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@@ -14,10 +14,8 @@
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********************************************************************************************/
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********************************************************************************************/
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#include "raylib.h"
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#include "raylib.h"
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-#include "raymath.h"
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-#include "rlgl.h"
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-#include <printf.h>
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+#include "rlgl.h"
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#define RLIGHTS_IMPLEMENTATION
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#define RLIGHTS_IMPLEMENTATION
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#include "rlights.h"
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#include "rlights.h"
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@@ -51,8 +49,7 @@ int main(void)
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// Load vertex and fragment shaders
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// Load vertex and fragment shaders
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Shader shader = LoadShader(
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Shader shader = LoadShader(
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TextFormat("resources/shaders/glsl%i/vertex_displacement.vs", GLSL_VERSION),
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TextFormat("resources/shaders/glsl%i/vertex_displacement.vs", GLSL_VERSION),
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- TextFormat("resources/shaders/glsl%i/vertex_displacement.fs", GLSL_VERSION)
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- );
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+ TextFormat("resources/shaders/glsl%i/vertex_displacement.fs", GLSL_VERSION));
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// Load perlin noise texture
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// Load perlin noise texture
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Image perlinNoiseImage = GenImagePerlinNoise(512, 512, 0, 0, 1.0f);
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Image perlinNoiseImage = GenImagePerlinNoise(512, 512, 0, 0, 1.0f);
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@@ -111,7 +108,6 @@ int main(void)
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// De-Initialization
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// De-Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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-
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UnloadShader(shader);
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UnloadShader(shader);
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UnloadModel(planeModel);
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UnloadModel(planeModel);
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