Upate -> Update
@@ -3400,7 +3400,7 @@ void GenMeshTangents(Mesh *mesh)
{
if (mesh->vboId[SHADER_LOC_VERTEX_TANGENT] != 0)
- // Upate existing vertex buffer
+ // Update existing vertex buffer
rlUpdateVertexBuffer(mesh->vboId[SHADER_LOC_VERTEX_TANGENT], mesh->tangents, mesh->vertexCount*4*sizeof(float), 0);
}
else