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@@ -3436,7 +3436,12 @@ void GenMeshTangents(Mesh *mesh)
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Vector3 *tan1 = (Vector3 *)RL_MALLOC(mesh->vertexCount*sizeof(Vector3));
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Vector3 *tan2 = (Vector3 *)RL_MALLOC(mesh->vertexCount*sizeof(Vector3));
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- for (int i = 0; i < mesh->vertexCount - 3; i += 3)
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+ if (mesh->vertexCount % 3 != 0)
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+ {
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+ TRACELOG(LOG_WARNING, "MESH: vertexCount expected to be a multiple of 3. Expect uninitialized values.");
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+ }
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+
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+ for (int i = 0; i <= mesh->vertexCount - 3; i += 3)
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{
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// Get triangle vertices
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Vector3 v1 = { mesh->vertices[(i + 0)*3 + 0], mesh->vertices[(i + 0)*3 + 1], mesh->vertices[(i + 0)*3 + 2] };
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