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@@ -116,7 +116,7 @@ int main(void)
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DrawRectangleRec((Rectangle){0,0, (float)screenWidth, (float)screenHeight},WHITE);
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DrawRectangleRec((Rectangle){0,0, (float)screenWidth, (float)screenHeight},WHITE);
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EndShaderMode();
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EndShaderMode();
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- // Raserize Scene
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+ // Rasterize Scene
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BeginMode3D(camera);
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BeginMode3D(camera);
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BeginShaderMode(shdrRaster);
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BeginShaderMode(shdrRaster);
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DrawCubeWiresV((Vector3){ 0.0f, 0.5f, 1.0f }, (Vector3){ 1.0f, 1.0f, 1.0f }, RED);
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DrawCubeWiresV((Vector3){ 0.0f, 0.5f, 1.0f }, (Vector3){ 1.0f, 1.0f, 1.0f }, RED);
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@@ -205,4 +205,4 @@ void UnloadRenderTextureDepthTex(RenderTexture2D target)
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// queried and deleted before deleting framebuffer
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// queried and deleted before deleting framebuffer
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rlUnloadFramebuffer(target.id);
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rlUnloadFramebuffer(target.id);
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}
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}
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-}
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+}
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