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REXM: RENAMED: `shaders_normalmap` --> `shaders_normal_map`

Ray 1 개월 전
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a8dfd9db76

+ 1 - 1
examples/Makefile

@@ -640,7 +640,7 @@ SHADERS = \
     shaders/shaders_mesh_instancing \
     shaders/shaders_model_shader \
     shaders/shaders_multi_sample2d \
-    shaders/shaders_normalmap \
+    shaders/shaders_normal_map \
     shaders/shaders_palette_switch \
     shaders/shaders_postprocessing \
     shaders/shaders_raymarching \

+ 2 - 2
examples/Makefile.Web

@@ -640,7 +640,7 @@ SHADERS = \
     shaders/shaders_mesh_instancing \
     shaders/shaders_model_shader \
     shaders/shaders_multi_sample2d \
-    shaders/shaders_normalmap \
+    shaders/shaders_normal_map \
     shaders/shaders_palette_switch \
     shaders/shaders_postprocessing \
     shaders/shaders_raymarching \
@@ -1205,7 +1205,7 @@ shaders/shaders_multi_sample2d: shaders/shaders_multi_sample2d.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
     --preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs
 
-shaders/shaders_normalmap: shaders/shaders_normalmap.c
+shaders/shaders_normal_map: shaders/shaders_normal_map.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
     --preload-file shaders/resources/shaders/glsl100/normalmap.vs@resources/shaders/glsl100/normalmap.vs \
     --preload-file shaders/resources/shaders/glsl100/normalmap.fs@resources/shaders/glsl100/normalmap.fs \

+ 1 - 1
examples/README.md

@@ -194,7 +194,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
 | [shaders_hot_reloading](shaders/shaders_hot_reloading.c) | <img src="shaders/shaders_hot_reloading.png" alt="shaders_hot_reloading" width="80"> | ⭐⭐⭐☆ | 3.0 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
 | [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) | <img src="shaders/shaders_mesh_instancing.png" alt="shaders_mesh_instancing" width="80"> | ⭐⭐⭐⭐️ | 3.7 | 4.2 | [seanpringle](https://github.com/seanpringle) |
 | [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) | <img src="shaders/shaders_multi_sample2d.png" alt="shaders_multi_sample2d" width="80"> | ⭐⭐☆☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
-| [shaders_normalmap](shaders/shaders_normalmap.c) | <img src="shaders/shaders_normalmap.png" alt="shaders_normalmap" width="80"> | ⭐⭐⭐⭐️ | 5.6 | 5.6 | [Jeremy Montgomery](https://github.com/Sir_Irk) |
+| [shaders_normal_map](shaders/shaders_normal_map.c) | <img src="shaders/shaders_normal_map.png" alt="shaders_normal_map" width="80"> | ⭐⭐⭐⭐️ | 5.6 | 5.6 | [Jeremy Montgomery](https://github.com/Sir_Irk) |
 | [shaders_spotlight](shaders/shaders_spotlight.c) | <img src="shaders/shaders_spotlight.png" alt="shaders_spotlight" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
 | [shaders_deferred_render](shaders/shaders_deferred_render.c) | <img src="shaders/shaders_deferred_render.png" alt="shaders_deferred_render" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) |
 | [shaders_hybrid_render](shaders/shaders_hybrid_render.c) | <img src="shaders/shaders_hybrid_render.png" alt="shaders_hybrid_render" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |

+ 1 - 1
examples/examples_list.txt

@@ -142,7 +142,7 @@ shaders;shaders_simple_mask;⭐️⭐️☆☆;2.5;3.7;"Chris Camacho";@chriscam
 shaders;shaders_hot_reloading;⭐️⭐️⭐️☆;3.0;3.5;"Ramon Santamaria";@raysan5
 shaders;shaders_mesh_instancing;⭐️⭐️⭐️⭐️;3.7;4.2;"seanpringle";@seanpringle
 shaders;shaders_multi_sample2d;⭐️⭐️☆☆;3.5;3.5;"Ramon Santamaria";@raysan5
-shaders;shaders_normalmap;⭐️⭐️⭐️⭐️;5.6;5.6;"Jeremy Montgomery";@Sir_Irk
+shaders;shaders_normal_map;⭐️⭐️⭐️⭐️;5.6;5.6;"Jeremy Montgomery";@Sir_Irk
 shaders;shaders_spotlight;⭐️⭐️☆☆;2.5;3.7;"Chris Camacho";@chriscamacho
 shaders;shaders_deferred_render;⭐️⭐️⭐️⭐️;4.5;4.5;"Justin Andreas Lacoste";@27justin
 shaders;shaders_hybrid_render;⭐️⭐️⭐️⭐️;4.2;4.2;"Buğra Alptekin Sarı";@BugraAlptekinSari

+ 0 - 0
examples/shaders/shaders_normalmap.c → examples/shaders/shaders_normal_map.c


+ 0 - 0
examples/shaders/shaders_normalmap.png → examples/shaders/shaders_normal_map.png


+ 0 - 0
projects/VS2022/examples/shaders_normalmap.vcxproj → projects/VS2022/examples/shaders_normal_map.vcxproj


+ 1 - 1
projects/VS2022/raylib.sln

@@ -335,7 +335,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_virtual_controls
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_fps_controller", "examples\core_3d_fps_controller.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_normalmap", "examples\shaders_normalmap.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_normal_map", "examples\shaders_normal_map.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}"
 EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution