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@@ -134,6 +134,8 @@
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// Other modules (raymath, rlgl) also require some of those types, so,
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// to be able to use those other modules as standalone (not depending on raylib)
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// this defines are very useful for internal check and avoid type (re)definitions
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+#define RL_COLOR_TYPE
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+#define RL_RECTANGLE_TYPE
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#define RL_VECTOR2_TYPE
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#define RL_VECTOR3_TYPE
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#define RL_VECTOR4_TYPE
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@@ -170,14 +172,6 @@
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#define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta
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#define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo)
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-// WARNING: Temporal hacks to avoid breaking old codebases using
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-// deprecated raylib implementations or definitions
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-#define GetImageData LoadImageColors
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-#define FILTER_POINT TEXTURE_FILTER_POINT
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-#define FILTER_BILINEAR TEXTURE_FILTER_BILINEAR
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-#define MAP_DIFFUSE MATERIAL_MAP_DIFFUSE
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-#define UNCOMPRESSED_R8G8B8A8 PIXELFORMAT_UNCOMPRESSED_R8G8B8A8
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-
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//----------------------------------------------------------------------------------
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// Structures Definition
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//----------------------------------------------------------------------------------
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