Forráskód Böngészése

Corrected some minor bugs

raysan5 11 éve
szülő
commit
a9fcb4b4a3

+ 3 - 1
release/win32-mingw/include/raylib.h

@@ -309,6 +309,9 @@ bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2);
 bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2);        // Check collision between two circles
 bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);                         // Check collision between circle and rectangle
 Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);                                         // Get collision rectangle for two rectangles collision
+bool CheckCollisionPointRec(Vector2 point, Rectangle rec);                                         // Check if point is inside rectangle
+bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius);                       // Check if point is inside circle
+bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);               // Check if point is inside a triangle
 
 //------------------------------------------------------------------------------------
 // Texture Loading and Drawing Functions (Module: textures)
@@ -329,7 +332,6 @@ Texture2D CreateTexture2D(Image image);
 //------------------------------------------------------------------------------------
 SpriteFont GetDefaultFont();                                                                       // Get the default SpriteFont
 SpriteFont LoadSpriteFont(const char *fileName);                                                   // Load a SpriteFont image into GPU memory
-SpriteFont LoadFontRBMF(const char *fileName);
 void UnloadSpriteFont(SpriteFont spriteFont);                                                      // Unload SpriteFont from GPU memory
 void DrawText(const char *text, int posX, int posY, int fontSize, Color color);                    // Draw text (using default font)
 void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint); // Draw text using SpriteFont

BIN
release/win32-mingw/lib/libraylib.a


+ 3 - 1
src/raylib.h

@@ -309,6 +309,9 @@ bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2);
 bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2);        // Check collision between two circles
 bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);                         // Check collision between circle and rectangle
 Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);                                         // Get collision rectangle for two rectangles collision
+bool CheckCollisionPointRec(Vector2 point, Rectangle rec);                                         // Check if point is inside rectangle
+bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius);                       // Check if point is inside circle
+bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);               // Check if point is inside a triangle
 
 //------------------------------------------------------------------------------------
 // Texture Loading and Drawing Functions (Module: textures)
@@ -329,7 +332,6 @@ Texture2D CreateTexture2D(Image image);
 //------------------------------------------------------------------------------------
 SpriteFont GetDefaultFont();                                                                       // Get the default SpriteFont
 SpriteFont LoadSpriteFont(const char *fileName);                                                   // Load a SpriteFont image into GPU memory
-SpriteFont LoadFontRBMF(const char *fileName);
 void UnloadSpriteFont(SpriteFont spriteFont);                                                      // Unload SpriteFont from GPU memory
 void DrawText(const char *text, int posX, int posY, int fontSize, Color color);                    // Draw text (using default font)
 void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint); // Draw text using SpriteFont