 0;  i < CFArrayGetCount(js->ns.buttons);  i++)
+        {
+            _GLFWjoyelementNS* button = (_GLFWjoyelementNS*)
+                CFArrayGetValueAtIndex(js->ns.buttons, i);
+            const char value = getElementValue(js, button) - button->minimum;
+            _glfwInputJoystickButton(js, i, value);
+        }
+
+        for (i = 0;  i < CFArrayGetCount(js->ns.hats);  i++)
+        {
+            const int states[9] =
+            {
+                GLFW_HAT_UP,
+                GLFW_HAT_RIGHT_UP,
+                GLFW_HAT_RIGHT,
+                GLFW_HAT_RIGHT_DOWN,
+                GLFW_HAT_DOWN,
+                GLFW_HAT_LEFT_DOWN,
+                GLFW_HAT_LEFT,
+                GLFW_HAT_LEFT_UP,
+                GLFW_HAT_CENTERED
+            };
+
+            _GLFWjoyelementNS* hat = (_GLFWjoyelementNS*)
+                CFArrayGetValueAtIndex(js->ns.hats, i);
+            long state = getElementValue(js, hat) - hat->minimum;
+            if (state < 0 || state > 8)
+                state = 8;
+
+            _glfwInputJoystickHat(js, i, states[state]);
+        }
+    }
+
+    return js->present;
+}
+
+void _glfwPlatformUpdateGamepadGUID(char* guid)
+{
+    if ((strncmp(guid + 4, "000000000000", 12) == 0) &&
+        (strncmp(guid + 20, "000000000000", 12) == 0))
+    {
+        char original[33];
+        strcpy(original, guid);
+        sprintf(guid, "03000000%.4s0000%.4s000000000000",
+                original, original + 16);
+    }
+}
+

+ 531 - 0
src/external/glfw/src/cocoa_monitor.m

@@ -0,0 +1,531 @@
+//========================================================================
+// GLFW 3.3 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <stdlib.h>
+#include <limits.h>
+
+#include <IOKit/graphics/IOGraphicsLib.h>
+#include <CoreVideo/CVBase.h>
+#include <CoreVideo/CVDisplayLink.h>
+#include <ApplicationServices/ApplicationServices.h>
+
+
+// Get the name of the specified display, or NULL
+//
+static char* getDisplayName(CGDirectDisplayID displayID)
+{
+    io_iterator_t it;
+    io_service_t service;
+    CFDictionaryRef info;
+
+    if (IOServiceGetMatchingServices(kIOMasterPortDefault,
+                                     IOServiceMatching("IODisplayConnect"),
+                                     &it) != 0)
+    {
+        // This may happen if a desktop Mac is running headless
+        return NULL;
+    }
+
+    while ((service = IOIteratorNext(it)) != 0)
+    {
+        info = IODisplayCreateInfoDictionary(service,
+                                             kIODisplayOnlyPreferredName);
+
+        CFNumberRef vendorIDRef =
+            CFDictionaryGetValue(info, CFSTR(kDisplayVendorID));
+        CFNumberRef productIDRef =
+            CFDictionaryGetValue(info, CFSTR(kDisplayProductID));
+        if (!vendorIDRef || !productIDRef)
+        {
+            CFRelease(info);
+            continue;
+        }
+
+        unsigned int vendorID, productID;
+        CFNumberGetValue(vendorIDRef, kCFNumberIntType, &vendorID);
+        CFNumberGetValue(productIDRef, kCFNumberIntType, &productID);
+
+        if (CGDisplayVendorNumber(displayID) == vendorID &&
+            CGDisplayModelNumber(displayID) == productID)
+        {
+            // Info dictionary is used and freed below
+            break;
+        }
+
+        CFRelease(info);
+    }
+
+    IOObjectRelease(it);
+
+    if (!service)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Cocoa: Failed to find service port for display");
+        return NULL;
+    }
+
+    CFDictionaryRef names =
+        CFDictionaryGetValue(info, CFSTR(kDisplayProductName));
+
+    CFStringRef nameRef;
+
+    if (!names || !CFDictionaryGetValueIfPresent(names, CFSTR("en_US"),
+                                                 (const void**) &nameRef))
+    {
+        // This may happen if a desktop Mac is running headless
+        CFRelease(info);
+        return NULL;
+    }
+
+    const CFIndex size =
+        CFStringGetMaximumSizeForEncoding(CFStringGetLength(nameRef),
+                                          kCFStringEncodingUTF8);
+    char* name = calloc(size + 1, 1);
+    CFStringGetCString(nameRef, name, size, kCFStringEncodingUTF8);
+
+    CFRelease(info);
+    return name;
+}
+
+// Check whether the display mode should be included in enumeration
+//
+static GLFWbool modeIsGood(CGDisplayModeRef mode)
+{
+    uint32_t flags = CGDisplayModeGetIOFlags(mode);
+
+    if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag))
+        return GLFW_FALSE;
+    if (flags & kDisplayModeInterlacedFlag)
+        return GLFW_FALSE;
+    if (flags & kDisplayModeStretchedFlag)
+        return GLFW_FALSE;
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
+    CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
+    if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&
+        CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))
+    {
+        CFRelease(format);
+        return GLFW_FALSE;
+    }
+
+    CFRelease(format);
+#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
+    return GLFW_TRUE;
+}
+
+// Convert Core Graphics display mode to GLFW video mode
+//
+static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
+                                            CVDisplayLinkRef link)
+{
+    GLFWvidmode result;
+    result.width = (int) CGDisplayModeGetWidth(mode);
+    result.height = (int) CGDisplayModeGetHeight(mode);
+    result.refreshRate = (int) CGDisplayModeGetRefreshRate(mode);
+
+    if (result.refreshRate == 0)
+    {
+        const CVTime time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(link);
+        if (!(time.flags & kCVTimeIsIndefinite))
+            result.refreshRate = (int) (time.timeScale / (double) time.timeValue);
+    }
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
+    CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
+    if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
+    {
+        result.redBits = 5;
+        result.greenBits = 5;
+        result.blueBits = 5;
+    }
+    else
+#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
+    {
+        result.redBits = 8;
+        result.greenBits = 8;
+        result.blueBits = 8;
+    }
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
+    CFRelease(format);
+#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
+    return result;
+}
+
+// Starts reservation for display fading
+//
+static CGDisplayFadeReservationToken beginFadeReservation(void)
+{
+    CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken;
+
+    if (CGAcquireDisplayFadeReservation(5, &token) == kCGErrorSuccess)
+    {
+        CGDisplayFade(token, 0.3,
+                      kCGDisplayBlendNormal,
+                      kCGDisplayBlendSolidColor,
+                      0.0, 0.0, 0.0,
+                      TRUE);
+    }
+
+    return token;
+}
+
+// Ends reservation for display fading
+//
+static void endFadeReservation(CGDisplayFadeReservationToken token)
+{
+    if (token != kCGDisplayFadeReservationInvalidToken)
+    {
+        CGDisplayFade(token, 0.5,
+                      kCGDisplayBlendSolidColor,
+                      kCGDisplayBlendNormal,
+                      0.0, 0.0, 0.0,
+                      FALSE);
+        CGReleaseDisplayFadeReservation(token);
+    }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+// Poll for changes in the set of connected monitors
+//
+void _glfwPollMonitorsNS(void)
+{
+    uint32_t i, j, displayCount, disconnectedCount;
+    CGDirectDisplayID* displays;
+    _GLFWmonitor** disconnected = NULL;
+
+    CGGetOnlineDisplayList(0, NULL, &displayCount);
+    displays = calloc(displayCount, sizeof(CGDirectDisplayID));
+    CGGetOnlineDisplayList(displayCount, displays, &displayCount);
+
+    for (i = 0;  i < _glfw.monitorCount;  i++)
+        _glfw.monitors[i]->ns.screen = nil;
+
+    disconnectedCount = _glfw.monitorCount;
+    if (disconnectedCount)
+    {
+        disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
+        memcpy(disconnected,
+               _glfw.monitors,
+               _glfw.monitorCount * sizeof(_GLFWmonitor*));
+    }
+
+    for (i = 0;  i < displayCount;  i++)
+    {
+        _GLFWmonitor* monitor;
+        const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
+
+        if (CGDisplayIsAsleep(displays[i]))
+            continue;
+
+        for (j = 0;  j < disconnectedCount;  j++)
+        {
+            // HACK: Compare unit numbers instead of display IDs to work around
+            //       display replacement on machines with automatic graphics
+            //       switching
+            if (disconnected[j] && disconnected[j]->ns.unitNumber == unitNumber)
+            {
+                disconnected[j] = NULL;
+                break;
+            }
+        }
+
+        const CGSize size = CGDisplayScreenSize(displays[i]);
+        char* name = getDisplayName(displays[i]);
+        if (!name)
+            name = strdup("Unknown");
+
+        monitor = _glfwAllocMonitor(name, size.width, size.height);
+        monitor->ns.displayID  = displays[i];
+        monitor->ns.unitNumber = unitNumber;
+
+        free(name);
+
+        _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
+    }
+
+    for (i = 0;  i < disconnectedCount;  i++)
+    {
+        if (disconnected[i])
+            _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
+    }
+
+    free(disconnected);
+    free(displays);
+}
+
+// Change the current video mode
+//
+GLFWbool _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
+{
+    CFArrayRef modes;
+    CFIndex count, i;
+    CVDisplayLinkRef link;
+    CGDisplayModeRef native = NULL;
+    GLFWvidmode current;
+    const GLFWvidmode* best;
+
+    best = _glfwChooseVideoMode(monitor, desired);
+    _glfwPlatformGetVideoMode(monitor, &current);
+    if (_glfwCompareVideoModes(&current, best) == 0)
+        return GLFW_TRUE;
+
+    CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
+
+    modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
+    count = CFArrayGetCount(modes);
+
+    for (i = 0;  i < count;  i++)
+    {
+        CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
+        if (!modeIsGood(dm))
+            continue;
+
+        const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link);
+        if (_glfwCompareVideoModes(best, &mode) == 0)
+        {
+            native = dm;
+            break;
+        }
+    }
+
+    if (native)
+    {
+        if (monitor->ns.previousMode == NULL)
+            monitor->ns.previousMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
+
+        CGDisplayFadeReservationToken token = beginFadeReservation();
+        CGDisplaySetDisplayMode(monitor->ns.displayID, native, NULL);
+        endFadeReservation(token);
+    }
+
+    CFRelease(modes);
+    CVDisplayLinkRelease(link);
+
+    if (!native)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Cocoa: Monitor mode list changed");
+        return GLFW_FALSE;
+    }
+
+    return GLFW_TRUE;
+}
+
+// Restore the previously saved (original) video mode
+//
+void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor)
+{
+    if (monitor->ns.previousMode)
+    {
+        CGDisplayFadeReservationToken token = beginFadeReservation();
+        CGDisplaySetDisplayMode(monitor->ns.displayID,
+                                monitor->ns.previousMode, NULL);
+        endFadeReservation(token);
+
+        CGDisplayModeRelease(monitor->ns.previousMode);
+        monitor->ns.previousMode = NULL;
+    }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
+{
+    const CGRect bounds = CGDisplayBounds(monitor->ns.displayID);
+
+    if (xpos)
+        *xpos = (int) bounds.origin.x;
+    if (ypos)
+        *ypos = (int) bounds.origin.y;
+}
+
+void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
+                                         float* xscale, float* yscale)
+{
+    if (!monitor->ns.screen)
+    {
+        NSUInteger i;
+        NSArray* screens = [NSScreen screens];
+
+        for (i = 0;  i < [screens count];  i++)
+        {
+            NSScreen* screen = [screens objectAtIndex:i];
+            NSNumber* displayID =
+                [[screen deviceDescription] objectForKey:@"NSScreenNumber"];
+
+            // HACK: Compare unit numbers instead of display IDs to work around
+            //       display replacement on machines with automatic graphics
+            //       switching
+            if (monitor->ns.unitNumber ==
+                CGDisplayUnitNumber([displayID unsignedIntValue]))
+            {
+                monitor->ns.screen = screen;
+                break;
+            }
+        }
+
+        if (i == [screens count])
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "Cocoa: Failed to find a screen for monitor");
+            return;
+        }
+    }
+
+    const NSRect points = [monitor->ns.screen frame];
+    const NSRect pixels = [monitor->ns.screen convertRectToBacking:points];
+
+    if (xscale)
+        *xscale = (float) (pixels.size.width / points.size.width);
+    if (yscale)
+        *yscale = (float) (pixels.size.height / points.size.height);
+}
+
+GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
+{
+    CFArrayRef modes;
+    CFIndex found, i, j;
+    GLFWvidmode* result;
+    CVDisplayLinkRef link;
+
+    *count = 0;
+
+    CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
+
+    modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
+    found = CFArrayGetCount(modes);
+    result = calloc(found, sizeof(GLFWvidmode));
+
+    for (i = 0;  i < found;  i++)
+    {
+        CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
+        if (!modeIsGood(dm))
+            continue;
+
+        const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link);
+
+        for (j = 0;  j < *count;  j++)
+        {
+            if (_glfwCompareVideoModes(result + j, &mode) == 0)
+                break;
+        }
+
+        // Skip duplicate modes
+        if (i < *count)
+            continue;
+
+        (*count)++;
+        result[*count - 1] = mode;
+    }
+
+    CFRelease(modes);
+    CVDisplayLinkRelease(link);
+    return result;
+}
+
+void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode)
+{
+    CGDisplayModeRef displayMode;
+    CVDisplayLinkRef link;
+
+    CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
+
+    displayMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
+    *mode = vidmodeFromCGDisplayMode(displayMode, link);
+    CGDisplayModeRelease(displayMode);
+
+    CVDisplayLinkRelease(link);
+}
+
+void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
+{
+    uint32_t i, size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
+    CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue));
+
+    CGGetDisplayTransferByTable(monitor->ns.displayID,
+                                size,
+                                values,
+                                values + size,
+                                values + size * 2,
+                                &size);
+
+    _glfwAllocGammaArrays(ramp, size);
+
+    for (i = 0; i < size; i++)
+    {
+        ramp->red[i]   = (unsigned short) (values[i] * 65535);
+        ramp->green[i] = (unsigned short) (values[i + size] * 65535);
+        ramp->blue[i]  = (unsigned short) (values[i + size * 2] * 65535);
+    }
+
+    free(values);
+}
+
+void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
+{
+    int i;
+    CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue));
+
+    for (i = 0;  i < ramp->size;  i++)
+    {
+        values[i]                  = ramp->red[i] / 65535.f;
+        values[i + ramp->size]     = ramp->green[i] / 65535.f;
+        values[i + ramp->size * 2] = ramp->blue[i] / 65535.f;
+    }
+
+    CGSetDisplayTransferByTable(monitor->ns.displayID,
+                                ramp->size,
+                                values,
+                                values + ramp->size,
+                                values + ramp->size * 2);
+
+    free(values);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW native API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle)
+{
+    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+    _GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay);
+    return monitor->ns.displayID;
+}
+

+ 164 - 0
src/external/glfw/src/cocoa_platform.h

@@ -0,0 +1,164 @@
+//========================================================================
+// GLFW 3.3 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include <stdint.h>
+#include <dlfcn.h>
+
+#if defined(__OBJC__)
+#import <Carbon/Carbon.h>
+#import <Cocoa/Cocoa.h>
+#else
+#include <Carbon/Carbon.h>
+#include <ApplicationServices/ApplicationServices.h>
+typedef void* id;
+#endif
+
+typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
+
+typedef struct VkMacOSSurfaceCreateInfoMVK
+{
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkMacOSSurfaceCreateFlagsMVK    flags;
+    const void*                     pView;
+} VkMacOSSurfaceCreateInfoMVK;
+
+typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*);
+
+#include "posix_thread.h"
+#include "cocoa_joystick.h"
+#include "nsgl_context.h"
+#include "egl_context.h"
+#include "osmesa_context.h"
+
+#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
+#define _glfw_dlclose(handle) dlclose(handle)
+#define _glfw_dlsym(handle, name) dlsym(handle, name)
+
+#define _GLFW_EGL_NATIVE_WINDOW  ((EGLNativeWindowType) window->ns.view)
+#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
+
+#define _GLFW_PLATFORM_WINDOW_STATE         _GLFWwindowNS  ns
+#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns
+#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE  _GLFWtimerNS   ns
+#define _GLFW_PLATFORM_MONITOR_STATE        _GLFWmonitorNS ns
+#define _GLFW_PLATFORM_CURSOR_STATE         _GLFWcursorNS  ns
+
+// HIToolbox.framework pointer typedefs
+#define kTISPropertyUnicodeKeyLayoutData _glfw.ns.tis.kPropertyUnicodeKeyLayoutData
+typedef TISInputSourceRef (*PFN_TISCopyCurrentKeyboardLayoutInputSource)(void);
+#define TISCopyCurrentKeyboardLayoutInputSource _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource
+typedef void* (*PFN_TISGetInputSourceProperty)(TISInputSourceRef,CFStringRef);
+#define TISGetInputSourceProperty _glfw.ns.tis.GetInputSourceProperty
+typedef UInt8 (*PFN_LMGetKbdType)(void);
+#define LMGetKbdType _glfw.ns.tis.GetKbdType
+
+
+// Cocoa-specific per-window data
+//
+typedef struct _GLFWwindowNS
+{
+    id              object;
+    id              delegate;
+    id              view;
+    id              layer;
+
+    GLFWbool        maximized;
+
+    // The total sum of the distances the cursor has been warped
+    // since the last cursor motion event was processed
+    // This is kept to counteract Cocoa doing the same internally
+    double          cursorWarpDeltaX, cursorWarpDeltaY;
+
+} _GLFWwindowNS;
+
+// Cocoa-specific global data
+//
+typedef struct _GLFWlibraryNS
+{
+    CGEventSourceRef    eventSource;
+    id                  delegate;
+    id                  autoreleasePool;
+    GLFWbool            cursorHidden;
+    TISInputSourceRef   inputSource;
+    IOHIDManagerRef     hidManager;
+    id                  unicodeData;
+    id                  listener;
+
+    char                keyName[64];
+    short int           keycodes[256];
+    short int           scancodes[GLFW_KEY_LAST + 1];
+    char*               clipboardString;
+    CGPoint             cascadePoint;
+    // Where to place the cursor when re-enabled
+    double              restoreCursorPosX, restoreCursorPosY;
+    // The window whose disabled cursor mode is active
+    _GLFWwindow*        disabledCursorWindow;
+
+    struct {
+        CFBundleRef     bundle;
+        PFN_TISCopyCurrentKeyboardLayoutInputSource CopyCurrentKeyboardLayoutInputSource;
+        PFN_TISGetInputSourceProperty GetInputSourceProperty;
+        PFN_LMGetKbdType GetKbdType;
+        CFStringRef     kPropertyUnicodeKeyLayoutData;
+    } tis;
+
+} _GLFWlibraryNS;
+
+// Cocoa-specific per-monitor data
+//
+typedef struct _GLFWmonitorNS
+{
+    CGDirectDisplayID   displayID;
+    CGDisplayModeRef    previousMode;
+    uint32_t            unitNumber;
+    id                  screen;
+
+} _GLFWmonitorNS;
+
+// Cocoa-specific per-cursor data
+//
+typedef struct _GLFWcursorNS
+{
+    id              object;
+
+} _GLFWcursorNS;
+
+// Cocoa-specific global timer data
+//
+typedef struct _GLFWtimerNS
+{
+    uint64_t        frequency;
+
+} _GLFWtimerNS;
+
+
+void _glfwInitTimerNS(void);
+
+void _glfwPollMonitorsNS(void);
+GLFWbool _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired);
+void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor);
+

+ 60 - 0
src/external/glfw/src/cocoa_time.c

@@ -0,0 +1,60 @@
+//========================================================================
+// GLFW 3.3 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <mach/mach_time.h>
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialise timer
+//
+void _glfwInitTimerNS(void)
+{
+    mach_timebase_info_data_t info;
+    mach_timebase_info(&info);
+
+    _glfw.timer.ns.frequency = (info.denom * 1e9) / info.numer;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+uint64_t _glfwPlatformGetTimerValue(void)
+{
+    return mach_absolute_time();
+}
+
+uint64_t _glfwPlatformGetTimerFrequency(void)
+{
+    return _glfw.timer.ns.frequency;
+}
+

+ 1863 - 0
src/external/glfw/src/cocoa_window.m

@@ -0,0 +1,1863 @@
+//========================================================================
+// GLFW 3.3 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <float.h>
+#include <string.h>
+
+// Needed for _NSGetProgname
+#include <crt_externs.h>
+
+// HACK: The 10.12 SDK adds new symbols and immediately deprecates the old ones
+#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
+ #define NSWindowStyleMaskBorderless NSBorderlessWindowMask
+ #define NSWindowStyleMaskClosable NSClosableWindowMask
+ #define NSWindowStyleMaskMiniaturizable NSMiniaturizableWindowMask
+ #define NSWindowStyleMaskResizable NSResizableWindowMask
+ #define NSWindowStyleMaskTitled NSTitledWindowMask
+ #define NSEventModifierFlagCommand NSCommandKeyMask
+ #define NSEventModifierFlagControl NSControlKeyMask
+ #define NSEventModifierFlagOption NSAlternateKeyMask
+ #define NSEventModifierFlagShift NSShiftKeyMask
+ #define NSEventModifierFlagDeviceIndependentFlagsMask NSDeviceIndependentModifierFlagsMask
+ #define NSEventMaskAny NSAnyEventMask
+ #define NSEventTypeApplicationDefined NSApplicationDefined
+ #define NSEventTypeKeyUp NSKeyUp
+#endif
+
+
+// Returns the style mask corresponding to the window settings
+//
+static NSUInteger getStyleMask(_GLFWwindow* window)
+{
+    NSUInteger styleMask = 0;
+
+    if (window->monitor || !window->decorated)
+        styleMask |= NSWindowStyleMaskBorderless;
+    else
+    {
+        styleMask |= NSWindowStyleMaskTitled |
+                     NSWindowStyleMaskClosable |
+                     NSWindowStyleMaskMiniaturizable;
+
+        if (window->resizable)
+            styleMask |= NSWindowStyleMaskResizable;
+    }
+
+    return styleMask;
+}
+
+// Center the cursor in the view of the window
+//
+static void centerCursor(_GLFWwindow *window)
+{
+    int width, height;
+    _glfwPlatformGetWindowSize(window, &width, &height);
+    _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
+}
+
+// Returns whether the cursor is in the client area of the specified window
+//
+static GLFWbool cursorInClientArea(_GLFWwindow* window)
+{
+    const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
+    return [window->ns.view mouse:pos inRect:[window->ns.view frame]];
+}
+
+// Hides the cursor if not already hidden
+//
+static void hideCursor(_GLFWwindow* window)
+{
+    if (!_glfw.ns.cursorHidden)
+    {
+        [NSCursor hide];
+        _glfw.ns.cursorHidden = GLFW_TRUE;
+    }
+}
+
+// Shows the cursor if not already shown
+//
+static void showCursor(_GLFWwindow* window)
+{
+    if (_glfw.ns.cursorHidden)
+    {
+        [NSCursor unhide];
+        _glfw.ns.cursorHidden = GLFW_FALSE;
+    }
+}
+
+// Updates the cursor image according to its cursor mode
+//
+static void updateCursorImage(_GLFWwindow* window)
+{
+    if (window->cursorMode == GLFW_CURSOR_NORMAL)
+    {
+        showCursor(window);
+
+        if (window->cursor)
+            [(NSCursor*) window->cursor->ns.object set];
+        else
+            [[NSCursor arrowCursor] set];
+    }
+    else
+        hideCursor(window);
+}
+
+// Transforms the specified y-coordinate between the CG display and NS screen
+// coordinate systems
+//
+static float transformY(float y)
+{
+    return CGDisplayBounds(CGMainDisplayID()).size.height - y;
+}
+
+// Make the specified window and its video mode active on its monitor
+//
+static GLFWbool acquireMonitor(_GLFWwindow* window)
+{
+    const GLFWbool status = _glfwSetVideoModeNS(window->monitor, &window->videoMode);
+    const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID);
+    const NSRect frame = NSMakeRect(bounds.origin.x,
+                                    transformY(bounds.origin.y + bounds.size.height),
+                                    bounds.size.width,
+                                    bounds.size.height);
+
+    [window->ns.object setFrame:frame display:YES];
+
+    _glfwInputMonitorWindow(window->monitor, window);
+    return status;
+}
+
+// Remove the window and restore the original video mode
+//
+static void releaseMonitor(_GLFWwindow* window)
+{
+    if (window->monitor->window != window)
+        return;
+
+    _glfwInputMonitorWindow(window->monitor, NULL);
+    _glfwRestoreVideoModeNS(window->monitor);
+}
+
+// Translates macOS key modifiers into GLFW ones
+//
+static int translateFlags(NSUInteger flags)
+{
+    int mods = 0;
+
+    if (flags & NSEventModifierFlagShift)
+        mods |= GLFW_MOD_SHIFT;
+    if (flags & NSEventModifierFlagControl)
+        mods |= GLFW_MOD_CONTROL;
+    if (flags & NSEventModifierFlagOption)
+        mods |= GLFW_MOD_ALT;
+    if (flags & NSEventModifierFlagCommand)
+        mods |= GLFW_MOD_SUPER;
+
+    return mods;
+}
+
+// Translates a macOS keycode to a GLFW keycode
+//
+static int translateKey(unsigned int key)
+{
+    if (key >= sizeof(_glfw.ns.keycodes) / sizeof(_glfw.ns.keycodes[0]))
+        return GLFW_KEY_UNKNOWN;
+
+    return _glfw.ns.keycodes[key];
+}
+
+// Translate a GLFW keycode to a Cocoa modifier flag
+//
+static NSUInteger translateKeyToModifierFlag(int key)
+{
+    switch (key)
+    {
+        case GLFW_KEY_LEFT_SHIFT:
+        case GLFW_KEY_RIGHT_SHIFT:
+            return NSEventModifierFlagShift;
+        case GLFW_KEY_LEFT_CONTROL:
+        case GLFW_KEY_RIGHT_CONTROL:
+            return NSEventModifierFlagControl;
+        case GLFW_KEY_LEFT_ALT:
+        case GLFW_KEY_RIGHT_ALT:
+            return NSEventModifierFlagOption;
+        case GLFW_KEY_LEFT_SUPER:
+        case GLFW_KEY_RIGHT_SUPER:
+            return NSEventModifierFlagCommand;
+    }
+
+    return 0;
+}
+
+// Defines a constant for empty ranges in NSTextInputClient
+//
+static const NSRange kEmptyRange = { NSNotFound, 0 };
+
+
+//------------------------------------------------------------------------
+// Delegate for window related notifications
+//------------------------------------------------------------------------
+
+@interface GLFWWindowDelegate : NSObject
+{
+    _GLFWwindow* window;
+}
+
+- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow;
+
+@end
+
+@implementation GLFWWindowDelegate
+
+- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow
+{
+    self = [super init];
+    if (self != nil)
+        window = initWindow;
+
+    return self;
+}
+
+- (BOOL)windowShouldClose:(id)sender
+{
+    _glfwInputWindowCloseRequest(window);
+    return NO;
+}
+
+- (void)windowDidResize:(NSNotification *)notification
+{
+    if (window->context.client != GLFW_NO_API)
+        [window->context.nsgl.object update];
+
+    if (_glfw.ns.disabledCursorWindow == window)
+        centerCursor(window);
+
+    const int maximized = [window->ns.object isZoomed];
+    if (window->ns.maximized != maximized)
+    {
+        window->ns.maximized = maximized;
+        _glfwInputWindowMaximize(window, maximized);
+    }
+
+    const NSRect contentRect = [window->ns.view frame];
+    const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
+
+    _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
+    _glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height);
+}
+
+- (void)windowDidMove:(NSNotification *)notification
+{
+    if (window->context.client != GLFW_NO_API)
+        [window->context.nsgl.object update];
+
+    if (_glfw.ns.disabledCursorWindow == window)
+        centerCursor(window);
+
+    int x, y;
+    _glfwPlatformGetWindowPos(window, &x, &y);
+    _glfwInputWindowPos(window, x, y);
+}
+
+- (void)windowDidMiniaturize:(NSNotification *)notification
+{
+    if (window->monitor)
+        releaseMonitor(window);
+
+    _glfwInputWindowIconify(window, GLFW_TRUE);
+}
+
+- (void)windowDidDeminiaturize:(NSNotification *)notification
+{
+    if (window->monitor)
+        acquireMonitor(window);
+
+    _glfwInputWindowIconify(window, GLFW_FALSE);
+}
+
+- (void)windowDidBecomeKey:(NSNotification *)notification
+{
+    if (_glfw.ns.disabledCursorWindow == window)
+        centerCursor(window);
+
+    _glfwInputWindowFocus(window, GLFW_TRUE);
+    _glfwPlatformSetCursorMode(window, window->cursorMode);
+}
+
+- (void)windowDidResignKey:(NSNotification *)notification
+{
+    if (window->monitor && window->autoIconify)
+        _glfwPlatformIconifyWindow(window);
+
+    _glfwInputWindowFocus(window, GLFW_FALSE);
+}
+
+@end
+
+
+//------------------------------------------------------------------------
+// Delegate for application related notifications
+//------------------------------------------------------------------------
+
+@interface GLFWApplicationDelegate : NSObject
+@end
+
+@implementation GLFWApplicationDelegate
+
+- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
+{
+    _GLFWwindow* window;
+
+    for (window = _glfw.windowListHead;  window;  window = window->next)
+        _glfwInputWindowCloseRequest(window);
+
+    return NSTerminateCancel;
+}
+
+- (void)applicationDidChangeScreenParameters:(NSNotification *) notification
+{
+    _GLFWwindow* window;
+
+    for (window = _glfw.windowListHead;  window;  window = window->next)
+    {
+        if (window->context.client != GLFW_NO_API)
+            [window->context.nsgl.object update];
+    }
+
+    _glfwPollMonitorsNS();
+}
+
+- (void)applicationDidFinishLaunching:(NSNotification *)notification
+{
+    [NSApp stop:nil];
+
+    _glfwPlatformPostEmptyEvent();
+}
+
+- (void)applicationDidHide:(NSNotification *)notification
+{
+    int i;
+
+    for (i = 0;  i < _glfw.monitorCount;  i++)
+        _glfwRestoreVideoModeNS(_glfw.monitors[i]);
+}
+
+@end
+
+
+//------------------------------------------------------------------------
+// Content view class for the GLFW window
+//------------------------------------------------------------------------
+
+@interface GLFWContentView : NSView <NSTextInputClient>
+{
+    _GLFWwindow* window;
+    NSTrackingArea* trackingArea;
+    NSMutableAttributedString* markedText;
+}
+
+- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow;
+
+@end
+
+@implementation GLFWContentView
+
+- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow
+{
+    self = [super init];
+    if (self != nil)
+    {
+        window = initWindow;
+        trackingArea = nil;
+        markedText = [[NSMutableAttributedString alloc] init];
+
+        [self updateTrackingAreas];
+        [self registerForDraggedTypes:[NSArray arrayWithObjects:
+                                       NSFilenamesPboardType, nil]];
+    }
+
+    return self;
+}
+
+- (void)dealloc
+{
+    [trackingArea release];
+    [markedText release];
+    [super dealloc];
+}
+
+- (BOOL)isOpaque
+{
+    return [window->ns.object isOpaque];
+}
+
+- (BOOL)canBecomeKeyView
+{
+    return YES;
+}
+
+- (BOOL)acceptsFirstResponder
+{
+    return YES;
+}
+
+- (BOOL)wantsUpdateLayer
+{
+    return YES;
+}
+
+- (id)makeBackingLayer
+{
+    if (window->ns.layer)
+        return window->ns.layer;
+
+    return [super makeBackingLayer];
+}
+
+- (void)cursorUpdate:(NSEvent *)event
+{
+    updateCursorImage(window);
+}
+
+- (void)mouseDown:(NSEvent *)event
+{
+    _glfwInputMouseClick(window,
+                         GLFW_MOUSE_BUTTON_LEFT,
+                         GLFW_PRESS,
+                         translateFlags([event modifierFlags]));
+}
+
+- (void)mouseDragged:(NSEvent *)event
+{
+    [self mouseMoved:event];
+}
+
+- (void)mouseUp:(NSEvent *)event
+{
+    _glfwInputMouseClick(window,
+                         GLFW_MOUSE_BUTTON_LEFT,
+                         GLFW_RELEASE,
+                         translateFlags([event modifierFlags]));
+}
+
+- (void)mouseMoved:(NSEvent *)event
+{
+    if (window->cursorMode == GLFW_CURSOR_DISABLED)
+    {
+        const double dx = [event deltaX] - window->ns.cursorWarpDeltaX;
+        const double dy = [event deltaY] - window->ns.cursorWarpDeltaY;
+
+        _glfwInputCursorPos(window,
+                            window->virtualCursorPosX + dx,
+                            window->virtualCursorPosY + dy);
+    }
+    else
+    {
+        const NSRect contentRect = [window->ns.view frame];
+        const NSPoint pos = [event locationInWindow];
+
+        _glfwInputCursorPos(window, pos.x, contentRect.size.height - pos.y);
+    }
+
+    window->ns.cursorWarpDeltaX = 0;
+    window->ns.cursorWarpDeltaY = 0;
+}
+
+- (void)rightMouseDown:(NSEvent *)event
+{
+    _glfwInputMouseClick(window,
+                         GLFW_MOUSE_BUTTON_RIGHT,
+                         GLFW_PRESS,
+                         translateFlags([event modifierFlags]));
+}
+
+- (void)rightMouseDragged:(NSEvent *)event
+{
+    [self mouseMoved:event];
+}
+
+- (void)rightMouseUp:(NSEvent *)event
+{
+    _glfwInputMouseClick(window,
+                         GLFW_MOUSE_BUTTON_RIGHT,
+                         GLFW_RELEASE,
+                         translateFlags([event modifierFlags]));
+}
+
+- (void)otherMouseDown:(NSEvent *)event
+{
+    _glfwInputMouseClick(window,
+                         (int) [event buttonNumber],
+                         GLFW_PRESS,
+                         translateFlags([event modifierFlags]));
+}
+
+- (void)otherMouseDragged:(NSEvent *)event
+{
+    [self mouseMoved:event];
+}
+
+- (void)otherMouseUp:(NSEvent *)event
+{
+    _glfwInputMouseClick(window,
+                         (int) [event buttonNumber],
+                         GLFW_RELEASE,
+                         translateFlags([event modifierFlags]));
+}
+
+- (void)mouseExited:(NSEvent *)event
+{
+    if (window->cursorMode == GLFW_CURSOR_HIDDEN)
+        showCursor(window);
+
+    _glfwInputCursorEnter(window, GLFW_FALSE);
+}
+
+- (void)mouseEntered:(NSEvent *)event
+{
+    if (window->cursorMode == GLFW_CURSOR_HIDDEN)
+        hideCursor(window);
+
+    _glfwInputCursorEnter(window, GLFW_TRUE);
+}
+
+- (void)viewDidChangeBackingProperties
+{
+    const NSRect contentRect = [window->ns.view frame];
+    const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
+
+    _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
+}
+
+- (void)drawRect:(NSRect)rect
+{
+    _glfwInputWindowDamage(window);
+}
+
+- (void)updateTrackingAreas
+{
+    if (trackingArea != nil)
+    {
+        [self removeTrackingArea:trackingArea];
+        [trackingArea release];
+    }
+
+    const NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited |
+                                          NSTrackingActiveInKeyWindow |
+                                          NSTrackingEnabledDuringMouseDrag |
+                                          NSTrackingCursorUpdate |
+                                          NSTrackingInVisibleRect |
+                                          NSTrackingAssumeInside;
+
+    trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds]
+                                                options:options
+                                                  owner:self
+                                               userInfo:nil];
+
+    [self addTrackingArea:trackingArea];
+    [super updateTrackingAreas];
+}
+
+- (void)keyDown:(NSEvent *)event
+{
+    const int key = translateKey([event keyCode]);
+    const int mods = translateFlags([event modifierFlags]);
+
+    _glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods);
+
+    [self interpretKeyEvents:[NSArray arrayWithObject:event]];
+}
+
+- (void)flagsChanged:(NSEvent *)event
+{
+    int action;
+    const unsigned int modifierFlags =
+        [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;
+    const int key = translateKey([event keyCode]);
+    const int mods = translateFlags(modifierFlags);
+    const NSUInteger keyFlag = translateKeyToModifierFlag(key);
+
+    if (keyFlag & modifierFlags)
+    {
+        if (window->keys[key] == GLFW_PRESS)
+            action = GLFW_RELEASE;
+        else
+            action = GLFW_PRESS;
+    }
+    else
+        action = GLFW_RELEASE;
+
+    _glfwInputKey(window, key, [event keyCode], action, mods);
+}
+
+- (void)keyUp:(NSEvent *)event
+{
+    const int key = translateKey([event keyCode]);
+    const int mods = translateFlags([event modifierFlags]);
+    _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods);
+}
+
+- (void)scrollWheel:(NSEvent *)event
+{
+    double deltaX, deltaY;
+
+    deltaX = [event scrollingDeltaX];
+    deltaY = [event scrollingDeltaY];
+
+    if ([event hasPreciseScrollingDeltas])
+    {
+        deltaX *= 0.1;
+        deltaY *= 0.1;
+    }
+
+    if (fabs(deltaX) > 0.0 || fabs(deltaY) > 0.0)
+        _glfwInputScroll(window, deltaX, deltaY);
+}
+
+- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender
+{
+    if ((NSDragOperationGeneric & [sender draggingSourceOperationMask])
+        == NSDragOperationGeneric)
+    {
+        [self setNeedsDisplay:YES];
+        return NSDragOperationGeneric;
+    }
+
+    return NSDragOperationNone;
+}
+
+- (BOOL)prepareForDragOperation:(id <NSDraggingInfo>)sender
+{
+    [self setNeedsDisplay:YES];
+    return YES;
+}
+
+- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender
+{
+    NSPasteboard* pasteboard = [sender draggingPasteboard];
+    NSArray* files = [pasteboard propertyListForType:NSFilenamesPboardType];
+
+    const NSRect contentRect = [window->ns.view frame];
+    _glfwInputCursorPos(window,
+                        [sender draggingLocation].x,
+                        contentRect.size.height - [sender draggingLocation].y);
+
+    const int count = [files count];
+    if (count)
+    {
+        NSEnumerator* e = [files objectEnumerator];
+        char** paths = calloc(count, sizeof(char*));
+        int i;
+
+        for (i = 0;  i < count;  i++)
+            paths[i] = strdup([[e nextObject] UTF8String]);
+
+        _glfwInputDrop(window, count, (const char**) paths);
+
+        for (i = 0;  i < count;  i++)
+            free(paths[i]);
+        free(paths);
+    }
+
+    return YES;
+}
+
+- (void)concludeDragOperation:(id <NSDraggingInfo>)sender
+{
+    [self setNeedsDisplay:YES];
+}
+
+- (BOOL)hasMarkedText
+{
+    return [markedText length] > 0;
+}
+
+- (NSRange)markedRange
+{
+    if ([markedText length] > 0)
+        return NSMakeRange(0, [markedText length] - 1);
+    else
+        return kEmptyRange;
+}
+
+- (NSRange)selectedRange
+{
+    return kEmptyRange;
+}
+
+- (void)setMarkedText:(id)string
+        selectedRange:(NSRange)selectedRange
+     replacementRange:(NSRange)replacementRange
+{
+    [markedText release];
+    if ([string isKindOfClass:[NSAttributedString class]])
+        markedText = [[NSMutableAttributedString alloc] initWithAttributedString:string];
+    else
+        markedText = [[NSMutableAttributedString alloc] initWithString:string];
+}
+
+- (void)unmarkText
+{
+    [[markedText mutableString] setString:@""];
+}
+
+- (NSArray*)validAttributesForMarkedText
+{
+    return [NSArray array];
+}
+
+- (NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range
+                                               actualRange:(NSRangePointer)actualRange
+{
+    return nil;
+}
+
+- (NSUInteger)characterIndexForPoint:(NSPoint)point
+{
+    return 0;
+}
+
+- (NSRect)firstRectForCharacterRange:(NSRange)range
+                         actualRange:(NSRangePointer)actualRange
+{
+    int xpos, ypos;
+    _glfwPlatformGetWindowPos(window, &xpos, &ypos);
+    const NSRect contentRect = [window->ns.view frame];
+    return NSMakeRect(xpos, transformY(ypos + contentRect.size.height), 0.0, 0.0);
+}
+
+- (void)insertText:(id)string replacementRange:(NSRange)replacementRange
+{
+    NSString* characters;
+    NSEvent* event = [NSApp currentEvent];
+    const int mods = translateFlags([event modifierFlags]);
+    const int plain = !(mods & GLFW_MOD_SUPER);
+
+    if ([string isKindOfClass:[NSAttributedString class]])
+        characters = [string string];
+    else
+        characters = (NSString*) string;
+
+    NSUInteger i, length = [characters length];
+
+    for (i = 0;  i < length;  i++)
+    {
+        const unichar codepoint = [characters characterAtIndex:i];
+        if ((codepoint & 0xff00) == 0xf700)
+            continue;
+
+        _glfwInputChar(window, codepoint, mods, plain);
+    }
+}
+
+- (void)doCommandBySelector:(SEL)selector
+{
+}
+
+@end
+
+
+//------------------------------------------------------------------------
+// GLFW window class
+//------------------------------------------------------------------------
+
+@interface GLFWWindow : NSWindow {}
+@end
+
+@implementation GLFWWindow
+
+- (BOOL)canBecomeKeyWindow
+{
+    // Required for NSWindowStyleMaskBorderless windows
+    return YES;
+}
+
+- (BOOL)canBecomeMainWindow
+{
+    return YES;
+}
+
+@end
+
+
+//------------------------------------------------------------------------
+// GLFW application class
+//------------------------------------------------------------------------
+
+@interface GLFWApplication : NSApplication
+{
+    NSArray* nibObjects;
+}
+
+@end
+
+@implementation GLFWApplication
+
+// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
+// This works around an AppKit bug, where key up events while holding
+// down the command key don't get sent to the key window.
+- (void)sendEvent:(NSEvent *)event
+{
+    if ([event type] == NSEventTypeKeyUp &&
+        ([event modifierFlags] & NSEventModifierFlagCommand))
+    {
+        [[self keyWindow] sendEvent:event];
+    }
+    else
+        [super sendEvent:event];
+}
+
+
+// No-op thread entry point
+//
+- (void)doNothing:(id)object
+{
+}
+
+- (void)loadMainMenu
+{
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 100800
+    [[NSBundle mainBundle] loadNibNamed:@"MainMenu"
+                                  owner:NSApp
+                        topLevelObjects:&nibObjects];
+#else
+    [[NSBundle mainBundle] loadNibNamed:@"MainMenu" owner:NSApp];
+#endif
+}
+@end
+
+// Set up the menu bar (manually)
+// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
+// could go away at any moment, lots of stuff that really should be
+// localize(d|able), etc.  Add a nib to save us this horror.
+//
+static void createMenuBar(void)
+{
+    size_t i;
+    NSString* appName = nil;
+    NSDictionary* bundleInfo = [[NSBundle mainBundle] infoDictionary];
+    NSString* nameKeys[] =
+    {
+        @"CFBundleDisplayName",
+        @"CFBundleName",
+        @"CFBundleExecutable",
+    };
+
+    // Try to figure out what the calling application is called
+
+    for (i = 0;  i < sizeof(nameKeys) / sizeof(nameKeys[0]);  i++)
+    {
+        id name = [bundleInfo objectForKey:nameKeys[i]];
+        if (name &&
+            [name isKindOfClass:[NSString class]] &&
+            ![name isEqualToString:@""])
+        {
+            appName = name;
+            break;
+        }
+    }
+
+    if (!appName)
+    {
+        char** progname = _NSGetProgname();
+        if (progname && *progname)
+            appName = [NSString stringWithUTF8String:*progname];
+        else
+            appName = @"GLFW Application";
+    }
+
+    NSMenu* bar = [[NSMenu alloc] init];
+    [NSApp setMainMenu:bar];
+
+    NSMenuItem* appMenuItem =
+        [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
+    NSMenu* appMenu = [[NSMenu alloc] init];
+    [appMenuItem setSubmenu:appMenu];
+
+    [appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
+                       action:@selector(orderFrontStandardAboutPanel:)
+                keyEquivalent:@""];
+    [appMenu addItem:[NSMenuItem separatorItem]];
+    NSMenu* servicesMenu = [[NSMenu alloc] init];
+    [NSApp setServicesMenu:servicesMenu];
+    [[appMenu addItemWithTitle:@"Services"
+                       action:NULL
+                keyEquivalent:@""] setSubmenu:servicesMenu];
+    [servicesMenu release];
+    [appMenu addItem:[NSMenuItem separatorItem]];
+    [appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
+                       action:@selector(hide:)
+                keyEquivalent:@"h"];
+    [[appMenu addItemWithTitle:@"Hide Others"
+                       action:@selector(hideOtherApplications:)
+                keyEquivalent:@"h"]
+        setKeyEquivalentModifierMask:NSEventModifierFlagOption | NSEventModifierFlagCommand];
+    [appMenu addItemWithTitle:@"Show All"
+                       action:@selector(unhideAllApplications:)
+                keyEquivalent:@""];
+    [appMenu addItem:[NSMenuItem separatorItem]];
+    [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
+                       action:@selector(terminate:)
+                keyEquivalent:@"q"];
+
+    NSMenuItem* windowMenuItem =
+        [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
+    [bar release];
+    NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
+    [NSApp setWindowsMenu:windowMenu];
+    [windowMenuItem setSubmenu:windowMenu];
+
+    [windowMenu addItemWithTitle:@"Minimize"
+                          action:@selector(performMiniaturize:)
+                   keyEquivalent:@"m"];
+    [windowMenu addItemWithTitle:@"Zoom"
+                          action:@selector(performZoom:)
+                   keyEquivalent:@""];
+    [windowMenu addItem:[NSMenuItem separatorItem]];
+    [windowMenu addItemWithTitle:@"Bring All to Front"
+                          action:@selector(arrangeInFront:)
+                   keyEquivalent:@""];
+
+    // TODO: Make this appear at the bottom of the menu (for consistency)
+    [windowMenu addItem:[NSMenuItem separatorItem]];
+    [[windowMenu addItemWithTitle:@"Enter Full Screen"
+                           action:@selector(toggleFullScreen:)
+                    keyEquivalent:@"f"]
+     setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand];
+
+    // Prior to Snow Leopard, we need to use this oddly-named semi-private API
+    // to get the application menu working properly.
+    SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:");
+    [NSApp performSelector:setAppleMenuSelector withObject:appMenu];
+}
+
+// Initialize the Cocoa Application Kit
+//
+static GLFWbool initializeAppKit(void)
+{
+    if (NSApp)
+        return GLFW_TRUE;
+
+    // Implicitly create shared NSApplication instance
+    [GLFWApplication sharedApplication];
+
+    // Make Cocoa enter multi-threaded mode
+    [NSThread detachNewThreadSelector:@selector(doNothing:)
+                             toTarget:NSApp
+                           withObject:nil];
+
+    if (_glfw.hints.init.ns.menubar)
+    {
+        // In case we are unbundled, make us a proper UI application
+        [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
+
+        // Menu bar setup must go between sharedApplication above and
+        // finishLaunching below, in order to properly emulate the behavior
+        // of NSApplicationMain
+
+        if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"])
+            [NSApp loadMainMenu];
+        else
+            createMenuBar();
+    }
+
+    // There can only be one application delegate, but we allocate it the
+    // first time a window is created to keep all window code in this file
+    _glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
+    if (_glfw.ns.delegate == nil)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Cocoa: Failed to create application delegate");
+        return GLFW_FALSE;
+    }
+
+    [NSApp setDelegate:_glfw.ns.delegate];
+    [NSApp run];
+
+    // Press and Hold prevents some keys from emitting repeated characters
+    NSDictionary* defaults =
+        [NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:NO],
+                                                   @"ApplePressAndHoldEnabled",
+                                                   nil];
+    [[NSUserDefaults standardUserDefaults] registerDefaults:defaults];
+
+    return GLFW_TRUE;
+}
+
+// Create the Cocoa window
+//
+static GLFWbool createNativeWindow(_GLFWwindow* window,
+                                   const _GLFWwndconfig* wndconfig,
+                                   const _GLFWfbconfig* fbconfig)
+{
+    window->ns.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window];
+    if (window->ns.delegate == nil)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Cocoa: Failed to create window delegate");
+        return GLFW_FALSE;
+    }
+
+    NSRect contentRect;
+
+    if (window->monitor)
+    {
+        GLFWvidmode mode;
+        int xpos, ypos;
+
+        _glfwPlatformGetVideoMode(window->monitor, &mode);
+        _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);
+
+        contentRect = NSMakeRect(xpos, ypos, mode.width, mode.height);
+    }
+    else
+        contentRect = NSMakeRect(0, 0, wndconfig->width, wndconfig->height);
+
+    window->ns.object = [[GLFWWindow alloc]
+        initWithContentRect:contentRect
+                  styleMask:getStyleMask(window)
+                    backing:NSBackingStoreBuffered
+                      defer:NO];
+
+    if (window->ns.object == nil)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window");
+        return GLFW_FALSE;
+    }
+
+    if (window->monitor)
+        [window->ns.object setLevel:NSMainMenuWindowLevel + 1];
+    else
+    {
+        [window->ns.object center];
+        _glfw.ns.cascadePoint =
+            NSPointToCGPoint([window->ns.object cascadeTopLeftFromPoint:
+                              NSPointFromCGPoint(_glfw.ns.cascadePoint)]);
+
+        if (wndconfig->resizable)
+        {
+            const NSWindowCollectionBehavior behavior =
+                NSWindowCollectionBehaviorFullScreenPrimary |
+                NSWindowCollectionBehaviorManaged;
+            [window->ns.object setCollectionBehavior:behavior];
+        }
+
+        if (wndconfig->floating)
+            [window->ns.object setLevel:NSFloatingWindowLevel];
+
+        if (wndconfig->maximized)
+            [window->ns.object zoom:nil];
+    }
+
+    if (wndconfig->ns.frame)
+        [window->ns.object setFrameAutosaveName:[NSString stringWithUTF8String:wndconfig->title]];
+
+    window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window];
+
+    if (wndconfig->ns.retina)
+        [window->ns.view setWantsBestResolutionOpenGLSurface:YES];
+
+    if (fbconfig->transparent)
+    {
+        [window->ns.object setOpaque:NO];
+        [window->ns.object setBackgroundColor:[NSColor clearColor]];
+    }
+
+    [window->ns.object setContentView:window->ns.view];
+    [window->ns.object makeFirstResponder:window->ns.view];
+    [window->ns.object setTitle:[NSString stringWithUTF8String:wndconfig->title]];
+    [window->ns.object setDelegate:window->ns.delegate];
+    [window->ns.object setAcceptsMouseMovedEvents:YES];
+    [window->ns.object setRestorable:NO];
+
+    return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformCreateWindow(_GLFWwindow* window,
+                              const _GLFWwndconfig* wndconfig,
+                              const _GLFWctxconfig* ctxconfig,
+                              const _GLFWfbconfig* fbconfig)
+{
+    if (!initializeAppKit())
+        return GLFW_FALSE;
+
+    if (!createNativeWindow(window, wndconfig, fbconfig))
+        return GLFW_FALSE;
+
+    if (ctxconfig->client != GLFW_NO_API)
+    {
+        if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
+        {
+            if (!_glfwInitNSGL())
+                return GLFW_FALSE;
+            if (!_glfwCreateContextNSGL(window, ctxconfig, fbconfig))
+                return GLFW_FALSE;
+        }
+        else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
+        {
+            if (!_glfwInitEGL())
+                return GLFW_FALSE;
+            if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
+                return GLFW_FALSE;
+        }
+        else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
+        {
+            if (!_glfwInitOSMesa())
+                return GLFW_FALSE;
+            if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
+                return GLFW_FALSE;
+        }
+    }
+
+    if (window->monitor)
+    {
+        _glfwPlatformShowWindow(window);
+        _glfwPlatformFocusWindow(window);
+        if (!acquireMonitor(window))
+            return GLFW_FALSE;
+
+        if (wndconfig->centerCursor)
+            centerCursor(window);
+    }
+
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyWindow(_GLFWwindow* window)
+{
+    if (_glfw.ns.disabledCursorWindow == window)
+        _glfw.ns.disabledCursorWindow = NULL;
+
+    [window->ns.object orderOut:nil];
+
+    if (window->monitor)
+        releaseMonitor(window);
+
+    if (window->context.destroy)
+        window->context.destroy(window);
+
+    [window->ns.object setDelegate:nil];
+    [window->ns.delegate release];
+    window->ns.delegate = nil;
+
+    [window->ns.view release];
+    window->ns.view = nil;
+
+    [window->ns.object close];
+    window->ns.object = nil;
+
+    [_glfw.ns.autoreleasePool drain];
+    _glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];
+}
+
+void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
+{
+    NSString* string = [NSString stringWithUTF8String:title];
+    [window->ns.object setTitle:string];
+    // HACK: Set the miniwindow title explicitly as setTitle: doesn't update it
+    //       if the window lacks NSWindowStyleMaskTitled
+    [window->ns.object setMiniwindowTitle:string];
+}
+
+void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
+                                int count, const GLFWimage* images)
+{
+    // Regular windows do not have icons
+}
+
+void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
+{
+    const NSRect contentRect =
+        [window->ns.object contentRectForFrameRect:[window->ns.object frame]];
+
+    if (xpos)
+        *xpos = contentRect.origin.x;
+    if (ypos)
+        *ypos = transformY(contentRect.origin.y + contentRect.size.height);
+}
+
+void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
+{
+    const NSRect contentRect = [window->ns.view frame];
+    const NSRect dummyRect = NSMakeRect(x, transformY(y + contentRect.size.height), 0, 0);
+    const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect];
+    [window->ns.object setFrameOrigin:frameRect.origin];
+}
+
+void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
+{
+    const NSRect contentRect = [window->ns.view frame];
+
+    if (width)
+        *width = contentRect.size.width;
+    if (height)
+        *height = contentRect.size.height;
+}
+
+void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
+{
+    if (window->monitor)
+    {
+        if (window->monitor->window == window)
+            acquireMonitor(window);
+    }
+    else
+        [window->ns.object setContentSize:NSMakeSize(width, height)];
+}
+
+void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
+                                      int minwidth, int minheight,
+                                      int maxwidth, int maxheight)
+{
+    if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE)
+        [window->ns.object setContentMinSize:NSMakeSize(0, 0)];
+    else
+        [window->ns.object setContentMinSize:NSMakeSize(minwidth, minheight)];
+
+    if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE)
+        [window->ns.object setContentMaxSize:NSMakeSize(DBL_MAX, DBL_MAX)];
+    else
+        [window->ns.object setContentMaxSize:NSMakeSize(maxwidth, maxheight)];
+}
+
+void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
+{
+    if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE)
+        [window->ns.object setResizeIncrements:NSMakeSize(1.0, 1.0)];
+    else
+        [window->ns.object setContentAspectRatio:NSMakeSize(numer, denom)];
+}
+
+void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
+{
+    const NSRect contentRect = [window->ns.view frame];
+    const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
+
+    if (width)
+        *width = (int) fbRect.size.width;
+    if (height)
+        *height = (int) fbRect.size.height;
+}
+
+void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
+                                     int* left, int* top,
+                                     int* right, int* bottom)
+{
+    const NSRect contentRect = [window->ns.view frame];
+    const NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect];
+
+    if (left)
+        *left = contentRect.origin.x - frameRect.origin.x;
+    if (top)
+        *top = frameRect.origin.y + frameRect.size.height -
+               contentRect.origin.y - contentRect.size.height;
+    if (right)
+        *right = frameRect.origin.x + frameRect.size.width -
+                 contentRect.origin.x - contentRect.size.width;
+    if (bottom)
+        *bottom = contentRect.origin.y - frameRect.origin.y;
+}
+
+void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
+                                        float* xscale, float* yscale)
+{
+    const NSRect points = [window->ns.view frame];
+    const NSRect pixels = [window->ns.view convertRectToBacking:points];
+
+    if (xscale)
+        *xscale = (float) (pixels.size.width / points.size.width);
+    if (yscale)
+        *yscale = (float) (pixels.size.height / points.size.height);
+}
+
+void _glfwPlatformIconifyWindow(_GLFWwindow* window)
+{
+    [window->ns.object miniaturize:nil];
+}
+
+void _glfwPlatformRestoreWindow(_GLFWwindow* window)
+{
+    if ([window->ns.object isMiniaturized])
+        [window->ns.object deminiaturize:nil];
+    else if ([window->ns.object isZoomed])
+        [window->ns.object zoom:nil];
+}
+
+void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
+{
+    if (![window->ns.object isZoomed])
+        [window->ns.object zoom:nil];
+}
+
+void _glfwPlatformShowWindow(_GLFWwindow* window)
+{
+    [window->ns.object orderFront:nil];
+}
+
+void _glfwPlatformHideWindow(_GLFWwindow* window)
+{
+    [window->ns.object orderOut:nil];
+}
+
+void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
+{
+    [NSApp requestUserAttention:NSInformationalRequest];
+}
+
+void _glfwPlatformFocusWindow(_GLFWwindow* window)
+{
+    // Make us the active application
+    // HACK: This has been moved here from initializeAppKit to prevent
+    //       applications using only hidden windows from being activated, but
+    //       should probably not be done every time any window is shown
+    [NSApp activateIgnoringOtherApps:YES];
+
+    [window->ns.object makeKeyAndOrderFront:nil];
+}
+
+void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
+                                   _GLFWmonitor* monitor,
+                                   int xpos, int ypos,
+                                   int width, int height,
+                                   int refreshRate)
+{
+    if (window->monitor == monitor)
+    {
+        if (monitor)
+        {
+            if (monitor->window == window)
+                acquireMonitor(window);
+        }
+        else
+        {
+            const NSRect contentRect =
+                NSMakeRect(xpos, transformY(ypos + height), width, height);
+            const NSRect frameRect =
+                [window->ns.object frameRectForContentRect:contentRect
+                                                 styleMask:getStyleMask(window)];
+
+            [window->ns.object setFrame:frameRect display:YES];
+        }
+
+        return;
+    }
+
+    if (window->monitor)
+        releaseMonitor(window);
+
+    _glfwInputWindowMonitor(window, monitor);
+
+    // HACK: Allow the state cached in Cocoa to catch up to reality
+    // TODO: Solve this in a less terrible way
+    _glfwPlatformPollEvents();
+
+    const NSUInteger styleMask = getStyleMask(window);
+    [window->ns.object setStyleMask:styleMask];
+    [window->ns.object makeFirstResponder:window->ns.view];
+
+    NSRect contentRect;
+
+    if (monitor)
+    {
+        GLFWvidmode mode;
+
+        _glfwPlatformGetVideoMode(window->monitor, &mode);
+        _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);
+
+        contentRect = NSMakeRect(xpos, transformY(ypos + mode.height),
+                                    mode.width, mode.height);
+    }
+    else
+    {
+        contentRect = NSMakeRect(xpos, transformY(ypos + height),
+                                    width, height);
+    }
+
+    NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect
+                                                        styleMask:styleMask];
+    [window->ns.object setFrame:frameRect display:YES];
+
+    if (monitor)
+    {
+        [window->ns.object setLevel:NSMainMenuWindowLevel + 1];
+        [window->ns.object setHasShadow:NO];
+
+        acquireMonitor(window);
+    }
+    else
+    {
+        if (window->numer != GLFW_DONT_CARE &&
+            window->denom != GLFW_DONT_CARE)
+        {
+            [window->ns.object setContentAspectRatio:NSMakeSize(window->numer,
+                                                                window->denom)];
+        }
+
+        if (window->minwidth != GLFW_DONT_CARE &&
+            window->minheight != GLFW_DONT_CARE)
+        {
+            [window->ns.object setContentMinSize:NSMakeSize(window->minwidth,
+                                                            window->minheight)];
+        }
+
+        if (window->maxwidth != GLFW_DONT_CARE &&
+            window->maxheight != GLFW_DONT_CARE)
+        {
+            [window->ns.object setContentMaxSize:NSMakeSize(window->maxwidth,
+                                                            window->maxheight)];
+        }
+
+        if (window->floating)
+            [window->ns.object setLevel:NSFloatingWindowLevel];
+        else
+            [window->ns.object setLevel:NSNormalWindowLevel];
+
+        [window->ns.object setHasShadow:YES];
+        // HACK: Clearing NSWindowStyleMaskTitled resets and disables the window
+        //       title property but the miniwindow title property is unaffected
+        [window->ns.object setTitle:[window->ns.object miniwindowTitle]];
+    }
+}
+
+int _glfwPlatformWindowFocused(_GLFWwindow* window)
+{
+    return [window->ns.object isKeyWindow];
+}
+
+int _glfwPlatformWindowIconified(_GLFWwindow* window)
+{
+    return [window->ns.object isMiniaturized];
+}
+
+int _glfwPlatformWindowVisible(_GLFWwindow* window)
+{
+    return [window->ns.object isVisible];
+}
+
+int _glfwPlatformWindowMaximized(_GLFWwindow* window)
+{
+    return [window->ns.object isZoomed];
+}
+
+int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
+{
+    return ![window->ns.object isOpaque] && ![window->ns.view isOpaque];
+}
+
+void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
+{
+    [window->ns.object setStyleMask:getStyleMask(window)];
+}
+
+void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
+{
+    [window->ns.object setStyleMask:getStyleMask(window)];
+    [window->ns.object makeFirstResponder:window->ns.view];
+}
+
+void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
+{
+    if (enabled)
+        [window->ns.object setLevel:NSFloatingWindowLevel];
+    else
+        [window->ns.object setLevel:NSNormalWindowLevel];
+}
+
+void _glfwPlatformPollEvents(void)
+{
+    for (;;)
+    {
+        NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
+                                            untilDate:[NSDate distantPast]
+                                               inMode:NSDefaultRunLoopMode
+                                              dequeue:YES];
+        if (event == nil)
+            break;
+
+        [NSApp sendEvent:event];
+    }
+
+    [_glfw.ns.autoreleasePool drain];
+    _glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];
+}
+
+void _glfwPlatformWaitEvents(void)
+{
+    // I wanted to pass NO to dequeue:, and rely on PollEvents to
+    // dequeue and send.  For reasons not at all clear to me, passing
+    // NO to dequeue: causes this method never to return.
+    NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny
+                                        untilDate:[NSDate distantFuture]
+                                           inMode:NSDefaultRunLoopMode
+                                          dequeue:YES];
+    [NSApp sendEvent:event];
+
+    _glfwPlatformPollEvents();
+}
+
+void _glfwPlatformWaitEventsTimeout(double timeout)
+{
+    NSDate* date = [NSDate dateWithTimeIntervalSinceNow:timeout];
+    NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
+                                        untilDate:date
+                                           inMode:NSDefaultRunLoopMode
+                                          dequeue:YES];
+    if (event)
+        [NSApp sendEvent:event];
+
+    _glfwPlatformPollEvents();
+}
+
+void _glfwPlatformPostEmptyEvent(void)
+{
+    NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+    NSEvent* event = [NSEvent otherEventWithType:NSEventTypeApplicationDefined
+                                        location:NSMakePoint(0, 0)
+                                   modifierFlags:0
+                                       timestamp:0
+                                    windowNumber:0
+                                         context:nil
+                                         subtype:0
+                                           data1:0
+                                           data2:0];
+    [NSApp postEvent:event atStart:YES];
+    [pool drain];
+}
+
+void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
+{
+    const NSRect contentRect = [window->ns.view frame];
+    const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
+
+    if (xpos)
+        *xpos = pos.x;
+    if (ypos)
+        *ypos = contentRect.size.height - pos.y - 1;
+}
+
+void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
+{
+    updateCursorImage(window);
+
+    const NSRect contentRect = [window->ns.view frame];
+    const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
+
+    window->ns.cursorWarpDeltaX += x - pos.x;
+    window->ns.cursorWarpDeltaY += y - contentRect.size.height + pos.y;
+
+    if (window->monitor)
+    {
+        CGDisplayMoveCursorToPoint(window->monitor->ns.displayID,
+                                   CGPointMake(x, y));
+    }
+    else
+    {
+        const NSRect localRect = NSMakeRect(x, contentRect.size.height - y - 1, 0, 0);
+        const NSRect globalRect = [window->ns.object convertRectToScreen:localRect];
+        const NSPoint globalPoint = globalRect.origin;
+
+        CGWarpMouseCursorPosition(CGPointMake(globalPoint.x,
+                                              transformY(globalPoint.y)));
+    }
+}
+
+void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
+{
+    if (mode == GLFW_CURSOR_DISABLED)
+    {
+        _glfw.ns.disabledCursorWindow = window;
+        _glfwPlatformGetCursorPos(window,
+                                  &_glfw.ns.restoreCursorPosX,
+                                  &_glfw.ns.restoreCursorPosY);
+        centerCursor(window);
+        CGAssociateMouseAndMouseCursorPosition(false);
+    }
+    else if (_glfw.ns.disabledCursorWindow == window)
+    {
+        _glfw.ns.disabledCursorWindow = NULL;
+        CGAssociateMouseAndMouseCursorPosition(true);
+        _glfwPlatformSetCursorPos(window,
+                                  _glfw.ns.restoreCursorPosX,
+                                  _glfw.ns.restoreCursorPosY);
+    }
+
+    if (cursorInClientArea(window))
+        updateCursorImage(window);
+}
+
+const char* _glfwPlatformGetScancodeName(int scancode)
+{
+    UInt32 deadKeyState = 0;
+    UniChar characters[8];
+    UniCharCount characterCount = 0;
+
+    if (UCKeyTranslate([(NSData*) _glfw.ns.unicodeData bytes],
+                       scancode,
+                       kUCKeyActionDisplay,
+                       0,
+                       LMGetKbdType(),
+                       kUCKeyTranslateNoDeadKeysBit,
+                       &deadKeyState,
+                       sizeof(characters) / sizeof(characters[0]),
+                       &characterCount,
+                       characters) != noErr)
+    {
+        return NULL;
+    }
+
+    if (!characterCount)
+        return NULL;
+
+    CFStringRef string = CFStringCreateWithCharactersNoCopy(kCFAllocatorDefault,
+                                                            characters,
+                                                            characterCount,
+                                                            kCFAllocatorNull);
+    CFStringGetCString(string,
+                       _glfw.ns.keyName,
+                       sizeof(_glfw.ns.keyName),
+                       kCFStringEncodingUTF8);
+    CFRelease(string);
+
+    return _glfw.ns.keyName;
+}
+
+int _glfwPlatformGetKeyScancode(int key)
+{
+    return _glfw.ns.scancodes[key];
+}
+
+int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
+                              const GLFWimage* image,
+                              int xhot, int yhot)
+{
+    NSImage* native;
+    NSBitmapImageRep* rep;
+
+    if (!initializeAppKit())
+        return GLFW_FALSE;
+
+    rep = [[NSBitmapImageRep alloc]
+        initWithBitmapDataPlanes:NULL
+                      pixelsWide:image->width
+                      pixelsHigh:image->height
+                   bitsPerSample:8
+                 samplesPerPixel:4
+                        hasAlpha:YES
+                        isPlanar:NO
+                  colorSpaceName:NSCalibratedRGBColorSpace
+                    bitmapFormat:NSAlphaNonpremultipliedBitmapFormat
+                     bytesPerRow:image->width * 4
+                    bitsPerPixel:32];
+
+    if (rep == nil)
+        return GLFW_FALSE;
+
+    memcpy([rep bitmapData], image->pixels, image->width * image->height * 4);
+
+    native = [[NSImage alloc] initWithSize:NSMakeSize(image->width, image->height)];
+    [native addRepresentation:rep];
+
+    cursor->ns.object = [[NSCursor alloc] initWithImage:native
+                                                hotSpot:NSMakePoint(xhot, yhot)];
+
+    [native release];
+    [rep release];
+
+    if (cursor->ns.object == nil)
+        return GLFW_FALSE;
+
+    return GLFW_TRUE;
+}
+
+int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
+{
+    if (!initializeAppKit())
+        return GLFW_FALSE;
+
+    if (shape == GLFW_ARROW_CURSOR)
+        cursor->ns.object = [NSCursor arrowCursor];
+    else if (shape == GLFW_IBEAM_CURSOR)
+        cursor->ns.object = [NSCursor IBeamCursor];
+    else if (shape == GLFW_CROSSHAIR_CURSOR)
+        cursor->ns.object = [NSCursor crosshairCursor];
+    else if (shape == GLFW_HAND_CURSOR)
+        cursor->ns.object = [NSCursor pointingHandCursor];
+    else if (shape == GLFW_HRESIZE_CURSOR)
+        cursor->ns.object = [NSCursor resizeLeftRightCursor];
+    else if (shape == GLFW_VRESIZE_CURSOR)
+        cursor->ns.object = [NSCursor resizeUpDownCursor];
+
+    if (!cursor->ns.object)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Cocoa: Failed to retrieve standard cursor");
+        return GLFW_FALSE;
+    }
+
+    [cursor->ns.object retain];
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
+{
+    if (cursor->ns.object)
+        [(NSCursor*) cursor->ns.object release];
+}
+
+void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
+{
+    if (cursorInClientArea(window))
+        updateCursorImage(window);
+}
+
+void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
+{
+    NSArray* types = [NSArray arrayWithObjects:NSStringPboardType, nil];
+
+    NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
+    [pasteboard declareTypes:types owner:nil];
+    [pasteboard setString:[NSString stringWithUTF8String:string]
+                  forType:NSStringPboardType];
+}
+
+const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
+{
+    NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
+
+    if (![[pasteboard types] containsObject:NSStringPboardType])
+    {
+        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+                        "Cocoa: Failed to retrieve string from pasteboard");
+        return NULL;
+    }
+
+    NSString* object = [pasteboard stringForType:NSStringPboardType];
+    if (!object)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Cocoa: Failed to retrieve object from pasteboard");
+        return NULL;
+    }
+
+    free(_glfw.ns.clipboardString);
+    _glfw.ns.clipboardString = strdup([object UTF8String]);
+
+    return _glfw.ns.clipboardString;
+}
+
+void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
+{
+    if (!_glfw.vk.KHR_surface || !_glfw.vk.MVK_macos_surface)
+        return;
+
+    extensions[0] = "VK_KHR_surface";
+    extensions[1] = "VK_MVK_macos_surface";
+}
+
+int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
+                                                      VkPhysicalDevice device,
+                                                      uint32_t queuefamily)
+{
+    return GLFW_TRUE;
+}
+
+VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
+                                          _GLFWwindow* window,
+                                          const VkAllocationCallbacks* allocator,
+                                          VkSurfaceKHR* surface)
+{
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
+    VkResult err;
+    VkMacOSSurfaceCreateInfoMVK sci;
+    PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK;
+
+    vkCreateMacOSSurfaceMVK = (PFN_vkCreateMacOSSurfaceMVK)
+        vkGetInstanceProcAddr(instance, "vkCreateMacOSSurfaceMVK");
+    if (!vkCreateMacOSSurfaceMVK)
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE,
+                        "Cocoa: Vulkan instance missing VK_MVK_macos_surface extension");
+        return VK_ERROR_EXTENSION_NOT_PRESENT;
+    }
+
+    // HACK: Dynamically load Core Animation to avoid adding an extra
+    //       dependency for the majority who don't use MoltenVK
+    NSBundle* bundle = [NSBundle bundleWithPath:@"/System/Library/Frameworks/QuartzCore.framework"];
+    if (!bundle)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Cocoa: Failed to find QuartzCore.framework");
+        return VK_ERROR_EXTENSION_NOT_PRESENT;
+    }
+
+    // NOTE: Create the layer here as makeBackingLayer should not return nil
+    window->ns.layer = [[bundle classNamed:@"CAMetalLayer"] layer];
+    if (!window->ns.layer)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Cocoa: Failed to create layer for view");
+        return VK_ERROR_EXTENSION_NOT_PRESENT;
+    }
+
+    [window->ns.view setWantsLayer:YES];
+
+    memset(&sci, 0, sizeof(sci));
+    sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK;
+    sci.pView = window->ns.view;
+
+    err = vkCreateMacOSSurfaceMVK(instance, &sci, allocator, surface);
+    if (err)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Cocoa: Failed to create Vulkan surface: %s",
+                        _glfwGetVulkanResultString(err));
+    }
+
+    return err;
+#else
+    return VK_ERROR_EXTENSION_NOT_PRESENT;
+#endif
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW native API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    _GLFW_REQUIRE_INIT_OR_RETURN(nil);
+    return window->ns.object;
+}
+

+ 723 - 0
src/external/glfw/src/context.c

@@ -0,0 +1,723 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <assert.h>
+#include <stdio.h>
+#include <string.h>
+#include <limits.h>
+#include <stdio.h>
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
+{
+    if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API &&
+        ctxconfig->source != GLFW_EGL_CONTEXT_API &&
+        ctxconfig->source != GLFW_OSMESA_CONTEXT_API)
+    {
+        _glfwInputError(GLFW_INVALID_ENUM,
+                        "Invalid context creation API 0x%08X",
+                        ctxconfig->source);
+        return GLFW_FALSE;
+    }
+
+    if (ctxconfig->client != GLFW_NO_API &&
+        ctxconfig->client != GLFW_OPENGL_API &&
+        ctxconfig->client != GLFW_OPENGL_ES_API)
+    {
+        _glfwInputError(GLFW_INVALID_ENUM,
+                        "Invalid client API 0x%08X",
+                        ctxconfig->client);
+        return GLFW_FALSE;
+    }
+
+    if (ctxconfig->client == GLFW_OPENGL_API)
+    {
+        if ((ctxconfig->major < 1 || ctxconfig->minor < 0) ||
+            (ctxconfig->major == 1 && ctxconfig->minor > 5) ||
+            (ctxconfig->major == 2 && ctxconfig->minor > 1) ||
+            (ctxconfig->major == 3 && ctxconfig->minor > 3))
+        {
+            // OpenGL 1.0 is the smallest valid version
+            // OpenGL 1.x series ended with version 1.5
+            // OpenGL 2.x series ended with version 2.1
+            // OpenGL 3.x series ended with version 3.3
+            // For now, let everything else through
+
+            _glfwInputError(GLFW_INVALID_VALUE,
+                            "Invalid OpenGL version %i.%i",
+                            ctxconfig->major, ctxconfig->minor);
+            return GLFW_FALSE;
+        }
+
+        if (ctxconfig->profile)
+        {
+            if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE &&
+                ctxconfig->profile != GLFW_OPENGL_COMPAT_PROFILE)
+            {
+                _glfwInputError(GLFW_INVALID_ENUM,
+                                "Invalid OpenGL profile 0x%08X",
+                                ctxconfig->profile);
+                return GLFW_FALSE;
+            }
+
+            if (ctxconfig->major <= 2 ||
+                (ctxconfig->major == 3 && ctxconfig->minor < 2))
+            {
+                // Desktop OpenGL context profiles are only defined for version 3.2
+                // and above
+
+                _glfwInputError(GLFW_INVALID_VALUE,
+                                "Context profiles are only defined for OpenGL version 3.2 and above");
+                return GLFW_FALSE;
+            }
+        }
+
+        if (ctxconfig->forward && ctxconfig->major <= 2)
+        {
+            // Forward-compatible contexts are only defined for OpenGL version 3.0 and above
+            _glfwInputError(GLFW_INVALID_VALUE,
+                            "Forward-compatibility is only defined for OpenGL version 3.0 and above");
+            return GLFW_FALSE;
+        }
+    }
+    else if (ctxconfig->client == GLFW_OPENGL_ES_API)
+    {
+        if (ctxconfig->major < 1 || ctxconfig->minor < 0 ||
+            (ctxconfig->major == 1 && ctxconfig->minor > 1) ||
+            (ctxconfig->major == 2 && ctxconfig->minor > 0))
+        {
+            // OpenGL ES 1.0 is the smallest valid version
+            // OpenGL ES 1.x series ended with version 1.1
+            // OpenGL ES 2.x series ended with version 2.0
+            // For now, let everything else through
+
+            _glfwInputError(GLFW_INVALID_VALUE,
+                            "Invalid OpenGL ES version %i.%i",
+                            ctxconfig->major, ctxconfig->minor);
+            return GLFW_FALSE;
+        }
+    }
+
+    if (ctxconfig->robustness)
+    {
+        if (ctxconfig->robustness != GLFW_NO_RESET_NOTIFICATION &&
+            ctxconfig->robustness != GLFW_LOSE_CONTEXT_ON_RESET)
+        {
+            _glfwInputError(GLFW_INVALID_ENUM,
+                            "Invalid context robustness mode 0x%08X",
+                            ctxconfig->robustness);
+            return GLFW_FALSE;
+        }
+    }
+
+    if (ctxconfig->release)
+    {
+        if (ctxconfig->release != GLFW_RELEASE_BEHAVIOR_NONE &&
+            ctxconfig->release != GLFW_RELEASE_BEHAVIOR_FLUSH)
+        {
+            _glfwInputError(GLFW_INVALID_ENUM,
+                            "Invalid context release behavior 0x%08X",
+                            ctxconfig->release);
+            return GLFW_FALSE;
+        }
+    }
+
+    return GLFW_TRUE;
+}
+
+const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
+                                         const _GLFWfbconfig* alternatives,
+                                         unsigned int count)
+{
+    unsigned int i;
+    unsigned int missing, leastMissing = UINT_MAX;
+    unsigned int colorDiff, leastColorDiff = UINT_MAX;
+    unsigned int extraDiff, leastExtraDiff = UINT_MAX;
+    const _GLFWfbconfig* current;
+    const _GLFWfbconfig* closest = NULL;
+
+    for (i = 0;  i < count;  i++)
+    {
+        current = alternatives + i;
+
+        if (desired->stereo > 0 && current->stereo == 0)
+        {
+            // Stereo is a hard constraint
+            continue;
+        }
+
+        if (desired->doublebuffer != current->doublebuffer)
+        {
+            // Double buffering is a hard constraint
+            continue;
+        }
+
+        // Count number of missing buffers
+        {
+            missing = 0;
+
+            if (desired->alphaBits > 0 && current->alphaBits == 0)
+                missing++;
+
+            if (desired->depthBits > 0 && current->depthBits == 0)
+                missing++;
+
+            if (desired->stencilBits > 0 && current->stencilBits == 0)
+                missing++;
+
+            if (desired->auxBuffers > 0 &&
+                current->auxBuffers < desired->auxBuffers)
+            {
+                missing += desired->auxBuffers - current->auxBuffers;
+            }
+
+            if (desired->samples > 0 && current->samples == 0)
+            {
+                // Technically, several multisampling buffers could be
+                // involved, but that's a lower level implementation detail and
+                // not important to us here, so we count them as one
+                missing++;
+            }
+
+            if (desired->transparent != current->transparent)
+                missing++;
+        }
+
+        // These polynomials make many small channel size differences matter
+        // less than one large channel size difference
+
+        // Calculate color channel size difference value
+        {
+            colorDiff = 0;
+
+            if (desired->redBits != GLFW_DONT_CARE)
+            {
+                colorDiff += (desired->redBits - current->redBits) *
+                             (desired->redBits - current->redBits);
+            }
+
+            if (desired->greenBits != GLFW_DONT_CARE)
+            {
+                colorDiff += (desired->greenBits - current->greenBits) *
+                             (desired->greenBits - current->greenBits);
+            }
+
+            if (desired->blueBits != GLFW_DONT_CARE)
+            {
+                colorDiff += (desired->blueBits - current->blueBits) *
+                             (desired->blueBits - current->blueBits);
+            }
+        }
+
+        // Calculate non-color channel size difference value
+        {
+            extraDiff = 0;
+
+            if (desired->alphaBits != GLFW_DONT_CARE)
+            {
+                extraDiff += (desired->alphaBits - current->alphaBits) *
+                             (desired->alphaBits - current->alphaBits);
+            }
+
+            if (desired->depthBits != GLFW_DONT_CARE)
+            {
+                extraDiff += (desired->depthBits - current->depthBits) *
+                             (desired->depthBits - current->depthBits);
+            }
+
+            if (desired->stencilBits != GLFW_DONT_CARE)
+            {
+                extraDiff += (desired->stencilBits - current->stencilBits) *
+                             (desired->stencilBits - current->stencilBits);
+            }
+
+            if (desired->accumRedBits != GLFW_DONT_CARE)
+            {
+                extraDiff += (desired->accumRedBits - current->accumRedBits) *
+                             (desired->accumRedBits - current->accumRedBits);
+            }
+
+            if (desired->accumGreenBits != GLFW_DONT_CARE)
+            {
+                extraDiff += (desired->accumGreenBits - current->accumGreenBits) *
+                             (desired->accumGreenBits - current->accumGreenBits);
+            }
+
+            if (desired->accumBlueBits != GLFW_DONT_CARE)
+            {
+                extraDiff += (desired->accumBlueBits - current->accumBlueBits) *
+                             (desired->accumBlueBits - current->accumBlueBits);
+            }
+
+            if (desired->accumAlphaBits != GLFW_DONT_CARE)
+            {
+                extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) *
+                             (desired->accumAlphaBits - current->accumAlphaBits);
+            }
+
+            if (desired->samples != GLFW_DONT_CARE)
+            {
+                extraDiff += (desired->samples - current->samples) *
+                             (desired->samples - current->samples);
+            }
+
+            if (desired->sRGB && !current->sRGB)
+                extraDiff++;
+        }
+
+        // Figure out if the current one is better than the best one found so far
+        // Least number of missing buffers is the most important heuristic,
+        // then color buffer size match and lastly size match for other buffers
+
+        if (missing < leastMissing)
+            closest = current;
+        else if (missing == leastMissing)
+        {
+            if ((colorDiff < leastColorDiff) ||
+                (colorDiff == leastColorDiff && extraDiff < leastExtraDiff))
+            {
+                closest = current;
+            }
+        }
+
+        if (current == closest)
+        {
+            leastMissing = missing;
+            leastColorDiff = colorDiff;
+            leastExtraDiff = extraDiff;
+        }
+    }
+
+    return closest;
+}
+
+GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
+{
+    int i;
+    _GLFWwindow* window;
+    const char* version;
+    const char* prefixes[] =
+    {
+        "OpenGL ES-CM ",
+        "OpenGL ES-CL ",
+        "OpenGL ES ",
+        NULL
+    };
+
+    window = _glfwPlatformGetTls(&_glfw.contextSlot);
+
+    window->context.source = ctxconfig->source;
+    window->context.client = GLFW_OPENGL_API;
+
+    window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
+        window->context.getProcAddress("glGetIntegerv");
+    window->context.GetString = (PFNGLGETSTRINGPROC)
+        window->context.getProcAddress("glGetString");
+    if (!window->context.GetIntegerv || !window->context.GetString)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken");
+        return GLFW_FALSE;
+    }
+
+    version = (const char*) window->context.GetString(GL_VERSION);
+    if (!version)
+    {
+        if (ctxconfig->client == GLFW_OPENGL_API)
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "OpenGL version string retrieval is broken");
+        }
+        else
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "OpenGL ES version string retrieval is broken");
+        }
+
+        return GLFW_FALSE;
+    }
+
+    for (i = 0;  prefixes[i];  i++)
+    {
+        const size_t length = strlen(prefixes[i]);
+
+        if (strncmp(version, prefixes[i], length) == 0)
+        {
+            version += length;
+            window->context.client = GLFW_OPENGL_ES_API;
+            break;
+        }
+    }
+
+    if (!sscanf(version, "%d.%d.%d",
+                &window->context.major,
+                &window->context.minor,
+                &window->context.revision))
+    {
+        if (window->context.client == GLFW_OPENGL_API)
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "No version found in OpenGL version string");
+        }
+        else
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "No version found in OpenGL ES version string");
+        }
+
+        return GLFW_FALSE;
+    }
+
+    if (window->context.major < ctxconfig->major ||
+        (window->context.major == ctxconfig->major &&
+         window->context.minor < ctxconfig->minor))
+    {
+        // The desired OpenGL version is greater than the actual version
+        // This only happens if the machine lacks {GLX|WGL}_ARB_create_context
+        // /and/ the user has requested an OpenGL version greater than 1.0
+
+        // For API consistency, we emulate the behavior of the
+        // {GLX|WGL}_ARB_create_context extension and fail here
+
+        if (window->context.client == GLFW_OPENGL_API)
+        {
+            _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+                            "Requested OpenGL version %i.%i, got version %i.%i",
+                            ctxconfig->major, ctxconfig->minor,
+                            window->context.major, window->context.minor);
+        }
+        else
+        {
+            _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+                            "Requested OpenGL ES version %i.%i, got version %i.%i",
+                            ctxconfig->major, ctxconfig->minor,
+                            window->context.major, window->context.minor);
+        }
+
+        return GLFW_FALSE;
+    }
+
+    if (window->context.major >= 3)
+    {
+        // OpenGL 3.0+ uses a different function for extension string retrieval
+        // We cache it here instead of in glfwExtensionSupported mostly to alert
+        // users as early as possible that their build may be broken
+
+        window->context.GetStringi = (PFNGLGETSTRINGIPROC)
+            window->context.getProcAddress("glGetStringi");
+        if (!window->context.GetStringi)
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "Entry point retrieval is broken");
+            return GLFW_FALSE;
+        }
+    }
+
+    if (window->context.client == GLFW_OPENGL_API)
+    {
+        // Read back context flags (OpenGL 3.0 and above)
+        if (window->context.major >= 3)
+        {
+            GLint flags;
+            window->context.GetIntegerv(GL_CONTEXT_FLAGS, &flags);
+
+            if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
+                window->context.forward = GLFW_TRUE;
+
+            if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
+                window->context.debug = GLFW_TRUE;
+            else if (glfwExtensionSupported("GL_ARB_debug_output") &&
+                     ctxconfig->debug)
+            {
+                // HACK: This is a workaround for older drivers (pre KHR_debug)
+                //       not setting the debug bit in the context flags for
+                //       debug contexts
+                window->context.debug = GLFW_TRUE;
+            }
+
+            if (flags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR)
+                window->context.noerror = GLFW_TRUE;
+        }
+
+        // Read back OpenGL context profile (OpenGL 3.2 and above)
+        if (window->context.major >= 4 ||
+            (window->context.major == 3 && window->context.minor >= 2))
+        {
+            GLint mask;
+            window->context.GetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
+
+            if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
+                window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
+            else if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
+                window->context.profile = GLFW_OPENGL_CORE_PROFILE;
+            else if (glfwExtensionSupported("GL_ARB_compatibility"))
+            {
+                // HACK: This is a workaround for the compatibility profile bit
+                //       not being set in the context flags if an OpenGL 3.2+
+                //       context was created without having requested a specific
+                //       version
+                window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
+            }
+        }
+
+        // Read back robustness strategy
+        if (glfwExtensionSupported("GL_ARB_robustness"))
+        {
+            // NOTE: We avoid using the context flags for detection, as they are
+            //       only present from 3.0 while the extension applies from 1.1
+
+            GLint strategy;
+            window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
+                                        &strategy);
+
+            if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
+                window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
+            else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
+                window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
+        }
+    }
+    else
+    {
+        // Read back robustness strategy
+        if (glfwExtensionSupported("GL_EXT_robustness"))
+        {
+            // NOTE: The values of these constants match those of the OpenGL ARB
+            //       one, so we can reuse them here
+
+            GLint strategy;
+            window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
+                                        &strategy);
+
+            if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
+                window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
+            else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
+                window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
+        }
+    }
+
+    if (glfwExtensionSupported("GL_KHR_context_flush_control"))
+    {
+        GLint behavior;
+        window->context.GetIntegerv(GL_CONTEXT_RELEASE_BEHAVIOR, &behavior);
+
+        if (behavior == GL_NONE)
+            window->context.release = GLFW_RELEASE_BEHAVIOR_NONE;
+        else if (behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
+            window->context.release = GLFW_RELEASE_BEHAVIOR_FLUSH;
+    }
+
+    // Clearing the front buffer to black to avoid garbage pixels left over from
+    // previous uses of our bit of VRAM
+    {
+        PFNGLCLEARPROC glClear = (PFNGLCLEARPROC)
+            window->context.getProcAddress("glClear");
+        glClear(GL_COLOR_BUFFER_BIT);
+        window->context.swapBuffers(window);
+    }
+
+    return GLFW_TRUE;
+}
+
+GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions)
+{
+    const char* start = extensions;
+
+    for (;;)
+    {
+        const char* where;
+        const char* terminator;
+
+        where = strstr(start, string);
+        if (!where)
+            return GLFW_FALSE;
+
+        terminator = where + strlen(string);
+        if (where == start || *(where - 1) == ' ')
+        {
+            if (*terminator == ' ' || *terminator == '\0')
+                break;
+        }
+
+        start = terminator;
+    }
+
+    return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW public API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    _GLFWwindow* previous = _glfwPlatformGetTls(&_glfw.contextSlot);
+
+    _GLFW_REQUIRE_INIT();
+
+    if (window && window->context.client == GLFW_NO_API)
+    {
+        _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+        return;
+    }
+
+    if (previous)
+    {
+        if (!window || window->context.source != previous->context.source)
+            previous->context.makeCurrent(NULL);
+    }
+
+    if (window)
+        window->context.makeCurrent(window);
+}
+
+GLFWAPI GLFWwindow* glfwGetCurrentContext(void)
+{
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    return _glfwPlatformGetTls(&_glfw.contextSlot);
+}
+
+GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT();
+
+    if (window->context.client == GLFW_NO_API)
+    {
+        _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+        return;
+    }
+
+    window->context.swapBuffers(window);
+}
+
+GLFWAPI void glfwSwapInterval(int interval)
+{
+    _GLFWwindow* window;
+
+    _GLFW_REQUIRE_INIT();
+
+    window = _glfwPlatformGetTls(&_glfw.contextSlot);
+    if (!window)
+    {
+        _glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
+        return;
+    }
+
+    window->context.swapInterval(interval);
+}
+
+GLFWAPI int glfwExtensionSupported(const char* extension)
+{
+    _GLFWwindow* window;
+    assert(extension != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+    window = _glfwPlatformGetTls(&_glfw.contextSlot);
+    if (!window)
+    {
+        _glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
+        return GLFW_FALSE;
+    }
+
+    if (*extension == '\0')
+    {
+        _glfwInputError(GLFW_INVALID_VALUE, "Extension name is empty string");
+        return GLFW_FALSE;
+    }
+
+    if (window->context.major >= 3)
+    {
+        int i;
+        GLint count;
+
+        // Check if extension is in the modern OpenGL extensions string list
+
+        window->context.GetIntegerv(GL_NUM_EXTENSIONS, &count);
+
+        for (i = 0;  i < count;  i++)
+        {
+            const char* en = (const char*)
+                window->context.GetStringi(GL_EXTENSIONS, i);
+            if (!en)
+            {
+                _glfwInputError(GLFW_PLATFORM_ERROR,
+                                "Extension string retrieval is broken");
+                return GLFW_FALSE;
+            }
+
+            if (strcmp(en, extension) == 0)
+                return GLFW_TRUE;
+        }
+    }
+    else
+    {
+        // Check if extension is in the old style OpenGL extensions string
+
+        const char* extensions = (const char*)
+            window->context.GetString(GL_EXTENSIONS);
+        if (!extensions)
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "Extension string retrieval is broken");
+            return GLFW_FALSE;
+        }
+
+        if (_glfwStringInExtensionString(extension, extensions))
+            return GLFW_TRUE;
+    }
+
+    // Check if extension is in the platform-specific string
+    return window->context.extensionSupported(extension);
+}
+
+GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
+{
+    _GLFWwindow* window;
+    assert(procname != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+    window = _glfwPlatformGetTls(&_glfw.contextSlot);
+    if (!window)
+    {
+        _glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
+        return NULL;
+    }
+
+    return window->context.getProcAddress(procname);
+}
+

+ 786 - 0
src/external/glfw/src/egl_context.c

@@ -0,0 +1,786 @@
+//========================================================================
+// GLFW 3.3 EGL - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <assert.h>
+
+
+// Return a description of the specified EGL error
+//
+static const char* getEGLErrorString(EGLint error)
+{
+    switch (error)
+    {
+        case EGL_SUCCESS:
+            return "Success";
+        case EGL_NOT_INITIALIZED:
+            return "EGL is not or could not be initialized";
+        case EGL_BAD_ACCESS:
+            return "EGL cannot access a requested resource";
+        case EGL_BAD_ALLOC:
+            return "EGL failed to allocate resources for the requested operation";
+        case EGL_BAD_ATTRIBUTE:
+            return "An unrecognized attribute or attribute value was passed in the attribute list";
+        case EGL_BAD_CONTEXT:
+            return "An EGLContext argument does not name a valid EGL rendering context";
+        case EGL_BAD_CONFIG:
+            return "An EGLConfig argument does not name a valid EGL frame buffer configuration";
+        case EGL_BAD_CURRENT_SURFACE:
+            return "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid";
+        case EGL_BAD_DISPLAY:
+            return "An EGLDisplay argument does not name a valid EGL display connection";
+        case EGL_BAD_SURFACE:
+            return "An EGLSurface argument does not name a valid surface configured for GL rendering";
+        case EGL_BAD_MATCH:
+            return "Arguments are inconsistent";
+        case EGL_BAD_PARAMETER:
+            return "One or more argument values are invalid";
+        case EGL_BAD_NATIVE_PIXMAP:
+            return "A NativePixmapType argument does not refer to a valid native pixmap";
+        case EGL_BAD_NATIVE_WINDOW:
+            return "A NativeWindowType argument does not refer to a valid native window";
+        case EGL_CONTEXT_LOST:
+            return "The application must destroy all contexts and reinitialise";
+        default:
+            return "ERROR: UNKNOWN EGL ERROR";
+    }
+}
+
+// Returns the specified attribute of the specified EGLConfig
+//
+static int getEGLConfigAttrib(EGLConfig config, int attrib)
+{
+    int value;
+    eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value);
+    return value;
+}
+
+// Return the EGLConfig most closely matching the specified hints
+//
+static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
+                                const _GLFWfbconfig* desired,
+                                EGLConfig* result)
+{
+    EGLConfig* nativeConfigs;
+    _GLFWfbconfig* usableConfigs;
+    const _GLFWfbconfig* closest;
+    int i, nativeCount, usableCount;
+
+    eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount);
+    if (!nativeCount)
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned");
+        return GLFW_FALSE;
+    }
+
+    nativeConfigs = calloc(nativeCount, sizeof(EGLConfig));
+    eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount);
+
+    usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
+    usableCount = 0;
+
+    for (i = 0;  i < nativeCount;  i++)
+    {
+        const EGLConfig n = nativeConfigs[i];
+        _GLFWfbconfig* u = usableConfigs + usableCount;
+
+        // Only consider RGB(A) EGLConfigs
+        if (getEGLConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) != EGL_RGB_BUFFER)
+            continue;
+
+        // Only consider window EGLConfigs
+        if (!(getEGLConfigAttrib(n, EGL_SURFACE_TYPE) & EGL_WINDOW_BIT))
+            continue;
+
+#if defined(_GLFW_X11)
+        XVisualInfo vi = {0};
+
+        // Only consider EGLConfigs with associated Visuals
+        vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID);
+        if (!vi.visualid)
+            continue;
+
+        if (desired->transparent)
+        {
+            int count;
+            XVisualInfo* vis = XGetVisualInfo(_glfw.x11.display,
+                                              VisualIDMask, &vi,
+                                              &count);
+            if (vis)
+            {
+                u->transparent = _glfwIsVisualTransparentX11(vis[0].visual);
+                XFree(vis);
+            }
+        }
+#endif // _GLFW_X11
+
+        if (ctxconfig->client == GLFW_OPENGL_ES_API)
+        {
+            if (ctxconfig->major == 1)
+            {
+                if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT))
+                    continue;
+            }
+            else
+            {
+                if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT))
+                    continue;
+            }
+        }
+        else if (ctxconfig->client == GLFW_OPENGL_API)
+        {
+            if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT))
+                continue;
+        }
+
+        u->redBits = getEGLConfigAttrib(n, EGL_RED_SIZE);
+        u->greenBits = getEGLConfigAttrib(n, EGL_GREEN_SIZE);
+        u->blueBits = getEGLConfigAttrib(n, EGL_BLUE_SIZE);
+
+        u->alphaBits = getEGLConfigAttrib(n, EGL_ALPHA_SIZE);
+        u->depthBits = getEGLConfigAttrib(n, EGL_DEPTH_SIZE);
+        u->stencilBits = getEGLConfigAttrib(n, EGL_STENCIL_SIZE);
+
+        u->samples = getEGLConfigAttrib(n, EGL_SAMPLES);
+        u->doublebuffer = GLFW_TRUE;
+
+        u->handle = (uintptr_t) n;
+        usableCount++;
+    }
+
+    closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
+    if (closest)
+        *result = (EGLConfig) closest->handle;
+
+    free(nativeConfigs);
+    free(usableConfigs);
+
+    return closest != NULL;
+}
+
+static void makeContextCurrentEGL(_GLFWwindow* window)
+{
+    if (window)
+    {
+        if (!eglMakeCurrent(_glfw.egl.display,
+                            window->context.egl.surface,
+                            window->context.egl.surface,
+                            window->context.egl.handle))
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "EGL: Failed to make context current: %s",
+                            getEGLErrorString(eglGetError()));
+            return;
+        }
+    }
+    else
+    {
+        if (!eglMakeCurrent(_glfw.egl.display,
+                            EGL_NO_SURFACE,
+                            EGL_NO_SURFACE,
+                            EGL_NO_CONTEXT))
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "EGL: Failed to clear current context: %s",
+                            getEGLErrorString(eglGetError()));
+            return;
+        }
+    }
+
+    _glfwPlatformSetTls(&_glfw.contextSlot, window);
+}
+
+static void swapBuffersEGL(_GLFWwindow* window)
+{
+    if (window != _glfwPlatformGetTls(&_glfw.contextSlot))
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "EGL: The context must be current on the calling thread when swapping buffers");
+        return;
+    }
+
+    eglSwapBuffers(_glfw.egl.display, window->context.egl.surface);
+}
+
+static void swapIntervalEGL(int interval)
+{
+    eglSwapInterval(_glfw.egl.display, interval);
+}
+
+static int extensionSupportedEGL(const char* extension)
+{
+    const char* extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS);
+    if (extensions)
+    {
+        if (_glfwStringInExtensionString(extension, extensions))
+            return GLFW_TRUE;
+    }
+
+    return GLFW_FALSE;
+}
+
+static GLFWglproc getProcAddressEGL(const char* procname)
+{
+    _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
+
+    if (window->context.egl.client)
+    {
+        GLFWglproc proc = (GLFWglproc) _glfw_dlsym(window->context.egl.client,
+                                                   procname);
+        if (proc)
+            return proc;
+    }
+
+    return eglGetProcAddress(procname);
+}
+
+static void destroyContextEGL(_GLFWwindow* window)
+{
+#if defined(_GLFW_X11)
+    // NOTE: Do not unload libGL.so.1 while the X11 display is still open,
+    //       as it will make XCloseDisplay segfault
+    if (window->context.client != GLFW_OPENGL_API)
+#endif // _GLFW_X11
+    {
+        if (window->context.egl.client)
+        {
+            _glfw_dlclose(window->context.egl.client);
+            window->context.egl.client = NULL;
+        }
+    }
+
+    if (window->context.egl.surface)
+    {
+        eglDestroySurface(_glfw.egl.display, window->context.egl.surface);
+        window->context.egl.surface = EGL_NO_SURFACE;
+    }
+
+    if (window->context.egl.handle)
+    {
+        eglDestroyContext(_glfw.egl.display, window->context.egl.handle);
+        window->context.egl.handle = EGL_NO_CONTEXT;
+    }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialize EGL
+//
+GLFWbool _glfwInitEGL(void)
+{
+    int i;
+    const char* sonames[] =
+    {
+#if defined(_GLFW_EGL_LIBRARY)
+        _GLFW_EGL_LIBRARY,
+#elif defined(_GLFW_WIN32)
+        "libEGL.dll",
+        "EGL.dll",
+#elif defined(_GLFW_COCOA)
+        "libEGL.dylib",
+#elif defined(__CYGWIN__)
+        "libEGL-1.so",
+#else
+        "libEGL.so.1",
+#endif
+        NULL
+    };
+
+    if (_glfw.egl.handle)
+        return GLFW_TRUE;
+
+    for (i = 0;  sonames[i];  i++)
+    {
+        _glfw.egl.handle = _glfw_dlopen(sonames[i]);
+        if (_glfw.egl.handle)
+            break;
+    }
+
+    if (!_glfw.egl.handle)
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Library not found");
+        return GLFW_FALSE;
+    }
+
+    _glfw.egl.prefix = (strncmp(sonames[i], "lib", 3) == 0);
+
+    _glfw.egl.GetConfigAttrib = (PFN_eglGetConfigAttrib)
+        _glfw_dlsym(_glfw.egl.handle, "eglGetConfigAttrib");
+    _glfw.egl.GetConfigs = (PFN_eglGetConfigs)
+        _glfw_dlsym(_glfw.egl.handle, "eglGetConfigs");
+    _glfw.egl.GetDisplay = (PFN_eglGetDisplay)
+        _glfw_dlsym(_glfw.egl.handle, "eglGetDisplay");
+    _glfw.egl.GetError = (PFN_eglGetError)
+        _glfw_dlsym(_glfw.egl.handle, "eglGetError");
+    _glfw.egl.Initialize = (PFN_eglInitialize)
+        _glfw_dlsym(_glfw.egl.handle, "eglInitialize");
+    _glfw.egl.Terminate = (PFN_eglTerminate)
+        _glfw_dlsym(_glfw.egl.handle, "eglTerminate");
+    _glfw.egl.BindAPI = (PFN_eglBindAPI)
+        _glfw_dlsym(_glfw.egl.handle, "eglBindAPI");
+    _glfw.egl.CreateContext = (PFN_eglCreateContext)
+        _glfw_dlsym(_glfw.egl.handle, "eglCreateContext");
+    _glfw.egl.DestroySurface = (PFN_eglDestroySurface)
+        _glfw_dlsym(_glfw.egl.handle, "eglDestroySurface");
+    _glfw.egl.DestroyContext = (PFN_eglDestroyContext)
+        _glfw_dlsym(_glfw.egl.handle, "eglDestroyContext");
+    _glfw.egl.CreateWindowSurface = (PFN_eglCreateWindowSurface)
+        _glfw_dlsym(_glfw.egl.handle, "eglCreateWindowSurface");
+    _glfw.egl.MakeCurrent = (PFN_eglMakeCurrent)
+        _glfw_dlsym(_glfw.egl.handle, "eglMakeCurrent");
+    _glfw.egl.SwapBuffers = (PFN_eglSwapBuffers)
+        _glfw_dlsym(_glfw.egl.handle, "eglSwapBuffers");
+    _glfw.egl.SwapInterval = (PFN_eglSwapInterval)
+        _glfw_dlsym(_glfw.egl.handle, "eglSwapInterval");
+    _glfw.egl.QueryString = (PFN_eglQueryString)
+        _glfw_dlsym(_glfw.egl.handle, "eglQueryString");
+    _glfw.egl.GetProcAddress = (PFN_eglGetProcAddress)
+        _glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress");
+
+    if (!_glfw.egl.GetConfigAttrib ||
+        !_glfw.egl.GetConfigs ||
+        !_glfw.egl.GetDisplay ||
+        !_glfw.egl.GetError ||
+        !_glfw.egl.Initialize ||
+        !_glfw.egl.Terminate ||
+        !_glfw.egl.BindAPI ||
+        !_glfw.egl.CreateContext ||
+        !_glfw.egl.DestroySurface ||
+        !_glfw.egl.DestroyContext ||
+        !_glfw.egl.CreateWindowSurface ||
+        !_glfw.egl.MakeCurrent ||
+        !_glfw.egl.SwapBuffers ||
+        !_glfw.egl.SwapInterval ||
+        !_glfw.egl.QueryString ||
+        !_glfw.egl.GetProcAddress)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "EGL: Failed to load required entry points");
+
+        _glfwTerminateEGL();
+        return GLFW_FALSE;
+    }
+
+    _glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
+    if (_glfw.egl.display == EGL_NO_DISPLAY)
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE,
+                        "EGL: Failed to get EGL display: %s",
+                        getEGLErrorString(eglGetError()));
+
+        _glfwTerminateEGL();
+        return GLFW_FALSE;
+    }
+
+    if (!eglInitialize(_glfw.egl.display, &_glfw.egl.major, &_glfw.egl.minor))
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE,
+                        "EGL: Failed to initialize EGL: %s",
+                        getEGLErrorString(eglGetError()));
+
+        _glfwTerminateEGL();
+        return GLFW_FALSE;
+    }
+
+    _glfw.egl.KHR_create_context =
+        extensionSupportedEGL("EGL_KHR_create_context");
+    _glfw.egl.KHR_create_context_no_error =
+        extensionSupportedEGL("EGL_KHR_create_context_no_error");
+    _glfw.egl.KHR_gl_colorspace =
+        extensionSupportedEGL("EGL_KHR_gl_colorspace");
+    _glfw.egl.KHR_get_all_proc_addresses =
+        extensionSupportedEGL("EGL_KHR_get_all_proc_addresses");
+    _glfw.egl.KHR_context_flush_control =
+        extensionSupportedEGL("EGL_KHR_context_flush_control");
+
+    return GLFW_TRUE;
+}
+
+// Terminate EGL
+//
+void _glfwTerminateEGL(void)
+{
+    if (_glfw.egl.display)
+    {
+        eglTerminate(_glfw.egl.display);
+        _glfw.egl.display = EGL_NO_DISPLAY;
+    }
+
+    if (_glfw.egl.handle)
+    {
+        _glfw_dlclose(_glfw.egl.handle);
+        _glfw.egl.handle = NULL;
+    }
+}
+
+#define setAttrib(a, v) \
+{ \
+    assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
+    attribs[index++] = a; \
+    attribs[index++] = v; \
+}
+
+// Create the OpenGL or OpenGL ES context
+//
+GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
+                               const _GLFWctxconfig* ctxconfig,
+                               const _GLFWfbconfig* fbconfig)
+{
+    EGLint attribs[40];
+    EGLConfig config;
+    EGLContext share = NULL;
+    int index = 0;
+
+    if (!_glfw.egl.display)
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: API not available");
+        return GLFW_FALSE;
+    }
+
+    if (ctxconfig->share)
+        share = ctxconfig->share->context.egl.handle;
+
+    if (!chooseEGLConfig(ctxconfig, fbconfig, &config))
+    {
+        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+                        "EGL: Failed to find a suitable EGLConfig");
+        return GLFW_FALSE;
+    }
+
+    if (ctxconfig->client == GLFW_OPENGL_ES_API)
+    {
+        if (!eglBindAPI(EGL_OPENGL_ES_API))
+        {
+            _glfwInputError(GLFW_API_UNAVAILABLE,
+                            "EGL: Failed to bind OpenGL ES: %s",
+                            getEGLErrorString(eglGetError()));
+            return GLFW_FALSE;
+        }
+    }
+    else
+    {
+        if (!eglBindAPI(EGL_OPENGL_API))
+        {
+            _glfwInputError(GLFW_API_UNAVAILABLE,
+                            "EGL: Failed to bind OpenGL: %s",
+                            getEGLErrorString(eglGetError()));
+            return GLFW_FALSE;
+        }
+    }
+
+    if (_glfw.egl.KHR_create_context)
+    {
+        int mask = 0, flags = 0;
+
+        if (ctxconfig->client == GLFW_OPENGL_API)
+        {
+            if (ctxconfig->forward)
+                flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
+
+            if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
+                mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
+            else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
+                mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR;
+        }
+
+        if (ctxconfig->debug)
+            flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;
+
+        if (ctxconfig->robustness)
+        {
+            if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
+            {
+                setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
+                          EGL_NO_RESET_NOTIFICATION_KHR);
+            }
+            else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
+            {
+                setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
+                          EGL_LOSE_CONTEXT_ON_RESET_KHR);
+            }
+
+            flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
+        }
+
+        if (ctxconfig->noerror)
+        {
+            if (_glfw.egl.KHR_create_context_no_error)
+                setAttrib(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE);
+        }
+
+        if (ctxconfig->major != 1 || ctxconfig->minor != 0)
+        {
+            setAttrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major);
+            setAttrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor);
+        }
+
+        if (mask)
+            setAttrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
+
+        if (flags)
+            setAttrib(EGL_CONTEXT_FLAGS_KHR, flags);
+    }
+    else
+    {
+        if (ctxconfig->client == GLFW_OPENGL_ES_API)
+            setAttrib(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major);
+    }
+
+    if (_glfw.egl.KHR_context_flush_control)
+    {
+        if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
+        {
+            setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR,
+                      EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR);
+        }
+        else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
+        {
+            setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR,
+                      EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR);
+        }
+    }
+
+    setAttrib(EGL_NONE, EGL_NONE);
+
+    window->context.egl.handle = eglCreateContext(_glfw.egl.display,
+                                                  config, share, attribs);
+
+    if (window->context.egl.handle == EGL_NO_CONTEXT)
+    {
+        _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+                        "EGL: Failed to create context: %s",
+                        getEGLErrorString(eglGetError()));
+        return GLFW_FALSE;
+    }
+
+    // Set up attributes for surface creation
+    {
+        int index = 0;
+
+        if (fbconfig->sRGB)
+        {
+            if (_glfw.egl.KHR_gl_colorspace)
+                setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
+        }
+
+        setAttrib(EGL_NONE, EGL_NONE);
+    }
+
+    window->context.egl.surface =
+        eglCreateWindowSurface(_glfw.egl.display,
+                               config,
+                               _GLFW_EGL_NATIVE_WINDOW,
+                               attribs);
+    if (window->context.egl.surface == EGL_NO_SURFACE)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "EGL: Failed to create window surface: %s",
+                        getEGLErrorString(eglGetError()));
+        return GLFW_FALSE;
+    }
+
+    window->context.egl.config = config;
+
+    // Load the appropriate client library
+    if (!_glfw.egl.KHR_get_all_proc_addresses)
+    {
+        int i;
+        const char** sonames;
+        const char* es1sonames[] =
+        {
+#if defined(_GLFW_GLESV1_LIBRARY)
+            _GLFW_GLESV1_LIBRARY,
+#elif defined(_GLFW_WIN32)
+            "GLESv1_CM.dll",
+            "libGLES_CM.dll",
+#elif defined(_GLFW_COCOA)
+            "libGLESv1_CM.dylib",
+#else
+            "libGLESv1_CM.so.1",
+            "libGLES_CM.so.1",
+#endif
+            NULL
+        };
+        const char* es2sonames[] =
+        {
+#if defined(_GLFW_GLESV2_LIBRARY)
+            _GLFW_GLESV2_LIBRARY,
+#elif defined(_GLFW_WIN32)
+            "GLESv2.dll",
+            "libGLESv2.dll",
+#elif defined(_GLFW_COCOA)
+            "libGLESv2.dylib",
+#elif defined(__CYGWIN__)
+            "libGLESv2-2.so",
+#else
+            "libGLESv2.so.2",
+#endif
+            NULL
+        };
+        const char* glsonames[] =
+        {
+#if defined(_GLFW_OPENGL_LIBRARY)
+            _GLFW_OPENGL_LIBRARY,
+#elif defined(_GLFW_WIN32)
+#elif defined(_GLFW_COCOA)
+#else
+            "libGL.so.1",
+#endif
+            NULL
+        };
+
+        if (ctxconfig->client == GLFW_OPENGL_ES_API)
+        {
+            if (ctxconfig->major == 1)
+                sonames = es1sonames;
+            else
+                sonames = es2sonames;
+        }
+        else
+            sonames = glsonames;
+
+        for (i = 0;  sonames[i];  i++)
+        {
+            // HACK: Match presence of lib prefix to increase chance of finding
+            //       a matching pair in the jungle that is Win32 EGL/GLES
+            if (_glfw.egl.prefix != (strncmp(sonames[i], "lib", 3) == 0))
+                continue;
+
+            window->context.egl.client = _glfw_dlopen(sonames[i]);
+            if (window->context.egl.client)
+                break;
+        }
+
+        if (!window->context.egl.client)
+        {
+            _glfwInputError(GLFW_API_UNAVAILABLE,
+                            "EGL: Failed to load client library");
+            return GLFW_FALSE;
+        }
+    }
+
+    window->context.makeCurrent = makeContextCurrentEGL;
+    window->context.swapBuffers = swapBuffersEGL;
+    window->context.swapInterval = swapIntervalEGL;
+    window->context.extensionSupported = extensionSupportedEGL;
+    window->context.getProcAddress = getProcAddressEGL;
+    window->context.destroy = destroyContextEGL;
+
+    return GLFW_TRUE;
+}
+
+#undef setAttrib
+
+// Returns the Visual and depth of the chosen EGLConfig
+//
+#if defined(_GLFW_X11)
+GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
+                              const _GLFWctxconfig* ctxconfig,
+                              const _GLFWfbconfig* fbconfig,
+                              Visual** visual, int* depth)
+{
+    XVisualInfo* result;
+    XVisualInfo desired;
+    EGLConfig native;
+    EGLint visualID = 0, count = 0;
+    const long vimask = VisualScreenMask | VisualIDMask;
+
+    if (!chooseEGLConfig(ctxconfig, fbconfig, &native))
+    {
+        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+                        "EGL: Failed to find a suitable EGLConfig");
+        return GLFW_FALSE;
+    }
+
+    eglGetConfigAttrib(_glfw.egl.display, native,
+                       EGL_NATIVE_VISUAL_ID, &visualID);
+
+    desired.screen = _glfw.x11.screen;
+    desired.visualid = visualID;
+
+    result = XGetVisualInfo(_glfw.x11.display, vimask, &desired, &count);
+    if (!result)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "EGL: Failed to retrieve Visual for EGLConfig");
+        return GLFW_FALSE;
+    }
+
+    *visual = result->visual;
+    *depth = result->depth;
+
+    XFree(result);
+    return GLFW_TRUE;
+}
+#endif // _GLFW_X11
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW native API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI EGLDisplay glfwGetEGLDisplay(void)
+{
+    _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_DISPLAY);
+    return _glfw.egl.display;
+}
+
+GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT);
+
+    if (window->context.client == GLFW_NO_API)
+    {
+        _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+        return EGL_NO_CONTEXT;
+    }
+
+    return window->context.egl.handle;
+}
+
+GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE);
+
+    if (window->context.client == GLFW_NO_API)
+    {
+        _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+        return EGL_NO_SURFACE;
+    }
+
+    return window->context.egl.surface;
+}
+

+ 219 - 0
src/external/glfw/src/egl_context.h

@@ -0,0 +1,219 @@
+//========================================================================
+// GLFW 3.3 EGL - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#if defined(_GLFW_USE_EGLPLATFORM_H)
+ #include <EGL/eglplatform.h>
+#elif defined(_GLFW_WIN32)
+ #define EGLAPIENTRY __stdcall
+typedef HDC EGLNativeDisplayType;
+typedef HWND EGLNativeWindowType;
+#elif defined(_GLFW_COCOA)
+ #define EGLAPIENTRY
+typedef void* EGLNativeDisplayType;
+typedef id EGLNativeWindowType;
+#elif defined(_GLFW_X11)
+ #define EGLAPIENTRY
+typedef Display* EGLNativeDisplayType;
+typedef Window EGLNativeWindowType;
+#elif defined(_GLFW_WAYLAND)
+ #define EGLAPIENTRY
+typedef struct wl_display* EGLNativeDisplayType;
+typedef struct wl_egl_window* EGLNativeWindowType;
+#elif defined(_GLFW_MIR)
+ #define EGLAPIENTRY
+typedef MirEGLNativeDisplayType EGLNativeDisplayType;
+typedef MirEGLNativeWindowType EGLNativeWindowType;
+#else
+ #error "No supported EGL platform selected"
+#endif
+
+#define EGL_SUCCESS	0x3000
+#define EGL_NOT_INITIALIZED	0x3001
+#define EGL_BAD_ACCESS 0x3002
+#define EGL_BAD_ALLOC 0x3003
+#define EGL_BAD_ATTRIBUTE 0x3004
+#define EGL_BAD_CONFIG 0x3005
+#define EGL_BAD_CONTEXT	0x3006
+#define EGL_BAD_CURRENT_SURFACE	0x3007
+#define EGL_BAD_DISPLAY	0x3008
+#define EGL_BAD_MATCH 0x3009
+#define EGL_BAD_NATIVE_PIXMAP 0x300a
+#define EGL_BAD_NATIVE_WINDOW 0x300b
+#define EGL_BAD_PARAMETER 0x300c
+#define EGL_BAD_SURFACE	0x300d
+#define EGL_CONTEXT_LOST 0x300e
+#define EGL_COLOR_BUFFER_TYPE 0x303f
+#define EGL_RGB_BUFFER 0x308e
+#define EGL_SURFACE_TYPE 0x3033
+#define EGL_WINDOW_BIT 0x0004
+#define EGL_RENDERABLE_TYPE	0x3040
+#define EGL_OPENGL_ES_BIT 0x0001
+#define EGL_OPENGL_ES2_BIT 0x0004
+#define EGL_OPENGL_BIT 0x0008
+#define EGL_ALPHA_SIZE 0x3021
+#define EGL_BLUE_SIZE 0x3022
+#define EGL_GREEN_SIZE 0x3023
+#define EGL_RED_SIZE 0x3024
+#define EGL_DEPTH_SIZE 0x3025
+#define EGL_STENCIL_SIZE 0x3026
+#define EGL_SAMPLES	0x3031
+#define EGL_OPENGL_ES_API 0x30a0
+#define EGL_OPENGL_API 0x30a2
+#define EGL_NONE 0x3038
+#define EGL_EXTENSIONS 0x3055
+#define EGL_CONTEXT_CLIENT_VERSION 0x3098
+#define EGL_NATIVE_VISUAL_ID 0x302e
+#define EGL_NO_SURFACE ((EGLSurface) 0)
+#define EGL_NO_DISPLAY ((EGLDisplay) 0)
+#define EGL_NO_CONTEXT ((EGLContext) 0)
+#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0)
+
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
+#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd
+#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be
+#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
+#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
+#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd
+#define EGL_CONTEXT_FLAGS_KHR 0x30fc
+#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3
+#define EGL_GL_COLORSPACE_KHR 0x309d
+#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
+#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
+#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
+#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
+
+typedef int EGLint;
+typedef unsigned int EGLBoolean;
+typedef unsigned int EGLenum;
+typedef void* EGLConfig;
+typedef void* EGLContext;
+typedef void* EGLDisplay;
+typedef void* EGLSurface;
+
+// EGL function pointer typedefs
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
+typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType);
+typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum);
+typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext);
+typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
+typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
+typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
+#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
+#define eglGetConfigs _glfw.egl.GetConfigs
+#define eglGetDisplay _glfw.egl.GetDisplay
+#define eglGetError _glfw.egl.GetError
+#define eglInitialize _glfw.egl.Initialize
+#define eglTerminate _glfw.egl.Terminate
+#define eglBindAPI _glfw.egl.BindAPI
+#define eglCreateContext _glfw.egl.CreateContext
+#define eglDestroySurface _glfw.egl.DestroySurface
+#define eglDestroyContext _glfw.egl.DestroyContext
+#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface
+#define eglMakeCurrent _glfw.egl.MakeCurrent
+#define eglSwapBuffers _glfw.egl.SwapBuffers
+#define eglSwapInterval _glfw.egl.SwapInterval
+#define eglQueryString _glfw.egl.QueryString
+#define eglGetProcAddress _glfw.egl.GetProcAddress
+
+#define _GLFW_EGL_CONTEXT_STATE            _GLFWcontextEGL egl
+#define _GLFW_EGL_LIBRARY_CONTEXT_STATE    _GLFWlibraryEGL egl
+
+
+// EGL-specific per-context data
+//
+typedef struct _GLFWcontextEGL
+{
+   EGLConfig        config;
+   EGLContext       handle;
+   EGLSurface       surface;
+
+   void*            client;
+
+} _GLFWcontextEGL;
+
+// EGL-specific global data
+//
+typedef struct _GLFWlibraryEGL
+{
+    EGLDisplay      display;
+    EGLint          major, minor;
+    GLFWbool        prefix;
+
+    GLFWbool        KHR_create_context;
+    GLFWbool        KHR_create_context_no_error;
+    GLFWbool        KHR_gl_colorspace;
+    GLFWbool        KHR_get_all_proc_addresses;
+    GLFWbool        KHR_context_flush_control;
+
+    void*           handle;
+
+    PFN_eglGetConfigAttrib      GetConfigAttrib;
+    PFN_eglGetConfigs           GetConfigs;
+    PFN_eglGetDisplay           GetDisplay;
+    PFN_eglGetError             GetError;
+    PFN_eglInitialize           Initialize;
+    PFN_eglTerminate            Terminate;
+    PFN_eglBindAPI              BindAPI;
+    PFN_eglCreateContext        CreateContext;
+    PFN_eglDestroySurface       DestroySurface;
+    PFN_eglDestroyContext       DestroyContext;
+    PFN_eglCreateWindowSurface  CreateWindowSurface;
+    PFN_eglMakeCurrent          MakeCurrent;
+    PFN_eglSwapBuffers          SwapBuffers;
+    PFN_eglSwapInterval         SwapInterval;
+    PFN_eglQueryString          QueryString;
+    PFN_eglGetProcAddress       GetProcAddress;
+
+} _GLFWlibraryEGL;
+
+
+GLFWbool _glfwInitEGL(void);
+void _glfwTerminateEGL(void);
+GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
+                               const _GLFWctxconfig* ctxconfig,
+                               const _GLFWfbconfig* fbconfig);
+#if defined(_GLFW_X11)
+GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
+                              const _GLFWctxconfig* ctxconfig,
+                              const _GLFWfbconfig* fbconfig,
+                              Visual** visual, int* depth);
+#endif /*_GLFW_X11*/
+

+ 13 - 0
src/external/glfw/src/glfw3.pc.in

@@ -0,0 +1,13 @@
+prefix=@CMAKE_INSTALL_PREFIX@
+exec_prefix=${prefix}
+includedir=${prefix}/include
+libdir=${exec_prefix}/lib@LIB_SUFFIX@
+
+Name: GLFW
+Description: A multi-platform library for OpenGL, window and input
+Version: @GLFW_VERSION_FULL@
+URL: http://www.glfw.org/
+Requires.private: @GLFW_PKG_DEPS@
+Libs: -L${libdir} -l@GLFW_LIB_NAME@
+Libs.private: @GLFW_PKG_LIBS@
+Cflags: -I${includedir}

+ 1 - 0
src/external/glfw/src/glfw3Config.cmake.in

@@ -0,0 +1 @@
+include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake")

+ 57 - 0
src/external/glfw/src/glfw_config.h.in

@@ -0,0 +1,57 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2010-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+// As glfw_config.h.in, this file is used by CMake to produce the
+// glfw_config.h configuration header file.  If you are adding a feature
+// requiring conditional compilation, this is where to add the macro.
+//========================================================================
+// As glfw_config.h, this file defines compile-time option macros for a
+// specific platform and development environment.  If you are using the
+// GLFW CMake files, modify glfw_config.h.in instead of this file.  If you
+// are using your own build system, make this file define the appropriate
+// macros in whatever way is suitable.
+//========================================================================
+
+// Define this to 1 if building GLFW for X11
+#cmakedefine _GLFW_X11
+// Define this to 1 if building GLFW for Win32
+#cmakedefine _GLFW_WIN32
+// Define this to 1 if building GLFW for Cocoa
+#cmakedefine _GLFW_COCOA
+// Define this to 1 if building GLFW for Wayland
+#cmakedefine _GLFW_WAYLAND
+// Define this to 1 if building GLFW for Mir
+#cmakedefine _GLFW_MIR
+// Define this to 1 if building GLFW for OSMesa
+#cmakedefine _GLFW_OSMESA
+
+// Define this to 1 if building as a shared library / dynamic library / DLL
+#cmakedefine _GLFW_BUILD_DLL
+// Define this to 1 to use Vulkan loader linked statically into application
+#cmakedefine _GLFW_VULKAN_STATIC
+
+// Define this to 1 to force use of high-performance GPU on hybrid systems
+#cmakedefine _GLFW_USE_HYBRID_HPG
+

+ 698 - 0
src/external/glfw/src/glx_context.c

@@ -0,0 +1,698 @@
+//========================================================================
+// GLFW 3.3 GLX - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <string.h>
+#include <stdlib.h>
+#include <assert.h>
+
+#ifndef GLXBadProfileARB
+ #define GLXBadProfileARB 13
+#endif
+
+
+// Returns the specified attribute of the specified GLXFBConfig
+//
+static int getGLXFBConfigAttrib(GLXFBConfig fbconfig, int attrib)
+{
+    int value;
+    glXGetFBConfigAttrib(_glfw.x11.display, fbconfig, attrib, &value);
+    return value;
+}
+
+// Return the GLXFBConfig most closely matching the specified hints
+//
+static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired,
+                                  GLXFBConfig* result)
+{
+    GLXFBConfig* nativeConfigs;
+    _GLFWfbconfig* usableConfigs;
+    const _GLFWfbconfig* closest;
+    int i, nativeCount, usableCount;
+    const char* vendor;
+    GLFWbool trustWindowBit = GLFW_TRUE;
+
+    // HACK: This is a (hopefully temporary) workaround for Chromium
+    //       (VirtualBox GL) not setting the window bit on any GLXFBConfigs
+    vendor = glXGetClientString(_glfw.x11.display, GLX_VENDOR);
+    if (vendor && strcmp(vendor, "Chromium") == 0)
+        trustWindowBit = GLFW_FALSE;
+
+    nativeConfigs =
+        glXGetFBConfigs(_glfw.x11.display, _glfw.x11.screen, &nativeCount);
+    if (!nativeConfigs || !nativeCount)
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: No GLXFBConfigs returned");
+        return GLFW_FALSE;
+    }
+
+    usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
+    usableCount = 0;
+
+    for (i = 0;  i < nativeCount;  i++)
+    {
+        const GLXFBConfig n = nativeConfigs[i];
+        _GLFWfbconfig* u = usableConfigs + usableCount;
+
+        // Only consider RGBA GLXFBConfigs
+        if (!(getGLXFBConfigAttrib(n, GLX_RENDER_TYPE) & GLX_RGBA_BIT))
+            continue;
+
+        // Only consider window GLXFBConfigs
+        if (!(getGLXFBConfigAttrib(n, GLX_DRAWABLE_TYPE) & GLX_WINDOW_BIT))
+        {
+            if (trustWindowBit)
+                continue;
+        }
+
+        if (desired->transparent)
+        {
+            XVisualInfo* vi = glXGetVisualFromFBConfig(_glfw.x11.display, n);
+            if (vi)
+            {
+                u->transparent = _glfwIsVisualTransparentX11(vi->visual);
+                XFree(vi);
+            }
+        }
+
+        u->redBits = getGLXFBConfigAttrib(n, GLX_RED_SIZE);
+        u->greenBits = getGLXFBConfigAttrib(n, GLX_GREEN_SIZE);
+        u->blueBits = getGLXFBConfigAttrib(n, GLX_BLUE_SIZE);
+
+        u->alphaBits = getGLXFBConfigAttrib(n, GLX_ALPHA_SIZE);
+        u->depthBits = getGLXFBConfigAttrib(n, GLX_DEPTH_SIZE);
+        u->stencilBits = getGLXFBConfigAttrib(n, GLX_STENCIL_SIZE);
+
+        u->accumRedBits = getGLXFBConfigAttrib(n, GLX_ACCUM_RED_SIZE);
+        u->accumGreenBits = getGLXFBConfigAttrib(n, GLX_ACCUM_GREEN_SIZE);
+        u->accumBlueBits = getGLXFBConfigAttrib(n, GLX_ACCUM_BLUE_SIZE);
+        u->accumAlphaBits = getGLXFBConfigAttrib(n, GLX_ACCUM_ALPHA_SIZE);
+
+        u->auxBuffers = getGLXFBConfigAttrib(n, GLX_AUX_BUFFERS);
+
+        if (getGLXFBConfigAttrib(n, GLX_STEREO))
+            u->stereo = GLFW_TRUE;
+        if (getGLXFBConfigAttrib(n, GLX_DOUBLEBUFFER))
+            u->doublebuffer = GLFW_TRUE;
+
+        if (_glfw.glx.ARB_multisample)
+            u->samples = getGLXFBConfigAttrib(n, GLX_SAMPLES);
+
+        if (_glfw.glx.ARB_framebuffer_sRGB || _glfw.glx.EXT_framebuffer_sRGB)
+            u->sRGB = getGLXFBConfigAttrib(n, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB);
+
+        u->handle = (uintptr_t) n;
+        usableCount++;
+    }
+
+    closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
+    if (closest)
+        *result = (GLXFBConfig) closest->handle;
+
+    XFree(nativeConfigs);
+    free(usableConfigs);
+
+    return closest != NULL;
+}
+
+// Create the OpenGL context using legacy API
+//
+static GLXContext createLegacyContextGLX(_GLFWwindow* window,
+                                         GLXFBConfig fbconfig,
+                                         GLXContext share)
+{
+    return glXCreateNewContext(_glfw.x11.display,
+                               fbconfig,
+                               GLX_RGBA_TYPE,
+                               share,
+                               True);
+}
+
+static void makeContextCurrentGLX(_GLFWwindow* window)
+{
+    if (window)
+    {
+        if (!glXMakeCurrent(_glfw.x11.display,
+                            window->context.glx.window,
+                            window->context.glx.handle))
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "GLX: Failed to make context current");
+            return;
+        }
+    }
+    else
+    {
+        if (!glXMakeCurrent(_glfw.x11.display, None, NULL))
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "GLX: Failed to clear current context");
+            return;
+        }
+    }
+
+    _glfwPlatformSetTls(&_glfw.contextSlot, window);
+}
+
+static void swapBuffersGLX(_GLFWwindow* window)
+{
+    glXSwapBuffers(_glfw.x11.display, window->context.glx.window);
+}
+
+static void swapIntervalGLX(int interval)
+{
+    _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
+
+    if (_glfw.glx.EXT_swap_control)
+    {
+        _glfw.glx.SwapIntervalEXT(_glfw.x11.display,
+                                  window->context.glx.window,
+                                  interval);
+    }
+    else if (_glfw.glx.MESA_swap_control)
+        _glfw.glx.SwapIntervalMESA(interval);
+    else if (_glfw.glx.SGI_swap_control)
+    {
+        if (interval > 0)
+            _glfw.glx.SwapIntervalSGI(interval);
+    }
+}
+
+static int extensionSupportedGLX(const char* extension)
+{
+    const char* extensions =
+        glXQueryExtensionsString(_glfw.x11.display, _glfw.x11.screen);
+    if (extensions)
+    {
+        if (_glfwStringInExtensionString(extension, extensions))
+            return GLFW_TRUE;
+    }
+
+    return GLFW_FALSE;
+}
+
+static GLFWglproc getProcAddressGLX(const char* procname)
+{
+    if (_glfw.glx.GetProcAddress)
+        return _glfw.glx.GetProcAddress((const GLubyte*) procname);
+    else if (_glfw.glx.GetProcAddressARB)
+        return _glfw.glx.GetProcAddressARB((const GLubyte*) procname);
+    else
+        return dlsym(_glfw.glx.handle, procname);
+}
+
+// Destroy the OpenGL context
+//
+static void destroyContextGLX(_GLFWwindow* window)
+{
+    if (window->context.glx.window)
+    {
+        glXDestroyWindow(_glfw.x11.display, window->context.glx.window);
+        window->context.glx.window = None;
+    }
+
+    if (window->context.glx.handle)
+    {
+        glXDestroyContext(_glfw.x11.display, window->context.glx.handle);
+        window->context.glx.handle = NULL;
+    }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialize GLX
+//
+GLFWbool _glfwInitGLX(void)
+{
+    int i;
+    const char* sonames[] =
+    {
+#if defined(_GLFW_GLX_LIBRARY)
+        _GLFW_GLX_LIBRARY,
+#elif defined(__CYGWIN__)
+        "libGL-1.so",
+#else
+        "libGL.so.1",
+        "libGL.so",
+#endif
+        NULL
+    };
+
+    if (_glfw.glx.handle)
+        return GLFW_TRUE;
+
+    for (i = 0;  sonames[i];  i++)
+    {
+        _glfw.glx.handle = dlopen(sonames[i], RTLD_LAZY | RTLD_GLOBAL);
+        if (_glfw.glx.handle)
+            break;
+    }
+
+    if (!_glfw.glx.handle)
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: Failed to load GLX");
+        return GLFW_FALSE;
+    }
+
+    _glfw.glx.GetFBConfigs =
+        dlsym(_glfw.glx.handle, "glXGetFBConfigs");
+    _glfw.glx.GetFBConfigAttrib =
+        dlsym(_glfw.glx.handle, "glXGetFBConfigAttrib");
+    _glfw.glx.GetClientString =
+        dlsym(_glfw.glx.handle, "glXGetClientString");
+    _glfw.glx.QueryExtension =
+        dlsym(_glfw.glx.handle, "glXQueryExtension");
+    _glfw.glx.QueryVersion =
+        dlsym(_glfw.glx.handle, "glXQueryVersion");
+    _glfw.glx.DestroyContext =
+        dlsym(_glfw.glx.handle, "glXDestroyContext");
+    _glfw.glx.MakeCurrent =
+        dlsym(_glfw.glx.handle, "glXMakeCurrent");
+    _glfw.glx.SwapBuffers =
+        dlsym(_glfw.glx.handle, "glXSwapBuffers");
+    _glfw.glx.QueryExtensionsString =
+        dlsym(_glfw.glx.handle, "glXQueryExtensionsString");
+    _glfw.glx.CreateNewContext =
+        dlsym(_glfw.glx.handle, "glXCreateNewContext");
+    _glfw.glx.CreateWindow =
+        dlsym(_glfw.glx.handle, "glXCreateWindow");
+    _glfw.glx.DestroyWindow =
+        dlsym(_glfw.glx.handle, "glXDestroyWindow");
+    _glfw.glx.GetProcAddress =
+        dlsym(_glfw.glx.handle, "glXGetProcAddress");
+    _glfw.glx.GetProcAddressARB =
+        dlsym(_glfw.glx.handle, "glXGetProcAddressARB");
+    _glfw.glx.GetVisualFromFBConfig =
+        dlsym(_glfw.glx.handle, "glXGetVisualFromFBConfig");
+
+    if (!_glfw.glx.GetFBConfigs ||
+        !_glfw.glx.GetFBConfigAttrib ||
+        !_glfw.glx.GetClientString ||
+        !_glfw.glx.QueryExtension ||
+        !_glfw.glx.QueryVersion ||
+        !_glfw.glx.DestroyContext ||
+        !_glfw.glx.MakeCurrent ||
+        !_glfw.glx.SwapBuffers ||
+        !_glfw.glx.QueryExtensionsString ||
+        !_glfw.glx.CreateNewContext ||
+        !_glfw.glx.CreateWindow ||
+        !_glfw.glx.DestroyWindow ||
+        !_glfw.glx.GetProcAddress ||
+        !_glfw.glx.GetProcAddressARB ||
+        !_glfw.glx.GetVisualFromFBConfig)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "GLX: Failed to load required entry points");
+        return GLFW_FALSE;
+    }
+
+    if (!glXQueryExtension(_glfw.x11.display,
+                           &_glfw.glx.errorBase,
+                           &_glfw.glx.eventBase))
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: GLX extension not found");
+        return GLFW_FALSE;
+    }
+
+    if (!glXQueryVersion(_glfw.x11.display, &_glfw.glx.major, &_glfw.glx.minor))
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE,
+                        "GLX: Failed to query GLX version");
+        return GLFW_FALSE;
+    }
+
+    if (_glfw.glx.major == 1 && _glfw.glx.minor < 3)
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE,
+                        "GLX: GLX version 1.3 is required");
+        return GLFW_FALSE;
+    }
+
+    if (extensionSupportedGLX("GLX_EXT_swap_control"))
+    {
+        _glfw.glx.SwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)
+            getProcAddressGLX("glXSwapIntervalEXT");
+
+        if (_glfw.glx.SwapIntervalEXT)
+            _glfw.glx.EXT_swap_control = GLFW_TRUE;
+    }
+
+    if (extensionSupportedGLX("GLX_SGI_swap_control"))
+    {
+        _glfw.glx.SwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)
+            getProcAddressGLX("glXSwapIntervalSGI");
+
+        if (_glfw.glx.SwapIntervalSGI)
+            _glfw.glx.SGI_swap_control = GLFW_TRUE;
+    }
+
+    if (extensionSupportedGLX("GLX_MESA_swap_control"))
+    {
+        _glfw.glx.SwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)
+            getProcAddressGLX("glXSwapIntervalMESA");
+
+        if (_glfw.glx.SwapIntervalMESA)
+            _glfw.glx.MESA_swap_control = GLFW_TRUE;
+    }
+
+    if (extensionSupportedGLX("GLX_ARB_multisample"))
+        _glfw.glx.ARB_multisample = GLFW_TRUE;
+
+    if (extensionSupportedGLX("GLX_ARB_framebuffer_sRGB"))
+        _glfw.glx.ARB_framebuffer_sRGB = GLFW_TRUE;
+
+    if (extensionSupportedGLX("GLX_EXT_framebuffer_sRGB"))
+        _glfw.glx.EXT_framebuffer_sRGB = GLFW_TRUE;
+
+    if (extensionSupportedGLX("GLX_ARB_create_context"))
+    {
+        _glfw.glx.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)
+            getProcAddressGLX("glXCreateContextAttribsARB");
+
+        if (_glfw.glx.CreateContextAttribsARB)
+            _glfw.glx.ARB_create_context = GLFW_TRUE;
+    }
+
+    if (extensionSupportedGLX("GLX_ARB_create_context_robustness"))
+        _glfw.glx.ARB_create_context_robustness = GLFW_TRUE;
+
+    if (extensionSupportedGLX("GLX_ARB_create_context_profile"))
+        _glfw.glx.ARB_create_context_profile = GLFW_TRUE;
+
+    if (extensionSupportedGLX("GLX_EXT_create_context_es2_profile"))
+        _glfw.glx.EXT_create_context_es2_profile = GLFW_TRUE;
+
+    if (extensionSupportedGLX("GLX_ARB_create_context_no_error"))
+        _glfw.glx.ARB_create_context_no_error = GLFW_TRUE;
+
+    if (extensionSupportedGLX("GLX_ARB_context_flush_control"))
+        _glfw.glx.ARB_context_flush_control = GLFW_TRUE;
+
+    return GLFW_TRUE;
+}
+
+// Terminate GLX
+//
+void _glfwTerminateGLX(void)
+{
+    // NOTE: This function must not call any X11 functions, as it is called
+    //       after XCloseDisplay (see _glfwPlatformTerminate for details)
+
+    if (_glfw.glx.handle)
+    {
+        dlclose(_glfw.glx.handle);
+        _glfw.glx.handle = NULL;
+    }
+}
+
+#define setAttrib(a, v) \
+{ \
+    assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
+    attribs[index++] = a; \
+    attribs[index++] = v; \
+}
+
+// Create the OpenGL or OpenGL ES context
+//
+GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
+                               const _GLFWctxconfig* ctxconfig,
+                               const _GLFWfbconfig* fbconfig)
+{
+    int attribs[40];
+    GLXFBConfig native = NULL;
+    GLXContext share = NULL;
+
+    if (ctxconfig->share)
+        share = ctxconfig->share->context.glx.handle;
+
+    if (!chooseGLXFBConfig(fbconfig, &native))
+    {
+        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+                        "GLX: Failed to find a suitable GLXFBConfig");
+        return GLFW_FALSE;
+    }
+
+    if (ctxconfig->client == GLFW_OPENGL_ES_API)
+    {
+        if (!_glfw.glx.ARB_create_context ||
+            !_glfw.glx.ARB_create_context_profile ||
+            !_glfw.glx.EXT_create_context_es2_profile)
+        {
+            _glfwInputError(GLFW_API_UNAVAILABLE,
+                            "GLX: OpenGL ES requested but GLX_EXT_create_context_es2_profile is unavailable");
+            return GLFW_FALSE;
+        }
+    }
+
+    if (ctxconfig->forward)
+    {
+        if (!_glfw.glx.ARB_create_context)
+        {
+            _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+                            "GLX: Forward compatibility requested but GLX_ARB_create_context_profile is unavailable");
+            return GLFW_FALSE;
+        }
+    }
+
+    if (ctxconfig->profile)
+    {
+        if (!_glfw.glx.ARB_create_context ||
+            !_glfw.glx.ARB_create_context_profile)
+        {
+            _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+                            "GLX: An OpenGL profile requested but GLX_ARB_create_context_profile is unavailable");
+            return GLFW_FALSE;
+        }
+    }
+
+    _glfwGrabErrorHandlerX11();
+
+    if (_glfw.glx.ARB_create_context)
+    {
+        int index = 0, mask = 0, flags = 0;
+
+        if (ctxconfig->client == GLFW_OPENGL_API)
+        {
+            if (ctxconfig->forward)
+                flags |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
+
+            if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
+                mask |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
+            else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
+                mask |= GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
+        }
+        else
+            mask |= GLX_CONTEXT_ES2_PROFILE_BIT_EXT;
+
+        if (ctxconfig->debug)
+            flags |= GLX_CONTEXT_DEBUG_BIT_ARB;
+
+        if (ctxconfig->robustness)
+        {
+            if (_glfw.glx.ARB_create_context_robustness)
+            {
+                if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
+                {
+                    setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
+                              GLX_NO_RESET_NOTIFICATION_ARB);
+                }
+                else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
+                {
+                    setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
+                              GLX_LOSE_CONTEXT_ON_RESET_ARB);
+                }
+
+                flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB;
+            }
+        }
+
+        if (ctxconfig->release)
+        {
+            if (_glfw.glx.ARB_context_flush_control)
+            {
+                if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
+                {
+                    setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
+                              GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB);
+                }
+                else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
+                {
+                    setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
+                              GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB);
+                }
+            }
+        }
+
+        if (ctxconfig->noerror)
+        {
+            if (_glfw.glx.ARB_create_context_no_error)
+                setAttrib(GLX_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE);
+        }
+
+        // NOTE: Only request an explicitly versioned context when necessary, as
+        //       explicitly requesting version 1.0 does not always return the
+        //       highest version supported by the driver
+        if (ctxconfig->major != 1 || ctxconfig->minor != 0)
+        {
+            setAttrib(GLX_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major);
+            setAttrib(GLX_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor);
+        }
+
+        if (mask)
+            setAttrib(GLX_CONTEXT_PROFILE_MASK_ARB, mask);
+
+        if (flags)
+            setAttrib(GLX_CONTEXT_FLAGS_ARB, flags);
+
+        setAttrib(None, None);
+
+        window->context.glx.handle =
+            _glfw.glx.CreateContextAttribsARB(_glfw.x11.display,
+                                              native,
+                                              share,
+                                              True,
+                                              attribs);
+
+        // HACK: This is a fallback for broken versions of the Mesa
+        //       implementation of GLX_ARB_create_context_profile that fail
+        //       default 1.0 context creation with a GLXBadProfileARB error in
+        //       violation of the extension spec
+        if (!window->context.glx.handle)
+        {
+            if (_glfw.x11.errorCode == _glfw.glx.errorBase + GLXBadProfileARB &&
+                ctxconfig->client == GLFW_OPENGL_API &&
+                ctxconfig->profile == GLFW_OPENGL_ANY_PROFILE &&
+                ctxconfig->forward == GLFW_FALSE)
+            {
+                window->context.glx.handle =
+                    createLegacyContextGLX(window, native, share);
+            }
+        }
+    }
+    else
+    {
+        window->context.glx.handle =
+            createLegacyContextGLX(window, native, share);
+    }
+
+    _glfwReleaseErrorHandlerX11();
+
+    if (!window->context.glx.handle)
+    {
+        _glfwInputErrorX11(GLFW_VERSION_UNAVAILABLE, "GLX: Failed to create context");
+        return GLFW_FALSE;
+    }
+
+    window->context.glx.window =
+        glXCreateWindow(_glfw.x11.display, native, window->x11.handle, NULL);
+    if (!window->context.glx.window)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to create window");
+        return GLFW_FALSE;
+    }
+
+    window->context.makeCurrent = makeContextCurrentGLX;
+    window->context.swapBuffers = swapBuffersGLX;
+    window->context.swapInterval = swapIntervalGLX;
+    window->context.extensionSupported = extensionSupportedGLX;
+    window->context.getProcAddress = getProcAddressGLX;
+    window->context.destroy = destroyContextGLX;
+
+    return GLFW_TRUE;
+}
+
+#undef setAttrib
+
+// Returns the Visual and depth of the chosen GLXFBConfig
+//
+GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
+                  const _GLFWctxconfig* ctxconfig,
+                              const _GLFWfbconfig* fbconfig,
+                              Visual** visual, int* depth)
+{
+    GLXFBConfig native;
+    XVisualInfo* result;
+
+    if (!chooseGLXFBConfig(fbconfig, &native))
+    {
+        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+                        "GLX: Failed to find a suitable GLXFBConfig");
+        return GLFW_FALSE;
+    }
+
+    result = glXGetVisualFromFBConfig(_glfw.x11.display, native);
+    if (!result)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "GLX: Failed to retrieve Visual for GLXFBConfig");
+        return GLFW_FALSE;
+    }
+
+    *visual = result->visual;
+    *depth  = result->depth;
+
+    XFree(result);
+    return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW native API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+    if (window->context.client == GLFW_NO_API)
+    {
+        _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+        return NULL;
+    }
+
+    return window->context.glx.handle;
+}
+
+GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    _GLFW_REQUIRE_INIT_OR_RETURN(None);
+
+    if (window->context.client == GLFW_NO_API)
+    {
+        _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+        return None;
+    }
+
+    return window->context.glx.window;
+}
+

+ 181 - 0
src/external/glfw/src/glx_context.h

@@ -0,0 +1,181 @@
+//========================================================================
+// GLFW 3.3 GLX - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#define GLX_VENDOR 1
+#define GLX_RGBA_BIT 0x00000001
+#define GLX_WINDOW_BIT 0x00000001
+#define GLX_DRAWABLE_TYPE 0x8010
+#define GLX_RENDER_TYPE	0x8011
+#define GLX_RGBA_TYPE 0x8014
+#define GLX_DOUBLEBUFFER 5
+#define GLX_STEREO 6
+#define GLX_AUX_BUFFERS	7
+#define GLX_RED_SIZE 8
+#define GLX_GREEN_SIZE 9
+#define GLX_BLUE_SIZE 10
+#define GLX_ALPHA_SIZE 11
+#define GLX_DEPTH_SIZE 12
+#define GLX_STENCIL_SIZE 13
+#define GLX_ACCUM_RED_SIZE 14
+#define GLX_ACCUM_GREEN_SIZE 15
+#define GLX_ACCUM_BLUE_SIZE	16
+#define GLX_ACCUM_ALPHA_SIZE 17
+#define GLX_SAMPLES 0x186a1
+#define GLX_VISUAL_ID 0x800b
+
+#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20b2
+#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
+#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
+#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define GLX_CONTEXT_FLAGS_ARB 0x2094
+#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
+#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
+#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
+#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
+#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
+#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3
+
+typedef XID GLXWindow;
+typedef XID GLXDrawable;
+typedef struct __GLXFBConfig* GLXFBConfig;
+typedef struct __GLXcontext* GLXContext;
+typedef void (*__GLXextproc)(void);
+
+typedef int (*PFNGLXGETFBCONFIGATTRIBPROC)(Display*,GLXFBConfig,int,int*);
+typedef const char* (*PFNGLXGETCLIENTSTRINGPROC)(Display*,int);
+typedef Bool (*PFNGLXQUERYEXTENSIONPROC)(Display*,int*,int*);
+typedef Bool (*PFNGLXQUERYVERSIONPROC)(Display*,int*,int*);
+typedef void (*PFNGLXDESTROYCONTEXTPROC)(Display*,GLXContext);
+typedef Bool (*PFNGLXMAKECURRENTPROC)(Display*,GLXDrawable,GLXContext);
+typedef void (*PFNGLXSWAPBUFFERSPROC)(Display*,GLXDrawable);
+typedef const char* (*PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display*,int);
+typedef GLXFBConfig* (*PFNGLXGETFBCONFIGSPROC)(Display*,int,int*);
+typedef GLXContext (*PFNGLXCREATENEWCONTEXTPROC)(Display*,GLXFBConfig,int,GLXContext,Bool);
+typedef __GLXextproc (* PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName);
+typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display*,GLXDrawable,int);
+typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGPROC)(Display*,GLXFBConfig);
+typedef GLXWindow (*PFNGLXCREATEWINDOWPROC)(Display*,GLXFBConfig,Window,const int*);
+typedef void (*PFNGLXDESTROYWINDOWPROC)(Display*,GLXWindow);
+
+typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int);
+typedef int (*PFNGLXSWAPINTERVALSGIPROC)(int);
+typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display*,GLXFBConfig,GLXContext,Bool,const int*);
+
+// libGL.so function pointer typedefs
+#define glXGetFBConfigs _glfw.glx.GetFBConfigs
+#define glXGetFBConfigAttrib _glfw.glx.GetFBConfigAttrib
+#define glXGetClientString _glfw.glx.GetClientString
+#define glXQueryExtension _glfw.glx.QueryExtension
+#define glXQueryVersion _glfw.glx.QueryVersion
+#define glXDestroyContext _glfw.glx.DestroyContext
+#define glXMakeCurrent _glfw.glx.MakeCurrent
+#define glXSwapBuffers _glfw.glx.SwapBuffers
+#define glXQueryExtensionsString _glfw.glx.QueryExtensionsString
+#define glXCreateNewContext _glfw.glx.CreateNewContext
+#define glXGetVisualFromFBConfig _glfw.glx.GetVisualFromFBConfig
+#define glXCreateWindow _glfw.glx.CreateWindow
+#define glXDestroyWindow _glfw.glx.DestroyWindow
+
+#define _GLFW_PLATFORM_CONTEXT_STATE            _GLFWcontextGLX glx
+#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE    _GLFWlibraryGLX glx
+
+
+// GLX-specific per-context data
+//
+typedef struct _GLFWcontextGLX
+{
+    GLXContext      handle;
+    GLXWindow       window;
+
+} _GLFWcontextGLX;
+
+// GLX-specific global data
+//
+typedef struct _GLFWlibraryGLX
+{
+    int             major, minor;
+    int             eventBase;
+    int             errorBase;
+
+    // dlopen handle for libGL.so.1
+    void*           handle;
+
+    // GLX 1.3 functions
+    PFNGLXGETFBCONFIGSPROC              GetFBConfigs;
+    PFNGLXGETFBCONFIGATTRIBPROC         GetFBConfigAttrib;
+    PFNGLXGETCLIENTSTRINGPROC           GetClientString;
+    PFNGLXQUERYEXTENSIONPROC            QueryExtension;
+    PFNGLXQUERYVERSIONPROC              QueryVersion;
+    PFNGLXDESTROYCONTEXTPROC            DestroyContext;
+    PFNGLXMAKECURRENTPROC               MakeCurrent;
+    PFNGLXSWAPBUFFERSPROC               SwapBuffers;
+    PFNGLXQUERYEXTENSIONSSTRINGPROC     QueryExtensionsString;
+    PFNGLXCREATENEWCONTEXTPROC          CreateNewContext;
+    PFNGLXGETVISUALFROMFBCONFIGPROC     GetVisualFromFBConfig;
+    PFNGLXCREATEWINDOWPROC              CreateWindow;
+    PFNGLXDESTROYWINDOWPROC             DestroyWindow;
+
+    // GLX 1.4 and extension functions
+    PFNGLXGETPROCADDRESSPROC            GetProcAddress;
+    PFNGLXGETPROCADDRESSPROC            GetProcAddressARB;
+    PFNGLXSWAPINTERVALSGIPROC           SwapIntervalSGI;
+    PFNGLXSWAPINTERVALEXTPROC           SwapIntervalEXT;
+    PFNGLXSWAPINTERVALMESAPROC          SwapIntervalMESA;
+    PFNGLXCREATECONTEXTATTRIBSARBPROC   CreateContextAttribsARB;
+    GLFWbool        SGI_swap_control;
+    GLFWbool        EXT_swap_control;
+    GLFWbool        MESA_swap_control;
+    GLFWbool        ARB_multisample;
+    GLFWbool        ARB_framebuffer_sRGB;
+    GLFWbool        EXT_framebuffer_sRGB;
+    GLFWbool        ARB_create_context;
+    GLFWbool        ARB_create_context_profile;
+    GLFWbool        ARB_create_context_robustness;
+    GLFWbool        EXT_create_context_es2_profile;
+    GLFWbool        ARB_create_context_no_error;
+    GLFWbool        ARB_context_flush_control;
+
+} _GLFWlibraryGLX;
+
+GLFWbool _glfwInitGLX(void);
+void _glfwTerminateGLX(void);
+GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
+                               const _GLFWctxconfig* ctxconfig,
+                               const _GLFWfbconfig* fbconfig);
+void _glfwDestroyContextGLX(_GLFWwindow* window);
+GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
+                              const _GLFWctxconfig* ctxconfig,
+                              const _GLFWfbconfig* fbconfig,
+                              Visual** visual, int* depth);
+

+ 317 - 0
src/external/glfw/src/init.c

@@ -0,0 +1,317 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+#include "mappings.h"
+
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <stdarg.h>
+#include <assert.h>
+
+
+// The global variables below comprise all global data in GLFW.
+// Any other global variable is a bug.
+
+// Global state shared between compilation units of GLFW
+//
+_GLFWlibrary _glfw = { GLFW_FALSE };
+
+// These are outside of _glfw so they can be used before initialization and
+// after termination
+//
+static _GLFWerror _glfwMainThreadError;
+static GLFWerrorfun _glfwErrorCallback;
+static _GLFWinitconfig _glfwInitHints =
+{
+    GLFW_TRUE,      // hat buttons
+    {
+        GLFW_TRUE,  // macOS menu bar
+        GLFW_TRUE   // macOS bundle chdir
+    },
+    {
+        "",         // X11 WM_CLASS name
+        ""          // X11 WM_CLASS class
+    }
+};
+
+// Returns a generic string representation of the specified error
+//
+static const char* getErrorString(int code)
+{
+    switch (code)
+    {
+        case GLFW_NOT_INITIALIZED:
+            return "The GLFW library is not initialized";
+        case GLFW_NO_CURRENT_CONTEXT:
+            return "There is no current context";
+        case GLFW_INVALID_ENUM:
+            return "Invalid argument for enum parameter";
+        case GLFW_INVALID_VALUE:
+            return "Invalid value for parameter";
+        case GLFW_OUT_OF_MEMORY:
+            return "Out of memory";
+        case GLFW_API_UNAVAILABLE:
+            return "The requested API is unavailable";
+        case GLFW_VERSION_UNAVAILABLE:
+            return "The requested API version is unavailable";
+        case GLFW_PLATFORM_ERROR:
+            return "An undocumented platform-specific error occurred";
+        case GLFW_FORMAT_UNAVAILABLE:
+            return "The requested format is unavailable";
+        case GLFW_NO_WINDOW_CONTEXT:
+            return "The specified window has no context";
+        default:
+            return "ERROR: UNKNOWN GLFW ERROR";
+    }
+}
+
+// Terminate the library
+//
+static void terminate(void)
+{
+    int i;
+
+    memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks));
+
+    while (_glfw.windowListHead)
+        glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead);
+
+    while (_glfw.cursorListHead)
+        glfwDestroyCursor((GLFWcursor*) _glfw.cursorListHead);
+
+    for (i = 0;  i < _glfw.monitorCount;  i++)
+    {
+        _GLFWmonitor* monitor = _glfw.monitors[i];
+        if (monitor->originalRamp.size)
+            _glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp);
+        _glfwFreeMonitor(monitor);
+    }
+
+    free(_glfw.monitors);
+    _glfw.monitors = NULL;
+    _glfw.monitorCount = 0;
+
+    free(_glfw.mappings);
+    _glfw.mappings = NULL;
+    _glfw.mappingCount = 0;
+
+    _glfwTerminateVulkan();
+    _glfwPlatformTerminate();
+
+    _glfw.initialized = GLFW_FALSE;
+
+    while (_glfw.errorListHead)
+    {
+        _GLFWerror* error = _glfw.errorListHead;
+        _glfw.errorListHead = error->next;
+        free(error);
+    }
+
+    _glfwPlatformDestroyTls(&_glfw.contextSlot);
+    _glfwPlatformDestroyTls(&_glfw.errorSlot);
+    _glfwPlatformDestroyMutex(&_glfw.errorLock);
+
+    memset(&_glfw, 0, sizeof(_glfw));
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                         GLFW event API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwInputError(int code, const char* format, ...)
+{
+    _GLFWerror* error;
+    char description[_GLFW_MESSAGE_SIZE];
+
+    if (format)
+    {
+        va_list vl;
+
+        va_start(vl, format);
+        vsnprintf(description, sizeof(description), format, vl);
+        va_end(vl);
+
+        description[sizeof(description) - 1] = '\0';
+    }
+    else
+        strcpy(description, getErrorString(code));
+
+    if (_glfw.initialized)
+    {
+        error = _glfwPlatformGetTls(&_glfw.errorSlot);
+        if (!error)
+        {
+            error = calloc(1, sizeof(_GLFWerror));
+            _glfwPlatformSetTls(&_glfw.errorSlot, error);
+            _glfwPlatformLockMutex(&_glfw.errorLock);
+            error->next = _glfw.errorListHead;
+            _glfw.errorListHead = error;
+            _glfwPlatformUnlockMutex(&_glfw.errorLock);
+        }
+    }
+    else
+        error = &_glfwMainThreadError;
+
+    error->code = code;
+    strcpy(error->description, description);
+
+    if (_glfwErrorCallback)
+        _glfwErrorCallback(code, description);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW public API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI int glfwInit(void)
+{
+    if (_glfw.initialized)
+        return GLFW_TRUE;
+
+    memset(&_glfw, 0, sizeof(_glfw));
+    _glfw.hints.init = _glfwInitHints;
+
+    if (!_glfwPlatformInit())
+    {
+        terminate();
+        return GLFW_FALSE;
+    }
+
+    if (!_glfwPlatformCreateMutex(&_glfw.errorLock))
+        return GLFW_FALSE;
+    if (!_glfwPlatformCreateTls(&_glfw.errorSlot))
+        return GLFW_FALSE;
+    if (!_glfwPlatformCreateTls(&_glfw.contextSlot))
+        return GLFW_FALSE;
+
+    _glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError);
+
+    _glfw.initialized = GLFW_TRUE;
+    _glfw.timer.offset = _glfwPlatformGetTimerValue();
+
+    glfwDefaultWindowHints();
+    glfwUpdateGamepadMappings(_glfwDefaultMappings);
+
+    return GLFW_TRUE;
+}
+
+GLFWAPI void glfwTerminate(void)
+{
+    if (!_glfw.initialized)
+        return;
+
+    terminate();
+}
+
+GLFWAPI void glfwInitHint(int hint, int value)
+{
+    switch (hint)
+    {
+        case GLFW_JOYSTICK_HAT_BUTTONS:
+            _glfwInitHints.hatButtons = value;
+            return;
+        case GLFW_COCOA_CHDIR_RESOURCES:
+            _glfwInitHints.ns.chdir = value;
+            return;
+        case GLFW_COCOA_MENUBAR:
+            _glfwInitHints.ns.menubar = value;
+            return;
+    }
+
+    _glfwInputError(GLFW_INVALID_ENUM,
+                    "Invalid integer type init hint 0x%08X", hint);
+}
+
+GLFWAPI void glfwInitHintString(int hint, const char* value)
+{
+    assert(value != NULL);
+
+    switch (hint)
+    {
+        case GLFW_X11_WM_CLASS_NAME:
+            strncpy(_glfwInitHints.x11.className, value,
+                    sizeof(_glfwInitHints.x11.className) - 1);
+            break;
+        case GLFW_X11_WM_CLASS_CLASS:
+            strncpy(_glfwInitHints.x11.classClass, value,
+                    sizeof(_glfwInitHints.x11.classClass) - 1);
+            break;
+    }
+
+    _glfwInputError(GLFW_INVALID_ENUM,
+                    "Invalid string type init hint 0x%08X", hint);
+}
+
+GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
+{
+    if (major != NULL)
+        *major = GLFW_VERSION_MAJOR;
+    if (minor != NULL)
+        *minor = GLFW_VERSION_MINOR;
+    if (rev != NULL)
+        *rev = GLFW_VERSION_REVISION;
+}
+
+GLFWAPI const char* glfwGetVersionString(void)
+{
+    return _glfwPlatformGetVersionString();
+}
+
+GLFWAPI int glfwGetError(const char** description)
+{
+    _GLFWerror* error;
+    int code = GLFW_NO_ERROR;
+
+    if (description)
+        *description = NULL;
+
+    if (_glfw.initialized)
+        error = _glfwPlatformGetTls(&_glfw.errorSlot);
+    else
+        error = &_glfwMainThreadError;
+
+    if (error)
+    {
+        code = error->code;
+        error->code = GLFW_NO_ERROR;
+        if (description && code)
+            *description = error->description;
+    }
+
+    return code;
+}
+
+GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun)
+{
+    _GLFW_SWAP_POINTERS(_glfwErrorCallback, cbfun);
+    return cbfun;
+}
+

+ 1151 - 0
src/external/glfw/src/input.c

@@ -0,0 +1,1151 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <assert.h>
+#include <float.h>
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+#include <ctype.h>
+
+// Internal key state used for sticky keys
+#define _GLFW_STICK 3
+
+// Internal constants for gamepad mapping source types
+#define _GLFW_JOYSTICK_AXIS     1
+#define _GLFW_JOYSTICK_BUTTON   2
+#define _GLFW_JOYSTICK_HATBIT   3
+
+// Finds a mapping based on joystick GUID
+//
+static _GLFWmapping* findMapping(const char* guid)
+{
+    int i;
+
+    for (i = 0;  i < _glfw.mappingCount;  i++)
+    {
+        if (strcmp(_glfw.mappings[i].guid, guid) == 0)
+            return _glfw.mappings + i;
+    }
+
+    return NULL;
+}
+
+// Parses an SDL_GameControllerDB line and adds it to the mapping list
+//
+static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
+{
+    const char* c = string;
+    size_t i, length;
+    struct
+    {
+        const char* name;
+        _GLFWmapelement* element;
+    } fields[] =
+    {
+        { "platform",      NULL },
+        { "a",             mapping->buttons + GLFW_GAMEPAD_BUTTON_A },
+        { "b",             mapping->buttons + GLFW_GAMEPAD_BUTTON_B },
+        { "x",             mapping->buttons + GLFW_GAMEPAD_BUTTON_X },
+        { "y",             mapping->buttons + GLFW_GAMEPAD_BUTTON_Y },
+        { "back",          mapping->buttons + GLFW_GAMEPAD_BUTTON_BACK },
+        { "start",         mapping->buttons + GLFW_GAMEPAD_BUTTON_START },
+        { "guide",         mapping->buttons + GLFW_GAMEPAD_BUTTON_GUIDE },
+        { "leftshoulder",  mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_BUMPER },
+        { "rightshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER },
+        { "leftstick",     mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_THUMB },
+        { "rightstick",    mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_THUMB },
+        { "dpup",          mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_UP },
+        { "dpright",       mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_RIGHT },
+        { "dpdown",        mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_DOWN },
+        { "dpleft",        mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_LEFT },
+        { "lefttrigger",   mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_TRIGGER },
+        { "righttrigger",  mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER },
+        { "leftx",         mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_X },
+        { "lefty",         mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_Y },
+        { "rightx",        mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_X },
+        { "righty",        mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_Y }
+    };
+
+    length = strcspn(c, ",");
+    if (length != 32 || c[length] != ',')
+    {
+        _glfwInputError(GLFW_INVALID_VALUE, NULL);
+        return GLFW_FALSE;
+    }
+
+    memcpy(mapping->guid, c, length);
+    c += length + 1;
+
+    length = strcspn(c, ",");
+    if (length >= sizeof(mapping->name) || c[length] != ',')
+    {
+        _glfwInputError(GLFW_INVALID_VALUE, NULL);
+        return GLFW_FALSE;
+    }
+
+    memcpy(mapping->name, c, length);
+    c += length + 1;
+
+    while (*c)
+    {
+        for (i = 0;  i < sizeof(fields) / sizeof(fields[0]);  i++)
+        {
+            length = strlen(fields[i].name);
+            if (strncmp(c, fields[i].name, length) != 0 || c[length] != ':')
+                continue;
+
+            c += length + 1;
+
+            if (fields[i].element)
+            {
+                if (*c == 'a')
+                    fields[i].element->type = _GLFW_JOYSTICK_AXIS;
+                else if (*c == 'b')
+                    fields[i].element->type = _GLFW_JOYSTICK_BUTTON;
+                else if (*c == 'h')
+                    fields[i].element->type = _GLFW_JOYSTICK_HATBIT;
+                else
+                    break;
+
+                if (fields[i].element->type == _GLFW_JOYSTICK_HATBIT)
+                {
+                    const unsigned int hat = strtoul(c + 1, (char**) &c, 10);
+                    const unsigned int bit = strtoul(c + 1, (char**) &c, 10);
+                    fields[i].element->value = (hat << 4) | bit;
+                }
+                else
+                    fields[i].element->value = (uint8_t) strtoul(c + 1, (char**) &c, 10);
+            }
+            else
+            {
+                length = strlen(_GLFW_PLATFORM_MAPPING_NAME);
+                if (strncmp(c, _GLFW_PLATFORM_MAPPING_NAME, length) != 0)
+                    return GLFW_FALSE;
+            }
+
+            break;
+        }
+
+        c += strcspn(c, ",");
+        c += strspn(c, ",");
+    }
+
+    for (i = 0;  i < 32;  i++)
+    {
+        if (mapping->guid[i] >= 'A' && mapping->guid[i] <= 'F')
+            mapping->guid[i] += 'a' - 'A';
+    }
+
+    _glfwPlatformUpdateGamepadGUID(mapping->guid);
+    return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                         GLFW event API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+    if (key >= 0 && key <= GLFW_KEY_LAST)
+    {
+        GLFWbool repeated = GLFW_FALSE;
+
+        if (action == GLFW_RELEASE && window->keys[key] == GLFW_RELEASE)
+            return;
+
+        if (action == GLFW_PRESS && window->keys[key] == GLFW_PRESS)
+            repeated = GLFW_TRUE;
+
+        if (action == GLFW_RELEASE && window->stickyKeys)
+            window->keys[key] = _GLFW_STICK;
+        else
+            window->keys[key] = (char) action;
+
+        if (repeated)
+            action = GLFW_REPEAT;
+    }
+
+    if (window->callbacks.key)
+        window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods);
+}
+
+void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain)
+{
+    if (codepoint < 32 || (codepoint > 126 && codepoint < 160))
+        return;
+
+    if (window->callbacks.charmods)
+        window->callbacks.charmods((GLFWwindow*) window, codepoint, mods);
+
+    if (plain)
+    {
+        if (window->callbacks.character)
+            window->callbacks.character((GLFWwindow*) window, codepoint);
+    }
+}
+
+void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
+{
+    if (window->callbacks.scroll)
+        window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset);
+}
+
+void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
+{
+    if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
+        return;
+
+    if (action == GLFW_RELEASE && window->stickyMouseButtons)
+        window->mouseButtons[button] = _GLFW_STICK;
+    else
+        window->mouseButtons[button] = (char) action;
+
+    if (window->callbacks.mouseButton)
+        window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods);
+}
+
+void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
+{
+    if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos)
+        return;
+
+    window->virtualCursorPosX = xpos;
+    window->virtualCursorPosY = ypos;
+
+    if (window->callbacks.cursorPos)
+        window->callbacks.cursorPos((GLFWwindow*) window, xpos, ypos);
+}
+
+void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered)
+{
+    if (window->callbacks.cursorEnter)
+        window->callbacks.cursorEnter((GLFWwindow*) window, entered);
+}
+
+void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
+{
+    if (window->callbacks.drop)
+        window->callbacks.drop((GLFWwindow*) window, count, paths);
+}
+
+void _glfwInputJoystick(_GLFWjoystick* js, int event)
+{
+    const int jid = (int) (js - _glfw.joysticks);
+
+    if (_glfw.callbacks.joystick)
+        _glfw.callbacks.joystick(jid, event);
+}
+
+void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value)
+{
+    js->axes[axis] = value;
+}
+
+void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value)
+{
+    js->buttons[button] = value;
+}
+
+void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
+{
+    const int base = js->buttonCount + hat * 4;
+
+    js->buttons[base + 0] = (value & 0x01) ? GLFW_PRESS : GLFW_RELEASE;
+    js->buttons[base + 1] = (value & 0x02) ? GLFW_PRESS : GLFW_RELEASE;
+    js->buttons[base + 2] = (value & 0x04) ? GLFW_PRESS : GLFW_RELEASE;
+    js->buttons[base + 3] = (value & 0x08) ? GLFW_PRESS : GLFW_RELEASE;
+
+    js->hats[hat] = value;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+_GLFWjoystick* _glfwAllocJoystick(const char* name,
+                                  const char* guid,
+                                  int axisCount,
+                                  int buttonCount,
+                                  int hatCount)
+{
+    int jid;
+    _GLFWjoystick* js;
+
+    for (jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
+    {
+        if (!_glfw.joysticks[jid].present)
+            break;
+    }
+
+    if (jid > GLFW_JOYSTICK_LAST)
+        return NULL;
+
+    js = _glfw.joysticks + jid;
+    js->present     = GLFW_TRUE;
+    js->name        = strdup(name);
+    js->axes        = calloc(axisCount, sizeof(float));
+    js->buttons     = calloc(buttonCount + hatCount * 4, 1);
+    js->hats        = calloc(hatCount, 1);
+    js->axisCount   = axisCount;
+    js->buttonCount = buttonCount;
+    js->hatCount    = hatCount;
+    js->mapping     = findMapping(guid);
+
+    strcpy(js->guid, guid);
+
+    return js;
+}
+
+void _glfwFreeJoystick(_GLFWjoystick* js)
+{
+    free(js->name);
+    free(js->axes);
+    free(js->buttons);
+    free(js->hats);
+    memset(js, 0, sizeof(_GLFWjoystick));
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW public API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(0);
+
+    switch (mode)
+    {
+        case GLFW_CURSOR:
+            return window->cursorMode;
+        case GLFW_STICKY_KEYS:
+            return window->stickyKeys;
+        case GLFW_STICKY_MOUSE_BUTTONS:
+            return window->stickyMouseButtons;
+    }
+
+    _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
+    return 0;
+}
+
+GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT();
+
+    if (mode == GLFW_CURSOR)
+    {
+        if (value != GLFW_CURSOR_NORMAL &&
+            value != GLFW_CURSOR_HIDDEN &&
+            value != GLFW_CURSOR_DISABLED)
+        {
+            _glfwInputError(GLFW_INVALID_ENUM,
+                            "Invalid cursor mode 0x%08X",
+                            value);
+            return;
+        }
+
+        if (window->cursorMode == value)
+            return;
+
+        window->cursorMode = value;
+
+        _glfwPlatformGetCursorPos(window,
+                                  &window->virtualCursorPosX,
+                                  &window->virtualCursorPosY);
+
+        if (_glfwPlatformWindowFocused(window))
+            _glfwPlatformSetCursorMode(window, value);
+    }
+    else if (mode == GLFW_STICKY_KEYS)
+    {
+        value = value ? GLFW_TRUE : GLFW_FALSE;
+        if (window->stickyKeys == value)
+            return;
+
+        if (!value)
+        {
+            int i;
+
+            // Release all sticky keys
+            for (i = 0;  i <= GLFW_KEY_LAST;  i++)
+            {
+                if (window->keys[i] == _GLFW_STICK)
+                    window->keys[i] = GLFW_RELEASE;
+            }
+        }
+
+        window->stickyKeys = value ? GLFW_TRUE : GLFW_FALSE;
+    }
+    else if (mode == GLFW_STICKY_MOUSE_BUTTONS)
+    {
+        value = value ? GLFW_TRUE : GLFW_FALSE;
+        if (window->stickyMouseButtons == value)
+            return;
+
+        if (!value)
+        {
+            int i;
+
+            // Release all sticky mouse buttons
+            for (i = 0;  i <= GLFW_MOUSE_BUTTON_LAST;  i++)
+            {
+                if (window->mouseButtons[i] == _GLFW_STICK)
+                    window->mouseButtons[i] = GLFW_RELEASE;
+            }
+        }
+
+        window->stickyMouseButtons = value ? GLFW_TRUE : GLFW_FALSE;
+    }
+    else
+        _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
+}
+
+GLFWAPI const char* glfwGetKeyName(int key, int scancode)
+{
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+    if (key != GLFW_KEY_UNKNOWN)
+    {
+        if (key != GLFW_KEY_KP_EQUAL &&
+            (key < GLFW_KEY_KP_0 || key > GLFW_KEY_KP_ADD) &&
+            (key < GLFW_KEY_APOSTROPHE || key > GLFW_KEY_WORLD_2))
+        {
+            return NULL;
+        }
+
+        scancode = _glfwPlatformGetKeyScancode(key);
+    }
+
+    return _glfwPlatformGetScancodeName(scancode);
+}
+
+GLFWAPI int glfwGetKeyScancode(int key)
+{
+    _GLFW_REQUIRE_INIT_OR_RETURN(-1);
+
+    if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
+    {
+        _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
+        return GLFW_RELEASE;
+    }
+
+    return _glfwPlatformGetKeyScancode(key);
+}
+
+GLFWAPI int glfwGetKey(GLFWwindow* handle, int key)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);
+
+    if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
+    {
+        _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
+        return GLFW_RELEASE;
+    }
+
+    if (window->keys[key] == _GLFW_STICK)
+    {
+        // Sticky mode: release key now
+        window->keys[key] = GLFW_RELEASE;
+        return GLFW_PRESS;
+    }
+
+    return (int) window->keys[key];
+}
+
+GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);
+
+    if (button < GLFW_MOUSE_BUTTON_1 || button > GLFW_MOUSE_BUTTON_LAST)
+    {
+        _glfwInputError(GLFW_INVALID_ENUM, "Invalid mouse button %i", button);
+        return GLFW_RELEASE;
+    }
+
+    if (window->mouseButtons[button] == _GLFW_STICK)
+    {
+        // Sticky mode: release mouse button now
+        window->mouseButtons[button] = GLFW_RELEASE;
+        return GLFW_PRESS;
+    }
+
+    return (int) window->mouseButtons[button];
+}
+
+GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    if (xpos)
+        *xpos = 0;
+    if (ypos)
+        *ypos = 0;
+
+    _GLFW_REQUIRE_INIT();
+
+    if (window->cursorMode == GLFW_CURSOR_DISABLED)
+    {
+        if (xpos)
+            *xpos = window->virtualCursorPosX;
+        if (ypos)
+            *ypos = window->virtualCursorPosY;
+    }
+    else
+        _glfwPlatformGetCursorPos(window, xpos, ypos);
+}
+
+GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT();
+
+    if (xpos != xpos || xpos < -DBL_MAX || xpos > DBL_MAX ||
+        ypos != ypos || ypos < -DBL_MAX || ypos > DBL_MAX)
+    {
+        _glfwInputError(GLFW_INVALID_VALUE,
+                        "Invalid cursor position %f %f",
+                        xpos, ypos);
+        return;
+    }
+
+    if (!_glfwPlatformWindowFocused(window))
+        return;
+
+    if (window->cursorMode == GLFW_CURSOR_DISABLED)
+    {
+        // Only update the accumulated position if the cursor is disabled
+        window->virtualCursorPosX = xpos;
+        window->virtualCursorPosY = ypos;
+    }
+    else
+    {
+        // Update system cursor position
+        _glfwPlatformSetCursorPos(window, xpos, ypos);
+    }
+}
+
+GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot)
+{
+    _GLFWcursor* cursor;
+
+    assert(image != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+    cursor = calloc(1, sizeof(_GLFWcursor));
+    cursor->next = _glfw.cursorListHead;
+    _glfw.cursorListHead = cursor;
+
+    if (!_glfwPlatformCreateCursor(cursor, image, xhot, yhot))
+    {
+        glfwDestroyCursor((GLFWcursor*) cursor);
+        return NULL;
+    }
+
+    return (GLFWcursor*) cursor;
+}
+
+GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape)
+{
+    _GLFWcursor* cursor;
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+    if (shape != GLFW_ARROW_CURSOR &&
+        shape != GLFW_IBEAM_CURSOR &&
+        shape != GLFW_CROSSHAIR_CURSOR &&
+        shape != GLFW_HAND_CURSOR &&
+        shape != GLFW_HRESIZE_CURSOR &&
+        shape != GLFW_VRESIZE_CURSOR)
+    {
+        _glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor 0x%08X", shape);
+        return NULL;
+    }
+
+    cursor = calloc(1, sizeof(_GLFWcursor));
+    cursor->next = _glfw.cursorListHead;
+    _glfw.cursorListHead = cursor;
+
+    if (!_glfwPlatformCreateStandardCursor(cursor, shape))
+    {
+        glfwDestroyCursor((GLFWcursor*) cursor);
+        return NULL;
+    }
+
+    return (GLFWcursor*) cursor;
+}
+
+GLFWAPI void glfwDestroyCursor(GLFWcursor* handle)
+{
+    _GLFWcursor* cursor = (_GLFWcursor*) handle;
+
+    _GLFW_REQUIRE_INIT();
+
+    if (cursor == NULL)
+        return;
+
+    // Make sure the cursor is not being used by any window
+    {
+        _GLFWwindow* window;
+
+        for (window = _glfw.windowListHead;  window;  window = window->next)
+        {
+            if (window->cursor == cursor)
+                glfwSetCursor((GLFWwindow*) window, NULL);
+        }
+    }
+
+    _glfwPlatformDestroyCursor(cursor);
+
+    // Unlink cursor from global linked list
+    {
+        _GLFWcursor** prev = &_glfw.cursorListHead;
+
+        while (*prev != cursor)
+            prev = &((*prev)->next);
+
+        *prev = cursor->next;
+    }
+
+    free(cursor);
+}
+
+GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) windowHandle;
+    _GLFWcursor* cursor = (_GLFWcursor*) cursorHandle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT();
+
+    window->cursor = cursor;
+
+    _glfwPlatformSetCursor(window, cursor);
+}
+
+GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    _GLFW_SWAP_POINTERS(window->callbacks.key, cbfun);
+    return cbfun;
+}
+
+GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    _GLFW_SWAP_POINTERS(window->callbacks.character, cbfun);
+    return cbfun;
+}
+
+GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* handle, GLFWcharmodsfun cbfun)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    _GLFW_SWAP_POINTERS(window->callbacks.charmods, cbfun);
+    return cbfun;
+}
+
+GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle,
+                                                      GLFWmousebuttonfun cbfun)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    _GLFW_SWAP_POINTERS(window->callbacks.mouseButton, cbfun);
+    return cbfun;
+}
+
+GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle,
+                                                  GLFWcursorposfun cbfun)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    _GLFW_SWAP_POINTERS(window->callbacks.cursorPos, cbfun);
+    return cbfun;
+}
+
+GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* handle,
+                                                      GLFWcursorenterfun cbfun)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    _GLFW_SWAP_POINTERS(window->callbacks.cursorEnter, cbfun);
+    return cbfun;
+}
+
+GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* handle,
+                                            GLFWscrollfun cbfun)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    _GLFW_SWAP_POINTERS(window->callbacks.scroll, cbfun);
+    return cbfun;
+}
+
+GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* handle, GLFWdropfun cbfun)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    _GLFW_SWAP_POINTERS(window->callbacks.drop, cbfun);
+    return cbfun;
+}
+
+GLFWAPI int glfwJoystickPresent(int jid)
+{
+    _GLFWjoystick* js;
+
+    assert(jid >= GLFW_JOYSTICK_1);
+    assert(jid <= GLFW_JOYSTICK_LAST);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+    if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+    {
+        _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+        return GLFW_FALSE;
+    }
+
+    js = _glfw.joysticks + jid;
+    if (!js->present)
+        return GLFW_FALSE;
+
+    return _glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE);
+}
+
+GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count)
+{
+    _GLFWjoystick* js;
+
+    assert(jid >= GLFW_JOYSTICK_1);
+    assert(jid <= GLFW_JOYSTICK_LAST);
+    assert(count != NULL);
+
+    *count = 0;
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+    if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+    {
+        _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+        return NULL;
+    }
+
+    js = _glfw.joysticks + jid;
+    if (!js->present)
+        return NULL;
+
+    if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_AXES))
+        return NULL;
+
+    *count = js->axisCount;
+    return js->axes;
+}
+
+GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count)
+{
+    _GLFWjoystick* js;
+
+    assert(jid >= GLFW_JOYSTICK_1);
+    assert(jid <= GLFW_JOYSTICK_LAST);
+    assert(count != NULL);
+
+    *count = 0;
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+    if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+    {
+        _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+        return NULL;
+    }
+
+    js = _glfw.joysticks + jid;
+    if (!js->present)
+        return NULL;
+
+    if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS))
+        return NULL;
+
+    if (_glfw.hints.init.hatButtons)
+        *count = js->buttonCount + js->hatCount * 4;
+    else
+        *count = js->buttonCount;
+
+    return js->buttons;
+}
+
+GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count)
+{
+    _GLFWjoystick* js;
+
+    assert(jid >= GLFW_JOYSTICK_1);
+    assert(jid <= GLFW_JOYSTICK_LAST);
+    assert(count != NULL);
+
+    *count = 0;
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+    if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+    {
+        _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+        return NULL;
+    }
+
+    js = _glfw.joysticks + jid;
+    if (!js->present)
+        return NULL;
+
+    if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS))
+        return NULL;
+
+    *count = js->hatCount;
+    return js->hats;
+}
+
+GLFWAPI const char* glfwGetJoystickName(int jid)
+{
+    _GLFWjoystick* js;
+
+    assert(jid >= GLFW_JOYSTICK_1);
+    assert(jid <= GLFW_JOYSTICK_LAST);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+    if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+    {
+        _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+        return NULL;
+    }
+
+    js = _glfw.joysticks + jid;
+    if (!js->present)
+        return NULL;
+
+    if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
+        return NULL;
+
+    return js->name;
+}
+
+GLFWAPI const char* glfwGetJoystickGUID(int jid)
+{
+    _GLFWjoystick* js;
+
+    assert(jid >= GLFW_JOYSTICK_1);
+    assert(jid <= GLFW_JOYSTICK_LAST);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+    if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+    {
+        _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+        return NULL;
+    }
+
+    js = _glfw.joysticks + jid;
+    if (!js->present)
+        return NULL;
+
+    if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
+        return NULL;
+
+    return js->guid;
+}
+
+GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun)
+{
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    _GLFW_SWAP_POINTERS(_glfw.callbacks.joystick, cbfun);
+    return cbfun;
+}
+
+GLFWAPI int glfwUpdateGamepadMappings(const char* string)
+{
+    int jid;
+    const char* c = string;
+
+    assert(string != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+    while (*c)
+    {
+        if (isxdigit(*c))
+        {
+            char line[1024];
+
+            const size_t length = strcspn(c, "\r\n");
+            if (length < sizeof(line))
+            {
+                _GLFWmapping mapping = {{0}};
+
+                memcpy(line, c, length);
+                line[length] = '\0';
+
+                if (parseMapping(&mapping, line))
+                {
+                    _GLFWmapping* previous = findMapping(mapping.guid);
+                    if (previous)
+                        *previous = mapping;
+                    else
+                    {
+                        _glfw.mappingCount++;
+                        _glfw.mappings =
+                            realloc(_glfw.mappings,
+                                    sizeof(_GLFWmapping) * _glfw.mappingCount);
+                        _glfw.mappings[_glfw.mappingCount - 1] = mapping;
+                    }
+                }
+            }
+
+            c += length;
+        }
+        else
+        {
+            c += strcspn(c, "\r\n");
+            c += strspn(c, "\r\n");
+        }
+    }
+
+    for (jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
+    {
+        _GLFWjoystick* js = _glfw.joysticks + jid;
+        if (js->present)
+            js->mapping = findMapping(js->guid);
+    }
+
+    return GLFW_TRUE;
+}
+
+GLFWAPI int glfwJoystickIsGamepad(int jid)
+{
+    _GLFWjoystick* js;
+
+    assert(jid >= GLFW_JOYSTICK_1);
+    assert(jid <= GLFW_JOYSTICK_LAST);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+    if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+    {
+        _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+        return GLFW_FALSE;
+    }
+
+    js = _glfw.joysticks + jid;
+    if (!js->present)
+        return GLFW_FALSE;
+
+    if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
+        return GLFW_FALSE;
+
+    return js->mapping != NULL;
+}
+
+GLFWAPI const char* glfwGetGamepadName(int jid)
+{
+    _GLFWjoystick* js;
+
+    assert(jid >= GLFW_JOYSTICK_1);
+    assert(jid <= GLFW_JOYSTICK_LAST);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+    if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+    {
+        _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+        return NULL;
+    }
+
+    js = _glfw.joysticks + jid;
+    if (!js->present)
+        return NULL;
+
+    if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
+        return NULL;
+
+    if (!js->mapping)
+        return NULL;
+
+    return js->mapping->name;
+}
+
+GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
+{
+    int i;
+    _GLFWjoystick* js;
+
+    assert(jid >= GLFW_JOYSTICK_1);
+    assert(jid <= GLFW_JOYSTICK_LAST);
+    assert(state != NULL);
+
+    memset(state, 0, sizeof(GLFWgamepadstate));
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+    if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+    {
+        _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+        return GLFW_FALSE;
+    }
+
+    js = _glfw.joysticks + jid;
+    if (!js->present)
+        return GLFW_FALSE;
+
+    if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_ALL))
+        return GLFW_FALSE;
+
+    if (!js->mapping)
+        return GLFW_FALSE;
+
+    for (i = 0;  i <= GLFW_GAMEPAD_BUTTON_LAST;  i++)
+    {
+        if (js->mapping->buttons[i].type == _GLFW_JOYSTICK_AXIS)
+        {
+            if (fabs(js->axes[js->mapping->buttons[i].value]) > 0.5)
+                state->buttons[i] = GLFW_PRESS;
+        }
+        else if (js->mapping->buttons[i].type == _GLFW_JOYSTICK_HATBIT)
+        {
+            const unsigned int hat = js->mapping->buttons[i].value >> 4;
+            const unsigned int bit = js->mapping->buttons[i].value & 0xf;
+            if (js->hats[hat] & bit)
+                state->buttons[i] = GLFW_PRESS;
+        }
+        else if (js->mapping->buttons[i].type == _GLFW_JOYSTICK_BUTTON)
+            state->buttons[i] = js->buttons[js->mapping->buttons[i].value];
+    }
+
+    for (i = 0;  i <= GLFW_GAMEPAD_AXIS_LAST;  i++)
+    {
+        if (js->mapping->axes[i].type == _GLFW_JOYSTICK_AXIS)
+            state->axes[i] = js->axes[js->mapping->axes[i].value];
+        else if (js->mapping->buttons[i].type == _GLFW_JOYSTICK_HATBIT)
+        {
+            const unsigned int hat = js->mapping->buttons[i].value >> 4;
+            const unsigned int bit = js->mapping->buttons[i].value & 0xf;
+            if (js->hats[hat] & bit)
+                state->axes[i] = 1.f;
+        }
+        else if (js->mapping->buttons[i].type == _GLFW_JOYSTICK_BUTTON)
+            state->axes[i] = (float) js->buttons[js->mapping->axes[i].value];
+    }
+
+    return GLFW_TRUE;
+}
+
+GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+    assert(string != NULL);
+
+    _GLFW_REQUIRE_INIT();
+    _glfwPlatformSetClipboardString(window, string);
+}
+
+GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    return _glfwPlatformGetClipboardString(window);
+}
+
+GLFWAPI double glfwGetTime(void)
+{
+    _GLFW_REQUIRE_INIT_OR_RETURN(0.0);
+    return (double) (_glfwPlatformGetTimerValue() - _glfw.timer.offset) /
+        _glfwPlatformGetTimerFrequency();
+}
+
+GLFWAPI void glfwSetTime(double time)
+{
+    _GLFW_REQUIRE_INIT();
+
+    if (time != time || time < 0.0 || time > 18446744073.0)
+    {
+        _glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", time);
+        return;
+    }
+
+    _glfw.timer.offset = _glfwPlatformGetTimerValue() -
+        (uint64_t) (time * _glfwPlatformGetTimerFrequency());
+}
+
+GLFWAPI uint64_t glfwGetTimerValue(void)
+{
+    _GLFW_REQUIRE_INIT_OR_RETURN(0);
+    return _glfwPlatformGetTimerValue();
+}
+
+GLFWAPI uint64_t glfwGetTimerFrequency(void)
+{
+    _GLFW_REQUIRE_INIT_OR_RETURN(0);
+    return _glfwPlatformGetTimerFrequency();
+}
+

+ 1016 - 0
src/external/glfw/src/internal.h

@@ -0,0 +1,1016 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#pragma once
+
+#if defined(_GLFW_USE_CONFIG_H)
+ #include "glfw_config.h"
+#endif
+
+#if defined(GLFW_INCLUDE_GLCOREARB) || \
+    defined(GLFW_INCLUDE_ES1)       || \
+    defined(GLFW_INCLUDE_ES2)       || \
+    defined(GLFW_INCLUDE_ES3)       || \
+    defined(GLFW_INCLUDE_ES31)      || \
+    defined(GLFW_INCLUDE_ES32)      || \
+    defined(GLFW_INCLUDE_NONE)      || \
+    defined(GLFW_INCLUDE_GLEXT)     || \
+    defined(GLFW_INCLUDE_GLU)       || \
+    defined(GLFW_INCLUDE_VULKAN)    || \
+    defined(GLFW_DLL)
+ #error "You must not define any header option macros when compiling GLFW"
+#endif
+
+#define GLFW_INCLUDE_NONE
+#include "../include/GLFW/glfw3.h"
+
+#define _GLFW_INSERT_FIRST      0
+#define _GLFW_INSERT_LAST       1
+
+#define _GLFW_POLL_PRESENCE     0
+#define _GLFW_POLL_AXES         1
+#define _GLFW_POLL_BUTTONS      2
+#define _GLFW_POLL_ALL          (_GLFW_POLL_AXES | _GLFW_POLL_BUTTONS)
+
+#define _GLFW_MESSAGE_SIZE      1024
+
+typedef int GLFWbool;
+
+typedef struct _GLFWerror       _GLFWerror;
+typedef struct _GLFWinitconfig  _GLFWinitconfig;
+typedef struct _GLFWwndconfig   _GLFWwndconfig;
+typedef struct _GLFWctxconfig   _GLFWctxconfig;
+typedef struct _GLFWfbconfig    _GLFWfbconfig;
+typedef struct _GLFWcontext     _GLFWcontext;
+typedef struct _GLFWwindow      _GLFWwindow;
+typedef struct _GLFWlibrary     _GLFWlibrary;
+typedef struct _GLFWmonitor     _GLFWmonitor;
+typedef struct _GLFWcursor      _GLFWcursor;
+typedef struct _GLFWmapelement  _GLFWmapelement;
+typedef struct _GLFWmapping     _GLFWmapping;
+typedef struct _GLFWjoystick    _GLFWjoystick;
+typedef struct _GLFWtls         _GLFWtls;
+typedef struct _GLFWmutex       _GLFWmutex;
+
+typedef void (* _GLFWmakecontextcurrentfun)(_GLFWwindow*);
+typedef void (* _GLFWswapbuffersfun)(_GLFWwindow*);
+typedef void (* _GLFWswapintervalfun)(int);
+typedef int (* _GLFWextensionsupportedfun)(const char*);
+typedef GLFWglproc (* _GLFWgetprocaddressfun)(const char*);
+typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*);
+
+#define GL_VERSION 0x1f02
+#define GL_NONE	0
+#define GL_COLOR_BUFFER_BIT	0x00004000
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_EXTENSIONS 0x1f03
+#define GL_NUM_EXTENSIONS 0x821d
+#define GL_CONTEXT_FLAGS 0x821e
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
+#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82fb
+#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc
+#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
+
+typedef int	GLint;
+typedef unsigned int GLuint;
+typedef unsigned int GLenum;
+typedef unsigned int GLbitfield;
+typedef unsigned char GLubyte;
+
+typedef void (APIENTRY * PFNGLCLEARPROC)(GLbitfield);
+typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum);
+typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*);
+typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint);
+
+#define VK_NULL_HANDLE 0
+
+typedef void* VkInstance;
+typedef void* VkPhysicalDevice;
+typedef uint64_t VkSurfaceKHR;
+typedef uint32_t VkFlags;
+typedef uint32_t VkBool32;
+
+typedef enum VkStructureType
+{
+    VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
+    VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
+    VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
+    VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR = 1000007000,
+    VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
+    VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000053000,
+    VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkStructureType;
+
+typedef enum VkResult
+{
+    VK_SUCCESS = 0,
+    VK_NOT_READY = 1,
+    VK_TIMEOUT = 2,
+    VK_EVENT_SET = 3,
+    VK_EVENT_RESET = 4,
+    VK_INCOMPLETE = 5,
+    VK_ERROR_OUT_OF_HOST_MEMORY = -1,
+    VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
+    VK_ERROR_INITIALIZATION_FAILED = -3,
+    VK_ERROR_DEVICE_LOST = -4,
+    VK_ERROR_MEMORY_MAP_FAILED = -5,
+    VK_ERROR_LAYER_NOT_PRESENT = -6,
+    VK_ERROR_EXTENSION_NOT_PRESENT = -7,
+    VK_ERROR_FEATURE_NOT_PRESENT = -8,
+    VK_ERROR_INCOMPATIBLE_DRIVER = -9,
+    VK_ERROR_TOO_MANY_OBJECTS = -10,
+    VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
+    VK_ERROR_SURFACE_LOST_KHR = -1000000000,
+    VK_SUBOPTIMAL_KHR = 1000001003,
+    VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
+    VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
+    VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
+    VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
+    VK_RESULT_MAX_ENUM = 0x7FFFFFFF
+} VkResult;
+
+typedef struct VkAllocationCallbacks VkAllocationCallbacks;
+
+typedef struct VkExtensionProperties
+{
+    char            extensionName[256];
+    uint32_t        specVersion;
+} VkExtensionProperties;
+
+typedef void (APIENTRY * PFN_vkVoidFunction)(void);
+
+#if defined(_GLFW_VULKAN_STATIC)
+  PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance,const char*);
+  VkResult vkEnumerateInstanceExtensionProperties(const char*,uint32_t*,VkExtensionProperties*);
+#else
+  typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*);
+  typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*);
+  #define vkEnumerateInstanceExtensionProperties _glfw.vk.EnumerateInstanceExtensionProperties
+  #define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr
+#endif
+
+#if defined(_GLFW_COCOA)
+ #include "cocoa_platform.h"
+#elif defined(_GLFW_WIN32)
+ #include "win32_platform.h"
+#elif defined(_GLFW_X11)
+ #include "x11_platform.h"
+#elif defined(_GLFW_WAYLAND)
+ #include "wl_platform.h"
+#elif defined(_GLFW_MIR)
+ #include "mir_platform.h"
+#elif defined(_GLFW_OSMESA)
+ #include "null_platform.h"
+#else
+ #error "No supported window creation API selected"
+#endif
+
+
+//========================================================================
+// Doxygen group definitions
+//========================================================================
+
+/*! @defgroup platform Platform interface
+ *  @brief The interface implemented by the platform-specific code.
+ *
+ *  The platform API is the interface exposed by the platform-specific code for
+ *  each platform and is called by the shared code of the public API It mirrors
+ *  the public API except it uses objects instead of handles.
+ */
+/*! @defgroup event Event interface
+ *  @brief The interface used by the platform-specific code to report events.
+ *
+ *  The event API is used by the platform-specific code to notify the shared
+ *  code of events that can be translated into state changes and/or callback
+ *  calls.
+ */
+/*! @defgroup utility Utility functions
+ *  @brief Various utility functions for internal use.
+ *
+ *  These functions are shared code and may be used by any part of GLFW
+ *  Each platform may add its own utility functions, but those must only be
+ *  called by the platform-specific code
+ */
+
+
+//========================================================================
+// Helper macros
+//========================================================================
+
+// Constructs a version number string from the public header macros
+#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r
+#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)
+#define _GLFW_VERSION_NUMBER _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, \
+                                                GLFW_VERSION_MINOR, \
+                                                GLFW_VERSION_REVISION)
+
+// Checks for whether the library has been initialized
+#define _GLFW_REQUIRE_INIT()                         \
+    if (!_glfw.initialized)                          \
+    {                                                \
+        _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \
+        return;                                      \
+    }
+#define _GLFW_REQUIRE_INIT_OR_RETURN(x)              \
+    if (!_glfw.initialized)                          \
+    {                                                \
+        _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \
+        return x;                                    \
+    }
+
+// Swaps the provided pointers
+#define _GLFW_SWAP_POINTERS(x, y) \
+    {                             \
+        void* t;                  \
+        t = x;                    \
+        x = y;                    \
+        y = t;                    \
+    }
+
+
+//========================================================================
+// Platform-independent structures
+//========================================================================
+
+struct _GLFWerror
+{
+    _GLFWerror*     next;
+    int             code;
+    char            description[_GLFW_MESSAGE_SIZE];
+};
+
+/*! @brief Initialization configuration.
+ *
+ *  Parameters relating to the initialization of the library.
+ */
+struct _GLFWinitconfig
+{
+    GLFWbool      hatButtons;
+    struct {
+        GLFWbool  menubar;
+        GLFWbool  chdir;
+    } ns;
+    struct {
+        char      className[256];
+        char      classClass[256];
+    } x11;
+};
+
+/*! @brief Window configuration.
+ *
+ *  Parameters relating to the creation of the window but not directly related
+ *  to the framebuffer.  This is used to pass window creation parameters from
+ *  shared code to the platform API.
+ */
+struct _GLFWwndconfig
+{
+    int           width;
+    int           height;
+    const char*   title;
+    GLFWbool      resizable;
+    GLFWbool      visible;
+    GLFWbool      decorated;
+    GLFWbool      focused;
+    GLFWbool      autoIconify;
+    GLFWbool      floating;
+    GLFWbool      maximized;
+    GLFWbool      centerCursor;
+    struct {
+        GLFWbool  retina;
+        GLFWbool  frame;
+    } ns;
+};
+
+/*! @brief Context configuration.
+ *
+ *  Parameters relating to the creation of the context but not directly related
+ *  to the framebuffer.  This is used to pass context creation parameters from
+ *  shared code to the platform API.
+ */
+struct _GLFWctxconfig
+{
+    int           client;
+    int           source;
+    int           major;
+    int           minor;
+    GLFWbool      forward;
+    GLFWbool      debug;
+    GLFWbool      noerror;
+    int           profile;
+    int           robustness;
+    int           release;
+    _GLFWwindow*  share;
+    struct {
+        GLFWbool  offline;
+    } nsgl;
+};
+
+/*! @brief Framebuffer configuration.
+ *
+ *  This describes buffers and their sizes.  It also contains
+ *  a platform-specific ID used to map back to the backend API object.
+ *
+ *  It is used to pass framebuffer parameters from shared code to the platform
+ *  API and also to enumerate and select available framebuffer configs.
+ */
+struct _GLFWfbconfig
+{
+    int         redBits;
+    int         greenBits;
+    int         blueBits;
+    int         alphaBits;
+    int         depthBits;
+    int         stencilBits;
+    int         accumRedBits;
+    int         accumGreenBits;
+    int         accumBlueBits;
+    int         accumAlphaBits;
+    int         auxBuffers;
+    GLFWbool    stereo;
+    int         samples;
+    GLFWbool    sRGB;
+    GLFWbool    doublebuffer;
+    GLFWbool    transparent;
+    uintptr_t   handle;
+};
+
+/*! @brief Context structure.
+ */
+struct _GLFWcontext
+{
+    int                 client;
+    int                 source;
+    int                 major, minor, revision;
+    GLFWbool            forward, debug, noerror;
+    int                 profile;
+    int                 robustness;
+    int                 release;
+
+    PFNGLGETSTRINGIPROC GetStringi;
+    PFNGLGETINTEGERVPROC GetIntegerv;
+    PFNGLGETSTRINGPROC  GetString;
+
+    _GLFWmakecontextcurrentfun  makeCurrent;
+    _GLFWswapbuffersfun         swapBuffers;
+    _GLFWswapintervalfun        swapInterval;
+    _GLFWextensionsupportedfun  extensionSupported;
+    _GLFWgetprocaddressfun      getProcAddress;
+    _GLFWdestroycontextfun      destroy;
+
+    // This is defined in the context API's context.h
+    _GLFW_PLATFORM_CONTEXT_STATE;
+    // This is defined in egl_context.h
+    _GLFW_EGL_CONTEXT_STATE;
+    // This is defined in osmesa_context.h
+    _GLFW_OSMESA_CONTEXT_STATE;
+};
+
+/*! @brief Window and context structure.
+ */
+struct _GLFWwindow
+{
+    struct _GLFWwindow* next;
+
+    // Window settings and state
+    GLFWbool            resizable;
+    GLFWbool            decorated;
+    GLFWbool            autoIconify;
+    GLFWbool            floating;
+    GLFWbool            shouldClose;
+    void*               userPointer;
+    GLFWvidmode         videoMode;
+    _GLFWmonitor*       monitor;
+    _GLFWcursor*        cursor;
+
+    int                 minwidth, minheight;
+    int                 maxwidth, maxheight;
+    int                 numer, denom;
+
+    GLFWbool            stickyKeys;
+    GLFWbool            stickyMouseButtons;
+    int                 cursorMode;
+    char                mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1];
+    char                keys[GLFW_KEY_LAST + 1];
+    // Virtual cursor position when cursor is disabled
+    double              virtualCursorPosX, virtualCursorPosY;
+
+    _GLFWcontext        context;
+
+    struct {
+        GLFWwindowposfun        pos;
+        GLFWwindowsizefun       size;
+        GLFWwindowclosefun      close;
+        GLFWwindowrefreshfun    refresh;
+        GLFWwindowfocusfun      focus;
+        GLFWwindowiconifyfun    iconify;
+        GLFWwindowmaximizefun   maximize;
+        GLFWframebuffersizefun  fbsize;
+        GLFWmousebuttonfun      mouseButton;
+        GLFWcursorposfun        cursorPos;
+        GLFWcursorenterfun      cursorEnter;
+        GLFWscrollfun           scroll;
+        GLFWkeyfun              key;
+        GLFWcharfun             character;
+        GLFWcharmodsfun         charmods;
+        GLFWdropfun             drop;
+    } callbacks;
+
+    // This is defined in the window API's platform.h
+    _GLFW_PLATFORM_WINDOW_STATE;
+};
+
+/*! @brief Monitor structure.
+ */
+struct _GLFWmonitor
+{
+    char*           name;
+
+    // Physical dimensions in millimeters.
+    int             widthMM, heightMM;
+
+    // The window whose video mode is current on this monitor
+    _GLFWwindow*    window;
+
+    GLFWvidmode*    modes;
+    int             modeCount;
+    GLFWvidmode     currentMode;
+
+    GLFWgammaramp   originalRamp;
+    GLFWgammaramp   currentRamp;
+
+    // This is defined in the window API's platform.h
+    _GLFW_PLATFORM_MONITOR_STATE;
+};
+
+/*! @brief Cursor structure
+ */
+struct _GLFWcursor
+{
+    _GLFWcursor*    next;
+
+    // This is defined in the window API's platform.h
+    _GLFW_PLATFORM_CURSOR_STATE;
+};
+
+/*! @brief Gamepad mapping element structure
+ */
+struct _GLFWmapelement
+{
+    uint8_t         type;
+    uint8_t         value;
+};
+
+/*! @brief Gamepad mapping structure
+ */
+struct _GLFWmapping
+{
+    char            name[128];
+    char            guid[33];
+    _GLFWmapelement buttons[15];
+    _GLFWmapelement axes[6];
+};
+
+/*! @brief Joystick structure
+ */
+struct _GLFWjoystick
+{
+    GLFWbool        present;
+    float*          axes;
+    int             axisCount;
+    unsigned char*  buttons;
+    int             buttonCount;
+    unsigned char*  hats;
+    int             hatCount;
+    char*           name;
+    char            guid[33];
+    _GLFWmapping*   mapping;
+
+    // This is defined in the joystick API's joystick.h
+    _GLFW_PLATFORM_JOYSTICK_STATE;
+};
+
+/*! @brief Thread local storage structure.
+ */
+struct _GLFWtls
+{
+    // This is defined in the platform's thread.h
+    _GLFW_PLATFORM_TLS_STATE;
+};
+
+/*! @brief Mutex structure.
+ */
+struct _GLFWmutex
+{
+    // This is defined in the platform's thread.h
+    _GLFW_PLATFORM_MUTEX_STATE;
+};
+
+/*! @brief Library global data.
+ */
+struct _GLFWlibrary
+{
+    GLFWbool            initialized;
+
+    struct {
+        _GLFWinitconfig init;
+        _GLFWfbconfig   framebuffer;
+        _GLFWwndconfig  window;
+        _GLFWctxconfig  context;
+        int             refreshRate;
+    } hints;
+
+    _GLFWerror*         errorListHead;
+    _GLFWcursor*        cursorListHead;
+    _GLFWwindow*        windowListHead;
+
+    _GLFWmonitor**      monitors;
+    int                 monitorCount;
+
+    _GLFWjoystick       joysticks[GLFW_JOYSTICK_LAST + 1];
+    _GLFWmapping*       mappings;
+    int                 mappingCount;
+
+    _GLFWtls            errorSlot;
+    _GLFWtls            contextSlot;
+    _GLFWmutex          errorLock;
+
+    struct {
+        uint64_t        offset;
+        // This is defined in the platform's time.h
+        _GLFW_PLATFORM_LIBRARY_TIMER_STATE;
+    } timer;
+
+    struct {
+        GLFWbool        available;
+        void*           handle;
+        char*           extensions[2];
+#if !defined(_GLFW_VULKAN_STATIC)
+        PFN_vkEnumerateInstanceExtensionProperties EnumerateInstanceExtensionProperties;
+        PFN_vkGetInstanceProcAddr GetInstanceProcAddr;
+#endif
+        GLFWbool        KHR_surface;
+#if defined(_GLFW_WIN32)
+        GLFWbool        KHR_win32_surface;
+#elif defined(_GLFW_COCOA)
+        GLFWbool        MVK_macos_surface;
+#elif defined(_GLFW_X11)
+        GLFWbool        KHR_xlib_surface;
+        GLFWbool        KHR_xcb_surface;
+#elif defined(_GLFW_WAYLAND)
+        GLFWbool        KHR_wayland_surface;
+#elif defined(_GLFW_MIR)
+        GLFWbool        KHR_mir_surface;
+#endif
+    } vk;
+
+    struct {
+        GLFWmonitorfun  monitor;
+        GLFWjoystickfun joystick;
+    } callbacks;
+
+    // This is defined in the window API's platform.h
+    _GLFW_PLATFORM_LIBRARY_WINDOW_STATE;
+    // This is defined in the context API's context.h
+    _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE;
+    // This is defined in the platform's joystick.h
+    _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE;
+    // This is defined in egl_context.h
+    _GLFW_EGL_LIBRARY_CONTEXT_STATE;
+    // This is defined in osmesa_context.h
+    _GLFW_OSMESA_LIBRARY_CONTEXT_STATE;
+};
+
+
+//========================================================================
+// Global state shared between compilation units of GLFW
+//========================================================================
+
+/*! @brief All global data shared between compilation units.
+ */
+extern _GLFWlibrary _glfw;
+
+
+//========================================================================
+// Platform API functions
+//========================================================================
+
+/*! @addtogroup platform @{ */
+
+int _glfwPlatformInit(void);
+void _glfwPlatformTerminate(void);
+const char* _glfwPlatformGetVersionString(void);
+
+void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos);
+void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos);
+void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
+int _glfwPlatformCreateCursor(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot);
+int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape);
+void _glfwPlatformDestroyCursor(_GLFWcursor* cursor);
+void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor);
+
+const char* _glfwPlatformGetScancodeName(int scancode);
+int _glfwPlatformGetKeyScancode(int key);
+
+void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos);
+void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, float* xscale, float* yscale);
+GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count);
+void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode);
+void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
+void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
+
+void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string);
+const char* _glfwPlatformGetClipboardString(_GLFWwindow* window);
+
+int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode);
+void _glfwPlatformUpdateGamepadGUID(char* guid);
+
+uint64_t _glfwPlatformGetTimerValue(void);
+uint64_t _glfwPlatformGetTimerFrequency(void);
+
+int _glfwPlatformCreateWindow(_GLFWwindow* window,
+                              const _GLFWwndconfig* wndconfig,
+                              const _GLFWctxconfig* ctxconfig,
+                              const _GLFWfbconfig* fbconfig);
+void _glfwPlatformDestroyWindow(_GLFWwindow* window);
+void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
+void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count, const GLFWimage* images);
+void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos);
+void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos);
+void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height);
+void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
+void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
+void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom);
+void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height);
+void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom);
+void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, float* xscale, float* yscale);
+void _glfwPlatformIconifyWindow(_GLFWwindow* window);
+void _glfwPlatformRestoreWindow(_GLFWwindow* window);
+void _glfwPlatformMaximizeWindow(_GLFWwindow* window);
+void _glfwPlatformShowWindow(_GLFWwindow* window);
+void _glfwPlatformHideWindow(_GLFWwindow* window);
+void _glfwPlatformRequestWindowAttention(_GLFWwindow* window);
+void _glfwPlatformFocusWindow(_GLFWwindow* window);
+void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
+int _glfwPlatformWindowFocused(_GLFWwindow* window);
+int _glfwPlatformWindowIconified(_GLFWwindow* window);
+int _glfwPlatformWindowVisible(_GLFWwindow* window);
+int _glfwPlatformWindowMaximized(_GLFWwindow* window);
+int _glfwPlatformFramebufferTransparent(_GLFWwindow* window);
+void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled);
+void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled);
+void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled);
+
+void _glfwPlatformPollEvents(void);
+void _glfwPlatformWaitEvents(void);
+void _glfwPlatformWaitEventsTimeout(double timeout);
+void _glfwPlatformPostEmptyEvent(void);
+
+void _glfwPlatformGetRequiredInstanceExtensions(char** extensions);
+int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
+VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
+
+GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls);
+void _glfwPlatformDestroyTls(_GLFWtls* tls);
+void* _glfwPlatformGetTls(_GLFWtls* tls);
+void _glfwPlatformSetTls(_GLFWtls* tls, void* value);
+
+GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex);
+void _glfwPlatformDestroyMutex(_GLFWmutex* mutex);
+void _glfwPlatformLockMutex(_GLFWmutex* mutex);
+void _glfwPlatformUnlockMutex(_GLFWmutex* mutex);
+
+/*! @} */
+
+
+//========================================================================
+// Event API functions
+//========================================================================
+
+/*! @brief Notifies shared code that a window has lost or received input focus.
+ *  @param[in] window The window that received the event.
+ *  @param[in] focused `GLFW_TRUE` if the window received focus, or `GLFW_FALSE`
+ *  if it lost focus.
+ *  @ingroup event
+ */
+void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused);
+
+/*! @brief Notifies shared code that a window has moved.
+ *  @param[in] window The window that received the event.
+ *  @param[in] xpos The new x-coordinate of the client area of the window.
+ *  @param[in] ypos The new y-coordinate of the client area of the window.
+ *  @ingroup event
+ */
+void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos);
+
+/*! @brief Notifies shared code that a window has been resized.
+ *  @param[in] window The window that received the event.
+ *  @param[in] width The new width of the client area of the window.
+ *  @param[in] height The new height of the client area of the window.
+ *  @ingroup event
+ */
+void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
+
+/*! @brief Notifies shared code that a window framebuffer has been resized.
+ *  @param[in] window The window that received the event.
+ *  @param[in] width The new width, in pixels, of the framebuffer.
+ *  @param[in] height The new height, in pixels, of the framebuffer.
+ *  @ingroup event
+ */
+void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height);
+
+/*! @brief Notifies shared code that a window has been iconified or restored.
+ *  @param[in] window The window that received the event.
+ *  @param[in] iconified `GLFW_TRUE` if the window was iconified, or
+ *  `GLFW_FALSE` if it was restored.
+ *  @ingroup event
+ */
+void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified);
+
+/*! @brief Notifies shared code that a window has been maximized or restored.
+ *  @param[in] window The window that received the event.
+ *  @param[in] maximized `GLFW_TRUE` if the window was maximized, or
+ *  `GLFW_FALSE` if it was restored.
+ *  @ingroup event
+ */
+void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized);
+
+/*! @brief Notifies shared code that a window's contents needs updating.
+ *  @param[in] window The window that received the event.
+ */
+void _glfwInputWindowDamage(_GLFWwindow* window);
+
+/*! @brief Notifies shared code that the user wishes to close a window.
+ *  @param[in] window The window that received the event.
+ *  @ingroup event
+ */
+void _glfwInputWindowCloseRequest(_GLFWwindow* window);
+
+/*! @brief Notifies shared code that a window has changed its desired monitor.
+ *  @param[in] window The window that received the event.
+ *  @param[in] monitor The new desired monitor, or `NULL`.
+ *  @ingroup event
+ */
+void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor);
+
+/*! @brief Notifies shared code of a physical key event.
+ *  @param[in] window The window that received the event.
+ *  @param[in] key The key that was pressed or released.
+ *  @param[in] scancode The system-specific scan code of the key.
+ *  @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE.
+ *  @param[in] mods The modifiers pressed when the event was generated.
+ *  @ingroup event
+ */
+void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods);
+
+/*! @brief Notifies shared code of a Unicode character input event.
+ *  @param[in] window The window that received the event.
+ *  @param[in] codepoint The Unicode code point of the input character.
+ *  @param[in] mods Bit field describing which modifier keys were held down.
+ *  @param[in] plain `GLFW_TRUE` if the character is regular text input, or
+ *  `GLFW_FALSE` otherwise.
+ *  @ingroup event
+ */
+void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain);
+
+/*! @brief Notifies shared code of a scroll event.
+ *  @param[in] window The window that received the event.
+ *  @param[in] xoffset The scroll offset along the x-axis.
+ *  @param[in] yoffset The scroll offset along the y-axis.
+ *  @ingroup event
+ */
+void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset);
+
+/*! @brief Notifies shared code of a mouse button click event.
+ *  @param[in] window The window that received the event.
+ *  @param[in] button The button that was pressed or released.
+ *  @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE.
+ *  @param[in] mods The modifiers pressed when the event was generated.
+ *  @ingroup event
+ */
+void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods);
+
+/*! @brief Notifies shared code of a cursor motion event.
+ *  @param[in] window The window that received the event.
+ *  @param[in] xpos The new x-coordinate of the cursor, relative to the left
+ *  edge of the client area of the window.
+ *  @param[in] ypos The new y-coordinate of the cursor, relative to the top edge
+ *  of the client area of the window.
+ *  @ingroup event
+ */
+void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos);
+
+/*! @brief Notifies shared code of a cursor enter/leave event.
+ *  @param[in] window The window that received the event.
+ *  @param[in] entered `GLFW_TRUE` if the cursor entered the client area of the
+ *  window, or `GLFW_FALSE` if it left it.
+ *  @ingroup event
+ */
+void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered);
+
+/*! @brief Notifies shared code of a monitor connection or disconnection.
+ *  @param[in] monitor The monitor that was connected or disconnected.
+ *  @param[in] action One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
+ *  @param[in] placement `_GLFW_INSERT_FIRST` or `_GLFW_INSERT_LAST`.
+ *  @ingroup event
+ */
+void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement);
+
+/*! @brief Notifies shared code that a full screen window has acquired or
+ *  released a monitor.
+ *  @param[in] monitor The monitor that was acquired or released.
+ *  @param[in] window The window that acquired the monitor, or `NULL`.
+ *  @ingroup event
+ */
+void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window);
+
+/*! @brief Notifies shared code of an error.
+ *  @param[in] code The error code most suitable for the error.
+ *  @param[in] format The `printf` style format string of the error
+ *  description.
+ *  @ingroup event
+ */
+#if defined(__GNUC__)
+void _glfwInputError(int code, const char* format, ...) __attribute__((format(printf, 2, 3)));
+#else
+void _glfwInputError(int code, const char* format, ...);
+#endif
+
+/*! @brief Notifies shared code of files or directories dropped on a window.
+ *  @param[in] window The window that received the event.
+ *  @param[in] count The number of dropped objects.
+ *  @param[in] names The names of the dropped objects.
+ *  @ingroup event
+ */
+void _glfwInputDrop(_GLFWwindow* window, int count, const char** names);
+
+/*! @brief Notifies shared code of a joystick connection or disconnection.
+ *  @param[in] js The joystick that was connected or disconnected.
+ *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
+ *  @ingroup event
+ */
+void _glfwInputJoystick(_GLFWjoystick* js, int event);
+
+/*! @brief Notifies shared code of the new value of a joystick axis.
+ *  @param[in] js The joystick whose axis to update.
+ *  @param[in] axis The index of the axis to update.
+ *  @param[in] value The new value of the axis.
+ */
+void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value);
+
+/*! @brief Notifies shared code of the new value of a joystick button.
+ *  @param[in] js The joystick whose button to update.
+ *  @param[in] button The index of the button to update.
+ *  @param[in] value The new value of the button.
+ */
+void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value);
+
+/*! @brief Notifies shared code of the new value of a joystick hat.
+ *  @param[in] js The joystick whose hat to update.
+ *  @param[in] button The index of the hat to update.
+ *  @param[in] value The new value of the hat.
+ */
+void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value);
+
+
+//========================================================================
+// Utility functions
+//========================================================================
+
+/*! @brief Chooses the video mode most closely matching the desired one.
+ *  @ingroup utility
+ */
+const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
+                                        const GLFWvidmode* desired);
+
+/*! @brief Performs lexical comparison between two @ref GLFWvidmode structures.
+ *  @ingroup utility
+ */
+int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
+
+/*! @brief Splits a color depth into red, green and blue bit depths.
+ *  @ingroup utility
+ */
+void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
+
+/*! @brief Searches an extension string for the specified extension.
+ *  @param[in] string The extension string to search.
+ *  @param[in] extensions The extension to search for.
+ *  @return `GLFW_TRUE` if the extension was found, or `GLFW_FALSE` otherwise.
+ *  @ingroup utility
+ */
+GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions);
+
+/*! @brief Chooses the framebuffer config that best matches the desired one.
+ *  @param[in] desired The desired framebuffer config.
+ *  @param[in] alternatives The framebuffer configs supported by the system.
+ *  @param[in] count The number of entries in the alternatives array.
+ *  @return The framebuffer config most closely matching the desired one, or @c
+ *  NULL if none fulfilled the hard constraints of the desired values.
+ *  @ingroup utility
+ */
+const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
+                                         const _GLFWfbconfig* alternatives,
+                                         unsigned int count);
+
+/*! @brief Retrieves the attributes of the current context.
+ *  @param[in] ctxconfig The desired context attributes.
+ *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if the context is
+ *  unusable.
+ *  @ingroup utility
+ */
+GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig);
+
+/*! @brief Checks whether the desired context attributes are valid.
+ *  @param[in] ctxconfig The context attributes to check.
+ *  @return `GLFW_TRUE` if the context attributes are valid, or `GLFW_FALSE`
+ *  otherwise.
+ *  @ingroup utility
+ *
+ *  This function checks things like whether the specified client API version
+ *  exists and whether all relevant options have supported and non-conflicting
+ *  values.
+ */
+GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig);
+
+/*! @brief Allocates red, green and blue value arrays of the specified size.
+ *  @ingroup utility
+ */
+void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size);
+
+/*! @brief Frees the red, green and blue value arrays and clears the struct.
+ *  @ingroup utility
+ */
+void _glfwFreeGammaArrays(GLFWgammaramp* ramp);
+
+/*! @brief Allocates and returns a monitor object with the specified name
+ *  and dimensions.
+ *  @param[in] name The name of the monitor.
+ *  @param[in] widthMM The width, in mm, of the monitor's display area.
+ *  @param[in] heightMM The height, in mm, of the monitor's display area.
+ *  @return The newly created object.
+ *  @ingroup utility
+ */
+_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM);
+
+/*! @brief Frees a monitor object and any data associated with it.
+ *  @ingroup utility
+  */
+void _glfwFreeMonitor(_GLFWmonitor* monitor);
+
+/*! @brief Returns an available joystick object with arrays and name allocated.
+ *  @ingroup utility
+  */
+_GLFWjoystick* _glfwAllocJoystick(const char* name,
+                                  const char* guid,
+                                  int axisCount,
+                                  int buttonCount,
+                                  int hatCount);
+
+/*! @brief Frees arrays and name and flags the joystick object as unused.
+ *  @ingroup utility
+  */
+void _glfwFreeJoystick(_GLFWjoystick* js);
+
+/*! @ingroup utility
+ */
+GLFWbool _glfwInitVulkan(int mode);
+
+/*! @ingroup utility
+ */
+void _glfwTerminateVulkan(void);
+
+/*! @ingroup utility
+ */
+const char* _glfwGetVulkanResultString(VkResult result);
+

