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@@ -97,6 +97,7 @@ typedef struct Music {
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// a dedicated mix channel. All audio is 32bit floating point in stereo.
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typedef struct AudioContext_t {
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unsigned short sampleRate; // default is 48000
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+ unsigned char channels; // 1=mono,2=stereo
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unsigned char mixChannel; // 0-3 or mixA-mixD, each mix channel can receive up to one dedicated audio stream
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ALenum alFormat; // openAL format specifier
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ALuint alSource; // openAL source
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@@ -125,8 +126,9 @@ static void UnloadWave(Wave wave); // Unload wave data
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static bool BufferMusicStream(ALuint buffer); // Fill music buffers with data
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static void EmptyMusicStream(void); // Empty music buffers
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-// fill buffer with zeros
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-static void FillAlBufferWithSilence(AudioContext_t *ac, ALuint buffer);
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+static void FillAlBufferWithSilence(AudioContext_t *ac, ALuint buffer);// fill buffer with zeros
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+static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len); // pass two arrays of the same legnth in
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+static void ResampleByteToFloat(char *chars, float *floats, unsigned short len); // pass two arrays of same length in
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#if defined(AUDIO_STANDALONE)
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const char *GetExtension(const char *fileName); // Get the extension for a filename
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@@ -199,9 +201,9 @@ bool IsAudioDeviceReady(void)
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// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
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// The mixChannel is what mix channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
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-// exmple usage is InitAudioContext(48000, 0); // mixchannel 1, 48khz
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-// all samples are floating point stereo by default
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-AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel)
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+// exmple usage is InitAudioContext(48000, 0, 2); // mixchannel 1, 48khz, stereo
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+// all samples are floating point by default
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+AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels)
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{
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if(mixChannel > MAX_AUDIO_CONTEXTS) return NULL;
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if(!IsAudioDeviceReady()) InitAudioDevice();
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@@ -210,11 +212,15 @@ AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChanne
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if(!mixChannelsActive_g[mixChannel]){
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AudioContext_t *ac = malloc(sizeof(AudioContext_t));
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ac->sampleRate = sampleRate;
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+ ac->channels = channels;
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ac->mixChannel = mixChannel;
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mixChannelsActive_g[mixChannel] = ac;
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// setup openAL format
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- ac->alFormat = AL_FORMAT_STEREO_FLOAT32;
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+ if(channels == 1)
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+ ac->alFormat = AL_FORMAT_MONO_FLOAT32;
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+ else
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+ ac->alFormat = AL_FORMAT_STEREO_FLOAT32;
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// Create an audio source
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alGenSources(1, &ac->alSource);
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@@ -289,6 +295,7 @@ bool UpdateAudioContext(AudioContext ctx, float *data, unsigned short dataLength
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}
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return true;
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}
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+ return false;
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}
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// fill buffer with zeros
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@@ -298,6 +305,36 @@ static void FillAlBufferWithSilence(AudioContext_t *ac, ALuint buffer)
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alBufferData(buffer, ac->alFormat, pcm, MUSIC_BUFFER_SIZE*sizeof(float), ac->sampleRate);
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}
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+// example usage:
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+// short sh[3] = {1,2,3};float fl[3];
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+// ResampleShortToFloat(sh,fl,3);
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+static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len)
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+{
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+ int x;
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+ for(x=0;x<len;x++)
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+ {
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+ if(shorts[x] < 0)
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+ floats[x] = (float)shorts[x] / 32766.f;
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+ else
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+ floats[x] = (float)shorts[x] / 32767.f;
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+ }
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+}
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+
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+// example usage:
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+// char ch[3] = {1,2,3};float fl[3];
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+// ResampleShortToFloat(ch,fl,3);
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+static void ResampleByteToFloat(char *chars, float *floats, unsigned short len)
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+{
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+ int x;
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+ for(x=0;x<len;x++)
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+ {
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+ if(chars[x] < 0)
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+ floats[x] = (float)chars[x] / 127.f;
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+ else
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+ floats[x] = (float)chars[x] / 128.f;
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+ }
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+}
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+
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//----------------------------------------------------------------------------------
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