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Remove redundant rlDisableVertexAttribute for SHADER_LOC_VERTEX_COLOR (#3871)

Kacper Zybała 1 年之前
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9cf408f77c
共有 1 个文件被更改,包括 0 次插入6 次删除
  1. 0 6
      src/rmodels.c

+ 0 - 6
src/rmodels.c

@@ -1470,9 +1470,6 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
         if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]);
     }
 
-    // WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader)
-    if (mesh.vboId[3] == 0) rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]);
-
     int eyeCount = 1;
     if (rlIsStereoRenderEnabled()) eyeCount = 2;
 
@@ -1691,9 +1688,6 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i
         if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]);
     }
 
-    // WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader)
-    if (mesh.vboId[3] == 0) rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]);
-
     int eyeCount = 1;
     if (rlIsStereoRenderEnabled()) eyeCount = 2;