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Fix bug where default shaders was not linking. (#3261)

Branimir Ričko 2 years ago
parent
commit
b27e98a428
1 changed files with 1 additions and 0 deletions
  1. 1 0
      src/rlgl.h

+ 1 - 0
src/rlgl.h

@@ -4550,6 +4550,7 @@ static void rlLoadShaderDefault(void)
 #endif
 #if defined(GRAPHICS_API_OPENGL_ES2)
     "#version 100                       \n"
+    "precision mediump float;           \n"     // Precision required for OpenGL ES2 (WebGL) (on some browsers)
     "attribute vec3 vertexPosition;     \n"
     "attribute vec2 vertexTexCoord;     \n"
     "attribute vec4 vertexColor;        \n"