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Review VSCode project

Ray 6 년 전
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b4da7b6777
3개의 변경된 파일70개의 추가작업 그리고 24개의 파일을 삭제
  1. 3 1
      projects/VSCode/.vscode/tasks.json
  2. 1 1
      projects/VSCode/Makefile
  3. 66 22
      projects/VSCode/main.c

+ 3 - 1
projects/VSCode/.vscode/tasks.json

@@ -14,7 +14,8 @@
             "windows": {
                 "command": "C:/raylib/mingw/bin/mingw32-make.exe",
                 "args": [
-                    "RAYLIB_PATH=C:/raylib/raylib"
+                    "RAYLIB_PATH=C:/raylib/raylib",
+                    "PROJECT_NAME=${fileBasenameNoExtension}",
                 ],
             },
             "osx": {
@@ -38,6 +39,7 @@
                 "command": "C:/raylib/mingw/bin/mingw32-make.exe",
                 "args": [
                     "RAYLIB_PATH=C:/raylib/raylib",
+                    "PROJECT_NAME=${fileBasenameNoExtension}",
                 ],
             },
             "osx": {

+ 1 - 1
projects/VSCode/Makefile

@@ -26,7 +26,7 @@
 # Define required raylib variables
 PROJECT_NAME       ?= game
 RAYLIB_VERSION     ?= 2.5.0
-RAYLIB_API_VERSION ?= 2
+RAYLIB_API_VERSION ?= 251
 RAYLIB_PATH        ?= ..\..
 
 # Define default options

+ 66 - 22
projects/VSCode/main.c

@@ -1,39 +1,83 @@
-#include <math.h>
+/*******************************************************************************************
+*
+*   raylib [core] example - Basic 3d example
+*
+*   Welcome to raylib!
+*
+*   To compile example, just press F5.
+*   Note that compiled executable is placed in the same folder as .c file
+*
+*   You can find all basic examples on C:\raylib\raylib\examples folder or
+*   raylib official webpage: www.raylib.com
+*
+*   Enjoy using raylib. :)
+*
+*   This example has been created using raylib 1.0 (www.raylib.com)
+*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+*   Copyright (c) 2013-2019 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
 #include "raylib.h"
 
-int main() {
-	int screenWidth = 800;
-	int screenHeight = 450;
+int main() 
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+	const int screenWidth = 800;
+	const int screenHeight = 450;
 
 	InitWindow(screenWidth, screenHeight, "raylib");
 
-	Camera cam;
-	cam.position = (Vector3){ 0.f, 10.f, 8.f };
-	cam.target = (Vector3){ 0.f, 0.f, 0.f };
-	cam.up = (Vector3){ 0.f, 1.f, 0.f };
-	cam.fovy = 60.f;
-	cam.type = CAMERA_PERSPECTIVE;
+	Camera camera = { 0 };
+	camera.position = (Vector3){ 10.0f, 10.0f, 8.0f };
+	camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
+	camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
+	camera.fovy = 60.0f;
+	camera.type = CAMERA_PERSPECTIVE;
+	
+	SetCameraMode(camera, CAMERA_ORBITAL);
 
-	Vector3 cubePos = { 0.f, 0.f, 0.f };
+	Vector3 cubePosition = { 0.0f };
 
-	SetTargetFPS(60);
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
 
-	while (!WindowShouldClose()) {
-		cam.position.x = sin(GetTime()) * 10.f;
-		cam.position.z = cos(GetTime()) * 10.f;
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+		UpdateCamera(&camera);
+        //----------------------------------------------------------------------------------
 
+        // Draw
+        //----------------------------------------------------------------------------------
 		BeginDrawing();
+
 			ClearBackground(RAYWHITE);
-			BeginMode3D(cam);
-				DrawCube(cubePos, 2.f, 2.f, 2.f, RED);
-				DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON);
-				DrawGrid(10, 1.f);
+
+			BeginMode3D(camera);
+
+				DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
+				DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
+				DrawGrid(10, 1.0f);
+
 			EndMode3D();
+
 			DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
+
 			DrawFPS(10, 10);
+
 		EndDrawing();
+		//----------------------------------------------------------------------------------
 	}
-	
-	CloseWindow();
-	return 0;
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
 }