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@@ -220,8 +220,8 @@ void UpdateGame(void)
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}
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}
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// collision
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// collision
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- if (CheckCollisionRecs((Rectangle){(int)snake[0].position.x, (int)snake[0].position.y, (int)snake[0].size.x, (int)snake[0].size.y},
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- (Rectangle){(int)fruit.position.x, (int)fruit.position.y, (int)fruit.size.x, (int)fruit.size.y}))
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+ if ((snake[0].position.x < (fruit.position.x + fruit.size.x) && (snake[0].position.x + snake[0].size.x) > fruit.position.x) &&
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+ (snake[0].position.y < (fruit.position.y + fruit.size.y) && (snake[0].position.y + snake[0].size.y) > fruit.position.y))
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{
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{
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snake[counterTail].position = snakePosition[counterTail - 1];
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snake[counterTail].position = snakePosition[counterTail - 1];
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counterTail += 1;
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counterTail += 1;
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