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@@ -1,72 +1,83 @@
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const std = @import("std");
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-pub fn build(b: *std.build.Builder) void {
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- // Standard target options allows the person running `zig build` to choose
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- // what target to build for. Here we do not override the defaults, which
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- // means any target is allowed, and the default is native. Other options
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- // for restricting supported target set are available.
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- const target = b.standardTargetOptions(.{});
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+pub fn Pkg(srcdir: []const u8) type {
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+ return struct {
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+ pub fn addRaylib(b: *std.build.Builder, target: std.zig.CrossTarget) *std.build.LibExeObjStep {
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+ // Standard release options allow the person running `zig build` to select
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+ // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
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+ const mode = b.standardReleaseOptions();
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- // Standard release options allow the person running `zig build` to select
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- // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
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- const mode = b.standardReleaseOptions();
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+ const raylib_flags = &[_][]const u8{
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+ "-std=gnu99",
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+ "-DPLATFORM_DESKTOP",
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+ "-DGL_SILENCE_DEPRECATION=199309L",
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+ "-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891
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+ };
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- const raylib_flags = &[_][]const u8{
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- "-std=gnu99",
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- "-DPLATFORM_DESKTOP",
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- "-DGL_SILENCE_DEPRECATION",
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- "-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891
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- };
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+ const raylib = b.addStaticLibrary("raylib", srcdir ++ "/raylib.h");
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+ raylib.setTarget(target);
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+ raylib.setBuildMode(mode);
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+ raylib.linkLibC();
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- const raylib = b.addStaticLibrary("raylib", "raylib.h");
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- raylib.setTarget(target);
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- raylib.setBuildMode(mode);
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- raylib.linkLibC();
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+ raylib.addIncludeDir(srcdir ++ "/external/glfw/include");
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- raylib.addIncludeDir("external/glfw/include");
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+ raylib.addCSourceFiles(&.{
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+ srcdir ++ "/raudio.c",
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+ srcdir ++ "/rcore.c",
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+ srcdir ++ "/rmodels.c",
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+ srcdir ++ "/rshapes.c",
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+ srcdir ++ "/rtext.c",
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+ srcdir ++ "/rtextures.c",
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+ srcdir ++ "/utils.c",
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+ }, raylib_flags);
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- raylib.addCSourceFiles(&.{
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- "raudio.c",
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- "rcore.c",
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- "rmodels.c",
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- "rshapes.c",
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- "rtext.c",
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- "rtextures.c",
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- "utils.c",
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- }, raylib_flags);
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+ switch (raylib.target.toTarget().os.tag) {
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+ .windows => {
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+ raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
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+ raylib.linkSystemLibrary("winmm");
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+ raylib.linkSystemLibrary("gdi32");
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+ raylib.linkSystemLibrary("opengl32");
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+ raylib.addIncludeDir("external/glfw/deps/mingw");
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+ },
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+ .linux => {
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+ raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
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+ raylib.linkSystemLibrary("GL");
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+ raylib.linkSystemLibrary("rt");
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+ raylib.linkSystemLibrary("dl");
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+ raylib.linkSystemLibrary("m");
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+ raylib.linkSystemLibrary("X11");
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+ },
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+ .macos => {
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+ // On macos rglfw.c include Objective-C files.
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+ const raylib_flags_extra_macos = &[_][]const u8{
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+ "-ObjC",
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+ };
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+ raylib.addCSourceFiles(
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+ &.{srcdir ++ "/rglfw.c"},
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+ raylib_flags ++ raylib_flags_extra_macos,
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+ );
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+ raylib.linkFramework("Foundation");
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+ },
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+ else => {
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+ @panic("Unsupported OS");
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+ },
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+ }
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- switch (raylib.target.toTarget().os.tag) {
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- .windows => {
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- raylib.addCSourceFiles(&.{"rglfw.c"}, raylib_flags);
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- raylib.linkSystemLibrary("winmm");
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- raylib.linkSystemLibrary("gdi32");
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- raylib.linkSystemLibrary("opengl32");
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- raylib.addIncludeDir("external/glfw/deps/mingw");
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- },
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- .linux => {
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- raylib.addCSourceFiles(&.{"rglfw.c"}, raylib_flags);
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- raylib.linkSystemLibrary("GL");
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- raylib.linkSystemLibrary("rt");
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- raylib.linkSystemLibrary("dl");
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- raylib.linkSystemLibrary("m");
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- raylib.linkSystemLibrary("X11");
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- },
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- .macos => {
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- // On macos rglfw.c include Objective-C files.
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- const raylib_flags_extra_macos = &[_][]const u8{
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- "-ObjC",
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- };
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- raylib.addCSourceFiles(
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- &.{"rglfw.c"},
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- raylib_flags ++ raylib_flags_extra_macos,
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- );
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- raylib.linkFramework("Foundation");
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- },
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- else => {
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- @panic("Unsupported OS");
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- },
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- }
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+ raylib.setOutputDir("./");
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+ raylib.install();
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+ return raylib;
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+ }
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+ };
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+}
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+
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+const lib = Pkg(".");
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+
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+pub fn build(b: *std.build.Builder) void {
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+ // Standard target options allows the person running `zig build` to choose
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+ // what target to build for. Here we do not override the defaults, which
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+ // means any target is allowed, and the default is native. Other options
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+ // for restricting supported target set are available.
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+ const target = b.standardTargetOptions(.{});
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- raylib.setOutputDir("./");
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- raylib.install();
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+ _ = lib.addRaylib(b, target);
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}
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