瀏覽代碼

Updated examples short description

Ray 2 周之前
父節點
當前提交
a72b4b177b
共有 100 個文件被更改,包括 102 次插入102 次删除
  1. 1 1
      examples/audio/audio_module_playing.c
  2. 1 1
      examples/audio/audio_music_stream.c
  3. 1 1
      examples/audio/audio_raw_stream.c
  4. 1 1
      examples/audio/audio_sound_loading.c
  5. 2 2
      examples/audio/audio_sound_positioning.c
  6. 1 1
      examples/audio/audio_stream_effects.c
  7. 1 1
      examples/core/core_2d_camera.c
  8. 1 1
      examples/core/core_2d_camera_platformer.c
  9. 1 1
      examples/core/core_3d_camera_free.c
  10. 1 1
      examples/core/core_3d_camera_mode.c
  11. 1 1
      examples/core/core_3d_camera_split_screen.c
  12. 1 1
      examples/core/core_3d_picking.c
  13. 1 1
      examples/core/core_basic_screen_manager.c
  14. 1 1
      examples/core/core_basic_window.c
  15. 1 1
      examples/core/core_basic_window_web.c
  16. 1 1
      examples/core/core_custom_logging.c
  17. 1 1
      examples/core/core_drop_files.c
  18. 1 1
      examples/core/core_high_dpi.c
  19. 1 1
      examples/core/core_input_gamepad.c
  20. 1 1
      examples/core/core_input_gestures.c
  21. 1 1
      examples/core/core_input_gestures_web.c
  22. 1 1
      examples/core/core_input_keys.c
  23. 1 1
      examples/core/core_input_mouse.c
  24. 1 1
      examples/core/core_input_mouse_wheel.c
  25. 1 1
      examples/core/core_input_multitouch.c
  26. 1 1
      examples/core/core_random_values.c
  27. 1 1
      examples/core/core_scissor_test.c
  28. 1 1
      examples/core/core_smooth_pixelperfect.c
  29. 1 1
      examples/core/core_storage_values.c
  30. 1 1
      examples/core/core_vr_simulator.c
  31. 1 1
      examples/core/core_window_letterbox.c
  32. 1 1
      examples/core/core_window_should_close.c
  33. 1 1
      examples/core/core_world_screen.c
  34. 1 1
      examples/models/models_animation.c
  35. 1 1
      examples/models/models_billboard.c
  36. 1 1
      examples/models/models_bone_socket.c
  37. 1 1
      examples/models/models_box_collisions.c
  38. 1 1
      examples/models/models_cubicmap.c
  39. 1 1
      examples/models/models_draw_cube_texture.c
  40. 1 1
      examples/models/models_geometric_shapes.c
  41. 1 1
      examples/models/models_gpu_skinning.c
  42. 1 1
      examples/models/models_heightmap.c
  43. 1 1
      examples/models/models_loading.c
  44. 1 1
      examples/models/models_loading_gltf.c
  45. 1 1
      examples/models/models_loading_m3d.c
  46. 1 1
      examples/models/models_loading_vox.c
  47. 1 1
      examples/models/models_mesh_generation.c
  48. 1 1
      examples/models/models_mesh_picking.c
  49. 1 1
      examples/models/models_orthographic_projection.c
  50. 1 1
      examples/models/models_point_rendering.c
  51. 1 1
      examples/models/models_skybox.c
  52. 1 1
      examples/models/models_tesseract_view.c
  53. 1 1
      examples/models/models_waving_cubes.c
  54. 1 1
      examples/models/models_yaw_pitch_roll.c
  55. 1 1
      examples/others/easings_testbed.c
  56. 1 1
      examples/others/embedded_files_loading.c
  57. 1 1
      examples/others/raylib_opengl_interop.c
  58. 1 1
      examples/others/raymath_vector_angle.c
  59. 1 1
      examples/others/rlgl_compute_shader.c
  60. 1 1
      examples/shaders/shaders_basic_pbr.c
  61. 1 1
      examples/shaders/shaders_custom_uniform.c
  62. 1 1
      examples/shaders/shaders_deferred_render.c
  63. 1 1
      examples/shaders/shaders_hybrid_render.c
  64. 1 1
      examples/shaders/shaders_julia_set.c
  65. 1 1
      examples/shaders/shaders_mesh_instancing.c
  66. 1 1
      examples/shaders/shaders_model_shader.c
  67. 1 1
      examples/shaders/shaders_normal_map.c
  68. 1 1
      examples/shaders/shaders_palette_switch.c
  69. 1 1
      examples/shaders/shaders_postprocessing.c
  70. 1 1
      examples/shaders/shaders_raymarching.c
  71. 1 1
      examples/shaders/shaders_shadowmap.c
  72. 1 1
      examples/shaders/shaders_shapes_textures.c
  73. 1 1
      examples/shaders/shaders_simple_mask.c
  74. 1 1
      examples/shaders/shaders_spotlight.c
  75. 1 1
      examples/shaders/shaders_texture_drawing.c
  76. 1 1
      examples/shaders/shaders_texture_waves.c
  77. 1 1
      examples/shaders/shaders_vertex_displacement.c
  78. 1 1
      examples/shaders/shaders_write_depth.c
  79. 1 1
      examples/shapes/shapes_basic_shapes.c
  80. 1 1
      examples/shapes/shapes_colors_palette.c
  81. 1 1
      examples/shapes/shapes_digital_clock.c
  82. 1 1
      examples/shapes/shapes_double_pendulum.c
  83. 1 1
      examples/shapes/shapes_draw_circle_sector.c
  84. 1 1
      examples/shapes/shapes_draw_rectangle_rounded.c
  85. 1 1
      examples/shapes/shapes_draw_ring.c
  86. 1 1
      examples/shapes/shapes_lines_bezier.c
  87. 1 1
      examples/shapes/shapes_logo_raylib.c
  88. 1 1
      examples/shapes/shapes_rectangle_advanced.c
  89. 1 1
      examples/shapes/shapes_rectangle_scaling.c
  90. 1 1
      examples/text/text_draw_3d.c
  91. 2 2
      examples/text/text_format_text.c
  92. 1 1
      examples/text/text_unicode.c
  93. 1 1
      examples/textures/textures_draw_tiled.c
  94. 1 1
      examples/textures/textures_image_channel.c
  95. 1 1
      examples/textures/textures_image_drawing.c
  96. 1 1
      examples/textures/textures_image_kernel.c
  97. 1 1
      examples/textures/textures_image_loading.c
  98. 1 1
      examples/textures/textures_image_processing.c
  99. 1 1
      examples/textures/textures_image_text.c
  100. 1 1
      examples/textures/textures_polygon.c

