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Working on Makefiles...

Ray San 8 years ago
parent
commit
b2789949ee
4 changed files with 304 additions and 245 deletions
  1. 211 139
      examples/Makefile
  2. 77 93
      src/Makefile
  3. 9 6
      src/raylib.h
  4. 7 7
      templates/android_project/Makefile

+ 211 - 139
examples/Makefile

@@ -50,6 +50,15 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     endif
 endif
 
+# define OpenAL Soft library type: STATIC (.a) or SHARED (.so/.dll)
+# NOTE: OpenAL Soft library should be provided in the selected form
+OPENAL_LIBTYPE ?= STATIC
+
+# on PLATFORM_WEB force OpenAL Soft shared library
+ifeq ($(PLATFORM),PLATFORM_WEB)
+    OPENAL_LIBTYPE = SHARED
+endif
+
 # define default raylib path for include and library search
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
@@ -62,34 +71,67 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         RAYLIB_PATH ?= ..
     endif
 endif
-
 ifeq ($(PLATFORM),PLATFORM_RPI)
     RAYLIB_PATH ?= /home/pi/raylib
 endif
 
-# define NO to use OpenAL Soft as static library (shared by default)
-SHARED_OPENAL ?= NO
+
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    # RPI cross-compiler
+    RPI_CROSS_COMPILE ?= NO
+endif
 
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    SHARED_OPENAL = NO
+    # Emscripten required variables
+    EMSDK_PATH = C:/emsdk
+    EMSCRIPTEN_VERSION = 1.37.9
+    CLANG_VERSION=e1.37.9_64bit
+    PYTHON_VERSION=2.7.5.3_64bit
+    NODE_VERSION=4.1.1_64bit
+    export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
+    EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
+endif
+ifeq ($(PLATFORM),PLATFORM_ANDROID)
+    # Android required path variables
+    ANDROID_NDK = C:/android-ndk
+    ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16
+
+    # Android architecture: ARM or ARM64
+    ANDROID_ARCH ?= ARM
 endif
 
-# define compiler: gcc for C program, define as g++ for C++
+# default C compiler: gcc
+CC = gcc
+
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),OSX)
+        # OSX default compiler
+        CC = clang
+	endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    ifeq ($(RPI_CROSS_COMPILE),YES)
+        # RPI cross-compiler
+        CC = armv6j-hardfloat-linux-gnueabi-gcc
+    endif
+endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    # define emscripten compiler
+    # HTML5 emscripten compiler
     CC = emcc
-else
-ifeq ($(PLATFORM_OS),OSX)
-    # define llvm compiler for mac
-    CC = clang
-else
-    # define default gcc compiler
-    CC = gcc
 endif
+ifeq ($(PLATFORM),PLATFORM_ANDROID)
+    # Android toolchain (must be provided for desired architecture and compiler)
+    # NOTE: gcc compiler is being deprecated at Android NDK r16
+    ifeq ($(ANDROID_ARCH),ARM)
+        CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
+    endif
+    ifeq ($(ANDROID_ARCH),ARM64)
+        CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
+    endif
 endif
 
 # define compiler flags:
-#  -O2                  defines optimization level
+#  -O1                  defines optimization level
 #  -Og                  enable debugging
 #  -s                   strip unnecessary data from build
 #  -Wall                turns on most, but not all, compiler warnings
@@ -97,30 +139,42 @@ endif
 #  -std=gnu99           defines C language mode (GNU C from 1999 revision)
 #  -fgnu89-inline       declaring inline functions support (GCC optimized)
 #  -Wno-missing-braces  ignore invalid warning (GCC bug 53119)
-#  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
+#  -D_DEFAULT_SOURCE    use with -std=c99
+CFLAGS += -O1 -s -Wall -std=c99
+
+# additional flags for compiler (if desired)
+#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
-        CFLAGS = -O2 -s -Wall -std=c99
+        # resources file contains windows exe icon
+        # -Wl,--subsystem,windows hides the console window
+        CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-        CFLAGS = -O2 -s -Wall -std=c99 -no-pie -D_DEFAULT_SOURCE
-    endif
-    ifeq ($(PLATFORM_OS),OSX)
-        CFLAGS = -O2 -s -Wall -std=c99
+        CFLAGS += -no-pie -D_DEFAULT_SOURCE
     endif
 endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    CFLAGS += -std=gnu99 -fgnu89-inline
+endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling
     # -O2                         # if used, also set --memory-init-file 0
     # --memory-init-file 0        # to avoid an external memory initialization code file (.mem)
     # -s ALLOW_MEMORY_GROWTH=1    # to allow memory resizing
     # -s TOTAL_MEMORY=16777216    # to specify heap memory size (default = 16MB)
     # --preload-file file.res     # embbed file.res resource into .data file
+    CFLAGS += -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling
 endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
+ifeq ($(PLATFORM),PLATFORM_ANDROID)
+    # Compiler flags for arquitecture
+    CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+    # Compilation functions attributes options
+    CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
+    # Compiler options for the linker
+    CFLAGS += -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
+    # Preprocessor macro definitions
+    CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
 endif
-#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
 
