Quellcode durchsuchen

Fix warnings in examples (#4492)

Move shapes/shapes_rectangle_advanced to the correct folder in MSVC project
Add core_input_virtual_controls.vcxproj back into sln file
Jeffery Myers vor 8 Monaten
Ursprung
Commit
a2f6ae6796

+ 5 - 5
examples/core/core_input_gamepad.c

@@ -196,7 +196,7 @@ int main(void)
                 {
 
                     // Draw background: generic
-                    DrawRectangleRounded((Rectangle){ 175, 110, 460, 220}, 0.3f, 0.0f, DARKGRAY);
+                    DrawRectangleRounded((Rectangle){ 175, 110, 460, 220}, 0.3f, 16, DARKGRAY);
 
                     // Draw buttons: basic
                     DrawCircle(365, 170, 12, RAYWHITE);
@@ -225,10 +225,10 @@ int main(void)
                     if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(217 + 54, 176, 30, 25, RED);
 
                     // Draw buttons: left-right back
-                    DrawRectangleRounded((Rectangle){ 215, 98, 100, 10}, 0.5f, 0.0f, DARKGRAY);
-                    DrawRectangleRounded((Rectangle){ 495, 98, 100, 10}, 0.5f, 0.0f, DARKGRAY);
-                    if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawRectangleRounded((Rectangle){ 215, 98, 100, 10}, 0.5f, 0.0f, RED);
-                    if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawRectangleRounded((Rectangle){ 495, 98, 100, 10}, 0.5f, 0.0f, RED);
+                    DrawRectangleRounded((Rectangle){ 215, 98, 100, 10}, 0.5f, 16, DARKGRAY);
+                    DrawRectangleRounded((Rectangle){ 495, 98, 100, 10}, 0.5f, 16, DARKGRAY);
+                    if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawRectangleRounded((Rectangle){ 215, 98, 100, 10}, 0.5f, 16, RED);
+                    if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawRectangleRounded((Rectangle){ 495, 98, 100, 10}, 0.5f, 16, RED);
 
                     // Draw axis: left joystick
                     Color leftGamepadColor = BLACK;

+ 14 - 14
examples/core/core_input_virtual_controls.c

@@ -29,19 +29,19 @@ int main(void)
 
     InitWindow(screenWidth, screenHeight, "raylib [core] example - input virtual controls");
 
-    const int dpadX = 90;
-    const int dpadY = 300;
-    const int dpadRad = 25;//radius of each pad
+    const float dpadX = 90;
+    const float dpadY = 300;
+    const float dpadRad = 25.0f;//radius of each pad
     Color dpadColor = BLUE;
     int dpadKeydown = -1;//-1 if not down, else 0,1,2,3 
 
     
     const float dpadCollider[4][2]= // collider array with x,y position
     {
-        {dpadX,dpadY-dpadRad*1.5},//up
-        {dpadX-dpadRad*1.5,dpadY},//left
-        {dpadX+dpadRad*1.5,dpadY},//right
-        {dpadX,dpadY+dpadRad*1.5}//down
+        {dpadX,dpadY-dpadRad*1.5f},//up
+        {dpadX-dpadRad*1.5f,dpadY},//left
+        {dpadX+dpadRad*1.5f,dpadY},//right
+        {dpadX,dpadY+dpadRad*1.5f}//down
     };
     const char dpadLabel[4]="XYBA";//label of Dpad
 
@@ -57,8 +57,8 @@ int main(void)
     // Update 
     //--------------------------------------------------------------------------
         dpadKeydown = -1; //reset
-        float inputX=0;
-        float inputY=0;
+        int inputX = 0;
+        int inputY = 0;
         if(GetTouchPointCount()>0)
         {//use touch pos
             inputX = GetTouchX();
@@ -97,18 +97,18 @@ int main(void)
             for(int i=0;i<4;i++)
             {
                 //draw all pad
-                DrawCircle(dpadCollider[i][0],dpadCollider[i][1],dpadRad,dpadColor);
+                DrawCircleV((Vector2) { dpadCollider[i][0], dpadCollider[i][1] }, dpadRad, dpadColor);
                 if(i!=dpadKeydown)
                 {
                     //draw label
                     DrawText(TextSubtext(dpadLabel,i,1),
-                             dpadCollider[i][0]-7,
-                             dpadCollider[i][1]-8,20,BLACK);
+                             (int)dpadCollider[i][0]-7,
+                             (int)dpadCollider[i][1]-8,20,BLACK);
                 }
             }
 
-            DrawRectangle(playerX-4,playerY-4,75,28,RED);
-            DrawText("Player",playerX,playerY,20,WHITE);
+            DrawRectangleRec((Rectangle) { playerX - 4, playerY - 4, 75, 28 }, RED);
+            DrawText("Player", (int)playerX, (int)playerY, 20, WHITE);
         EndDrawing();
     //--------------------------------------------------------------------------
     }