+ 429 - 0
src/external/glfw/src/linux_joystick.c

@@ -0,0 +1,429 @@
+//========================================================================
+// GLFW 3.3 Linux - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <sys/inotify.h>
+#include <fcntl.h>
+#include <errno.h>
+#include <dirent.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+
+// Apply an EV_KEY event to the specified joystick
+//
+static void handleKeyEvent(_GLFWjoystick* js, int code, int value)
+{
+    _glfwInputJoystickButton(js,
+                             js->linjs.keyMap[code - BTN_MISC],
+                             value ? GLFW_PRESS : GLFW_RELEASE);
+}
+
+// Apply an EV_ABS event to the specified joystick
+//
+static void handleAbsEvent(_GLFWjoystick* js, int code, int value)
+{
+    const int index = js->linjs.absMap[code];
+
+    if (code >= ABS_HAT0X && code <= ABS_HAT3Y)
+    {
+        static const char stateMap[3][3] =
+        {
+            { GLFW_HAT_CENTERED, GLFW_HAT_UP,       GLFW_HAT_DOWN },
+            { GLFW_HAT_LEFT,     GLFW_HAT_LEFT_UP,  GLFW_HAT_LEFT_DOWN },
+            { GLFW_HAT_RIGHT,    GLFW_HAT_RIGHT_UP, GLFW_HAT_RIGHT_DOWN },
+        };
+
+        const int hat = (code - ABS_HAT0X) / 2;
+        const int axis = (code - ABS_HAT0X) % 2;
+        int* state = js->linjs.hats[hat];
+
+        // NOTE: Looking at several input drivers, it seems all hat events use
+        //       -1 for left / up, 0 for centered and 1 for right / down
+        if (value == 0)
+            state[axis] = 0;
+        else if (value < 0)
+            state[axis] = 1;
+        else if (value > 0)
+            state[axis] = 2;
+
+        _glfwInputJoystickHat(js, index, stateMap[state[0]][state[1]]);
+    }
+    else
+    {
+        const struct input_absinfo* info = &js->linjs.absInfo[code];
+        float normalized = value;
+
+        const int range = info->maximum - info->minimum;
+        if (range)
+        {
+            // Normalize to 0.0 -> 1.0
+            normalized = (normalized - info->minimum) / range;
+            // Normalize to -1.0 -> 1.0
+            normalized = normalized * 2.0f - 1.0f;
+        }
+
+        _glfwInputJoystickAxis(js, index, normalized);
+    }
+}
+
+// Poll state of absolute axes
+//
+static void pollAbsState(_GLFWjoystick* js)
+{
+    int code;
+
+    for (code = 0;  code < ABS_CNT;  code++)
+    {
+        if (js->linjs.absMap[code] < 0)
+            continue;
+
+        struct input_absinfo* info = &js->linjs.absInfo[code];
+
+        if (ioctl(js->linjs.fd, EVIOCGABS(code), info) < 0)
+            continue;
+
+        handleAbsEvent(js, code, info->value);
+    }
+}
+
+#define isBitSet(bit, arr) (arr[(bit) / 8] & (1 << ((bit) % 8)))
+
+// Attempt to open the specified joystick device
+//
+static GLFWbool openJoystickDevice(const char* path)
+{
+    int jid, code;
+    char name[256] = "";
+    char guid[33] = "";
+    char evBits[(EV_CNT + 7) / 8] = {0};
+    char keyBits[(KEY_CNT + 7) / 8] = {0};
+    char absBits[(ABS_CNT + 7) / 8] = {0};
+    int axisCount = 0, buttonCount = 0, hatCount = 0;
+    struct input_id id;
+    _GLFWjoystickLinux linjs = {0};
+    _GLFWjoystick* js = NULL;
+
+    for (jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
+    {
+        if (!_glfw.joysticks[jid].present)
+            continue;
+        if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
+            return GLFW_FALSE;
+    }
+
+    linjs.fd = open(path, O_RDONLY | O_NONBLOCK);
+    if (linjs.fd == -1)
+        return GLFW_FALSE;
+
+    if (ioctl(linjs.fd, EVIOCGBIT(0, sizeof(evBits)), evBits) < 0 ||
+        ioctl(linjs.fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits) < 0 ||
+        ioctl(linjs.fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits) < 0 ||
+        ioctl(linjs.fd, EVIOCGID, &id) < 0)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Linux: Failed to query input device: %s",
+                        strerror(errno));
+        close(linjs.fd);
+        return GLFW_FALSE;
+    }
+
+    // Ensure this device supports the events expected of a joystick
+    if (!isBitSet(EV_KEY, evBits) || !isBitSet(EV_ABS, evBits))
+    {
+        close(linjs.fd);
+        return GLFW_FALSE;
+    }
+
+    if (ioctl(linjs.fd, EVIOCGNAME(sizeof(name)), name) < 0)
+        strncpy(name, "Unknown", sizeof(name));
+
+    // Generate a joystick GUID that matches the SDL 2.0.5+ one
+    if (id.vendor && id.product && id.version)
+    {
+        sprintf(guid, "%02x%02x0000%02x%02x0000%02x%02x0000%02x%02x0000",
+                id.bustype & 0xff, id.bustype >> 8,
+                id.vendor & 0xff,  id.vendor >> 8,
+                id.product & 0xff, id.product >> 8,
+                id.version & 0xff, id.version >> 8);
+    }
+    else
+    {
+        sprintf(guid, "%02x%02x0000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
+                id.bustype & 0xff, id.bustype >> 8,
+                name[0], name[1], name[2], name[3],
+                name[4], name[5], name[6], name[7],
+                name[8], name[9], name[10]);
+    }
+
+    for (code = BTN_MISC;  code < KEY_CNT;  code++)
+    {
+        if (!isBitSet(code, keyBits))
+            continue;
+
+        linjs.keyMap[code - BTN_MISC] = buttonCount;
+        buttonCount++;
+    }
+
+    for (code = 0;  code < ABS_CNT;  code++)
+    {
+        linjs.absMap[code] = -1;
+        if (!isBitSet(code, absBits))
+            continue;
+
+        if (code >= ABS_HAT0X && code <= ABS_HAT3Y)
+        {
+            linjs.absMap[code] = hatCount;
+            hatCount++;
+            // Skip the Y axis
+            code++;
+        }
+        else
+        {
+            if (ioctl(linjs.fd, EVIOCGABS(code), &linjs.absInfo[code]) < 0)
+                continue;
+
+            linjs.absMap[code] = axisCount;
+            axisCount++;
+        }
+    }
+
+    js = _glfwAllocJoystick(name, guid, axisCount, buttonCount, hatCount);
+    if (!js)
+    {
+        close(linjs.fd);
+        return GLFW_FALSE;
+    }
+
+    strncpy(linjs.path, path, sizeof(linjs.path));
+    memcpy(&js->linjs, &linjs, sizeof(linjs));
+
+    pollAbsState(js);
+
+    _glfwInputJoystick(js, GLFW_CONNECTED);
+    return GLFW_TRUE;
+}
+
+#undef isBitSet
+
+// Frees all resources associated with the specified joystick
+//
+static void closeJoystick(_GLFWjoystick* js)
+{
+    close(js->linjs.fd);
+    _glfwFreeJoystick(js);
+    _glfwInputJoystick(js, GLFW_DISCONNECTED);
+}
+
+// Lexically compare joysticks by name; used by qsort
+//
+static int compareJoysticks(const void* fp, const void* sp)
+{
+    const _GLFWjoystick* fj = fp;
+    const _GLFWjoystick* sj = sp;
+    return strcmp(fj->linjs.path, sj->linjs.path);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialize joystick interface
+//
+GLFWbool _glfwInitJoysticksLinux(void)
+{
+    DIR* dir;
+    int count = 0;
+    const char* dirname = "/dev/input";
+
+    _glfw.linjs.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC);
+    if (_glfw.linjs.inotify > 0)
+    {
+        // HACK: Register for IN_ATTRIB to get notified when udev is done
+        //       This works well in practice but the true way is libudev
+
+        _glfw.linjs.watch = inotify_add_watch(_glfw.linjs.inotify,
+                                              dirname,
+                                              IN_CREATE | IN_ATTRIB | IN_DELETE);
+    }
+
+    // Continue without device connection notifications if inotify fails
+
+    if (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) != 0)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex");
+        return GLFW_FALSE;
+    }
+
+    dir = opendir(dirname);
+    if (dir)
+    {
+        struct dirent* entry;
+
+        while ((entry = readdir(dir)))
+        {
+            regmatch_t match;
+
+            if (regexec(&_glfw.linjs.regex, entry->d_name, 1, &match, 0) != 0)
+                continue;
+
+            char path[PATH_MAX];
+
+            snprintf(path, sizeof(path), "%s/%s", dirname, entry->d_name);
+
+            if (openJoystickDevice(path))
+                count++;
+        }
+
+        closedir(dir);
+    }
+
+    // Continue with no joysticks if enumeration fails
+
+    qsort(_glfw.joysticks, count, sizeof(_GLFWjoystick), compareJoysticks);
+    return GLFW_TRUE;
+}
+
+// Close all opened joystick handles
+//
+void _glfwTerminateJoysticksLinux(void)
+{
+    int jid;
+
+    for (jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
+    {
+        _GLFWjoystick* js = _glfw.joysticks + jid;
+        if (js->present)
+            closeJoystick(js);
+    }
+
+    regfree(&_glfw.linjs.regex);
+
+    if (_glfw.linjs.inotify > 0)
+    {
+        if (_glfw.linjs.watch > 0)
+            inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch);
+
+        close(_glfw.linjs.inotify);
+    }
+}
+
+void _glfwDetectJoystickConnectionLinux(void)
+{
+    ssize_t offset = 0;
+    char buffer[16384];
+
+    if (_glfw.linjs.inotify <= 0)
+        return;
+
+    const ssize_t size = read(_glfw.linjs.inotify, buffer, sizeof(buffer));
+
+    while (size > offset)
+    {
+        regmatch_t match;
+        const struct inotify_event* e = (struct inotify_event*) (buffer + offset);
+
+        offset += sizeof(struct inotify_event) + e->len;
+
+        if (regexec(&_glfw.linjs.regex, e->name, 1, &match, 0) != 0)
+            continue;
+
+        char path[PATH_MAX];
+        snprintf(path, sizeof(path), "/dev/input/%s", e->name);
+
+        if (e->mask & (IN_CREATE | IN_ATTRIB))
+            openJoystickDevice(path);
+        else if (e->mask & IN_DELETE)
+        {
+            int jid;
+
+            for (jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
+            {
+                if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
+                {
+                    closeJoystick(_glfw.joysticks + jid);
+                    break;
+                }
+            }
+        }
+    }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
+{
+    // Read all queued events (non-blocking)
+    for (;;)
+    {
+        struct input_event e;
+
+        errno = 0;
+        if (read(js->linjs.fd, &e, sizeof(e)) < 0)
+        {
+            // Reset the joystick slot if the device was disconnected
+            if (errno == ENODEV)
+                closeJoystick(js);
+
+            break;
+        }
+
+        if (e.type == EV_SYN)
+        {
+            if (e.code == SYN_DROPPED)
+                _glfw.linjs.dropped = GLFW_TRUE;
+            else if (e.code == SYN_REPORT)
+            {
+                _glfw.linjs.dropped = GLFW_FALSE;
+                pollAbsState(js);
+            }
+        }
+
+        if (_glfw.linjs.dropped)
+            continue;
+
+        if (e.type == EV_KEY)
+            handleKeyEvent(js, e.code, e.value);
+        else if (e.type == EV_ABS)
+            handleAbsEvent(js, e.code, e.value);
+    }
+
+    return js->present;
+}
+
+void _glfwPlatformUpdateGamepadGUID(char* guid)
+{
+}
+

+ 62 - 0
src/external/glfw/src/linux_joystick.h

@@ -0,0 +1,62 @@
+//========================================================================
+// GLFW 3.3 Linux - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2014 Jonas Ådahl <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include <linux/input.h>
+#include <linux/limits.h>
+#include <regex.h>
+
+#define _GLFW_PLATFORM_JOYSTICK_STATE         _GLFWjoystickLinux linjs
+#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux  linjs
+
+#define _GLFW_PLATFORM_MAPPING_NAME "Linux"
+
+// Linux-specific joystick data
+//
+typedef struct _GLFWjoystickLinux
+{
+    int                     fd;
+    char                    path[PATH_MAX];
+    int                     keyMap[KEY_CNT - BTN_MISC];
+    int                     absMap[ABS_CNT];
+    struct input_absinfo    absInfo[ABS_CNT];
+    int                     hats[4][2];
+} _GLFWjoystickLinux;
+
+// Linux-specific joystick API data
+//
+typedef struct _GLFWlibraryLinux
+{
+    int                     inotify;
+    int                     watch;
+    regex_t                 regex;
+    GLFWbool                dropped;
+} _GLFWlibraryLinux;
+
+
+GLFWbool _glfwInitJoysticksLinux(void);
+void _glfwTerminateJoysticksLinux(void);
+void _glfwDetectJoystickConnectionLinux(void);
+

+ 241 - 0
src/external/glfw/src/mappings.h

@@ -0,0 +1,241 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+// As mappings.h.in, this file is used by CMake to produce the mappings.h
+// header file.  If you are adding a GLFW specific gamepad mapping, this is
+// where to put it.
+//========================================================================
+// As mappings.h, this provides all pre-defined gamepad mappings, including
+// all available in SDL_GameControllerDB.  Do not edit this file.  Any gamepad
+// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
+// This file can be re-generated from mappings.h.in and the upstream
+// gamecontrollerdb.txt with the GenerateMappings.cmake script.
+//========================================================================
+
+// All gamepad mappings not labeled GLFW are copied from the
+// SDL_GameControllerDB project under the following license:
+//
+// Simple DirectMedia Layer
+// Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the
+// use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required. 
+//
+// 2. Altered source versions must be plainly marked as such, and must not be
+//    misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+
+const char* _glfwDefaultMappings =
+"8f0e1200000000000000504944564944,Acme,platform:Windows,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,\n"
+"341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,\n"
+"ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,\n"
+"6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,\n"
+"0d0f6e00000000000000504944564944,HORIPAD 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,\n"
+"6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,\n"
+"88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,\n"
+"4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,\n"
+"25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,\n"
+"4c05c405000000000000504944564944,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,\n"
+"4c05cc09000000000000504944564944,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,\n"
+"4c05a00b000000000000504944564944,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,\n"
+"6d0418c2000000000000504944564944,Logitech RumblePad 2 USB,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n"
+"36280100000000000000504944564944,OUYA Controller,platform:Windows,a:b0,b:b3,y:b2,x:b1,start:b14,guide:b15,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b8,dpleft:b10,dpdown:b9,dpright:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b12,righttrigger:b13,\n"
+"4f0400b3000000000000504944564944,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Windows,\n"
+"00f00300000000000000504944564944,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows,\n"
+"00f0f100000000000000504944564944,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows,\n"
+"28040140000000000000504944564944,GamePad Pro USB,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,\n"
+"ff113133000000000000504944564944,SVEN X-PAD,platform:Windows,a:b2,b:b3,y:b1,x:b0,start:b5,back:b4,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b8,righttrigger:b9,\n"
+"8f0e0300000000000000504944564944,Piranha xtreme,platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,\n"
+"8f0e0d31000000000000504944564944,Multilaser JS071 USB,platform:Windows,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,\n"
+"10080300000000000000504944564944,PS2 USB,platform:Windows,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a4,righty:a2,lefttrigger:b4,righttrigger:b5,\n"
+"79000600000000000000504944564944,G-Shark GS-GP702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Windows,\n"
+"4b12014d000000000000504944564944,NYKO AIRFLO,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b10,start:b9,leftstick:a0,rightstick:a2,leftshoulder:a3,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:h0.6,lefty:h0.12,rightx:h0.9,righty:h0.4,lefttrigger:b6,righttrigger:b7,platform:Windows,\n"
+"d6206dca000000000000504944564944,PowerA Pro Ex,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,\n"
+"a3060cff000000000000504944564944,Saitek P2500,a:b2,b:b3,y:b1,x:b0,start:b4,guide:b10,back:b5,leftstick:b8,rightstick:b9,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows,\n"
+"4f0415b3000000000000504944564944,Thrustmaster Dual Analog 3.2,platform:Windows,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n"
+"6f0e1e01000000000000504944564944,Rock Candy Gamepad for PS3,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,\n"
+"83056020000000000000504944564944,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,y:b2,x:b3,start:b7,back:b6,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Windows,\n"
+"10080100000000000000504944564944,PS1 USB,platform:Windows,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,\n"
+"49190204000000000000504944564944,Ipega PG-9023,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b8,righttrigger:b9,platform:Windows,\n"
+"4f0423b3000000000000504944564944,Dual Trigger 3-in-1,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Windows,\n"
+"0d0f4900000000000000504944564944,Hatsune Miku Sho Controller,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,\n"
+"79004318000000000000504944564944,Mayflash GameCube Controller Adapter,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b0,start:b9,guide:b0,leftshoulder:b4,rightshoulder:b7,leftstick:b0,rightstick:b0,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,\n"
+"79000018000000000000504944564944,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,\n"
+"2509e803000000000000504944564944,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,\n"
+"300f1001000000000000504944564944,Saitek P480 Rumble Pad,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Windows,\n"
+"10280900000000000000504944564944,8Bitdo SFC30 GamePad,a:b1,b:b0,y:b3,x:b4,start:b11,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,platform:Windows,\n"
+"63252305000000000000504944564944,USB Vibration Joystick (BM),platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n"
+"20380900000000000000504944564944,8Bitdo NES30 PRO Wireless,platform:Windows,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
+"02200090000000000000504944564944,8Bitdo NES30 PRO USB,platform:Windows,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
+"ff113133000000000000504944564944,Gembird JPD-DualForce,platform:Windows,a:b2,b:b3,x:b0,y:b1,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,leftstick:b10,rightstick:b11,\n"
+"341a0108000000000000504944564944,EXEQ RF USB Gamepad 8206,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,leftstick:b8,rightstick:b7,back:b8,start:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows,\n"
+"c0111352000000000000504944564944,Battalife Joystick,platform:Windows,x:b4,a:b6,b:b7,y:b5,back:b2,start:b3,leftshoulder:b0,rightshoulder:b1,leftx:a0,lefty:a1,\n"
+"100801e5000000000000504944564944,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,platform:Windows,\n"
+"79000600000000000000504944564944,NGS Phantom,a:b2,b:b3,y:b1,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Windows,\n"
+"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,\n"
+"6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,\n"
+"6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,\n"
+"6d040000000000001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,\n"
+"6d0400000000000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,\n"
+"4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,\n"
+"4c05000000000000c405000000000000,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X,\n"
+"4c05000000000000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X,\n"
+"5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,\n"
+"891600000000000000fd000000000000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Mac OS X,\n"
+"4f0400000000000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Mac OS X,\n"
+"8f0e0000000000000300000000000000,Piranha xtreme,platform:Mac OS X,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,\n"
+"0d0f0000000000004d00000000000000,HORI Gem Pad 3,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,\n"
+"79000000000000000600000000000000,G-Shark GP-702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,\n"
+"4f0400000000000015b3000000000000,Thrustmaster Dual Analog 3.2,platform:Mac OS X,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n"
+"AD1B00000000000001F9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,\n"
+"050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,y:b9,x:b10,start:b6,guide:b8,back:b7,dpup:b2,dpleft:b0,dpdown:b3,dpright:b1,leftx:a0,lefty:a1,lefttrigger:b12,righttrigger:,leftshoulder:b11,platform:Mac OS X,\n"
+"83050000000000006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X,\n"
+"bd1200000000000015d0000000000000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X,\n"
+"79000000000000001100000000000000,Retrolink Classic Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a3,lefty:a4,platform:Mac OS X,\n"
+"5e04000000000000dd02000000000000,Xbox One Wired Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
+"5e04000000000000ea02000000000000,Xbox Wireless Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
+"5e04000000000000e002000000000000,Xbox Wireless Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b10,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
+"050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,x:b18,y:b17,back:b7,guide:b8,start:b6,leftstick:b23,rightstick:b24,leftshoulder:b19,rightshoulder:b20,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b21,righttrigger:b22,platform:Mac OS X,\n"
+"79000000000000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,x:b0,y:b12,back:b32,start:b36,leftstick:b40,rightstick:b44,leftshoulder:b16,rightshoulder:b20,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a4,rightx:a8,righty:a12,lefttrigger:b24,righttrigger:b28,platform:Mac OS X,\n"
+"2509000000000000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,\n"
+"351200000000000021ab000000000000,SFC30 Joystick,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,\n"
+"b4040000000000000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,x:b3,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,\n"
+"81170000000000007e05000000000000,Sega Saturn,x:b0,a:b2,b:b4,y:b6,start:b13,dpleft:b15,dpdown:b16,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,lefttrigger:b10,rightshoulder:b9,righttrigger:a4,righttrigger:b11,leftx:a0,lefty:a2,platform:Mac OS X,\n"
+"10280000000000000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,\n"
+"d814000000000000cecf000000000000,MC Cthulhu,platform:Mac OS X,leftx:,lefty:,rightx:,righty:,lefttrigger:b6,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,righttrigger:b7,\n"
+"0d0f0000000000006600000000000000,HORIPAD FPS PLUS 4,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:a4,\n"
+"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,\n"
+"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,\n"
+"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,\n"
+"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n"
+"030000006d04000016c2000011010000,Logitech F310 Gamepad (DInput),x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Linux,\n"
+"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n"
+"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,\n"
+"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n"
+"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,\n"
+"030000004c050000c405000011010000,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,\n"
+"050000004c050000c405000000010000,Sony DualShock 4 BT,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,\n"
+"030000004c050000cc09000011010000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,\n"
+"050000004c050000cc09000000010000,Sony DualShock 4 V2 BT,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,\n"
+"030000004c050000a00b000011010000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,\n"
+"030000006f0e00003001000001010000,EA Sports PS3 Controller,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,\n"
+"03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n"
+"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n"
+"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n"
+"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n"
+"03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,y:b0,x:b3,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,\n"
+"03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Linux,\n"
+"030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,y:b3,x:b1,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,\n"
+"030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,\n"
+"030000008f0e00000300000010010000,GreenAsia Inc.    USB Joystick     ,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,\n"
+"030000008f0e00001200000010010000,GreenAsia Inc.      USB  Joystick  ,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,\n"
+"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,\n"
+"030000006d04000016c2000010010000,Logitech Logitech Dual Action,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n"
+"03000000260900008888000000010000,GameCube {WiseGroup USB box},a:b0,b:b2,y:b3,x:b1,start:b7,leftshoulder:,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,rightstick:,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Linux,\n"
+"030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,y:b4,x:b3,start:b8,guide:b5,back:b2,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b9,righttrigger:b10,platform:Linux,\n"
+"030000006d04000018c2000010010000,Logitech Logitech RumblePad 2 USB,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n"
+"05000000d6200000ad0d000001000000,Moga Pro,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,\n"
+"030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,\n"
+"030000004f04000008d0000000010000,Thrustmaster Run N Drive  Wireless,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,\n"
+"0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux,\n"
+"0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux,\n"
+"030000006f0e00001f01000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
+"03000000280400000140000000010000,Gravis GamePad Pro USB ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1,\n"
+"030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
+"030000005e0400008502000000010000,Microsoft X-Box pad (Japan),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
+"030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,\n"
+"03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,platform:Linux,a:b2,b:b1,y:b0,x:b3,start:b8,back:b9,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,\n"
+"030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,\n"
+"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,\n"
+"03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,\n"
+"060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,\n"
+"050000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,\n"
+"03000000790000000600000010010000,DragonRise Inc.   Generic   USB  Joystick  ,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a3,rightx:a1,righty:a4,\n"
+"03000000666600000488000000010000,Super Joy Box 5 Pro,platform:Linux,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,dpup:b12,dpleft:b15,dpdown:b14,dpright:b13,\n"
+"05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,\n"
+"05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,\n"
+"030000008916000001fd000024010000,Razer Onza Classic Edition,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:b11,dpdown:b14,dpright:b12,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
+"030000005e040000d102000001010000,Microsoft X-Box One pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
+"030000005e040000dd02000003020000,Microsoft X-Box One pad v2,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Linux,\n"
+"03000000790000001100000010010000,RetroLink Saturn Classic Controller,platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,\n"
+"050000007e0500003003000001000000,Nintendo Wii U Pro Controller,platform:Linux,a:b0,b:b1,x:b3,y:b2,back:b8,start:b9,guide:b10,leftshoulder:b4,rightshoulder:b5,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:b13,dpleft:b15,dpdown:b14,dpright:b16,\n"
+"030000005e0400008e02000004010000,Microsoft X-Box 360 pad,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,\n"
+"030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,\n"
+"030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7\n"
+"03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n"
+"0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b7,back:b6,guide:b8,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,lefttrigger:a5,righttrigger:a4,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n"
+"03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux,\n"
+"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
+"030000006f0e00001304000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:a0,rightstick:a3,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
+"03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
+"03000000830500006020000010010000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,\n"
+"03000000bd12000015d0000010010000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,\n"
+"03000000790000001100000010010000,Retrolink Classic Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,\n"
+"03000000c9110000f055000011010000,HJC Game GAMEPAD,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:h0.8,lefttrigger:b6,x:b2,dpup:h0.1,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b0,dpright:h0.2,righttrigger:b7,b:b1,platform:Linux,\n"
+"03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,\n"
+"03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,y:b3,x:b0,start:b9,guide:,back:,leftstick:,rightstick:,leftshoulder:,dpleft:b15,dpdown:b14,dpright:b13,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,rightshoulder:b7,dpup:b12,platform:Linux,\n"
+"030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,platform:Linux,x:b0,a:b2,b:b3,y:b1,back:b10,guide:b12,start:b11,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n"
+"030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,platform:Linux,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,guide:b8,leftstick:b9,rightstick:b10,lefttrigger:a2,righttrigger:a5,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
+"03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
+"030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Linux,\n"
+"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,platform:Linux,a:b0,b:b2,x:b1,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,\n"
+"05000000102800000900000000010000,8Bitdo SFC30 GamePad,platform:Linux,x:b4,a:b1,b:b0,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,\n"
+"03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,leftx:a0,lefty:a1,\n"
+"030000000d0f00000d00000000010000,hori,platform:Linux,a:b0,b:b6,y:b2,x:b1,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,start:b9,guide:b10,back:b8,leftshoulder:b3,rightshoulder:b7,leftx:b4,lefty:b5,\n"
+"03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,\n"
+"03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,platform:Linux,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,\n"
+"03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),platform:Linux,a:b3,b:b4,y:b1,x:b0,start:b7,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,\n"
+"05000000010000000100000003000000,Nintendo Wiimote,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b9,guide:b10,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,\n"
+"030000005e0400008e02000062230000,Microsoft X-Box 360 pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
+"03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,y:b1,x:b0,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b6,righttrigger:b7,platform:Linux,\n"
+"030000006f0e00000103000000020000,Logic3 Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
+"05000000380700006652000025010000,Mad Catz C.T.R.L.R ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n"
+"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
+"03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,lefttrigger:a2,righttrigger:a5,\n"
+"05000000a00500003232000001000000,8Bitdo Zero GamePad,platform:Linux,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,\n"
+"030000001008000001e5000010010000,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,platform:Linux,\n"
+"03000000100800000300000010010000,USB Gamepad,platform:Linux,a:b2,b:b1,x:b3,y:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,\n"
+"05000000ac0500003232000001000000,VR-BOX,platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,\n"
+"03000000780000000600000010010000,Microntek USB Joystick,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftx:a0,lefty:a1,\n"
+
+"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
+"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
+"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
+"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
+"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
+"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
+"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n";
+

+ 70 - 0
src/external/glfw/src/mappings.h.in

@@ -0,0 +1,70 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+// As mappings.h.in, this file is used by CMake to produce the mappings.h
+// header file.  If you are adding a GLFW specific gamepad mapping, this is
+// where to put it.
+//========================================================================
+// As mappings.h, this provides all pre-defined gamepad mappings, including
+// all available in SDL_GameControllerDB.  Do not edit this file.  Any gamepad
+// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
+// This file can be re-generated from mappings.h.in and the upstream
+// gamecontrollerdb.txt with the GenerateMappings.cmake script.
+//========================================================================
+
+// All gamepad mappings not labeled GLFW are copied from the
+// SDL_GameControllerDB project under the following license:
+//
+// Simple DirectMedia Layer
+// Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the
+// use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required. 
+//
+// 2. Altered source versions must be plainly marked as such, and must not be
+//    misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+
+const char* _glfwDefaultMappings =
+@GLFW_GAMEPAD_MAPPINGS@
+"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
+"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
+"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
+"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
+"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
+"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
+"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n";
+

+ 240 - 0
src/external/glfw/src/mir_init.c

@@ -0,0 +1,240 @@
+//========================================================================
+// GLFW 3.3 Mir - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2014-2017 Brandon Schaefer <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <linux/input.h>
+#include <stdlib.h>
+#include <string.h>
+
+
+// Create key code translation tables
+//
+static void createKeyTables(void)
+{
+    int scancode;
+
+    memset(_glfw.mir.keycodes, -1, sizeof(_glfw.mir.keycodes));
+    memset(_glfw.mir.scancodes, -1, sizeof(_glfw.mir.scancodes));
+
+    _glfw.mir.keycodes[KEY_GRAVE]      = GLFW_KEY_GRAVE_ACCENT;
+    _glfw.mir.keycodes[KEY_1]          = GLFW_KEY_1;
+    _glfw.mir.keycodes[KEY_2]          = GLFW_KEY_2;
+    _glfw.mir.keycodes[KEY_3]          = GLFW_KEY_3;
+    _glfw.mir.keycodes[KEY_4]          = GLFW_KEY_4;
+    _glfw.mir.keycodes[KEY_5]          = GLFW_KEY_5;
+    _glfw.mir.keycodes[KEY_6]          = GLFW_KEY_6;
+    _glfw.mir.keycodes[KEY_7]          = GLFW_KEY_7;
+    _glfw.mir.keycodes[KEY_8]          = GLFW_KEY_8;
+    _glfw.mir.keycodes[KEY_9]          = GLFW_KEY_9;
+    _glfw.mir.keycodes[KEY_0]          = GLFW_KEY_0;
+    _glfw.mir.keycodes[KEY_SPACE]      = GLFW_KEY_SPACE;
+    _glfw.mir.keycodes[KEY_MINUS]      = GLFW_KEY_MINUS;
+    _glfw.mir.keycodes[KEY_EQUAL]      = GLFW_KEY_EQUAL;
+    _glfw.mir.keycodes[KEY_Q]          = GLFW_KEY_Q;
+    _glfw.mir.keycodes[KEY_W]          = GLFW_KEY_W;
+    _glfw.mir.keycodes[KEY_E]          = GLFW_KEY_E;
+    _glfw.mir.keycodes[KEY_R]          = GLFW_KEY_R;
+    _glfw.mir.keycodes[KEY_T]          = GLFW_KEY_T;
+    _glfw.mir.keycodes[KEY_Y]          = GLFW_KEY_Y;
+    _glfw.mir.keycodes[KEY_U]          = GLFW_KEY_U;
+    _glfw.mir.keycodes[KEY_I]          = GLFW_KEY_I;
+    _glfw.mir.keycodes[KEY_O]          = GLFW_KEY_O;
+    _glfw.mir.keycodes[KEY_P]          = GLFW_KEY_P;
+    _glfw.mir.keycodes[KEY_LEFTBRACE]  = GLFW_KEY_LEFT_BRACKET;
+    _glfw.mir.keycodes[KEY_RIGHTBRACE] = GLFW_KEY_RIGHT_BRACKET;
+    _glfw.mir.keycodes[KEY_A]          = GLFW_KEY_A;
+    _glfw.mir.keycodes[KEY_S]          = GLFW_KEY_S;
+    _glfw.mir.keycodes[KEY_D]          = GLFW_KEY_D;
+    _glfw.mir.keycodes[KEY_F]          = GLFW_KEY_F;
+    _glfw.mir.keycodes[KEY_G]          = GLFW_KEY_G;
+    _glfw.mir.keycodes[KEY_H]          = GLFW_KEY_H;
+    _glfw.mir.keycodes[KEY_J]          = GLFW_KEY_J;
+    _glfw.mir.keycodes[KEY_K]          = GLFW_KEY_K;
+    _glfw.mir.keycodes[KEY_L]          = GLFW_KEY_L;
+    _glfw.mir.keycodes[KEY_SEMICOLON]  = GLFW_KEY_SEMICOLON;
+    _glfw.mir.keycodes[KEY_APOSTROPHE] = GLFW_KEY_APOSTROPHE;
+    _glfw.mir.keycodes[KEY_Z]          = GLFW_KEY_Z;
+    _glfw.mir.keycodes[KEY_X]          = GLFW_KEY_X;
+    _glfw.mir.keycodes[KEY_C]          = GLFW_KEY_C;
+    _glfw.mir.keycodes[KEY_V]          = GLFW_KEY_V;
+    _glfw.mir.keycodes[KEY_B]          = GLFW_KEY_B;
+    _glfw.mir.keycodes[KEY_N]          = GLFW_KEY_N;
+    _glfw.mir.keycodes[KEY_M]          = GLFW_KEY_M;
+    _glfw.mir.keycodes[KEY_COMMA]      = GLFW_KEY_COMMA;
+    _glfw.mir.keycodes[KEY_DOT]        = GLFW_KEY_PERIOD;
+    _glfw.mir.keycodes[KEY_SLASH]      = GLFW_KEY_SLASH;
+    _glfw.mir.keycodes[KEY_BACKSLASH]  = GLFW_KEY_BACKSLASH;
+    _glfw.mir.keycodes[KEY_ESC]        = GLFW_KEY_ESCAPE;
+    _glfw.mir.keycodes[KEY_TAB]        = GLFW_KEY_TAB;
+    _glfw.mir.keycodes[KEY_LEFTSHIFT]  = GLFW_KEY_LEFT_SHIFT;
+    _glfw.mir.keycodes[KEY_RIGHTSHIFT] = GLFW_KEY_RIGHT_SHIFT;
+    _glfw.mir.keycodes[KEY_LEFTCTRL]   = GLFW_KEY_LEFT_CONTROL;
+    _glfw.mir.keycodes[KEY_RIGHTCTRL]  = GLFW_KEY_RIGHT_CONTROL;
+    _glfw.mir.keycodes[KEY_LEFTALT]    = GLFW_KEY_LEFT_ALT;
+    _glfw.mir.keycodes[KEY_RIGHTALT]   = GLFW_KEY_RIGHT_ALT;
+    _glfw.mir.keycodes[KEY_LEFTMETA]   = GLFW_KEY_LEFT_SUPER;
+    _glfw.mir.keycodes[KEY_RIGHTMETA]  = GLFW_KEY_RIGHT_SUPER;
+    _glfw.mir.keycodes[KEY_MENU]       = GLFW_KEY_MENU;
+    _glfw.mir.keycodes[KEY_NUMLOCK]    = GLFW_KEY_NUM_LOCK;
+    _glfw.mir.keycodes[KEY_CAPSLOCK]   = GLFW_KEY_CAPS_LOCK;
+    _glfw.mir.keycodes[KEY_PRINT]      = GLFW_KEY_PRINT_SCREEN;
+    _glfw.mir.keycodes[KEY_SCROLLLOCK] = GLFW_KEY_SCROLL_LOCK;
+    _glfw.mir.keycodes[KEY_PAUSE]      = GLFW_KEY_PAUSE;
+    _glfw.mir.keycodes[KEY_DELETE]     = GLFW_KEY_DELETE;
+    _glfw.mir.keycodes[KEY_BACKSPACE]  = GLFW_KEY_BACKSPACE;
+    _glfw.mir.keycodes[KEY_ENTER]      = GLFW_KEY_ENTER;
+    _glfw.mir.keycodes[KEY_HOME]       = GLFW_KEY_HOME;
+    _glfw.mir.keycodes[KEY_END]        = GLFW_KEY_END;
+    _glfw.mir.keycodes[KEY_PAGEUP]     = GLFW_KEY_PAGE_UP;
+    _glfw.mir.keycodes[KEY_PAGEDOWN]   = GLFW_KEY_PAGE_DOWN;
+    _glfw.mir.keycodes[KEY_INSERT]     = GLFW_KEY_INSERT;
+    _glfw.mir.keycodes[KEY_LEFT]       = GLFW_KEY_LEFT;
+    _glfw.mir.keycodes[KEY_RIGHT]      = GLFW_KEY_RIGHT;
+    _glfw.mir.keycodes[KEY_DOWN]       = GLFW_KEY_DOWN;
+    _glfw.mir.keycodes[KEY_UP]         = GLFW_KEY_UP;
+    _glfw.mir.keycodes[KEY_F1]         = GLFW_KEY_F1;
+    _glfw.mir.keycodes[KEY_F2]         = GLFW_KEY_F2;
+    _glfw.mir.keycodes[KEY_F3]         = GLFW_KEY_F3;
+    _glfw.mir.keycodes[KEY_F4]         = GLFW_KEY_F4;
+    _glfw.mir.keycodes[KEY_F5]         = GLFW_KEY_F5;
+    _glfw.mir.keycodes[KEY_F6]         = GLFW_KEY_F6;
+    _glfw.mir.keycodes[KEY_F7]         = GLFW_KEY_F7;
+    _glfw.mir.keycodes[KEY_F8]         = GLFW_KEY_F8;
+    _glfw.mir.keycodes[KEY_F9]         = GLFW_KEY_F9;
+    _glfw.mir.keycodes[KEY_F10]        = GLFW_KEY_F10;
+    _glfw.mir.keycodes[KEY_F11]        = GLFW_KEY_F11;
+    _glfw.mir.keycodes[KEY_F12]        = GLFW_KEY_F12;
+    _glfw.mir.keycodes[KEY_F13]        = GLFW_KEY_F13;
+    _glfw.mir.keycodes[KEY_F14]        = GLFW_KEY_F14;
+    _glfw.mir.keycodes[KEY_F15]        = GLFW_KEY_F15;
+    _glfw.mir.keycodes[KEY_F16]        = GLFW_KEY_F16;
+    _glfw.mir.keycodes[KEY_F17]        = GLFW_KEY_F17;
+    _glfw.mir.keycodes[KEY_F18]        = GLFW_KEY_F18;
+    _glfw.mir.keycodes[KEY_F19]        = GLFW_KEY_F19;
+    _glfw.mir.keycodes[KEY_F20]        = GLFW_KEY_F20;
+    _glfw.mir.keycodes[KEY_F21]        = GLFW_KEY_F21;
+    _glfw.mir.keycodes[KEY_F22]        = GLFW_KEY_F22;
+    _glfw.mir.keycodes[KEY_F23]        = GLFW_KEY_F23;
+    _glfw.mir.keycodes[KEY_F24]        = GLFW_KEY_F24;
+    _glfw.mir.keycodes[KEY_KPSLASH]    = GLFW_KEY_KP_DIVIDE;
+    _glfw.mir.keycodes[KEY_KPDOT]      = GLFW_KEY_KP_MULTIPLY;
+    _glfw.mir.keycodes[KEY_KPMINUS]    = GLFW_KEY_KP_SUBTRACT;
+    _glfw.mir.keycodes[KEY_KPPLUS]     = GLFW_KEY_KP_ADD;
+    _glfw.mir.keycodes[KEY_KP0]        = GLFW_KEY_KP_0;
+    _glfw.mir.keycodes[KEY_KP1]        = GLFW_KEY_KP_1;
+    _glfw.mir.keycodes[KEY_KP2]        = GLFW_KEY_KP_2;
+    _glfw.mir.keycodes[KEY_KP3]        = GLFW_KEY_KP_3;
+    _glfw.mir.keycodes[KEY_KP4]        = GLFW_KEY_KP_4;
+    _glfw.mir.keycodes[KEY_KP5]        = GLFW_KEY_KP_5;
+    _glfw.mir.keycodes[KEY_KP6]        = GLFW_KEY_KP_6;
+    _glfw.mir.keycodes[KEY_KP7]        = GLFW_KEY_KP_7;
+    _glfw.mir.keycodes[KEY_KP8]        = GLFW_KEY_KP_8;
+    _glfw.mir.keycodes[KEY_KP9]        = GLFW_KEY_KP_9;
+    _glfw.mir.keycodes[KEY_KPCOMMA]    = GLFW_KEY_KP_DECIMAL;
+    _glfw.mir.keycodes[KEY_KPEQUAL]    = GLFW_KEY_KP_EQUAL;
+    _glfw.mir.keycodes[KEY_KPENTER]    = GLFW_KEY_KP_ENTER;
+
+    for (scancode = 0;  scancode < 256;  scancode++)
+    {
+        if (_glfw.mir.keycodes[scancode] > 0)
+            _glfw.mir.scancodes[_glfw.mir.keycodes[scancode]] = scancode;
+    }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformInit(void)
+{
+    int error;
+
+    _glfw.mir.connection = mir_connect_sync(NULL, __PRETTY_FUNCTION__);
+
+    if (!mir_connection_is_valid(_glfw.mir.connection))
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Mir: Unable to connect to server: %s",
+                        mir_connection_get_error_message(_glfw.mir.connection));
+
+        return GLFW_FALSE;
+    }
+
+    _glfw.mir.display =
+        mir_connection_get_egl_native_display(_glfw.mir.connection);
+
+    createKeyTables();
+
+    if (!_glfwInitJoysticksLinux())
+        return GLFW_FALSE;
+
+    _glfwInitTimerPOSIX();
+
+    _glfw.mir.eventQueue = calloc(1, sizeof(EventQueue));
+    _glfwInitEventQueueMir(_glfw.mir.eventQueue);
+
+    error = pthread_mutex_init(&_glfw.mir.eventMutex, NULL);
+    if (error)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Mir: Failed to create event mutex: %s",
+                        strerror(error));
+        return GLFW_FALSE;
+    }
+
+    _glfwPollMonitorsMir();
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformTerminate(void)
+{
+    _glfwTerminateEGL();
+    _glfwTerminateJoysticksLinux();
+
+    _glfwDeleteEventQueueMir(_glfw.mir.eventQueue);
+
+    pthread_mutex_destroy(&_glfw.mir.eventMutex);
+
+    mir_connection_release(_glfw.mir.connection);
+}
+
+const char* _glfwPlatformGetVersionString(void)
+{
+    return _GLFW_VERSION_NUMBER " Mir EGL"
+#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
+        " clock_gettime"
+#else
+        " gettimeofday"
+#endif
+        " evdev"
+#if defined(_GLFW_BUILD_DLL)
+        " shared"
+#endif
+        ;
+}
+

+ 214 - 0
src/external/glfw/src/mir_monitor.c

@@ -0,0 +1,214 @@
+//========================================================================
+// GLFW 3.3 Mir - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2014-2017 Brandon Schaefer <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <stdlib.h>
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+// Poll for changes in the set of connected monitors
+//
+void _glfwPollMonitorsMir(void)
+{
+    int i;
+    MirDisplayConfig* displayConfig =
+        mir_connection_create_display_configuration(_glfw.mir.connection);
+
+    int numOutputs = mir_display_config_get_num_outputs(displayConfig);
+
+    for (i = 0;  i < numOutputs;  i++)
+    {
+        const MirOutput* output        = mir_display_config_get_output(displayConfig, i);
+        MirOutputConnectionState state = mir_output_get_connection_state(output);
+        bool enabled = mir_output_is_enabled(output);
+
+        if (enabled && state == mir_output_connection_state_connected)
+        {
+            int widthMM  = mir_output_get_physical_width_mm(output);
+            int heightMM = mir_output_get_physical_height_mm(output);
+            int x  = mir_output_get_position_x(output);
+            int y  = mir_output_get_position_y(output);
+            int id = mir_output_get_id(output);
+            size_t currentMode = mir_output_get_current_mode_index(output);
+            const char* name   = mir_output_type_name(mir_output_get_type(output));
+
+            _GLFWmonitor* monitor = _glfwAllocMonitor(name,
+                                                      widthMM,
+                                                      heightMM);
+            monitor->mir.x        = x;
+            monitor->mir.y        = y;
+            monitor->mir.outputId = id;
+            monitor->mir.curMode  = currentMode;
+            monitor->modes = _glfwPlatformGetVideoModes(monitor, &monitor->modeCount);
+
+            _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
+        }
+    }
+
+    mir_display_config_release(displayConfig);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
+{
+    if (xpos)
+        *xpos = monitor->mir.x;
+    if (ypos)
+        *ypos = monitor->mir.y;
+}
+
+void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
+                                         float* xscale, float* yscale)
+{
+    if (xscale)
+        *xscale = 1.f;
+    if (yscale)
+        *yscale = 1.f;
+}
+
+static void FillInRGBBitsFromPixelFormat(GLFWvidmode* mode, const MirPixelFormat pf)
+{
+    switch (pf)
+    {
+      case mir_pixel_format_rgb_565:
+          mode->redBits   = 5;
+          mode->greenBits = 6;
+          mode->blueBits  = 5;
+          break;
+      case mir_pixel_format_rgba_5551:
+          mode->redBits   = 5;
+          mode->greenBits = 5;
+          mode->blueBits  = 5;
+          break;
+      case mir_pixel_format_rgba_4444:
+          mode->redBits   = 4;
+          mode->greenBits = 4;
+          mode->blueBits  = 4;
+          break;
+      case mir_pixel_format_abgr_8888:
+      case mir_pixel_format_xbgr_8888:
+      case mir_pixel_format_argb_8888:
+      case mir_pixel_format_xrgb_8888:
+      case mir_pixel_format_bgr_888:
+      case mir_pixel_format_rgb_888:
+      default:
+          mode->redBits   = 8;
+          mode->greenBits = 8;
+          mode->blueBits  = 8;
+          break;
+    }
+}
+
+GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
+{
+    int i;
+    GLFWvidmode* modes = NULL;
+    MirDisplayConfig* displayConfig =
+        mir_connection_create_display_configuration(_glfw.mir.connection);
+
+    int numOutputs = mir_display_config_get_num_outputs(displayConfig);
+
+    for (i = 0;  i < numOutputs;  i++)
+    {
+        const MirOutput* output = mir_display_config_get_output(displayConfig, i);
+        int id = mir_output_get_id(output);
+
+        if (id != monitor->mir.outputId)
+            continue;
+
+        MirOutputConnectionState state = mir_output_get_connection_state(output);
+        bool enabled = mir_output_is_enabled(output);
+
+        // We must have been disconnected
+        if (!enabled || state != mir_output_connection_state_connected)
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "Mir: Monitor no longer connected");
+            return NULL;
+        }
+
+        int numModes = mir_output_get_num_modes(output);
+        modes = calloc(numModes, sizeof(GLFWvidmode));
+
+        for (*found = 0;  *found < numModes;  (*found)++)
+        {
+            const MirOutputMode* mode = mir_output_get_mode(output, *found);
+            int width  = mir_output_mode_get_width(mode);
+            int height = mir_output_mode_get_height(mode);
+            double refreshRate = mir_output_mode_get_refresh_rate(mode);
+            MirPixelFormat currentFormat = mir_output_get_current_pixel_format(output);
+
+            modes[*found].width  = width;
+            modes[*found].height = height;
+            modes[*found].refreshRate = refreshRate;
+
+            FillInRGBBitsFromPixelFormat(&modes[*found], currentFormat);
+        }
+
+        break;
+    }
+
+    mir_display_config_release(displayConfig);
+
+    return modes;
+}
+
+void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
+{
+    *mode = monitor->modes[monitor->mir.curMode];
+}
+
+void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
+{
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Mir: Unsupported function %s", __PRETTY_FUNCTION__);
+}
+
+void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
+{
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Mir: Unsupported function %s", __PRETTY_FUNCTION__);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW native API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI int glfwGetMirMonitor(GLFWmonitor* handle)
+{
+    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+    _GLFW_REQUIRE_INIT_OR_RETURN(0);
+    return monitor->mir.outputId;
+}

+ 133 - 0
src/external/glfw/src/mir_platform.h

@@ -0,0 +1,133 @@
+//========================================================================
+// GLFW 3.3 Mir - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2014-2017 Brandon Schaefer <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include <sys/queue.h>
+#include <pthread.h>
+#include <dlfcn.h>
+
+#include <mir_toolkit/mir_client_library.h>
+
+typedef VkFlags VkMirWindowCreateFlagsKHR;
+
+typedef struct VkMirWindowCreateInfoKHR
+{
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkMirWindowCreateFlagsKHR   flags;
+    MirConnection*              connection;
+    MirWindow*                  mirWindow;
+} VkMirWindowCreateInfoKHR;
+
+typedef VkResult (APIENTRY *PFN_vkCreateMirWindowKHR)(VkInstance,const VkMirWindowCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
+typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)(VkPhysicalDevice,uint32_t,MirConnection*);
+
+#include "posix_thread.h"
+#include "posix_time.h"
+#include "linux_joystick.h"
+#include "xkb_unicode.h"
+#include "egl_context.h"
+#include "osmesa_context.h"
+
+#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
+#define _glfw_dlclose(handle) dlclose(handle)
+#define _glfw_dlsym(handle, name) dlsym(handle, name)
+
+#define _GLFW_EGL_NATIVE_WINDOW  ((EGLNativeWindowType) window->mir.nativeWindow)
+#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.mir.display)
+
+#define _GLFW_PLATFORM_WINDOW_STATE         _GLFWwindowMir  mir
+#define _GLFW_PLATFORM_MONITOR_STATE        _GLFWmonitorMir mir
+#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryMir mir
+#define _GLFW_PLATFORM_CURSOR_STATE         _GLFWcursorMir  mir
+
+#define _GLFW_PLATFORM_CONTEXT_STATE
+#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
+
+
+// Mir-specific Event Queue
+//
+typedef struct EventQueue
+{
+    TAILQ_HEAD(, EventNode) head;
+} EventQueue;
+
+// Mir-specific per-window data
+//
+typedef struct _GLFWwindowMir
+{
+    MirWindow*              window;
+    int                     width;
+    int                     height;
+    MirEGLNativeWindowType  nativeWindow;
+    _GLFWcursor*            currentCursor;
+
+} _GLFWwindowMir;
+
+// Mir-specific per-monitor data
+//
+typedef struct _GLFWmonitorMir
+{
+    int curMode;
+    int outputId;
+    int x;
+    int y;
+
+} _GLFWmonitorMir;
+
+// Mir-specific global data
+//
+typedef struct _GLFWlibraryMir
+{
+    MirConnection*          connection;
+    MirEGLNativeDisplayType display;
+    EventQueue* eventQueue;
+
+    short int keycodes[256];
+    short int scancodes[GLFW_KEY_LAST + 1];
+
+    pthread_mutex_t eventMutex;
+    pthread_cond_t  eventCond;
+
+    // The window whose disabled cursor mode is active
+    _GLFWwindow* disabledCursorWindow;
+
+} _GLFWlibraryMir;
+
+// Mir-specific per-cursor data
+// TODO: Only system cursors are implemented in Mir atm. Need to wait for support.
+//
+typedef struct _GLFWcursorMir
+{
+    MirCursorConfiguration* conf;
+    MirBufferStream*        customCursor;
+    char const*             cursorName; // only needed for system cursors
+} _GLFWcursorMir;
+
+
+extern void _glfwPollMonitorsMir(void);
+extern void _glfwInitEventQueueMir(EventQueue* queue);
+extern void _glfwDeleteEventQueueMir(EventQueue* queue);
+

+ 955 - 0
src/external/glfw/src/mir_window.c

@@ -0,0 +1,955 @@
+//========================================================================
+// GLFW 3.3 Mir - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2014-2017 Brandon Schaefer <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <linux/input.h>
+#include <stdlib.h>
+#include <string.h>
+
+
+typedef struct EventNode
+{
+    TAILQ_ENTRY(EventNode) entries;
+    const MirEvent*        event;
+    _GLFWwindow*           window;
+} EventNode;
+
+static void deleteNode(EventQueue* queue, EventNode* node)
+{
+    mir_event_unref(node->event);
+    free(node);
+}
+
+static GLFWbool emptyEventQueue(EventQueue* queue)
+{
+    return queue->head.tqh_first == NULL;
+}
+
+// TODO The mir_event_ref is not supposed to be used but ... its needed
+//      in this case. Need to wait until we can read from an FD set up by mir
+//      for single threaded event handling.
+static EventNode* newEventNode(const MirEvent* event, _GLFWwindow* context)
+{
+    EventNode* newNode = calloc(1, sizeof(EventNode));
+    newNode->event     = mir_event_ref(event);
+    newNode->window    = context;
+
+    return newNode;
+}
+
+static void enqueueEvent(const MirEvent* event, _GLFWwindow* context)
+{
+    pthread_mutex_lock(&_glfw.mir.eventMutex);
+
+    EventNode* newNode = newEventNode(event, context);
+    TAILQ_INSERT_TAIL(&_glfw.mir.eventQueue->head, newNode, entries);
+
+    pthread_cond_signal(&_glfw.mir.eventCond);
+
+    pthread_mutex_unlock(&_glfw.mir.eventMutex);
+}
+
+static EventNode* dequeueEvent(EventQueue* queue)
+{
+    EventNode* node = NULL;
+
+    pthread_mutex_lock(&_glfw.mir.eventMutex);
+
+    node = queue->head.tqh_first;
+
+    if (node)
+        TAILQ_REMOVE(&queue->head, node, entries);
+
+    pthread_mutex_unlock(&_glfw.mir.eventMutex);
+
+    return node;
+}
+
+static MirPixelFormat findValidPixelFormat(void)
+{
+    unsigned int i, validFormats, mirPixelFormats = 32;
+    MirPixelFormat formats[mir_pixel_formats];
+
+    mir_connection_get_available_surface_formats(_glfw.mir.connection, formats,
+                                                 mirPixelFormats, &validFormats);
+
+    for (i = 0;  i < validFormats;  i++)
+    {
+        if (formats[i] == mir_pixel_format_abgr_8888 ||
+            formats[i] == mir_pixel_format_xbgr_8888 ||
+            formats[i] == mir_pixel_format_argb_8888 ||
+            formats[i] == mir_pixel_format_xrgb_8888)
+        {
+            return formats[i];
+        }
+    }
+
+    return mir_pixel_format_invalid;
+}
+
+static int mirModToGLFWMod(uint32_t mods)
+{
+    int publicMods = 0x0;
+
+    if (mods & mir_input_event_modifier_alt)
+        publicMods |= GLFW_MOD_ALT;
+    else if (mods & mir_input_event_modifier_shift)
+        publicMods |= GLFW_MOD_SHIFT;
+    else if (mods & mir_input_event_modifier_ctrl)
+        publicMods |= GLFW_MOD_CONTROL;
+    else if (mods & mir_input_event_modifier_meta)
+        publicMods |= GLFW_MOD_SUPER;
+
+    return publicMods;
+}
+
+static int toGLFWKeyCode(uint32_t key)
+{
+    if (key < sizeof(_glfw.mir.keycodes) / sizeof(_glfw.mir.keycodes[0]))
+        return _glfw.mir.keycodes[key];
+
+    return GLFW_KEY_UNKNOWN;
+}
+
+static void handleKeyEvent(const MirKeyboardEvent* key_event, _GLFWwindow* window)
+{
+    const int action    = mir_keyboard_event_action   (key_event);
+    const int scan_code = mir_keyboard_event_scan_code(key_event);
+    const int key_code  = mir_keyboard_event_key_code (key_event);
+    const int modifiers = mir_keyboard_event_modifiers(key_event);
+
+    const int  pressed = action == mir_keyboard_action_up ? GLFW_RELEASE : GLFW_PRESS;
+    const int  mods    = mirModToGLFWMod(modifiers);
+    const long text    = _glfwKeySym2Unicode(key_code);
+    const int  plain   = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
+
+    _glfwInputKey(window, toGLFWKeyCode(scan_code), scan_code, pressed, mods);
+
+    if (text != -1)
+        _glfwInputChar(window, text, mods, plain);
+}
+
+static void handlePointerButton(_GLFWwindow* window,
+                              int pressed,
+                              const MirPointerEvent* pointer_event)
+{
+    int mods                = mir_pointer_event_modifiers(pointer_event);
+    const int publicMods    = mirModToGLFWMod(mods);
+    MirPointerButton button = mir_pointer_button_primary;
+    static uint32_t oldButtonStates = 0;
+    uint32_t newButtonStates        = mir_pointer_event_buttons(pointer_event);
+    int publicButton                = GLFW_MOUSE_BUTTON_LEFT;
+
+    // XOR our old button states our new states to figure out what was added or removed
+    button = newButtonStates ^ oldButtonStates;
+
+    switch (button)
+    {
+        case mir_pointer_button_primary:
+            publicButton = GLFW_MOUSE_BUTTON_LEFT;
+            break;
+        case mir_pointer_button_secondary:
+            publicButton = GLFW_MOUSE_BUTTON_RIGHT;
+            break;
+        case mir_pointer_button_tertiary:
+            publicButton = GLFW_MOUSE_BUTTON_MIDDLE;
+            break;
+        case mir_pointer_button_forward:
+            // FIXME What is the forward button?
+            publicButton = GLFW_MOUSE_BUTTON_4;
+            break;
+        case mir_pointer_button_back:
+            // FIXME What is the back button?
+            publicButton = GLFW_MOUSE_BUTTON_5;
+            break;
+        default:
+            break;
+    }
+
+    oldButtonStates = newButtonStates;
+
+    _glfwInputMouseClick(window, publicButton, pressed, publicMods);
+}
+
+static void handlePointerMotion(_GLFWwindow* window,
+                                const MirPointerEvent* pointer_event)
+{
+    const int hscroll = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_hscroll);
+    const int vscroll = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_vscroll);
+
+    if (window->cursorMode == GLFW_CURSOR_DISABLED)
+    {
+        if (_glfw.mir.disabledCursorWindow != window)
+            return;
+
+        const int dx = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_relative_x);
+        const int dy = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_relative_y);
+        const int current_x = window->virtualCursorPosX;
+        const int current_y = window->virtualCursorPosY;
+
+        _glfwInputCursorPos(window, dx + current_x, dy + current_y);
+    }
+    else
+    {
+        const int x = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_x);
+        const int y = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_y);
+
+        _glfwInputCursorPos(window, x, y);
+    }
+
+    if (hscroll != 0 || vscroll != 0)
+      _glfwInputScroll(window, hscroll, vscroll);
+}
+
+static void handlePointerEvent(const MirPointerEvent* pointer_event,
+                             _GLFWwindow* window)
+{
+    int action = mir_pointer_event_action(pointer_event);
+
+    switch (action)
+    {
+          case mir_pointer_action_button_down:
+              handlePointerButton(window, GLFW_PRESS, pointer_event);
+              break;
+          case mir_pointer_action_button_up:
+              handlePointerButton(window, GLFW_RELEASE, pointer_event);
+              break;
+          case mir_pointer_action_motion:
+              handlePointerMotion(window, pointer_event);
+              break;
+          case mir_pointer_action_enter:
+          case mir_pointer_action_leave:
+              break;
+          default:
+              break;
+    }
+}
+
+static void handleInput(const MirInputEvent* input_event, _GLFWwindow* window)
+{
+    int type = mir_input_event_get_type(input_event);
+
+    switch (type)
+    {
+        case mir_input_event_type_key:
+            handleKeyEvent(mir_input_event_get_keyboard_event(input_event), window);
+            break;
+        case mir_input_event_type_pointer:
+            handlePointerEvent(mir_input_event_get_pointer_event(input_event), window);
+            break;
+        default:
+            break;
+    }
+}
+
+static void handleEvent(const MirEvent* event, _GLFWwindow* window)
+{
+    int type = mir_event_get_type(event);
+
+    switch (type)
+    {
+        case mir_event_type_input:
+            handleInput(mir_event_get_input_event(event), window);
+            break;
+        default:
+            break;
+    }
+}
+
+static void addNewEvent(MirWindow* window, const MirEvent* event, void* context)
+{
+    enqueueEvent(event, context);
+}
+
+static GLFWbool createWindow(_GLFWwindow* window)
+{
+    MirWindowSpec* spec;
+    MirBufferUsage buffer_usage = mir_buffer_usage_hardware;
+    MirPixelFormat pixel_format = findValidPixelFormat();
+
+    if (pixel_format == mir_pixel_format_invalid)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Mir: Unable to find a correct pixel format");
+        return GLFW_FALSE;
+    }
+
+    spec = mir_create_normal_window_spec(_glfw.mir.connection,
+                                         window->mir.width,
+                                         window->mir.height);
+
+    mir_window_spec_set_pixel_format(spec, pixel_format);
+    mir_window_spec_set_buffer_usage(spec, buffer_usage);
+
+    window->mir.window = mir_create_window_sync(spec);
+    mir_window_spec_release(spec);
+
+    if (!mir_window_is_valid(window->mir.window))
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Mir: Unable to create window: %s",
+                        mir_window_get_error_message(window->mir.window));
+
+        return GLFW_FALSE;
+    }
+
+    mir_window_set_event_handler(window->mir.window, addNewEvent, window);
+
+    return GLFW_TRUE;
+}
+
+static void setWindowConfinement(_GLFWwindow* window, MirPointerConfinementState state)
+{
+    MirWindowSpec* spec;
+
+    spec = mir_create_window_spec(_glfw.mir.connection);
+    mir_window_spec_set_pointer_confinement(spec, state);
+
+    mir_window_apply_spec(window->mir.window, spec);
+    mir_window_spec_release(spec);
+}
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwInitEventQueueMir(EventQueue* queue)
+{
+    TAILQ_INIT(&queue->head);
+}
+
+void _glfwDeleteEventQueueMir(EventQueue* queue)
+{
+    if (queue)
+    {
+        EventNode* node, *node_next;
+        node = queue->head.tqh_first;
+
+        while (node != NULL)
+        {
+            node_next = node->entries.tqe_next;
+
+            TAILQ_REMOVE(&queue->head, node, entries);
+            deleteNode(queue, node);
+
+            node = node_next;
+        }
+
+        free(queue);
+    }
+}
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformCreateWindow(_GLFWwindow* window,
+                              const _GLFWwndconfig* wndconfig,
+                              const _GLFWctxconfig* ctxconfig,
+                              const _GLFWfbconfig* fbconfig)
+{
+    if (window->monitor)
+    {
+        GLFWvidmode mode;
+        _glfwPlatformGetVideoMode(window->monitor, &mode);
+
+        mir_window_set_state(window->mir.window, mir_window_state_fullscreen);
+
+        if (wndconfig->width > mode.width || wndconfig->height > mode.height)
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "Mir: Requested window size too large: %ix%i",
+                            wndconfig->width, wndconfig->height);
+
+            return GLFW_FALSE;
+        }
+    }
+
+    window->mir.width  = wndconfig->width;
+    window->mir.height = wndconfig->height;
+    window->mir.currentCursor = NULL;
+
+    if (!createWindow(window))
+        return GLFW_FALSE;
+
+    window->mir.nativeWindow = mir_buffer_stream_get_egl_native_window(
+        mir_window_get_buffer_stream(window->mir.window));
+
+    if (ctxconfig->client != GLFW_NO_API)
+    {
+        if (ctxconfig->source == GLFW_EGL_CONTEXT_API ||
+            ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
+        {
+            if (!_glfwInitEGL())
+                return GLFW_FALSE;
+            if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
+                return GLFW_FALSE;
+        }
+        else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
+        {
+            if (!_glfwInitOSMesa())
+                return GLFW_FALSE;
+            if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
+                return GLFW_FALSE;
+        }
+    }
+
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyWindow(_GLFWwindow* window)
+{
+    if (_glfw.mir.disabledCursorWindow == window)
+        _glfw.mir.disabledCursorWindow = NULL;
+
+    if (mir_window_is_valid(window->mir.window))
+    {
+        mir_window_release_sync(window->mir.window);
+        window->mir.window= NULL;
+    }
+
+    if (window->context.destroy)
+        window->context.destroy(window);
+}
+
+void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
+{
+    MirWindowSpec* spec;
+
+    spec = mir_create_window_spec(_glfw.mir.connection);
+    mir_window_spec_set_name(spec, title);
+    mir_window_apply_spec(window->mir.window, spec);
+    mir_window_spec_release(spec);
+}
+
+void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
+                                int count, const GLFWimage* images)
+{
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Mir: Unsupported function %s", __PRETTY_FUNCTION__);
+}
+
+void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
+{
+    MirWindowSpec* spec;
+
+    spec = mir_create_window_spec(_glfw.mir.connection);
+    mir_window_spec_set_width (spec, width);
+    mir_window_spec_set_height(spec, height);
+
+    mir_window_apply_spec(window->mir.window, spec);
+    mir_window_spec_release(spec);
+}
+
+void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
+                                      int minwidth, int minheight,
+                                      int maxwidth, int maxheight)
+{
+    MirWindowSpec* spec;
+
+    spec = mir_create_window_spec(_glfw.mir.connection);
+    mir_window_spec_set_max_width (spec, maxwidth);
+    mir_window_spec_set_max_height(spec, maxheight);
+    mir_window_spec_set_min_width (spec, minwidth);
+    mir_window_spec_set_min_height(spec, minheight);
+
+    mir_window_apply_spec(window->mir.window, spec);
+    mir_window_spec_release(spec);
+}
+
+void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
+{
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Mir: Unsupported function %s", __PRETTY_FUNCTION__);
+}
+
+void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
+{
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Mir: Unsupported function %s", __PRETTY_FUNCTION__);
+}
+
+void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
+                                     int* left, int* top,
+                                     int* right, int* bottom)
+{
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Mir: Unsupported function %s", __PRETTY_FUNCTION__);
+}
+
+void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
+{
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Mir: Unsupported function %s", __PRETTY_FUNCTION__);
+}
+
+void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
+{
+    if (width)
+        *width  = window->mir.width;
+    if (height)
+        *height = window->mir.height;
+}
+
+void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
+                                        float* xscale, float* yscale)
+{
+    if (xscale)
+        *xscale = 1.f;
+    if (yscale)
+        *yscale = 1.f;
+}
+
+void _glfwPlatformIconifyWindow(_GLFWwindow* window)
+{
+    MirWindowSpec* spec;
+
+    spec = mir_create_window_spec(_glfw.mir.connection);
+    mir_window_spec_set_state(spec, mir_window_state_minimized);
+
+    mir_window_apply_spec(window->mir.window, spec);
+    mir_window_spec_release(spec);
+}
+
+void _glfwPlatformRestoreWindow(_GLFWwindow* window)
+{
+    MirWindowSpec* spec;
+
+    spec = mir_create_window_spec(_glfw.mir.connection);
+    mir_window_spec_set_state(spec, mir_window_state_restored);
+
+    mir_window_apply_spec(window->mir.window, spec);
+    mir_window_spec_release(spec);
+}
+
+void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
+{
+    MirWindowSpec* spec;
+
+    spec = mir_create_window_spec(_glfw.mir.connection);
+    mir_window_spec_set_state(spec, mir_window_state_maximized);
+
+    mir_window_apply_spec(window->mir.window, spec);
+    mir_window_spec_release(spec);
+}
+
+void _glfwPlatformHideWindow(_GLFWwindow* window)
+{
+    MirWindowSpec* spec;
+
+    spec = mir_create_window_spec(_glfw.mir.connection);
+    mir_window_spec_set_state(spec, mir_window_state_hidden);
+
+    mir_window_apply_spec(window->mir.window, spec);
+    mir_window_spec_release(spec);
+}
+
+void _glfwPlatformShowWindow(_GLFWwindow* window)
+{
+    MirWindowSpec* spec;
+
+    spec = mir_create_window_spec(_glfw.mir.connection);
+    mir_window_spec_set_state(spec, mir_window_state_restored);
+
+    mir_window_apply_spec(window->mir.window, spec);
+    mir_window_spec_release(spec);
+}
+
+void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
+{
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Mir: Unsupported function %s", __PRETTY_FUNCTION__);
+}
+
+void _glfwPlatformFocusWindow(_GLFWwindow* window)
+{
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Mir: Unsupported function %s", __PRETTY_FUNCTION__);
+}
+
+void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
+                                   _GLFWmonitor* monitor,
+                                   int xpos, int ypos,
+                                   int width, int height,
+                                   int refreshRate)
+{
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Mir: Unsupported function %s", __PRETTY_FUNCTION__);
+}
+
+int _glfwPlatformWindowFocused(_GLFWwindow* window)
+{
+    return mir_window_get_focus_state(window->mir.window) == mir_window_focus_state_focused;
+}
+
+int _glfwPlatformWindowIconified(_GLFWwindow* window)
+{
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Mir: Unsupported function %s", __PRETTY_FUNCTION__);
+    return GLFW_FALSE;
+}
+
+int _glfwPlatformWindowVisible(_GLFWwindow* window)
+{
+    return mir_window_get_visibility(window->mir.window) == mir_window_visibility_exposed;
+}
+
+int _glfwPlatformWindowMaximized(_GLFWwindow* window)
+{
+    return mir_window_get_state(window->mir.window) == mir_window_state_maximized;
+}
+
+int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
+{
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Mir: Unsupported function %s", __PRETTY_FUNCTION__);
+    return GLFW_FALSE;
+}
+
+void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
+{
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Mir: Unsupported function %s", __PRETTY_FUNCTION__);
+}
+
+void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
+{
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Mir: Unsupported function %s", __PRETTY_FUNCTION__);
+}
+
+void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
+{
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Mir: Unsupported function %s", __PRETTY_FUNCTION__);
+}
+
+void _glfwPlatformPollEvents(void)
+{
+    EventNode* node = NULL;
+
+    while ((node = dequeueEvent(_glfw.mir.eventQueue)))
+    {
+        handleEvent(node->event, node->window);
+        deleteNode(_glfw.mir.eventQueue, node);
+    }
+}
+
+void _glfwPlatformWaitEvents(void)
+{
+    pthread_mutex_lock(&_glfw.mir.eventMutex);
+
+    while (emptyEventQueue(_glfw.mir.eventQueue))
+        pthread_cond_wait(&_glfw.mir.eventCond, &_glfw.mir.eventMutex);
+
+    pthread_mutex_unlock(&_glfw.mir.eventMutex);
+
+    _glfwPlatformPollEvents();
+}
+
+void _glfwPlatformWaitEventsTimeout(double timeout)
+{
+    pthread_mutex_lock(&_glfw.mir.eventMutex);
+
+    if (emptyEventQueue(_glfw.mir.eventQueue))
+    {
+        struct timespec time;
+        clock_gettime(CLOCK_REALTIME, &time);
+        time.tv_sec += (long) timeout;
+        time.tv_nsec += (long) ((timeout - (long) timeout) * 1e9);
+        pthread_cond_timedwait(&_glfw.mir.eventCond, &_glfw.mir.eventMutex, &time);
+    }
+
+    pthread_mutex_unlock(&_glfw.mir.eventMutex);
+
+    _glfwPlatformPollEvents();
+}
+
+void _glfwPlatformPostEmptyEvent(void)
+{
+}
+
+void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
+{
+    if (width)
+        *width  = window->mir.width;
+    if (height)
+        *height = window->mir.height;
+}
+
+int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
+                              const GLFWimage* image,
+                              int xhot, int yhot)
+{
+    MirBufferStream* stream;
+
+    int i_w = image->width;
+    int i_h = image->height;
+
+    stream = mir_connection_create_buffer_stream_sync(_glfw.mir.connection,
+                                                      i_w, i_h,
+                                                      mir_pixel_format_argb_8888,
+                                                      mir_buffer_usage_software);
+
+    cursor->mir.conf = mir_cursor_configuration_from_buffer_stream(stream, xhot, yhot);
+
+    MirGraphicsRegion region;
+    mir_buffer_stream_get_graphics_region(stream, &region);
+
+    unsigned char* pixels = image->pixels;
+    char* dest = region.vaddr;
+    int i;
+
+    for (i = 0; i < i_w * i_h; i++, pixels += 4)
+    {
+        unsigned int alpha = pixels[3];
+        *dest++ = (char)(pixels[2] * alpha / 255);
+        *dest++ = (char)(pixels[1] * alpha / 255);
+        *dest++ = (char)(pixels[0] * alpha / 255);
+        *dest++ = (char)alpha;
+    }
+
+    mir_buffer_stream_swap_buffers_sync(stream);
+    cursor->mir.customCursor = stream;
+
+    return GLFW_TRUE;
+}
+
+static const char* getSystemCursorName(int shape)
+{
+    switch (shape)
+    {
+        case GLFW_ARROW_CURSOR:
+            return mir_arrow_cursor_name;
+        case GLFW_IBEAM_CURSOR:
+            return mir_caret_cursor_name;
+        case GLFW_CROSSHAIR_CURSOR:
+            return mir_crosshair_cursor_name;
+        case GLFW_HAND_CURSOR:
+            return mir_open_hand_cursor_name;
+        case GLFW_HRESIZE_CURSOR:
+            return mir_horizontal_resize_cursor_name;
+        case GLFW_VRESIZE_CURSOR:
+            return mir_vertical_resize_cursor_name;
+    }
+
+    return NULL;
+}
+
+int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
+{
+    cursor->mir.conf         = NULL;
+    cursor->mir.customCursor = NULL;
+    cursor->mir.cursorName   = getSystemCursorName(shape);
+
+    return cursor->mir.cursorName != NULL;
+}
+
+void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
+{
+    if (cursor->mir.conf)
+        mir_cursor_configuration_destroy(cursor->mir.conf);
+    if (cursor->mir.customCursor)
+        mir_buffer_stream_release_sync(cursor->mir.customCursor);
+}
+
+static void setCursorNameForWindow(MirWindow* window, char const* name)
+{
+    MirWindowSpec* spec = mir_create_window_spec(_glfw.mir.connection);
+    mir_window_spec_set_cursor_name(spec, name);
+    mir_window_apply_spec(window, spec);
+    mir_window_spec_release(spec);
+}
+
+void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
+{
+    if (cursor)
+    {
+        window->mir.currentCursor = cursor;
+
+        if (cursor->mir.cursorName)
+        {
+            setCursorNameForWindow(window->mir.window, cursor->mir.cursorName);
+        }
+        else if (cursor->mir.conf)
+        {
+            mir_window_configure_cursor(window->mir.window, cursor->mir.conf);
+        }
+    }
+    else
+    {
+        setCursorNameForWindow(window->mir.window, mir_default_cursor_name);
+    }
+}
+
+void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
+{
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Mir: Unsupported function %s", __PRETTY_FUNCTION__);
+}
+
+void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)
+{
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Mir: Unsupported function %s", __PRETTY_FUNCTION__);
+}
+
+void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
+{
+    if (mode == GLFW_CURSOR_DISABLED)
+    {
+        _glfw.mir.disabledCursorWindow = window;
+        setWindowConfinement(window, mir_pointer_confined_to_window);
+        setCursorNameForWindow(window->mir.window, mir_disabled_cursor_name);
+    }
+    else
+    {
+        // If we were disabled before lets undo that!
+        if (_glfw.mir.disabledCursorWindow == window)
+        {
+            _glfw.mir.disabledCursorWindow = NULL;
+            setWindowConfinement(window, mir_pointer_unconfined);
+        }
+
+        if (window->cursorMode == GLFW_CURSOR_NORMAL)
+        {
+            _glfwPlatformSetCursor(window, window->mir.currentCursor);
+        }
+        else if (window->cursorMode == GLFW_CURSOR_HIDDEN)
+        {
+            setCursorNameForWindow(window->mir.window, mir_disabled_cursor_name);
+        }
+    }
+}
+
+const char* _glfwPlatformGetScancodeName(int scancode)
+{
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Mir: Unsupported function %s", __PRETTY_FUNCTION__);
+    return NULL;
+}
+
+int _glfwPlatformGetKeyScancode(int key)
+{
+    return _glfw.mir.scancodes[key];
+}
+
+void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
+{
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Mir: Unsupported function %s", __PRETTY_FUNCTION__);
+}
+
+const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
+{
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Mir: Unsupported function %s", __PRETTY_FUNCTION__);
+
+    return NULL;
+}
+
+void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
+{
+    if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_mir_surface)
+        return;
+
+    extensions[0] = "VK_KHR_surface";
+    extensions[1] = "VK_KHR_mir_surface";
+}
+
+int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
+                                                      VkPhysicalDevice device,
+                                                      uint32_t queuefamily)
+{
+    PFN_vkGetPhysicalDeviceMirPresentationSupportKHR
+        vkGetPhysicalDeviceMirPresentationSupportKHR =
+        (PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)
+        vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceMirPresentationSupportKHR");
+    if (!vkGetPhysicalDeviceMirPresentationSupportKHR)
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE,
+                        "Mir: Vulkan instance missing VK_KHR_mir_surface extension");
+        return GLFW_FALSE;
+    }
+
+    return vkGetPhysicalDeviceMirPresentationSupportKHR(device,
+                                                        queuefamily,
+                                                        _glfw.mir.connection);
+}
+
+VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
+                                          _GLFWwindow* window,
+                                          const VkAllocationCallbacks* allocator,
+                                          VkSurfaceKHR* surface)
+{
+    VkResult err;
+    VkMirWindowCreateInfoKHR sci;
+    PFN_vkCreateMirWindowKHR vkCreateMirWindowKHR;
+
+    vkCreateMirWindowKHR = (PFN_vkCreateMirWindowKHR)
+        vkGetInstanceProcAddr(instance, "vkCreateMirWindowKHR");
+    if (!vkCreateMirWindowKHR)
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE,
+                        "Mir: Vulkan instance missing VK_KHR_mir_surface extension");
+        return VK_ERROR_EXTENSION_NOT_PRESENT;
+    }
+
+    memset(&sci, 0, sizeof(sci));
+    sci.sType = VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR;
+    sci.connection = _glfw.mir.connection;
+    sci.mirWindow  = window->mir.window;
+
+    err = vkCreateMirWindowKHR(instance, &sci, allocator, surface);
+    if (err)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Mir: Failed to create Vulkan surface: %s",
+                        _glfwGetVulkanResultString(err));
+    }
+
+    return err;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW native API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI MirConnection* glfwGetMirDisplay(void)
+{
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    return _glfw.mir.connection;
+}
+
+GLFWAPI MirWindow* glfwGetMirWindow(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    return window->mir.window;
+}
+

+ 467 - 0
src/external/glfw/src/monitor.c

@@ -0,0 +1,467 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <assert.h>
+#include <math.h>
+#include <float.h>
+#include <string.h>
+#include <stdlib.h>
+#include <limits.h>
+
+
+// Lexically compare video modes, used by qsort
+//
+static int compareVideoModes(const void* fp, const void* sp)
+{
+    const GLFWvidmode* fm = fp;
+    const GLFWvidmode* sm = sp;
+    const int fbpp = fm->redBits + fm->greenBits + fm->blueBits;
+    const int sbpp = sm->redBits + sm->greenBits + sm->blueBits;
+    const int farea = fm->width * fm->height;
+    const int sarea = sm->width * sm->height;
+
+    // First sort on color bits per pixel
+    if (fbpp != sbpp)
+        return fbpp - sbpp;
+
+    // Then sort on screen area
+    if (farea != sarea)
+        return farea - sarea;
+
+    // Lastly sort on refresh rate
+    return fm->refreshRate - sm->refreshRate;
+}
+
+// Retrieves the available modes for the specified monitor
+//
+static GLFWbool refreshVideoModes(_GLFWmonitor* monitor)
+{
+    int modeCount;
+    GLFWvidmode* modes;
+
+    if (monitor->modes)
+        return GLFW_TRUE;
+
+    modes = _glfwPlatformGetVideoModes(monitor, &modeCount);
+    if (!modes)
+        return GLFW_FALSE;
+
+    qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes);
+
+    free(monitor->modes);
+    monitor->modes = modes;
+    monitor->modeCount = modeCount;
+
+    return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                         GLFW event API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
+{
+    if (action == GLFW_CONNECTED)
+    {
+        _glfw.monitorCount++;
+        _glfw.monitors =
+            realloc(_glfw.monitors, sizeof(_GLFWmonitor*) * _glfw.monitorCount);
+
+        if (placement == _GLFW_INSERT_FIRST)
+        {
+            memmove(_glfw.monitors + 1,
+                    _glfw.monitors,
+                    (_glfw.monitorCount - 1) * sizeof(_GLFWmonitor*));
+            _glfw.monitors[0] = monitor;
+        }
+        else
+            _glfw.monitors[_glfw.monitorCount - 1] = monitor;
+    }
+    else if (action == GLFW_DISCONNECTED)
+    {
+        int i;
+        _GLFWwindow* window;
+
+        for (window = _glfw.windowListHead;  window;  window = window->next)
+        {
+            if (window->monitor == monitor)
+            {
+                int width, height;
+                _glfwPlatformGetWindowSize(window, &width, &height);
+                _glfwPlatformSetWindowMonitor(window, NULL, 0, 0, width, height, 0);
+            }
+        }
+
+        for (i = 0;  i < _glfw.monitorCount;  i++)
+        {
+            if (_glfw.monitors[i] == monitor)
+            {
+                _glfw.monitorCount--;
+                memmove(_glfw.monitors + i,
+                        _glfw.monitors + i + 1,
+                        (_glfw.monitorCount - i) * sizeof(_GLFWmonitor*));
+                break;
+            }
+        }
+    }
+
+    if (_glfw.callbacks.monitor)
+        _glfw.callbacks.monitor((GLFWmonitor*) monitor, action);
+
+    if (action == GLFW_DISCONNECTED)
+        _glfwFreeMonitor(monitor);
+}
+
+void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window)
+{
+    monitor->window = window;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM)
+{
+    _GLFWmonitor* monitor = calloc(1, sizeof(_GLFWmonitor));
+    monitor->widthMM = widthMM;
+    monitor->heightMM = heightMM;
+
+    if (name)
+        monitor->name = strdup(name);
+
+    return monitor;
+}
+
+void _glfwFreeMonitor(_GLFWmonitor* monitor)
+{
+    if (monitor == NULL)
+        return;
+
+    _glfwFreeGammaArrays(&monitor->originalRamp);
+    _glfwFreeGammaArrays(&monitor->currentRamp);
+
+    free(monitor->modes);
+    free(monitor->name);
+    free(monitor);
+}
+
+void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size)
+{
+    ramp->red = calloc(size, sizeof(unsigned short));
+    ramp->green = calloc(size, sizeof(unsigned short));
+    ramp->blue = calloc(size, sizeof(unsigned short));
+    ramp->size = size;
+}
+
+void _glfwFreeGammaArrays(GLFWgammaramp* ramp)
+{
+    free(ramp->red);
+    free(ramp->green);
+    free(ramp->blue);
+
+    memset(ramp, 0, sizeof(GLFWgammaramp));
+}
+
+const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
+                                        const GLFWvidmode* desired)
+{
+    int i;
+    unsigned int sizeDiff, leastSizeDiff = UINT_MAX;
+    unsigned int rateDiff, leastRateDiff = UINT_MAX;
+    unsigned int colorDiff, leastColorDiff = UINT_MAX;
+    const GLFWvidmode* current;
+    const GLFWvidmode* closest = NULL;
+
+    if (!refreshVideoModes(monitor))
+        return NULL;
+
+    for (i = 0;  i < monitor->modeCount;  i++)
+    {
+        current = monitor->modes + i;
+
+        colorDiff = 0;
+
+        if (desired->redBits != GLFW_DONT_CARE)
+            colorDiff += abs(current->redBits - desired->redBits);
+        if (desired->greenBits != GLFW_DONT_CARE)
+            colorDiff += abs(current->greenBits - desired->greenBits);
+        if (desired->blueBits != GLFW_DONT_CARE)
+            colorDiff += abs(current->blueBits - desired->blueBits);
+
+        sizeDiff = abs((current->width - desired->width) *
+                       (current->width - desired->width) +
+                       (current->height - desired->height) *
+                       (current->height - desired->height));
+
+        if (desired->refreshRate != GLFW_DONT_CARE)
+            rateDiff = abs(current->refreshRate - desired->refreshRate);
+        else
+            rateDiff = UINT_MAX - current->refreshRate;
+
+        if ((colorDiff < leastColorDiff) ||
+            (colorDiff == leastColorDiff && sizeDiff < leastSizeDiff) ||
+            (colorDiff == leastColorDiff && sizeDiff == leastSizeDiff && rateDiff < leastRateDiff))
+        {
+            closest = current;
+            leastSizeDiff = sizeDiff;
+            leastRateDiff = rateDiff;
+            leastColorDiff = colorDiff;
+        }
+    }
+
+    return closest;
+}
+
+int _glfwCompareVideoModes(const GLFWvidmode* fm, const GLFWvidmode* sm)
+{
+    return compareVideoModes(fm, sm);
+}
+
+void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
+{
+    int delta;
+
+    // We assume that by 32 the user really meant 24
+    if (bpp == 32)
+        bpp = 24;
+
+    // Convert "bits per pixel" to red, green & blue sizes
+
+    *red = *green = *blue = bpp / 3;
+    delta = bpp - (*red * 3);
+    if (delta >= 1)
+        *green = *green + 1;
+
+    if (delta == 2)
+        *red = *red + 1;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW public API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI GLFWmonitor** glfwGetMonitors(int* count)
+{
+    assert(count != NULL);
+
+    *count = 0;
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+    *count = _glfw.monitorCount;
+    return (GLFWmonitor**) _glfw.monitors;
+}
+
+GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void)
+{
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+    if (!_glfw.monitorCount)
+        return NULL;
+
+    return (GLFWmonitor*) _glfw.monitors[0];
+}
+
+GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos)
+{
+    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+    assert(monitor != NULL);
+
+    if (xpos)
+        *xpos = 0;
+    if (ypos)
+        *ypos = 0;
+
+    _GLFW_REQUIRE_INIT();
+
+    _glfwPlatformGetMonitorPos(monitor, xpos, ypos);
+}
+
+GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM)
+{
+    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+    assert(monitor != NULL);
+
+    if (widthMM)
+        *widthMM = 0;
+    if (heightMM)
+        *heightMM = 0;
+
+    _GLFW_REQUIRE_INIT();
+
+    if (widthMM)
+        *widthMM = monitor->widthMM;
+    if (heightMM)
+        *heightMM = monitor->heightMM;
+}
+
+GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* handle,
+                                        float* xscale, float* yscale)
+{
+    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+    assert(monitor != NULL);
+
+    if (xscale)
+        *xscale = 0.f;
+    if (yscale)
+        *yscale = 0.f;
+
+    _GLFW_REQUIRE_INIT();
+    _glfwPlatformGetMonitorContentScale(monitor, xscale, yscale);
+}
+
+GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)
+{
+    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+    assert(monitor != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    return monitor->name;
+}
+
+GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun)
+{
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    _GLFW_SWAP_POINTERS(_glfw.callbacks.monitor, cbfun);
+    return cbfun;
+}
+
+GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* handle, int* count)
+{
+    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+    assert(monitor != NULL);
+    assert(count != NULL);
+
+    *count = 0;
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+    if (!refreshVideoModes(monitor))
+        return NULL;
+
+    *count = monitor->modeCount;
+    return monitor->modes;
+}
+
+GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle)
+{
+    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+    assert(monitor != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+    _glfwPlatformGetVideoMode(monitor, &monitor->currentMode);
+    return &monitor->currentMode;
+}
+
+GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
+{
+    int i;
+    unsigned short values[256];
+    GLFWgammaramp ramp;
+    assert(handle != NULL);
+    assert(gamma == gamma);
+    assert(gamma >= 0.f);
+    assert(gamma <= FLT_MAX);
+
+    _GLFW_REQUIRE_INIT();
+
+    if (gamma != gamma || gamma <= 0.f || gamma > FLT_MAX)
+    {
+        _glfwInputError(GLFW_INVALID_VALUE, "Invalid gamma value %f", gamma);
+        return;
+    }
+
+    for (i = 0;  i < 256;  i++)
+    {
+        double value;
+
+        // Calculate intensity
+        value = i / 255.0;
+        // Apply gamma curve
+        value = pow(value, 1.0 / gamma) * 65535.0 + 0.5;
+
+        // Clamp to value range
+        if (value > 65535.0)
+            value = 65535.0;
+
+        values[i] = (unsigned short) value;
+    }
+
+    ramp.red = values;
+    ramp.green = values;
+    ramp.blue = values;
+    ramp.size = 256;
+
+    glfwSetGammaRamp(handle, &ramp);
+}
+
+GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle)
+{
+    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+    assert(monitor != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+    _glfwFreeGammaArrays(&monitor->currentRamp);
+    _glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp);
+
+    return &monitor->currentRamp;
+}
+
+GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp)
+{
+    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+    assert(monitor != NULL);
+    assert(ramp != NULL);
+    assert(ramp->size > 0);
+    assert(ramp->red != NULL);
+    assert(ramp->green != NULL);
+    assert(ramp->blue != NULL);
+
+    if (ramp->size <= 0)
+    {
+        _glfwInputError(GLFW_INVALID_VALUE,
+                        "Invalid gamma ramp size %i",
+                        ramp->size);
+        return;
+    }
+
+    _GLFW_REQUIRE_INIT();
+
+    if (!monitor->originalRamp.size)
+        _glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp);
+
+    _glfwPlatformSetGammaRamp(monitor, ramp);
+}
+

