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@@ -980,19 +980,19 @@ RLAPI int GetRandomValue(int min, int max); // Returns a r
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RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
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RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
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RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
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RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
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-RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)
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-RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
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+RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)
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+RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
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RLAPI void *MemAlloc(int size); // Internal memory allocator
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RLAPI void *MemAlloc(int size); // Internal memory allocator
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RLAPI void *MemRealloc(void *ptr, int size); // Internal memory reallocator
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RLAPI void *MemRealloc(void *ptr, int size); // Internal memory reallocator
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RLAPI void MemFree(void *ptr); // Internal memory free
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RLAPI void MemFree(void *ptr); // Internal memory free
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// Set custom callbacks
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// Set custom callbacks
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// WARNING: Callbacks setup is intended for advance users
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// WARNING: Callbacks setup is intended for advance users
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-RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
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-RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
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-RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
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-RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
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-RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
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+RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
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+RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
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+RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
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+RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
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+RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
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// Files management functions
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// Files management functions
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RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
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RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
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@@ -1075,25 +1075,25 @@ RLAPI Vector2 GetTouchPosition(int index); // Returns touch p
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Gestures and Touch Handling Functions (Module: gestures)
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// Gestures and Touch Handling Functions (Module: gestures)
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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-RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
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-RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected
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-RLAPI int GetGestureDetected(void); // Get latest detected gesture
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-RLAPI int GetTouchPointsCount(void); // Get touch points count
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-RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
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-RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
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-RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
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-RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
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-RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle
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+RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
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+RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected
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+RLAPI int GetGestureDetected(void); // Get latest detected gesture
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+RLAPI int GetTouchPointsCount(void); // Get touch points count
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+RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
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+RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
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+RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
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+RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
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+RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Camera System Functions (Module: camera)
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// Camera System Functions (Module: camera)
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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-RLAPI void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available)
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-RLAPI void UpdateCamera(Camera *camera); // Update camera position for selected mode
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+RLAPI void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available)
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+RLAPI void UpdateCamera(Camera *camera); // Update camera position for selected mode
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-RLAPI void SetCameraPanControl(int keyPan); // Set camera pan key to combine with mouse movement (free camera)
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-RLAPI void SetCameraAltControl(int keyAlt); // Set camera alt key to combine with mouse movement (free camera)
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-RLAPI void SetCameraSmoothZoomControl(int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera)
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+RLAPI void SetCameraPanControl(int keyPan); // Set camera pan key to combine with mouse movement (free camera)
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+RLAPI void SetCameraAltControl(int keyAlt); // Set camera alt key to combine with mouse movement (free camera)
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+RLAPI void SetCameraSmoothZoomControl(int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera)
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RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras)
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RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras)
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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@@ -1107,6 +1107,25 @@ RLAPI void BeginVrDrawing(RenderTexture2D target); // Begin VR simulator st
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RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
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RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
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RLAPI VrStereoConfig GetVrConfig(VrDeviceInfo device); // Get stereo rendering configuration parameters
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RLAPI VrStereoConfig GetVrConfig(VrDeviceInfo device); // Get stereo rendering configuration parameters
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+//------------------------------------------------------------------------------------
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+// Shaders System Functions (Module: core)
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+// NOTE: This functions are useless when using OpenGL 1.1
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+//------------------------------------------------------------------------------------
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+RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
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+RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
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+RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
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+RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
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+
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+// Shader management functions
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+RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
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+RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
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+RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
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+RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
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+RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
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+RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
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+RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
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+RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
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+RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Basic Shapes Drawing Functions (Module: shapes)
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// Basic Shapes Drawing Functions (Module: shapes)
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@@ -1252,8 +1271,8 @@ RLAPI Image GetScreenData(void);
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// Texture configuration functions
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// Texture configuration functions
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RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
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RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
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-RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode
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-RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode
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+RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode
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+RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode
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// Texture drawing functions
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// Texture drawing functions
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RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
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RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
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@@ -1370,7 +1389,7 @@ RLAPI void UnloadModelKeepMeshes(Model model);
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// Mesh loading/unloading functions
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// Mesh loading/unloading functions
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RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload vertex data into GPU and provided VAO/VBO ids
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RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload vertex data into GPU and provided VAO/VBO ids
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-RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
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+RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
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RLAPI void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
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RLAPI void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
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RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU
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RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU
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RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
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RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
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@@ -1428,28 +1447,6 @@ RLAPI RayHitInfo GetCollisionRayModel(Ray ray, Model model);
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RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
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RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
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RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); // Get collision info between ray and ground plane (Y-normal plane)
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RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); // Get collision info between ray and ground plane (Y-normal plane)
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-//------------------------------------------------------------------------------------
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-// Shaders System Functions (Module: rlgl)
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-// NOTE: This functions are useless when using OpenGL 1.1
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-//------------------------------------------------------------------------------------
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-
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-// Shading begin/end functions
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-RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
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-RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
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-RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
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-RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
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-
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-// Shader management functions
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-RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
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-RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
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-RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
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-RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
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-RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
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-RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
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-RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
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-RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
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-RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture
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-
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Audio Loading and Playing Functions (Module: audio)
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// Audio Loading and Playing Functions (Module: audio)
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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