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Android project template for basic game

A basic Android template is provided to start a game
raysan5 11 éve
szülő
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ace185954c

+ 36 - 0
templates/android_project/AndroidManifest.xml

@@ -0,0 +1,36 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+*   raylib Android project template
+*
+*   This template has been created using raylib 1.2 (www.raylib.com)
+*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*
+-->
+<manifest xmlns:android="http://schemas.android.com/apk/res/android" 
+        package="com.raysan5.raylib_test" 
+        android:versionCode="1" 
+        android:versionName="1.0" >
+
+    <uses-sdk android:minSdkVersion="9" android:targetSdkVersion="17" />
+    <uses-feature android:glEsVersion="0x00020000" android:required="true" />
+    <!--<supports-gl-texture android:name="GL_OES_compressed_ETC1_RGB8_texture" android:required="true"/>-->
+    <application android:allowBackup="false" android:hasCode="false" 
+                android:label="@string/app_name" 
+                android:icon="@drawable/icon"
+                android:theme="@android:style/Theme.Holo.NoActionBar.Fullscreen" >
+        <activity android:name="android.app.NativeActivity"
+                android:configChanges="orientation|keyboardHidden"
+                android:screenOrientation="landscape"
+                android:clearTaskOnLaunch="true" >
+                <!-- android:screenOrientation="portrait" -->
+            <meta-data android:name="android.app.lib_name" android:value="@string/app_name" />
+            <intent-filter>
+                <action android:name="android.intent.action.MAIN" />
+                <category android:name="android.intent.category.LAUNCHER" />
+            </intent-filter>
+        </activity>
+    </application>
+    
+</manifest>

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templates/android_project/assets/alagard.rbmf


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templates/android_project/assets/coin.wav


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templates/android_project/assets/raylib_logo.png


+ 92 - 0
templates/android_project/build.xml

@@ -0,0 +1,92 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<project name="nativeGame" default="help">
+
+    <!-- The local.properties file is created and updated by the 'android' tool.
+         It contains the path to the SDK. It should *NOT* be checked into
+         Version Control Systems. -->
+    <property file="local.properties" />
+
+    <!-- The ant.properties file can be created by you. It is only edited by the
+         'android' tool to add properties to it.
+         This is the place to change some Ant specific build properties.
+         Here are some properties you may want to change/update:
+
+         source.dir
+             The name of the source directory. Default is 'src'.
+         out.dir
+             The name of the output directory. Default is 'bin'.
+
+         For other overridable properties, look at the beginning of the rules
+         files in the SDK, at tools/ant/build.xml
+
+         Properties related to the SDK location or the project target should
+         be updated using the 'android' tool with the 'update' action.
+
+         This file is an integral part of the build system for your
+         application and should be checked into Version Control Systems.
+
+         -->
+    <property file="ant.properties" />
+
+    <!-- if sdk.dir was not set from one of the property file, then
+         get it from the ANDROID_HOME env var.
+         This must be done before we load project.properties since
+         the proguard config can use sdk.dir -->
+    <property environment="env" />
+    <condition property="sdk.dir" value="${env.ANDROID_HOME}">
+        <isset property="env.ANDROID_HOME" />
+    </condition>
+
+    <!-- The project.properties file is created and updated by the 'android'
+         tool, as well as ADT.
+
+         This contains project specific properties such as project target, and library
+         dependencies. Lower level build properties are stored in ant.properties
+         (or in .classpath for Eclipse projects).
+
+         This file is an integral part of the build system for your
+         application and should be checked into Version Control Systems. -->
+    <loadproperties srcFile="project.properties" />
+
+    <!-- quick check on sdk.dir -->
+    <fail
+            message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
+            unless="sdk.dir"
+    />
+
+    <!--
+        Import per project custom build rules if present at the root of the project.
+        This is the place to put custom intermediary targets such as:
+            -pre-build
+            -pre-compile
+            -post-compile (This is typically used for code obfuscation.
+                           Compiled code location: ${out.classes.absolute.dir}
+                           If this is not done in place, override ${out.dex.input.absolute.dir})
+            -post-package
+            -post-build
+            -pre-clean
+    -->
+    <import file="custom_rules.xml" optional="true" />
+
+    <!-- Import the actual build file.
+
+         To customize existing targets, there are two options:
+         - Customize only one target:
+             - copy/paste the target into this file, *before* the
+               <import> task.
+             - customize it to your needs.
+         - Customize the whole content of build.xml
+             - copy/paste the content of the rules files (minus the top node)
+               into this file, replacing the <import> task.
+             - customize to your needs.
+
+         ***********************
+         ****** IMPORTANT ******
+         ***********************
+         In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
+         in order to avoid having your file be overridden by tools such as "android update project"
+    -->
+    <!-- version-tag: 1 -->
+    <import file="${sdk.dir}/tools/ant/build.xml" />
+
+</project>

+ 102 - 0
templates/android_project/jni/Android.mk

@@ -0,0 +1,102 @@
+#**************************************************************************************************
+#
+#   raylib for Android
+#
+#   Game template makefile
+#
+#   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+#    
+#   This software is provided "as-is", without any express or implied warranty. In no event 
+#   will the authors be held liable for any damages arising from the use of this software.
+#
+#   Permission is granted to anyone to use this software for any purpose, including commercial 
+#   applications, and to alter it and redistribute it freely, subject to the following restrictions:
+#
+#     1. The origin of this software must not be misrepresented; you must not claim that you 
+#     wrote the original software. If you use this software in a product, an acknowledgment 
+#     in the product documentation would be appreciated but is not required.
+#
+#     2. Altered source versions must be plainly marked as such, and must not be misrepresented
+#     as being the original software.
+#
+#     3. This notice may not be removed or altered from any source distribution.
+#
+#**************************************************************************************************
+
+# Path of the current directory (i.e. the directory containing the Android.mk file itself)
+LOCAL_PATH := $(call my-dir)
+
+# OpenAL module (prebuilt static library)
+# NOTE: Shared library brokes the build! Why?
+#--------------------------------------------------------------------
+include $(CLEAR_VARS)
+
+# Module name
+LOCAL_MODULE := openal
+
+# Precompiled lib
+LOCAL_SRC_FILES := libs/libopenal.a
+
+# Export headers
+LOCAL_EXPORT_C_INCLUDES := include
+
+# Build static library
+#include $(PREBUILT_SHARED_LIBRARY)
+include $(PREBUILT_STATIC_LIBRARY)
+#--------------------------------------------------------------------
+
+
+# raylib module (prebuilt static library)
+#--------------------------------------------------------------------
+include $(CLEAR_VARS)
+
+# Module name
+LOCAL_MODULE := raylib
+
+# Precompiled lib
+LOCAL_SRC_FILES := libs/libraylib.a
+
+# Export headers
+LOCAL_EXPORT_C_INCLUDES := include
+
+# Static library dependency
+LOCAL_STATIC_LIBRARIES := android_native_app_glue
+
+# Build static library
+include $(PREBUILT_STATIC_LIBRARY)
+#--------------------------------------------------------------------
+
+
+# raylib game module (shared library)
+#--------------------------------------------------------------------
+# Makefile that will clear many LOCAL_XXX variables for you
+include $(CLEAR_VARS)
+
+# Module name
+LOCAL_MODULE     := raylibGame
+
+# Module source files
+LOCAL_SRC_FILES  := basic_game.c
+
+# Required includes paths (.h)
+# NOTE: raylib header and openal headers are included using LOCAL_EXPORT_C_INCLUDES
+LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/include
+
+# Required flags for compilation: defines PLATFORM_ANDROID
+LOCAL_CFLAGS     := -Wall -std=c99 -g -DPLATFORM_ANDROID
+
+# Linker required libraries (not many...)
+LOCAL_LDLIBS     := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
+
+# Required static library
+LOCAL_STATIC_LIBRARIES := android_native_app_glue raylib openal
+
+# Required shared library
+# NOTE: It brokes the build, using static library instead
+#LOCAL_SHARED_LIBRARIES := openal
+
+# Build the shared library libraylibGame.so
+include $(BUILD_SHARED_LIBRARY)
+
+$(call import-module,android/native_app_glue)
+#--------------------------------------------------------------------

+ 165 - 0
templates/android_project/jni/basic_game.c

@@ -0,0 +1,165 @@
+/*******************************************************************************************
+*
+*   raylib - Android Basic Game template
+*
+*   <Game title>
+*   <Game description>
+*
+*   This game has been created using raylib v1.2 (www.raylib.com)
+*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+typedef enum GameScreen { LOGO, TITLE, GAMEPLAY, ENDING } GameScreen;
+
+//----------------------------------------------------------------------------------
+// Android Main entry point
+//----------------------------------------------------------------------------------
+void android_main(struct android_app *app) 
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+    
+    GameScreen currentScreen = LOGO;
+    
+    InitWindow(screenWidth, screenHeight, app);
+    
+    // TODO: Initialize all required variables and load all required data here!
+
+    InitAudioDevice();                  // Initialize audio device
+    
+    Sound fx = LoadSound("coin.wav");   // Load WAV audio file (placed on assets folder)
+    
+    Texture2D texture = LoadTexture("raylib_logo.png");     // Load texture (placed on assets folder)
+
+    int framesCounter = 0;          // Used to count frames
+    
+    //SetTargetFPS(60);             // Not required on Android, already locked to 60 fps
+    //--------------------------------------------------------------------------------------
+    
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        switch(currentScreen) 
+        {
+            case LOGO: 
+            {
+                // TODO: Update LOGO screen variables here!
+
+                framesCounter++;    // Count frames
+
+                // Wait for 4 seconds (240 frames) before jumping to TITLE screen
+                if (framesCounter > 240)
+                {
+                    currentScreen = TITLE;
+                }
+            } break;
+            case TITLE: 
+            {
+                // TODO: Update TITLE screen variables here!
+
+                // Press enter to change to GAMEPLAY screen
+                if (IsScreenTouched())
+                {
+                    PlaySound(fx);
+                    currentScreen = GAMEPLAY;
+                }
+            } break;
+            case GAMEPLAY:
+            { 
+                // TODO: Update GAMEPLAY screen variables here!
+
+                // Press enter to change to ENDING screen
+                if (IsScreenTouched())
+                {
+                    PlaySound(fx);
+                    currentScreen = ENDING;
+                } 
+            } break;
+            case ENDING: 
+            {
+                // TODO: Update ENDING screen variables here!
+
+                // Press enter to return to TITLE screen
+                if (IsScreenTouched())
+                {
+                    PlaySound(fx);
+                    currentScreen = TITLE;
+                }  
+            } break;
+            default: break;
+        }
+        //----------------------------------------------------------------------------------
+        
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+        
+            ClearBackground(RAYWHITE);
+            
+            switch(currentScreen) 
+            {
+                case LOGO: 
+                {
+                    // TODO: Draw LOGO screen here!
+                    DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
+                    DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
+                    DrawText("WAIT for 4 SECONDS...", 290, 400, 20, GRAY);
+                    
+                } break;
+                case TITLE: 
+                {
+                    // TODO: Draw TITLE screen here!
+                    DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
+                    DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
+                    DrawText("TAP SCREEN to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN);
+                    
+                } break;
+                case GAMEPLAY:
+                { 
+                    // TODO: Draw GAMEPLAY screen here!
+                    DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE);
+                    DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
+                    DrawText("TAP SCREEN to JUMP to ENDING SCREEN", 170, 220, 20, MAROON);
+
+                } break;
+                case ENDING: 
+                {
+                    // TODO: Draw ENDING screen here!
+                    DrawRectangle(0, 0, screenWidth, screenHeight, BLUE);
+                    DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
+                    DrawText("TAP SCREEN to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE);
+                    
+                } break;
+                default: break;
+            }
+        
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    
+    // TODO: Unload all loaded data (textures, fonts, audio) here!
+
+    UnloadSound(fx);        // Unload sound data
+    
+    CloseAudioDevice();     // Close audio device (music streaming is automatically stopped)
+    
+    UnloadTexture(texture); // Unload texture data
+    
+    CloseWindow();          // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+}

