ソースを参照

Reviewed formating

Ray 10 ヶ月 前
コミット
9e4f513a43
1 ファイル変更75 行追加72 行削除
  1. 75 72
      src/platforms/rcore_desktop_sdl.c

+ 75 - 72
src/platforms/rcore_desktop_sdl.c

@@ -74,7 +74,6 @@
     #endif
     #endif
 #endif
 #endif
 
 
-
 //----------------------------------------------------------------------------------
 //----------------------------------------------------------------------------------
 // Types and Structures Definition
 // Types and Structures Definition
 //----------------------------------------------------------------------------------
 //----------------------------------------------------------------------------------
@@ -240,7 +239,7 @@ static const int CursorsLUT[] = {
 
 
 
 
 // SDL3 Migration Layer made to avoid `ifdefs` inside functions when we can.
 // SDL3 Migration Layer made to avoid `ifdefs` inside functions when we can.
-#ifdef PLATFORM_DESKTOP_SDL3
+#if defined(PLATFORM_DESKTOP_SDL3)
 
 
 // SDL3 Migration:
 // SDL3 Migration:
 //     SDL_WINDOW_FULLSCREEN_DESKTOP has been removed,
 //     SDL_WINDOW_FULLSCREEN_DESKTOP has been removed,
@@ -249,7 +248,6 @@ static const int CursorsLUT[] = {
 //     or the borderless fullscreen desktop mode will be used
 //     or the borderless fullscreen desktop mode will be used
 #define SDL_WINDOW_FULLSCREEN_DESKTOP SDL_WINDOW_FULLSCREEN
 #define SDL_WINDOW_FULLSCREEN_DESKTOP SDL_WINDOW_FULLSCREEN
 
 
-
 #define SDL_IGNORE  false
 #define SDL_IGNORE  false
 #define SDL_DISABLE false
 #define SDL_DISABLE false
 #define SDL_ENABLE  true
 #define SDL_ENABLE  true
@@ -260,27 +258,29 @@ static const int CursorsLUT[] = {
 // SDL3 Migration: The SDL_WINDOW_SHOWN flag has been removed. Windows are shown by default and can be created hidden by using the SDL_WINDOW_HIDDEN flag.
 // SDL3 Migration: The SDL_WINDOW_SHOWN flag has been removed. Windows are shown by default and can be created hidden by using the SDL_WINDOW_HIDDEN flag.
 #define SDL_WINDOW_SHOWN 0x0 // It's a flag, so no problem in setting it to zero if we use in a bitor (|)
 #define SDL_WINDOW_SHOWN 0x0 // It's a flag, so no problem in setting it to zero if we use in a bitor (|)
 
 
-//
 // SDL3 Migration: Renamed
 // SDL3 Migration: Renamed
-// IMPORTANT:
-// Might need to call SDL_CleanupEvent somewhere see :https://github.com/libsdl-org/SDL/issues/3540#issuecomment-1793449852
-//
+// IMPORTANT: Might need to call SDL_CleanupEvent somewhere see :https://github.com/libsdl-org/SDL/issues/3540#issuecomment-1793449852
 #define SDL_DROPFILE  SDL_EVENT_DROP_FILE
 #define SDL_DROPFILE  SDL_EVENT_DROP_FILE
 
