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+/*******************************************************************************************
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+*
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+* raylib [textures] example - sprite button
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+*
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+* This example has been created using raylib 2.5 (www.raylib.com)
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+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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+*
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+* Copyright (c) 2019 Ramon Santamaria (@raysan5)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+#define NUM_FRAMES 3 // Number of frames (rectangles) for the button sprite texture
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+
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+int main()
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite button");
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+
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+ InitAudioDevice(); // Initialize audio device
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+
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+ Sound fxButton = LoadSound("resources/buttonfx.wav"); // Load button sound
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+ Texture2D button = LoadTexture("resources/button.png"); // Load button texture
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+
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+ // Define frame rectangle for drawing
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+ int frameHeight = button.height/NUM_FRAMES;
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+ Rectangle sourceRec = { 0, 0, button.width, frameHeight };
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+
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+ // Define button bounds on screen
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+ Rectangle btnBounds = { screenWidth/2 - button.width/2, screenHeight/2 - button.height/NUM_FRAMES/2, button.width, frameHeight };
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+
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+ int btnState = 0; // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED
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+ bool btnAction = false; // Button action should be activated
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+
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+ Vector2 mousePoint = { 0.0f, 0.0f };
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+
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+ SetTargetFPS(60);
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ mousePoint = GetMousePosition();
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+ btnAction = false;
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+
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+ // Check button state
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+ if (CheckCollisionPointRec(mousePoint, btnBounds))
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+ {
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+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) btnState = 2;
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+ else btnState = 1;
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+
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+ if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) btnAction = true;
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+ }
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+ else btnState = 0;
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+
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+ if (btnAction)
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+ {
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+ PlaySound(fxButton);
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+
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+ // TODO: Any desired action
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+ }
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+
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+ // Calculate button frame rectangle to draw depending on button state
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+ sourceRec.y = btnState*frameHeight;
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ DrawTextureRec(button, sourceRec, (Vector2){ btnBounds.x, btnBounds.y }, WHITE); // Draw button frame
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ UnloadTexture(button); // Unload button texture
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+ UnloadSound(fxButton); // Unload sound
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+
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+ CloseAudioDevice(); // Close audio device
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+
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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