+ 718 - 0
templates/android_project/jni/include/AL/al.h

@@ -0,0 +1,718 @@
+#ifndef AL_AL_H
+#define AL_AL_H
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+#ifndef AL_API
+ #if defined(AL_LIBTYPE_STATIC)
+  #define AL_API
+ #elif defined(_WIN32)
+  #define AL_API __declspec(dllimport)
+ #else
+  #define AL_API extern
+ #endif
+#endif
+
+#if defined(_WIN32)
+ #define AL_APIENTRY __cdecl
+#else
+ #define AL_APIENTRY
+#endif
+
+#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
+ #pragma export on
+#endif
+
+/*
+ * The OPENAL, ALAPI, ALAPIENTRY, AL_INVALID, AL_ILLEGAL_ENUM, and
+ * AL_ILLEGAL_COMMAND macros are deprecated, but are included for
+ * applications porting code from AL 1.0
+ */
+#define OPENAL
+#define ALAPI AL_API
+#define ALAPIENTRY AL_APIENTRY
+#define AL_INVALID                                (-1)
+#define AL_ILLEGAL_ENUM                           AL_INVALID_ENUM
+#define AL_ILLEGAL_COMMAND                        AL_INVALID_OPERATION
+
+#define AL_VERSION_1_0
+#define AL_VERSION_1_1
+
+
+/** 8-bit boolean */
+typedef char ALboolean;
+
+/** character */
+typedef char ALchar;
+
+/** signed 8-bit 2's complement integer */
+typedef signed char ALbyte;
+
+/** unsigned 8-bit integer */
+typedef unsigned char ALubyte;
+
+/** signed 16-bit 2's complement integer */
+typedef short ALshort;
+
+/** unsigned 16-bit integer */
+typedef unsigned short ALushort;
+
+/** signed 32-bit 2's complement integer */
+typedef int ALint;
+
+/** unsigned 32-bit integer */
+typedef unsigned int ALuint;
+
+/** non-negative 32-bit binary integer size */
+typedef int ALsizei;
+
+/** enumerated 32-bit value */
+typedef int ALenum;
+
+/** 32-bit IEEE754 floating-point */
+typedef float ALfloat;
+
+/** 64-bit IEEE754 floating-point */
+typedef double ALdouble;
+
+/** void type (for opaque pointers only) */
+typedef void ALvoid;
+
+
+/* Enumerant values begin at column 50. No tabs. */
+
+/* "no distance model" or "no buffer" */
+#define AL_NONE                                   0
+
+/* Boolean False. */
+#define AL_FALSE                                  0
+
+/** Boolean True. */
+#define AL_TRUE                                   1
+
+/** Indicate Source has relative coordinates. */
+#define AL_SOURCE_RELATIVE                        0x202
+
+
+
+/**
+ * Directional source, inner cone angle, in degrees.
+ * Range:    [0-360] 
+ * Default:  360
+ */
+#define AL_CONE_INNER_ANGLE                       0x1001
+
+/**
+ * Directional source, outer cone angle, in degrees.
+ * Range:    [0-360] 
+ * Default:  360
+ */
+#define AL_CONE_OUTER_ANGLE                       0x1002
+
+/**
+ * Specify the pitch to be applied at source.
+ * Range:   [0.5-2.0]
+ * Default: 1.0
+ */
+#define AL_PITCH                                  0x1003
+  
+/** 
+ * Specify the current location in three dimensional space.
+ * OpenAL, like OpenGL, uses a right handed coordinate system,
+ *  where in a frontal default view X (thumb) points right, 
+ *  Y points up (index finger), and Z points towards the
+ *  viewer/camera (middle finger). 
+ * To switch from a left handed coordinate system, flip the
+ *  sign on the Z coordinate.
+ * Listener position is always in the world coordinate system.
+ */ 
+#define AL_POSITION                               0x1004
+  
+/** Specify the current direction. */
+#define AL_DIRECTION                              0x1005
+  
+/** Specify the current velocity in three dimensional space. */
+#define AL_VELOCITY                               0x1006
+
+/**
+ * Indicate whether source is looping.
+ * Type: ALboolean?
+ * Range:   [AL_TRUE, AL_FALSE]
+ * Default: FALSE.
+ */
+#define AL_LOOPING                                0x1007
+
+/**
+ * Indicate the buffer to provide sound samples. 
+ * Type: ALuint.
+ * Range: any valid Buffer id.
+ */
+#define AL_BUFFER                                 0x1009
+  
+/**
+ * Indicate the gain (volume amplification) applied. 
+ * Type:   ALfloat.
+ * Range:  ]0.0-  ]
+ * A value of 1.0 means un-attenuated/unchanged.
+ * Each division by 2 equals an attenuation of -6dB.
+ * Each multiplicaton with 2 equals an amplification of +6dB.
+ * A value of 0.0 is meaningless with respect to a logarithmic
+ *  scale; it is interpreted as zero volume - the channel
+ *  is effectively disabled.
+ */
+#define AL_GAIN                                   0x100A
+
+/*
+ * Indicate minimum source attenuation
+ * Type: ALfloat
+ * Range:  [0.0 - 1.0]
+ *
+ * Logarthmic
+ */
+#define AL_MIN_GAIN                               0x100D
+
+/**
+ * Indicate maximum source attenuation
+ * Type: ALfloat
+ * Range:  [0.0 - 1.0]
+ *
+ * Logarthmic
+ */
+#define AL_MAX_GAIN                               0x100E
+
+/**
+ * Indicate listener orientation.
+ *
+ * at/up 
+ */
+#define AL_ORIENTATION                            0x100F
+
+/**
+ * Source state information.
+ */
+#define AL_SOURCE_STATE                           0x1010
+#define AL_INITIAL                                0x1011
+#define AL_PLAYING                                0x1012
+#define AL_PAUSED                                 0x1013
+#define AL_STOPPED                                0x1014
+
+/**
+ * Buffer Queue params
+ */
+#define AL_BUFFERS_QUEUED                         0x1015
+#define AL_BUFFERS_PROCESSED                      0x1016
+
+/**
+ * Source buffer position information
+ */
+#define AL_SEC_OFFSET                             0x1024
+#define AL_SAMPLE_OFFSET                          0x1025
+#define AL_BYTE_OFFSET                            0x1026
+
+/*
+ * Source type (Static, Streaming or undetermined)
+ * Source is Static if a Buffer has been attached using AL_BUFFER
+ * Source is Streaming if one or more Buffers have been attached using alSourceQueueBuffers
+ * Source is undetermined when it has the NULL buffer attached
+ */
+#define AL_SOURCE_TYPE                            0x1027
+#define AL_STATIC                                 0x1028
+#define AL_STREAMING                              0x1029
+#define AL_UNDETERMINED                           0x1030
+
+/** Sound samples: format specifier. */
+#define AL_FORMAT_MONO8                           0x1100
+#define AL_FORMAT_MONO16                          0x1101
+#define AL_FORMAT_STEREO8                         0x1102
+#define AL_FORMAT_STEREO16                        0x1103
+
+/**
+ * source specific reference distance
+ * Type: ALfloat
+ * Range:  0.0 - +inf
+ *
+ * At 0.0, no distance attenuation occurs.  Default is
+ * 1.0.
+ */
+#define AL_REFERENCE_DISTANCE                     0x1020
+
+/**
+ * source specific rolloff factor
+ * Type: ALfloat
+ * Range:  0.0 - +inf
+ *
+ */
+#define AL_ROLLOFF_FACTOR                         0x1021
+
+/**
+ * Directional source, outer cone gain.
+ *
+ * Default:  0.0
+ * Range:    [0.0 - 1.0]
+ * Logarithmic
+ */
+#define AL_CONE_OUTER_GAIN                        0x1022
+
+/**
+ * Indicate distance above which sources are not
+ * attenuated using the inverse clamped distance model.
+ *
+ * Default: +inf
+ * Type: ALfloat
+ * Range:  0.0 - +inf
+ */
+#define AL_MAX_DISTANCE                           0x1023
+
+/** 
+ * Sound samples: frequency, in units of Hertz [Hz].
+ * This is the number of samples per second. Half of the
+ *  sample frequency marks the maximum significant
+ *  frequency component.
+ */
+#define AL_FREQUENCY                              0x2001
+#define AL_BITS                                   0x2002
+#define AL_CHANNELS                               0x2003
+#define AL_SIZE                                   0x2004
+
+/**
+ * Buffer state.
+ *
+ * Not supported for public use (yet).
+ */
+#define AL_UNUSED                                 0x2010
+#define AL_PENDING                                0x2011
+#define AL_PROCESSED                              0x2012
+
+
+/** Errors: No Error. */
+#define AL_NO_ERROR                               AL_FALSE
+
+/** 
+ * Invalid Name paramater passed to AL call.
+ */
+#define AL_INVALID_NAME                           0xA001
+
+/** 
+ * Invalid parameter passed to AL call.
+ */
+#define AL_INVALID_ENUM                           0xA002
+
+/** 
+ * Invalid enum parameter value.
+ */
+#define AL_INVALID_VALUE                          0xA003
+
+/** 
+ * Illegal call.
+ */
+#define AL_INVALID_OPERATION                      0xA004
+
+  
+/**
+ * No mojo.
+ */
+#define AL_OUT_OF_MEMORY                          0xA005
+
+
+/** Context strings: Vendor Name. */
+#define AL_VENDOR                                 0xB001
+#define AL_VERSION                                0xB002
+#define AL_RENDERER                               0xB003
+#define AL_EXTENSIONS                             0xB004
+
+/** Global tweakage. */
+
+/**
+ * Doppler scale.  Default 1.0
+ */
+#define AL_DOPPLER_FACTOR                         0xC000
+
+/**
+ * Tweaks speed of propagation.
+ */
+#define AL_DOPPLER_VELOCITY                       0xC001
+
+/**
+ * Speed of Sound in units per second
+ */
+#define AL_SPEED_OF_SOUND                         0xC003
+
+/**
+ * Distance models
+ *
+ * used in conjunction with DistanceModel
+ *
+ * implicit: NONE, which disances distance attenuation.
+ */
+#define AL_DISTANCE_MODEL                         0xD000
+#define AL_INVERSE_DISTANCE                       0xD001
+#define AL_INVERSE_DISTANCE_CLAMPED               0xD002
+#define AL_LINEAR_DISTANCE                        0xD003
+#define AL_LINEAR_DISTANCE_CLAMPED                0xD004
+#define AL_EXPONENT_DISTANCE                      0xD005
+#define AL_EXPONENT_DISTANCE_CLAMPED              0xD006
+
+/*
+ * Renderer State management
+ */
+AL_API void AL_APIENTRY alEnable( ALenum capability );
+
+AL_API void AL_APIENTRY alDisable( ALenum capability ); 
+
+AL_API ALboolean AL_APIENTRY alIsEnabled( ALenum capability ); 
+
+
+/*
+ * State retrieval
+ */
+AL_API const ALchar* AL_APIENTRY alGetString( ALenum param );
+
+AL_API void AL_APIENTRY alGetBooleanv( ALenum param, ALboolean* data );
+
+AL_API void AL_APIENTRY alGetIntegerv( ALenum param, ALint* data );
+
+AL_API void AL_APIENTRY alGetFloatv( ALenum param, ALfloat* data );
+
+AL_API void AL_APIENTRY alGetDoublev( ALenum param, ALdouble* data );
+
+AL_API ALboolean AL_APIENTRY alGetBoolean( ALenum param );
+
+AL_API ALint AL_APIENTRY alGetInteger( ALenum param );
+
+AL_API ALfloat AL_APIENTRY alGetFloat( ALenum param );
+
+AL_API ALdouble AL_APIENTRY alGetDouble( ALenum param );
+
+
+/*
+ * Error support.
+ * Obtain the most recent error generated in the AL state machine.
+ */
+AL_API ALenum AL_APIENTRY alGetError( void );
+
+
+/* 
+ * Extension support.
+ * Query for the presence of an extension, and obtain any appropriate
+ * function pointers and enum values.
+ */
+AL_API ALboolean AL_APIENTRY alIsExtensionPresent( const ALchar* extname );
+
+AL_API void* AL_APIENTRY alGetProcAddress( const ALchar* fname );
+
+AL_API ALenum AL_APIENTRY alGetEnumValue( const ALchar* ename );
+
+
+/*
+ * LISTENER
+ * Listener represents the location and orientation of the
+ * 'user' in 3D-space.
+ *
+ * Properties include: -
+ *
+ * Gain         AL_GAIN         ALfloat
+ * Position     AL_POSITION     ALfloat[3]
+ * Velocity     AL_VELOCITY     ALfloat[3]
+ * Orientation  AL_ORIENTATION  ALfloat[6] (Forward then Up vectors)
+*/
+
+/*
+ * Set Listener parameters
+ */
+AL_API void AL_APIENTRY alListenerf( ALenum param, ALfloat value );
+
+AL_API void AL_APIENTRY alListener3f( ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
+
+AL_API void AL_APIENTRY alListenerfv( ALenum param, const ALfloat* values ); 
+
+AL_API void AL_APIENTRY alListeneri( ALenum param, ALint value );
+
+AL_API void AL_APIENTRY alListener3i( ALenum param, ALint value1, ALint value2, ALint value3 );
+
+AL_API void AL_APIENTRY alListeneriv( ALenum param, const ALint* values );
+
+/*
+ * Get Listener parameters
+ */
+AL_API void AL_APIENTRY alGetListenerf( ALenum param, ALfloat* value );
+
+AL_API void AL_APIENTRY alGetListener3f( ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3 );
+
+AL_API void AL_APIENTRY alGetListenerfv( ALenum param, ALfloat* values );
+
+AL_API void AL_APIENTRY alGetListeneri( ALenum param, ALint* value );
+
+AL_API void AL_APIENTRY alGetListener3i( ALenum param, ALint *value1, ALint *value2, ALint *value3 );
+
+AL_API void AL_APIENTRY alGetListeneriv( ALenum param, ALint* values );
+
+
+/**
+ * SOURCE
+ * Sources represent individual sound objects in 3D-space.
+ * Sources take the PCM data provided in the specified Buffer,
+ * apply Source-specific modifications, and then
+ * submit them to be mixed according to spatial arrangement etc.
+ * 
+ * Properties include: -
+ *
+ * Gain                              AL_GAIN                 ALfloat
+ * Min Gain                          AL_MIN_GAIN             ALfloat
+ * Max Gain                          AL_MAX_GAIN             ALfloat
+ * Position                          AL_POSITION             ALfloat[3]
+ * Velocity                          AL_VELOCITY             ALfloat[3]
+ * Direction                         AL_DIRECTION            ALfloat[3]
+ * Head Relative Mode                AL_SOURCE_RELATIVE      ALint (AL_TRUE or AL_FALSE)