 # define raylib release directory for compiled library
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -134,100 +188,113 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx
     endif
 endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
+endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
     RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5
 endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
+ifeq ($(PLATFORM),PLATFORM_ANDROID)
+    ifeq ($(ANDROID_ARCH),ARM)
+        RAYLIB_RELEASE = $(RAYLIB_PATH)/release/android/armeabi-v7a
+    endif
+    ifeq ($(ANDROID_ARCH),ARM64)
+        RAYLIB_RELEASE = $(RAYLIB_PATH)/release/android/arm64-v8a
+    endif
 endif
 
 # define any directories containing required header files
-INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external 
+INCLUDE_PATHS = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external 
 
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    INCLUDES += -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
-endif
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
-        # external libraries headers
-        # GLFW3
-            INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include
-        # OpenAL Soft
-            INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include
+        # external libraries headers (GLFW3 and OpenAL Soft)
+        INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/glfw3/include
+        INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/openal_soft/include
     endif
     ifeq ($(PLATFORM_OS),LINUX)
         # you may optionally create this directory and install raylib 
         # and related headers there. Edit ../src/Makefile appropriately.
-            INCLUDES += -I/usr/local/include/raylib
+        INCLUDE_PATHS += -I/usr/local/include/raylib
     endif
     ifeq ($(PLATFORM_OS),OSX)
         # additional directories for MacOS
     endif
 endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    INCLUDE_PATHS += -I../src -I/opt/vc/include 
+    INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux 
+    INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+    # GLFW3 library
+    INCLUDE_PATHS += -Iexternal/glfw3/include
+endif
+ifeq ($(PLATFORM),PLATFORM_ANDROID)
+    # Android required libraries
+    INCLUDE_PATHS += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include
+    # Include android_native_app_glue.h
+    INCLUDE_PATHS += -Iexternal/android/native_app_glue
+    #INCLUDE_PATHS += -I$(ANDROID_NDK)/sources/android/native_app_glue
+endif
 
 # define library paths containing required libs
-LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src 
+LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src 
 
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    LFLAGS += -L/opt/vc/lib
-endif
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     # add standard directories for GNU/Linux
     ifeq ($(PLATFORM_OS),WINDOWS)
-        # external libraries to link with
-        # GLFW3
-        LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH)
-        # OpenAL Soft
-        LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH)
+        # external libraries to link with (GLFW3 and OpenAL Soft)
+        LDFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH)
+        LDFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH)
     endif
 endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    LDFLAGS += -L/opt/vc/lib
+endif
 
