@@ -3236,6 +3236,8 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
bottomRight.x = x + (dx + dest.width)*cosRotation - (dy + dest.height)*sinRotation;
bottomRight.y = y + (dx + dest.width)*sinRotation + (dy + dest.height)*cosRotation;
}
+
+ rlCheckRenderBatchLimit(4); // Make sure there is enough free space on the batch buffer
rlSetTexture(texture.id);
rlBegin(RL_QUADS);