+ 8 - 8
examples/shapes/shapes_rectangle_advanced.c

@@ -290,10 +290,10 @@ int main(int argc, char *argv[])
     {
         // Update rectangle bounds
         //----------------------------------------------------------------------------------
-        double width = GetScreenWidth()/2.0, height = GetScreenHeight()/6.0;
+        float width = GetScreenWidth()/2.0f, height = GetScreenHeight()/6.0f;
         Rectangle rec = {
-            GetScreenWidth() / 2.0 - width/2,
-            GetScreenHeight() / 2.0 - (5)*(height/2),
+            GetScreenWidth() / 2.0f - width/2,
+            GetScreenHeight() / 2.0f - (5)*(height/2),
             width, height
         };
         //--------------------------------------------------------------------------------------
@@ -304,19 +304,19 @@ int main(int argc, char *argv[])
             ClearBackground(RAYWHITE);
 
             // Draw All Rectangles with different roundess  for each side and different gradients
-            DrawRectangleRoundedGradientH(rec, 0.8, 0.8, 36, BLUE, RED);
+            DrawRectangleRoundedGradientH(rec, 0.8f, 0.8f, 36, BLUE, RED);
 
             rec.y += rec.height + 1;
-            DrawRectangleRoundedGradientH(rec, 0.5, 1.0, 36, RED, PINK);
+            DrawRectangleRoundedGradientH(rec, 0.5f, 1.0f, 36, RED, PINK);
 
             rec.y += rec.height + 1;
-            DrawRectangleRoundedGradientH(rec, 1.0, 0.5, 36, RED, BLUE);
+            DrawRectangleRoundedGradientH(rec, 1.0f, 0.5f, 36, RED, BLUE);
 
             rec.y += rec.height + 1;
-            DrawRectangleRoundedGradientH(rec, 0.0, 1.0, 36, BLUE, BLACK);
+            DrawRectangleRoundedGradientH(rec, 0.0f, 1.0f, 36, BLUE, BLACK);
 
             rec.y += rec.height + 1;
-            DrawRectangleRoundedGradientH(rec, 1.0, 0.0, 36, BLUE, PINK);
+            DrawRectangleRoundedGradientH(rec, 1.0f, 0.0f, 36, BLUE, PINK);
         EndDrawing();
         //--------------------------------------------------------------------------------------
     }

+ 390 - 0
projects/VS2022/examples/core_input_virtual_controls.vcxproj

@@ -0,0 +1,390 @@
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+      <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <Optimization>MaxSpeed</Optimization>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <CompileAs>CompileAsC</CompileAs>
+      <RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
+    </Link>
+    <PostBuildEvent>
+      <Command>xcopy /y /d  "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
+    </PostBuildEvent>
+    <PostBuildEvent>
+      <Message>Copy Release DLL to output directory</Message>
+    </PostBuildEvent>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <Optimization>MaxSpeed</Optimization>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <CompileAs>CompileAsC</CompileAs>
+      <RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
+    </Link>
+    <PostBuildEvent>
+      <Command>xcopy /y /d  "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
+    </PostBuildEvent>
+    <PostBuildEvent>
+      <Message>Copy Release DLL to output directory</Message>
+    </PostBuildEvent>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClCompile Include="..\..\..\examples\core\core_input_virtual_controls.c" />
+  </ItemGroup>
+  <ItemGroup>
+    <ResourceCompile Include="..\..\..\src\raylib.rc" />
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\raylib\raylib.vcxproj">
+      <Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
+    </ProjectReference>
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 2 - 2
projects/VS2022/examples/shapes_rectangle_advanced.vcxproj

@@ -35,7 +35,7 @@
     </ProjectConfiguration>
   </ItemGroup>
   <PropertyGroup Label="Globals">
-    <ProjectGuid>{703BE7BA-5B99-4F70-806D-3A259F6A991E}</ProjectGuid>
+    <ProjectGuid>{FAFEE2F9-24B0-4AF1-B512-433E9590033F}</ProjectGuid>
     <Keyword>Win32Proj</Keyword>
     <RootNamespace>shapes_rectangle_advanced</RootNamespace>
     <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
@@ -387,4 +387,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 36 - 19
projects/VS2022/raylib.sln

@@ -297,13 +297,13 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_splines_drawing", "e
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_top_down_lights", "examples\shapes_top_down_lights.vcxproj", "{703BE7BA-5B99-4F70-806D-3A259F6A991E}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_rectangle_advanced", "examples\shapes_rectangle_advanced.vcxproj", "{703BE7BA-5B99-4F70-806D-3A259F6A991E}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_rectangle_advanced", "examples\shapes_rectangle_advanced.vcxproj", "{FAFEE2F9-24B0-4AF1-B512-433E9590033F}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_gpu_skinning", "examples\models_gpu_skinning.vcxproj", "{8245DAD9-D402-4D5C-8F45-32229CD3B263}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_shadowmap", "examples\shaders_shadowmap.vcxproj", "{41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_virtual_controls", "examples\core_input_virtual_controls.vcxproj", "{92B64AE7-D773-6F03-89F1-CE59BBF4F053}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_virtual_controls", "examples\core_input_virtual_controls.vcxproj", "{0981CA28-E4A5-4DF1-987F-A41D09131EFC}"
 EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -2521,6 +2521,22 @@ Global
 		{703BE7BA-5B99-4F70-806D-3A259F6A991E}.Release|x64.Build.0 = Release|x64
 		{703BE7BA-5B99-4F70-806D-3A259F6A991E}.Release|x86.ActiveCfg = Release|Win32
 		{703BE7BA-5B99-4F70-806D-3A259F6A991E}.Release|x86.Build.0 = Release|Win32
+		{FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
+		{FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
+		{FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
+		{FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
+		{FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Debug|x64.ActiveCfg = Debug|x64
+		{FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Debug|x64.Build.0 = Debug|x64
+		{FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Debug|x86.ActiveCfg = Debug|Win32
+		{FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Debug|x86.Build.0 = Debug|Win32
+		{FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
+		{FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Release.DLL|x64.Build.0 = Release.DLL|x64
+		{FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
+		{FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Release.DLL|x86.Build.0 = Release.DLL|Win32
+		{FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Release|x64.ActiveCfg = Release|x64
+		{FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Release|x64.Build.0 = Release|x64
+		{FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Release|x86.ActiveCfg = Release|Win32
+		{FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Release|x86.Build.0 = Release|Win32
 		{8245DAD9-D402-4D5C-8F45-32229CD3B263}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
 		{8245DAD9-D402-4D5C-8F45-32229CD3B263}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
 		{8245DAD9-D402-4D5C-8F45-32229CD3B263}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
@@ -2553,22 +2569,22 @@ Global
 		{41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}.Release|x64.Build.0 = Release|x64
 		{41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}.Release|x86.ActiveCfg = Release|Win32
 		{41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}.Release|x86.Build.0 = Release|Win32
-		{92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
-		{92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
-		{92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
-		{92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
-		{92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Debug|x64.ActiveCfg = Debug|x64
-		{92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Debug|x64.Build.0 = Debug|x64
-		{92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Debug|x86.ActiveCfg = Debug|Win32
-		{92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Debug|x86.Build.0 = Debug|Win32
-		{92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
-		{92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Release.DLL|x64.Build.0 = Release.DLL|x64
-		{92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
-		{92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Release.DLL|x86.Build.0 = Release.DLL|Win32
-		{92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Release|x64.ActiveCfg = Release|x64
-		{92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Release|x64.Build.0 = Release|x64
-		{92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Release|x86.ActiveCfg = Release|Win32
-		{92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Release|x86.Build.0 = Release|Win32
+		{0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
+		{0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
+		{0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
+		{0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
+		{0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug|x64.ActiveCfg = Debug|x64
+		{0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug|x64.Build.0 = Debug|x64
+		{0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug|x86.ActiveCfg = Debug|Win32
+		{0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug|x86.Build.0 = Debug|Win32
+		{0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
+		{0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release.DLL|x64.Build.0 = Release.DLL|x64
+		{0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
+		{0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release.DLL|x86.Build.0 = Release.DLL|Win32
+		{0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release|x64.ActiveCfg = Release|x64
+		{0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release|x64.Build.0 = Release|x64
+		{0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release|x86.ActiveCfg = Release|Win32
+		{0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release|x86.Build.0 = Release|Win32
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE
@@ -2719,9 +2735,10 @@ Global
 		{EFA150D4-F93B-4D7D-A69C-9E8B4663BECD} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
 		{DF25E545-00FF-4E64-844C-7DF98991F901} = {278D8859-20B1-428F-8448-064F46E1F021}
 		{703BE7BA-5B99-4F70-806D-3A259F6A991E} = {278D8859-20B1-428F-8448-064F46E1F021}
+		{FAFEE2F9-24B0-4AF1-B512-433E9590033F} = {278D8859-20B1-428F-8448-064F46E1F021}
 		{8245DAD9-D402-4D5C-8F45-32229CD3B263} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
 		{41BBCC10-6FDE-48A1-B2E0-A0EC6A668629} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
-		{92B64AE7-D773-6F03-89F1-CE59BBF4F053} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
+		{0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
 	EndGlobalSection
 	GlobalSection(ExtensibilityGlobals) = postSolution
 		SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}