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Update text_draw_3d.c

Ray 4 years ago
parent
commit
9cc2cee936
1 changed files with 2 additions and 2 deletions
  1. 2 2
      examples/text/text_draw_3d.c

+ 2 - 2
examples/text/text_draw_3d.c

@@ -191,10 +191,10 @@ int main(void)
             Ray ray = GetMouseRay(GetMousePosition(), camera);
             Ray ray = GetMouseRay(GetMousePosition(), camera);
 
 
             // Check collision between ray and box
             // Check collision between ray and box
-            bool collision = CheckCollisionRayBox(ray,
+            RayCollision collision = GetRayCollisionBox(ray,
                             (BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 },
                             (BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 },
                                           (Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }});
                                           (Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }});
-            if (collision)
+            if (collision.hit)
             {
             {
             	// Generate new random colors
             	// Generate new random colors
                 light = GenerateRandomColor(0.5f, 0.78f);
                 light = GenerateRandomColor(0.5f, 0.78f);