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@@ -95,9 +95,12 @@ typedef struct Music {
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// a dedicated mix channel.
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// a dedicated mix channel.
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typedef struct AudioContext_t {
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typedef struct AudioContext_t {
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unsigned short sampleRate; // default is 48000
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unsigned short sampleRate; // default is 48000
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- unsigned char bitsPerSample; // 16 is default
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+ BPS bitsPerSample; // 16 is default
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mix_t mixChannel; // 0-3 or mixA-mixD, each mix channel can receive up to one dedicated audio stream
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mix_t mixChannel; // 0-3 or mixA-mixD, each mix channel can receive up to one dedicated audio stream
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channel_t channels; // 1=mono, 2=stereo
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channel_t channels; // 1=mono, 2=stereo
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+ ALenum alFormat; // openAL format specifier
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+ ALuint alSource; // openAL source
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+ ALuint alBuffer[2]; // openAL sample buffer
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} AudioContext_t;
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} AudioContext_t;
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#if defined(AUDIO_STANDALONE)
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#if defined(AUDIO_STANDALONE)
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@@ -193,8 +196,8 @@ bool AudioDeviceReady(void)
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// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
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// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
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// The mix_t is what mix channel you want to operate on, mixA->mixD are the ones available. Each mix channel can only be used one at a time.
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// The mix_t is what mix channel you want to operate on, mixA->mixD are the ones available. Each mix channel can only be used one at a time.
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-// exmple usage is InitAudioContext(48000, 16, mixA, stereo);
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-AudioContext InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSample, mix_t mixChannel, channel_t channels)
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+// exmple usage is InitAudioContext(48000, sixteenBPS, mixA, stereo);
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+AudioContext InitAudioContext(unsigned short sampleRate, BPS bitsPerSample, mix_t mixChannel, channel_t channels)
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{
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{
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if(!AudioDeviceReady()) InitAudioDevice();
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if(!AudioDeviceReady()) InitAudioDevice();
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else StopMusicStream();
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else StopMusicStream();
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@@ -206,6 +209,30 @@ AudioContext InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSa
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ac->mixChannel = mixChannel;
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ac->mixChannel = mixChannel;
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ac->channels = channels;
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ac->channels = channels;
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mixChannelsActive_g[mixChannel] = ac;
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mixChannelsActive_g[mixChannel] = ac;
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+
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+ // setup openAL format
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+ if (channels == mono)
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+ {
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+ if (bitsPerSample == eightBPS ) ac->alFormat = AL_FORMAT_MONO8;
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+ else if (bitsPerSample == sixteenBPS) ac->alFormat = AL_FORMAT_MONO16;
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+ }
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+ else if (channels == stereo)
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+ {
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+ if (bitsPerSample == eightBPS ) ac->alFormat = AL_FORMAT_STEREO8;
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+ else if (bitsPerSample == sixteenBPS) ac->alFormat = AL_FORMAT_STEREO16;
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+ }
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+
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+ // Create an audio source
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+ alGenSources(1, &ac->alSource);
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+ alSourcef(ac->alSource, AL_PITCH, 1);
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+ alSourcef(ac->alSource, AL_GAIN, 1);
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+ alSource3f(ac->alSource, AL_POSITION, 0, 0, 0);
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+ alSource3f(ac->alSource, AL_VELOCITY, 0, 0, 0);
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+
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+ // Create Buffer
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+ alGenBuffers(2, &ac->alBuffer);
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+
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+
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return ac;
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return ac;
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}
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}
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return NULL;
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return NULL;
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@@ -216,15 +243,22 @@ void CloseAudioContext(AudioContext ctx)
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{
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{
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AudioContext_t *context = (AudioContext_t*)ctx;
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AudioContext_t *context = (AudioContext_t*)ctx;
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if(context){
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if(context){
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+ alDeleteSources(1, &context->alSource);
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+ alDeleteBuffers(2, &context->alBuffer);
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mixChannelsActive_g[context->mixChannel] = NULL;
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mixChannelsActive_g[context->mixChannel] = NULL;
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free(context);
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free(context);
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+ ctx = NULL;
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}
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}
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}
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}
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// Pushes more audio data into context mix channel, if none are ever pushed then zeros are fed in
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// Pushes more audio data into context mix channel, if none are ever pushed then zeros are fed in
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void UpdateAudioContext(AudioContext ctx, void *data, unsigned short *dataLength)
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void UpdateAudioContext(AudioContext ctx, void *data, unsigned short *dataLength)
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{
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{
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- ;
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+ AudioContext_t *context = (AudioContext_t*)ctx;
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+ if(!musicEnabled && context && mixChannelsActive_g[context->mixChannel] == context)
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+ {
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+ ;
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+ }
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}
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}
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