 # define any libraries to link into executable
 # if you want to link libraries (libname.so or libname.a), use the -lname
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),LINUX)
-        # libraries for Debian GNU/Linux desktop compiling
-        # requires the following packages:
-        # libglfw3-dev libopenal-dev libegl1-mesa-dev
-        LIBS = -lraylib -lglfw -lGL -lopenal -lm -lpthread -ldl
-        # on XWindow requires also below libraries
-        LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
-    else
-    ifeq ($(PLATFORM_OS),OSX)
-        # libraries for OS X 10.9 desktop compiling
-        # requires the following packages:
-        # libglfw3-dev libopenal-dev libegl1-mesa-dev
-        LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
-    else
+    ifeq ($(PLATFORM_OS),WINDOWS)
         # libraries for Windows desktop compiling
         # NOTE: GLFW3 and OpenAL Soft libraries should be installed
-        LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
+        LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
         # if static OpenAL Soft required, define the corresponding libs
-        ifeq ($(SHARED_OPENAL),NO)
-            LIBS += -lopenal32 -lwinmm
+        ifeq ($(OPENAL_LIBTYPE),STATIC)
+            LDLIBS += -lopenal32 -lwinmm
             CFLAGS += -Wl,-allow-multiple-definition
         else
-            LIBS += -lopenal32dll
+            LDLIBS += -lopenal32dll
         endif
         PHYSAC_LIBS = -static -lpthread
     endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # libraries for Debian GNU/Linux desktop compiling
+        # requires the following packages:
+        # libglfw3-dev libopenal-dev libegl1-mesa-dev
+        LDLIBS = -lraylib -lglfw -lGL -lopenal -lm -lpthread -ldl
+        # on XWindow requires also below libraries
+        LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+    endif
+    ifeq ($(PLATFORM_OS),OSX)
+        # libraries for OS X 10.9 desktop compiling
+        # required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
+        LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
     # libraries for Raspberry Pi compiling
     # NOTE: OpenAL Soft library should be installed (libopenal1 package)
-    LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
+    LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # NOTE: Set the correct path to libraylib.bc
-    LIBS = $(RAYLIB_RELEASE)/libraylib.bc
+    LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc
 endif
-
-# define additional parameters and flags for windows
-ifeq ($(PLATFORM_OS),WINDOWS)
-    # resources file contains windows exe icon
-    # -Wl,--subsystem,windows hides the console window
-    WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
+ifeq ($(PLATFORM),PLATFORM_ANDROID)
+    # libraries for Android shared library compilation
+    LDLIBS = -lnative_app_glue -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm
 endif
 
 ifeq ($(PLATFORM),PLATFORM_WEB)
@@ -304,43 +371,43 @@ all: examples
 
 # generic compilation pattern
 %: %.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile all examples
 examples: $(EXAMPLES)
 
 # compile [core] example - basic window
 core/core_basic_window: core/core_basic_window.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [core] example - keyboard input
 core/core_input_keys: core/core_input_keys.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [core] example - mouse input
 core/core_input_mouse: core/core_input_mouse.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [core] example - mouse wheel
 core/core_mouse_wheel: core/core_mouse_wheel.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [core] example - gamepad input
 core/core_input_gamepad: core/core_input_gamepad.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [core] example - generate random values
 core/core_random_values: core/core_random_values.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [core] example - color selection (collision detection)
 core/core_color_select: core/core_color_select.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [core] example - drop files
 core/core_drop_files: core/core_drop_files.c
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 else
 	@echo core_drop_files: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB or PLATFORM_RPI
 endif
@@ -348,218 +415,218 @@ endif
 # compile [core] example - storage values
 core/core_storage_values: core/core_storage_values.c
 ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 else
 	@echo core_storage_values: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB
 endif
 
 # compile [core] example - gestures detection
 core/core_gestures_detection: core/core_gestures_detection.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [core] example - 3d mode
 core/core_3d_mode: core/core_3d_mode.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [core] example - 3d picking
 core/core_3d_picking: core/core_3d_picking.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [core] example - 3d camera free
 core/core_3d_camera_free: core/core_3d_camera_free.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [core] example - 3d camera first person
 core/core_3d_camera_first_person: core/core_3d_camera_first_person.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [core] example - 2d camera
 core/core_2d_camera: core/core_2d_camera.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [core] example - world screen
 core/core_world_screen: core/core_world_screen.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [core] example - vr simulator
 core/core_vr_simulator: core/core_vr_simulator.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [shapes] example - raylib logo (with basic shapes)
 shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [shapes] example - basic shapes usage (rectangle, circle, ...)
 shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [shapes] example - raylib color palette
 shapes/shapes_colors_palette: shapes/shapes_colors_palette.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [shapes] example - raylib logo animation
 shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
     
 # compile [shapes] example - lines bezier
 shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [textures] example - raylib logo texture loading
 textures/textures_logo_raylib: textures/textures_logo_raylib.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [textures] example - image loading and conversion to texture
 textures/textures_image_loading: textures/textures_image_loading.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [textures] example - texture rectangle drawing
 textures/textures_rectangle: textures/textures_rectangle.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [textures] example - texture source and destination rectangles
 textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [textures] example - texture to image
 textures/textures_to_image: textures/textures_to_image.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [textures] example - texture raw data
 textures/textures_raw_data: textures/textures_raw_data.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
     
