فهرست منبع

REXM: RENAME: example: `models_billboard` --> `models_billboard_rendering`

Ray 2 هفته پیش
والد
کامیت
b17936de22

+ 1 - 1
examples/Makefile

@@ -603,7 +603,7 @@ TEXT = \
 
 MODELS = \
     models/models_animation \
-    models/models_billboard \
+    models/models_billboard_rendering_rendering \
     models/models_bone_socket \
     models/models_box_collisions \
     models/models_cubicmap \

+ 2 - 2
examples/Makefile.Web

@@ -603,7 +603,7 @@ TEXT = \
 
 MODELS = \
     models/models_animation \
-    models/models_billboard \
+    models/models_billboard_rendering_rendering \
     models/models_bone_socket \
     models/models_box_collisions \
     models/models_cubicmap \
@@ -1028,7 +1028,7 @@ models/models_animation: models/models_animation.c
     --preload-file models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \
     --preload-file models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm
 
-models/models_billboard: models/models_billboard.c
+models/models_billboard_rendering_rendering: models/models_billboard_rendering_rendering.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
     --preload-file models/resources/billboard.png@resources/billboard.png
 

+ 1 - 1
examples/README.md

@@ -148,7 +148,7 @@ Examples using raylib models functionality, including models loading/generation
 |  example  | image  | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
 |-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
 | [models_animation](models/models_animation.c) | <img src="models/models_animation.png" alt="models_animation" width="80"> | ⭐⭐☆☆ | 2.5 | 3.5 | [Culacant](https://github.com/culacant) |
-| [models_billboard](models/models_billboard.c) | <img src="models/models_billboard.png" alt="models_billboard" width="80"> | ⭐⭐⭐☆ | 1.3 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
+| [models_billboard_rendering_rendering](models/models_billboard_rendering_rendering.c) | <img src="models/models_billboard_rendering_rendering.png" alt="models_billboard_rendering_rendering" width="80"> | ⭐⭐⭐☆ | 1.3 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
 | [models_box_collisions](models/models_box_collisions.c) | <img src="models/models_box_collisions.png" alt="models_box_collisions" width="80"> | ⭐☆☆☆ | 1.3 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
 | [models_cubicmap](models/models_cubicmap.c) | <img src="models/models_cubicmap.png" alt="models_cubicmap" width="80"> | ⭐⭐☆☆ | 1.8 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
 | [models_first_person_maze](models/models_first_person_maze.c) | <img src="models/models_first_person_maze.png" alt="models_first_person_maze" width="80"> | ⭐⭐☆☆ | 2.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |

+ 1 - 1
examples/examples_list.txt

@@ -103,7 +103,7 @@ text;text_unicode_ranges;⭐️⭐️⭐️⭐️;5.5;5.6;"Vlad Adrian";@demizdo
 text;text_3d_drawing;⭐️⭐️⭐️⭐️;3.5;4.0;"Vlad Adrian";@demizdor
 text;text_codepoints_loading;⭐️⭐️⭐️☆;4.2;4.2;"Ramon Santamaria";@raysan5
 models;models_animation;⭐️⭐️☆☆;2.5;3.5;"Culacant";@culacant
-models;models_billboard;⭐️⭐️⭐️☆;1.3;3.5;"Ramon Santamaria";@raysan5
+models;models_billboard_rendering_rendering;⭐️⭐️⭐️☆;1.3;3.5;"Ramon Santamaria";@raysan5
 models;models_box_collisions;⭐️☆☆☆;1.3;3.5;"Ramon Santamaria";@raysan5
 models;models_cubicmap;⭐️⭐️☆☆;1.8;3.5;"Ramon Santamaria";@raysan5
 models;models_first_person_maze;⭐️⭐️☆☆;2.5;3.5;"Ramon Santamaria";@raysan5

