|
@@ -412,6 +412,7 @@ bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec)
|
|
}
|
|
}
|
|
|
|
|
|
// Get collision rectangle for two rectangles collision
|
|
// Get collision rectangle for two rectangles collision
|
|
|
|
+// TODO: Depending on rec1 and rec2 order, it fails -> Review!
|
|
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
|
|
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
|
|
{
|
|
{
|
|
Rectangle retRec = { 0, 0, 0, 0 };
|
|
Rectangle retRec = { 0, 0, 0, 0 };
|