+ * Reference Distance                AL_REFERENCE_DISTANCE   ALfloat
+ * Max Distance                      AL_MAX_DISTANCE         ALfloat
+ * RollOff Factor                    AL_ROLLOFF_FACTOR       ALfloat
+ * Inner Angle                       AL_CONE_INNER_ANGLE     ALint or ALfloat
+ * Outer Angle                       AL_CONE_OUTER_ANGLE     ALint or ALfloat
+ * Cone Outer Gain                   AL_CONE_OUTER_GAIN      ALint or ALfloat
+ * Pitch                             AL_PITCH                ALfloat
+ * Looping                           AL_LOOPING              ALint (AL_TRUE or AL_FALSE)
+ * MS Offset                         AL_MSEC_OFFSET          ALint or ALfloat
+ * Byte Offset                       AL_BYTE_OFFSET          ALint or ALfloat
+ * Sample Offset                     AL_SAMPLE_OFFSET        ALint or ALfloat
+ * Attached Buffer                   AL_BUFFER               ALint
+ * State (Query only)                AL_SOURCE_STATE         ALint
+ * Buffers Queued (Query only)       AL_BUFFERS_QUEUED       ALint
+ * Buffers Processed (Query only)    AL_BUFFERS_PROCESSED    ALint
+ */
+
+/* Create Source objects */
+AL_API void AL_APIENTRY alGenSources( ALsizei n, ALuint* sources ); 
+
+/* Delete Source objects */
+AL_API void AL_APIENTRY alDeleteSources( ALsizei n, const ALuint* sources );
+
+/* Verify a handle is a valid Source */ 
+AL_API ALboolean AL_APIENTRY alIsSource( ALuint sid ); 
+
+/*
+ * Set Source parameters
+ */
+AL_API void AL_APIENTRY alSourcef( ALuint sid, ALenum param, ALfloat value ); 
+
+AL_API void AL_APIENTRY alSource3f( ALuint sid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
+
+AL_API void AL_APIENTRY alSourcefv( ALuint sid, ALenum param, const ALfloat* values ); 
+
+AL_API void AL_APIENTRY alSourcei( ALuint sid, ALenum param, ALint value ); 
+
+AL_API void AL_APIENTRY alSource3i( ALuint sid, ALenum param, ALint value1, ALint value2, ALint value3 );
+
+AL_API void AL_APIENTRY alSourceiv( ALuint sid, ALenum param, const ALint* values );
+
+/*
+ * Get Source parameters
+ */
+AL_API void AL_APIENTRY alGetSourcef( ALuint sid, ALenum param, ALfloat* value );
+
+AL_API void AL_APIENTRY alGetSource3f( ALuint sid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
+
+AL_API void AL_APIENTRY alGetSourcefv( ALuint sid, ALenum param, ALfloat* values );
+
+AL_API void AL_APIENTRY alGetSourcei( ALuint sid,  ALenum param, ALint* value );
+
+AL_API void AL_APIENTRY alGetSource3i( ALuint sid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
+
+AL_API void AL_APIENTRY alGetSourceiv( ALuint sid,  ALenum param, ALint* values );
+
+
+/*
+ * Source vector based playback calls
+ */
+
+/* Play, replay, or resume (if paused) a list of Sources */
+AL_API void AL_APIENTRY alSourcePlayv( ALsizei ns, const ALuint *sids );
+
+/* Stop a list of Sources */
+AL_API void AL_APIENTRY alSourceStopv( ALsizei ns, const ALuint *sids );
+
+/* Rewind a list of Sources */
+AL_API void AL_APIENTRY alSourceRewindv( ALsizei ns, const ALuint *sids );
+
+/* Pause a list of Sources */
+AL_API void AL_APIENTRY alSourcePausev( ALsizei ns, const ALuint *sids );
+
+/*
+ * Source based playback calls
+ */
+
+/* Play, replay, or resume a Source */
+AL_API void AL_APIENTRY alSourcePlay( ALuint sid );
+
+/* Stop a Source */
+AL_API void AL_APIENTRY alSourceStop( ALuint sid );
+
+/* Rewind a Source (set playback postiton to beginning) */
+AL_API void AL_APIENTRY alSourceRewind( ALuint sid );
+
+/* Pause a Source */
+AL_API void AL_APIENTRY alSourcePause( ALuint sid );
+
+/*
+ * Source Queuing 
+ */
+AL_API void AL_APIENTRY alSourceQueueBuffers( ALuint sid, ALsizei numEntries, const ALuint *bids );
+
+AL_API void AL_APIENTRY alSourceUnqueueBuffers( ALuint sid, ALsizei numEntries, ALuint *bids );
+
+
+/**
+ * BUFFER
+ * Buffer objects are storage space for sample data.
+ * Buffers are referred to by Sources. One Buffer can be used
+ * by multiple Sources.
+ *
+ * Properties include: -
+ *
+ * Frequency (Query only)    AL_FREQUENCY      ALint
+ * Size (Query only)         AL_SIZE           ALint
+ * Bits (Query only)         AL_BITS           ALint
+ * Channels (Query only)     AL_CHANNELS       ALint
+ */
+
+/* Create Buffer objects */
+AL_API void AL_APIENTRY alGenBuffers( ALsizei n, ALuint* buffers );
+
+/* Delete Buffer objects */
+AL_API void AL_APIENTRY alDeleteBuffers( ALsizei n, const ALuint* buffers );
+
+/* Verify a handle is a valid Buffer */
+AL_API ALboolean AL_APIENTRY alIsBuffer( ALuint bid );
+
+/* Specify the data to be copied into a buffer */
+AL_API void AL_APIENTRY alBufferData( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq );
+
+/*
+ * Set Buffer parameters
+ */
+AL_API void AL_APIENTRY alBufferf( ALuint bid, ALenum param, ALfloat value );
+
+AL_API void AL_APIENTRY alBuffer3f( ALuint bid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
+
+AL_API void AL_APIENTRY alBufferfv( ALuint bid, ALenum param, const ALfloat* values );
+
+AL_API void AL_APIENTRY alBufferi( ALuint bid, ALenum param, ALint value );
+
+AL_API void AL_APIENTRY alBuffer3i( ALuint bid, ALenum param, ALint value1, ALint value2, ALint value3 );
+
+AL_API void AL_APIENTRY alBufferiv( ALuint bid, ALenum param, const ALint* values );
+
+/*
+ * Get Buffer parameters
+ */
+AL_API void AL_APIENTRY alGetBufferf( ALuint bid, ALenum param, ALfloat* value );
+
+AL_API void AL_APIENTRY alGetBuffer3f( ALuint bid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
+
+AL_API void AL_APIENTRY alGetBufferfv( ALuint bid, ALenum param, ALfloat* values );
+
+AL_API void AL_APIENTRY alGetBufferi( ALuint bid, ALenum param, ALint* value );
+
+AL_API void AL_APIENTRY alGetBuffer3i( ALuint bid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
+
+AL_API void AL_APIENTRY alGetBufferiv( ALuint bid, ALenum param, ALint* values );
+
+
+/*
+ * Global Parameters
+ */
+AL_API void AL_APIENTRY alDopplerFactor( ALfloat value );
+
+AL_API void AL_APIENTRY alDopplerVelocity( ALfloat value );
+
+AL_API void AL_APIENTRY alSpeedOfSound( ALfloat value );
+
+AL_API void AL_APIENTRY alDistanceModel( ALenum distanceModel );
+
+/*
+ * Pointer-to-function types, useful for dynamically getting AL entry points.
+ */
+typedef void           (AL_APIENTRY *LPALENABLE)( ALenum capability );
+typedef void           (AL_APIENTRY *LPALDISABLE)( ALenum capability ); 
+typedef ALboolean      (AL_APIENTRY *LPALISENABLED)( ALenum capability ); 
+typedef const ALchar*  (AL_APIENTRY *LPALGETSTRING)( ALenum param );
+typedef void           (AL_APIENTRY *LPALGETBOOLEANV)( ALenum param, ALboolean* data );
+typedef void           (AL_APIENTRY *LPALGETINTEGERV)( ALenum param, ALint* data );
+typedef void           (AL_APIENTRY *LPALGETFLOATV)( ALenum param, ALfloat* data );
+typedef void           (AL_APIENTRY *LPALGETDOUBLEV)( ALenum param, ALdouble* data );
+typedef ALboolean      (AL_APIENTRY *LPALGETBOOLEAN)( ALenum param );
+typedef ALint          (AL_APIENTRY *LPALGETINTEGER)( ALenum param );
+typedef ALfloat        (AL_APIENTRY *LPALGETFLOAT)( ALenum param );
+typedef ALdouble       (AL_APIENTRY *LPALGETDOUBLE)( ALenum param );
+typedef ALenum         (AL_APIENTRY *LPALGETERROR)( void );
+typedef ALboolean      (AL_APIENTRY *LPALISEXTENSIONPRESENT)(const ALchar* extname );
+typedef void*          (AL_APIENTRY *LPALGETPROCADDRESS)( const ALchar* fname );
+typedef ALenum         (AL_APIENTRY *LPALGETENUMVALUE)( const ALchar* ename );
+typedef void           (AL_APIENTRY *LPALLISTENERF)( ALenum param, ALfloat value );
+typedef void           (AL_APIENTRY *LPALLISTENER3F)( ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
+typedef void           (AL_APIENTRY *LPALLISTENERFV)( ALenum param, const ALfloat* values );
+typedef void           (AL_APIENTRY *LPALLISTENERI)( ALenum param, ALint value );
+typedef void           (AL_APIENTRY *LPALLISTENER3I)( ALenum param, ALint value1, ALint value2, ALint value3 );
+typedef void           (AL_APIENTRY *LPALLISTENERIV)( ALenum param, const ALint* values );
+typedef void           (AL_APIENTRY *LPALGETLISTENERF)( ALenum param, ALfloat* value );
+typedef void           (AL_APIENTRY *LPALGETLISTENER3F)( ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3 );
+typedef void           (AL_APIENTRY *LPALGETLISTENERFV)( ALenum param, ALfloat* values );
+typedef void           (AL_APIENTRY *LPALGETLISTENERI)( ALenum param, ALint* value );
+typedef void           (AL_APIENTRY *LPALGETLISTENER3I)( ALenum param, ALint *value1, ALint *value2, ALint *value3 );
+typedef void           (AL_APIENTRY *LPALGETLISTENERIV)( ALenum param, ALint* values );
+typedef void           (AL_APIENTRY *LPALGENSOURCES)( ALsizei n, ALuint* sources ); 
+typedef void           (AL_APIENTRY *LPALDELETESOURCES)( ALsizei n, const ALuint* sources );
+typedef ALboolean      (AL_APIENTRY *LPALISSOURCE)( ALuint sid ); 
+typedef void           (AL_APIENTRY *LPALSOURCEF)( ALuint sid, ALenum param, ALfloat value); 
+typedef void           (AL_APIENTRY *LPALSOURCE3F)( ALuint sid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
+typedef void           (AL_APIENTRY *LPALSOURCEFV)( ALuint sid, ALenum param, const ALfloat* values );
+typedef void           (AL_APIENTRY *LPALSOURCEI)( ALuint sid, ALenum param, ALint value); 
+typedef void           (AL_APIENTRY *LPALSOURCE3I)( ALuint sid, ALenum param, ALint value1, ALint value2, ALint value3 );
+typedef void           (AL_APIENTRY *LPALSOURCEIV)( ALuint sid, ALenum param, const ALint* values );
+typedef void           (AL_APIENTRY *LPALGETSOURCEF)( ALuint sid, ALenum param, ALfloat* value );
+typedef void           (AL_APIENTRY *LPALGETSOURCE3F)( ALuint sid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
+typedef void           (AL_APIENTRY *LPALGETSOURCEFV)( ALuint sid, ALenum param, ALfloat* values );
+typedef void           (AL_APIENTRY *LPALGETSOURCEI)( ALuint sid, ALenum param, ALint* value );
+typedef void           (AL_APIENTRY *LPALGETSOURCE3I)( ALuint sid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
+typedef void           (AL_APIENTRY *LPALGETSOURCEIV)( ALuint sid, ALenum param, ALint* values );
+typedef void           (AL_APIENTRY *LPALSOURCEPLAYV)( ALsizei ns, const ALuint *sids );
+typedef void           (AL_APIENTRY *LPALSOURCESTOPV)( ALsizei ns, const ALuint *sids );
+typedef void           (AL_APIENTRY *LPALSOURCEREWINDV)( ALsizei ns, const ALuint *sids );
+typedef void           (AL_APIENTRY *LPALSOURCEPAUSEV)( ALsizei ns, const ALuint *sids );
+typedef void           (AL_APIENTRY *LPALSOURCEPLAY)( ALuint sid );
+typedef void           (AL_APIENTRY *LPALSOURCESTOP)( ALuint sid );
+typedef void           (AL_APIENTRY *LPALSOURCEREWIND)( ALuint sid );
+typedef void           (AL_APIENTRY *LPALSOURCEPAUSE)( ALuint sid );
+typedef void           (AL_APIENTRY *LPALSOURCEQUEUEBUFFERS)(ALuint sid, ALsizei numEntries, const ALuint *bids );
+typedef void           (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERS)(ALuint sid, ALsizei numEntries, ALuint *bids );
+typedef void           (AL_APIENTRY *LPALGENBUFFERS)( ALsizei n, ALuint* buffers );
+typedef void           (AL_APIENTRY *LPALDELETEBUFFERS)( ALsizei n, const ALuint* buffers );
+typedef ALboolean      (AL_APIENTRY *LPALISBUFFER)( ALuint bid );
+typedef void           (AL_APIENTRY *LPALBUFFERDATA)( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq );
+typedef void           (AL_APIENTRY *LPALBUFFERF)( ALuint bid, ALenum param, ALfloat value);
+typedef void           (AL_APIENTRY *LPALBUFFER3F)( ALuint bid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
+typedef void           (AL_APIENTRY *LPALBUFFERFV)( ALuint bid, ALenum param, const ALfloat* values );
+typedef void           (AL_APIENTRY *LPALBUFFERI)( ALuint bid, ALenum param, ALint value);
+typedef void           (AL_APIENTRY *LPALBUFFER3I)( ALuint bid, ALenum param, ALint value1, ALint value2, ALint value3 );
+typedef void           (AL_APIENTRY *LPALBUFFERIV)( ALuint bid, ALenum param, const ALint* values );
+typedef void           (AL_APIENTRY *LPALGETBUFFERF)( ALuint bid, ALenum param, ALfloat* value );
+typedef void           (AL_APIENTRY *LPALGETBUFFER3F)( ALuint bid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
+typedef void           (AL_APIENTRY *LPALGETBUFFERFV)( ALuint bid, ALenum param, ALfloat* values );
+typedef void           (AL_APIENTRY *LPALGETBUFFERI)( ALuint bid, ALenum param, ALint* value );
+typedef void           (AL_APIENTRY *LPALGETBUFFER3I)( ALuint bid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
+typedef void           (AL_APIENTRY *LPALGETBUFFERIV)( ALuint bid, ALenum param, ALint* values );
+typedef void           (AL_APIENTRY *LPALDOPPLERFACTOR)( ALfloat value );
+typedef void           (AL_APIENTRY *LPALDOPPLERVELOCITY)( ALfloat value );
+typedef void           (AL_APIENTRY *LPALSPEEDOFSOUND)( ALfloat value );
+typedef void           (AL_APIENTRY *LPALDISTANCEMODEL)( ALenum distanceModel );
+
+#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
+ #pragma export off
+#endif
+
+#if defined(__cplusplus)
+}  /* extern "C" */
+#endif
+
+#endif /* AL_AL_H */