+ 1 - 1
examples/audio/audio_module_playing.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [audio] example - Module playing (streaming)
+*   raylib [audio] example - module playing (streaming)
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/audio/audio_music_stream.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [audio] example - Music playing (streaming)
+*   raylib [audio] example - music playing (streaming)
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/audio/audio_raw_stream.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [audio] example - Raw audio streaming
+*   raylib [audio] example - raw audio streaming
 *
 *   Example complexity rating: [★★★☆] 3/4
 *

+ 1 - 1
examples/audio/audio_sound_loading.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [audio] example - Sound loading and playing
+*   raylib [audio] example - sound loading and playing
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 2 - 2
examples/audio/audio_sound_positioning.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [audio] example - spatialized 3D sound
+*   raylib [audio] example - 3d sound positioning
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -32,7 +32,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [audio] example - spatialized 3D sound");
+    InitWindow(screenWidth, screenHeight, "raylib [audio] example - 3d sound positioning");
 
     InitAudioDevice();
 

+ 1 - 1
examples/audio/audio_stream_effects.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [audio] example - Music stream processing effects
+*   raylib [audio] example - stream effects
 *
 *   Example complexity rating: [★★★★] 4/4
 *

+ 1 - 1
examples/core/core_2d_camera.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - 2D Camera system
+*   raylib [core] example - 2d camera
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/core/core_2d_camera_platformer.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - 2D Camera platformer
+*   raylib [core] example - 2d camera platformer
 *
 *   Example complexity rating: [★★★☆] 3/4
 *

+ 1 - 1
examples/core/core_3d_camera_free.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - Initialize 3d camera free
+*   raylib [core] example - 3d camera free
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/core/core_3d_camera_mode.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - Initialize 3d camera mode
+*   raylib [core] example - 3d camera mode
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/core/core_3d_camera_split_screen.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - 3d cmaera split screen
+*   raylib [core] example - 3d camera split screen
 *
 *   Example complexity rating: [★★★☆] 3/4
 *

+ 1 - 1
examples/core/core_3d_picking.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - Picking in 3d mode
+*   raylib [core] example - 3d picking
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/core/core_basic_screen_manager.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] examples - basic screen manager
+*   raylib [core] example - basic screen manager
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/core/core_basic_window.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - Basic window
+*   raylib [core] example - basic window
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/core/core_basic_window_web.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - Basic window (adapted for HTML5 platform)
+*   raylib [core] example - basic window
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/core/core_custom_logging.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - Custom logging
+*   raylib [core] example - custom logging
 *
 *   Example complexity rating: [★★★☆] 3/4
 *

+ 1 - 1
examples/core/core_drop_files.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - Windows drop files
+*   raylib [core] example - drop files
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/core/core_high_dpi.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - HighDPI
+*   raylib [core] example - high dpi
 *
 *   Example complexity rating: [★☆☆☆] e/4
 *

+ 1 - 1
examples/core/core_input_gamepad.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - Gamepad input
+*   raylib [core] example - gamepad input
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/core/core_input_gestures.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - Input Gestures Detection
+*   raylib [core] example - input gestures
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/core/core_input_gestures_web.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - Input Gestures for Web
+*   raylib [core] example - input gestures web
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/core/core_input_keys.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - Keyboard input
+*   raylib [core] example - keyboard input
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/core/core_input_mouse.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - Mouse input
+*   raylib [core] example - mouse input
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/core/core_input_mouse_wheel.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] examples - Mouse wheel input
+*   raylib [core] example - input mouse wheel
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/core/core_input_multitouch.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - Input multitouch
+*   raylib [core] example - input multitouch
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/core/core_random_values.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - Generate random values
+*   raylib [core] example - generate random values
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/core/core_scissor_test.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - Scissor test
+*   raylib [core] example - scissor test
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/core/core_smooth_pixelperfect.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - Smooth Pixel-perfect camera
+*   raylib [core] example - smooth pixel-perfect camera
 *
 *   Example complexity rating: [★★★☆] 3/4
 *

+ 1 - 1
examples/core/core_storage_values.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - Storage save/load values
+*   raylib [core] example - storage save/load values
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/core/core_vr_simulator.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - VR Simulator (Oculus Rift CV1 parameters)
+*   raylib [core] example - vr simulator
 *
 *   Example complexity rating: [★★★☆] 3/4
 *

+ 1 - 1
examples/core/core_window_letterbox.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - window scale letterbox (and virtual mouse)
+*   raylib [core] example - window scale letterbox
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/core/core_window_should_close.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - Window should close
+*   raylib [core] example - window should close
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/core/core_world_screen.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - World to screen
+*   raylib [core] example - core world screen
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/models/models_animation.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - Load 3d model with animations and play them
+*   raylib [models] example - model animation
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/models/models_billboard.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - Drawing billboards
+*   raylib [models] example - billboard render
 *
 *   Example complexity rating: [★★★☆] 3/4
 *

+ 1 - 1
examples/models/models_bone_socket.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - Using bones as socket for calculating the positioning of something
+*   raylib [models] example - bone socket
 *
 *   Example complexity rating: [★★★★] 4/4
 *

+ 1 - 1
examples/models/models_box_collisions.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
+*   raylib [models] example - box collisions
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/models/models_cubicmap.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - Cubicmap loading and drawing
+*   raylib [models] example - cubicmap loading and drawing
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/models/models_draw_cube_texture.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - Draw textured cube
+*   raylib [models] example - draw cube texture
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/models/models_geometric_shapes.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
+*   raylib [models] example - geometric shapes
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/models/models_gpu_skinning.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - Doing skinning on the gpu using a vertex shader
+*   raylib [models] example - gpu skinning
 *
 *   Example complexity rating: [★★★☆] 3/4
 *

+ 1 - 1
examples/models/models_heightmap.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - Heightmap loading and drawing
+*   raylib [models] example - heightmap terrain
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/models/models_loading.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - Models loading
+*   raylib [models] example - models loading
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/models/models_loading_gltf.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - loading gltf with animations
+*   raylib [models] example - loading gltf animations
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/models/models_loading_m3d.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - Load models M3D
+*   raylib [models] example - model loading m3d
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/models/models_loading_vox.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - Load models vox (MagicaVoxel)
+*   raylib [models] example - magicavoxel loading
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/models/models_mesh_generation.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - procedural mesh generation
+*   raylib [models] example - mesh generation
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/models/models_mesh_picking.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh
+*   raylib [models] example - mesh picking
 *
 *   Example complexity rating: [★★★☆] 3/4
 *

