|
@@ -0,0 +1,119 @@
|
|
|
|
+/*******************************************************************************************
|
|
|
|
+*
|
|
|
|
+* raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
|
|
|
|
+*
|
|
|
|
+* This example has been created using raylib 1.3 (www.raylib.com)
|
|
|
|
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
|
|
+*
|
|
|
|
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
|
|
|
+*
|
|
|
|
+********************************************************************************************/
|
|
|
|
+
|
|
|
|
+#include "raylib.h"
|
|
|
|
+
|
|
|
|
+int main()
|
|
|
|
+{
|
|
|
|
+ // Initialization
|
|
|
|
+ //--------------------------------------------------------------------------------------
|
|
|
|
+ int screenWidth = 800;
|
|
|
|
+ int screenHeight = 450;
|
|
|
|
+
|
|
|
|
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions");
|
|
|
|
+
|
|
|
|
+ // Define the camera to look into our 3d world
|
|
|
|
+ Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
|
|
|
|
+
|
|
|
|
+ Vector3 playerPosition = { 0, 1, 2 };
|
|
|
|
+ Vector3 playerSize = { 1, 2, 1 };
|
|
|
|
+ Color playerColor = GREEN;
|
|
|
|
+
|
|
|
|
+ Vector3 enemyBoxPos = { -4, 1, 0 };
|
|
|
|
+ Vector3 enemyBoxSize = { 2, 2, 2 };
|
|
|
|
+
|
|
|
|
+ Vector3 enemySpherePos = { 4, 0, 0 };
|
|
|
|
+ float enemySphereSize = 1.5f;
|
|
|
|
+
|
|
|
|
+ bool collision = false;
|
|
|
|
+
|
|
|
|
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
|
|
+ //--------------------------------------------------------------------------------------
|
|
|
|
+
|
|
|
|
+ // Main game loop
|
|
|
|
+ while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
|
|
+ {
|
|
|
|
+ // Update
|
|
|
|
+ //----------------------------------------------------------------------------------
|
|
|
|
+
|
|
|
|
+ // Move player
|
|
|
|
+ if (IsKeyDown(KEY_RIGHT)) playerPosition.x += 0.2f;
|
|
|
|
+ else if (IsKeyDown(KEY_LEFT)) playerPosition.x -= 0.2f;
|
|
|
|
+ else if (IsKeyDown(KEY_DOWN)) playerPosition.z += 0.2f;
|
|
|
|
+ else if (IsKeyDown(KEY_UP)) playerPosition.z -= 0.2f;
|
|
|
|
+
|
|
|
|
+ collision = false;
|
|
|
|
+
|
|
|
|
+ // Check collisions player vs enemy-box
|
|
|
|
+ if (CheckCollisionBoxes((Vector3){ playerPosition.x - playerSize.x/2,
|
|
|
|
+ playerPosition.y - playerSize.y/2,
|
|
|
|
+ playerPosition.z - playerSize.z/2 },
|
|
|
|
+ (Vector3){ playerPosition.x + playerSize.x/2,
|
|
|
|
+ playerPosition.y + playerSize.y/2,
|
|
|
|
+ playerPosition.z + playerSize.z/2 },
|
|
|
|
+ (Vector3){ enemyBoxPos.x - enemyBoxSize.x/2,
|
|
|
|
+ enemyBoxPos.y - enemyBoxSize.y/2,
|
|
|
|
+ enemyBoxPos.z - enemyBoxSize.z/2 },
|
|
|
|
+ (Vector3){ enemyBoxPos.x + enemyBoxSize.x/2,
|
|
|
|
+ enemyBoxPos.y + enemyBoxSize.y/2,
|
|
|
|
+ enemyBoxPos.z + enemyBoxSize.z/2 })) collision = true;
|
|
|
|
+
|
|
|
|
+ // Check collisions player vs enemy-sphere
|
|
|
|
+ if (CheckCollisionBoxSphere((Vector3){ playerPosition.x - playerSize.x/2,
|
|
|
|
+ playerPosition.y - playerSize.y/2,
|
|
|
|
+ playerPosition.z - playerSize.z/2 },
|
|
|
|
+ (Vector3){ playerPosition.x + playerSize.x/2,
|
|
|
|
+ playerPosition.y + playerSize.y/2,
|
|
|
|
+ playerPosition.z + playerSize.z/2 },
|
|
|
|
+ enemySpherePos, enemySphereSize)) collision = true;
|
|
|
|
+
|
|
|
|
+ if (collision) playerColor = RED;
|
|
|
|
+ else playerColor = GREEN;
|
|
|
|
+ //----------------------------------------------------------------------------------
|
|
|
|
+
|
|
|
|
+ // Draw
|
|
|
|
+ //----------------------------------------------------------------------------------
|
|
|
|
+ BeginDrawing();
|
|
|
|
+
|
|
|
|
+ ClearBackground(RAYWHITE);
|
|
|
|
+
|
|
|
|
+ Begin3dMode(camera);
|
|
|
|
+
|
|
|
|
+ // Draw enemy-box
|
|
|
|
+ DrawCube(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, GRAY);
|
|
|
|
+ DrawCubeWires(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, DARKGRAY);
|
|
|
|
+
|
|
|
|
+ // Draw enemy-sphere
|
|
|
|
+ DrawSphere(enemySpherePos, enemySphereSize, GRAY);
|
|
|
|
+ DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, DARKGRAY);
|
|
|
|
+
|
|
|
|
+ // Draw player
|
|
|
|
+ DrawCubeV(playerPosition, playerSize, playerColor);
|
|
|
|
+
|
|
|
|
+ DrawGrid(10.0, 1.0); // Draw a grid
|
|
|
|
+
|
|
|
|
+ End3dMode();
|
|
|
|
+
|
|
|
|
+ DrawText("Move player with cursors to collide", 220, 40, 20, GRAY);
|
|
|
|
+
|
|
|
|
+ DrawFPS(10, 10);
|
|
|
|
+
|
|
|
|
+ EndDrawing();
|
|
|
|
+ //----------------------------------------------------------------------------------
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // De-Initialization
|
|
|
|
+ //--------------------------------------------------------------------------------------
|
|
|
|
+ CloseWindow(); // Close window and OpenGL context
|
|
|
|
+ //--------------------------------------------------------------------------------------
|
|
|
|
+
|
|
|
|
+ return 0;
|
|
|
|
+}
|