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@@ -45,12 +45,12 @@
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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-#define FORCE_TO_SWIPE 1 // Time in milliseconds
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-#define FORCE_TO_DRAG 20
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-#define FORCE_TO_PINCH 5
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-#define TAP_TIMEOUT 300 // Time in milliseconds
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-#define PINCH_TIMEOUT 300 // Time in milliseconds
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-#define DOUBLETAP_RANGE 30
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+#define FORCE_TO_SWIPE 0.0005f // Measured in normalized pixels / time
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+#define MINIMUM_DRAG 0.015f // Measured in normalized pixels [0..1]
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+#define MINIMUM_PINCH 0.005f // Measured in normalized pixels [0..1]
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+#define TAP_TIMEOUT 300 // Time in milliseconds
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+#define PINCH_TIMEOUT 300 // Time in milliseconds
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+#define DOUBLETAP_RANGE 0.03f
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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@@ -68,26 +68,29 @@ static Vector2 touchDownDragPosition = { 0.0f, 0.0f };
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static Vector2 touchUpPosition = { 0.0f, 0.0f };
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static Vector2 moveDownPosition = { 0.0f, 0.0f };
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static Vector2 moveDownPosition2 = { 0.0f, 0.0f };
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-
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static int numTap = 0;
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-static int numHold = 0;
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-static bool isMoving = false;
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-static float timeHold = 0.0f;
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+
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static int pointCount = 0;
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static int touchId = -1;
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static double eventTime = 0.0;
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static double swipeTime = 0.0;
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+// Hold gesture variables
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+static int numHold = 0;
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+static float timeHold = 0.0f;
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+
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// Drag gesture variables
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static Vector2 dragVector = { 0.0f , 0.0f }; // DRAG vector (between initial and current position)
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-static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) for SWIPE GESTURE
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-static float dragAngle = 0.0f; // DRAG angle direction for SWIPE GESTURE
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-static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame) for SWIPE GESTURE
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+static float dragAngle = 0.0f; // DRAG angle (relative to x-axis)
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+static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) (normalized [0..1])
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+static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame)
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+static bool startMoving = false; // SWIPE used to define when start measuring swipeTime
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// Pinch gesture variables
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-static float pinchDistance = 0.0f; // Pinch displacement distance
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-static float pinchAngle = 0.0f; // Pinch displacement distance
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+static Vector2 pinchVector = { 0.0f , 0.0f }; // PINCH vector (between first and second touch points)
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+static float pinchAngle = 0.0f; // PINCH angle (relative to x-axis)
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+static float pinchDistance = 0.0f; // PINCH displacement distance (normalized [0..1])
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// Detected gestures
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static int previousGesture = GESTURE_NONE;
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@@ -101,7 +104,7 @@ static unsigned int enabledGestures = 0b0000001111111111;
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//----------------------------------------------------------------------------------
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static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition);
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static float Vector2Distance(Vector2 v1, Vector2 v2);
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-static double GetCurrentTime();
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+static double GetCurrentTime(void);
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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@@ -147,17 +150,19 @@ void ProcessGestureEvent(GestureEvent event)
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{
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if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0];
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- // Calculate for swipe
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+ // NOTE: dragIntensity dependend on the resolution of the screen
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dragDistance = Vector2Distance(touchDownPosition, touchUpPosition);
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dragIntensity = dragDistance/(float)((GetCurrentTime() - swipeTime));
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+
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+ // TODO: Make getures detection resolution independant
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- isMoving = false;
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+ startMoving = false;
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// Detect GESTURE_SWIPE
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if ((dragIntensity > FORCE_TO_SWIPE) && (touchId == 0)) // RAY: why check (touchId == 0)???
