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@@ -65,9 +65,14 @@ Some people ported raylib to other languages in form of bindings or wrappers to
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- [raylib Nim binding](https://gitlab.com/define-private-public/raylib-Nim)
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- [raylib Crystal binding](https://gitlab.com/Zatherz/cray)
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- [raylib Perl wrapper](https://metacpan.org/pod/Graphics::Raylib)
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- - raylib Pascal binding with custom IDE (closed-source)
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+ - [raylib Pascal binding](https://github.com/drezgames/raylib-pascal)
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- [raylib flat-assembler Usage example](http://forum.raylib.com/index.php?p=/discussion/comment/425/#Comment_425)
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- [raylib COBOL Usage example](https://github.com/Martinfx/Cobol/tree/master/OpenCobol/Games/raylib)
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+ - [raylib C# binding](https://github.com/ChrisDill/Raylib-cs)
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+ - [raylib C# binding](https://github.com/TheLumaio/RaylibSharp)
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+ - [raylib Ruby binding](https://github.com/D3nX/raylib-ruby-ffi)
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+ - [raylib Rust binding](https://github.com/deltaphc/raylib-rs)
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+ - [raylib Python binding](https://github.com/overdev/raylibpy)
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Usually, raylib bindings follow the convention: `raylib-{language}`
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