 # compile [textures] example - texture particles blending
 textures/textures_particles_blending: textures/textures_particles_blending.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [textures] example - texture image processing
 textures/textures_image_processing: textures/textures_image_processing.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [textures] example - texture image drawing
 textures/textures_image_drawing: textures/textures_image_drawing.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [text] example - sprite fonts loading
 text/text_sprite_fonts: text/text_sprite_fonts.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [text] example - bmfonts and ttf loading
 text/text_bmfont_ttf: text/text_bmfont_ttf.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [text] example - raylib fonts
 text/text_raylib_fonts: text/text_raylib_fonts.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [text] example - text formatting
 text/text_format_text: text/text_format_text.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [text] example - text writing animation
 text/text_writing_anim: text/text_writing_anim.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [text] example - text ttf loading
 text/text_ttf_loading: text/text_ttf_loading.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [text] example - text bmfont unordered
 text/text_bmfont_unordered: text/text_bmfont_unordered.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
     
 # compile [text] example - text input box
 text/text_input_box: text/text_input_box.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [models] example - basic geometric 3d shapes
 models/models_geometric_shapes: models/models_geometric_shapes.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [models] example - box collisions
 models/models_box_collisions: models/models_box_collisions.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [models] example - basic window
 models/models_planes: models/models_planes.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [models] example - billboard usage
 models/models_billboard: models/models_billboard.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [models] example - OBJ model loading
 models/models_obj_loading: models/models_obj_loading.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [models] example - heightmap loading
 models/models_heightmap: models/models_heightmap.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [models] example - cubesmap loading
 models/models_cubicmap: models/models_cubicmap.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [models] example - model mesh picking
 models/models_mesh_picking: models/models_mesh_picking.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [shaders] example - model shader
 shaders/shaders_model_shader: shaders/shaders_model_shader.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [shaders] example - shapes texture shader
 shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [shaders] example - custom uniform in shader
 shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [shaders] example - postprocessing shader
 shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [audio] example - sound loading and playing (WAV and OGG)
 audio/audio_sound_loading: audio/audio_sound_loading.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [audio] example - music stream playing (OGG)
 audio/audio_music_stream: audio/audio_music_stream.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [audio] example - module playing (XM)
 audio/audio_module_playing: audio/audio_module_playing.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [audio] example - raw audio streaming
 audio/audio_raw_stream: audio/audio_raw_stream.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 # compile [physac] example - physics demo
 physac/physics_demo: physac/physics_demo.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM)
 
 # compile [physac] example - physics friction
 physac/physics_friction: physac/physics_friction.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM)
 
 # compile [physac] example - physics movement
 physac/physics_movement: physac/physics_movement.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM)
 
 # compile [physac] example - physics restitution
 physac/physics_restitution: physac/physics_restitution.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM)
 
 # compile [physac] example - physics shatter
 physac/physics_shatter: physac/physics_shatter.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS)
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM)
     
 ifeq ($(PLATFORM),PLATFORM_ANDROID)
 external/native_app_glue.o : native_app_glue.c native_app_glue.h
-	$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG)
+	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(SHAREDFLAG)
 endif
 
 # fix dylib install path name for each executable (MAC)
@@ -571,15 +638,15 @@ endif
 # clean everything
 clean:
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),OSX)
-		find . -type f -perm +ugo+x -delete
-		rm -f *.o
-    else
+    ifeq ($(PLATFORM_OS),WINDOWS)
+		del *.o *.exe /s
+    endif
     ifeq ($(PLATFORM_OS),LINUX)
 		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
-    else
-		del *.o *.exe /s
     endif
+    ifeq ($(PLATFORM_OS),OSX)
+		find . -type f -perm +ugo+x -delete
+		rm -f *.o
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -588,5 +655,10 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
 	del *.o *.html *.js
+endif
+ifeq ($(PLATFORM),PLATFORM_ANDROID)
+	del temp\bin\* lib\* temp\obj\* temp\src\* /f/s/q
+	del temp\*.keystore
+	rmdir temp /s /q
 endif
 	@echo Cleaning done