 
-
-const char* SDL_GameControllerNameForIndex(int joystickIndex)
+// SDL2 implementation for SDL3 function
+const char *SDL_GameControllerNameForIndex(int joystickIndex)
 {
 {
     // NOTE: SDL3 uses the IDs itself (SDL_JoystickID) instead of SDL2 joystick_index
     // NOTE: SDL3 uses the IDs itself (SDL_JoystickID) instead of SDL2 joystick_index
-    const char* name = NULL;
+    const char *name = NULL;
     int numJoysticks = 0;
     int numJoysticks = 0;
     SDL_JoystickID *joysticks = SDL_GetJoysticks(&numJoysticks);
     SDL_JoystickID *joysticks = SDL_GetJoysticks(&numJoysticks);
-    if (joysticks) {
-        if (joystickIndex < numJoysticks) {
+    
+    if (joysticks)
+    {
+        if (joystickIndex < numJoysticks)
+        {
             SDL_JoystickID instance_id = joysticks[joystickIndex];
             SDL_JoystickID instance_id = joysticks[joystickIndex];
             name = SDL_GetGamepadNameForID(instance_id);
             name = SDL_GetGamepadNameForID(instance_id);
         }
         }
+        
         SDL_free(joysticks);
         SDL_free(joysticks);
     }
     }
+    
     return name;
     return name;
 }
 }
 
 
@@ -288,45 +288,40 @@ int SDL_GetNumVideoDisplays(void)
 {
 {
     int monitorCount = 0;
     int monitorCount = 0;
     SDL_DisplayID *displays = SDL_GetDisplays(&monitorCount);
     SDL_DisplayID *displays = SDL_GetDisplays(&monitorCount);
-    // Safe because If `mem` is NULL, SDL_free does nothing.
+    
+    // Safe because If `mem` is NULL, SDL_free does nothing
     SDL_free(displays);
     SDL_free(displays);
 
 
     return monitorCount;
     return monitorCount;
 }
 }
 
 
-
-// SLD3 Migration:
-//    To emulate SDL2 this function should return `SDL_DISABLE` or `SDL_ENABLE`
-//    representing the *processing state* of the event before this function makes any changes to it.
-Uint8 SDL_EventState(Uint32 type, int state) {
-
+// SLD3 Migration: To emulate SDL2 this function should return `SDL_DISABLE` or `SDL_ENABLE`
+// representing the *processing state* of the event before this function makes any changes to it
+Uint8 SDL_EventState(Uint32 type, int state)
+{
     Uint8 stateBefore = SDL_EventEnabled(type);
     Uint8 stateBefore = SDL_EventEnabled(type);
+    
     switch (state)
     switch (state)
     {
     {
         case SDL_DISABLE: SDL_SetEventEnabled(type, false); break;
         case SDL_DISABLE: SDL_SetEventEnabled(type, false); break;
         case SDL_ENABLE: SDL_SetEventEnabled(type, true); break;
         case SDL_ENABLE: SDL_SetEventEnabled(type, true); break;
         default: TRACELOG(LOG_WARNING, "Event sate: unknow type");
         default: TRACELOG(LOG_WARNING, "Event sate: unknow type");
     }
     }
+    
     return stateBefore;
     return stateBefore;
 }
 }
 
 
 void SDL_GetCurrentDisplayMode_Adapter(SDL_DisplayID displayID, SDL_DisplayMode* mode)
 void SDL_GetCurrentDisplayMode_Adapter(SDL_DisplayID displayID, SDL_DisplayMode* mode)
 {
 {
     const SDL_DisplayMode* currMode = SDL_GetCurrentDisplayMode(displayID);
     const SDL_DisplayMode* currMode = SDL_GetCurrentDisplayMode(displayID);
-    if (currMode == NULL)
-    {
-        TRACELOG(LOG_WARNING, "No current display mode");
-    }
-    else
-    {
-        *mode = *currMode;
-    }
+    
+    if (currMode == NULL) TRACELOG(LOG_WARNING, "No current display mode");
+    else *mode = *currMode;
 }
 }
 
 
 // SDL3 Migration: Renamed
 // SDL3 Migration: Renamed
 #define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_Adapter
 #define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_Adapter
 
