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@@ -578,6 +578,26 @@ void SetWindowIcon(Image image)
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#endif
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#endif
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}
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}
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+// Set window position on screen (windowed mode)
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+void SetWindowPosition(int x, int y)
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+{
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+ glfwSetWindowPos(window, x, y);
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+}
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+
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+// Set monitor for the current window (fullscreen mode)
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+void SetWindowMonitor(int monitor)
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+{
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+ int monitorCount;
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+ GLFWmonitor** monitors = glfwGetMonitors(&monitorCount);
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+
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+ if ((monitor >= 0) && (monitor < monitorCount))
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+ {
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+ glfwSetWindowMonitor(window, monitors[monitor], 0, 0, screenWidth, screenHeight, GLFW_DONT_CARE);
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+ TraceLog(INFO, "Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor]));
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+ }
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+ else TraceLog(WARNING, "Selected monitor not found");
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+}
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+
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// Get current screen width
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// Get current screen width
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int GetScreenWidth(void)
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int GetScreenWidth(void)
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{
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{
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@@ -1536,13 +1556,23 @@ static void InitGraphicsDevice(int width, int height)
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glfwDefaultWindowHints(); // Set default windows hints
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glfwDefaultWindowHints(); // Set default windows hints
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- if (configFlags & FLAG_RESIZABLE_WINDOW)
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+ // Check some Window creation flags
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+ if (configFlags & FLAG_WINDOW_RESIZABLE) glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // Resizable window
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+ else glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Avoid window being resizable
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+
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+ if (configFlags & FLAG_WINDOW_DECORATED) glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Border and buttons on Window
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+
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+ if (configFlags & FLAG_WINDOW_TRANSPARENT)
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{
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{
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- glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // Resizable window
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+ // TODO: Enable transparent window (not ready yet on GLFW 3.2)
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}
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}
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- else glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Avoid window being resizable
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- //glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Border and buttons on Window
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+ if (configFlags & FLAG_MSAA_4X_HINT)
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+ {
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+ glfwWindowHint(GLFW_SAMPLES, 4); // Enables multisampling x4 (MSAA), default is 0
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+ TraceLog(INFO, "Trying to enable MSAA x4");
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+ }
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+
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//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
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//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
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//glfwWindowHint(GLFW_DEPTH_BITS, 16); // Depthbuffer bits (24 by default)
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//glfwWindowHint(GLFW_DEPTH_BITS, 16); // Depthbuffer bits (24 by default)
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//glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window
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//glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window
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@@ -1551,13 +1581,7 @@ static void InitGraphicsDevice(int width, int height)
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// NOTE: When asking for an OpenGL context version, most drivers provide highest supported version
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// NOTE: When asking for an OpenGL context version, most drivers provide highest supported version
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// with forward compatibility to older OpenGL versions.
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// with forward compatibility to older OpenGL versions.
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- // For example, if using OpenGL 1.1, driver can provide a 3.3 context fordward compatible.
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-
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- if (configFlags & FLAG_MSAA_4X_HINT)
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- {
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- glfwWindowHint(GLFW_SAMPLES, 4); // Enables multisampling x4 (MSAA), default is 0
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- TraceLog(INFO, "Trying to enable MSAA x4");
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- }
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+ // For example, if using OpenGL 1.1, driver can provide a 4.3 context forward compatible.
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// Check selection OpenGL version
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// Check selection OpenGL version
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if (rlGetVersion() == OPENGL_21)
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if (rlGetVersion() == OPENGL_21)
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