+ 280 - 0
templates/android_project/jni/include/AL/alc.h

@@ -0,0 +1,280 @@
+#ifndef AL_ALC_H
+#define AL_ALC_H
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+#ifndef ALC_API
+ #if defined(AL_LIBTYPE_STATIC)
+  #define ALC_API
+ #elif defined(_WIN32)
+  #define ALC_API __declspec(dllimport)
+ #else
+  #define ALC_API extern
+ #endif
+#endif
+
+#if defined(_WIN32)
+ #define ALC_APIENTRY __cdecl
+#else
+ #define ALC_APIENTRY
+#endif
+
+#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
+ #pragma export on
+#endif
+
+/*
+ * The ALCAPI, ALCAPIENTRY, and ALC_INVALID macros are deprecated, but are
+ * included for applications porting code from AL 1.0
+ */
+#define ALCAPI ALC_API
+#define ALCAPIENTRY ALC_APIENTRY
+#define ALC_INVALID 0
+
+
+#define ALC_VERSION_0_1         1
+
+typedef struct ALCdevice_struct ALCdevice;
+typedef struct ALCcontext_struct ALCcontext;
+
+
+/** 8-bit boolean */
+typedef char ALCboolean;
+
+/** character */
+typedef char ALCchar;
+
+/** signed 8-bit 2's complement integer */
+typedef signed char ALCbyte;
+
+/** unsigned 8-bit integer */
+typedef unsigned char ALCubyte;
+
+/** signed 16-bit 2's complement integer */
+typedef short ALCshort;
+
+/** unsigned 16-bit integer */
+typedef unsigned short ALCushort;
+
+/** signed 32-bit 2's complement integer */
+typedef int ALCint;
+
+/** unsigned 32-bit integer */
+typedef unsigned int ALCuint;
+
+/** non-negative 32-bit binary integer size */
+typedef int ALCsizei;
+
+/** enumerated 32-bit value */
+typedef int ALCenum;
+
+/** 32-bit IEEE754 floating-point */
+typedef float ALCfloat;
+
+/** 64-bit IEEE754 floating-point */
+typedef double ALCdouble;
+
+/** void type (for opaque pointers only) */
+typedef void ALCvoid;
+
+
+/* Enumerant values begin at column 50. No tabs. */
+
+/* Boolean False. */
+#define ALC_FALSE                                0
+
+/* Boolean True. */
+#define ALC_TRUE                                 1
+
+/**
+ * followed by <int> Hz
+ */
+#define ALC_FREQUENCY                            0x1007
+
+/**
+ * followed by <int> Hz
+ */
+#define ALC_REFRESH                              0x1008
+
+/**
+ * followed by AL_TRUE, AL_FALSE
+ */
+#define ALC_SYNC                                 0x1009
+
+/**
+ * followed by <int> Num of requested Mono (3D) Sources
+ */
+#define ALC_MONO_SOURCES                         0x1010
+
+/**
+ * followed by <int> Num of requested Stereo Sources
+ */
+#define ALC_STEREO_SOURCES                       0x1011
+
+/**
+ * errors
+ */
+
+/**
+ * No error
+ */
+#define ALC_NO_ERROR                             ALC_FALSE
+
+/**
+ * No device
+ */
+#define ALC_INVALID_DEVICE                       0xA001
+
+/**
+ * invalid context ID
+ */
+#define ALC_INVALID_CONTEXT                      0xA002
+
+/**
+ * bad enum
+ */
+#define ALC_INVALID_ENUM                         0xA003
+
+/**
+ * bad value
+ */
+#define ALC_INVALID_VALUE                        0xA004
+
+/**
+ * Out of memory.
+ */
+#define ALC_OUT_OF_MEMORY                        0xA005
+
+
+/**
+ * The Specifier string for default device
+ */
+#define ALC_DEFAULT_DEVICE_SPECIFIER             0x1004
+#define ALC_DEVICE_SPECIFIER                     0x1005
+#define ALC_EXTENSIONS                           0x1006
+
+#define ALC_MAJOR_VERSION                        0x1000
+#define ALC_MINOR_VERSION                        0x1001
+
+#define ALC_ATTRIBUTES_SIZE                      0x1002
+#define ALC_ALL_ATTRIBUTES                       0x1003
+
+
+/**
+ * Capture extension
+ */
+#define ALC_EXT_CAPTURE 1
+#define ALC_CAPTURE_DEVICE_SPECIFIER             0x310
+#define ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER     0x311
+#define ALC_CAPTURE_SAMPLES                      0x312
+
+
+/**
+ * ALC_ENUMERATE_ALL_EXT enums
+ */
+#define ALC_ENUMERATE_ALL_EXT 1
+#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER        0x1012
+#define ALC_ALL_DEVICES_SPECIFIER                0x1013
+
+
+/*
+ * Context Management
+ */
+ALC_API ALCcontext *    ALC_APIENTRY alcCreateContext( ALCdevice *device, const ALCint* attrlist );
+
+ALC_API ALCboolean      ALC_APIENTRY alcMakeContextCurrent( ALCcontext *context );
+
+ALC_API void            ALC_APIENTRY alcProcessContext( ALCcontext *context );
+
+ALC_API void            ALC_APIENTRY alcSuspendContext( ALCcontext *context );
+
+ALC_API void            ALC_APIENTRY alcDestroyContext( ALCcontext *context );
+
+ALC_API ALCcontext *    ALC_APIENTRY alcGetCurrentContext( void );
+
+ALC_API ALCdevice*      ALC_APIENTRY alcGetContextsDevice( ALCcontext *context );
+
+
+/*
+ * Device Management
+ */
+ALC_API ALCdevice *     ALC_APIENTRY alcOpenDevice( const ALCchar *devicename );
+
+ALC_API ALCboolean      ALC_APIENTRY alcCloseDevice( ALCdevice *device );
+
+
+/*
+ * Error support.
+ * Obtain the most recent Context error
+ */
+ALC_API ALCenum         ALC_APIENTRY alcGetError( ALCdevice *device );
+
+
+/* 
+ * Extension support.
+ * Query for the presence of an extension, and obtain any appropriate
+ * function pointers and enum values.
+ */
+ALC_API ALCboolean      ALC_APIENTRY alcIsExtensionPresent( ALCdevice *device, const ALCchar *extname );
+
+ALC_API void  *         ALC_APIENTRY alcGetProcAddress( ALCdevice *device, const ALCchar *funcname );
+
+ALC_API ALCenum         ALC_APIENTRY alcGetEnumValue( ALCdevice *device, const ALCchar *enumname );
+
+
+/*
+ * Query functions
+ */
+ALC_API const ALCchar * ALC_APIENTRY alcGetString( ALCdevice *device, ALCenum param );
+
+ALC_API void            ALC_APIENTRY alcGetIntegerv( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *data );
+
+
+/*
+ * Capture functions
+ */
+ALC_API ALCdevice*      ALC_APIENTRY alcCaptureOpenDevice( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize );
+
+ALC_API ALCboolean      ALC_APIENTRY alcCaptureCloseDevice( ALCdevice *device );
+
+ALC_API void            ALC_APIENTRY alcCaptureStart( ALCdevice *device );
+
+ALC_API void            ALC_APIENTRY alcCaptureStop( ALCdevice *device );
+
+ALC_API void            ALC_APIENTRY alcCaptureSamples( ALCdevice *device, ALCvoid *buffer, ALCsizei samples );
+
+/*
+ * Pointer-to-function types, useful for dynamically getting ALC entry points.
+ */
+typedef ALCcontext *   (ALC_APIENTRY *LPALCCREATECONTEXT) (ALCdevice *device, const ALCint *attrlist);
+typedef ALCboolean     (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)( ALCcontext *context );
+typedef void           (ALC_APIENTRY *LPALCPROCESSCONTEXT)( ALCcontext *context );
+typedef void           (ALC_APIENTRY *LPALCSUSPENDCONTEXT)( ALCcontext *context );
+typedef void           (ALC_APIENTRY *LPALCDESTROYCONTEXT)( ALCcontext *context );
+typedef ALCcontext *   (ALC_APIENTRY *LPALCGETCURRENTCONTEXT)( void );
+typedef ALCdevice *    (ALC_APIENTRY *LPALCGETCONTEXTSDEVICE)( ALCcontext *context );
+typedef ALCdevice *    (ALC_APIENTRY *LPALCOPENDEVICE)( const ALCchar *devicename );
+typedef ALCboolean     (ALC_APIENTRY *LPALCCLOSEDEVICE)( ALCdevice *device );
+typedef ALCenum        (ALC_APIENTRY *LPALCGETERROR)( ALCdevice *device );
+typedef ALCboolean     (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)( ALCdevice *device, const ALCchar *extname );
+typedef void *         (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname );
+typedef ALCenum        (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname );
+typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)( ALCdevice *device, ALCenum param );
+typedef void           (ALC_APIENTRY *LPALCGETINTEGERV)( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *dest );
+typedef ALCdevice *    (ALC_APIENTRY *LPALCCAPTUREOPENDEVICE)( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize );
+typedef ALCboolean     (ALC_APIENTRY *LPALCCAPTURECLOSEDEVICE)( ALCdevice *device );
+typedef void           (ALC_APIENTRY *LPALCCAPTURESTART)( ALCdevice *device );
+typedef void           (ALC_APIENTRY *LPALCCAPTURESTOP)( ALCdevice *device );
+typedef void           (ALC_APIENTRY *LPALCCAPTURESAMPLES)( ALCdevice *device, ALCvoid *buffer, ALCsizei samples );
+
+#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
+ #pragma export off
+#endif
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif /* AL_ALC_H */

+ 195 - 0
templates/android_project/jni/include/AL/alext.h

@@ -0,0 +1,195 @@
+/**
+ * OpenAL cross platform audio library
+ * Copyright (C) 2008 by authors.
+ * This library is free software; you can redistribute it and/or
+ *  modify it under the terms of the GNU Library General Public
+ *  License as published by the Free Software Foundation; either
+ *  version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ *  Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ *  License along with this library; if not, write to the
+ *  Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ *  Boston, MA  02111-1307, USA.
+ * Or go to http://www.gnu.org/copyleft/lgpl.html
+ */
+
+#ifndef AL_ALEXT_H
+#define AL_ALEXT_H
+
+#include <stddef.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef AL_LOKI_IMA_ADPCM_format
+#define AL_LOKI_IMA_ADPCM_format 1
+#define AL_FORMAT_IMA_ADPCM_MONO16_EXT           0x10000
+#define AL_FORMAT_IMA_ADPCM_STEREO16_EXT         0x10001
+#endif
+
+#ifndef AL_LOKI_WAVE_format
+#define AL_LOKI_WAVE_format 1
+#define AL_FORMAT_WAVE_EXT                       0x10002
+#endif
+
+#ifndef AL_EXT_vorbis
+#define AL_EXT_vorbis 1
+#define AL_FORMAT_VORBIS_EXT                     0x10003
+#endif
+
+#ifndef AL_LOKI_quadriphonic
+#define AL_LOKI_quadriphonic 1
+#define AL_FORMAT_QUAD8_LOKI                     0x10004
+#define AL_FORMAT_QUAD16_LOKI                    0x10005
+#endif
+
+#ifndef AL_EXT_float32
+#define AL_EXT_float32 1
+#define AL_FORMAT_MONO_FLOAT32                   0x10010
+#define AL_FORMAT_STEREO_FLOAT32                 0x10011
+#endif
+
+#ifndef AL_EXT_double
+#define AL_EXT_double 1
+#define AL_FORMAT_MONO_DOUBLE_EXT                0x10012
+#define AL_FORMAT_STEREO_DOUBLE_EXT              0x10013
+#endif
+
+#ifndef AL_EXT_MULAW
+#define AL_EXT_MULAW 1
+#define AL_FORMAT_MONO_MULAW_EXT                 0x10014
+#define AL_FORMAT_STEREO_MULAW_EXT               0x10015
+#endif
+
+#ifndef AL_EXT_ALAW
+#define AL_EXT_ALAW 1
+#define AL_FORMAT_MONO_ALAW_EXT                  0x10016
+#define AL_FORMAT_STEREO_ALAW_EXT                0x10017
+#endif
+
+#ifndef ALC_LOKI_audio_channel
+#define ALC_LOKI_audio_channel 1
+#define ALC_CHAN_MAIN_LOKI                       0x500001
+#define ALC_CHAN_PCM_LOKI                        0x500002
+#define ALC_CHAN_CD_LOKI                         0x500003
+#endif
+
+#ifndef AL_EXT_MCFORMATS
+#define AL_EXT_MCFORMATS 1
+#define AL_FORMAT_QUAD8                          0x1204
+#define AL_FORMAT_QUAD16                         0x1205
+#define AL_FORMAT_QUAD32                         0x1206
+#define AL_FORMAT_REAR8                          0x1207
+#define AL_FORMAT_REAR16                         0x1208
+#define AL_FORMAT_REAR32                         0x1209
+#define AL_FORMAT_51CHN8                         0x120A
+#define AL_FORMAT_51CHN16                        0x120B
+#define AL_FORMAT_51CHN32                        0x120C
+#define AL_FORMAT_61CHN8                         0x120D
+#define AL_FORMAT_61CHN16                        0x120E
+#define AL_FORMAT_61CHN32                        0x120F
+#define AL_FORMAT_71CHN8                         0x1210
+#define AL_FORMAT_71CHN16                        0x1211
+#define AL_FORMAT_71CHN32                        0x1212
+#endif
+
+#ifndef AL_EXT_MULAW_MCFORMATS
+#define AL_EXT_MULAW_MCFORMATS 1
+#define AL_FORMAT_MONO_MULAW                     0x10014
+#define AL_FORMAT_STEREO_MULAW                   0x10015
+#define AL_FORMAT_QUAD_MULAW                     0x10021
+#define AL_FORMAT_REAR_MULAW                     0x10022
+#define AL_FORMAT_51CHN_MULAW                    0x10023
+#define AL_FORMAT_61CHN_MULAW                    0x10024
+#define AL_FORMAT_71CHN_MULAW                    0x10025
+#endif
+
+#ifndef AL_EXT_IMA4
+#define AL_EXT_IMA4 1
+#define AL_FORMAT_MONO_IMA4                      0x1300
+#define AL_FORMAT_STEREO_IMA4                    0x1301
+#endif
+
+#ifndef AL_EXT_STATIC_BUFFER
+#define AL_EXT_STATIC_BUFFER 1
+typedef ALvoid (AL_APIENTRY*PFNALBUFFERDATASTATICPROC)(const ALint,ALenum,ALvoid*,ALsizei,ALsizei);
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API ALvoid AL_APIENTRY alBufferDataStatic(const ALint buffer, ALenum format, ALvoid *data, ALsizei len, ALsizei freq);
+#endif
+#endif
+
+#ifndef ALC_EXT_EFX
+#define ALC_EXT_EFX 1
+#include "efx.h"
+#endif
+
+#ifndef ALC_EXT_disconnect
+#define ALC_EXT_disconnect 1
+#define ALC_CONNECTED                            0x313
+#endif
+
+#ifndef ALC_EXT_thread_local_context
+#define ALC_EXT_thread_local_context 1
+typedef ALCboolean  (ALC_APIENTRY*PFNALCSETTHREADCONTEXTPROC)(ALCcontext *context);
+typedef ALCcontext* (ALC_APIENTRY*PFNALCGETTHREADCONTEXTPROC)(void);
+#ifdef AL_ALEXT_PROTOTYPES
+ALC_API ALCboolean  ALC_APIENTRY alcSetThreadContext(ALCcontext *context);
+ALC_API ALCcontext* ALC_APIENTRY alcGetThreadContext(void);
+#endif
+#endif
+
+#ifndef AL_EXT_source_distance_model
+#define AL_EXT_source_distance_model 1
+#define AL_SOURCE_DISTANCE_MODEL                 0x200
+#endif
+
+#ifndef AL_SOFT_buffer_sub_data
+#define AL_SOFT_buffer_sub_data 1
+#define AL_BYTE_RW_OFFSETS_SOFT                  0x1031
+#define AL_SAMPLE_RW_OFFSETS_SOFT                0x1032
+typedef ALvoid (AL_APIENTRY*PFNALBUFFERSUBDATASOFTPROC)(ALuint,ALenum,const ALvoid*,ALsizei,ALsizei);
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API ALvoid AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length);
+#endif
+#endif
+
+#ifndef AL_SOFT_loop_points
+#define AL_SOFT_loop_points 1
+#define AL_LOOP_POINTS_SOFT                      0x2015
+#endif
+
+#ifndef AL_EXT_FOLDBACK
+#define AL_EXT_FOLDBACK 1
+#define AL_EXT_FOLDBACK_NAME                     "AL_EXT_FOLDBACK"
+#define AL_FOLDBACK_EVENT_BLOCK                  0x4112
+#define AL_FOLDBACK_EVENT_START                  0x4111
+#define AL_FOLDBACK_EVENT_STOP                   0x4113
+#define AL_FOLDBACK_MODE_MONO                    0x4101
+#define AL_FOLDBACK_MODE_STEREO                  0x4102
+typedef void (AL_APIENTRY*LPALFOLDBACKCALLBACK)(ALenum,ALsizei);
+typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTART)(ALenum,ALsizei,ALsizei,ALfloat*,LPALFOLDBACKCALLBACK);
+typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTOP)(void);
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API void AL_APIENTRY alRequestFoldbackStart(ALenum mode,ALsizei count,ALsizei length,ALfloat *mem,LPALFOLDBACKCALLBACK callback);
+AL_API void AL_APIENTRY alRequestFoldbackStop(void);
+#endif
+#endif
+
+#ifndef ALC_EXT_DEDICATED
+#define ALC_EXT_DEDICATED 1
+#define AL_DEDICATED_GAIN                        0x0001
+#define AL_EFFECT_DEDICATED_DIALOGUE             0x9001
+#define AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT 0x9000
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif

+ 3 - 0
templates/android_project/jni/include/AL/efx-creative.h

@@ -0,0 +1,3 @@
+/* The tokens that would be defined here are already defined in efx.h. This
+ * empty file is here to provide compatibility with Windows-based projects
+ * that would include it. */

