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@@ -4,8 +4,8 @@
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// Window-related functions
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// Window-related functions
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RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
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RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
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-RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
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RLAPI void CloseWindow(void); // Close window and unload OpenGL context
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RLAPI void CloseWindow(void); // Close window and unload OpenGL context
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+RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
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RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
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RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
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RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
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RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
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RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP)
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RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP)
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@@ -17,17 +17,20 @@ RLAPI bool IsWindowState(unsigned int flag); // Check if on
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RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP)
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RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP)
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RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
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RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
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RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
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RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
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+RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed (only PLATFORM_DESKTOP)
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RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
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RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
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RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
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RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
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RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
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RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
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RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
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RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
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-RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
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+RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)
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RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
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RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
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-RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
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+RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window
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RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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+RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
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RLAPI void SetWindowSize(int width, int height); // Set window dimensions
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RLAPI void SetWindowSize(int width, int height); // Set window dimensions
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RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
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RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
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+RLAPI void SetWindowFocused(void); // Set window focused (only PLATFORM_DESKTOP)
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RLAPI void *GetWindowHandle(void); // Get native window handle
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RLAPI void *GetWindowHandle(void); // Get native window handle
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RLAPI int GetScreenWidth(void); // Get current screen width
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RLAPI int GetScreenWidth(void); // Get current screen width
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RLAPI int GetScreenHeight(void); // Get current screen height
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RLAPI int GetScreenHeight(void); // Get current screen height
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@@ -43,20 +46,12 @@ RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specifi
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RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
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RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
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RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
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RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
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RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
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RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
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-RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor
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+RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor
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RLAPI void SetClipboardText(const char *text); // Set clipboard text content
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RLAPI void SetClipboardText(const char *text); // Set clipboard text content
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RLAPI const char *GetClipboardText(void); // Get clipboard text content
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RLAPI const char *GetClipboardText(void); // Get clipboard text content
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RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling
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RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling
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RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling
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RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling
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-// Custom frame control functions
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-// NOTE: Those functions are intended for advance users that want full control over the frame processing
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-// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
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-// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
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-RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
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-RLAPI void PollInputEvents(void); // Register all input events
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-RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution)
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-
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// Cursor-related functions
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// Cursor-related functions
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RLAPI void ShowCursor(void); // Shows cursor
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RLAPI void ShowCursor(void); // Shows cursor
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RLAPI void HideCursor(void); // Hides cursor
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RLAPI void HideCursor(void); // Hides cursor
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@@ -112,15 +107,25 @@ RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the
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// Timing-related functions
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// Timing-related functions
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RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
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RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
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-RLAPI int GetFPS(void); // Get current FPS
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RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time)
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RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time)
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RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow()
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RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow()
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+RLAPI int GetFPS(void); // Get current FPS
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-// Misc. functions
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-RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
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+// Custom frame control functions
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+RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
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+RLAPI void PollInputEvents(void); // Register all input events
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+RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution)
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+
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+// Random values generation functions
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RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
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RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
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+RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
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+RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated
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+RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence
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+
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+// Misc. functions
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RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
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RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
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RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
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RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
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+RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
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RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
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RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
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RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
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RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
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@@ -128,8 +133,6 @@ RLAPI void *MemAlloc(unsigned int size); // Internal me
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RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator
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RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator
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RLAPI void MemFree(void *ptr); // Internal memory free
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RLAPI void MemFree(void *ptr); // Internal memory free
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-RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
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-
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// Set custom callbacks
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// Set custom callbacks
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// WARNING: Callbacks setup is intended for advance users
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// WARNING: Callbacks setup is intended for advance users
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RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
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RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
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@@ -139,13 +142,15 @@ RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom
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RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
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RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
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// Files management functions
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// Files management functions
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-RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
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+RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
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RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
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RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
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-RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success
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-RLAPI bool ExportDataAsCode(const unsigned char *data, unsigned int size, const char *fileName); // Export data to code (.h), returns true on success
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+RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success
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+RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success
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RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
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RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
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RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
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RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
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RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
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RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
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+
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+// File system functions
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RLAPI bool FileExists(const char *fileName); // Check if file exists
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RLAPI bool FileExists(const char *fileName); // Check if file exists
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RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
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RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
