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Remove headers from shaders

Ray 4 年之前
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b36422083e

+ 2 - 11
examples/models/resources/shaders/glsl330/brdf.fs

@@ -1,16 +1,5 @@
-/*******************************************************************************************
-*
-*   BRDF LUT Generation - Bidirectional reflectance distribution function fragment shader
-*
-*   REF: https://github.com/HectorMF/BRDFGenerator
-*
-*   Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
-
 #version 330
 
-
 // Input vertex attributes (from vertex shader)
 in vec2 fragTexCoord;
 
@@ -86,6 +75,8 @@ float GeometrySmith(vec3 N, vec3 V, vec3 L, float roughness)
     return ggx1*ggx2;
 }
 
+// Bidirectional reflectance distribution function
+// Ref: https://github.com/HectorMF/BRDFGenerator
 vec2 IntegrateBRDF(float NdotV, float roughness)
 {
     float A = 0.0;

+ 0 - 8
examples/models/resources/shaders/glsl330/brdf.vs

@@ -1,11 +1,3 @@
-/*******************************************************************************************
-*
-*   rPBR [shader] - Bidirectional reflectance distribution function vertex shader
-*
-*   Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
-
 #version 330
 
 // Input vertex attributes

+ 0 - 8
examples/models/resources/shaders/glsl330/cubemap.vs

@@ -1,11 +1,3 @@
-/*******************************************************************************************
-*
-*   rPBR [shader] - Equirectangular to cubemap vertex shader
-*
-*   Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
-
 #version 330
 
 // Input vertex attributes

+ 0 - 8
examples/models/resources/shaders/glsl330/irradiance.fs

@@ -1,11 +1,3 @@
-/*******************************************************************************************
-*
-*   rPBR [shader] - Irradiance cubemap fragment shader
-*
-*   Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
-
 #version 330
 
 // Input vertex attributes (from vertex shader)

+ 0 - 8
examples/models/resources/shaders/glsl330/pbr.fs

@@ -1,11 +1,3 @@
-/*******************************************************************************************
-*
-*   rPBR [shader] - Physically based rendering fragment shader
-*
-*   Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
-
 #version 330
 
 #define     MAX_REFLECTION_LOD      4.0

+ 0 - 8
examples/models/resources/shaders/glsl330/pbr.vs

@@ -1,11 +1,3 @@
-/*******************************************************************************************
-*
-*   rPBR [shader] - Physically based rendering vertex shader
-*
-*   Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
-
 #version 330
 
 // Input vertex attributes

+ 3 - 10
examples/models/resources/shaders/glsl330/prefilter.fs

@@ -1,14 +1,7 @@
-/*******************************************************************************************
-*
-*   rPBR [shader] - Prefiltered environment for reflections fragment shader
-*
-*   Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
-
 #version 330
-#define     MAX_SAMPLES             1024u
-#define     CUBEMAP_RESOLUTION      1024.0
+
+#define MAX_SAMPLES          1024u
+#define CUBEMAP_RESOLUTION   1024.0
 
 // Input vertex attributes (from vertex shader)
 in vec3 fragPosition;

+ 0 - 10
examples/models/resources/shaders/glsl330/skybox.fs

@@ -1,13 +1,3 @@
-/*******************************************************************************************
-*
-*   rPBR [shader] - Background skybox fragment shader
-*
-*   Copyright (c) 2017 Victor Fisac
-*
-*    19-Jun-2020 - modified by Giuseppe Mastrangelo (@peppemas) - VFlip Support
-*
-**********************************************************************************************/
-
 #version 330
 
 // Input vertex attributes (from vertex shader)

+ 0 - 8
examples/models/resources/shaders/glsl330/skybox.vs

@@ -1,11 +1,3 @@
-/*******************************************************************************************
-*
-*   rPBR [shader] - Background skybox vertex shader
-*
-*   Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
-
 #version 330
 
 // Input vertex attributes