+ 77 - 93
src/Makefile

@@ -44,19 +44,16 @@
 # possible platforms: PLATFORM_DESKTOP PLATFORM_ANDROID PLATFORM_RPI PLATFORM_WEB
 PLATFORM ?= PLATFORM_DESKTOP
 
-# define raylib default path, required to look for emsdk and android-toolchain
-RAYLIB_PATH ?= C:/raylib
+# define raylib library type: STATIC (.a) or SHARED (.so/.dll)
+RAYLIB_LIBTYPE ?= STATIC
 
-# define YES if you want shared/dynamic version of library instead of static (default)
-SHARED_RAYLIB ?= NO
-
-# use OpenAL Soft as shared library (.so / .dll)
-# NOTE: If defined NO, static OpenAL Soft library should be provided
-SHARED_OPENAL ?= NO
+# define OpenAL Soft library type: STATIC (.a) or SHARED (.so/.dll)
+# NOTE: OpenAL Soft library should be provided in the selected form
+OPENAL_LIBTYPE ?= STATIC
 
 # on PLATFORM_WEB force OpenAL Soft shared library
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    SHARED_OPENAL = YES
+    OPENAL_LIBTYPE = SHARED
 endif
 
 # determine if the file has root access (only for installing raylib)
@@ -82,9 +79,14 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     endif
 endif
 
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    # RPI cross-compiler
+    RPI_CROSS_COMPILE ?= NO
+endif
+
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # Emscripten required variables
-    EMSDK_PATH = $(RAYLIB_PATH)/emsdk
+    EMSDK_PATH = C:/emsdk
     EMSCRIPTEN_VERSION = 1.37.9
     CLANG_VERSION=e1.37.9_64bit
     PYTHON_VERSION=2.7.5.3_64bit
@@ -100,15 +102,6 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
 
     # Android architecture: ARM or ARM64
     ANDROID_ARCH ?= ARM
-
-    # Android compiler: gcc or clang 
-    # NOTE: Define YES to use clang instead of gcc
-    ANDROID_LLVM ?= NO
-endif
-
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    # RPI cross-compiler
-    CROSS_COMPILE ?= NO
 endif
 
 # define raylib graphics api depending on selected platform
@@ -118,14 +111,17 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     #GRAPHICS = GRAPHICS_API_OPENGL_11  # Uncomment to use OpenGL 1.1
     #GRAPHICS = GRAPHICS_API_OPENGL_21  # Uncomment to use OpenGL 2.1
 endif
+
 ifeq ($(PLATFORM),PLATFORM_RPI)
     # on RPI OpenGL ES 2.0 must be used
     GRAPHICS = GRAPHICS_API_OPENGL_ES2
 endif
+
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # on HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
     GRAPHICS = GRAPHICS_API_OPENGL_ES2
 endif
+
 ifeq ($(PLATFORM),PLATFORM_ANDROID)
     # by default use OpenGL ES 2.0 on Android
     GRAPHICS = GRAPHICS_API_OPENGL_ES2
@@ -134,52 +130,41 @@ endif
 # NOTE: makefiles targets require tab indentation
 # NOTE: define compiler: gcc for C program, define as g++ for C++
 
-# default gcc compiler
+# default C compiler: gcc
 CC = gcc
 
-
-# For OS X
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),OSX)
-		CC = clang
+        # OSX default compiler
+        CC = clang
 	endif
 endif
-
-# Android toolchain compiler
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
-    ifeq ($(ANDROID_ARCH),ARM)
-        ifeq ($(ANDROID_LLVM),YES)
-            CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
-        else
-            CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc
-        endif
-    endif
-    ifeq ($(ANDROID_ARCH),ARM64)
-        ifeq ($(ANDROID_LLVM),YES)
-            CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
-        else
-            CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-gcc
-        endif
-    endif
-endif
-
-# RPI cross-compiler
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    ifeq ($(CROSS_COMPILE),YES)
-    	# rpi compiler
+    ifeq ($(RPI_CROSS_COMPILE),YES)
+        # RPI cross-compiler
         CC = armv6j-hardfloat-linux-gnueabi-gcc
     endif
 endif
-
-# HTML5 emscripten compiler
 ifeq ($(PLATFORM),PLATFORM_WEB)
+    # HTML5 emscripten compiler
     CC = emcc
 endif
+ifeq ($(PLATFORM),PLATFORM_ANDROID)
+    # Android toolchain (must be provided for desired architecture and compiler)
+    # NOTE: gcc compiler is being deprecated at Android NDK r16
+    ifeq ($(ANDROID_ARCH),ARM)
+        CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
+    endif
+    ifeq ($(ANDROID_ARCH),ARM64)
+        CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
+    endif
+endif
+
 