+ 56 - 0
src/external/glfw/src/nsgl_context.h

@@ -0,0 +1,56 @@
+//========================================================================
+// GLFW 3.3 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#define _GLFW_PLATFORM_CONTEXT_STATE            _GLFWcontextNSGL nsgl
+#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE    _GLFWlibraryNSGL nsgl
+
+
+// NSGL-specific per-context data
+//
+typedef struct _GLFWcontextNSGL
+{
+    id           pixelFormat;
+    id	         object;
+
+} _GLFWcontextNSGL;
+
+// NSGL-specific global data
+//
+typedef struct _GLFWlibraryNSGL
+{
+    // dlopen handle for OpenGL.framework (for glfwGetProcAddress)
+    CFBundleRef     framework;
+
+} _GLFWlibraryNSGL;
+
+
+GLFWbool _glfwInitNSGL(void);
+void _glfwTerminateNSGL(void);
+GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
+                                const _GLFWctxconfig* ctxconfig,
+                                const _GLFWfbconfig* fbconfig);
+void _glfwDestroyContextNSGL(_GLFWwindow* window);
+

+ 335 - 0
src/external/glfw/src/nsgl_context.m

@@ -0,0 +1,335 @@
+//========================================================================
+// GLFW 3.3 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+
+static void makeContextCurrentNSGL(_GLFWwindow* window)
+{
+    if (window)
+        [window->context.nsgl.object makeCurrentContext];
+    else
+        [NSOpenGLContext clearCurrentContext];
+
+    _glfwPlatformSetTls(&_glfw.contextSlot, window);
+}
+
+static void swapBuffersNSGL(_GLFWwindow* window)
+{
+    // ARP appears to be unnecessary, but this is future-proof
+    [window->context.nsgl.object flushBuffer];
+}
+
+static void swapIntervalNSGL(int interval)
+{
+    _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
+
+    GLint sync = interval;
+    [window->context.nsgl.object setValues:&sync
+                              forParameter:NSOpenGLCPSwapInterval];
+}
+
+static int extensionSupportedNSGL(const char* extension)
+{
+    // There are no NSGL extensions
+    return GLFW_FALSE;
+}
+
+static GLFWglproc getProcAddressNSGL(const char* procname)
+{
+    CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault,
+                                                       procname,
+                                                       kCFStringEncodingASCII);
+
+    GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfw.nsgl.framework,
+                                                          symbolName);
+
+    CFRelease(symbolName);
+
+    return symbol;
+}
+
+// Destroy the OpenGL context
+//
+static void destroyContextNSGL(_GLFWwindow* window)
+{
+    [window->context.nsgl.pixelFormat release];
+    window->context.nsgl.pixelFormat = nil;
+
+    [window->context.nsgl.object release];
+    window->context.nsgl.object = nil;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialize OpenGL support
+//
+GLFWbool _glfwInitNSGL(void)
+{
+    if (_glfw.nsgl.framework)
+        return GLFW_TRUE;
+
+    _glfw.nsgl.framework =
+        CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
+    if (_glfw.nsgl.framework == NULL)
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE,
+                        "NSGL: Failed to locate OpenGL framework");
+        return GLFW_FALSE;
+    }
+
+    return GLFW_TRUE;
+}
+
+// Terminate OpenGL support
+//
+void _glfwTerminateNSGL(void)
+{
+}
+
+// Create the OpenGL context
+//
+GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
+                                const _GLFWctxconfig* ctxconfig,
+                                const _GLFWfbconfig* fbconfig)
+{
+    if (ctxconfig->client == GLFW_OPENGL_ES_API)
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE,
+                        "NSGL: OpenGL ES is not available on macOS");
+        return GLFW_FALSE;
+    }
+
+    if (ctxconfig->major > 2)
+    {
+        if (ctxconfig->major == 3 && ctxconfig->minor < 2)
+        {
+            _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+                            "NSGL: The targeted version of macOS does not support OpenGL 3.0 or 3.1 but may support 3.2 and above");
+            return GLFW_FALSE;
+        }
+
+        if (!ctxconfig->forward || ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE)
+        {
+            _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+                            "NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above");
+            return GLFW_FALSE;
+        }
+    }
+
+    // Context robustness modes (GL_KHR_robustness) are not yet supported by
+    // macOS but are not a hard constraint, so ignore and continue
+
+    // Context release behaviors (GL_KHR_context_flush_control) are not yet
+    // supported by macOS but are not a hard constraint, so ignore and continue
+
+    // Debug contexts (GL_KHR_debug) are not yet supported by macOS but are not
+    // a hard constraint, so ignore and continue
+
+    // No-error contexts (GL_KHR_no_error) are not yet supported by macOS but
+    // are not a hard constraint, so ignore and continue
+
+#define addAttrib(a) \
+{ \
+    assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \
+    attribs[index++] = a; \
+}
+#define setAttrib(a, v) { addAttrib(a); addAttrib(v); }
+
+    NSOpenGLPixelFormatAttribute attribs[40];
+    int index = 0;
+
+    addAttrib(NSOpenGLPFAAccelerated);
+    addAttrib(NSOpenGLPFAClosestPolicy);
+
+    if (ctxconfig->nsgl.offline)
+    {
+        addAttrib(NSOpenGLPFAAllowOfflineRenderers);
+        // NOTE: This replaces the NSSupportsAutomaticGraphicsSwitching key in
+        //       Info.plist for unbundled applications
+        // HACK: This assumes that NSOpenGLPixelFormat will remain
+        //       a straightforward wrapper of its CGL counterpart
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 100800
+        addAttrib(kCGLPFASupportsAutomaticGraphicsSwitching);
+#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
+    }
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000
+    if (ctxconfig->major >= 4)
+    {
+        setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core);
+    }
+    else
+#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
+    if (ctxconfig->major >= 3)
+    {
+        setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
+    }
+
+    if (ctxconfig->major <= 2)
+    {
+        if (fbconfig->auxBuffers != GLFW_DONT_CARE)
+            setAttrib(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
+
+        if (fbconfig->accumRedBits != GLFW_DONT_CARE &&
+            fbconfig->accumGreenBits != GLFW_DONT_CARE &&
+            fbconfig->accumBlueBits != GLFW_DONT_CARE &&
+            fbconfig->accumAlphaBits != GLFW_DONT_CARE)
+        {
+            const int accumBits = fbconfig->accumRedBits +
+                                  fbconfig->accumGreenBits +
+                                  fbconfig->accumBlueBits +
+                                  fbconfig->accumAlphaBits;
+
+            setAttrib(NSOpenGLPFAAccumSize, accumBits);
+        }
+    }
+
+    if (fbconfig->redBits != GLFW_DONT_CARE &&
+        fbconfig->greenBits != GLFW_DONT_CARE &&
+        fbconfig->blueBits != GLFW_DONT_CARE)
+    {
+        int colorBits = fbconfig->redBits +
+                        fbconfig->greenBits +
+                        fbconfig->blueBits;
+
+        // macOS needs non-zero color size, so set reasonable values
+        if (colorBits == 0)
+            colorBits = 24;
+        else if (colorBits < 15)
+            colorBits = 15;
+
+        setAttrib(NSOpenGLPFAColorSize, colorBits);
+    }
+
+    if (fbconfig->alphaBits != GLFW_DONT_CARE)
+        setAttrib(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
+
+    if (fbconfig->depthBits != GLFW_DONT_CARE)
+        setAttrib(NSOpenGLPFADepthSize, fbconfig->depthBits);
+
+    if (fbconfig->stencilBits != GLFW_DONT_CARE)
+        setAttrib(NSOpenGLPFAStencilSize, fbconfig->stencilBits);
+
+    if (fbconfig->stereo)
+    {
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200
+        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+                        "NSGL: Stereo rendering is deprecated");
+        return GLFW_FALSE;
+#else
+        addAttrib(NSOpenGLPFAStereo);
+#endif
+    }
+
+    if (fbconfig->doublebuffer)
+        addAttrib(NSOpenGLPFADoubleBuffer);
+
+    if (fbconfig->samples != GLFW_DONT_CARE)
+    {
+        if (fbconfig->samples == 0)
+        {
+            setAttrib(NSOpenGLPFASampleBuffers, 0);
+        }
+        else
+        {
+            setAttrib(NSOpenGLPFASampleBuffers, 1);
+            setAttrib(NSOpenGLPFASamples, fbconfig->samples);
+        }
+    }
+
+    // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
+    //       framebuffer, so there's no need (and no way) to request it
+
+    addAttrib(0);
+
+#undef addAttrib
+#undef setAttrib
+
+    window->context.nsgl.pixelFormat =
+        [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
+    if (window->context.nsgl.pixelFormat == nil)
+    {
+        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+                        "NSGL: Failed to find a suitable pixel format");
+        return GLFW_FALSE;
+    }
+
+    NSOpenGLContext* share = NULL;
+
+    if (ctxconfig->share)
+        share = ctxconfig->share->context.nsgl.object;
+
+    window->context.nsgl.object =
+        [[NSOpenGLContext alloc] initWithFormat:window->context.nsgl.pixelFormat
+                                   shareContext:share];
+    if (window->context.nsgl.object == nil)
+    {
+        _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+                        "NSGL: Failed to create OpenGL context");
+        return GLFW_FALSE;
+    }
+
+    if (fbconfig->transparent)
+    {
+        GLint opaque = 0;
+        [window->context.nsgl.object setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity];
+    }
+
+    [window->context.nsgl.object setView:window->ns.view];
+
+    window->context.makeCurrent = makeContextCurrentNSGL;
+    window->context.swapBuffers = swapBuffersNSGL;
+    window->context.swapInterval = swapIntervalNSGL;
+    window->context.extensionSupported = extensionSupportedNSGL;
+    window->context.getProcAddress = getProcAddressNSGL;
+    window->context.destroy = destroyContextNSGL;
+
+    return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW native API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    _GLFW_REQUIRE_INIT_OR_RETURN(nil);
+
+    if (window->context.client == GLFW_NO_API)
+    {
+        _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+        return NULL;
+    }
+
+    return window->context.nsgl.object;
+}
+

+ 50 - 0
src/external/glfw/src/null_init.c

@@ -0,0 +1,50 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016 Google Inc.
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformInit(void)
+{
+    _glfwInitTimerPOSIX();
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformTerminate(void)
+{
+    _glfwTerminateOSMesa();
+}
+
+const char* _glfwPlatformGetVersionString(void)
+{
+    return _GLFW_VERSION_NUMBER " null OSMesa";
+}
+

+ 42 - 0
src/external/glfw/src/null_joystick.c

@@ -0,0 +1,42 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
+{
+    return GLFW_FALSE;
+}
+
+void _glfwPlatformUpdateGamepadGUID(char* guid)
+{
+}
+

+ 31 - 0
src/external/glfw/src/null_joystick.h

@@ -0,0 +1,31 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#define _GLFW_PLATFORM_JOYSTICK_STATE         int nulljs
+#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE int nulljs
+
+#define _GLFW_PLATFORM_MAPPING_NAME ""
+

+ 64 - 0
src/external/glfw/src/null_monitor.c

@@ -0,0 +1,64 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016 Google Inc.
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
+{
+}
+
+void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
+                                         float* xscale, float* yscale)
+{
+    if (xscale)
+        *xscale = 1.f;
+    if (yscale)
+        *yscale = 1.f;
+}
+
+GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
+{
+    return NULL;
+}
+
+void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
+{
+}
+
+void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
+{
+}
+
+void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
+{
+}
+

+ 62 - 0
src/external/glfw/src/null_platform.h

@@ -0,0 +1,62 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016 Google Inc.
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include <dlfcn.h>
+
+#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNull null
+
+#define _GLFW_PLATFORM_CONTEXT_STATE
+#define _GLFW_PLATFORM_MONITOR_STATE
+#define _GLFW_PLATFORM_CURSOR_STATE
+#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE
+#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
+#define _GLFW_EGL_CONTEXT_STATE
+#define _GLFW_EGL_LIBRARY_CONTEXT_STATE
+
+#include "osmesa_context.h"
+#include "posix_time.h"
+#include "posix_thread.h"
+#include "null_joystick.h"
+
+#if defined(_GLFW_WIN32)
+ #define _glfw_dlopen(name) LoadLibraryA(name)
+ #define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle)
+ #define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name)
+#else
+ #define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
+ #define _glfw_dlclose(handle) dlclose(handle)
+ #define _glfw_dlsym(handle, name) dlsym(handle, name)
+#endif
+
+// Null-specific per-window data
+//
+typedef struct _GLFWwindowNull
+{
+    int width;
+    int height;
+} _GLFWwindowNull;
+

+ 307 - 0
src/external/glfw/src/null_window.c

@@ -0,0 +1,307 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016 Google Inc.
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+
+static int createNativeWindow(_GLFWwindow* window,
+                              const _GLFWwndconfig* wndconfig)
+{
+    window->null.width = wndconfig->width;
+    window->null.height = wndconfig->height;
+
+    return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformCreateWindow(_GLFWwindow* window,
+                              const _GLFWwndconfig* wndconfig,
+                              const _GLFWctxconfig* ctxconfig,
+                              const _GLFWfbconfig* fbconfig)
+{
+    if (!createNativeWindow(window, wndconfig))
+        return GLFW_FALSE;
+
+    if (ctxconfig->client != GLFW_NO_API)
+    {
+        if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API ||
+            ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
+        {
+            if (!_glfwInitOSMesa())
+                return GLFW_FALSE;
+            if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
+                return GLFW_FALSE;
+        }
+        else
+        {
+            _glfwInputError(GLFW_API_UNAVAILABLE, "Null: EGL not available");
+            return GLFW_FALSE;
+        }
+    }
+
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyWindow(_GLFWwindow* window)
+{
+    if (window->context.destroy)
+        window->context.destroy(window);
+}
+
+void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
+{
+}
+
+void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count,
+                                const GLFWimage* images)
+{
+}
+
+void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
+                                   _GLFWmonitor* monitor,
+                                   int xpos, int ypos,
+                                   int width, int height,
+                                   int refreshRate)
+{
+}
+
+void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
+{
+}
+
+void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
+{
+}
+
+void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
+{
+    if (width)
+        *width = window->null.width;
+    if (height)
+        *height = window->null.height;
+}
+
+void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
+{
+    window->null.width = width;
+    window->null.height = height;
+}
+
+void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
+                                      int minwidth, int minheight,
+                                      int maxwidth, int maxheight)
+{
+}
+
+void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int n, int d)
+{
+}
+
+void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
+{
+    if (width)
+        *width = window->null.width;
+    if (height)
+        *height = window->null.height;
+}
+
+void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
+                                     int* left, int* top,
+                                     int* right, int* bottom)
+{
+}
+
+void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
+                                        float* xscale, float* yscale)
+{
+    if (xscale)
+        *xscale = 1.f;
+    if (yscale)
+        *yscale = 1.f;
+}
+
+void _glfwPlatformIconifyWindow(_GLFWwindow* window)
+{
+}
+
+void _glfwPlatformRestoreWindow(_GLFWwindow* window)
+{
+}
+
+void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
+{
+}
+
+int _glfwPlatformWindowMaximized(_GLFWwindow* window)
+{
+    return GLFW_FALSE;
+}
+
+int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
+{
+    return GLFW_FALSE;
+}
+
+void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
+{
+}
+
+void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
+{
+}
+
+void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
+{
+}
+
+void _glfwPlatformShowWindow(_GLFWwindow* window)
+{
+}
+
+
+void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
+{
+}
+
+void _glfwPlatformUnhideWindow(_GLFWwindow* window)
+{
+}
+
+void _glfwPlatformHideWindow(_GLFWwindow* window)
+{
+}
+
+void _glfwPlatformFocusWindow(_GLFWwindow* window)
+{
+}
+
+int _glfwPlatformWindowFocused(_GLFWwindow* window)
+{
+    return GLFW_FALSE;
+}
+
+int _glfwPlatformWindowIconified(_GLFWwindow* window)
+{
+    return GLFW_FALSE;
+}
+
+int _glfwPlatformWindowVisible(_GLFWwindow* window)
+{
+    return GLFW_FALSE;
+}
+
+void _glfwPlatformPollEvents(void)
+{
+}
+
+void _glfwPlatformWaitEvents(void)
+{
+}
+
+void _glfwPlatformWaitEventsTimeout(double timeout)
+{
+}
+
+void _glfwPlatformPostEmptyEvent(void)
+{
+}
+
+void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
+{
+}
+
+void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
+{
+}
+
+void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
+{
+}
+
+int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
+                              const GLFWimage* image,
+                              int xhot, int yhot)
+{
+    return GLFW_TRUE;
+}
+
+int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
+{
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
+{
+}
+
+void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
+{
+}
+
+void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
+{
+}
+
+const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
+{
+    return NULL;
+}
+
+const char* _glfwPlatformGetScancodeName(int scancode)
+{
+    return "";
+}
+
+int _glfwPlatformGetKeyScancode(int key)
+{
+    return -1;
+}
+
+void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
+{
+}
+
+int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
+                                                      VkPhysicalDevice device,
+                                                      uint32_t queuefamily)
+{
+    return GLFW_FALSE;
+}
+
+VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
+                                          _GLFWwindow* window,
+                                          const VkAllocationCallbacks* allocator,
+                                          VkSurfaceKHR* surface)
+{
+    // This seems like the most appropriate error to return here
+    return VK_ERROR_INITIALIZATION_FAILED;
+}
+

+ 370 - 0
src/external/glfw/src/osmesa_context.c

@@ -0,0 +1,370 @@
+//========================================================================
+// GLFW 3.3 OSMesa - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016 Google Inc.
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+
+#include "internal.h"
+
+
+static void makeContextCurrentOSMesa(_GLFWwindow* window)
+{
+    if (window)
+    {
+        int width, height;
+        _glfwPlatformGetFramebufferSize(window, &width, &height);
+
+        // Check to see if we need to allocate a new buffer
+        if ((window->context.osmesa.buffer == NULL) ||
+            (width != window->context.osmesa.width) ||
+            (height != window->context.osmesa.height))
+        {
+            free(window->context.osmesa.buffer);
+
+            // Allocate the new buffer (width * height * 8-bit RGBA)
+            window->context.osmesa.buffer = calloc(4, width * height);
+            window->context.osmesa.width  = width;
+            window->context.osmesa.height = height;
+        }
+
+        if (!OSMesaMakeCurrent(window->context.osmesa.handle,
+                               window->context.osmesa.buffer,
+                               GL_UNSIGNED_BYTE,
+                               width, height))
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "OSMesa: Failed to make context current");
+            return;
+        }
+    }
+
+    _glfwPlatformSetTls(&_glfw.contextSlot, window);
+}
+
+static GLFWglproc getProcAddressOSMesa(const char* procname)
+{
+    return (GLFWglproc) OSMesaGetProcAddress(procname);
+}
+
+static void destroyContextOSMesa(_GLFWwindow* window)
+{
+    if (window->context.osmesa.handle)
+    {
+        OSMesaDestroyContext(window->context.osmesa.handle);
+        window->context.osmesa.handle = NULL;
+    }
+
+    if (window->context.osmesa.buffer)
+    {
+        free(window->context.osmesa.buffer);
+        window->context.osmesa.width = 0;
+        window->context.osmesa.height = 0;
+    }
+}
+
+static void swapBuffersOSMesa(_GLFWwindow* window)
+{
+    // No double buffering on OSMesa
+}
+
+static void swapIntervalOSMesa(int interval)
+{
+    // No swap interval on OSMesa
+}
+
+static int extensionSupportedOSMesa(const char* extension)
+{
+    // OSMesa does not have extensions
+    return GLFW_FALSE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWbool _glfwInitOSMesa(void)
+{
+    int i;
+    const char* sonames[] =
+    {
+#if defined(_GLFW_OSMESA_LIBRARY)
+        _GLFW_OSMESA_LIBRARY,
+#elif defined(_WIN32)
+        "libOSMesa.dll",
+        "OSMesa.dll",
+#elif defined(__APPLE__)
+        "libOSMesa.8.dylib",
+#elif defined(__CYGWIN__)
+        "libOSMesa-8.so",
+#else
+        "libOSMesa.so.8",
+        "libOSMesa.so.6",
+#endif
+        NULL
+    };
+
+    if (_glfw.osmesa.handle)
+        return GLFW_TRUE;
+
+    for (i = 0;  sonames[i];  i++)
+    {
+        _glfw.osmesa.handle = _glfw_dlopen(sonames[i]);
+        if (_glfw.osmesa.handle)
+            break;
+    }
+
+    if (!_glfw.osmesa.handle)
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE, "OSMesa: Library not found");
+        return GLFW_FALSE;
+    }
+
+    _glfw.osmesa.CreateContextExt = (PFN_OSMesaCreateContextExt)
+        _glfw_dlsym(_glfw.osmesa.handle, "OSMesaCreateContextExt");
+    _glfw.osmesa.CreateContextAttribs = (PFN_OSMesaCreateContextAttribs)
+        _glfw_dlsym(_glfw.osmesa.handle, "OSMesaCreateContextAttribs");
+    _glfw.osmesa.DestroyContext = (PFN_OSMesaDestroyContext)
+        _glfw_dlsym(_glfw.osmesa.handle, "OSMesaDestroyContext");
+    _glfw.osmesa.MakeCurrent = (PFN_OSMesaMakeCurrent)
+        _glfw_dlsym(_glfw.osmesa.handle, "OSMesaMakeCurrent");
+    _glfw.osmesa.GetColorBuffer = (PFN_OSMesaGetColorBuffer)
+        _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetColorBuffer");
+    _glfw.osmesa.GetDepthBuffer = (PFN_OSMesaGetDepthBuffer)
+        _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetDepthBuffer");
+    _glfw.osmesa.GetProcAddress = (PFN_OSMesaGetProcAddress)
+        _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetProcAddress");
+
+    if (!_glfw.osmesa.CreateContextExt ||
+        !_glfw.osmesa.DestroyContext ||
+        !_glfw.osmesa.MakeCurrent ||
+        !_glfw.osmesa.GetColorBuffer ||
+        !_glfw.osmesa.GetDepthBuffer ||
+        !_glfw.osmesa.GetProcAddress)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "OSMesa: Failed to load required entry points");
+
+        _glfwTerminateOSMesa();
+        return GLFW_FALSE;
+    }
+
+    return GLFW_TRUE;
+}
+
+void _glfwTerminateOSMesa(void)
+{
+    if (_glfw.osmesa.handle)
+    {
+        _glfw_dlclose(_glfw.osmesa.handle);
+        _glfw.osmesa.handle = NULL;
+    }
+}
+
+#define setAttrib(a, v) \
+{ \
+    assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
+    attribs[index++] = a; \
+    attribs[index++] = v; \
+}
+
+GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
+                                  const _GLFWctxconfig* ctxconfig,
+                                  const _GLFWfbconfig* fbconfig)
+{
+    OSMesaContext share = NULL;
+    const int accumBits = fbconfig->accumRedBits +
+                          fbconfig->accumGreenBits +
+                          fbconfig->accumBlueBits +
+                          fbconfig->accumAlphaBits;
+
+    if (ctxconfig->client == GLFW_OPENGL_ES_API)
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE,
+                        "OSMesa: OpenGL ES is not available on OSMesa");
+        return GLFW_FALSE;
+    }
+
+    if (ctxconfig->share)
+        share = ctxconfig->share->context.osmesa.handle;
+
+    if (OSMesaCreateContextAttribs)
+    {
+        int index = 0, attribs[40];
+
+        setAttrib(OSMESA_FORMAT, OSMESA_RGBA);
+        setAttrib(OSMESA_DEPTH_BITS, fbconfig->depthBits);
+        setAttrib(OSMESA_STENCIL_BITS, fbconfig->stencilBits);
+        setAttrib(OSMESA_ACCUM_BITS, accumBits);
+
+        if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
+        {
+            setAttrib(OSMESA_PROFILE, OSMESA_CORE_PROFILE);
+        }
+        else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
+        {
+            setAttrib(OSMESA_PROFILE, OSMESA_COMPAT_PROFILE);
+        }
+
+        if (ctxconfig->major != 1 || ctxconfig->minor != 0)
+        {
+            setAttrib(OSMESA_CONTEXT_MAJOR_VERSION, ctxconfig->major);
+            setAttrib(OSMESA_CONTEXT_MINOR_VERSION, ctxconfig->minor);
+        }
+
+        if (ctxconfig->forward)
+        {
+            _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+                            "OSMesa: Foward-compatible contexts not supported");
+            return GLFW_FALSE;
+        }
+
+        setAttrib(0, 0);
+
+        window->context.osmesa.handle =
+            OSMesaCreateContextAttribs(attribs, share);
+    }
+    else
+    {
+        if (ctxconfig->profile)
+        {
+            _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+                            "OSMesa: OpenGL profiles unavailable");
+            return GLFW_FALSE;
+        }
+
+        window->context.osmesa.handle =
+            OSMesaCreateContextExt(OSMESA_RGBA,
+                                   fbconfig->depthBits,
+                                   fbconfig->stencilBits,
+                                   accumBits,
+                                   share);
+    }
+
+    if (window->context.osmesa.handle == NULL)
+    {
+        _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+                        "OSMesa: Failed to create context");
+        return GLFW_FALSE;
+    }
+
+    window->context.makeCurrent = makeContextCurrentOSMesa;
+    window->context.swapBuffers = swapBuffersOSMesa;
+    window->context.swapInterval = swapIntervalOSMesa;
+    window->context.extensionSupported = extensionSupportedOSMesa;
+    window->context.getProcAddress = getProcAddressOSMesa;
+    window->context.destroy = destroyContextOSMesa;
+
+    return GLFW_TRUE;
+}
+
+#undef setAttrib
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW native API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* handle, int* width,
+                                     int* height, int* format, void** buffer)
+{
+    void* mesaBuffer;
+    GLint mesaWidth, mesaHeight, mesaFormat;
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+    if (!OSMesaGetColorBuffer(window->context.osmesa.handle,
+                              &mesaWidth, &mesaHeight,
+                              &mesaFormat, &mesaBuffer))
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "OSMesa: Failed to retrieve color buffer");
+        return GLFW_FALSE;
+    }
+
+    if (width)
+        *width = mesaWidth;
+    if (height)
+        *height = mesaHeight;
+    if (format)
+        *format = mesaFormat;
+    if (buffer)
+        *buffer = mesaBuffer;
+
+    return GLFW_TRUE;
+}
+
+GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* handle,
+                                     int* width, int* height,
+                                     int* bytesPerValue,
+                                     void** buffer)
+{
+    void* mesaBuffer;
+    GLint mesaWidth, mesaHeight, mesaBytes;
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+    if (!OSMesaGetDepthBuffer(window->context.osmesa.handle,
+                              &mesaWidth, &mesaHeight,
+                              &mesaBytes, &mesaBuffer))
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "OSMesa: Failed to retrieve depth buffer");
+        return GLFW_FALSE;
+    }
+
+    if (width)
+        *width = mesaWidth;
+    if (height)
+        *height = mesaHeight;
+    if (bytesPerValue)
+        *bytesPerValue = mesaBytes;
+    if (buffer)
+        *buffer = mesaBuffer;
+
+    return GLFW_TRUE;
+}
+
+GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+    if (window->context.client == GLFW_NO_API)
+    {
+        _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+        return NULL;
+    }
+
+    return window->context.osmesa.handle;
+}
+

+ 94 - 0
src/external/glfw/src/osmesa_context.h

@@ -0,0 +1,94 @@
+//========================================================================
+// GLFW 3.3 OSMesa - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016 Google Inc.
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#define OSMESA_RGBA 0x1908
+#define OSMESA_FORMAT 0x22
+#define OSMESA_DEPTH_BITS 0x30
+#define OSMESA_STENCIL_BITS 0x31
+#define OSMESA_ACCUM_BITS 0x32
+#define OSMESA_PROFILE 0x33
+#define OSMESA_CORE_PROFILE 0x34
+#define OSMESA_COMPAT_PROFILE 0x35
+#define OSMESA_CONTEXT_MAJOR_VERSION 0x36
+#define OSMESA_CONTEXT_MINOR_VERSION 0x37
+
+typedef void* OSMesaContext;
+typedef void (*OSMESAproc)();
+
+typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext);
+typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext);
+typedef void (GLAPIENTRY * PFN_OSMesaDestroyContext)(OSMesaContext);
+typedef int (GLAPIENTRY * PFN_OSMesaMakeCurrent)(OSMesaContext,void*,int,int,int);
+typedef int (GLAPIENTRY * PFN_OSMesaGetColorBuffer)(OSMesaContext,int*,int*,int*,void**);
+typedef int (GLAPIENTRY * PFN_OSMesaGetDepthBuffer)(OSMesaContext,int*,int*,int*,void**);
+typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*);
+#define OSMesaCreateContextExt _glfw.osmesa.CreateContextExt
+#define OSMesaCreateContextAttribs _glfw.osmesa.CreateContextAttribs
+#define OSMesaDestroyContext _glfw.osmesa.DestroyContext
+#define OSMesaMakeCurrent _glfw.osmesa.MakeCurrent
+#define OSMesaGetColorBuffer _glfw.osmesa.GetColorBuffer
+#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer
+#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress
+
+#define _GLFW_OSMESA_CONTEXT_STATE              _GLFWcontextOSMesa osmesa
+#define _GLFW_OSMESA_LIBRARY_CONTEXT_STATE      _GLFWlibraryOSMesa osmesa
+
+
+// OSMesa-specific per-context data
+//
+typedef struct _GLFWcontextOSMesa
+{
+    OSMesaContext       handle;
+    int                 width;
+    int                 height;
+    void*               buffer;
+
+} _GLFWcontextOSMesa;
+
+// OSMesa-specific global data
+//
+typedef struct _GLFWlibraryOSMesa
+{
+    void*           handle;
+
+    PFN_OSMesaCreateContextExt      CreateContextExt;
+    PFN_OSMesaCreateContextAttribs  CreateContextAttribs;
+    PFN_OSMesaDestroyContext        DestroyContext;
+    PFN_OSMesaMakeCurrent           MakeCurrent;
+    PFN_OSMesaGetColorBuffer        GetColorBuffer;
+    PFN_OSMesaGetDepthBuffer        GetDepthBuffer;
+    PFN_OSMesaGetProcAddress        GetProcAddress;
+
+} _GLFWlibraryOSMesa;
+
+
+GLFWbool _glfwInitOSMesa(void);
+void _glfwTerminateOSMesa(void);
+GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
+                                  const _GLFWctxconfig* ctxconfig,
+                                  const _GLFWfbconfig* fbconfig);
+

+ 103 - 0
src/external/glfw/src/posix_thread.c

@@ -0,0 +1,103 @@
+//========================================================================
+// GLFW 3.3 POSIX - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <assert.h>
+#include <string.h>
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls)
+{
+    assert(tls->posix.allocated == GLFW_FALSE);
+
+    if (pthread_key_create(&tls->posix.key, NULL) != 0)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "POSIX: Failed to create context TLS");
+        return GLFW_FALSE;
+    }
+
+    tls->posix.allocated = GLFW_TRUE;
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyTls(_GLFWtls* tls)
+{
+    if (tls->posix.allocated)
+        pthread_key_delete(tls->posix.key);
+    memset(tls, 0, sizeof(_GLFWtls));
+}
+
+void* _glfwPlatformGetTls(_GLFWtls* tls)
+{
+    assert(tls->posix.allocated == GLFW_TRUE);
+    return pthread_getspecific(tls->posix.key);
+}
+
+void _glfwPlatformSetTls(_GLFWtls* tls, void* value)
+{
+    assert(tls->posix.allocated == GLFW_TRUE);
+    pthread_setspecific(tls->posix.key, value);
+}
+
+GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex)
+{
+    assert(mutex->posix.allocated == GLFW_FALSE);
+
+    if (pthread_mutex_init(&mutex->posix.handle, NULL) != 0)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR, "POSIX: Failed to create mutex");
+        return GLFW_FALSE;
+    }
+
+    return mutex->posix.allocated = GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyMutex(_GLFWmutex* mutex)
+{
+    if (mutex->posix.allocated)
+        pthread_mutex_destroy(&mutex->posix.handle);
+    memset(mutex, 0, sizeof(_GLFWmutex));
+}
+
+void _glfwPlatformLockMutex(_GLFWmutex* mutex)
+{
+    assert(mutex->posix.allocated == GLFW_TRUE);
+    pthread_mutex_lock(&mutex->posix.handle);
+}
+
+void _glfwPlatformUnlockMutex(_GLFWmutex* mutex)
+{
+    assert(mutex->posix.allocated == GLFW_TRUE);
+    pthread_mutex_unlock(&mutex->posix.handle);
+}
+

+ 51 - 0
src/external/glfw/src/posix_thread.h

@@ -0,0 +1,51 @@
+//========================================================================
+// GLFW 3.3 POSIX - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include <pthread.h>
+
+#define _GLFW_PLATFORM_TLS_STATE    _GLFWtlsPOSIX   posix
+#define _GLFW_PLATFORM_MUTEX_STATE  _GLFWmutexPOSIX posix
+
+
+// POSIX-specific thread local storage data
+//
+typedef struct _GLFWtlsPOSIX
+{
+    GLFWbool        allocated;
+    pthread_key_t   key;
+
+} _GLFWtlsPOSIX;
+
+// POSIX-specific mutex data
+//
+typedef struct _GLFWmutexPOSIX
+{
+    GLFWbool        allocated;
+    pthread_mutex_t handle;
+
+} _GLFWmutexPOSIX;
+

+ 85 - 0
src/external/glfw/src/posix_time.c

@@ -0,0 +1,85 @@
+//========================================================================
+// GLFW 3.3 POSIX - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <sys/time.h>
+#include <time.h>
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialise timer
+//
+void _glfwInitTimerPOSIX(void)
+{
+#if defined(CLOCK_MONOTONIC)
+    struct timespec ts;
+
+    if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0)
+    {
+        _glfw.timer.posix.monotonic = GLFW_TRUE;
+        _glfw.timer.posix.frequency = 1000000000;
+    }
+    else
+#endif
+    {
+        _glfw.timer.posix.monotonic = GLFW_FALSE;
+        _glfw.timer.posix.frequency = 1000000;
+    }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+uint64_t _glfwPlatformGetTimerValue(void)
+{
+#if defined(CLOCK_MONOTONIC)
+    if (_glfw.timer.posix.monotonic)
+    {
+        struct timespec ts;
+        clock_gettime(CLOCK_MONOTONIC, &ts);
+        return (uint64_t) ts.tv_sec * (uint64_t) 1000000000 + (uint64_t) ts.tv_nsec;
+    }
+    else
+#endif
+    {
+        struct timeval tv;
+        gettimeofday(&tv, NULL);
+        return (uint64_t) tv.tv_sec * (uint64_t) 1000000 + (uint64_t) tv.tv_usec;
+    }
+}
+
+uint64_t _glfwPlatformGetTimerFrequency(void)
+{
+    return _glfw.timer.posix.frequency;
+}
+

+ 44 - 0
src/external/glfw/src/posix_time.h

@@ -0,0 +1,44 @@
+//========================================================================
+// GLFW 3.3 POSIX - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerPOSIX posix
+
+#include <stdint.h>
+
+
+// POSIX-specific global timer data
+//
+typedef struct _GLFWtimerPOSIX
+{
+    GLFWbool    monotonic;
+    uint64_t    frequency;
+
+} _GLFWtimerPOSIX;
+
+
+void _glfwInitTimerPOSIX(void);
+

+ 322 - 0
src/external/glfw/src/vulkan.c

@@ -0,0 +1,322 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <assert.h>
+#include <string.h>
+#include <stdlib.h>
+
+#define _GLFW_FIND_LOADER    1
+#define _GLFW_REQUIRE_LOADER 2
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWbool _glfwInitVulkan(int mode)
+{
+    VkResult err;
+    VkExtensionProperties* ep;
+    uint32_t i, count;
+
+    if (_glfw.vk.available)
+        return GLFW_TRUE;
+
+#if !defined(_GLFW_VULKAN_STATIC)
+#if defined(_GLFW_VULKAN_LIBRARY)
+    _glfw.vk.handle = _glfw_dlopen(_GLFW_VULKAN_LIBRARY);
+#elif defined(_GLFW_WIN32)
+    _glfw.vk.handle = _glfw_dlopen("vulkan-1.dll");
+#elif defined(_GLFW_COCOA)
+    _glfw.vk.handle = _glfw_dlopen("libMoltenVK.dylib");
+#else
+    _glfw.vk.handle = _glfw_dlopen("libvulkan.so.1");
+#endif
+    if (!_glfw.vk.handle)
+    {
+        if (mode == _GLFW_REQUIRE_LOADER)
+            _glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Loader not found");
+
+        return GLFW_FALSE;
+    }
+
+    _glfw.vk.GetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)
+        _glfw_dlsym(_glfw.vk.handle, "vkGetInstanceProcAddr");
+    if (!_glfw.vk.GetInstanceProcAddr)
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE,
+                        "Vulkan: Loader does not export vkGetInstanceProcAddr");
+
+        _glfwTerminateVulkan();
+        return GLFW_FALSE;
+    }
+
+    _glfw.vk.EnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties)
+        vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceExtensionProperties");
+    if (!_glfw.vk.EnumerateInstanceExtensionProperties)
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE,
+                        "Vulkan: Failed to retrieve vkEnumerateInstanceExtensionProperties");
+
+        _glfwTerminateVulkan();
+        return GLFW_FALSE;
+    }
+#endif // _GLFW_VULKAN_STATIC
+
+    err = vkEnumerateInstanceExtensionProperties(NULL, &count, NULL);
+    if (err)
+    {
+        // NOTE: This happens on systems with a loader but without any Vulkan ICD
+        if (mode == _GLFW_REQUIRE_LOADER)
+        {
+            _glfwInputError(GLFW_API_UNAVAILABLE,
+                            "Vulkan: Failed to query instance extension count: %s",
+                            _glfwGetVulkanResultString(err));
+        }
+
+        _glfwTerminateVulkan();
+        return GLFW_FALSE;
+    }
+
+    ep = calloc(count, sizeof(VkExtensionProperties));
+
+    err = vkEnumerateInstanceExtensionProperties(NULL, &count, ep);
+    if (err)
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE,
+                        "Vulkan: Failed to query instance extensions: %s",
+                        _glfwGetVulkanResultString(err));
+
+        free(ep);
+        _glfwTerminateVulkan();
+        return GLFW_FALSE;
+    }
+
+    for (i = 0;  i < count;  i++)
+    {
+        if (strcmp(ep[i].extensionName, "VK_KHR_surface") == 0)
+            _glfw.vk.KHR_surface = GLFW_TRUE;
+#if defined(_GLFW_WIN32)
+        else if (strcmp(ep[i].extensionName, "VK_KHR_win32_surface") == 0)
+            _glfw.vk.KHR_win32_surface = GLFW_TRUE;
+#elif defined(_GLFW_COCOA)
+        else if (strcmp(ep[i].extensionName, "VK_MVK_macos_surface") == 0)
+            _glfw.vk.MVK_macos_surface = GLFW_TRUE;
+#elif defined(_GLFW_X11)
+        else if (strcmp(ep[i].extensionName, "VK_KHR_xlib_surface") == 0)
+            _glfw.vk.KHR_xlib_surface = GLFW_TRUE;
+        else if (strcmp(ep[i].extensionName, "VK_KHR_xcb_surface") == 0)
+            _glfw.vk.KHR_xcb_surface = GLFW_TRUE;
+#elif defined(_GLFW_WAYLAND)
+        else if (strcmp(ep[i].extensionName, "VK_KHR_wayland_surface") == 0)
+            _glfw.vk.KHR_wayland_surface = GLFW_TRUE;
+#elif defined(_GLFW_MIR)
+        else if (strcmp(ep[i].extensionName, "VK_KHR_mir_surface") == 0)
+            _glfw.vk.KHR_mir_surface = GLFW_TRUE;
+#endif
+    }
+
+    free(ep);
+
+    _glfw.vk.available = GLFW_TRUE;
+
+    _glfwPlatformGetRequiredInstanceExtensions(_glfw.vk.extensions);
+
+    return GLFW_TRUE;
+}
+
+void _glfwTerminateVulkan(void)
+{
+#if !defined(_GLFW_VULKAN_STATIC)
+    if (_glfw.vk.handle)
+        _glfw_dlclose(_glfw.vk.handle);
+#endif
+}
+
+const char* _glfwGetVulkanResultString(VkResult result)
+{
+    switch (result)
+    {
+        case VK_SUCCESS:
+            return "Success";
+        case VK_NOT_READY:
+            return "A fence or query has not yet completed";
+        case VK_TIMEOUT:
+            return "A wait operation has not completed in the specified time";
+        case VK_EVENT_SET:
+            return "An event is signaled";
+        case VK_EVENT_RESET:
+            return "An event is unsignaled";
+        case VK_INCOMPLETE:
+            return "A return array was too small for the result";
+        case VK_ERROR_OUT_OF_HOST_MEMORY:
+            return "A host memory allocation has failed";
+        case VK_ERROR_OUT_OF_DEVICE_MEMORY:
+            return "A device memory allocation has failed";
+        case VK_ERROR_INITIALIZATION_FAILED:
+            return "Initialization of an object could not be completed for implementation-specific reasons";
+        case VK_ERROR_DEVICE_LOST:
+            return "The logical or physical device has been lost";
+        case VK_ERROR_MEMORY_MAP_FAILED:
+            return "Mapping of a memory object has failed";
+        case VK_ERROR_LAYER_NOT_PRESENT:
+            return "A requested layer is not present or could not be loaded";
+        case VK_ERROR_EXTENSION_NOT_PRESENT:
+            return "A requested extension is not supported";
+        case VK_ERROR_FEATURE_NOT_PRESENT:
+            return "A requested feature is not supported";
+        case VK_ERROR_INCOMPATIBLE_DRIVER:
+            return "The requested version of Vulkan is not supported by the driver or is otherwise incompatible";
+        case VK_ERROR_TOO_MANY_OBJECTS:
+            return "Too many objects of the type have already been created";
+        case VK_ERROR_FORMAT_NOT_SUPPORTED:
+            return "A requested format is not supported on this device";
+        case VK_ERROR_SURFACE_LOST_KHR:
+            return "A surface is no longer available";
+        case VK_SUBOPTIMAL_KHR:
+            return "A swapchain no longer matches the surface properties exactly, but can still be used";
+        case VK_ERROR_OUT_OF_DATE_KHR:
+            return "A surface has changed in such a way that it is no longer compatible with the swapchain";
+        case VK_ERROR_INCOMPATIBLE_DISPLAY_KHR:
+            return "The display used by a swapchain does not use the same presentable image layout";
+        case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR:
+            return "The requested window is already connected to a VkSurfaceKHR, or to some other non-Vulkan API";
+        case VK_ERROR_VALIDATION_FAILED_EXT:
+            return "A validation layer found an error";
+        default:
+            return "ERROR: UNKNOWN VULKAN ERROR";
+    }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW public API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI int glfwVulkanSupported(void)
+{
+    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+    return _glfwInitVulkan(_GLFW_FIND_LOADER);
+}
+
+GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count)
+{
+    assert(count != NULL);
+
+    *count = 0;
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+    if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
+        return NULL;
+
+    if (!_glfw.vk.extensions[0])
+        return NULL;
+
+    *count = 2;
+    return (const char**) _glfw.vk.extensions;
+}
+
+GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance,
+                                              const char* procname)
+{
+    GLFWvkproc proc;
+    assert(procname != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+    if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
+        return NULL;
+
+    proc = (GLFWvkproc) vkGetInstanceProcAddr(instance, procname);
+#if defined(_GLFW_VULKAN_STATIC)
+    if (!proc)
+    {
+        if (strcmp(procname, "vkGetInstanceProcAddr") == 0)
+            return (GLFWvkproc) vkGetInstanceProcAddr;
+    }
+#else
+    if (!proc)
+        proc = (GLFWvkproc) _glfw_dlsym(_glfw.vk.handle, procname);
+#endif
+
+    return proc;
+}
+
+GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance,
+                                                     VkPhysicalDevice device,
+                                                     uint32_t queuefamily)
+{
+    assert(instance != VK_NULL_HANDLE);
+    assert(device != VK_NULL_HANDLE);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+    if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
+        return GLFW_FALSE;
+
+    if (!_glfw.vk.extensions[0])
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE,
+                        "Vulkan: Window surface creation extensions not found");
+        return GLFW_FALSE;
+    }
+
+    return _glfwPlatformGetPhysicalDevicePresentationSupport(instance,
+                                                             device,
+                                                             queuefamily);
+}
+
+GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance,
+                                         GLFWwindow* handle,
+                                         const VkAllocationCallbacks* allocator,
+                                         VkSurfaceKHR* surface)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(instance != VK_NULL_HANDLE);
+    assert(window != NULL);
+    assert(surface != NULL);
+
+    *surface = VK_NULL_HANDLE;
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(VK_ERROR_INITIALIZATION_FAILED);
+
+    if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
+        return VK_ERROR_INITIALIZATION_FAILED;
+
+    if (!_glfw.vk.extensions[0])
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE,
+                        "Vulkan: Window surface creation extensions not found");
+        return VK_ERROR_EXTENSION_NOT_PRESENT;
+    }
+
+    return _glfwPlatformCreateWindowSurface(instance, window, allocator, surface);
+}
+

+ 731 - 0
src/external/glfw/src/wgl_context.c

@@ -0,0 +1,731 @@
+//========================================================================
+// GLFW 3.3 WGL - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <stdlib.h>
+#include <malloc.h>
+#include <assert.h>
+
+
+// Returns the specified attribute of the specified pixel format
+//
+static int getPixelFormatAttrib(_GLFWwindow* window, int pixelFormat, int attrib)
+{
+    int value = 0;
+
+    assert(_glfw.wgl.ARB_pixel_format);
+
+    if (!_glfw.wgl.GetPixelFormatAttribivARB(window->context.wgl.dc,
+                                             pixelFormat,
+                                             0, 1, &attrib, &value))
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "WGL: Failed to retrieve pixel format attribute");
+        return 0;
+    }
+
+    return value;
+}
+
+// Return a list of available and usable framebuffer configs
+//
+static int choosePixelFormat(_GLFWwindow* window,
+                             const _GLFWctxconfig* ctxconfig,
+                             const _GLFWfbconfig* fbconfig)
+{
+    _GLFWfbconfig* usableConfigs;
+    const _GLFWfbconfig* closest;
+    int i, pixelFormat, nativeCount, usableCount;
+
+    if (_glfw.wgl.ARB_pixel_format)
+    {
+        nativeCount = getPixelFormatAttrib(window,
+                                           1,
+                                           WGL_NUMBER_PIXEL_FORMATS_ARB);
+    }
+    else
+    {
+        nativeCount = DescribePixelFormat(window->context.wgl.dc,
+                                          1,
+                                          sizeof(PIXELFORMATDESCRIPTOR),
+                                          NULL);
+    }
+
+    usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
+    usableCount = 0;
+
+    for (i = 0;  i < nativeCount;  i++)
+    {
+        const int n = i + 1;
+        _GLFWfbconfig* u = usableConfigs + usableCount;
+
+        if (_glfw.wgl.ARB_pixel_format)
+        {
+            // Get pixel format attributes through "modern" extension
+
+            if (!getPixelFormatAttrib(window, n, WGL_SUPPORT_OPENGL_ARB) ||
+                !getPixelFormatAttrib(window, n, WGL_DRAW_TO_WINDOW_ARB))
+            {
+                continue;
+            }
+
+            if (getPixelFormatAttrib(window, n, WGL_PIXEL_TYPE_ARB) !=
+                WGL_TYPE_RGBA_ARB)
+            {
+                continue;
+            }
+
+            if (getPixelFormatAttrib(window, n, WGL_ACCELERATION_ARB) ==
+                 WGL_NO_ACCELERATION_ARB)
+            {
+                continue;
+            }
+
+            u->redBits = getPixelFormatAttrib(window, n, WGL_RED_BITS_ARB);
+            u->greenBits = getPixelFormatAttrib(window, n, WGL_GREEN_BITS_ARB);
+            u->blueBits = getPixelFormatAttrib(window, n, WGL_BLUE_BITS_ARB);
+            u->alphaBits = getPixelFormatAttrib(window, n, WGL_ALPHA_BITS_ARB);
+
+            u->depthBits = getPixelFormatAttrib(window, n, WGL_DEPTH_BITS_ARB);
+            u->stencilBits = getPixelFormatAttrib(window, n, WGL_STENCIL_BITS_ARB);
+
+            u->accumRedBits = getPixelFormatAttrib(window, n, WGL_ACCUM_RED_BITS_ARB);
+            u->accumGreenBits = getPixelFormatAttrib(window, n, WGL_ACCUM_GREEN_BITS_ARB);
+            u->accumBlueBits = getPixelFormatAttrib(window, n, WGL_ACCUM_BLUE_BITS_ARB);
+            u->accumAlphaBits = getPixelFormatAttrib(window, n, WGL_ACCUM_ALPHA_BITS_ARB);
+
+            u->auxBuffers = getPixelFormatAttrib(window, n, WGL_AUX_BUFFERS_ARB);
+
+            if (getPixelFormatAttrib(window, n, WGL_STEREO_ARB))
+                u->stereo = GLFW_TRUE;
+            if (getPixelFormatAttrib(window, n, WGL_DOUBLE_BUFFER_ARB))
+                u->doublebuffer = GLFW_TRUE;
+
+            if (_glfw.wgl.ARB_multisample)
+                u->samples = getPixelFormatAttrib(window, n, WGL_SAMPLES_ARB);
+
+            if (ctxconfig->client == GLFW_OPENGL_API)
+            {
+                if (_glfw.wgl.ARB_framebuffer_sRGB ||
+                    _glfw.wgl.EXT_framebuffer_sRGB)
+                {
+                    if (getPixelFormatAttrib(window, n, WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB))
+                        u->sRGB = GLFW_TRUE;
+                }
+            }
+            else
+            {
+                if (_glfw.wgl.EXT_colorspace)
+                {
+                    if (getPixelFormatAttrib(window, n, WGL_COLORSPACE_EXT) ==
+                        WGL_COLORSPACE_SRGB_EXT)
+                    {
+                        u->sRGB = GLFW_TRUE;
+                    }
+                }
+            }
+        }
+        else
+        {
+            // Get pixel format attributes through legacy PFDs
+
+            PIXELFORMATDESCRIPTOR pfd;
+
+            if (!DescribePixelFormat(window->context.wgl.dc,
+                                     n,
+                                     sizeof(PIXELFORMATDESCRIPTOR),
+                                     &pfd))
+            {
+                continue;
+            }
+
+            if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ||
+                !(pfd.dwFlags & PFD_SUPPORT_OPENGL))
+            {
+                continue;
+            }
+
+            if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) &&
+                (pfd.dwFlags & PFD_GENERIC_FORMAT))
+            {
+                continue;
+            }
+
+            if (pfd.iPixelType != PFD_TYPE_RGBA)
+                continue;
+
+            u->redBits = pfd.cRedBits;
+            u->greenBits = pfd.cGreenBits;
+            u->blueBits = pfd.cBlueBits;
+            u->alphaBits = pfd.cAlphaBits;
+
+            u->depthBits = pfd.cDepthBits;
+            u->stencilBits = pfd.cStencilBits;
+
+            u->accumRedBits = pfd.cAccumRedBits;
+            u->accumGreenBits = pfd.cAccumGreenBits;
+            u->accumBlueBits = pfd.cAccumBlueBits;
+            u->accumAlphaBits = pfd.cAccumAlphaBits;
+
+            u->auxBuffers = pfd.cAuxBuffers;
+
+            if (pfd.dwFlags & PFD_STEREO)
+                u->stereo = GLFW_TRUE;
+            if (pfd.dwFlags & PFD_DOUBLEBUFFER)
+                u->doublebuffer = GLFW_TRUE;
+        }
+
+        u->handle = n;
+        usableCount++;
+    }
+
+    if (!usableCount)
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE,
+                        "WGL: The driver does not appear to support OpenGL");
+
+        free(usableConfigs);
+        return 0;
+    }
+
+    closest = _glfwChooseFBConfig(fbconfig, usableConfigs, usableCount);
+    if (!closest)
+    {
+        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+                        "WGL: Failed to find a suitable pixel format");
+
+        free(usableConfigs);
+        return 0;
+    }
+
+    pixelFormat = (int) closest->handle;
+    free(usableConfigs);
+
+    return pixelFormat;
+}
+
+static void makeContextCurrentWGL(_GLFWwindow* window)
+{
+    if (window)
+    {
+        if (wglMakeCurrent(window->context.wgl.dc, window->context.wgl.handle))
+            _glfwPlatformSetTls(&_glfw.contextSlot, window);
+        else
+        {
+            _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                                 "WGL: Failed to make context current");
+            _glfwPlatformSetTls(&_glfw.contextSlot, NULL);
+        }
+    }
+    else
+    {
+        if (!wglMakeCurrent(NULL, NULL))
+        {
+            _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                                 "WGL: Failed to clear current context");
+        }
+
+        _glfwPlatformSetTls(&_glfw.contextSlot, NULL);
+    }
+}
+
+static void swapBuffersWGL(_GLFWwindow* window)
+{
+    // HACK: Use DwmFlush when desktop composition is enabled
+    if (_glfwIsCompositionEnabledWin32() && !window->monitor)
+    {
+        int count = abs(window->context.wgl.interval);
+        while (count--)
+            DwmFlush();
+    }
+
+    SwapBuffers(window->context.wgl.dc);
+}
+
+static void swapIntervalWGL(int interval)
+{
+    _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
+
+    window->context.wgl.interval = interval;
+
+    // HACK: Disable WGL swap interval when desktop composition is enabled to
+    //       avoid interfering with DWM vsync
+    if (_glfwIsCompositionEnabledWin32() && !window->monitor)
+        interval = 0;
+
+    if (_glfw.wgl.EXT_swap_control)
+        _glfw.wgl.SwapIntervalEXT(interval);
+}
+
+static int extensionSupportedWGL(const char* extension)
+{
+    const char* extensions;
+
+    if (_glfw.wgl.GetExtensionsStringEXT)
+    {
+        extensions = _glfw.wgl.GetExtensionsStringEXT();
+        if (extensions)
+        {
+            if (_glfwStringInExtensionString(extension, extensions))
+                return GLFW_TRUE;
+        }
+    }
+
+    if (_glfw.wgl.GetExtensionsStringARB)
+    {
+        extensions = _glfw.wgl.GetExtensionsStringARB(wglGetCurrentDC());
+        if (extensions)
+        {
+            if (_glfwStringInExtensionString(extension, extensions))
+                return GLFW_TRUE;
+        }
+    }
+
+    return GLFW_FALSE;
+}
+
+static GLFWglproc getProcAddressWGL(const char* procname)
+{
+    const GLFWglproc proc = (GLFWglproc) wglGetProcAddress(procname);
+    if (proc)
+        return proc;
+
+    return (GLFWglproc) GetProcAddress(_glfw.wgl.instance, procname);
+}
+
+// Destroy the OpenGL context
+//
+static void destroyContextWGL(_GLFWwindow* window)
+{
+    if (window->context.wgl.handle)
+    {
+        wglDeleteContext(window->context.wgl.handle);
+        window->context.wgl.handle = NULL;
+    }
+}
+
+// Initialize WGL-specific extensions
+//
+static void loadWGLExtensions(void)
+{
+    PIXELFORMATDESCRIPTOR pfd;
+    HGLRC rc;
+    HDC dc = GetDC(_glfw.win32.helperWindowHandle);;
+
+    _glfw.wgl.extensionsLoaded = GLFW_TRUE;
+
+    // NOTE: A dummy context has to be created for opengl32.dll to load the
+    //       OpenGL ICD, from which we can then query WGL extensions
+    // NOTE: This code will accept the Microsoft GDI ICD; accelerated context
+    //       creation failure occurs during manual pixel format enumeration
+
+    ZeroMemory(&pfd, sizeof(pfd));
+    pfd.nSize = sizeof(pfd);
+    pfd.nVersion = 1;
+    pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
+    pfd.iPixelType = PFD_TYPE_RGBA;
+    pfd.cColorBits = 24;
+
+    if (!SetPixelFormat(dc, ChoosePixelFormat(dc, &pfd), &pfd))
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "WGL: Failed to set pixel format for dummy context");
+        return;
+    }
+
+    rc = wglCreateContext(dc);
+    if (!rc)
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "WGL: Failed to create dummy context");
+        return;
+    }
+
+    if (!wglMakeCurrent(dc, rc))
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "WGL: Failed to make dummy context current");
+        wglDeleteContext(rc);
+        return;
+    }
+
+    // NOTE: Functions must be loaded first as they're needed to retrieve the
+    //       extension string that tells us whether the functions are supported
+    _glfw.wgl.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)
+        wglGetProcAddress("wglGetExtensionsStringEXT");
+    _glfw.wgl.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)
+        wglGetProcAddress("wglGetExtensionsStringARB");
+    _glfw.wgl.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
+        wglGetProcAddress("wglCreateContextAttribsARB");
+    _glfw.wgl.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)
+        wglGetProcAddress("wglSwapIntervalEXT");
+    _glfw.wgl.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)
+        wglGetProcAddress("wglGetPixelFormatAttribivARB");
+
+    // NOTE: WGL_ARB_extensions_string and WGL_EXT_extensions_string are not
+    //       checked below as we are already using them
+    _glfw.wgl.ARB_multisample =
+        extensionSupportedWGL("WGL_ARB_multisample");
+    _glfw.wgl.ARB_framebuffer_sRGB =
+        extensionSupportedWGL("WGL_ARB_framebuffer_sRGB");
+    _glfw.wgl.EXT_framebuffer_sRGB =
+        extensionSupportedWGL("WGL_EXT_framebuffer_sRGB");
+    _glfw.wgl.ARB_create_context =
+        extensionSupportedWGL("WGL_ARB_create_context");
+    _glfw.wgl.ARB_create_context_profile =
+        extensionSupportedWGL("WGL_ARB_create_context_profile");
+    _glfw.wgl.EXT_create_context_es2_profile =
+        extensionSupportedWGL("WGL_EXT_create_context_es2_profile");
+    _glfw.wgl.ARB_create_context_robustness =
+        extensionSupportedWGL("WGL_ARB_create_context_robustness");
+    _glfw.wgl.ARB_create_context_no_error =
+        extensionSupportedWGL("WGL_ARB_create_context_no_error");
+    _glfw.wgl.EXT_swap_control =
+        extensionSupportedWGL("WGL_EXT_swap_control");
+    _glfw.wgl.EXT_colorspace =
+        extensionSupportedWGL("WGL_EXT_colorspace");
+    _glfw.wgl.ARB_pixel_format =
+        extensionSupportedWGL("WGL_ARB_pixel_format");
+    _glfw.wgl.ARB_context_flush_control =
+        extensionSupportedWGL("WGL_ARB_context_flush_control");
+
+    wglMakeCurrent(dc, NULL);
+    wglDeleteContext(rc);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialize WGL
+//
+GLFWbool _glfwInitWGL(void)
+{
+    if (_glfw.wgl.instance)
+        return GLFW_TRUE;
+
+    _glfw.wgl.instance = LoadLibraryA("opengl32.dll");
+    if (!_glfw.wgl.instance)
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "WGL: Failed to load opengl32.dll");
+        return GLFW_FALSE;
+    }
+
+    _glfw.wgl.CreateContext = (PFN_wglCreateContext)
+        GetProcAddress(_glfw.wgl.instance, "wglCreateContext");
+    _glfw.wgl.DeleteContext = (PFN_wglDeleteContext)
+        GetProcAddress(_glfw.wgl.instance, "wglDeleteContext");
+    _glfw.wgl.GetProcAddress = (PFN_wglGetProcAddress)
+        GetProcAddress(_glfw.wgl.instance, "wglGetProcAddress");
+    _glfw.wgl.GetCurrentDC = (PFN_wglGetCurrentDC)
+        GetProcAddress(_glfw.wgl.instance, "wglGetCurrentDC");
+    _glfw.wgl.MakeCurrent = (PFN_wglMakeCurrent)
+        GetProcAddress(_glfw.wgl.instance, "wglMakeCurrent");
+    _glfw.wgl.ShareLists = (PFN_wglShareLists)
+        GetProcAddress(_glfw.wgl.instance, "wglShareLists");
+
+    return GLFW_TRUE;
+}
+
+// Terminate WGL
+//
+void _glfwTerminateWGL(void)
+{
+    if (_glfw.wgl.instance)
+        FreeLibrary(_glfw.wgl.instance);
+}
+
+#define setAttrib(a, v) \
+{ \
+    assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
+    attribs[index++] = a; \
+    attribs[index++] = v; \
+}
+
+// Create the OpenGL or OpenGL ES context
+//
+GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
+                               const _GLFWctxconfig* ctxconfig,
+                               const _GLFWfbconfig* fbconfig)
+{
+    int attribs[40];
+    int pixelFormat;
+    PIXELFORMATDESCRIPTOR pfd;
+    HGLRC share = NULL;
+
+    if (!_glfw.wgl.extensionsLoaded)
+        loadWGLExtensions();
+
+    if (ctxconfig->share)
+        share = ctxconfig->share->context.wgl.handle;
+
+    window->context.wgl.dc = GetDC(window->win32.handle);
+    if (!window->context.wgl.dc)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "WGL: Failed to retrieve DC for window");
+        return GLFW_FALSE;
+    }
+
+    pixelFormat = choosePixelFormat(window, ctxconfig, fbconfig);
+    if (!pixelFormat)
+        return GLFW_FALSE;
+
+    if (!DescribePixelFormat(window->context.wgl.dc,
+                             pixelFormat, sizeof(pfd), &pfd))
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "WGL: Failed to retrieve PFD for selected pixel format");
+        return GLFW_FALSE;
+    }
+
+    if (!SetPixelFormat(window->context.wgl.dc, pixelFormat, &pfd))
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "WGL: Failed to set selected pixel format");
+        return GLFW_FALSE;
+    }
+
+    if (ctxconfig->client == GLFW_OPENGL_API)
+    {
+        if (ctxconfig->forward)
+        {
+            if (!_glfw.wgl.ARB_create_context)
+            {
+                _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+                                "WGL: A forward compatible OpenGL context requested but WGL_ARB_create_context is unavailable");
+                return GLFW_FALSE;
+            }
+        }
+
+        if (ctxconfig->profile)
+        {
+            if (!_glfw.wgl.ARB_create_context_profile)
+            {
+                _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+                                "WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable");
+                return GLFW_FALSE;
+            }
+        }
+    }
+    else
+    {
+        if (!_glfw.wgl.ARB_create_context ||
+            !_glfw.wgl.ARB_create_context_profile ||
+            !_glfw.wgl.EXT_create_context_es2_profile)
+        {
+            _glfwInputError(GLFW_API_UNAVAILABLE,
+                            "WGL: OpenGL ES requested but WGL_ARB_create_context_es2_profile is unavailable");
+            return GLFW_FALSE;
+        }
+    }
+
+    if (_glfw.wgl.ARB_create_context)
+    {
+        int index = 0, mask = 0, flags = 0;
+
+        if (ctxconfig->client == GLFW_OPENGL_API)
+        {
+            if (ctxconfig->forward)
+                flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
+
+            if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
+                mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
+            else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
+                mask |= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
+        }
+        else
+            mask |= WGL_CONTEXT_ES2_PROFILE_BIT_EXT;
+
+        if (ctxconfig->debug)
+            flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
+
+        if (ctxconfig->robustness)
+        {
+            if (_glfw.wgl.ARB_create_context_robustness)
+            {
+                if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
+                {
+                    setAttrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
+                              WGL_NO_RESET_NOTIFICATION_ARB);
+                }
+                else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
+                {
+                    setAttrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
+                              WGL_LOSE_CONTEXT_ON_RESET_ARB);
+                }
+
+                flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
+            }
+        }
+
+        if (ctxconfig->release)
+        {
+            if (_glfw.wgl.ARB_context_flush_control)
+            {
+                if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
+                {
+                    setAttrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB,
+                              WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB);
+                }
+                else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
+                {
+                    setAttrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB,
+                              WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB);
+                }
+            }
+        }
+
+        if (ctxconfig->noerror)
+        {
+            if (_glfw.wgl.ARB_create_context_no_error)
+                setAttrib(WGL_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE);
+        }
+
+        // NOTE: Only request an explicitly versioned context when necessary, as
+        //       explicitly requesting version 1.0 does not always return the
+        //       highest version supported by the driver
+        if (ctxconfig->major != 1 || ctxconfig->minor != 0)
+        {
+            setAttrib(WGL_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major);
+            setAttrib(WGL_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor);
+        }
+
+        if (flags)
+            setAttrib(WGL_CONTEXT_FLAGS_ARB, flags);
+
+        if (mask)
+            setAttrib(WGL_CONTEXT_PROFILE_MASK_ARB, mask);
+
+        setAttrib(0, 0);
+
+        window->context.wgl.handle =
+            _glfw.wgl.CreateContextAttribsARB(window->context.wgl.dc,
+                                              share, attribs);
+        if (!window->context.wgl.handle)
+        {
+            const DWORD error = GetLastError();
+
+            if (error == (0xc0070000 | ERROR_INVALID_VERSION_ARB))
+            {
+                if (ctxconfig->client == GLFW_OPENGL_API)
+                {
+                    _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+                                    "WGL: Driver does not support OpenGL version %i.%i",
+                                    ctxconfig->major,
+                                    ctxconfig->minor);
+                }
+                else
+                {
+                    _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+                                    "WGL: Driver does not support OpenGL ES version %i.%i",
+                                    ctxconfig->major,
+                                    ctxconfig->minor);
+                }
+            }
+            else if (error == (0xc0070000 | ERROR_INVALID_PROFILE_ARB))
+            {
+                _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+                                "WGL: Driver does not support the requested OpenGL profile");
+            }
+            else if (error == (0xc0070000 | ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB))
+            {
+                _glfwInputError(GLFW_INVALID_VALUE,
+                                "WGL: The share context is not compatible with the requested context");
+            }
+            else
+            {
+                if (ctxconfig->client == GLFW_OPENGL_API)
+                {
+                    _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+                                    "WGL: Failed to create OpenGL context");
+                }
+                else
+                {
+                    _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+                                    "WGL: Failed to create OpenGL ES context");
+                }
+            }
+
+            return GLFW_FALSE;
+        }
+    }
+    else
+    {
+        window->context.wgl.handle = wglCreateContext(window->context.wgl.dc);
+        if (!window->context.wgl.handle)
+        {
+            _glfwInputErrorWin32(GLFW_VERSION_UNAVAILABLE,
+                                 "WGL: Failed to create OpenGL context");
+            return GLFW_FALSE;
+        }
+
+        if (share)
+        {
+            if (!wglShareLists(share, window->context.wgl.handle))
+            {
+                _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                                     "WGL: Failed to enable sharing with specified OpenGL context");
+                return GLFW_FALSE;
+            }
+        }
+    }
+
+    window->context.makeCurrent = makeContextCurrentWGL;
+    window->context.swapBuffers = swapBuffersWGL;
+    window->context.swapInterval = swapIntervalWGL;
+    window->context.extensionSupported = extensionSupportedWGL;
+    window->context.getProcAddress = getProcAddressWGL;
+    window->context.destroy = destroyContextWGL;
+
+    return GLFW_TRUE;
+}
+
+#undef setAttrib
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW native API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+    if (window->context.client == GLFW_NO_API)
+    {
+        _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+        return NULL;
+    }
+
+    return window->context.wgl.handle;
+}
+

+ 158 - 0
src/external/glfw/src/wgl_context.h

@@ -0,0 +1,158 @@
+//========================================================================
+// GLFW 3.3 WGL - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_TYPE_RGBA_ARB 0x202b
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201a
+#define WGL_ALPHA_BITS_ARB 0x201b
+#define WGL_ALPHA_SHIFT_ARB 0x201c
+#define WGL_ACCUM_BITS_ARB 0x201d
+#define WGL_ACCUM_RED_BITS_ARB 0x201e
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201f
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_STEREO_ARB 0x2012
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_SAMPLES_ARB 0x2042
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9
+#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
+#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define WGL_CONTEXT_FLAGS_ARB 0x2094
+#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
+#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
+#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
+#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
+#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
+#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3
+#define WGL_COLORSPACE_EXT 0x309d
+#define WGL_COLORSPACE_SRGB_EXT 0x3089
+
+#define ERROR_INVALID_VERSION_ARB 0x2095
+#define ERROR_INVALID_PROFILE_ARB 0x2096
+#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
+
+typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC)(int);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC,int,int,UINT,const int*,int*);
+typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);
+typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC);
+typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC,HGLRC,const int*);
+
+typedef HGLRC (WINAPI * PFN_wglCreateContext)(HDC);
+typedef BOOL (WINAPI * PFN_wglDeleteContext)(HGLRC);
+typedef PROC (WINAPI * PFN_wglGetProcAddress)(LPCSTR);
+typedef HDC (WINAPI * PFN_wglGetCurrentDC)(void);
+typedef BOOL (WINAPI * PFN_wglMakeCurrent)(HDC,HGLRC);
+typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC);
+
+// opengl32.dll function pointer typedefs
+#define wglCreateContext _glfw.wgl.CreateContext
+#define wglDeleteContext _glfw.wgl.DeleteContext
+#define wglGetProcAddress _glfw.wgl.GetProcAddress
+#define wglGetCurrentDC _glfw.wgl.GetCurrentDC
+#define wglMakeCurrent _glfw.wgl.MakeCurrent
+#define wglShareLists _glfw.wgl.ShareLists
+
+#define _GLFW_RECREATION_NOT_NEEDED 0
+#define _GLFW_RECREATION_REQUIRED   1
+#define _GLFW_RECREATION_IMPOSSIBLE 2
+
+#define _GLFW_PLATFORM_CONTEXT_STATE            _GLFWcontextWGL wgl
+#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE    _GLFWlibraryWGL wgl
+
+
+// WGL-specific per-context data
+//
+typedef struct _GLFWcontextWGL
+{
+    HDC       dc;
+    HGLRC     handle;
+    int       interval;
+
+} _GLFWcontextWGL;
+
+// WGL-specific global data
+//
+typedef struct _GLFWlibraryWGL
+{
+    HINSTANCE                           instance;
+    PFN_wglCreateContext                CreateContext;
+    PFN_wglDeleteContext                DeleteContext;
+    PFN_wglGetProcAddress               GetProcAddress;
+    PFN_wglGetCurrentDC                 GetCurrentDC;
+    PFN_wglMakeCurrent                  MakeCurrent;
+    PFN_wglShareLists                   ShareLists;
+
+    GLFWbool                            extensionsLoaded;
+
+    PFNWGLSWAPINTERVALEXTPROC           SwapIntervalEXT;
+    PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB;
+    PFNWGLGETEXTENSIONSSTRINGEXTPROC    GetExtensionsStringEXT;
+    PFNWGLGETEXTENSIONSSTRINGARBPROC    GetExtensionsStringARB;
+    PFNWGLCREATECONTEXTATTRIBSARBPROC   CreateContextAttribsARB;
+    GLFWbool                            EXT_swap_control;
+    GLFWbool                            EXT_colorspace;
+    GLFWbool                            ARB_multisample;
+    GLFWbool                            ARB_framebuffer_sRGB;
+    GLFWbool                            EXT_framebuffer_sRGB;
+    GLFWbool                            ARB_pixel_format;
+    GLFWbool                            ARB_create_context;
+    GLFWbool                            ARB_create_context_profile;
+    GLFWbool                            EXT_create_context_es2_profile;
+    GLFWbool                            ARB_create_context_robustness;
+    GLFWbool                            ARB_create_context_no_error;
+    GLFWbool                            ARB_context_flush_control;
+
+} _GLFWlibraryWGL;
+
+
+GLFWbool _glfwInitWGL(void);
+void _glfwTerminateWGL(void);
+GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
+                               const _GLFWctxconfig* ctxconfig,
+                               const _GLFWfbconfig* fbconfig);
+

+ 583 - 0
src/external/glfw/src/win32_init.c

@@ -0,0 +1,583 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <stdlib.h>
+#include <malloc.h>
+
+static const GUID _glfw_GUID_DEVINTERFACE_HID =
+    {0x4d1e55b2,0xf16f,0x11cf,{0x88,0xcb,0x00,0x11,0x11,0x00,0x00,0x30}};
+
+#define GUID_DEVINTERFACE_HID _glfw_GUID_DEVINTERFACE_HID
+
+#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
+
+// Executables (but not DLLs) exporting this symbol with this value will be
+// automatically directed to the high-performance GPU on Nvidia Optimus systems
+// with up-to-date drivers
+//
+__declspec(dllexport) DWORD NvOptimusEnablement = 1;
+
+// Executables (but not DLLs) exporting this symbol with this value will be
+// automatically directed to the high-performance GPU on AMD PowerXpress systems
+// with up-to-date drivers
+//
+__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
+
+#endif // _GLFW_USE_HYBRID_HPG
+
+#if defined(_GLFW_BUILD_DLL)
+
+// GLFW DLL entry point
+//
+BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
+{
+    return TRUE;
+}
+
+#endif // _GLFW_BUILD_DLL
+
+// HACK: Define versionhelpers.h functions manually as MinGW lacks the header
+BOOL IsWindowsVersionOrGreater(WORD major, WORD minor, WORD sp)
+{
+    OSVERSIONINFOEXW osvi = { sizeof(osvi), major, minor, 0, 0, {0}, sp };
+    DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR;
+    ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
+    cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
+    cond = VerSetConditionMask(cond, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
+    return VerifyVersionInfoW(&osvi, mask, cond);
+}
+
+// Load necessary libraries (DLLs)
+//
+static GLFWbool loadLibraries(void)
+{
+    _glfw.win32.winmm.instance = LoadLibraryA("winmm.dll");
+    if (!_glfw.win32.winmm.instance)
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "Win32: Failed to load winmm.dll");
+        return GLFW_FALSE;
+    }
+
+    _glfw.win32.winmm.GetTime = (PFN_timeGetTime)
+        GetProcAddress(_glfw.win32.winmm.instance, "timeGetTime");
+
+    _glfw.win32.user32.instance = LoadLibraryA("user32.dll");
+    if (!_glfw.win32.user32.instance)
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "Win32: Failed to load user32.dll");
+        return GLFW_FALSE;
+    }
+
+    _glfw.win32.user32.SetProcessDPIAware_ = (PFN_SetProcessDPIAware)
+        GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware");
+    _glfw.win32.user32.ChangeWindowMessageFilterEx_ = (PFN_ChangeWindowMessageFilterEx)
+        GetProcAddress(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx");
+
+    _glfw.win32.dinput8.instance = LoadLibraryA("dinput8.dll");
+    if (_glfw.win32.dinput8.instance)
+    {
+        _glfw.win32.dinput8.Create = (PFN_DirectInput8Create)
+            GetProcAddress(_glfw.win32.dinput8.instance, "DirectInput8Create");
+    }
+
+    {
+        int i;
+        const char* names[] =
+        {
+            "xinput1_4.dll",
+            "xinput1_3.dll",
+            "xinput9_1_0.dll",
+            "xinput1_2.dll",
+            "xinput1_1.dll",
+            NULL
+        };
+
+        for (i = 0;  names[i];  i++)
+        {
+            _glfw.win32.xinput.instance = LoadLibraryA(names[i]);
+            if (_glfw.win32.xinput.instance)
+            {
+                _glfw.win32.xinput.GetCapabilities = (PFN_XInputGetCapabilities)
+                    GetProcAddress(_glfw.win32.xinput.instance, "XInputGetCapabilities");
+                _glfw.win32.xinput.GetState = (PFN_XInputGetState)
+                    GetProcAddress(_glfw.win32.xinput.instance, "XInputGetState");
+
+                break;
+            }
+        }
+    }
+
+    _glfw.win32.dwmapi.instance = LoadLibraryA("dwmapi.dll");
+    if (_glfw.win32.dwmapi.instance)
+    {
+        _glfw.win32.dwmapi.IsCompositionEnabled = (PFN_DwmIsCompositionEnabled)
+            GetProcAddress(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled");
+        _glfw.win32.dwmapi.Flush = (PFN_DwmFlush)
+            GetProcAddress(_glfw.win32.dwmapi.instance, "DwmFlush");
+        _glfw.win32.dwmapi.EnableBlurBehindWindow = (PFN_DwmEnableBlurBehindWindow)
+            GetProcAddress(_glfw.win32.dwmapi.instance, "DwmEnableBlurBehindWindow");
+    }
+
+    _glfw.win32.shcore.instance = LoadLibraryA("shcore.dll");
+    if (_glfw.win32.shcore.instance)
+    {
+        _glfw.win32.shcore.SetProcessDpiAwareness_ = (PFN_SetProcessDpiAwareness)
+            GetProcAddress(_glfw.win32.shcore.instance, "SetProcessDpiAwareness");
+        _glfw.win32.shcore.GetDpiForMonitor_ = (PFN_GetDpiForMonitor)
+            GetProcAddress(_glfw.win32.shcore.instance, "GetDpiForMonitor");
+    }
+
+    return GLFW_TRUE;
+}
+
+// Unload used libraries (DLLs)
+//
+static void freeLibraries(void)
+{
+    if (_glfw.win32.xinput.instance)
+        FreeLibrary(_glfw.win32.xinput.instance);
+
+    if (_glfw.win32.dinput8.instance)
+        FreeLibrary(_glfw.win32.dinput8.instance);
+
+    if (_glfw.win32.winmm.instance)
+        FreeLibrary(_glfw.win32.winmm.instance);
+
+    if (_glfw.win32.user32.instance)
+        FreeLibrary(_glfw.win32.user32.instance);
+
+    if (_glfw.win32.dwmapi.instance)
+        FreeLibrary(_glfw.win32.dwmapi.instance);
+
+    if (_glfw.win32.shcore.instance)
+        FreeLibrary(_glfw.win32.shcore.instance);
+}
+
+// Create key code translation tables
+//
+static void createKeyTables(void)
+{
+    int scancode;
+
+    memset(_glfw.win32.keycodes, -1, sizeof(_glfw.win32.keycodes));
+    memset(_glfw.win32.scancodes, -1, sizeof(_glfw.win32.scancodes));
+
+    _glfw.win32.keycodes[0x00B] = GLFW_KEY_0;
+    _glfw.win32.keycodes[0x002] = GLFW_KEY_1;
+    _glfw.win32.keycodes[0x003] = GLFW_KEY_2;
+    _glfw.win32.keycodes[0x004] = GLFW_KEY_3;
+    _glfw.win32.keycodes[0x005] = GLFW_KEY_4;
+    _glfw.win32.keycodes[0x006] = GLFW_KEY_5;
+    _glfw.win32.keycodes[0x007] = GLFW_KEY_6;
+    _glfw.win32.keycodes[0x008] = GLFW_KEY_7;
+    _glfw.win32.keycodes[0x009] = GLFW_KEY_8;
+    _glfw.win32.keycodes[0x00A] = GLFW_KEY_9;
+    _glfw.win32.keycodes[0x01E] = GLFW_KEY_A;
+    _glfw.win32.keycodes[0x030] = GLFW_KEY_B;
+    _glfw.win32.keycodes[0x02E] = GLFW_KEY_C;
+    _glfw.win32.keycodes[0x020] = GLFW_KEY_D;
+    _glfw.win32.keycodes[0x012] = GLFW_KEY_E;
+    _glfw.win32.keycodes[0x021] = GLFW_KEY_F;
+    _glfw.win32.keycodes[0x022] = GLFW_KEY_G;
+    _glfw.win32.keycodes[0x023] = GLFW_KEY_H;
+    _glfw.win32.keycodes[0x017] = GLFW_KEY_I;
+    _glfw.win32.keycodes[0x024] = GLFW_KEY_J;
+    _glfw.win32.keycodes[0x025] = GLFW_KEY_K;
+    _glfw.win32.keycodes[0x026] = GLFW_KEY_L;
+    _glfw.win32.keycodes[0x032] = GLFW_KEY_M;
+    _glfw.win32.keycodes[0x031] = GLFW_KEY_N;
+    _glfw.win32.keycodes[0x018] = GLFW_KEY_O;
+    _glfw.win32.keycodes[0x019] = GLFW_KEY_P;
+    _glfw.win32.keycodes[0x010] = GLFW_KEY_Q;
+    _glfw.win32.keycodes[0x013] = GLFW_KEY_R;
+    _glfw.win32.keycodes[0x01F] = GLFW_KEY_S;
+    _glfw.win32.keycodes[0x014] = GLFW_KEY_T;
+    _glfw.win32.keycodes[0x016] = GLFW_KEY_U;
+    _glfw.win32.keycodes[0x02F] = GLFW_KEY_V;
+    _glfw.win32.keycodes[0x011] = GLFW_KEY_W;
+    _glfw.win32.keycodes[0x02D] = GLFW_KEY_X;
+    _glfw.win32.keycodes[0x015] = GLFW_KEY_Y;
+    _glfw.win32.keycodes[0x02C] = GLFW_KEY_Z;
+
+    _glfw.win32.keycodes[0x028] = GLFW_KEY_APOSTROPHE;
+    _glfw.win32.keycodes[0x02B] = GLFW_KEY_BACKSLASH;
+    _glfw.win32.keycodes[0x033] = GLFW_KEY_COMMA;
+    _glfw.win32.keycodes[0x00D] = GLFW_KEY_EQUAL;
+    _glfw.win32.keycodes[0x029] = GLFW_KEY_GRAVE_ACCENT;
+    _glfw.win32.keycodes[0x01A] = GLFW_KEY_LEFT_BRACKET;
+    _glfw.win32.keycodes[0x00C] = GLFW_KEY_MINUS;
+    _glfw.win32.keycodes[0x034] = GLFW_KEY_PERIOD;
+    _glfw.win32.keycodes[0x01B] = GLFW_KEY_RIGHT_BRACKET;
+    _glfw.win32.keycodes[0x027] = GLFW_KEY_SEMICOLON;
+    _glfw.win32.keycodes[0x035] = GLFW_KEY_SLASH;
+    _glfw.win32.keycodes[0x056] = GLFW_KEY_WORLD_2;
+
+    _glfw.win32.keycodes[0x00E] = GLFW_KEY_BACKSPACE;
+    _glfw.win32.keycodes[0x153] = GLFW_KEY_DELETE;
+    _glfw.win32.keycodes[0x14F] = GLFW_KEY_END;
+    _glfw.win32.keycodes[0x01C] = GLFW_KEY_ENTER;
+    _glfw.win32.keycodes[0x001] = GLFW_KEY_ESCAPE;
+    _glfw.win32.keycodes[0x147] = GLFW_KEY_HOME;
+    _glfw.win32.keycodes[0x152] = GLFW_KEY_INSERT;
+    _glfw.win32.keycodes[0x15D] = GLFW_KEY_MENU;
+    _glfw.win32.keycodes[0x151] = GLFW_KEY_PAGE_DOWN;
+    _glfw.win32.keycodes[0x149] = GLFW_KEY_PAGE_UP;
+    _glfw.win32.keycodes[0x045] = GLFW_KEY_PAUSE;
+    _glfw.win32.keycodes[0x146] = GLFW_KEY_PAUSE;
+    _glfw.win32.keycodes[0x039] = GLFW_KEY_SPACE;
+    _glfw.win32.keycodes[0x00F] = GLFW_KEY_TAB;
+    _glfw.win32.keycodes[0x03A] = GLFW_KEY_CAPS_LOCK;
+    _glfw.win32.keycodes[0x145] = GLFW_KEY_NUM_LOCK;
+    _glfw.win32.keycodes[0x046] = GLFW_KEY_SCROLL_LOCK;
+    _glfw.win32.keycodes[0x03B] = GLFW_KEY_F1;
+    _glfw.win32.keycodes[0x03C] = GLFW_KEY_F2;
+    _glfw.win32.keycodes[0x03D] = GLFW_KEY_F3;
+    _glfw.win32.keycodes[0x03E] = GLFW_KEY_F4;
+    _glfw.win32.keycodes[0x03F] = GLFW_KEY_F5;
+    _glfw.win32.keycodes[0x040] = GLFW_KEY_F6;
+    _glfw.win32.keycodes[0x041] = GLFW_KEY_F7;
+    _glfw.win32.keycodes[0x042] = GLFW_KEY_F8;
+    _glfw.win32.keycodes[0x043] = GLFW_KEY_F9;
+    _glfw.win32.keycodes[0x044] = GLFW_KEY_F10;
+    _glfw.win32.keycodes[0x057] = GLFW_KEY_F11;
+    _glfw.win32.keycodes[0x058] = GLFW_KEY_F12;
+    _glfw.win32.keycodes[0x064] = GLFW_KEY_F13;
+    _glfw.win32.keycodes[0x065] = GLFW_KEY_F14;
+    _glfw.win32.keycodes[0x066] = GLFW_KEY_F15;
+    _glfw.win32.keycodes[0x067] = GLFW_KEY_F16;
+    _glfw.win32.keycodes[0x068] = GLFW_KEY_F17;
+    _glfw.win32.keycodes[0x069] = GLFW_KEY_F18;
+    _glfw.win32.keycodes[0x06A] = GLFW_KEY_F19;
+    _glfw.win32.keycodes[0x06B] = GLFW_KEY_F20;
+    _glfw.win32.keycodes[0x06C] = GLFW_KEY_F21;
+    _glfw.win32.keycodes[0x06D] = GLFW_KEY_F22;
+    _glfw.win32.keycodes[0x06E] = GLFW_KEY_F23;
+    _glfw.win32.keycodes[0x076] = GLFW_KEY_F24;
+    _glfw.win32.keycodes[0x038] = GLFW_KEY_LEFT_ALT;
+    _glfw.win32.keycodes[0x01D] = GLFW_KEY_LEFT_CONTROL;
+    _glfw.win32.keycodes[0x02A] = GLFW_KEY_LEFT_SHIFT;
+    _glfw.win32.keycodes[0x15B] = GLFW_KEY_LEFT_SUPER;
+    _glfw.win32.keycodes[0x137] = GLFW_KEY_PRINT_SCREEN;
+    _glfw.win32.keycodes[0x138] = GLFW_KEY_RIGHT_ALT;
+    _glfw.win32.keycodes[0x11D] = GLFW_KEY_RIGHT_CONTROL;
+    _glfw.win32.keycodes[0x036] = GLFW_KEY_RIGHT_SHIFT;
+    _glfw.win32.keycodes[0x15C] = GLFW_KEY_RIGHT_SUPER;
+    _glfw.win32.keycodes[0x150] = GLFW_KEY_DOWN;
+    _glfw.win32.keycodes[0x14B] = GLFW_KEY_LEFT;
+    _glfw.win32.keycodes[0x14D] = GLFW_KEY_RIGHT;
+    _glfw.win32.keycodes[0x148] = GLFW_KEY_UP;
+
+    _glfw.win32.keycodes[0x052] = GLFW_KEY_KP_0;
+    _glfw.win32.keycodes[0x04F] = GLFW_KEY_KP_1;
+    _glfw.win32.keycodes[0x050] = GLFW_KEY_KP_2;
+    _glfw.win32.keycodes[0x051] = GLFW_KEY_KP_3;
+    _glfw.win32.keycodes[0x04B] = GLFW_KEY_KP_4;
+    _glfw.win32.keycodes[0x04C] = GLFW_KEY_KP_5;
+    _glfw.win32.keycodes[0x04D] = GLFW_KEY_KP_6;
+    _glfw.win32.keycodes[0x047] = GLFW_KEY_KP_7;
+    _glfw.win32.keycodes[0x048] = GLFW_KEY_KP_8;
+    _glfw.win32.keycodes[0x049] = GLFW_KEY_KP_9;
+    _glfw.win32.keycodes[0x04E] = GLFW_KEY_KP_ADD;
+    _glfw.win32.keycodes[0x053] = GLFW_KEY_KP_DECIMAL;
+    _glfw.win32.keycodes[0x135] = GLFW_KEY_KP_DIVIDE;
+    _glfw.win32.keycodes[0x11C] = GLFW_KEY_KP_ENTER;
+    _glfw.win32.keycodes[0x037] = GLFW_KEY_KP_MULTIPLY;
+    _glfw.win32.keycodes[0x04A] = GLFW_KEY_KP_SUBTRACT;
+
+    for (scancode = 0;  scancode < 512;  scancode++)
+    {
+        if (_glfw.win32.keycodes[scancode] > 0)
+            _glfw.win32.scancodes[_glfw.win32.keycodes[scancode]] = scancode;
+    }
+}
+
+// Creates a dummy window for behind-the-scenes work
+//
+static HWND createHelperWindow(void)
+{
+    MSG msg;
+    HWND window = CreateWindowExW(WS_EX_OVERLAPPEDWINDOW,
+                                  _GLFW_WNDCLASSNAME,
+                                  L"GLFW message window",
+                                  WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
+                                  0, 0, 1, 1,
+                                  NULL, NULL,
+                                  GetModuleHandleW(NULL),
+                                  NULL);
+    if (!window)
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "Win32: Failed to create helper window");
+        return NULL;
+    }
+
+    // HACK: The first call to ShowWindow is ignored if the parent process
+    //       passed along a STARTUPINFO, so clear that flag with a no-op call
+    ShowWindow(window, SW_HIDE);
+
+    // Register for HID device notifications
+    {
+        DEV_BROADCAST_DEVICEINTERFACE_W dbi;
+        ZeroMemory(&dbi, sizeof(dbi));
+        dbi.dbcc_size = sizeof(dbi);
+        dbi.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
+        dbi.dbcc_classguid = GUID_DEVINTERFACE_HID;
+
+        RegisterDeviceNotificationW(window,
+                                    (DEV_BROADCAST_HDR*) &dbi,
+                                    DEVICE_NOTIFY_WINDOW_HANDLE);
+    }
+
+    while (PeekMessageW(&msg, _glfw.win32.helperWindowHandle, 0, 0, PM_REMOVE))
+    {
+        TranslateMessage(&msg);
+        DispatchMessageW(&msg);
+    }
+
+   return window;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+// Returns a wide string version of the specified UTF-8 string
+//
+WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source)
+{
+    WCHAR* target;
+    int count;
+
+    count = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0);
+    if (!count)
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "Win32: Failed to convert string from UTF-8");
+        return NULL;
+    }
+
+    target = calloc(count, sizeof(WCHAR));
+
+    if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, count))
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "Win32: Failed to convert string from UTF-8");
+        free(target);
+        return NULL;
+    }
+
+    return target;
+}
+
+// Returns a UTF-8 string version of the specified wide string
+//
+char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source)
+{
+    char* target;
+    int size;
+
+    size = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL);
+    if (!size)
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "Win32: Failed to convert string to UTF-8");
+        return NULL;
+    }
+
+    target = calloc(size, 1);
+
+    if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, size, NULL, NULL))
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "Win32: Failed to convert string to UTF-8");
+        free(target);
+        return NULL;
+    }
+
+    return target;
+}
+
+// Reports the specified error, appending information about the last Win32 error
+//
+void _glfwInputErrorWin32(int error, const char* description)
+{
+    WCHAR buffer[_GLFW_MESSAGE_SIZE] = L"";
+    char message[_GLFW_MESSAGE_SIZE] = "";
+
+    FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM |
+                       FORMAT_MESSAGE_IGNORE_INSERTS |
+                       FORMAT_MESSAGE_MAX_WIDTH_MASK,
+                   NULL,
+                   GetLastError() & 0xffff,
+                   MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
+                   buffer,
+                   sizeof(buffer),
+                   NULL);
+    WideCharToMultiByte(CP_UTF8, 0, buffer, -1, message, sizeof(message), NULL, NULL);
+
+    _glfwInputError(error, "%s: %s", description, message);
+}
+
+// Updates key names according to the current keyboard layout
+//
+void _glfwUpdateKeyNamesWin32(void)
+{
+    int key;
+    BYTE state[256] = {0};
+
+    memset(_glfw.win32.keynames, 0, sizeof(_glfw.win32.keynames));
+
+    for (key = GLFW_KEY_SPACE;  key <= GLFW_KEY_LAST;  key++)
+    {
+        UINT vk;
+        int scancode, length;
+        WCHAR chars[16];
+
+        scancode = _glfw.win32.scancodes[key];
+        if (scancode == -1)
+            continue;
+
+        if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_ADD)
+        {
+            const UINT vks[] = {
+                VK_NUMPAD0,  VK_NUMPAD1,  VK_NUMPAD2, VK_NUMPAD3,
+                VK_NUMPAD4,  VK_NUMPAD5,  VK_NUMPAD6, VK_NUMPAD7,
+                VK_NUMPAD8,  VK_NUMPAD9,  VK_DECIMAL, VK_DIVIDE,
+                VK_MULTIPLY, VK_SUBTRACT, VK_ADD
+            };
+
+            vk = vks[key - GLFW_KEY_KP_0];
+        }
+        else
+            vk = MapVirtualKey(scancode, MAPVK_VSC_TO_VK);
+
+        length = ToUnicode(vk, scancode, state,
+                           chars, sizeof(chars) / sizeof(WCHAR),
+                           0);
+
+        if (length == -1)
+        {
+            length = ToUnicode(vk, scancode, state,
+                               chars, sizeof(chars) / sizeof(WCHAR),
+                               0);
+        }
+
+        if (length < 1)
+            continue;
+
+        WideCharToMultiByte(CP_UTF8, 0, chars, 1,
+                            _glfw.win32.keynames[key],
+                            sizeof(_glfw.win32.keynames[key]),
+                            NULL, NULL);
+    }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformInit(void)
+{
+    // To make SetForegroundWindow work as we want, we need to fiddle
+    // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early
+    // as possible in the hope of still being the foreground process)
+    SystemParametersInfoW(SPI_GETFOREGROUNDLOCKTIMEOUT, 0,
+                          &_glfw.win32.foregroundLockTimeout, 0);
+    SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0),
+                          SPIF_SENDCHANGE);
+
+    if (!loadLibraries())
+        return GLFW_FALSE;
+
+    createKeyTables();
+    _glfwUpdateKeyNamesWin32();
+
+    if (IsWindows8Point1OrGreater())
+        SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
+    else if (IsWindowsVistaOrGreater())
+        SetProcessDPIAware();
+
+    if (!_glfwRegisterWindowClassWin32())
+        return GLFW_FALSE;
+
+    _glfw.win32.helperWindowHandle = createHelperWindow();
+    if (!_glfw.win32.helperWindowHandle)
+        return GLFW_FALSE;
+
+    _glfwInitTimerWin32();
+    _glfwInitJoysticksWin32();
+
+    _glfwPollMonitorsWin32();
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformTerminate(void)
+{
+    if (_glfw.win32.helperWindowHandle)
+        DestroyWindow(_glfw.win32.helperWindowHandle);
+
+    _glfwUnregisterWindowClassWin32();
+
+    // Restore previous foreground lock timeout system setting
+    SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0,
+                          UIntToPtr(_glfw.win32.foregroundLockTimeout),
+                          SPIF_SENDCHANGE);
+
+    free(_glfw.win32.clipboardString);
+    free(_glfw.win32.rawInput);
+
+    _glfwTerminateWGL();
+    _glfwTerminateEGL();
+
+    _glfwTerminateJoysticksWin32();
+
+    freeLibraries();
+}
+
+const char* _glfwPlatformGetVersionString(void)
+{
+    return _GLFW_VERSION_NUMBER " Win32 WGL EGL"
+#if defined(__MINGW32__)
+        " MinGW"
+#elif defined(_MSC_VER)
+        " VisualC"
+#endif
+#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
+        " hybrid-GPU"
+#endif
+#if defined(_GLFW_BUILD_DLL)
+        " DLL"
+#endif
+        ;
+}
+