 
-
 SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
 SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
 {
 {
     return SDL_CreateSurface(width, height, SDL_GetPixelFormatForMasks(depth, Rmask, Gmask, Bmask, Amask));
     return SDL_CreateSurface(width, height, SDL_GetPixelFormatForMasks(depth, Rmask, Gmask, Bmask, Amask));
@@ -337,11 +332,14 @@ SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth
 //     not reliable across platforms, approximately replaced by multiplying
 //     not reliable across platforms, approximately replaced by multiplying
 //     SDL_GetWindowDisplayScale() times 160 on iPhone and Android, and 96 on other platforms.
 //     SDL_GetWindowDisplayScale() times 160 on iPhone and Android, and 96 on other platforms.
 // returns 0 on success or a negative error code on failure
 // returns 0 on success or a negative error code on failure
-int SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi) {
-    float dpi = SDL_GetWindowDisplayScale(platform.window) * 96.0;
+int SDL_GetDisplayDPI(int displayIndex, float *ddpi, float *hdpi, float *vdpi)
+{
+    float dpi = SDL_GetWindowDisplayScale(platform.window)*96.0;
+    
     if (ddpi != NULL) *ddpi = dpi;
     if (ddpi != NULL) *ddpi = dpi;
     if (hdpi != NULL) *hdpi = dpi;
     if (hdpi != NULL) *hdpi = dpi;
     if (vdpi != NULL) *vdpi = dpi;
     if (vdpi != NULL) *vdpi = dpi;
+    
     return 0;
     return 0;
 }
 }
 
 
@@ -368,17 +366,13 @@ int SDL_NumJoysticks(void)
     return numJoysticks;
     return numJoysticks;
 }
 }
 
 
-
 // SDL_SetRelativeMouseMode
 // SDL_SetRelativeMouseMode
 // returns 0 on success or a negative error code on failure
 // returns 0 on success or a negative error code on failure
 // If relative mode is not supported, this returns -1.
 // If relative mode is not supported, this returns -1.
 int SDL_SetRelativeMouseMode_Adapter(SDL_bool enabled)
 int SDL_SetRelativeMouseMode_Adapter(SDL_bool enabled)
 {
 {
-
-    //
     // SDL_SetWindowRelativeMouseMode(SDL_Window *window, bool enabled)
     // SDL_SetWindowRelativeMouseMode(SDL_Window *window, bool enabled)
     // \returns true on success or false on failure; call SDL_GetError() for more
     // \returns true on success or false on failure; call SDL_GetError() for more
-    //
     if (SDL_SetWindowRelativeMouseMode(platform.window, enabled))
     if (SDL_SetWindowRelativeMouseMode(platform.window, enabled))
     {
     {
         return 0; // success
         return 0; // success
@@ -398,7 +392,6 @@ bool SDL_GetRelativeMouseMode_Adapter(void)
 
 
 #define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_Adapter
 #define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_Adapter
 
 
-
 int SDL_GetNumTouchFingers(SDL_TouchID touchID)
 int SDL_GetNumTouchFingers(SDL_TouchID touchID)
 {
 {
     // SDL_Finger **SDL_GetTouchFingers(SDL_TouchID touchID, int *count)
     // SDL_Finger **SDL_GetTouchFingers(SDL_TouchID touchID, int *count)
@@ -412,16 +405,16 @@ int SDL_GetNumTouchFingers(SDL_TouchID touchID)
 
 
 // Since SDL2 doesn't have this function we leave a stub
 // Since SDL2 doesn't have this function we leave a stub
 // SDL_GetClipboardData function is available since SDL 3.1.3. (e.g. SDL3)
 // SDL_GetClipboardData function is available since SDL 3.1.3. (e.g. SDL3)
-void* SDL_GetClipboardData(const char *mime_type, size_t *size) {
+void* SDL_GetClipboardData(const char *mime_type, size_t *size)
+{
     TRACELOG(LOG_WARNING, "Getting clipboard data that is not text is only available in SDL3");
     TRACELOG(LOG_WARNING, "Getting clipboard data that is not text is only available in SDL3");
+    
     // We could possibly implement it ourselves in this case for some easier platforms
     // We could possibly implement it ourselves in this case for some easier platforms
     return NULL;
     return NULL;
 }
 }
 