+ 1 - 1
examples/models/models_orthographic_projection.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - Show the difference between perspective and orthographic projection
+*   raylib [models] example - orthographic projection
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/models/models_point_rendering.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib example - point rendering
+*   raylib [models] example - point rendering
 *
 *   Example complexity rating: [★★★☆] 3/4
 *

+ 1 - 1
examples/models/models_skybox.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - Skybox loading and drawing
+*   raylib [models] example - skybox rendering
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/models/models_tesseract_view.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - Tesseract view
+*   raylib [models] example - tesseract view
 *
 *   NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
 *

+ 1 - 1
examples/models/models_waving_cubes.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - Waving cubes
+*   raylib [models] example - waving cubes
 *
 *   Example complexity rating: [★★★☆] 3/4
 *

+ 1 - 1
examples/models/models_yaw_pitch_roll.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - Plane rotations (yaw, pitch, roll)
+*   raylib [models] example - plane rotations (yaw, pitch, roll)
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/others/easings_testbed.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [easings] example - Easings Testbed
+*   raylib [easings] example - easings testbed
 *
 *   Example originally created with raylib 2.5, last time updated with raylib 2.5
 *

+ 1 - 1
examples/others/embedded_files_loading.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [others] example - Embedded files loading (Wave and Image)
+*   raylib [others] example - embedded files loading
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/others/raylib_opengl_interop.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - OpenGL point particle system
+*   raylib [others] example - OpenGL interoperatibility
 *
 *   Example complexity rating: [★★★★] 4/4
 *

+ 1 - 1
examples/others/raymath_vector_angle.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shapes] example - Vector Angle
+*   raylib [math] example - vector angle
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/others/rlgl_compute_shader.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [rlgl] example - compute shader - Conway's Game of Life
+*   raylib [rlgl] example - compute shader - game of life
 *
 *   NOTE: This example requires raylib OpenGL 4.3 versions for compute shaders support,
 *         shaders used in this example are #version 430 (OpenGL 4.3)

+ 1 - 1
examples/shaders/shaders_basic_pbr.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - Basic PBR
+*   raylib [shaders] example - basic pbr
 *
 *   Example complexity rating: [★★★★] 4/4
 *

+ 1 - 1
examples/shaders/shaders_custom_uniform.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - Postprocessing with custom uniform variable
+*   raylib [shaders] example - custom uniform variable
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/shaders/shaders_deferred_render.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - deferred rendering
+*   raylib [shaders] example - deferred render
 *
 *   Example complexity rating: [★★★★] 4/4
 *

+ 1 - 1
examples/shaders/shaders_hybrid_render.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - hybrid rendering
+*   raylib [shaders] example - write depth buffer
 *
 *   Example complexity rating: [★★★★] 4/4
 *

+ 1 - 1
examples/shaders/shaders_julia_set.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - Julia sets
+*   raylib [shaders] example - julia sets
 *
 *   Example complexity rating: [★★★☆] 3/4
 *

+ 1 - 1
examples/shaders/shaders_mesh_instancing.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - Mesh instancing
+*   raylib [shaders] example - mesh instancing
 *
 *   Example complexity rating: [★★★★] 4/4
 *

+ 1 - 1
examples/shaders/shaders_model_shader.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - Model shader
+*   raylib [shaders] example - model shader
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/shaders/shaders_normal_map.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
  *
- *   raylib [shaders] example - normalmap
+ *  raylib [shaders] example - normal map
  *
  *   Example complexity rating: [★★★★] 4/4
  *

+ 1 - 1
examples/shaders/shaders_palette_switch.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - Color palette switch
+*   raylib [shaders] example - color palette switch
 *
 *   Example complexity rating: [★★★☆] 3/4
 *

+ 1 - 1
examples/shaders/shaders_postprocessing.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - Apply a postprocessing shader to a scene
+*   raylib [shaders] example - postprocessing shader
 *
 *   Example complexity rating: [★★★☆] 3/4
 *

+ 1 - 1
examples/shaders/shaders_raymarching.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - Raymarching shapes generation
+*   raylib [shaders] example - raymarching shapes
 *
 *   Example complexity rating: [★★★★] 4/4
 *

+ 1 - 1
examples/shaders/shaders_shadowmap.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - Shadowmap
+*   raylib [shaders] example - shadowmap
 *
 *   Example complexity rating: [★★★★] 4/4
 *