+ 758 - 0
templates/android_project/jni/include/AL/efx.h

@@ -0,0 +1,758 @@
+#ifndef AL_EFX_H
+#define AL_EFX_H
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define ALC_EXT_EFX_NAME                         "ALC_EXT_EFX"
+
+#define ALC_EFX_MAJOR_VERSION                    0x20001
+#define ALC_EFX_MINOR_VERSION                    0x20002
+#define ALC_MAX_AUXILIARY_SENDS                  0x20003
+
+
+/* Listener properties. */
+#define AL_METERS_PER_UNIT                       0x20004
+
+/* Source properties. */
+#define AL_DIRECT_FILTER                         0x20005
+#define AL_AUXILIARY_SEND_FILTER                 0x20006
+#define AL_AIR_ABSORPTION_FACTOR                 0x20007
+#define AL_ROOM_ROLLOFF_FACTOR                   0x20008
+#define AL_CONE_OUTER_GAINHF                     0x20009
+#define AL_DIRECT_FILTER_GAINHF_AUTO             0x2000A
+#define AL_AUXILIARY_SEND_FILTER_GAIN_AUTO       0x2000B
+#define AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO     0x2000C
+
+
+/* Effect properties. */
+
+/* Reverb effect parameters */
+#define AL_REVERB_DENSITY                        0x0001
+#define AL_REVERB_DIFFUSION                      0x0002
+#define AL_REVERB_GAIN                           0x0003
+#define AL_REVERB_GAINHF                         0x0004
+#define AL_REVERB_DECAY_TIME                     0x0005
+#define AL_REVERB_DECAY_HFRATIO                  0x0006
+#define AL_REVERB_REFLECTIONS_GAIN               0x0007
+#define AL_REVERB_REFLECTIONS_DELAY              0x0008
+#define AL_REVERB_LATE_REVERB_GAIN               0x0009
+#define AL_REVERB_LATE_REVERB_DELAY              0x000A
+#define AL_REVERB_AIR_ABSORPTION_GAINHF          0x000B
+#define AL_REVERB_ROOM_ROLLOFF_FACTOR            0x000C
+#define AL_REVERB_DECAY_HFLIMIT                  0x000D
+
+/* EAX Reverb effect parameters */
+#define AL_EAXREVERB_DENSITY                     0x0001
+#define AL_EAXREVERB_DIFFUSION                   0x0002
+#define AL_EAXREVERB_GAIN                        0x0003
+#define AL_EAXREVERB_GAINHF                      0x0004
+#define AL_EAXREVERB_GAINLF                      0x0005
+#define AL_EAXREVERB_DECAY_TIME                  0x0006
+#define AL_EAXREVERB_DECAY_HFRATIO               0x0007
+#define AL_EAXREVERB_DECAY_LFRATIO               0x0008
+#define AL_EAXREVERB_REFLECTIONS_GAIN            0x0009
+#define AL_EAXREVERB_REFLECTIONS_DELAY           0x000A
+#define AL_EAXREVERB_REFLECTIONS_PAN             0x000B
+#define AL_EAXREVERB_LATE_REVERB_GAIN            0x000C
+#define AL_EAXREVERB_LATE_REVERB_DELAY           0x000D
+#define AL_EAXREVERB_LATE_REVERB_PAN             0x000E
+#define AL_EAXREVERB_ECHO_TIME                   0x000F
+#define AL_EAXREVERB_ECHO_DEPTH                  0x0010
+#define AL_EAXREVERB_MODULATION_TIME             0x0011
+#define AL_EAXREVERB_MODULATION_DEPTH            0x0012
+#define AL_EAXREVERB_AIR_ABSORPTION_GAINHF       0x0013
+#define AL_EAXREVERB_HFREFERENCE                 0x0014
+#define AL_EAXREVERB_LFREFERENCE                 0x0015
+#define AL_EAXREVERB_ROOM_ROLLOFF_FACTOR         0x0016
+#define AL_EAXREVERB_DECAY_HFLIMIT               0x0017
+
+/* Chorus effect parameters */
+#define AL_CHORUS_WAVEFORM                       0x0001
+#define AL_CHORUS_PHASE                          0x0002
+#define AL_CHORUS_RATE                           0x0003
+#define AL_CHORUS_DEPTH                          0x0004
+#define AL_CHORUS_FEEDBACK                       0x0005
+#define AL_CHORUS_DELAY                          0x0006
+
+/* Distortion effect parameters */
+#define AL_DISTORTION_EDGE                       0x0001
+#define AL_DISTORTION_GAIN                       0x0002
+#define AL_DISTORTION_LOWPASS_CUTOFF             0x0003
+#define AL_DISTORTION_EQCENTER                   0x0004
+#define AL_DISTORTION_EQBANDWIDTH                0x0005
+
+/* Echo effect parameters */
+#define AL_ECHO_DELAY                            0x0001
+#define AL_ECHO_LRDELAY                          0x0002
+#define AL_ECHO_DAMPING                          0x0003
+#define AL_ECHO_FEEDBACK                         0x0004
+#define AL_ECHO_SPREAD                           0x0005
+
+/* Flanger effect parameters */
+#define AL_FLANGER_WAVEFORM                      0x0001
+#define AL_FLANGER_PHASE                         0x0002
+#define AL_FLANGER_RATE                          0x0003
+#define AL_FLANGER_DEPTH                         0x0004
+#define AL_FLANGER_FEEDBACK                      0x0005
+#define AL_FLANGER_DELAY                         0x0006
+
+/* Frequency shifter effect parameters */
+#define AL_FREQUENCY_SHIFTER_FREQUENCY           0x0001
+#define AL_FREQUENCY_SHIFTER_LEFT_DIRECTION      0x0002
+#define AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION     0x0003
+
+/* Vocal morpher effect parameters */
+#define AL_VOCAL_MORPHER_PHONEMEA                0x0001
+#define AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING  0x0002
+#define AL_VOCAL_MORPHER_PHONEMEB                0x0003
+#define AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING  0x0004
+#define AL_VOCAL_MORPHER_WAVEFORM                0x0005
+#define AL_VOCAL_MORPHER_RATE                    0x0006
+
+/* Pitchshifter effect parameters */
+#define AL_PITCH_SHIFTER_COARSE_TUNE             0x0001
+#define AL_PITCH_SHIFTER_FINE_TUNE               0x0002
+
+/* Ringmodulator effect parameters */
+#define AL_RING_MODULATOR_FREQUENCY              0x0001
+#define AL_RING_MODULATOR_HIGHPASS_CUTOFF        0x0002
+#define AL_RING_MODULATOR_WAVEFORM               0x0003
+
+/* Autowah effect parameters */
+#define AL_AUTOWAH_ATTACK_TIME                   0x0001
+#define AL_AUTOWAH_RELEASE_TIME                  0x0002
+#define AL_AUTOWAH_RESONANCE                     0x0003
+#define AL_AUTOWAH_PEAK_GAIN                     0x0004
+
+/* Compressor effect parameters */
+#define AL_COMPRESSOR_ONOFF                      0x0001
+
+/* Equalizer effect parameters */
+#define AL_EQUALIZER_LOW_GAIN                    0x0001
+#define AL_EQUALIZER_LOW_CUTOFF                  0x0002
+#define AL_EQUALIZER_MID1_GAIN                   0x0003
+#define AL_EQUALIZER_MID1_CENTER                 0x0004
+#define AL_EQUALIZER_MID1_WIDTH                  0x0005
+#define AL_EQUALIZER_MID2_GAIN                   0x0006
+#define AL_EQUALIZER_MID2_CENTER                 0x0007
+#define AL_EQUALIZER_MID2_WIDTH                  0x0008
+#define AL_EQUALIZER_HIGH_GAIN                   0x0009
+#define AL_EQUALIZER_HIGH_CUTOFF                 0x000A
+
+/* Effect type */
+#define AL_EFFECT_FIRST_PARAMETER                0x0000
+#define AL_EFFECT_LAST_PARAMETER                 0x8000
+#define AL_EFFECT_TYPE                           0x8001
+
+/* Effect types, used with the AL_EFFECT_TYPE property */
+#define AL_EFFECT_NULL                           0x0000
+#define AL_EFFECT_REVERB                         0x0001
+#define AL_EFFECT_CHORUS                         0x0002
+#define AL_EFFECT_DISTORTION                     0x0003
+#define AL_EFFECT_ECHO                           0x0004
+#define AL_EFFECT_FLANGER                        0x0005
+#define AL_EFFECT_FREQUENCY_SHIFTER              0x0006
+#define AL_EFFECT_VOCAL_MORPHER                  0x0007
+#define AL_EFFECT_PITCH_SHIFTER                  0x0008
+#define AL_EFFECT_RING_MODULATOR                 0x0009
+#define AL_EFFECT_AUTOWAH                        0x000A
+#define AL_EFFECT_COMPRESSOR                     0x000B
+#define AL_EFFECT_EQUALIZER                      0x000C
+#define AL_EFFECT_EAXREVERB                      0x8000
+
+/* Auxiliary Effect Slot properties. */
+#define AL_EFFECTSLOT_EFFECT                     0x0001
+#define AL_EFFECTSLOT_GAIN                       0x0002
+#define AL_EFFECTSLOT_AUXILIARY_SEND_AUTO        0x0003
+
+/* NULL Auxiliary Slot ID to disable a source send. */
+#define AL_EFFECTSLOT_NULL                       0x0000
+
+
+/* Filter properties. */
+
+/* Lowpass filter parameters */
+#define AL_LOWPASS_GAIN                          0x0001
+#define AL_LOWPASS_GAINHF                        0x0002
+
+/* Highpass filter parameters */
+#define AL_HIGHPASS_GAIN                         0x0001
+#define AL_HIGHPASS_GAINLF                       0x0002
+
+/* Bandpass filter parameters */
+#define AL_BANDPASS_GAIN                         0x0001
+#define AL_BANDPASS_GAINLF                       0x0002
+#define AL_BANDPASS_GAINHF                       0x0003
+
+/* Filter type */
+#define AL_FILTER_FIRST_PARAMETER                0x0000
+#define AL_FILTER_LAST_PARAMETER                 0x8000
+#define AL_FILTER_TYPE                           0x8001
+
+/* Filter types, used with the AL_FILTER_TYPE property */
+#define AL_FILTER_NULL                           0x0000
+#define AL_FILTER_LOWPASS                        0x0001
+#define AL_FILTER_HIGHPASS                       0x0002
+#define AL_FILTER_BANDPASS                       0x0003
+
+
+/* Effect object function types. */
+typedef void (AL_APIENTRY *LPALGENEFFECTS)(ALsizei, ALuint*);
+typedef void (AL_APIENTRY *LPALDELETEEFFECTS)(ALsizei, const ALuint*);
+typedef ALboolean (AL_APIENTRY *LPALISEFFECT)(ALuint);
+typedef void (AL_APIENTRY *LPALEFFECTI)(ALuint, ALenum, ALint);
+typedef void (AL_APIENTRY *LPALEFFECTIV)(ALuint, ALenum, const ALint*);
+typedef void (AL_APIENTRY *LPALEFFECTF)(ALuint, ALenum, ALfloat);
+typedef void (AL_APIENTRY *LPALEFFECTFV)(ALuint, ALenum, const ALfloat*);
+typedef void (AL_APIENTRY *LPALGETEFFECTI)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETEFFECTIV)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETEFFECTF)(ALuint, ALenum, ALfloat*);
+typedef void (AL_APIENTRY *LPALGETEFFECTFV)(ALuint, ALenum, ALfloat*);
+
+/* Filter object function types. */
+typedef void (AL_APIENTRY *LPALGENFILTERS)(ALsizei, ALuint*);
+typedef void (AL_APIENTRY *LPALDELETEFILTERS)(ALsizei, const ALuint*);
+typedef ALboolean (AL_APIENTRY *LPALISFILTER)(ALuint);
+typedef void (AL_APIENTRY *LPALFILTERI)(ALuint, ALenum, ALint);
+typedef void (AL_APIENTRY *LPALFILTERIV)(ALuint, ALenum, const ALint*);
+typedef void (AL_APIENTRY *LPALFILTERF)(ALuint, ALenum, ALfloat);
+typedef void (AL_APIENTRY *LPALFILTERFV)(ALuint, ALenum, const ALfloat*);
+typedef void (AL_APIENTRY *LPALGETFILTERI)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETFILTERIV)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETFILTERF)(ALuint, ALenum, ALfloat*);
+typedef void (AL_APIENTRY *LPALGETFILTERFV)(ALuint, ALenum, ALfloat*);
+
+/* Auxiliary Effect Slot object function types. */
+typedef void (AL_APIENTRY *LPALGENAUXILIARYEFFECTSLOTS)(ALsizei, ALuint*);
+typedef void (AL_APIENTRY *LPALDELETEAUXILIARYEFFECTSLOTS)(ALsizei, const ALuint*);
+typedef ALboolean (AL_APIENTRY *LPALISAUXILIARYEFFECTSLOT)(ALuint);
+typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint);
+typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, const ALint*);
+typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat);
+typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, const ALfloat*);
+typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat*);
+typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*);
+
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects);
+AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects);
+AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect);
+AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue);
+AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues);
+AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue);
+AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues);
+AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue);
+AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues);
+AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue);
+AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues);
+
+AL_API ALvoid AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters);
+AL_API ALvoid AL_APIENTRY alDeleteFilters(ALsizei n, const ALuint *filters);
+AL_API ALboolean AL_APIENTRY alIsFilter(ALuint filter);
+AL_API ALvoid AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue);
+AL_API ALvoid AL_APIENTRY alFilteriv(ALuint filter, ALenum param, const ALint *piValues);
+AL_API ALvoid AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue);
+AL_API ALvoid AL_APIENTRY alFilterfv(ALuint filter, ALenum param, const ALfloat *pflValues);
+AL_API ALvoid AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue);
+AL_API ALvoid AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues);
+AL_API ALvoid AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue);
+AL_API ALvoid AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues);
+
+AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots);
+AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots);
+AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot);
+AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue);
+AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *piValues);
+AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue);
+AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *pflValues);
+AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue);
+AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues);
+AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue);
+AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues);
+#endif
+
+/* Filter ranges and defaults. */
+
+/* Lowpass filter */
+#define AL_LOWPASS_MIN_GAIN                      (0.0f)
+#define AL_LOWPASS_MAX_GAIN                      (1.0f)
+#define AL_LOWPASS_DEFAULT_GAIN                  (1.0f)
+
+#define AL_LOWPASS_MIN_GAINHF                    (0.0f)
+#define AL_LOWPASS_MAX_GAINHF                    (1.0f)
+#define AL_LOWPASS_DEFAULT_GAINHF                (1.0f)
+
+/* Highpass filter */
+#define AL_HIGHPASS_MIN_GAIN                     (0.0f)
+#define AL_HIGHPASS_MAX_GAIN                     (1.0f)
+#define AL_HIGHPASS_DEFAULT_GAIN                 (1.0f)
+
+#define AL_HIGHPASS_MIN_GAINLF                   (0.0f)
+#define AL_HIGHPASS_MAX_GAINLF                   (1.0f)
+#define AL_HIGHPASS_DEFAULT_GAINLF               (1.0f)
+
+/* Bandpass filter */
+#define AL_BANDPASS_MIN_GAIN                     (0.0f)
+#define AL_BANDPASS_MAX_GAIN                     (1.0f)
+#define AL_BANDPASS_DEFAULT_GAIN                 (1.0f)
+
+#define AL_BANDPASS_MIN_GAINHF                   (0.0f)
+#define AL_BANDPASS_MAX_GAINHF                   (1.0f)
+#define AL_BANDPASS_DEFAULT_GAINHF               (1.0f)
+
+#define AL_BANDPASS_MIN_GAINLF                   (0.0f)
+#define AL_BANDPASS_MAX_GAINLF                   (1.0f)
+#define AL_BANDPASS_DEFAULT_GAINLF               (1.0f)
+
+
+/* Effect parameter ranges and defaults. */
+
+/* Standard reverb effect */
+#define AL_REVERB_MIN_DENSITY                    (0.0f)
+#define AL_REVERB_MAX_DENSITY                    (1.0f)
+#define AL_REVERB_DEFAULT_DENSITY                (1.0f)
+
+#define AL_REVERB_MIN_DIFFUSION                  (0.0f)
+#define AL_REVERB_MAX_DIFFUSION                  (1.0f)
+#define AL_REVERB_DEFAULT_DIFFUSION              (1.0f)
+
+#define AL_REVERB_MIN_GAIN                       (0.0f)
+#define AL_REVERB_MAX_GAIN                       (1.0f)
+#define AL_REVERB_DEFAULT_GAIN                   (0.32f)
+
+#define AL_REVERB_MIN_GAINHF                     (0.0f)
+#define AL_REVERB_MAX_GAINHF                     (1.0f)
+#define AL_REVERB_DEFAULT_GAINHF                 (0.89f)
+
+#define AL_REVERB_MIN_DECAY_TIME                 (0.1f)
+#define AL_REVERB_MAX_DECAY_TIME                 (20.0f)
+#define AL_REVERB_DEFAULT_DECAY_TIME             (1.49f)
+
+#define AL_REVERB_MIN_DECAY_HFRATIO              (0.1f)
+#define AL_REVERB_MAX_DECAY_HFRATIO              (2.0f)
+#define AL_REVERB_DEFAULT_DECAY_HFRATIO          (0.83f)
+
+#define AL_REVERB_MIN_REFLECTIONS_GAIN           (0.0f)
+#define AL_REVERB_MAX_REFLECTIONS_GAIN           (3.16f)
+#define AL_REVERB_DEFAULT_REFLECTIONS_GAIN       (0.05f)
+
+#define AL_REVERB_MIN_REFLECTIONS_DELAY          (0.0f)
+#define AL_REVERB_MAX_REFLECTIONS_DELAY          (0.3f)
+#define AL_REVERB_DEFAULT_REFLECTIONS_DELAY      (0.007f)
+
+#define AL_REVERB_MIN_LATE_REVERB_GAIN           (0.0f)
+#define AL_REVERB_MAX_LATE_REVERB_GAIN           (10.0f)
+#define AL_REVERB_DEFAULT_LATE_REVERB_GAIN       (1.26f)
+
+#define AL_REVERB_MIN_LATE_REVERB_DELAY          (0.0f)
+#define AL_REVERB_MAX_LATE_REVERB_DELAY          (0.1f)
+#define AL_REVERB_DEFAULT_LATE_REVERB_DELAY      (0.011f)
+
+#define AL_REVERB_MIN_AIR_ABSORPTION_GAINHF      (0.892f)
+#define AL_REVERB_MAX_AIR_ABSORPTION_GAINHF      (1.0f)
+#define AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF  (0.994f)
+
+#define AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR        (0.0f)
+#define AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR        (10.0f)
+#define AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR    (0.0f)
+
+#define AL_REVERB_MIN_DECAY_HFLIMIT              AL_FALSE
+#define AL_REVERB_MAX_DECAY_HFLIMIT              AL_TRUE
+#define AL_REVERB_DEFAULT_DECAY_HFLIMIT          AL_TRUE
+
+/* EAX reverb effect */
+#define AL_EAXREVERB_MIN_DENSITY                 (0.0f)
+#define AL_EAXREVERB_MAX_DENSITY                 (1.0f)
+#define AL_EAXREVERB_DEFAULT_DENSITY             (1.0f)
+
+#define AL_EAXREVERB_MIN_DIFFUSION               (0.0f)
+#define AL_EAXREVERB_MAX_DIFFUSION               (1.0f)
+#define AL_EAXREVERB_DEFAULT_DIFFUSION           (1.0f)
+
+#define AL_EAXREVERB_MIN_GAIN                    (0.0f)
+#define AL_EAXREVERB_MAX_GAIN                    (1.0f)
+#define AL_EAXREVERB_DEFAULT_GAIN                (0.32f)
+
+#define AL_EAXREVERB_MIN_GAINHF                  (0.0f)
+#define AL_EAXREVERB_MAX_GAINHF                  (1.0f)
+#define AL_EAXREVERB_DEFAULT_GAINHF              (0.89f)
+
+#define AL_EAXREVERB_MIN_GAINLF                  (0.0f)
+#define AL_EAXREVERB_MAX_GAINLF                  (1.0f)
+#define AL_EAXREVERB_DEFAULT_GAINLF              (1.0f)
+
+#define AL_EAXREVERB_MIN_DECAY_TIME              (0.1f)
+#define AL_EAXREVERB_MAX_DECAY_TIME              (20.0f)
+#define AL_EAXREVERB_DEFAULT_DECAY_TIME          (1.49f)
+
+#define AL_EAXREVERB_MIN_DECAY_HFRATIO           (0.1f)
+#define AL_EAXREVERB_MAX_DECAY_HFRATIO           (2.0f)
+#define AL_EAXREVERB_DEFAULT_DECAY_HFRATIO       (0.83f)
+
+#define AL_EAXREVERB_MIN_DECAY_LFRATIO           (0.1f)
+#define AL_EAXREVERB_MAX_DECAY_LFRATIO           (2.0f)
+#define AL_EAXREVERB_DEFAULT_DECAY_LFRATIO       (1.0f)
+
+#define AL_EAXREVERB_MIN_REFLECTIONS_GAIN        (0.0f)
+#define AL_EAXREVERB_MAX_REFLECTIONS_GAIN        (3.16f)
+#define AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN    (0.05f)
+
+#define AL_EAXREVERB_MIN_REFLECTIONS_DELAY       (0.0f)
+#define AL_EAXREVERB_MAX_REFLECTIONS_DELAY       (0.3f)
+#define AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY   (0.007f)
+
+#define AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ (0.0f)
+
+#define AL_EAXREVERB_MIN_LATE_REVERB_GAIN        (0.0f)
+#define AL_EAXREVERB_MAX_LATE_REVERB_GAIN        (10.0f)
+#define AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN    (1.26f)
+
+#define AL_EAXREVERB_MIN_LATE_REVERB_DELAY       (0.0f)
+#define AL_EAXREVERB_MAX_LATE_REVERB_DELAY       (0.1f)
+#define AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY   (0.011f)
+
+#define AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ (0.0f)
+
+#define AL_EAXREVERB_MIN_ECHO_TIME               (0.075f)
+#define AL_EAXREVERB_MAX_ECHO_TIME               (0.25f)
+#define AL_EAXREVERB_DEFAULT_ECHO_TIME           (0.25f)
+
+#define AL_EAXREVERB_MIN_ECHO_DEPTH              (0.0f)
+#define AL_EAXREVERB_MAX_ECHO_DEPTH              (1.0f)
+#define AL_EAXREVERB_DEFAULT_ECHO_DEPTH          (0.0f)
+
+#define AL_EAXREVERB_MIN_MODULATION_TIME         (0.04f)
+#define AL_EAXREVERB_MAX_MODULATION_TIME         (4.0f)
+#define AL_EAXREVERB_DEFAULT_MODULATION_TIME     (0.25f)
+
+#define AL_EAXREVERB_MIN_MODULATION_DEPTH        (0.0f)
+#define AL_EAXREVERB_MAX_MODULATION_DEPTH        (1.0f)
+#define AL_EAXREVERB_DEFAULT_MODULATION_DEPTH    (0.0f)
+
+#define AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF   (0.892f)
+#define AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF   (1.0f)
+#define AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f)
+
+#define AL_EAXREVERB_MIN_HFREFERENCE             (1000.0f)
+#define AL_EAXREVERB_MAX_HFREFERENCE             (20000.0f)
+#define AL_EAXREVERB_DEFAULT_HFREFERENCE         (5000.0f)
+
+#define AL_EAXREVERB_MIN_LFREFERENCE             (20.0f)
+#define AL_EAXREVERB_MAX_LFREFERENCE             (1000.0f)
+#define AL_EAXREVERB_DEFAULT_LFREFERENCE         (250.0f)
+
+#define AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR     (0.0f)
+#define AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR     (10.0f)
+#define AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
+
+#define AL_EAXREVERB_MIN_DECAY_HFLIMIT           AL_FALSE
+#define AL_EAXREVERB_MAX_DECAY_HFLIMIT           AL_TRUE
+#define AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT       AL_TRUE
+
+/* Chorus effect */
+#define AL_CHORUS_WAVEFORM_SINUSOID              (0)
+#define AL_CHORUS_WAVEFORM_TRIANGLE              (1)
+
+#define AL_CHORUS_MIN_WAVEFORM                   (0)
+#define AL_CHORUS_MAX_WAVEFORM                   (1)
+#define AL_CHORUS_DEFAULT_WAVEFORM               (1)
+
+#define AL_CHORUS_MIN_PHASE                      (-180)
+#define AL_CHORUS_MAX_PHASE                      (180)
+#define AL_CHORUS_DEFAULT_PHASE                  (90)
+
+#define AL_CHORUS_MIN_RATE                       (0.0f)
+#define AL_CHORUS_MAX_RATE                       (10.0f)
+#define AL_CHORUS_DEFAULT_RATE                   (1.1f)
+
+#define AL_CHORUS_MIN_DEPTH                      (0.0f)
+#define AL_CHORUS_MAX_DEPTH                      (1.0f)
+#define AL_CHORUS_DEFAULT_DEPTH                  (0.1f)
+
+#define AL_CHORUS_MIN_FEEDBACK                   (-1.0f)
+#define AL_CHORUS_MAX_FEEDBACK                   (1.0f)
+#define AL_CHORUS_DEFAULT_FEEDBACK               (0.25f)
+
+#define AL_CHORUS_MIN_DELAY                      (0.0f)
+#define AL_CHORUS_MAX_DELAY                      (0.016f)
+#define AL_CHORUS_DEFAULT_DELAY                  (0.016f)
+
+/* Distortion effect */
+#define AL_DISTORTION_MIN_EDGE                   (0.0f)
+#define AL_DISTORTION_MAX_EDGE                   (1.0f)
+#define AL_DISTORTION_DEFAULT_EDGE               (0.2f)
+
+#define AL_DISTORTION_MIN_GAIN                   (0.01f)
+#define AL_DISTORTION_MAX_GAIN                   (1.0f)
+#define AL_DISTORTION_DEFAULT_GAIN               (0.05f)
+
+#define AL_DISTORTION_MIN_LOWPASS_CUTOFF         (80.0f)
+#define AL_DISTORTION_MAX_LOWPASS_CUTOFF         (24000.0f)
+#define AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF     (8000.0f)
+
+#define AL_DISTORTION_MIN_EQCENTER               (80.0f)