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RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
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RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
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@@ -156,7 +161,7 @@ RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filenam
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RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
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RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
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RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
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RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
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RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
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RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
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-RLAPI const char *GetApplicationDirectory(void); // Get the directory if the running application (uses static string)
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+RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)
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RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
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RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
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RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory
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RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory
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RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths
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RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths
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@@ -173,18 +178,29 @@ RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataS
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RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()
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RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()
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RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
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RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
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+// Automation events functionality
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+RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
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+RLAPI void UnloadAutomationEventList(AutomationEventList *list); // Unload automation events list from file
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+RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file
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+RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to
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+RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording
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+RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set)
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+RLAPI void StopAutomationEventRecording(void); // Stop recording automation events
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+RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event
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+
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Input Handling Functions (Module: core)
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// Input Handling Functions (Module: core)
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Input-related functions: keyboard
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// Input-related functions: keyboard
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RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once
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RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once
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+RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again (Only PLATFORM_DESKTOP)
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RLAPI bool IsKeyDown(int key); // Check if a key is being pressed
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RLAPI bool IsKeyDown(int key); // Check if a key is being pressed
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RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
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RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
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RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
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RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
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-RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
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RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
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RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
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RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
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RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
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+RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
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// Input-related functions: gamepads
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// Input-related functions: gamepads
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RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
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RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
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@@ -225,7 +241,7 @@ RLAPI int GetTouchPointCount(void); // Get number of t
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// Gestures and Touch Handling Functions (Module: rgestures)
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// Gestures and Touch Handling Functions (Module: rgestures)
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
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RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
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-RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected
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+RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected
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RLAPI int GetGestureDetected(void); // Get latest detected gesture
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RLAPI int GetGestureDetected(void); // Get latest detected gesture
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RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
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RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
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RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
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RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
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@@ -251,18 +267,17 @@ RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set t
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RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
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RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
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RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
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RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
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RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
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RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
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-RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
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-RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
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-RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
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-RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); // Draw line using quadratic bezier curves with a control point
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-RLAPI void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color); // Draw line using cubic bezier curves with 2 control points
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-RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence
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+RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines)
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+RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads)
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+RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines)
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+RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation
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RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
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RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
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RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
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RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
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RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
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RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
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RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
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RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
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RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
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RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
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RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
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RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
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+RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
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RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
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RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
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RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
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RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
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RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
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RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
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@@ -286,6 +301,25 @@ RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Col
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RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
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RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
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RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
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RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
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+// Splines drawing functions
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+RLAPI void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points
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+RLAPI void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points
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+RLAPI void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points
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+RLAPI void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
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+RLAPI void DrawSplineBezierCubic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
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+RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points
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+RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points
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+RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points
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+RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point
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+RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points
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+
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+// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
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+RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear
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+RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline
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+RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom
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+RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier
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+RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier
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+
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// Basic shapes collision detection functions
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// Basic shapes collision detection functions
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RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
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RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
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RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
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RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
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@@ -306,6 +340,7 @@ RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);
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// NOTE: These functions do not require GPU access
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// NOTE: These functions do not require GPU access
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RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
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RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
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RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
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RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
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+RLAPI Image LoadImageSvg(const char *fileNameOrString, int width, int height); // Load image from SVG file data or string with specified size
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RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
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RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
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RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
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RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
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RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
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RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
