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+/*******************************************************************************************
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+*
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+* raylib [core] example - Oculus Rift CV1
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+*
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+* This example has been created using raylib 1.5 (www.raylib.com)
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+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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+*
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+* Copyright (c) 2016 Ramon Santamaria (@raysan5)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+int main()
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ int screenWidth = 1080;
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+ int screenHeight = 600;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift");
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+
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+ InitOculusDevice();
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+
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+ // Define the camera to look into our 3d world
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+ Camera camera;
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+ camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position
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+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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+ camera.fovy = 45.0f; // Camera field-of-view Y
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+
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+ Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
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+
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+ SetTargetFPS(90); // Set our game to run at 90 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ UpdateOculusTracking();
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ Begin3dMode(camera);
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+
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+ DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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+ DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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+
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+ DrawGrid(10, 1.0f);
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+
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+ End3dMode();
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseOculusdevice(); // Close Oculus Rift device
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+
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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