 
 #endif // PLATFORM_DESKTOP_SDL3
 #endif // PLATFORM_DESKTOP_SDL3
 
 
-
-
 //----------------------------------------------------------------------------------
 //----------------------------------------------------------------------------------
 // Module Internal Functions Declaration
 // Module Internal Functions Declaration
 //----------------------------------------------------------------------------------
 //----------------------------------------------------------------------------------
@@ -452,7 +445,7 @@ void ToggleFullscreen(void)
     const int monitor = SDL_GetWindowDisplayIndex(platform.window);
     const int monitor = SDL_GetWindowDisplayIndex(platform.window);
     const int monitorCount = SDL_GetNumVideoDisplays();
     const int monitorCount = SDL_GetNumVideoDisplays();
 
 
-#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
+#if defined(PLATFORM_DESKTOP_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
     if ((monitor > 0) && (monitor <= monitorCount))
     if ((monitor > 0) && (monitor <= monitorCount))
 #else
 #else
     if ((monitor >= 0) && (monitor < monitorCount))
     if ((monitor >= 0) && (monitor < monitorCount))
@@ -479,7 +472,8 @@ void ToggleBorderlessWindowed(void)
 {
 {
     const int monitor = SDL_GetWindowDisplayIndex(platform.window);
     const int monitor = SDL_GetWindowDisplayIndex(platform.window);
     const int monitorCount = SDL_GetNumVideoDisplays();
     const int monitorCount = SDL_GetNumVideoDisplays();
-#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
+
+#if defined(PLATFORM_DESKTOP_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
     if ((monitor > 0) && (monitor <= monitorCount))
     if ((monitor > 0) && (monitor <= monitorCount))
 #else
 #else
     if ((monitor >= 0) && (monitor < monitorCount))
     if ((monitor >= 0) && (monitor < monitorCount))
@@ -532,7 +526,8 @@ void SetWindowState(unsigned int flags)
     {
     {
         const int monitor = SDL_GetWindowDisplayIndex(platform.window);
         const int monitor = SDL_GetWindowDisplayIndex(platform.window);
         const int monitorCount = SDL_GetNumVideoDisplays();
         const int monitorCount = SDL_GetNumVideoDisplays();
-    #ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
+
+    #if defined(PLATFORM_DESKTOP_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
         if ((monitor > 0) && (monitor <= monitorCount))
         if ((monitor > 0) && (monitor <= monitorCount))
     #else
     #else
         if ((monitor >= 0) && (monitor < monitorCount))
         if ((monitor >= 0) && (monitor < monitorCount))
@@ -595,7 +590,8 @@ void SetWindowState(unsigned int flags)
     {
     {
         const int monitor = SDL_GetWindowDisplayIndex(platform.window);
         const int monitor = SDL_GetWindowDisplayIndex(platform.window);
         const int monitorCount = SDL_GetNumVideoDisplays();
         const int monitorCount = SDL_GetNumVideoDisplays();
-    #ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
+
+    #if defined(PLATFORM_DESKTOP_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
         if ((monitor > 0) && (monitor <= monitorCount))
         if ((monitor > 0) && (monitor <= monitorCount))
     #else
     #else
         if ((monitor >= 0) && (monitor < monitorCount))
         if ((monitor >= 0) && (monitor < monitorCount))
@@ -818,7 +814,8 @@ void SetWindowMonitor(int monitor)
         const int screenWidth = CORE.Window.screen.width;
         const int screenWidth = CORE.Window.screen.width;
         const int screenHeight = CORE.Window.screen.height;
         const int screenHeight = CORE.Window.screen.height;
         SDL_Rect usableBounds;
         SDL_Rect usableBounds;
-    #ifdef PLATFORM_DESKTOP_SDL3 // Different style for success checking
+
+    #if defined(PLATFORM_DESKTOP_SDL3) // Different style for success checking
         if (SDL_GetDisplayUsableBounds(monitor, &usableBounds))
         if (SDL_GetDisplayUsableBounds(monitor, &usableBounds))
     #else
     #else
         if (SDL_GetDisplayUsableBounds(monitor, &usableBounds) == 0)
         if (SDL_GetDisplayUsableBounds(monitor, &usableBounds) == 0)
@@ -933,7 +930,8 @@ Vector2 GetMonitorPosition(int monitor)
     if ((monitor >= 0) && (monitor < monitorCount))
     if ((monitor >= 0) && (monitor < monitorCount))
     {
     {
         SDL_Rect displayBounds;
         SDL_Rect displayBounds;
-    #ifdef PLATFORM_DESKTOP_SDL3
+        
+    #if defined(PLATFORM_DESKTOP_SDL3)
         if (SDL_GetDisplayUsableBounds(monitor, &displayBounds))
         if (SDL_GetDisplayUsableBounds(monitor, &displayBounds))
     #else
     #else
         if (SDL_GetDisplayUsableBounds(monitor, &displayBounds) == 0)
         if (SDL_GetDisplayUsableBounds(monitor, &displayBounds) == 0)
@@ -1104,53 +1102,55 @@ const char *GetClipboardText(void)
     return buffer;
     return buffer;
 }
 }
 
