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@@ -74,6 +74,11 @@
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* Allow scale all the drawn content to match the high-DPI equivalent size (only PLATFORM_DESKTOP)
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* NOTE: This flag is forced on macOS, since most displays are high-DPI
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*
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+* #define SUPPORT_COMPRESSION_API
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+* Support CompressData() and DecompressData() functions, those functions use zlib implementation
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+* provided by stb_image and stb_image_write libraries, so, those libraries must be enabled on textures module
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+* for linkage
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+*
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* DEPENDENCIES:
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* rglfw - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX. FreeBSD, OpenBSD, NetBSD, DragonFly)
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* raymath - 3D math functionality (Vector2, Vector3, Matrix, Quaternion)
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@@ -252,6 +257,12 @@
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#include <emscripten/html5.h> // Emscripten HTML5 library
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#endif
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+#if defined(SUPPORT_COMPRESSION_API)
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+ // NOTE: Those declarations require stb_image and stb_image_write definitions, included in textures module
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+ unsigned char *stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality);
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+ char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen);
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+#endif
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+
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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@@ -2019,6 +2030,32 @@ long GetFileModTime(const char *fileName)
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return 0;
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}
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+// Compress data (DEFLATE algorythm)
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+unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength)
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+{
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+ #define COMPRESSION_QUALITY_DEFLATE 8
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+
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+ unsigned char *compData = NULL;
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+
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+#if defined(SUPPORT_COMPRESSION_API)
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+ compData = stbi_zlib_compress(data, dataLength, compDataLength, COMPRESSION_QUALITY_DEFLATE);
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+#endif
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+
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+ return compData;
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+}
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+
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+// Decompress data (DEFLATE algorythm)
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+char *DecompressData(char *compData, int compDataLength, int *dataLength)
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+{
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+ char *data = NULL;
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+
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+#if defined(SUPPORT_COMPRESSION_API)
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+ data = stbi_zlib_decode_malloc(compData, compDataLength, dataLength);
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+#endif
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+
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+ return data;
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+}
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+
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// Save integer value to storage file (to defined position)
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// NOTE: Storage positions is directly related to file memory layout (4 bytes each integer)
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void StorageSaveValue(int position, int value)
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