+#define AL_DISTORTION_MAX_EQCENTER               (24000.0f)
+#define AL_DISTORTION_DEFAULT_EQCENTER           (3600.0f)
+
+#define AL_DISTORTION_MIN_EQBANDWIDTH            (80.0f)
+#define AL_DISTORTION_MAX_EQBANDWIDTH            (24000.0f)
+#define AL_DISTORTION_DEFAULT_EQBANDWIDTH        (3600.0f)
+
+/* Echo effect */
+#define AL_ECHO_MIN_DELAY                        (0.0f)
+#define AL_ECHO_MAX_DELAY                        (0.207f)
+#define AL_ECHO_DEFAULT_DELAY                    (0.1f)
+
+#define AL_ECHO_MIN_LRDELAY                      (0.0f)
+#define AL_ECHO_MAX_LRDELAY                      (0.404f)
+#define AL_ECHO_DEFAULT_LRDELAY                  (0.1f)
+
+#define AL_ECHO_MIN_DAMPING                      (0.0f)
+#define AL_ECHO_MAX_DAMPING                      (0.99f)
+#define AL_ECHO_DEFAULT_DAMPING                  (0.5f)
+
+#define AL_ECHO_MIN_FEEDBACK                     (0.0f)
+#define AL_ECHO_MAX_FEEDBACK                     (1.0f)
+#define AL_ECHO_DEFAULT_FEEDBACK                 (0.5f)
+
+#define AL_ECHO_MIN_SPREAD                       (-1.0f)
+#define AL_ECHO_MAX_SPREAD                       (1.0f)
+#define AL_ECHO_DEFAULT_SPREAD                   (-1.0f)
+
+/* Flanger effect */
+#define AL_FLANGER_WAVEFORM_SINUSOID             (0)
+#define AL_FLANGER_WAVEFORM_TRIANGLE             (1)
+
+#define AL_FLANGER_MIN_WAVEFORM                  (0)
+#define AL_FLANGER_MAX_WAVEFORM                  (1)
+#define AL_FLANGER_DEFAULT_WAVEFORM              (1)
+
+#define AL_FLANGER_MIN_PHASE                     (-180)
+#define AL_FLANGER_MAX_PHASE                     (180)
+#define AL_FLANGER_DEFAULT_PHASE                 (0)
+
+#define AL_FLANGER_MIN_RATE                      (0.0f)
+#define AL_FLANGER_MAX_RATE                      (10.0f)
+#define AL_FLANGER_DEFAULT_RATE                  (0.27f)
+
+#define AL_FLANGER_MIN_DEPTH                     (0.0f)
+#define AL_FLANGER_MAX_DEPTH                     (1.0f)
+#define AL_FLANGER_DEFAULT_DEPTH                 (1.0f)
+
+#define AL_FLANGER_MIN_FEEDBACK                  (-1.0f)
+#define AL_FLANGER_MAX_FEEDBACK                  (1.0f)
+#define AL_FLANGER_DEFAULT_FEEDBACK              (-0.5f)
+
+#define AL_FLANGER_MIN_DELAY                     (0.0f)
+#define AL_FLANGER_MAX_DELAY                     (0.004f)
+#define AL_FLANGER_DEFAULT_DELAY                 (0.002f)
+
+/* Frequency shifter effect */
+#define AL_FREQUENCY_SHIFTER_MIN_FREQUENCY       (0.0f)
+#define AL_FREQUENCY_SHIFTER_MAX_FREQUENCY       (24000.0f)
+#define AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY   (0.0f)
+
+#define AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION  (0)
+#define AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION  (2)
+#define AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION (0)
+
+#define AL_FREQUENCY_SHIFTER_DIRECTION_DOWN      (0)
+#define AL_FREQUENCY_SHIFTER_DIRECTION_UP        (1)
+#define AL_FREQUENCY_SHIFTER_DIRECTION_OFF       (2)
+
+#define AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION (0)
+#define AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION (2)
+#define AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION (0)
+
+/* Vocal morpher effect */
+#define AL_VOCAL_MORPHER_MIN_PHONEMEA            (0)
+#define AL_VOCAL_MORPHER_MAX_PHONEMEA            (29)
+#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA        (0)
+
+#define AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING (-24)
+#define AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING (24)
+#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING (0)
+
+#define AL_VOCAL_MORPHER_MIN_PHONEMEB            (0)
+#define AL_VOCAL_MORPHER_MAX_PHONEMEB            (29)
+#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB        (10)
+
+#define AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING (-24)
+#define AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING (24)
+#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING (0)
+
+#define AL_VOCAL_MORPHER_PHONEME_A               (0)
+#define AL_VOCAL_MORPHER_PHONEME_E               (1)
+#define AL_VOCAL_MORPHER_PHONEME_I               (2)
+#define AL_VOCAL_MORPHER_PHONEME_O               (3)
+#define AL_VOCAL_MORPHER_PHONEME_U               (4)
+#define AL_VOCAL_MORPHER_PHONEME_AA              (5)
+#define AL_VOCAL_MORPHER_PHONEME_AE              (6)
+#define AL_VOCAL_MORPHER_PHONEME_AH              (7)
+#define AL_VOCAL_MORPHER_PHONEME_AO              (8)
+#define AL_VOCAL_MORPHER_PHONEME_EH              (9)
+#define AL_VOCAL_MORPHER_PHONEME_ER              (10)
+#define AL_VOCAL_MORPHER_PHONEME_IH              (11)
+#define AL_VOCAL_MORPHER_PHONEME_IY              (12)
+#define AL_VOCAL_MORPHER_PHONEME_UH              (13)
+#define AL_VOCAL_MORPHER_PHONEME_UW              (14)
+#define AL_VOCAL_MORPHER_PHONEME_B               (15)
+#define AL_VOCAL_MORPHER_PHONEME_D               (16)
+#define AL_VOCAL_MORPHER_PHONEME_F               (17)
+#define AL_VOCAL_MORPHER_PHONEME_G               (18)
+#define AL_VOCAL_MORPHER_PHONEME_J               (19)
+#define AL_VOCAL_MORPHER_PHONEME_K               (20)
+#define AL_VOCAL_MORPHER_PHONEME_L               (21)
+#define AL_VOCAL_MORPHER_PHONEME_M               (22)
+#define AL_VOCAL_MORPHER_PHONEME_N               (23)
+#define AL_VOCAL_MORPHER_PHONEME_P               (24)
+#define AL_VOCAL_MORPHER_PHONEME_R               (25)
+#define AL_VOCAL_MORPHER_PHONEME_S               (26)
+#define AL_VOCAL_MORPHER_PHONEME_T               (27)
+#define AL_VOCAL_MORPHER_PHONEME_V               (28)
+#define AL_VOCAL_MORPHER_PHONEME_Z               (29)
+
+#define AL_VOCAL_MORPHER_WAVEFORM_SINUSOID       (0)
+#define AL_VOCAL_MORPHER_WAVEFORM_TRIANGLE       (1)
+#define AL_VOCAL_MORPHER_WAVEFORM_SAWTOOTH       (2)
+
+#define AL_VOCAL_MORPHER_MIN_WAVEFORM            (0)
+#define AL_VOCAL_MORPHER_MAX_WAVEFORM            (2)
+#define AL_VOCAL_MORPHER_DEFAULT_WAVEFORM        (0)
+
+#define AL_VOCAL_MORPHER_MIN_RATE                (0.0f)
+#define AL_VOCAL_MORPHER_MAX_RATE                (10.0f)
+#define AL_VOCAL_MORPHER_DEFAULT_RATE            (1.41f)
+
+/* Pitch shifter effect */
+#define AL_PITCH_SHIFTER_MIN_COARSE_TUNE         (-12)
+#define AL_PITCH_SHIFTER_MAX_COARSE_TUNE         (12)
+#define AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE     (12)
+
+#define AL_PITCH_SHIFTER_MIN_FINE_TUNE           (-50)
+#define AL_PITCH_SHIFTER_MAX_FINE_TUNE           (50)
+#define AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE       (0)
+
+/* Ring modulator effect */
+#define AL_RING_MODULATOR_MIN_FREQUENCY          (0.0f)
+#define AL_RING_MODULATOR_MAX_FREQUENCY          (8000.0f)
+#define AL_RING_MODULATOR_DEFAULT_FREQUENCY      (440.0f)
+
+#define AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF    (0.0f)
+#define AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF    (24000.0f)
+#define AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF (800.0f)
+
+#define AL_RING_MODULATOR_SINUSOID               (0)
+#define AL_RING_MODULATOR_SAWTOOTH               (1)
+#define AL_RING_MODULATOR_SQUARE                 (2)
+
+#define AL_RING_MODULATOR_MIN_WAVEFORM           (0)
+#define AL_RING_MODULATOR_MAX_WAVEFORM           (2)
+#define AL_RING_MODULATOR_DEFAULT_WAVEFORM       (0)
+
+/* Autowah effect */
+#define AL_AUTOWAH_MIN_ATTACK_TIME               (0.0001f)
+#define AL_AUTOWAH_MAX_ATTACK_TIME               (1.0f)
+#define AL_AUTOWAH_DEFAULT_ATTACK_TIME           (0.06f)
+
+#define AL_AUTOWAH_MIN_RELEASE_TIME              (0.0001f)
+#define AL_AUTOWAH_MAX_RELEASE_TIME              (1.0f)
+#define AL_AUTOWAH_DEFAULT_RELEASE_TIME          (0.06f)
+
+#define AL_AUTOWAH_MIN_RESONANCE                 (2.0f)
+#define AL_AUTOWAH_MAX_RESONANCE                 (1000.0f)
+#define AL_AUTOWAH_DEFAULT_RESONANCE             (1000.0f)
+
+#define AL_AUTOWAH_MIN_PEAK_GAIN                 (0.00003f)
+#define AL_AUTOWAH_MAX_PEAK_GAIN                 (31621.0f)
+#define AL_AUTOWAH_DEFAULT_PEAK_GAIN             (11.22f)
+
+/* Compressor effect */
+#define AL_COMPRESSOR_MIN_ONOFF                  (0)
+#define AL_COMPRESSOR_MAX_ONOFF                  (1)
+#define AL_COMPRESSOR_DEFAULT_ONOFF              (1)
+
+/* Equalizer effect */
+#define AL_EQUALIZER_MIN_LOW_GAIN                (0.126f)
+#define AL_EQUALIZER_MAX_LOW_GAIN                (7.943f)
+#define AL_EQUALIZER_DEFAULT_LOW_GAIN            (1.0f)
+
+#define AL_EQUALIZER_MIN_LOW_CUTOFF              (50.0f)
+#define AL_EQUALIZER_MAX_LOW_CUTOFF              (800.0f)
+#define AL_EQUALIZER_DEFAULT_LOW_CUTOFF          (200.0f)
+
+#define AL_EQUALIZER_MIN_MID1_GAIN               (0.126f)
+#define AL_EQUALIZER_MAX_MID1_GAIN               (7.943f)
+#define AL_EQUALIZER_DEFAULT_MID1_GAIN           (1.0f)
+
+#define AL_EQUALIZER_MIN_MID1_CENTER             (200.0f)
+#define AL_EQUALIZER_MAX_MID1_CENTER             (3000.0f)
+#define AL_EQUALIZER_DEFAULT_MID1_CENTER         (500.0f)
+
+#define AL_EQUALIZER_MIN_MID1_WIDTH              (0.01f)
+#define AL_EQUALIZER_MAX_MID1_WIDTH              (1.0f)
+#define AL_EQUALIZER_DEFAULT_MID1_WIDTH          (1.0f)
+
+#define AL_EQUALIZER_MIN_MID2_GAIN               (0.126f)
+#define AL_EQUALIZER_MAX_MID2_GAIN               (7.943f)
+#define AL_EQUALIZER_DEFAULT_MID2_GAIN           (1.0f)
+
+#define AL_EQUALIZER_MIN_MID2_CENTER             (1000.0f)
+#define AL_EQUALIZER_MAX_MID2_CENTER             (8000.0f)
+#define AL_EQUALIZER_DEFAULT_MID2_CENTER         (3000.0f)
+
+#define AL_EQUALIZER_MIN_MID2_WIDTH              (0.01f)
+#define AL_EQUALIZER_MAX_MID2_WIDTH              (1.0f)
+#define AL_EQUALIZER_DEFAULT_MID2_WIDTH          (1.0f)
+
+#define AL_EQUALIZER_MIN_HIGH_GAIN               (0.126f)
+#define AL_EQUALIZER_MAX_HIGH_GAIN               (7.943f)
+#define AL_EQUALIZER_DEFAULT_HIGH_GAIN           (1.0f)
+
+#define AL_EQUALIZER_MIN_HIGH_CUTOFF             (4000.0f)
+#define AL_EQUALIZER_MAX_HIGH_CUTOFF             (16000.0f)
+#define AL_EQUALIZER_DEFAULT_HIGH_CUTOFF         (6000.0f)
+
+
+/* Source parameter value ranges and defaults. */
+#define AL_MIN_AIR_ABSORPTION_FACTOR             (0.0f)
+#define AL_MAX_AIR_ABSORPTION_FACTOR             (10.0f)
+#define AL_DEFAULT_AIR_ABSORPTION_FACTOR         (0.0f)
+
+#define AL_MIN_ROOM_ROLLOFF_FACTOR               (0.0f)
+#define AL_MAX_ROOM_ROLLOFF_FACTOR               (10.0f)
+#define AL_DEFAULT_ROOM_ROLLOFF_FACTOR           (0.0f)
+
+#define AL_MIN_CONE_OUTER_GAINHF                 (0.0f)
+#define AL_MAX_CONE_OUTER_GAINHF                 (1.0f)
+#define AL_DEFAULT_CONE_OUTER_GAINHF             (1.0f)
+
+#define AL_MIN_DIRECT_FILTER_GAINHF_AUTO         AL_FALSE
+#define AL_MAX_DIRECT_FILTER_GAINHF_AUTO         AL_TRUE
+#define AL_DEFAULT_DIRECT_FILTER_GAINHF_AUTO     AL_TRUE
+
+#define AL_MIN_AUXILIARY_SEND_FILTER_GAIN_AUTO   AL_FALSE
+#define AL_MAX_AUXILIARY_SEND_FILTER_GAIN_AUTO   AL_TRUE
+#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
+
+#define AL_MIN_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_FALSE
+#define AL_MAX_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
+#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
+
+
+/* Listener parameter value ranges and defaults. */
+#define AL_MIN_METERS_PER_UNIT                   FLT_MIN
+#define AL_MAX_METERS_PER_UNIT                   FLT_MAX
+#define AL_DEFAULT_METERS_PER_UNIT               (1.0f)
+
+
+#ifdef __cplusplus
+}  /* extern "C" */
+#endif
+
+#endif /* AL_EFX_H */

