|
@@ -428,8 +428,8 @@ typedef struct CoreData {
|
|
|
|
|
|
char currentButtonState[3]; // Registers current mouse button state
|
|
char currentButtonState[3]; // Registers current mouse button state
|
|
char previousButtonState[3]; // Registers previous mouse button state
|
|
char previousButtonState[3]; // Registers previous mouse button state
|
|
- int currentWheelMove; // Registers current mouse wheel variation
|
|
|
|
- int previousWheelMove; // Registers previous mouse wheel variation
|
|
|
|
|
|
+ float currentWheelMove; // Registers current mouse wheel variation
|
|
|
|
+ float previousWheelMove; // Registers previous mouse wheel variation
|
|
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
|
|
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
|
|
char currentButtonStateEvdev[3]; // Holds the new mouse state for the next polling event to grab (Can't be written directly due to multithreading, app could miss the update)
|
|
char currentButtonStateEvdev[3]; // Holds the new mouse state for the next polling event to grab (Can't be written directly due to multithreading, app could miss the update)
|
|
#endif
|
|
#endif
|
|
@@ -2722,12 +2722,12 @@ void SetMouseScale(float scaleX, float scaleY)
|
|
}
|
|
}
|
|
|
|
|
|
// Returns mouse wheel movement Y
|
|
// Returns mouse wheel movement Y
|
|
-int GetMouseWheelMove(void)
|
|
|
|
|
|
+float GetMouseWheelMove(void)
|
|
{
|
|
{
|
|
#if defined(PLATFORM_ANDROID)
|
|
#if defined(PLATFORM_ANDROID)
|
|
- return 0;
|
|
|
|
|
|
+ return 0.f;
|
|
#elif defined(PLATFORM_WEB)
|
|
#elif defined(PLATFORM_WEB)
|
|
- return CORE.Input.Mouse.previousWheelMove/100;
|
|
|
|
|
|
+ return CORE.Input.Mouse.previousWheelMove/100.f;
|
|
#else
|
|
#else
|
|
return CORE.Input.Mouse.previousWheelMove;
|
|
return CORE.Input.Mouse.previousWheelMove;
|
|
#endif
|
|
#endif
|
|
@@ -3896,7 +3896,7 @@ static void PollInputEvents(void)
|
|
|
|
|
|
// Register previous mouse states
|
|
// Register previous mouse states
|
|
CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
|
|
CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
|
|
- CORE.Input.Mouse.currentWheelMove = 0;
|
|
|
|
|
|
+ CORE.Input.Mouse.currentWheelMove = 0.f;
|
|
for (int i = 0; i < 3; i++)
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
{
|
|
CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
|
|
CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
|
|
@@ -3918,7 +3918,7 @@ static void PollInputEvents(void)
|
|
|
|
|
|
// Register previous mouse states
|
|
// Register previous mouse states
|
|
CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
|
|
CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
|
|
- CORE.Input.Mouse.currentWheelMove = 0;
|
|
|
|
|
|
+ CORE.Input.Mouse.currentWheelMove = 0.f;
|
|
|
|
|
|
for (int i = 0; i < 3; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
|
|
for (int i = 0; i < 3; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
|
|
#endif // PLATFORM_UWP
|
|
#endif // PLATFORM_UWP
|
|
@@ -3934,7 +3934,7 @@ static void PollInputEvents(void)
|
|
|
|
|
|
// Register previous mouse wheel state
|
|
// Register previous mouse wheel state
|
|
CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
|
|
CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
|
|
- CORE.Input.Mouse.currentWheelMove = 0;
|
|
|
|
|
|
+ CORE.Input.Mouse.currentWheelMove = 0.f;
|
|
#endif
|
|
#endif
|
|
|
|
|
|
// Register previous touch states
|
|
// Register previous touch states
|
|
@@ -4151,7 +4151,7 @@ static void ErrorCallback(int error, const char *description)
|
|
// GLFW3 Srolling Callback, runs on mouse wheel
|
|
// GLFW3 Srolling Callback, runs on mouse wheel
|
|
static void ScrollCallback(GLFWwindow *window, double xoffset, double yoffset)
|
|
static void ScrollCallback(GLFWwindow *window, double xoffset, double yoffset)
|
|
{
|
|
{
|
|
- CORE.Input.Mouse.currentWheelMove = (int)yoffset;
|
|
|
|
|
|
+ CORE.Input.Mouse.currentWheelMove = (float)yoffset;
|
|
}
|
|
}
|
|
|
|
|
|
// GLFW3 Keyboard Callback, runs on key pressed
|
|
// GLFW3 Keyboard Callback, runs on key pressed
|
|
@@ -5520,7 +5520,7 @@ void UWPSetMouseSetPosFunc(UWPMouseSetPosFunc func) { uwpMouseSetPosFunc = func;
|
|
|
|
|
|
void *UWPGetCoreWindowPtr() { return uwpCoreWindow; }
|
|
void *UWPGetCoreWindowPtr() { return uwpCoreWindow; }
|
|
void UWPSetCoreWindowPtr(void* ptr) { uwpCoreWindow = ptr; }
|
|
void UWPSetCoreWindowPtr(void* ptr) { uwpCoreWindow = ptr; }
|
|
-void UWPMouseWheelEvent(int deltaY) { CORE.Input.Mouse.currentWheelMove = (int)deltaY; }
|
|
|
|
|
|
+void UWPMouseWheelEvent(int deltaY) { CORE.Input.Mouse.currentWheelMove = (float)deltaY; }
|
|
|
|
|
|
void UWPKeyDownEvent(int key, bool down, bool controlKey)
|
|
void UWPKeyDownEvent(int key, bool down, bool controlKey)
|
|
{
|
|
{
|