+ 751 - 0
src/external/glfw/src/win32_joystick.c

@@ -0,0 +1,751 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <stdio.h>
+#include <math.h>
+
+#define _GLFW_TYPE_AXIS     0
+#define _GLFW_TYPE_SLIDER   1
+#define _GLFW_TYPE_BUTTON   2
+#define _GLFW_TYPE_POV      3
+
+// Data produced with DirectInput device object enumeration
+//
+typedef struct _GLFWobjenumWin32
+{
+    IDirectInputDevice8W*   device;
+    _GLFWjoyobjectWin32*    objects;
+    int                     objectCount;
+    int                     axisCount;
+    int                     sliderCount;
+    int                     buttonCount;
+    int                     povCount;
+} _GLFWobjenumWin32;
+
+// Define local copies of the necessary GUIDs
+//
+static const GUID _glfw_IID_IDirectInput8W =
+    {0xbf798031,0x483a,0x4da2,{0xaa,0x99,0x5d,0x64,0xed,0x36,0x97,0x00}};
+static const GUID _glfw_GUID_XAxis =
+    {0xa36d02e0,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+static const GUID _glfw_GUID_YAxis =
+    {0xa36d02e1,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+static const GUID _glfw_GUID_ZAxis =
+    {0xa36d02e2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+static const GUID _glfw_GUID_RxAxis =
+    {0xa36d02f4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+static const GUID _glfw_GUID_RyAxis =
+    {0xa36d02f5,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+static const GUID _glfw_GUID_RzAxis =
+    {0xa36d02e3,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+static const GUID _glfw_GUID_Slider =
+    {0xa36d02e4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+static const GUID _glfw_GUID_POV =
+    {0xa36d02f2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+
+#define IID_IDirectInput8W _glfw_IID_IDirectInput8W
+#define GUID_XAxis _glfw_GUID_XAxis
+#define GUID_YAxis _glfw_GUID_YAxis
+#define GUID_ZAxis _glfw_GUID_ZAxis
+#define GUID_RxAxis _glfw_GUID_RxAxis
+#define GUID_RyAxis _glfw_GUID_RyAxis
+#define GUID_RzAxis _glfw_GUID_RzAxis
+#define GUID_Slider _glfw_GUID_Slider
+#define GUID_POV _glfw_GUID_POV
+
+// Object data array for our clone of c_dfDIJoystick
+// Generated with https://github.com/elmindreda/c_dfDIJoystick2
+//
+static DIOBJECTDATAFORMAT _glfwObjectDataFormats[] =
+{
+    { &GUID_XAxis,DIJOFS_X,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+    { &GUID_YAxis,DIJOFS_Y,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+    { &GUID_ZAxis,DIJOFS_Z,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+    { &GUID_RxAxis,DIJOFS_RX,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+    { &GUID_RyAxis,DIJOFS_RY,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+    { &GUID_RzAxis,DIJOFS_RZ,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+    { &GUID_Slider,DIJOFS_SLIDER(0),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+    { &GUID_Slider,DIJOFS_SLIDER(1),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+    { &GUID_POV,DIJOFS_POV(0),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { &GUID_POV,DIJOFS_POV(1),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { &GUID_POV,DIJOFS_POV(2),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { &GUID_POV,DIJOFS_POV(3),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(0),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(1),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(2),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(3),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(4),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(5),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(6),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(7),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(8),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(9),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(10),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(11),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(12),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(13),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(14),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(15),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(16),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(17),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(18),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(19),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(20),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(21),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(22),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(23),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(24),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(25),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(26),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(27),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(28),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(29),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(30),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+    { NULL,DIJOFS_BUTTON(31),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+};
+
+// Our clone of c_dfDIJoystick
+//
+static const DIDATAFORMAT _glfwDataFormat =
+{
+    sizeof(DIDATAFORMAT),
+    sizeof(DIOBJECTDATAFORMAT),
+    DIDFT_ABSAXIS,
+    sizeof(DIJOYSTATE),
+    sizeof(_glfwObjectDataFormats) / sizeof(DIOBJECTDATAFORMAT),
+    _glfwObjectDataFormats
+};
+
+// Returns a description fitting the specified XInput capabilities
+//
+static const char* getDeviceDescription(const XINPUT_CAPABILITIES* xic)
+{
+    switch (xic->SubType)
+    {
+        case XINPUT_DEVSUBTYPE_WHEEL:
+            return "XInput Wheel";
+        case XINPUT_DEVSUBTYPE_ARCADE_STICK:
+            return "XInput Arcade Stick";
+        case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
+            return "XInput Flight Stick";
+        case XINPUT_DEVSUBTYPE_DANCE_PAD:
+            return "XInput Dance Pad";
+        case XINPUT_DEVSUBTYPE_GUITAR:
+            return "XInput Guitar";
+        case XINPUT_DEVSUBTYPE_DRUM_KIT:
+            return "XInput Drum Kit";
+        case XINPUT_DEVSUBTYPE_GAMEPAD:
+        {
+            if (xic->Flags & XINPUT_CAPS_WIRELESS)
+                return "Wireless Xbox Controller";
+            else
+                return "Xbox Controller";
+        }
+    }
+
+    return "Unknown XInput Device";
+}
+
+// Lexically compare device objects
+//
+static int compareJoystickObjects(const void* first, const void* second)
+{
+    const _GLFWjoyobjectWin32* fo = first;
+    const _GLFWjoyobjectWin32* so = second;
+
+    if (fo->type != so->type)
+        return fo->type - so->type;
+
+    return fo->offset - so->offset;
+}
+
+// Checks whether the specified device supports XInput
+// Technique from FDInputJoystickManager::IsXInputDeviceFast in ZDoom
+//
+static GLFWbool supportsXInput(const GUID* guid)
+{
+    UINT i, count = 0;
+    RAWINPUTDEVICELIST* ridl;
+    GLFWbool result = GLFW_FALSE;
+
+    if (GetRawInputDeviceList(NULL, &count, sizeof(RAWINPUTDEVICELIST)) != 0)
+        return GLFW_FALSE;
+
+    ridl = calloc(count, sizeof(RAWINPUTDEVICELIST));
+
+    if (GetRawInputDeviceList(ridl, &count, sizeof(RAWINPUTDEVICELIST)) == (UINT) -1)
+    {
+        free(ridl);
+        return GLFW_FALSE;
+    }
+
+    for (i = 0;  i < count;  i++)
+    {
+        RID_DEVICE_INFO rdi;
+        char name[256];
+        UINT size;
+
+        if (ridl[i].dwType != RIM_TYPEHID)
+            continue;
+
+        ZeroMemory(&rdi, sizeof(rdi));
+        rdi.cbSize = sizeof(rdi);
+        size = sizeof(rdi);
+
+        if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice,
+                                         RIDI_DEVICEINFO,
+                                         &rdi, &size) == -1)
+        {
+            continue;
+        }
+
+        if (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) != (LONG) guid->Data1)
+            continue;
+
+        memset(name, 0, sizeof(name));
+        size = sizeof(name);
+
+        if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice,
+                                         RIDI_DEVICENAME,
+                                         name, &size) == -1)
+        {
+            break;
+        }
+
+        name[sizeof(name) - 1] = '\0';
+        if (strstr(name, "IG_"))
+        {
+            result = GLFW_TRUE;
+            break;
+        }
+    }
+
+    free(ridl);
+    return result;
+}
+
+// Frees all resources associated with the specified joystick
+//
+static void closeJoystick(_GLFWjoystick* js)
+{
+    if (js->win32.device)
+    {
+        IDirectInputDevice8_Unacquire(js->win32.device);
+        IDirectInputDevice8_Release(js->win32.device);
+    }
+
+    _glfwFreeJoystick(js);
+    _glfwInputJoystick(js, GLFW_DISCONNECTED);
+}
+
+// DirectInput device object enumeration callback
+// Insights gleaned from SDL
+//
+static BOOL CALLBACK deviceObjectCallback(const DIDEVICEOBJECTINSTANCEW* doi,
+                                          void* user)
+{
+    _GLFWobjenumWin32* data = user;
+    _GLFWjoyobjectWin32* object = data->objects + data->objectCount;
+
+    if (DIDFT_GETTYPE(doi->dwType) & DIDFT_AXIS)
+    {
+        DIPROPRANGE dipr;
+
+        if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0)
+            object->offset = DIJOFS_SLIDER(data->sliderCount);
+        else if (memcmp(&doi->guidType, &GUID_XAxis, sizeof(GUID)) == 0)
+            object->offset = DIJOFS_X;
+        else if (memcmp(&doi->guidType, &GUID_YAxis, sizeof(GUID)) == 0)
+            object->offset = DIJOFS_Y;
+        else if (memcmp(&doi->guidType, &GUID_ZAxis, sizeof(GUID)) == 0)
+            object->offset = DIJOFS_Z;
+        else if (memcmp(&doi->guidType, &GUID_RxAxis, sizeof(GUID)) == 0)
+            object->offset = DIJOFS_RX;
+        else if (memcmp(&doi->guidType, &GUID_RyAxis, sizeof(GUID)) == 0)
+            object->offset = DIJOFS_RY;
+        else if (memcmp(&doi->guidType, &GUID_RzAxis, sizeof(GUID)) == 0)
+            object->offset = DIJOFS_RZ;
+        else
+            return DIENUM_CONTINUE;
+
+        ZeroMemory(&dipr, sizeof(dipr));
+        dipr.diph.dwSize = sizeof(dipr);
+        dipr.diph.dwHeaderSize = sizeof(dipr.diph);
+        dipr.diph.dwObj = doi->dwType;
+        dipr.diph.dwHow = DIPH_BYID;
+        dipr.lMin = -32768;
+        dipr.lMax =  32767;
+
+        if (FAILED(IDirectInputDevice8_SetProperty(data->device,
+                                                   DIPROP_RANGE,
+                                                   &dipr.diph)))
+        {
+            return DIENUM_CONTINUE;
+        }
+
+        if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0)
+        {
+            object->type = _GLFW_TYPE_SLIDER;
+            data->sliderCount++;
+        }
+        else
+        {
+            object->type = _GLFW_TYPE_AXIS;
+            data->axisCount++;
+        }
+    }
+    else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_BUTTON)
+    {
+        object->offset = DIJOFS_BUTTON(data->buttonCount);
+        object->type = _GLFW_TYPE_BUTTON;
+        data->buttonCount++;
+    }
+    else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_POV)
+    {
+        object->offset = DIJOFS_POV(data->povCount);
+        object->type = _GLFW_TYPE_POV;
+        data->povCount++;
+    }
+
+    data->objectCount++;
+    return DIENUM_CONTINUE;
+}
+
+// DirectInput device enumeration callback
+//
+static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
+{
+    int jid = 0;
+    DIDEVCAPS dc;
+    DIPROPDWORD dipd;
+    IDirectInputDevice8* device;
+    _GLFWobjenumWin32 data;
+    _GLFWjoystick* js;
+    char guid[33];
+    char name[256];
+
+    for (jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
+    {
+        _GLFWjoystick* js = _glfw.joysticks + jid;
+        if (js->present)
+        {
+            if (memcmp(&js->win32.guid, &di->guidInstance, sizeof(GUID)) == 0)
+                return DIENUM_CONTINUE;
+        }
+    }
+
+    if (supportsXInput(&di->guidProduct))
+        return DIENUM_CONTINUE;
+
+    if (FAILED(IDirectInput8_CreateDevice(_glfw.win32.dinput8.api,
+                                          &di->guidInstance,
+                                          &device,
+                                          NULL)))
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create device");
+        return DIENUM_CONTINUE;
+    }
+
+    if (FAILED(IDirectInputDevice8_SetDataFormat(device, &_glfwDataFormat)))
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Win32: Failed to set device data format");
+
+        IDirectInputDevice8_Release(device);
+        return DIENUM_CONTINUE;
+    }
+
+    ZeroMemory(&dc, sizeof(dc));
+    dc.dwSize = sizeof(dc);
+
+    if (FAILED(IDirectInputDevice8_GetCapabilities(device, &dc)))
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Win32: Failed to query device capabilities");
+
+        IDirectInputDevice8_Release(device);
+        return DIENUM_CONTINUE;
+    }
+
+    ZeroMemory(&dipd, sizeof(dipd));
+    dipd.diph.dwSize = sizeof(dipd);
+    dipd.diph.dwHeaderSize = sizeof(dipd.diph);
+    dipd.diph.dwHow = DIPH_DEVICE;
+    dipd.dwData = DIPROPAXISMODE_ABS;
+
+    if (FAILED(IDirectInputDevice8_SetProperty(device,
+                                               DIPROP_AXISMODE,
+                                               &dipd.diph)))
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Win32: Failed to set device axis mode");
+
+        IDirectInputDevice8_Release(device);
+        return DIENUM_CONTINUE;
+    }
+
+    memset(&data, 0, sizeof(data));
+    data.device = device;
+    data.objects = calloc(dc.dwAxes + dc.dwButtons + dc.dwPOVs,
+                          sizeof(_GLFWjoyobjectWin32));
+
+    if (FAILED(IDirectInputDevice8_EnumObjects(device,
+                                               deviceObjectCallback,
+                                               &data,
+                                               DIDFT_AXIS | DIDFT_BUTTON | DIDFT_POV)))
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Win32: Failed to enumerate device objects");
+
+        IDirectInputDevice8_Release(device);
+        free(data.objects);
+        return DIENUM_CONTINUE;
+    }
+
+    qsort(data.objects, data.objectCount,
+          sizeof(_GLFWjoyobjectWin32),
+          compareJoystickObjects);
+
+    if (!WideCharToMultiByte(CP_UTF8, 0,
+                             di->tszInstanceName, -1,
+                             name, sizeof(name),
+                             NULL, NULL))
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Win32: Failed to convert joystick name to UTF-8");
+
+        IDirectInputDevice8_Release(device);
+        free(data.objects);
+        return DIENUM_STOP;
+    }
+
+    // Generate a joystick GUID that matches the SDL 2.0.5+ one
+    if (memcmp(&di->guidProduct.Data4[2], "PIDVID", 6) == 0)
+    {
+        sprintf(guid, "03000000%02x%02x0000%02x%02x000000000000",
+                (uint8_t) di->guidProduct.Data1,
+                (uint8_t) (di->guidProduct.Data1 >> 8),
+                (uint8_t) (di->guidProduct.Data1 >> 16),
+                (uint8_t) (di->guidProduct.Data1 >> 24));
+    }
+    else
+    {
+        sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
+                name[0], name[1], name[2], name[3],
+                name[4], name[5], name[6], name[7],
+                name[8], name[9], name[10]);
+    }
+
+    js = _glfwAllocJoystick(name, guid,
+                            data.axisCount + data.sliderCount,
+                            data.buttonCount,
+                            data.povCount);
+    if (!js)
+    {
+        IDirectInputDevice8_Release(device);
+        free(data.objects);
+        return DIENUM_STOP;
+    }
+
+    js->win32.device = device;
+    js->win32.guid = di->guidInstance;
+    js->win32.objects = data.objects;
+    js->win32.objectCount = data.objectCount;
+
+    _glfwInputJoystick(js, GLFW_CONNECTED);
+    return DIENUM_CONTINUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialize joystick interface
+//
+void _glfwInitJoysticksWin32(void)
+{
+    if (_glfw.win32.dinput8.instance)
+    {
+        if (FAILED(DirectInput8Create(GetModuleHandle(NULL),
+                                      DIRECTINPUT_VERSION,
+                                      &IID_IDirectInput8W,
+                                      (void**) &_glfw.win32.dinput8.api,
+                                      NULL)))
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "Win32: Failed to create interface");
+        }
+    }
+
+    _glfwDetectJoystickConnectionWin32();
+}
+
+// Close all opened joystick handles
+//
+void _glfwTerminateJoysticksWin32(void)
+{
+    int jid;
+
+    for (jid = GLFW_JOYSTICK_1;  jid <= GLFW_JOYSTICK_LAST;  jid++)
+        closeJoystick(_glfw.joysticks + jid);
+
+    if (_glfw.win32.dinput8.api)
+        IDirectInput8_Release(_glfw.win32.dinput8.api);
+}
+
+// Checks for new joysticks after DBT_DEVICEARRIVAL
+//
+void _glfwDetectJoystickConnectionWin32(void)
+{
+    if (_glfw.win32.xinput.instance)
+    {
+        DWORD index;
+
+        for (index = 0;  index < XUSER_MAX_COUNT;  index++)
+        {
+            int jid;
+            char guid[33];
+            XINPUT_CAPABILITIES xic;
+            _GLFWjoystick* js;
+
+            for (jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
+            {
+                if (_glfw.joysticks[jid].present &&
+                    _glfw.joysticks[jid].win32.device == NULL &&
+                    _glfw.joysticks[jid].win32.index == index)
+                {
+                    break;
+                }
+            }
+
+            if (jid <= GLFW_JOYSTICK_LAST)
+                continue;
+
+            if (XInputGetCapabilities(index, 0, &xic) != ERROR_SUCCESS)
+                continue;
+
+            // Generate a joystick GUID that matches the SDL 2.0.5+ one
+            sprintf(guid, "78696e707574%02x000000000000000000",
+                    xic.SubType & 0xff);
+
+            js = _glfwAllocJoystick(getDeviceDescription(&xic), guid, 6, 10, 1);
+            if (!js)
+                continue;
+
+            js->win32.index = index;
+
+            _glfwInputJoystick(js, GLFW_CONNECTED);
+        }
+    }
+
+    if (_glfw.win32.dinput8.api)
+    {
+        if (FAILED(IDirectInput8_EnumDevices(_glfw.win32.dinput8.api,
+                                             DI8DEVCLASS_GAMECTRL,
+                                             deviceCallback,
+                                             NULL,
+                                             DIEDFL_ALLDEVICES)))
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "Failed to enumerate DirectInput8 devices");
+            return;
+        }
+    }
+}
+
+// Checks for joystick disconnection after DBT_DEVICEREMOVECOMPLETE
+//
+void _glfwDetectJoystickDisconnectionWin32(void)
+{
+    int jid;
+
+    for (jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
+    {
+        _GLFWjoystick* js = _glfw.joysticks + jid;
+        if (js->present)
+            _glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE);
+    }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
+{
+    if (js->win32.device)
+    {
+        int i, ai = 0, bi = 0, pi = 0;
+        HRESULT result;
+        DIJOYSTATE state;
+
+        IDirectInputDevice8_Poll(js->win32.device);
+        result = IDirectInputDevice8_GetDeviceState(js->win32.device,
+                                                    sizeof(state),
+                                                    &state);
+        if (result == DIERR_NOTACQUIRED || result == DIERR_INPUTLOST)
+        {
+            IDirectInputDevice8_Acquire(js->win32.device);
+            IDirectInputDevice8_Poll(js->win32.device);
+            result = IDirectInputDevice8_GetDeviceState(js->win32.device,
+                                                        sizeof(state),
+                                                        &state);
+        }
+
+        if (FAILED(result))
+        {
+            closeJoystick(js);
+            return GLFW_FALSE;
+        }
+
+        if (mode == _GLFW_POLL_PRESENCE)
+            return GLFW_TRUE;
+
+        for (i = 0;  i < js->win32.objectCount;  i++)
+        {
+            const void* data = (char*) &state + js->win32.objects[i].offset;
+
+            switch (js->win32.objects[i].type)
+            {
+                case _GLFW_TYPE_AXIS:
+                case _GLFW_TYPE_SLIDER:
+                {
+                    const float value = (*((LONG*) data) + 0.5f) / 32767.5f;
+                    _glfwInputJoystickAxis(js, ai, value);
+                    ai++;
+                    break;
+                }
+
+                case _GLFW_TYPE_BUTTON:
+                {
+                    const char value = (*((BYTE*) data) & 0x80) != 0;
+                    _glfwInputJoystickButton(js, bi, value);
+                    bi++;
+                    break;
+                }
+
+                case _GLFW_TYPE_POV:
+                {
+                    const int states[9] =
+                    {
+                        GLFW_HAT_UP,
+                        GLFW_HAT_RIGHT_UP,
+                        GLFW_HAT_RIGHT,
+                        GLFW_HAT_RIGHT_DOWN,
+                        GLFW_HAT_DOWN,
+                        GLFW_HAT_LEFT_DOWN,
+                        GLFW_HAT_LEFT,
+                        GLFW_HAT_LEFT_UP,
+                        GLFW_HAT_CENTERED
+                    };
+
+                    // Screams of horror are appropriate at this point
+                    int state = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES);
+                    if (state < 0 || state > 8)
+                        state = 8;
+
+                    _glfwInputJoystickHat(js, pi, states[state]);
+                    pi++;
+                    break;
+                }
+            }
+        }
+    }
+    else
+    {
+        int i, dpad = 0;
+        DWORD result;
+        XINPUT_STATE xis;
+        const WORD buttons[10] =
+        {
+            XINPUT_GAMEPAD_A,
+            XINPUT_GAMEPAD_B,
+            XINPUT_GAMEPAD_X,
+            XINPUT_GAMEPAD_Y,
+            XINPUT_GAMEPAD_LEFT_SHOULDER,
+            XINPUT_GAMEPAD_RIGHT_SHOULDER,
+            XINPUT_GAMEPAD_BACK,
+            XINPUT_GAMEPAD_START,
+            XINPUT_GAMEPAD_LEFT_THUMB,
+            XINPUT_GAMEPAD_RIGHT_THUMB
+        };
+
+        result = XInputGetState(js->win32.index, &xis);
+        if (result != ERROR_SUCCESS)
+        {
+            if (result == ERROR_DEVICE_NOT_CONNECTED)
+                closeJoystick(js);
+
+            return GLFW_FALSE;
+        }
+
+        if (mode == _GLFW_POLL_PRESENCE)
+            return GLFW_TRUE;
+
+        _glfwInputJoystickAxis(js, 0, (xis.Gamepad.sThumbLX + 0.5f) / 32767.5f);
+        _glfwInputJoystickAxis(js, 1, (xis.Gamepad.sThumbLY + 0.5f) / 32767.5f);
+        _glfwInputJoystickAxis(js, 2, (xis.Gamepad.sThumbRX + 0.5f) / 32767.5f);
+        _glfwInputJoystickAxis(js, 3, (xis.Gamepad.sThumbRY + 0.5f) / 32767.5f);
+        _glfwInputJoystickAxis(js, 4, xis.Gamepad.bLeftTrigger / 127.5f - 1.f);
+        _glfwInputJoystickAxis(js, 5, xis.Gamepad.bRightTrigger / 127.5f - 1.f);
+
+        for (i = 0;  i < 10;  i++)
+        {
+            const char value = (xis.Gamepad.wButtons & buttons[i]) ? 1 : 0;
+            _glfwInputJoystickButton(js, i, value);
+        }
+
+        if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP)
+            dpad |= GLFW_HAT_UP;
+        if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT)
+            dpad |= GLFW_HAT_RIGHT;
+        if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)
+            dpad |= GLFW_HAT_DOWN;
+        if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
+            dpad |= GLFW_HAT_LEFT;
+
+        _glfwInputJoystickHat(js, 0, dpad);
+    }
+
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformUpdateGamepadGUID(char* guid)
+{
+    if (strcmp(guid + 20, "504944564944") == 0)
+    {
+        char original[33];
+        strcpy(original, guid);
+        sprintf(guid, "03000000%.4s0000%.4s000000000000",
+                original, original + 4);
+    }
+}
+

+ 56 - 0
src/external/glfw/src/win32_joystick.h

@@ -0,0 +1,56 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#define _GLFW_PLATFORM_JOYSTICK_STATE         _GLFWjoystickWin32 win32
+#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE int dummy
+
+#define _GLFW_PLATFORM_MAPPING_NAME "Windows"
+
+// Joystick element (axis, button or slider)
+//
+typedef struct _GLFWjoyobjectWin32
+{
+    int                     offset;
+    int                     type;
+} _GLFWjoyobjectWin32;
+
+// Win32-specific per-joystick data
+//
+typedef struct _GLFWjoystickWin32
+{
+    _GLFWjoyobjectWin32*    objects;
+    int                     objectCount;
+    IDirectInputDevice8W*   device;
+    DWORD                   index;
+    GUID                    guid;
+} _GLFWjoystickWin32;
+
+
+void _glfwInitJoysticksWin32(void);
+void _glfwTerminateJoysticksWin32(void);
+void _glfwDetectJoystickConnectionWin32(void);
+void _glfwDetectJoystickDisconnectionWin32(void);
+

+ 512 - 0
src/external/glfw/src/win32_monitor.c

@@ -0,0 +1,512 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <stdlib.h>
+#include <string.h>
+#include <limits.h>
+#include <malloc.h>
+
+
+// Callback for EnumDisplayMonitors in createMonitor
+//
+static BOOL CALLBACK monitorCallback(HMONITOR handle,
+                                     HDC dc,
+                                     RECT* rect,
+                                     LPARAM data)
+{
+    MONITORINFOEXW mi;
+    ZeroMemory(&mi, sizeof(mi));
+    mi.cbSize = sizeof(mi);
+
+    if (GetMonitorInfoW(handle, (MONITORINFO*) &mi))
+    {
+        _GLFWmonitor* monitor = (_GLFWmonitor*) data;
+        if (wcscmp(mi.szDevice, monitor->win32.adapterName) == 0)
+            monitor->win32.handle = handle;
+    }
+
+    return TRUE;
+}
+
+// Create monitor from an adapter and (optionally) a display
+//
+static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter,
+                                   DISPLAY_DEVICEW* display)
+{
+    _GLFWmonitor* monitor;
+    int widthMM, heightMM;
+    char* name;
+    HDC dc;
+    DEVMODEW dm;
+    RECT rect;
+
+    if (display)
+        name = _glfwCreateUTF8FromWideStringWin32(display->DeviceString);
+    else
+        name = _glfwCreateUTF8FromWideStringWin32(adapter->DeviceString);
+    if (!name)
+        return NULL;
+
+    ZeroMemory(&dm, sizeof(dm));
+    dm.dmSize = sizeof(dm);
+    EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &dm);
+
+    dc = CreateDCW(L"DISPLAY", adapter->DeviceName, NULL, NULL);
+
+    if (IsWindows8Point1OrGreater())
+    {
+        widthMM  = GetDeviceCaps(dc, HORZSIZE);
+        heightMM = GetDeviceCaps(dc, VERTSIZE);
+    }
+    else
+    {
+        widthMM  = (int) (dm.dmPelsWidth * 25.4f / GetDeviceCaps(dc, LOGPIXELSX));
+        heightMM = (int) (dm.dmPelsHeight * 25.4f / GetDeviceCaps(dc, LOGPIXELSY));
+    }
+
+    DeleteDC(dc);
+
+    monitor = _glfwAllocMonitor(name, widthMM, heightMM);
+    free(name);
+
+    if (adapter->StateFlags & DISPLAY_DEVICE_MODESPRUNED)
+        monitor->win32.modesPruned = GLFW_TRUE;
+
+    wcscpy(monitor->win32.adapterName, adapter->DeviceName);
+    WideCharToMultiByte(CP_UTF8, 0,
+                        adapter->DeviceName, -1,
+                        monitor->win32.publicAdapterName,
+                        sizeof(monitor->win32.publicAdapterName),
+                        NULL, NULL);
+
+    if (display)
+    {
+        wcscpy(monitor->win32.displayName, display->DeviceName);
+        WideCharToMultiByte(CP_UTF8, 0,
+                            display->DeviceName, -1,
+                            monitor->win32.publicDisplayName,
+                            sizeof(monitor->win32.publicDisplayName),
+                            NULL, NULL);
+    }
+
+    rect.left   = dm.dmPosition.x;
+    rect.top    = dm.dmPosition.y;
+    rect.right  = dm.dmPosition.x + dm.dmPelsWidth;
+    rect.bottom = dm.dmPosition.y + dm.dmPelsHeight;
+
+    EnumDisplayMonitors(NULL, &rect, monitorCallback, (LPARAM) monitor);
+    return monitor;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+// Poll for changes in the set of connected monitors
+//
+void _glfwPollMonitorsWin32(void)
+{
+    int i, disconnectedCount;
+    _GLFWmonitor** disconnected = NULL;
+    DWORD adapterIndex, displayIndex;
+    DISPLAY_DEVICEW adapter, display;
+    _GLFWmonitor* monitor;
+
+    disconnectedCount = _glfw.monitorCount;
+    if (disconnectedCount)
+    {
+        disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
+        memcpy(disconnected,
+               _glfw.monitors,
+               _glfw.monitorCount * sizeof(_GLFWmonitor*));
+    }
+
+    for (adapterIndex = 0;  ;  adapterIndex++)
+    {
+        int type = _GLFW_INSERT_LAST;
+
+        ZeroMemory(&adapter, sizeof(adapter));
+        adapter.cb = sizeof(adapter);
+
+        if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0))
+            break;
+
+        if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE))
+            continue;
+
+        if (adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
+            type = _GLFW_INSERT_FIRST;
+
+        for (displayIndex = 0;  ;  displayIndex++)
+        {
+            ZeroMemory(&display, sizeof(display));
+            display.cb = sizeof(display);
+
+            if (!EnumDisplayDevicesW(adapter.DeviceName, displayIndex, &display, 0))
+                break;
+
+            if (!(display.StateFlags & DISPLAY_DEVICE_ACTIVE))
+                continue;
+
+            for (i = 0;  i < disconnectedCount;  i++)
+            {
+                if (disconnected[i] &&
+                    wcscmp(disconnected[i]->win32.displayName,
+                           display.DeviceName) == 0)
+                {
+                    disconnected[i] = NULL;
+                    break;
+                }
+            }
+
+            if (i < disconnectedCount)
+                continue;
+
+            monitor = createMonitor(&adapter, &display);
+            if (!monitor)
+            {
+                free(disconnected);
+                return;
+            }
+
+            _glfwInputMonitor(monitor, GLFW_CONNECTED, type);
+
+            type = _GLFW_INSERT_LAST;
+        }
+
+        // HACK: If an active adapter does not have any display devices
+        //       (as sometimes happens), add it directly as a monitor
+        if (displayIndex == 0)
+        {
+            for (i = 0;  i < disconnectedCount;  i++)
+            {
+                if (disconnected[i] &&
+                    wcscmp(disconnected[i]->win32.adapterName,
+                           adapter.DeviceName) == 0)
+                {
+                    disconnected[i] = NULL;
+                    break;
+                }
+            }
+
+            if (i < disconnectedCount)
+                continue;
+
+            monitor = createMonitor(&adapter, NULL);
+            if (!monitor)
+            {
+                free(disconnected);
+                return;
+            }
+
+            _glfwInputMonitor(monitor, GLFW_CONNECTED, type);
+        }
+    }
+
+    for (i = 0;  i < disconnectedCount;  i++)
+    {
+        if (disconnected[i])
+            _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
+    }
+
+    free(disconnected);
+}
+
+// Change the current video mode
+//
+GLFWbool _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired)
+{
+    GLFWvidmode current;
+    const GLFWvidmode* best;
+    DEVMODEW dm;
+    LONG result;
+
+    best = _glfwChooseVideoMode(monitor, desired);
+    _glfwPlatformGetVideoMode(monitor, &current);
+    if (_glfwCompareVideoModes(&current, best) == 0)
+        return GLFW_TRUE;
+
+    ZeroMemory(&dm, sizeof(dm));
+    dm.dmSize = sizeof(dm);
+    dm.dmFields           = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL |
+                            DM_DISPLAYFREQUENCY;
+    dm.dmPelsWidth        = best->width;
+    dm.dmPelsHeight       = best->height;
+    dm.dmBitsPerPel       = best->redBits + best->greenBits + best->blueBits;
+    dm.dmDisplayFrequency = best->refreshRate;
+
+    if (dm.dmBitsPerPel < 15 || dm.dmBitsPerPel >= 24)
+        dm.dmBitsPerPel = 32;
+
+    result = ChangeDisplaySettingsExW(monitor->win32.adapterName,
+                                      &dm,
+                                      NULL,
+                                      CDS_FULLSCREEN,
+                                      NULL);
+    if (result != DISP_CHANGE_SUCCESSFUL)
+    {
+        const char* description = "Unknown error";
+
+        if (result == DISP_CHANGE_BADDUALVIEW)
+            description = "The system uses DualView";
+        else if (result == DISP_CHANGE_BADFLAGS)
+            description = "Invalid flags";
+        else if (result == DISP_CHANGE_BADMODE)
+            description = "Graphics mode not supported";
+        else if (result == DISP_CHANGE_BADPARAM)
+            description = "Invalid parameter";
+        else if (result == DISP_CHANGE_FAILED)
+            description = "Graphics mode failed";
+        else if (result == DISP_CHANGE_NOTUPDATED)
+            description = "Failed to write to registry";
+        else if (result == DISP_CHANGE_RESTART)
+            description = "Computer restart required";
+
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Win32: Failed to set video mode: %s",
+                        description);
+
+        return GLFW_FALSE;
+    }
+
+    monitor->win32.modeChanged = GLFW_TRUE;
+    return GLFW_TRUE;
+}
+
+// Restore the previously saved (original) video mode
+//
+void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor)
+{
+    if (monitor->win32.modeChanged)
+    {
+        ChangeDisplaySettingsExW(monitor->win32.adapterName,
+                                 NULL, NULL, CDS_FULLSCREEN, NULL);
+        monitor->win32.modeChanged = GLFW_FALSE;
+    }
+}
+
+void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale)
+{
+    UINT xdpi, ydpi;
+
+    if (IsWindows8Point1OrGreater())
+        GetDpiForMonitor(handle, MDT_EFFECTIVE_DPI, &xdpi, &ydpi);
+    else
+    {
+        const HDC dc = GetDC(NULL);
+        xdpi = GetDeviceCaps(dc, LOGPIXELSX);
+        ydpi = GetDeviceCaps(dc, LOGPIXELSY);
+        ReleaseDC(NULL, dc);
+    }
+
+    if (xscale)
+        *xscale = xdpi / 96.f;
+    if (yscale)
+        *yscale = ydpi / 96.f;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
+{
+    DEVMODEW dm;
+    ZeroMemory(&dm, sizeof(dm));
+    dm.dmSize = sizeof(dm);
+
+    EnumDisplaySettingsExW(monitor->win32.adapterName,
+                           ENUM_CURRENT_SETTINGS,
+                           &dm,
+                           EDS_ROTATEDMODE);
+
+    if (xpos)
+        *xpos = dm.dmPosition.x;
+    if (ypos)
+        *ypos = dm.dmPosition.y;
+}
+
+void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
+                                         float* xscale, float* yscale)
+{
+    _glfwGetMonitorContentScaleWin32(monitor->win32.handle, xscale, yscale);
+}
+
+GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
+{
+    int modeIndex = 0, size = 0;
+    GLFWvidmode* result = NULL;
+
+    *count = 0;
+
+    for (;;)
+    {
+        int i;
+        GLFWvidmode mode;
+        DEVMODEW dm;
+
+        ZeroMemory(&dm, sizeof(dm));
+        dm.dmSize = sizeof(dm);
+
+        if (!EnumDisplaySettingsW(monitor->win32.adapterName, modeIndex, &dm))
+            break;
+
+        modeIndex++;
+
+        // Skip modes with less than 15 BPP
+        if (dm.dmBitsPerPel < 15)
+            continue;
+
+        mode.width  = dm.dmPelsWidth;
+        mode.height = dm.dmPelsHeight;
+        mode.refreshRate = dm.dmDisplayFrequency;
+        _glfwSplitBPP(dm.dmBitsPerPel,
+                      &mode.redBits,
+                      &mode.greenBits,
+                      &mode.blueBits);
+
+        for (i = 0;  i < *count;  i++)
+        {
+            if (_glfwCompareVideoModes(result + i, &mode) == 0)
+                break;
+        }
+
+        // Skip duplicate modes
+        if (i < *count)
+            continue;
+
+        if (monitor->win32.modesPruned)
+        {
+            // Skip modes not supported by the connected displays
+            if (ChangeDisplaySettingsExW(monitor->win32.adapterName,
+                                         &dm,
+                                         NULL,
+                                         CDS_TEST,
+                                         NULL) != DISP_CHANGE_SUCCESSFUL)
+            {
+                continue;
+            }
+        }
+
+        if (*count == size)
+        {
+            size += 128;
+            result = (GLFWvidmode*) realloc(result, size * sizeof(GLFWvidmode));
+        }
+
+        (*count)++;
+        result[*count - 1] = mode;
+    }
+
+    if (!*count)
+    {
+        // HACK: Report the current mode if no valid modes were found
+        result = calloc(1, sizeof(GLFWvidmode));
+        _glfwPlatformGetVideoMode(monitor, result);
+        *count = 1;
+    }
+
+    return result;
+}
+
+void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
+{
+    DEVMODEW dm;
+    ZeroMemory(&dm, sizeof(dm));
+    dm.dmSize = sizeof(dm);
+
+    EnumDisplaySettingsW(monitor->win32.adapterName, ENUM_CURRENT_SETTINGS, &dm);
+
+    mode->width  = dm.dmPelsWidth;
+    mode->height = dm.dmPelsHeight;
+    mode->refreshRate = dm.dmDisplayFrequency;
+    _glfwSplitBPP(dm.dmBitsPerPel,
+                  &mode->redBits,
+                  &mode->greenBits,
+                  &mode->blueBits);
+}
+
+void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
+{
+    HDC dc;
+    WORD values[768];
+
+    dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL);
+    GetDeviceGammaRamp(dc, values);
+    DeleteDC(dc);
+
+    _glfwAllocGammaArrays(ramp, 256);
+
+    memcpy(ramp->red,   values +   0, 256 * sizeof(unsigned short));
+    memcpy(ramp->green, values + 256, 256 * sizeof(unsigned short));
+    memcpy(ramp->blue,  values + 512, 256 * sizeof(unsigned short));
+}
+
+void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
+{
+    HDC dc;
+    WORD values[768];
+
+    if (ramp->size != 256)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Win32: Gamma ramp size must be 256");
+        return;
+    }
+
+    memcpy(values +   0, ramp->red,   256 * sizeof(unsigned short));
+    memcpy(values + 256, ramp->green, 256 * sizeof(unsigned short));
+    memcpy(values + 512, ramp->blue,  256 * sizeof(unsigned short));
+
+    dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL);
+    SetDeviceGammaRamp(dc, values);
+    DeleteDC(dc);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW native API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* handle)
+{
+    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    return monitor->win32.publicAdapterName;
+}
+
+GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* handle)
+{
+    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    return monitor->win32.publicDisplayName;
+}
+

+ 409 - 0
src/external/glfw/src/win32_platform.h

@@ -0,0 +1,409 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+// We don't need all the fancy stuff
+#ifndef NOMINMAX
+ #define NOMINMAX
+#endif
+
+#ifndef VC_EXTRALEAN
+ #define VC_EXTRALEAN
+#endif
+
+#ifndef WIN32_LEAN_AND_MEAN
+ #define WIN32_LEAN_AND_MEAN
+#endif
+
+// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
+// example to allow applications to correctly declare a GL_ARB_debug_output
+// callback) but windows.h assumes no one will define APIENTRY before it does
+#undef APIENTRY
+
+// GLFW on Windows is Unicode only and does not work in MBCS mode
+#ifndef UNICODE
+ #define UNICODE
+#endif
+
+// GLFW requires Windows XP or later
+#if WINVER < 0x0501
+ #undef WINVER
+ #define WINVER 0x0501
+#endif
+#if _WIN32_WINNT < 0x0501
+ #undef _WIN32_WINNT
+ #define _WIN32_WINNT 0x0501
+#endif
+
+// GLFW uses DirectInput8 interfaces
+#define DIRECTINPUT_VERSION 0x0800
+
+#include <wctype.h>
+#include <windows.h>
+#include <dinput.h>
+#include <xinput.h>
+#include <dbt.h>
+
+#if defined(_MSC_VER)
+ #include <malloc.h>
+ #define strdup _strdup
+#endif
+
+// HACK: Define macros that some windows.h variants don't
+#ifndef WM_MOUSEHWHEEL
+ #define WM_MOUSEHWHEEL 0x020E
+#endif
+#ifndef WM_DWMCOMPOSITIONCHANGED
+ #define WM_DWMCOMPOSITIONCHANGED 0x031E
+#endif
+#ifndef WM_COPYGLOBALDATA
+ #define WM_COPYGLOBALDATA 0x0049
+#endif
+#ifndef WM_UNICHAR
+ #define WM_UNICHAR 0x0109
+#endif
+#ifndef UNICODE_NOCHAR
+ #define UNICODE_NOCHAR 0xFFFF
+#endif
+#ifndef WM_DPICHANGED
+ #define WM_DPICHANGED 0x02E0
+#endif
+#ifndef GET_XBUTTON_WPARAM
+ #define GET_XBUTTON_WPARAM(w) (HIWORD(w))
+#endif
+#ifndef EDS_ROTATEDMODE
+ #define EDS_ROTATEDMODE 0x00000004
+#endif
+#ifndef DISPLAY_DEVICE_ACTIVE
+ #define DISPLAY_DEVICE_ACTIVE 0x00000001
+#endif
+#ifndef _WIN32_WINNT_WINBLUE
+ #define _WIN32_WINNT_WINBLUE 0x0602
+#endif
+
+#if WINVER < 0x0601
+typedef struct tagCHANGEFILTERSTRUCT
+{
+    DWORD cbSize;
+    DWORD ExtStatus;
+
+} CHANGEFILTERSTRUCT, *PCHANGEFILTERSTRUCT;
+#ifndef MSGFLT_ALLOW
+ #define MSGFLT_ALLOW 1
+#endif
+#endif /*Windows 7*/
+
+#if WINVER < 0x0600
+#define DWM_BB_ENABLE 0x00000001
+#define DWM_BB_BLURREGION 0x00000002
+typedef struct
+{
+    DWORD dwFlags;
+    BOOL fEnable;
+    HRGN hRgnBlur;
+    BOOL fTransitionOnMaximized;
+} DWM_BLURBEHIND;
+#endif /*Windows Vista*/
+
+#ifndef DPI_ENUMS_DECLARED
+typedef enum PROCESS_DPI_AWARENESS
+{
+    PROCESS_DPI_UNAWARE = 0,
+    PROCESS_SYSTEM_DPI_AWARE = 1,
+    PROCESS_PER_MONITOR_DPI_AWARE = 2
+} PROCESS_DPI_AWARENESS;
+typedef enum MONITOR_DPI_TYPE
+{
+    MDT_EFFECTIVE_DPI = 0,
+    MDT_ANGULAR_DPI = 1,
+    MDT_RAW_DPI = 2,
+    MDT_DEFAULT = MDT_EFFECTIVE_DPI
+} MONITOR_DPI_TYPE;
+#endif /*DPI_ENUMS_DECLARED*/
+
+// HACK: Define versionhelpers.h functions manually as MinGW lacks the header
+BOOL IsWindowsVersionOrGreater(WORD major, WORD minor, WORD sp);
+#define IsWindowsVistaOrGreater()                              \
+    IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_VISTA),      \
+                              LOBYTE(_WIN32_WINNT_VISTA), 0)
+#define IsWindows7OrGreater()                                  \
+    IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN7),       \
+                              LOBYTE(_WIN32_WINNT_WIN7), 0)
+#define IsWindows8OrGreater()                                  \
+    IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN8),       \
+                              LOBYTE(_WIN32_WINNT_WIN8), 0)
+#define IsWindows8Point1OrGreater()                            \
+    IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WINBLUE),    \
+                              LOBYTE(_WIN32_WINNT_WINBLUE), 0)
+
+// HACK: Define macros that some xinput.h variants don't
+#ifndef XINPUT_CAPS_WIRELESS
+ #define XINPUT_CAPS_WIRELESS 0x0002
+#endif
+#ifndef XINPUT_DEVSUBTYPE_WHEEL
+ #define XINPUT_DEVSUBTYPE_WHEEL 0x02
+#endif
+#ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK
+ #define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
+#endif
+#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
+ #define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04
+#endif
+#ifndef XINPUT_DEVSUBTYPE_DANCE_PAD
+ #define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
+#endif
+#ifndef XINPUT_DEVSUBTYPE_GUITAR
+ #define XINPUT_DEVSUBTYPE_GUITAR 0x06
+#endif
+#ifndef XINPUT_DEVSUBTYPE_DRUM_KIT
+ #define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
+#endif
+#ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD
+ #define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13
+#endif
+#ifndef XUSER_MAX_COUNT
+ #define XUSER_MAX_COUNT 4
+#endif
+
+// HACK: Define macros that some dinput.h variants don't
+#ifndef DIDFT_OPTIONAL
+ #define DIDFT_OPTIONAL	0x80000000
+#endif
+
+// winmm.dll function pointer typedefs
+typedef DWORD (WINAPI * PFN_timeGetTime)(void);
+#define timeGetTime _glfw.win32.winmm.GetTime
+
+// xinput.dll function pointer typedefs
+typedef DWORD (WINAPI * PFN_XInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*);
+typedef DWORD (WINAPI * PFN_XInputGetState)(DWORD,XINPUT_STATE*);
+#define XInputGetCapabilities _glfw.win32.xinput.GetCapabilities
+#define XInputGetState _glfw.win32.xinput.GetState
+
+// dinput8.dll function pointer typedefs
+typedef HRESULT (WINAPI * PFN_DirectInput8Create)(HINSTANCE,DWORD,REFIID,LPVOID*,LPUNKNOWN);
+#define DirectInput8Create _glfw.win32.dinput8.Create
+
+// user32.dll function pointer typedefs
+typedef BOOL (WINAPI * PFN_SetProcessDPIAware)(void);
+typedef BOOL (WINAPI * PFN_ChangeWindowMessageFilterEx)(HWND,UINT,DWORD,PCHANGEFILTERSTRUCT);
+#define SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware_
+#define ChangeWindowMessageFilterEx _glfw.win32.user32.ChangeWindowMessageFilterEx_
+
+// dwmapi.dll function pointer typedefs
+typedef HRESULT (WINAPI * PFN_DwmIsCompositionEnabled)(BOOL*);
+typedef HRESULT (WINAPI * PFN_DwmFlush)(VOID);
+typedef HRESULT(WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIND*);
+#define DwmIsCompositionEnabled _glfw.win32.dwmapi.IsCompositionEnabled
+#define DwmFlush _glfw.win32.dwmapi.Flush
+#define DwmEnableBlurBehindWindow _glfw.win32.dwmapi.EnableBlurBehindWindow
+
+// shcore.dll function pointer typedefs
+typedef HRESULT (WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS);
+typedef HRESULT (WINAPI * PFN_GetDpiForMonitor)(HMONITOR,MONITOR_DPI_TYPE,UINT*,UINT*);
+#define SetProcessDpiAwareness _glfw.win32.shcore.SetProcessDpiAwareness_
+#define GetDpiForMonitor _glfw.win32.shcore.GetDpiForMonitor_
+
+typedef VkFlags VkWin32SurfaceCreateFlagsKHR;
+
+typedef struct VkWin32SurfaceCreateInfoKHR
+{
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkWin32SurfaceCreateFlagsKHR    flags;
+    HINSTANCE                       hinstance;
+    HWND                            hwnd;
+} VkWin32SurfaceCreateInfoKHR;
+
+typedef VkResult (APIENTRY *PFN_vkCreateWin32SurfaceKHR)(VkInstance,const VkWin32SurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
+typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice,uint32_t);
+
+#include "win32_joystick.h"
+#include "wgl_context.h"
+#include "egl_context.h"
+#include "osmesa_context.h"
+
+#define _GLFW_WNDCLASSNAME L"GLFW30"
+
+#define _glfw_dlopen(name) LoadLibraryA(name)
+#define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle)
+#define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name)
+
+#define _GLFW_EGL_NATIVE_WINDOW  ((EGLNativeWindowType) window->win32.handle)
+#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
+
+#define _GLFW_PLATFORM_WINDOW_STATE         _GLFWwindowWin32  win32
+#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32
+#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE  _GLFWtimerWin32   win32
+#define _GLFW_PLATFORM_MONITOR_STATE        _GLFWmonitorWin32 win32
+#define _GLFW_PLATFORM_CURSOR_STATE         _GLFWcursorWin32  win32
+#define _GLFW_PLATFORM_TLS_STATE            _GLFWtlsWin32     win32
+#define _GLFW_PLATFORM_MUTEX_STATE          _GLFWmutexWin32   win32
+
+
+// Win32-specific per-window data
+//
+typedef struct _GLFWwindowWin32
+{
+    HWND                handle;
+    HICON               bigIcon;
+    HICON               smallIcon;
+
+    GLFWbool            cursorTracked;
+    GLFWbool            frameAction;
+    GLFWbool            iconified;
+    GLFWbool            maximized;
+    // Whether to enable framebuffer transparency on DWM
+    GLFWbool            transparent;
+
+    // The last received cursor position, regardless of source
+    int                 lastCursorPosX, lastCursorPosY;
+
+} _GLFWwindowWin32;
+
+// Win32-specific global data
+//
+typedef struct _GLFWlibraryWin32
+{
+    HWND                helperWindowHandle;
+    DWORD               foregroundLockTimeout;
+    int                 acquiredMonitorCount;
+    char*               clipboardString;
+    short int           keycodes[512];
+    short int           scancodes[GLFW_KEY_LAST + 1];
+    char                keynames[GLFW_KEY_LAST + 1][5];
+    // Where to place the cursor when re-enabled
+    double              restoreCursorPosX, restoreCursorPosY;
+    // The window whose disabled cursor mode is active
+    _GLFWwindow*        disabledCursorWindow;
+    RAWINPUT*           rawInput;
+    int                 rawInputSize;
+
+    struct {
+        HINSTANCE                       instance;
+        PFN_timeGetTime                 GetTime;
+    } winmm;
+
+    struct {
+        HINSTANCE                       instance;
+        PFN_DirectInput8Create          Create;
+        IDirectInput8W*                 api;
+    } dinput8;
+
+    struct {
+        HINSTANCE                       instance;
+        PFN_XInputGetCapabilities       GetCapabilities;
+        PFN_XInputGetState              GetState;
+    } xinput;
+
+    struct {
+        HINSTANCE                       instance;
+        PFN_SetProcessDPIAware          SetProcessDPIAware_;
+        PFN_ChangeWindowMessageFilterEx ChangeWindowMessageFilterEx_;
+    } user32;
+
+    struct {
+        HINSTANCE                       instance;
+        PFN_DwmIsCompositionEnabled     IsCompositionEnabled;
+        PFN_DwmFlush                    Flush;
+        PFN_DwmEnableBlurBehindWindow   EnableBlurBehindWindow;
+    } dwmapi;
+
+    struct {
+        HINSTANCE                       instance;
+        PFN_SetProcessDpiAwareness      SetProcessDpiAwareness_;
+        PFN_GetDpiForMonitor            GetDpiForMonitor_;
+    } shcore;
+
+} _GLFWlibraryWin32;
+
+// Win32-specific per-monitor data
+//
+typedef struct _GLFWmonitorWin32
+{
+    HMONITOR            handle;
+    // This size matches the static size of DISPLAY_DEVICE.DeviceName
+    WCHAR               adapterName[32];
+    WCHAR               displayName[32];
+    char                publicAdapterName[64];
+    char                publicDisplayName[64];
+    GLFWbool            modesPruned;
+    GLFWbool            modeChanged;
+
+} _GLFWmonitorWin32;
+
+// Win32-specific per-cursor data
+//
+typedef struct _GLFWcursorWin32
+{
+    HCURSOR             handle;
+
+} _GLFWcursorWin32;
+
+// Win32-specific global timer data
+//
+typedef struct _GLFWtimerWin32
+{
+    GLFWbool            hasPC;
+    uint64_t            frequency;
+
+} _GLFWtimerWin32;
+
+// Win32-specific thread local storage data
+//
+typedef struct _GLFWtlsWin32
+{
+    GLFWbool            allocated;
+    DWORD               index;
+
+} _GLFWtlsWin32;
+
+// Win32-specific mutex data
+//
+typedef struct _GLFWmutexWin32
+{
+    GLFWbool            allocated;
+    CRITICAL_SECTION    section;
+
+} _GLFWmutexWin32;
+
+
+GLFWbool _glfwRegisterWindowClassWin32(void);
+void _glfwUnregisterWindowClassWin32(void);
+GLFWbool _glfwIsCompositionEnabledWin32(void);
+
+WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source);
+char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source);
+void _glfwInputErrorWin32(int error, const char* description);
+void _glfwUpdateKeyNamesWin32(void);
+
+void _glfwInitTimerWin32(void);
+
+void _glfwPollMonitorsWin32(void);
+GLFWbool _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired);
+void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor);
+void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale);
+

+ 97 - 0
src/external/glfw/src/win32_thread.c

@@ -0,0 +1,97 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <assert.h>
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls)
+{
+    assert(tls->win32.allocated == GLFW_FALSE);
+
+    tls->win32.index = TlsAlloc();
+    if (tls->win32.index == TLS_OUT_OF_INDEXES)
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "Win32: Failed to allocate TLS index");
+        return GLFW_FALSE;
+    }
+
+    tls->win32.allocated = GLFW_TRUE;
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyTls(_GLFWtls* tls)
+{
+    if (tls->win32.allocated)
+        TlsFree(tls->win32.index);
+    memset(tls, 0, sizeof(_GLFWtls));
+}
+
+void* _glfwPlatformGetTls(_GLFWtls* tls)
+{
+    assert(tls->win32.allocated == GLFW_TRUE);
+    return TlsGetValue(tls->win32.index);
+}
+
+void _glfwPlatformSetTls(_GLFWtls* tls, void* value)
+{
+    assert(tls->win32.allocated == GLFW_TRUE);
+    TlsSetValue(tls->win32.index, value);
+}
+
+GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex)
+{
+    assert(mutex->win32.allocated == GLFW_FALSE);
+    InitializeCriticalSection(&mutex->win32.section);
+    return mutex->win32.allocated = GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyMutex(_GLFWmutex* mutex)
+{
+    if (mutex->win32.allocated)
+        DeleteCriticalSection(&mutex->win32.section);
+    memset(mutex, 0, sizeof(_GLFWmutex));
+}
+
+void _glfwPlatformLockMutex(_GLFWmutex* mutex)
+{
+    assert(mutex->win32.allocated == GLFW_TRUE);
+    EnterCriticalSection(&mutex->win32.section);
+}
+
+void _glfwPlatformUnlockMutex(_GLFWmutex* mutex)
+{
+    assert(mutex->win32.allocated == GLFW_TRUE);
+    LeaveCriticalSection(&mutex->win32.section);
+}
+

+ 74 - 0
src/external/glfw/src/win32_time.c

@@ -0,0 +1,74 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialise timer
+//
+void _glfwInitTimerWin32(void)
+{
+    uint64_t frequency;
+
+    if (QueryPerformanceFrequency((LARGE_INTEGER*) &frequency))
+    {
+        _glfw.timer.win32.hasPC = GLFW_TRUE;
+        _glfw.timer.win32.frequency = frequency;
+    }
+    else
+    {
+        _glfw.timer.win32.hasPC = GLFW_FALSE;
+        _glfw.timer.win32.frequency = 1000;
+    }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+uint64_t _glfwPlatformGetTimerValue(void)
+{
+    if (_glfw.timer.win32.hasPC)
+    {
+        uint64_t value;
+        QueryPerformanceCounter((LARGE_INTEGER*) &value);
+        return value;
+    }
+    else
+        return (uint64_t) timeGetTime();
+}
+
+uint64_t _glfwPlatformGetTimerFrequency(void)
+{
+    return _glfw.timer.win32.frequency;
+}
+

+ 1953 - 0
src/external/glfw/src/win32_window.c

@@ -0,0 +1,1953 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <limits.h>
+#include <stdlib.h>
+#include <malloc.h>
+#include <string.h>
+#include <windowsx.h>
+#include <shellapi.h>
+
+#define _GLFW_KEY_INVALID -2
+
+// Returns the window style for the specified window
+//
+static DWORD getWindowStyle(const _GLFWwindow* window)
+{
+    DWORD style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
+
+    if (window->monitor)
+        style |= WS_POPUP;
+    else
+    {
+        style |= WS_SYSMENU | WS_MINIMIZEBOX;
+
+        if (window->decorated)
+        {
+            style |= WS_CAPTION;
+
+            if (window->resizable)
+                style |= WS_MAXIMIZEBOX | WS_THICKFRAME;
+        }
+        else
+            style |= WS_POPUP;
+    }
+
+    return style;
+}
+
+// Returns the extended window style for the specified window
+//
+static DWORD getWindowExStyle(const _GLFWwindow* window)
+{
+    DWORD style = WS_EX_APPWINDOW;
+
+    if (window->monitor || window->floating)
+        style |= WS_EX_TOPMOST;
+
+    return style;
+}
+
+// Returns the image whose area most closely matches the desired one
+//
+static const GLFWimage* chooseImage(int count, const GLFWimage* images,
+                                    int width, int height)
+{
+    int i, leastDiff = INT_MAX;
+    const GLFWimage* closest = NULL;
+
+    for (i = 0;  i < count;  i++)
+    {
+        const int currDiff = abs(images[i].width * images[i].height -
+                                 width * height);
+        if (currDiff < leastDiff)
+        {
+            closest = images + i;
+            leastDiff = currDiff;
+        }
+    }
+
+    return closest;
+}
+
+// Creates an RGBA icon or cursor
+//
+static HICON createIcon(const GLFWimage* image,
+                        int xhot, int yhot, GLFWbool icon)
+{
+    int i;
+    HDC dc;
+    HICON handle;
+    HBITMAP color, mask;
+    BITMAPV5HEADER bi;
+    ICONINFO ii;
+    unsigned char* target = NULL;
+    unsigned char* source = image->pixels;
+
+    ZeroMemory(&bi, sizeof(bi));
+    bi.bV5Size        = sizeof(bi);
+    bi.bV5Width       = image->width;
+    bi.bV5Height      = -image->height;
+    bi.bV5Planes      = 1;
+    bi.bV5BitCount    = 32;
+    bi.bV5Compression = BI_BITFIELDS;
+    bi.bV5RedMask     = 0x00ff0000;
+    bi.bV5GreenMask   = 0x0000ff00;
+    bi.bV5BlueMask    = 0x000000ff;
+    bi.bV5AlphaMask   = 0xff000000;
+
+    dc = GetDC(NULL);
+    color = CreateDIBSection(dc,
+                             (BITMAPINFO*) &bi,
+                             DIB_RGB_COLORS,
+                             (void**) &target,
+                             NULL,
+                             (DWORD) 0);
+    ReleaseDC(NULL, dc);
+
+    if (!color)
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "Win32: Failed to create RGBA bitmap");
+        return NULL;
+    }
+
+    mask = CreateBitmap(image->width, image->height, 1, 1, NULL);
+    if (!mask)
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "Win32: Failed to create mask bitmap");
+        DeleteObject(color);
+        return NULL;
+    }
+
+    for (i = 0;  i < image->width * image->height;  i++)
+    {
+        target[0] = source[2];
+        target[1] = source[1];
+        target[2] = source[0];
+        target[3] = source[3];
+        target += 4;
+        source += 4;
+    }
+
+    ZeroMemory(&ii, sizeof(ii));
+    ii.fIcon    = icon;
+    ii.xHotspot = xhot;
+    ii.yHotspot = yhot;
+    ii.hbmMask  = mask;
+    ii.hbmColor = color;
+
+    handle = CreateIconIndirect(&ii);
+
+    DeleteObject(color);
+    DeleteObject(mask);
+
+    if (!handle)
+    {
+        if (icon)
+        {
+            _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                                 "Win32: Failed to create icon");
+        }
+        else
+        {
+            _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                                 "Win32: Failed to create cursor");
+        }
+    }
+
+    return handle;
+}
+
+// Translate client window size to full window size according to styles
+//
+static void getFullWindowSize(DWORD style, DWORD exStyle,
+                              int clientWidth, int clientHeight,
+                              int* fullWidth, int* fullHeight)
+{
+    RECT rect = { 0, 0, clientWidth, clientHeight };
+    AdjustWindowRectEx(&rect, style, FALSE, exStyle);
+    *fullWidth = rect.right - rect.left;
+    *fullHeight = rect.bottom - rect.top;
+}
+
+// Enforce the client rect aspect ratio based on which edge is being dragged
+//
+static void applyAspectRatio(_GLFWwindow* window, int edge, RECT* area)
+{
+    int xoff, yoff;
+    const float ratio = (float) window->numer / (float) window->denom;
+
+    getFullWindowSize(getWindowStyle(window), getWindowExStyle(window),
+                      0, 0, &xoff, &yoff);
+
+    if (edge == WMSZ_LEFT  || edge == WMSZ_BOTTOMLEFT ||
+        edge == WMSZ_RIGHT || edge == WMSZ_BOTTOMRIGHT)
+    {
+        area->bottom = area->top + yoff +
+            (int) ((area->right - area->left - xoff) / ratio);
+    }
+    else if (edge == WMSZ_TOPLEFT || edge == WMSZ_TOPRIGHT)
+    {
+        area->top = area->bottom - yoff -
+            (int) ((area->right - area->left - xoff) / ratio);
+    }
+    else if (edge == WMSZ_TOP || edge == WMSZ_BOTTOM)
+    {
+        area->right = area->left + xoff +
+            (int) ((area->bottom - area->top - yoff) * ratio);
+    }
+}
+
+// Centers the cursor over the window client area
+//
+static void centerCursor(_GLFWwindow* window)
+{
+    int width, height;
+    _glfwPlatformGetWindowSize(window, &width, &height);
+    _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
+}
+
+// Returns whether the cursor is in the client area of the specified window
+//
+static GLFWbool cursorInClientArea(_GLFWwindow* window)
+{
+    RECT area;
+    POINT pos;
+
+    if (!GetCursorPos(&pos))
+        return GLFW_FALSE;
+
+    if (WindowFromPoint(pos) != window->win32.handle)
+        return GLFW_FALSE;
+
+    GetClientRect(window->win32.handle, &area);
+    ClientToScreen(window->win32.handle, (POINT*) &area.left);
+    ClientToScreen(window->win32.handle, (POINT*) &area.right);
+
+    return PtInRect(&area, pos);
+}
+
+// Updates the cursor image according to its cursor mode
+//
+static void updateCursorImage(_GLFWwindow* window)
+{
+    if (window->cursorMode == GLFW_CURSOR_NORMAL)
+    {
+        if (window->cursor)
+            SetCursor(window->cursor->win32.handle);
+        else
+            SetCursor(LoadCursorW(NULL, IDC_ARROW));
+    }
+    else
+        SetCursor(NULL);
+}
+
+// Updates the cursor clip rect
+//
+static void updateClipRect(_GLFWwindow* window)
+{
+    if (window)
+    {
+        RECT clipRect;
+        GetClientRect(window->win32.handle, &clipRect);
+        ClientToScreen(window->win32.handle, (POINT*) &clipRect.left);
+        ClientToScreen(window->win32.handle, (POINT*) &clipRect.right);
+        ClipCursor(&clipRect);
+    }
+    else
+        ClipCursor(NULL);
+}
+
+// Update native window styles to match attributes
+//
+static void updateWindowStyles(const _GLFWwindow* window)
+{
+    RECT rect;
+    DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
+    style &= ~(WS_OVERLAPPEDWINDOW | WS_POPUP);
+    style |= getWindowStyle(window);
+
+    GetClientRect(window->win32.handle, &rect);
+    AdjustWindowRectEx(&rect, style, FALSE, getWindowExStyle(window));
+    ClientToScreen(window->win32.handle, (POINT*) &rect.left);
+    ClientToScreen(window->win32.handle, (POINT*) &rect.right);
+    SetWindowLongW(window->win32.handle, GWL_STYLE, style);
+    SetWindowPos(window->win32.handle, HWND_TOP,
+                 rect.left, rect.top,
+                 rect.right - rect.left, rect.bottom - rect.top,
+                 SWP_FRAMECHANGED | SWP_NOACTIVATE | SWP_NOZORDER);
+}
+
+// Update window framebuffer transparency
+//
+static void updateFramebufferTransparency(const _GLFWwindow* window)
+{
+    if (!IsWindowsVistaOrGreater())
+        return;
+
+    if (_glfwIsCompositionEnabledWin32())
+    {
+        HRGN region = CreateRectRgn(0, 0, -1, -1);
+        DWM_BLURBEHIND bb = {0};
+        bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
+        bb.hRgnBlur = region;
+        bb.fEnable = TRUE;
+
+        if (SUCCEEDED(DwmEnableBlurBehindWindow(window->win32.handle, &bb)))
+        {
+            // Decorated windows don't repaint the transparent background
+            // leaving a trail behind animations
+            // HACK: Making the window layered with a transparency color key
+            //       seems to fix this.  Normally, when specifying
+            //       a transparency color key to be used when composing the
+            //       layered window, all pixels painted by the window in this
+            //       color will be transparent.  That doesn't seem to be the
+            //       case anymore, at least when used with blur behind window
+            //       plus negative region.
+            LONG exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
+            exStyle |= WS_EX_LAYERED;
+            SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle);
+
+            // Using a color key not equal to black to fix the trailing
+            // issue.  When set to black, something is making the hit test
+            // not resize with the window frame.
+            SetLayeredWindowAttributes(window->win32.handle,
+                                       RGB(0, 193, 48), 255, LWA_COLORKEY);
+        }
+
+        DeleteObject(region);
+    }
+    else
+    {
+        LONG exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
+        exStyle &= ~WS_EX_LAYERED;
+        SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle);
+        RedrawWindow(window->win32.handle, NULL, NULL,
+                     RDW_ERASE | RDW_INVALIDATE | RDW_FRAME);
+    }
+}
+
+// Translates a GLFW standard cursor to a resource ID
+//
+static LPWSTR translateCursorShape(int shape)
+{
+    switch (shape)
+    {
+        case GLFW_ARROW_CURSOR:
+            return IDC_ARROW;
+        case GLFW_IBEAM_CURSOR:
+            return IDC_IBEAM;
+        case GLFW_CROSSHAIR_CURSOR:
+            return IDC_CROSS;
+        case GLFW_HAND_CURSOR:
+            return IDC_HAND;
+        case GLFW_HRESIZE_CURSOR:
+            return IDC_SIZEWE;
+        case GLFW_VRESIZE_CURSOR:
+            return IDC_SIZENS;
+    }
+
+    return NULL;
+}
+
+// Retrieves and translates modifier keys
+//
+static int getKeyMods(void)
+{
+    int mods = 0;
+
+    if (GetKeyState(VK_SHIFT) & (1 << 31))
+        mods |= GLFW_MOD_SHIFT;
+    if (GetKeyState(VK_CONTROL) & (1 << 31))
+        mods |= GLFW_MOD_CONTROL;
+    if (GetKeyState(VK_MENU) & (1 << 31))
+        mods |= GLFW_MOD_ALT;
+    if ((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & (1 << 31))
+        mods |= GLFW_MOD_SUPER;
+
+    return mods;
+}
+
+// Retrieves and translates modifier keys
+//
+static int getAsyncKeyMods(void)
+{
+    int mods = 0;
+
+    if (GetAsyncKeyState(VK_SHIFT) & (1 << 31))
+        mods |= GLFW_MOD_SHIFT;
+    if (GetAsyncKeyState(VK_CONTROL) & (1 << 31))
+        mods |= GLFW_MOD_CONTROL;
+    if (GetAsyncKeyState(VK_MENU) & (1 << 31))
+        mods |= GLFW_MOD_ALT;
+    if ((GetAsyncKeyState(VK_LWIN) | GetAsyncKeyState(VK_RWIN)) & (1 << 31))
+        mods |= GLFW_MOD_SUPER;
+
+    return mods;
+}
+
+// Translates a Windows key to the corresponding GLFW key
+//
+static int translateKey(WPARAM wParam, LPARAM lParam)
+{
+    // The Ctrl keys require special handling
+    if (wParam == VK_CONTROL)
+    {
+        MSG next;
+        DWORD time;
+
+        // Right side keys have the extended key bit set
+        if (lParam & 0x01000000)
+            return GLFW_KEY_RIGHT_CONTROL;
+
+        // HACK: Alt Gr sends Left Ctrl and then Right Alt in close sequence
+        //       We only want the Right Alt message, so if the next message is
+        //       Right Alt we ignore this (synthetic) Left Ctrl message
+        time = GetMessageTime();
+
+        if (PeekMessageW(&next, NULL, 0, 0, PM_NOREMOVE))
+        {
+            if (next.message == WM_KEYDOWN ||
+                next.message == WM_SYSKEYDOWN ||
+                next.message == WM_KEYUP ||
+                next.message == WM_SYSKEYUP)
+            {
+                if (next.wParam == VK_MENU &&
+                    (next.lParam & 0x01000000) &&
+                    next.time == time)
+                {
+                    // Next message is Right Alt down so discard this
+                    return _GLFW_KEY_INVALID;
+                }
+            }
+        }
+
+        return GLFW_KEY_LEFT_CONTROL;
+    }
+
+    if (wParam == VK_PROCESSKEY)
+    {
+        // IME notifies that keys have been filtered by setting the virtual
+        // key-code to VK_PROCESSKEY
+        return _GLFW_KEY_INVALID;
+    }
+
+    return _glfw.win32.keycodes[HIWORD(lParam) & 0x1FF];
+}
+
+// Make the specified window and its video mode active on its monitor
+//
+static GLFWbool acquireMonitor(_GLFWwindow* window)
+{
+    GLFWvidmode mode;
+    GLFWbool status;
+    int xpos, ypos;
+
+    if (!_glfw.win32.acquiredMonitorCount)
+        SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);
+    if (!window->monitor->window)
+        _glfw.win32.acquiredMonitorCount++;
+
+    status = _glfwSetVideoModeWin32(window->monitor, &window->videoMode);
+
+    _glfwPlatformGetVideoMode(window->monitor, &mode);
+    _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);
+
+    SetWindowPos(window->win32.handle, HWND_TOPMOST,
+                 xpos, ypos, mode.width, mode.height,
+                 SWP_NOACTIVATE | SWP_NOCOPYBITS);
+
+    _glfwInputMonitorWindow(window->monitor, window);
+    return status;
+}
+
+// Remove the window and restore the original video mode
+//
+static void releaseMonitor(_GLFWwindow* window)
+{
+    if (window->monitor->window != window)
+        return;
+
+    _glfw.win32.acquiredMonitorCount--;
+    if (!_glfw.win32.acquiredMonitorCount)
+        SetThreadExecutionState(ES_CONTINUOUS);
+
+    _glfwInputMonitorWindow(window->monitor, NULL);
+    _glfwRestoreVideoModeWin32(window->monitor);
+}
+
+// Window callback function (handles window messages)
+//
+static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
+                                   WPARAM wParam, LPARAM lParam)
+{
+    _GLFWwindow* window = GetPropW(hWnd, L"GLFW");
+    if (!window)
+    {
+        // This is the message handling for the hidden helper window
+
+        switch (uMsg)
+        {
+            case WM_DISPLAYCHANGE:
+                _glfwPollMonitorsWin32();
+                break;
+
+            case WM_DEVICECHANGE:
+            {
+                if (wParam == DBT_DEVICEARRIVAL)
+                {
+                    DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam;
+                    if (dbh && dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE)
+                        _glfwDetectJoystickConnectionWin32();
+                }
+                else if (wParam == DBT_DEVICEREMOVECOMPLETE)
+                {
+                    DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam;
+                    if (dbh && dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE)
+                        _glfwDetectJoystickDisconnectionWin32();
+                }
+
+                break;
+            }
+        }
+
+        return DefWindowProcW(hWnd, uMsg, wParam, lParam);
+    }
+
+    switch (uMsg)
+    {
+        case WM_MOUSEACTIVATE:
+        {
+            // HACK: Postpone cursor disabling when the window was activated by
+            //       clicking a caption button
+            if (HIWORD(lParam) == WM_LBUTTONDOWN)
+            {
+                if (LOWORD(lParam) == HTCLOSE ||
+                    LOWORD(lParam) == HTMINBUTTON ||
+                    LOWORD(lParam) == HTMAXBUTTON)
+                {
+                    window->win32.frameAction = GLFW_TRUE;
+                }
+            }
+
+            break;
+        }
+
+        case WM_CAPTURECHANGED:
+        {
+            // HACK: Disable the cursor once the caption button action has been
+            //       completed or cancelled
+            if (lParam == 0 && window->win32.frameAction)
+            {
+                if (window->cursorMode == GLFW_CURSOR_DISABLED)
+                    _glfwPlatformSetCursorMode(window, GLFW_CURSOR_DISABLED);
+
+                window->win32.frameAction = GLFW_FALSE;
+            }
+
+            break;
+        }
+
+        case WM_SETFOCUS:
+        {
+            _glfwInputWindowFocus(window, GLFW_TRUE);
+
+            // HACK: Do not disable cursor while the user is interacting with
+            //       a caption button
+            if (window->win32.frameAction)
+                break;
+
+            if (window->cursorMode == GLFW_CURSOR_DISABLED)
+                _glfwPlatformSetCursorMode(window, GLFW_CURSOR_DISABLED);
+
+            return 0;
+        }
+
+        case WM_KILLFOCUS:
+        {
+            if (window->cursorMode == GLFW_CURSOR_DISABLED)
+                _glfwPlatformSetCursorMode(window, GLFW_CURSOR_NORMAL);
+
+            if (window->monitor && window->autoIconify)
+                _glfwPlatformIconifyWindow(window);
+
+            _glfwInputWindowFocus(window, GLFW_FALSE);
+            return 0;
+        }
+
+        case WM_SYSCOMMAND:
+        {
+            switch (wParam & 0xfff0)
+            {
+                case SC_SCREENSAVE:
+                case SC_MONITORPOWER:
+                {
+                    if (window->monitor)
+                    {
+                        // We are running in full screen mode, so disallow
+                        // screen saver and screen blanking
+                        return 0;
+                    }
+                    else
+                        break;
+                }
+
+                // User trying to access application menu using ALT?
+                case SC_KEYMENU:
+                    return 0;
+            }
+            break;
+        }
+
+        case WM_CLOSE:
+        {
+            _glfwInputWindowCloseRequest(window);
+            return 0;
+        }
+
+        case WM_INPUTLANGCHANGE:
+        {
+            _glfwUpdateKeyNamesWin32();
+            break;
+        }
+
+        case WM_CHAR:
+        case WM_SYSCHAR:
+        case WM_UNICHAR:
+        {
+            const GLFWbool plain = (uMsg != WM_SYSCHAR);
+
+            if (uMsg == WM_UNICHAR && wParam == UNICODE_NOCHAR)
+            {
+                // WM_UNICHAR is not sent by Windows, but is sent by some
+                // third-party input method engine
+                // Returning TRUE here announces support for this message
+                return TRUE;
+            }
+
+            _glfwInputChar(window, (unsigned int) wParam, getKeyMods(), plain);
+            return 0;
+        }
+
+        case WM_KEYDOWN:
+        case WM_SYSKEYDOWN:
+        case WM_KEYUP:
+        case WM_SYSKEYUP:
+        {
+            const int key = translateKey(wParam, lParam);
+            const int scancode = (lParam >> 16) & 0x1ff;
+            const int action = ((lParam >> 31) & 1) ? GLFW_RELEASE : GLFW_PRESS;
+            const int mods = getKeyMods();
+
+            if (key == _GLFW_KEY_INVALID)
+                break;
+
+            if (action == GLFW_RELEASE && wParam == VK_SHIFT)
+            {
+                // HACK: Release both Shift keys on Shift up event, as when both
+                //       are pressed the first release does not emit any event
+                // NOTE: The other half of this is in _glfwPlatformPollEvents
+                _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, action, mods);
+                _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, action, mods);
+            }
+            else if (wParam == VK_SNAPSHOT)
+            {
+                // HACK: Key down is not reported for the Print Screen key
+                _glfwInputKey(window, key, scancode, GLFW_PRESS, mods);
+                _glfwInputKey(window, key, scancode, GLFW_RELEASE, mods);
+            }
+            else
+                _glfwInputKey(window, key, scancode, action, mods);
+
+            break;
+        }
+
+        case WM_LBUTTONDOWN:
+        case WM_RBUTTONDOWN:
+        case WM_MBUTTONDOWN:
+        case WM_XBUTTONDOWN:
+        case WM_LBUTTONUP:
+        case WM_RBUTTONUP:
+        case WM_MBUTTONUP:
+        case WM_XBUTTONUP:
+        {
+            int i, button, action;
+
+            if (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONUP)
+                button = GLFW_MOUSE_BUTTON_LEFT;
+            else if (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONUP)
+                button = GLFW_MOUSE_BUTTON_RIGHT;
+            else if (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONUP)
+                button = GLFW_MOUSE_BUTTON_MIDDLE;
+            else if (GET_XBUTTON_WPARAM(wParam) == XBUTTON1)
+                button = GLFW_MOUSE_BUTTON_4;
+            else
+                button = GLFW_MOUSE_BUTTON_5;
+
+            if (uMsg == WM_LBUTTONDOWN || uMsg == WM_RBUTTONDOWN ||
+                uMsg == WM_MBUTTONDOWN || uMsg == WM_XBUTTONDOWN)
+            {
+                action = GLFW_PRESS;
+            }
+            else
+                action = GLFW_RELEASE;
+
+            for (i = 0;  i <= GLFW_MOUSE_BUTTON_LAST;  i++)
+            {
+                if (window->mouseButtons[i] == GLFW_PRESS)
+                    break;
+            }
+
+            if (i > GLFW_MOUSE_BUTTON_LAST)
+                SetCapture(hWnd);
+
+            _glfwInputMouseClick(window, button, action, getKeyMods());
+
+            for (i = 0;  i <= GLFW_MOUSE_BUTTON_LAST;  i++)
+            {
+                if (window->mouseButtons[i] == GLFW_PRESS)
+                    break;
+            }
+
+            if (i > GLFW_MOUSE_BUTTON_LAST)
+                ReleaseCapture();
+
+            if (uMsg == WM_XBUTTONDOWN || uMsg == WM_XBUTTONUP)
+                return TRUE;
+
+            return 0;
+        }
+
+        case WM_MOUSEMOVE:
+        {
+            const int x = GET_X_LPARAM(lParam);
+            const int y = GET_Y_LPARAM(lParam);
+
+            // Disabled cursor motion input is provided by WM_INPUT
+            if (window->cursorMode == GLFW_CURSOR_DISABLED)
+                break;
+
+            _glfwInputCursorPos(window, x, y);
+
+            window->win32.lastCursorPosX = x;
+            window->win32.lastCursorPosY = y;
+
+            if (!window->win32.cursorTracked)
+            {
+                TRACKMOUSEEVENT tme;
+                ZeroMemory(&tme, sizeof(tme));
+                tme.cbSize = sizeof(tme);
+                tme.dwFlags = TME_LEAVE;
+                tme.hwndTrack = window->win32.handle;
+                TrackMouseEvent(&tme);
+
+                window->win32.cursorTracked = GLFW_TRUE;
+                _glfwInputCursorEnter(window, GLFW_TRUE);
+            }
+
+            return 0;
+        }
+
+        case WM_INPUT:
+        {
+            UINT size;
+            HRAWINPUT ri = (HRAWINPUT) lParam;
+            RAWINPUT* data;
+            int dx, dy;
+
+            // Only process input when disabled cursor mode is applied
+            if (_glfw.win32.disabledCursorWindow != window)
+                break;
+
+            GetRawInputData(ri, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER));
+            if (size > (UINT) _glfw.win32.rawInputSize)
+            {
+                free(_glfw.win32.rawInput);
+                _glfw.win32.rawInput = calloc(size, 1);
+                _glfw.win32.rawInputSize = size;
+            }
+
+            size = _glfw.win32.rawInputSize;
+            if (GetRawInputData(ri, RID_INPUT,
+                                _glfw.win32.rawInput, &size,
+                                sizeof(RAWINPUTHEADER)) == (UINT) -1)
+            {
+                _glfwInputError(GLFW_PLATFORM_ERROR,
+                                "Win32: Failed to retrieve raw input data");
+                break;
+            }
+
+            data = _glfw.win32.rawInput;
+            if (data->data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE)
+            {
+                dx = data->data.mouse.lLastX - window->win32.lastCursorPosX;
+                dy = data->data.mouse.lLastY - window->win32.lastCursorPosY;
+            }
+            else
+            {
+                dx = data->data.mouse.lLastX;
+                dy = data->data.mouse.lLastY;
+            }
+
+            _glfwInputCursorPos(window,
+                                window->virtualCursorPosX + dx,
+                                window->virtualCursorPosY + dy);
+
+            window->win32.lastCursorPosX += dx;
+            window->win32.lastCursorPosY += dy;
+            break;
+        }
+
+        case WM_MOUSELEAVE:
+        {
+            window->win32.cursorTracked = GLFW_FALSE;
+            _glfwInputCursorEnter(window, GLFW_FALSE);
+            return 0;
+        }
+
+        case WM_MOUSEWHEEL:
+        {
+            _glfwInputScroll(window, 0.0, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA);
+            return 0;
+        }
+
+        case WM_MOUSEHWHEEL:
+        {
+            // This message is only sent on Windows Vista and later
+            // NOTE: The X-axis is inverted for consistency with macOS and X11
+            _glfwInputScroll(window, -((SHORT) HIWORD(wParam) / (double) WHEEL_DELTA), 0.0);
+            return 0;
+        }
+
+        case WM_ENTERSIZEMOVE:
+        case WM_ENTERMENULOOP:
+        {
+            // HACK: Postpone cursor disabling while the user is moving or
+            //       resizing the window or using the menu
+            if (window->cursorMode == GLFW_CURSOR_DISABLED)
+                _glfwPlatformSetCursorMode(window, GLFW_CURSOR_NORMAL);
+
+            break;
+        }
+
+        case WM_EXITSIZEMOVE:
+        case WM_EXITMENULOOP:
+        {
+            // HACK: Disable the cursor once the user is done moving or
+            //       resizing the window or using the menu
+            if (window->cursorMode == GLFW_CURSOR_DISABLED)
+                _glfwPlatformSetCursorMode(window, GLFW_CURSOR_DISABLED);
+
+            break;
+        }
+
+        case WM_SIZE:
+        {
+            const GLFWbool iconified = wParam == SIZE_MINIMIZED;
+            const GLFWbool maximized = wParam == SIZE_MAXIMIZED ||
+                                       (window->win32.maximized &&
+                                        wParam != SIZE_RESTORED);
+
+            if (_glfw.win32.disabledCursorWindow == window)
+                updateClipRect(window);
+
+            if (window->win32.iconified != iconified)
+                _glfwInputWindowIconify(window, iconified);
+
+            if (window->win32.maximized != maximized)
+                _glfwInputWindowMaximize(window, maximized);
+
+            _glfwInputFramebufferSize(window, LOWORD(lParam), HIWORD(lParam));
+            _glfwInputWindowSize(window, LOWORD(lParam), HIWORD(lParam));
+
+            if (window->monitor && window->win32.iconified != iconified)
+            {
+                if (iconified)
+                    releaseMonitor(window);
+                else
+                    acquireMonitor(window);
+            }
+
+            window->win32.iconified = iconified;
+            window->win32.maximized = maximized;
+            return 0;
+        }
+
+        case WM_MOVE:
+        {
+            if (_glfw.win32.disabledCursorWindow == window)
+                updateClipRect(window);
+
+            // NOTE: This cannot use LOWORD/HIWORD recommended by MSDN, as
+            // those macros do not handle negative window positions correctly
+            _glfwInputWindowPos(window,
+                                GET_X_LPARAM(lParam),
+                                GET_Y_LPARAM(lParam));
+            return 0;
+        }
+
+        case WM_SIZING:
+        {
+            if (window->numer == GLFW_DONT_CARE ||
+                window->denom == GLFW_DONT_CARE)
+            {
+                break;
+            }
+
+            applyAspectRatio(window, (int) wParam, (RECT*) lParam);
+            return TRUE;
+        }
+
+        case WM_GETMINMAXINFO:
+        {
+            int xoff, yoff;
+            MINMAXINFO* mmi = (MINMAXINFO*) lParam;
+
+            if (window->monitor)
+                break;
+
+            getFullWindowSize(getWindowStyle(window), getWindowExStyle(window),
+                              0, 0, &xoff, &yoff);
+
+            if (window->minwidth != GLFW_DONT_CARE &&
+                window->minheight != GLFW_DONT_CARE)
+            {
+                mmi->ptMinTrackSize.x = window->minwidth + xoff;
+                mmi->ptMinTrackSize.y = window->minheight + yoff;
+            }
+
+            if (window->maxwidth != GLFW_DONT_CARE &&
+                window->maxheight != GLFW_DONT_CARE)
+            {
+                mmi->ptMaxTrackSize.x = window->maxwidth + xoff;
+                mmi->ptMaxTrackSize.y = window->maxheight + yoff;
+            }
+
+            if (!window->decorated)
+            {
+                MONITORINFO mi;
+                const HMONITOR mh = MonitorFromWindow(window->win32.handle,
+                                                      MONITOR_DEFAULTTONEAREST);
+
+                ZeroMemory(&mi, sizeof(mi));
+                mi.cbSize = sizeof(mi);
+                GetMonitorInfo(mh, &mi);
+
+                mmi->ptMaxPosition.x = mi.rcWork.left - mi.rcMonitor.left;
+                mmi->ptMaxPosition.y = mi.rcWork.top - mi.rcMonitor.top;
+                mmi->ptMaxSize.x = mi.rcWork.right - mi.rcWork.left;
+                mmi->ptMaxSize.y = mi.rcWork.bottom - mi.rcWork.top;
+            }
+
+            return 0;
+        }
+
+        case WM_PAINT:
+        {
+            _glfwInputWindowDamage(window);
+            break;
+        }
+
+        case WM_ERASEBKGND:
+        {
+            return TRUE;
+        }
+
+        case WM_DWMCOMPOSITIONCHANGED:
+        {
+            if (window->win32.transparent)
+                updateFramebufferTransparency(window);
+            return 0;
+        }
+
+        case WM_SETCURSOR:
+        {
+            if (LOWORD(lParam) == HTCLIENT)
+            {
+                updateCursorImage(window);
+                return TRUE;
+            }
+
+            break;
+        }
+
+        case WM_DROPFILES:
+        {
+            HDROP drop = (HDROP) wParam;
+            POINT pt;
+            int i;
+
+            const int count = DragQueryFileW(drop, 0xffffffff, NULL, 0);
+            char** paths = calloc(count, sizeof(char*));
+
+            // Move the mouse to the position of the drop
+            DragQueryPoint(drop, &pt);
+            _glfwInputCursorPos(window, pt.x, pt.y);
+
+            for (i = 0;  i < count;  i++)
+            {
+                const UINT length = DragQueryFileW(drop, i, NULL, 0);
+                WCHAR* buffer = calloc(length + 1, sizeof(WCHAR));
+
+                DragQueryFileW(drop, i, buffer, length + 1);
+                paths[i] = _glfwCreateUTF8FromWideStringWin32(buffer);
+
+                free(buffer);
+            }
+
+            _glfwInputDrop(window, count, (const char**) paths);
+
+            for (i = 0;  i < count;  i++)
+                free(paths[i]);
+            free(paths);
+
+            DragFinish(drop);
+            return 0;
+        }
+    }
+
+    return DefWindowProcW(hWnd, uMsg, wParam, lParam);
+}
+
+// Creates the GLFW window
+//
+static int createNativeWindow(_GLFWwindow* window,
+                              const _GLFWwndconfig* wndconfig,
+                              const _GLFWfbconfig* fbconfig)
+{
+    int xpos, ypos, fullWidth, fullHeight;
+    WCHAR* wideTitle;
+    DWORD style = getWindowStyle(window);
+    DWORD exStyle = getWindowExStyle(window);
+
+    if (window->monitor)
+    {
+        GLFWvidmode mode;
+
+        // NOTE: This window placement is temporary and approximate, as the
+        //       correct position and size cannot be known until the monitor
+        //       video mode has been picked in _glfwSetVideoModeWin32
+        _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);
+        _glfwPlatformGetVideoMode(window->monitor, &mode);
+        fullWidth  = mode.width;
+        fullHeight = mode.height;
+    }
+    else
+    {
+        xpos = CW_USEDEFAULT;
+        ypos = CW_USEDEFAULT;
+
+        if (wndconfig->maximized)
+            style |= WS_MAXIMIZE;
+
+        getFullWindowSize(style, exStyle,
+                          wndconfig->width, wndconfig->height,
+                          &fullWidth, &fullHeight);
+    }
+
+    wideTitle = _glfwCreateWideStringFromUTF8Win32(wndconfig->title);
+    if (!wideTitle)
+        return GLFW_FALSE;
+
+    window->win32.handle = CreateWindowExW(exStyle,
+                                           _GLFW_WNDCLASSNAME,
+                                           wideTitle,
+                                           style,
+                                           xpos, ypos,
+                                           fullWidth, fullHeight,
+                                           NULL, // No parent window
+                                           NULL, // No window menu
+                                           GetModuleHandleW(NULL),
+                                           NULL);
+
+    free(wideTitle);
+
+    if (!window->win32.handle)
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "Win32: Failed to create window");
+        return GLFW_FALSE;
+    }
+
+    SetPropW(window->win32.handle, L"GLFW", window);
+
+    if (IsWindows7OrGreater())
+    {
+        ChangeWindowMessageFilterEx(window->win32.handle,
+                                    WM_DROPFILES, MSGFLT_ALLOW, NULL);
+        ChangeWindowMessageFilterEx(window->win32.handle,
+                                    WM_COPYDATA, MSGFLT_ALLOW, NULL);
+        ChangeWindowMessageFilterEx(window->win32.handle,
+                                    WM_COPYGLOBALDATA, MSGFLT_ALLOW, NULL);
+    }
+
+    DragAcceptFiles(window->win32.handle, TRUE);
+
+    if (fbconfig->transparent)
+    {
+        updateFramebufferTransparency(window);
+        window->win32.transparent = GLFW_TRUE;
+    }
+
+    return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+// Registers the GLFW window class
+//
+GLFWbool _glfwRegisterWindowClassWin32(void)
+{
+    WNDCLASSEXW wc;
+
+    ZeroMemory(&wc, sizeof(wc));
+    wc.cbSize        = sizeof(wc);
+    wc.style         = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
+    wc.lpfnWndProc   = (WNDPROC) windowProc;
+    wc.hInstance     = GetModuleHandleW(NULL);
+    wc.hCursor       = LoadCursorW(NULL, IDC_ARROW);
+    wc.lpszClassName = _GLFW_WNDCLASSNAME;
+
+    // Load user-provided icon if available
+    wc.hIcon = LoadImageW(GetModuleHandleW(NULL),
+                          L"GLFW_ICON", IMAGE_ICON,
+                          0, 0, LR_DEFAULTSIZE | LR_SHARED);
+    if (!wc.hIcon)
+    {
+        // No user-provided icon found, load default icon
+        wc.hIcon = LoadImageW(NULL,
+                              IDI_APPLICATION, IMAGE_ICON,
+                              0, 0, LR_DEFAULTSIZE | LR_SHARED);
+    }
+
+    if (!RegisterClassExW(&wc))
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "Win32: Failed to register window class");
+        return GLFW_FALSE;
+    }
+
+    return GLFW_TRUE;
+}
+
+// Unregisters the GLFW window class
+//
+void _glfwUnregisterWindowClassWin32(void)
+{
+    UnregisterClassW(_GLFW_WNDCLASSNAME, GetModuleHandleW(NULL));
+}
+
+// Returns whether desktop compositing is enabled
+//
+GLFWbool _glfwIsCompositionEnabledWin32(void)
+{
+    if (IsWindowsVistaOrGreater())
+    {
+        BOOL enabled;
+        if (SUCCEEDED(DwmIsCompositionEnabled(&enabled)))
+            return enabled;
+    }
+
+    return FALSE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformCreateWindow(_GLFWwindow* window,
+                              const _GLFWwndconfig* wndconfig,
+                              const _GLFWctxconfig* ctxconfig,
+                              const _GLFWfbconfig* fbconfig)
+{
+    if (!createNativeWindow(window, wndconfig, fbconfig))
+        return GLFW_FALSE;
+
+    if (ctxconfig->client != GLFW_NO_API)
+    {
+        if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
+        {
+            if (!_glfwInitWGL())
+                return GLFW_FALSE;
+            if (!_glfwCreateContextWGL(window, ctxconfig, fbconfig))
+                return GLFW_FALSE;
+        }
+        else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
+        {
+            if (!_glfwInitEGL())
+                return GLFW_FALSE;
+            if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
+                return GLFW_FALSE;
+        }
+        else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
+        {
+            if (!_glfwInitOSMesa())
+                return GLFW_FALSE;
+            if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
+                return GLFW_FALSE;
+        }
+    }
+
+    if (window->monitor)
+    {
+        _glfwPlatformShowWindow(window);
+        _glfwPlatformFocusWindow(window);
+        if (!acquireMonitor(window))
+            return GLFW_FALSE;
+
+        if (wndconfig->centerCursor)
+            centerCursor(window);
+    }
+
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyWindow(_GLFWwindow* window)
+{
+    if (window->monitor)
+        releaseMonitor(window);
+
+    if (window->context.destroy)
+        window->context.destroy(window);
+
+    if (_glfw.win32.disabledCursorWindow == window)
+        _glfw.win32.disabledCursorWindow = NULL;
+
+    if (window->win32.handle)
+    {
+        RemovePropW(window->win32.handle, L"GLFW");
+        DestroyWindow(window->win32.handle);
+        window->win32.handle = NULL;
+    }
+
+    if (window->win32.bigIcon)
+        DestroyIcon(window->win32.bigIcon);
+
+    if (window->win32.smallIcon)
+        DestroyIcon(window->win32.smallIcon);
+}
+
+void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
+{
+    WCHAR* wideTitle = _glfwCreateWideStringFromUTF8Win32(title);
+    if (!wideTitle)
+        return;
+
+    SetWindowTextW(window->win32.handle, wideTitle);
+    free(wideTitle);
+}
+
+void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
+                                int count, const GLFWimage* images)
+{
+    HICON bigIcon = NULL, smallIcon = NULL;
+
+    if (count)
+    {
+        const GLFWimage* bigImage = chooseImage(count, images,
+                                                GetSystemMetrics(SM_CXICON),
+                                                GetSystemMetrics(SM_CYICON));
+        const GLFWimage* smallImage = chooseImage(count, images,
+                                                  GetSystemMetrics(SM_CXSMICON),
+                                                  GetSystemMetrics(SM_CYSMICON));
+
+        bigIcon = createIcon(bigImage, 0, 0, GLFW_TRUE);
+        smallIcon = createIcon(smallImage, 0, 0, GLFW_TRUE);
+    }
+    else
+    {
+        bigIcon = (HICON) GetClassLongPtrW(window->win32.handle, GCLP_HICON);
+        smallIcon = (HICON) GetClassLongPtrW(window->win32.handle, GCLP_HICONSM);
+    }
+
+    SendMessage(window->win32.handle, WM_SETICON, ICON_BIG, (LPARAM) bigIcon);
+    SendMessage(window->win32.handle, WM_SETICON, ICON_SMALL, (LPARAM) smallIcon);
+
+    if (window->win32.bigIcon)
+        DestroyIcon(window->win32.bigIcon);
+
+    if (window->win32.smallIcon)
+        DestroyIcon(window->win32.smallIcon);
+
+    if (count)
+    {
+        window->win32.bigIcon = bigIcon;
+        window->win32.smallIcon = smallIcon;
+    }
+}
+
+void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
+{
+    POINT pos = { 0, 0 };
+    ClientToScreen(window->win32.handle, &pos);
+
+    if (xpos)
+        *xpos = pos.x;
+    if (ypos)
+        *ypos = pos.y;
+}
+
+void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
+{
+    RECT rect = { xpos, ypos, xpos, ypos };
+    AdjustWindowRectEx(&rect, getWindowStyle(window),
+                       FALSE, getWindowExStyle(window));
+    SetWindowPos(window->win32.handle, NULL, rect.left, rect.top, 0, 0,
+                 SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE);
+}
+
+void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
+{
+    RECT area;
+    GetClientRect(window->win32.handle, &area);
+
+    if (width)
+        *width = area.right;
+    if (height)
+        *height = area.bottom;
+}
+
+void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
+{
+    if (window->monitor)
+    {
+        if (window->monitor->window == window)
+            acquireMonitor(window);
+    }
+    else
+    {
+        RECT rect = { 0, 0, width, height };
+        AdjustWindowRectEx(&rect, getWindowStyle(window),
+                           FALSE, getWindowExStyle(window));
+        SetWindowPos(window->win32.handle, HWND_TOP,
+                     0, 0, rect.right - rect.left, rect.bottom - rect.top,
+                     SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER);
+    }
+}
+
+void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
+                                      int minwidth, int minheight,
+                                      int maxwidth, int maxheight)
+{
+    RECT area;
+
+    if ((minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE) &&
+        (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE))
+    {
+        return;
+    }
+
+    GetWindowRect(window->win32.handle, &area);
+    MoveWindow(window->win32.handle,
+               area.left, area.top,
+               area.right - area.left,
+               area.bottom - area.top, TRUE);
+}
+
+void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
+{
+    RECT area;
+
+    if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE)
+        return;
+
+    GetWindowRect(window->win32.handle, &area);
+    applyAspectRatio(window, WMSZ_BOTTOMRIGHT, &area);
+    MoveWindow(window->win32.handle,
+               area.left, area.top,
+               area.right - area.left,
+               area.bottom - area.top, TRUE);
+}
+
+void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
+{
+    _glfwPlatformGetWindowSize(window, width, height);
+}
+
+void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
+                                     int* left, int* top,
+                                     int* right, int* bottom)
+{
+    RECT rect;
+    int width, height;
+
+    _glfwPlatformGetWindowSize(window, &width, &height);
+    SetRect(&rect, 0, 0, width, height);
+    AdjustWindowRectEx(&rect, getWindowStyle(window),
+                       FALSE, getWindowExStyle(window));
+
+    if (left)
+        *left = -rect.left;
+    if (top)
+        *top = -rect.top;
+    if (right)
+        *right = rect.right - width;
+    if (bottom)
+        *bottom = rect.bottom - height;
+}
+
+void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
+                                        float* xscale, float* yscale)
+{
+    const HANDLE handle = MonitorFromWindow(window->win32.handle,
+                                            MONITOR_DEFAULTTONEAREST);
+    _glfwGetMonitorContentScaleWin32(handle, xscale, yscale);
+}
+
+void _glfwPlatformIconifyWindow(_GLFWwindow* window)
+{
+    ShowWindow(window->win32.handle, SW_MINIMIZE);
+}
+
+void _glfwPlatformRestoreWindow(_GLFWwindow* window)
+{
+    ShowWindow(window->win32.handle, SW_RESTORE);
+}
+
+void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
+{
+    ShowWindow(window->win32.handle, SW_MAXIMIZE);
+}
+
+void _glfwPlatformShowWindow(_GLFWwindow* window)
+{
+    ShowWindow(window->win32.handle, SW_SHOW);
+}
+
+void _glfwPlatformHideWindow(_GLFWwindow* window)
+{
+    ShowWindow(window->win32.handle, SW_HIDE);
+}
+
+void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
+{
+    FlashWindow(window->win32.handle, TRUE);
+}
+
+void _glfwPlatformFocusWindow(_GLFWwindow* window)
+{
+    BringWindowToTop(window->win32.handle);
+    SetForegroundWindow(window->win32.handle);
+    SetFocus(window->win32.handle);
+}
+
+void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
+                                   _GLFWmonitor* monitor,
+                                   int xpos, int ypos,
+                                   int width, int height,
+                                   int refreshRate)
+{
+    if (window->monitor == monitor)
+    {
+        if (monitor)
+        {
+            if (monitor->window == window)
+                acquireMonitor(window);
+        }
+        else
+        {
+            RECT rect = { xpos, ypos, xpos + width, ypos + height };
+            AdjustWindowRectEx(&rect, getWindowStyle(window),
+                               FALSE, getWindowExStyle(window));
+            SetWindowPos(window->win32.handle, HWND_TOP,
+                         rect.left, rect.top,
+                         rect.right - rect.left, rect.bottom - rect.top,
+                         SWP_NOCOPYBITS | SWP_NOACTIVATE | SWP_NOZORDER);
+        }
+
+        return;
+    }
+
+    if (window->monitor)
+        releaseMonitor(window);
+
+    _glfwInputWindowMonitor(window, monitor);
+
+    if (monitor)
+    {
+        GLFWvidmode mode;
+        DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
+        UINT flags = SWP_SHOWWINDOW | SWP_NOACTIVATE | SWP_NOCOPYBITS;
+
+        if (window->decorated)
+        {
+            style &= ~WS_OVERLAPPEDWINDOW;
+            style |= getWindowStyle(window);
+            SetWindowLongW(window->win32.handle, GWL_STYLE, style);
+
+            flags |= SWP_FRAMECHANGED;
+        }
+
+        _glfwPlatformGetVideoMode(monitor, &mode);
+        _glfwPlatformGetMonitorPos(monitor, &xpos, &ypos);
+
+        SetWindowPos(window->win32.handle, HWND_TOPMOST,
+                     xpos, ypos, mode.width, mode.height,
+                     flags);
+
+        acquireMonitor(window);
+    }
+    else
+    {
+        HWND after;
+        RECT rect = { xpos, ypos, xpos + width, ypos + height };
+        DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
+        UINT flags = SWP_NOACTIVATE | SWP_NOCOPYBITS;
+
+        if (window->decorated)
+        {
+            style &= ~WS_POPUP;
+            style |= getWindowStyle(window);
+            SetWindowLongW(window->win32.handle, GWL_STYLE, style);
+
+            flags |= SWP_FRAMECHANGED;
+        }
+
+        if (window->floating)
+            after = HWND_TOPMOST;
+        else
+            after = HWND_NOTOPMOST;
+
+        AdjustWindowRectEx(&rect, getWindowStyle(window),
+                           FALSE, getWindowExStyle(window));
+        SetWindowPos(window->win32.handle, after,
+                     rect.left, rect.top,
+                     rect.right - rect.left, rect.bottom - rect.top,
+                     flags);
+    }
+}
+
+int _glfwPlatformWindowFocused(_GLFWwindow* window)
+{
+    return window->win32.handle == GetActiveWindow();
+}
+
+int _glfwPlatformWindowIconified(_GLFWwindow* window)
+{
+    return IsIconic(window->win32.handle);
+}
+
+int _glfwPlatformWindowVisible(_GLFWwindow* window)
+{
+    return IsWindowVisible(window->win32.handle);
+}
+
+int _glfwPlatformWindowMaximized(_GLFWwindow* window)
+{
+    return IsZoomed(window->win32.handle);
+}
+
+int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
+{
+    return window->win32.transparent && _glfwIsCompositionEnabledWin32();
+}
+
+void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
+{
+    updateWindowStyles(window);
+}
+
+void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
+{
+    updateWindowStyles(window);
+}
+
+void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
+{
+    const HWND after = enabled ? HWND_TOPMOST : HWND_NOTOPMOST;
+    SetWindowPos(window->win32.handle, after, 0, 0, 0, 0,
+                 SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE);
+}
+
+void _glfwPlatformPollEvents(void)
+{
+    MSG msg;
+    HWND handle;
+    _GLFWwindow* window;
+
+    while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE))
+    {
+        if (msg.message == WM_QUIT)
+        {
+            // NOTE: While GLFW does not itself post WM_QUIT, other processes
+            //       may post it to this one, for example Task Manager
+            // HACK: Treat WM_QUIT as a close on all windows
+
+            window = _glfw.windowListHead;
+            while (window)
+            {
+                _glfwInputWindowCloseRequest(window);
+                window = window->next;
+            }
+        }
+        else
+        {
+            TranslateMessage(&msg);
+            DispatchMessageW(&msg);
+        }
+    }
+
+    handle = GetActiveWindow();
+    if (handle)
+    {
+        // NOTE: Shift keys on Windows tend to "stick" when both are pressed as
+        //       no key up message is generated by the first key release
+        //       The other half of this is in the handling of WM_KEYUP
+        // HACK: Query actual key state and synthesize release events as needed
+        window = GetPropW(handle, L"GLFW");
+        if (window)
+        {
+            const GLFWbool lshift = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1;
+            const GLFWbool rshift = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1;
+
+            if (!lshift && window->keys[GLFW_KEY_LEFT_SHIFT] == GLFW_PRESS)
+            {
+                const int mods = getAsyncKeyMods();
+                const int scancode = _glfw.win32.scancodes[GLFW_KEY_LEFT_SHIFT];
+                _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, GLFW_RELEASE, mods);
+            }
+            else if (!rshift && window->keys[GLFW_KEY_RIGHT_SHIFT] == GLFW_PRESS)
+            {
+                const int mods = getAsyncKeyMods();
+                const int scancode = _glfw.win32.scancodes[GLFW_KEY_RIGHT_SHIFT];
+                _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, GLFW_RELEASE, mods);
+            }
+        }
+    }
+
+    window = _glfw.win32.disabledCursorWindow;
+    if (window)
+    {
+        int width, height;
+        _glfwPlatformGetWindowSize(window, &width, &height);
+
+        // NOTE: Re-center the cursor only if it has moved since the last call,
+        //       to avoid breaking glfwWaitEvents with WM_MOUSEMOVE
+        if (window->win32.lastCursorPosX != width / 2 ||
+            window->win32.lastCursorPosY != height / 2)
+        {
+            _glfwPlatformSetCursorPos(window, width / 2, height / 2);
+        }
+    }
+}
+
+void _glfwPlatformWaitEvents(void)
+{
+    WaitMessage();
+
+    _glfwPlatformPollEvents();
+}
+
+void _glfwPlatformWaitEventsTimeout(double timeout)
+{
+    MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD) (timeout * 1e3), QS_ALLEVENTS);
+
+    _glfwPlatformPollEvents();
+}
+
+void _glfwPlatformPostEmptyEvent(void)
+{
+    PostMessage(_glfw.win32.helperWindowHandle, WM_NULL, 0, 0);
+}
+
+void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
+{
+    POINT pos;
+
+    if (GetCursorPos(&pos))
+    {
+        ScreenToClient(window->win32.handle, &pos);
+
+        if (xpos)
+            *xpos = pos.x;
+        if (ypos)
+            *ypos = pos.y;
+    }
+}
+
+void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)
+{
+    POINT pos = { (int) xpos, (int) ypos };
+
+    // Store the new position so it can be recognized later
+    window->win32.lastCursorPosX = pos.x;
+    window->win32.lastCursorPosY = pos.y;
+
+    ClientToScreen(window->win32.handle, &pos);
+    SetCursorPos(pos.x, pos.y);
+}
+
+void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
+{
+    if (mode == GLFW_CURSOR_DISABLED)
+    {
+        const RAWINPUTDEVICE rid = { 0x01, 0x02, 0, window->win32.handle };
+
+        _glfw.win32.disabledCursorWindow = window;
+        _glfwPlatformGetCursorPos(window,
+                                  &_glfw.win32.restoreCursorPosX,
+                                  &_glfw.win32.restoreCursorPosY);
+        centerCursor(window);
+        updateClipRect(window);
+
+        if (!RegisterRawInputDevices(&rid, 1, sizeof(rid)))
+        {
+            _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                                 "Win32: Failed to register raw input device");
+        }
+    }
+    else if (_glfw.win32.disabledCursorWindow == window)
+    {
+        const RAWINPUTDEVICE rid = { 0x01, 0x02, RIDEV_REMOVE, NULL };
+
+        _glfw.win32.disabledCursorWindow = NULL;
+        updateClipRect(NULL);
+        _glfwPlatformSetCursorPos(window,
+                                  _glfw.win32.restoreCursorPosX,
+                                  _glfw.win32.restoreCursorPosY);
+
+        if (!RegisterRawInputDevices(&rid, 1, sizeof(rid)))
+        {
+            _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                                 "Win32: Failed to remove raw input device");
+        }
+    }
+
+    if (cursorInClientArea(window))
+        updateCursorImage(window);
+}
+
+const char* _glfwPlatformGetScancodeName(int scancode)
+{
+    return _glfw.win32.keynames[_glfw.win32.keycodes[scancode]];
+}
+
+int _glfwPlatformGetKeyScancode(int key)
+{
+    return _glfw.win32.scancodes[key];
+}
+
+int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
+                              const GLFWimage* image,
+                              int xhot, int yhot)
+{
+    cursor->win32.handle = (HCURSOR) createIcon(image, xhot, yhot, GLFW_FALSE);
+    if (!cursor->win32.handle)
+        return GLFW_FALSE;
+
+    return GLFW_TRUE;
+}
+
+int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
+{
+    cursor->win32.handle =
+        CopyCursor(LoadCursorW(NULL, translateCursorShape(shape)));
+    if (!cursor->win32.handle)
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "Win32: Failed to create standard cursor");
+        return GLFW_FALSE;
+    }
+
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
+{
+    if (cursor->win32.handle)
+        DestroyIcon((HICON) cursor->win32.handle);
+}
+
+void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
+{
+    if (cursorInClientArea(window))
+        updateCursorImage(window);
+}
+
+void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
+{
+    int characterCount;
+    HANDLE object;
+    WCHAR* buffer;
+
+    characterCount = MultiByteToWideChar(CP_UTF8, 0, string, -1, NULL, 0);
+    if (!characterCount)
+        return;
+
+    object = GlobalAlloc(GMEM_MOVEABLE, characterCount * sizeof(WCHAR));
+    if (!object)
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "Win32: Failed to allocate global handle for clipboard");
+        return;
+    }
+
+    buffer = GlobalLock(object);
+    if (!buffer)
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "Win32: Failed to lock global handle");
+        GlobalFree(object);
+        return;
+    }
+
+    MultiByteToWideChar(CP_UTF8, 0, string, -1, buffer, characterCount);
+    GlobalUnlock(object);
+
+    if (!OpenClipboard(_glfw.win32.helperWindowHandle))
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "Win32: Failed to open clipboard");
+        GlobalFree(object);
+        return;
+    }
+
+    EmptyClipboard();
+    SetClipboardData(CF_UNICODETEXT, object);
+    CloseClipboard();
+}
+
+const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
+{
+    HANDLE object;
+    WCHAR* buffer;
+
+    if (!OpenClipboard(_glfw.win32.helperWindowHandle))
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "Win32: Failed to open clipboard");
+        return NULL;
+    }
+
+    object = GetClipboardData(CF_UNICODETEXT);
+    if (!object)
+    {
+        _glfwInputErrorWin32(GLFW_FORMAT_UNAVAILABLE,
+                             "Win32: Failed to convert clipboard to string");
+        CloseClipboard();
+        return NULL;
+    }
+
+    buffer = GlobalLock(object);
+    if (!buffer)
+    {
+        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                             "Win32: Failed to lock global handle");
+        CloseClipboard();
+        return NULL;
+    }
+
+    free(_glfw.win32.clipboardString);
+    _glfw.win32.clipboardString = _glfwCreateUTF8FromWideStringWin32(buffer);
+
+    GlobalUnlock(object);
+    CloseClipboard();
+
+    return _glfw.win32.clipboardString;
+}
+
+void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
+{
+    if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_win32_surface)
+        return;
+
+    extensions[0] = "VK_KHR_surface";
+    extensions[1] = "VK_KHR_win32_surface";
+}
+
+int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
+                                                      VkPhysicalDevice device,
+                                                      uint32_t queuefamily)
+{
+    PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR
+        vkGetPhysicalDeviceWin32PresentationSupportKHR =
+        (PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)
+        vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceWin32PresentationSupportKHR");
+    if (!vkGetPhysicalDeviceWin32PresentationSupportKHR)
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE,
+                        "Win32: Vulkan instance missing VK_KHR_win32_surface extension");
+        return GLFW_FALSE;
+    }
+
+    return vkGetPhysicalDeviceWin32PresentationSupportKHR(device, queuefamily);
+}
+
+VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
+                                          _GLFWwindow* window,
+                                          const VkAllocationCallbacks* allocator,
+                                          VkSurfaceKHR* surface)
+{
+    VkResult err;
+    VkWin32SurfaceCreateInfoKHR sci;
+    PFN_vkCreateWin32SurfaceKHR vkCreateWin32SurfaceKHR;
+
+    vkCreateWin32SurfaceKHR = (PFN_vkCreateWin32SurfaceKHR)
+        vkGetInstanceProcAddr(instance, "vkCreateWin32SurfaceKHR");
+    if (!vkCreateWin32SurfaceKHR)
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE,
+                        "Win32: Vulkan instance missing VK_KHR_win32_surface extension");
+        return VK_ERROR_EXTENSION_NOT_PRESENT;
+    }
+
+    memset(&sci, 0, sizeof(sci));
+    sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
+    sci.hinstance = GetModuleHandle(NULL);
+    sci.hwnd = window->win32.handle;
+
+    err = vkCreateWin32SurfaceKHR(instance, &sci, allocator, surface);
+    if (err)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Win32: Failed to create Vulkan surface: %s",
+                        _glfwGetVulkanResultString(err));
+    }
+
+    return err;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW native API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    return window->win32.handle;
+}
+