 
-
-#if defined(SUPPORT_CLIPBOARD_IMAGE)
 // Get clipboard image
 // Get clipboard image
 Image GetClipboardImage(void)
 Image GetClipboardImage(void)
 {
 {
+    Image image = { 0 };
+
+#if defined(SUPPORT_CLIPBOARD_IMAGE)
     // Let's hope compiler put these arrays in static memory
     // Let's hope compiler put these arrays in static memory
-    const char *image_formats[] = {
+    const char *imageFormats[] = {
         "image/bmp",
         "image/bmp",
         "image/png",
         "image/png",
         "image/jpg",
         "image/jpg",
         "image/tiff",
         "image/tiff",
     };
     };
-    const char *image_extensions[] = {
+    const char *imageExtensions[] = {
         ".bmp",
         ".bmp",
         ".png",
         ".png",
         ".jpg",
         ".jpg",
         ".tiff",
         ".tiff",
     };
     };
 
 
-
-    Image image = {0};
     size_t dataSize = 0;
     size_t dataSize = 0;
     void  *fileData = NULL;
     void  *fileData = NULL;
-    for (int i = 0; i < SDL_arraysize(image_formats); ++i)
+    
+    for (int i = 0; i < SDL_arraysize(imageFormats); ++i)
     {
     {
-        // NOTE: This pointer should be free with SDL_free() at some point.
-        fileData = SDL_GetClipboardData(image_formats[i], &dataSize);
-        if (fileData) {
-            image = LoadImageFromMemory(image_extensions[i], fileData, dataSize);
+        // NOTE: This pointer should be free with SDL_free() at some point
+        fileData = SDL_GetClipboardData(imageFormats[i], &dataSize);
+        
+        if (fileData)
+        {
+            image = LoadImageFromMemory(imageExtensions[i], fileData, dataSize);
             if (IsImageValid(image))
             if (IsImageValid(image))
             {
             {
-                TRACELOG(LOG_INFO, "Clipboard image: Got image from clipboard as a `%s` successfully", image_extensions[i]);
+                TRACELOG(LOG_INFO, "Clipboard image: Got image from clipboard as a `%s` successfully", imageExtensions[i]);
                 return image;
                 return image;
             }
             }
         }
         }
     }
     }
 
 
-    TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data. %s", SDL_GetError());
-    return image;
-}
+    if (!IsImageValid(image)) TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data. Error: %s", SDL_GetError());
 #endif
 #endif
 