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@@ -313,11 +348,12 @@ RLAPI Image LoadImageFromScreen(void);
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RLAPI bool IsImageReady(Image image); // Check if an image is ready
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RLAPI bool IsImageReady(Image image); // Check if an image is ready
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RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
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RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
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RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
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RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
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+RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer
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RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
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RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
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// Image generation functions
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// Image generation functions
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RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
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RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
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-RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient
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+RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
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RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
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RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
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RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient
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RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient
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RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
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RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
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@@ -389,7 +425,7 @@ RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout);
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RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
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RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
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RLAPI bool IsTextureReady(Texture2D texture); // Check if a texture is ready
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RLAPI bool IsTextureReady(Texture2D texture); // Check if a texture is ready
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RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
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RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
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-RLAPI bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready
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+RLAPI bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready
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RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
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RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
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RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
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RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
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RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
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RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
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@@ -431,13 +467,13 @@ RLAPI int GetPixelDataSize(int width, int height, int format); // G
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// Font loading/unloading functions
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// Font loading/unloading functions
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RLAPI Font GetFontDefault(void); // Get the default Font
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RLAPI Font GetFontDefault(void); // Get the default Font
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RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
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RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
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-RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set
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+RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set
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RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
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RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
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-RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
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+RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
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RLAPI bool IsFontReady(Font font); // Check if a font is ready
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RLAPI bool IsFontReady(Font font); // Check if a font is ready
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-RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type); // Load font data for further use
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-RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
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-RLAPI void UnloadFontData(GlyphInfo *chars, int glyphCount); // Unload font chars info data (RAM)
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+RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use
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+RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
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+RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM)
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RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM)
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RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM)
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RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success
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RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success
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@@ -447,9 +483,10 @@ RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color co
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RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
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RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
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RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
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RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
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RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
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RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
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-RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int count, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
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+RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
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// Text font info functions
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// Text font info functions
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+RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks
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RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
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RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
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RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
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RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
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RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
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RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
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@@ -565,10 +602,10 @@ RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture
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RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
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RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
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// Model animations loading/unloading functions
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// Model animations loading/unloading functions
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-RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount); // Load model animations from file
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+RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
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RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
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RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
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RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
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RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
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-RLAPI void UnloadModelAnimations(ModelAnimation *animations, unsigned int count); // Unload animation array data
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+RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data
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RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
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RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
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// Collision detection functions
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// Collision detection functions
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@@ -591,6 +628,7 @@ RLAPI void InitAudioDevice(void); // Initial
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RLAPI void CloseAudioDevice(void); // Close the audio device and context
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RLAPI void CloseAudioDevice(void); // Close the audio device and context
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RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
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RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
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RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
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RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
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+RLAPI float GetMasterVolume(void); // Get master volume (listener)
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// Wave/Sound loading/unloading functions
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// Wave/Sound loading/unloading functions
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RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
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RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
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@@ -598,10 +636,12 @@ RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileDat
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RLAPI bool IsWaveReady(Wave wave); // Checks if wave data is ready
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RLAPI bool IsWaveReady(Wave wave); // Checks if wave data is ready
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RLAPI Sound LoadSound(const char *fileName); // Load sound from file
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RLAPI Sound LoadSound(const char *fileName); // Load sound from file
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RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
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RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
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+RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data
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RLAPI bool IsSoundReady(Sound sound); // Checks if a sound is ready
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RLAPI bool IsSoundReady(Sound sound); // Checks if a sound is ready
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RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
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RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
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RLAPI void UnloadWave(Wave wave); // Unload wave data
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RLAPI void UnloadWave(Wave wave); // Unload wave data
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RLAPI void UnloadSound(Sound sound); // Unload sound
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RLAPI void UnloadSound(Sound sound); // Unload sound
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+RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data)
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RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
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RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
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RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
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RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
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@@ -653,11 +693,11 @@ RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set vol
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RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
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RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
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RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
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RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
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RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
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RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
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-RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
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+RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
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-RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream
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+RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as <float>s
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RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
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RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
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-RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline
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+RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s
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RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
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RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
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