|
@@ -134,7 +134,8 @@ int main(void)
|
|
|
(Vector2){ 0, 0 }, 0.0f, WHITE);
|
|
|
|
|
|
// Draw player current tile
|
|
|
- DrawText(TextFormat("Current tile: [%i,%i]", playerTileX, playerTileY), 10, 10, 20, LIME);
|
|
|
+ DrawText(TextFormat("Current tile: [%i,%i]", playerTileX, playerTileY), 10, 10, 20, RAYWHITE);
|
|
|
+ DrawText("ARROW KEYS to move", 10, screenHeight-25, 20, RAYWHITE);
|
|
|
|
|
|
EndDrawing();
|
|
|
//----------------------------------------------------------------------------------
|