 # default archiver program to pack libraries
 AR = ar
 
-# Android archiver
+# Android archiver (also depends on desired architecture)
 ifeq ($(PLATFORM),PLATFORM_ANDROID)
     ifeq ($(ANDROID_ARCH),ARM)
         AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
@@ -192,6 +177,7 @@ endif
 # define compiler flags:
 #  -O1                  defines optimization level
 #  -Og                  enable debugging
+#  -s                   strip unnecessary data from build
 #  -Wall                turns on most, but not all, compiler warnings
 #  -std=c99             defines C language mode (standard C from 1999 revision)
 #  -std=gnu99           defines C language mode (GNU C from 1999 revision)
@@ -200,15 +186,16 @@ endif
 #  -D_DEFAULT_SOURCE    use with -std=c99
 CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces
 
+# additional flags for compiler (if desired)
+#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources
     # -O2                        # if used, also set --memory-init-file 0
     # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
     # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
     # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
     # -s USE_PTHREADS=1          # multithreading support
+    CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling
 endif
-
 ifeq ($(PLATFORM),PLATFORM_ANDROID)
     # Compiler flags for arquitecture
     CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
@@ -220,54 +207,51 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
     CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
 endif
 
-#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
-
-# if shared library required, make sure code is compiled as position independent
-ifeq ($(SHARED_RAYLIB),YES)
-    CFLAGS += -fPIC
-    SHAREDFLAG = BUILDING_DLL
-else
-    SHAREDFLAG = BUILDING_STATIC
+# define raylib libtype required compilation flags
+ifeq ($(RAYLIB_LIBTYPE),SHARED)
+    # make sure code is compiled as position independent
+    # BE CAREFUL: It seems that for gcc -fpic si not the same as -fPIC
+    # MinGW32 just doesn't need -fPIC, it shows warnings
+    CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED
 endif
 
 # if static OpenAL Soft required, define the corresponding flags
-ifeq ($(SHARED_OPENAL),NO)
-    SHAREDLIBS += -lopenal32 -lwinmm
-    SHAREDOPENALFLAG = AL_LIBTYPE_STATIC
+# NOTE: ALLIBS flag only required for raylib Win32 SHARED library building
+ifeq ($(OPENAL_LIBTYPE),STATIC)
+    ALLIBS = -lopenal32 -lwinmm
+    ALFLAGS = AL_LIBTYPE_STATIC
 else
-    SHAREDLIBS += -lopenal32dll
-    SHAREDOPENALFLAG = SHARED_OPENAL
+    ALLIBS = -lopenal32dll
 endif
 
-#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
-
+# define include paths for required headers
 # external required libraries (stb and others)
-INCLUDES = -I. -Iexternal
+INCLUDE_PATHS = -I. -Iexternal
 
 # OpenAL Soft library
-INCLUDES += -Iexternal/openal_soft/include
+INCLUDE_PATHS += -Iexternal/openal_soft/include
 
 # define any directories containing required header files
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     # GLFW3 library
-    INCLUDES += -Iexternal/glfw3/include
+    INCLUDE_PATHS += -Iexternal/glfw3/include
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
     # RPI requried libraries
-    INCLUDES += -I/opt/vc/include
-    INCLUDES += -I/opt/vc/include/interface/vmcs_host/linux
-    INCLUDES += -I/opt/vc/include/interface/vcos/pthreads
+    INCLUDE_PATHS += -I/opt/vc/include
+    INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
+    INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # GLFW3 library
-    INCLUDES += -Iexternal/glfw3/include
+    INCLUDE_PATHS += -Iexternal/glfw3/include
 endif
 ifeq ($(PLATFORM),PLATFORM_ANDROID)
     # Android required libraries
-    INCLUDES += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include
+    INCLUDE_PATHS += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include
     # Include android_native_app_glue.h
-    INCLUDES += -Iexternal/android/native_app_glue
-    #INCLUDES += -I$(ANDROID_NDK)/sources/android/native_app_glue
+    INCLUDE_PATHS += -Iexternal/android/native_app_glue
+    #INCLUDE_PATHS += -I$(ANDROID_NDK)/sources/android/native_app_glue
 endif
 