+ 1 - 1
examples/shaders/shaders_shapes_textures.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - Apply a shader to some shape or texture
+*   raylib [shaders] example - shapes and texture shaders
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/shaders/shaders_simple_mask.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - Simple shader mask
+*   raylib [shaders] example - simple shader mask
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/shaders/shaders_spotlight.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - Simple shader mask
+*   raylib [shaders] example - shader spotlight
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/shaders/shaders_texture_drawing.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - Texture drawing
+*   raylib [shaders] example - texture drawing
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/shaders/shaders_texture_waves.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - Texture Waves
+*   raylib [shaders] example - texture waves
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/shaders/shaders_vertex_displacement.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - Vertex displacement
+*   raylib [shaders] example - vertex displacement
 *
 *   Example complexity rating: [★★★☆] 3/4
 *

+ 1 - 1
examples/shaders/shaders_write_depth.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - depth buffer writing
+*   raylib [shaders] example - write depth buffer
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/shapes/shapes_basic_shapes.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
+*   raylib [shapes] example - basic shapes drawing
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/shapes/shapes_colors_palette.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shapes] example - Colors palette
+*   raylib [shapes] example - colors palette
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/shapes/shapes_digital_clock.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shapes] example - fancy clock using basic shapes
+*   raylib [shapes] example - digital clock
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/shapes/shapes_double_pendulum.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shapes] example - Double Pendulum
+*   raylib [shapes] example - double pendulum
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/shapes/shapes_draw_circle_sector.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shapes] example - draw circle sector (with gui options)
+*   raylib [shapes] example - draw circle sector
 *
 *   Example complexity rating: [★★★☆] 3/4
 *

+ 1 - 1
examples/shapes/shapes_draw_rectangle_rounded.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shapes] example - draw rectangle rounded (with gui options)
+*   raylib [shapes] example - draw rectangle rounded
 *
 *   Example complexity rating: [★★★☆] 3/4
 *

+ 1 - 1
examples/shapes/shapes_draw_ring.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shapes] example - draw ring (with gui options)
+*   raylib [shapes] example - draw ring
 *
 *   Example complexity rating: [★★★☆] 3/4
 *

+ 1 - 1
examples/shapes/shapes_lines_bezier.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shapes] example - Cubic-bezier lines
+*   raylib [shapes] example - cubic-bezier lines
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/shapes/shapes_logo_raylib.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shapes] example - draw raylib logo using basic shapes
+*   raylib [shapes] example - raylib logo using shapes
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/shapes/shapes_rectangle_advanced.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shapes] example - advanced rectangle drawing
+*   raylib [shapes] example - rectangle avanced
 *
 *   Example complexity rating: [★★★★] 4/4
 *

+ 1 - 1
examples/shapes/shapes_rectangle_scaling.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shapes] example - rectangle scaling by mouse
+*   raylib [shapes] example - rectangle scaling mouse
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/text/text_draw_3d.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [text] example - drawing 3d text
+*   raylib [text] example - 3d text drawing
 *
 *   Example complexity rating: [★★★★] 4/4
 *

+ 2 - 2
examples/text/text_format_text.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [text] example - text formating
+*   raylib [text] example - text formatting
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *
@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [text] example - text formating");
+    InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting");
 
     int score = 100020;
     int hiscore = 200450;

+ 1 - 1
examples/text/text_unicode.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [text] example - unicode text drawing
+*   raylib [text] example - unicode emojis
 *
 *   Example complexity rating: [★★★★] 4/4
 *

+ 1 - 1
examples/textures/textures_draw_tiled.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - texture tiled drawing
+*   raylib [textures] example - textures tiled drawing
 *
 *   Example complexity rating: [★★★☆] 3/4
 *

+ 1 - 1
examples/textures/textures_image_channel.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - extract image channel
+*   raylib [textures] example - extract channel from image
 *
 *   NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
 *

+ 1 - 1
examples/textures/textures_image_drawing.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - image loading and drawing
+*   raylib [textures] example - image drawing
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/textures/textures_image_kernel.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - image kernel convolution
+*   raylib [textures] example - image convolution
 *
 *   Example complexity rating: [★★★★] 4/4
 *

+ 1 - 1
examples/textures/textures_image_loading.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - image loading and texture creation
+*   raylib [textures] example - image loading
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/textures/textures_image_processing.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - Image processing
+*   raylib [textures] example - image processing
 *
 *   Example complexity rating: [★★★☆] 3/4
 *

+ 1 - 1
examples/textures/textures_image_text.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - image text drawing using TTF generated font
+*   raylib [textures] example - image text drawing
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/textures/textures_polygon.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - draw textured polygon
+*   raylib [textures] example - textured polygon
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

部分文件因文件數量過多而無法顯示