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+<!doctype html>
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+<html lang="en-us">
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+ <head>
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+ <meta charset="utf-8">
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+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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+
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+ <title>raylib HTML5 GAME</title>
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+
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+ <meta name="title" content="raylib HTML5 GAME">
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+ <meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
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+ <meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
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+ <meta name="viewport" content="width=device-width">
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+
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+ <!-- Facebook metatags for sharing -->
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+ <meta property="og:title" content="raylib HTML5 GAME">
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+ <meta property="og:image:type" content="image/png">
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+ <meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
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+ <meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
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+ <meta property="og:url" content="http://www.raylib.com/games">
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+ <meta property="og:site_name" content="raylib.com">
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+ <meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
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+
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+ <meta name="twitter:card" content="summary">
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+ <meta name="twitter:site" content="@emegemegames">
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+ <meta name="twitter:title" content="raylib HTML5 GAME">
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+ <meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
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+ <meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
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+ <meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
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+
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+ <!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
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+ <link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
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+
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+ <style>
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+ body {
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+ font-family: arial;
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+ margin: 0;
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+ padding: none;
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+ }
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+
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+ #header_part {
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+ width: 100%;
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+ height: 80px;
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+ background-color: #888888;
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+ }
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+
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+ #logo {
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+ width:64px;
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+ height:64px;
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+ float:left;
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+ position:relative;
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+ margin:10px;
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+ background-image:url(http://www.raylib.com/common/img/raylib_logo_64x64.png);
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+ }
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+
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+ .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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+ div.emscripten { text-align: center; }
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+ div.emscripten_border { border: 1px solid black; }
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+
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+ /* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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+ canvas.emscripten { border: 0px none; background: black; }
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+
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+ #emscripten_logo {
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+ display: inline-block;
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+ margin: 0;
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+ }
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+
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+ .spinner {
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+ height: 30px;
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+ width: 30px;
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+ margin: 0;
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+ margin-top: 20px;
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+ margin-left: 20px;
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+ display: inline-block;
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+ vertical-align: top;
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+ -webkit-animation: rotation .8s linear infinite;
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+ -moz-animation: rotation .8s linear infinite;
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+ -o-animation: rotation .8s linear infinite;
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+ animation: rotation 0.8s linear infinite;
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+ border-left: 5px solid black;
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+ border-right: 5px solid black;
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+ border-bottom: 5px solid black;
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+ border-top: 5px solid red;
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+
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+ border-radius: 100%;
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+ background-color: rgb(245, 245, 245);
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+ }
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+ @-webkit-keyframes rotation {
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+ from {-webkit-transform: rotate(0deg);}
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+ to {-webkit-transform: rotate(360deg);}
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+ }
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+ @-moz-keyframes rotation {
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+ from {-moz-transform: rotate(0deg);}
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+ to {-moz-transform: rotate(360deg);}
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+ }
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+ @-o-keyframes rotation {
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+ from {-o-transform: rotate(0deg);}
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+ to {-o-transform: rotate(360deg);}
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+ }
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+ @keyframes rotation {
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+ from {transform: rotate(0deg);}
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+ to {transform: rotate(360deg);}
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+ }
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+
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+ #status {
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+ display: inline-block;
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+ vertical-align: top;
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+ margin-top: 30px;
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+ margin-left: 20px;
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+ font-weight: bold;
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+ color: rgb(40, 40, 40);
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+ }
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+
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+ #progress {
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+ height: 20px;
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+ width: 30px;
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+ }
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+
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+ #controls {
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+ display: inline-block;
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+ float: right;
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+ vertical-align: top;
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+ margin-top: 30px;
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+ margin-right: 20px;
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+ }
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+
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+ #output {
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+ width: 100%;
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+ height: 140px;
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+ margin: 0 auto;
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+ margin-top: 10px;
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+ display: block;
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+ background-color: black;
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+ color: rgb(37, 174, 38);
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+ font-family: 'Lucida Console', Monaco, monospace;
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+ outline: none;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+ <div id="header_part">
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+ <a id="logo" href="http://www.raylib.com"></a>
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+
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+ <div class="spinner" id='spinner'></div>
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+ <div class="emscripten" id="status">Downloading...</div>
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+
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+ <span id='controls'>
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+ <span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
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+ </span>
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+
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+ <div class="emscripten">
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+ <progress value="0" max="100" id="progress" hidden=1></progress>
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+ </div>
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+ </div>
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+
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+ <div class="emscripten_border">
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+ <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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+ </div>
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+
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+ <textarea id="output" rows="8"></textarea>
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+
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+ <script type='text/javascript'>
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+ var statusElement = document.getElementById('status');
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+ var progressElement = document.getElementById('progress');
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+ var spinnerElement = document.getElementById('spinner');
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+ var Module = {
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+ preRun: [],
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+ postRun: [],
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+ print: (function() {
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+ var element = document.getElementById('output');
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+ if (element) element.value = ''; // clear browser cache
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+ return function(text) {
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+ if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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+ // These replacements are necessary if you render to raw HTML
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+ //text = text.replace(/&/g, "&");
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+ //text = text.replace(/</g, "<");
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+ //text = text.replace(/>/g, ">");
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+ //text = text.replace('\n', '<br>', 'g');
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+ console.log(text);
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+ if (element) {
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+ element.value += text + "\n";
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+ element.scrollTop = element.scrollHeight; // focus on bottom
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+ }
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+ };
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+ })(),
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+ printErr: function(text) {
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+ if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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+ if (0) { // XXX disabled for safety typeof dump == 'function') {
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+ dump(text + '\n'); // fast, straight to the real console
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+ } else {
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+ console.error(text);
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+ }
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+ },
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+ canvas: (function() {
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+ var canvas = document.getElementById('canvas');
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+ // As a default initial behavior, pop up an alert when webgl context is lost. To make your
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+ // application robust, you may want to override this behavior before shipping!
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+ // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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+ canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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+ return canvas;
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+ })(),
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+ setStatus: function(text) {
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+ if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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+ if (text === Module.setStatus.text) return;
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+ var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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+ var now = Date.now();
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+ if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
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+ if (m) {
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+ text = m[1];
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+ progressElement.value = parseInt(m[2])*100;
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+ progressElement.max = parseInt(m[4])*100;
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+ progressElement.hidden = false;
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+ spinnerElement.hidden = false;
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+ } else {
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+ progressElement.value = null;
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+ progressElement.max = null;
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+ progressElement.hidden = true;
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+ if (!text) spinnerElement.style.display = 'none';
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+ }
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+ statusElement.innerHTML = text;
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+ },
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+ totalDependencies: 0,
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+ monitorRunDependencies: function(left) {
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+ this.totalDependencies = Math.max(this.totalDependencies, left);
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+ Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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+ }
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+ };
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+ Module.setStatus('Downloading...');
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+ window.onerror = function(event) {
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+ // TODO: do not warn on ok events like simulating an infinite loop or exitStatus
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+ Module.setStatus('Exception thrown, see JavaScript console');
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+ spinnerElement.style.display = 'none';
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+ Module.setStatus = function(text) {
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+ if (text) Module.printErr('[post-exception status] ' + text);
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+ };
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+ };
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+ </script>
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+ <script async type="text/javascript" src="light_my_ritual.js"></script>
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+ </body>
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+</html>
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