+ 1021 - 0
src/external/glfw/src/window.c

@@ -0,0 +1,1021 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+// Copyright (c) 2012 Torsten Walluhn <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <assert.h>
+#include <string.h>
+#include <stdlib.h>
+#include <float.h>
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                         GLFW event API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused)
+{
+    if (window->callbacks.focus)
+        window->callbacks.focus((GLFWwindow*) window, focused);
+
+    if (!focused)
+    {
+        int key, button;
+
+        for (key = 0;  key <= GLFW_KEY_LAST;  key++)
+        {
+            if (window->keys[key] == GLFW_PRESS)
+            {
+                const int scancode = _glfwPlatformGetKeyScancode(key);
+                _glfwInputKey(window, key, scancode, GLFW_RELEASE, 0);
+            }
+        }
+
+        for (button = 0;  button <= GLFW_MOUSE_BUTTON_LAST;  button++)
+        {
+            if (window->mouseButtons[button] == GLFW_PRESS)
+                _glfwInputMouseClick(window, button, GLFW_RELEASE, 0);
+        }
+    }
+}
+
+void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
+{
+    if (window->callbacks.pos)
+        window->callbacks.pos((GLFWwindow*) window, x, y);
+}
+
+void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
+{
+    if (window->callbacks.size)
+        window->callbacks.size((GLFWwindow*) window, width, height);
+}
+
+void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified)
+{
+    if (window->callbacks.iconify)
+        window->callbacks.iconify((GLFWwindow*) window, iconified);
+}
+
+void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized)
+{
+    if (window->callbacks.maximize)
+        window->callbacks.maximize((GLFWwindow*) window, maximized);
+}
+
+void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height)
+{
+    if (window->callbacks.fbsize)
+        window->callbacks.fbsize((GLFWwindow*) window, width, height);
+}
+
+void _glfwInputWindowDamage(_GLFWwindow* window)
+{
+    if (window->callbacks.refresh)
+        window->callbacks.refresh((GLFWwindow*) window);
+}
+
+void _glfwInputWindowCloseRequest(_GLFWwindow* window)
+{
+    window->shouldClose = GLFW_TRUE;
+
+    if (window->callbacks.close)
+        window->callbacks.close((GLFWwindow*) window);
+}
+
+void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor)
+{
+    window->monitor = monitor;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW public API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
+                                     const char* title,
+                                     GLFWmonitor* monitor,
+                                     GLFWwindow* share)
+{
+    _GLFWfbconfig fbconfig;
+    _GLFWctxconfig ctxconfig;
+    _GLFWwndconfig wndconfig;
+    _GLFWwindow* window;
+    _GLFWwindow* previous;
+
+    assert(title != NULL);
+    assert(width >= 0);
+    assert(height >= 0);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+    if (width <= 0 || height <= 0)
+    {
+        _glfwInputError(GLFW_INVALID_VALUE,
+                        "Invalid window size %ix%i",
+                        width, height);
+
+        return NULL;
+    }
+
+    fbconfig  = _glfw.hints.framebuffer;
+    ctxconfig = _glfw.hints.context;
+    wndconfig = _glfw.hints.window;
+
+    wndconfig.width   = width;
+    wndconfig.height  = height;
+    wndconfig.title   = title;
+    ctxconfig.share   = (_GLFWwindow*) share;
+
+    if (ctxconfig.share)
+    {
+        if (ctxconfig.client == GLFW_NO_API ||
+            ctxconfig.share->context.client == GLFW_NO_API)
+        {
+            _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+            return NULL;
+        }
+    }
+
+    if (!_glfwIsValidContextConfig(&ctxconfig))
+        return NULL;
+
+    window = calloc(1, sizeof(_GLFWwindow));
+    window->next = _glfw.windowListHead;
+    _glfw.windowListHead = window;
+
+    window->videoMode.width       = width;
+    window->videoMode.height      = height;
+    window->videoMode.redBits     = fbconfig.redBits;
+    window->videoMode.greenBits   = fbconfig.greenBits;
+    window->videoMode.blueBits    = fbconfig.blueBits;
+    window->videoMode.refreshRate = _glfw.hints.refreshRate;
+
+    window->monitor     = (_GLFWmonitor*) monitor;
+    window->resizable   = wndconfig.resizable;
+    window->decorated   = wndconfig.decorated;
+    window->autoIconify = wndconfig.autoIconify;
+    window->floating    = wndconfig.floating;
+    window->cursorMode  = GLFW_CURSOR_NORMAL;
+
+    window->minwidth    = GLFW_DONT_CARE;
+    window->minheight   = GLFW_DONT_CARE;
+    window->maxwidth    = GLFW_DONT_CARE;
+    window->maxheight   = GLFW_DONT_CARE;
+    window->numer       = GLFW_DONT_CARE;
+    window->denom       = GLFW_DONT_CARE;
+
+    // Save the currently current context so it can be restored later
+    previous = _glfwPlatformGetTls(&_glfw.contextSlot);
+    if (ctxconfig.client != GLFW_NO_API)
+        glfwMakeContextCurrent(NULL);
+
+    // Open the actual window and create its context
+    if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig))
+    {
+        glfwMakeContextCurrent((GLFWwindow*) previous);
+        glfwDestroyWindow((GLFWwindow*) window);
+        return NULL;
+    }
+
+    if (ctxconfig.client != GLFW_NO_API)
+    {
+        window->context.makeCurrent(window);
+
+        // Retrieve the actual (as opposed to requested) context attributes
+        if (!_glfwRefreshContextAttribs(&ctxconfig))
+        {
+            glfwMakeContextCurrent((GLFWwindow*) previous);
+            glfwDestroyWindow((GLFWwindow*) window);
+            return NULL;
+        }
+
+        // Restore the previously current context (or NULL)
+        glfwMakeContextCurrent((GLFWwindow*) previous);
+    }
+
+    if (!window->monitor)
+    {
+        if (wndconfig.visible)
+        {
+            _glfwPlatformShowWindow(window);
+            if (wndconfig.focused)
+                _glfwPlatformFocusWindow(window);
+        }
+    }
+
+    return (GLFWwindow*) window;
+}
+
+void glfwDefaultWindowHints(void)
+{
+    _GLFW_REQUIRE_INIT();
+
+    // The default is OpenGL with minimum version 1.0
+    memset(&_glfw.hints.context, 0, sizeof(_glfw.hints.context));
+    _glfw.hints.context.client = GLFW_OPENGL_API;
+    _glfw.hints.context.source = GLFW_NATIVE_CONTEXT_API;
+    _glfw.hints.context.major  = 1;
+    _glfw.hints.context.minor  = 0;
+
+    // The default is a focused, visible, resizable window with decorations
+    memset(&_glfw.hints.window, 0, sizeof(_glfw.hints.window));
+    _glfw.hints.window.resizable    = GLFW_TRUE;
+    _glfw.hints.window.visible      = GLFW_TRUE;
+    _glfw.hints.window.decorated    = GLFW_TRUE;
+    _glfw.hints.window.focused      = GLFW_TRUE;
+    _glfw.hints.window.autoIconify  = GLFW_TRUE;
+    _glfw.hints.window.centerCursor = GLFW_TRUE;
+
+    // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
+    // double buffered
+    memset(&_glfw.hints.framebuffer, 0, sizeof(_glfw.hints.framebuffer));
+    _glfw.hints.framebuffer.redBits      = 8;
+    _glfw.hints.framebuffer.greenBits    = 8;
+    _glfw.hints.framebuffer.blueBits     = 8;
+    _glfw.hints.framebuffer.alphaBits    = 8;
+    _glfw.hints.framebuffer.depthBits    = 24;
+    _glfw.hints.framebuffer.stencilBits  = 8;
+    _glfw.hints.framebuffer.doublebuffer = GLFW_TRUE;
+
+    // The default is to select the highest available refresh rate
+    _glfw.hints.refreshRate = GLFW_DONT_CARE;
+
+    // The default is to use full Retina resolution framebuffers
+    _glfw.hints.window.ns.retina = GLFW_TRUE;
+}
+
+GLFWAPI void glfwWindowHint(int hint, int value)
+{
+    _GLFW_REQUIRE_INIT();
+
+    switch (hint)
+    {
+        case GLFW_RED_BITS:
+            _glfw.hints.framebuffer.redBits = value;
+            return;
+        case GLFW_GREEN_BITS:
+            _glfw.hints.framebuffer.greenBits = value;
+            return;
+        case GLFW_BLUE_BITS:
+            _glfw.hints.framebuffer.blueBits = value;
+            return;
+        case GLFW_ALPHA_BITS:
+            _glfw.hints.framebuffer.alphaBits = value;
+            return;
+        case GLFW_DEPTH_BITS:
+            _glfw.hints.framebuffer.depthBits = value;
+            return;
+        case GLFW_STENCIL_BITS:
+            _glfw.hints.framebuffer.stencilBits = value;
+            return;
+        case GLFW_ACCUM_RED_BITS:
+            _glfw.hints.framebuffer.accumRedBits = value;
+            return;
+        case GLFW_ACCUM_GREEN_BITS:
+            _glfw.hints.framebuffer.accumGreenBits = value;
+            return;
+        case GLFW_ACCUM_BLUE_BITS:
+            _glfw.hints.framebuffer.accumBlueBits = value;
+            return;
+        case GLFW_ACCUM_ALPHA_BITS:
+            _glfw.hints.framebuffer.accumAlphaBits = value;
+            return;
+        case GLFW_AUX_BUFFERS:
+            _glfw.hints.framebuffer.auxBuffers = value;
+            return;
+        case GLFW_STEREO:
+            _glfw.hints.framebuffer.stereo = value ? GLFW_TRUE : GLFW_FALSE;
+            return;
+        case GLFW_DOUBLEBUFFER:
+            _glfw.hints.framebuffer.doublebuffer = value ? GLFW_TRUE : GLFW_FALSE;
+            return;
+        case GLFW_TRANSPARENT:
+            _glfw.hints.framebuffer.transparent = value ? GLFW_TRUE : GLFW_FALSE;
+            return;
+        case GLFW_SAMPLES:
+            _glfw.hints.framebuffer.samples = value;
+            return;
+        case GLFW_SRGB_CAPABLE:
+            _glfw.hints.framebuffer.sRGB = value ? GLFW_TRUE : GLFW_FALSE;
+            return;
+        case GLFW_RESIZABLE:
+            _glfw.hints.window.resizable = value ? GLFW_TRUE : GLFW_FALSE;
+            return;
+        case GLFW_DECORATED:
+            _glfw.hints.window.decorated = value ? GLFW_TRUE : GLFW_FALSE;
+            return;
+        case GLFW_FOCUSED:
+            _glfw.hints.window.focused = value ? GLFW_TRUE : GLFW_FALSE;
+            return;
+        case GLFW_AUTO_ICONIFY:
+            _glfw.hints.window.autoIconify = value ? GLFW_TRUE : GLFW_FALSE;
+            return;
+        case GLFW_FLOATING:
+            _glfw.hints.window.floating = value ? GLFW_TRUE : GLFW_FALSE;
+            return;
+        case GLFW_MAXIMIZED:
+            _glfw.hints.window.maximized = value ? GLFW_TRUE : GLFW_FALSE;
+            return;
+        case GLFW_VISIBLE:
+            _glfw.hints.window.visible = value ? GLFW_TRUE : GLFW_FALSE;
+            return;
+        case GLFW_COCOA_RETINA_FRAMEBUFFER:
+            _glfw.hints.window.ns.retina = value ? GLFW_TRUE : GLFW_FALSE;
+            return;
+        case GLFW_COCOA_FRAME_AUTOSAVE:
+            _glfw.hints.window.ns.frame = value ? GLFW_TRUE : GLFW_FALSE;
+            return;
+        case GLFW_COCOA_GRAPHICS_SWITCHING:
+            _glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE;
+            return;
+        case GLFW_CENTER_CURSOR:
+            _glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE;
+            return;
+        case GLFW_CLIENT_API:
+            _glfw.hints.context.client = value;
+            return;
+        case GLFW_CONTEXT_CREATION_API:
+            _glfw.hints.context.source = value;
+            return;
+        case GLFW_CONTEXT_VERSION_MAJOR:
+            _glfw.hints.context.major = value;
+            return;
+        case GLFW_CONTEXT_VERSION_MINOR:
+            _glfw.hints.context.minor = value;
+            return;
+        case GLFW_CONTEXT_ROBUSTNESS:
+            _glfw.hints.context.robustness = value;
+            return;
+        case GLFW_OPENGL_FORWARD_COMPAT:
+            _glfw.hints.context.forward = value ? GLFW_TRUE : GLFW_FALSE;
+            return;
+        case GLFW_OPENGL_DEBUG_CONTEXT:
+            _glfw.hints.context.debug = value ? GLFW_TRUE : GLFW_FALSE;
+            return;
+        case GLFW_CONTEXT_NO_ERROR:
+            _glfw.hints.context.noerror = value ? GLFW_TRUE : GLFW_FALSE;
+            return;
+        case GLFW_OPENGL_PROFILE:
+            _glfw.hints.context.profile = value;
+            return;
+        case GLFW_CONTEXT_RELEASE_BEHAVIOR:
+            _glfw.hints.context.release = value;
+            return;
+        case GLFW_REFRESH_RATE:
+            _glfw.hints.refreshRate = value;
+            return;
+    }
+
+    _glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint 0x%08X", hint);
+}
+
+GLFWAPI void glfwDestroyWindow(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+
+    _GLFW_REQUIRE_INIT();
+
+    // Allow closing of NULL (to match the behavior of free)
+    if (window == NULL)
+        return;
+
+    // Clear all callbacks to avoid exposing a half torn-down window object
+    memset(&window->callbacks, 0, sizeof(window->callbacks));
+
+    // The window's context must not be current on another thread when the
+    // window is destroyed
+    if (window == _glfwPlatformGetTls(&_glfw.contextSlot))
+        glfwMakeContextCurrent(NULL);
+
+    _glfwPlatformDestroyWindow(window);
+
+    // Unlink window from global linked list
+    {
+        _GLFWwindow** prev = &_glfw.windowListHead;
+
+        while (*prev != window)
+            prev = &((*prev)->next);
+
+        *prev = window->next;
+    }
+
+    free(window);
+}
+
+GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(0);
+    return window->shouldClose;
+}
+
+GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT();
+    window->shouldClose = value;
+}
+
+GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+    assert(title != NULL);
+
+    _GLFW_REQUIRE_INIT();
+    _glfwPlatformSetWindowTitle(window, title);
+}
+
+GLFWAPI void glfwSetWindowIcon(GLFWwindow* handle,
+                               int count, const GLFWimage* images)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+    assert(count >= 0);
+    assert(count == 0 || images != NULL);
+
+    _GLFW_REQUIRE_INIT();
+    _glfwPlatformSetWindowIcon(window, count, images);
+}
+
+GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    if (xpos)
+        *xpos = 0;
+    if (ypos)
+        *ypos = 0;
+
+    _GLFW_REQUIRE_INIT();
+    _glfwPlatformGetWindowPos(window, xpos, ypos);
+}
+
+GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT();
+
+    if (window->monitor)
+        return;
+
+    _glfwPlatformSetWindowPos(window, xpos, ypos);
+}
+
+GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    if (width)
+        *width = 0;
+    if (height)
+        *height = 0;
+
+    _GLFW_REQUIRE_INIT();
+    _glfwPlatformGetWindowSize(window, width, height);
+}
+
+GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+    assert(width >= 0);
+    assert(height >= 0);
+
+    _GLFW_REQUIRE_INIT();
+
+    window->videoMode.width  = width;
+    window->videoMode.height = height;
+
+    _glfwPlatformSetWindowSize(window, width, height);
+}
+
+GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* handle,
+                                     int minwidth, int minheight,
+                                     int maxwidth, int maxheight)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT();
+
+    if (minwidth != GLFW_DONT_CARE && minheight != GLFW_DONT_CARE)
+    {
+        if (minwidth < 0 || minheight < 0)
+        {
+            _glfwInputError(GLFW_INVALID_VALUE,
+                            "Invalid window minimum size %ix%i",
+                            minwidth, minheight);
+            return;
+        }
+    }
+
+    if (maxwidth != GLFW_DONT_CARE && maxheight != GLFW_DONT_CARE)
+    {
+        if (maxwidth < 0 || maxheight < 0 ||
+            maxwidth < minwidth || maxheight < minheight)
+        {
+            _glfwInputError(GLFW_INVALID_VALUE,
+                            "Invalid window maximum size %ix%i",
+                            maxwidth, maxheight);
+            return;
+        }
+    }
+
+    window->minwidth  = minwidth;
+    window->minheight = minheight;
+    window->maxwidth  = maxwidth;
+    window->maxheight = maxheight;
+
+    if (window->monitor || !window->resizable)
+        return;
+
+    _glfwPlatformSetWindowSizeLimits(window,
+                                     minwidth, minheight,
+                                     maxwidth, maxheight);
+}
+
+GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* handle, int numer, int denom)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+    assert(numer != 0);
+    assert(denom != 0);
+
+    _GLFW_REQUIRE_INIT();
+
+    if (numer != GLFW_DONT_CARE && denom != GLFW_DONT_CARE)
+    {
+        if (numer <= 0 || denom <= 0)
+        {
+            _glfwInputError(GLFW_INVALID_VALUE,
+                            "Invalid window aspect ratio %i:%i",
+                            numer, denom);
+            return;
+        }
+    }
+
+    window->numer = numer;
+    window->denom = denom;
+
+    if (window->monitor || !window->resizable)
+        return;
+
+    _glfwPlatformSetWindowAspectRatio(window, numer, denom);
+}
+
+GLFWAPI void glfwGetFramebufferSize(GLFWwindow* handle, int* width, int* height)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    if (width)
+        *width = 0;
+    if (height)
+        *height = 0;
+
+    _GLFW_REQUIRE_INIT();
+    _glfwPlatformGetFramebufferSize(window, width, height);
+}
+
+GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* handle,
+                                    int* left, int* top,
+                                    int* right, int* bottom)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    if (left)
+        *left = 0;
+    if (top)
+        *top = 0;
+    if (right)
+        *right = 0;
+    if (bottom)
+        *bottom = 0;
+
+    _GLFW_REQUIRE_INIT();
+    _glfwPlatformGetWindowFrameSize(window, left, top, right, bottom);
+}
+
+GLFWAPI void glfwGetWindowContentScale(GLFWwindow* handle,
+                                       float* xscale, float* yscale)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    if (xscale)
+        *xscale = 0.f;
+    if (yscale)
+        *yscale = 0.f;
+
+    _GLFW_REQUIRE_INIT();
+    _glfwPlatformGetWindowContentScale(window, xscale, yscale);
+}
+
+GLFWAPI void glfwIconifyWindow(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT();
+    _glfwPlatformIconifyWindow(window);
+}
+
+GLFWAPI void glfwRestoreWindow(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT();
+    _glfwPlatformRestoreWindow(window);
+}
+
+GLFWAPI void glfwMaximizeWindow(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT();
+
+    if (window->monitor)
+        return;
+
+    _glfwPlatformMaximizeWindow(window);
+}
+
+GLFWAPI void glfwShowWindow(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT();
+
+    if (window->monitor)
+        return;
+
+    _glfwPlatformShowWindow(window);
+    _glfwPlatformFocusWindow(window);
+}
+
+GLFWAPI void glfwRequestWindowAttention(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT();
+
+    _glfwPlatformRequestWindowAttention(window);
+}
+
+GLFWAPI void glfwHideWindow(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT();
+
+    if (window->monitor)
+        return;
+
+    _glfwPlatformHideWindow(window);
+}
+
+GLFWAPI void glfwFocusWindow(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT();
+
+    _glfwPlatformFocusWindow(window);
+}
+
+GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(0);
+
+    switch (attrib)
+    {
+        case GLFW_FOCUSED:
+            return _glfwPlatformWindowFocused(window);
+        case GLFW_ICONIFIED:
+            return _glfwPlatformWindowIconified(window);
+        case GLFW_VISIBLE:
+            return _glfwPlatformWindowVisible(window);
+        case GLFW_MAXIMIZED:
+            return _glfwPlatformWindowMaximized(window);
+        case GLFW_TRANSPARENT:
+            return _glfwPlatformFramebufferTransparent(window);
+        case GLFW_RESIZABLE:
+            return window->resizable;
+        case GLFW_DECORATED:
+            return window->decorated;
+        case GLFW_FLOATING:
+            return window->floating;
+        case GLFW_AUTO_ICONIFY:
+            return window->autoIconify;
+        case GLFW_CLIENT_API:
+            return window->context.client;
+        case GLFW_CONTEXT_CREATION_API:
+            return window->context.source;
+        case GLFW_CONTEXT_VERSION_MAJOR:
+            return window->context.major;
+        case GLFW_CONTEXT_VERSION_MINOR:
+            return window->context.minor;
+        case GLFW_CONTEXT_REVISION:
+            return window->context.revision;
+        case GLFW_CONTEXT_ROBUSTNESS:
+            return window->context.robustness;
+        case GLFW_OPENGL_FORWARD_COMPAT:
+            return window->context.forward;
+        case GLFW_OPENGL_DEBUG_CONTEXT:
+            return window->context.debug;
+        case GLFW_OPENGL_PROFILE:
+            return window->context.profile;
+        case GLFW_CONTEXT_RELEASE_BEHAVIOR:
+            return window->context.release;
+        case GLFW_CONTEXT_NO_ERROR:
+            return window->context.noerror;
+    }
+
+    _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
+    return 0;
+}
+
+GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT();
+
+    value = value ? GLFW_TRUE : GLFW_FALSE;
+
+    if (attrib == GLFW_AUTO_ICONIFY)
+        window->autoIconify = value;
+    else if (attrib == GLFW_RESIZABLE)
+    {
+        if (window->resizable == value)
+            return;
+
+        window->resizable = value;
+        if (!window->monitor)
+            _glfwPlatformSetWindowResizable(window, value);
+    }
+    else if (attrib == GLFW_DECORATED)
+    {
+        if (window->decorated == value)
+            return;
+
+        window->decorated = value;
+        if (!window->monitor)
+            _glfwPlatformSetWindowDecorated(window, value);
+    }
+    else if (attrib == GLFW_FLOATING)
+    {
+        if (window->floating == value)
+            return;
+
+        window->floating = value;
+        if (!window->monitor)
+            _glfwPlatformSetWindowFloating(window, value);
+    }
+    else
+        _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
+}
+
+GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    return (GLFWmonitor*) window->monitor;
+}
+
+GLFWAPI void glfwSetWindowMonitor(GLFWwindow* wh,
+                                  GLFWmonitor* mh,
+                                  int xpos, int ypos,
+                                  int width, int height,
+                                  int refreshRate)
+{
+    _GLFWwindow* window = (_GLFWwindow*) wh;
+    _GLFWmonitor* monitor = (_GLFWmonitor*) mh;
+    assert(window != NULL);
+    assert(width >= 0);
+    assert(height >= 0);
+
+    _GLFW_REQUIRE_INIT();
+
+    if (width <= 0 || height <= 0)
+    {
+        _glfwInputError(GLFW_INVALID_VALUE,
+                        "Invalid window size %ix%i",
+                        width, height);
+        return;
+    }
+
+    if (refreshRate < 0 && refreshRate != GLFW_DONT_CARE)
+    {
+        _glfwInputError(GLFW_INVALID_VALUE,
+                        "Invalid refresh rate %i",
+                        refreshRate);
+        return;
+    }
+
+    window->videoMode.width       = width;
+    window->videoMode.height      = height;
+    window->videoMode.refreshRate = refreshRate;
+
+    _glfwPlatformSetWindowMonitor(window, monitor,
+                                  xpos, ypos, width, height,
+                                  refreshRate);
+}
+
+GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT();
+    window->userPointer = pointer;
+}
+
+GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    return window->userPointer;
+}
+
+GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* handle,
+                                                  GLFWwindowposfun cbfun)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    _GLFW_SWAP_POINTERS(window->callbacks.pos, cbfun);
+    return cbfun;
+}
+
+GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* handle,
+                                                    GLFWwindowsizefun cbfun)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    _GLFW_SWAP_POINTERS(window->callbacks.size, cbfun);
+    return cbfun;
+}
+
+GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* handle,
+                                                      GLFWwindowclosefun cbfun)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    _GLFW_SWAP_POINTERS(window->callbacks.close, cbfun);
+    return cbfun;
+}
+
+GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* handle,
+                                                          GLFWwindowrefreshfun cbfun)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    _GLFW_SWAP_POINTERS(window->callbacks.refresh, cbfun);
+    return cbfun;
+}
+
+GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* handle,
+                                                      GLFWwindowfocusfun cbfun)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    _GLFW_SWAP_POINTERS(window->callbacks.focus, cbfun);
+    return cbfun;
+}
+
+GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* handle,
+                                                          GLFWwindowiconifyfun cbfun)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    _GLFW_SWAP_POINTERS(window->callbacks.iconify, cbfun);
+    return cbfun;
+}
+
+GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* handle,
+                                                            GLFWwindowmaximizefun cbfun)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    _GLFW_SWAP_POINTERS(window->callbacks.maximize, cbfun);
+    return cbfun;
+}
+
+GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* handle,
+                                                              GLFWframebuffersizefun cbfun)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    assert(window != NULL);
+
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    _GLFW_SWAP_POINTERS(window->callbacks.fbsize, cbfun);
+    return cbfun;
+}
+
+GLFWAPI void glfwPollEvents(void)
+{
+    _GLFW_REQUIRE_INIT();
+    _glfwPlatformPollEvents();
+}
+
+GLFWAPI void glfwWaitEvents(void)
+{
+    _GLFW_REQUIRE_INIT();
+
+    if (!_glfw.windowListHead)
+        return;
+
+    _glfwPlatformWaitEvents();
+}
+
+GLFWAPI void glfwWaitEventsTimeout(double timeout)
+{
+    _GLFW_REQUIRE_INIT();
+    assert(timeout == timeout);
+    assert(timeout >= 0.0);
+    assert(timeout <= DBL_MAX);
+
+    if (timeout != timeout || timeout < 0.0 || timeout > DBL_MAX)
+    {
+        _glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", timeout);
+        return;
+    }
+
+    _glfwPlatformWaitEventsTimeout(timeout);
+}
+
+GLFWAPI void glfwPostEmptyEvent(void)
+{
+    _GLFW_REQUIRE_INIT();
+
+    if (!_glfw.windowListHead)
+        return;
+
+    _glfwPlatformPostEmptyEvent();
+}
+

+ 792 - 0
src/external/glfw/src/wl_init.c

@@ -0,0 +1,792 @@
+//========================================================================
+// GLFW 3.3 Wayland - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2014 Jonas Ådahl <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <linux/input.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <sys/mman.h>
+#include <unistd.h>
+#include <wayland-client.h>
+#include <wayland-cursor.h>
+
+
+static inline int min(int n1, int n2)
+{
+    return n1 < n2 ? n1 : n2;
+}
+
+static void pointerHandleEnter(void* data,
+                               struct wl_pointer* pointer,
+                               uint32_t serial,
+                               struct wl_surface* surface,
+                               wl_fixed_t sx,
+                               wl_fixed_t sy)
+{
+    _GLFWwindow* window = wl_surface_get_user_data(surface);
+
+    _glfw.wl.pointerSerial = serial;
+    _glfw.wl.pointerFocus = window;
+
+    _glfwPlatformSetCursor(window, window->wl.currentCursor);
+    _glfwInputCursorEnter(window, GLFW_TRUE);
+}
+
+static void pointerHandleLeave(void* data,
+                               struct wl_pointer* pointer,
+                               uint32_t serial,
+                               struct wl_surface* surface)
+{
+    _GLFWwindow* window = _glfw.wl.pointerFocus;
+
+    if (!window)
+        return;
+
+    _glfw.wl.pointerSerial = serial;
+    _glfw.wl.pointerFocus = NULL;
+    _glfwInputCursorEnter(window, GLFW_FALSE);
+}
+
+static void pointerHandleMotion(void* data,
+                                struct wl_pointer* pointer,
+                                uint32_t time,
+                                wl_fixed_t sx,
+                                wl_fixed_t sy)
+{
+    _GLFWwindow* window = _glfw.wl.pointerFocus;
+
+    if (!window)
+        return;
+
+    if (window->cursorMode == GLFW_CURSOR_DISABLED)
+        return;
+    else
+    {
+        window->wl.cursorPosX = wl_fixed_to_double(sx);
+        window->wl.cursorPosY = wl_fixed_to_double(sy);
+    }
+
+    _glfwInputCursorPos(window,
+                        wl_fixed_to_double(sx),
+                        wl_fixed_to_double(sy));
+}
+
+static void pointerHandleButton(void* data,
+                                struct wl_pointer* wl_pointer,
+                                uint32_t serial,
+                                uint32_t time,
+                                uint32_t button,
+                                uint32_t state)
+{
+    _GLFWwindow* window = _glfw.wl.pointerFocus;
+    int glfwButton;
+
+    if (!window)
+        return;
+
+    _glfw.wl.pointerSerial = serial;
+
+    /* Makes left, right and middle 0, 1 and 2. Overall order follows evdev
+     * codes. */
+    glfwButton = button - BTN_LEFT;
+
+    _glfwInputMouseClick(window,
+                         glfwButton,
+                         state == WL_POINTER_BUTTON_STATE_PRESSED
+                                ? GLFW_PRESS
+                                : GLFW_RELEASE,
+                         _glfw.wl.xkb.modifiers);
+}
+
+static void pointerHandleAxis(void* data,
+                              struct wl_pointer* wl_pointer,
+                              uint32_t time,
+                              uint32_t axis,
+                              wl_fixed_t value)
+{
+    _GLFWwindow* window = _glfw.wl.pointerFocus;
+    double scrollFactor;
+    double x, y;
+
+    if (!window)
+        return;
+
+    /* Wayland scroll events are in pointer motion coordinate space (think
+     * two finger scroll). The factor 10 is commonly used to convert to
+     * "scroll step means 1.0. */
+    scrollFactor = 1.0/10.0;
+
+    switch (axis)
+    {
+        case WL_POINTER_AXIS_HORIZONTAL_SCROLL:
+            x = wl_fixed_to_double(value) * scrollFactor;
+            y = 0.0;
+            break;
+        case WL_POINTER_AXIS_VERTICAL_SCROLL:
+            x = 0.0;
+            y = wl_fixed_to_double(value) * scrollFactor;
+            break;
+        default:
+            break;
+    }
+
+    _glfwInputScroll(window, x, y);
+}
+
+static const struct wl_pointer_listener pointerListener = {
+    pointerHandleEnter,
+    pointerHandleLeave,
+    pointerHandleMotion,
+    pointerHandleButton,
+    pointerHandleAxis,
+};
+
+static void keyboardHandleKeymap(void* data,
+                                 struct wl_keyboard* keyboard,
+                                 uint32_t format,
+                                 int fd,
+                                 uint32_t size)
+{
+    struct xkb_keymap* keymap;
+    struct xkb_state* state;
+    struct xkb_compose_table* composeTable;
+    struct xkb_compose_state* composeState;
+    char* mapStr;
+    const char* locale;
+
+    if (format != WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1)
+    {
+        close(fd);
+        return;
+    }
+
+    mapStr = mmap(NULL, size, PROT_READ, MAP_SHARED, fd, 0);
+    if (mapStr == MAP_FAILED) {
+        close(fd);
+        return;
+    }
+
+    keymap = xkb_keymap_new_from_string(_glfw.wl.xkb.context,
+                                        mapStr,
+                                        XKB_KEYMAP_FORMAT_TEXT_V1,
+                                        0);
+    munmap(mapStr, size);
+    close(fd);
+
+    if (!keymap)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Wayland: Failed to compile keymap");
+        return;
+    }
+
+    state = xkb_state_new(keymap);
+    if (!state)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Wayland: Failed to create XKB state");
+        xkb_keymap_unref(keymap);
+        return;
+    }
+
+    // Look up the preferred locale, falling back to "C" as default.
+    locale = getenv("LC_ALL");
+    if (!locale)
+        locale = getenv("LC_CTYPE");
+    if (!locale)
+        locale = getenv("LANG");
+    if (!locale)
+        locale = "C";
+
+    composeTable =
+        xkb_compose_table_new_from_locale(_glfw.wl.xkb.context, locale,
+                                          XKB_COMPOSE_COMPILE_NO_FLAGS);
+    if (composeTable)
+    {
+        composeState =
+            xkb_compose_state_new(composeTable, XKB_COMPOSE_STATE_NO_FLAGS);
+        xkb_compose_table_unref(composeTable);
+        if (composeState)
+            _glfw.wl.xkb.composeState = composeState;
+        else
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "Wayland: Failed to create XKB compose state");
+    }
+    else
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Wayland: Failed to create XKB compose table");
+    }
+
+    xkb_keymap_unref(_glfw.wl.xkb.keymap);
+    xkb_state_unref(_glfw.wl.xkb.state);
+    _glfw.wl.xkb.keymap = keymap;
+    _glfw.wl.xkb.state = state;
+
+    _glfw.wl.xkb.controlMask =
+        1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Control");
+    _glfw.wl.xkb.altMask =
+        1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod1");
+    _glfw.wl.xkb.shiftMask =
+        1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Shift");
+    _glfw.wl.xkb.superMask =
+        1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod4");
+}
+
+static void keyboardHandleEnter(void* data,
+                                struct wl_keyboard* keyboard,
+                                uint32_t serial,
+                                struct wl_surface* surface,
+                                struct wl_array* keys)
+{
+    _GLFWwindow* window = wl_surface_get_user_data(surface);
+
+    _glfw.wl.keyboardFocus = window;
+    _glfwInputWindowFocus(window, GLFW_TRUE);
+}
+
+static void keyboardHandleLeave(void* data,
+                                struct wl_keyboard* keyboard,
+                                uint32_t serial,
+                                struct wl_surface* surface)
+{
+    _GLFWwindow* window = _glfw.wl.keyboardFocus;
+
+    if (!window)
+        return;
+
+    _glfw.wl.keyboardFocus = NULL;
+    _glfwInputWindowFocus(window, GLFW_FALSE);
+}
+
+static int toGLFWKeyCode(uint32_t key)
+{
+    if (key < sizeof(_glfw.wl.keycodes) / sizeof(_glfw.wl.keycodes[0]))
+        return _glfw.wl.keycodes[key];
+
+    return GLFW_KEY_UNKNOWN;
+}
+
+static xkb_keysym_t composeSymbol(xkb_keysym_t sym)
+{
+    if (sym == XKB_KEY_NoSymbol || !_glfw.wl.xkb.composeState)
+        return sym;
+    if (xkb_compose_state_feed(_glfw.wl.xkb.composeState, sym)
+            != XKB_COMPOSE_FEED_ACCEPTED)
+        return sym;
+    switch (xkb_compose_state_get_status(_glfw.wl.xkb.composeState))
+    {
+        case XKB_COMPOSE_COMPOSED:
+            return xkb_compose_state_get_one_sym(_glfw.wl.xkb.composeState);
+        case XKB_COMPOSE_COMPOSING:
+        case XKB_COMPOSE_CANCELLED:
+            return XKB_KEY_NoSymbol;
+        case XKB_COMPOSE_NOTHING:
+        default:
+            return sym;
+    }
+}
+
+static void inputChar(_GLFWwindow* window, uint32_t key)
+{
+    uint32_t code, numSyms;
+    long cp;
+    const xkb_keysym_t *syms;
+    xkb_keysym_t sym;
+
+    code = key + 8;
+    numSyms = xkb_state_key_get_syms(_glfw.wl.xkb.state, code, &syms);
+
+    if (numSyms == 1)
+    {
+        sym = composeSymbol(syms[0]);
+        cp = _glfwKeySym2Unicode(sym);
+        if (cp != -1)
+        {
+            const int mods = _glfw.wl.xkb.modifiers;
+            const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
+            _glfwInputChar(window, cp, mods, plain);
+        }
+    }
+}
+
+static void keyboardHandleKey(void* data,
+                              struct wl_keyboard* keyboard,
+                              uint32_t serial,
+                              uint32_t time,
+                              uint32_t key,
+                              uint32_t state)
+{
+    int keyCode;
+    int action;
+    _GLFWwindow* window = _glfw.wl.keyboardFocus;
+
+    if (!window)
+        return;
+
+    keyCode = toGLFWKeyCode(key);
+    action = state == WL_KEYBOARD_KEY_STATE_PRESSED
+            ? GLFW_PRESS : GLFW_RELEASE;
+
+    _glfwInputKey(window, keyCode, key, action,
+                  _glfw.wl.xkb.modifiers);
+
+    if (action == GLFW_PRESS)
+        inputChar(window, key);
+}
+
+static void keyboardHandleModifiers(void* data,
+                                    struct wl_keyboard* keyboard,
+                                    uint32_t serial,
+                                    uint32_t modsDepressed,
+                                    uint32_t modsLatched,
+                                    uint32_t modsLocked,
+                                    uint32_t group)
+{
+    xkb_mod_mask_t mask;
+    unsigned int modifiers = 0;
+
+    if (!_glfw.wl.xkb.keymap)
+        return;
+
+    xkb_state_update_mask(_glfw.wl.xkb.state,
+                          modsDepressed,
+                          modsLatched,
+                          modsLocked,
+                          0,
+                          0,
+                          group);
+
+    mask = xkb_state_serialize_mods(_glfw.wl.xkb.state,
+                                    XKB_STATE_MODS_DEPRESSED |
+                                    XKB_STATE_LAYOUT_DEPRESSED |
+                                    XKB_STATE_MODS_LATCHED |
+                                    XKB_STATE_LAYOUT_LATCHED);
+    if (mask & _glfw.wl.xkb.controlMask)
+        modifiers |= GLFW_MOD_CONTROL;
+    if (mask & _glfw.wl.xkb.altMask)
+        modifiers |= GLFW_MOD_ALT;
+    if (mask & _glfw.wl.xkb.shiftMask)
+        modifiers |= GLFW_MOD_SHIFT;
+    if (mask & _glfw.wl.xkb.superMask)
+        modifiers |= GLFW_MOD_SUPER;
+    _glfw.wl.xkb.modifiers = modifiers;
+}
+
+static const struct wl_keyboard_listener keyboardListener = {
+    keyboardHandleKeymap,
+    keyboardHandleEnter,
+    keyboardHandleLeave,
+    keyboardHandleKey,
+    keyboardHandleModifiers,
+};
+
+static void seatHandleCapabilities(void* data,
+                                   struct wl_seat* seat,
+                                   enum wl_seat_capability caps)
+{
+    if ((caps & WL_SEAT_CAPABILITY_POINTER) && !_glfw.wl.pointer)
+    {
+        _glfw.wl.pointer = wl_seat_get_pointer(seat);
+        wl_pointer_add_listener(_glfw.wl.pointer, &pointerListener, NULL);
+    }
+    else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && _glfw.wl.pointer)
+    {
+        wl_pointer_destroy(_glfw.wl.pointer);
+        _glfw.wl.pointer = NULL;
+    }
+
+    if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !_glfw.wl.keyboard)
+    {
+        _glfw.wl.keyboard = wl_seat_get_keyboard(seat);
+        wl_keyboard_add_listener(_glfw.wl.keyboard, &keyboardListener, NULL);
+    }
+    else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && _glfw.wl.keyboard)
+    {
+        wl_keyboard_destroy(_glfw.wl.keyboard);
+        _glfw.wl.keyboard = NULL;
+    }
+}
+
+static const struct wl_seat_listener seatListener = {
+    seatHandleCapabilities
+};
+
+static void registryHandleGlobal(void* data,
+                                 struct wl_registry* registry,
+                                 uint32_t name,
+                                 const char* interface,
+                                 uint32_t version)
+{
+    if (strcmp(interface, "wl_compositor") == 0)
+    {
+        _glfw.wl.compositorVersion = min(3, version);
+        _glfw.wl.compositor =
+            wl_registry_bind(registry, name, &wl_compositor_interface,
+                             _glfw.wl.compositorVersion);
+    }
+    else if (strcmp(interface, "wl_shm") == 0)
+    {
+        _glfw.wl.shm =
+            wl_registry_bind(registry, name, &wl_shm_interface, 1);
+    }
+    else if (strcmp(interface, "wl_shell") == 0)
+    {
+        _glfw.wl.shell =
+            wl_registry_bind(registry, name, &wl_shell_interface, 1);
+    }
+    else if (strcmp(interface, "wl_output") == 0)
+    {
+        _glfwAddOutputWayland(name, version);
+    }
+    else if (strcmp(interface, "wl_seat") == 0)
+    {
+        if (!_glfw.wl.seat)
+        {
+            _glfw.wl.seat =
+                wl_registry_bind(registry, name, &wl_seat_interface, 1);
+            wl_seat_add_listener(_glfw.wl.seat, &seatListener, NULL);
+        }
+    }
+    else if (strcmp(interface, "zwp_relative_pointer_manager_v1") == 0)
+    {
+        _glfw.wl.relativePointerManager =
+            wl_registry_bind(registry, name,
+                             &zwp_relative_pointer_manager_v1_interface,
+                             1);
+    }
+    else if (strcmp(interface, "zwp_pointer_constraints_v1") == 0)
+    {
+        _glfw.wl.pointerConstraints =
+            wl_registry_bind(registry, name,
+                             &zwp_pointer_constraints_v1_interface,
+                             1);
+    }
+}
+
+static void registryHandleGlobalRemove(void *data,
+                                       struct wl_registry *registry,
+                                       uint32_t name)
+{
+}
+
+
+static const struct wl_registry_listener registryListener = {
+    registryHandleGlobal,
+    registryHandleGlobalRemove
+};
+
+// Create key code translation tables
+//
+static void createKeyTables(void)
+{
+    int scancode;
+
+    memset(_glfw.wl.keycodes, -1, sizeof(_glfw.wl.keycodes));
+    memset(_glfw.wl.scancodes, -1, sizeof(_glfw.wl.scancodes));
+
+    _glfw.wl.keycodes[KEY_GRAVE]      = GLFW_KEY_GRAVE_ACCENT;
+    _glfw.wl.keycodes[KEY_1]          = GLFW_KEY_1;
+    _glfw.wl.keycodes[KEY_2]          = GLFW_KEY_2;
+    _glfw.wl.keycodes[KEY_3]          = GLFW_KEY_3;
+    _glfw.wl.keycodes[KEY_4]          = GLFW_KEY_4;
+    _glfw.wl.keycodes[KEY_5]          = GLFW_KEY_5;
+    _glfw.wl.keycodes[KEY_6]          = GLFW_KEY_6;
+    _glfw.wl.keycodes[KEY_7]          = GLFW_KEY_7;
+    _glfw.wl.keycodes[KEY_8]          = GLFW_KEY_8;
+    _glfw.wl.keycodes[KEY_9]          = GLFW_KEY_9;
+    _glfw.wl.keycodes[KEY_0]          = GLFW_KEY_0;
+    _glfw.wl.keycodes[KEY_SPACE]      = GLFW_KEY_SPACE;
+    _glfw.wl.keycodes[KEY_MINUS]      = GLFW_KEY_MINUS;
+    _glfw.wl.keycodes[KEY_EQUAL]      = GLFW_KEY_EQUAL;
+    _glfw.wl.keycodes[KEY_Q]          = GLFW_KEY_Q;
+    _glfw.wl.keycodes[KEY_W]          = GLFW_KEY_W;
+    _glfw.wl.keycodes[KEY_E]          = GLFW_KEY_E;
+    _glfw.wl.keycodes[KEY_R]          = GLFW_KEY_R;
+    _glfw.wl.keycodes[KEY_T]          = GLFW_KEY_T;
+    _glfw.wl.keycodes[KEY_Y]          = GLFW_KEY_Y;
+    _glfw.wl.keycodes[KEY_U]          = GLFW_KEY_U;
+    _glfw.wl.keycodes[KEY_I]          = GLFW_KEY_I;
+    _glfw.wl.keycodes[KEY_O]          = GLFW_KEY_O;
+    _glfw.wl.keycodes[KEY_P]          = GLFW_KEY_P;
+    _glfw.wl.keycodes[KEY_LEFTBRACE]  = GLFW_KEY_LEFT_BRACKET;
+    _glfw.wl.keycodes[KEY_RIGHTBRACE] = GLFW_KEY_RIGHT_BRACKET;
+    _glfw.wl.keycodes[KEY_A]          = GLFW_KEY_A;
+    _glfw.wl.keycodes[KEY_S]          = GLFW_KEY_S;
+    _glfw.wl.keycodes[KEY_D]          = GLFW_KEY_D;
+    _glfw.wl.keycodes[KEY_F]          = GLFW_KEY_F;
+    _glfw.wl.keycodes[KEY_G]          = GLFW_KEY_G;
+    _glfw.wl.keycodes[KEY_H]          = GLFW_KEY_H;
+    _glfw.wl.keycodes[KEY_J]          = GLFW_KEY_J;
+    _glfw.wl.keycodes[KEY_K]          = GLFW_KEY_K;
+    _glfw.wl.keycodes[KEY_L]          = GLFW_KEY_L;
+    _glfw.wl.keycodes[KEY_SEMICOLON]  = GLFW_KEY_SEMICOLON;
+    _glfw.wl.keycodes[KEY_APOSTROPHE] = GLFW_KEY_APOSTROPHE;
+    _glfw.wl.keycodes[KEY_Z]          = GLFW_KEY_Z;
+    _glfw.wl.keycodes[KEY_X]          = GLFW_KEY_X;
+    _glfw.wl.keycodes[KEY_C]          = GLFW_KEY_C;
+    _glfw.wl.keycodes[KEY_V]          = GLFW_KEY_V;
+    _glfw.wl.keycodes[KEY_B]          = GLFW_KEY_B;
+    _glfw.wl.keycodes[KEY_N]          = GLFW_KEY_N;
+    _glfw.wl.keycodes[KEY_M]          = GLFW_KEY_M;
+    _glfw.wl.keycodes[KEY_COMMA]      = GLFW_KEY_COMMA;
+    _glfw.wl.keycodes[KEY_DOT]        = GLFW_KEY_PERIOD;
+    _glfw.wl.keycodes[KEY_SLASH]      = GLFW_KEY_SLASH;
+    _glfw.wl.keycodes[KEY_BACKSLASH]  = GLFW_KEY_BACKSLASH;
+    _glfw.wl.keycodes[KEY_ESC]        = GLFW_KEY_ESCAPE;
+    _glfw.wl.keycodes[KEY_TAB]        = GLFW_KEY_TAB;
+    _glfw.wl.keycodes[KEY_LEFTSHIFT]  = GLFW_KEY_LEFT_SHIFT;
+    _glfw.wl.keycodes[KEY_RIGHTSHIFT] = GLFW_KEY_RIGHT_SHIFT;
+    _glfw.wl.keycodes[KEY_LEFTCTRL]   = GLFW_KEY_LEFT_CONTROL;
+    _glfw.wl.keycodes[KEY_RIGHTCTRL]  = GLFW_KEY_RIGHT_CONTROL;
+    _glfw.wl.keycodes[KEY_LEFTALT]    = GLFW_KEY_LEFT_ALT;
+    _glfw.wl.keycodes[KEY_RIGHTALT]   = GLFW_KEY_RIGHT_ALT;
+    _glfw.wl.keycodes[KEY_LEFTMETA]   = GLFW_KEY_LEFT_SUPER;
+    _glfw.wl.keycodes[KEY_RIGHTMETA]  = GLFW_KEY_RIGHT_SUPER;
+    _glfw.wl.keycodes[KEY_MENU]       = GLFW_KEY_MENU;
+    _glfw.wl.keycodes[KEY_NUMLOCK]    = GLFW_KEY_NUM_LOCK;
+    _glfw.wl.keycodes[KEY_CAPSLOCK]   = GLFW_KEY_CAPS_LOCK;
+    _glfw.wl.keycodes[KEY_PRINT]      = GLFW_KEY_PRINT_SCREEN;
+    _glfw.wl.keycodes[KEY_SCROLLLOCK] = GLFW_KEY_SCROLL_LOCK;
+    _glfw.wl.keycodes[KEY_PAUSE]      = GLFW_KEY_PAUSE;
+    _glfw.wl.keycodes[KEY_DELETE]     = GLFW_KEY_DELETE;
+    _glfw.wl.keycodes[KEY_BACKSPACE]  = GLFW_KEY_BACKSPACE;
+    _glfw.wl.keycodes[KEY_ENTER]      = GLFW_KEY_ENTER;
+    _glfw.wl.keycodes[KEY_HOME]       = GLFW_KEY_HOME;
+    _glfw.wl.keycodes[KEY_END]        = GLFW_KEY_END;
+    _glfw.wl.keycodes[KEY_PAGEUP]     = GLFW_KEY_PAGE_UP;
+    _glfw.wl.keycodes[KEY_PAGEDOWN]   = GLFW_KEY_PAGE_DOWN;
+    _glfw.wl.keycodes[KEY_INSERT]     = GLFW_KEY_INSERT;
+    _glfw.wl.keycodes[KEY_LEFT]       = GLFW_KEY_LEFT;
+    _glfw.wl.keycodes[KEY_RIGHT]      = GLFW_KEY_RIGHT;
+    _glfw.wl.keycodes[KEY_DOWN]       = GLFW_KEY_DOWN;
+    _glfw.wl.keycodes[KEY_UP]         = GLFW_KEY_UP;
+    _glfw.wl.keycodes[KEY_F1]         = GLFW_KEY_F1;
+    _glfw.wl.keycodes[KEY_F2]         = GLFW_KEY_F2;
+    _glfw.wl.keycodes[KEY_F3]         = GLFW_KEY_F3;
+    _glfw.wl.keycodes[KEY_F4]         = GLFW_KEY_F4;
+    _glfw.wl.keycodes[KEY_F5]         = GLFW_KEY_F5;
+    _glfw.wl.keycodes[KEY_F6]         = GLFW_KEY_F6;
+    _glfw.wl.keycodes[KEY_F7]         = GLFW_KEY_F7;
+    _glfw.wl.keycodes[KEY_F8]         = GLFW_KEY_F8;
+    _glfw.wl.keycodes[KEY_F9]         = GLFW_KEY_F9;
+    _glfw.wl.keycodes[KEY_F10]        = GLFW_KEY_F10;
+    _glfw.wl.keycodes[KEY_F11]        = GLFW_KEY_F11;
+    _glfw.wl.keycodes[KEY_F12]        = GLFW_KEY_F12;
+    _glfw.wl.keycodes[KEY_F13]        = GLFW_KEY_F13;
+    _glfw.wl.keycodes[KEY_F14]        = GLFW_KEY_F14;
+    _glfw.wl.keycodes[KEY_F15]        = GLFW_KEY_F15;
+    _glfw.wl.keycodes[KEY_F16]        = GLFW_KEY_F16;
+    _glfw.wl.keycodes[KEY_F17]        = GLFW_KEY_F17;
+    _glfw.wl.keycodes[KEY_F18]        = GLFW_KEY_F18;
+    _glfw.wl.keycodes[KEY_F19]        = GLFW_KEY_F19;
+    _glfw.wl.keycodes[KEY_F20]        = GLFW_KEY_F20;
+    _glfw.wl.keycodes[KEY_F21]        = GLFW_KEY_F21;
+    _glfw.wl.keycodes[KEY_F22]        = GLFW_KEY_F22;
+    _glfw.wl.keycodes[KEY_F23]        = GLFW_KEY_F23;
+    _glfw.wl.keycodes[KEY_F24]        = GLFW_KEY_F24;
+    _glfw.wl.keycodes[KEY_KPSLASH]    = GLFW_KEY_KP_DIVIDE;
+    _glfw.wl.keycodes[KEY_KPDOT]      = GLFW_KEY_KP_MULTIPLY;
+    _glfw.wl.keycodes[KEY_KPMINUS]    = GLFW_KEY_KP_SUBTRACT;
+    _glfw.wl.keycodes[KEY_KPPLUS]     = GLFW_KEY_KP_ADD;
+    _glfw.wl.keycodes[KEY_KP0]        = GLFW_KEY_KP_0;
+    _glfw.wl.keycodes[KEY_KP1]        = GLFW_KEY_KP_1;
+    _glfw.wl.keycodes[KEY_KP2]        = GLFW_KEY_KP_2;
+    _glfw.wl.keycodes[KEY_KP3]        = GLFW_KEY_KP_3;
+    _glfw.wl.keycodes[KEY_KP4]        = GLFW_KEY_KP_4;
+    _glfw.wl.keycodes[KEY_KP5]        = GLFW_KEY_KP_5;
+    _glfw.wl.keycodes[KEY_KP6]        = GLFW_KEY_KP_6;
+    _glfw.wl.keycodes[KEY_KP7]        = GLFW_KEY_KP_7;
+    _glfw.wl.keycodes[KEY_KP8]        = GLFW_KEY_KP_8;
+    _glfw.wl.keycodes[KEY_KP9]        = GLFW_KEY_KP_9;
+    _glfw.wl.keycodes[KEY_KPCOMMA]    = GLFW_KEY_KP_DECIMAL;
+    _glfw.wl.keycodes[KEY_KPEQUAL]    = GLFW_KEY_KP_EQUAL;
+    _glfw.wl.keycodes[KEY_KPENTER]    = GLFW_KEY_KP_ENTER;
+
+    for (scancode = 0;  scancode < 256;  scancode++)
+    {
+        if (_glfw.wl.keycodes[scancode] > 0)
+            _glfw.wl.scancodes[_glfw.wl.keycodes[scancode]] = scancode;
+    }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformInit(void)
+{
+    _glfw.wl.xkb.handle = dlopen("libxkbcommon.so.0", RTLD_LAZY | RTLD_GLOBAL);
+    if (!_glfw.wl.xkb.handle)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Wayland: Failed to open libxkbcommon.");
+        return GLFW_FALSE;
+    }
+
+    _glfw.wl.xkb.context_new = (PFN_xkb_context_new)
+        dlsym(_glfw.wl.xkb.handle, "xkb_context_new");
+    _glfw.wl.xkb.context_unref = (PFN_xkb_context_unref)
+        dlsym(_glfw.wl.xkb.handle, "xkb_context_unref");
+    _glfw.wl.xkb.keymap_new_from_string = (PFN_xkb_keymap_new_from_string)
+        dlsym(_glfw.wl.xkb.handle, "xkb_keymap_new_from_string");
+    _glfw.wl.xkb.keymap_unref = (PFN_xkb_keymap_unref)
+        dlsym(_glfw.wl.xkb.handle, "xkb_keymap_unref");
+    _glfw.wl.xkb.keymap_mod_get_index = (PFN_xkb_keymap_mod_get_index)
+        dlsym(_glfw.wl.xkb.handle, "xkb_keymap_mod_get_index");
+    _glfw.wl.xkb.state_new = (PFN_xkb_state_new)
+        dlsym(_glfw.wl.xkb.handle, "xkb_state_new");
+    _glfw.wl.xkb.state_unref = (PFN_xkb_state_unref)
+        dlsym(_glfw.wl.xkb.handle, "xkb_state_unref");
+    _glfw.wl.xkb.state_key_get_syms = (PFN_xkb_state_key_get_syms)
+        dlsym(_glfw.wl.xkb.handle, "xkb_state_key_get_syms");
+    _glfw.wl.xkb.state_update_mask = (PFN_xkb_state_update_mask)
+        dlsym(_glfw.wl.xkb.handle, "xkb_state_update_mask");
+    _glfw.wl.xkb.state_serialize_mods = (PFN_xkb_state_serialize_mods)
+        dlsym(_glfw.wl.xkb.handle, "xkb_state_serialize_mods");
+    _glfw.wl.xkb.compose_table_new_from_locale = (PFN_xkb_compose_table_new_from_locale)
+        dlsym(_glfw.wl.xkb.handle, "xkb_compose_table_new_from_locale");
+    _glfw.wl.xkb.compose_table_unref = (PFN_xkb_compose_table_unref)
+        dlsym(_glfw.wl.xkb.handle, "xkb_compose_table_unref");
+    _glfw.wl.xkb.compose_state_new = (PFN_xkb_compose_state_new)
+        dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_new");
+    _glfw.wl.xkb.compose_state_unref = (PFN_xkb_compose_state_unref)
+        dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_unref");
+    _glfw.wl.xkb.compose_state_feed = (PFN_xkb_compose_state_feed)
+        dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_feed");
+    _glfw.wl.xkb.compose_state_get_status = (PFN_xkb_compose_state_get_status)
+        dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_get_status");
+    _glfw.wl.xkb.compose_state_get_one_sym = (PFN_xkb_compose_state_get_one_sym)
+        dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_get_one_sym");
+
+    _glfw.wl.display = wl_display_connect(NULL);
+    if (!_glfw.wl.display)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Wayland: Failed to connect to display");
+        return GLFW_FALSE;
+    }
+
+    _glfw.wl.registry = wl_display_get_registry(_glfw.wl.display);
+    wl_registry_add_listener(_glfw.wl.registry, &registryListener, NULL);
+
+    createKeyTables();
+
+    _glfw.wl.xkb.context = xkb_context_new(0);
+    if (!_glfw.wl.xkb.context)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Wayland: Failed to initialize xkb context");
+        return GLFW_FALSE;
+    }
+
+    // Sync so we got all registry objects
+    wl_display_roundtrip(_glfw.wl.display);
+
+    // Sync so we got all initial output events
+    wl_display_roundtrip(_glfw.wl.display);
+
+    if (!_glfwInitJoysticksLinux())
+        return GLFW_FALSE;
+
+    _glfwInitTimerPOSIX();
+
+    if (_glfw.wl.pointer && _glfw.wl.shm)
+    {
+        _glfw.wl.cursorTheme = wl_cursor_theme_load(NULL, 32, _glfw.wl.shm);
+        if (!_glfw.wl.cursorTheme)
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "Wayland: Unable to load default cursor theme\n");
+            return GLFW_FALSE;
+        }
+        _glfw.wl.cursorSurface =
+            wl_compositor_create_surface(_glfw.wl.compositor);
+    }
+
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformTerminate(void)
+{
+    _glfwTerminateEGL();
+    _glfwTerminateJoysticksLinux();
+
+    xkb_compose_state_unref(_glfw.wl.xkb.composeState);
+    xkb_keymap_unref(_glfw.wl.xkb.keymap);
+    xkb_state_unref(_glfw.wl.xkb.state);
+    xkb_context_unref(_glfw.wl.xkb.context);
+
+    dlclose(_glfw.wl.xkb.handle);
+    _glfw.wl.xkb.handle = NULL;
+
+    if (_glfw.wl.cursorTheme)
+        wl_cursor_theme_destroy(_glfw.wl.cursorTheme);
+    if (_glfw.wl.cursorSurface)
+        wl_surface_destroy(_glfw.wl.cursorSurface);
+    if (_glfw.wl.compositor)
+        wl_compositor_destroy(_glfw.wl.compositor);
+    if (_glfw.wl.shm)
+        wl_shm_destroy(_glfw.wl.shm);
+    if (_glfw.wl.shell)
+        wl_shell_destroy(_glfw.wl.shell);
+    if (_glfw.wl.pointer)
+        wl_pointer_destroy(_glfw.wl.pointer);
+    if (_glfw.wl.keyboard)
+        wl_keyboard_destroy(_glfw.wl.keyboard);
+    if (_glfw.wl.seat)
+        wl_seat_destroy(_glfw.wl.seat);
+    if (_glfw.wl.relativePointerManager)
+        zwp_relative_pointer_manager_v1_destroy(_glfw.wl.relativePointerManager);
+    if (_glfw.wl.pointerConstraints)
+        zwp_pointer_constraints_v1_destroy(_glfw.wl.pointerConstraints);
+    if (_glfw.wl.registry)
+        wl_registry_destroy(_glfw.wl.registry);
+    if (_glfw.wl.display)
+    {
+        wl_display_flush(_glfw.wl.display);
+        wl_display_disconnect(_glfw.wl.display);
+    }
+}
+
+const char* _glfwPlatformGetVersionString(void)
+{
+    return _GLFW_VERSION_NUMBER " Wayland EGL"
+#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
+        " clock_gettime"
+#else
+        " gettimeofday"
+#endif
+        " evdev"
+#if defined(_GLFW_BUILD_DLL)
+        " shared"
+#endif
+        ;
+}
+

+ 201 - 0
src/external/glfw/src/wl_monitor.c

@@ -0,0 +1,201 @@
+//========================================================================
+// GLFW 3.3 Wayland - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2014 Jonas Ådahl <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <errno.h>
+
+
+static void geometry(void* data,
+                     struct wl_output* output,
+                     int32_t x,
+                     int32_t y,
+                     int32_t physicalWidth,
+                     int32_t physicalHeight,
+                     int32_t subpixel,
+                     const char* make,
+                     const char* model,
+                     int32_t transform)
+{
+    struct _GLFWmonitor *monitor = data;
+    char name[1024];
+
+    monitor->wl.x = x;
+    monitor->wl.y = y;
+    monitor->widthMM = physicalWidth;
+    monitor->heightMM = physicalHeight;
+
+    snprintf(name, sizeof(name), "%s %s", make, model);
+    monitor->name = strdup(name);
+}
+
+static void mode(void* data,
+                 struct wl_output* output,
+                 uint32_t flags,
+                 int32_t width,
+                 int32_t height,
+                 int32_t refresh)
+{
+    struct _GLFWmonitor *monitor = data;
+    GLFWvidmode mode;
+
+    mode.width = width;
+    mode.height = height;
+    mode.redBits = 8;
+    mode.greenBits = 8;
+    mode.blueBits = 8;
+    mode.refreshRate = refresh / 1000;
+
+    monitor->modeCount++;
+    monitor->modes =
+        realloc(monitor->modes, monitor->modeCount * sizeof(GLFWvidmode));
+    monitor->modes[monitor->modeCount - 1] = mode;
+
+    if (flags & WL_OUTPUT_MODE_CURRENT)
+        monitor->wl.currentMode = monitor->modeCount - 1;
+}
+
+static void done(void* data, struct wl_output* output)
+{
+    struct _GLFWmonitor *monitor = data;
+
+    _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
+}
+
+static void scale(void* data,
+                  struct wl_output* output,
+                  int32_t factor)
+{
+    struct _GLFWmonitor *monitor = data;
+
+    monitor->wl.scale = factor;
+}
+
+static const struct wl_output_listener outputListener = {
+    geometry,
+    mode,
+    done,
+    scale,
+};
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwAddOutputWayland(uint32_t name, uint32_t version)
+{
+    _GLFWmonitor *monitor;
+    struct wl_output *output;
+
+    if (version < 2)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Wayland: Unsupported output interface version");
+        return;
+    }
+
+    // The actual name of this output will be set in the geometry handler.
+    monitor = _glfwAllocMonitor(NULL, 0, 0);
+
+    output = wl_registry_bind(_glfw.wl.registry,
+                              name,
+                              &wl_output_interface,
+                              2);
+    if (!output)
+    {
+        _glfwFreeMonitor(monitor);
+        return;
+    }
+
+    monitor->wl.scale = 1;
+    monitor->wl.output = output;
+
+    wl_output_add_listener(output, &outputListener, monitor);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
+{
+    if (xpos)
+        *xpos = monitor->wl.x;
+    if (ypos)
+        *ypos = monitor->wl.y;
+}
+
+void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
+                                         float* xscale, float* yscale)
+{
+    if (xscale)
+        *xscale = (float) monitor->wl.scale;
+    if (yscale)
+        *yscale = (float) monitor->wl.scale;
+}
+
+GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
+{
+    *found = monitor->modeCount;
+    return monitor->modes;
+}
+
+void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
+{
+    *mode = monitor->modes[monitor->wl.currentMode];
+}
+
+void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
+{
+    // TODO
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Wayland: Gamma ramp getting not supported yet");
+}
+
+void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
+{
+    // TODO
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Wayland: Gamma ramp setting not supported yet");
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW native API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* handle)
+{
+    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    return monitor->wl.output;
+}
+

+ 223 - 0
src/external/glfw/src/wl_platform.h

@@ -0,0 +1,223 @@
+//========================================================================
+// GLFW 3.3 Wayland - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2014 Jonas Ådahl <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include <wayland-client.h>
+#include <xkbcommon/xkbcommon.h>
+#include <xkbcommon/xkbcommon-compose.h>
+#include <dlfcn.h>
+
+typedef VkFlags VkWaylandSurfaceCreateFlagsKHR;
+
+typedef struct VkWaylandSurfaceCreateInfoKHR
+{
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkWaylandSurfaceCreateFlagsKHR  flags;
+    struct wl_display*              display;
+    struct wl_surface*              surface;
+} VkWaylandSurfaceCreateInfoKHR;
+
+typedef VkResult (APIENTRY *PFN_vkCreateWaylandSurfaceKHR)(VkInstance,const VkWaylandSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
+typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice,uint32_t,struct wl_display*);
+
+#include "posix_thread.h"
+#include "posix_time.h"
+#include "linux_joystick.h"
+#include "xkb_unicode.h"
+#include "egl_context.h"
+#include "osmesa_context.h"
+
+#include "wayland-relative-pointer-unstable-v1-client-protocol.h"
+#include "wayland-pointer-constraints-unstable-v1-client-protocol.h"
+
+#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
+#define _glfw_dlclose(handle) dlclose(handle)
+#define _glfw_dlsym(handle, name) dlsym(handle, name)
+
+#define _GLFW_EGL_NATIVE_WINDOW         ((EGLNativeWindowType) window->wl.native)
+#define _GLFW_EGL_NATIVE_DISPLAY        ((EGLNativeDisplayType) _glfw.wl.display)
+
+#define _GLFW_PLATFORM_WINDOW_STATE         _GLFWwindowWayland  wl
+#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wl
+#define _GLFW_PLATFORM_MONITOR_STATE        _GLFWmonitorWayland wl
+#define _GLFW_PLATFORM_CURSOR_STATE         _GLFWcursorWayland  wl
+
+#define _GLFW_PLATFORM_CONTEXT_STATE
+#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
+
+typedef struct xkb_context* (* PFN_xkb_context_new)(enum xkb_context_flags);
+typedef void (* PFN_xkb_context_unref)(struct xkb_context*);
+typedef struct xkb_keymap* (* PFN_xkb_keymap_new_from_string)(struct xkb_context*, const char*, enum xkb_keymap_format, enum xkb_keymap_compile_flags);
+typedef void (* PFN_xkb_keymap_unref)(struct xkb_keymap*);
+typedef xkb_mod_index_t (* PFN_xkb_keymap_mod_get_index)(struct xkb_keymap*, const char*);
+typedef struct xkb_state* (* PFN_xkb_state_new)(struct xkb_keymap*);
+typedef void (* PFN_xkb_state_unref)(struct xkb_state*);
+typedef int (* PFN_xkb_state_key_get_syms)(struct xkb_state*, xkb_keycode_t, const xkb_keysym_t**);
+typedef enum xkb_state_component (* PFN_xkb_state_update_mask)(struct xkb_state*, xkb_mod_mask_t, xkb_mod_mask_t, xkb_mod_mask_t, xkb_layout_index_t, xkb_layout_index_t, xkb_layout_index_t);
+typedef xkb_mod_mask_t (* PFN_xkb_state_serialize_mods)(struct xkb_state*, enum xkb_state_component);
+typedef struct xkb_compose_table* (* PFN_xkb_compose_table_new_from_locale)(struct xkb_context*, const char*, enum xkb_compose_compile_flags);
+typedef void (* PFN_xkb_compose_table_unref)(struct xkb_compose_table*);
+typedef struct xkb_compose_state* (* PFN_xkb_compose_state_new)(struct xkb_compose_table*, enum xkb_compose_state_flags);
+typedef void (* PFN_xkb_compose_state_unref)(struct xkb_compose_state*);
+typedef enum xkb_compose_feed_result (* PFN_xkb_compose_state_feed)(struct xkb_compose_state*, xkb_keysym_t);
+typedef enum xkb_compose_status (* PFN_xkb_compose_state_get_status)(struct xkb_compose_state*);
+typedef xkb_keysym_t (* PFN_xkb_compose_state_get_one_sym)(struct xkb_compose_state*);
+#define xkb_context_new _glfw.wl.xkb.context_new
+#define xkb_context_unref _glfw.wl.xkb.context_unref
+#define xkb_keymap_new_from_string _glfw.wl.xkb.keymap_new_from_string
+#define xkb_keymap_unref _glfw.wl.xkb.keymap_unref
+#define xkb_keymap_mod_get_index _glfw.wl.xkb.keymap_mod_get_index
+#define xkb_state_new _glfw.wl.xkb.state_new
+#define xkb_state_unref _glfw.wl.xkb.state_unref
+#define xkb_state_key_get_syms _glfw.wl.xkb.state_key_get_syms
+#define xkb_state_update_mask _glfw.wl.xkb.state_update_mask
+#define xkb_state_serialize_mods _glfw.wl.xkb.state_serialize_mods
+#define xkb_compose_table_new_from_locale _glfw.wl.xkb.compose_table_new_from_locale
+#define xkb_compose_table_unref _glfw.wl.xkb.compose_table_unref
+#define xkb_compose_state_new _glfw.wl.xkb.compose_state_new
+#define xkb_compose_state_unref _glfw.wl.xkb.compose_state_unref
+#define xkb_compose_state_feed _glfw.wl.xkb.compose_state_feed
+#define xkb_compose_state_get_status _glfw.wl.xkb.compose_state_get_status
+#define xkb_compose_state_get_one_sym _glfw.wl.xkb.compose_state_get_one_sym
+
+
+// Wayland-specific per-window data
+//
+typedef struct _GLFWwindowWayland
+{
+    int                         width, height;
+    GLFWbool                    visible;
+    GLFWbool                    maximized;
+    GLFWbool                    transparent;
+    struct wl_surface*          surface;
+    struct wl_egl_window*       native;
+    struct wl_shell_surface*    shellSurface;
+    struct wl_callback*         callback;
+
+    _GLFWcursor*                currentCursor;
+    double                      cursorPosX, cursorPosY;
+
+    char*                       title;
+
+    // We need to track the monitors the window spans on to calculate the
+    // optimal scaling factor.
+    int                         scale;
+    _GLFWmonitor**              monitors;
+    int                         monitorsCount;
+    int                         monitorsSize;
+
+    struct {
+        struct zwp_relative_pointer_v1*    relativePointer;
+        struct zwp_locked_pointer_v1*      lockedPointer;
+    } pointerLock;
+} _GLFWwindowWayland;
+
+// Wayland-specific global data
+//
+typedef struct _GLFWlibraryWayland
+{
+    struct wl_display*          display;
+    struct wl_registry*         registry;
+    struct wl_compositor*       compositor;
+    struct wl_shell*            shell;
+    struct wl_shm*              shm;
+    struct wl_seat*             seat;
+    struct wl_pointer*          pointer;
+    struct wl_keyboard*         keyboard;
+    struct zwp_relative_pointer_manager_v1* relativePointerManager;
+    struct zwp_pointer_constraints_v1*      pointerConstraints;
+
+    int                         compositorVersion;
+
+    struct wl_cursor_theme*     cursorTheme;
+    struct wl_surface*          cursorSurface;
+    uint32_t                    pointerSerial;
+
+    short int                   keycodes[256];
+    short int                   scancodes[GLFW_KEY_LAST + 1];
+
+    struct {
+        void*                   handle;
+        struct xkb_context*     context;
+        struct xkb_keymap*      keymap;
+        struct xkb_state*       state;
+        struct xkb_compose_state* composeState;
+        xkb_mod_mask_t          controlMask;
+        xkb_mod_mask_t          altMask;
+        xkb_mod_mask_t          shiftMask;
+        xkb_mod_mask_t          superMask;
+        unsigned int            modifiers;
+
+        PFN_xkb_context_new context_new;
+        PFN_xkb_context_unref context_unref;
+        PFN_xkb_keymap_new_from_string keymap_new_from_string;
+        PFN_xkb_keymap_unref keymap_unref;
+        PFN_xkb_keymap_mod_get_index keymap_mod_get_index;
+        PFN_xkb_state_new state_new;
+        PFN_xkb_state_unref state_unref;
+        PFN_xkb_state_key_get_syms state_key_get_syms;
+        PFN_xkb_state_update_mask state_update_mask;
+        PFN_xkb_state_serialize_mods state_serialize_mods;
+        PFN_xkb_compose_table_new_from_locale compose_table_new_from_locale;
+        PFN_xkb_compose_table_unref compose_table_unref;
+        PFN_xkb_compose_state_new compose_state_new;
+        PFN_xkb_compose_state_unref compose_state_unref;
+        PFN_xkb_compose_state_feed compose_state_feed;
+        PFN_xkb_compose_state_get_status compose_state_get_status;
+        PFN_xkb_compose_state_get_one_sym compose_state_get_one_sym;
+    } xkb;
+
+    _GLFWwindow*                pointerFocus;
+    _GLFWwindow*                keyboardFocus;
+
+} _GLFWlibraryWayland;
+
+// Wayland-specific per-monitor data
+//
+typedef struct _GLFWmonitorWayland
+{
+    struct wl_output*           output;
+    int                         currentMode;
+
+    int                         x;
+    int                         y;
+    int                         scale;
+
+} _GLFWmonitorWayland;
+
+// Wayland-specific per-cursor data
+//
+typedef struct _GLFWcursorWayland
+{
+    struct wl_cursor_image*     image;
+    struct wl_buffer*           buffer;
+    int                         width, height;
+    int                         xhot, yhot;
+} _GLFWcursorWayland;
+
+
+void _glfwAddOutputWayland(uint32_t name, uint32_t version);
+

+ 1106 - 0
src/external/glfw/src/wl_window.c

@@ -0,0 +1,1106 @@
+//========================================================================
+// GLFW 3.3 Wayland - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2014 Jonas Ådahl <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#define _GNU_SOURCE
+
+#include "internal.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <errno.h>
+#include <unistd.h>
+#include <string.h>
+#include <fcntl.h>
+#include <sys/mman.h>
+#include <poll.h>
+
+#include <wayland-egl.h>
+#include <wayland-cursor.h>
+
+
+static void handlePing(void* data,
+                       struct wl_shell_surface* shellSurface,
+                       uint32_t serial)
+{
+    wl_shell_surface_pong(shellSurface, serial);
+}
+
+static void handleConfigure(void* data,
+                            struct wl_shell_surface* shellSurface,
+                            uint32_t edges,
+                            int32_t width,
+                            int32_t height)
+{
+    _GLFWwindow* window = data;
+    float aspectRatio;
+    float targetRatio;
+
+    if (!window->monitor)
+    {
+        if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE)
+        {
+            aspectRatio = (float)width / (float)height;
+            targetRatio = (float)window->numer / (float)window->denom;
+            if (aspectRatio < targetRatio)
+                height = width / targetRatio;
+            else if (aspectRatio > targetRatio)
+                width = height * targetRatio;
+        }
+
+        if (window->minwidth != GLFW_DONT_CARE && width < window->minwidth)
+            width = window->minwidth;
+        else if (window->maxwidth != GLFW_DONT_CARE && width > window->maxwidth)
+            width = window->maxwidth;
+
+        if (window->minheight != GLFW_DONT_CARE && height < window->minheight)
+            height = window->minheight;
+        else if (window->maxheight != GLFW_DONT_CARE && height > window->maxheight)
+            height = window->maxheight;
+    }
+
+    _glfwInputWindowSize(window, width, height);
+    _glfwPlatformSetWindowSize(window, width, height);
+    _glfwInputWindowDamage(window);
+}
+
+static void handlePopupDone(void* data,
+                            struct wl_shell_surface* shellSurface)
+{
+}
+
+static const struct wl_shell_surface_listener shellSurfaceListener = {
+    handlePing,
+    handleConfigure,
+    handlePopupDone
+};
+
+static void checkScaleChange(_GLFWwindow* window)
+{
+    int scaledWidth, scaledHeight;
+    int scale = 1;
+    int i;
+    int monitorScale;
+
+    // Check if we will be able to set the buffer scale or not.
+    if (_glfw.wl.compositorVersion < 3)
+        return;
+
+    // Get the scale factor from the highest scale monitor.
+    for (i = 0; i < window->wl.monitorsCount; ++i)
+    {
+        monitorScale = window->wl.monitors[i]->wl.scale;
+        if (scale < monitorScale)
+            scale = monitorScale;
+    }
+
+    // Only change the framebuffer size if the scale changed.
+    if (scale != window->wl.scale)
+    {
+        window->wl.scale = scale;
+        scaledWidth = window->wl.width * scale;
+        scaledHeight = window->wl.height * scale;
+        wl_surface_set_buffer_scale(window->wl.surface, scale);
+        wl_egl_window_resize(window->wl.native, scaledWidth, scaledHeight, 0, 0);
+        _glfwInputFramebufferSize(window, scaledWidth, scaledHeight);
+    }
+}
+
+static void handleEnter(void *data,
+                        struct wl_surface *surface,
+                        struct wl_output *output)
+{
+    _GLFWwindow* window = data;
+    _GLFWmonitor* monitor = wl_output_get_user_data(output);
+
+    if (window->wl.monitorsCount + 1 > window->wl.monitorsSize)
+    {
+        ++window->wl.monitorsSize;
+        window->wl.monitors =
+            realloc(window->wl.monitors,
+                    window->wl.monitorsSize * sizeof(_GLFWmonitor*));
+    }
+
+    window->wl.monitors[window->wl.monitorsCount++] = monitor;
+
+    checkScaleChange(window);
+}
+
+static void handleLeave(void *data,
+                        struct wl_surface *surface,
+                        struct wl_output *output)
+{
+    _GLFWwindow* window = data;
+    _GLFWmonitor* monitor = wl_output_get_user_data(output);
+    GLFWbool found;
+    int i;
+
+    for (i = 0, found = GLFW_FALSE; i < window->wl.monitorsCount - 1; ++i)
+    {
+        if (monitor == window->wl.monitors[i])
+            found = GLFW_TRUE;
+        if (found)
+            window->wl.monitors[i] = window->wl.monitors[i + 1];
+    }
+    window->wl.monitors[--window->wl.monitorsCount] = NULL;
+
+    checkScaleChange(window);
+}
+
+static const struct wl_surface_listener surfaceListener = {
+    handleEnter,
+    handleLeave
+};
+
+// Makes the surface considered as XRGB instead of ARGB.
+static void setOpaqueRegion(_GLFWwindow* window)
+{
+    struct wl_region* region;
+
+    region = wl_compositor_create_region(_glfw.wl.compositor);
+    if (!region)
+        return;
+
+    wl_region_add(region, 0, 0, window->wl.width, window->wl.height);
+    wl_surface_set_opaque_region(window->wl.surface, region);
+    wl_surface_commit(window->wl.surface);
+    wl_region_destroy(region);
+}
+
+static GLFWbool createSurface(_GLFWwindow* window,
+                              const _GLFWwndconfig* wndconfig)
+{
+    window->wl.surface = wl_compositor_create_surface(_glfw.wl.compositor);
+    if (!window->wl.surface)
+        return GLFW_FALSE;
+
+    wl_surface_add_listener(window->wl.surface,
+                            &surfaceListener,
+                            window);
+
+    wl_surface_set_user_data(window->wl.surface, window);
+
+    window->wl.native = wl_egl_window_create(window->wl.surface,
+                                             wndconfig->width,
+                                             wndconfig->height);
+    if (!window->wl.native)
+        return GLFW_FALSE;
+
+    window->wl.width = wndconfig->width;
+    window->wl.height = wndconfig->height;
+    window->wl.scale = 1;
+
+    if (!window->wl.transparent)
+        setOpaqueRegion(window);
+
+    return GLFW_TRUE;
+}
+
+static GLFWbool createShellSurface(_GLFWwindow* window)
+{
+    window->wl.shellSurface = wl_shell_get_shell_surface(_glfw.wl.shell,
+                                                         window->wl.surface);
+    if (!window->wl.shellSurface)
+        return GLFW_FALSE;
+
+    wl_shell_surface_add_listener(window->wl.shellSurface,
+                                  &shellSurfaceListener,
+                                  window);
+
+    if (window->wl.title)
+        wl_shell_surface_set_title(window->wl.shellSurface, window->wl.title);
+
+    if (window->monitor)
+    {
+        wl_shell_surface_set_fullscreen(
+            window->wl.shellSurface,
+            WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
+            0,
+            window->monitor->wl.output);
+    }
+    else if (window->wl.maximized)
+    {
+        wl_shell_surface_set_maximized(window->wl.shellSurface, NULL);
+    }
+    else
+    {
+        wl_shell_surface_set_toplevel(window->wl.shellSurface);
+    }
+
+    wl_surface_commit(window->wl.surface);
+
+    return GLFW_TRUE;
+}
+
+static int
+createTmpfileCloexec(char* tmpname)
+{
+    int fd;
+
+    fd = mkostemp(tmpname, O_CLOEXEC);
+    if (fd >= 0)
+        unlink(tmpname);
+
+    return fd;
+}
+
+static void
+handleEvents(int timeout)
+{
+    struct wl_display* display = _glfw.wl.display;
+    struct pollfd fds[] = {
+        { wl_display_get_fd(display), POLLIN },
+    };
+
+    while (wl_display_prepare_read(display) != 0)
+        wl_display_dispatch_pending(display);
+
+    // If an error different from EAGAIN happens, we have likely been
+    // disconnected from the Wayland session, try to handle that the best we
+    // can.
+    if (wl_display_flush(display) < 0 && errno != EAGAIN)
+    {
+        _GLFWwindow* window = _glfw.windowListHead;
+        while (window)
+        {
+            _glfwInputWindowCloseRequest(window);
+            window = window->next;
+        }
+        wl_display_cancel_read(display);
+        return;
+    }
+
+    if (poll(fds, 1, timeout) > 0)
+    {
+        wl_display_read_events(display);
+        wl_display_dispatch_pending(display);
+    }
+    else
+    {
+        wl_display_cancel_read(display);
+    }
+}
+
+/*
+ * Create a new, unique, anonymous file of the given size, and
+ * return the file descriptor for it. The file descriptor is set
+ * CLOEXEC. The file is immediately suitable for mmap()'ing
+ * the given size at offset zero.
+ *
+ * The file should not have a permanent backing store like a disk,
+ * but may have if XDG_RUNTIME_DIR is not properly implemented in OS.
+ *
+ * The file name is deleted from the file system.
+ *
+ * The file is suitable for buffer sharing between processes by
+ * transmitting the file descriptor over Unix sockets using the
+ * SCM_RIGHTS methods.
+ *
+ * posix_fallocate() is used to guarantee that disk space is available
+ * for the file at the given size. If disk space is insufficent, errno
+ * is set to ENOSPC. If posix_fallocate() is not supported, program may
+ * receive SIGBUS on accessing mmap()'ed file contents instead.
+ */
+int
+createAnonymousFile(off_t size)
+{
+    static const char template[] = "/glfw-shared-XXXXXX";
+    const char* path;
+    char* name;
+    int fd;
+    int ret;
+
+    path = getenv("XDG_RUNTIME_DIR");
+    if (!path)
+    {
+        errno = ENOENT;
+        return -1;
+    }
+
+    name = calloc(strlen(path) + sizeof(template), 1);
+    strcpy(name, path);
+    strcat(name, template);
+
+    fd = createTmpfileCloexec(name);
+
+    free(name);
+
+    if (fd < 0)
+        return -1;
+    ret = posix_fallocate(fd, 0, size);
+    if (ret != 0)
+    {
+        close(fd);
+        errno = ret;
+        return -1;
+    }
+    return fd;
+}
+
+// Translates a GLFW standard cursor to a theme cursor name
+//
+static char *translateCursorShape(int shape)
+{
+    switch (shape)
+    {
+        case GLFW_ARROW_CURSOR:
+            return "left_ptr";
+        case GLFW_IBEAM_CURSOR:
+            return "xterm";
+        case GLFW_CROSSHAIR_CURSOR:
+            return "crosshair";
+        case GLFW_HAND_CURSOR:
+            return "grabbing";
+        case GLFW_HRESIZE_CURSOR:
+            return "sb_h_double_arrow";
+        case GLFW_VRESIZE_CURSOR:
+            return "sb_v_double_arrow";
+    }
+    return NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformCreateWindow(_GLFWwindow* window,
+                              const _GLFWwndconfig* wndconfig,
+                              const _GLFWctxconfig* ctxconfig,
+                              const _GLFWfbconfig* fbconfig)
+{
+    window->wl.transparent = fbconfig->transparent;
+
+    if (!createSurface(window, wndconfig))
+        return GLFW_FALSE;
+
+    if (ctxconfig->client != GLFW_NO_API)
+    {
+        if (ctxconfig->source == GLFW_EGL_CONTEXT_API ||
+            ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
+        {
+            if (!_glfwInitEGL())
+                return GLFW_FALSE;
+            if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
+                return GLFW_FALSE;
+        }
+        else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
+        {
+            if (!_glfwInitOSMesa())
+                return GLFW_FALSE;
+            if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
+                return GLFW_FALSE;
+        }
+    }
+
+    if (wndconfig->title)
+        window->wl.title = strdup(wndconfig->title);
+
+    if (wndconfig->visible)
+    {
+        if (!createShellSurface(window))
+            return GLFW_FALSE;
+
+        window->wl.visible = GLFW_TRUE;
+    }
+    else
+    {
+        window->wl.shellSurface = NULL;
+        window->wl.visible = GLFW_FALSE;
+    }
+
+    window->wl.currentCursor = NULL;
+
+    window->wl.monitors = calloc(1, sizeof(_GLFWmonitor*));
+    window->wl.monitorsCount = 0;
+    window->wl.monitorsSize = 1;
+
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyWindow(_GLFWwindow* window)
+{
+    if (window == _glfw.wl.pointerFocus)
+    {
+        _glfw.wl.pointerFocus = NULL;
+        _glfwInputCursorEnter(window, GLFW_FALSE);
+    }
+    if (window == _glfw.wl.keyboardFocus)
+    {
+        _glfw.wl.keyboardFocus = NULL;
+        _glfwInputWindowFocus(window, GLFW_FALSE);
+    }
+
+    if (window->context.destroy)
+        window->context.destroy(window);
+
+    if (window->wl.native)
+        wl_egl_window_destroy(window->wl.native);
+
+    if (window->wl.shellSurface)
+        wl_shell_surface_destroy(window->wl.shellSurface);
+
+    if (window->wl.surface)
+        wl_surface_destroy(window->wl.surface);
+
+    free(window->wl.title);
+    free(window->wl.monitors);
+}
+
+void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
+{
+    if (window->wl.title)
+        free(window->wl.title);
+    window->wl.title = strdup(title);
+    if (window->wl.shellSurface)
+        wl_shell_surface_set_title(window->wl.shellSurface, title);
+}
+
+void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
+                                int count, const GLFWimage* images)
+{
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Wayland: Setting window icon not supported");
+}
+
+void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
+{
+    // A Wayland client is not aware of its position, so just warn and leave it
+    // as (0, 0)
+
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Wayland: Window position retrieval not supported");
+}
+
+void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
+{
+    // A Wayland client can not set its position, so just warn
+
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Wayland: Window position setting not supported");
+}
+
+void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
+{
+    if (width)
+        *width = window->wl.width;
+    if (height)
+        *height = window->wl.height;
+}
+
+void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
+{
+    int scaledWidth = width * window->wl.scale;
+    int scaledHeight = height * window->wl.scale;
+    window->wl.width = width;
+    window->wl.height = height;
+    wl_egl_window_resize(window->wl.native, scaledWidth, scaledHeight, 0, 0);
+    if (!window->wl.transparent)
+        setOpaqueRegion(window);
+    _glfwInputFramebufferSize(window, scaledWidth, scaledHeight);
+}
+
+void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
+                                      int minwidth, int minheight,
+                                      int maxwidth, int maxheight)
+{
+    // TODO: find out how to trigger a resize.
+    // The actual limits are checked in the wl_shell_surface::configure handler.
+}
+
+void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
+{
+    // TODO: find out how to trigger a resize.
+    // The actual limits are checked in the wl_shell_surface::configure handler.
+}
+
+void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
+{
+    _glfwPlatformGetWindowSize(window, width, height);
+    *width *= window->wl.scale;
+    *height *= window->wl.scale;
+}
+
+void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
+                                     int* left, int* top,
+                                     int* right, int* bottom)
+{
+    // TODO: will need a proper implementation once decorations are
+    // implemented, but for now just leave everything as 0.
+}
+
+void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
+                                        float* xscale, float* yscale)
+{
+    if (xscale)
+        *xscale = (float) window->wl.scale;
+    if (yscale)
+        *yscale = (float) window->wl.scale;
+}
+
+void _glfwPlatformIconifyWindow(_GLFWwindow* window)
+{
+    // TODO: move to xdg_shell instead of wl_shell.
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Wayland: Iconify window not supported");
+}
+
+void _glfwPlatformRestoreWindow(_GLFWwindow* window)
+{
+    // TODO: also do the same for iconified.
+    if (window->monitor || window->wl.maximized)
+    {
+        if (window->wl.shellSurface)
+            wl_shell_surface_set_toplevel(window->wl.shellSurface);
+
+        window->wl.maximized = GLFW_FALSE;
+    }
+}
+
+void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
+{
+    if (!window->monitor && !window->wl.maximized)
+    {
+        if (window->wl.shellSurface)
+        {
+            // Let the compositor select the best output.
+            wl_shell_surface_set_maximized(window->wl.shellSurface, NULL);
+        }
+        window->wl.maximized = GLFW_TRUE;
+    }
+}
+
+void _glfwPlatformShowWindow(_GLFWwindow* window)
+{
+    if (!window->monitor)
+    {
+        if (!window->wl.shellSurface)
+            createShellSurface(window);
+        window->wl.visible = GLFW_TRUE;
+    }
+}
+
+void _glfwPlatformHideWindow(_GLFWwindow* window)
+{
+    if (!window->monitor)
+    {
+        if (window->wl.shellSurface)
+            wl_shell_surface_destroy(window->wl.shellSurface);
+        window->wl.visible = GLFW_FALSE;
+    }
+}
+
+void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
+{
+    // TODO
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Wayland: Window attention request not implemented yet");
+}
+
+void _glfwPlatformFocusWindow(_GLFWwindow* window)
+{
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Wayland: Focusing a window requires user interaction");
+}
+
+void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
+                                   _GLFWmonitor* monitor,
+                                   int xpos, int ypos,
+                                   int width, int height,
+                                   int refreshRate)
+{
+    if (monitor)
+    {
+        wl_shell_surface_set_fullscreen(
+            window->wl.shellSurface,
+            WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
+            refreshRate * 1000, // Convert Hz to mHz.
+            monitor->wl.output);
+    }
+    else
+    {
+        wl_shell_surface_set_toplevel(window->wl.shellSurface);
+    }
+    _glfwInputWindowMonitor(window, monitor);
+}
+
+int _glfwPlatformWindowFocused(_GLFWwindow* window)
+{
+    return _glfw.wl.keyboardFocus == window;
+}
+
+int _glfwPlatformWindowIconified(_GLFWwindow* window)
+{
+    // TODO: move to xdg_shell, wl_shell doesn't have any iconified concept.
+    return GLFW_FALSE;
+}
+
+int _glfwPlatformWindowVisible(_GLFWwindow* window)
+{
+    return window->wl.visible;
+}
+
+int _glfwPlatformWindowMaximized(_GLFWwindow* window)
+{
+    return window->wl.maximized;
+}
+
+int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
+{
+    return window->wl.transparent;
+}
+
+void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
+{
+    // TODO
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Wayland: Window attribute setting not implemented yet");
+}
+
+void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
+{
+    // TODO
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Wayland: Window attribute setting not implemented yet");
+}
+
+void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
+{
+    // TODO
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Wayland: Window attribute setting not implemented yet");
+}
+
+void _glfwPlatformPollEvents(void)
+{
+    handleEvents(0);
+}
+
+void _glfwPlatformWaitEvents(void)
+{
+    handleEvents(-1);
+}
+
+void _glfwPlatformWaitEventsTimeout(double timeout)
+{
+    handleEvents((int) (timeout * 1e3));
+}
+
+void _glfwPlatformPostEmptyEvent(void)
+{
+    wl_display_sync(_glfw.wl.display);
+}
+
+void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
+{
+    if (xpos)
+        *xpos = window->wl.cursorPosX;
+    if (ypos)
+        *ypos = window->wl.cursorPosY;
+}
+
+static GLFWbool isPointerLocked(_GLFWwindow* window);
+
+void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
+{
+    if (isPointerLocked(window))
+    {
+        zwp_locked_pointer_v1_set_cursor_position_hint(
+            window->wl.pointerLock.lockedPointer,
+            wl_fixed_from_double(x), wl_fixed_from_double(y));
+        wl_surface_commit(window->wl.surface);
+    }
+}
+
+void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
+{
+    _glfwPlatformSetCursor(window, window->wl.currentCursor);
+}
+
+const char* _glfwPlatformGetScancodeName(int scancode)
+{
+    // TODO
+    return NULL;
+}
+
+int _glfwPlatformGetKeyScancode(int key)
+{
+    return _glfw.wl.scancodes[key];
+}
+
+int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
+                              const GLFWimage* image,
+                              int xhot, int yhot)
+{
+    struct wl_shm_pool* pool;
+    int stride = image->width * 4;
+    int length = image->width * image->height * 4;
+    void* data;
+    int fd, i;
+
+    fd = createAnonymousFile(length);
+    if (fd < 0)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Wayland: Creating a buffer file for %d B failed: %m",
+                        length);
+        return GLFW_FALSE;
+    }
+
+    data = mmap(NULL, length, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
+    if (data == MAP_FAILED)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Wayland: Cursor mmap failed: %m");
+        close(fd);
+        return GLFW_FALSE;
+    }
+
+    pool = wl_shm_create_pool(_glfw.wl.shm, fd, length);
+
+    close(fd);
+    unsigned char* source = (unsigned char*) image->pixels;
+    unsigned char* target = data;
+    for (i = 0;  i < image->width * image->height;  i++, source += 4)
+    {
+        unsigned int alpha = source[3];
+
+        *target++ = (unsigned char) ((source[2] * alpha) / 255);
+        *target++ = (unsigned char) ((source[1] * alpha) / 255);
+        *target++ = (unsigned char) ((source[0] * alpha) / 255);
+        *target++ = (unsigned char) alpha;
+    }
+
+    cursor->wl.buffer =
+        wl_shm_pool_create_buffer(pool, 0,
+                                  image->width,
+                                  image->height,
+                                  stride, WL_SHM_FORMAT_ARGB8888);
+    munmap(data, length);
+    wl_shm_pool_destroy(pool);
+
+    cursor->wl.width = image->width;
+    cursor->wl.height = image->height;
+    cursor->wl.xhot = xhot;
+    cursor->wl.yhot = yhot;
+    return GLFW_TRUE;
+}
+
+int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
+{
+    struct wl_cursor* standardCursor;
+
+    standardCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme,
+                                                translateCursorShape(shape));
+    if (!standardCursor)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Wayland: Standard cursor \"%s\" not found",
+                        translateCursorShape(shape));
+        return GLFW_FALSE;
+    }
+
+    cursor->wl.image = standardCursor->images[0];
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
+{
+    // If it's a standard cursor we don't need to do anything here
+    if (cursor->wl.image)
+        return;
+
+    if (cursor->wl.buffer)
+        wl_buffer_destroy(cursor->wl.buffer);
+}
+
+static void handleRelativeMotion(void* data,
+                                 struct zwp_relative_pointer_v1* pointer,
+                                 uint32_t timeHi,
+                                 uint32_t timeLo,
+                                 wl_fixed_t dx,
+                                 wl_fixed_t dy,
+                                 wl_fixed_t dxUnaccel,
+                                 wl_fixed_t dyUnaccel)
+{
+    _GLFWwindow* window = data;
+
+    if (window->cursorMode != GLFW_CURSOR_DISABLED)
+        return;
+
+    _glfwInputCursorPos(window,
+                        window->virtualCursorPosX + wl_fixed_to_double(dxUnaccel),
+                        window->virtualCursorPosY + wl_fixed_to_double(dyUnaccel));
+}
+
+static const struct zwp_relative_pointer_v1_listener relativePointerListener = {
+    handleRelativeMotion
+};
+
+static void handleLocked(void* data,
+                         struct zwp_locked_pointer_v1* lockedPointer)
+{
+}
+
+static void unlockPointer(_GLFWwindow* window)
+{
+    struct zwp_relative_pointer_v1* relativePointer =
+        window->wl.pointerLock.relativePointer;
+    struct zwp_locked_pointer_v1* lockedPointer =
+        window->wl.pointerLock.lockedPointer;
+
+    zwp_relative_pointer_v1_destroy(relativePointer);
+    zwp_locked_pointer_v1_destroy(lockedPointer);
+
+    window->wl.pointerLock.relativePointer = NULL;
+    window->wl.pointerLock.lockedPointer = NULL;
+}
+
+static void lockPointer(_GLFWwindow* window);
+
+static void handleUnlocked(void* data,
+                           struct zwp_locked_pointer_v1* lockedPointer)
+{
+}
+
+static const struct zwp_locked_pointer_v1_listener lockedPointerListener = {
+    handleLocked,
+    handleUnlocked
+};
+
+static void lockPointer(_GLFWwindow* window)
+{
+    struct zwp_relative_pointer_v1* relativePointer;
+    struct zwp_locked_pointer_v1* lockedPointer;
+
+    if (!_glfw.wl.relativePointerManager)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Wayland: no relative pointer manager");
+        return;
+    }
+
+    relativePointer =
+        zwp_relative_pointer_manager_v1_get_relative_pointer(
+            _glfw.wl.relativePointerManager,
+            _glfw.wl.pointer);
+    zwp_relative_pointer_v1_add_listener(relativePointer,
+                                         &relativePointerListener,
+                                         window);
+
+    lockedPointer =
+        zwp_pointer_constraints_v1_lock_pointer(
+            _glfw.wl.pointerConstraints,
+            window->wl.surface,
+            _glfw.wl.pointer,
+            NULL,
+            ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT);
+    zwp_locked_pointer_v1_add_listener(lockedPointer,
+                                       &lockedPointerListener,
+                                       window);
+
+    window->wl.pointerLock.relativePointer = relativePointer;
+    window->wl.pointerLock.lockedPointer = lockedPointer;
+
+    wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerSerial,
+                          NULL, 0, 0);
+}
+
+static GLFWbool isPointerLocked(_GLFWwindow* window)
+{
+    return window->wl.pointerLock.lockedPointer != NULL;
+}
+
+void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
+{
+    struct wl_buffer* buffer;
+    struct wl_cursor* defaultCursor;
+    struct wl_cursor_image* image;
+    struct wl_surface* surface = _glfw.wl.cursorSurface;
+
+    if (!_glfw.wl.pointer)
+        return;
+
+    window->wl.currentCursor = cursor;
+
+    // If we're not in the correct window just save the cursor
+    // the next time the pointer enters the window the cursor will change
+    if (window != _glfw.wl.pointerFocus)
+        return;
+
+    // Unlock possible pointer lock if no longer disabled.
+    if (window->cursorMode != GLFW_CURSOR_DISABLED && isPointerLocked(window))
+        unlockPointer(window);
+
+    if (window->cursorMode == GLFW_CURSOR_NORMAL)
+    {
+        if (cursor)
+            image = cursor->wl.image;
+        else
+        {
+            defaultCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme,
+                                                       "left_ptr");
+            if (!defaultCursor)
+            {
+                _glfwInputError(GLFW_PLATFORM_ERROR,
+                                "Wayland: Standard cursor not found");
+                return;
+            }
+            image = defaultCursor->images[0];
+        }
+
+        if (image)
+        {
+            buffer = wl_cursor_image_get_buffer(image);
+            if (!buffer)
+                return;
+            wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerSerial,
+                                  surface,
+                                  image->hotspot_x,
+                                  image->hotspot_y);
+            wl_surface_attach(surface, buffer, 0, 0);
+            wl_surface_damage(surface, 0, 0,
+                              image->width, image->height);
+            wl_surface_commit(surface);
+        }
+        else
+        {
+            wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerSerial,
+                                  surface,
+                                  cursor->wl.xhot,
+                                  cursor->wl.yhot);
+            wl_surface_attach(surface, cursor->wl.buffer, 0, 0);
+            wl_surface_damage(surface, 0, 0,
+                              cursor->wl.width, cursor->wl.height);
+            wl_surface_commit(surface);
+        }
+    }
+    else if (window->cursorMode == GLFW_CURSOR_DISABLED)
+    {
+        if (!isPointerLocked(window))
+            lockPointer(window);
+    }
+    else if (window->cursorMode == GLFW_CURSOR_HIDDEN)
+    {
+        wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerSerial,
+                              NULL, 0, 0);
+    }
+}
+
+void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
+{
+    // TODO
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Wayland: Clipboard setting not implemented yet");
+}
+
+const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
+{
+    // TODO
+    _glfwInputError(GLFW_PLATFORM_ERROR,
+                    "Wayland: Clipboard getting not implemented yet");
+    return NULL;
+}
+
+void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
+{
+    if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_wayland_surface)
+        return;
+
+    extensions[0] = "VK_KHR_surface";
+    extensions[1] = "VK_KHR_wayland_surface";
+}
+
+int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
+                                                      VkPhysicalDevice device,
+                                                      uint32_t queuefamily)
+{
+    PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR
+        vkGetPhysicalDeviceWaylandPresentationSupportKHR =
+        (PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)
+        vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceWaylandPresentationSupportKHR");
+    if (!vkGetPhysicalDeviceWaylandPresentationSupportKHR)
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE,
+                        "Wayland: Vulkan instance missing VK_KHR_wayland_surface extension");
+        return VK_NULL_HANDLE;
+    }
+
+    return vkGetPhysicalDeviceWaylandPresentationSupportKHR(device,
+                                                            queuefamily,
+                                                            _glfw.wl.display);
+}
+
+VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
+                                          _GLFWwindow* window,
+                                          const VkAllocationCallbacks* allocator,
+                                          VkSurfaceKHR* surface)
+{
+    VkResult err;
+    VkWaylandSurfaceCreateInfoKHR sci;
+    PFN_vkCreateWaylandSurfaceKHR vkCreateWaylandSurfaceKHR;
+
+    vkCreateWaylandSurfaceKHR = (PFN_vkCreateWaylandSurfaceKHR)
+        vkGetInstanceProcAddr(instance, "vkCreateWaylandSurfaceKHR");
+    if (!vkCreateWaylandSurfaceKHR)
+    {
+        _glfwInputError(GLFW_API_UNAVAILABLE,
+                        "Wayland: Vulkan instance missing VK_KHR_wayland_surface extension");
+        return VK_ERROR_EXTENSION_NOT_PRESENT;
+    }
+
+    memset(&sci, 0, sizeof(sci));
+    sci.sType = VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR;
+    sci.display = _glfw.wl.display;
+    sci.surface = window->wl.surface;
+
+    err = vkCreateWaylandSurfaceKHR(instance, &sci, allocator, surface);
+    if (err)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Wayland: Failed to create Vulkan surface: %s",
+                        _glfwGetVulkanResultString(err));
+    }
+
+    return err;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW native API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI struct wl_display* glfwGetWaylandDisplay(void)
+{
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    return _glfw.wl.display;
+}
+
+GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    return window->wl.surface;
+}
+

