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@@ -81,9 +81,11 @@ typedef struct Wave {
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// Sound source type
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typedef struct Sound {
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- unsigned int source; // OpenAL audio source id
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- unsigned int buffer; // OpenAL audio buffer id
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- int format; // OpenAL audio format specifier
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+ void *audioBuffer; // Pointer to internal data used by the audio system
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+
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+ unsigned int source; // Audio source id
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+ unsigned int buffer; // Audio buffer id
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+ int format; // Audio format specifier
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} Sound;
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// Music type (file streaming from memory)
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@@ -97,9 +99,11 @@ typedef struct AudioStream {
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unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
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unsigned int channels; // Number of channels (1-mono, 2-stereo)
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- int format; // OpenAL audio format specifier
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- unsigned int source; // OpenAL audio source id
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- unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
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+ void *audioBuffer; // Pointer to internal data used by the audio system.
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+
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+ int format; // Audio format specifier
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+ unsigned int source; // Audio source id
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+ unsigned int buffers[2]; // Audio buffers (double buffering)
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} AudioStream;
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#ifdef __cplusplus
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@@ -147,12 +151,12 @@ void ResumeMusicStream(Music music); // Resume playin
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bool IsMusicPlaying(Music music); // Check if music is playing
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void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
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void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
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-void SetMusicLoopCount(Music music, float count); // Set music loop count (loop repeats)
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+void SetMusicLoopCount(Music music, int count); // Set music loop count (loop repeats)
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float GetMusicTimeLength(Music music); // Get music time length (in seconds)
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float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
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-// Raw audio stream functions
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-AudioStream InitAudioStream(unsigned int sampleRate,
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+// AudioStream management functions
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+AudioStream InitAudioStream(unsigned int sampleRate,
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unsigned int sampleSize,
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unsigned int channels); // Init audio stream (to stream raw audio pcm data)
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void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
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@@ -161,7 +165,10 @@ bool IsAudioBufferProcessed(AudioStream stream); // Check if any
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void PlayAudioStream(AudioStream stream); // Play audio stream
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void PauseAudioStream(AudioStream stream); // Pause audio stream
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void ResumeAudioStream(AudioStream stream); // Resume audio stream
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+bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
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void StopAudioStream(AudioStream stream); // Stop audio stream
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+void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
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+void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
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#ifdef __cplusplus
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}
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