|
@@ -4278,7 +4278,7 @@ unsigned int rlCompileShader(const char *shaderCode, int type)
|
|
|
// Unload object allocated by glCreateShader(),
|
|
// Unload object allocated by glCreateShader(),
|
|
|
// despite failing in the compilation process
|
|
// despite failing in the compilation process
|
|
|
glDeleteShader(shaderId);
|
|
glDeleteShader(shaderId);
|
|
|
- shader = 0;
|
|
|
|
|
|
|
+ shaderId = 0;
|
|
|
}
|
|
}
|
|
|
else
|
|
else
|
|
|
{
|
|
{
|