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Corrected examples after API change: ImageDrawText*()

raysan5 5 роки тому
батько
коміт
a7311af8c3

+ 1 - 1
examples/textures/textures_image_drawing.c

@@ -46,7 +46,7 @@ int main(void)
     Font font = LoadFont("resources/custom_jupiter_crash.png");
 
     // Draw over image using custom font
-    ImageDrawTextEx(&parrots, (Vector2){ 300, 230 }, font, "PARROTS & CAT", font.baseSize, -2, WHITE);
+    ImageDrawTextEx(&parrots, font, "PARROTS & CAT", (Vector2){ 300, 230 }, font.baseSize, -2, WHITE);
 
     UnloadFont(font); // Unload custom spritefont (already drawn used on image)
 

+ 1 - 1
examples/textures/textures_image_text.c

@@ -26,7 +26,7 @@ int main(void)
     Font font = LoadFontEx("resources/KAISG.ttf", 64, 0, 0);
 
     // Draw over image using custom font
-    ImageDrawTextEx(&parrots, (Vector2){ 20.0f, 20.0f }, font, "[Parrots font drawing]", (float)font.baseSize, 0.0f, RED);
+    ImageDrawTextEx(&parrots, font, "[Parrots font drawing]", (Vector2){ 20.0f, 20.0f }, (float)font.baseSize, 0.0f, RED);
 
     Texture2D texture = LoadTextureFromImage(parrots);  // Image converted to texture, uploaded to GPU memory (VRAM)
     UnloadImage(parrots);   // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM