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Fix some typos in raymath.h

Wilhem Barbier 8 years ago
parent
commit
aba3739c13
1 changed files with 5 additions and 5 deletions
  1. 5 5
      src/raymath.h

+ 5 - 5
src/raymath.h

@@ -124,7 +124,7 @@ RMDEF Vector2 Vector2Zero(void);                                // Vector with c
 RMDEF Vector2 Vector2One(void);                                 // Vector with components value 1.0f
 RMDEF Vector2 Vector2One(void);                                 // Vector with components value 1.0f
 RMDEF Vector2 Vector2Add(Vector2 v1, Vector2 v2);               // Add two vectors (v1 + v2)
 RMDEF Vector2 Vector2Add(Vector2 v1, Vector2 v2);               // Add two vectors (v1 + v2)
 RMDEF Vector2 Vector2Subtract(Vector2 v1, Vector2 v2);          // Subtract two vectors (v1 - v2)
 RMDEF Vector2 Vector2Subtract(Vector2 v1, Vector2 v2);          // Subtract two vectors (v1 - v2)
-RMDEF float Vector2Lenght(Vector2 v);                           // Calculate vector lenght
+RMDEF float Vector2Lenght(Vector2 v);                           // Calculate vector length
 RMDEF float Vector2DotProduct(Vector2 v1, Vector2 v2);          // Calculate two vectors dot product
 RMDEF float Vector2DotProduct(Vector2 v1, Vector2 v2);          // Calculate two vectors dot product
 RMDEF float Vector2Distance(Vector2 v1, Vector2 v2);            // Calculate distance between two vectors
 RMDEF float Vector2Distance(Vector2 v1, Vector2 v2);            // Calculate distance between two vectors
 RMDEF float Vector2Angle(Vector2 v1, Vector2 v2);               // Calculate angle between two vectors in X-axis
 RMDEF float Vector2Angle(Vector2 v1, Vector2 v2);               // Calculate angle between two vectors in X-axis
@@ -142,7 +142,7 @@ RMDEF Vector3 VectorAdd(Vector3 v1, Vector3 v2);                // Add two vecto
 RMDEF Vector3 VectorSubtract(Vector3 v1, Vector3 v2);           // Substract two vectors
 RMDEF Vector3 VectorSubtract(Vector3 v1, Vector3 v2);           // Substract two vectors
 RMDEF Vector3 VectorCrossProduct(Vector3 v1, Vector3 v2);       // Calculate two vectors cross product
 RMDEF Vector3 VectorCrossProduct(Vector3 v1, Vector3 v2);       // Calculate two vectors cross product
 RMDEF Vector3 VectorPerpendicular(Vector3 v);                   // Calculate one vector perpendicular vector
 RMDEF Vector3 VectorPerpendicular(Vector3 v);                   // Calculate one vector perpendicular vector
-RMDEF float VectorLength(const Vector3 v);                      // Calculate vector lenght
+RMDEF float VectorLength(const Vector3 v);                      // Calculate vector length
 RMDEF float VectorDotProduct(Vector3 v1, Vector3 v2);           // Calculate two vectors dot product
 RMDEF float VectorDotProduct(Vector3 v1, Vector3 v2);           // Calculate two vectors dot product
 RMDEF float VectorDistance(Vector3 v1, Vector3 v2);             // Calculate distance between two points
 RMDEF float VectorDistance(Vector3 v1, Vector3 v2);             // Calculate distance between two points
 RMDEF void VectorScale(Vector3 *v, float scale);                // Scale provided vector
 RMDEF void VectorScale(Vector3 *v, float scale);                // Scale provided vector
@@ -236,8 +236,8 @@ RMDEF Vector2 Vector2Subtract(Vector2 v1, Vector2 v2)
     return (Vector2){ v1.x - v2.x, v1.y - v2.y };
     return (Vector2){ v1.x - v2.x, v1.y - v2.y };
 }
 }
 
 
-// Calculate vector lenght
-RMDEF float Vector2Lenght(Vector2 v)
+// Calculate vector length
+RMDEF float Vector2Length(Vector2 v)
 {
 {
     return sqrtf((v.x*v.x) + (v.y*v.y));
     return sqrtf((v.x*v.x) + (v.y*v.y));
 }
 }
@@ -348,7 +348,7 @@ RMDEF Vector3 VectorPerpendicular(Vector3 v)
     return result;
     return result;
 }
 }
 
 
-// Calculate vector lenght
+// Calculate vector length
 RMDEF float VectorLength(const Vector3 v)
 RMDEF float VectorLength(const Vector3 v)
 {
 {
     return sqrtf(v.x*v.x + v.y*v.y + v.z*v.z);
     return sqrtf(v.x*v.x + v.y*v.y + v.z*v.z);