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scale perspective top calc for near culing plane (#1309)

seanpringle 5 years ago
parent
commit
a9d676a5fd
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/core.c

+ 1 - 1
src/core.c

@@ -1443,7 +1443,7 @@ void BeginMode3D(Camera3D camera)
     if (camera.type == CAMERA_PERSPECTIVE)
     {
         // Setup perspective projection
-        double top = 0.01*tan(camera.fovy*0.5*DEG2RAD);
+        double top = RL_CULL_DISTANCE_NEAR*tan(camera.fovy*0.5*DEG2RAD);
         double right = top*aspect;
 
         rlFrustum(-right, right, -top, top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);