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{
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// NOTE: Angle should be inverted in Y
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- dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition);;
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+ dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition);
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if ((dragAngle < 30) || (dragAngle > 330)) currentGesture = GESTURE_SWIPE_RIGHT; // Right
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else if ((dragAngle > 30) && (dragAngle < 120)) currentGesture = GESTURE_SWIPE_UP; // Up
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@@ -178,26 +183,28 @@ void ProcessGestureEvent(GestureEvent event)
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}
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else if (event.touchAction == TOUCH_MOVE)
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{
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- if (Vector2Distance(moveDownPosition, event.position[0]) > 5) eventTime = GetCurrentTime();
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+ if ((currentGesture == GESTURE_DRAG)) eventTime = GetCurrentTime();
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- if (!isMoving)
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+ if (!startMoving)
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{
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swipeTime = GetCurrentTime();
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- isMoving = true;
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+ startMoving = true;
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}
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moveDownPosition = event.position[0];
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- if (currentGesture == GESTURE_HOLD)
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+ if (currentGesture == GESTURE_HOLD)
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{
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if (numHold == 1) touchDownPosition = event.position[0];
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numHold = 2;
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-
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- dragDistance = Vector2Distance(touchDownPosition, moveDownPosition);
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// Detect GESTURE_DRAG
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- if (dragDistance >= FORCE_TO_DRAG) currentGesture = GESTURE_DRAG;
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+ if (Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_DRAG)
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+ {
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+ eventTime = GetCurrentTime();
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+ currentGesture = GESTURE_DRAG;
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+ }
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}
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dragVector.x = moveDownPosition.x - touchDownDragPosition.x;
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@@ -210,7 +217,11 @@ void ProcessGestureEvent(GestureEvent event)
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{
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touchDownPosition = event.position[0];
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touchDownPosition2 = event.position[1];
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- pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2);
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+
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+ //pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2);
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+
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+ pinchVector.x = touchDownPosition2.x - touchDownPosition.x;
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+ pinchVector.y = touchDownPosition2.y - touchDownPosition.y;
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currentGesture = GESTURE_HOLD;
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timeHold = GetCurrentTime();
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@@ -218,22 +229,25 @@ void ProcessGestureEvent(GestureEvent event)
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else if (event.touchAction == TOUCH_MOVE)
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{
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pinchDistance = Vector2Distance(moveDownPosition, moveDownPosition2);
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-
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+
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touchDownPosition = moveDownPosition;
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touchDownPosition2 = moveDownPosition2;
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moveDownPosition = event.position[0];
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moveDownPosition2 = event.position[1];
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- if ((Vector2Distance(touchDownPosition, moveDownPosition) > FORCE_TO_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) > FORCE_TO_PINCH))
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+ pinchVector.x = moveDownPosition2.x - moveDownPosition.x;
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+ pinchVector.y = moveDownPosition2.y - moveDownPosition.y;
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+
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+ if ((Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) >= MINIMUM_PINCH))
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{
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if ((Vector2Distance(moveDownPosition, moveDownPosition2) - pinchDistance) < 0) currentGesture = GESTURE_PINCH_IN;
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else currentGesture = GESTURE_PINCH_OUT;
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}
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- else
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+ else
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{
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- currentGesture = GESTURE_HOLD;
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- timeHold = GetCurrentTime();
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+ currentGesture = GESTURE_HOLD;
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+ timeHold = GetCurrentTime();
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}
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// NOTE: Angle should be inverted in Y
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@@ -243,6 +257,7 @@ void ProcessGestureEvent(GestureEvent event)
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{
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pinchDistance = 0.0f;
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pinchAngle = 0.0f;
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+ pinchVector = (Vector2){ 0.0f, 0.0f };
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currentGesture = GESTURE_NONE;
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}
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@@ -289,26 +304,30 @@ int GetGestureType(void)
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return (enabledGestures & currentGesture);
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}
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-void SetGesturesEnabled(unsigned int gestureFlags)
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+// Get number of touch points
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+int GetTouchPointsCount(void)
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{
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- enabledGestures = gestureFlags;
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+ // NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called
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+
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+ return pointCount;
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}
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-// Get drag dragIntensity (pixels per frame)
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-float GetGestureDragdragIntensity(void)
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+// Enable only desired getures to be detected
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+void SetGesturesEnabled(unsigned int gestureFlags)
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{
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- // NOTE: drag intensity is calculated on one touch points TOUCH_UP
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-
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- return dragIntensity;
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+ enabledGestures = gestureFlags;
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}
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-// Get drag angle
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-// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
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-float GetGestureDragAngle(void)
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+// Hold time measured in ms
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+float GetGestureHoldDuration(void)
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{
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- // NOTE: drag angle is calculated on one touch points TOUCH_UP
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+ // NOTE: time is calculated on current gesture HOLD
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- return dragAngle;
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+ float time = 0.0f;
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+
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+ if (currentGesture == GESTURE_HOLD) time = (float)GetCurrentTime() - timeHold;
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+
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+ return time;
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}
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// Get drag vector (between initial touch point to current)
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@@ -319,33 +338,22 @@ Vector2 GetGestureDragVector(void)
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return dragVector;
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}
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-// Hold time measured in ms
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-float GetGestureHoldDuration(void)
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+// Get drag angle
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+// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
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+float GetGestureDragAngle(void)
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{
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- // NOTE: time is calculated on current gesture HOLD
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-
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- float time = 0.0f;
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-
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- if (currentGesture == GESTURE_HOLD) time = (float)GetCurrentTime() - timeHold;
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+ // NOTE: drag angle is calculated on one touch points TOUCH_UP
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- return time;
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+ return dragAngle;
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}
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// Get distance between two pinch points
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-float GetGesturePinchDelta(void)
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+Vector2 GetGesturePinchVector(void)
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{
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// NOTE: The position values used for pinchDistance are not modified like the position values of [core.c]-->GetTouchPosition(int index)
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// NOTE: pinch distance is calculated on two touch points TOUCH_MOVE
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- return pinchDistance;
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-}
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-
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-// Get number of touch points
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-int GetTouchPointsCount(void)
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-{
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- // NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called
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-
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- return pointCount;
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+ return pinchVector;
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}
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// Get angle beween two pinch points
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@@ -388,7 +396,7 @@ static float Vector2Distance(Vector2 v1, Vector2 v2)
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}
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// Time measure returned are milliseconds
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-static double GetCurrentTime()
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+static double GetCurrentTime(void)
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{
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double time = 0;
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