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REVIEWED: DrawTextPro()

WARNING: DrawTextPro() requires including `rlgl.h`, before it was only dependant on `textures` module.
raysan5 4 年之前
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b6541b7a55
共有 1 個文件被更改,包括 4 次插入4 次删除
  1. 4 4
      src/text.c

+ 4 - 4
src/text.c

@@ -53,6 +53,8 @@
     #include "config.h"     // Defines module configuration flags
 #endif
 
+#include "rlgl.h"           // OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2 -> Only DrawTextPro()
+
 #include <stdlib.h>         // Required for: malloc(), free()
 #include <stdio.h>          // Required for: vsprintf()
 #include <string.h>         // Required for: strcmp(), strstr(), strcpy(), strncpy() [Used in TextReplace()], sscanf() [Used in LoadBMFont()]
@@ -893,15 +895,13 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f
 // Draw text using Font and pro parameters (rotation)
 void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint)
 {
-    // TODO: Not working... why???
-
     rlPushMatrix();
 
-        //rlTranslatef(position.x, position.y, 0.0f);
+        rlTranslatef(position.x, position.y, 0.0f);
         rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
         rlTranslatef(-origin.x, -origin.y, 0.0f);
         
-        DrawTextEx(font, text, (Vector2){ position.x, position.y }, fontSize, spacing, tint);
+        DrawTextEx(font, text, (Vector2){ 0.0f, 0.0f }, fontSize, spacing, tint);
     
     rlPopMatrix();
 }