|
@@ -191,10 +191,10 @@ int main(void)
|
|
Ray ray = GetMouseRay(GetMousePosition(), camera);
|
|
Ray ray = GetMouseRay(GetMousePosition(), camera);
|
|
|
|
|
|
// Check collision between ray and box
|
|
// Check collision between ray and box
|
|
- bool collision = CheckCollisionRayBox(ray,
|
|
|
|
|
|
+ RayCollision collision = GetRayCollisionBox(ray,
|
|
(BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 },
|
|
(BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 },
|
|
(Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }});
|
|
(Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }});
|
|
- if (collision)
|
|
|
|
|
|
+ if (collision.hit)
|
|
{
|
|
{
|
|
// Generate new random colors
|
|
// Generate new random colors
|
|
light = GenerateRandomColor(0.5f, 0.78f);
|
|
light = GenerateRandomColor(0.5f, 0.78f);
|