 
+    return image;
+}
 
 
 // Show mouse cursor
 // Show mouse cursor
 void ShowCursor(void)
 void ShowCursor(void)
 {
 {
-#ifdef PLATFORM_DESKTOP_SDL3
+#if defined(PLATFORM_DESKTOP_SDL3)
     SDL_ShowCursor();
     SDL_ShowCursor();
 #else
 #else
     SDL_ShowCursor(SDL_ENABLE);
     SDL_ShowCursor(SDL_ENABLE);
@@ -1161,7 +1161,7 @@ void ShowCursor(void)
 // Hides mouse cursor
 // Hides mouse cursor
 void HideCursor(void)
 void HideCursor(void)
 {
 {
-#ifdef PLATFORM_DESKTOP_SDL3
+#if defined(PLATFORM_DESKTOP_SDL3)
     SDL_HideCursor();
     SDL_HideCursor();
 #else
 #else
     SDL_ShowCursor(SDL_DISABLE);
     SDL_ShowCursor(SDL_DISABLE);
@@ -1174,7 +1174,7 @@ void EnableCursor(void)
 {
 {
     SDL_SetRelativeMouseMode(SDL_FALSE);
     SDL_SetRelativeMouseMode(SDL_FALSE);
 
 
-#ifdef PLATFORM_DESKTOP_SDL3
+#if defined(PLATFORM_DESKTOP_SDL3)
     // SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()
     // SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()
     SDL_ShowCursor();
     SDL_ShowCursor();
 #else
 #else
@@ -1275,7 +1275,7 @@ const char *GetKeyName(int key)
 
 
 static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event)
 static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event)
 {
 {
-#ifdef PLATFORM_DESKTOP_SDL3 // SDL3
+#if defined(PLATFORM_DESKTOP_SDL3) // SDL3
     int count = 0;
     int count = 0;
     SDL_Finger **fingers = SDL_GetTouchFingers(event.touchID, &count);
     SDL_Finger **fingers = SDL_GetTouchFingers(event.touchID, &count);
     CORE.Input.Touch.pointCount = count;
     CORE.Input.Touch.pointCount = count;
@@ -1288,7 +1288,9 @@ static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event)
         CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height;
         CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height;
         CORE.Input.Touch.currentTouchState[i] = 1;
         CORE.Input.Touch.currentTouchState[i] = 1;
     }
     }
+    
     SDL_free(fingers);
     SDL_free(fingers);
+    
 #else // SDL2
 #else // SDL2
 
 
     CORE.Input.Touch.pointCount = SDL_GetNumTouchFingers(event.touchId);
     CORE.Input.Touch.pointCount = SDL_GetNumTouchFingers(event.touchId);
@@ -1393,7 +1395,8 @@ void PollInputEvents(void)
                     CORE.Window.dropFilepaths = (char **)RL_CALLOC(1024, sizeof(char *));
                     CORE.Window.dropFilepaths = (char **)RL_CALLOC(1024, sizeof(char *));
 