 # define output directory for compiled library
@@ -301,7 +285,7 @@ endif
 # The wildcard takes all files that finish with ".c", then it replaces the
 # extentions with ".o", that are the object files.
 OBJS = $(patsubst %.c, %.o, $(wildcard *.c))
-OBJS += external/stb_vorbis.o
+OBJS += stb_vorbis.o
 
 # typing 'make' will invoke the default target entry called 'all',
 # in this case, the 'default' target entry is raylib
@@ -324,12 +308,12 @@ raylib: $(OBJS)
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # compile raylib for web.
 	emcc -O1 $(OBJS) -o $(OUTPUT_PATH)/libraylib.bc
-	@echo "libraylib.bc generated (web version)!"
+	@echo "raylib library generated (libraylib.bc)!"
 else
-    ifeq ($(SHARED_RAYLIB),YES)
+    ifeq ($(RAYLIB_LIBTYPE),SHARED)
         # NOTE: If using OpenAL Soft as static library, all its dependencies must be also linked in the shared library
         ifeq ($(PLATFORM_OS),WINDOWS)
-			$(CC) -shared -o $(OUTPUT_PATH)/raylib.dll $(OBJS) $(SHAREDLIBS) -Lexternal/glfw3/lib/win32 -Lexternal/openal_soft/lib/win32 -lglfw3 -lgdi32 -Wl,--out-implib,$(OUTPUT_PATH)/libraylibdll.a
+			$(CC) -shared -o $(OUTPUT_PATH)/raylib.dll $(OBJS) $(ALLIBS) -Lexternal/glfw3/lib/win32 -Lexternal/openal_soft/lib/win32 -lglfw3 -lgdi32 -Wl,--out-implib,$(OUTPUT_PATH)/libraylibdll.a
 			@echo "raylib dynamic library (raylib.dll) and import library (libraylibdll.a) generated!"
         endif
         ifeq ($(PLATFORM_OS),LINUX)
@@ -351,7 +335,7 @@ else
         # compile raylib static library.
 		$(AR) rcs $(OUTPUT_PATH)/libraylib.a $(OBJS)
 		@echo "raylib static library generated (libraylib.a)!"
-        ifeq ($(SHARED_OPENAL),NO)
+        ifeq ($(OPENAL_LIBTYPE),STATIC)
 			@echo "expected OpenAL Soft static library linking"
         else
 			@echo "expected OpenAL Soft shared library linking"
@@ -363,39 +347,39 @@ endif
 
 # compile core module
 core.o : core.c raylib.h rlgl.h utils.h raymath.h gestures.h
-	$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG)
+	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
 
 # compile rlgl module
 rlgl.o : rlgl.c rlgl.h raymath.h
-	$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(GRAPHICS)
+	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
 
 # compile shapes module
 shapes.o : shapes.c raylib.h rlgl.h
-	$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(SHAREDFLAG)
+	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
 
 # compile textures module
 textures.o : textures.c rlgl.h utils.h
-	$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) -D$(SHAREDFLAG)
+	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
 
 # compile text module
 text.o : text.c raylib.h utils.h
-	$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(SHAREDFLAG)
+	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
 
 # compile models module
 models.o : models.c raylib.h rlgl.h raymath.h
-	$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG)
+	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
 
 # compile audio module
 audio.o : audio.c raylib.h
-	$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG) -D$(SHAREDOPENALFLAG)
+	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(ALFLAGS)
 
 # compile stb_vorbis library
 external/stb_vorbis.o: external/stb_vorbis.c external/stb_vorbis.h
-	$(CC) -c -o $@ $< -O1 $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
 
 # compile utils module
 utils.o : utils.c utils.h
-	$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG)
+	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
 