+ 467 - 0
templates/android_project/jni/include/raylib.h

@@ -0,0 +1,467 @@
+/**********************************************************************************************
+*
+*   raylib 1.2 (www.raylib.com)
+*
+*   A simple and easy-to-use library to learn videogames programming
+*
+*   Features:
+*     Library written in plain C code (C99)
+*     Uses C# PascalCase/camelCase notation
+*     Hardware accelerated with OpenGL (1.1, 3.3+ or ES2)
+*     Unique OpenGL abstraction layer [rlgl]
+*     Powerful fonts module with SpriteFonts support
+*     Multiple textures support, including DDS and mipmaps generation
+*     Basic 3d support for Shapes, Models, Heightmaps and Billboards
+*     Powerful math module for Vector and Matrix operations [raymath]
+*     Audio loading and playing with streaming support (WAV and OGG)
+*     Multiplatform support, including Android devices and Raspberry Pi
+*
+*   Used external libs:
+*     GLFW3 (www.glfw.org) for window/context management and input
+*     GLEW for OpenGL extensions loading (3.3+ and ES2)
+*     stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA, PSD, GIF, HDR, PIC)
+*     stb_image_write (Sean Barret) for image writting (PNG)
+*     stb_vorbis (Sean Barret) for ogg audio loading
+*     OpenAL Soft for audio device/context management
+*     tinfl for data decompression (DEFLATE algorithm)
+*
+*   Some design decisions:
+*     32bit Colors - All defined color are always RGBA
+*     32bit Textures - All loaded images are converted automatically to RGBA textures
+*     SpriteFonts - All loaded sprite-font images are converted to RGBA and POT textures
+*     One custom default font is loaded automatically when InitWindow()
+*     If using OpenGL 3.3+ or ES2, one default shader is loaded automatically (internally defined)
+*
+*   -- LICENSE (raylib v1.2, September 2014) --
+*
+*   raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+*   BSD-like license that allows static linking with closed source software:
+*
+*   Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected])
+*
+*   This software is provided "as-is", without any express or implied warranty. In no event
+*   will the authors be held liable for any damages arising from the use of this software.
+*
+*   Permission is granted to anyone to use this software for any purpose, including commercial
+*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+*     1. The origin of this software must not be misrepresented; you must not claim that you
+*     wrote the original software. If you use this software in a product, an acknowledgment
+*     in the product documentation would be appreciated but is not required.
+*
+*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
+*     as being the original software.
+*
+*     3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#ifndef RAYLIB_H
+#define RAYLIB_H
+
+// Choose your platform here or just define it at compile time: -DPLATFORM_DESKTOP
+//#define PLATFORM_DESKTOP      // Windows, Linux or OSX
+//#define PLATFORM_ANDROID      // Android device
+//#define PLATFORM_RPI          // Raspberry Pi
+
+#if defined(PLATFORM_ANDROID)
+    #include <android_native_app_glue.h>    // Defines android_app struct
+#endif
+
+//----------------------------------------------------------------------------------
+// Some basic Defines
+//----------------------------------------------------------------------------------
+#ifndef PI
+#define PI 3.14159265358979323846
+#endif
+
+#define DEG2RAD (PI / 180.0f)
+#define RAD2DEG (180.0f / PI)
+
+// Keyboard Function Keys 
+#define KEY_SPACE            32
+#define KEY_ESCAPE          256
+#define KEY_ENTER           257
+#define KEY_BACKSPACE       259
+#define KEY_RIGHT           262
+#define KEY_LEFT            263
+#define KEY_DOWN            264
+#define KEY_UP              265
+#define KEY_F1              290
+#define KEY_F2              291
+#define KEY_F3              292
+#define KEY_F4              293
+#define KEY_F5              294
+#define KEY_F6              295
+#define KEY_F7              296
+#define KEY_F8              297
+#define KEY_F9              298
+#define KEY_F10             299
+#define KEY_LEFT_SHIFT      340
+#define KEY_LEFT_CONTROL    341
+#define KEY_LEFT_ALT        342
+#define KEY_RIGHT_SHIFT     344
+#define KEY_RIGHT_CONTROL   345
+#define KEY_RIGHT_ALT       346
+
+// Mouse Buttons
+#define MOUSE_LEFT_BUTTON     0
+#define MOUSE_RIGHT_BUTTON    1
+#define MOUSE_MIDDLE_BUTTON   2
+
+// Gamepad Number
+#define GAMEPAD_PLAYER1       0
+#define GAMEPAD_PLAYER2       1
+#define GAMEPAD_PLAYER3       2
+#define GAMEPAD_PLAYER4       3
+
+// Gamepad Buttons
+// NOTE: Adjusted for a PS3 USB Controller
+#define GAMEPAD_BUTTON_A        2
+#define GAMEPAD_BUTTON_B        1
+#define GAMEPAD_BUTTON_X        3
+#define GAMEPAD_BUTTON_Y        4
+#define GAMEPAD_BUTTON_R1       7
+#define GAMEPAD_BUTTON_R2       5
+#define GAMEPAD_BUTTON_L1       6
+#define GAMEPAD_BUTTON_L2       8
+#define GAMEPAD_BUTTON_SELECT   9
+#define GAMEPAD_BUTTON_START   10
+
+// TODO: Review Xbox360 USB Controller Buttons
+
+// Some Basic Colors
+// NOTE: Custom raylib color palette for amazing visuals on WHITE background
+#define LIGHTGRAY  (Color){ 200, 200, 200, 255 }   // Light Gray
+#define GRAY       (Color){ 130, 130, 130, 255 }   // Gray
+#define DARKGRAY   (Color){ 80, 80, 80, 255 }      // Dark Gray
+#define YELLOW     (Color){ 253, 249, 0, 255 }     // Yellow
+#define GOLD       (Color){ 255, 203, 0, 255 }     // Gold
+#define ORANGE     (Color){ 255, 161, 0, 255 }     // Orange
+#define PINK       (Color){ 255, 109, 194, 255 }   // Pink
+#define RED        (Color){ 230, 41, 55, 255 }     // Red
+#define MAROON     (Color){ 190, 33, 55, 255 }     // Maroon
+#define GREEN      (Color){ 0, 228, 48, 255 }      // Green
+#define LIME       (Color){ 0, 158, 47, 255 }      // Lime
+#define DARKGREEN  (Color){ 0, 117, 44, 255 }      // Dark Green
+#define SKYBLUE    (Color){ 102, 191, 255, 255 }   // Sky Blue
+#define BLUE       (Color){ 0, 121, 241, 255 }     // Blue
+#define DARKBLUE   (Color){ 0, 82, 172, 255 }      // Dark Blue
+#define PURPLE     (Color){ 200, 122, 255, 255 }   // Purple
+#define VIOLET     (Color){ 135, 60, 190, 255 }    // Violet
+#define DARKPURPLE (Color){ 112, 31, 126, 255 }    // Dark Purple
+#define BEIGE      (Color){ 211, 176, 131, 255 }   // Beige
+#define BROWN      (Color){ 127, 106, 79, 255 }    // Brown
+#define DARKBROWN  (Color){ 76, 63, 47, 255 }      // Dark Brown
+
+#define WHITE      (Color){ 255, 255, 255, 255 }   // White
+#define BLACK      (Color){ 0, 0, 0, 255 }         // Black
+#define BLANK      (Color){ 0, 0, 0, 0 }           // Blank (Transparent)
+#define MAGENTA    (Color){ 255, 0, 255, 255 }     // Magenta
+#define RAYWHITE   (Color){ 245, 245, 245, 255 }   // My own White (raylib logo)
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+
+// Boolean type
+typedef enum { false, true } bool;
+
+// Vector2 type
+typedef struct Vector2 {
+    float x;
+    float y;
+} Vector2;
+
+// Vector3 type
+typedef struct Vector3 {
+    float x;
+    float y;
+    float z;
+} Vector3;
+
+// Color type, RGBA (32bit)
+typedef struct Color {
+    unsigned char r;
+    unsigned char g;
+    unsigned char b;
+    unsigned char a;
+} Color;
+
+// Rectangle type
+typedef struct Rectangle {
+    int x;
+    int y;
+    int width;
+    int height;
+} Rectangle;
+
+// Image type, bpp always RGBA (32bit)
+// NOTE: Data stored in CPU memory (RAM)
+typedef struct Image {
+    Color *pixels;
+    int width;
+    int height;
+} Image;
+
+// Texture2D type, bpp always RGBA (32bit)
+// NOTE: Data stored in GPU memory
+typedef struct Texture2D {
+    unsigned int id;        // OpenGL id
+    int width;
+    int height;
+} Texture2D;
+
+// Character type (one font glyph)
+// NOTE: Defined in module: text
+typedef struct Character Character;
+
+// SpriteFont type, includes texture and charSet array data
+typedef struct SpriteFont {
+    Texture2D texture;
+    int numChars;
+    Character *charSet;
+} SpriteFont;
+
+// Camera type, defines a camera position/orientation in 3d space
+typedef struct Camera {
+    Vector3 position;
+    Vector3 target;
+    Vector3 up;
+} Camera;
+
+// Vertex data definning a mesh
+typedef struct VertexData {
+    int vertexCount;
+    float *vertices;            // 3 components per vertex
+    float *texcoords;           // 2 components per vertex
+    float *normals;             // 3 components per vertex
+    unsigned char *colors;      // 4 components per vertex
+} VertexData;
+
+// 3d Model type
+// NOTE: If using OpenGL 1.1, loaded in CPU (mesh); if OpenGL 3.3+ loaded in GPU (vaoId)
+typedef struct Model {
+    VertexData mesh;
+    unsigned int vaoId;
+    unsigned int vboId[4];
+    unsigned int textureId;
+    //Matrix transform;
+} Model;
+
+// Sound source type
+typedef struct Sound {
+    unsigned int source;
+    unsigned int buffer;
+} Sound;
+
+#ifdef __cplusplus
+extern "C" {            // Prevents name mangling of functions
+#endif
+
+//------------------------------------------------------------------------------------
+// Global Variables Definition
+//------------------------------------------------------------------------------------
+// It's lonely here...
+
+//------------------------------------------------------------------------------------
+// Window and Graphics Device Functions (Module: core)
+//------------------------------------------------------------------------------------
+#if defined(PLATFORM_ANDROID)
+void InitWindow(int width, int height, struct android_app *state);  // Init Android activity
+#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
+void InitWindow(int width, int height, const char *title);  // Initialize Window and OpenGL Graphics
+#endif
+
+void CloseWindow(void);                                     // Close Window and Terminate Context
+bool WindowShouldClose(void);                               // Detect if KEY_ESCAPE pressed or Close icon pressed
+void ToggleFullscreen(void);                                // Fullscreen toggle (only PLATFORM_DESKTOP)
+#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
+void SetCustomCursor(const char *cursorImage);              // Set a custom cursor icon/image
+void SetExitKey(int key);                                   // Set a custom key to exit program (default is ESC)
+#endif
+int GetScreenWidth(void);                                   // Get current screen width
+int GetScreenHeight(void);                                  // Get current screen height
+
+void ClearBackground(Color color);                          // Sets Background Color
+void BeginDrawing(void);                                    // Setup drawing canvas to start drawing
+void EndDrawing(void);                                      // End canvas drawing and Swap Buffers (Double Buffering)
+
+void Begin3dMode(Camera cam);                               // Initializes 3D mode for drawing (Camera setup)
+void End3dMode(void);                                       // Ends 3D mode and returns to default 2D orthographic mode
+
+void SetTargetFPS(int fps);                                 // Set target FPS (maximum)
+float GetFPS(void);                                         // Returns current FPS
+float GetFrameTime(void);                                   // Returns time in seconds for one frame
+
+Color GetColor(int hexValue);                               // Returns a Color struct from hexadecimal value
+int GetHexValue(Color color);                               // Returns hexadecimal value for a Color
+
+int GetRandomValue(int min, int max);                       // Returns a random value between min and max (both included)
+Color Fade(Color color, float alpha);                       // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
+
+void ShowLogo(void);                                        // Activates raylib logo at startup
+
+//------------------------------------------------------------------------------------
+// Input Handling Functions (Module: core)
+//------------------------------------------------------------------------------------
+#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
+bool IsKeyPressed(int key);                             // Detect if a key has been pressed once
+bool IsKeyDown(int key);                                // Detect if a key is being pressed
+bool IsKeyReleased(int key);                            // Detect if a key has been released once
+bool IsKeyUp(int key);                                  // Detect if a key is NOT being pressed
+
+bool IsMouseButtonPressed(int button);                  // Detect if a mouse button has been pressed once
+bool IsMouseButtonDown(int button);                     // Detect if a mouse button is being pressed
+bool IsMouseButtonReleased(int button);                 // Detect if a mouse button has been released once
+bool IsMouseButtonUp(int button);                       // Detect if a mouse button is NOT being pressed
+int GetMouseX(void);                                    // Returns mouse position X
+int GetMouseY(void);                                    // Returns mouse position Y
+Vector2 GetMousePosition(void);                         // Returns mouse position XY
+int GetMouseWheelMove(void);                            // Returns mouse wheel movement Y
+
+bool IsGamepadAvailable(int gamepad);                   // Detect if a gamepad is available
+Vector2 GetGamepadMovement(int gamepad);                // Return axis movement vector for a gamepad
+bool IsGamepadButtonPressed(int gamepad, int button);   // Detect if a gamepad button has been pressed once
+bool IsGamepadButtonDown(int gamepad, int button);      // Detect if a gamepad button is being pressed
+bool IsGamepadButtonReleased(int gamepad, int button);  // Detect if a gamepad button has been released once
+bool IsGamepadButtonUp(int gamepad, int button);        // Detect if a gamepad button is NOT being pressed
+#endif
+
+#if defined(PLATFORM_ANDROID)
+bool IsScreenTouched(void);                             // Detect screen touch event
+int GetTouchX(void);                                    // Returns touch position X
+int GetTouchY(void);                                    // Returns touch position Y
+Vector2 GetTouchPosition(void);                         // Returns touch position XY
+#endif
+
+//------------------------------------------------------------------------------------
+// Basic Shapes Drawing Functions (Module: shapes)
+//------------------------------------------------------------------------------------
+void DrawPixel(int posX, int posY, Color color);                                                   // Draw a pixel
+void DrawPixelV(Vector2 position, Color color);                                                    // Draw a pixel (Vector version)
+void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);                // Draw a line
+void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);                                     // Draw a line (Vector version)
+void DrawCircle(int centerX, int centerY, float radius, Color color);                              // Draw a color-filled circle
+void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2);       // Draw a gradient-filled circle
+void DrawCircleV(Vector2 center, float radius, Color color);                                       // Draw a color-filled circle (Vector version)
+void DrawCircleLines(int centerX, int centerY, float radius, Color color);                         // Draw circle outline
+void DrawRectangle(int posX, int posY, int width, int height, Color color);                        // Draw a color-filled rectangle
+void DrawRectangleRec(Rectangle rec, Color color);                                                 // Draw a color-filled rectangle
+void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
+void DrawRectangleV(Vector2 position, Vector2 size, Color color);                                  // Draw a color-filled rectangle (Vector version)
+void DrawRectangleLines(int posX, int posY, int width, int height, Color color);                   // Draw rectangle outline
+void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                                // Draw a color-filled triangle
+void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                           // Draw triangle outline
+void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);               // Draw a regular polygon (Vector version)
+void DrawPolyEx(Vector2 *points, int numPoints, Color color);                                      // Draw a closed polygon defined by points
+void DrawPolyExLines(Vector2 *points, int numPoints, Color color);                                 // Draw polygon lines
+
+bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2);                                           // Check collision between two rectangles
+bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2);        // Check collision between two circles
+bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);                         // Check collision between circle and rectangle
+Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);                                         // Get collision rectangle for two rectangles collision
+bool CheckCollisionPointRec(Vector2 point, Rectangle rec);                                         // Check if point is inside rectangle
+bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius);                       // Check if point is inside circle
+bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);               // Check if point is inside a triangle
+
+//------------------------------------------------------------------------------------
+// Texture Loading and Drawing Functions (Module: textures)
+//------------------------------------------------------------------------------------
+Image LoadImage(const char *fileName);                                                             // Load an image into CPU memory (RAM)
+Image LoadImageFromRES(const char *rresName, int resId);                                           // Load an image from rRES file (raylib Resource)
+Texture2D LoadTexture(const char *fileName);                                                       // Load an image as texture into GPU memory
+Texture2D LoadTextureFromRES(const char *rresName, int resId);                                     // Load an image as texture from rRES file (raylib Resource)
+Texture2D CreateTexture(Image image, bool genMipmaps);                                             // Create a Texture2D from Image data (and generate mipmaps)
+void UnloadImage(Image image);                                                                     // Unload image from CPU memory (RAM)
+void UnloadTexture(Texture2D texture);                                                             // Unload texture from GPU memory
+
+void DrawTexture(Texture2D texture, int posX, int posY, Color tint);                               // Draw a Texture2D
+void DrawTextureV(Texture2D texture, Vector2 position, Color tint);                                // Draw a Texture2D with position defined as Vector2
+void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);  // Draw a Texture2D with extended parameters
+void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);         // Draw a part of a texture defined by a rectangle
+void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin,     // Draw a part of a texture defined by a rectangle with 'pro' parameters
+                    float rotation, Color tint);
+
+//------------------------------------------------------------------------------------
+// Font Loading and Text Drawing Functions (Module: text)
+//------------------------------------------------------------------------------------
+SpriteFont GetDefaultFont(void);                                                                   // Get the default SpriteFont
+SpriteFont LoadSpriteFont(const char *fileName);                                                   // Load a SpriteFont image into GPU memory
+void UnloadSpriteFont(SpriteFont spriteFont);                                                      // Unload SpriteFont from GPU memory
+
+void DrawText(const char *text, int posX, int posY, int fontSize, Color color);                    // Draw text (using default font)
+void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position,                         // Draw text using SpriteFont and additional parameters
+                int fontSize, int spacing, Color tint);
+int MeasureText(const char *text, int fontSize);                                                   // Measure string width for default font
+Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing);         // Measure string size for SpriteFont
+int GetFontBaseSize(SpriteFont spriteFont);                                                        // Returns the base size for a SpriteFont (chars height)
+void DrawFPS(int posX, int posY);                                                                  // Shows current FPS on top-left corner
+const char *FormatText(const char *text, ...);                                                     // Formatting of text with variables to 'embed'
+
+//------------------------------------------------------------------------------------
+// Basic 3d Shapes Drawing Functions (Module: models)
+//------------------------------------------------------------------------------------
+void DrawCube(Vector3 position, float width, float height, float lenght, Color color);             // Draw cube
+void DrawCubeV(Vector3 position, Vector3 size, Color color);                                       // Draw cube (Vector version)
+void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color);        // Draw cube wires
+void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float lenght, Color color); // Draw cube textured
+void DrawSphere(Vector3 centerPos, float radius, Color color);                                     // Draw sphere
+void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);            // Draw sphere with extended parameters
+void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color);         // Draw sphere wires
+void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
+void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
+void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color);                    // Draw a plane
+void DrawPlaneEx(Vector3 centerPos, Vector2 size, Vector3 rotation, int slicesX, int slicesZ, Color color); // Draw a plane with divisions
+void DrawGrid(int slices, float spacing);                                                          // Draw a grid (centered at (0, 0, 0))
+void DrawGizmo(Vector3 position);                                                                  // Draw simple gizmo
+void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale);                                 // Draw gizmo with extended parameters
+//DrawTorus(), DrawTeapot() are useless...
+
+//------------------------------------------------------------------------------------
+// Model 3d Loading and Drawing Functions (Module: models)
+//------------------------------------------------------------------------------------
+Model LoadModel(const char *fileName);                                                             // Load a 3d model (.OBJ)
+//Model LoadModelFromRES(const char *rresName, int resId);                                         // TODO: Load a 3d model from rRES file (raylib Resource)
+Model LoadHeightmap(Image heightmap, float maxHeight);                                             // Load a heightmap image as a 3d model
+Model LoadCubesmap(Image cubesmap);                                                                // Load a map image as a 3d model (cubes based)
+void UnloadModel(Model model);                                                                     // Unload 3d model from memory
+void SetModelTexture(Model *model, Texture2D texture);                                             // Link a texture to a model
+
+void DrawModel(Model model, Vector3 position, float scale, Color tint);                            // Draw a model (with texture if set)
+void DrawModelEx(Model model, Vector3 position, Vector3 rotation, Vector3 scale, Color tint);      // Draw a model with extended parameters
+void DrawModelWires(Model model, Vector3 position, float scale, Color color);                      // Draw a model wires (with texture if set)
+
+void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint);                         // Draw a billboard texture
+void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
+
+//------------------------------------------------------------------------------------
+// Audio Loading and Playing Functions (Module: audio)
+//------------------------------------------------------------------------------------
+void InitAudioDevice(void);                                     // Initialize audio device and context
+void CloseAudioDevice(void);                                    // Close the audio device and context (and music stream)
+
+Sound LoadSound(char *fileName);                                // Load sound to memory
+Sound LoadSoundFromRES(const char *rresName, int resId);        // Load sound to memory from rRES file (raylib Resource)
+void UnloadSound(Sound sound);                                  // Unload sound
+void PlaySound(Sound sound);                                    // Play a sound
+void PauseSound(Sound sound);                                   // Pause a sound
+void StopSound(Sound sound);                                    // Stop playing a sound
+bool SoundIsPlaying(Sound sound);                               // Check if a sound is currently playing
+void SetSoundVolume(Sound sound, float volume);                 // Set volume for a sound (1.0 is max level)
+void SetSoundPitch(Sound sound, float pitch);                   // Set pitch for a sound (1.0 is base level)
+
+void PlayMusicStream(char *fileName);                           // Start music playing (open stream)
+void StopMusicStream(void);                                     // Stop music playing (close stream)
+void PauseMusicStream(void);                                    // Pause music playing
+void ResumeMusicStream(void);                                   // Resume playing paused music
+bool MusicIsPlaying(void);                                      // Check if music is playing
+void SetMusicVolume(float volume);                              // Set volume for music (1.0 is max level)
+float GetMusicTimeLength(void);                                 // Get current music time length (in seconds)
+float GetMusicTimePlayed(void);                                 // Get current music time played (in seconds)
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // RAYLIB_H

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+ 10 - 0
templates/android_project/local.properties

@@ -0,0 +1,10 @@
+# This file is automatically generated by Android Tools.
+# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
+#
+# This file must *NOT* be checked into Version Control Systems,
+# as it contains information specific to your local configuration.
+
+# location of the SDK. This is only used by Ant
+# For customization when using a Version Control System, please read the
+# header note.
+sdk.dir=C:\\android-sdk

+ 14 - 0
templates/android_project/project.properties

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+# This file is automatically generated by Android Tools.
+# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
+#
+# This file must be checked in Version Control Systems.
+#
+# To customize properties used by the Ant build system edit
+# "ant.properties", and override values to adapt the script to your
+# project structure.
+#
+# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
+#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
+
+# Project target.
+target=android-19

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+ 4 - 0
templates/android_project/res/values/strings.xml

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+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+    <string name="app_name">raylibGame</string>
+</resources>