+ 0 - 115
examples/models/models_billboard.c

@@ -1,115 +0,0 @@
-/*******************************************************************************************
-*
-*   raylib [models] example - billboard render
-*
-*   Example complexity rating: [★★★☆] 3/4
-*
-*   Example originally created with raylib 1.3, last time updated with raylib 3.5
-*
-*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
-*   BSD-like license that allows static linking with closed source software
-*
-*   Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-#include "raymath.h"
-
-//------------------------------------------------------------------------------------
-// Program main entry point
-//------------------------------------------------------------------------------------
-int main(void)
-{
-    // Initialization
-    //--------------------------------------------------------------------------------------
-    const int screenWidth = 800;
-    const int screenHeight = 450;
-
-    InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard render");
-
-    // Define the camera to look into our 3d world
-    Camera camera = { 0 };
-    camera.position = (Vector3){ 5.0f, 4.0f, 5.0f };    // Camera position
-    camera.target = (Vector3){ 0.0f, 2.0f, 0.0f };      // Camera looking at point
-    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
-    camera.fovy = 45.0f;                                // Camera field-of-view Y
-    camera.projection = CAMERA_PERSPECTIVE;             // Camera projection type
-
-    Texture2D bill = LoadTexture("resources/billboard.png");    // Our billboard texture
-    Vector3 billPositionStatic = { 0.0f, 2.0f, 0.0f };          // Position of static billboard
-    Vector3 billPositionRotating = { 1.0f, 2.0f, 1.0f };        // Position of rotating billboard
-
-    // Entire billboard texture, source is used to take a segment from a larger texture
-    Rectangle source = { 0.0f, 0.0f, (float)bill.width, (float)bill.height };
-
-    // NOTE: Billboard locked on axis-Y
-    Vector3 billUp = { 0.0f, 1.0f, 0.0f };
-
-    // Set the height of the rotating billboard to 1.0 with the aspect ratio fixed
-    Vector2 size = { source.width/source.height, 1.0f };
-
-    // Rotate around origin
-    // Here we choose to rotate around the image center
-    Vector2 origin = Vector2Scale(size, 0.5f);
-
-    // Distance is needed for the correct billboard draw order
-    // Larger distance (further away from the camera) should be drawn prior to smaller distance
-    float distanceStatic;
-    float distanceRotating;
-    float rotation = 0.0f;
-
-    SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second
-    //--------------------------------------------------------------------------------------
-
-    // Main game loop
-    while (!WindowShouldClose())        // Detect window close button or ESC key
-    {
-        // Update
-        //----------------------------------------------------------------------------------
-        UpdateCamera(&camera, CAMERA_ORBITAL);
-
-        rotation += 0.4f;
-        distanceStatic = Vector3Distance(camera.position, billPositionStatic);
-        distanceRotating = Vector3Distance(camera.position, billPositionRotating);
-        //----------------------------------------------------------------------------------
-
-        // Draw
-        //----------------------------------------------------------------------------------
-        BeginDrawing();
-
-            ClearBackground(RAYWHITE);
-
-            BeginMode3D(camera);
-
-                DrawGrid(10, 1.0f);        // Draw a grid
-
-                // Draw order matters!
-                if (distanceStatic > distanceRotating)
-                {
-                    DrawBillboard(camera, bill, billPositionStatic, 2.0f, WHITE);
-                    DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, size, origin, rotation, WHITE);
-                }
-                else
-                {
-                    DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, size, origin, rotation, WHITE);
-                    DrawBillboard(camera, bill, billPositionStatic, 2.0f, WHITE);
-                }
-
-            EndMode3D();
-
-            DrawFPS(10, 10);
-
-        EndDrawing();
-        //----------------------------------------------------------------------------------
-    }
-
-    // De-Initialization
-    //--------------------------------------------------------------------------------------
-    UnloadTexture(bill);        // Unload texture
-
-    CloseWindow();              // Close window and OpenGL context
-    //--------------------------------------------------------------------------------------
-
-    return 0;
-}

BIN
examples/models/models_billboard.png


+ 0 - 569
projects/VS2022/examples/models_billboard.vcxproj

@@ -1,569 +0,0 @@
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-      <Configuration>Debug.DLL</Configuration>
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-    <ProjectGuid>{B7812167-50FB-4934-996F-DF6FE4CBBFDF}</ProjectGuid>
-    <Keyword>Win32Proj</Keyword>
-    <RootNamespace>models_billboard</RootNamespace>
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+ 1 - 1
projects/VS2022/raylib.sln

@@ -87,7 +87,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_world_screen", "exampl
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_animation", "examples\models_animation.vcxproj", "{AFDDE100-2D36-4749-817D-12E54C56312F}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_billboard", "examples\models_billboard.vcxproj", "{B7812167-50FB-4934-996F-DF6FE4CBBFDF}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_billboard_rendering_rendering", "examples\models_billboard_rendering_rendering.vcxproj", "{B7812167-50FB-4934-996F-DF6FE4CBBFDF}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_box_collisions", "examples\models_box_collisions.vcxproj", "{39DB56C7-05F8-492C-A8D4-F19E40FECB59}"
 EndProject

+ 4 - 3
tools/rexm/rexm.c

@@ -685,13 +685,14 @@ int main(int argc, char *argv[])
                 TextFormat("%s/%s/%s.js", exWebPath, exRecategory, exRename));
 
             // Create commit with changes (local)
+            putenv("PATH=%PATH%;C:\\Program Files\\Git\\bin");
             ChangeDirectory("C:/GitHub/raylib");
-            int result = system(TextFormat("cmd /c git commit -am \"REXM: RENAME: example: `%s` --> `%s`\"", exName, exRename)); // Commit changes (only tracked files)
+            int result = system(TextFormat("git commit -am \"REXM: RENAME: example: `%s` --> `%s`\"", exName, exRename)); // Commit changes (only tracked files)
             if (result != 0) LOG("WARNING: Error committing changes\n");
-            //result = system("cmd /c git push"); // Push to the remote (origin, current branch)
+            //result = system("git push"); // Push to the remote (origin, current branch)
             //if (result != 0) LOG("WARNING: Error pushing changes\n");
             ChangeDirectory("C:/GitHub/raylib.com");
-            result = system(TextFormat("cmd /c git commit -am \"REXM: RENAME: example: `%s` --> `%s`\"", exName, exRename)); // Commit changes (only tracked files)
+            result = system(TextFormat("git commit -am \"REXM: RENAME: example: `%s` --> `%s`\"", exName, exRename)); // Commit changes (only tracked files)
             if (result != 0) LOG("WARNING: Error committing changes\n");
 
         } break;