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Basic raylib Oculus Rift template for reference

Not functional yet...
raysan5 9 years ago
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b574e105dd
1 changed files with 72 additions and 0 deletions
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      examples/core_oculus_rift.c

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examples/core_oculus_rift.c

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+/*******************************************************************************************
+*
+*   raylib [core] example - Oculus Rift CV1
+*
+*   This example has been created using raylib 1.5 (www.raylib.com)
+*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+*   Copyright (c) 2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    int screenWidth = 1080;
+    int screenHeight = 600;
+    
+    InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift");
+    
+    InitOculusDevice();
+
+    // Define the camera to look into our 3d world   
+    Camera camera;
+    camera.position = (Vector3){ 5.0f, 5.0f, 5.0f };    // Camera position
+    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point
+    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
+    camera.fovy = 45.0f;                                // Camera field-of-view Y
+    
+    Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
+
+    SetTargetFPS(90);                   // Set our game to run at 90 frames-per-second
+    //--------------------------------------------------------------------------------------
+
+    // Main game loop
+    while (!WindowShouldClose())        // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        UpdateOculusTracking();
+        //----------------------------------------------------------------------------------
+
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+        
+            ClearBackground(RAYWHITE);
+
+            Begin3dMode(camera);
+
+                DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
+                DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
+
+                DrawGrid(10, 1.0f);
+
+            End3dMode();
+
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseOculusdevice();    // Close Oculus Rift device
+    
+    CloseWindow();          // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+}