+ 1045 - 0
src/external/glfw/src/x11_init.c

@@ -0,0 +1,1045 @@
+//========================================================================
+// GLFW 3.3 X11 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <X11/Xresource.h>
+
+#include <stdlib.h>
+#include <string.h>
+#include <limits.h>
+#include <stdio.h>
+#include <locale.h>
+
+
+// Translate an X11 key code to a GLFW key code.
+//
+static int translateKeyCode(int scancode)
+{
+    int keySym;
+
+    // Valid key code range is  [8,255], according to the Xlib manual
+    if (scancode < 8 || scancode > 255)
+        return GLFW_KEY_UNKNOWN;
+
+    if (_glfw.x11.xkb.available)
+    {
+        // Try secondary keysym, for numeric keypad keys
+        // Note: This way we always force "NumLock = ON", which is intentional
+        // since the returned key code should correspond to a physical
+        // location.
+        keySym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 1);
+        switch (keySym)
+        {
+            case XK_KP_0:           return GLFW_KEY_KP_0;
+            case XK_KP_1:           return GLFW_KEY_KP_1;
+            case XK_KP_2:           return GLFW_KEY_KP_2;
+            case XK_KP_3:           return GLFW_KEY_KP_3;
+            case XK_KP_4:           return GLFW_KEY_KP_4;
+            case XK_KP_5:           return GLFW_KEY_KP_5;
+            case XK_KP_6:           return GLFW_KEY_KP_6;
+            case XK_KP_7:           return GLFW_KEY_KP_7;
+            case XK_KP_8:           return GLFW_KEY_KP_8;
+            case XK_KP_9:           return GLFW_KEY_KP_9;
+            case XK_KP_Separator:
+            case XK_KP_Decimal:     return GLFW_KEY_KP_DECIMAL;
+            case XK_KP_Equal:       return GLFW_KEY_KP_EQUAL;
+            case XK_KP_Enter:       return GLFW_KEY_KP_ENTER;
+            default:                break;
+        }
+
+        // Now try primary keysym for function keys (non-printable keys)
+        // These should not depend on the current keyboard layout
+        keySym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 0);
+    }
+    else
+    {
+        int dummy;
+        KeySym* keySyms;
+
+        keySyms = XGetKeyboardMapping(_glfw.x11.display, scancode, 1, &dummy);
+        keySym = keySyms[0];
+        XFree(keySyms);
+    }
+
+    switch (keySym)
+    {
+        case XK_Escape:         return GLFW_KEY_ESCAPE;
+        case XK_Tab:            return GLFW_KEY_TAB;
+        case XK_Shift_L:        return GLFW_KEY_LEFT_SHIFT;
+        case XK_Shift_R:        return GLFW_KEY_RIGHT_SHIFT;
+        case XK_Control_L:      return GLFW_KEY_LEFT_CONTROL;
+        case XK_Control_R:      return GLFW_KEY_RIGHT_CONTROL;
+        case XK_Meta_L:
+        case XK_Alt_L:          return GLFW_KEY_LEFT_ALT;
+        case XK_Mode_switch: // Mapped to Alt_R on many keyboards
+        case XK_ISO_Level3_Shift: // AltGr on at least some machines
+        case XK_Meta_R:
+        case XK_Alt_R:          return GLFW_KEY_RIGHT_ALT;
+        case XK_Super_L:        return GLFW_KEY_LEFT_SUPER;
+        case XK_Super_R:        return GLFW_KEY_RIGHT_SUPER;
+        case XK_Menu:           return GLFW_KEY_MENU;
+        case XK_Num_Lock:       return GLFW_KEY_NUM_LOCK;
+        case XK_Caps_Lock:      return GLFW_KEY_CAPS_LOCK;
+        case XK_Print:          return GLFW_KEY_PRINT_SCREEN;
+        case XK_Scroll_Lock:    return GLFW_KEY_SCROLL_LOCK;
+        case XK_Pause:          return GLFW_KEY_PAUSE;
+        case XK_Delete:         return GLFW_KEY_DELETE;
+        case XK_BackSpace:      return GLFW_KEY_BACKSPACE;
+        case XK_Return:         return GLFW_KEY_ENTER;
+        case XK_Home:           return GLFW_KEY_HOME;
+        case XK_End:            return GLFW_KEY_END;
+        case XK_Page_Up:        return GLFW_KEY_PAGE_UP;
+        case XK_Page_Down:      return GLFW_KEY_PAGE_DOWN;
+        case XK_Insert:         return GLFW_KEY_INSERT;
+        case XK_Left:           return GLFW_KEY_LEFT;
+        case XK_Right:          return GLFW_KEY_RIGHT;
+        case XK_Down:           return GLFW_KEY_DOWN;
+        case XK_Up:             return GLFW_KEY_UP;
+        case XK_F1:             return GLFW_KEY_F1;
+        case XK_F2:             return GLFW_KEY_F2;
+        case XK_F3:             return GLFW_KEY_F3;
+        case XK_F4:             return GLFW_KEY_F4;
+        case XK_F5:             return GLFW_KEY_F5;
+        case XK_F6:             return GLFW_KEY_F6;
+        case XK_F7:             return GLFW_KEY_F7;
+        case XK_F8:             return GLFW_KEY_F8;
+        case XK_F9:             return GLFW_KEY_F9;
+        case XK_F10:            return GLFW_KEY_F10;
+        case XK_F11:            return GLFW_KEY_F11;
+        case XK_F12:            return GLFW_KEY_F12;
+        case XK_F13:            return GLFW_KEY_F13;
+        case XK_F14:            return GLFW_KEY_F14;
+        case XK_F15:            return GLFW_KEY_F15;
+        case XK_F16:            return GLFW_KEY_F16;
+        case XK_F17:            return GLFW_KEY_F17;
+        case XK_F18:            return GLFW_KEY_F18;
+        case XK_F19:            return GLFW_KEY_F19;
+        case XK_F20:            return GLFW_KEY_F20;
+        case XK_F21:            return GLFW_KEY_F21;
+        case XK_F22:            return GLFW_KEY_F22;
+        case XK_F23:            return GLFW_KEY_F23;
+        case XK_F24:            return GLFW_KEY_F24;
+        case XK_F25:            return GLFW_KEY_F25;
+
+        // Numeric keypad
+        case XK_KP_Divide:      return GLFW_KEY_KP_DIVIDE;
+        case XK_KP_Multiply:    return GLFW_KEY_KP_MULTIPLY;
+        case XK_KP_Subtract:    return GLFW_KEY_KP_SUBTRACT;
+        case XK_KP_Add:         return GLFW_KEY_KP_ADD;
+
+        // These should have been detected in secondary keysym test above!
+        case XK_KP_Insert:      return GLFW_KEY_KP_0;
+        case XK_KP_End:         return GLFW_KEY_KP_1;
+        case XK_KP_Down:        return GLFW_KEY_KP_2;
+        case XK_KP_Page_Down:   return GLFW_KEY_KP_3;
+        case XK_KP_Left:        return GLFW_KEY_KP_4;
+        case XK_KP_Right:       return GLFW_KEY_KP_6;
+        case XK_KP_Home:        return GLFW_KEY_KP_7;
+        case XK_KP_Up:          return GLFW_KEY_KP_8;
+        case XK_KP_Page_Up:     return GLFW_KEY_KP_9;
+        case XK_KP_Delete:      return GLFW_KEY_KP_DECIMAL;
+        case XK_KP_Equal:       return GLFW_KEY_KP_EQUAL;
+        case XK_KP_Enter:       return GLFW_KEY_KP_ENTER;
+
+        // Last resort: Check for printable keys (should not happen if the XKB
+        // extension is available). This will give a layout dependent mapping
+        // (which is wrong, and we may miss some keys, especially on non-US
+        // keyboards), but it's better than nothing...
+        case XK_a:              return GLFW_KEY_A;
+        case XK_b:              return GLFW_KEY_B;
+        case XK_c:              return GLFW_KEY_C;
+        case XK_d:              return GLFW_KEY_D;
+        case XK_e:              return GLFW_KEY_E;
+        case XK_f:              return GLFW_KEY_F;
+        case XK_g:              return GLFW_KEY_G;
+        case XK_h:              return GLFW_KEY_H;
+        case XK_i:              return GLFW_KEY_I;
+        case XK_j:              return GLFW_KEY_J;
+        case XK_k:              return GLFW_KEY_K;
+        case XK_l:              return GLFW_KEY_L;
+        case XK_m:              return GLFW_KEY_M;
+        case XK_n:              return GLFW_KEY_N;
+        case XK_o:              return GLFW_KEY_O;
+        case XK_p:              return GLFW_KEY_P;
+        case XK_q:              return GLFW_KEY_Q;
+        case XK_r:              return GLFW_KEY_R;
+        case XK_s:              return GLFW_KEY_S;
+        case XK_t:              return GLFW_KEY_T;
+        case XK_u:              return GLFW_KEY_U;
+        case XK_v:              return GLFW_KEY_V;
+        case XK_w:              return GLFW_KEY_W;
+        case XK_x:              return GLFW_KEY_X;
+        case XK_y:              return GLFW_KEY_Y;
+        case XK_z:              return GLFW_KEY_Z;
+        case XK_1:              return GLFW_KEY_1;
+        case XK_2:              return GLFW_KEY_2;
+        case XK_3:              return GLFW_KEY_3;
+        case XK_4:              return GLFW_KEY_4;
+        case XK_5:              return GLFW_KEY_5;
+        case XK_6:              return GLFW_KEY_6;
+        case XK_7:              return GLFW_KEY_7;
+        case XK_8:              return GLFW_KEY_8;
+        case XK_9:              return GLFW_KEY_9;
+        case XK_0:              return GLFW_KEY_0;
+        case XK_space:          return GLFW_KEY_SPACE;
+        case XK_minus:          return GLFW_KEY_MINUS;
+        case XK_equal:          return GLFW_KEY_EQUAL;
+        case XK_bracketleft:    return GLFW_KEY_LEFT_BRACKET;
+        case XK_bracketright:   return GLFW_KEY_RIGHT_BRACKET;
+        case XK_backslash:      return GLFW_KEY_BACKSLASH;
+        case XK_semicolon:      return GLFW_KEY_SEMICOLON;
+        case XK_apostrophe:     return GLFW_KEY_APOSTROPHE;
+        case XK_grave:          return GLFW_KEY_GRAVE_ACCENT;
+        case XK_comma:          return GLFW_KEY_COMMA;
+        case XK_period:         return GLFW_KEY_PERIOD;
+        case XK_slash:          return GLFW_KEY_SLASH;
+        case XK_less:           return GLFW_KEY_WORLD_1; // At least in some layouts...
+        default:                break;
+    }
+
+    // No matching translation was found
+    return GLFW_KEY_UNKNOWN;
+}
+
+// Create key code translation tables
+//
+static void createKeyTables(void)
+{
+    int scancode, key;
+
+    memset(_glfw.x11.keycodes, -1, sizeof(_glfw.x11.keycodes));
+    memset(_glfw.x11.scancodes, -1, sizeof(_glfw.x11.scancodes));
+
+    if (_glfw.x11.xkb.available)
+    {
+        // Use XKB to determine physical key locations independently of the
+        // current keyboard layout
+
+        char name[XkbKeyNameLength + 1];
+        XkbDescPtr desc = XkbGetMap(_glfw.x11.display, 0, XkbUseCoreKbd);
+        XkbGetNames(_glfw.x11.display, XkbKeyNamesMask, desc);
+
+        // Find the X11 key code -> GLFW key code mapping
+        for (scancode = desc->min_key_code;  scancode <= desc->max_key_code;  scancode++)
+        {
+            memcpy(name, desc->names->keys[scancode].name, XkbKeyNameLength);
+            name[XkbKeyNameLength] = '\0';
+
+            // Map the key name to a GLFW key code. Note: We only map printable
+            // keys here, and we use the US keyboard layout. The rest of the
+            // keys (function keys) are mapped using traditional KeySym
+            // translations.
+            if (strcmp(name, "TLDE") == 0) key = GLFW_KEY_GRAVE_ACCENT;
+            else if (strcmp(name, "AE01") == 0) key = GLFW_KEY_1;
+            else if (strcmp(name, "AE02") == 0) key = GLFW_KEY_2;
+            else if (strcmp(name, "AE03") == 0) key = GLFW_KEY_3;
+            else if (strcmp(name, "AE04") == 0) key = GLFW_KEY_4;
+            else if (strcmp(name, "AE05") == 0) key = GLFW_KEY_5;
+            else if (strcmp(name, "AE06") == 0) key = GLFW_KEY_6;
+            else if (strcmp(name, "AE07") == 0) key = GLFW_KEY_7;
+            else if (strcmp(name, "AE08") == 0) key = GLFW_KEY_8;
+            else if (strcmp(name, "AE09") == 0) key = GLFW_KEY_9;
+            else if (strcmp(name, "AE10") == 0) key = GLFW_KEY_0;
+            else if (strcmp(name, "AE11") == 0) key = GLFW_KEY_MINUS;
+            else if (strcmp(name, "AE12") == 0) key = GLFW_KEY_EQUAL;
+            else if (strcmp(name, "AD01") == 0) key = GLFW_KEY_Q;
+            else if (strcmp(name, "AD02") == 0) key = GLFW_KEY_W;
+            else if (strcmp(name, "AD03") == 0) key = GLFW_KEY_E;
+            else if (strcmp(name, "AD04") == 0) key = GLFW_KEY_R;
+            else if (strcmp(name, "AD05") == 0) key = GLFW_KEY_T;
+            else if (strcmp(name, "AD06") == 0) key = GLFW_KEY_Y;
+            else if (strcmp(name, "AD07") == 0) key = GLFW_KEY_U;
+            else if (strcmp(name, "AD08") == 0) key = GLFW_KEY_I;
+            else if (strcmp(name, "AD09") == 0) key = GLFW_KEY_O;
+            else if (strcmp(name, "AD10") == 0) key = GLFW_KEY_P;
+            else if (strcmp(name, "AD11") == 0) key = GLFW_KEY_LEFT_BRACKET;
+            else if (strcmp(name, "AD12") == 0) key = GLFW_KEY_RIGHT_BRACKET;
+            else if (strcmp(name, "AC01") == 0) key = GLFW_KEY_A;
+            else if (strcmp(name, "AC02") == 0) key = GLFW_KEY_S;
+            else if (strcmp(name, "AC03") == 0) key = GLFW_KEY_D;
+            else if (strcmp(name, "AC04") == 0) key = GLFW_KEY_F;
+            else if (strcmp(name, "AC05") == 0) key = GLFW_KEY_G;
+            else if (strcmp(name, "AC06") == 0) key = GLFW_KEY_H;
+            else if (strcmp(name, "AC07") == 0) key = GLFW_KEY_J;
+            else if (strcmp(name, "AC08") == 0) key = GLFW_KEY_K;
+            else if (strcmp(name, "AC09") == 0) key = GLFW_KEY_L;
+            else if (strcmp(name, "AC10") == 0) key = GLFW_KEY_SEMICOLON;
+            else if (strcmp(name, "AC11") == 0) key = GLFW_KEY_APOSTROPHE;
+            else if (strcmp(name, "AB01") == 0) key = GLFW_KEY_Z;
+            else if (strcmp(name, "AB02") == 0) key = GLFW_KEY_X;
+            else if (strcmp(name, "AB03") == 0) key = GLFW_KEY_C;
+            else if (strcmp(name, "AB04") == 0) key = GLFW_KEY_V;
+            else if (strcmp(name, "AB05") == 0) key = GLFW_KEY_B;
+            else if (strcmp(name, "AB06") == 0) key = GLFW_KEY_N;
+            else if (strcmp(name, "AB07") == 0) key = GLFW_KEY_M;
+            else if (strcmp(name, "AB08") == 0) key = GLFW_KEY_COMMA;
+            else if (strcmp(name, "AB09") == 0) key = GLFW_KEY_PERIOD;
+            else if (strcmp(name, "AB10") == 0) key = GLFW_KEY_SLASH;
+            else if (strcmp(name, "BKSL") == 0) key = GLFW_KEY_BACKSLASH;
+            else if (strcmp(name, "LSGT") == 0) key = GLFW_KEY_WORLD_1;
+            else key = GLFW_KEY_UNKNOWN;
+
+            if ((scancode >= 0) && (scancode < 256))
+                _glfw.x11.keycodes[scancode] = key;
+        }
+
+        XkbFreeNames(desc, XkbKeyNamesMask, True);
+        XkbFreeKeyboard(desc, 0, True);
+    }
+
+    for (scancode = 0;  scancode < 256;  scancode++)
+    {
+        // Translate the un-translated key codes using traditional X11 KeySym
+        // lookups
+        if (_glfw.x11.keycodes[scancode] < 0)
+            _glfw.x11.keycodes[scancode] = translateKeyCode(scancode);
+
+        // Store the reverse translation for faster key name lookup
+        if (_glfw.x11.keycodes[scancode] > 0)
+            _glfw.x11.scancodes[_glfw.x11.keycodes[scancode]] = scancode;
+    }
+}
+
+// Check whether the IM has a usable style
+//
+static GLFWbool hasUsableInputMethodStyle(void)
+{
+    unsigned int i;
+    GLFWbool found = GLFW_FALSE;
+    XIMStyles* styles = NULL;
+
+    if (XGetIMValues(_glfw.x11.im, XNQueryInputStyle, &styles, NULL) != NULL)
+        return GLFW_FALSE;
+
+    for (i = 0;  i < styles->count_styles;  i++)
+    {
+        if (styles->supported_styles[i] == (XIMPreeditNothing | XIMStatusNothing))
+        {
+            found = GLFW_TRUE;
+            break;
+        }
+    }
+
+    XFree(styles);
+    return found;
+}
+
+// Check whether the specified atom is supported
+//
+static Atom getSupportedAtom(Atom* supportedAtoms,
+                             unsigned long atomCount,
+                             const char* atomName)
+{
+    unsigned long i;
+    const Atom atom = XInternAtom(_glfw.x11.display, atomName, False);
+
+    for (i = 0;  i < atomCount;  i++)
+    {
+        if (supportedAtoms[i] == atom)
+            return atom;
+    }
+
+    return None;
+}
+
+// Check whether the running window manager is EWMH-compliant
+//
+static void detectEWMH(void)
+{
+    Window* windowFromRoot = NULL;
+    Window* windowFromChild = NULL;
+
+    // First we need a couple of atoms
+    const Atom supportingWmCheck =
+        XInternAtom(_glfw.x11.display, "_NET_SUPPORTING_WM_CHECK", False);
+    const Atom wmSupported =
+        XInternAtom(_glfw.x11.display, "_NET_SUPPORTED", False);
+
+    // Then we look for the _NET_SUPPORTING_WM_CHECK property of the root window
+    if (!_glfwGetWindowPropertyX11(_glfw.x11.root,
+                                   supportingWmCheck,
+                                   XA_WINDOW,
+                                   (unsigned char**) &windowFromRoot))
+    {
+        return;
+    }
+
+    _glfwGrabErrorHandlerX11();
+
+    // It should be the ID of a child window (of the root)
+    // Then we look for the same property on the child window
+    if (!_glfwGetWindowPropertyX11(*windowFromRoot,
+                                   supportingWmCheck,
+                                   XA_WINDOW,
+                                   (unsigned char**) &windowFromChild))
+    {
+        XFree(windowFromRoot);
+        return;
+    }
+
+    _glfwReleaseErrorHandlerX11();
+
+    // It should be the ID of that same child window
+    if (*windowFromRoot != *windowFromChild)
+    {
+        XFree(windowFromRoot);
+        XFree(windowFromChild);
+        return;
+    }
+
+    XFree(windowFromRoot);
+    XFree(windowFromChild);
+
+    // We are now fairly sure that an EWMH-compliant window manager is running
+
+    Atom* supportedAtoms;
+    unsigned long atomCount;
+
+    // Now we need to check the _NET_SUPPORTED property of the root window
+    // It should be a list of supported WM protocol and state atoms
+    atomCount = _glfwGetWindowPropertyX11(_glfw.x11.root,
+                                          wmSupported,
+                                          XA_ATOM,
+                                          (unsigned char**) &supportedAtoms);
+
+    // See which of the atoms we support that are supported by the WM
+    _glfw.x11.NET_WM_STATE =
+        getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE");
+    _glfw.x11.NET_WM_STATE_ABOVE =
+        getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_ABOVE");
+    _glfw.x11.NET_WM_STATE_FULLSCREEN =
+        getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_FULLSCREEN");
+    _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT =
+        getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_VERT");
+    _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ =
+        getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_HORZ");
+    _glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION =
+        getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_DEMANDS_ATTENTION");
+    _glfw.x11.NET_WM_FULLSCREEN_MONITORS =
+        getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_FULLSCREEN_MONITORS");
+    _glfw.x11.NET_WM_WINDOW_TYPE =
+        getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE");
+    _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL =
+        getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE_NORMAL");
+    _glfw.x11.NET_ACTIVE_WINDOW =
+        getSupportedAtom(supportedAtoms, atomCount, "_NET_ACTIVE_WINDOW");
+    _glfw.x11.NET_FRAME_EXTENTS =
+        getSupportedAtom(supportedAtoms, atomCount, "_NET_FRAME_EXTENTS");
+    _glfw.x11.NET_REQUEST_FRAME_EXTENTS =
+        getSupportedAtom(supportedAtoms, atomCount, "_NET_REQUEST_FRAME_EXTENTS");
+
+    if (supportedAtoms)
+        XFree(supportedAtoms);
+}
+
+// Look for and initialize supported X11 extensions
+//
+static GLFWbool initExtensions(void)
+{
+    _glfw.x11.vidmode.handle = dlopen("libXxf86vm.so.1", RTLD_LAZY | RTLD_GLOBAL);
+    if (_glfw.x11.vidmode.handle)
+    {
+        _glfw.x11.vidmode.QueryExtension = (PFN_XF86VidModeQueryExtension)
+            dlsym(_glfw.x11.vidmode.handle, "XF86VidModeQueryExtension");
+        _glfw.x11.vidmode.GetGammaRamp = (PFN_XF86VidModeGetGammaRamp)
+            dlsym(_glfw.x11.vidmode.handle, "XF86VidModeGetGammaRamp");
+        _glfw.x11.vidmode.SetGammaRamp = (PFN_XF86VidModeSetGammaRamp)
+            dlsym(_glfw.x11.vidmode.handle, "XF86VidModeSetGammaRamp");
+        _glfw.x11.vidmode.GetGammaRampSize = (PFN_XF86VidModeGetGammaRampSize)
+            dlsym(_glfw.x11.vidmode.handle, "XF86VidModeGetGammaRampSize");
+
+        _glfw.x11.vidmode.available =
+            XF86VidModeQueryExtension(_glfw.x11.display,
+                                      &_glfw.x11.vidmode.eventBase,
+                                      &_glfw.x11.vidmode.errorBase);
+    }
+
+    _glfw.x11.xi.handle = dlopen("libXi.so.6", RTLD_LAZY | RTLD_GLOBAL);
+    if (_glfw.x11.xi.handle)
+    {
+        _glfw.x11.xi.QueryVersion = (PFN_XIQueryVersion)
+            dlsym(_glfw.x11.xi.handle, "XIQueryVersion");
+        _glfw.x11.xi.SelectEvents = (PFN_XISelectEvents)
+            dlsym(_glfw.x11.xi.handle, "XISelectEvents");
+
+        if (XQueryExtension(_glfw.x11.display,
+                            "XInputExtension",
+                            &_glfw.x11.xi.majorOpcode,
+                            &_glfw.x11.xi.eventBase,
+                            &_glfw.x11.xi.errorBase))
+        {
+            _glfw.x11.xi.major = 2;
+            _glfw.x11.xi.minor = 0;
+
+            if (XIQueryVersion(_glfw.x11.display,
+                               &_glfw.x11.xi.major,
+                               &_glfw.x11.xi.minor) == Success)
+            {
+                _glfw.x11.xi.available = GLFW_TRUE;
+            }
+        }
+    }
+
+    _glfw.x11.randr.handle = dlopen("libXrandr.so.2", RTLD_LAZY | RTLD_GLOBAL);
+    if (_glfw.x11.randr.handle)
+    {
+        _glfw.x11.randr.AllocGamma = (PFN_XRRAllocGamma)
+            dlsym(_glfw.x11.randr.handle, "XRRAllocGamma");
+        _glfw.x11.randr.FreeGamma = (PFN_XRRFreeGamma)
+            dlsym(_glfw.x11.randr.handle, "XRRFreeGamma");
+        _glfw.x11.randr.FreeCrtcInfo = (PFN_XRRFreeCrtcInfo)
+            dlsym(_glfw.x11.randr.handle, "XRRFreeCrtcInfo");
+        _glfw.x11.randr.FreeGamma = (PFN_XRRFreeGamma)
+            dlsym(_glfw.x11.randr.handle, "XRRFreeGamma");
+        _glfw.x11.randr.FreeOutputInfo = (PFN_XRRFreeOutputInfo)
+            dlsym(_glfw.x11.randr.handle, "XRRFreeOutputInfo");
+        _glfw.x11.randr.FreeScreenResources = (PFN_XRRFreeScreenResources)
+            dlsym(_glfw.x11.randr.handle, "XRRFreeScreenResources");
+        _glfw.x11.randr.GetCrtcGamma = (PFN_XRRGetCrtcGamma)
+            dlsym(_glfw.x11.randr.handle, "XRRGetCrtcGamma");
+        _glfw.x11.randr.GetCrtcGammaSize = (PFN_XRRGetCrtcGammaSize)
+            dlsym(_glfw.x11.randr.handle, "XRRGetCrtcGammaSize");
+        _glfw.x11.randr.GetCrtcInfo = (PFN_XRRGetCrtcInfo)
+            dlsym(_glfw.x11.randr.handle, "XRRGetCrtcInfo");
+        _glfw.x11.randr.GetOutputInfo = (PFN_XRRGetOutputInfo)
+            dlsym(_glfw.x11.randr.handle, "XRRGetOutputInfo");
+        _glfw.x11.randr.GetOutputPrimary = (PFN_XRRGetOutputPrimary)
+            dlsym(_glfw.x11.randr.handle, "XRRGetOutputPrimary");
+        _glfw.x11.randr.GetScreenResourcesCurrent = (PFN_XRRGetScreenResourcesCurrent)
+            dlsym(_glfw.x11.randr.handle, "XRRGetScreenResourcesCurrent");
+        _glfw.x11.randr.QueryExtension = (PFN_XRRQueryExtension)
+            dlsym(_glfw.x11.randr.handle, "XRRQueryExtension");
+        _glfw.x11.randr.QueryVersion = (PFN_XRRQueryVersion)
+            dlsym(_glfw.x11.randr.handle, "XRRQueryVersion");
+        _glfw.x11.randr.SelectInput = (PFN_XRRSelectInput)
+            dlsym(_glfw.x11.randr.handle, "XRRSelectInput");
+        _glfw.x11.randr.SetCrtcConfig = (PFN_XRRSetCrtcConfig)
+            dlsym(_glfw.x11.randr.handle, "XRRSetCrtcConfig");
+        _glfw.x11.randr.SetCrtcGamma = (PFN_XRRSetCrtcGamma)
+            dlsym(_glfw.x11.randr.handle, "XRRSetCrtcGamma");
+        _glfw.x11.randr.UpdateConfiguration = (PFN_XRRUpdateConfiguration)
+            dlsym(_glfw.x11.randr.handle, "XRRUpdateConfiguration");
+
+        if (XRRQueryExtension(_glfw.x11.display,
+                              &_glfw.x11.randr.eventBase,
+                              &_glfw.x11.randr.errorBase))
+        {
+            if (XRRQueryVersion(_glfw.x11.display,
+                                &_glfw.x11.randr.major,
+                                &_glfw.x11.randr.minor))
+            {
+                // The GLFW RandR path requires at least version 1.3
+                if (_glfw.x11.randr.major > 1 || _glfw.x11.randr.minor >= 3)
+                    _glfw.x11.randr.available = GLFW_TRUE;
+            }
+            else
+            {
+                _glfwInputError(GLFW_PLATFORM_ERROR,
+                                "X11: Failed to query RandR version");
+            }
+        }
+    }
+
+    if (_glfw.x11.randr.available)
+    {
+        XRRScreenResources* sr = XRRGetScreenResourcesCurrent(_glfw.x11.display,
+                                                              _glfw.x11.root);
+
+        if (!sr->ncrtc || !XRRGetCrtcGammaSize(_glfw.x11.display, sr->crtcs[0]))
+        {
+            // This is likely an older Nvidia driver with broken gamma support
+            // Flag it as useless and fall back to xf86vm gamma, if available
+            _glfw.x11.randr.gammaBroken = GLFW_TRUE;
+        }
+
+        if (!sr->ncrtc)
+        {
+            // A system without CRTCs is likely a system with broken RandR
+            // Disable the RandR monitor path and fall back to core functions
+            _glfw.x11.randr.monitorBroken = GLFW_TRUE;
+        }
+
+        XRRFreeScreenResources(sr);
+    }
+
+    if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+    {
+        XRRSelectInput(_glfw.x11.display, _glfw.x11.root,
+                       RROutputChangeNotifyMask);
+    }
+
+    _glfw.x11.xcursor.handle = dlopen("libXcursor.so.1", RTLD_LAZY | RTLD_GLOBAL);
+    if (_glfw.x11.xcursor.handle)
+    {
+        _glfw.x11.xcursor.ImageCreate = (PFN_XcursorImageCreate)
+            dlsym(_glfw.x11.xcursor.handle, "XcursorImageCreate");
+        _glfw.x11.xcursor.ImageDestroy = (PFN_XcursorImageDestroy)
+            dlsym(_glfw.x11.xcursor.handle, "XcursorImageDestroy");
+        _glfw.x11.xcursor.ImageLoadCursor = (PFN_XcursorImageLoadCursor)
+            dlsym(_glfw.x11.xcursor.handle, "XcursorImageLoadCursor");
+    }
+
+    _glfw.x11.xinerama.handle = dlopen("libXinerama.so.1", RTLD_LAZY | RTLD_GLOBAL);
+    if (_glfw.x11.xinerama.handle)
+    {
+        _glfw.x11.xinerama.IsActive = (PFN_XineramaIsActive)
+            dlsym(_glfw.x11.xinerama.handle, "XineramaIsActive");
+        _glfw.x11.xinerama.QueryExtension = (PFN_XineramaQueryExtension)
+            dlsym(_glfw.x11.xinerama.handle, "XineramaQueryExtension");
+        _glfw.x11.xinerama.QueryScreens = (PFN_XineramaQueryScreens)
+            dlsym(_glfw.x11.xinerama.handle, "XineramaQueryScreens");
+
+        if (XineramaQueryExtension(_glfw.x11.display,
+                                   &_glfw.x11.xinerama.major,
+                                   &_glfw.x11.xinerama.minor))
+        {
+            if (XineramaIsActive(_glfw.x11.display))
+                _glfw.x11.xinerama.available = GLFW_TRUE;
+        }
+    }
+
+    _glfw.x11.xkb.major = 1;
+    _glfw.x11.xkb.minor = 0;
+    _glfw.x11.xkb.available =
+        XkbQueryExtension(_glfw.x11.display,
+                          &_glfw.x11.xkb.majorOpcode,
+                          &_glfw.x11.xkb.eventBase,
+                          &_glfw.x11.xkb.errorBase,
+                          &_glfw.x11.xkb.major,
+                          &_glfw.x11.xkb.minor);
+
+    if (_glfw.x11.xkb.available)
+    {
+        Bool supported;
+
+        if (XkbSetDetectableAutoRepeat(_glfw.x11.display, True, &supported))
+        {
+            if (supported)
+                _glfw.x11.xkb.detectable = GLFW_TRUE;
+        }
+    }
+
+    _glfw.x11.x11xcb.handle = dlopen("libX11-xcb.so.1", RTLD_LAZY | RTLD_GLOBAL);
+    if (_glfw.x11.x11xcb.handle)
+    {
+        _glfw.x11.x11xcb.GetXCBConnection = (PFN_XGetXCBConnection)
+            dlsym(_glfw.x11.x11xcb.handle, "XGetXCBConnection");
+    }
+
+    _glfw.x11.xrender.handle = dlopen("libXrender.so.1", RTLD_LAZY | RTLD_GLOBAL);
+    if (_glfw.x11.xrender.handle)
+    {
+        _glfw.x11.xrender.QueryExtension = (PFN_XRenderQueryExtension)
+            dlsym(_glfw.x11.xrender.handle, "XRenderQueryExtension");
+        _glfw.x11.xrender.QueryVersion = (PFN_XRenderQueryVersion)
+            dlsym(_glfw.x11.xrender.handle, "XRenderQueryVersion");
+        _glfw.x11.xrender.FindVisualFormat = (PFN_XRenderFindVisualFormat)
+            dlsym(_glfw.x11.xrender.handle, "XRenderFindVisualFormat");
+
+        if (XRenderQueryExtension(_glfw.x11.display,
+                                  &_glfw.x11.xrender.errorBase,
+                                  &_glfw.x11.xrender.eventBase))
+        {
+            if (XRenderQueryVersion(_glfw.x11.display,
+                                    &_glfw.x11.xrender.major,
+                                    &_glfw.x11.xrender.minor))
+            {
+                _glfw.x11.xrender.available = GLFW_TRUE;
+            }
+        }
+    }
+
+    // Update the key code LUT
+    // FIXME: We should listen to XkbMapNotify events to track changes to
+    // the keyboard mapping.
+    createKeyTables();
+
+    // Detect whether an EWMH-conformant window manager is running
+    detectEWMH();
+
+    // String format atoms
+    _glfw.x11.NULL_ = XInternAtom(_glfw.x11.display, "NULL", False);
+    _glfw.x11.UTF8_STRING = XInternAtom(_glfw.x11.display, "UTF8_STRING", False);
+    _glfw.x11.ATOM_PAIR = XInternAtom(_glfw.x11.display, "ATOM_PAIR", False);
+
+    // Custom selection property atom
+    _glfw.x11.GLFW_SELECTION =
+        XInternAtom(_glfw.x11.display, "GLFW_SELECTION", False);
+
+    // ICCCM standard clipboard atoms
+    _glfw.x11.TARGETS = XInternAtom(_glfw.x11.display, "TARGETS", False);
+    _glfw.x11.MULTIPLE = XInternAtom(_glfw.x11.display, "MULTIPLE", False);
+    _glfw.x11.PRIMARY = XInternAtom(_glfw.x11.display, "PRIMARY", False);
+    _glfw.x11.INCR = XInternAtom(_glfw.x11.display, "INCR", False);
+    _glfw.x11.CLIPBOARD = XInternAtom(_glfw.x11.display, "CLIPBOARD", False);
+
+    // Clipboard manager atoms
+    _glfw.x11.CLIPBOARD_MANAGER =
+        XInternAtom(_glfw.x11.display, "CLIPBOARD_MANAGER", False);
+    _glfw.x11.SAVE_TARGETS =
+        XInternAtom(_glfw.x11.display, "SAVE_TARGETS", False);
+
+    // Xdnd (drag and drop) atoms
+    _glfw.x11.XdndAware = XInternAtom(_glfw.x11.display, "XdndAware", False);
+    _glfw.x11.XdndEnter = XInternAtom(_glfw.x11.display, "XdndEnter", False);
+    _glfw.x11.XdndPosition = XInternAtom(_glfw.x11.display, "XdndPosition", False);
+    _glfw.x11.XdndStatus = XInternAtom(_glfw.x11.display, "XdndStatus", False);
+    _glfw.x11.XdndActionCopy = XInternAtom(_glfw.x11.display, "XdndActionCopy", False);
+    _glfw.x11.XdndDrop = XInternAtom(_glfw.x11.display, "XdndDrop", False);
+    _glfw.x11.XdndFinished = XInternAtom(_glfw.x11.display, "XdndFinished", False);
+    _glfw.x11.XdndSelection = XInternAtom(_glfw.x11.display, "XdndSelection", False);
+    _glfw.x11.XdndTypeList = XInternAtom(_glfw.x11.display, "XdndTypeList", False);
+    _glfw.x11.text_uri_list = XInternAtom(_glfw.x11.display, "text/uri-list", False);
+
+    // ICCCM, EWMH and Motif window property atoms
+    // These can be set safely even without WM support
+    // The EWMH atoms that require WM support are handled in detectEWMH
+    _glfw.x11.WM_PROTOCOLS =
+        XInternAtom(_glfw.x11.display, "WM_PROTOCOLS", False);
+    _glfw.x11.WM_STATE =
+        XInternAtom(_glfw.x11.display, "WM_STATE", False);
+    _glfw.x11.WM_DELETE_WINDOW =
+        XInternAtom(_glfw.x11.display, "WM_DELETE_WINDOW", False);
+    _glfw.x11.NET_WM_ICON =
+        XInternAtom(_glfw.x11.display, "_NET_WM_ICON", False);
+    _glfw.x11.NET_WM_PING =
+        XInternAtom(_glfw.x11.display, "_NET_WM_PING", False);
+    _glfw.x11.NET_WM_PID =
+        XInternAtom(_glfw.x11.display, "_NET_WM_PID", False);
+    _glfw.x11.NET_WM_NAME =
+        XInternAtom(_glfw.x11.display, "_NET_WM_NAME", False);
+    _glfw.x11.NET_WM_ICON_NAME =
+        XInternAtom(_glfw.x11.display, "_NET_WM_ICON_NAME", False);
+    _glfw.x11.NET_WM_BYPASS_COMPOSITOR =
+        XInternAtom(_glfw.x11.display, "_NET_WM_BYPASS_COMPOSITOR", False);
+    _glfw.x11.MOTIF_WM_HINTS =
+        XInternAtom(_glfw.x11.display, "_MOTIF_WM_HINTS", False);
+
+    return GLFW_TRUE;
+}
+
+// Retrieve system content scale via folklore heuristics
+//
+static void getSystemContentScale(float* xscale, float* yscale)
+{
+    // NOTE: Default to the display-wide DPI as we don't currently have a policy
+    //       for which monitor a window is considered to be on
+    float xdpi = DisplayWidth(_glfw.x11.display, _glfw.x11.screen) *
+        25.4f / DisplayWidthMM(_glfw.x11.display, _glfw.x11.screen);
+    float ydpi = DisplayHeight(_glfw.x11.display, _glfw.x11.screen) *
+        25.4f / DisplayHeightMM(_glfw.x11.display, _glfw.x11.screen);
+
+    // NOTE: Basing the scale on Xft.dpi where available should provide the most
+    //       consistent user experience (matches Qt, Gtk, etc), although not
+    //       always the most accurate one
+    char* rms = XResourceManagerString(_glfw.x11.display);
+    if (rms)
+    {
+        XrmDatabase db = XrmGetStringDatabase(rms);
+        if (db)
+        {
+            XrmValue value;
+            char* type = NULL;
+
+            if (XrmGetResource(db, "Xft.dpi", "Xft.Dpi", &type, &value))
+            {
+                if (type && strcmp(type, "String") == 0)
+                    xdpi = ydpi = atof(value.addr);
+            }
+
+            XrmDestroyDatabase(db);
+        }
+    }
+
+    *xscale = xdpi / 96.f;
+    *yscale = ydpi / 96.f;
+}
+
+// Create a blank cursor for hidden and disabled cursor modes
+//
+static Cursor createHiddenCursor(void)
+{
+    unsigned char pixels[16 * 16 * 4] = { 0 };
+    GLFWimage image = { 16, 16, pixels };
+    return _glfwCreateCursorX11(&image, 0, 0);
+}
+
+// Create a helper window for IPC
+//
+static Window createHelperWindow(void)
+{
+    XSetWindowAttributes wa;
+    wa.event_mask = PropertyChangeMask;
+
+    return XCreateWindow(_glfw.x11.display, _glfw.x11.root,
+                         0, 0, 1, 1, 0, 0,
+                         InputOnly,
+                         DefaultVisual(_glfw.x11.display, _glfw.x11.screen),
+                         CWEventMask, &wa);
+}
+
+// X error handler
+//
+static int errorHandler(Display *display, XErrorEvent* event)
+{
+    _glfw.x11.errorCode = event->error_code;
+    return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+// Sets the X error handler callback
+//
+void _glfwGrabErrorHandlerX11(void)
+{
+    _glfw.x11.errorCode = Success;
+    XSetErrorHandler(errorHandler);
+}
+
+// Clears the X error handler callback
+//
+void _glfwReleaseErrorHandlerX11(void)
+{
+    // Synchronize to make sure all commands are processed
+    XSync(_glfw.x11.display, False);
+    XSetErrorHandler(NULL);
+}
+
+// Reports the specified error, appending information about the last X error
+//
+void _glfwInputErrorX11(int error, const char* message)
+{
+    char buffer[_GLFW_MESSAGE_SIZE];
+    XGetErrorText(_glfw.x11.display, _glfw.x11.errorCode,
+                  buffer, sizeof(buffer));
+
+    _glfwInputError(error, "%s: %s", message, buffer);
+}
+
+// Creates a native cursor object from the specified image and hotspot
+//
+Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot)
+{
+    int i;
+    Cursor cursor;
+
+    if (!_glfw.x11.xcursor.handle)
+        return None;
+
+    XcursorImage* native = XcursorImageCreate(image->width, image->height);
+    if (native == NULL)
+        return None;
+
+    native->xhot = xhot;
+    native->yhot = yhot;
+
+    unsigned char* source = (unsigned char*) image->pixels;
+    XcursorPixel* target = native->pixels;
+
+    for (i = 0;  i < image->width * image->height;  i++, target++, source += 4)
+    {
+        unsigned int alpha = source[3];
+
+        *target = (alpha << 24) |
+                  ((unsigned char) ((source[0] * alpha) / 255) << 16) |
+                  ((unsigned char) ((source[1] * alpha) / 255) <<  8) |
+                  ((unsigned char) ((source[2] * alpha) / 255) <<  0);
+    }
+
+    cursor = XcursorImageLoadCursor(_glfw.x11.display, native);
+    XcursorImageDestroy(native);
+
+    return cursor;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformInit(void)
+{
+#if !defined(X_HAVE_UTF8_STRING)
+    // HACK: If the current locale is "C" and the Xlib UTF-8 functions are
+    //       unavailable, apply the environment's locale in the hope that it's
+    //       both available and not "C"
+    //       This is done because the "C" locale breaks wide character input,
+    //       which is what we fall back on when UTF-8 support is missing
+    if (strcmp(setlocale(LC_CTYPE, NULL), "C") == 0)
+        setlocale(LC_CTYPE, "");
+#endif
+
+    XInitThreads();
+    XrmInitialize();
+
+    _glfw.x11.display = XOpenDisplay(NULL);
+    if (!_glfw.x11.display)
+    {
+        const char* display = getenv("DISPLAY");
+        if (display)
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "X11: Failed to open display %s", display);
+        }
+        else
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "X11: The DISPLAY environment variable is missing");
+        }
+
+        return GLFW_FALSE;
+    }
+
+    _glfw.x11.screen = DefaultScreen(_glfw.x11.display);
+    _glfw.x11.root = RootWindow(_glfw.x11.display, _glfw.x11.screen);
+    _glfw.x11.context = XUniqueContext();
+
+    getSystemContentScale(&_glfw.x11.contentScaleX, &_glfw.x11.contentScaleY);
+
+    if (!initExtensions())
+        return GLFW_FALSE;
+
+    _glfw.x11.helperWindowHandle = createHelperWindow();
+    _glfw.x11.hiddenCursorHandle = createHiddenCursor();
+
+    if (XSupportsLocale())
+    {
+        XSetLocaleModifiers("");
+
+        _glfw.x11.im = XOpenIM(_glfw.x11.display, 0, NULL, NULL);
+        if (_glfw.x11.im)
+        {
+            if (!hasUsableInputMethodStyle())
+            {
+                XCloseIM(_glfw.x11.im);
+                _glfw.x11.im = NULL;
+            }
+        }
+    }
+
+#if defined(__linux__)
+    if (!_glfwInitJoysticksLinux())
+        return GLFW_FALSE;
+#endif
+
+    _glfwInitTimerPOSIX();
+
+    _glfwPollMonitorsX11();
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformTerminate(void)
+{
+    if (_glfw.x11.helperWindowHandle)
+    {
+        if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) ==
+            _glfw.x11.helperWindowHandle)
+        {
+            _glfwPushSelectionToManagerX11();
+        }
+
+        XDestroyWindow(_glfw.x11.display, _glfw.x11.helperWindowHandle);
+        _glfw.x11.helperWindowHandle = None;
+    }
+
+    if (_glfw.x11.hiddenCursorHandle)
+    {
+        XFreeCursor(_glfw.x11.display, _glfw.x11.hiddenCursorHandle);
+        _glfw.x11.hiddenCursorHandle = (Cursor) 0;
+    }
+
+    free(_glfw.x11.primarySelectionString);
+    free(_glfw.x11.clipboardString);
+
+    if (_glfw.x11.im)
+    {
+        XCloseIM(_glfw.x11.im);
+        _glfw.x11.im = NULL;
+    }
+
+    _glfwTerminateEGL();
+
+    if (_glfw.x11.display)
+    {
+        XCloseDisplay(_glfw.x11.display);
+        _glfw.x11.display = NULL;
+    }
+
+    if (_glfw.x11.x11xcb.handle)
+    {
+        dlclose(_glfw.x11.x11xcb.handle);
+        _glfw.x11.x11xcb.handle = NULL;
+    }
+
+    if (_glfw.x11.xcursor.handle)
+    {
+        dlclose(_glfw.x11.xcursor.handle);
+        _glfw.x11.xcursor.handle = NULL;
+    }
+
+    if (_glfw.x11.randr.handle)
+    {
+        dlclose(_glfw.x11.randr.handle);
+        _glfw.x11.randr.handle = NULL;
+    }
+
+    if (_glfw.x11.xinerama.handle)
+    {
+        dlclose(_glfw.x11.xinerama.handle);
+        _glfw.x11.xinerama.handle = NULL;
+    }
+
+    // NOTE: This needs to be done after XCloseDisplay, as libGL registers
+    //       cleanup callbacks that get called by it
+    _glfwTerminateGLX();
+
+#if defined(__linux__)
+    _glfwTerminateJoysticksLinux();
+#endif
+}
+
+const char* _glfwPlatformGetVersionString(void)
+{
+    return _GLFW_VERSION_NUMBER " X11 GLX EGL"
+#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
+        " clock_gettime"
+#else
+        " gettimeofday"
+#endif
+#if defined(__linux__)
+        " evdev"
+#endif
+#if defined(_GLFW_BUILD_DLL)
+        " shared"
+#endif
+        ;
+}
+

+ 510 - 0
src/external/glfw/src/x11_monitor.c

@@ -0,0 +1,510 @@
+//========================================================================
+// GLFW 3.3 X11 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <limits.h>
+#include <stdlib.h>
+#include <string.h>
+
+
+// Check whether the display mode should be included in enumeration
+//
+static GLFWbool modeIsGood(const XRRModeInfo* mi)
+{
+    return (mi->modeFlags & RR_Interlace) == 0;
+}
+
+// Calculates the refresh rate, in Hz, from the specified RandR mode info
+//
+static int calculateRefreshRate(const XRRModeInfo* mi)
+{
+    if (mi->hTotal && mi->vTotal)
+        return (int) ((double) mi->dotClock / ((double) mi->hTotal * (double) mi->vTotal));
+    else
+        return 0;
+}
+
+// Returns the mode info for a RandR mode XID
+//
+static const XRRModeInfo* getModeInfo(const XRRScreenResources* sr, RRMode id)
+{
+    int i;
+
+    for (i = 0;  i < sr->nmode;  i++)
+    {
+        if (sr->modes[i].id == id)
+            return sr->modes + i;
+    }
+
+    return NULL;
+}
+
+// Convert RandR mode info to GLFW video mode
+//
+static GLFWvidmode vidmodeFromModeInfo(const XRRModeInfo* mi,
+                                       const XRRCrtcInfo* ci)
+{
+    GLFWvidmode mode;
+
+    if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270)
+    {
+        mode.width  = mi->height;
+        mode.height = mi->width;
+    }
+    else
+    {
+        mode.width  = mi->width;
+        mode.height = mi->height;
+    }
+
+    mode.refreshRate = calculateRefreshRate(mi);
+
+    _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen),
+                  &mode.redBits, &mode.greenBits, &mode.blueBits);
+
+    return mode;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+// Poll for changes in the set of connected monitors
+//
+void _glfwPollMonitorsX11(void)
+{
+    if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+    {
+        int i, j, disconnectedCount, screenCount = 0;
+        _GLFWmonitor** disconnected = NULL;
+        XineramaScreenInfo* screens = NULL;
+        XRRScreenResources* sr = XRRGetScreenResourcesCurrent(_glfw.x11.display,
+                                                              _glfw.x11.root);
+        RROutput primary = XRRGetOutputPrimary(_glfw.x11.display,
+                                               _glfw.x11.root);
+
+        if (_glfw.x11.xinerama.available)
+            screens = XineramaQueryScreens(_glfw.x11.display, &screenCount);
+
+        disconnectedCount = _glfw.monitorCount;
+        if (disconnectedCount)
+        {
+            disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
+            memcpy(disconnected,
+                   _glfw.monitors,
+                   _glfw.monitorCount * sizeof(_GLFWmonitor*));
+        }
+
+        for (i = 0;  i < sr->noutput;  i++)
+        {
+            int type, widthMM, heightMM;
+            XRROutputInfo* oi;
+            XRRCrtcInfo* ci;
+            _GLFWmonitor* monitor;
+
+            oi = XRRGetOutputInfo(_glfw.x11.display, sr, sr->outputs[i]);
+            if (oi->connection != RR_Connected || oi->crtc == None)
+            {
+                XRRFreeOutputInfo(oi);
+                continue;
+            }
+
+            for (j = 0;  j < disconnectedCount;  j++)
+            {
+                if (disconnected[j] &&
+                    disconnected[j]->x11.output == sr->outputs[i])
+                {
+                    disconnected[j] = NULL;
+                    break;
+                }
+            }
+
+            if (j < disconnectedCount)
+            {
+                XRRFreeOutputInfo(oi);
+                continue;
+            }
+
+            ci = XRRGetCrtcInfo(_glfw.x11.display, sr, oi->crtc);
+            if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270)
+            {
+                widthMM  = oi->mm_height;
+                heightMM = oi->mm_width;
+            }
+            else
+            {
+                widthMM  = oi->mm_width;
+                heightMM = oi->mm_height;
+            }
+
+            monitor = _glfwAllocMonitor(oi->name, widthMM, heightMM);
+            monitor->x11.output = sr->outputs[i];
+            monitor->x11.crtc   = oi->crtc;
+
+            for (j = 0;  j < screenCount;  j++)
+            {
+                if (screens[j].x_org == ci->x &&
+                    screens[j].y_org == ci->y &&
+                    screens[j].width == ci->width &&
+                    screens[j].height == ci->height)
+                {
+                    monitor->x11.index = j;
+                    break;
+                }
+            }
+
+            if (monitor->x11.output == primary)
+                type = _GLFW_INSERT_FIRST;
+            else
+                type = _GLFW_INSERT_LAST;
+
+            _glfwInputMonitor(monitor, GLFW_CONNECTED, type);
+
+            XRRFreeOutputInfo(oi);
+            XRRFreeCrtcInfo(ci);
+        }
+
+        XRRFreeScreenResources(sr);
+
+        if (screens)
+            XFree(screens);
+
+        for (i = 0;  i < disconnectedCount;  i++)
+        {
+            if (disconnected[i])
+                _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
+        }
+
+        free(disconnected);
+    }
+
+    if (!_glfw.monitorCount)
+    {
+        const int widthMM = DisplayWidthMM(_glfw.x11.display, _glfw.x11.screen);
+        const int heightMM = DisplayHeightMM(_glfw.x11.display, _glfw.x11.screen);
+
+        _glfwInputMonitor(_glfwAllocMonitor("Display", widthMM, heightMM),
+                          GLFW_CONNECTED,
+                          _GLFW_INSERT_FIRST);
+    }
+}
+
+// Set the current video mode for the specified monitor
+//
+GLFWbool _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired)
+{
+    if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+    {
+        XRRScreenResources* sr;
+        XRRCrtcInfo* ci;
+        XRROutputInfo* oi;
+        GLFWvidmode current;
+        const GLFWvidmode* best;
+        RRMode native = None;
+        int i;
+
+        best = _glfwChooseVideoMode(monitor, desired);
+        _glfwPlatformGetVideoMode(monitor, &current);
+        if (_glfwCompareVideoModes(&current, best) == 0)
+            return GLFW_TRUE;
+
+        sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
+        ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
+        oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output);
+
+        for (i = 0;  i < oi->nmode;  i++)
+        {
+            const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]);
+            if (!modeIsGood(mi))
+                continue;
+
+            const GLFWvidmode mode = vidmodeFromModeInfo(mi, ci);
+            if (_glfwCompareVideoModes(best, &mode) == 0)
+            {
+                native = mi->id;
+                break;
+            }
+        }
+
+        if (native)
+        {
+            if (monitor->x11.oldMode == None)
+                monitor->x11.oldMode = ci->mode;
+
+            XRRSetCrtcConfig(_glfw.x11.display,
+                             sr, monitor->x11.crtc,
+                             CurrentTime,
+                             ci->x, ci->y,
+                             native,
+                             ci->rotation,
+                             ci->outputs,
+                             ci->noutput);
+        }
+
+        XRRFreeOutputInfo(oi);
+        XRRFreeCrtcInfo(ci);
+        XRRFreeScreenResources(sr);
+
+        if (!native)
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "X11: Monitor mode list changed");
+            return GLFW_FALSE;
+        }
+    }
+
+    return GLFW_TRUE;
+}
+
+// Restore the saved (original) video mode for the specified monitor
+//
+void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor)
+{
+    if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+    {
+        XRRScreenResources* sr;
+        XRRCrtcInfo* ci;
+
+        if (monitor->x11.oldMode == None)
+            return;
+
+        sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
+        ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
+
+        XRRSetCrtcConfig(_glfw.x11.display,
+                         sr, monitor->x11.crtc,
+                         CurrentTime,
+                         ci->x, ci->y,
+                         monitor->x11.oldMode,
+                         ci->rotation,
+                         ci->outputs,
+                         ci->noutput);
+
+        XRRFreeCrtcInfo(ci);
+        XRRFreeScreenResources(sr);
+
+        monitor->x11.oldMode = None;
+    }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
+{
+    if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+    {
+        XRRScreenResources* sr;
+        XRRCrtcInfo* ci;
+
+        sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
+        ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
+
+        if (xpos)
+            *xpos = ci->x;
+        if (ypos)
+            *ypos = ci->y;
+
+        XRRFreeCrtcInfo(ci);
+        XRRFreeScreenResources(sr);
+    }
+}
+
+void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
+                                         float* xscale, float* yscale)
+{
+    if (xscale)
+        *xscale = _glfw.x11.contentScaleX;
+    if (yscale)
+        *yscale = _glfw.x11.contentScaleY;
+}
+
+GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
+{
+    GLFWvidmode* result;
+
+    *count = 0;
+
+    if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+    {
+        int i, j;
+        XRRScreenResources* sr;
+        XRRCrtcInfo* ci;
+        XRROutputInfo* oi;
+
+        sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
+        ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
+        oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output);
+
+        result = calloc(oi->nmode, sizeof(GLFWvidmode));
+
+        for (i = 0;  i < oi->nmode;  i++)
+        {
+            const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]);
+            if (!modeIsGood(mi))
+                continue;
+
+            const GLFWvidmode mode = vidmodeFromModeInfo(mi, ci);
+
+            for (j = 0;  j < *count;  j++)
+            {
+                if (_glfwCompareVideoModes(result + j, &mode) == 0)
+                    break;
+            }
+
+            // Skip duplicate modes
+            if (j < *count)
+                continue;
+
+            (*count)++;
+            result[*count - 1] = mode;
+        }
+
+        XRRFreeOutputInfo(oi);
+        XRRFreeCrtcInfo(ci);
+        XRRFreeScreenResources(sr);
+    }
+    else
+    {
+        *count = 1;
+        result = calloc(1, sizeof(GLFWvidmode));
+        _glfwPlatformGetVideoMode(monitor, result);
+    }
+
+    return result;
+}
+
+void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
+{
+    if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+    {
+        XRRScreenResources* sr;
+        XRRCrtcInfo* ci;
+
+        sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
+        ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
+
+        *mode = vidmodeFromModeInfo(getModeInfo(sr, ci->mode), ci);
+
+        XRRFreeCrtcInfo(ci);
+        XRRFreeScreenResources(sr);
+    }
+    else
+    {
+        mode->width = DisplayWidth(_glfw.x11.display, _glfw.x11.screen);
+        mode->height = DisplayHeight(_glfw.x11.display, _glfw.x11.screen);
+        mode->refreshRate = 0;
+
+        _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen),
+                      &mode->redBits, &mode->greenBits, &mode->blueBits);
+    }
+}
+
+void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
+{
+    if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken)
+    {
+        const size_t size = XRRGetCrtcGammaSize(_glfw.x11.display,
+                                                monitor->x11.crtc);
+        XRRCrtcGamma* gamma = XRRGetCrtcGamma(_glfw.x11.display,
+                                              monitor->x11.crtc);
+
+        _glfwAllocGammaArrays(ramp, size);
+
+        memcpy(ramp->red,   gamma->red,   size * sizeof(unsigned short));
+        memcpy(ramp->green, gamma->green, size * sizeof(unsigned short));
+        memcpy(ramp->blue,  gamma->blue,  size * sizeof(unsigned short));
+
+        XRRFreeGamma(gamma);
+    }
+    else if (_glfw.x11.vidmode.available)
+    {
+        int size;
+        XF86VidModeGetGammaRampSize(_glfw.x11.display, _glfw.x11.screen, &size);
+
+        _glfwAllocGammaArrays(ramp, size);
+
+        XF86VidModeGetGammaRamp(_glfw.x11.display,
+                                _glfw.x11.screen,
+                                ramp->size, ramp->red, ramp->green, ramp->blue);
+    }
+}
+
+void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
+{
+    if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken)
+    {
+        if (XRRGetCrtcGammaSize(_glfw.x11.display, monitor->x11.crtc) != ramp->size)
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "X11: Gamma ramp size must match current ramp size");
+            return;
+        }
+
+        XRRCrtcGamma* gamma = XRRAllocGamma(ramp->size);
+
+        memcpy(gamma->red,   ramp->red,   ramp->size * sizeof(unsigned short));
+        memcpy(gamma->green, ramp->green, ramp->size * sizeof(unsigned short));
+        memcpy(gamma->blue,  ramp->blue,  ramp->size * sizeof(unsigned short));
+
+        XRRSetCrtcGamma(_glfw.x11.display, monitor->x11.crtc, gamma);
+        XRRFreeGamma(gamma);
+    }
+    else if (_glfw.x11.vidmode.available)
+    {
+        XF86VidModeSetGammaRamp(_glfw.x11.display,
+                                _glfw.x11.screen,
+                                ramp->size,
+                                (unsigned short*) ramp->red,
+                                (unsigned short*) ramp->green,
+                                (unsigned short*) ramp->blue);
+    }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW native API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* handle)
+{
+    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+    _GLFW_REQUIRE_INIT_OR_RETURN(None);
+    return monitor->x11.crtc;
+}
+
+GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* handle)
+{
+    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+    _GLFW_REQUIRE_INIT_OR_RETURN(None);
+    return monitor->x11.output;
+}
+

+ 442 - 0
src/external/glfw/src/x11_platform.h

@@ -0,0 +1,442 @@
+//========================================================================
+// GLFW 3.3 X11 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include <unistd.h>
+#include <signal.h>
+#include <stdint.h>
+#include <dlfcn.h>
+
+#include <X11/Xlib.h>
+#include <X11/keysym.h>
+#include <X11/Xatom.h>
+#include <X11/Xcursor/Xcursor.h>
+
+// The XRandR extension provides mode setting and gamma control
+#include <X11/extensions/Xrandr.h>
+
+// The Xkb extension provides improved keyboard support
+#include <X11/XKBlib.h>
+
+// The Xinerama extension provides legacy monitor indices
+#include <X11/extensions/Xinerama.h>
+
+// The XInput extension provides raw mouse motion input
+#include <X11/extensions/XInput2.h>
+
+typedef XRRCrtcGamma* (* PFN_XRRAllocGamma)(int);
+typedef void (* PFN_XRRFreeCrtcInfo)(XRRCrtcInfo*);
+typedef void (* PFN_XRRFreeGamma)(XRRCrtcGamma*);
+typedef void (* PFN_XRRFreeOutputInfo)(XRROutputInfo*);
+typedef void (* PFN_XRRFreeScreenResources)(XRRScreenResources*);
+typedef XRRCrtcGamma* (* PFN_XRRGetCrtcGamma)(Display*,RRCrtc);
+typedef int (* PFN_XRRGetCrtcGammaSize)(Display*,RRCrtc);
+typedef XRRCrtcInfo* (* PFN_XRRGetCrtcInfo) (Display*,XRRScreenResources*,RRCrtc);
+typedef XRROutputInfo* (* PFN_XRRGetOutputInfo)(Display*,XRRScreenResources*,RROutput);
+typedef RROutput (* PFN_XRRGetOutputPrimary)(Display*,Window);
+typedef XRRScreenResources* (* PFN_XRRGetScreenResourcesCurrent)(Display*,Window);
+typedef Bool (* PFN_XRRQueryExtension)(Display*,int*,int*);
+typedef Status (* PFN_XRRQueryVersion)(Display*,int*,int*);
+typedef void (* PFN_XRRSelectInput)(Display*,Window,int);
+typedef Status (* PFN_XRRSetCrtcConfig)(Display*,XRRScreenResources*,RRCrtc,Time,int,int,RRMode,Rotation,RROutput*,int);
+typedef void (* PFN_XRRSetCrtcGamma)(Display*,RRCrtc,XRRCrtcGamma*);
+typedef int (* PFN_XRRUpdateConfiguration)(XEvent*);
+#define XRRAllocGamma _glfw.x11.randr.AllocGamma
+#define XRRFreeCrtcInfo _glfw.x11.randr.FreeCrtcInfo
+#define XRRFreeGamma _glfw.x11.randr.FreeGamma
+#define XRRFreeOutputInfo _glfw.x11.randr.FreeOutputInfo
+#define XRRFreeScreenResources _glfw.x11.randr.FreeScreenResources
+#define XRRGetCrtcGamma _glfw.x11.randr.GetCrtcGamma
+#define XRRGetCrtcGammaSize _glfw.x11.randr.GetCrtcGammaSize
+#define XRRGetCrtcInfo _glfw.x11.randr.GetCrtcInfo
+#define XRRGetOutputInfo _glfw.x11.randr.GetOutputInfo
+#define XRRGetOutputPrimary _glfw.x11.randr.GetOutputPrimary
+#define XRRGetScreenResourcesCurrent _glfw.x11.randr.GetScreenResourcesCurrent
+#define XRRQueryExtension _glfw.x11.randr.QueryExtension
+#define XRRQueryVersion _glfw.x11.randr.QueryVersion
+#define XRRSelectInput _glfw.x11.randr.SelectInput
+#define XRRSetCrtcConfig _glfw.x11.randr.SetCrtcConfig
+#define XRRSetCrtcGamma _glfw.x11.randr.SetCrtcGamma
+#define XRRUpdateConfiguration _glfw.x11.randr.UpdateConfiguration
+
+typedef XcursorImage* (* PFN_XcursorImageCreate)(int,int);
+typedef void (* PFN_XcursorImageDestroy)(XcursorImage*);
+typedef Cursor (* PFN_XcursorImageLoadCursor)(Display*,const XcursorImage*);
+#define XcursorImageCreate _glfw.x11.xcursor.ImageCreate
+#define XcursorImageDestroy _glfw.x11.xcursor.ImageDestroy
+#define XcursorImageLoadCursor _glfw.x11.xcursor.ImageLoadCursor
+
+typedef Bool (* PFN_XineramaIsActive)(Display*);
+typedef Bool (* PFN_XineramaQueryExtension)(Display*,int*,int*);
+typedef XineramaScreenInfo* (* PFN_XineramaQueryScreens)(Display*,int*);
+#define XineramaIsActive _glfw.x11.xinerama.IsActive
+#define XineramaQueryExtension _glfw.x11.xinerama.QueryExtension
+#define XineramaQueryScreens _glfw.x11.xinerama.QueryScreens
+
+typedef XID xcb_window_t;
+typedef XID xcb_visualid_t;
+typedef struct xcb_connection_t xcb_connection_t;
+typedef xcb_connection_t* (* PFN_XGetXCBConnection)(Display*);
+#define XGetXCBConnection _glfw.x11.x11xcb.GetXCBConnection
+
+typedef Bool (* PFN_XF86VidModeQueryExtension)(Display*,int*,int*);
+typedef Bool (* PFN_XF86VidModeGetGammaRamp)(Display*,int,int,unsigned short*,unsigned short*,unsigned short*);
+typedef Bool (* PFN_XF86VidModeSetGammaRamp)(Display*,int,int,unsigned short*,unsigned short*,unsigned short*);
+typedef Bool (* PFN_XF86VidModeGetGammaRampSize)(Display*,int,int*);
+#define XF86VidModeQueryExtension _glfw.x11.vidmode.QueryExtension
+#define XF86VidModeGetGammaRamp _glfw.x11.vidmode.GetGammaRamp
+#define XF86VidModeSetGammaRamp _glfw.x11.vidmode.SetGammaRamp
+#define XF86VidModeGetGammaRampSize _glfw.x11.vidmode.GetGammaRampSize
+
+typedef Status (* PFN_XIQueryVersion)(Display*,int*,int*);
+typedef int (* PFN_XISelectEvents)(Display*,Window,XIEventMask*,int);
+#define XIQueryVersion _glfw.x11.xi.QueryVersion
+#define XISelectEvents _glfw.x11.xi.SelectEvents
+
+typedef Bool (* PFN_XRenderQueryExtension)(Display*,int*,int*);
+typedef Status (* PFN_XRenderQueryVersion)(Display*dpy,int*,int*);
+typedef XRenderPictFormat* (* PFN_XRenderFindVisualFormat)(Display*,Visual const*);
+#define XRenderQueryExtension _glfw.x11.xrender.QueryExtension
+#define XRenderQueryVersion _glfw.x11.xrender.QueryVersion
+#define XRenderFindVisualFormat _glfw.x11.xrender.FindVisualFormat
+
+typedef VkFlags VkXlibSurfaceCreateFlagsKHR;
+typedef VkFlags VkXcbSurfaceCreateFlagsKHR;
+
+typedef struct VkXlibSurfaceCreateInfoKHR
+{
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkXlibSurfaceCreateFlagsKHR flags;
+    Display*                    dpy;
+    Window                      window;
+} VkXlibSurfaceCreateInfoKHR;
+
+typedef struct VkXcbSurfaceCreateInfoKHR
+{
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkXcbSurfaceCreateFlagsKHR  flags;
+    xcb_connection_t*           connection;
+    xcb_window_t                window;
+} VkXcbSurfaceCreateInfoKHR;
+
+typedef VkResult (APIENTRY *PFN_vkCreateXlibSurfaceKHR)(VkInstance,const VkXlibSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
+typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice,uint32_t,Display*,VisualID);
+typedef VkResult (APIENTRY *PFN_vkCreateXcbSurfaceKHR)(VkInstance,const VkXcbSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
+typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice,uint32_t,xcb_connection_t*,xcb_visualid_t);
+
+#include "posix_thread.h"
+#include "posix_time.h"
+#include "xkb_unicode.h"
+#include "glx_context.h"
+#include "egl_context.h"
+#include "osmesa_context.h"
+#if defined(__linux__)
+#include "linux_joystick.h"
+#else
+#include "null_joystick.h"
+#endif
+
+#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
+#define _glfw_dlclose(handle) dlclose(handle)
+#define _glfw_dlsym(handle, name) dlsym(handle, name)
+
+#define _GLFW_EGL_NATIVE_WINDOW  ((EGLNativeWindowType) window->x11.handle)
+#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.x11.display)
+
+#define _GLFW_PLATFORM_WINDOW_STATE         _GLFWwindowX11  x11
+#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11
+#define _GLFW_PLATFORM_MONITOR_STATE        _GLFWmonitorX11 x11
+#define _GLFW_PLATFORM_CURSOR_STATE         _GLFWcursorX11  x11
+
+
+// X11-specific per-window data
+//
+typedef struct _GLFWwindowX11
+{
+    Colormap        colormap;
+    Window          handle;
+    XIC             ic;
+
+    GLFWbool        overrideRedirect;
+    GLFWbool        iconified;
+    GLFWbool        maximized;
+
+    // Whether the visual supports framebuffer transparency
+    GLFWbool        transparent;
+
+    // Cached position and size used to filter out duplicate events
+    int             width, height;
+    int             xpos, ypos;
+
+    // The last received cursor position, regardless of source
+    int             lastCursorPosX, lastCursorPosY;
+    // The last position the cursor was warped to by GLFW
+    int             warpCursorPosX, warpCursorPosY;
+
+    // The time of the last KeyPress event
+    Time            lastKeyTime;
+
+} _GLFWwindowX11;
+
+// X11-specific global data
+//
+typedef struct _GLFWlibraryX11
+{
+    Display*        display;
+    int             screen;
+    Window          root;
+
+    // System content scale
+    float           contentScaleX, contentScaleY;
+    // Helper window for IPC
+    Window          helperWindowHandle;
+    // Invisible cursor for hidden cursor mode
+    Cursor          hiddenCursorHandle;
+    // Context for mapping window XIDs to _GLFWwindow pointers
+    XContext        context;
+    // XIM input method
+    XIM             im;
+    // Most recent error code received by X error handler
+    int             errorCode;
+    // Primary selection string (while the primary selection is owned)
+    char*           primarySelectionString;
+    // Clipboard string (while the selection is owned)
+    char*           clipboardString;
+    // Key name string
+    char            keyName[5];
+    // X11 keycode to GLFW key LUT
+    short int       keycodes[256];
+    // GLFW key to X11 keycode LUT
+    short int       scancodes[GLFW_KEY_LAST + 1];
+    // Where to place the cursor when re-enabled
+    double          restoreCursorPosX, restoreCursorPosY;
+    // The window whose disabled cursor mode is active
+    _GLFWwindow*    disabledCursorWindow;
+
+    // Window manager atoms
+    Atom            WM_PROTOCOLS;
+    Atom            WM_STATE;
+    Atom            WM_DELETE_WINDOW;
+    Atom            NET_WM_NAME;
+    Atom            NET_WM_ICON_NAME;
+    Atom            NET_WM_ICON;
+    Atom            NET_WM_PID;
+    Atom            NET_WM_PING;
+    Atom            NET_WM_WINDOW_TYPE;
+    Atom            NET_WM_WINDOW_TYPE_NORMAL;
+    Atom            NET_WM_STATE;
+    Atom            NET_WM_STATE_ABOVE;
+    Atom            NET_WM_STATE_FULLSCREEN;
+    Atom            NET_WM_STATE_MAXIMIZED_VERT;
+    Atom            NET_WM_STATE_MAXIMIZED_HORZ;
+    Atom            NET_WM_STATE_DEMANDS_ATTENTION;
+    Atom            NET_WM_BYPASS_COMPOSITOR;
+    Atom            NET_WM_FULLSCREEN_MONITORS;
+    Atom            NET_ACTIVE_WINDOW;
+    Atom            NET_FRAME_EXTENTS;
+    Atom            NET_REQUEST_FRAME_EXTENTS;
+    Atom            MOTIF_WM_HINTS;
+
+    // Xdnd (drag and drop) atoms
+    Atom            XdndAware;
+    Atom            XdndEnter;
+    Atom            XdndPosition;
+    Atom            XdndStatus;
+    Atom            XdndActionCopy;
+    Atom            XdndDrop;
+    Atom            XdndFinished;
+    Atom            XdndSelection;
+    Atom            XdndTypeList;
+    Atom            text_uri_list;
+
+    // Selection (clipboard) atoms
+    Atom            TARGETS;
+    Atom            MULTIPLE;
+    Atom            INCR;
+    Atom            CLIPBOARD;
+    Atom            PRIMARY;
+    Atom            CLIPBOARD_MANAGER;
+    Atom            SAVE_TARGETS;
+    Atom            NULL_;
+    Atom            UTF8_STRING;
+    Atom            COMPOUND_STRING;
+    Atom            ATOM_PAIR;
+    Atom            GLFW_SELECTION;
+
+    struct {
+        GLFWbool    available;
+        void*       handle;
+        int         eventBase;
+        int         errorBase;
+        int         major;
+        int         minor;
+        GLFWbool    gammaBroken;
+        GLFWbool    monitorBroken;
+        PFN_XRRAllocGamma AllocGamma;
+        PFN_XRRFreeCrtcInfo FreeCrtcInfo;
+        PFN_XRRFreeGamma FreeGamma;
+        PFN_XRRFreeOutputInfo FreeOutputInfo;
+        PFN_XRRFreeScreenResources FreeScreenResources;
+        PFN_XRRGetCrtcGamma GetCrtcGamma;
+        PFN_XRRGetCrtcGammaSize GetCrtcGammaSize;
+        PFN_XRRGetCrtcInfo GetCrtcInfo;
+        PFN_XRRGetOutputInfo GetOutputInfo;
+        PFN_XRRGetOutputPrimary GetOutputPrimary;
+        PFN_XRRGetScreenResourcesCurrent GetScreenResourcesCurrent;
+        PFN_XRRQueryExtension QueryExtension;
+        PFN_XRRQueryVersion QueryVersion;
+        PFN_XRRSelectInput SelectInput;
+        PFN_XRRSetCrtcConfig SetCrtcConfig;
+        PFN_XRRSetCrtcGamma SetCrtcGamma;
+        PFN_XRRUpdateConfiguration UpdateConfiguration;
+    } randr;
+
+    struct {
+        GLFWbool    available;
+        GLFWbool    detectable;
+        int         majorOpcode;
+        int         eventBase;
+        int         errorBase;
+        int         major;
+        int         minor;
+    } xkb;
+
+    struct {
+        int         count;
+        int         timeout;
+        int         interval;
+        int         blanking;
+        int         exposure;
+    } saver;
+
+    struct {
+        int         version;
+        Window      source;
+        Atom        format;
+    } xdnd;
+
+    struct {
+        void*       handle;
+        PFN_XcursorImageCreate ImageCreate;
+        PFN_XcursorImageDestroy ImageDestroy;
+        PFN_XcursorImageLoadCursor ImageLoadCursor;
+    } xcursor;
+
+    struct {
+        GLFWbool    available;
+        void*       handle;
+        int         major;
+        int         minor;
+        PFN_XineramaIsActive IsActive;
+        PFN_XineramaQueryExtension QueryExtension;
+        PFN_XineramaQueryScreens QueryScreens;
+    } xinerama;
+
+    struct {
+        void*       handle;
+        PFN_XGetXCBConnection GetXCBConnection;
+    } x11xcb;
+
+    struct {
+        GLFWbool    available;
+        void*       handle;
+        int         eventBase;
+        int         errorBase;
+        PFN_XF86VidModeQueryExtension QueryExtension;
+        PFN_XF86VidModeGetGammaRamp GetGammaRamp;
+        PFN_XF86VidModeSetGammaRamp SetGammaRamp;
+        PFN_XF86VidModeGetGammaRampSize GetGammaRampSize;
+    } vidmode;
+
+    struct {
+        GLFWbool    available;
+        void*       handle;
+        int         majorOpcode;
+        int         eventBase;
+        int         errorBase;
+        int         major;
+        int         minor;
+        PFN_XIQueryVersion QueryVersion;
+        PFN_XISelectEvents SelectEvents;
+    } xi;
+
+    struct {
+        GLFWbool    available;
+        void*       handle;
+        int         major;
+        int         minor;
+        int         eventBase;
+        int         errorBase;
+        PFN_XRenderQueryExtension QueryExtension;
+        PFN_XRenderQueryVersion QueryVersion;
+        PFN_XRenderFindVisualFormat FindVisualFormat;
+    } xrender;
+
+} _GLFWlibraryX11;
+
+// X11-specific per-monitor data
+//
+typedef struct _GLFWmonitorX11
+{
+    RROutput        output;
+    RRCrtc          crtc;
+    RRMode          oldMode;
+
+    // Index of corresponding Xinerama screen,
+    // for EWMH full screen window placement
+    int             index;
+
+} _GLFWmonitorX11;
+
+// X11-specific per-cursor data
+//
+typedef struct _GLFWcursorX11
+{
+    Cursor handle;
+
+} _GLFWcursorX11;
+
+
+void _glfwPollMonitorsX11(void);
+GLFWbool _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired);
+void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor);
+
+Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot);
+
+unsigned long _glfwGetWindowPropertyX11(Window window,
+                                        Atom property,
+                                        Atom type,
+                                        unsigned char** value);
+GLFWbool _glfwIsVisualTransparentX11(Visual* visual);
+
+void _glfwGrabErrorHandlerX11(void);
+void _glfwReleaseErrorHandlerX11(void);
+void _glfwInputErrorX11(int error, const char* message);
+
+void _glfwPushSelectionToManagerX11(void);
+

