瀏覽代碼

Merge pull request #4948 from parzivail/bug/meshnormals

Fix typo in mesh animNormals
Ray 4 月之前
父節點
當前提交
a1d57e83f0
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/rmodels.c

+ 1 - 1
src/rmodels.c

@@ -1433,7 +1433,7 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
     else rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.vertices);
 
     rlEnableStatePointer(GL_TEXTURE_COORD_ARRAY, mesh.texcoords);
-    if (mesh.normals) rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animNormalss);
+    if (mesh.normals) rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animNormals);
     else rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.normals);
 
     rlEnableStatePointer(GL_COLOR_ARRAY, mesh.colors);