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@@ -316,7 +316,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
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//UnloadResource(rres[0]);
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//UnloadResource(rres[0]);
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}
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}
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#if defined(SUPPORT_FILEFORMAT_TTF)
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#if defined(SUPPORT_FILEFORMAT_TTF)
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- else if (IsFileExtension(fileName, ".ttf")) spriteFont = LoadSpriteFontTTF(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
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+ else if (IsFileExtension(fileName, ".ttf")) spriteFont = LoadSpriteFontEx(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
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#endif
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#endif
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#if defined(SUPPORT_FILEFORMAT_FNT)
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#if defined(SUPPORT_FILEFORMAT_FNT)
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else if (IsFileExtension(fileName, ".fnt")) spriteFont = LoadBMFont(fileName);
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else if (IsFileExtension(fileName, ".fnt")) spriteFont = LoadBMFont(fileName);
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@@ -341,7 +341,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
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// Load SpriteFont from TTF font file with generation parameters
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// Load SpriteFont from TTF font file with generation parameters
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// NOTE: You can pass an array with desired characters, those characters should be available in the font
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// NOTE: You can pass an array with desired characters, those characters should be available in the font
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// if array is NULL, default char set is selected 32..126
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// if array is NULL, default char set is selected 32..126
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-SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount, int *fontChars)
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+SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars)
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{
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{
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SpriteFont spriteFont = { 0 };
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SpriteFont spriteFont = { 0 };
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