|
@@ -2029,7 +2029,7 @@ void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float sc
|
|
|
// Draw a part of a texture (defined by a rectangle)
|
|
|
void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint)
|
|
|
{
|
|
|
- Rectangle destRec = { position.x, position.y, sourceRec.width, sourceRec.height };
|
|
|
+ Rectangle destRec = { position.x, position.y, sourceRec.width, fabsf(sourceRec.height) };
|
|
|
Vector2 origin = { 0, 0 };
|
|
|
|
|
|
DrawTexturePro(texture, sourceRec, destRec, origin, 0.0f, tint);
|