+ 2991 - 0
src/external/glfw/src/x11_window.c

@@ -0,0 +1,2991 @@
+//========================================================================
+// GLFW 3.3 X11 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <X11/cursorfont.h>
+#include <X11/Xmd.h>
+
+#include <sys/select.h>
+
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <limits.h>
+#include <errno.h>
+#include <assert.h>
+
+// Action for EWMH client messages
+#define _NET_WM_STATE_REMOVE        0
+#define _NET_WM_STATE_ADD           1
+#define _NET_WM_STATE_TOGGLE        2
+
+// Additional mouse button names for XButtonEvent
+#define Button6            6
+#define Button7            7
+
+#define _GLFW_XDND_VERSION 5
+
+
+// Wait for data to arrive using select
+// This avoids blocking other threads via the per-display Xlib lock that also
+// covers GLX functions
+//
+static GLFWbool waitForEvent(double* timeout)
+{
+    fd_set fds;
+    const int fd = ConnectionNumber(_glfw.x11.display);
+    int count = fd + 1;
+
+#if defined(__linux__)
+    if (_glfw.linjs.inotify > fd)
+        count = _glfw.linjs.inotify + 1;
+#endif
+    for (;;)
+    {
+        FD_ZERO(&fds);
+        FD_SET(fd, &fds);
+#if defined(__linux__)
+        if (_glfw.linjs.inotify > 0)
+            FD_SET(_glfw.linjs.inotify, &fds);
+#endif
+
+        if (timeout)
+        {
+            const long seconds = (long) *timeout;
+            const long microseconds = (long) ((*timeout - seconds) * 1e6);
+            struct timeval tv = { seconds, microseconds };
+            const uint64_t base = _glfwPlatformGetTimerValue();
+
+            const int result = select(count, &fds, NULL, NULL, &tv);
+            const int error = errno;
+
+            *timeout -= (_glfwPlatformGetTimerValue() - base) /
+                (double) _glfwPlatformGetTimerFrequency();
+
+            if (result > 0)
+                return GLFW_TRUE;
+            if ((result == -1 && error == EINTR) || *timeout <= 0.0)
+                return GLFW_FALSE;
+        }
+        else if (select(count, &fds, NULL, NULL, NULL) != -1 || errno != EINTR)
+            return GLFW_TRUE;
+    }
+}
+
+// Waits until a VisibilityNotify event arrives for the specified window or the
+// timeout period elapses (ICCCM section 4.2.2)
+//
+static GLFWbool waitForVisibilityNotify(_GLFWwindow* window)
+{
+    XEvent dummy;
+    double timeout = 0.1;
+
+    while (!XCheckTypedWindowEvent(_glfw.x11.display,
+                                   window->x11.handle,
+                                   VisibilityNotify,
+                                   &dummy))
+    {
+        if (!waitForEvent(&timeout))
+            return GLFW_FALSE;
+    }
+
+    return GLFW_TRUE;
+}
+
+// Returns whether the window is iconified
+//
+static int getWindowState(_GLFWwindow* window)
+{
+    int result = WithdrawnState;
+    struct {
+        CARD32 state;
+        Window icon;
+    } *state = NULL;
+
+    if (_glfwGetWindowPropertyX11(window->x11.handle,
+                                  _glfw.x11.WM_STATE,
+                                  _glfw.x11.WM_STATE,
+                                  (unsigned char**) &state) >= 2)
+    {
+        result = state->state;
+    }
+
+    if (state)
+        XFree(state);
+
+    return result;
+}
+
+// Returns whether the event is a selection event
+//
+static Bool isSelectionEvent(Display* display, XEvent* event, XPointer pointer)
+{
+    if (event->xany.window != _glfw.x11.helperWindowHandle)
+        return False;
+
+    return event->type == SelectionRequest ||
+           event->type == SelectionNotify ||
+           event->type == SelectionClear;
+}
+
+// Returns whether it is a _NET_FRAME_EXTENTS event for the specified window
+//
+static Bool isFrameExtentsEvent(Display* display, XEvent* event, XPointer pointer)
+{
+    _GLFWwindow* window = (_GLFWwindow*) pointer;
+    return event->type == PropertyNotify &&
+           event->xproperty.state == PropertyNewValue &&
+           event->xproperty.window == window->x11.handle &&
+           event->xproperty.atom == _glfw.x11.NET_FRAME_EXTENTS;
+}
+
+// Returns whether it is a property event for the specified selection transfer
+//
+static Bool isSelPropNewValueNotify(Display* display, XEvent* event, XPointer pointer)
+{
+    XEvent* notification = (XEvent*) pointer;
+    return event->type == PropertyNotify &&
+           event->xproperty.state == PropertyNewValue &&
+           event->xproperty.window == notification->xselection.requestor &&
+           event->xproperty.atom == notification->xselection.property;
+}
+
+// Translates a GLFW standard cursor to a font cursor shape
+//
+static int translateCursorShape(int shape)
+{
+    switch (shape)
+    {
+        case GLFW_ARROW_CURSOR:
+            return XC_left_ptr;
+        case GLFW_IBEAM_CURSOR:
+            return XC_xterm;
+        case GLFW_CROSSHAIR_CURSOR:
+            return XC_crosshair;
+        case GLFW_HAND_CURSOR:
+            return XC_hand1;
+        case GLFW_HRESIZE_CURSOR:
+            return XC_sb_h_double_arrow;
+        case GLFW_VRESIZE_CURSOR:
+            return XC_sb_v_double_arrow;
+    }
+
+    return 0;
+}
+
+// Translates an X event modifier state mask
+//
+static int translateState(int state)
+{
+    int mods = 0;
+
+    if (state & ShiftMask)
+        mods |= GLFW_MOD_SHIFT;
+    if (state & ControlMask)
+        mods |= GLFW_MOD_CONTROL;
+    if (state & Mod1Mask)
+        mods |= GLFW_MOD_ALT;
+    if (state & Mod4Mask)
+        mods |= GLFW_MOD_SUPER;
+
+    return mods;
+}
+
+// Translates an X11 key code to a GLFW key token
+//
+static int translateKey(int scancode)
+{
+    // Use the pre-filled LUT (see createKeyTables() in x11_init.c)
+    if (scancode < 0 || scancode > 255)
+        return GLFW_KEY_UNKNOWN;
+
+    return _glfw.x11.keycodes[scancode];
+}
+
+// Return the GLFW window corresponding to the specified X11 window
+//
+static _GLFWwindow* findWindowByHandle(Window handle)
+{
+    _GLFWwindow* window;
+
+    if (XFindContext(_glfw.x11.display,
+                     handle,
+                     _glfw.x11.context,
+                     (XPointer*) &window) != 0)
+    {
+        return NULL;
+    }
+
+    return window;
+}
+
+// Sends an EWMH or ICCCM event to the window manager
+//
+static void sendEventToWM(_GLFWwindow* window, Atom type,
+                          long a, long b, long c, long d, long e)
+{
+    XEvent event;
+    memset(&event, 0, sizeof(event));
+
+    event.type = ClientMessage;
+    event.xclient.window = window->x11.handle;
+    event.xclient.format = 32; // Data is 32-bit longs
+    event.xclient.message_type = type;
+    event.xclient.data.l[0] = a;
+    event.xclient.data.l[1] = b;
+    event.xclient.data.l[2] = c;
+    event.xclient.data.l[3] = d;
+    event.xclient.data.l[4] = e;
+
+    XSendEvent(_glfw.x11.display, _glfw.x11.root,
+               False,
+               SubstructureNotifyMask | SubstructureRedirectMask,
+               &event);
+}
+
+// Updates the normal hints according to the window settings
+//
+static void updateNormalHints(_GLFWwindow* window, int width, int height)
+{
+    XSizeHints* hints = XAllocSizeHints();
+
+    if (!window->monitor)
+    {
+        if (window->resizable)
+        {
+            if (window->minwidth != GLFW_DONT_CARE &&
+                window->minheight != GLFW_DONT_CARE)
+            {
+                hints->flags |= PMinSize;
+                hints->min_width = window->minwidth;
+                hints->min_height = window->minheight;
+            }
+
+            if (window->maxwidth != GLFW_DONT_CARE &&
+                window->maxheight != GLFW_DONT_CARE)
+            {
+                hints->flags |= PMaxSize;
+                hints->max_width = window->maxwidth;
+                hints->max_height = window->maxheight;
+            }
+
+            if (window->numer != GLFW_DONT_CARE &&
+                window->denom != GLFW_DONT_CARE)
+            {
+                hints->flags |= PAspect;
+                hints->min_aspect.x = hints->max_aspect.x = window->numer;
+                hints->min_aspect.y = hints->max_aspect.y = window->denom;
+            }
+        }
+        else
+        {
+            hints->flags |= (PMinSize | PMaxSize);
+            hints->min_width  = hints->max_width  = width;
+            hints->min_height = hints->max_height = height;
+        }
+    }
+
+    hints->flags |= PWinGravity;
+    hints->win_gravity = StaticGravity;
+
+    XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints);
+    XFree(hints);
+}
+
+// Updates the full screen status of the window
+//
+static void updateWindowMode(_GLFWwindow* window)
+{
+    if (window->monitor)
+    {
+        if (_glfw.x11.xinerama.available &&
+            _glfw.x11.NET_WM_FULLSCREEN_MONITORS)
+        {
+            sendEventToWM(window,
+                          _glfw.x11.NET_WM_FULLSCREEN_MONITORS,
+                          window->monitor->x11.index,
+                          window->monitor->x11.index,
+                          window->monitor->x11.index,
+                          window->monitor->x11.index,
+                          0);
+        }
+
+        if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN)
+        {
+            sendEventToWM(window,
+                          _glfw.x11.NET_WM_STATE,
+                          _NET_WM_STATE_ADD,
+                          _glfw.x11.NET_WM_STATE_FULLSCREEN,
+                          0, 1, 0);
+        }
+        else
+        {
+            // This is the butcher's way of removing window decorations
+            // Setting the override-redirect attribute on a window makes the
+            // window manager ignore the window completely (ICCCM, section 4)
+            // The good thing is that this makes undecorated full screen windows
+            // easy to do; the bad thing is that we have to do everything
+            // manually and some things (like iconify/restore) won't work at
+            // all, as those are tasks usually performed by the window manager
+
+            XSetWindowAttributes attributes;
+            attributes.override_redirect = True;
+            XChangeWindowAttributes(_glfw.x11.display,
+                                    window->x11.handle,
+                                    CWOverrideRedirect,
+                                    &attributes);
+
+            window->x11.overrideRedirect = GLFW_TRUE;
+        }
+
+        // Enable compositor bypass
+        if (!window->x11.transparent)
+        {
+            const unsigned long value = 1;
+
+            XChangeProperty(_glfw.x11.display,  window->x11.handle,
+                            _glfw.x11.NET_WM_BYPASS_COMPOSITOR, XA_CARDINAL, 32,
+                            PropModeReplace, (unsigned char*) &value, 1);
+        }
+    }
+    else
+    {
+        if (_glfw.x11.xinerama.available &&
+            _glfw.x11.NET_WM_FULLSCREEN_MONITORS)
+        {
+            XDeleteProperty(_glfw.x11.display, window->x11.handle,
+                            _glfw.x11.NET_WM_FULLSCREEN_MONITORS);
+        }
+
+        if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN)
+        {
+            sendEventToWM(window,
+                          _glfw.x11.NET_WM_STATE,
+                          _NET_WM_STATE_REMOVE,
+                          _glfw.x11.NET_WM_STATE_FULLSCREEN,
+                          0, 1, 0);
+        }
+        else
+        {
+            XSetWindowAttributes attributes;
+            attributes.override_redirect = False;
+            XChangeWindowAttributes(_glfw.x11.display,
+                                    window->x11.handle,
+                                    CWOverrideRedirect,
+                                    &attributes);
+
+            window->x11.overrideRedirect = GLFW_FALSE;
+        }
+
+        // Disable compositor bypass
+        if (!window->x11.transparent)
+        {
+            XDeleteProperty(_glfw.x11.display, window->x11.handle,
+                            _glfw.x11.NET_WM_BYPASS_COMPOSITOR);
+        }
+    }
+}
+
+// Splits and translates a text/uri-list into separate file paths
+// NOTE: This function destroys the provided string
+//
+static char** parseUriList(char* text, int* count)
+{
+    const char* prefix = "file://";
+    char** paths = NULL;
+    char* line;
+
+    *count = 0;
+
+    while ((line = strtok(text, "\r\n")))
+    {
+        text = NULL;
+
+        if (line[0] == '#')
+            continue;
+
+        if (strncmp(line, prefix, strlen(prefix)) == 0)
+        {
+            line += strlen(prefix);
+            // TODO: Validate hostname
+            while (*line != '/')
+                line++;
+        }
+
+        (*count)++;
+
+        char* path = calloc(strlen(line) + 1, 1);
+        paths = realloc(paths, *count * sizeof(char*));
+        paths[*count - 1] = path;
+
+        while (*line)
+        {
+            if (line[0] == '%' && line[1] && line[2])
+            {
+                const char digits[3] = { line[1], line[2], '\0' };
+                *path = strtol(digits, NULL, 16);
+                line += 2;
+            }
+            else
+                *path = *line;
+
+            path++;
+            line++;
+        }
+    }
+
+    return paths;
+}
+
+// Encode a Unicode code point to a UTF-8 stream
+// Based on cutef8 by Jeff Bezanson (Public Domain)
+//
+static size_t encodeUTF8(char* s, unsigned int ch)
+{
+    size_t count = 0;
+
+    if (ch < 0x80)
+        s[count++] = (char) ch;
+    else if (ch < 0x800)
+    {
+        s[count++] = (ch >> 6) | 0xc0;
+        s[count++] = (ch & 0x3f) | 0x80;
+    }
+    else if (ch < 0x10000)
+    {
+        s[count++] = (ch >> 12) | 0xe0;
+        s[count++] = ((ch >> 6) & 0x3f) | 0x80;
+        s[count++] = (ch & 0x3f) | 0x80;
+    }
+    else if (ch < 0x110000)
+    {
+        s[count++] = (ch >> 18) | 0xf0;
+        s[count++] = ((ch >> 12) & 0x3f) | 0x80;
+        s[count++] = ((ch >> 6) & 0x3f) | 0x80;
+        s[count++] = (ch & 0x3f) | 0x80;
+    }
+
+    return count;
+}
+
+// Decode a Unicode code point from a UTF-8 stream
+// Based on cutef8 by Jeff Bezanson (Public Domain)
+//
+#if defined(X_HAVE_UTF8_STRING)
+static unsigned int decodeUTF8(const char** s)
+{
+    unsigned int ch = 0, count = 0;
+    static const unsigned int offsets[] =
+    {
+        0x00000000u, 0x00003080u, 0x000e2080u,
+        0x03c82080u, 0xfa082080u, 0x82082080u
+    };
+
+    do
+    {
+        ch = (ch << 6) + (unsigned char) **s;
+        (*s)++;
+        count++;
+    } while ((**s & 0xc0) == 0x80);
+
+    assert(count <= 6);
+    return ch - offsets[count - 1];
+}
+#endif /*X_HAVE_UTF8_STRING*/
+
+// Convert the specified Latin-1 string to UTF-8
+//
+static char* convertLatin1toUTF8(const char* source)
+{
+    size_t size = 1;
+    const char* sp;
+
+    for (sp = source;  *sp;  sp++)
+        size += (*sp & 0x80) ? 2 : 1;
+
+    char* target = calloc(size, 1);
+    char* tp = target;
+
+    for (sp = source;  *sp;  sp++)
+        tp += encodeUTF8(tp, *sp);
+
+    return target;
+}
+
+// Centers the cursor over the window client area
+//
+static void centerCursor(_GLFWwindow* window)
+{
+    int width, height;
+    _glfwPlatformGetWindowSize(window, &width, &height);
+    _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
+}
+
+// Updates the cursor image according to its cursor mode
+//
+static void updateCursorImage(_GLFWwindow* window)
+{
+    if (window->cursorMode == GLFW_CURSOR_NORMAL)
+    {
+        if (window->cursor)
+        {
+            XDefineCursor(_glfw.x11.display, window->x11.handle,
+                          window->cursor->x11.handle);
+        }
+        else
+            XUndefineCursor(_glfw.x11.display, window->x11.handle);
+    }
+    else
+    {
+        XDefineCursor(_glfw.x11.display, window->x11.handle,
+                      _glfw.x11.hiddenCursorHandle);
+    }
+}
+
+// Create the X11 window (and its colormap)
+//
+static GLFWbool createNativeWindow(_GLFWwindow* window,
+                                   const _GLFWwndconfig* wndconfig,
+                                   Visual* visual, int depth)
+{
+    // Create a colormap based on the visual used by the current context
+    window->x11.colormap = XCreateColormap(_glfw.x11.display,
+                                           _glfw.x11.root,
+                                           visual,
+                                           AllocNone);
+
+    window->x11.transparent = _glfwIsVisualTransparentX11(visual);
+
+    // Create the actual window
+    {
+        XSetWindowAttributes wa;
+        const unsigned long wamask = CWBorderPixel | CWColormap | CWEventMask;
+
+        wa.colormap = window->x11.colormap;
+        wa.border_pixel = 0;
+        wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask |
+                        PointerMotionMask | ButtonPressMask | ButtonReleaseMask |
+                        ExposureMask | FocusChangeMask | VisibilityChangeMask |
+                        EnterWindowMask | LeaveWindowMask | PropertyChangeMask;
+
+        _glfwGrabErrorHandlerX11();
+
+        window->x11.handle = XCreateWindow(_glfw.x11.display,
+                                           _glfw.x11.root,
+                                           0, 0,
+                                           wndconfig->width, wndconfig->height,
+                                           0,      // Border width
+                                           depth,  // Color depth
+                                           InputOutput,
+                                           visual,
+                                           wamask,
+                                           &wa);
+
+        _glfwReleaseErrorHandlerX11();
+
+        if (!window->x11.handle)
+        {
+            _glfwInputErrorX11(GLFW_PLATFORM_ERROR,
+                               "X11: Failed to create window");
+            return GLFW_FALSE;
+        }
+
+        XSaveContext(_glfw.x11.display,
+                     window->x11.handle,
+                     _glfw.x11.context,
+                     (XPointer) window);
+    }
+
+    if (!wndconfig->decorated)
+        _glfwPlatformSetWindowDecorated(window, GLFW_FALSE);
+
+    if (_glfw.x11.NET_WM_STATE && !window->monitor)
+    {
+        Atom states[3];
+        int count = 0;
+
+        if (wndconfig->floating)
+        {
+            if (_glfw.x11.NET_WM_STATE_ABOVE)
+                states[count++] = _glfw.x11.NET_WM_STATE_ABOVE;
+        }
+
+        if (wndconfig->maximized)
+        {
+            if (_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT &&
+                _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
+            {
+                states[count++] = _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT;
+                states[count++] = _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ;
+                window->x11.maximized = GLFW_TRUE;
+            }
+        }
+
+        if (count)
+        {
+            XChangeProperty(_glfw.x11.display, window->x11.handle,
+                            _glfw.x11.NET_WM_STATE, XA_ATOM, 32,
+                            PropModeReplace, (unsigned char*) &states, count);
+        }
+    }
+
+    // Declare the WM protocols supported by GLFW
+    {
+        Atom protocols[] =
+        {
+            _glfw.x11.WM_DELETE_WINDOW,
+            _glfw.x11.NET_WM_PING
+        };
+
+        XSetWMProtocols(_glfw.x11.display, window->x11.handle,
+                        protocols, sizeof(protocols) / sizeof(Atom));
+    }
+
+    // Declare our PID
+    {
+        const long pid = getpid();
+
+        XChangeProperty(_glfw.x11.display,  window->x11.handle,
+                        _glfw.x11.NET_WM_PID, XA_CARDINAL, 32,
+                        PropModeReplace,
+                        (unsigned char*) &pid, 1);
+    }
+
+    if (_glfw.x11.NET_WM_WINDOW_TYPE && _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL)
+    {
+        Atom type = _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL;
+        XChangeProperty(_glfw.x11.display,  window->x11.handle,
+                        _glfw.x11.NET_WM_WINDOW_TYPE, XA_ATOM, 32,
+                        PropModeReplace, (unsigned char*) &type, 1);
+    }
+
+    // Set ICCCM WM_HINTS property
+    {
+        XWMHints* hints = XAllocWMHints();
+        if (!hints)
+        {
+            _glfwInputError(GLFW_OUT_OF_MEMORY,
+                            "X11: Failed to allocate WM hints");
+            return GLFW_FALSE;
+        }
+
+        hints->flags = StateHint;
+        hints->initial_state = NormalState;
+
+        XSetWMHints(_glfw.x11.display, window->x11.handle, hints);
+        XFree(hints);
+    }
+
+    updateNormalHints(window, wndconfig->width, wndconfig->height);
+
+    // Set ICCCM WM_CLASS property
+    {
+        XClassHint* hint = XAllocClassHint();
+
+        if (strlen(_glfw.hints.init.x11.className) &&
+            strlen(_glfw.hints.init.x11.classClass))
+        {
+            hint->res_name = (char*) _glfw.hints.init.x11.className;
+            hint->res_class = (char*) _glfw.hints.init.x11.classClass;
+        }
+        else if (strlen(wndconfig->title))
+        {
+            hint->res_name = (char*) wndconfig->title;
+            hint->res_class = (char*) wndconfig->title;
+        }
+        else
+        {
+            hint->res_name = (char*) "glfw-application";
+            hint->res_class = (char*) "GLFW-Application";
+        }
+
+        XSetClassHint(_glfw.x11.display, window->x11.handle, hint);
+        XFree(hint);
+    }
+
+    // Announce support for Xdnd (drag and drop)
+    {
+        const Atom version = _GLFW_XDND_VERSION;
+        XChangeProperty(_glfw.x11.display, window->x11.handle,
+                        _glfw.x11.XdndAware, XA_ATOM, 32,
+                        PropModeReplace, (unsigned char*) &version, 1);
+    }
+
+    _glfwPlatformSetWindowTitle(window, wndconfig->title);
+
+    if (_glfw.x11.im)
+    {
+        window->x11.ic = XCreateIC(_glfw.x11.im,
+                                   XNInputStyle,
+                                   XIMPreeditNothing | XIMStatusNothing,
+                                   XNClientWindow,
+                                   window->x11.handle,
+                                   XNFocusWindow,
+                                   window->x11.handle,
+                                   NULL);
+    }
+
+    _glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos);
+    _glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height);
+
+    return GLFW_TRUE;
+}
+
+// Set the specified property to the selection converted to the requested target
+//
+static Atom writeTargetToProperty(const XSelectionRequestEvent* request)
+{
+    int i;
+    char* selectionString = NULL;
+    const Atom formats[] = { _glfw.x11.UTF8_STRING, XA_STRING };
+    const int formatCount = sizeof(formats) / sizeof(formats[0]);
+
+    if (request->selection == _glfw.x11.PRIMARY)
+        selectionString = _glfw.x11.primarySelectionString;
+    else
+        selectionString = _glfw.x11.clipboardString;
+
+    if (request->property == None)
+    {
+        // The requester is a legacy client (ICCCM section 2.2)
+        // We don't support legacy clients, so fail here
+        return None;
+    }
+
+    if (request->target == _glfw.x11.TARGETS)
+    {
+        // The list of supported targets was requested
+
+        const Atom targets[] = { _glfw.x11.TARGETS,
+                                 _glfw.x11.MULTIPLE,
+                                 _glfw.x11.UTF8_STRING,
+                                 XA_STRING };
+
+        XChangeProperty(_glfw.x11.display,
+                        request->requestor,
+                        request->property,
+                        XA_ATOM,
+                        32,
+                        PropModeReplace,
+                        (unsigned char*) targets,
+                        sizeof(targets) / sizeof(targets[0]));
+
+        return request->property;
+    }
+
+    if (request->target == _glfw.x11.MULTIPLE)
+    {
+        // Multiple conversions were requested
+
+        Atom* targets;
+        unsigned long i, count;
+
+        count = _glfwGetWindowPropertyX11(request->requestor,
+                                          request->property,
+                                          _glfw.x11.ATOM_PAIR,
+                                          (unsigned char**) &targets);
+
+        for (i = 0;  i < count;  i += 2)
+        {
+            int j;
+
+            for (j = 0;  j < formatCount;  j++)
+            {
+                if (targets[i] == formats[j])
+                    break;
+            }
+
+            if (j < formatCount)
+            {
+                XChangeProperty(_glfw.x11.display,
+                                request->requestor,
+                                targets[i + 1],
+                                targets[i],
+                                8,
+                                PropModeReplace,
+                                (unsigned char *) selectionString,
+                                strlen(selectionString));
+            }
+            else
+                targets[i + 1] = None;
+        }
+
+        XChangeProperty(_glfw.x11.display,
+                        request->requestor,
+                        request->property,
+                        _glfw.x11.ATOM_PAIR,
+                        32,
+                        PropModeReplace,
+                        (unsigned char*) targets,
+                        count);
+
+        XFree(targets);
+
+        return request->property;
+    }
+
+    if (request->target == _glfw.x11.SAVE_TARGETS)
+    {
+        // The request is a check whether we support SAVE_TARGETS
+        // It should be handled as a no-op side effect target
+
+        XChangeProperty(_glfw.x11.display,
+                        request->requestor,
+                        request->property,
+                        _glfw.x11.NULL_,
+                        32,
+                        PropModeReplace,
+                        NULL,
+                        0);
+
+        return request->property;
+    }
+
+    // Conversion to a data target was requested
+
+    for (i = 0;  i < formatCount;  i++)
+    {
+        if (request->target == formats[i])
+        {
+            // The requested target is one we support
+
+            XChangeProperty(_glfw.x11.display,
+                            request->requestor,
+                            request->property,
+                            request->target,
+                            8,
+                            PropModeReplace,
+                            (unsigned char *) selectionString,
+                            strlen(selectionString));
+
+            return request->property;
+        }
+    }
+
+    // The requested target is not supported
+
+    return None;
+}
+
+static void handleSelectionClear(XEvent* event)
+{
+    if (event->xselectionclear.selection == _glfw.x11.PRIMARY)
+    {
+        free(_glfw.x11.primarySelectionString);
+        _glfw.x11.primarySelectionString = NULL;
+    }
+    else
+    {
+        free(_glfw.x11.clipboardString);
+        _glfw.x11.clipboardString = NULL;
+    }
+}
+
+static void handleSelectionRequest(XEvent* event)
+{
+    const XSelectionRequestEvent* request = &event->xselectionrequest;
+
+    XEvent reply;
+    memset(&reply, 0, sizeof(reply));
+
+    reply.xselection.property = writeTargetToProperty(request);
+    reply.xselection.type = SelectionNotify;
+    reply.xselection.display = request->display;
+    reply.xselection.requestor = request->requestor;
+    reply.xselection.selection = request->selection;
+    reply.xselection.target = request->target;
+    reply.xselection.time = request->time;
+
+    XSendEvent(_glfw.x11.display, request->requestor, False, 0, &reply);
+}
+
+static const char* getSelectionString(Atom selection)
+{
+    size_t i;
+    char** selectionString = NULL;
+    const Atom targets[] = { _glfw.x11.UTF8_STRING, XA_STRING };
+    const size_t targetCount = sizeof(targets) / sizeof(targets[0]);
+
+    if (selection == _glfw.x11.PRIMARY)
+        selectionString = &_glfw.x11.primarySelectionString;
+    else
+        selectionString = &_glfw.x11.clipboardString;
+
+    if (XGetSelectionOwner(_glfw.x11.display, selection) ==
+        _glfw.x11.helperWindowHandle)
+    {
+        // Instead of doing a large number of X round-trips just to put this
+        // string into a window property and then read it back, just return it
+        return *selectionString;
+    }
+
+    free(*selectionString);
+    *selectionString = NULL;
+
+    for (i = 0;  i < targetCount;  i++)
+    {
+        char* data;
+        Atom actualType;
+        int actualFormat;
+        unsigned long itemCount, bytesAfter;
+        XEvent notification, dummy;
+
+        XConvertSelection(_glfw.x11.display,
+                          selection,
+                          targets[i],
+                          _glfw.x11.GLFW_SELECTION,
+                          _glfw.x11.helperWindowHandle,
+                          CurrentTime);
+
+        while (!XCheckTypedWindowEvent(_glfw.x11.display,
+                                       _glfw.x11.helperWindowHandle,
+                                       SelectionNotify,
+                                       &notification))
+        {
+            waitForEvent(NULL);
+        }
+
+        if (notification.xselection.property == None)
+            continue;
+
+        XCheckIfEvent(_glfw.x11.display,
+                      &dummy,
+                      isSelPropNewValueNotify,
+                      (XPointer) &notification);
+
+        XGetWindowProperty(_glfw.x11.display,
+                           notification.xselection.requestor,
+                           notification.xselection.property,
+                           0,
+                           LONG_MAX,
+                           True,
+                           AnyPropertyType,
+                           &actualType,
+                           &actualFormat,
+                           &itemCount,
+                           &bytesAfter,
+                           (unsigned char**) &data);
+
+        if (actualType == _glfw.x11.INCR)
+        {
+            size_t size = 1;
+            char* string = NULL;
+
+            for (;;)
+            {
+                while (!XCheckIfEvent(_glfw.x11.display,
+                                      &dummy,
+                                      isSelPropNewValueNotify,
+                                      (XPointer) &notification))
+                {
+                    waitForEvent(NULL);
+                }
+
+                XFree(data);
+                XGetWindowProperty(_glfw.x11.display,
+                                   notification.xselection.requestor,
+                                   notification.xselection.property,
+                                   0,
+                                   LONG_MAX,
+                                   True,
+                                   AnyPropertyType,
+                                   &actualType,
+                                   &actualFormat,
+                                   &itemCount,
+                                   &bytesAfter,
+                                   (unsigned char**) &data);
+
+                if (itemCount)
+                {
+                    size += itemCount;
+                    string = realloc(string, size);
+                    string[size - itemCount - 1] = '\0';
+                    strcat(string, data);
+                }
+
+                if (!itemCount)
+                {
+                    if (targets[i] == XA_STRING)
+                    {
+                        *selectionString = convertLatin1toUTF8(string);
+                        free(string);
+                    }
+                    else
+                        *selectionString = string;
+
+                    break;
+                }
+            }
+        }
+        else if (actualType == targets[i])
+        {
+            if (targets[i] == XA_STRING)
+                *selectionString = convertLatin1toUTF8(data);
+            else
+                *selectionString = strdup(data);
+        }
+
+        XFree(data);
+
+        if (*selectionString)
+            break;
+    }
+
+    if (!*selectionString)
+    {
+        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+                        "X11: Failed to convert selection to string");
+    }
+
+    return *selectionString;
+}
+
+// Make the specified window and its video mode active on its monitor
+//
+static GLFWbool acquireMonitor(_GLFWwindow* window)
+{
+    GLFWbool status;
+
+    if (_glfw.x11.saver.count == 0)
+    {
+        // Remember old screen saver settings
+        XGetScreenSaver(_glfw.x11.display,
+                        &_glfw.x11.saver.timeout,
+                        &_glfw.x11.saver.interval,
+                        &_glfw.x11.saver.blanking,
+                        &_glfw.x11.saver.exposure);
+
+        // Disable screen saver
+        XSetScreenSaver(_glfw.x11.display, 0, 0, DontPreferBlanking,
+                        DefaultExposures);
+    }
+
+    if (!window->monitor->window)
+        _glfw.x11.saver.count++;
+
+    status = _glfwSetVideoModeX11(window->monitor, &window->videoMode);
+
+    if (window->x11.overrideRedirect)
+    {
+        int xpos, ypos;
+        GLFWvidmode mode;
+
+        // Manually position the window over its monitor
+        _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);
+        _glfwPlatformGetVideoMode(window->monitor, &mode);
+
+        XMoveResizeWindow(_glfw.x11.display, window->x11.handle,
+                          xpos, ypos, mode.width, mode.height);
+    }
+
+    _glfwInputMonitorWindow(window->monitor, window);
+    return status;
+}
+
+// Remove the window and restore the original video mode
+//
+static void releaseMonitor(_GLFWwindow* window)
+{
+    if (window->monitor->window != window)
+        return;
+
+    _glfwInputMonitorWindow(window->monitor, NULL);
+    _glfwRestoreVideoModeX11(window->monitor);
+
+    _glfw.x11.saver.count--;
+
+    if (_glfw.x11.saver.count == 0)
+    {
+        // Restore old screen saver settings
+        XSetScreenSaver(_glfw.x11.display,
+                        _glfw.x11.saver.timeout,
+                        _glfw.x11.saver.interval,
+                        _glfw.x11.saver.blanking,
+                        _glfw.x11.saver.exposure);
+    }
+}
+
+// Process the specified X event
+//
+static void processEvent(XEvent *event)
+{
+    _GLFWwindow* window = NULL;
+    int keycode = 0;
+    Bool filtered = False;
+
+    // HACK: Save scancode as some IMs clear the field in XFilterEvent
+    if (event->type == KeyPress || event->type == KeyRelease)
+        keycode = event->xkey.keycode;
+
+    if (_glfw.x11.im)
+        filtered = XFilterEvent(event, None);
+
+    if (_glfw.x11.randr.available)
+    {
+        if (event->type == _glfw.x11.randr.eventBase + RRNotify)
+        {
+            XRRUpdateConfiguration(event);
+            _glfwPollMonitorsX11();
+            return;
+        }
+    }
+
+    if (event->type == GenericEvent)
+    {
+        if (_glfw.x11.xi.available)
+        {
+            _GLFWwindow* window = _glfw.x11.disabledCursorWindow;
+
+            if (window &&
+                event->xcookie.extension == _glfw.x11.xi.majorOpcode &&
+                XGetEventData(_glfw.x11.display, &event->xcookie) &&
+                event->xcookie.evtype == XI_RawMotion)
+            {
+                XIRawEvent* re = event->xcookie.data;
+                if (re->valuators.mask_len)
+                {
+                    const double* values = re->raw_values;
+                    double xpos = window->virtualCursorPosX;
+                    double ypos = window->virtualCursorPosY;
+
+                    if (XIMaskIsSet(re->valuators.mask, 0))
+                    {
+                        xpos += *values;
+                        values++;
+                    }
+
+                    if (XIMaskIsSet(re->valuators.mask, 1))
+                        ypos += *values;
+
+                    _glfwInputCursorPos(window, xpos, ypos);
+                }
+            }
+
+            XFreeEventData(_glfw.x11.display, &event->xcookie);
+        }
+
+        return;
+    }
+
+    if (event->type == SelectionClear)
+    {
+        handleSelectionClear(event);
+        return;
+    }
+    else if (event->type == SelectionRequest)
+    {
+        handleSelectionRequest(event);
+        return;
+    }
+
+    window = findWindowByHandle(event->xany.window);
+    if (window == NULL)
+    {
+        // This is an event for a window that has already been destroyed
+        return;
+    }
+
+    switch (event->type)
+    {
+        case KeyPress:
+        {
+            const int key = translateKey(keycode);
+            const int mods = translateState(event->xkey.state);
+            const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
+
+            if (window->x11.ic)
+            {
+                // HACK: Ignore duplicate key press events generated by ibus
+                //       These have the same timestamp as the original event
+                //       Corresponding release events are filtered out
+                //       implicitly by the GLFW key repeat logic
+                if (window->x11.lastKeyTime < event->xkey.time)
+                {
+                    if (keycode)
+                        _glfwInputKey(window, key, keycode, GLFW_PRESS, mods);
+
+                    window->x11.lastKeyTime = event->xkey.time;
+                }
+
+                if (!filtered)
+                {
+                    int count;
+                    Status status;
+#if defined(X_HAVE_UTF8_STRING)
+                    char buffer[100];
+                    char* chars = buffer;
+
+                    count = Xutf8LookupString(window->x11.ic,
+                                              &event->xkey,
+                                              buffer, sizeof(buffer) - 1,
+                                              NULL, &status);
+
+                    if (status == XBufferOverflow)
+                    {
+                        chars = calloc(count + 1, 1);
+                        count = Xutf8LookupString(window->x11.ic,
+                                                  &event->xkey,
+                                                  chars, count,
+                                                  NULL, &status);
+                    }
+
+                    if (status == XLookupChars || status == XLookupBoth)
+                    {
+                        const char* c = chars;
+                        chars[count] = '\0';
+                        while (c - chars < count)
+                            _glfwInputChar(window, decodeUTF8(&c), mods, plain);
+                    }
+#else /*X_HAVE_UTF8_STRING*/
+                    wchar_t buffer[16];
+                    wchar_t* chars = buffer;
+
+                    count = XwcLookupString(window->x11.ic,
+                                            &event->xkey,
+                                            buffer,
+                                            sizeof(buffer) / sizeof(wchar_t),
+                                            NULL,
+                                            &status);
+
+                    if (status == XBufferOverflow)
+                    {
+                        chars = calloc(count, sizeof(wchar_t));
+                        count = XwcLookupString(window->x11.ic,
+                                                &event->xkey,
+                                                chars, count,
+                                                NULL, &status);
+                    }
+
+                    if (status == XLookupChars || status == XLookupBoth)
+                    {
+                        int i;
+                        for (i = 0;  i < count;  i++)
+                            _glfwInputChar(window, chars[i], mods, plain);
+                    }
+#endif /*X_HAVE_UTF8_STRING*/
+
+                    if (chars != buffer)
+                        free(chars);
+                }
+            }
+            else
+            {
+                KeySym keysym;
+                XLookupString(&event->xkey, NULL, 0, &keysym, NULL);
+
+                _glfwInputKey(window, key, keycode, GLFW_PRESS, mods);
+
+                const long character = _glfwKeySym2Unicode(keysym);
+                if (character != -1)
+                    _glfwInputChar(window, character, mods, plain);
+            }
+
+            return;
+        }
+
+        case KeyRelease:
+        {
+            const int key = translateKey(keycode);
+            const int mods = translateState(event->xkey.state);
+
+            if (!_glfw.x11.xkb.detectable)
+            {
+                // HACK: Key repeat events will arrive as KeyRelease/KeyPress
+                //       pairs with similar or identical time stamps
+                //       The key repeat logic in _glfwInputKey expects only key
+                //       presses to repeat, so detect and discard release events
+                if (XEventsQueued(_glfw.x11.display, QueuedAfterReading))
+                {
+                    XEvent next;
+                    XPeekEvent(_glfw.x11.display, &next);
+
+                    if (next.type == KeyPress &&
+                        next.xkey.window == event->xkey.window &&
+                        next.xkey.keycode == keycode)
+                    {
+                        // HACK: The time of repeat events sometimes doesn't
+                        //       match that of the press event, so add an
+                        //       epsilon
+                        //       Toshiyuki Takahashi can press a button
+                        //       16 times per second so it's fairly safe to
+                        //       assume that no human is pressing the key 50
+                        //       times per second (value is ms)
+                        if ((next.xkey.time - event->xkey.time) < 20)
+                        {
+                            // This is very likely a server-generated key repeat
+                            // event, so ignore it
+                            return;
+                        }
+                    }
+                }
+            }
+
+            _glfwInputKey(window, key, keycode, GLFW_RELEASE, mods);
+            return;
+        }
+
+        case ButtonPress:
+        {
+            const int mods = translateState(event->xbutton.state);
+
+            if (event->xbutton.button == Button1)
+                _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods);
+            else if (event->xbutton.button == Button2)
+                _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods);
+            else if (event->xbutton.button == Button3)
+                _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods);
+
+            // Modern X provides scroll events as mouse button presses
+            else if (event->xbutton.button == Button4)
+                _glfwInputScroll(window, 0.0, 1.0);
+            else if (event->xbutton.button == Button5)
+                _glfwInputScroll(window, 0.0, -1.0);
+            else if (event->xbutton.button == Button6)
+                _glfwInputScroll(window, 1.0, 0.0);
+            else if (event->xbutton.button == Button7)
+                _glfwInputScroll(window, -1.0, 0.0);
+
+            else
+            {
+                // Additional buttons after 7 are treated as regular buttons
+                // We subtract 4 to fill the gap left by scroll input above
+                _glfwInputMouseClick(window,
+                                     event->xbutton.button - Button1 - 4,
+                                     GLFW_PRESS,
+                                     mods);
+            }
+
+            return;
+        }
+
+        case ButtonRelease:
+        {
+            const int mods = translateState(event->xbutton.state);
+
+            if (event->xbutton.button == Button1)
+            {
+                _glfwInputMouseClick(window,
+                                     GLFW_MOUSE_BUTTON_LEFT,
+                                     GLFW_RELEASE,
+                                     mods);
+            }
+            else if (event->xbutton.button == Button2)
+            {
+                _glfwInputMouseClick(window,
+                                     GLFW_MOUSE_BUTTON_MIDDLE,
+                                     GLFW_RELEASE,
+                                     mods);
+            }
+            else if (event->xbutton.button == Button3)
+            {
+                _glfwInputMouseClick(window,
+                                     GLFW_MOUSE_BUTTON_RIGHT,
+                                     GLFW_RELEASE,
+                                     mods);
+            }
+            else if (event->xbutton.button > Button7)
+            {
+                // Additional buttons after 7 are treated as regular buttons
+                // We subtract 4 to fill the gap left by scroll input above
+                _glfwInputMouseClick(window,
+                                     event->xbutton.button - Button1 - 4,
+                                     GLFW_RELEASE,
+                                     mods);
+            }
+
+            return;
+        }
+
+        case EnterNotify:
+        {
+            // HACK: This is a workaround for WMs (KWM, Fluxbox) that otherwise
+            //       ignore the defined cursor for hidden cursor mode
+            if (window->cursorMode == GLFW_CURSOR_HIDDEN)
+                _glfwPlatformSetCursorMode(window, GLFW_CURSOR_HIDDEN);
+
+            _glfwInputCursorEnter(window, GLFW_TRUE);
+            return;
+        }
+
+        case LeaveNotify:
+        {
+            _glfwInputCursorEnter(window, GLFW_FALSE);
+            return;
+        }
+
+        case MotionNotify:
+        {
+            const int x = event->xmotion.x;
+            const int y = event->xmotion.y;
+
+            if (x != window->x11.warpCursorPosX ||
+                y != window->x11.warpCursorPosY)
+            {
+                // The cursor was moved by something other than GLFW
+
+                if (window->cursorMode == GLFW_CURSOR_DISABLED)
+                {
+                    if (_glfw.x11.disabledCursorWindow != window)
+                        return;
+                    if (_glfw.x11.xi.available)
+                        return;
+
+                    const int dx = x - window->x11.lastCursorPosX;
+                    const int dy = y - window->x11.lastCursorPosY;
+
+                    _glfwInputCursorPos(window,
+                                        window->virtualCursorPosX + dx,
+                                        window->virtualCursorPosY + dy);
+                }
+                else
+                    _glfwInputCursorPos(window, x, y);
+            }
+
+            window->x11.lastCursorPosX = x;
+            window->x11.lastCursorPosY = y;
+            return;
+        }
+
+        case ConfigureNotify:
+        {
+            if (event->xconfigure.width != window->x11.width ||
+                event->xconfigure.height != window->x11.height)
+            {
+                _glfwInputFramebufferSize(window,
+                                          event->xconfigure.width,
+                                          event->xconfigure.height);
+
+                _glfwInputWindowSize(window,
+                                     event->xconfigure.width,
+                                     event->xconfigure.height);
+
+                window->x11.width = event->xconfigure.width;
+                window->x11.height = event->xconfigure.height;
+            }
+
+            if (event->xconfigure.x != window->x11.xpos ||
+                event->xconfigure.y != window->x11.ypos)
+            {
+                if (window->x11.overrideRedirect || event->xany.send_event)
+                {
+                    _glfwInputWindowPos(window,
+                                        event->xconfigure.x,
+                                        event->xconfigure.y);
+
+                    window->x11.xpos = event->xconfigure.x;
+                    window->x11.ypos = event->xconfigure.y;
+                }
+            }
+
+            return;
+        }
+
+        case ClientMessage:
+        {
+            // Custom client message, probably from the window manager
+
+            if (filtered)
+                return;
+
+            if (event->xclient.message_type == None)
+                return;
+
+            if (event->xclient.message_type == _glfw.x11.WM_PROTOCOLS)
+            {
+                const Atom protocol = event->xclient.data.l[0];
+                if (protocol == None)
+                    return;
+
+                if (protocol == _glfw.x11.WM_DELETE_WINDOW)
+                {
+                    // The window manager was asked to close the window, for
+                    // example by the user pressing a 'close' window decoration
+                    // button
+                    _glfwInputWindowCloseRequest(window);
+                }
+                else if (protocol == _glfw.x11.NET_WM_PING)
+                {
+                    // The window manager is pinging the application to ensure
+                    // it's still responding to events
+
+                    XEvent reply = *event;
+                    reply.xclient.window = _glfw.x11.root;
+
+                    XSendEvent(_glfw.x11.display, _glfw.x11.root,
+                               False,
+                               SubstructureNotifyMask | SubstructureRedirectMask,
+                               &reply);
+                }
+            }
+            else if (event->xclient.message_type == _glfw.x11.XdndEnter)
+            {
+                // A drag operation has entered the window
+                unsigned long i, count;
+                Atom* formats = NULL;
+                const GLFWbool list = event->xclient.data.l[1] & 1;
+
+                _glfw.x11.xdnd.source  = event->xclient.data.l[0];
+                _glfw.x11.xdnd.version = event->xclient.data.l[1] >> 24;
+                _glfw.x11.xdnd.format  = None;
+
+                if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION)
+                    return;
+
+                if (list)
+                {
+                    count = _glfwGetWindowPropertyX11(_glfw.x11.xdnd.source,
+                                                      _glfw.x11.XdndTypeList,
+                                                      XA_ATOM,
+                                                      (unsigned char**) &formats);
+                }
+                else
+                {
+                    count = 3;
+                    formats = (Atom*) event->xclient.data.l + 2;
+                }
+
+                for (i = 0;  i < count;  i++)
+                {
+                    if (formats[i] == _glfw.x11.text_uri_list)
+                    {
+                        _glfw.x11.xdnd.format = _glfw.x11.text_uri_list;
+                        break;
+                    }
+                }
+
+                if (list && formats)
+                    XFree(formats);
+            }
+            else if (event->xclient.message_type == _glfw.x11.XdndDrop)
+            {
+                // The drag operation has finished by dropping on the window
+                Time time = CurrentTime;
+
+                if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION)
+                    return;
+
+                if (_glfw.x11.xdnd.format)
+                {
+                    if (_glfw.x11.xdnd.version >= 1)
+                        time = event->xclient.data.l[2];
+
+                    // Request the chosen format from the source window
+                    XConvertSelection(_glfw.x11.display,
+                                      _glfw.x11.XdndSelection,
+                                      _glfw.x11.xdnd.format,
+                                      _glfw.x11.XdndSelection,
+                                      window->x11.handle,
+                                      time);
+                }
+                else if (_glfw.x11.xdnd.version >= 2)
+                {
+                    XEvent reply;
+                    memset(&reply, 0, sizeof(reply));
+
+                    reply.type = ClientMessage;
+                    reply.xclient.window = _glfw.x11.xdnd.source;
+                    reply.xclient.message_type = _glfw.x11.XdndFinished;
+                    reply.xclient.format = 32;
+                    reply.xclient.data.l[0] = window->x11.handle;
+                    reply.xclient.data.l[1] = 0; // The drag was rejected
+                    reply.xclient.data.l[2] = None;
+
+                    XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source,
+                               False, NoEventMask, &reply);
+                    XFlush(_glfw.x11.display);
+                }
+            }
+            else if (event->xclient.message_type == _glfw.x11.XdndPosition)
+            {
+                // The drag operation has moved over the window
+                const int xabs = (event->xclient.data.l[2] >> 16) & 0xffff;
+                const int yabs = (event->xclient.data.l[2]) & 0xffff;
+                Window dummy;
+                int xpos, ypos;
+
+                if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION)
+                    return;
+
+                XTranslateCoordinates(_glfw.x11.display,
+                                      _glfw.x11.root,
+                                      window->x11.handle,
+                                      xabs, yabs,
+                                      &xpos, &ypos,
+                                      &dummy);
+
+                _glfwInputCursorPos(window, xpos, ypos);
+
+                XEvent reply;
+                memset(&reply, 0, sizeof(reply));
+
+                reply.type = ClientMessage;
+                reply.xclient.window = _glfw.x11.xdnd.source;
+                reply.xclient.message_type = _glfw.x11.XdndStatus;
+                reply.xclient.format = 32;
+                reply.xclient.data.l[0] = window->x11.handle;
+                reply.xclient.data.l[2] = 0; // Specify an empty rectangle
+                reply.xclient.data.l[3] = 0;
+
+                if (_glfw.x11.xdnd.format)
+                {
+                    // Reply that we are ready to copy the dragged data
+                    reply.xclient.data.l[1] = 1; // Accept with no rectangle
+                    if (_glfw.x11.xdnd.version >= 2)
+                        reply.xclient.data.l[4] = _glfw.x11.XdndActionCopy;
+                }
+
+                XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source,
+                           False, NoEventMask, &reply);
+                XFlush(_glfw.x11.display);
+            }
+
+            return;
+        }
+
+        case SelectionNotify:
+        {
+            if (event->xselection.property == _glfw.x11.XdndSelection)
+            {
+                // The converted data from the drag operation has arrived
+                char* data;
+                const unsigned long result =
+                    _glfwGetWindowPropertyX11(event->xselection.requestor,
+                                              event->xselection.property,
+                                              event->xselection.target,
+                                              (unsigned char**) &data);
+
+                if (result)
+                {
+                    int i, count;
+                    char** paths = parseUriList(data, &count);
+
+                    _glfwInputDrop(window, count, (const char**) paths);
+
+                    for (i = 0;  i < count;  i++)
+                        free(paths[i]);
+                    free(paths);
+                }
+
+                if (data)
+                    XFree(data);
+
+                if (_glfw.x11.xdnd.version >= 2)
+                {
+                    XEvent reply;
+                    memset(&reply, 0, sizeof(reply));
+
+                    reply.type = ClientMessage;
+                    reply.xclient.window = _glfw.x11.xdnd.source;
+                    reply.xclient.message_type = _glfw.x11.XdndFinished;
+                    reply.xclient.format = 32;
+                    reply.xclient.data.l[0] = window->x11.handle;
+                    reply.xclient.data.l[1] = result;
+                    reply.xclient.data.l[2] = _glfw.x11.XdndActionCopy;
+
+                    XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source,
+                               False, NoEventMask, &reply);
+                    XFlush(_glfw.x11.display);
+                }
+            }
+
+            return;
+        }
+
+        case FocusIn:
+        {
+            if (window->cursorMode == GLFW_CURSOR_DISABLED)
+                _glfwPlatformSetCursorMode(window, GLFW_CURSOR_DISABLED);
+
+            if (event->xfocus.mode == NotifyGrab ||
+                event->xfocus.mode == NotifyUngrab)
+            {
+                // Ignore focus events from popup indicator windows, window menu
+                // key chords and window dragging
+                return;
+            }
+
+            if (window->x11.ic)
+                XSetICFocus(window->x11.ic);
+
+            _glfwInputWindowFocus(window, GLFW_TRUE);
+            return;
+        }
+
+        case FocusOut:
+        {
+            if (window->cursorMode == GLFW_CURSOR_DISABLED)
+                _glfwPlatformSetCursorMode(window, GLFW_CURSOR_NORMAL);
+
+            if (event->xfocus.mode == NotifyGrab ||
+                event->xfocus.mode == NotifyUngrab)
+            {
+                // Ignore focus events from popup indicator windows, window menu
+                // key chords and window dragging
+                return;
+            }
+
+            if (window->x11.ic)
+                XUnsetICFocus(window->x11.ic);
+
+            if (window->monitor && window->autoIconify)
+                _glfwPlatformIconifyWindow(window);
+
+            _glfwInputWindowFocus(window, GLFW_FALSE);
+            return;
+        }
+
+        case Expose:
+        {
+            _glfwInputWindowDamage(window);
+            return;
+        }
+
+        case PropertyNotify:
+        {
+            if (event->xproperty.state != PropertyNewValue)
+                return;
+
+            if (event->xproperty.atom == _glfw.x11.WM_STATE)
+            {
+                const int state = getWindowState(window);
+                if (state != IconicState && state != NormalState)
+                    return;
+
+                const GLFWbool iconified = (state == IconicState);
+                if (window->x11.iconified != iconified)
+                {
+                    if (window->monitor)
+                    {
+                        if (iconified)
+                            releaseMonitor(window);
+                        else
+                            acquireMonitor(window);
+                    }
+
+                    window->x11.iconified = iconified;
+                    _glfwInputWindowIconify(window, iconified);
+                }
+            }
+            else if (event->xproperty.atom == _glfw.x11.NET_WM_STATE)
+            {
+                const GLFWbool maximized = _glfwPlatformWindowMaximized(window);
+                if (window->x11.maximized != maximized)
+                {
+                    window->x11.maximized = maximized;
+                    _glfwInputWindowMaximize(window, maximized);
+                }
+            }
+
+            return;
+        }
+
+        case DestroyNotify:
+            return;
+    }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+// Retrieve a single window property of the specified type
+// Inspired by fghGetWindowProperty from freeglut
+//
+unsigned long _glfwGetWindowPropertyX11(Window window,
+                                        Atom property,
+                                        Atom type,
+                                        unsigned char** value)
+{
+    Atom actualType;
+    int actualFormat;
+    unsigned long itemCount, bytesAfter;
+
+    XGetWindowProperty(_glfw.x11.display,
+                       window,
+                       property,
+                       0,
+                       LONG_MAX,
+                       False,
+                       type,
+                       &actualType,
+                       &actualFormat,
+                       &itemCount,
+                       &bytesAfter,
+                       value);
+
+    return itemCount;
+}
+
+GLFWbool _glfwIsVisualTransparentX11(Visual* visual)
+{
+    if (!_glfw.x11.xrender.available)
+        return GLFW_FALSE;
+
+    XRenderPictFormat* pf = XRenderFindVisualFormat(_glfw.x11.display, visual);
+    return pf && pf->direct.alphaMask;
+}
+
+// Push contents of our selection to clipboard manager
+//
+void _glfwPushSelectionToManagerX11(void)
+{
+    XConvertSelection(_glfw.x11.display,
+                      _glfw.x11.CLIPBOARD_MANAGER,
+                      _glfw.x11.SAVE_TARGETS,
+                      None,
+                      _glfw.x11.helperWindowHandle,
+                      CurrentTime);
+
+    for (;;)
+    {
+        XEvent event;
+
+        while (XCheckIfEvent(_glfw.x11.display, &event, isSelectionEvent, NULL))
+        {
+            switch (event.type)
+            {
+                case SelectionRequest:
+                    handleSelectionRequest(&event);
+                    break;
+
+                case SelectionClear:
+                    handleSelectionClear(&event);
+                    break;
+
+                case SelectionNotify:
+                {
+                    if (event.xselection.target == _glfw.x11.SAVE_TARGETS)
+                    {
+                        // This means one of two things; either the selection
+                        // was not owned, which means there is no clipboard
+                        // manager, or the transfer to the clipboard manager has
+                        // completed
+                        // In either case, it means we are done here
+                        return;
+                    }
+
+                    break;
+                }
+            }
+        }
+
+        waitForEvent(NULL);
+    }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformCreateWindow(_GLFWwindow* window,
+                              const _GLFWwndconfig* wndconfig,
+                              const _GLFWctxconfig* ctxconfig,
+                              const _GLFWfbconfig* fbconfig)
+{
+    Visual* visual;
+    int depth;
+
+    if (ctxconfig->client != GLFW_NO_API)
+    {
+        if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
+        {
+            if (!_glfwInitGLX())
+                return GLFW_FALSE;
+            if (!_glfwChooseVisualGLX(wndconfig, ctxconfig, fbconfig, &visual, &depth))
+                return GLFW_FALSE;
+        }
+        else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
+        {
+            if (!_glfwInitEGL())
+                return GLFW_FALSE;
+            if (!_glfwChooseVisualEGL(wndconfig, ctxconfig, fbconfig, &visual, &depth))
+                return GLFW_FALSE;
+        }
+        else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
+        {
+            if (!_glfwInitOSMesa())
+                return GLFW_FALSE;
+        }
+    }
+
+    if (ctxconfig->client == GLFW_NO_API ||
+        ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
+    {
+        visual = DefaultVisual(_glfw.x11.display, _glfw.x11.screen);
+        depth = DefaultDepth(_glfw.x11.display, _glfw.x11.screen);
+    }
+
+    if (!createNativeWindow(window, wndconfig, visual, depth))
+        return GLFW_FALSE;
+
+    if (ctxconfig->client != GLFW_NO_API)
+    {
+        if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
+        {
+            if (!_glfwCreateContextGLX(window, ctxconfig, fbconfig))
+                return GLFW_FALSE;
+        }
+        else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
+        {
+            if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
+                return GLFW_FALSE;
+        }
+        else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
+        {
+            if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
+                return GLFW_FALSE;
+        }
+    }
+
+    if (window->monitor)
+    {
+        _glfwPlatformShowWindow(window);
+        updateWindowMode(window);
+        if (!acquireMonitor(window))
+            return GLFW_FALSE;
+
+        if (wndconfig->centerCursor)
+            centerCursor(window);
+    }
+
+    XFlush(_glfw.x11.display);
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyWindow(_GLFWwindow* window)
+{
+    if (_glfw.x11.disabledCursorWindow == window)
+        _glfw.x11.disabledCursorWindow = NULL;
+
+    if (window->monitor)
+        releaseMonitor(window);
+
+    if (window->x11.ic)
+    {
+        XDestroyIC(window->x11.ic);
+        window->x11.ic = NULL;
+    }
+
+    if (window->context.destroy)
+        window->context.destroy(window);
+
+    if (window->x11.handle)
+    {
+        XDeleteContext(_glfw.x11.display, window->x11.handle, _glfw.x11.context);
+        XUnmapWindow(_glfw.x11.display, window->x11.handle);
+        XDestroyWindow(_glfw.x11.display, window->x11.handle);
+        window->x11.handle = (Window) 0;
+    }
+
+    if (window->x11.colormap)
+    {
+        XFreeColormap(_glfw.x11.display, window->x11.colormap);
+        window->x11.colormap = (Colormap) 0;
+    }
+
+    XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
+{
+#if defined(X_HAVE_UTF8_STRING)
+    Xutf8SetWMProperties(_glfw.x11.display,
+                         window->x11.handle,
+                         title, title,
+                         NULL, 0,
+                         NULL, NULL, NULL);
+#else
+    // This may be a slightly better fallback than using XStoreName and
+    // XSetIconName, which always store their arguments using STRING
+    XmbSetWMProperties(_glfw.x11.display,
+                       window->x11.handle,
+                       title, title,
+                       NULL, 0,
+                       NULL, NULL, NULL);
+#endif
+
+    XChangeProperty(_glfw.x11.display,  window->x11.handle,
+                    _glfw.x11.NET_WM_NAME, _glfw.x11.UTF8_STRING, 8,
+                    PropModeReplace,
+                    (unsigned char*) title, strlen(title));
+
+    XChangeProperty(_glfw.x11.display,  window->x11.handle,
+                    _glfw.x11.NET_WM_ICON_NAME, _glfw.x11.UTF8_STRING, 8,
+                    PropModeReplace,
+                    (unsigned char*) title, strlen(title));
+
+    XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
+                                int count, const GLFWimage* images)
+{
+    if (count)
+    {
+        int i, j, longCount = 0;
+
+        for (i = 0;  i < count;  i++)
+            longCount += 2 + images[i].width * images[i].height;
+
+        long* icon = calloc(longCount, sizeof(long));
+        long* target = icon;
+
+        for (i = 0;  i < count;  i++)
+        {
+            *target++ = images[i].width;
+            *target++ = images[i].height;
+
+            for (j = 0;  j < images[i].width * images[i].height;  j++)
+            {
+                *target++ = (images[i].pixels[j * 4 + 0] << 16) |
+                            (images[i].pixels[j * 4 + 1] <<  8) |
+                            (images[i].pixels[j * 4 + 2] <<  0) |
+                            (images[i].pixels[j * 4 + 3] << 24);
+            }
+        }
+
+        XChangeProperty(_glfw.x11.display, window->x11.handle,
+                        _glfw.x11.NET_WM_ICON,
+                        XA_CARDINAL, 32,
+                        PropModeReplace,
+                        (unsigned char*) icon,
+                        longCount);
+
+        free(icon);
+    }
+    else
+    {
+        XDeleteProperty(_glfw.x11.display, window->x11.handle,
+                        _glfw.x11.NET_WM_ICON);
+    }
+
+    XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
+{
+    Window dummy;
+    int x, y;
+
+    XTranslateCoordinates(_glfw.x11.display, window->x11.handle, _glfw.x11.root,
+                          0, 0, &x, &y, &dummy);
+
+    if (xpos)
+        *xpos = x;
+    if (ypos)
+        *ypos = y;
+}
+
+void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
+{
+    // HACK: Explicitly setting PPosition to any value causes some WMs, notably
+    //       Compiz and Metacity, to honor the position of unmapped windows
+    if (!_glfwPlatformWindowVisible(window))
+    {
+        long supplied;
+        XSizeHints* hints = XAllocSizeHints();
+
+        if (XGetWMNormalHints(_glfw.x11.display, window->x11.handle, hints, &supplied))
+        {
+            hints->flags |= PPosition;
+            hints->x = hints->y = 0;
+
+            XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints);
+        }
+
+        XFree(hints);
+    }
+
+    XMoveWindow(_glfw.x11.display, window->x11.handle, xpos, ypos);
+    XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
+{
+    XWindowAttributes attribs;
+    XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &attribs);
+
+    if (width)
+        *width = attribs.width;
+    if (height)
+        *height = attribs.height;
+}
+
+void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
+{
+    if (window->monitor)
+    {
+        if (window->monitor->window == window)
+            acquireMonitor(window);
+    }
+    else
+    {
+        if (!window->resizable)
+            updateNormalHints(window, width, height);
+
+        XResizeWindow(_glfw.x11.display, window->x11.handle, width, height);
+    }
+
+    XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
+                                      int minwidth, int minheight,
+                                      int maxwidth, int maxheight)
+{
+    int width, height;
+    _glfwPlatformGetWindowSize(window, &width, &height);
+    updateNormalHints(window, width, height);
+    XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
+{
+    int width, height;
+    _glfwPlatformGetWindowSize(window, &width, &height);
+    updateNormalHints(window, width, height);
+    XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
+{
+    _glfwPlatformGetWindowSize(window, width, height);
+}
+
+void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
+                                     int* left, int* top,
+                                     int* right, int* bottom)
+{
+    long* extents = NULL;
+
+    if (window->monitor || !window->decorated)
+        return;
+
+    if (_glfw.x11.NET_FRAME_EXTENTS == None)
+        return;
+
+    if (!_glfwPlatformWindowVisible(window) &&
+        _glfw.x11.NET_REQUEST_FRAME_EXTENTS)
+    {
+        XEvent event;
+        double timeout = 0.5;
+
+        // Ensure _NET_FRAME_EXTENTS is set, allowing glfwGetWindowFrameSize to
+        // function before the window is mapped
+        sendEventToWM(window, _glfw.x11.NET_REQUEST_FRAME_EXTENTS,
+                      0, 0, 0, 0, 0);
+
+        // HACK: Use a timeout because earlier versions of some window managers
+        //       (at least Unity, Fluxbox and Xfwm) failed to send the reply
+        //       They have been fixed but broken versions are still in the wild
+        //       If you are affected by this and your window manager is NOT
+        //       listed above, PLEASE report it to their and our issue trackers
+        while (!XCheckIfEvent(_glfw.x11.display,
+                              &event,
+                              isFrameExtentsEvent,
+                              (XPointer) window))
+        {
+            if (!waitForEvent(&timeout))
+            {
+                _glfwInputError(GLFW_PLATFORM_ERROR,
+                                "X11: The window manager has a broken _NET_REQUEST_FRAME_EXTENTS implementation; please report this issue");
+                return;
+            }
+        }
+    }
+
+    if (_glfwGetWindowPropertyX11(window->x11.handle,
+                                  _glfw.x11.NET_FRAME_EXTENTS,
+                                  XA_CARDINAL,
+                                  (unsigned char**) &extents) == 4)
+    {
+        if (left)
+            *left = extents[0];
+        if (top)
+            *top = extents[2];
+        if (right)
+            *right = extents[1];
+        if (bottom)
+            *bottom = extents[3];
+    }
+
+    if (extents)
+        XFree(extents);
+}
+
+void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
+                                        float* xscale, float* yscale)
+{
+    if (xscale)
+        *xscale = _glfw.x11.contentScaleX;
+    if (yscale)
+        *yscale = _glfw.x11.contentScaleY;
+}
+
+void _glfwPlatformIconifyWindow(_GLFWwindow* window)
+{
+    if (window->x11.overrideRedirect)
+    {
+        // Override-redirect windows cannot be iconified or restored, as those
+        // tasks are performed by the window manager
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "X11: Iconification of full screen windows requires a WM that supports EWMH full screen");
+        return;
+    }
+
+    XIconifyWindow(_glfw.x11.display, window->x11.handle, _glfw.x11.screen);
+    XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformRestoreWindow(_GLFWwindow* window)
+{
+    if (window->x11.overrideRedirect)
+    {
+        // Override-redirect windows cannot be iconified or restored, as those
+        // tasks are performed by the window manager
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "X11: Iconification of full screen windows requires a WM that supports EWMH full screen");
+        return;
+    }
+
+    if (_glfwPlatformWindowIconified(window))
+    {
+        XMapWindow(_glfw.x11.display, window->x11.handle);
+        waitForVisibilityNotify(window);
+    }
+    else if (_glfwPlatformWindowVisible(window))
+    {
+        if (_glfw.x11.NET_WM_STATE &&
+            _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT &&
+            _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
+        {
+            sendEventToWM(window,
+                          _glfw.x11.NET_WM_STATE,
+                          _NET_WM_STATE_REMOVE,
+                          _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT,
+                          _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ,
+                          1, 0);
+        }
+    }
+
+    XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
+{
+    if (_glfw.x11.NET_WM_STATE &&
+        _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT &&
+        _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
+    {
+        sendEventToWM(window,
+                      _glfw.x11.NET_WM_STATE,
+                      _NET_WM_STATE_ADD,
+                      _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT,
+                      _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ,
+                      1, 0);
+        XFlush(_glfw.x11.display);
+    }
+}
+
+void _glfwPlatformShowWindow(_GLFWwindow* window)
+{
+    if (_glfwPlatformWindowVisible(window))
+        return;
+
+    XMapWindow(_glfw.x11.display, window->x11.handle);
+    waitForVisibilityNotify(window);
+}
+
+void _glfwPlatformHideWindow(_GLFWwindow* window)
+{
+    XUnmapWindow(_glfw.x11.display, window->x11.handle);
+    XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
+{
+    sendEventToWM(window,
+                  _glfw.x11.NET_WM_STATE,
+                  _NET_WM_STATE_ADD,
+                  _glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION,
+                  0, 1, 0);
+}
+
+void _glfwPlatformFocusWindow(_GLFWwindow* window)
+{
+    if (_glfw.x11.NET_ACTIVE_WINDOW)
+        sendEventToWM(window, _glfw.x11.NET_ACTIVE_WINDOW, 1, 0, 0, 0, 0);
+    else
+    {
+        XRaiseWindow(_glfw.x11.display, window->x11.handle);
+        XSetInputFocus(_glfw.x11.display, window->x11.handle,
+                       RevertToParent, CurrentTime);
+    }
+
+    XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
+                                   _GLFWmonitor* monitor,
+                                   int xpos, int ypos,
+                                   int width, int height,
+                                   int refreshRate)
+{
+    if (window->monitor == monitor)
+    {
+        if (monitor)
+        {
+            if (monitor->window == window)
+                acquireMonitor(window);
+        }
+        else
+        {
+            XMoveResizeWindow(_glfw.x11.display, window->x11.handle,
+                              xpos, ypos, width, height);
+        }
+
+        return;
+    }
+
+    if (window->monitor)
+        releaseMonitor(window);
+
+    _glfwInputWindowMonitor(window, monitor);
+    updateNormalHints(window, width, height);
+    updateWindowMode(window);
+
+    if (window->monitor)
+    {
+        XMapRaised(_glfw.x11.display, window->x11.handle);
+        if (waitForVisibilityNotify(window))
+            acquireMonitor(window);
+    }
+    else
+    {
+        XMoveResizeWindow(_glfw.x11.display, window->x11.handle,
+                          xpos, ypos, width, height);
+    }
+
+    XFlush(_glfw.x11.display);
+}
+
+int _glfwPlatformWindowFocused(_GLFWwindow* window)
+{
+    Window focused;
+    int state;
+
+    XGetInputFocus(_glfw.x11.display, &focused, &state);
+    return window->x11.handle == focused;
+}
+
+int _glfwPlatformWindowIconified(_GLFWwindow* window)
+{
+    return getWindowState(window) == IconicState;
+}
+
+int _glfwPlatformWindowVisible(_GLFWwindow* window)
+{
+    XWindowAttributes wa;
+    XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &wa);
+    return wa.map_state == IsViewable;
+}
+
+int _glfwPlatformWindowMaximized(_GLFWwindow* window)
+{
+    Atom* states;
+    unsigned long i;
+    GLFWbool maximized = GLFW_FALSE;
+    const unsigned long count =
+        _glfwGetWindowPropertyX11(window->x11.handle,
+                                  _glfw.x11.NET_WM_STATE,
+                                  XA_ATOM,
+                                  (unsigned char**) &states);
+
+    for (i = 0;  i < count;  i++)
+    {
+        if (states[i] == _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT ||
+            states[i] == _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
+        {
+            maximized = GLFW_TRUE;
+            break;
+        }
+    }
+
+    if (states)
+        XFree(states);
+
+    return maximized;
+}
+
+int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
+{
+    if (!window->x11.transparent)
+        return GLFW_FALSE;
+
+    // Check whether a compositing manager is running
+    char name[32];
+    snprintf(name, sizeof(name), "_NET_WM_CM_S%u", _glfw.x11.screen);
+    const Atom selection = XInternAtom(_glfw.x11.display, name, False);
+    return XGetSelectionOwner(_glfw.x11.display, selection) != None;
+}
+
+void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
+{
+    int width, height;
+    _glfwPlatformGetWindowSize(window, &width, &height);
+    updateNormalHints(window, width, height);
+}
+
+void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
+{
+    if (enabled)
+    {
+        XDeleteProperty(_glfw.x11.display,
+                        window->x11.handle,
+                        _glfw.x11.MOTIF_WM_HINTS);
+    }
+    else
+    {
+        struct
+        {
+            unsigned long flags;
+            unsigned long functions;
+            unsigned long decorations;
+            long input_mode;
+            unsigned long status;
+        } hints;
+
+        hints.flags = 2;       // Set decorations
+        hints.decorations = 0; // No decorations
+
+        XChangeProperty(_glfw.x11.display, window->x11.handle,
+                        _glfw.x11.MOTIF_WM_HINTS,
+                        _glfw.x11.MOTIF_WM_HINTS, 32,
+                        PropModeReplace,
+                        (unsigned char*) &hints,
+                        sizeof(hints) / sizeof(long));
+    }
+}
+
+void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
+{
+    if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_ABOVE)
+        return;
+
+    if (_glfwPlatformWindowVisible(window))
+    {
+        const Atom action = enabled ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE;
+        sendEventToWM(window,
+                      _glfw.x11.NET_WM_STATE,
+                      action,
+                      _glfw.x11.NET_WM_STATE_ABOVE,
+                      0, 1, 0);
+    }
+    else
+    {
+        Atom* states;
+        unsigned long i, count;
+
+        count = _glfwGetWindowPropertyX11(window->x11.handle,
+                                          _glfw.x11.NET_WM_STATE,
+                                          XA_ATOM,
+                                          (unsigned char**) &states);
+        if (!states)
+            return;
+
+        if (enabled)
+        {
+            for (i = 0;  i < count;  i++)
+            {
+                if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE)
+                    break;
+            }
+
+            if (i == count)
+            {
+                XChangeProperty(_glfw.x11.display, window->x11.handle,
+                                _glfw.x11.NET_WM_STATE, XA_ATOM, 32,
+                                PropModeAppend,
+                                (unsigned char*) &_glfw.x11.NET_WM_STATE_ABOVE,
+                                1);
+            }
+        }
+        else
+        {
+            for (i = 0;  i < count;  i++)
+            {
+                if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE)
+                {
+                    states[i] = states[count - 1];
+                    count--;
+                }
+            }
+
+            XChangeProperty(_glfw.x11.display, window->x11.handle,
+                            _glfw.x11.NET_WM_STATE, XA_ATOM, 32,
+                            PropModeReplace, (unsigned char*) &states, count);
+        }
+
+        XFree(states);
+    }
+
+    XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformPollEvents(void)
+{
+    _GLFWwindow* window;
+
+#if defined(__linux__)
+    _glfwDetectJoystickConnectionLinux();
+#endif
+    int count = XPending(_glfw.x11.display);
+    while (count--)
+    {
+        XEvent event;
+        XNextEvent(_glfw.x11.display, &event);
+        processEvent(&event);
+    }
+
+    window = _glfw.x11.disabledCursorWindow;
+    if (window)
+    {
+        int width, height;
+        _glfwPlatformGetWindowSize(window, &width, &height);
+
+        // NOTE: Re-center the cursor only if it has moved since the last call,
+        //       to avoid breaking glfwWaitEvents with MotionNotify
+        if (window->x11.lastCursorPosX != width / 2 ||
+            window->x11.lastCursorPosY != height / 2)
+        {
+            _glfwPlatformSetCursorPos(window, width / 2, height / 2);
+        }
+    }
+
+    XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformWaitEvents(void)
+{
+    while (!XPending(_glfw.x11.display))
+        waitForEvent(NULL);
+
+    _glfwPlatformPollEvents();
+}
+
+void _glfwPlatformWaitEventsTimeout(double timeout)
+{
+    while (!XPending(_glfw.x11.display))
+    {
+        if (!waitForEvent(&timeout))
+            break;
+    }
+
+    _glfwPlatformPollEvents();
+}
+
+void _glfwPlatformPostEmptyEvent(void)
+{
+    XEvent event;
+
+    memset(&event, 0, sizeof(event));
+    event.type = ClientMessage;
+    event.xclient.window = _glfw.x11.helperWindowHandle;
+    event.xclient.format = 32; // Data is 32-bit longs
+    event.xclient.message_type = _glfw.x11.NULL_;
+
+    XSendEvent(_glfw.x11.display, _glfw.x11.helperWindowHandle, False, 0, &event);
+    XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
+{
+    Window root, child;
+    int rootX, rootY, childX, childY;
+    unsigned int mask;
+
+    XQueryPointer(_glfw.x11.display, window->x11.handle,
+                  &root, &child,
+                  &rootX, &rootY, &childX, &childY,
+                  &mask);
+
+    if (xpos)
+        *xpos = childX;
+    if (ypos)
+        *ypos = childY;
+}
+
+void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
+{
+    // Store the new position so it can be recognized later
+    window->x11.warpCursorPosX = (int) x;
+    window->x11.warpCursorPosY = (int) y;
+
+    XWarpPointer(_glfw.x11.display, None, window->x11.handle,
+                 0,0,0,0, (int) x, (int) y);
+    XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
+{
+    if (mode == GLFW_CURSOR_DISABLED)
+    {
+        if (_glfw.x11.xi.available)
+        {
+            XIEventMask em;
+            unsigned char mask[XIMaskLen(XI_RawMotion)] = { 0 };
+
+            em.deviceid = XIAllMasterDevices;
+            em.mask_len = sizeof(mask);
+            em.mask = mask;
+            XISetMask(mask, XI_RawMotion);
+
+            XISelectEvents(_glfw.x11.display, _glfw.x11.root, &em, 1);
+        }
+
+        _glfw.x11.disabledCursorWindow = window;
+        _glfwPlatformGetCursorPos(window,
+                                  &_glfw.x11.restoreCursorPosX,
+                                  &_glfw.x11.restoreCursorPosY);
+        centerCursor(window);
+        XGrabPointer(_glfw.x11.display, window->x11.handle, True,
+                     ButtonPressMask | ButtonReleaseMask | PointerMotionMask,
+                     GrabModeAsync, GrabModeAsync,
+                     window->x11.handle,
+                     _glfw.x11.hiddenCursorHandle,
+                     CurrentTime);
+    }
+    else if (_glfw.x11.disabledCursorWindow == window)
+    {
+        if (_glfw.x11.xi.available)
+        {
+            XIEventMask em;
+            unsigned char mask[] = { 0 };
+
+            em.deviceid = XIAllMasterDevices;
+            em.mask_len = sizeof(mask);
+            em.mask = mask;
+
+            XISelectEvents(_glfw.x11.display, _glfw.x11.root, &em, 1);
+        }
+
+        _glfw.x11.disabledCursorWindow = NULL;
+        XUngrabPointer(_glfw.x11.display, CurrentTime);
+        _glfwPlatformSetCursorPos(window,
+                                  _glfw.x11.restoreCursorPosX,
+                                  _glfw.x11.restoreCursorPosY);
+    }
+
+    updateCursorImage(window);
+    XFlush(_glfw.x11.display);
+}
+
+const char* _glfwPlatformGetScancodeName(int scancode)
+{
+    if (!_glfw.x11.xkb.available)
+        return NULL;
+
+    const KeySym keysym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 0);
+    if (keysym == NoSymbol)
+        return NULL;
+
+    const long ch = _glfwKeySym2Unicode(keysym);
+    if (ch == -1)
+        return NULL;
+
+    const size_t count = encodeUTF8(_glfw.x11.keyName, (unsigned int) ch);
+    if (count == 0)
+        return NULL;
+
+    _glfw.x11.keyName[count] = '\0';
+    return _glfw.x11.keyName;
+}
+
+int _glfwPlatformGetKeyScancode(int key)
+{
+    return _glfw.x11.scancodes[key];
+}
+
+int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
+                              const GLFWimage* image,
+                              int xhot, int yhot)
+{
+    cursor->x11.handle = _glfwCreateCursorX11(image, xhot, yhot);
+    if (!cursor->x11.handle)
+        return GLFW_FALSE;
+
+    return GLFW_TRUE;
+}
+
+int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
+{
+    cursor->x11.handle = XCreateFontCursor(_glfw.x11.display,
+                                           translateCursorShape(shape));
+    if (!cursor->x11.handle)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "X11: Failed to create standard cursor");
+        return GLFW_FALSE;
+    }
+
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
+{
+    if (cursor->x11.handle)
+        XFreeCursor(_glfw.x11.display, cursor->x11.handle);
+}
+
+void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
+{
+    if (window->cursorMode == GLFW_CURSOR_NORMAL)
+    {
+        updateCursorImage(window);
+        XFlush(_glfw.x11.display);
+    }
+}
+
+void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
+{
+    free(_glfw.x11.clipboardString);
+    _glfw.x11.clipboardString = strdup(string);
+
+    XSetSelectionOwner(_glfw.x11.display,
+                       _glfw.x11.CLIPBOARD,
+                       _glfw.x11.helperWindowHandle,
+                       CurrentTime);
+
+    if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) !=
+        _glfw.x11.helperWindowHandle)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "X11: Failed to become owner of clipboard selection");
+    }
+}
+
+const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
+{
+    return getSelectionString(_glfw.x11.CLIPBOARD);
+}
+
+void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
+{
+    if (!_glfw.vk.KHR_surface)
+        return;
+
+    if (!_glfw.vk.KHR_xcb_surface || !_glfw.x11.x11xcb.handle)
+    {
+        if (!_glfw.vk.KHR_xlib_surface)
+            return;
+    }
+
+    extensions[0] = "VK_KHR_surface";
+
+    // NOTE: VK_KHR_xcb_surface is preferred due to some early ICDs exposing but
+    //       not correctly implementing VK_KHR_xlib_surface
+    if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle)
+        extensions[1] = "VK_KHR_xcb_surface";
+    else
+        extensions[1] = "VK_KHR_xlib_surface";
+}
+
+int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
+                                                      VkPhysicalDevice device,
+                                                      uint32_t queuefamily)
+{
+    VisualID visualID = XVisualIDFromVisual(DefaultVisual(_glfw.x11.display,
+                                                          _glfw.x11.screen));
+
+    if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle)
+    {
+        PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR
+            vkGetPhysicalDeviceXcbPresentationSupportKHR =
+            (PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)
+            vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceXcbPresentationSupportKHR");
+        if (!vkGetPhysicalDeviceXcbPresentationSupportKHR)
+        {
+            _glfwInputError(GLFW_API_UNAVAILABLE,
+                            "X11: Vulkan instance missing VK_KHR_xcb_surface extension");
+            return GLFW_FALSE;
+        }
+
+        xcb_connection_t* connection = XGetXCBConnection(_glfw.x11.display);
+        if (!connection)
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "X11: Failed to retrieve XCB connection");
+            return GLFW_FALSE;
+        }
+
+        return vkGetPhysicalDeviceXcbPresentationSupportKHR(device,
+                                                            queuefamily,
+                                                            connection,
+                                                            visualID);
+    }
+    else
+    {
+        PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR
+            vkGetPhysicalDeviceXlibPresentationSupportKHR =
+            (PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)
+            vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceXlibPresentationSupportKHR");
+        if (!vkGetPhysicalDeviceXlibPresentationSupportKHR)
+        {
+            _glfwInputError(GLFW_API_UNAVAILABLE,
+                            "X11: Vulkan instance missing VK_KHR_xlib_surface extension");
+            return GLFW_FALSE;
+        }
+
+        return vkGetPhysicalDeviceXlibPresentationSupportKHR(device,
+                                                             queuefamily,
+                                                             _glfw.x11.display,
+                                                             visualID);
+    }
+}
+
+VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
+                                          _GLFWwindow* window,
+                                          const VkAllocationCallbacks* allocator,
+                                          VkSurfaceKHR* surface)
+{
+    if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle)
+    {
+        VkResult err;
+        VkXcbSurfaceCreateInfoKHR sci;
+        PFN_vkCreateXcbSurfaceKHR vkCreateXcbSurfaceKHR;
+
+        xcb_connection_t* connection = XGetXCBConnection(_glfw.x11.display);
+        if (!connection)
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "X11: Failed to retrieve XCB connection");
+            return VK_ERROR_EXTENSION_NOT_PRESENT;
+        }
+
+        vkCreateXcbSurfaceKHR = (PFN_vkCreateXcbSurfaceKHR)
+            vkGetInstanceProcAddr(instance, "vkCreateXcbSurfaceKHR");
+        if (!vkCreateXcbSurfaceKHR)
+        {
+            _glfwInputError(GLFW_API_UNAVAILABLE,
+                            "X11: Vulkan instance missing VK_KHR_xcb_surface extension");
+            return VK_ERROR_EXTENSION_NOT_PRESENT;
+        }
+
+        memset(&sci, 0, sizeof(sci));
+        sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
+        sci.connection = connection;
+        sci.window = window->x11.handle;
+
+        err = vkCreateXcbSurfaceKHR(instance, &sci, allocator, surface);
+        if (err)
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "X11: Failed to create Vulkan XCB surface: %s",
+                            _glfwGetVulkanResultString(err));
+        }
+
+        return err;
+    }
+    else
+    {
+        VkResult err;
+        VkXlibSurfaceCreateInfoKHR sci;
+        PFN_vkCreateXlibSurfaceKHR vkCreateXlibSurfaceKHR;
+
+        vkCreateXlibSurfaceKHR = (PFN_vkCreateXlibSurfaceKHR)
+            vkGetInstanceProcAddr(instance, "vkCreateXlibSurfaceKHR");
+        if (!vkCreateXlibSurfaceKHR)
+        {
+            _glfwInputError(GLFW_API_UNAVAILABLE,
+                            "X11: Vulkan instance missing VK_KHR_xlib_surface extension");
+            return VK_ERROR_EXTENSION_NOT_PRESENT;
+        }
+
+        memset(&sci, 0, sizeof(sci));
+        sci.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;
+        sci.dpy = _glfw.x11.display;
+        sci.window = window->x11.handle;
+
+        err = vkCreateXlibSurfaceKHR(instance, &sci, allocator, surface);
+        if (err)
+        {
+            _glfwInputError(GLFW_PLATFORM_ERROR,
+                            "X11: Failed to create Vulkan X11 surface: %s",
+                            _glfwGetVulkanResultString(err));
+        }
+
+        return err;
+    }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW native API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI Display* glfwGetX11Display(void)
+{
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    return _glfw.x11.display;
+}
+
+GLFWAPI Window glfwGetX11Window(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    _GLFW_REQUIRE_INIT_OR_RETURN(None);
+    return window->x11.handle;
+}
+
+GLFWAPI void glfwSetX11SelectionString(const char* string)
+{
+    _GLFW_REQUIRE_INIT();
+
+    free(_glfw.x11.primarySelectionString);
+    _glfw.x11.primarySelectionString = strdup(string);
+
+    XSetSelectionOwner(_glfw.x11.display,
+                       _glfw.x11.PRIMARY,
+                       _glfw.x11.helperWindowHandle,
+                       CurrentTime);
+
+    if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.PRIMARY) !=
+        _glfw.x11.helperWindowHandle)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "X11: Failed to become owner of primary selection");
+    }
+}
+
+GLFWAPI const char* glfwGetX11SelectionString(void)
+{
+    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+    return getSelectionString(_glfw.x11.PRIMARY);
+}
+

+ 940 - 0
src/external/glfw/src/xkb_unicode.c

@@ -0,0 +1,940 @@
+//========================================================================
+// GLFW 3.3 X11 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+
+/*
+ * Marcus: This code was originally written by Markus G. Kuhn.
+ * I have made some slight changes (trimmed it down a bit from >60 KB to
+ * 20 KB), but the functionality is the same.
+ */
+
+/*
+ * This module converts keysym values into the corresponding ISO 10646
+ * (UCS, Unicode) values.
+ *
+ * The array keysymtab[] contains pairs of X11 keysym values for graphical
+ * characters and the corresponding Unicode value. The function
+ * _glfwKeySym2Unicode() maps a keysym onto a Unicode value using a binary
+ * search, therefore keysymtab[] must remain SORTED by keysym value.
+ *
+ * We allow to represent any UCS character in the range U-00000000 to
+ * U-00FFFFFF by a keysym value in the range 0x01000000 to 0x01ffffff.
+ * This admittedly does not cover the entire 31-bit space of UCS, but
+ * it does cover all of the characters up to U-10FFFF, which can be
+ * represented by UTF-16, and more, and it is very unlikely that higher
+ * UCS codes will ever be assigned by ISO. So to get Unicode character
+ * U+ABCD you can directly use keysym 0x0100abcd.
+ *
+ * Original author: Markus G. Kuhn <[email protected]>, University of
+ *                  Cambridge, April 2001
+ *
+ * Special thanks to Richard Verhoeven <[email protected]> for preparing
+ * an initial draft of the mapping table.
+ *
+ */
+
+
+//************************************************************************
+//****                KeySym to Unicode mapping table                 ****
+//************************************************************************
+
+static const struct codepair {
+  unsigned short keysym;
+  unsigned short ucs;
+} keysymtab[] = {
+  { 0x01a1, 0x0104 },
+  { 0x01a2, 0x02d8 },
+  { 0x01a3, 0x0141 },
+  { 0x01a5, 0x013d },
+  { 0x01a6, 0x015a },
+  { 0x01a9, 0x0160 },
+  { 0x01aa, 0x015e },
+  { 0x01ab, 0x0164 },
+  { 0x01ac, 0x0179 },
+  { 0x01ae, 0x017d },
+  { 0x01af, 0x017b },
+  { 0x01b1, 0x0105 },
+  { 0x01b2, 0x02db },
+  { 0x01b3, 0x0142 },
+  { 0x01b5, 0x013e },
+  { 0x01b6, 0x015b },
+  { 0x01b7, 0x02c7 },
+  { 0x01b9, 0x0161 },
+  { 0x01ba, 0x015f },
+  { 0x01bb, 0x0165 },
+  { 0x01bc, 0x017a },
+  { 0x01bd, 0x02dd },
+  { 0x01be, 0x017e },
+  { 0x01bf, 0x017c },
+  { 0x01c0, 0x0154 },
+  { 0x01c3, 0x0102 },
+  { 0x01c5, 0x0139 },
+  { 0x01c6, 0x0106 },
+  { 0x01c8, 0x010c },
+  { 0x01ca, 0x0118 },
+  { 0x01cc, 0x011a },
+  { 0x01cf, 0x010e },
+  { 0x01d0, 0x0110 },
+  { 0x01d1, 0x0143 },
+  { 0x01d2, 0x0147 },
+  { 0x01d5, 0x0150 },
+  { 0x01d8, 0x0158 },
+  { 0x01d9, 0x016e },
+  { 0x01db, 0x0170 },
+  { 0x01de, 0x0162 },
+  { 0x01e0, 0x0155 },
+  { 0x01e3, 0x0103 },
+  { 0x01e5, 0x013a },
+  { 0x01e6, 0x0107 },
+  { 0x01e8, 0x010d },
+  { 0x01ea, 0x0119 },
+  { 0x01ec, 0x011b },
+  { 0x01ef, 0x010f },
+  { 0x01f0, 0x0111 },
+  { 0x01f1, 0x0144 },
+  { 0x01f2, 0x0148 },
+  { 0x01f5, 0x0151 },
+  { 0x01f8, 0x0159 },
+  { 0x01f9, 0x016f },
+  { 0x01fb, 0x0171 },
+  { 0x01fe, 0x0163 },
+  { 0x01ff, 0x02d9 },
+  { 0x02a1, 0x0126 },
+  { 0x02a6, 0x0124 },
+  { 0x02a9, 0x0130 },
+  { 0x02ab, 0x011e },
+  { 0x02ac, 0x0134 },
+  { 0x02b1, 0x0127 },
+  { 0x02b6, 0x0125 },
+  { 0x02b9, 0x0131 },
+  { 0x02bb, 0x011f },
+  { 0x02bc, 0x0135 },
+  { 0x02c5, 0x010a },
+  { 0x02c6, 0x0108 },
+  { 0x02d5, 0x0120 },
+  { 0x02d8, 0x011c },
+  { 0x02dd, 0x016c },
+  { 0x02de, 0x015c },
+  { 0x02e5, 0x010b },
+  { 0x02e6, 0x0109 },
+  { 0x02f5, 0x0121 },
+  { 0x02f8, 0x011d },
+  { 0x02fd, 0x016d },
+  { 0x02fe, 0x015d },
+  { 0x03a2, 0x0138 },
+  { 0x03a3, 0x0156 },
+  { 0x03a5, 0x0128 },
+  { 0x03a6, 0x013b },
+  { 0x03aa, 0x0112 },
+  { 0x03ab, 0x0122 },
+  { 0x03ac, 0x0166 },
+  { 0x03b3, 0x0157 },
+  { 0x03b5, 0x0129 },
+  { 0x03b6, 0x013c },
+  { 0x03ba, 0x0113 },
+  { 0x03bb, 0x0123 },
+  { 0x03bc, 0x0167 },
+  { 0x03bd, 0x014a },
+  { 0x03bf, 0x014b },
+  { 0x03c0, 0x0100 },
+  { 0x03c7, 0x012e },
+  { 0x03cc, 0x0116 },
+  { 0x03cf, 0x012a },
+  { 0x03d1, 0x0145 },
+  { 0x03d2, 0x014c },
+  { 0x03d3, 0x0136 },
+  { 0x03d9, 0x0172 },
+  { 0x03dd, 0x0168 },
+  { 0x03de, 0x016a },
+  { 0x03e0, 0x0101 },
+  { 0x03e7, 0x012f },
+  { 0x03ec, 0x0117 },
+  { 0x03ef, 0x012b },
+  { 0x03f1, 0x0146 },
+  { 0x03f2, 0x014d },
+  { 0x03f3, 0x0137 },
+  { 0x03f9, 0x0173 },
+  { 0x03fd, 0x0169 },
+  { 0x03fe, 0x016b },
+  { 0x047e, 0x203e },
+  { 0x04a1, 0x3002 },
+  { 0x04a2, 0x300c },
+  { 0x04a3, 0x300d },
+  { 0x04a4, 0x3001 },
+  { 0x04a5, 0x30fb },
+  { 0x04a6, 0x30f2 },
+  { 0x04a7, 0x30a1 },
+  { 0x04a8, 0x30a3 },
+  { 0x04a9, 0x30a5 },
+  { 0x04aa, 0x30a7 },
+  { 0x04ab, 0x30a9 },
+  { 0x04ac, 0x30e3 },
+  { 0x04ad, 0x30e5 },
+  { 0x04ae, 0x30e7 },
+  { 0x04af, 0x30c3 },
+  { 0x04b0, 0x30fc },
+  { 0x04b1, 0x30a2 },
+  { 0x04b2, 0x30a4 },
+  { 0x04b3, 0x30a6 },
+  { 0x04b4, 0x30a8 },
+  { 0x04b5, 0x30aa },
+  { 0x04b6, 0x30ab },
+  { 0x04b7, 0x30ad },
+  { 0x04b8, 0x30af },
+  { 0x04b9, 0x30b1 },
+  { 0x04ba, 0x30b3 },
+  { 0x04bb, 0x30b5 },
+  { 0x04bc, 0x30b7 },
+  { 0x04bd, 0x30b9 },
+  { 0x04be, 0x30bb },
+  { 0x04bf, 0x30bd },
+  { 0x04c0, 0x30bf },
+  { 0x04c1, 0x30c1 },
+  { 0x04c2, 0x30c4 },
+  { 0x04c3, 0x30c6 },
+  { 0x04c4, 0x30c8 },
+  { 0x04c5, 0x30ca },
+  { 0x04c6, 0x30cb },
+  { 0x04c7, 0x30cc },
+  { 0x04c8, 0x30cd },
+  { 0x04c9, 0x30ce },
+  { 0x04ca, 0x30cf },
+  { 0x04cb, 0x30d2 },
+  { 0x04cc, 0x30d5 },
+  { 0x04cd, 0x30d8 },
+  { 0x04ce, 0x30db },
+  { 0x04cf, 0x30de },
+  { 0x04d0, 0x30df },
+  { 0x04d1, 0x30e0 },
+  { 0x04d2, 0x30e1 },
+  { 0x04d3, 0x30e2 },
+  { 0x04d4, 0x30e4 },
+  { 0x04d5, 0x30e6 },
+  { 0x04d6, 0x30e8 },
+  { 0x04d7, 0x30e9 },
+  { 0x04d8, 0x30ea },
+  { 0x04d9, 0x30eb },
+  { 0x04da, 0x30ec },
+  { 0x04db, 0x30ed },
+  { 0x04dc, 0x30ef },
+  { 0x04dd, 0x30f3 },
+  { 0x04de, 0x309b },
+  { 0x04df, 0x309c },
+  { 0x05ac, 0x060c },
+  { 0x05bb, 0x061b },
+  { 0x05bf, 0x061f },
+  { 0x05c1, 0x0621 },
+  { 0x05c2, 0x0622 },
+  { 0x05c3, 0x0623 },
+  { 0x05c4, 0x0624 },
+  { 0x05c5, 0x0625 },
+  { 0x05c6, 0x0626 },
+  { 0x05c7, 0x0627 },
+  { 0x05c8, 0x0628 },
+  { 0x05c9, 0x0629 },
+  { 0x05ca, 0x062a },
+  { 0x05cb, 0x062b },
+  { 0x05cc, 0x062c },
+  { 0x05cd, 0x062d },
+  { 0x05ce, 0x062e },
+  { 0x05cf, 0x062f },
+  { 0x05d0, 0x0630 },
+  { 0x05d1, 0x0631 },
+  { 0x05d2, 0x0632 },
+  { 0x05d3, 0x0633 },
+  { 0x05d4, 0x0634 },
+  { 0x05d5, 0x0635 },
+  { 0x05d6, 0x0636 },
+  { 0x05d7, 0x0637 },
+  { 0x05d8, 0x0638 },
+  { 0x05d9, 0x0639 },
+  { 0x05da, 0x063a },
+  { 0x05e0, 0x0640 },
+  { 0x05e1, 0x0641 },
+  { 0x05e2, 0x0642 },
+  { 0x05e3, 0x0643 },
+  { 0x05e4, 0x0644 },
+  { 0x05e5, 0x0645 },
+  { 0x05e6, 0x0646 },
+  { 0x05e7, 0x0647 },
+  { 0x05e8, 0x0648 },
+  { 0x05e9, 0x0649 },
+  { 0x05ea, 0x064a },
+  { 0x05eb, 0x064b },
+  { 0x05ec, 0x064c },
+  { 0x05ed, 0x064d },
+  { 0x05ee, 0x064e },
+  { 0x05ef, 0x064f },
+  { 0x05f0, 0x0650 },
+  { 0x05f1, 0x0651 },
+  { 0x05f2, 0x0652 },
+  { 0x06a1, 0x0452 },
+  { 0x06a2, 0x0453 },
+  { 0x06a3, 0x0451 },
+  { 0x06a4, 0x0454 },
+  { 0x06a5, 0x0455 },
+  { 0x06a6, 0x0456 },
+  { 0x06a7, 0x0457 },
+  { 0x06a8, 0x0458 },
+  { 0x06a9, 0x0459 },
+  { 0x06aa, 0x045a },
+  { 0x06ab, 0x045b },
+  { 0x06ac, 0x045c },
+  { 0x06ae, 0x045e },
+  { 0x06af, 0x045f },
+  { 0x06b0, 0x2116 },
+  { 0x06b1, 0x0402 },
+  { 0x06b2, 0x0403 },
+  { 0x06b3, 0x0401 },
+  { 0x06b4, 0x0404 },
+  { 0x06b5, 0x0405 },
+  { 0x06b6, 0x0406 },
+  { 0x06b7, 0x0407 },
+  { 0x06b8, 0x0408 },
+  { 0x06b9, 0x0409 },
+  { 0x06ba, 0x040a },
+  { 0x06bb, 0x040b },
+  { 0x06bc, 0x040c },
+  { 0x06be, 0x040e },
+  { 0x06bf, 0x040f },
+  { 0x06c0, 0x044e },
+  { 0x06c1, 0x0430 },
+  { 0x06c2, 0x0431 },
+  { 0x06c3, 0x0446 },
+  { 0x06c4, 0x0434 },
+  { 0x06c5, 0x0435 },
+  { 0x06c6, 0x0444 },
+  { 0x06c7, 0x0433 },
+  { 0x06c8, 0x0445 },
+  { 0x06c9, 0x0438 },
+  { 0x06ca, 0x0439 },
+  { 0x06cb, 0x043a },
+  { 0x06cc, 0x043b },
+  { 0x06cd, 0x043c },
+  { 0x06ce, 0x043d },
+  { 0x06cf, 0x043e },
+  { 0x06d0, 0x043f },
+  { 0x06d1, 0x044f },
+  { 0x06d2, 0x0440 },
+  { 0x06d3, 0x0441 },
+  { 0x06d4, 0x0442 },
+  { 0x06d5, 0x0443 },
+  { 0x06d6, 0x0436 },
+  { 0x06d7, 0x0432 },
+  { 0x06d8, 0x044c },
+  { 0x06d9, 0x044b },
+  { 0x06da, 0x0437 },
+  { 0x06db, 0x0448 },
+  { 0x06dc, 0x044d },
+  { 0x06dd, 0x0449 },
+  { 0x06de, 0x0447 },
+  { 0x06df, 0x044a },
+  { 0x06e0, 0x042e },
+  { 0x06e1, 0x0410 },
+  { 0x06e2, 0x0411 },
+  { 0x06e3, 0x0426 },
+  { 0x06e4, 0x0414 },
+  { 0x06e5, 0x0415 },
+  { 0x06e6, 0x0424 },
+  { 0x06e7, 0x0413 },
+  { 0x06e8, 0x0425 },
+  { 0x06e9, 0x0418 },
+  { 0x06ea, 0x0419 },
+  { 0x06eb, 0x041a },
+  { 0x06ec, 0x041b },
+  { 0x06ed, 0x041c },
+  { 0x06ee, 0x041d },
+  { 0x06ef, 0x041e },
+  { 0x06f0, 0x041f },
+  { 0x06f1, 0x042f },
+  { 0x06f2, 0x0420 },
+  { 0x06f3, 0x0421 },
+  { 0x06f4, 0x0422 },
+  { 0x06f5, 0x0423 },
+  { 0x06f6, 0x0416 },
+  { 0x06f7, 0x0412 },
+  { 0x06f8, 0x042c },
+  { 0x06f9, 0x042b },
+  { 0x06fa, 0x0417 },
+  { 0x06fb, 0x0428 },
+  { 0x06fc, 0x042d },
+  { 0x06fd, 0x0429 },
+  { 0x06fe, 0x0427 },
+  { 0x06ff, 0x042a },
+  { 0x07a1, 0x0386 },
+  { 0x07a2, 0x0388 },
+  { 0x07a3, 0x0389 },
+  { 0x07a4, 0x038a },
+  { 0x07a5, 0x03aa },
+  { 0x07a7, 0x038c },
+  { 0x07a8, 0x038e },
+  { 0x07a9, 0x03ab },
+  { 0x07ab, 0x038f },
+  { 0x07ae, 0x0385 },
+  { 0x07af, 0x2015 },
+  { 0x07b1, 0x03ac },
+  { 0x07b2, 0x03ad },
+  { 0x07b3, 0x03ae },
+  { 0x07b4, 0x03af },
+  { 0x07b5, 0x03ca },
+  { 0x07b6, 0x0390 },
+  { 0x07b7, 0x03cc },
+  { 0x07b8, 0x03cd },
+  { 0x07b9, 0x03cb },
+  { 0x07ba, 0x03b0 },
+  { 0x07bb, 0x03ce },
+  { 0x07c1, 0x0391 },
+  { 0x07c2, 0x0392 },
+  { 0x07c3, 0x0393 },
+  { 0x07c4, 0x0394 },
+  { 0x07c5, 0x0395 },
+  { 0x07c6, 0x0396 },
+  { 0x07c7, 0x0397 },
+  { 0x07c8, 0x0398 },
+  { 0x07c9, 0x0399 },
+  { 0x07ca, 0x039a },
+  { 0x07cb, 0x039b },
+  { 0x07cc, 0x039c },
+  { 0x07cd, 0x039d },
+  { 0x07ce, 0x039e },
+  { 0x07cf, 0x039f },
+  { 0x07d0, 0x03a0 },
+  { 0x07d1, 0x03a1 },
+  { 0x07d2, 0x03a3 },
+  { 0x07d4, 0x03a4 },
+  { 0x07d5, 0x03a5 },
+  { 0x07d6, 0x03a6 },
+  { 0x07d7, 0x03a7 },
+  { 0x07d8, 0x03a8 },
+  { 0x07d9, 0x03a9 },
+  { 0x07e1, 0x03b1 },
+  { 0x07e2, 0x03b2 },
+  { 0x07e3, 0x03b3 },
+  { 0x07e4, 0x03b4 },
+  { 0x07e5, 0x03b5 },
+  { 0x07e6, 0x03b6 },
+  { 0x07e7, 0x03b7 },
+  { 0x07e8, 0x03b8 },
+  { 0x07e9, 0x03b9 },
+  { 0x07ea, 0x03ba },
+  { 0x07eb, 0x03bb },
+  { 0x07ec, 0x03bc },
+  { 0x07ed, 0x03bd },
+  { 0x07ee, 0x03be },
+  { 0x07ef, 0x03bf },
+  { 0x07f0, 0x03c0 },
+  { 0x07f1, 0x03c1 },
+  { 0x07f2, 0x03c3 },
+  { 0x07f3, 0x03c2 },
+  { 0x07f4, 0x03c4 },
+  { 0x07f5, 0x03c5 },
+  { 0x07f6, 0x03c6 },
+  { 0x07f7, 0x03c7 },
+  { 0x07f8, 0x03c8 },
+  { 0x07f9, 0x03c9 },
+  { 0x08a1, 0x23b7 },
+  { 0x08a2, 0x250c },
+  { 0x08a3, 0x2500 },
+  { 0x08a4, 0x2320 },
+  { 0x08a5, 0x2321 },
+  { 0x08a6, 0x2502 },
+  { 0x08a7, 0x23a1 },
+  { 0x08a8, 0x23a3 },
+  { 0x08a9, 0x23a4 },
+  { 0x08aa, 0x23a6 },
+  { 0x08ab, 0x239b },
+  { 0x08ac, 0x239d },
+  { 0x08ad, 0x239e },
+  { 0x08ae, 0x23a0 },
+  { 0x08af, 0x23a8 },
+  { 0x08b0, 0x23ac },
+  { 0x08bc, 0x2264 },
+  { 0x08bd, 0x2260 },
+  { 0x08be, 0x2265 },
+  { 0x08bf, 0x222b },
+  { 0x08c0, 0x2234 },
+  { 0x08c1, 0x221d },
+  { 0x08c2, 0x221e },
+  { 0x08c5, 0x2207 },
+  { 0x08c8, 0x223c },
+  { 0x08c9, 0x2243 },
+  { 0x08cd, 0x21d4 },
+  { 0x08ce, 0x21d2 },
+  { 0x08cf, 0x2261 },
+  { 0x08d6, 0x221a },
+  { 0x08da, 0x2282 },
+  { 0x08db, 0x2283 },
+  { 0x08dc, 0x2229 },
+  { 0x08dd, 0x222a },
+  { 0x08de, 0x2227 },
+  { 0x08df, 0x2228 },
+  { 0x08ef, 0x2202 },
+  { 0x08f6, 0x0192 },
+  { 0x08fb, 0x2190 },
+  { 0x08fc, 0x2191 },
+  { 0x08fd, 0x2192 },
+  { 0x08fe, 0x2193 },
+  { 0x09e0, 0x25c6 },
+  { 0x09e1, 0x2592 },
+  { 0x09e2, 0x2409 },
+  { 0x09e3, 0x240c },
+  { 0x09e4, 0x240d },
+  { 0x09e5, 0x240a },
+  { 0x09e8, 0x2424 },
+  { 0x09e9, 0x240b },
+  { 0x09ea, 0x2518 },
+  { 0x09eb, 0x2510 },
+  { 0x09ec, 0x250c },
+  { 0x09ed, 0x2514 },
+  { 0x09ee, 0x253c },
+  { 0x09ef, 0x23ba },
+  { 0x09f0, 0x23bb },
+  { 0x09f1, 0x2500 },
+  { 0x09f2, 0x23bc },
+  { 0x09f3, 0x23bd },
+  { 0x09f4, 0x251c },
+  { 0x09f5, 0x2524 },
+  { 0x09f6, 0x2534 },
+  { 0x09f7, 0x252c },
+  { 0x09f8, 0x2502 },
+  { 0x0aa1, 0x2003 },
+  { 0x0aa2, 0x2002 },
+  { 0x0aa3, 0x2004 },
+  { 0x0aa4, 0x2005 },
+  { 0x0aa5, 0x2007 },
+  { 0x0aa6, 0x2008 },
+  { 0x0aa7, 0x2009 },
+  { 0x0aa8, 0x200a },
+  { 0x0aa9, 0x2014 },
+  { 0x0aaa, 0x2013 },
+  { 0x0aae, 0x2026 },
+  { 0x0aaf, 0x2025 },
+  { 0x0ab0, 0x2153 },
+  { 0x0ab1, 0x2154 },
+  { 0x0ab2, 0x2155 },
+  { 0x0ab3, 0x2156 },
+  { 0x0ab4, 0x2157 },
+  { 0x0ab5, 0x2158 },
+  { 0x0ab6, 0x2159 },
+  { 0x0ab7, 0x215a },
+  { 0x0ab8, 0x2105 },
+  { 0x0abb, 0x2012 },
+  { 0x0abc, 0x2329 },
+  { 0x0abe, 0x232a },
+  { 0x0ac3, 0x215b },
+  { 0x0ac4, 0x215c },
+  { 0x0ac5, 0x215d },
+  { 0x0ac6, 0x215e },
+  { 0x0ac9, 0x2122 },
+  { 0x0aca, 0x2613 },
+  { 0x0acc, 0x25c1 },
+  { 0x0acd, 0x25b7 },
+  { 0x0ace, 0x25cb },
+  { 0x0acf, 0x25af },
+  { 0x0ad0, 0x2018 },
+  { 0x0ad1, 0x2019 },
+  { 0x0ad2, 0x201c },
+  { 0x0ad3, 0x201d },
+  { 0x0ad4, 0x211e },
+  { 0x0ad6, 0x2032 },
+  { 0x0ad7, 0x2033 },
+  { 0x0ad9, 0x271d },
+  { 0x0adb, 0x25ac },
+  { 0x0adc, 0x25c0 },
+  { 0x0add, 0x25b6 },
+  { 0x0ade, 0x25cf },
+  { 0x0adf, 0x25ae },
+  { 0x0ae0, 0x25e6 },
+  { 0x0ae1, 0x25ab },
+  { 0x0ae2, 0x25ad },
+  { 0x0ae3, 0x25b3 },
+  { 0x0ae4, 0x25bd },
+  { 0x0ae5, 0x2606 },
+  { 0x0ae6, 0x2022 },
+  { 0x0ae7, 0x25aa },
+  { 0x0ae8, 0x25b2 },
+  { 0x0ae9, 0x25bc },
+  { 0x0aea, 0x261c },
+  { 0x0aeb, 0x261e },
+  { 0x0aec, 0x2663 },
+  { 0x0aed, 0x2666 },
+  { 0x0aee, 0x2665 },
+  { 0x0af0, 0x2720 },
+  { 0x0af1, 0x2020 },
+  { 0x0af2, 0x2021 },
+  { 0x0af3, 0x2713 },
+  { 0x0af4, 0x2717 },
+  { 0x0af5, 0x266f },
+  { 0x0af6, 0x266d },
+  { 0x0af7, 0x2642 },
+  { 0x0af8, 0x2640 },
+  { 0x0af9, 0x260e },
+  { 0x0afa, 0x2315 },
+  { 0x0afb, 0x2117 },
+  { 0x0afc, 0x2038 },
+  { 0x0afd, 0x201a },
+  { 0x0afe, 0x201e },
+  { 0x0ba3, 0x003c },
+  { 0x0ba6, 0x003e },
+  { 0x0ba8, 0x2228 },
+  { 0x0ba9, 0x2227 },
+  { 0x0bc0, 0x00af },
+  { 0x0bc2, 0x22a5 },
+  { 0x0bc3, 0x2229 },
+  { 0x0bc4, 0x230a },
+  { 0x0bc6, 0x005f },
+  { 0x0bca, 0x2218 },
+  { 0x0bcc, 0x2395 },
+  { 0x0bce, 0x22a4 },
+  { 0x0bcf, 0x25cb },
+  { 0x0bd3, 0x2308 },
+  { 0x0bd6, 0x222a },
+  { 0x0bd8, 0x2283 },
+  { 0x0bda, 0x2282 },
+  { 0x0bdc, 0x22a2 },
+  { 0x0bfc, 0x22a3 },
+  { 0x0cdf, 0x2017 },
+  { 0x0ce0, 0x05d0 },
+  { 0x0ce1, 0x05d1 },
+  { 0x0ce2, 0x05d2 },
+  { 0x0ce3, 0x05d3 },
+  { 0x0ce4, 0x05d4 },
+  { 0x0ce5, 0x05d5 },
+  { 0x0ce6, 0x05d6 },
+  { 0x0ce7, 0x05d7 },
+  { 0x0ce8, 0x05d8 },
+  { 0x0ce9, 0x05d9 },
+  { 0x0cea, 0x05da },
+  { 0x0ceb, 0x05db },
+  { 0x0cec, 0x05dc },
+  { 0x0ced, 0x05dd },
+  { 0x0cee, 0x05de },
+  { 0x0cef, 0x05df },
+  { 0x0cf0, 0x05e0 },
+  { 0x0cf1, 0x05e1 },
+  { 0x0cf2, 0x05e2 },
+  { 0x0cf3, 0x05e3 },
+  { 0x0cf4, 0x05e4 },
+  { 0x0cf5, 0x05e5 },
+  { 0x0cf6, 0x05e6 },
+  { 0x0cf7, 0x05e7 },
+  { 0x0cf8, 0x05e8 },
+  { 0x0cf9, 0x05e9 },
+  { 0x0cfa, 0x05ea },
+  { 0x0da1, 0x0e01 },
+  { 0x0da2, 0x0e02 },
+  { 0x0da3, 0x0e03 },
+  { 0x0da4, 0x0e04 },
+  { 0x0da5, 0x0e05 },
+  { 0x0da6, 0x0e06 },
+  { 0x0da7, 0x0e07 },
+  { 0x0da8, 0x0e08 },
+  { 0x0da9, 0x0e09 },
+  { 0x0daa, 0x0e0a },
+  { 0x0dab, 0x0e0b },
+  { 0x0dac, 0x0e0c },
+  { 0x0dad, 0x0e0d },
+  { 0x0dae, 0x0e0e },
+  { 0x0daf, 0x0e0f },
+  { 0x0db0, 0x0e10 },
+  { 0x0db1, 0x0e11 },
+  { 0x0db2, 0x0e12 },
+  { 0x0db3, 0x0e13 },
+  { 0x0db4, 0x0e14 },
+  { 0x0db5, 0x0e15 },
+  { 0x0db6, 0x0e16 },
+  { 0x0db7, 0x0e17 },
+  { 0x0db8, 0x0e18 },
+  { 0x0db9, 0x0e19 },
+  { 0x0dba, 0x0e1a },
+  { 0x0dbb, 0x0e1b },
+  { 0x0dbc, 0x0e1c },
+  { 0x0dbd, 0x0e1d },
+  { 0x0dbe, 0x0e1e },
+  { 0x0dbf, 0x0e1f },
+  { 0x0dc0, 0x0e20 },
+  { 0x0dc1, 0x0e21 },
+  { 0x0dc2, 0x0e22 },
+  { 0x0dc3, 0x0e23 },
+  { 0x0dc4, 0x0e24 },
+  { 0x0dc5, 0x0e25 },
+  { 0x0dc6, 0x0e26 },
+  { 0x0dc7, 0x0e27 },
+  { 0x0dc8, 0x0e28 },
+  { 0x0dc9, 0x0e29 },
+  { 0x0dca, 0x0e2a },
+  { 0x0dcb, 0x0e2b },
+  { 0x0dcc, 0x0e2c },
+  { 0x0dcd, 0x0e2d },
+  { 0x0dce, 0x0e2e },
+  { 0x0dcf, 0x0e2f },
+  { 0x0dd0, 0x0e30 },
+  { 0x0dd1, 0x0e31 },
+  { 0x0dd2, 0x0e32 },
+  { 0x0dd3, 0x0e33 },
+  { 0x0dd4, 0x0e34 },
+  { 0x0dd5, 0x0e35 },
+  { 0x0dd6, 0x0e36 },
+  { 0x0dd7, 0x0e37 },
+  { 0x0dd8, 0x0e38 },
+  { 0x0dd9, 0x0e39 },
+  { 0x0dda, 0x0e3a },
+  { 0x0ddf, 0x0e3f },
+  { 0x0de0, 0x0e40 },
+  { 0x0de1, 0x0e41 },
+  { 0x0de2, 0x0e42 },
+  { 0x0de3, 0x0e43 },
+  { 0x0de4, 0x0e44 },
+  { 0x0de5, 0x0e45 },
+  { 0x0de6, 0x0e46 },
+  { 0x0de7, 0x0e47 },
+  { 0x0de8, 0x0e48 },
+  { 0x0de9, 0x0e49 },
+  { 0x0dea, 0x0e4a },
+  { 0x0deb, 0x0e4b },
+  { 0x0dec, 0x0e4c },
+  { 0x0ded, 0x0e4d },
+  { 0x0df0, 0x0e50 },
+  { 0x0df1, 0x0e51 },
+  { 0x0df2, 0x0e52 },
+  { 0x0df3, 0x0e53 },
+  { 0x0df4, 0x0e54 },
+  { 0x0df5, 0x0e55 },
+  { 0x0df6, 0x0e56 },
+  { 0x0df7, 0x0e57 },
+  { 0x0df8, 0x0e58 },
+  { 0x0df9, 0x0e59 },
+  { 0x0ea1, 0x3131 },
+  { 0x0ea2, 0x3132 },
+  { 0x0ea3, 0x3133 },
+  { 0x0ea4, 0x3134 },
+  { 0x0ea5, 0x3135 },
+  { 0x0ea6, 0x3136 },
+  { 0x0ea7, 0x3137 },
+  { 0x0ea8, 0x3138 },
+  { 0x0ea9, 0x3139 },
+  { 0x0eaa, 0x313a },
+  { 0x0eab, 0x313b },
+  { 0x0eac, 0x313c },
+  { 0x0ead, 0x313d },
+  { 0x0eae, 0x313e },
+  { 0x0eaf, 0x313f },
+  { 0x0eb0, 0x3140 },
+  { 0x0eb1, 0x3141 },
+  { 0x0eb2, 0x3142 },
+  { 0x0eb3, 0x3143 },
+  { 0x0eb4, 0x3144 },
+  { 0x0eb5, 0x3145 },
+  { 0x0eb6, 0x3146 },
+  { 0x0eb7, 0x3147 },
+  { 0x0eb8, 0x3148 },
+  { 0x0eb9, 0x3149 },
+  { 0x0eba, 0x314a },
+  { 0x0ebb, 0x314b },
+  { 0x0ebc, 0x314c },
+  { 0x0ebd, 0x314d },
+  { 0x0ebe, 0x314e },
+  { 0x0ebf, 0x314f },
+  { 0x0ec0, 0x3150 },
+  { 0x0ec1, 0x3151 },
+  { 0x0ec2, 0x3152 },
+  { 0x0ec3, 0x3153 },
+  { 0x0ec4, 0x3154 },
+  { 0x0ec5, 0x3155 },
+  { 0x0ec6, 0x3156 },
+  { 0x0ec7, 0x3157 },
+  { 0x0ec8, 0x3158 },
+  { 0x0ec9, 0x3159 },
+  { 0x0eca, 0x315a },
+  { 0x0ecb, 0x315b },
+  { 0x0ecc, 0x315c },
+  { 0x0ecd, 0x315d },
+  { 0x0ece, 0x315e },
+  { 0x0ecf, 0x315f },
+  { 0x0ed0, 0x3160 },
+  { 0x0ed1, 0x3161 },
+  { 0x0ed2, 0x3162 },
+  { 0x0ed3, 0x3163 },
+  { 0x0ed4, 0x11a8 },
+  { 0x0ed5, 0x11a9 },
+  { 0x0ed6, 0x11aa },
+  { 0x0ed7, 0x11ab },
+  { 0x0ed8, 0x11ac },
+  { 0x0ed9, 0x11ad },
+  { 0x0eda, 0x11ae },
+  { 0x0edb, 0x11af },
+  { 0x0edc, 0x11b0 },
+  { 0x0edd, 0x11b1 },
+  { 0x0ede, 0x11b2 },
+  { 0x0edf, 0x11b3 },
+  { 0x0ee0, 0x11b4 },
+  { 0x0ee1, 0x11b5 },
+  { 0x0ee2, 0x11b6 },
+  { 0x0ee3, 0x11b7 },
+  { 0x0ee4, 0x11b8 },
+  { 0x0ee5, 0x11b9 },
+  { 0x0ee6, 0x11ba },
+  { 0x0ee7, 0x11bb },
+  { 0x0ee8, 0x11bc },
+  { 0x0ee9, 0x11bd },
+  { 0x0eea, 0x11be },
+  { 0x0eeb, 0x11bf },
+  { 0x0eec, 0x11c0 },
+  { 0x0eed, 0x11c1 },
+  { 0x0eee, 0x11c2 },
+  { 0x0eef, 0x316d },
+  { 0x0ef0, 0x3171 },
+  { 0x0ef1, 0x3178 },
+  { 0x0ef2, 0x317f },
+  { 0x0ef3, 0x3181 },
+  { 0x0ef4, 0x3184 },
+  { 0x0ef5, 0x3186 },
+  { 0x0ef6, 0x318d },
+  { 0x0ef7, 0x318e },
+  { 0x0ef8, 0x11eb },
+  { 0x0ef9, 0x11f0 },
+  { 0x0efa, 0x11f9 },
+  { 0x0eff, 0x20a9 },
+  { 0x13a4, 0x20ac },
+  { 0x13bc, 0x0152 },
+  { 0x13bd, 0x0153 },
+  { 0x13be, 0x0178 },
+  { 0x20ac, 0x20ac },
+  { 0xfe50,    '`' },
+  { 0xfe51, 0x00b4 },
+  { 0xfe52,    '^' },
+  { 0xfe53,    '~' },
+  { 0xfe54, 0x00af },
+  { 0xfe55, 0x02d8 },
+  { 0xfe56, 0x02d9 },
+  { 0xfe57, 0x00a8 },
+  { 0xfe58, 0x02da },
+  { 0xfe59, 0x02dd },
+  { 0xfe5a, 0x02c7 },
+  { 0xfe5b, 0x00b8 },
+  { 0xfe5c, 0x02db },
+  { 0xfe5d, 0x037a },
+  { 0xfe5e, 0x309b },
+  { 0xfe5f, 0x309c },
+  { 0xfe63,    '/' },
+  { 0xfe64, 0x02bc },
+  { 0xfe65, 0x02bd },
+  { 0xfe66, 0x02f5 },
+  { 0xfe67, 0x02f3 },
+  { 0xfe68, 0x02cd },
+  { 0xfe69, 0xa788 },
+  { 0xfe6a, 0x02f7 },
+  { 0xfe6e,    ',' },
+  { 0xfe6f, 0x00a4 },
+  { 0xfe80,    'a' }, // XK_dead_a
+  { 0xfe81,    'A' }, // XK_dead_A
+  { 0xfe82,    'e' }, // XK_dead_e
+  { 0xfe83,    'E' }, // XK_dead_E
+  { 0xfe84,    'i' }, // XK_dead_i
+  { 0xfe85,    'I' }, // XK_dead_I
+  { 0xfe86,    'o' }, // XK_dead_o
+  { 0xfe87,    'O' }, // XK_dead_O
+  { 0xfe88,    'u' }, // XK_dead_u
+  { 0xfe89,    'U' }, // XK_dead_U
+  { 0xfe8a, 0x0259 },
+  { 0xfe8b, 0x018f },
+  { 0xfe8c, 0x00b5 },
+  { 0xfe90,    '_' },
+  { 0xfe91, 0x02c8 },
+  { 0xfe92, 0x02cc },
+  { 0xff80 /*XKB_KEY_KP_Space*/,     ' ' },
+  { 0xff95 /*XKB_KEY_KP_7*/, 0x0037 },
+  { 0xff96 /*XKB_KEY_KP_4*/, 0x0034 },
+  { 0xff97 /*XKB_KEY_KP_8*/, 0x0038 },
+  { 0xff98 /*XKB_KEY_KP_6*/, 0x0036 },
+  { 0xff99 /*XKB_KEY_KP_2*/, 0x0032 },
+  { 0xff9a /*XKB_KEY_KP_9*/, 0x0039 },
+  { 0xff9b /*XKB_KEY_KP_3*/, 0x0033 },
+  { 0xff9c /*XKB_KEY_KP_1*/, 0x0031 },
+  { 0xff9d /*XKB_KEY_KP_5*/, 0x0035 },
+  { 0xff9e /*XKB_KEY_KP_0*/, 0x0030 },
+  { 0xffaa /*XKB_KEY_KP_Multiply*/,  '*' },
+  { 0xffab /*XKB_KEY_KP_Add*/,       '+' },
+  { 0xffac /*XKB_KEY_KP_Separator*/, ',' },
+  { 0xffad /*XKB_KEY_KP_Subtract*/,  '-' },
+  { 0xffae /*XKB_KEY_KP_Decimal*/,   '.' },
+  { 0xffaf /*XKB_KEY_KP_Divide*/,    '/' },
+  { 0xffb0 /*XKB_KEY_KP_0*/, 0x0030 },
+  { 0xffb1 /*XKB_KEY_KP_1*/, 0x0031 },
+  { 0xffb2 /*XKB_KEY_KP_2*/, 0x0032 },
+  { 0xffb3 /*XKB_KEY_KP_3*/, 0x0033 },
+  { 0xffb4 /*XKB_KEY_KP_4*/, 0x0034 },
+  { 0xffb5 /*XKB_KEY_KP_5*/, 0x0035 },
+  { 0xffb6 /*XKB_KEY_KP_6*/, 0x0036 },
+  { 0xffb7 /*XKB_KEY_KP_7*/, 0x0037 },
+  { 0xffb8 /*XKB_KEY_KP_8*/, 0x0038 },
+  { 0xffb9 /*XKB_KEY_KP_9*/, 0x0039 },
+  { 0xffbd /*XKB_KEY_KP_Equal*/,     '=' }
+};
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+// Convert XKB KeySym to Unicode
+//
+long _glfwKeySym2Unicode(unsigned int keysym)
+{
+    int min = 0;
+    int max = sizeof(keysymtab) / sizeof(struct codepair) - 1;
+    int mid;
+
+    // First check for Latin-1 characters (1:1 mapping)
+    if ((keysym >= 0x0020 && keysym <= 0x007e) ||
+        (keysym >= 0x00a0 && keysym <= 0x00ff))
+    {
+        return keysym;
+    }
+
+    // Also check for directly encoded 24-bit UCS characters
+    if ((keysym & 0xff000000) == 0x01000000)
+        return keysym & 0x00ffffff;
+
+    // Binary search in table
+    while (max >= min)
+    {
+        mid = (min + max) / 2;
+        if (keysymtab[mid].keysym < keysym)
+            min = mid + 1;
+        else if (keysymtab[mid].keysym > keysym)
+            max = mid - 1;
+        else
+            return keysymtab[mid].ucs;
+    }
+
+    // No matching Unicode value found
+    return -1;
+}
+

+ 28 - 0
src/external/glfw/src/xkb_unicode.h

@@ -0,0 +1,28 @@
+//========================================================================
+// GLFW 3.3 Linux - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2014 Jonas Ådahl <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+long _glfwKeySym2Unicode(unsigned int keysym);
+

+ 74 - 0
src/rglfw.c

@@ -0,0 +1,74 @@
+/**********************************************************************************************
+*
+*   raylib GLFW single file compilation
+*
+*   This file includes GLFW sources to be compiled together with raylib for all supported
+*   platforms, this way, no external dependencies are required.
+*
+*   LICENSE: zlib/libpng
+*
+*   Copyright (c) 2017 Ramon Santamaria (@raysan5)
+*
+*   This software is provided "as-is", without any express or implied warranty. In no event
+*   will the authors be held liable for any damages arising from the use of this software.
+*
+*   Permission is granted to anyone to use this software for any purpose, including commercial
+*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+*     1. The origin of this software must not be misrepresented; you must not claim that you
+*     wrote the original software. If you use this software in a product, an acknowledgment
+*     in the product documentation would be appreciated but is not required.
+*
+*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
+*     as being the original software.
+*
+*     3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "external/glfw/src/context.c"
+#include "external/glfw/src/init.c"
+#include "external/glfw/src/input.c"
+#include "external/glfw/src/monitor.c"
+#include "external/glfw/src/vulkan.c"
+#include "external/glfw/src/window.c"
+
+// Required compilation defines: -D_GLFW_WIN32
+#ifdef _WIN32
+#include "external/glfw/src/win32_init.c"
+#include "external/glfw/src/win32_joystick.c"
+#include "external/glfw/src/win32_monitor.c"
+#include "external/glfw/src/win32_time.c"
+#include "external/glfw/src/win32_thread.c"
+#include "external/glfw/src/win32_window.c"
+#include "external/glfw/src/wgl_context.c"
+#include "external/glfw/src/egl_context.c"
+#include "external/glfw/src/osmesa_context.c"
+#endif
+
+// Required compilation defines: -D_GLFW_X11
+#ifdef __linux__
+#include "external/glfw/src/x11_init.c"
+#include "external/glfw/src/x11_monitor.c"
+#include "external/glfw/src/x11_window.c"
+#include "external/glfw/src/xkb_unicode.c"
+#include "external/glfw/src/linux_joystick.c"
+#include "external/glfw/src/posix_time.c"
+#include "external/glfw/src/posix_thread.c"
+#include "external/glfw/src/glx_context.c"
+#include "external/glfw/src/egl_context.c"
+#include "external/glfw/src/osmesa_context.c"
+#endif
+
+// Required compilation defines: -D_GLFW_COCOA -D_GLFW_USE_CHDIR -D_GLFW_USE_MENUBAR -D_GLFW_USE_RETINA
+#ifdef __APPLE__
+#include "external/glfw/src/cocoa_init.m"
+#include "external/glfw/src/cocoa_joystick.m"
+#include "external/glfw/src/cocoa_monitor.m"
+#include "external/glfw/src/cocoa_window.m"
+#include "external/glfw/src/cocoa_time.c"
+#include "external/glfw/src/posix_thread.c"
+#include "external/glfw/src/nsgl_context.m" 
+#include "external/glfw/src/egl_context.c" 
+#include "external/glfw/src/osmesa_context.c.m"
+#endif