 
                     CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
                     CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
-                #ifdef PLATFORM_DESKTOP_SDL3
+                    
+                #if defined(PLATFORM_DESKTOP_SDL3)
                     // const char *data;   /**< The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events */
                     // const char *data;   /**< The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events */
                     // Event memory is now managed by SDL, so you should not free the data in SDL_EVENT_DROP_FILE, and if you want to hold onto the text in SDL_EVENT_TEXT_EDITING and SDL_EVENT_TEXT_INPUT events, you should make a copy of it. SDL_TEXTINPUTEVENT_TEXT_SIZE is no longer necessary and has been removed.
                     // Event memory is now managed by SDL, so you should not free the data in SDL_EVENT_DROP_FILE, and if you want to hold onto the text in SDL_EVENT_TEXT_EDITING and SDL_EVENT_TEXT_INPUT events, you should make a copy of it. SDL_TEXTINPUTEVENT_TEXT_SIZE is no longer necessary and has been removed.
                     strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data);
                     strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data);
@@ -1407,7 +1410,8 @@ void PollInputEvents(void)
                 else if (CORE.Window.dropFileCount < 1024)
                 else if (CORE.Window.dropFileCount < 1024)
                 {
                 {
                     CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
                     CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
-                #ifdef PLATFORM_DESKTOP_SDL3
+                    
+                #if defined(PLATFORM_DESKTOP_SDL3)
                     strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data);
                     strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data);
                 #else
                 #else
                     strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file);
                     strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file);
@@ -1460,7 +1464,7 @@ void PollInputEvents(void)
                     case SDL_WINDOWEVENT_FOCUS_GAINED:
                     case SDL_WINDOWEVENT_FOCUS_GAINED:
                     case SDL_WINDOWEVENT_MAXIMIZED:
                     case SDL_WINDOWEVENT_MAXIMIZED:
                     case SDL_WINDOWEVENT_RESTORED:
                     case SDL_WINDOWEVENT_RESTORED:
-            #ifdef PLATFORM_DESKTOP_SDL3
+            #if defined(PLATFORM_DESKTOP_SDL3)
                         break;
                         break;
             #else
             #else
                     default: break;
                     default: break;
@@ -1471,7 +1475,7 @@ void PollInputEvents(void)
             // Keyboard events
             // Keyboard events
             case SDL_KEYDOWN:
             case SDL_KEYDOWN:
             {
             {
-            #ifdef PLATFORM_DESKTOP_SDL3
+            #if defined(PLATFORM_DESKTOP_SDL3)
                 // SDL3 Migration: The following structures have been removed: * SDL_Keysym
                 // SDL3 Migration: The following structures have been removed: * SDL_Keysym
                 KeyboardKey key = ConvertScancodeToKey(event.key.scancode);
                 KeyboardKey key = ConvertScancodeToKey(event.key.scancode);
             #else
             #else
@@ -1502,7 +1506,7 @@ void PollInputEvents(void)
             case SDL_KEYUP:
             case SDL_KEYUP:
             {
             {
 
 
-            #ifdef PLATFORM_DESKTOP_SDL3
+            #if defined(PLATFORM_DESKTOP_SDL3)
                 KeyboardKey key = ConvertScancodeToKey(event.key.scancode);
                 KeyboardKey key = ConvertScancodeToKey(event.key.scancode);
             #else
             #else
                 KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode);
                 KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode);
@@ -1858,7 +1862,7 @@ int InitPlatform(void)
     }
     }
 
 
     // Init window
     // Init window
-#ifdef PLATFORM_DESKTOP_SDL3
+#if defined(PLATFORM_DESKTOP_SDL3)
     platform.window = SDL_CreateWindow(CORE.Window.title, CORE.Window.screen.width, CORE.Window.screen.height, flags);
     platform.window = SDL_CreateWindow(CORE.Window.title, CORE.Window.screen.width, CORE.Window.screen.height, flags);
 #else
 #else
     platform.window = SDL_CreateWindow(CORE.Window.title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, CORE.Window.screen.width, CORE.Window.screen.height, flags);
     platform.window = SDL_CreateWindow(CORE.Window.title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, CORE.Window.screen.width, CORE.Window.screen.height, flags);
@@ -1946,11 +1950,10 @@ int InitPlatform(void)
     CORE.Storage.basePath = SDL_GetBasePath(); // Alternative: GetWorkingDirectory();
     CORE.Storage.basePath = SDL_GetBasePath(); // Alternative: GetWorkingDirectory();
     //----------------------------------------------------------------------------
     //----------------------------------------------------------------------------
 
 
-
-#ifdef PLATFORM_DESKTOP_SDL3
+#if defined(PLATFORM_DESKTOP_SDL3)
     TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL3): Initialized successfully");
     TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL3): Initialized successfully");
 #else
 #else
-    TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL): Initialized successfully");
+    TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL2): Initialized successfully");
 #endif
 #endif
 
 
     return 0;
     return 0;