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@@ -1009,12 +1009,14 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins
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Matrix matModelView = MatrixIdentity();
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Matrix matProjection = MatrixIdentity();
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+ // TODO: Review how matrices multiplications are computed!
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+
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if (instancing)
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{
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// Create instances buffer
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instanceTransforms = RL_MALLOC(instances*sizeof(float16));
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- for (int i = 0; i < instances; i++) instanceTransforms[i] = MatrixToFloatV(transforms[i]);
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+ for (int i = 0; i < instances; i++) instanceTransforms[i] = MatrixToFloatV(MatrixMultiply(transforms[i], rlGetMatrixModelview()));
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// Enable mesh VAO to attach new buffer
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rlEnableVertexArray(mesh.vaoId);
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