Browse Source

Update models_first_person_maze.c

raysan5 4 years ago
parent
commit
aebcd9b551
1 changed files with 6 additions and 6 deletions
  1. 6 6
      examples/models/models_first_person_maze.c

+ 6 - 6
examples/models/models_first_person_maze.c

@@ -35,7 +35,7 @@ int main(void)
     model.materials[0].maps[MAP_DIFFUSE].texture = texture;             // Set map diffuse texture
 
     // Get map image data to be used for collision detection
-    Color *mapPixels = GetImageData(imMap);
+    Color *mapPixels = LoadImageColors(imMap);
     UnloadImage(imMap);             // Unload image from RAM
 
     Vector3 mapPosition = { -16.0f, 0.0f, -8.0f };  // Set model position
@@ -113,13 +113,13 @@ int main(void)
 
     // De-Initialization
     //--------------------------------------------------------------------------------------
-    free(mapPixels);            // Unload color array
+    UnloadImageColors(mapPixels);   // Unload color array
 
-    UnloadTexture(cubicmap);    // Unload cubicmap texture
-    UnloadTexture(texture);     // Unload map texture
-    UnloadModel(model);         // Unload map model
+    UnloadTexture(cubicmap);        // Unload cubicmap texture
+    UnloadTexture(texture);         // Unload map texture
+    UnloadModel(model);             // Unload map model
 
-    CloseWindow();              // Close window and OpenGL context
+    CloseWindow();                  // Close window and OpenGL context
     //--------------------------------------------------------------------------------------
 
     return 0;