 # It installs generated and needed files to compile projects using raylib.
 # The installation works manually.
@@ -407,7 +391,7 @@ ifeq ($(ROOT),root)
         # libraries and header files. These directory (/usr/local/lib and
         # /usr/local/include/) are for libraries that are installed
         # manually (without a package manager).
-        ifeq ($(SHARED_RAYLIB),YES)
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
 			cp --update $(OUTPUT_PATH)/libraylib.so /usr/local/lib/libraylib.so
         else
 			cp --update raylib.h /usr/local/include/raylib.h
@@ -427,14 +411,14 @@ uninstall :
 ifeq ($(ROOT),root)
     ifeq ($(PLATFORM_OS),LINUX)
 			rm --force /usr/local/include/raylib.h
-        ifeq ($(SHARED_RAYLIB),YES)
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
 			rm --force /usr/local/lib/libraylib.so
         else
 			rm --force /usr/local/lib/libraylib.a
         endif
-		@echo "raylib dev files removed!"
+		@echo "raylib development files removed!"
     else
-		 @echo "This function works only on GNU/Linux systems"
+		@echo "This function works only on GNU/Linux systems"
     endif
 else
 	@echo "Error: no root permissions"

+ 9 - 6
src/raylib.h

@@ -74,14 +74,17 @@
 //#define PLATFORM_WEB          // HTML5 (emscripten, asm.js)
 
 // Security check in case no PLATFORM_* defined
-#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
-    #define PLATFORM_DESKTOP
+#if !defined(PLATFORM_DESKTOP) && \
+    !defined(PLATFORM_ANDROID) && \
+    !defined(PLATFORM_RPI) && \
+    !defined(PLATFORM_WEB)
+        #define PLATFORM_DESKTOP
 #endif
 
-#if defined(_WIN32) && defined(BUILDING_DLL)
-    #define RLAPI __declspec(dllexport)         // We are building raylib as a Win32 DLL
-#elif defined(_WIN32) && defined(RAYLIB_DLL)
-    #define RLAPI __declspec(dllimport)         // We are using raylib as a Win32 DLL
+#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED)
+    #define RLAPI __declspec(dllexport)         // We are building raylib as a Win32 shared library (.dll)
+#elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED)
+    #define RLAPI __declspec(dllimport)         // We are using raylib as a Win32 shared library (.dll)
 #else
     #define RLAPI   // We are building or using raylib as a static library (or Linux shared library)
 #endif

+ 7 - 7
templates/android_project/Makefile

@@ -60,16 +60,16 @@ CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
 INCLUDES = -I. -Isrc/include -I$(ANDROID_NDK)/sources/android/native_app_glue
 
 # Linker options
-LFLAGS = -Wl,-soname,lib$(LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a 
-LFLAGS = -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings 
+LDFLAGS = -Wl,-soname,lib$(LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a 
+LDFLAGS = -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings 
 # Force linking of library module to define symbol
-LFLAGS = -u ANativeActivity_onCreate
+LDFLAGS = -u ANativeActivity_onCreate
 # Library paths containing required libs
-LFLAGS += -L. -Lsrc -Llib -Lsrc/libs
+LDFLAGS += -L. -Lsrc -Llib -Lsrc/libs
 
 # Define any libraries to link into executable
 # if you want to link libraries (libname.so or libname.a), use the -lname
-LIBS = -lnative_app_glue -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm
+LDLIBS = -lnative_app_glue -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm
 
 # Building APK
 # NOTE: typing 'make' will invoke the default target entry called 'all',
@@ -103,14 +103,14 @@ native_app_glue:
 # OUTPUT: $(PROJECT_DIR)/lib/lib$(LIBRARY_NAME).so 
 project_code_ok:
 	$(CC) -c src/game_basic.c -o temp/obj/game_basic.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot 
-	$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_basic.o -shared $(INCLUDES) $(LFLAGS) $(LIBS)
+	$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_basic.o -shared $(INCLUDES) $(LDFLAGS) $(LDLIBS)
 
 project_code:
 	$(CC) -c src/core.c -o temp/obj/core.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
 	$(CC) -c src/rlgl.c -o temp/obj/rlgl.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -DGRAPHICS_API_OPENGL_ES2
 	$(CC) -c src/utils.c -o temp/obj/utils.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
 	$(CC) -c src/game_crash.c -o temp/obj/game_crash.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
-	$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_crash.o temp/obj/core.o temp/obj/rlgl.o temp/obj/utils.o -shared $(INCLUDES) $(LFLAGS) $(LIBS)
+	$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_crash.o temp/obj/core.o temp/obj/rlgl.o temp/obj/utils.o -shared $(INCLUDES) $(LDFLAGS) $(LDLIBS)
     
 # Generate key for APK signing
 # OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME).keystore